Desolation Jones: Made in England


By Warren Ellis & JH Williams III & various (WildStorm)
ISBN: 978-1-4012-1150-9 (TPB)

Los Angeles is a dump and a dumping ground. Personal opinions aside, that’s the premise of this deep, dark espionage thriller from comics wunderscribe Warren Ellis and graphic illuminator JH Williams III. When MI6 screw-up MichaelJones is no longer capable of doing his job, he’s offered a comfy testing role as his ticket out. No-one in their right mind should ever trust security service types, but that’s the point – the burnt out, alcoholic agent just isn’t all that anymore.

After years of unspeakable atrocities ostensibly intended to create better operatives – up to and including the bizarre and inexplicable Desolation Test, the ravaged remains of Michael Jones are consigned to the reservation provided by the West’s Intelligence Agencies for retired, rejected and discarded agents plus all the experiments that didn’t measure up: Los Angeles, USA.

There they can live out their lives as they see fit, but can never, EVER leave the city. There’s no pension scheme but the dregs can do whatever they need to make a living as long as it’s within city limits.

Jones is a mess, both physically and mentally. He can’t drink, won’t sleep and takes too many drugs. He avoids daylight, regularly hallucinates and is numb to all sensation and emotion. In “the Community” he freelances as a private eye/fixer: sorting out problems that can’t be resolved through legitimate methods.

In this first compilation (available in paperback and digital formats and collecting issues #1-6 of the WildStorm comic book) that problem is a retired NSA spook who’s being blackmailed by new members of the Community who have somehow stolen the Holy Grail of pornography. The ravaged Colonel Nigh wants Adolf Hitler‘s homemade porno back and will do anything to get it. Unfortunately, so will all the other filthy rich deviants who populate Tinseltown.

However, something just isn’t right. Jones may not feel, but something deeper is hiding behind all the subterfuge and depravity…

Sardonic and rather bleak, this caustic, tension-soaked, trauma-packed action caper dwells on the nasty side of the espionage genre: a thriller with plenty of twists and a solid mystery to intrigue the most jaded reader. The content is strictly adults only – and by that, I mean that the subtext of duty, love and honour are assaults on the traditions of the hero-spy in as brutal a manner as the sex and violence underscore the dark side of the American Dream-town.

This is a story for cynical adults, not horny kids with appropriate IDs. Great stuff beautifully conceived and magically limned.
© 2005, 2006 Warren Ellis & JH Williams III. All Rights Reserved.

Necromantic


By Lovern Kindzierski, David Ross, Geof Isherwood, Chris Chuckry & Taylor Esposito (Renegade Arts Entertainment)
ISBN: 978-1-98890-369-9 (TPB) eISBN: 978-1-98890-373-6

Real and fictionalised espionage tales are equally gripping when done well, and modern drama demands a healthy dose of genre cross-fertilisation. A perfect example catering to modern tastes is this opening salvo from Lovern Kindzierski (author of the Shame trilogies, Underworld, VMT and colourist of most of your favourite US superhero comics) and veteran illustrators David Ross (Star Wars; X-Men; Alpha Flight; Rai) and Geof Isherwood (Suicide Squad; Conan the Barbarian; Silver Surfer; Doctor Strange). In case you’re wondering, the crucial backroom boys here are Chris Chuckry on colours, and Taylor Esposito delivering calligraphic sound, captions and dialogue…

This rowdy, raunchy introductory action-fest reveals a critical turning point in the life of top-gun US Special Forces operative Jesse Harris whose latest successful mission in North Africa is forever blighted in ‘Love’s Labour’s Lost’ after she learns that her beloved Blake Williams has been killed in action.

Harris goes to pieces in ‘Much Ado About Nothing’: not simply from grief and anger, but also because she still sees him. It’s the kind of situation she has secretly endured and ignored since childhood, when she first discovered a facility for seeing and talking to people no one else can see…

Dragged out of shattering despondency by fellow ISA agent Rich Boon, she takes a “soft” mission in Afghanistan, only to find herself dragged to the edge of hell and a bittersweet reunion with Blake. In the course of her duties, she realises the local governor/warlord is a mortal agent of infernal demons pressganging recently deceased human souls into a legion intended to oust the devil, and install a new lord of the Damned. To aid the recruitment program, still-breathing Prince Minyar has bolstered his brutal living forces with rampaging zombies and ruthless killer ghosts only Jesse can perceive…

Facing modern arms and ancient devils revelling in another chance to spill blood, her team are swept away in ‘A Midsummer Night’s Dream’, but Harris gains valuable intel from the King’s vizier – an enslaved spirit determined to end the horrific recruitment program – and eventually a blessed ally when Blake escapes the Pit to render assistance and battle beside her to deliver earth and the afterlife from ‘The Tempest’…

Savage, fast-paced and strictly for adult eyes only, Necromantic is a blockbuster thrill-ride for the action-movie generation and a manic joy for those who still crave their cathartic release in print of digital comics form.
© Lovern Kindzierski and Renegade Arts Canmore Ltd. 2020

Showcase Presents Showcase


By Many and various (DC Comics)
ISBN: 978-1-78116-364-1 (TPB)

If you’re a book reviewer, Christmas often comes incredibly early. We received lots and lots of lovely new tomes in the last week and I’ve still not caught up yet, so in the meantime, I’m fobbing you all off with a reworked recommendation I was saving for our actual Christmas promotion season. It’s still a wonderful read criminally in need of re-release and a digital edition, but readily available – for now…

The review is incredibly long. If you want to skip it and just buy the book – because it’s truly brilliant – then please do. I won’t mind and you won’t regret it at all…

In almost every conceivable way, DC’s original “try-out title” Showcase created and dictated the form of the Silver Age of American comic books and is responsible for the multi-billion-dollar industry and art form we all enjoy today.

For many of us old lags, the Silver Age is the ideal era and a still-calling Promised Land of fun and thrills. Varnished by nostalgia (because it’s the era when most of us caught this crazy childhood bug), the clean-cut, unsophisticated optimism of the late 1950s and early 1960s produced captivating heroes and compelling villains who were still far less terrifying than the Cold War baddies then troubling the grown-ups. The sheer talent and unbridled professionalism of the creators working in that too-briefly revitalised comics world resulted in triumph after triumph and even inspired competitors to step up and excel: all of which brightened our young lives and still glow today with quality and achievement.

The principle was a sound one and graphically depicted in the very first issue: the Editors at National/DC were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess fan reactions – for which read Sales…

Firmly ensconced in the age of genre thrillers and human adventurers, this magnificent, monolithic monochrome tome covers the first 21 issues from that historic series, spanning March/April 1956 to July/August 1959, and starts the ball rolling with the first and last appearances of Fireman Farrell in a proposed series dubbed Fire Fighters.

Following the aforementioned short ‘The Story Behind Showcase’ by Jack Schiff & Win Mortimer, the human-scaled dramas begin in ‘The School for Smoke-Eaters’ by Schiff and the superb John Prentice (Rip Kirby), introducing trainee fireman Mike Farrell during the last days of his training and desperate to simultaneously live up to and escape his father’s fabulous record as a legendary “smoke-eater”.

The remaining stories, both scripted by Arnold Drake, deal with the job’s daily dilemmas: firstly in ‘Fire under the Big Top’ wherein an unscrupulous showman ignored Farrell’s Fire Inspection findings with tragic consequences, and in‘Fourth Alarm’ mixing an industrial dispute over fireman’s pay, a crooked factory owner and a waterfront blaze captured on live TV in a blisteringly authentic tale of human heroism.

Showcase #2 featured Kings of the Wild: tales of animal valour imaginatively related in three tales scripted by Robert Kanigher – who had thrived after the demise of superheroes with a range of fantastical genre adventures covering western, war, espionage and straight adventure. Stunningly illustrated by Joe Kubert, ‘Rider of the Winds’ tells of a Native American lad’s relationship with his totem spirit Eagle; ‘Outcast Heroes’ (Ross Andru & Mike Esposito) relates how an orphan boy’s loneliness ends after befriending a runaway mutt who eventually saves the town’s kids from a flood before ‘Runaway Bear’ – drawn by Russ Heath – uses broad comedy to describe how an escaped circus bruin battles all the horrors of the wilderness to get return to his comfortable, safe life under the Big Top.

