Yoko Tsuno volume 10: Message for Eternity


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-251-5 (Album PB)

This book includes Discriminatory Content produced in less enlightened times.

On 24th September 1970, indomitable intellectual adventurer and “electronics engineer” Yoko Tsuno commenced her career in Le Journal de Spirou via a cartoony “Marcinelle style” 8-page short entitled ‘Hold-up en hi-fi’. Two more followed (‘La belle et la bête’ and ‘Cap 351’), serving as precursors for her first full-length adventure, Le trio de l’étrange as serialised in proper full-sized regular LJdS beginning on May 13th 1971. She is still delighting readers and making new fans 31 albums later, in astonishing, action-packed, astoundingly accessible adventures numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

Her globe-girdling mysteries and space-&-time-spanning epics are devised by multitalented Belgian maestro Roger Leloup who, in 1953, started his own solo career after working as a studio assistant and technical artist on Hergé’s Adventures of Tintin.

Leloup’s illustrated escapades were at the vanguard of an unstoppable wave of comics and strips revolutionising European comics. Very early in the process, he switched from loose illustration to the mesmerising nigh-photo realistic Ligne Claire style that is a series signature. The result is a compelling cannon of compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn may seem – unswervingly grounded in hyper-realism with settings, if not scenarios, all underpinned by authentic, unshakably believable technology and scientific principles.

The long-overdue sea change in gender roles and stereotyping heralded a wave of clever, competent, brave and formidably capable female protagonists taking their rightful places as heroic ideals and not romantic lures and ornamental booby traps: elevating all Continental comics in the process. Such endeavours are as engaging and empowering now in Miss Tsuno’s 55th anniversary year as they ever were.

As already stated, her first outings (STILL unaccountably unavailable in English) were mere introductory vignettes before epic authenticism took hold in 1971 when the unflappable troubleshooter met valiant but excitable pals Pol Paris and Vic Van Steen, and properly hit her stride. Following on from that epic of extraterrestrial intrigue, Tsuno’s case books would expand to include explosive exploits and espionage affairs in exotic corners of our world, sinister deep-space sagas and even time-travelling jaunts. Of the 31 European bande dessinée albums to date, 19 have been translated into English thus far, albeit – and ironically – none of them are available in digital formats…

Message pour l’éternité was first serialised in Spirou #1882-1905 (9th May-17 October 17th 1974) and became the fifth album compilation a year later. A skilfully-conceived suspenseful mystery thriller, it reached us as Cinebook’s tenth translated chronicle. It all begins as ever-restless ferociously perfectionist Yoko masters a new hobby.

After gliding high above Brittany, she fortuitously sets down in a field adjacent to a vast telecommunications complex. Offered a tour of the space-probing facility, Yoko learns from one of the chatty scientists of a fantastic “ghost message” recently picked up by satellites: a Morse code signal from a British plane lost in 1933. Bizarrely, the signal is somehow still being regularly broadcast…

When Yoko tries to arrange to have her glider picked up and sort out her own departure, a mysterious Englishman offers her a lift in his private helicopter. Naturally, he has an ulterior motive: as an employee of the company which originally insured the lost flight, he’s looking for someone with certain precise qualifications to trace the downed craft and recover the fortune in jewels it was carrying. Her fee will be suitably astronomical too…

It transpires that his firm has known where the plane went down for some time, but logistical and geographical difficulties have prevented them from undertaking any kind of recovery mission – until now. Moreover, although they have now started the process, the petite engineer is physically superior to any of the candidates the company are currently working with. Cautiously accepting the commission, Yoko starts planning, but even before Pol & Vic can join her the following day, strange accidents and incidents begin imperilling her life…

The boys are understandably reluctant but that attitude turns to sheer frustration and terror after someone tries to shoot down Yoko as she practises in her glider, but it only makes her more determined to complete the job.

Two weeks later the trio are heading to the daunting Swiss fortress the company uses as a base when another spectacular murder attempt almost ends their lives. Tsuno remains undeterred, but not so Vic & Pol, especially after learning that two of her fellow trainees have recently died in similar “accidents” in the mountains. Carrying on regardless, she is introduced to the fantastic glider-&-launch system that will take her to the previously unattainable crash site and starts finessing her landing technique in a fantastic training simulator.

Eventually more details are provided and the real story unfolds. The Handley-Page transport they’re seeking was conveying diplomatic mail from Karachi to London in November 1933, but vanished in a storm over Afghanistan. Decades later, a satellite somehow picked up a broken radio message stating it had landed – somewhere…

The businessman the trio cheekily refer to as “Milord” identifies himself as Major Dundee, a spymaster from Britain’s Ministry of Defence, and explains how a shady American former U2 pilot approached the British government, claiming to have spotted the downed ship during a clandestine overflight of Soviet territories. He also provided purloined photos showing the plane in the centre of a vast circular crater on the Russo-Chinese border, but subsequent reconnaissance flights have revealed nothing in the hole.

Thus a decision was taken to make a physical assessment, even though the already inaccessible site is deep in hostile – if not actual – enemy territory. Since then it has become clear that an unidentified agent or group is acting against the recovery project, probably intent on retrieving the ship’s mysterious but valuable cargo for a foreign power. Events spiral out of control when a traitor in the training team attempts to kill Yoko and “Operation Albatross” is rushed to commencement before the unknown enemy can try again…

Within a day lone pilot Tsuno is transported in a most fantastic and speedy manner around the world before her space-age glider prototype is secretly deployed over the enigmatic crater. Narrowly avoiding patrolling Soviet jets, Yoko deftly manoeuvres into a mist-covered chasm and plunges into one of the most uncanny experiences of her life.

The old plane is certainly gone. The floor of the crater is oddly cracked, and at its centre stands a strangely burned and blackened monolith. There are uncharacteristic animal bones everywhere and, at one end of the vast cavity, there is a primitive but large graveyard…

When the astounded adventurer explores further she is ambushed by her treacherous fellow trainee who has raced after her by conventional means and parachuted into the bizarre basin. However, his original plans have changed drastically since arrival, and despite the machine gun he wields, he needs Yoko’s help. He’s already located the Handley-Page – somehow manually dragged under an unsuspected overhang in the crater – but is mortally afraid of what he describes as the “tiny people” infesting the terrifying impact bowl…

As the unlikely allies head towards the perfectly preserved plane, the truth of the terrifying homunculi is shockingly revealed when they meet the last human survivor of the downed Diplomatic Flight, discovering to their extreme cost the uncanny, ultimately deadly atmospheric anomaly which has kept the plane a secret for decades and turned the crater into a vast geological radio set…

When the dust settles, Yoko realises she is trapped in the subterranean anomaly. With all her escape plans rendered useless she must align herself with the bizarre sole survivor and his bestial, rebellious servants. However, she absolutely refuses to give up on the recovery mission. Of course that doesn’t mean that she has to trust anything the old relic in the hole or Major Dundee has said. With that in mind, Tsuno lays her own plans to settle matters…

As always, the most potent asset of these breathtaking dramas is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin. With this sleekly beguiling tale, Yoko proved that she was a truly multifaceted hero, equally at home in all manner of dramatic milieus and able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or any other genre-busting super-star: as triumphantly capable pitted against spies and crooks as alien invaders, weird science or unchecked force of nature…

This is a splendidly frenetic, tense thriller which will appeal to any fan of blockbuster action fantasy or devious espionage exploit and is a perfect introduction to a shockingly uncelebrated action star.
Original edition © Dupuis, 1973, 1979 by Roger Leloup. All rights reserved. English translation 2015 © Cinebook Ltd.

Famous First Edition C-63: New Fun Comics #1


By Malcolm Wheeler-Nicholson, Charles Flanders, Lloyd Jacquet, Dick Loederer, Adolphe Barreaux, Adolph Shusterman, Joe Archibald, Lyman Anderson, Sheldon Hubert Stark, Lawrence Lariar, Henry Carl Kiefer, Bert Salg/Bertram Nelson, Clem Gretta, Ken Fitch, Jack A. Warren, Bob Weinstein, Tom Cooper, Tom McNamara, John Lindermayer & various (DC Comics)
ISBN: 978-1-7795-0119-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Times of hardship and sustained crisis often trigger moments of inspiration and innovation. That’s no panacea for all the hardship that correspondingly accrues but every silver lining brings a crumb of comfort, no? Perhaps we’ll see more clearly in four years’ time…

In 1933, at the height of the Great Depression, print salesman Max “MC” Gaines and editor Harry I. Wildenberg devised promotional premiums for stores to give away: cheaply made small booklets that reprinted some of the era’s hugely popular newspaper strips. By adding a price sticker these freebies were transformed into a mass market fixture as seen in 1934’s newsstand retail release Famous Funnies.

Monumental corporate megalith DC Comics began as National Allied Publications in 1935, another speculative venture conceived by controversial soldier-turned writer Major Malcolm Wheeler-Nicholson. He had been writing military non-fiction and pulp adventure stories when he met Gaines and, fired up, took a shot that the new print vehicle had legs. Backing the belief invention with a shoestring venture, he set about mass-producing the print novelty dubbed comic books.

Wheeler-Nicholson’s bold plan was to sidestep large leasing fees charged for established newspaper strip reprints by filling his books with new material. Moreover, with popular strips in limited supply and/or already optioned, his solution to create new characters in all new stories for an entertainment-hungry readership must have seemed a no-brainer.

Cover-dated February 1935, and looking remarkably like any weekly comic anthology ever since, New Fun: The Big Comic Magazine #1 blended humour with action, intrigue and suspense, combining serialized adventure strips with prose fiction, and features. Tabloid sized, and largely scripted by “The Major”, it was edited by Lloyd Jacquet (who would later helm many of DC’s rapidly proliferating imitators and rivals) with pages filled by untried creators and lesser established cartoonist lights. Issue #6 launched the careers of Jerry Siegel & Joe Shuster with adventurer Henri Duval and supernatural troubleshooter Doctor Occult. Hopefully we closet comics historians will see those collected for the curious one day….

