Mystery Girl


By Paul Tobin, Alberto J. Albuquerque, Marissa Louise & Marshall Dillon (Dark Horse Books)
ISBN: 978-1-61655-959-5 (TPB/Digital edition)

There are many fabulous smartly entertaining stand-alone comics collections on the market these days, offering readers a single done-in-one hit of graphic entertainment without the grief of buying into massive back-history or infinite cross-continuity.

One of the best I’ve ever seen compiles a fierce, frenetic and funny 4-issue miniseries from 2015, starring the most infallible detective of all time. No sequel yet, but I live in hope, which is a rather apposite thing to say here…

As crafted by American author Paul Tobin (Marvel Adventures Spider-Man, Plants vs. Zombies, Bandette, Colder) and Spanish artist Alberto Jimenez Albuquerque (Les Fugitifs de l’Ombre, Letter 44, Generation X, Wakanda Forever) – with colours by Marissa Louise and letters from Marshall Dillon – this slim, sleek, slick yarn simply screams for more enigmas to be excitingly unravelled by this sleuthing star in waiting.

Like any ancient city, London has its fair share of unique characters and unsolved mysteries, but that’s never the case whenever Trine Dorothy Hampstead sets up her “office” on the pavements and begins chatting…

The effusive, ebullient young woman has an incredible gift. She knows the answer to any question she’s asked. Instantly and infallibly. “Where are my keys?” “Did Dad leave a will?” “Where is my missing son’s body…?”

All inquiries get an instant response and every answer is correct!

Trine is a local celebrity in her community, not only for the fact that she’s never judgemental or exploits her gift, but also because everyone knows there’s only one mystery the poor lass can’t solve: how she got her uncanny power…

Trine has an immense taste for life at full throttle and abiding desire to help those in need: regularly consulting with local private eye Alfie and aiding her perpetually sceptical boyfriend Ken Bloke – a Metropolitan police constable – in his work, even though he refuses to believe in her gift…

Her already extraordinary life takes a big step into the unknown when ancient DNA specialist Jovie Ghislain comes to Trine with a fascinating query. The biologist had been researching a 1930’s expedition to the wild Sakha region of Siberia. In the notes of the fabled Weimar-Steinberg trek, the explorers detailed how they uncovered a frozen mammoth carcass so perfectly preserved that the meat was still fresh and edible. Their records are tragically incomplete and Ghislain – desperate to secure viable DNA from the deceased giant – wants to know where the rest of the body is now…

The answer is not immediately forthcoming. In fact, Trine refuses to say anything unless she can join Jovie’s new expedition to personally show the scientists where it is.

Trine thrives on new experiences and this time her gift pays a huge dividend. As preparations are made, she shrugs off all questions from friends and acquaintances, but does confide in her pet budgie Candide. The reason that mammoth meat was so fresh is obvious. It hadn’t been dead long. Now she’s off to see its kin in the only place on earth where the mighty beasts still live…

Sadly, the original expedition – and its journals – are also the subject of a search by wealthy and far less friendly folk. However, when a mystery billionaire commissions a psychopathic hitman to find and secure all the original journals and stop the new expedition, even deadly Linford is taken with Trine. Foregoing his usual callous efficiency, the murdering mercenary takes his time, insinuating himself into the life of all her friends. It’s all working out just fine until the Mystery Girl is asked about her pal’s latest boyfriend and suddenly “knows” all about the new beau – including his actual profession.

Miss Hampstead’s plan to deal with him is shockingly effective, but doesn’t go nearly far enough…

Believing the coast clear, Trine and Jovie head for the Arctic Circle, blissfully unaware that their trail is being dogged by Linford’s sinister paymaster or that the killer himself is down, but not out. Instead, he has devised a cunning method to turn his opponent’s gift against her…

Even so, the obsessive hitman has underestimated Trine’s power, ingenuity and ruthless resolve. However when finesse fails, he can always fall back on overwhelming firepower and direct action…

With the steadfast explorers nearing their frozen El Dorado, the bad guys make their move, revealing what’s actually behind all the death and destruction. Now it no longer matters if Trine is asked the right question or not…

As the ghastly truth of the Weimar-Steinberg expedition is exposed, their heirs and inheritors prove willing to commit mass murder to keep the bloody secret covered up. Happily, Trine asks herself a different question and a life-saving solution pops into her head…

Fast-paced, spectacularly action-packed, witty and superbly balanced as hero and villain play cat-&-mouse around the world, Mystery Girl is funny, imaginative and savagely uncompromising: a superb introduction to a potent and engaging new female character who seems destined for greatness.

Also included are satisfyingly informative bonus features including a copious and heavily annotated Sketchbook section with commentary from Tobin & Albuquerque; concept to finished art examples; cover roughs: designs and unused cover art, all revealing the masses of effort that went into making this such a treat.

Don’t ask why you weren’t in at the beginning of her climb to stardom: get Mystery Girl and become someone with (some of) the answers…
Mystery Girl ™ & © 2015, 2016 Paul Tobin and Alberto J. Albuquerque. Mystery Girl and all prominently featured characters are trademarks of Paul Tobin and Alberto J. Albuquerque.

Suicide Squad: The Silver Age


By Robert Kanigher, Howard Liss, Ross Andru & Mike Esposito, Gene Colan, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-6343-0 (HB) 978-1 4012 7516 7 (TPB)

The War that Time Forgot was a strange series which saw paratroopers and tanks of the “Question Mark Patrol” dropped on Mystery Island from whence no American soldiers ever returned. Assorted crack GIs discovered why when the operation was suddenly overrun by pterosaurs, tyrannosaurs and worse…

However, the combat-&-carnosaur creation was actually a spin-off of an earlier concept which hadn’t quite caught on with the comics-buying public. That wasn’t a problem for Writer/Editor Kanigher: a man well-versed in judicious recycling and reinvention…

Back in 1955 he had devised and written anthology adventure comic The Brave and the Bold which featured short complete tales starring a variety of period heroes: a format mirroring that era’s filmic fascination with historical dramas.

Issue #1 led with Roman swords-&-sandals epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’ Viking Prince. Soon the Gladiator was side-lined by the company’s iteration of Robin Hood, but the high adventure theme carried the title until the end of the decade when the burgeoning superhero revival saw B&B transform into a try-out vehicle in the manner of the astounding successful Showcase. Used to launch enterprising concepts and characters such as Cave Carson, Strange Sports Stories, Hawkman and the epochal Justice League of America, the title began test runs s with #25 (August/September 1959) with the fate-tempting Suicide Squad – code-named Task Force X by the US government to investigate uncanny mysteries and tackle unnatural threats.

The scary tales were all illustrated by Kanigher’s go-to team for fantastic fantasy (Ross Andru & Mike Esposito) and they clearly revelled at the chance to cut loose and show what they could do outside the staid whimsy of Wonder Woman or gritty realism of the war titles they usually handled…

The Brave and the Bold #25 introduced a quartet of merely human specialists – air ace war hero Colonel Rick Flag, combat medic Karin Grace and big-brained boffins Hugh Evans and Jess Price – all officially convened into a unit whose purpose was to tackle threats beyond conventional comprehension such as the interstellar phenomenon dubbed ‘The Three Waves of Doom!’

The quartet were built on a very shaky premise. All three men loved Karin. She only loved Rick (who wouldn’t?), but agreed to conceal her inclinations and sublimate her passions so Hugh and Jess would stay on the team of scientific death-cheaters…

In their first published exploit, a cloud from outer space impacted Earth and created a super-heated tsunami which threated to broil America. With dashing derring-do, the troubleshooters quenched the ambulatory heat wave only to have it spawn a colossal alien dragon emanating super-cold rays that might trigger a new ice age…

The only solution was to banish the beast back into space on a handy rocket headed for the sun, but tragically, the ship had to be piloted…

Having heroically ended the invader, the team were back two months later as B&B #26 opened with an immediate continuation. ‘The Sun Curse’ saw our stranded astronauts struggling – in scenes eerily prescient and reminiscent of the Apollo 13 crisis a decade later – to return their ship to Earth. Uncannily, the trip bathes them in radiation which causes them to shrink to insect size…

Back on terra firma but now imperilled by everything around them, the team nonetheless manages to scuttle a proposed attack by a hostile totalitarian nation before regaining their regular stature…

A second, shorter tale finds the quartet enjoying some downtime in Paris before the Metro is wrecked by an awakened dinosaur. Of course, our tough tourists are ready and able to stop the ‘Serpent in the Subway!’

In an entertainment era dominated by monsters and aliens, with superheroes still only tentatively resurfacing, Task Force X were at the forefront of beastie-battles. Their third and final try-out issue found them facing evolutionary nightmare as a scientist vanished and the region around his lab was suddenly besieged by gigantic insects and a colossal reptilian humanoid the team dubbed ‘The Creature of Ghost Lake!’ (December 1959/January 1960). They readily destroyed the monster but never found the professor…

A rare failure for those excitingly experimental days, the Suicide Squad vanished after that triple try-out run, only to resurface months later for a second bite of the cherry. The Brave and the Bold #37 (August/September 1961) opened with Karin displaying heretofore unsuspected psychic gifts and predicting an alien ‘Raid of the Dinosaurs!’ which pitted the group against hyper-intelligent saurians whilst ‘Threat of the Giant Eye!’ focussed on the retrieval of a downed military plane and lost super-weapon. That mission brought the Squad to an island of mythological mien where a living monocular monolith hunted people…

In #38 (October/November 1961) the team tackled the ‘Master of the Dinosaurs’ – an alien using Pteranodons to hunt like an Earthling employs falcons – after which the fabulous four fell afoul of extra-dimensional would-be conquerors but still had enough presence of mind and determination to defeat the ‘Menace of the Mirage People!’

B&B #39 (December 1961/January 1962) called “time!” on Task Force X after ‘Prisoners of the Dinosaur Zoo!’ saw the team uncover an ancient extraterrestrial ark caching antediluvian flora and fauna, and a ‘Rain of Fire!’ found them crushing a macabre criminal entombing crime-busters in liquid metal. That was it for the Squad until 1986 when a new iteration of the concept was launched in the wake of Crisis on Infinite Earths.

Or was it? Superhero fans are notoriously clannish and insular so they might not have noticed how one creative powerhouse refused to take “no thanks” for an answer…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, westerns, horror stories, superhero titles such as Wonder Woman, Lois Lane, Teen Titans, Hawkman, Metal Men, Batman and other genres too numerous to cover here. He also scripted ‘Mystery of the Human Thunderbolt’ – the very first story of the Silver Age. This introduced Barry Allen AKA the Flash to hero-hungry kids in 1956.

Kanigher sold his first stories and poetry in 1932 and wrote for the theatre, film and radio before joining the Fox Features shop where he created The Bouncer, Steel Sterling and The Web whilst also providing scripts for Blue Beetle and the original Captain Marvel.