Issue #3 debuted Kanigher & Heath’s The Frogmen in an extended single tale following candidates for a US Underwater Demolitions Team as they move from students to successful undersea warriors. Beginning with ‘The Making of a Frogman’ as the smallest diver – mocked and chided as a ‘Sardine’ by his fellows (especially ‘Shark’ and ‘Whale’) – perseveres and forges bonds until the trio are dumped into blazing Pacific action in ‘Flying Frogmen’, learning the worth of teamwork and sacrifice by destroying a Japanese Sub base in ‘Silent War’…

The feature returned as a semi-regular strip in All-American Men of War #44 (April #1957) amongst other Kanigher-edited war comics: making Frogmen the first but certainly not the last graduate of the try-out system. The next debut was to be the most successful but the cautious publishers took a long, long time to make it so…

No matter which way you look at it, the Silver Age officially arrived began with The Flash. It’s an unjust but true fact that being first is not enough; it also helps to be best and people have to notice. The Shield beat Captain America to the news-stands by over a year yet the former is all but forgotten today.

The industry had never really stopped trying to revive superheroes when Showcase #4 was released in late summer of 1956, with such precursors as The Avenger (February-September 1955); Captain Flash (November 1954-July 1955); Marvel’s Human Torch, Sub-Mariner and aforementioned Sentinel of Liberty (December 1953-October 1955) and even DC’s own Captain Comet (December 1953-October 1955) and Manhunter from Mars (November 1955 until the close of the 1960’s and almost the end of superheroes again!) still turning up in second-hand-stores and “Five-and-Dime” bargain bins. What made the new Fastest Man Alive stand out and stick was … well, everything!

Once DC’s powers-that-be decided to try superheroes once more, they moved pretty fast themselves. Editor Julie Schwartz asked office partner and Golden-Age Flash scripter Kanigher to recreate a speedster for the Space Age, aided and abetted by Carmine Infantino & Joe Kubert, who had also worked on the previous incarnation.

The new Flash was Barry Allen, a forensic scientist simultaneously struck by lightning and bathed in the exploding chemicals of his lab. Supercharged by the accident, Barry took his superhero identity from a comic book featuring his predecessor (scientist Jay Garrick, who was exposed to the mutagenic fumes of “Hard Water”). Designing a sleek, streamlined bodysuit (courtesy of Infantino – a major talent rapidly approaching his artistic and creative pinnacle), Barry Allen became the point man for the spectacular revival of a genre and the entire industry.

‘Mystery of the Human Thunderbolt’ (Kanigher) and ‘The Man Who Broke the Time Barrier’ (written by the superb John Broome) are polished, coolly sophisticated stories introducing the comfortingly suburban superhero and establishing the broad parameters of his universe. Whether defeating bizarre criminal masterminds such as The Turtle or returning criminal exile Mazdan to his own century, the new Flash was a protagonist of keen insight and sharp wits as well as overwhelming power. Nonetheless the concept was so controversial that despite phenomenal sales, rather than his own series the Fastest Man Alive was given a Showcase encore almost a year later…

Showcase #5 featured the last comics concept in years that didn’t actually develop into an ongoing series, but that’s certainly due to changing fashions of the times and not the quality of the work. The three crime yarns comprising cops-&-robbers anthology Manhunters, begin with ‘The Greatest Villain of all Time’ by Jack Miller & Mort Meskin, revealing how Hollywood screenwriter-turned-police detective Lt. Fowler is dogged by a madman playing for real all the fantastic bad guys the mystery author had once created, whilst ‘The Two Faces of Mr. X’ (Miller, Curt Swan & Sy Barry) finds a male model drafted by the FBI to replace a prominent mob-boss. Unfortunately, it’s the day before the gangster is scheduled for face-changing plastic surgery…

‘The Human Eel’ (Miller & Bill Ely) then pits a cop unable to endure heights against an international high-tech rogue who thinks he hold all the winning cards…

The next try-out was on far firmer fashion grounds and was the first feature to win two issues in a row.

The Challengers of the Unknown were a bridging concept. As the superhero genre was ever so cautiously alpha-tested in 1956 here was a super-team – the first new group-entry of this still-to-be codified era – but with no uncanny abilities or masks, the most basic and utilitarian of costumes, and the most dubious of motives: Suicide by Mystery…

If you wanted to play editorially safe you could argue that were simply another para-military band of adventurers like the long running Blackhawks… but they weren’t.

A huge early hit – winning their own title before The Flash (March 1959) and just two months after Lois Lane (March 1958, although she had been a star in comics since 1938 and even had TV, radio and movie recognition on her side) – the Challs struck a chord resonating for more than a decade before they finally died… only to rise again and yet again. The idea of them was stirring enough, but their initial execution made their success all but inevitable.

Jack Kirby was – and remains – the most important single influence in the history of American comics. There are quite rightly millions of words written about what the man has done and meant, and you should read those if you are at all interested in our medium. When the comic industry suffered a collapse in the mid 1950’s, Kirby briefly returned to DC, crafting genre mystery tales and revitalising the Green Arrow back-up strip whilst creating newspaper strip Sky Masters of the Space Force. He also re-packaged for Showcase an original super-team concept that had been kicking around in his head since he and long-time collaborator Joe Simon had closed their innovative but unfortunate Mainline Comics.

The Challengers of the Unknown were four extraordinary mortals; heroic adventurers and explorers brought together for a radio show who walked away unscathed from a terrible plane crash. Already obviously what we now call “adrenaline junkies”, they decided that since they were all living on borrowed time, they would dedicate what remained of their lives to testing themselves and fate. They would risk their lives for Knowledge and, of course, Justice.

Showcase #6, dated January/February 1957 – which meant it came out in time for Christmas 1956 – introduced pilot Ace Morgan, wrestler Rocky Davis, acrobat Red Ryan and scholarly marine explorer “Prof” Haley in a no-nonsense romp by Kirby, scripter Dave Wood, inkers Marvin Stein and Jack’s wife Roz, before devoting the rest of the issue to a spectacular epic with the doom-chasers hired by duplicitous magician Morelian to open an ancient casque holding otherworldly secrets and powers in ‘The Secrets of the Sorcerer’s Box!’

This story roars along with all the tension and wonder of the B-movie thrillers it emulates, and Kirby’s awesome drawing resonates with power and dynamism as the heroes tackle ancient horrors such as ‘Dragon Seed!’, ‘The Freezing Sun!’ and ‘The Whirling Weaver!’

The fantasy magic continued in the sequel: a science fiction crisis caused when an alliance of Nazi technologies with American criminality unleashes a robotic monster. Scripted by Kirby, ‘Ultivac is Loose!’ (Showcase #7, March/April 1957) introduces quietly capable boffin Dr. June Robbins, who becomes the fifth Challenger at a time when most comic females had returned to a subsidiary status in that so-conservative era.

As her computers predict ‘A Challenger Must Die!’, the lads nevertheless continue to hunt a telepathic, sentient super-robot who inadvertently terrorises ‘The Fearful Millions’ but soon find their sympathies with the tragic artificial intelligence after ‘The Fateful Prediction!’ is fulfilled…

Showcase #8 (June 1957) again featured the Flash, leading with another Kanigher tale – ‘The Secret of the Empty Box’. This perplexing but pedestrian mystery sees Frank Giacoia debut as inker, but the real landmark is Broome’s thriller ‘The Coldest Man on Earth’. With this yarn the author confirmed and consolidated the new phenomenon by introducing the first of a Rogues Gallery of outlandish super-villains. Unlike Golden Age stalwarts, new super-heroes would face predominantly costumed foes rather than thugs and spies. Henceforth, Bad Guys would be as visually arresting and memorable as the champions of justice. Captain Cold would return time and again as pre-eminent Flash Foe and Broome would go on to create every single member of Flash’s classic pantheon of super-villains.