Despite initially tepid sales, the Major persevered, launching New Comics as 1935 closed. The anthology was renamed New Adventure Comics, before settling on Adventure Comics with #32 in 1938. The company was struggling when Wheeler-Nicholson’s main creditors -printer Harry Donenfeld and accountant Jack L. Liebowitz – moved in, taking more active roles in the running of the enterprise. Within two years the commercially unseasoned Wheeler-Nicholson had been forced out by his more adept business partners, just as Wheeler-Nicholson’s final inspiration neared its debut. Detective Comics was a themed anthology of crime thrillers, and when it launched (cover-dated March 1937) it was the hit the company needed. Its success signalled closure of National Allied and birth of Detective Comics Incorporated. Eventually his company grew into monolithic DC (Detective Comics, get it?) Comics. Surviving a myriad of changes and temporary shifts of identity and aims, it’s still with us – albeit primarily as a vehicle for the breakthrough character who debuted in #27 (May 1939). The Major was retained until 1938. Donenfeld and Liebowitz’s acumen ensured the viability of comic books and their editor Vin Sullivan inadvertently changed the direction of history when he commissioned something entirely new and unconventional by Seigel & Shuster for upcoming release Action Comics #1…

Supplemented by a wealth of ancillary articles and essays, the spark of this particular publishing revolutions is re-presented in full facsimile mode after introductory essay ‘The Start of Something Big’ by the legendary Dr Jerry G. Bails, fully supported by ‘A Second Introduction – This One by Roy Thomas’ and a reproduction of a rare insert letter from Lloyd Jaquet that came with some of the earliest copies printed…

Looking remarkably similar in format to any British weekly anthology from the 1930s to the 1970s, the comic had its first feature playing across the cover as Lyman Anderson depicted cowboy Jack Woods imperilled by a rascally bushwhacker.

Edited by Lloyd Jaquet, the inner front cover declaimed ‘New Fun Hello Everybody: Here’s the New Magazine You’ve Been Waiting For!’ before Malcolm Wheeler-Nicholson & Charles Flanders debuted ‘Sandra of the Secret Service’; an elegant socialite in over her head…

The first six single page strips all came with an inbuilt star attraction. As Oswald the Lucky Rabbit an animated lepine tyke had hit cinema screens in 1927, courtesy of bright young men Walt Disney & Ub Iwerks. A year later the creators had been kicked out by Universal Pictures and got revenge by inventing Mickey Mouse. Oswald soldiered on under lesser hands until 1938 and enjoyed a strip of his own. Each 3-panel Oswald The Rabbit “topper” ran under New Fun’s new stuff, forming a sequence about ice skating and probably crafted by Al Stahl, John Lindermayer & Sheldon Hubert Stark.

Teen dating dilemmas plagued ‘Jigger and Ginger’ by Adolph “Schus” Shusterman and PI ‘Barry O’Neill’ (by Lawrence Lariar) faced Tong-&-Triad terrors before Adolphe Barreaux exposed Bobby & Binks to ‘The Magic Crystal of History’ and dumped the inquisitive kids in “4000 BC”, even as deKerosett (Henry Carl Kiefer) blended aviation and Foreign Legion licks in ‘Wing Brady – Soldier of Fortune’.

Oswald bowed out underneath the first instalment of ‘Ivanhoe by Sir Walter Scott’ courtesy of Wheeler-Nicholson & Flanders before Bert (Salg aka Bertram Nelson) enjoyed some judicial japery with ‘Judge Perkins’ before big sky sci fi kicked off in the Flash Gordon manner thanks to ‘Don Drake on the Planet Saro’ “presented” by Clem Gretta (Joseph Clemens Gretter & Ken Fitch) prior to Jack A. Warren introducing comedy cowpuncher ‘Loco Luke in “Nope He Didn’t Get His Man”’ and Wheeler-Nicholson & Flanders – as “Roger Furlong” – switch to illuminated prose to probe the mystery of ‘Spook Ranch’. It goes without saying, I hope, that many of these groundbreaking yarns are initial chapters of serials so don’t get too invested in what going on…

Joe Archibald taps into the varsity sports scene with comedic basketball titan ‘Scrub Hardy’ whereas Lyman Anderson plays deadly serious with the other, lesser kind of football in ‘Jack Andrews All-American Boy’ prior to the opening of a section of ads and features. Sandy beach-based bodybuilding revelations precede a prose vignette on ‘Bathysphere – A Martian Dream’ and segue into Joe Archibald’s ‘Sports’ review, a heads-up of what’s ‘On the Radio’ and ‘In the Movies’ whilst the secrets of ‘Model Aircraft’ and ‘Aviation’ lead to ‘How to Build a Model of Hendrik Hudson’s “Half Moon”’ …

Comic treats are topped up with Bob Weinstein’s maritime drama ‘Cap’n Erik’ and Tom Cooper taps into frontier history with ‘Buckskin Jim the Trail Blazer’ prior to learning and hobby craft taking over again with ‘Popular Science’, ‘Stamps and Coins’, and something for the little ladies…‘Young Homemakers’.

Tom McNamara heralds another bunch of comics with kiddie caper ‘After School’ and anonymous ‘Cavemen Capers’ take us to Barreaux’s ‘Fun Films 1st Episode: Tad Among the Pirates’ a faux cinema tale inviting readers to grab scissors and make their own stories, before New Fun’s art director Dick Loederer joins the fun with elfin romp ‘Bubby and Beevil’ and provides an untitled bottom strip to literally support a stylish penguin fantasy ‘Pelion and Ossa’ by John Lindermayer. Closing the interior amazement is another “Clem Gretta” wonder – ‘2023 Super-Police’ – leaving ads ‘New easy way to learn aviation’ and a full colour enticement for the ‘Tom Mix’ Ralston Zyp Gun (you absolutely WILL shoot your eye out!) to close the beginning of it all…

Fully supported by detailed biography ‘The Major Who Made Comics’ by granddaughter Nicky Wheeler-Nicholson and comprehensive listing ‘New Fun #1 – the Contributors’ plus reprint series overview ‘A Tabloid Tradition Continued’ and even more memorabilia bits, this is a historical artefact no serious comics fan should be without.
Famous First Edition: New Fun #1, C-63 Compilation and all new material © 2020 DC Comics. © 1935 DC Comics. All Rights Reserved. Biographical Essays © 2019 Nicky Wheeler-Nicholson.

The Helltrekkers


By John Wagner, Alan Grant, Horacio Lalia, Jose Ortiz & various (Rebellion)
ISBN: 978-1786187963 (Rebellion 2000 AD)

This book includes Discriminatory Content produced in less enlightened times.

This book also includes Discriminatory Content included for comedic and dramatic effect.

Britain’s last great comic icon has been described as a combination of the other two, merging the futuristic milieu and thrills of Dan Dare with the shocking anarchy and irreverent absurdity of Dennis the Menace. He’s also well on the way to becoming the longest-lasting adventure character in our admittedly meagre comics pantheon, having been continually published every week since February 1977 when he first appeared in the second weekly issue of science-fiction anthology 2000AD. As such, he’s also spawned a rich world where other stars have been born and thrived…

Judge Dredd and the ever-expanding, ultra-dystopian environs of Mega-City One were devised by a creative committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and many others, with the major contribution coming from legendary writer John Wagner, who has written the largest portion of the canon under his own and via several pseudonymous names.

In a 22nd century America, Joe Dredd is a fanatically dedicated sentinel of the super-city, where hundreds of millions of citizens idle away their days stacked like artificial cordwood in a world where robots are cheaper and more efficient than humans and jobs are both beloved pastime and treasured commodity. Boredom has reached epidemic proportions and every citizen is just one askance glance away from meltdown or blow-up. Judges are peacekeepers maintaining – actually enforcing – order and passivity at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot.

Justice is always immediate. They are necessary fascists in a world permanently teetering on the edge of catastrophe, and sadly, what far too many readers never realised is that the entire milieu is a gigantic satirical black comedy with oodles of outrageous, vicariously cathartic action. Just keep telling yourself, some situations demand drastic solutions. It’s what all politicians and world leaders do…

As hometowns go, Mega-City One does not generally engender fond feelings or happy memories, but thankfully does lend itself to all manner of stories from supernatural thrillers to cop procedurals to savagely satirical social broadsides. It’s a place where any kind of tale is begging to be told. Thus John Wagner, Alan Grant & Horacio Lalia’s Helltrekkers – a no-nonsense sci fi thriller B-feature masquerading as a future western and the first serial spin-off from the burgeoning Dredd universe (Dreddiverse?) to not focus on Judges and perps but rather the pitiful proles they pacify and push around. This tome collects the strips from 2000 AD progs 387-415. and was popular enough in its day to win a rotating spot in the comic’s coveted colour section, meaning alternating monochrome and technicolour moments of mirth and madness.

The ancillary feature was written by Alan Grant with regular writing partner John Wagner, co-scribing the voyage as enigmatic “F. Martin Candor” and visually kicked off by fantasy stalwart José Ortiz before Horacio Lalia waded in to illustrate the majority of episodes from the second onwards. This collection offers a note of gloriously gory circularity to proceedings, by closing with a brace of full colour Ortiz “Star Scan” recap features as seen in Progs #387-388 as well as a Lalia cover gallery…

José Ortiz Moya’s 60 plus year career began after he won a contest in Spanish magazine Chicos. During the 1950s, he worked on many digest strips for Editorial Maga, including Capitan Don Nadie, Pantera Negra and Jungla. Agency work saw him produce several strips for foreign publishers, particularly Britain where he illustrated Caroline Barker, Barrister at Law for The Daily Express, Smokeman and UFO Agent for Eagle magazine and The Phantom Viking in anthological top seller Lion. During the 1970s & 1980s Ortiz worked on several popular British strips including The Tower King and House of Daemon for the new Eagle, Rogue Trooper and Judge Dredd for 2000 AD and The Thirteenth Floor for Scream! This last was another stunning horror-show Ortiz co-created with Wagner & Grant.

Whilst doing all of this work on UK kid’s comics, in the US Ortiz was also working on – and is arguably best known – for illustrating stories for Warren’s horror titles, especially Eerie and Vampirella.

Born January 28th 1941, Horacio Nestor Lalia made his first professional sale in 1964 to Hora Cero, and began an association with publisher Columba a year later. After assisting Argentinian comics stars Eugenio Zoppi (Mysterix, Zig Zag, Lord Cochrane) and Alberto Breccia (The Eternaut, Ernie Pike, Sherlock Time, Mort Cinder) in 1966 Lalia started agency work for the Solano Lopez studios on strips for the UK market: generally war stories released by Fleetway. He moved on in 1968, but returned to British comics in the late 1970s, mostly Future Shock stories in 2000 AD.

In 1975 Lalia became a main illustrator for publisher Record but continued working in UK comics and elsewhere. This included for Eura in Italy, Spain’s Norma, Bastei in Germany and France’s Albin Michel whilst simultaneously contributing to Argentinian daily La Razón and Spanish publishing house Bruguera.

So as if Judges, mutants and dinosaurs aren’t enough for you, what’s this all about?