In 1945, he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote the original Flash and Hawkman, created Black Canary and Lady Cop, plus many memorable villainous femme fatales like Harlequin and Rose and Thorn. This last he reconstructed during the relevancy era of the early 1970s into a schizophrenic crime-busting female superhero.

When mystery-men faded out at the end of the 1940s, Kanigher easily switched to espionage, adventure, westerns and war stories, becoming in 1952 writer/editor of the company’s combat titles: All-American War Stories, Star Spangled War Stories and Our Amy at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while helming Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, The Viking Prince and a host of others.

Among his numerous game-changing war series were Sgt. Rock, Enemy Ace, the Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces and Dinosaurs” dramas sampled and filling out the back of this stunning collection…

Kanigher was a restlessly creative writer and even used the uncanny but formulaic adventure arena of The War that Time Forgot as a personal laboratory for his series concepts. The Flying Boots, G.I. Robot and many other teams and characters first appeared in the manic Pacific hellhole with wall-to-wall danger. Indisputably the big beasts were the stars, but occasionally (extra)ordinary G.I .Joes made enough of an impression to secure return engagements, too…

The War that Time Forgot debuted in Star Spangled War Stories #90 (April-May 1960), running until #137 (May 1968). It skipped only three issues: #91, 93 and #126 (the last of which starred the United States Marine Corps simian Sergeant Gorilla – look it up: I’m neither kidding nor being metaphorical…).

Simply too good a concept to ignore, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories – known alternatively as the Caspak Trilogy or The Land That Time Forgot – provided everything baby-boomer boys could dream of: giant lizards, humongous insects, fantastic adventures and two-fisted heroes with lots of guns. The only thing mostly missing was cave-girls in fur bikinis…

In the summer of 1963, a fresh Suicide Squad debuted in Star Spangled War Stories #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters: this time though, a giant albino gorilla decided that us mammals should stick together…

The huge hairy beast was also the star of ‘Return of the Dinosaur Killer!’ in #111 as the unnamed Squad leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggled to survive on a reptile-ridden tropical atoll…

SSWS #116 (August/September 1964) depicted a duo of dedicated soldiers facing ice-bound beasts in ‘The Suicide Squad!’ – the big difference being that Morgan and Mace were more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ in #117 bowed to the inevitable: introducing a (relatively) friendly and extremely cute baby pterodactyl to balance out Mace & Morgan’s barely suppressed animosity, after which ‘The Plane-Eater!’ in #118 saw the army odd couple adrift in the Pacific and in deep danger until the leather-winged little guy turned up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’ (February/March 1965), as yet another band of men-without-hope battled saurian horrors – and each other – to the death, after which seemingly unkillable Morgan & Mace returned with Dino, the flying ptero-tot, who found a new companion in handy hominid Caveboy before the whole unlikely ensemble struggled to survive against increasingly outlandish creatures in ‘The Tank Eater!’…

Issue #121 presented a diving drama when a UDT (Underwater Demolitions Team) frogman won his Suicide Squad rep as a formidable fighter and ‘The Killer of Dinosaur Alley!’ Increasingly now, G.I. hardware and ordnance trumped bulk, fang and claw…

Undisputed master of gritty fantasy art Joe Kubert added his pencil-and-brush magic to a tense, manic thriller featuring the return of the G.I. Robot in stunning battle bonanza ‘Titbit for a Tyrannosaurus!’ in #125 (February/March 1965), after which Andru & Esposito covered another Suicide Squad sea-saga in #127: ‘The Monster Who Sank a Navy!’

This eclectic collection tumultuously terminates in scripter Howard Liss and visual veteran Gene Colan’s masterfully crafted, moving human drama from #128 which was astoundingly improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’

Throughout this calamitous compilation of dark dilemmas, light-hearted romps and battle blockbusters, the emphasis is always on foibles and fallibility; with human heroes unable to put aside grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives. This edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Fun, the original Suicide Squad offers a kind of easy, no-commitment entertainment seldom seen these days and is a deliciously guilty pleasure for one and all. Surely, this is a movie we would all watch…
© 1959, 1960, 1961, 1962, 1963, 1964, 1965, 1966, 2016 DC Comics. All Rights Reserved.

Piracy: The Complete Series 1-7 (The EC Archives Library)


By Irv Werstein, Carl Wessler, Jack Oleck, Reed Crandall, Wally Wood, Graham Ingels, George Evans, Jack Davis, Bernie Krigstein, Al Williamson, Angelo Torres & various (Dark Horse Books)
ISBN: 978-1-50670-700-6 (HB) eISBN 978-1-50670-967-3

Haa-Haaarr! It be International Talk Like a Pirate Day and we backseat buccaneers be cunning coves ‘oo prefers to sneak up on a fellow when they most expects it, especially since precious pearls like these graphical beauties never go stale… 

Legendary imprint EC Comics began in 1944 when comic book pioneer Max Gaines sold the superhero properties of his All-American Comics company to half-sister National/DC. The Inventor of Comic Books only retained Picture Stories from the Bible. His plan was to produce Educational Comics, with schools and church groups being his major target market. He latterly augmented his core title with Picture Stories from American History, Picture Stories from Science and Picture Stories from World History. Sadly, the worthy venture was already struggling when Gaines died in a boating accident in 1947.

His son William was dragged out of college and hurled into the family business where – with much support and encouragement from unsung hero Sol Cohen (who held Dad’s company together until the initially unwilling Bill abandoned his dreams of a career in chemistry) he transformed the ailing enterprise into Entertaining Comics

After some tentative false starts and abortive experiments, Gaines and his multi-talented associate Al Feldstein settled into a bold, impressive publishing strategy, utilising the most gifted illustrators in the field to tell a “New Trend” of stories for an older and more discerning readership.

Between 1950 and 1954, EC was the most innovative, influential comics publisher in America, dominating the newly reinvigorated genres of crime, horror, war and science fiction. Moreover, under the auspices of writer, artist and editor Harvey Kurtzman, the company introduced an entirely new beast: the satirical comic book…

Kurtzman was hired to supplement the workforce on EC’s horror titles but wasn’t a fan of that genre, suggesting instead a new action-adventure title. The result was Two-Fisted Tales which began with #18 as an anthology of rip-snorting, stand-alone he-man dramas. With America deep into a military “police action” in Korea, the title quickly became a dedicated war comic, rapidly augmented by a second, Frontline Combat.

Also written and edited by Kurtzman, who assiduously laid-out and meticulously designed every story, it made for great entertainment and a unifying authorial voice but was frequently a cause of friction with his many artists. In keeping with the spirit of Gaines’ “New Trend”, these war stories were never bombastic, jingoistic fantasies for glory-hungry little boys, but rather subtly subversive examinations of the cost of conflict which highlighted the madness, futility and senseless, pointless waste of it all…

When the McCarthy-era anti-comics witch hunt of the 1950s crushed the industry and gutted EC’s output by effectively outlawing horror, crime, gore, political commentary and social criticism, Gaines & Feldstein retrenched: releasing experimental titles under the umbrella of a “New Direction”.

Kurtzman’s Mad – which had defined a whole new genre, bequeathing unto Americans Popular Satire – was reconfigured into a monochrome magazine, safely distancing the outrageously brilliant comedic publication from the fall-out caused by the socio-political witch-hunt which eventually killed EC’s other titles…

Denied a soapbox to address social ills, Gaines’ new books concentrated on intrigue, adventure and drama, informed by fresh modern fascinations: either intellectual or mass entertainment fads. Despite still featuring stunningly beautiful artwork and thoughtful writing, New Direction titles couldn’t find an audience and died within a year.

Impact, Extra!, Aces High and Valor all reflected themes of contemporary film and TV, whilst Psychoanalysis and M.D. targeted mature audiences through the growing TV phenomenon of medical drama. Incredible Science Fiction bridged the transition from old vogue to new line-up whilst also tapping movie trends. Another fad paying off big on screen had already been seen in previous Kurtzman’s adventure titles… sea-going sagas from different points in history…

Piracy set sail in the Fall of 1954 (#1 was cover dated October/November) and ran for seven bi-monthly issues before being scuttled at the end of 1955. This volume of Dark Horse’s EC Archives gathers them all, re-presenting some of the most gorgeous art of the era – or ever – but with scripts apparently curtailed by the newly-instituted Comics Code Authority and Gaines’ own sense of financial survival.

And yes, Watchmen fans, these are the stories Alan Moore & Dave Gibbons were referencing in that sub-strand of their dystopian masterpiece…

One last thing to remember: although it’s called Piracy, the series embraced all aspects of nautical fiction, from wars, whaling and the slave trade right up to contemporary commercial affairs: mixing flamboyant sea sagas with deeper, more complex and even socially crusading maritime topics intended to equate with literary highlights like CM Forester’s Hornblower yarns, Herman Melville’s classic text and even more modern fare by Jack London or Ernest Hemingway.

Before getting underway, the fraught history of the company is outlined in Grant Geissman’s informative Introduction, offering keen insights into those times and the gifted creators involved, after which Film Producer Greg Nicotero’s Foreword provides insight into Bill Gaines’ pioneering stand against censorship…

Sadly, despite diligent efforts by researchers and historians, many of these tales still have no writing credit, but that barely affects  their power to enthral as we open with a stunning Wally Wood cover. Piracy #1 opens with editorial welcome ‘Scuttlebutt’ before Reed Crandall and an author unknown detail the rise and fall of ‘The Privateer’ with patriotic Englishman Captain Ballard James gradually succumbing to temptation. Originally and exclusively targeting Spanish vessels, his battles eventually turn to personal profit not his country’s survival before he suffers a grisly, ironic comeuppance…

This collection also includes rousing house ads by EC’s finest and a particularly stirring one from Wood precedes his tale ‘The Mutineers’, with murderous marine martinet Cap’n Mathew Bollard finally driving his long-suffering crew into desperate retaliation and desertion during the last voyage of the clipper Lorna J in 1854…

Al Williamson & Angelo Torres formed a sublime artistic partnership at EC and their captivating versality is displayed in ‘Harpooned’. Also set in 1854 (for which thank the ever-beguiling concept of “only 100 years ago…”), it details how whaling bark Eben Dodge was lost due to the growing tensions between the envious first mate and a dedicated captain who assumed his only foe was the giant sea beasts they hunted together…

Prose parable ‘The Challenge’ (regarding a sea captain with an obsessive grudge against storms) and a Jack Davis-limned ad lead to the master cartoonist’s first full contribution, as ‘Shanghaied’ shares a long-anticipated reunion between a lifelong mariner and the criminal procurer who drugged and sold him into sea service a dozen years previously…

Cover-dated December 1954/January 1955, Piracy #2 opens with a Crandall cover and lead story ‘Sea Food’, wherein pirate Benjamin Medford’s ruthless predations are ended by cruel misfortune, British Naval firepower and brutal, bestial karma. Davis then returns to explore the eastern concept of ‘Kismet’ after a slave-ship’s first mate betrays his skipper and learns a lasting lesson about duty and honour…

‘Loblolly Boy’ is an historical text feature concerning tricks played on first-timers and junior seamen, after which Williamson & Torres render a modern tale of penny-pinching, deep sea treasure hunters in ‘The Shell Game’, backed up by prose piece ‘The Dive’ about a trainee’s last dry run…

The issue closes with Wood’s ‘A Fitting End’, scripted by Carl Wessler and detailing how Edmund Drummond, Master of His Majesty’s Ship Sea Gull, allows his own innate cruelty and sense of superiority to provoke shipboard unrest even as his subordinate Jack Roark discovers an unsuspected piratical family connection…

Crandall retains the cover and lead position for #3 with a compelling tale of the buccaneer who sought higher status and position than mighty ‘Blackbeard’, before ‘Scuttlebutt’ returns in the form of a letters page.