Also included is filler reprint ‘The Race of Wheel and Keel’ by Gardner Fox, Gil Kane & Harry Lazarus, from All-Star Comics #53 (June/July 1950): a true story of how in 1858 a shipping magnate and stagecoach tycoon competed to prove which method of transportation was fastest…

When Lois Lane – arguably the oldest supporting character/star in the Superman mythology if not DC universe – finally received her own shot at a solo title, it was very much on the terms of the times.

I must shamefacedly admit to a deep, nostalgic affection for her bright, breezy, fantastically fun adventures, but as a free-thinking, (nominally) adult liberal of the 21st century I’m astounded now at the jolly, patronising, patriarchally misogynistic attitudes underpinning so many of the stories.

Yes, I’m fully aware that the series was intended for young readers at a time when “dizzy dames” like Lucille Ball or Doris Day played to a popular American stereotype of Woman as jealous minx, silly goose, diffident wife and brood-hungry nester, but asking kids to seriously accept that intelligent, courageous, ambitious, ethical and highly capable females would drop everything they’d worked hard for to lie, cheat, inveigle, manipulate and entrap a man just so that they could cook pot-roast and change super-diapers is just plain crazy and tantamount to child abuse.

I’m just saying…

Showcase #9 (cover-dated July/August 1957) featured Superman’s Girl Friend Lois Lane in three tales by Jerry Coleman, Ruben Moreira & Al Plastino; opening with seminal yarn ‘The Girl in Superman’s Past’ wherein Lois first meets red-headed hussy Lana Lang. The childhood sweetheart of Superboy seems to be a pushy conniving go-getter out to win Lois’ intended at all costs. Naturally Miss Lane invites Miss Lang to stay at her apartment and the grand rivalry is off and running…

‘The New Lois Lane’ aggravatingly saw Lois turn over a new leaf and stop attempting to uncover his secret identity just when Superman actually needs her to do so, and the premier concludes with concussion-induced day-dream ‘Mrs. Superman’ with Lois imagining a life of domestic super-bliss…

The next issue (September/October 1957) offered three more of the same, all illustrated by Wayne Boring & Stan Kaye, beginning with ‘The Jilting of Superman’ – scripted by Otto Binder – wherein the Man of Tomorrow almost falls for an ancient ploy as Lois pretends to marry another man to make the Kryptonian clod realise what she means to him…

‘The Sightless Lois Lane’ by Coleman reveals how a nuclear accident temporarily blinds the journalist, before her unexpected recovery almost exposes Clark Kent‘s secret when he callously changes to Superman in front of the blind girl. Binder delightfully closes the issue with ‘The Forbidden Box from Krypton’: a cache of devices dug up by a Smallville archaeologist originally packed by Jor-El to aid the infant superbaby on Earth. Of course, when Lois opens the chest all she sees is a way to become as powerful as the Man of Steel before becoming addicted to being a super-champion in her own right…

Superman’s Girlfriend Lois Lane launched into her own title scant months later, clearly exactly what the readers wanted…

Showcase #11 (November/December 1957) saw the Challengers return to combat an alien invasion on ‘The Day the Earth Blew Up’, with unique realist Bruno Premiani inking a taut doomsday chiller that keeps readers on the edge of their seats even today. Whilst searching for missing Antarctic explorers the Challs discover an under-ice base where double-brained aliens prepare to explosively alter the mass and gravity of Earth. Although intellectually superior, ‘The Tyrans’are no match for the indomitable human heroes and with their Plan A scotched, resort to brute force and ‘The Thing That Came out of the Sea’, even as Prof scuttles their aquatic ace in the hole with ‘One Minute to Doom’…

By the time of their final Showcase cases (#12, January/February 1958) they had already secured their own title. Here, though, ‘The Menace of the Ancient Vials’ is defused by the usual blend of daredevil heroics and ingenuity (with the wonderful inking of George Klein, not Wally Wood as credited here) as international spy and criminal Karnak steals a clutch of ancient chemical weapons which create giants and ‘The Fire Being!’, summon ‘The Demon from the Depths’and materialise ‘The Deadly Duplicates!’ before the pre-fantastic four put their enemy down.

Flash zipped back in Showcase #13 (March/April 1958) in a brace of tales pencilled by Infantino and inked by Joe Giella. Written by Kanigher, ‘Around the World in 80 Minutes’ follows the Scarlet Speedster as he tackles atomic blackmail in Paris, foils kidnappers and rebuilds a pyramid in Egypt; dismantles an avalanche in Tibet and scuttles a pirate submarine in the Pacific, before Broome’s ‘Master of the Elements’ introduces outlandish chemical criminal Al Desmond who ravages Central City as Mr. Element until the Flash outwits him.

One last try-out issue – inked by Giacoia – cemented the Flash’s future: Showcase #14 (May/June 1958) opens with Kanigher’s eerie ‘Giants of the Time-World!’ as the Fastest Man Alive smashes dimensional barriers to rescue his girlfriend Iris West from uncanny cosmic colossi and stamp out an alien invasion plan, after which Al Desmond returns with an altered M.O. and new identity. Doctor Alchemy‘s discovery of the mystic Philosopher’s Stone makes him ‘The Man who Changed the Earth!’: a stunning yarn and worthy effort to bow out on, but it was still nearly a year until the first issue of The Flash finally hit the stands.

To reiterate: Showcase was a try-out comic designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially, a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown and Flash, so Editorial Director Irwin Donenfeld now urged his two Showcase editors to create science fiction heroes to capitalise on the twin zeitgeists of the Space Race and the popular fascination with movie monsters and aliens. Jack Schiff came up with a “masked” crimefighter of the future – who featured in issues #15 and 16 – whilst Julie Schwartz concentrated on the now in the saga of a contemporary Earth explorer catapulted into the most uncharted territory yet imagined.

Showcase #15 (September/October 1958) commenced without fanfare – or origin – the ongoing adventures of Space Ranger – beginning in ‘The Great Plutonium Plot’ (plotted by Gardner Fox, scripted by pulp veteran Edmond Hamilton and illustrated by Bob Brown).

Their hero was in actuality Rick Starr, son of a wealthy interplanetary businessman who – thanks to incredible gadgets and the assistance of shape-shifting alien pal Cryll and capable Girl Friday Myra Mason – spent his free time battling evil and injustice. When Jarko the Jovian space pirate targets only ships carrying the trans-uranic element, Rick suspects a hidden motive. Donning his guise of the Space Ranger, he lays a cunning trap, exposing a hidden mastermind and a deadly ancient device endangering the entire solar system…

From his base in a hollow asteroid, Space Ranger ranges the universe and ‘The Robot Planet’ brings him and his team to Sirius after discovering a diabolical device designed to rip Sol’s planets out of their orbits. At the end of his voyage, Starr discovers a sublime civilisation reduced to cave-dwelling and a mighty computer intelligence intent on controlling the entire universe unless he can stop it…

Issue #16 opened with ‘The Secret of the Space Monster’ (plot by John Forte, scripted by Hamilton, illustrated by Brown) with Rick, Myra and Cryll investigating an impossible void creature and uncovering a band of alien revolutionaries testing novel super-weapons. ‘The Riddle of the Lost Race’ (Fox, Hamilton & Brown) then takes the team on a whistle-stop tour of the Solar system in pursuit of a vicious criminal and hidden treasures of a long-vanished civilisation.

A few months later Space Ranger was transported to science fiction anthology Tales of the Unexpected, beginning with issue #40 (August 1959) to hold the lead and cover spot for a 6-year run…

One of the most compelling and revered stars of those halcyon days was an ordinary Earthman who regularly travelled to another world for spectacular adventures, armed with nothing more than a ray-gun, a jetpack and his own ingenuity. His name was Adam Strange, and like so many of that era’s triumphs, he was the brainchild of Julius Schwartz and his close team of creative stars.