Fed up with their appalling lives in Mega-City One, a doughty band of bold pioneering families – each with their own sordid baggage and backstories – opt to escape civilisation’s dubious security and cross the “Cursed Earth” in heavily-armoured mobile homes in search of a better life and (possibly) less lethal promised land…

Led by – and unfolding via the narrated records of – Trekkmaster Lucas Rudd and assorted survivors, the tale opens with Ortiz draughting the dawn departure of 28 Radwagons carrying 111 former citizens from the city’s West Gate 13. Ignoring Judge advice, the doomed hopefuls are ready to voyage 2000 kilometres to the highly speculative – if perhaps fully fictional – “New Territories”.

Reasons for departure range from painful to tragic. The Glemps want somewhere to raise their mutant baby free from shame, whilst hillbilly criminal clan the Nebbs are getting out before the Judges finally get something actionable on them. The mutual goal lies across a nuke-ravaged, devasted radiation desert left after the war that ended civilisation. Somehow this trackless wasteland can still support life – as represented by mutant enclaves and would-be messiahs, bandit camps, fugitives from Judge justice, hermit hideaways, and the detritus of abandoned science projects. They include resurrected and reconditioned dinosaurs and other abandoned megafauna who have carried on evolving, plus all manner of fresh and interesting lifeforms and monsters guaranteed to keep the Helltrekking lively and never dull…

Veteran guide Banjo Quint rides with the Rudds – Lucas, his wife Amber and son Bud – in the lead wagon, seeking to ride roughshod on the most mismatched, unsuitable and unlikely re-settlers he’s ever seen. Unprepared idiots addicted to a dream, the waggoners are uniformly menaces to themselves and others: a perfect snapshot of why humanity is doomed. That’s confirmed on day one on reaching abandoned theme park Sauron Valley to learn that resurrected dinosaurs are magnificent and tasty. A little later their knowledge expands further as they discover T-Rexes bear grudges, hunt in packs and will stalk prey for thousands of klicks just to get more of that choice, yummy human flavour…

Family units like the Turtles, Lovejoys, Diefenakers, Jumbys, Clampeets, Zapoteks, and Koosh merge but seldom mix, and don’t associate with single seekers like utterly unprepared Mo-Pad hobbyist Rollo Peterson or proper weirdoes like circus family the Hubbles or the hippie Guppy Commune… at least outside of the increasingly common sunset mass-buryings. The Nebbs in Wagon 17 are really a menace to others and seemingly regard their fellow pioneers as an expendable emergency resource. Their selfish wayward antics cause as many fatalities as “natural” Cursed Earth threats like dino herds, radiological diseases such as Black Scab, radioactive smog, sucking patches of quick-quag, flesh-melting acid rainstorms, predatory “mutie” tribes and fugitive criminals from the Mega cities…

It’s no wonder Quint doesn’t make it far past St Louis. The halfway point, it’s only seen by 72 trekkers and as the quest stubbornly continues, that death toll inexorably mounts…

Crafted during the bleakest moments of the last third of the Cold War and unswervingly based on classic western prairie wagon train tales, albeit amped to a mordantly dark and satirically trenchant high point, the grimly attritional saga of the Helltrekkers and its frankly unexpectedly upbeat conclusion is a pure piece of politicized polemic as cathartic entertainment: subversively hilarious, frequently deeply moving and rendered with appropriately stark line and whimsical imagination.

The kind of tale that made 2000 AD such a reliably revolutionary read and anarchically rebellious outpost of dissident counter culture, this complete collection comes with a chilling realisation that maybe those days aren’t over yet…
© 1984, 1985, 2022 & 2023 Rebellion 2000 AD Ltd. All rights reserved.

Showcase Presents The Elongated Man


By John Broome, Gardner Fox, John Broome, Carmine Infantino, Murphy Anderson, Irv Novick, Gil Kane, Neal Adams, Mike Sekowsky, Sid Greene & various (DC Comics)
ISBN: 978-1-4012-1042-2 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

There are a bunch of comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

Once upon a time, American comics editors believed readers would become jaded if any characters were over-used or over-exposed. To combat that potential danger – and for sundry other commercial and economic reasons – they developed back-up features in most of their titles. By the mid-1960s the policy was largely abandoned as resurgent superheroes sprang up everywhere and readers just couldn’t get enough – but there were still one or two memorable holdouts.

In late 1963 Julius Schwartz took editorial control of Batman and Detective Comics and finally found a place for a character who had been lying mostly fallow ever since his debut as a very long-legged walk-on in the April/May 1960 Flash. The Elongated Man was Ralph Dibny: a circus-performer who discovered an additive in popular soft drink Gingold which seemed to give certain people increased muscular flexibility. Intrigued, Dibny isolated and refined the chemical additive until he had developed a serum which granting him the ability to stretch, bend and compress his body to an incredible degree. Then Ralph had to decide how to use his new powers…

A quirky chap with his own small but passionate band of devotees, in recent years the perennial B-lister became a fixture of the latest Flash TV series, but his many exploits are still largely uncollected in any format. The only archival asset is this charming, witty and very pretty compilation gathering his debut and guest appearances from Flash issues #112, 115, 119, 124, 130, 134, and 138 (spanning cover-dates April/May 1960 to August 1963) plus the Stretchable Sleuth’s entire scintillating run from Detective Comics #327-371 (comprising May 1964 to January 1968).

Designed as a modern take on Jack Cole’s immensely popular Golden Age champion Plastic Man, Dibny debuted in a cunningly crafted crime caper by John Broome, Carmine Infantino & Joe Giella. Flash #112 went on sale February 25th 1960, cover featuring ‘The Mystery of the Elongated Man!’ He was presented as a mysterious, masked yet attention-seeking elastic do-gooder, of whom the Scarlet Speedster was nonetheless highly suspicious…

Proving himself virtuous, Dibny returned in #115 (September 1960, inked by Murphy Anderson) when aliens attempt to conquer the Earth and the Vizier of Velocity needs ‘The Elongated Man’s Secret Weapon!’ as well as the guest-star himself to save the day. In Flash #119 (March 1961), Flash rescues the vanished hero from ‘The Elongated Man’s Undersea Trap!’, thereby introducing vivacious and deadly smart Sue Dibny as a newlywed “Mrs Elongated Man”) in a stirring saga of subsea alien slavers by regular creative team Broome, Infantino & Giella. The threat was again extraterrestrial with #124’s alien invasion thriller ‘Space-Boomerang Trap!’ (November 1961), featuring an uneasy alliance between the Scarlet Speedster, Elastic Investigator and sinister rogue Captain Boomerang, who naturally couldn’t be trusted as far as you could throw him. Ralph collaborated with Flash’s junior partner in #130 (August 1962) only just defeating the wily Weather Wizard when ‘Kid Flash Meets the Elongated Man!’ before bounding back into action with – and against – the senior speedster in Flash #134 (February 1963). Seemingly allied with Captain Cold in ‘The Man Who Mastered Absolute Zero!’, Dibny excelled in an epic thriller that almost ended his heroic career…

Gardner Fox scripted ‘The Pied Piper’s Double Doom!’ in Flash #138 (August 1963), a mesmerising team-up seeing both Elongated Man and the Monarch of Motion enslaved by the sinister Sultan of Sound, before ingenuity and justice ultimately prevailed. Soon after, when a back-up spot opened in Detective Comics (previously held by Martian Manhunter since 1955 and only vacated because J’onn J’onzz was promoted to lead feature in House of Mystery), Schwartz had Ralph slightly reconfigured becoming a flamboyant, fame-hungry, brilliantly canny globe-trotting private eye solving mysteries for the sheer fun of it.

Aided by his equally smart, thoroughly grounded wife, the short tales were patterned on classic Thin Man filmic escapades of Nick and Norah Charles, blending clever, impossible crimes with slick sleuthing, all garnished with the outré heroic permutations and frantic physical antics first perfected in Plastic Man. These complex yet uncomplicated sorties, drenched in fanciful charm and sly dry wit, began in Detective #327 (May 1964) with ‘Ten Miles to Nowhere!’ (by Fox & Infantino, who inked himself for all early episodes). Here Ralph, who had publicly unmasked to become a (regrettably minor) celebrity, discovered someone had been stealing his car every night and bringing it back as if nothing had happened. Of course, it had to be a clever criminal plot of some sort…

A month later he solved the ‘Curious Case of the Barn-door Bandit!’, debuting his direly distressing signature trademark of manically twitching his expanded nose whenever he detects “the scent of mystery in the air”. Then he heads for cowboy country to unravel the ‘Puzzle of the Purple Pony!’ and play cupid for a young couple hunting a gold mine in #329.

Ralph & Sue were on an extended honeymoon tour, making him the only costumed hero without a city to protect. On reaching California, Ralph is embroiled in a ‘Desert Double-Cross!’ when hostage-taking thieves raid the home of a wealthy recluse, after which Detective #331 offered a rare full-length story in ‘Museum of Mixed-Up Men!’ (Fox, Infantino & Joe Giella) as Batman, Robin and Ralph unite against a super-scientific felon able to steal memories and reshape victims’ faces. Returned to his solo support role in #332, the Ductile Detective then discovers Sue has been replaced by an alien in ‘The Elongated Man’s Other-World Wife!’ (with Sid Greene joining as new permanent inker). Of course, nothing is as it seems…

‘The Robbery That Never Happened!’ occurred when a jewellery store customer suspiciously claims he had been given too much change, before ‘Battle of the Elongated Weapons!’ (#334) concentrates on a crook who adapts Ralph’s Gingold serum to affect objects, after which bombastic battle it’s back to mystery-solving as EM is invited by Fairview City to round up a brazen bunch of uncatchable bandits in ‘Break Up of the Bottleneck Gang!’ While visiting Central City again, Ralph is lured to the Mirror Master’s old lair and only barely survives ‘The House of “Flashy” Traps!’ before risking certain death in the ‘Case of the 20 Grand Pay-off!’ after replacing Sue with a look-alike – for the best possible reasons – but without her knowledge or permission…

Narrowly surviving his wife’s wrath by turning the American tour into a World cruise, Ralph tackles the ‘Case of the Curious Compass!’ in Amsterdam, by foiling a gang of diamond smugglers before returning to the US to ferret out funny-money pushers in ‘The Counterfeit Crime-Buster!’ Similarly globe-trotting creator John Broome returned to script ‘Mystery of the Millionaire Cowboy!’ in Detective #340 (June 1965) with Ralph and Sue stumbling onto a seemingly haunted theatre and finding crooks at the heart of the matter, and ‘The Elongated Man’s Change-of-Face!’ (Fox, Infantino & Greene) finds a desperate newsman publishing fake exploits to draw the fame-fuelled hero into investigating a town under siege, before ‘The Bandits and the Baroness!’ (by Broome) has our perpetually vacationing couple check in at a resort where every other guest is a Ralph Dibny, in a classy insurance scam yarn heavy with intrigue and tension.