Wessler & Bernie Krigstein (one of comics’ most innovative illustrators and a commercial and gallery artist) then unite for a psychological war drama in the style of Frontline Combat as ‘U-Boat’ reveals the lethal outcome of a battle of wills between a German submarine commander and his fanatical Nazi political officer. Text tale ‘The Beast’ exposes romantic rivalry between tuna fishermen, preceding George Evans’ debut in ‘Mouse Trap’ as a 19th century sailor plucked from the seas expiates his guilt and shares his role in the ghastly fate of lost ship The Sea Spray…

Wessler & Graham Ingels then close the issue with the saga of an abolitionist white man shanghaied to serve aboard a ‘Slave Ship’ and the pact he made with its “human cargo”…

Behind Piracy #4’s Crandall cover and more ‘Scuttlebutt’ letters, that dean of realism rendered the brutal tale of Cap’n Satan – Terror of the Spanish Main. This savage, satirical yarn of the ‘Pirate Master’ details his humble origins, appalling deeds and ultimate downfall …matrimony!

‘The King’s Buccaneer’ recounts in prose the career of privateer Sir Henry Morgan, after which Wessler & Evans use the war of 1812 to frame the salutary saga of a stubborn young American midshipman who wants everything done ‘By the Book’, no matter how impractical… or suicidal…

A brace of house-ads for the entire New Direction Line segues into Ingels illustrated mystery ‘The Sheba’ with a young sea captain taking to the bitter end his vendetta against a sailing ship he believes wants to kill him. Krigstein then realises revolutionary France for us as aristocratic rival siblings in the King’s navy ruthlessly vie for prominence and position until the events of 1789 engulf them both with lethal results in ‘Inheritance’

Krigstein’s cover for #5 (June/July 1955) precedes Crandall’s gorgeous re-examination of US patriotic icon ‘Jean Lafitte’, before another missives-packed ‘Scuttlebutt’ leads to Wessler & Ingels’ ‘Rag Doll’, wherein a sullen brute on an 1810 four-master repels a pirate raid almost singlehandedly, simply to reclaim the childhood totem hiding his darkest secret and greatest shame…

Jack Oleck scripts Krigstein on ‘Salvage’ as ruthless seaborne profiteers learn a nasty lesson about humanity, after which snippets of sea-based new stories are recycled in prose piece ‘Breakers on the Shore’, prior to Evans closing the issue with ‘The Keg’: a sinister yet uplifting saga of survival…

Krigstein’s stunning cover for penultimate issue #6 segues into Crandall’s chilling 17th century-set saga of plunder, murder and brain-shattering guilt as a drunken derelict details how he is cursed by treasures ‘Fit for a King’. Scuttlebutt letters lead to Wessler & Evans’ account of a junior officer deranged by denial of promotion and what he does to become ‘The Skipper’ before Ingels limns the story of a merciless seal trapper who destroys an arctic village’s food supply and is driven ‘Fur Crazy’

Sir Francis Drake’s prose biography ‘Sailor for Queen Bess’ precedes Davis’ tale of South Pacific schooner master Jonathan Wade whose favourite disciplinary tactic is casting men adrift in an open boat. His inevitable breakdown leads to justice when he too is lost in ‘Solitary’

Evans drafted the iconic last cover and Crandall told his final tale here as warring corsair captains Kemp and Valdez became ‘Partners’ in piracy just long enough to get really, truly rich… before inevitably betraying each other.

Text tale ‘Prologue’ follows a trainee submariner’s last test exercise before Wessler & Krigstein visit 1777’s New England, where a British fleet determined to take Saratoga is lured to destruction ‘Up the River’ by a terrain-savvy farmer.

Incessantly harassed by his literal fishwife spouse, a weary, poverty-stricken fishing boat skipper does a selfless good deed and is blessed with ‘John’s Reward’ in a wry, domestic drama drawn by Ingels, after which more postal praise in Scuttlebutt’ leads to one final foray from Evans as ‘Temptation’ finds venerable Captain Dover and his young chief officer aboard a Charleston packet boat. Of course, a once-in-lifetime cargo of $2 million in gold and jewels would turn most heads and suspicion quickly leads to a bad life choice…

Every page here has been restored from the masterful colour guides of original colourist Marie Severin, resulting – with modern reproduction techniques – in a sequence of graphic poems of unsurpassed beauty, whilst original house ads and commercial pages from the period tantalise in a way no others could, completing a nostalgic experience unlike any other.

The New Direction was a last hurrah for the kind of literate, mature comics Gaines wanted to publish. When they failed, he concentrated on Mad magazine and satire’s gain was American comics’ loss. Now you can vicariously relive those times and trends, and I strongly suggest that whether you are an aged EC Fan-Addict or nervous newbie, this is a book no aficionado can afford to miss. Why not dig deep and secure these timeless treasures, Me Hearties?
THE EC ARCHIVES: PIRACY® & © 1954, 1955, 2019 William M. Gaines Agent, Inc. All rights reserved. Introduction © 2019 Grant Geissman.

Mighty Samson Archives volume one


By Otto Binder & Frank Thorne & various (Dark Horse Comics) 
ISBN: 978-1-59582-579-7 (HB) 

These days all the attention in comics circles goes to big-hitters and headline-grabbing ground-breakers, but once upon a time, when funnybooks were cheap as well as plentiful, a kid (whatever their age) could afford to follow the pack and still find time and room to enjoy quirky outliers: B through Z listers, oddly off-kilter concepts and champions far falling outside the accepted parameters of standard super-types… 

A classic example of that exuberant freedom of expression was the relatively angst-free dystopian tomorrow of Mighty Samson, who had a sporadic yet extended comics career of 32 issues spanning 1964 to 1982. 

Although set in the aftermath of an atomic Armageddon, the story of the survivors was a blend of updated myth, pioneer adventure and superhero shtick, liberally leavened with variations of the incredible creatures and sci fi monsters the industry thrived on back then. 

Comics colossus Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial component of monolithic Western Publishing and Lithography Company since 1915: drawing upon huge commercial resources and industry connections that came with editorial offices on both coasts. They even boasted a subsidiary printing plant in Poughkeepsie, New York. 

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949). From 1938, the affiliated companies’ comic book output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for younger children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key. 

Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed titles including newspaper strips, TV tie-in and Disney titles (like Nancy and Sluggo, Tarzan and The Lone Ranger) with in-house originations such as Turok, Son of Stone, Brain Boy and Kona: Monarch of Monster Isle. 

Dell and Western split just as a comic book resurgence triggered a host of new titles and companies, and a superhero boom. Independent of Dell, new outfit Gold Key launched original adventure titles including Dr. Solar, Man of the Atom; Magnus – Robot Fighter; M.A.R.S. Patrol Total War; Space Family Robinson and many more. 

As a publisher, Gold Key never really “got” the melodramatic, frequently mock-heroic Sturm und Drang of the 1960s superhero boom – although for many of us, the understated functionality of classics like Magnus and Doctor Solar or the crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible. The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I will reserve for a future occasion… 

This superb first full-colour hardback compilation – printed on a reassuringly sturdy and comforting grainy old-school pulp stock rather than glossy paper – gathers the first half dozen issues of Mighty Samson, as anonymously created by industry giants Otto Binder & Frank Thorne. It even includes some monochrome single-page fact-features and the mesmerising painted covers by unsung master illustrators Morris Gollub and George Wilson. 

These covers were reproduced text-free on the back of each issue and probably graced many a kid’s bedroom wall way back when. You get those too, but I’d suggest scanners rather than scissors this time around… 

Otto Binder was a quintessential jobbing writer. He and his brother Earl were early fans of science fiction, making their first professional sale to Amazing Stories in 1930. As “Eando Binder” their pulp-fiction and novels output continued well into the 1970s, with Otto rightly famed for his creation of primal robotic hero Adam Link. 

From 1939 onwards, Otto was also a prolific comic book scripter, most beloved and revered for the invention and perfection of a humorous blend of spectacular action, self-deprecating humour and gentle whimsy as characterised by the Fawcett Captain Marvel line of titles (and later in DC’s Superman’s Pal Jimmy Olsen). Binder was also constantly employed by many other publishers and amongst his most memorable inventions and innovations are Timely’s Young Allies, Mr. Mind, Brainiac, Krypto the Super Dog and the Legion of Super-Heroes 

In his later life, he moved into editing, producing factual science books and writing for NASA. 

Frank Thorne was one of the most individualistic talents in American comics. Born in 1930, he began his comics career drawing romance stories for Standard Comics beside the legendary Alex Toth before graduating to better-paid newspaper strips, such as Perry Mason for King Features Syndicate. For Dell/Gold Key he drew comic book classics Flash Gordon, Jungle Jim and The Green Hornet, as well as the first few years of this seminal sci-fi classic. 

For DC he did compelling work on Tomahawk and Son of Tomahawk before being hired by Roy Thomas at Marvel to illustrate his belated breakthrough strip Red Sonja. Forever-after connected with feisty, earthy, highly sexualised women, in 1978 Thorne created outrageously bawdy (some say vulgar) swordswoman Ghita of Alizarr for Warren’s adult science fantasy anthology 1984/1994 as well as such adult satirical strips as Moonshine McJugs for Playboy and Danger Rangerette for National Lampoon 

Thorne eventually won the National Cartoonists Award for comic books, an Inkpot Award and a Playboy Editorial Award, but was still a fairly by-the-book illustrator at the time of this collection’s content. In fact, it was on Mighty Samson that he opened up and found his own unique artistic vision: one which would carry him to the forefront of stylists with the satirical and erotic works of his later years. 