Showcase #17 (November/December 1958) proclaimed Adventures on Other Worlds, courtesy of Gardner Fox, Mike Sekowsky & Bernard Sachs, telling of an archaeologist who, whilst fleeing from enraged natives in Peru, jumps a 25-foot chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. Rematerialising on another planet filled with giant plants and monsters, he is rescued by a beautiful woman named Alanna who teaches him her language via a cunning contrivance. ‘Secret of the Eternal City!’ reveals Rann is a world recovering from atomic war, and the beam Adam intercepted was in fact a simple flare, one of many sent in an attempt to communicate with other races.

In the four years (Speed of Light, right? As You Know, Bob – Alpha Centauri is about 4.3 light-years from Sol) the Zeta-Flare travelled through space, cosmic radiation converted it into a teleportation beam. Until the radiation drains from his body Strange is a most willing prisoner on a fantastic world of mystery, adventure and romance…

And an incredibly unlucky one apparently, as no sooner has Adam started acclimatising than an alien race The Eternalsinvades, seeking a mineral that grants them immortality. Strange’s courage and sharp wits enable him to defeat the invaders only to have the Zeta radiation finally fade, drawing him home before his adoring Alanna can administer a hero’s reward. Thus was established the principles of this beguiling series. Adam would intercept a Zeta-beam hoping for some time with his alien sweetheart, only to be confronted with a planet-menacing crisis.

The very next of these, ‘The Planet and the Pendulum’ sees him obtain the crimson-and-white spacesuit and weaponry that became his distinctive trademark in a tale of alien invaders attacking a lost colony of Rannians. They reside on planetary neighbour Anthorann – a fact that also introduces the major subplot of Rann’s still-warring city-states, all desperate to progress and all at different stages of recovery and development….

The next issue featured the self-explanatory ‘Invaders from the Atom Universe’ – with sub-atomic marauders displacing the native races until Adam unravels their nefarious plans – and ‘The Dozen Dooms of Adam Strange’, wherein our hero outfoxes the dictator of Dys who plans to invade Alanna’s home-city Rannagar.

With this last story, Sachs was replaced by Joe Giella as inker, although the former did ink Showcase #19’s stunning Gil Kane cover, (March/April 1959) which saw the unwieldy Adventures on Other Worlds title replaced with eponymous logo Adam Strange.

‘Challenge of the Star-Hunter’ and ‘Mystery of the Mental Menace’ are classic puzzle tales wherein the Earthman must outwit a shape-changing alien and an all-powerful energy-being. After so doing, Adam Strange took over the lead spot and cover of anthology comic Mystery in Space with the August issue.

Clearly on a creative high and riding a building wave, Showcase #20 (May/June 1959) introduced Rip Hunter… Time Master and his dauntless crew as Prisoners of 100 Million BC’ (by Jack Miller & Ruben Moreira) in a novel-length introductory escapade seeing the daredevil physicist, his engineer friend Jeff Smith, girlfriend Bonnie Baxter and her little brother Corky travel to the Mesozoic era, unaware they are carrying two criminal stowaways.

Once there, the thugs hi-jack the Time Sphere, holding it hostage until the explorers help them stock up with rare and precious minerals. Reduced to the status of castaways, Rip and his team become ‘The Modern-Day Cavemen’, but when an erupting volcano provokes ‘The Great Beast Stampede’, our dauntless chrononauts finally turn the tables on their abductors…

Miller was always careful to use the best research available, but never afraid to blend historical fact with bold fantasy for Hunter’s escapades, and this volume concludes with an epic follow-up. Illustrated by Sekowsky & Joe Giella, ‘The Secret of the Lost Continent’ (Showcase #21, July/August, 1959,) has the Time Masters jump progressively further back in time in search of Atlantis. Starting with a dramatic meeting with Alexander the Great in 331 BCE, the explorers follow the trail back centuries to ‘The Forbidden Island’ of Aeaea in 700 BCE and uncover the secret of the witch Circe before finally reaching 14,000 BCE and ‘The Doomed Continent’ only to find the legendary pinnacle of early human achievement to be a colony of stranded extraterrestrial refugees…

Rip Hunter would appear twice more in Showcase before winning his own comic. The succeeding months would see the Silver Age truly kick into High Gear with classic launches coming thick and fast…

These stories from a uniquely influential comic book determined the course of the entire American strip culture and for that alone they should be cherished, but the fact they are still some of the most timeless, accessible and entertaining graphic adventures ever produced is a gift that should be celebrated by every fan and casual reader.

Buy this for yourself, get it for your friends and get a spare just because you can…
© 1956, 1957, 1958, 1959, 2012 DC Comics. All Rights Reserved.

SAM volume 1: After Man


By Richard Marazano & Shang Xiao, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-218-8 (Album PB)

Wow. People really love stories about robots. Well then, here’s another you might want to peruse…

Robots are a beloved theme of fiction, and many stories seem to work on the dichotomy of their innately innocent yet potentially deadly double nature. With elements of Terminator and A Boy and His Dog, here’s one that’s a cut above from French polymath (artist, critic, historian, astrophysicist, politician, and comics author) Richard Marazano (The Chimpanzee Complex; Cuervos; Zarathustra and much more) and Chinese artist, illustrator and animator Shang Xiao (Midsummer Park).

Told in four volumes, Après l’Homme details a heady tale of trust and survival between apparent natural enemies…

It’s just been the End of the World as We Know It, and in the scattered, shattered rubble of our technological advancements gangs of desperate kids forage for food, vitamins and ordnance to help them fend off the robots that have all but eradicated biological life.

Terse flashbacks reveal the armed rebellion of the mechanised realm and how the mostly subterranean youngsters scavenge and scrounge, with roaming mechs hunting them day and night. Tensions are high and emotions fraught, so if someone is a little bit different, negligent or disobedient – like dreamer Ian – it’s a problem for everybody…

Ella looks out for him as much as possible but Ian is destined for doom unless he shapes up…

Sadly, he instead takes a step in the other direction after one dusk raid to the surface sees him instants from annihilation when cornered by a towering killer robot.

Thankfully Russ disables it with his bazooka, but just for a moment there, Ian was sure he had experienced an emotional connection with the droid. It was like it chose not to kill him…

Increasingly obsessed, Ian cannot let the notion go and eventually breaks security to sneak out and examine the remains. They will be easy to find, with the letters SAM boldly painted on the carapace…

When he comes back, it’s all Ella can do to stop the others killing him. Ultimately, though, tempers subside, but Ian has not learned his lesson. After sharing his earliest memories of his father, fleeing and the lucky escape that saved him, the troubled boy seems to buckle down to the basics of survival, but he’s still gripped by crazy notions, like abandoning their tunnels and heading out to the fabled suburbs…

With defiance growing and rebellion brewing, the kids head out on another daylight hunt, but again Ian goes looking for “his” robot. When Ella catches him and starts yelling, they are both targeted by a roving mech, but inexplicably saved by another killer machine: “SAM”!

The victorious monster is badly damaged and as Ella watches in horror, Ian starts repairing it…

When the others find them, more arguing results in Ian getting a deadline: if he can’t make SAM fully operable in two days, he must let them destroy it. The frantic boy stives for the entire time and succeeds, only to pass out at the end. When he wakes and races to the site, the robot has vanished. Bereft and furious, Ian allows Ella to drag him away, but both are unaware that coldly-calculating optic systems are watching them from hiding…

Beguiling and powerfully engaging, this vivid take on an old plot is surprisingly compelling and promises a big payoff in volumes to come.
© Dargaud Paris 2011 by Marazano & Shang. All rights reserved. English translation © 2014 Cinebook Ltd.

Mega Robo Bros: Power Up and Mega Robo Bros: Double Threat



By Neill Cameron with Abby Bulmer & Lisa Murphy (David Fickling Books)
ISBNs: 978-1-78845-200-7 (Power Up PB) and 978-1-78845-232-8 (Double Threat PB)

Just like The Beano, Dandy and other perennial childhood treasures, weekly comic The Phoenix masterfully mixes hilarious comedy with enthralling adventure serials… sometimes in the same scintillating strip. Such I the case here, with the synthetic stars of these superbly remastered compilations: mega-magnificent sci fi frolics packed into full-colour volumes of high-octane comedy-action, with added activity pages to complete your entertainment experience. Everybody strapped in?