A second full-length team-up with Batman filled Detective Comics #343 (September 1965, by Broome, Infantino & Joe Giella). ‘The Secret War of the Phantom General!’ is a tense action-thriller pitting the hard-pressed heroes against a hidden army of gangsters and Nazi war criminals determined to take over Gotham City. Having broken Ralph’s biggest case, the happy couple head for the Continent and encounter ‘Peril in Paris!’ (Broome, Infantino & Greene) after Sue goes shopping as an ignorant monolingual American and returns a few hours later a fluent French-speaker…

Fox’s ‘Robberies in Reverse!’ boasts a baffling situation wherein shopkeepers start paying customers, leading Ralph to a severely skewed scientist’s accidental discovery, whilst #346’s ‘Peephole to the Future!’ (Broome) sees Elongated Man inexplicably develop the power of clairvoyance. It sadly clears up long before he can use it to tackle ‘The Man Who Hated Money!’ (Fox) starring a bandit who destroys every penny he steals.

‘My Wife, the Witch!’ was Greene’s last inking contribution for a nearly a year: a Fox thriller wherein Sue apparently gains magical powers whilst ‘The 13 O’Clock Robbery!’ – with Infantino again inking himself – sees Ralph walk into a bizarre mystery and deadly booby-trapped mansion, before Hal Jordan’s best friend seeks out the Stretchable Sleuth to solve the riddle of ‘Green Lantern’s Blackout!’ – an entrancing, action-packed team-up with a future Justice League colleague. ‘The Case of the Costume-made Crook!’ then finds Ralph ambushed by a felon using his old uniform as an implausible burglary tool.

Broome conceived ‘The Counter of Monte Carlo!’ as the peripatetic Dibnys fall into a colossal espionage conspiracy at the casino and afterward become pawns of a fortune teller in ‘The Puzzling Prophecies of the Tea Leaves!’ (Fox), before Broome dazzles and delights one more time with ‘The Double-Dealing Jewel Thieves!’ with a museum owner finding his imitation jewel exhibit is indeed filled with fakes…

As Fox assumed full scripting duties, mystic nomad Zatanna guest-stars in DC #355’s ‘The Tantalising Troubles of the Tripod Thieves!’ as stolen magical artefacts lead Ralph into conflict with a band of violent thugs, before ‘Truth Behind the False Faces!’ sees Infantino bow out on a high note as Elongated Man helps a beat cop to his first big bust and solves the conundrum of a criminal wax museum. Detective #357 (November 1966) featured ‘Tragedy of the Too-Lucky Thief!’ (by Fox, Murphy Anderson & Greene) as the Dibnys meet a gambler who hates to win but cannot lose, whilst Greene handled all the art on ‘The Faker-Takers of the Baker’s Dozen!’ after Sue’s latest art project leads to the theft of an ancient masterpiece.

Anderson soloed with Fox’s ‘Riddle of the Sleepytime Taxi!’, a compellingly glamorous tale of theft and espionage, before Ralph & Sue visit Swinging England (Detective #360 February 1967, by Fox & Anderson) for ‘London Caper of the Rockers and Mods!’ Meeting the reigning monarch and preventing warring kid-gangs from desecrating our most famous tourist traps, they head home to ‘The Curious Clue of the Circus Crook!’ (Greene). Here Ralph visits his old Big-Top boss and stops a rash of robberies following the show around the country. Infantino found time in his increasingly busy schedule for a few more episodes, (both inked by Greene) beginning with ‘The Horse that Hunted Hoods’: a police steed with uncanny crime solving abilities, and continuing in a ‘Way-out Day in Wishbone City!’ wherein normally solid citizens – even Sue – go temporarily insane and riot, after which unsung master Irv Novick steps in to delineate the mystery of ‘The Ship That Sank Twice!’

‘The Crooks who Captured Themselves!’ (#365, by Greene) recounts Ralph losing control of his powers before Broome & Infantino reunite one last time for ‘Robber Round-up in Kiddy City!’ as, for a change, Sue sniffs out a theme-park mystery for Ralph to solve. Infantino finally bowed out with the superb ‘Enigma of the Elongated Evildoer!’ (written by Fox and inked by Greene) as the Debonair Detectives thwart a thief in a ski lodge who seems to possess all Ralph’s elastic abilities. The Atom guest-starred in #368, helping battle clock-criminal Chronos in ‘The Treacherous Time-Trap!’ by Fox, Gil Kane & Greene, before iconoclastic newcomer Neal Adams illustrates poignant puzzler ‘Legend of the Lover’s Lantern!’ and Kane & Greene return for intriguing all-action ‘Case of the Colorless Cash!’. The close of the year signalled the end of an era as Fox, Mike Sekowsky & Greene concluded Elongated Man’s expansive solo stretch with delightfully dizzy lost-loot yarn ‘The Bellringer and the Baffling Bongs’ (#371, January 1968).

With the next issue Detective Comics became an all Bat-family affair. Ralph & Sue Dibny temporarily faded from view until revived as bit players in Flash and were finally recruited into the Justice League of America as semi-regulars. Their charismatic relationship and unique, genteel style have, sadly, not survived: casualties of changing comics tastes and the replacement of sophistication with angsty shouting and testosterone-fuelled sturm und drang.

Witty, bright, clever and genuinely enthralling, these smart stories from a lost age are all beautiful to look at and a joy to read for any sharp kid and all joy-starved adults. This adorable collection is a shining tribute to the very best of DC’s Silver Age and a volume no fan of fun and adventure of any age should be without. It should not, however, be the only place you can stretch out and enjoy such classic fare.
© 1960, 1961, 1962, 1964, 1965, 1966, 1967, 1968, 2006 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks presents Mighty Thor volume 4: When Meet the Immortals


By Stan Lee & Jack Kirby, with Vince Colletta, Art Simek, Sam Rosen & various (MARVEL)
ISBN: 978-1-3029-5426-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all…

Even more than The Fantastic Four, Sci Fi fantasy title The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his increasingly groundbreaking graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little monster mag called Journey into Mystery where – in the summer of 1962 – a tried-&-true comic book concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

This cheap & cheerful epochal pocket tome re-presents more pioneering Asgardian exploits from Journey into Mystery Annual #1, JiM #120-125, and The Mighty Thor #126-127: altogether spanning cover-dates September 1965 to April 1966 as the venerable anthology title changed name to further magnify its magnificent wide-screen feature hero, in a blazing blur of innovation and seat-of-the-pants myth-revising and universe-building. It is lettered throughout by unsung superstars Art Simek & Sam Rosen, and an unjustly anonymous band of colourists.

As you already know: Once upon a time, lonely, lamed American doctor Donald Blake took a vacation in Norway and encountered the vanguard of an alien invasion. Trapped in a cave, Blake found a gnarled old walking stick, which when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked. As months swiftly passed, rapacious extraterrestrials, Commie tyrants, costumed crazies and cheap thugs gradually gave way to a vast panoply of fantastic worlds and incredible, mythic menaces. Moreover, from JiM #110, the wild warrior’s Realm of Asgard was a regular feature and mesmerising milieu for our hero’s earlier exploits, heralding an era of cosmic fantasy to run beside young Marvel’s signature superhero sagas.

Every issue carried spectacular back-up sagas Tales of Asgard – Home of the Mighty Norse Gods gifting Kirby space to indulge his fascination with legends. They also allowed both complete vignettes and longer epics – in every sense of the word. Initially adapted myths, these yarns evolved into serial sagas unique to the Marvel universe where Kirby constructed his own cosmos and mythology, underpinning the company’s entire continuity.

Here – with everything attributed to Lee, Kirby & Vince Colletta and after Thor has defeated his malign step-brother Loki and The Destroyer in Vietnam – the Thunder God returns to America, leaving room for a special event and flashback tale too big for the regular periodical.

The blockbusting lead story from Journey into Mystery Annual #1 reveals how in undisclosed ages past the God of Thunder fell across dimensions into the realm of the Greek Gods for a landmark heroic hullabaloo ‘When Titans Clash! Thor vs. Hercules!’ The spectacular clash of theologies was an incredible all-action episode, and is augmented by a stunning double-page pin-up of downtown Asgard – a true example of Kirby magic…

Back in the now, Thor stops at Pittsburgh’s steel mills to repair Mjolnir – cut into pieces by the Destroyer – and ‘With My Hammer in Hand..!’ prepares to denounce Loki’s villainy to Odin. In the process he mislays one of his brother’s magical Norn Stones: a mishap that will cost him dearly later. Meanwhile, beloved Jane Foster has been abducted by a hidden miscreant with mischief in mind but before the Thunderer can act on that he is ambushed by Loki’s contingency plan as the awesome Absorbing Man returns…

In the back, the Tales of Asgard serial ‘The Quest’ further unfolded as hand-picked warriors on Thor’s flying longship endure further hardship in their bold bid to forestall Ragnarok. This month’s Asgardian edda sees their bold but misguided attempt finally start, as they ‘Set Sail!’ against their legendary prophesied foes…

JiM #121 opens mid-melee as the Thunderer’s attack against colossal Crusher Creel intensifies in ‘The Power! The Passion! The Pride!’ before the god’s compassion for human spectators sparks his downfall and defeat. Seemingly doomed Thor’s cliffhanger fate is paused as B-feature ‘Maelstrom!’ sees Asgardian Argonauts epically encounter an uncanny living storm…

In #122’s ‘Where Mortals Fear to Tread!’ triumphant Crusher Creel is prevented from finishing Thor when he is abducted by Loki to attack Asgard and Odin himself: an astounding clash capped by cataclysmic conclusion ‘While a Universe Trembles!’ Meanwhile at the rear, ‘The Grim Specter of Mutiny!’ invoked by seditious young Loki is quashed in time for valiant Balder to save the Argonauts from ‘The Jaws of the Dragon!’ in the ever-escalating Ragnarok Quest.