That’s meat for other reviews, but here the creators combine to craft a beguiling otherworld of action, adventure and drama suitable for most kids of all ages and a milieu which would be perfectly at home today on any Kids channel… 

The strip, its merits and the incredible careers of its originators are fully and lovingly discussed by Dylan Williams in his Foreword ‘The Mighty Samson Comics of Frank Thorne and Otto Binder’, and there are full ‘Creator Biographies’ at the end of the book, but what really matters is the sublime yarns reprinted between those points: no-nonsense, high-fantasy yarns at once self-contained, episodic, exciting, enticing and deceptively witty. 

Following the first magnetic painted cover from Gollub, the eponymous ‘Mighty Samson’ (#1, July 1964) introduces the bombed out former metropolis of N’Yark: a dismal dangerous region where human primitives cling to the ruins, striving daily against mutated plants and monsters and less easily identified blends somewhere in between… 

A remarkable occurrence begins one day when a toddler is grabbed by a predatory plant and casually tears the terror apart with his podgy little hands. Years pass and the child grows tall and clean-limbed, and it’s clear that he too is a mutant: immensely strong, fast and durable… 

Impassioned by his mother’s dying words – “protect the weak from the powerful, the good from the evil” – Samson becomes the champion of his people, battling the beasts and monsters imperilling the city. Sadly, these struggles are not without cost, such as when he kills the immense Liobear, but loses his right eye in the struggle… 

The clash proves a turning point in his life as his terrible wounds are dressed by a stranger named Sharmaine. She and her father Mindor are voluntary outcasts in the city: shunning contact with superstitious tribes whilst gathering lost secrets of science.  

They are striving to bring humanity out of its second stone age and, fired with inspiration, Samson agrees to join in their self-appointed mission: defending them from all threats as they carry out their work. 

There were generally two complete adventures per issue, and the quest continues in ‘Ancient Weapon’ as the trio’s scavenging leads them through a gauntlet of horrendous mutant monsters to an ancient armoury where sagacious Mindor deciphers the secrets of sticks which kill from a distance. Unfortunately, the discovery is observed by brutal warlord Kull the Killer who takes Sharmaine hostage to seize control of the rediscovered death-technology. Thankfully, the tyrant and his warriors never suspect Samson is as clever as he is strong… 

It was nearly a year until a second issue was released (#2, June 1965), but when it finally arrived it was at full throttle. ‘The Riddle of the Raids’ sees the wandering science nomads buzzed by a flying saucer which proves to be the vehicle of choice of a new arch foe. Terra is an exotic mystery woman possessing many lost technological secrets who has emerged after years underground in a bunker from the old world. Her store of atomic batteries finally exhausted, she begins raiding across the toxic, monster-infested Huzon River from the wastelands of Jerz, and quickly recruits Kull to her cause. However, even working in unison they are no match for Mighty Samson and once he drives them off, aged Mindor is able to add greatly to mankind’s store of recovered knowledge… 

Intent on uncovering the truth about ‘The Maid of Mystery’, Samson makes the perilous excursion across the devastated George Washington Bridge to invade Terra’s subterranean fortress in Jerz. Although faced with Kull’s monstrous minions and captured, the one-eyed hero soon escapes, but not before making a lasting impression on the evil empress of forgotten lore… 

More lost secrets emerge in #3 (September 1965) after the atomic archaeologists unearth ‘Peril from the Past’. Dr. John Pitt was working in an atomic bunker when the civilisation ended, somehow falling into suspended animation before being revived by jubilant Mindor. 

Determined to glean everything possible from the shaken survivor, his hopes are continually dashed as a geological accident in an old chemical factory threatens N’Yark with toxic clouds of radioactive poison. However, as the reawakened chemist works with his rescuers to end the threat, Sharmaine suspects the old-worlder is hiding something… 

The tragic truth about Pitt comes out as he and Samson begin ‘The Desperate Mission’ to snuff out the source of the death cloud, but it is only a prelude to a greater, final loss… 

With Mighty Samson #4 (December 1965), the turbulent world of tomorrow expanded exponentially as N’Yark endured raids by post-apocalyptic Vikings from pastoral paradise Greelynd. Barbaric despot Thorr leads ‘The Metal Stealers’ in stripping the ruins of all its scrap alloys; sailing them to a distant Nordic castle where he has rediscovered the processes of smelting and forging. 

Samson doggedly tracks him across unknown oceans, not just because he has stolen the city’s heritage and vital resources, but also because the reaver kidnapped Sharmaine and seemingly turned Mindor’s head with promises of technological resources and total freedom to experiment… 

Of course, all is not as it seems and when Samson invades Thorr’s ‘Sinister Stronghold’ to battle the tyrant’s legion of monsters, idealistic Mindor’s seeming compliance is revealed as a clever scheme to defeat the resource raider… 

Returned to their shattered home, the allies are helpless against the mounting radioactive peril of ‘The Death Geysers’ (#5, March 1966) erupting from beneath the city. With large portions of N’Yark now no-go areas, hope apparently materialises in the form of Vaxar: a newcomer versed in science, whom Samson rescues from a voracious “Gulping Blob”. The stranger eagerly joins their efforts to neutralise the geyser menace, but the researcher’s every invention is countered by monstrous, bestial mutant Oggar who is every inch Samson’s physical equal… 

Once again, clear-headed Sharmaine is the one who deduces the truth about ‘The Double Enemy’ in their midst and, as Vaxar’s terrible secret is exposed, awesome natural forces combine with a most terrifying artefact of recovered weaponry to end the threat of both Oggar and the geysers… 

These utterly accessible, exultant and exuberant romps conclude in this volume with a sop to the then-escalating “space race” between Russia and the USA. Issue #6 (June 1966) opens with N’Yark bombarded by ‘The Sinister Satellites’ of a forgotten era, haphazardly crashing to earth around the city. Consulting his preciously-hoarded records, Mindor ascertains they are lost technology he simply must possess, but finds himself in deadly contention with Terra of Jerz for the fallen stars. 

None too soon, suspicious Samson and Sharmaine discover the evil queen of science is actually pulling the satellites out of the skies with a magnetic cannon, but as they move to stop her, an unintended consequence of her meddling unleashes ‘The Monster from Space’ growing uncontrollably and soon set to devour the entire continent should Mighty Samson not find some way to kill it… 

This excellent tome has one last treat in store, as a brace of monochrome pictorial fact features – also illustrated by Thorne – reveal a few salient facts about the iconic Empire State Building in ‘The Mighty Tower’ and ‘The World’s Tallest’, both originally produced as frontispieces for the advert-free original comic books. 

Bizarre, action-packed and fabulously bombastic, Binder’s modern myth of a rationalist Hercules battling atom-spawned Titans and devils is a stunning spectacle of thrill-a-minute wonderment from start to finish, with artist Thorne visibly shaking off his artistic chains on every succeeding page. These tales are lost gems from an era when fun was paramount and entertainment a mandatory requirement. This is comics the way they were and really should be again… 
Mighty Samson ® Volume One ™ & © 2010 Random House, Inc. Under license to Classic Media LCC. All rights reserved. All other material, unless otherwise specified, © 2010 Dark Horse Comics, Inc. All rights reserved

The Time Tunnel: The Complete Series


By Paul S. Newman & Tom Gill & various (Hermes Press)
ISBN: 978-1-932563-33-4 (TPB/Digital edition)

The Time Tunnel debuted in America for the Fall season of 1966: the third family sci fi thriller in producer Irwin Allen’s incredibly successful string of TV fantasy series which also included Lost in Space, Voyage to the Bottom of the Sea and Land of the Giants.

The show generated 30 episodes between September 9th 1966 and April 7th 1967 and became a cult classic via syndication re-runs for decades after. The show spawned a Viewmaster 3D reel, book, numerous games, colouring books and toys, Pinball games, plus a brace of excellent novels by pulp Sci Fi legend Murray Leinster and the comic book series that drew us here today…

The series’ premise is relatively straightforward and set two years in the future: the US government had spent a decade exploring the mechanics of time travel in top secret Project Tic-Toc and now have a prototype device in a vast underground military complex in Arizona. Directors Dr. Douglas Phillips, Dr. Anthony Newman and Lt. General Heywood Kirk, with a number of specialists, are making crucial advances to the operation when US Senator Leroy Clark visits, intent on ending the vast spending he can see no point to.

When he demands an immediate successful time journey and return or complete closure, Newman impetuously projects himself through the infinite tunnel and is lost. Without hesitation, Phillips goes after him, but once they make contact they are constantly and randomly hurled to different points in history and even into the future.

Tic-Toc is quickly repurposed to retrieve them, but other than occasional instants where the technicians can move them up or down the time stream, the project is reduced to helpless observation as Tony and Doug bounce from one momentous moment to another, meeting the likes of Custer, Marie Antoinette, Ulysses, Billy the Kid, Robin Hood and Rudyard Kipling and surviving catastrophes such as the Titanic sinking, the Alamo, Pearl Harbor, the eruption of Krakatoa and even alien attacks and invasions…

Gold Key licensed the property for a short-lived but entertaining run spanning cover-dates February and July 1967, with eye-catching painted covers by George Wilson and interiors attributed to the company’s adaptation warhorses – prolific scripter Paul S. Newman (Turok, Son of Stone, Lone Ranger, 77 Sunset Strip, Buck Rogers) and meticulous illustrator Tom Gill (Flower Potts, Lone Ranger, Land of the Giants).

Collected in this archival edition, the accidental chrononauts’ odyssey is preceded by an effusive photo-and ephemera-filled Introduction: ‘Time Travel in the 1960s’ by Alan J Porter in which he rapidly revisits roughly contemporary shows such as Star Trek, Doctor Who and Time Slip (plus later shows like Sapphire and Steel, Quantum Leap and others) all dabbling in temporal hijinks, and also explores the unlikely sub-genre’s literary antecedents.

Porter goes on to plug the many modern ways to vie the source material and revisit the untapped potential of the series’ perennial attempts at a reboot…

The comics cases open with The Time Tunnel #1 and ‘The Assassins’ as the patriotic lost boys arrive in advance of the murder of President Abraham Lincoln. Those of us now well versed in decades of entertainment dogma regarding time travel know better than to meddle, but in the show and here, attempts to change history were almost mandatory, but at the Ford Theatre on April 14th 1865 our heroes again fail to thwart a national tragedy and barely escape with their own lives as the Tic-Toc techs “switch them out” of that time period…

They materialise in a gladiatorial arena ready to face ‘The Lion or the Volcano’. The date is August 24th in AD 79 and the location is Pompeii…

Although the safeguarding observers again manage to time transfer the embattled duo – but only after a terrific struggle against beasts, panicked Romans, fireballs and poison gases – there is an unconventionally high body count here. That’s because by never signing up to the draconian and bowdlerizing Comics Code Authority, Dell/Gold Key became the company for life and death thrills, especially in traditional adventure stories.