Plunging straight into the enchanting immersive experience, we open in a futuristic London on a Monday morning. Alexand his younger brother Freddie have missed the airbus for school and dad has to take them. It’s a uniquely Sharma-family catastrophe…

In most ways the boys are typical: boisterous, fractious kids, always arguing, but devoted to each other and not too bothered that they’re adopted. It’s also no big deal to them that they were created by the mysterious Dr. Roboticus before he vanished and are considered by those in the know as the most powerful robots on Earth.

For now, it’s enough that Mum and Dad love them, even though the Robo Bros are a bit more of a handful than most kids. They live as normal a life as possible; going to school, making friends, putting up with bullies and hating homework: it’s all part of their Mega Robo routine…

This week, though, things are a bit different. On Wednesday the lads meet Baroness Farooq of covert agency R.A.I.D. (Robotics Analysis Intelligence and Defence) who – despite being initially unimpressed – changes her mind after seeing what the lads do to her platoon of Destroyer Mechs – all while between singing rude songs, reading comics and squabbling with each other.

Thursday is even better. As a treat, the entire family goes to Robo World where Freddy rescues a trio of malfunctioning exhibits. The baby triceratops with dog-programming is ok, but the French-speaking deranged ape and gloomily existentialist penguin might be a handful in days to come. …and all because Mum was trying to explain how her sons’ sentience makes them different from other mechanoids…

Friday wasn’t so good. Alex had another one of his nightmares, of the time before they came to live with the Sharmas…

With the scene exquisitely set, the drama kicks into overdrive when a school visit to the museum offers a hidden menace constantly watching the boys an opportunity to create chaos by hacking all the exhibits. Even though Freddy and Alex use all their super-powers to set things right, it takes all of the Baroness’ astounding influence to hush up the incident. They are supposed to be getting as normal a childhood as possible, with friends and family aware that they’re artificial and sentient, but not that they are unstoppable weapons systems. Now some malign force seems determined to “out” the Robo Bros for unspecified but undoubtedly sinister purposes…

Even greater cloaking measures are necessary when the hidden enemy causes a sky-train crash. The boys very publicly prevent a disaster, but even they are starting to realise something big is up. It also confirms that and Mum is a bit extraordinary herself, even before Freddy overhears some disturbing news about another one of Dr. Roboticus’ other creations…

The crisis erupts after Gran takes Alex and Freddy to a Royal Street Party outside Buckingham Palace. When the hidden enemy hacks the giant robot guards and sets them loose on the Queen and her family, the wonder-bots have to save them on live TV beamed around the world. The secret is out…

With the entire world camped outside their quiet little house, Mum has R.A.I.D. restore the Mega Robo Status Quo by building a super-secret tunnel system in the cellar. It’s a big day all around: Farooq is finally convinced that Alex is at last ready to join the agency… after school and on weekends, of course…

Freddy is extremely peeved that that he’s not invited. The Baroness still considers him too young and immature. He soon proves it when Alex becomes a Mega Robo Secret Agent, compelling Freddy to at last confide in dad the real reason he’s acting up. He then has opportunity to redeem himself and save the day when their nemesis makes his move and Alex finds himself completely out of his depth. Then only Freddy can save the day… if anyone can…

Crafted by Neill Cameron (Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), this is an astonishingly engaging tale that rockets along, blending outrageous comedy with warmth, wit and incredible verve. This volume also includes copious files on all the characters and activity features ‘How to Draw Alex’ and ‘How to Draw Freddy’ plus hilarious strip-within-a-strip ‘The World According to Freddy!’.

Alex and Freddy are utterly authentic boys, irrespective of their artificial origins, and their exploits strike exactly the right balance of future shock, family fun and bombastic superhero action to capture readers’ hearts and minds. With the right budget and producer what a movie this would make!

 

With additional colouring by Abby Bulmer & Lisa Murphy, second volume Mega Robo Bros: Double Threat sees the marvellous metal (and plastic) paladins return to share more of their awesome adventures and growing pains!

It’s still the Future!

In a London much cooler than ours, boisterous, fractious, argumentative, more-or-less typical kids Alex and Freddie are still devoted to each other and not much bothered that they’re adopted, recently became super-secret agents and that almost the entire world knows…

When occasion demands, they undertake missions for Baroness Farooq. They think it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she employs…

Moreover, Dad might be just be an average old guy, but Mum is a bit extraordinary too…

Life in the Sharma household is pretty normal. Freddie is insufferably exuberant and over-confident whilst Alex is approaching the age when self-doubt and anxiety start kicking in, but mostly it’s their parents’ other robot rescues that are a bit of a trial.

Baby triceratops Trikey with his dog-programming is ok, but French-speaking loony ape Monsieur Gorilla can be mighty confusing. Gloomily annoying, existentialist aquatic fowl Stupid Philosophy Penguin constantly quotes dead philosophers and makes people rapidly consider self-harm or manic mayhem …

Alex is getting a hard time from classmates Mira and Taia. They used to be best friends, but with all his extra-curricular activities, the girls are feeling neglected. Alex’s guilt turns to something far worse on Monday after a heated football match leads bully Jamal to make a startling accusation. But actually, how do we know if Alex is a Boy or a Girl…?

Deeply shaken, the startled hero naturally asks Mum and she’s never been more grateful for a sudden sneaky Surprise Giant Robot Attack that interrupts her answer…

Alex and Freddie are then called in by the Baroness, before jetting over to Aldgate Tube Station to battle a colossal driller-droid. Further investigation leads the lads and a R.A.I.D. science team deep, deep, deep into the abandoned transport tunnels beneath the city….

Here they encounter an army of rejected, rebuilt robots undertaking the bizarre agenda of a crazy bag-lady calling herself The Caretaker. When she abruptly loses control of her precious charges, all Hell breaks loose. During a massive fight, she escapes to an even more secret lair: an ongoing repair project with hidden ramifications that will have dire consequences for the bombastic boys and the entire world…

Freddie experiences Mum’s stern side when she takes him – kicking and screaming – clothes shopping, after which shameful incident, further mortification and emotional distress arrives as the price of fame is fully paid when Prettiest Girl in School Jamila finally notices Alex.

With his shiny head all turned around, he’s in no mood for Freddie’s jealous response: candid home videos posted on VuTube. The elder sibling’s even less chuffed when those postings go mega-viral, drawing some cruel comfort when Freddie’s celebrity bubble inevitably implodes in a most unfortunate manner…

Wrapping up with a spectacular big finish, the kids – and their surprisingly famous mum – are star guests at the massive London Robo Expo. After taking down obnoxious, fame-craving mech-makers Team Robotix in a gladiatorial contest, the lads understandably think the action portion of the entertainment has ended, only to see the Caretaker’s darkest secret burst in with mass-murder in mind…

The huge rampaging robot quickly reinforces all humanity’s fears and anxieties about sentient mechanicals, but as the Mega Robo Bros drive the belligerent Wolfram off, Alex realises with alarm that Mum knows far more about the rogue – and her own “sons” – than she’s ever let on…

Augmented by more character info-files on the players involved; activity features (an extended) ‘How to Draw Freddy’and ‘How to Draw Stupid Philosophy Penguin’ plus even-more outrageous ‘The World According to Freddy!’ strips, this is another exceedingly engaging romp which rockets along like an anti-gravity rollercoaster, blending mirth with warmth, wit and incredible verve. These books offer unmissable excitement for kids of all ages and vintage, and are true “must-have” items.
Text and illustrations © Neill Cameron 2021. All rights reserved.

Both Mega Robo Bros collections will be released on August 5th 2021 and are available for pre-order now.