In modern times, with the latest threat to Asgard ended and Creel and Loki banished, Thor returns to Earth to defeat The Demon: a “witchdoctor” empowered by the magical Norn Stone left behind after the Thunder God’s Vietnamese venture. However, whilst the Storm Lord is away, Hercules is dispatched to Earth on a reconnaissance mission for Zeus. ‘The Grandeur and the Glory!’ opens another extended story-arc/action extravaganza, bouncing the Thunderer from bruising battle to brutal defeat to ascendant triumph…

As seen in Journey into Mystery Annual #1, long ago the God of Thunder inadvertently invaded the realm of the Greek Gods. Now with the Greek godling clearly popular with readers, Hercules properly enters the growing Mavel Universe. After the impending imbroglio with Thor, the Prince of Power would battle the Hulk and eventually join the Avengers but right now he’s still just another enemy for the Thunderer to face…

Issue #125 –‘When Meet the Immortals!’ – was the last Journey into Mystery for decades. With next month’s ‘Whom the Gods Would Destroy!’, the comic became The Mighty Thor and the drama amped up, culminating with ‘The Hammer and the Holocaust!’ In short order Thor crushes the Norn-fuelled Demon, tells Jane his secret identity and is deprived of his powers by Odin. He is then brutally beaten by Hercules, and subsequently seemingly loses Jane to the Prince of Power, yet still manages to save Asgard from unscrupulous traitor Seidring the Merciless who had usurped Odin’s mystic might while the All-Father was distracted with family matters. And in the wings another epic encounter opened as a certain satanic terror set his infernal sights on an unwitting godly prince…

To Be Continued…

The accompanying Tales of Asgard instalments see the Questers home in on the cause of all their woes. ‘Closer Comes the Swarm’ pits them against the Flying Trolls of Thryheim, before ‘The Queen Commands’ sees Loki captured until Thor answers ‘The Summons!’, promptly returning all Argonauts to Asgard to be shown ‘The Meaning of Ragnarok!’

In truth, these mini-eddas were, although still magnificent in visual excitement, becoming rather rambling in plot, so the narrative reset was neither unexpected nor unwelcome…

The episodic exploits then close with the original pencil art to the cover of JiM #123.

These Thor tales show the development not only of one of Marvel’s fundamental continuity concepts but more importantly the creative evolution of the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures for the true secret of what makes graphic narrative a unique experience.
© 2024 MARVEL.

Golden Age Flash Archives volume I


By Gardner F. Fox, Harry Lampert, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges here by carping about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

The innovative fledgling company that became DC published the first ever comic book super-speedster and over the intervening decades has constantly added more to its pantheon of stars. Devised, created and written by Gardner Fox and initially visually realised by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1. He quickly – how else? – became a veritable sensation. “The Fastest Man Alive” wowed readers of anthologies like Flash Comics, All Star Comics, Comics Cavalcade and other titles – as well as solo vehicle All-Flash Quarterly – for just over a decade before changing tastes benched him and most other first-generation costumed crimebusters in the early1950s.

His invention as a strictly single-power superhero created a new trend in the burgeoning action-adventure Funnybook marketplace, and his particular riff was specifically replicated many times at various companies where myriad Fast Furies sprang up including Johnny Quick, Hurricane/Mercury, Silver Streak, The Whizzer, Quicksilver and Snurtle McTurtle – the Terrific Whatzit amongst so many others…

After half a decade of mostly interchangeable cops, cowboys and cosmic invaders, the concept of human speedsters and the superhero genre in general was spectacularly revived by Julie Schwartz in 1956. Showcase #4 revealed how police scientist Barry Allen became the second hero to run with the concept. We’ve not looked back since – and if we did it would all be a great big blur…

This initial charmingly beguiling deluxe Archive (sadly not available in not-quite-faster-than-light digital) edition collects the first year and a half of publication, spanning January 1940 to May 1941 of the irrepressible Garrick’s whimsically eccentric exploits in 17 (regrettably untitled) adventures from anthology Flash Comics. These tales demonstrate an appealing rawness, light-hearted whimsy and scads of narrative experimentation starring a brilliant nerd and (ostensibly) physical sad-sack who became a social reformer and justice-dispensing human meteor.

Following a fulsome Foreword from sometime Flash scribe Mark Waid, the fast fictions commence with the debut of ‘The Fastest Man Alive’, speedily delivering in 15 pages an origin and returning cast, whilst staging a classic confrontation with a sinister cabal of gangsters. It all started years previously when student Garrick collapsed in a Midwestern University lab, only to awaken hyper-charged and the fastest creature on Earth thanks to “hard water fumes” he had inhaled whilst unconscious. After weeks recovering in hospital, the formerly-frail chemist realised the exposure had bestowed super-speed and endurance. He promptly sought to impress his sort-of girlfriend Joan Williams by becoming an unstoppable football player…

Time passed, the kids graduated and Garrick moved to New York where, appalled by rampant crime, he decided to do something about it. The Flash operates mostly in secret until one day, whilst idly playing tennis with himself, Jay meets Joan again, just as mobsters try to kill her in a drive-by shooting. Catching a storm of bullets, Jay gets reacquainted with his former paramour and discovers she is being targeted by criminal combine the Faultless Four: master criminals set on obtaining her father’s invention the Atomic Bombarder. In the blink of an eye Flash smashes the gang’s sinister schemes and defeats diabolical leader Sieur Satan, saving Joan’s life whilst revelling in the sheer liberating fun and freedom of being gloriously unstoppable…

In his sequel appearance Flash stumbles upon a showgirl’s murder and discovers that Yankee mobster Boss Goll and British aristocrat Lord Donelin plan to take over America’s entire entertainment industry with ruthless strong-arm tactics. The speedster is as much hindered as helped by “wilful, headstrong” (that’s old world coding for forceful, competent and independently-minded) Joan who begins her own lifetime obsession of pesky do-gooding right there, right then…

Everett E. Hibbard began a decade-long association with Flash in #3, when Major Williams’ Atomic Bombarder is coveted by foreign spies. The elderly boffin being framed for treason prompts Garrick to come to his future father-in-law’s aid, after which Jay & Joan smash an off-shore gambling ring graduating to kidnapping and blackmail in #4. During these early escapades, Flash seldom donned his red, blue and yellow outfit: usually operating invisibly or undercover to play super-speed pranks with merciless, puckish glee. That started changing in #5, when the speedster saves an elderly artist from hit-men to frustrate mad collector Vandal who uses murder to increase the market value of his purchases.

Flash Comics #6 saw Jay & Joan at old Alma Mater Midwestern, foiling a scheme to dope athletes seeking to qualify for the Olympics, before #7 saw a stopover in Duluth lead to the downfall of gambler Black Mike – industriously fixing motorcar races with a metal melting ray. For #8, the Vizier of Velocity tracks down seemingly corrupt contractors building shoddy, dangerous buildings only to find graft and skulduggery go much further up the financial and civic food chain, whilst in FC #9, gangsters “acquire” a scientist’s invention and the Flash finds himself battling a brigade of giant Gila Monsters. Flash #10 depicts the downfall of a political cabal in the pocket of gangster Killer Kelly and stealing from the schools they administered, before in #11, Garrick meets his first serious opponent in kidnap racketeer The Chief, whose sinister brilliance enables him to devise stroboscopic glasses to track and target the usually invisibly fast crime-crusher…

With the threat of involvement in the “European War” a constant subject of US headlines, Flash Comics #12 (December 1940) had the heroic human hurricane intervene to save tiny Ruritanian nation Kurtavia from ruthless invasion. His spectacular lightning war sees Garrick sinking submarines, repelling land armies and crushing airborne blitzkriegs for a fairy tale happy ending here, but within a year the process would become patriotic morale boosting repeated ad infinitum in every US comic book as the real world brutally intruded on the industry and nation.

Back in the USA for #13, Garrick assists old pal Jim Carter in cowboy country where the young inheritor of a silver mine is gunned down by murdering owlhoots. Jay then heads back east to crush a criminal combine sabotaging city subway construction in #14, before saving a circus from robbery, sabotage and poor attendances in #15. Throughout all these yarns Jay paid scant attention to preserving any kind of secret identity – a detail that would soon change – but as Hal Sharp took over illustrating with #16 (Hibbard presumably devoting his energies to the contents of forthcoming 64-page solo-starring All-Flash Quarterly #1: another landmark for the hero) Joan is kidnapped by Mexican mobsters aware of her connection to The Flash. Rushing to her rescue, Garrick battles a small army, not only saving his girlfriend but even reforming bandit chief José Salvez. This high-energy compilation closes with another light-hearted sporting escapade as the speedster intervenes in a gambling plot, saving a moribund baseball team from sabotage even as Jay Garrick – officially “almost as fast as the Flash” – becomes the Redskins’ (a nickname now thankfully consigned to history’s massive dustbin of insensitivity) star player to save them from lousy performances…

With covers by Sheldon Moldoff, Dennis Neville, George Storm, Jon L. Blummer, Hibbard and Sharp, this book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: exuberant, exciting and funny, although certainly not to every modern fan’s taste. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

Golden Age Flash Archives volume II


By Gardner F. Fox, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

The ever-expanding array of companies that became DC published many iconic “Firsts” in the early years of the industry. Associated outfit All-American Publications (co-publishers until bought out by National/DC in 1946) were responsible for the first comic book super-speedster as well as the iconic Wonder Woman, Green Lantern, The Atom, Hawkman, Johnny Thunder and so many others who became mainstays of DC’s pantheon of stars.

Devised, created and written by Gardner Fox and originally limned by Harry Lampert, Flash Comics #1 saw Jay Garrick debut as the very first Vizier of Velocity and quickly become a veritable sensation. “The Fastest Man Alive” wowed readers for just over a decade before changing tastes ended the first costumed hero as the 1950s opened.

This charmingly seductive deluxe Archive edition collects the Fastest Yarns Alive from Flash Comics #18-24, covering June-December 1941, plus the first two issues of the irrepressible Garrick’s whimsically eccentric full-length exploits from All-Flash Quarterly (Summer and Fall of that same fateful year). All were written by an apparently inexhaustible Gardner Fox.

After another informative Introduction from comic book all-star Jim Amash, the rollercoaster of fun and thrills gathers steam with ‘The Restaurant Protective Association’ (illustrated by Hal Sharp), with Jay and girlfriend/confidante Joan Williams stumbling upon a pack of extortionists and exposing a treacherous viper preying on Joan’s best gal-pal, after which ‘The Fall Guy’ in #19 reveals how a gang of agile fraudsters are faking motor accidents to fleece insurance companies. Both cases gave Garrick ample opportunity to display his hilarious and humiliating bag of super-speed tricks and punishing pranks to astound playful kids of the day and which still delight decades later.