If you were a kid in search of a proper thrilling gore instead of flimsy flesh wounds you went for Tarzan, Zorro, M.A.R.S. Patrol, Tom Corbett and their ilk. That’s not to claim that the West Coast outfit were gory, exploitative sensationalists – far from it – but simply that their writers and editors knew that fiction – especially kids’ fiction – needs a frisson of danger and honest high stakes drama to make it work.

The initial outing concludes with a swift jaunt to the future as ‘Mars Count-down’ sees Tony and Doug alight aboard a 1980 one way test flight to the Red Planet, and forced to jury rig a return trip to earth before Tic-Toc can lock on and dump them back into the roiling time stream…

The premier issue’s back cover was a photo still of the Time Tunnel from the show and segues neatly into another Wilson masterpiece on #2, with ‘The Conquerors’ finding Tony and Doug in a Nazi base in 2068 where an Aryan elite are perfecting their own time machine to change the outcome of the 1944 D-Day landing. Using the new device to follow the time saboteurs, the Americans spoil the scheme and destroy the insane Fuhrer II, only to become chronal castaways again, fetching up in 1876 and – as ‘The Captives’ – failing again to stop arrogant tyrant George Armstrong Custer from being wiped out at the Little Big Horn…

Issue #2’s photo portrait cover leads to more stills and an essay on ‘The Artists of Time Tunnel’ with Daniel Herman outlining the careers of Wilson and Gill before a captivating selection of ‘Artwork, concepts, Photos, and Collectibles’ offers context and behind the scenes snippets taken from a 1967 TV Guide; 20th Century Fox production art; even more stills; episode storyboards and tantalizing glimpses of the aforementioned merchandise – games, bumper stickers, buttons, the Viewmaster kit.

TV themed compendia of screen-to-page magic were an intrinsic part of growing up for generations and still occur every year with only the stars/celebrity/shows changing, not the package. The show itself has joined the vast hinterland of fantasy fan-favourites. immortalised in DVD and streamed all over the world but if you want to see more, this sparkling tome is a treat you won’t want to overlook.
The Time Tunnel® is © 1966, 1967 and 2009 Irwin Allen Properties, LLC and Twentieth Century Fox Film Corporation. All Rights Reserved. The Time Tunnel® and its indicia, characters and designs are trademarks of Irwin Allen Properties, LLC; licensed by Synthesis Entertainment.

Frank Robbins’ Johnny Hazard: Volume One – the Newspaper Dailies 1944-1946



By Frank Robbins with an introduction by Daniel Herman (Hermes Press)
ISBN: 978-1-61345-004-8 (HB/Digital edition)

Johnny Hazard was a newspaper strip created in the style and manner of Terry and the Pirates, but in many ways this steely-eyed hero most resembles – and indeed predates – Milton Caniff’s second masterwork Steve Canyon. Unbelievably, until 2011 this stunningly impressive, enthralling adventure strip had never been comprehensively collected in archival volumes – at least not in English – although selected highlights had appeared in magazines like Pioneer Comics, Dragon Lady Press Presents and the Pacific Comic Club.

Boston born, Franklin Robbins (9th September 1917 – 28th November 1994) was an artistic prodigy who shone from early on. At age nine he was awarded a scholarship to the Boston Museum of Fine Arts and at 15, moved to New York City to attend the National Academy of Design on a Rockefeller grant. Skilled, inventive and prolific as both painter and graphic artist, he freelanced continually, even working with Edward Trumbull on the legendary murals for the NBC building and Radio City Music Hall.

Robbins created graphics for RKO Pictures, worked in advertising and magazine illustrations but never stopped painting, with work shown at the Whitney Museum of American Art, Metropolitan Museum of Art, The Corcoran Gallery of Art and Walker Art Gallery, although he found his perfect medium of expression when invited to take over a top comic strip…

Even whilst relentlessly creating a full seven days of newspaper strips, he exhibited work at the Whitney Museum of American Art’s Annual show and – after ending his comics career – retired to Mexico to end his days with a brush in his hand.

The truth is that comics changed Robbins’ life. He was a brilliant natural cartoonist whose unique artistic and lettering styles lent themselves equally to adventure, comedy and super-heroic tales, whilst his expansive raconteur’s gifts made him one of the best writers over three generations.

He first found popular fame in 1939 by taking over aviation strip Scorchy Smith from Bert (The Sandman) Christman, who had left America to fight with the Flying Tigers in China. Robbins thrived in the role and created a Sunday page for the feature in 1940.

The groundbreaking feature had been originated by John Terry before the astounding Noel Sickles replaced him: revolutionising it and – with Milton Caniff – inventing a new impressionistic style of narrative art to reshape the way comics were drawn and perceived .

Robbins remained until 1944 and was then offered high-profile Secret Agent X-9. Instead, he devised his own lantern-jawed, steely-eyed man of action.

A tireless and prolific worker, even whilst producing the daily and Sunday Hazard (with a separate storyline for each), Robbins continued freelancing as an illustrator for The Saturday Evening Post, Look, Life and a host of other mainstream magazines. He also tried comic books for the first time when Johnny Hazard won his own title in 1948-1949, just as superheroes began being supplanted by he-men, gangsters and monsters…

Robbins tried again in 1968: quickly becoming a key contributor as both artist and writer on Superboy, The Flash and The Atom, as well as a regular contributor to humour mag Plop! and DC’s mystery and war anthologies. He particularly excelled on Batman, Batgirl and Detective Comics where, with Neal Adams, he created Man-Bat, before following Michael Kaluta as artist on The Shadow.

Moving to Marvel in the 1970s, Robbins concentrated on drawing a variety of titles including Captain America, Daredevil, Ghost Rider, Morbius, The Man from Atlantis, Human Fly, Power Man and The Invaders – which he co-created with Roy Thomas.

When Johnny Hazard launched on Monday June 5th 1944, he was an aviator in the US Army Air Corps. When hostilities ceased, he briefly became a freelance charter pilot and spy before settling into the of a globe-girdling, troubleshooting mystery-solver: a modern day Knight Errant. The strip ended in 1977: one more victim of diminishing panel-sizes and the move towards simplified, thrill-free, family-friendly gag-a-day graphic fodder to frame small-ads. In its time it was syndicated in nine different languages in thousands of newspapers across the world, and even scored a residency in 1950s British weekly Rocket.

This fabulous hardcover/digital series – reproduced from original King Features proofs – at long last re-presents the definitive magnum opus in fitting form: a monochrome, landscape format archival collection of the first 2 years (covering June 5th 1944 to November 11th 1945), resurrecting the Amazing Aviator in followers’ hearts and hopefully finding new fans.

The action begins with a selection of those 1948 comic book covers and an informative ‘Introduction: Frank Robbins and Johnny Hazard’ by Daniel Herman before we meet the man himself in ‘The Escape’.

Here, the reader meets coolly capable flyer Lt. Johnny Hazard and his pals Loopy and Scotty as – having escaped from a German POW camp – they break into a Nazi air field to steal a bomber and fly home. Fast-paced, sharp-tongued and utterly gung-ho, the yarn introduces a cunning, charming, happy-go-lucky lout, insouciantly ruthless and prepared at every stage to risk his own freedom and life if it means killing a few more of the enemy and sabotaging the German war effort.

His saga truly begins with the 5th July episode as the liberated and again ready-for-duty airman touches base with friendly civilians only to meet feisty, headstrong and dedicated war photographer ‘Brandy’ during an air raid. All sorts of sparks fly as a series of spectacular events continually push them together and ultimately passionate fury and disgust on both sides turns to something else amidst all the deadly missions and flaming firepower.

The romantic turning point comes when Brandy impetuously parachutes into occupied territory to get a perfect shot and Hazard – hating himself every moment – goes after her…

The strip could not keep up with the fast-moving events after D-Day (the real world Allies invaded “Fortress Europa” the day after Johnny Hazard debuted) and third story arc ‘Sun Tan and General Mariwana’ – opening on September 11th 1944 – saw the hero’s squadron transferred to the Pacific Theatre of Operations to reinforce the battle against Japan. Through ingenious means Brandy inveigles herself into the picture as recently promoted Captain Hazard and his crew undertake a top-secret mission couriering a Chinese resistance leader back to her people.

Enigmatic Sun Tan is both staggeringly beautiful and lethally dangerous… and the Japanese Secret Service’s top target. Her leaked intentions spark a byzantine assassination plot wherein an experimental tracking device is hidden in Brandy’s camera gear during a refuelling stopover in Iran…

The architect of the plot is Colonel Mariwana: a pilot disfigured in a previous clash with the freedom fighter. His maniacally relentless pursuit costs him his command but does succeed in bringing down Hazard’s plane in the Himalayas. Ultimately, the grim episode of revenge leads to mass-murder and desecration of temples before honour is avenged. The mission is completed, but at a punishing cost…

A new year reinforced the darker tone as January 31st 1945 opened the saga of ‘Colonel Kiri’, as Hazard sets up shop on an embattled army air base under constant assault by Japanese forces on the front line of occupied China. It also introduces ace wingman Captain “The Admiral” Slocum: last in an unbroken line of valiant patriotic mariners, but reduced to defending his country in the skies since his debilitating sea sickness prevents him from serving afloat like a true warrior…

The Americans are hard-pressed, targeted by a secret Japanese installation decimating the region. When Brandy is shot down while helping to evacuate Chinese refugees, she is sheltered by farmers who disguise her as one of them. She meets malign war criminal Kiri when he claims her as a “comfort woman” and triggers his fate by freeing recently captured Hazard and Slocum, who spectacularly sabotage the ghost base. In the chaos, carnage and confusion, the Americans steal a Japanese tank and head for their own lines…

The closing chapter here is a deft and delicious tribute to the characters of Damon Runyon, embodied in displaced, pool-addicted, New York gunsel ‘Side-Pocket Sam’ (August 13th to November 11th 1945).

As our heroes enjoy the destructive capabilities of their new ride they almost accidentally capture a major prize. High command officer General Ishigaki and his glamorous French “assistant” Mademoiselle Touché aren’t quick or smart enough to escape the fleeing Yanks, and none of them are able to avoid the army of Chinese bandits who scoop them up and deliver them to their slick Yankee boss.

Side-Pocket Sam is debonair, charming but utterly amoral. He knows one of his “guests” carries Japan’s failsafe game plan for World War III and – once it’s his – plans to make the deal of his life…

Tragically, he’s underestimated his enemies and his friends, enabling Johnny, Brandy and the Admiral to save the day and head for safety…

Sharp, snappy and devilishly funny repartee in the style of movies like Howard Hawks’ His Girl Friday and Frank Capra’s It Happened One Night is a hallmark of these rapid fire yarns, some of the greatest comic strips in history, and that in itself can present a few problems for modern readers.