The Phantom: The Complete Newspaper Dailies volume 1 1936-1937


By Lee Falk & Ray Moore: introduction by Ron Goulart (Hermes Press)
ISBN: 978-1-932563-41-5 (HB)

There are plenty of comics-significant anniversaries this year, and this guy is probably right at the top of the birthday cake.

For such a long-lived, influential series, in terms of compendia or graphic novel collections, The Phantom has been very poorly served by the English language market (except in Australia where he has always been accorded the status of a pop culture god).

Numerous companies have sought to collect the strips – one of the longest continually running adventure serials in publishing history – but in no systematic or chronological order and never with any sustained success. At least the former issue began to be rectified with this initial curated collection from Archival specialists Hermes Press…

This particular edition is a lovely large hardback (albeit also available in digital formats), printed in landscape format, displaying two days strip per page in black and white with ancillary features and articles in dazzling colour where required.

Born Leon Harrison Gross, Lee Falk created the Jungle Avenger at the request of his King Features Syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician. Although technically not the first ever costumed champion in comics, The Phantom became the prototype paladin to wear a skin-tight body-stocking and the first to have a mask with opaque eye-slits…

The Ghost Who Walks debuted on February 17th 1936 in an extended sequence pitting him against an ancient global confederation of pirates. Falk wrote and drew the daily strip for the first two weeks before handing over illustration to artist Ray Moore. A spectacular and hugely influential Sunday feature began in May 1939.

In a text feature stuffed with sumptuous visual goodies like movie posters; covers for comics, Feature and Little Big Books plus merchandise, Ron Goulart’s eruditely enticing ‘Introduction: Enter the Ghost Who Walks’ tells all you need to know about the character’s creation before the vintage magic begins with ‘Chapter 1: The Singh Brotherhood’.

American adventurer Diane Palmer returns to the USA by sea, carrying a most valuable secret making her the target of mobsters, society ne’er-do-wells and exotic cultists. Thankfully, she seems to have an enigmatic guardian angel who calls himself  “the Phantom”…

As successive attacks and assaults endanger the dashing debutante, she learns that an ancient brotherhood of ruthless piratical thieves wants her secret, but that they have been opposed for centuries by one man…

Kidnapped and held hostage at the bottom of the sea, she is saved by the mystery man who falls in love and eventually shares his incredible history with her…

In the 17th century a British sailor survived an attack by pirates, and – washing ashore on the African coast – swore on the skull of his murdered father to dedicate his life and that of his descendants to destroying all pirates and criminals. The Phantom fights crime and injustice from a base deep in the jungles of Bengali, and throughout Africa is known as the “Ghost Who Walks”.

His unchanging appearance and unswerving war against injustice have led to him being considered an immortal avenger by the credulous and the wicked. Down the decades, one hero after another has fought and died in an unbroken family line, and the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle. And he’s looking to propagate the line…

In the meantime, however, there’s the slight problem of Emperor of Evil Kabai Singh and his superstitious armies to deal with…

‘Chapter 2: The Sky Band’ (originally published from 9th November 1936 to April 10th 1937) finds the mystery avenger caught in love’s old game as a potential rival for Diana’s affections materialises in the rather stuffy form of career soldier Captain Meville Horton – an honourable man who sadly knows when he’s outmatched, unwanted and in the way. Mistakenly determined to do the right thing too, The Phantom concentrates on destroying a squadron of thieving aviators targeting the burgeoning sky clipper trade: airborne bandits raiding passenger planes and airships throughout the orient.

His initial efforts lead to the Phantom’s arrest: implicated in the sky pirates’ crimes, before escaping from police custody with the aid of his devoted pygmy witch doctor Guran and faithful Bandar tribe allies, he’s soon hot on the trail of the real mastermind…

On infiltrating their base, he discovers the airborne brigands are all women, and that his manly charms have driven a lethal wedge between the deadly commander and her ambitious second in command Sala…

A patient plaything of the manic Baroness, The Phantom eventually turns the tide not by force but by exerting his masculine wiles upon the hot-blooded – if psychopathic – harridan, unaware until too late that his own beloved, true-blue Diana is watching. When she sets a trap for the Sky Band, it triggers civil war in the gang, a brutal clash with the British military and the seemingly end of our hero, triggering Diana’s despondent decision to return alone to America…

‘Chapter 3: The Diamond Hunters’ opened on April 12th 1936 and revealed how the best laid plans can go awry…

In Llongo territory, white prospectors Smiley and Hill unearth rich diamond fields but cannot convince or induce local tribes to grant them mineral rights to the gems they consider worthless. Like most native Africans, they are content to live comfortably under the “Phantom’s Peace” and it takes all the miners’ guile – including kidnapping a neighbouring chief’s daughter and framing the Llongo; gunrunning and claiming the Ghost Who Walks has died – to set the natives at each other’s throats. Recovering from wounds, the Phantom is slow to act, but when he does his actions are decisive and unforgettable…

With the plot foiled and peace restored, Smiley flees, only to encounter a returned Diana who has acted on news that her man still lives. Seeing a chance for revenge and profit, Smiley kidnaps “the Phantom’s girl”; provoking his being shunned by all who live in the region, a deadly pursuit and a spectacular last-minute rescue. Smiley’s biggest and last mistake is reaching the coast and joining up with a band of seagoing pirates…

At least he is the catalyst for Diana and The Ghost finally addressing their romantic issues….

To Be Continued…

‘Afterword: For Those Who Came in Late…’ then sees editor Ed Rhoades offer his own thoughts on the strip’s achievements and accomplishments.

Stuffed with chases, assorted fights, torture, blood & thunder antics, daredevil stunts and many a misapprehension – police and government authorities clearly having a hard time believing a pistol-packing masked man with a pet wolf might not be a bad egg – this a pure gripping excitement that still packs a punch and quite a few sly laughs. …

© 2010 King Features Syndicate, Inc.: ® Hearst Holdings, Inc.; reprinted with permission. All rights reserved.

 

Freddy and the New Kid (The Awesome Robot Chronicles volume 2)


By Neill Cameron (David Fickling Books)
ISBN: 978-1-78845-164-2 (PB)

Neill Cameron (Bulldog Empire; Judge Dredd Megazine; Henry V; The DFC) knows how to charm and enthral kids of all ages, particularly with his work in the picture-perfect pages of wonderful weekly The Phoenix: strips like Tamsin of the Deep; How to Make Awesome Comics and Pirates of Pangea.

To my mind, the best of the proud bunch is Mega-Robo Brothers, set in a futuristic London (at least 3 months from now, but with flying buses…) with a pair of marvellous metal-&-plastic paladins who are not like other schoolkids – no matter how much they try…

Cameron became a stalwart of proper literature after migrating the younger of his artificial wonders to the prose pages of proper books in the grand manner of Just William or Billy Bunter – albeit heavily illustrated, cartoon stuffed ones – with Freddy Vs. School. Here he cracks on with a splendid sequel…

Welcome to the Future!

In a London much cooler than ours Alex Sharma and younger brother Freddy are (mostly) typical kids: boisterous, fractious, argumentative but devoted to each other… and not too bothered that they’re adopted. It’s no big deal for them that they were originally built by mysterious Dr. Roboticus before he vanished, or that they are considered by those in the know as the most powerful robots on Earth.

That includes Mum and Dad. Mr Sharma may be just your average working guy, but Mum is actually a bit extraordinary herself. A renowned boffin, Dr. Nita Sharma carries some surprising secrets of her own, and occasionally allows her boys to be super-secret agents for R.A.I.D. (Robotics Analysis Intelligence and Defence).

It’s enough for the digital duo that they’re loved, even though they are more of a handful than most kids. They try to live as normal a life as possible; going to school, making friends, putting up with bullies and hating homework: it’s all part of Mega Robo Routine to blend boring lessons, fun with friends, games-playing, TV-watching and training in covert combat caverns under R.A.I.D. HQ…

When occasion demands, the lads undertake missions, but mostly it’s just home, games, homework and School. At least that’s how it seems to Freddy: a typical 10-year-old (well, except for the built-in super-powers).