Flash Comics #20 led with ‘The Adventure of the Auctioned Utility Company’ wherein Joan accidentally buys a regional power outfit and Jay uses all his energies to reconcile a feuding family whilst teaching a miserly embezzler an unforgettable lesson…

Sharp had been doing such splendid artistic service on the monthly tales because regular illustrator E. E. Hibbard had been devoting all his creative energies to the contents of a forthcoming solo title: 64-page All-Flash Quarterly #1. The epic premiere issue opened with tantalising frontispiece ‘The JSA Bid Farewell to the Flash’, celebrating the fact that the Fastest Man Alive was the third character to win his own solo comic – after Superman and Batman – and would therefore be “too busy for Justice Society get-togethers”…

Fox & Hibbard then retold ‘The Origin of the Flash’, revealing again how some years previously college student Garrick had passed out in a lab at Midwestern University, only to awaken hyper-charged and the fastest creature on Earth thanks to “hard water fumes” he inhaled whilst unconscious. After weeks in hospital, the formerly-frail apprentice chemist deduced he had developed super-speed and endurance, and promptly sought to impress his apparently unattainable sort-of girlfriend Joan Williams by becoming an unbeatable football star. Upon graduation Garrick moved to New York where, appalled by its rampant criminality, he employed his gift to fight it…

‘The Men Who Turned to Stone’ plunged readers back to the present as one of Garrick’s colleagues at Chemical Research Incorporated discovers an instant petrification process and is abducted by criminals hoping to make lots of illegal money with it. Hibbard also illustrated uncredited fun-fact featurette ‘The Flash Presents his Hall of Speed Records’ before ‘Meet the Author and Artist of the Flash’ offers an intimate introduction to the creative team, before ‘The Adventure of the Monocle and his Garden of Gems’ sees the debut of a rare returning villain with an unwise addiction to other people’s jewels, but enough brains to counter Flash’s speed, if not Jay’s courage and ingenuity.

When Flash prevents the murder of a cowboy performer in New York, ‘The Rodeo Mystery’ soon takes Jay & Joan to Oklahoma and a crooked ploy to steal a newly discovered oil well, after which the issue closes with Flash smashing a gambler trying to take over the sport of Ice Hockey in ‘Menace of the Racket King’.

Gambling was also a problem in monthly Flash Comics #21 as ‘The Lottery’ (illustrated by Sharp) sees the Speedster expose a cunning criminal scheme to bilk theatre patrons and carnival-goers. Issue #22’s ‘The Hatchet Cult’ offers a rare exceedingly dark walk on the wild side as the speedster gets involved in a Chinatown Tong war and exposes the incredible secret of modern Mongol mastermind Mighty Kong…

Hibbard & Sharp collaborated on issue #23’s ‘A Millionaire’s Revenge’ wherein wealthy plutocrat Leffingwell Funk decides to avenge an imagined slight inadvertently delivered by a poor but happy man. The methodology is unique: beginning with engineering unsuspecting shoe store owner Jim Sewell’s inheritance of half a million dollars. It would have ended with leg-breaking thugs, disgrace and prison had not Jim counted Jay Garrick amongst his circle of friends…

Cover-dated Fall 1941, All-Flash Quarterly #2 (another all Fox/Hibbard co-production) kicks off with a spectacular all-action ‘Title Page’ and informative recap in ‘A Short History of the Flash’ before the creators ambitiously undertake a massive 4-chapter saga of vengeance and justice. In an era where story was paramount, this oddly time-skewed tale might jar slightly with modern continuity-freaks, spanning as it does nearly a lifetime in the telling, but trust me, just go with it…

‘The Threat: Part One – The Adventure of Roy Revenge!’ opens as brilliant young criminal Joe Connor is sentenced to ten years in jail and swears vengeance on DA Jim Kelley. The convict means it too, spending every waking moment inside improving himself educationally, becoming a trustee to foster the illusion of rehabilitation. On his release Connor befriends Kelley – who is currently pursuing a political career – and orchestrates the abduction of the lawyer’s newborn son. Years later a bold young thug dubbed Roy Revenge begins a campaign of terror against Mayor Jim Kelley which even Flash is hard-pressed to stop. When the bandit is at last apprehended, Kelley pushes hard to have the boy jailed, unaware of his biological connection to the savage youth. In the intervening years Connor had truly reformed – until his angelic wife died, leaving him to care for their little girl Ann and “adopted” son Roy. Without his wife’s influence, Connor again turns to crime and raises the stolen boy to hate his biological father…

‘The Flash Presents his Hall of Speed Records’ and ‘How to Develop Your Speed by the Flash’ break up the rolling melodrama before the saga continues in ‘The Threat: Part Two – Adventure of the Blood-Red Ray’ wherein Connor rises through ranks of the Underworld. He now plans to take over the country. Ann has grown up a decent and upstanding – if oblivious – citizen whose only weakness is her constant concealment of her bad brother Roy, who has been hiding from the law for years…

Even when the elder master criminal’s plan to destroy the Kelleys with a heat-ray is scotched by the Flash, the canny crook convinces the Speedster that he is merely a henchman and escapes the full force of justice…

‘The Threat: Part Three – The Wrecker Racket’ sees a new gang plaguing the city, led by a monstrous disfigured albino. No one realises this is Connor – who escaped custody by a method which physically ruined his body and only increased his hatred of Kelley. Locating Roy – who has since found peace in rural isolation – the malign menace again draws the young man into his maniacal schemes. When the boy nearly kills his “sister” Ann in pursuance of Connor’s ambitions, only the Flash can save the day, leading to a swathe of revelation and a shocking conclusion in ‘The Threat: Part Four – The End of the Threat’…

After that monumental generational saga this splendid selection closes with a full-on alien extravaganza from Flash Comics #24 as Garrick investigates a series of abductions and foils a madman’s plot to forcibly colonise the Red Planet. Unfortunately, when inventor Jennings and his gangster backer reach their destination with Jay a helpless prisoner, nobody expected the arid world to be already occupied by belligerent insectoids. Fox, Hibbard & Sharp’s ‘The Flash and the Spider-Man of Mars’ ends the book on a gloriously madcap, spectacular fantasy high note.

Amazing, exciting and quirkily captivating – even if not to many modern fans’ taste, the sheer exuberance, whimsical tone and constant narrative invention in these tales of a nerd who became a social crusader and justice-dispensing human meteor are addictively appealing, and with covers by Sharp, Sheldon Moldoff & Hibbard, this book is another utter delight for lovers of early Fights ‘n’ Tights fantasy. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1941, 2005 DC Comics. All Rights Reserved.

Golden Age Hawkman Archives volume 1


By Gardner F. Fox, Dennis Neville, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-0418-1 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

Although one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as one of the assorted second features in new anthology Flash Comics (the others being Cliff Cornwall, The King, The Whip, spoof hero Johnny Thunder and Ed Wheelan’s “Picture Novels/Minute Movies”), adding lustre to the soaraway success of the eponymous speedster helming the title, Winged Wonder Carter Hall has struggled through assorted engaging, exciting but always short-lived reconfigurations.

Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter, or the seemingly desperate but highly readable bundling together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time. Hopefully that’s all changed now, thanks to modern movie trends…

Created by Gardner Fox & Dennis Neville, Hawkman first took to the skies in Flash Comics #1 (cover-dated January 1940, but actually on sale from November 20th 1939). He stayed there, growing in quality and prestige until the title died at the end of the Golden Age, with the most celebrated artists to have drawn the Feathered Fury being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Together with his partner Hawkgirl/Hawkwoman, for over a decade the gladiatorial mystery-man countered fantastic arcane threats and battled modern crime and tyranny with weapons of the past before vanishing with the bulk of costumed heroes as the 1950s dawned. His last contemporary appearance was in All Star Comics #57 (1951) as official leader of the Justice Society of America, after which the husband-and-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar. That was thanks to Julie Schwartz’s crack creative couple Gardner Fox & Joe Kubert – a space-age reinterpretation which even survived 1985’s winnowing Crisis on Infinite Earths. Their long career, regular revamps and perpetual retcons stalled during 1994’s Zero Hour crisis, but they’ve reincarnated and returned many times since. However, despite being amongst DC’s most celebrated and visually vibrant strips over the years, Hawkman & Hawkwoman always struggled to retain sufficient audience share to sustain their numerous solo endeavours.

This spectacular deluxe hardcover re-presentation of their formative years (collecting appearances from Flash Comics #1-22, spanning cover dates January 1940 to October 1941) opens with a fond reminiscence by artist Moldoff (Batman, Black Pirate, Sea Devils, Gang Busters, Mr. District Attorney, Moon Girl) in his Foreword before the magic begins as it should with Fox & Neville’s ‘The Origin of Hawkman’. In an first epochal episode, dashing Carter Hall is a playboy scientific tinkerer and part-time archaeologist with a penchant for collecting old, rare weapons, whose dormant memory is abruptly unlocked by an ancient crystal dagger newly purchased for his collection. Through dreams, the dilettante realises that once he had been Prince Khufu of ancient Egypt, murdered with his lover Shiera by Anubis’ High Priest Hath-Set. Moreover, with his newly returned memories, Hall realises the eternal struggle is primed to play out once more…

As if pre-destined, he bumps into equally reincarnated and recently-remembering Shiera Sanders just as a terrifying electrical menace turns New York City’s subway system into a lightning-fuelled killing field. The new couple soon deduce the deadly genius Doctor Hastor is their reborn ancient nemesis Hastor and, after fashioning an outlandish uniform and anti-gravity harness from mystic Egyptian “Ninth Metal”, Hall hunts the deranged electrical scientist to his lair. He’s just in time to save mesmerised Shiera from a second death-by-sacrifice: mercilessly ending the cycle – at least for now…

Flash #2’s ‘The Globe Conquerors’ concentrated on fantastic science as Hall & Saunders tackle a modern Alexander the Great who builds a gravity-altering engine in a ruthless quest to conquer the world, whilst ‘The Secret of Dick Blendon’ in #3 sees “The Hawk-Man” expose a wicked scheme by insidious slavers turning brilliant men into zombies for profit, to gather riches and to ferret out the secret of eternal life.

Sheldon Moldoff debuted as artist in Flash Comics #4, illustrating a splendidly barbarous thriller wherein the Winged Warrior clashes with ‘The Thought Terror’: a sinister mesmerist enslaving the city’s wealthy citizens, prior to ‘The Kidnapping of Ione Craig’ in #5 pitting the crimefighting phenomenon against “Asiatic” cultists led by legendary assassin Hassan Ibn Saddah. These killers are determined to stop a pretty missionary and secret agent from investigating distant “Araby”. Moldoff has received overly unfair criticism over the years for his frequent, copious but stylishly artistic swipes from newspaper strips – usually those of  master craftsmen Alex Raymond and Hal Foster – in his work of this period, but one look at the stunning results here as the feature took a quantum leap in visual quality should silence those quibblers for good.