Contemporary attitudes to sexuality, gender and particularly race are far from what we find acceptable – or should even tolerate – today. That situation is further compounded by an understandably fervent patriotic tone: equal parts pure jingoism and government-sponsored morale boosting.

Every contemporary-based feature of the era participated in the war effort by shaping its content accordingly, and terms like “Jap”, “Nip”, “Kraut” and many different forms of “othering” were common parlance in both movies and comics – the two main forms of popular entertainment. These slurs became a character-defining shorthand, used without consideration and thus an indelible facet of national speech and behaviour for decades to follow.

We know better now – at least most of us do – but must accept and understand that hurtful and unjust as such terms are, they did exist and we’re doing history and our society a huge and dangerous disservice by ignoring, downplaying or worst of all self-censoring those terms and the attitudes that fed them.

In truth, Johnny Hazard was far less egregious than most: Robbins may have made Kiri and Mariwana contemptible villains, but the Japanese army (who had committed many verified real world atrocities) were given fair play and did not unnecessarily suffer from the worst propagandist nonsense used by the Allies to bolster a united war spirit.

Other ethnicities – like Chinese, Iranian, Tibetans and Italians – are treated with the full dignity of different but equal cultures and depicted as competent comrades in arms, not ignorant primitives in need of a white man’s saving graces. However, arch comedian Robbins clearly couldn’t resist playing mischievous games with accents, names and speech patterns that would do Benny Hill, Hogan’s Heroes or Charlie Chan (the opposite of) proud, so if you don’t think you’re capable of remaining historically detached, best to forgo those delights that have transcended time…

To be continued…

These exotic action-romances perfectly capture the mood and magic of a distant but incredibly familiar time; with cool heroes, hot dames and exceedingly intemperate bad-guys encountering exotic locales and stunning scenarios, all peppered with blistering tension, slyly mature humour and vivid, visceral excitement.

Johnny Hazard is a brilliant two-fisted thriller-strip too long forgotten, and this is your chance to remedy that.
© 2011 King Features Syndicate, Inc. ® Hearst Holdings Inc. All rights reserved.

Primer

By Jennifer Muro & Thomas Krajewski, illustrated by Gretel Lusky (DC Comics)

ISBN: 978-1-4012-9657-5 (TPB/Digital edition)

In recent years DC opened up its interlinked superhero multiverse to generate Original Graphic Novels featuring its stars and new characters in stand-alone(ish) adventures for the demographic clumsily dubbed Young Adult.

They’ve been especially scrupulous producing material catering to girls and other previously neglected comics minorities, and to date results have been rather hit or miss. However, when they’re good, they are very good indeed. One such triumph is Primer, which taps into the communal history and mystique of the DCU to introduce a sparkling new character who encapsulates every aspect of youthful rebellion channelled into doing good in the traditional cape and cowl manner…

Written by animation scripters Jennifer Muro (Critical Role: The Legend of Vox Machina; Spider-Man; Star Wars: Forces of Destiny; Justice League Action; Lego DC Super Hero Girls) & Thomas Krajewski (Buddy Thunderstruck; Fairly OddParents; Scooby-Doo and Guess Who?; Penguins of Madagascar; Looney Tunes; Iron Man; Teenage Mutant Ninja Turtles) this origin adventure crackles with pace and thrills whilst basking in superbly effective dialogue and sharp one-liners.

Making the pictures sparkle and shine is 2-D visual developer, animation/games character designer and jobbing illustrator Gretel Lusky. Primer is her first comics project and augurs a long and fruitful career ahead as the artist seems able to effortlessly mix drama, pathos, spectacular action and sheer glee for maximum impact.

Lettered throughout by Wes Abbott, the wonderment first unfolds in ‘Primary Colors’ as a crashing airliner is plucked from the sky over Washington DC. Suddenly, everyone is saved by what appears to be a paint-spattered, super-powered thirteen year old girl…

Flashing back three weeks, we meet troubled Ashley Rayburn, who – after another bout of nightmares about her dad – escapes from the State group home to go tagging walls with her personal brand of street art. The cops who arrest and return her are pretty sympathetic – for cops. They realise it must be tough having a major crook for a father… even if he is currently in jail.

Ashley is basically a good kid acting out, and home supervisor Mrs. Boyd is trying her best to be understanding, but after regular graffiti incidents with cops involved, and being swiftly returned by five sets of prospective foster parents, the child is becoming a real problem with diminishing chances of a normal life…

If Ash doesn’t gel with latest prospects Mr & Mrs Nolan, she might be stuck in the system for her entire teen years. Thankfully, these adults are pretty cool. Kitch is a laid back art teacher with a wicked sense of fun/mischief, whilst his partner Yuka is a brilliant scientist: a geneticist who’s as obsessed with football as Ashley is.

Within a week, they’re all happily settling in together …so that’s when things start going wrong after the kid inadvertently overhears her new mom fretting about having made a mistake that will ruin their lives…

When there’s an accident in the kitchen, Ash overreacts and relapses into old behaviours: running away to paint walls again. This time, Kitch follows and they bond over her unleashed creativity. Soon he’s giving her art lessons and inviting her to share his studio. The first class is how to use brushes and canvas like she uses spray cans and other people’s walls…

Everything seems cool at home too now, but they don’t know what Yuka has done and can’t imagine how their lives are going to change…

Answers come as Ashley starts Middle School in ‘No Paint, No Gain’, but her resolution to make no new enemies only lasts until she stops bullies picking on a little kid. At least Luke – who’s being harassed for being small and a future star hairstylist – is now her ally against the rest of the jocks and jerks…

What Yuka’s actually fretting over is revealed as her employers Zecromax Labs are occupied by a client – the US Army in the forms of Major General Temple and his extremely menacing assistant Cal Strack. The science facility had been undertaking Project Warpaint for them, before Dr. Nolan secretly destroyed all the files and removed the only samples of their experiments.

These are gel solutions enhanced with the DNA of superheroes and villains. They look like body paints and can temporarily endow specific powers – 33 different ones – in whoever absorbs them through skin contact.

By the time the warmongers come to claim them, Yuka has acted for the good of humanity and – she thought – completely covered her tracks…

Sadly, she’s new to parenting and doesn’t realise that acting suspicious and conspicuously hiding a flashy briefcase is the best way to get a teenager about to celebrate a birthday to poke around where she shouldn’t. Before long, Ash and Luke have uncovered the paint tubes and are playing with borrowed superpowers…

From there on, things get exponentially complicated pretty quickly, as the military mavericks hunt their missing miracle weapon, even as Ashley’s real dad reaches out from the maximum security penitentiary he’s locked in to play his old mind games and remind her that deep down she’s just like he is. The pressured girl reacts by creating her own new alter ego and fighting super-criminals (albeit not particularly effective ones) on the streets of DC in ‘Red, White, and Bruised’.

Restricting the personal crusade of “Primer” because she’s afraid of being caught by Yuka, Ashley has no idea Temple and Strack are hunting the mystery thieves of Project Warpaint, and already on the Nolan’s trail, though the Major General has no idea that his deputy – and personal guinea pig – has his own ambitions involving the superpower supply…

The flashback reaches real time as Ashley finally rejects her dad’s mind games to save the falling plane and go public. Unfortunately, her televised debut enables a lot of people to recognise her and leads to the Nolans’ abduction by Strack and a gaudy gladiatorial clash as the power-crazed maniac attempts to capture all the paints and discovers, to his shock, Primer’s ‘True Colors’

Even with the drama satisfactorily concluded, there’s an added inducement: an introductory section from Grace Ellis & Brittney Williams’ DC OGN Lois Lane and the Friendship Challenge offering a light and airy sneak peek at the formative years of the ace reporter and another splendidly welcome tale aimed at inspiring younger female readers.

A fabulously gripping tale about origins, exploring the process of finding yourself and being your best, smartly cloaked in the bombastic trappings of costumed heroics, and the search for belonging and taking control of your life, Primer is a compelling romp to warm the heart, stir the pulse and light up your life. Sequel ASAP and series soon, Please!

© 2020 DC Comics. All Rights Reserved.

The Once and Future Queen volume 1: Opening Moves


By Adam P. Knave & D. J. Kirkbride, Nick Brokenshire, Frank Cvetkovic & various (Dark Horse Books)
ISBN: 978-1-50670-250-6 (TPB) eISBN: 978-1-63008-793-7

Critics and creative writing lecturers would have you believe all of drama can be reduced to Seven Basic Plots, and all else is mere garnish. Having, in my far-too-long and not-quite-sedentary-enough life, been both (teacher and critic, not edible decoration), I can only say “I can neither deny nor confirm…”

What does happen – a lot! – is that vastly popular and memorable myths, stories and legends are continually reinterpreted and remodelled for new generations. Go reread or see Gilgamesh, Beowulf and Person of Interest or the biblical story of David, Cinderella, Jayne Eyre, Tiger! Tiger!/The Stars My Destination or Slumdog Millionaire… then go play some more on your own. We have pressing business here…

One of the most comforting and potent of these recurring themes is that of a great king or hero waiting to return and redeem us. We probably see it most often in riffs on King Arthur, which are everywhere. If you like such works as Alan Garner’s Brisingamen trilogy (The Weirdstone of Brisingamen, The Moon of Gomrath and Boneland). newspaper strip Buck Rogers, TV’s Adam Adamant and even Camelot 3000, you’ll probably also love this wry, witty and sublimely inclusive spin on the old standard.

Crafted by writers Adam P. Knave & D. J. Kirkbride and illustrated by Nick Brokenshire (the team behind the magical Amelia Cole adventures), The Once and Future Queen features a mixed race (multi-ethnic?), bisexual (or is it non-binary?) girl revealed as destiny’s child and rightful sovereign of England as well as foreordained saviour of the world. No pressure, then…

It begins in Portland Oregon, where youthful chess prodigy Rani Arturus is panicking over her imminent flight to Cornwall for an important tournament. For her dad William, it’s a trip to the “old country” and mum Durga is American by way of India, so it counts as her and her daughter’s roots, too. Rani has no idea how incredibly accurate and life-changing that assessment is…

The tournament is a disaster. All her planning and strategizing go out the window when Rani is distracted by – and fatally attracted to – a pretty blonde girl in the audience. It’s not just her clearly reciprocated attentions: the chess master is convinced she somehow knows her …

Rani doesn’t make it past the first round, and ashamed and furious at the waste of time, money, failure and her own previously unsuspected feelings, walks a scenic Cornish clifftop when a misstep sends her over the edge and into a hidden cave…

Meanwhile, on the clifftop she just disastrously vacated, the subject of Rani’s ruminations is absentmindedly tracing her footsteps. Gwen was irresistibly fascinated by the American contestant, but is used to having instant crushes on girls by now. What is new is how familiar this one seemed, so when she spots the object of her desires entering a cave with glowing light coming from it, she follows…

Rani is beguiled. The cave is an obvious tourist trap and contains a sword stuck in a stone anvil, but she finds herself compelled to tug on it anyhow. As Gwen watches, a flash of light transforms the American into an armoured vision and an old geezer in a space suit appears…

Merlin is time adrift and pretty confusing, but adamantly insists Rani is the long-awaited “Arthur foretold”: the Once and Future Queen (Ruler?) destined to unite the world.