Alex is at the age when self-doubt and anxiety take hold and counters the anxiety by trying to fit in, but Freddy is still insufferably exuberant and over-confident. It leads to frequent confrontations with unreasonable, unliked Deputy Head Mr. Javid and resulted in a specific set of school rules that apply only to the robot boy: a draconian Code of Conduct forbidding any students from using super-strength, booster rockets or lasers on school property…

Even when Freddy sticks to the rules, trouble just seems to go looking for him. He’s wilful and easily led, especially by best friend Fernando who also hates boring learning and loves excitement. Dr. Sharma calls him an “instigator”, but believes the influence of sporty Anisha, quiet swot Riyad and even (mostly) reformed bully Henrik can modify Freddy’s inability to do what he’s told…

Sadly, that was before ultra-competitive new girl Aoife arrived. She’s good at all subjects, a superstar on the sports field and quite likable, but for some reason hates and despises robots. All too soon, she and Freddy are arch enemies, engaged in a duel to prove whether humans or machines are best. The contest divides the school, separates Freddy from his friends and leads to a destructive plague of betting in the school…

Cash-strapped and cost obsessed, Mr Javid exacerbates the situation by systematically laying off human teachers and replacing them with low grade robots. It starts in the sports department but gradually the cheap mechanoids encroach on actual lessons, and all too soon Aoife has taught the students how to modify and reprogram them…

As the rivals strive to prove their point of view, chaos descends on the school. Lessons are affected; relationships shift; the remaining staff revolt and the robot replacements go berserk. Soon it’s time for lasers and rockets and maybe even some necessary explosions…

Somehow amidst all the madness, Freddy and Aoife start to see each other’s point of view, tone down their aggression and even properly get on. Now all they have to do is calm down the rioting kids, turn off the rebellious techno-teaching assistants, safely dismantle the gambling cabal and get their former friends to talk to them again…

Stuffed with monochrome cartoons and bouncy graphics, this is unmissable entertainment for all ages and vintages: a splendidly traditional potent school days comedy romp, amped up on sci fi and superhero riffs and carrying a powerful message that competition has a downside. Freddy and the New Kid is another amazing adventure for younger readers that you’ll adore too.
Text and illustrations © Neill Cameron 2021. All rights reserved.

Spirou & Fantasio volume 17 – The Marsupilamis’ Nest


By André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-533-2 (Album PB)

Spirou (whose name translates as “squirrel”, “mischievous” and “lively kid” in the language of Walloons) was created by French cartoonist François Robert Velter – AKA Rob-Vel – for Belgian publisher Éditions Dupuis. The evergreen star was a response to the success of Hergé’s Tintin at rival outfit Casterman. At first, the character Spirou was a plucky bellboy/lift operator employed by the Moustique Hotel (an in-joke reference to Dupuis’ premier periodical Le Moustique) whose improbable adventures with his pet squirrel Spip evolved into astounding and often surreal comedy dramas.

The other red-headed lad debuted on April 21st 1938 in an 8-page, French-language tabloid magazine that bears his name to this day. Fronting a roster of new and licensed foreign strips – Fernand Dineur’s Les Aventures de Tif (latterly Tif et Tondu) and US newspaper imports Red Ryder, Brick Bradford and Superman – the now-legendary anthology Le Journal de Spirou grew exponentially: adding Flemish edition Robbedoes on October 27th 1938, increasing page count and adding compelling action, fantasy and comedy features until it was an unassailable, unmissable necessity for Franco-Belgian kids.

Spirou and chums spearheaded the magazine for most of its life, with many impressive creators building on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin, who took over the strip when her husband enlisted in 1939. She was aided by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took over.

In 1946, Jijé‘s assistant André Franquin inherited the feature. Gradually, he retired traditional short gag-like vignettes in favour of longer adventure serials, introducing a wide and engaging cast of regulars. He ultimately devised a phenomenally popular nigh-magical animal dubbed Marsupilami, who debuted in 1952’s Spirou et les héritiers.

Jean-Claude Fournier succeeded Franquin: overhauling the feature over nine stirring serial adventures between 1969-1979 which tapped into the rebellious, relevant zeitgeist with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s, the series seemed stalled, with three different creative teams alternating on the serial: Raoul Cauvin & Nic Broca, Yves Chaland, and Philippe Vandevelde – writing as “Tome” & artist Jean-Richard Geurts AKA Janry.

These last reverently referenced the still-beloved Franquin era: reviving the feature’s fortunes in 14 wonderful albums between 1984-1998. After their departure the strip diversified into parallel strands: Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…

Efforts by Lewis Trondheim and the teams of Jean-Davide Morvan & Jose-Luis Munuera and Fabien Vehlmann & Yoann brought the official album count to nearly 80 (if you include specials, spin-offs series and one-shots, official and otherwise), but there are still plenty of the older vintages uncollected, just waiting for another nostalgia wave to revive them (perhaps in Complete Collections as has been done with Lucky Luke and Valerian and Laureline…?)

Cinebook have been publishing Spirou & Fantasio’s exploits since October 2009, mostly concentrating on translating Tome & Janry’s superb pastiche/homages of Franquin, but for this manic marvel (available in paperback and digitally) we hark all the way back to 1960 for pure Franquin-formulated furore and fiasco.

The contents are actual two separate yarns, originally serialised in LJdS #699-991 (1956-1957) and #1034-1045 (1958) before being collected in 1960 as 12th European album Le nid des Marsupilamis. It’s brought to you as The Marsupilamis’ Nest…

In 1952’s Spirou et les héritiers, intrepid heroes Spirou and Fantasio encountered an incredible elastic-tailed anthropoid in the jungles of Central American nation Palombia: ultimately bringing the fabulous, affable creature back to civilisation and a string of bizarre and absurd adventures.

Franquin had assumed all creative responsibilities for Dupuis’ flagship strip part-way through Spirou et la maison préfabriquée (LJdS #427, June 20th 1946). He ran wild and prospered for two decades, enlarging the scope and horizons of the stories until the feature became purely his own.

As the Bellboy became a globe-trotting journalist, fans continuously met startling new characters such as comrade/rival reporter Fantasio; crackpot inventor Count of Champignac and inept colleague Gaston Lagaffe (known in Britain as Gomer Goof). Travelling to exotic places, they uncovered crimes, challenged the fantastic unknown and clashed with nefarious arch-enemies such as Zorglub and Zantafio. They also competed with one of the first strong female characters in European comics – rival journalist Seccotine (renamed Cellophine in the current English translation).

In this compilation, the eponymous lead story sees the enquiring lads lose out on a prestigious film-&-lecture gig to Cellophine, who has truly scooped them by penetrating the Palombian rain forest to create a compelling documentary of the language, mating habits and daily life of Marsupilamis…

Dramatic, action-packed, romantic, passionate and utterly hilarious, the tale depicts the earliest moments of the manic monkey’s adorable triplets and was apparently crafted by Franquin as his wife Liliane was carrying their first child…

The joys of the wilderness are counterbalanced by an enthralling graphic essay on civilisation and human nature as La foire aux gangsters AKA ‘The Gangster Fair’ sees Spirou and Fantasio – after some spectacular initial resistance – trained in the martial arts by innocuous-seeming Yudai Nao.

The aging oriental gentleman is the dutiful bodyguard of Yankee oil tycoon John P. Nutt, whose upcoming visit to Europe has afforded gangster Lucky Caspiano a chance to extract money and exact vengeance on a despised old enemy. Our heroes’ training is intended to create unsuspected back-up for the sentinel, but when the villains brutally remove Mr Nao and kidnap Nutt’s infant son, the likely lads find themselves on their own and painfully probing a sordid street fair for clues. Eventually their investigations centre on an all-comer’s boxing booth…

Happily, the reporters have unexpected allies – such as hapless office intern Gomer Goof and a thug with a conscience – but as the caper devolves into a manic, violent chase, Spirou deduces that they have been lied to, and that not every player in this game is on the side of the angels…

The Marsupilamis’ Nest offers the kind of lightly-barbed, comedy-thriller that delights readers fed up with a marketplace far too full of adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly-sweet fantasy.