Maintaining the use of exotic locales, the story extended in #6 as Hall and Ione struggle to cross burning Saharan sands to the African coast before defeating Arab slavers and their deadly ruler ‘Sheba, Queen of the Desert’ before in #7 further exploring the mystical and supernatural underpinnings of the strip. These readily lent themselves to spooky tales of quasi-horror and barbaric intensity. Generally, “The Eerie Unknown” and deluded dabblers in darkness were oft-used elements in Hawkman tales, as seen in ‘Czar, the Unkillable Man’, wherein the Avian Avenger, back in the USA and reunited with Shiera, contests a merciless golem animated by a crazed sculptor aiming to get rich at any cost. Issue #8 offered another deranged technologist as Professor Kitzoff – ‘The Sunspot Wizard’ – alters the pattern and frequency of solar blemishes to foment riot, madness and chaos on Earth… until the Winged Wonder intervenes, after which in ‘The Creatures from the Canyon’ Hawkman repels aquatic invaders living in the depths 5,000 feet below Manhattan Island after they decide to expand their ancient empire upwards…

Bidding for an old firearm at an auction in #10, Hall is inexorably drawn into a maddening murder-mystery and hunt for a lost Colorado goldmine in ‘Adventures of the Spanish Blunderers’, before ‘Trouble in Suburbia’ manifests after a hit-&-run accident draws plucky Shiera into a corrupt and convoluted property-scam. Boyfriend Carter is quite prepared to stand back and let her deal with the villains – even if Hawkman must exert some surreptitious muscle to close the case. Another murderous scam then involves an old High Society chum as ‘The Heart Patient’ reveals how a devious gold digger and a rogue doctor serially poison healthy young men to fleece them into paying for a cure, whilst in #13, ‘Satana, the Tiger Girl’ preys on admirers for far more sinister reasons: pitting Hawkman and Shiera against scientifically hybridised killer-cats…

‘The Awesome Alligator’ sees an elder god return to Earth, inspiring and equipping a lethal lunatic in a plot to conquer America with ancient secrets and futuristic super-weapons. None of those incredible threats could withstand cold fury and a well-wielded mace, however…

At this time the Pinioned Paladin usually dispatched foes of humanity with icy aplomb and single-minded ruthlessness, and such supernatural thrillers as #15’s ‘The Hand’ gave Fox & Moldoff ample scope to display the reincarnated warrior’s savage efficiency, as when he tracks down a sentient severed fist stealing and slaughtering at its inventive master’s command. In #16,‘The Graydon Expedition’ reinforces the hero’s crusading credentials after ferociously independent Shiera Saunders goes missing in Mongolia, and the Winged Wonder undertakes a one-man invasion of a fabulous lost kingdom to save her. Flash Comics #17 offered ‘Murder at the Opera’, putting the bold birdman on the trail of an arcane Golden Mummy Sect with a perilously prosaic origin and agenda, whilst #18 has him investigating skulduggery in the Yukon after the philanthropic Miss Saunders rushes north to offer aid to starving miners during ‘The Gold Rush of ’41’.

Evidently capable of triumphing in any environment or milieu, Hawkman next derailed deranged physicist Pratt Palmer in #19, when that arrogant savant attempts to become the overlord of crime using his deadly ‘Cold Light’ discoveries. One month later, ‘The Mad Bomber’ sees the Avian Ace ally with a racketeer to stop mad scientist Sathan destroying their city with remote-controlled aerial torpedoes, after which Hawkman must end the tragically terrible accidental rampage of an extraterrestrial foundling raised by a callous rival for Shiera’s affections in ‘Menace from Space’…

This high-flying compilation concludes with October 1941’s Flash Comics #22 and ‘The Adventure of the Killer Gang’, wherein stubborn Shiera witnesses a bloody hijacking and determines to make the bandits pay. Although she again helps Hawkman deal with the murderous vermin as a civilian here, big changes were in store for her…

Already in All Star Comics #5 (July 1941) she had first worn wings and a costume of her own, and in Flash Comics #24 (December 1941) she would at last become an equal partner in peril and fully-fledged hero: Hawkgirl. Sadly that’s a tale for another volume…

Exotic, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era and still offer astonishing thrills and chills. When all’s said and done it’s all about the heady rush of raw adventure, but there’s also a fabulous frisson of nostalgia here to wallow in: recapturing that magical full-sensorium burst of smell and feel and imagination-overload that finds kids at a perfect moment and provokes something visual and conceptual that almost literally blows the mind.

We re-read stories hoping to rekindle that instantly addictive buzz and constantly seek out new comics desperately hoping to recapture that pure, halcyon burst, and these lost mini-epics are phenomenally imbued with everything fans need to make that breathtaking moment happen. Hopefully DC will realise that one day soon and revive these compelling compulsive collections: either in solid form or at least as digital editions…
© 1940, 1941, 2005 DC Comics. All Rights Reserved.

The Phantom: The Complete Sunday Archive volume Four 1950-1953


By Lee Falk, Ray Moore & Wilson McCoy, with Dick Wood, Pat Fortunato, Bill Lignante, José Delbo, Sal Trapani & various (Hermes Press)
ISBN: 978-1-61345-137-3 (HB/Digital edition)

This book includes some Discriminatory Content produced during less enlightened times.

In this month of romantic anticipation and disillusionment, it’s worth remarking that every iconic hero of strips and comics has a dutiful, stalwart inamorata waiting ever so patently in the wings for a moment to spoon and swoon. Here’s another date with one of the earliest and most resolute…

Born Leon Harrison Gross, “Lee Falk” created the Ghost Who Walks at the request of his King Features Syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician. Although technically not the first ever costumed champion in comics, The Phantom became the prototype paladin to wear a skin-tight body-stocking and the first to have a mask with opaque eye-slits…

The generational champion debuted on February 17th 1936, in an extended sequence pitting him against an ancient global confederation of pirates. Falk wrote and drew the daily strip for the first two weeks before handing over illustration to artist Ray Moore. The spectacular and hugely influential Sunday feature began in May 1939.

For such a long-lived, influential series, in terms of compendia or graphic collections, The Phantom has been quite poorly served in the English language market (except for the Antipodes, where he has always been accorded the status of a pop culture god). Many companies have sought to collect strips from one of the longest continually running adventure serials in publishing history, but in no systematic or chronological order and never with any sustained success. That began to be rectified when archival specialists Hermes Press launched their curated collections…

This fourth fabulous curated conclave of rain forest romances and jungle action is a lovely landscape hardback (or digital) tome, displaying alternately complete full colour Sunday episodes or crisp monochrome instalments shot from press proofs and digitally remastered. Released in March 2016, its 208 pages are stuffed with sumptuous visual goodies like panel and logo close-ups, comics covers and original art, opening with publisher Daniel Herman’s Introduction ‘The Phantom Sundays March On’. This recaps all you need to know about the ongoing feature and discloses how the advent of a woman superhero might have changed the strip’s dynamic forever…

For those who came in late: 400 years ago, a British mariner survived an attack by pirates, and – after washing ashore on the African coast – swore on the skull of his father’s murderer to dedicate his life and that of his descendants to destroying all pirates and criminals. The Phantom fights evil and injustice from his fabulous lair deep in the jungles of Bengali. Throughout Africa and Asia he is known as the “Ghost Who Walks”…

His unchanging appearance and unswerving war against injustice led to his being considered an immortal avenger by the uneducated, credulous and wicked. Down the decades, one heroic son after another has inherited the task, fought and died in an unbroken family line, with the latest wearer of the mask indistinguishable from the first and proudly continuing the never-ending battle.

In his first published exploit, the Phantom met and fell for wealthy American sophisticate Diane Palmer. His passion for her was soon reciprocated and returned and she became a continuing presence in both iterations of the series as ally, partner, sounding board, a means of reader identification and naturally a plot pawn and perennial hostage to fortune. She was also a handy conduit as the hero occasionally shared four centuries of Phantom history, hearing tales of ancestral Ghosts Who Walked in earlier eras. As was the fashion of the feature almost every saga included powerful, capable and remarkably attractive women as both heroes and villains.

However as the new ultra conservative Fifties decade progressed, that femme fatale policy was gradually but increasingly downplayed. In Falk & Wilson McCoy’s opening tale ‘The Mysterious Passenger’ (running from May 14th 1950 to July 16th 1950), Diana is wholly absent as the mysterious “Mr. Walker” and his faithful wolf companion Devil board ship for Bengali, only to be quickly framed for a huge jewel theft…

Marooned in the vast trackless ocean after jumping ship, the pair are soon hot on the trail of the plunderers and soon bring them to justice.

Evil never sleeps, however, and in the Phantom’s absence horse thieves visited his “native” stable boy Toma and stole the hero’s fabulous steed Hero. ‘The Jungle King’ (July 23rd – October 22nd 1950) proves a far harder proposition to keep than to take, though, and when Mr Walker returns and sets out to recover the wonder horse, the trail leads all over the world and ultimately to an emotional showdown with the world’s richest sportsman and racehorse owner…

A key component of the Phantom’s appeal is the weight of history built into the premise, and that’s perfectly exploited in ‘The Phantom’s Ring’ (October 29th 1950 to June 10th 1951), as the signet that has adorned the fingers of every masked champion since the first one goes missing. Recognised by educated and illiterate alike across Africa and the east, the “Death’s head” has been used to mark felons and acted as a symbol of the ghost’s power for centuries. Now a succession of ne’er-do-wells briefly possess and exploit the soft power of the trinket, but the seasoned detective and his “dog” are rapidly gaining on them and dispensing plenty of jungle justice even without the skull printing adornment. Pursuit of the ring even ends a modern pirate brotherhood – much like the one the first Phantom fought – and acts as cupid bringing a prince and a pauper together forever…

Order restored, a tale very much of its time follows as The Phantom must rescue scientist Dr Archer and his pretty daughter June from cannibal terrors ‘The Rope People’ (June 17th to November 4th 1951), by repeating the herculean tasks he (in actuality his grandfather) had performed generations ago, after which ‘Tale of Devil’ (November 11th 1951 to March 23rd 1952) finds the mighty lupine relentlessly stalked by sadistic visiting royalty with vacant spots on his palace wall and a fondness for bear baiting and other acts of organised animal cruelty.