It’s just in time too, as long-exiled magical monster race the Fae are running out of room and resources and are ready eager to return and conquer Earth…

Rani is not convinced. She knows all the stories about King Arthur and the Knights of the Round Table, and knows what a hero should be. However, according to the wizard, lots of things got lost in translation and that guy was simply a well-meaning fraud: a place holder dragged in to cope with a momentary crisis in lieu of the big event kicking off just about now…

Gwen has already impetuously left for Portland by the time Rani’s incredulous parents are brought up to speed and when the girls finally meet in a park, they head for a diner to get to know each other, only to discover their server Lance went to school with Rani and, like Gwen, is also part of the magic revival. In a corner booth sits world-renowned and beloved fantasy author Morgan Pari: also a key actor in the replaying saga, but before the celebrity-struck kids can get near her, a squad of War Fae materialise and savage battle for Earth is joined…

Merlin’s magic has made Excalibur and Rani’s armour instantly accessible and also imparts warrior skills to the Queen. Shockingly, the same is true for Gwen and Lance who at last realise they are physical echoes of past legendary beings too…

Having survived their trials by combat, the heroes reborn are whisked away by Merlin who tells them the true story of the human history and the war against the  malign King in Shadow to prepare them for the forthcoming greatest fight in human history…

Sadly, as they train and repeatedly skirmish with the Fae, what’s also inescapably repeating is the romantic triangle that destroyed the Camelot they all draw their preconceptions from…

Not all is written in stone. As the heroes move their already-targeted loved ones to a safe space, and strategize their next moves, a key component of the Fae army goes off-script, splitting the enemy’s forces and resolve, but also sparking a brutal, highly public clash that serves to put blinkered humanity on terrified high alert…

Now, with everything to play for, the endgame has become utterly new territory and all the reborn champions can do is ready themselves for anything…

To Be Continued…

Fast-paced, action-packed, bright, breezy and slyly funny, The Once and Future Queen: Opening Moves is a delight to read, with this opening chapter augmented by extras including a design sketchbook with commentary from all concerned; cover concept roughs; selections from the minicomic used to pitch the series to Dark Horse; colour palette roughs and an alternate ending. If you’re in the mood for something familiar that enticingly fresh and new, your quest ends and begins here…
The Once and Future Queen™ & © 2017 Adam P. Knave, D. J. Kirkbride & Nick Brokenshire. All rights reserved.

Popeye Classics volume 7: “Nothing” and More


By Bud Sagendorf, edited and designed by Craig Yoe (Yoe Books/IDW)
ISBN: 978-1-63140-447-4 (HB) eISBN: 978-1-62302-786-5

How many cartoon classics can you think of still going after a century? Here’s one…

There are a few fictional personages to enter communal world consciousness – and fewer still from comics – but a grizzled, bluff, uneducated, visually impaired old sailor with a speech impediment is possibly the most well-known of that select bunch.

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His father was a general handyman, and the boy’s early life was filled with the solid, dependable blue-collar jobs that typified the formative years of his generation of cartoonists. Segar worked as a decorator, house-painter and also played drums; accompanying vaudeville acts at the local theatre.

When the town got a movie-house, Elzie played silent films, absorbing all the staging, timing and narrative tricks from keen observation of the screen. Those lessons would become his greatest assets as a cartoonist. It was while working as the film projectionist, at age 18, that he decided to become a cartoonist and tell his own stories.

Like so many others in those hard times, he studied art via mail, specifically W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio, before gravitating to Chicago where he was “discovered” by Richard F. Outcault – regarded by most in the know today as the inventor of modern newspaper comic strips with The Yellow Kid and Buster Brown.

The celebrated pioneer introduced Segar around at the prestigious Chicago Herald. Still wet behind the ears, the kid’s first strip, Charley Chaplin’s Comedy Capers, debuted on 12th March 1916.

In 1918, Segar married Myrtle Johnson and moved to William Randolph Hearst’s Chicago Evening American to create Looping the Loop, where Managing Editor William Curley foresaw a big future for Segar and promptly packed the newlyweds off to New York: HQ of the mighty King Features Syndicate. Within a year Segar was producing Thimble Theatre, (launching December 19th 1919) in the New York Journal: a smart pastiche of cinema and knock-off of movie-inspired features like Hairbreadth Harry and Midget Movies, with a repertory of stock players acting out comedies, melodramas, comedies, crime-stories, chases and especially comedies for vast daily audiences. It didn’t stay that way for long…

The core cartoon cast included parental pillars Nana and Cole Oyl; their lanky, highly-strung daughter Olive; diminutive-but-pushy son Castor; and the homely ingenue’s plain and (very) simple occasional boyfriend Horace Hamgravy (latterly, just Ham Gravy). Thimble Theatre had successfully run for a decade when, on January 17th 1929, a brusque, vulgar “sailor man” shambled into the daily ongoing saga of hapless halfwits. Nobody dreamed the giddy heights that stubborn cantankerous walk-on would reach…

In 1924 Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle. This one endured – in one form or another – as a topper/footer-feature accompanying the main Sunday page throughout the author’s career, and even survived his untimely death, eventually becoming the trainee-playground of Popeye’s second great humour stylist: Bud Sagendorf.

After Segar’s premature passing in 1938, Doc Winner, Tom Sims, Ralph Stein and Bela Zambouly all took on the strip, as the Fleischer Studio’s animated features brought Popeye to the entire world, albeit a slightly variant vision of the old salt of the funny pages. Sadly, none had the eccentric flair and raw inventiveness that had put Thimble Theatre at the forefront of cartoon entertainments. And then, finally, Bud arrived…

Born in 1915, Forrest “Bud” Sagendorf was barely 17 when his sister – who worked in the Santa Monica art store where Segar bought his drawing supplies – introduced the kid to the master cartoonist who became his teacher and employer as well as a father-figure. In 1958, after years on the periphery, Sagendorf finally took over the strip and all the merchandise design, becoming Popeye’s prime originator…

With Sagendorf as main man, his loose, rangy style and breezy scripts brought the strip itself back to the forefront of popularity and made reading it cool and fun all over again. Bud wrote and drew Popeye in every graphic arena for 24 years. When he died in 1994, his successor was controversial “Underground” cartoonist Bobby London.

Young Bud had been Segar’s assistant and apprentice, and in 1948 became exclusive writer and artist of Popeye’s comic book exploits. The series launched in February of that year in a regular title published by America’s unassailable king of periodical licensing, Dell Comics.

On debut, Popeye was a rude, crude brawler: a gambling, cheating, uncivilised ne’er-do-well. He was soon exposed as the ultimate working-class hero: raw and rough-hewn, practical, but with an innate, unshakable sense of what’s fair and what’s not; a joker who wanted kids to be themselves – but not necessarily “good” – and someone who took no guff from anyone…

Naturally, as his popularity grew, Popeye mellowed somewhat. He was still ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows, but the shocking sense of dangerous unpredictability and comedic anarchy he initially provided was sorely missed… except not in Sagendorf’s yarns…

Collected in this superb full-colour hardback/digital edition are Popeye #30-34, crafted by irrepressible “Bud”: collectively spanning September/November 1954 to October/December 1955. Stunning, nigh stream-of-consciousness slapstick sagas are preceded by an effusively appreciative ‘Society of Sagendorks’ briefing by inspired aficionado, historian and publisher Craig Yoe, offering a mirthful mission statement.

Augmenting that is another tantalising display of ephemera and merchandise in ‘A Bud Sagendorf Scrapbook’ presenting Coca-Cola Company-funded comic strip themed postcards distributed to WWII servicemen; original art, tin toys; a Popeye Chalkboard; Get Well Soon and Birthday card art plus images on cups and mugs.

We rejoin the ceaseless parade of laughs, surreal imagination and thrills with quarterly comic book #30, opening with text tale ‘The Bigger They Are -’ detailing, across the inside front-&-back covers, the story of Throckmorton …biggest tomcat in the world!

Another wild ride in begins in ‘Desert Pirates (a story of Evil Haggery)’ as Popeye’s ruthless nemesis The Sea Hag uses witchcraft, seduction, brainwashing and principally hamburgers to turn Wimpy into her weapon against the old sea salt. Naturally, when the hero blunders into her arid ambush, the scurvy faithless traitor then betrays her to Popeye – it’s just his nature…

An engaging Micawber-like coward, cad and conman, the insatiably ravenous J. Wellington Wimpy debuted in the newspaper strip on May 3rd 1931: an unnamed, decidedly partisan referee in one of Popeye’s pugilistic bouts.

Scurrilous, aggressively humble and scrupulously polite, the devious oaf struck a chord and Segar gradually made him a fixture. Preternaturally hungry, ever-keen to solicit bribes and a cunning coiner of many immortal catchphrases – such as “I would gladly pay you Tuesday for a hamburger today” and “Let’s you and him fight” – Wimpy was the perfect foil for our simple action hero and increasingly stole the entire show… and anything else unless it was very heavy or extremely well nailed down…

Follow-up yarn ‘Popeye An’ Swee’Pea in “Danger, Lunch!”’ resorts to tireless domestic themes as a quiet meal with Olive becomes an assault course after the anarchic and precocious “infink” gets bored and amuses himself with a hammer and chemistry set…

Smartly acknowledging a contemporary trend for sci fi fun, Sagendorf had introduced ‘Axle and Cam on the Planet Meco’ in #26: a robotic father and son indulging in wild romps on other worlds. Here they observe Earth television shows and the lads decides what his world needs is beanie hats, sidewalk refreshment stands and fun with dragons…

Cover-dated January/March 1955, #31 also opens and closes with a prose yarn adorning inside front and back. ‘Apple Vote!’ exposes the shocking behaviour of a retired racehorse with a sweet tooth after which ‘Thimble Theatre Presents Popeye An’ Swee’Pea in “Mud!”’ finds unconventional family unit Popeye, Swee’Pea and villainous reprobate Poopdeck Pappy deemed dysfunctional by Olive. Her eccentric efforts to save the kid and make him a gentleman are resisted by all involved with extreme vigour…

Just as the sailor man idly daydreams of being a monarch, the wacky ruler of Spinachovia returns in ‘Popeye and King Blozo in “Exile!” or “Bein’ King is Fer de Boids!!!”’ with the maritime marvel unwisely trading cap for crown  and learning a salutary lesson about people in general and being careful of what you wish for, after which ‘Axle and Cam on the Planet Meco’ sees the mechanical moppet pay a fraught and frightening visit to Earth…

The issue concludes with a back cover strip starring ‘Popeye and Swee’Pea’ inspired by baby pictures…

Popeye #32 (April/June) opens with epic thrill-fest ‘Alone! or Hey! Where is Everybody? or Peoples is All Gone!’ as humans are abducted from all over the coast, leading the sailor man into another ferocious battle with evil machines and his most persistent enemy, after which our stars swap sea-voyages for western climes in “a tale of gold and cactus” entitled ‘Lorst!’