Easily accessible to readers of all ages and rendered with the beguiling style and seductively wholesome élan which makes Asterix, Lucky Luke, and Iznogoud so compelling, this is a delicious tale from a long line of superb exploits that cries out to be a household name as much as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1960 by Franquin. All rights reserved. English translation 2020 © Cinebook Ltd.

Trent volume 2: The Kid


By Rodolphe & Léo with colour by Marie-Paul Alluard, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-374-1 (Album PB)

European comics audiences have long been fascinated with the mythologised American experience, whether it be the big-skied Wild West or later eras of crime-riddled, gangster-fuelled dramas. They also have a vested historical interest in the northernmost parts of the New World which has resulted in some pretty cool graphic extravaganzas.

Léo is actually Brazilian artist and storymaker Luiz Eduardo de Oliveira Filho: born in Rio de Janeiro on December 13th, 1944. Attaining a degree in mechanical engineering from Puerto Alegre in 1968, he was a government employee for three years, until forced to flee the country because of his political views. While a military dictatorship ran Brazil, he lived in Chile and Argentina before illegally returning to his homeland in 1974. To survive, he worked as a designer/graphic artist in Sao Paulo and created his first comics art for O Bicho magazine.

In 1981 he migrated to Paris, seeking to pursue a career in Bande Dessinée, and found some work with Pilote and L’Echo des Savanes as well as more advertising and graphics fare. The big break came when Jean-Claude Forest invited him to draw stories for Okapi which led to regular illustration work for Bayard Presse. In 1988 Léo began his long association with scripter and scenarist Rodolphe D. Jacquette – AKA Rodolphe.

His prolific, celebrated writing partner has been a giant of comics since the 1970s: a Literature graduate who transitioned from teaching and running libraries to creating poetry and writing criticism, novels, biographies, children’s stories and music journalism. In 1975, after meeting Jacques Lob, he expanded his portfolio to write for a vast number of artists and strip illustrators in magazines ranging from Pilote and Circus to À Suivre and Métal Hurlant. Amongst his most successful endeavours are Raffini (with Ferrandez) and L’Autre Monde (Florence Magnin) but his collaborations in all genres and age ranges are too numerous to list here.

In 1991 he began working with Léo on a period adventure series of the far north. Taciturn, introspective and fiercely driven Royal Canadian Mounted Police sergeant Philip Trent premiered in L’Homme Mort, forging a lonely path through the 19th century Dominion over eight tempestuous, hard-bitten albums between then and 2000. He also prompted the collaborators’ later fantasy classics Kenya (and its spin-offs), Centaurus and Porte de Brazenac.

Cast very much in the classic adventure mould as crafted by the likes of Jack London and John Buchan, Trent is a man of few words, deep thoughts and unyielding principles who gets the job done whilst stifling emotional turmoil boiling deep within him…

As ‘Le Kid’, this conflicted, moving second exploit originated in 1992, opening with a robbery in Blacktown, North Dakota that goes appallingly awry. The bandits are idealistic teenagers and when Laura is killed in a shootout, her poetry-obsessed partner Emile Tourneur goes completely off the rails…

With nine confirmed kills and nothing to live for, Emile heads north and becomes an RCMP problem. One of many officers assigned to catch him, Trent is despatched to Lake Manitoba with explicit orders to find but not confront the ruthless killer, aided only by faithful canine companion “Dog”.

Following sporadic poetic graffiti, the officer quickly picks up the trail and the impression that something isn’t right. For one thing, the kid is not hiding his tracks, and making plenty of friends and admirers along the way as his adds to the notches on his gun. Some think he’s only killing people who have it coming…

Eventually, Trent locates his quarry in the Frozen wastes and far-too-easily overcomes him. Their long trek back only adds to the mystery of the Rimbaud-quoting golden boy, who has a distressing knack of asking uncomfortable questions…

Brooding tensions and paradoxical revelations explosively come to a head when the now amiable fellow-travellers are ambushed by escaped convicts. Sudden, ruthless gunplay leaves the Mountie inexplicably alive, alone and still fully armed. He can only assume his recent captive is provoking him for some reason, as he traces a trail back to the scene of the kid’s last atrocity and a town full of vengeful survivors…

A beguiling voyage of internal discovery where environment and locales are as much a major character as hero and foe, The Kid offers suspense, action, humour and poignant evocation in a compelling confection that will appeal to any fan of widescreen cinematic crime fiction or epic western drama.
Original edition © Dargaud Editeur Paris 1992 by Rodolphe & Léo. All rights reserved. English translation © 2016 Cinebook Ltd.

Dash: The Case of the Mysterious Zita Makara


By Dave Ebersole, Delia Gable, Vinnie Rico, Sean Von Gorman, Tana Ford, Josh Lester & various (Northwest Press)
ISBN: 978-1-94-389055-2 (TPB) eISBN 978-1-94-389056-9

The 1930s were a golden age of fantasy fiction, particularly in the genres of pulp adventure, crime stories and supernatural horror. As such it’s a time period accessible to some degree by most modern consumers of escapist entertainment. It was also a time of great hypocrisy, social conservatism – except in the arts and politics – and enforced conformity.

All that gets a great big “So What?” in this deliriously rambunctious melange of mixed media forms wherein writer Dave Ebersole and illustrator Delia Gable finally complete their long-delayed epic tale of boozy, proudly unrepentant queer private eye Dashell Malone, who cautiously negotiates the hostile environment of pre-WWII Los Angeles and outraged former colleagues from the LAPD in search of the mystic horror that destroyed the man he loved…

It all begins in 1940 when exotic and sultry Zita Makara hires him to act as go-between in a shady deal. She is exceptionally unforthcoming with useful details and not a little annoyed at his easy resistance to her charms and attentions… much to the amusement of Dash’s sassy but efficient secretary Cindy Crenshaw…

The PI’s attention is further derailed by the return of his lover, shady ne’er-do-well Johnny Plinketts, so when his diligent investigations of Zita take him to a travelling Egyptian antiquities exhibition, Dash is totally unprepared for the appalling consequences. Dash still has friends on the force – such as patrolman Sal McGillicutty – who is there to break the shocking news that “Plink” has been found dead in incredible circumstances. Moreover, he’s not the first. LA has become the hunting grounds for a ghastly beast…

A convenient suspect for bigoted detective Bruno Perez, Dash is eventually released and falls into a depression until Cindy and Sal get him moving on finding the real killer, but before long the trail leads to an ancient Egyptian heretic cursed by the gods and an undying predator active for ages. This terror has been methodically preparing to turn back time and remake the world and Plink was not only his latest meal but also deeply involved in the plot from the start…

As events spiral and supernatural Hell inescapably comes to Earth, Dash is thrust into the role of mystic avenger and saviour of humanity, but it’s a job the grieving shamus neither wants nor feels qualified to handle…

Augmented by an effusive Introduction and appreciation from Steve Orlando, the book also includes a background-packed ‘Interlude’ from Ebersole and artist Vinnie Rico, as well as a trio of brief ‘Further Cases’.

‘The Case of the Man in the Mask’ (art by Sean Von Gorman) sees Dash dismantle a devious blackmail scheme, whilst Rico’s ‘The Case of the Best Friend on the Police Force’ traces the story of LAPD officers Malone and McGillicutty before Cindy’s origins are explored in ‘The Case of the Wisecracking Secretary’ (Rico again). Rounding up the fun is early promotional art, Afterwords and thank-yous, plus a recipe section inviting you to “make the cocktails you just read about” in ‘You Don’t Have to Drink, But If You Do… Drink Well!’

A superbly engaging romp in the manner of The (1999) Mummy whilst tipping its battered, dusty fedora to classics of film noir and latter-day pulp homages like Raiders of the Lost Ark and Hooten and the Lady, this is a splendid excursion categorically proving that not all rugged he-men get the girl in the end…
© 2020 Dave Ebersole. Dash co-created by Dave Ebersole and Delia Gable. All rights reserved.