However, Devil is beloved by Prince Hirk’s son and wife, and even before the Phantom can save his faithful hound – and after the potentate refuses to change his ways – the royal family find a way to stop him for good…

An actual feel-good tale of redemption and repentance, the saga is followed by a return to all-out action as ‘The ‘Copter Pirates’ (March 30th to July 13th 1952) finally reintroduces potential Ghost-Who-Walks-wife Diana Palmer, as she sets out to rejoin her masked man in darkest Bengali, only to be kidnapped. An unwilling spoil of war taken by thieves plundering passenger planes with helicopters, she soon overwhelms unstable lothario Drake and is able to keep him at bay until the Phantom organises an army (navy?) of local tribal fisherfolk to search hundreds of islands and spectacularly lower the boom on the aerial upstarts…

A sublime lost opportunity comes next as ‘The Female Phantom’ (July 20th – October 12th 1952) introduces one of the only woman Crimebusters in US comics of this era. Reunited with “Kit Walker”, Diana has him delve into the meticulous family chronicles to reveal how, a few generations previously, the feisty twin sister of a former Ghost Who Walked took her brother’s place to police the jungles of Bengali after he was shot battling river pirates. Girl Phantom Julie briefly substituted for Kip, saving a hostage missionary that she later married, and kept the Phantom’s Peace until the natural order was restored.

The concept obviously intrigued Falk who carried it on in sequel saga ‘Diana and the Bank Robbers’ (October 19th 1952 to February 1st 1953) wherein Diana “borrowed” Julie’s well-preserved fitted costume for a prank and was captured and entombed by ruthless bullion thieves. Discovered and rescued by super-steed Hero, Diana then let the true, many masked manhunter settle their hash and resumed her rightful place as asker of leading questions…

Closing this section of this compilation, she enquires about ‘The Chain’ (February 8th – May 24th 1953) welded to the Phantom’s throne in the Skull Cave, just in time to reinvigorate the exhausted hero whose constant attempts to forestall an impending tribal war have led him to the brink of resignation and retirement…

As the couple listen to elder Woru, they learn how a similar situation plagued the fearsome forest peacekeeper’s own father and how, after solving his crisis of confidence, escaping slavery, saving his own intended (Kit Walker’s mother-to-be) from abduction and destroying a human monster through sheer persistence, the weary victor attached the links in hopes that they would serve as a reminder for all who followed in his footsteps…

And they do…

Closing this tome ‘Focus: The Female Phantom in the Comics’ discusses the female Phantom (who never appeared again in the 1950s) and provides two tales from her resurrection in the 1960s – albeit not in family oriented strips but in those rowdily anarchic comic books.

Between 1966 and 1967 King Features Syndicate dabbled with a comic book line of their biggest stars Flash Gordon, Popeye, Mandrake and The Phantom: developed after the Ghost Who Walks had enjoyed a solo-starring vehicle under the broad and effective aegis of veteran licensed properties publisher Gold Key Comics. The Phantom was no stranger to funnybooks, having been featured since the Golden Age in titles such as Feature Book and Harvey Hits, but only as straight reformatted strip reprints. The Gold Key exploits were tailored to a big page and a young readership, a model King maintained for their own run.

Here, from the era of superhero saturation and The Phantom #20 (cover dated January 1967, scripted by Dick Wood and illustrated by Bill Lignante) ‘The Adventures of the Girl Phantom’ expands upon the strip sequence above as Julia again dons the purple leotard, mask and gun belt to counter a crime wave following Kit’s incapacitation due to fever. Although more than a match for normal bandits, poachers and evil Europeans, she almost succumbs to the sinister plots of gang boss Lamont until her ferocious jungle cat Fury comes to her aid…

Closing the extra treats is vignette ‘The Secret of the Golden Ransom’ from Charlton’s The Phantom #30 ( February 1969, by Pat Fortunato, José Delbo & Sal Trapani) as Julie and faithful (human) friend Maru face a flamboyant pirate who demands a unique payment for returning her captive brother, the “real Phantom”…

If the kind of fare you’d encounter in a 1940s Tarzan movie or noir thriller might offend, you should consider carefully before starting this book, but if you’re open to oldies with historical cultural challenges there’s a lot to be said for these straightforward and pioneering thrillers. Finally rediscovered, these lost treasures are especially rewarding as the material is still fresh, entertaining and addictively compelling. However, even if it were only of historical value (or just printed for Australians – manic devotees of the implacable champion from the get-go) surely the Ghost Who Walks and fiancée/wife-who-waits is worthy of a little of your time?
The Phantom® © 1950-1953 and 2018 King Features Syndicate, Inc. ® Hearst Holdings, Inc. Reprinted with permission. All rights reserved.

Mighty Marvel Masterworks presents the Black Panther volume 2: Look Homeward


By Stan Lee, Roy Thomas, Larry Lieber, Gerry Conway, Steve Englehart, Len Wein, John Buscema, Sal Buscema, Gene Colan, Frank Giacoia, George Tuska, Don Heck, Bob Brown, Tom Palmer, Syd Shores, Mike Esposito, Joe Sinnott, Dave Cockrum & various (MARVEL)
ISBN: 978-1-3029-4905-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These stories are timeless and have been published many times before but here we’re boosting another example of The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – like a paperback novel. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

This tome gathers in whole or in part more early Black Panther adventures prior to his winning his own solo series. Included are The Avengers #77-79, 87, 112, 126, Daredevil #69, Astonishing Tales #6-7, Fantastic Four #119 and Marvel Team-Up #20, spanning June 1970-August 1974 and almost all showing The Great Cat as a collaborator. peripatetic guest star and team player…

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first appeared in the summer of 1966. As created by Jack Kirby, Stan Lee and inker Joe Sinnott, T’Challa, son of T’Chaka, is an African monarch whose secretive, hidden kingdom is the only source of vibration-absorbing wonder mineral Vibranium. The miraculous alien metal – derived from a fallen meteor which struck the continent in lost antiquity – is the basis of Wakanda’s immense wealth, making it one of the wealthiest and most secretive nations on Earth. These riches allowed the young king to radically remake his country, creating a technological wonderland even after he left Africa to fight as one of America’s mighty Avengers, beginning with #52 (cover-dated May 1968). At that time, the team had been reduced to Hawkeye, The Wasp and a recently re-powered Goliath. This changed when they welcomed new recruit Black Panther on the recommendation of Captain America…

This impactful assemblage of tales opens as the tone of the times shifted and comics titles entered a period of human-scaled storytelling dubbed “Relevancy”. Here Roy Thomas, John Buscema & Tom Palmer pit the heroes against a far more mundane and insidious menace – billionaire financier Cornelius Van Lunt who manoeuvres Tony Stark to bankruptcy to gain the team’s services. The Avengers (currently Cap, Goliath, The Vision, Scarlet Witch and Quicksilver) were compelled to become the mystery magnate’s ‘Heroes for Hire!’ to save their sponsor…

Sal Buscema then popped in to pencil ‘The Man-Ape Always Strikes Twice!’ as the embattled champions are targeted by a coterie of vengeful villains competing to join a new league of evil, spectacularly culminating in a grand clash with the aforementioned anthropoid, The Swordsman, Power Man, Living Laser and The Grim Reaper in ‘Lo! The Lethal Legion!’, which heralded the artistic return of big brother John and the apparent destruction of the malevolent miscreants.

It was the dawning era of crossover tales and gently simmering subplots in all-Thomas scripted titles, and the experimentation led T’Challa to Daredevil #69 (October 1970) where the author, Gene Colan & Syd Shores paired the heroes in a tale of kid gangs and the rise of the “Black Power” movement. The African king had been seeking to understand America by working undercover as high school teacher Luke Charles, where his need to save a good student from bad influences leads to tragedy, disaster and ‘A Life on the Line’…

Jumping to Avengers #87 (April 1971) T’Challa’s conflicted duties prompt the Black Panther to reviews his bombastic origin before opting to take leave of his comrades and reassume the throne of his hidden kingdom in ‘Look Homeward, Avenger’ (Giacoia & Sal B), segueing into Astonishing Tales #6 (June 1971, by Larry Lieber, George Tuska & Mike Esposito) as the Lord of Latveria invades Wakanda. ‘The Tentacles of the Tyrant!’ depicts Doctor Doom resolved to seize its Vibranium, only to be outwitted and fall to the furious tenacity of its king and prime defender in ‘…And If I Be Called Traitor!’ (by Gerry Conway, Colan & Giacoia).

Roy Thomas and his artistic collaborators were always at the forefront of Marvel’s second generation of creators: brilliantly building on and consolidating Lee, Kirby and Ditko’s initial burst of comics creativity whilst spearheading and constructing a logical, fully functioning wonder-machine of places and events that so many others could add to. He was also acutely aware of the youthful perspective of older readers which might explain a bizarre face-saving shuffle seen in Fantastic Four #119 (February 1972) as the African avenger cautiously adopts the designation “Black Leopard” – presumably for contemporary political reasons… In Illustrated by John B & Joe Sinnott, ‘Three Stood Together!’ offers Thomas’ damning, if shaded, indictment of South Africa’s apartheid regime as Wakanda’s king is interned in white-ruled state Rudyarda, leading to The Thing and Human Torch busting him out whilst clashing with mutual old enemy Klaw, who is attempting to steal a deadly new superweapon…

Escalating cosmic themes and colossal clashes recall the King to America in Avengers #112 (June 1973 by Steve Englehart, Don Heck & Frank Bolle) wherein a rival African deity manifests to destroy the Panther God’s human avatar in ‘The Lion God Lives!’ and T’Challa and his valiant comrades must tackle a threat that is not what it appears to be. It’s followed by the concluding chapter of a battle between Stegron the Dinosaur Man and the unlikely alliance of Spider-Man and Ka-Zar. When the clash expands from the Savage Land to Manhattan in Marvel Team-Up #20 (April 1974), the scaly rapscallion’s plans to flatten New York by releasing ‘Dinosaurs on Broadway!’ (Len Wein, Sal B, Giacoia & Esposito) is only foiled by the Black Panther’s help.

However it’s T’Challa’s deductive abilities that save the day and a group of hostages in Avengers #126 when ‘All the Sights and Sounds of Death!’ (Englehart, Bob Brown & Cockrum) finds villains Klaw and Solarr invading Avengers Mansion in a devious attempt to achieve vengeance for past indignities. The manner in which King T’Challa solves the case convinces The Black Panther that is once more time to take up the reins of rule in Wakanda…

But that’s a tale for the next volume..

With covers by John & Sal Buscema, Herb Trimpe, Don Heck, Gil Kane, John Romita and Ron Wilson, this tidy tome is a wonderful, star-studded precursor to the Black Panther’s solo exploits and a perfect accessory for film-fans looking for more context. It also offers art lovers a chance to enjoy the covers to reprint title Marvel’s Greatest Comics #39 & 40, by Jim Starlin & Sinnott and Sal Buscema respectively, as seen in November 1972 and January 1973 as well as unused Kirby/Sinnott cover art, and Jack’s origins designs for precursor the Coal Tiger.

These terrific tales are ideal examples of superheroes done exactly right and also act as pivotal points as the underdog company evolved into a corporate entertainment colossus. There are also some of the best superhero stories you’ll ever read…
© 2024 MARVEL.