Set some years previously, the story reveals how Popeye made his fortune prospecting – despite and ultimately because of a little trouble with his newly adopted kid…

Sagendorf was a smart guy in tune with popular trends and fashions as well as understanding how kids’ minds worked. His tales are timeless in approach and delivery. As television exponential expanded, cowboys were king, with westerns dominating both large and small screens and plenty of comics. Thus, many episodes saw Popeye as a horse-riding sagebrush wanderer who ran a desert railroad when he wasn’t prospecting or exploring. I don’t think he ever carried a gun though…

The changing times dictated a shift in back-up features and the final ‘Axle and Cam on the Planet Meco’ exploit saw their world in chaos after Cam tried to transplant the human fashion for lawns to his own planet. Text tale ‘Catfish! detailed a meeting between fish feline and mutt and a wordless desert inspired back cover strip starring ‘Popeye and Swee’Pea’ wrapped thigs up.

The next issue (#33 July/September) offered a monochrome ‘Popeye and Swee’Pea’ house-wrecking short before main feature ‘Trouble-Shooter’ sees the tireless “hoomanitarian” set up as a helping hand for folk with troubles. Sadly, the gesture attracts some real nuts like cowardly King Hinkle of Moola who needs a patsy to fight rival ruler the King of Boola…

Returning to western deserts, Popeye and Swee’Pea swap sea-voyages for arid plains in ‘Monskers!’ and encounter a gigantic dinosaur which is not what it seems…

The replacement back-up feature was actually a return of Segar-spawned old favourites. Sappo was now hapless landlord to world’s worst lodger Professor O.G. Wotasnozzle, who callously inflicts the brunt of his genius on the poor schmuck. In ‘I’m the Smartest Man in the World!’, the lunatic fringe scientist decides to end late payment harassment by uninventing money…

A prose vignette reveals the fate of cowboy pony George who has ‘A Long Tail!’, before the fun pauses with a back-cover baseball gag starring Popeye An’ Swee’Pea.

The year and this archive close with #34, starting with more ‘Popeye An’ Swee’Pea’ baseball exploits on the monochrome inside front cover before Thimble Theatre Presents sailor man, Olive, Wimpy and the kid who endure a nautical nightmare storm that leaves our cast castaway on an island of irascible, invisible folk in eponymous saga ‘Nothing!’

Next, Popeye An’ Swee’Pea revisit western deserts to dig in the dirt and face ‘Uprising! or The Red Man Strikes Back! or Birds of a Feather!’ as the kid contends with and eventually befriends Indian infant Big Chief Thunder Eagle Jr. Sadly their play war on the white man is misunderstood by Wimpy who calls in not the cavalry but the US Army…

The manic mirth multiplies exponentially when Professor O.G. Wotasnozzle proves his insane ingenuity and dangerous lack of perspective in ‘Stop Thief!! or Please Halt! or Burglarproof House!’ before the fun concludes with one last text treat in transformative tale ‘Fish Fly!’ and a back cover gag proving why adults like Popeye should listen to kids like Swee’Pea…

Outrageous and side-splitting, these all-ages yarns are evergreen examples of narrative cartooning at its most surreal and inspirational. Over the last nine decades Thimble Theatre’s most successful son has unfailingly delighted readers and viewers around the world. This book is simply one of many, but each is sure-fire, top-tier entertainment for all those who love lunacy, laughter, frantic fantasy and rollicking adventure. If that’s you, add this compendium of wonder to your collection.
Popeye Classics volume 7 © 2015 Gussoni-Yoe Studio, Inc. All Rights Reserved. Popeye © 2015 King Features Syndicate. ™ Heart Holdings Inc.

These Savage Shores


By Ram V, Sumit Kumar, Vittorio Astone, Aditya Bidikar & various (Vault Comics)
ISBN: 978-1-93942-440-2 (TPB/Digital edition)

Rapidly becoming a force to be reckoned with in western comics, award-winning writer Ram V has been making waves since 2016. I will surprise absolutely no one by revealing that Ram Venkatesan’s career actually began in his birthland of India as early as 2012, and we in the west barely noticed…

While resident in Mumbai, he created acclaimed series Aghori before moving to Britain to take a Creative Writing MA at the City of London University. Since then he’s co-created series such as The Many Deaths of Laila Starr; Ruin of Thieves; Paradiso; Blue in Green; Black Mumba and Brigands. He’s also made serious inroads into the US superhero mainstream with stints on Marvel’s Venom and DC’s Justice League Dark; Catwoman, the reinvented Swamp Thing and Batman: Gotham Nocturne.

His stellar trajectory was enhanced by two projects for America’s Vault Comics: Radio Apocalypse and – spanning October 2018 to October 2019 – 5-issue miniseries These Savage Shores. Illustrated by Sumit Kumar, coloured by Vittorio Astone and lettered by Aditya Bidikar, this brooding, violent tale of timeless love and undying monsters is an historical drama tainted with horror overtones, combining gothic pastiche with the enticing mystique of colonial India, even if the events actually occur in the years before England officially conquered the “Sub-Continent” and became the British Empire…

Most enticingly and powerfully appealing, it takes the form of a bande dessinée-styled tale with broad cross genre appeal and is tailor-made for conversion to the large or small screen…

It begins in a paradisical garden where dancer Kori teasingly tests her lover Bishan, coquettishly enquiring what he is and how he was made…

The year is 1766 and, miles distant, a sailing ship of the East India Company carries a most unwelcome cargo. Disgraced scion of English Society’s most dangerous secret, Lord Alain Pierrefont has been exiled for breaking the cardinal rule of his class: being found out…

Eternal, patient and few in numbers, vampires have infested the aristocracy for centuries, leading discreet lives of bloody privilege while literally feeding off the poor. Those humans who reluctantly share the secret also know their place and keep quiet about the occasional atrocity. However, there are some mortals who ruthlessly hunt the clandestine overlords.

When one team almost ends the slumming predator, his peers and kin have no choice but to banish him for the shameful indiscretion of continuing to feed under the shocked gaze of crowds of no longer complacently ignorant human cattle…

With the discretion that sustains them as much as blood imperilled, vampire lords convene and Count Jurre Grano is compelled to despatch his favourite offspring to the ends of the Earth. In this case it’s also a promising new outpost of expansion: the squalid, unprepossessing port of Calicut on the Malabar Coast. The prodigal is left to the dubious care of his representative Colonel James Wilson Smith: a man of vision with dreams of controlling the immensely profitable wares previously carried by the fabled Spice Road of the East…

The merchant soldier’s plan is to divide and conquer for mercantile gain by grooming child-prince Vikram of the Zamorin, but impatient, spoiled Pierrefont will not be reasoned with. Calicut is just another playground to him and Kori his next meal. However, when the vampire traps her, his last thought is that he should have paid more attention to the Prince’s hulking masked bodyguard Bishan – a being also pretending to be merely mortal…

By October 2nd 1766, vampire hunter Zachariah Sturn has reached Calicut, determined to finish his business with Pierrefont. He believes the monster has found powerful and wealthy new allies to shield him and is unaware of the vampire’s actual fate. Reporting meagre progress in a letter to his clergyman brother, Sturn lays plans to topple these obstacles, assuming the boy Vikram has already been turned into a royal vampire…

Meanwhile in Mysore, young prince Tipu (Sultan Fatah Ali Sahab Tipu, known historically as Tipu Sultan, The Tiger of Mysore) meets his father Sultan Hyder Ali, Sahab to discuss the East India Company and their blatant plans for the always-warring rival kingdoms of India. The English are already destabilising the regions and are clearly going to use Vikram of the Zamorin as their wedge for further progress. The prophetic debate is derailed when recently-rejected Smith receives word that Pierrefont is dead – permanently dead – and realizes that there will be Hell to pay once the exile’s unholy family in England learn of it…

As the Sultan attempts to parlay with the Zamorim faction, their rebellious Prince Vikram has decreed a royal hunt to catch the “man-eater” that killed Pierrefont and Bishran bids farewell to Kori. The blatant cover-up does not deter Sturn, who stalks Vikram only to discover there are other, greater monsters serving those in the power in this land…

Pierrefont’s death gives the English justification to attack Mysore, but the international crisis has dangerously personal implications too. In England, Grano has learned of his kin’s death and reacts with typically ruthless disregard for human life. As the western invaders cut inland, Hyder Ali’s pleas for aid from Vikram fall on deaf ears, but his immortal guardian Bishram agrees to help fight the English. In March 1767 as a climactic battle looms, the eternal man-beast ponders how his endless ages of existence have been briefly brightened by love for the mortal Kori, before returning to the current war. Two months later, as Wilson’s soldiers remorselessly advance, Calicut greets another ship from Britain, carrying Grano and a contingent of vampires resolved to lay down their law and avenge a slain kinsman…

The fate of a nation is decided without them, as betrayal leads to British triumph. After waiting too long, Bishan unleashes the legendary beast inside him, but now only spiteful vengeance-taking is possible…

It is too little, too late. In November, the battle-ravaged land endures more horror as freshly-turned vampires roam by night: an undead army commanded by Grano who still obsessively hunts Pierrefont’s killer. The arrogant peer underestimates Vikram and his allies, however, almost losing everything in a brutal clash at the palace gates. His forces devasted, the vampire lord nevertheless succeeds, finally learning how his progeny died, and when Bishran returns a month later, he finds the malign bloodletter has returned to England, but left behind him a keepsake: one who will also abide forever…

The spectacular conclusion comes as Bishan voyages to London for definitive confrontation with Grano: one that will change many lives and determine the future of two kingdoms…

Superbly blending a sparkling and terrible time in history with classic horror themes, dark romance with canny political machinations and stunning action, These Savage Shores is a potent examination of power in all forms and its misuses, gloriously realised by illustrator Kumar (Batman; Justice League; Man-Bat) who also provides a large and lovely gallery of covers and variants here.

Beguiling, exotic wonderment for fear-loving older readers, this is a tale of the east no one should miss.
© 2019 Ram V & Sumit Kumar. All rights reserved.