Lucky Luke: The Complete Collection volume 4


By Morris & René Goscinny, with Christelle & Bertram Pissavy-Yvernault: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-169-9 (Album HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Family Thrills and Frolics No Movie Can Match… 8/10

On the Continent, the populace has a mature relationship with comics: according them academic and scholarly standing as well as meritorious nostalgic value and the validation of acceptance as an art form. Whilst tracing the lost origins of a true global phenomenon, this hardback and digital compilation celebrates the formulative early triumphs of a fictional hero who is certainly a national treasure for both Belgium and France, and it’s also timely in that this worldwide western wonder celebrates his 80th anniversary next year.

As we know him now, Lucky Luke is a rangy, good-natured, lightning-fast cowboy roaming the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper and interacting with archetypes, historical figures and mythic icons. His ongoing exploits have made him one of the best-selling comic characters in Europe (83 collected books plus around a dozen spin-offs and specials, totalling over 300 million albums in at least 33 languages thus far). That has generated all the usual spin-off toys, computer games, puzzles, animated cartoons, TV shows and live-action movies that come with that kind of popularity. It has also spurred a bunch of academicians to steer studies his way and garnered a lot of learned words. Some of those you can read here, if you’re keen…

Lucky debuted in 1946, courtesy of Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”). For decades we all believed his first appearance was in autumn release Le Journal de Spirou Christmas Annual (L’Almanach Spirou 1947) prior to being catapulted into his first weekly adventure ‘Arizona 1880’ on December 7th 1946. However, the initial volume in this superb archival series proved the value of scholarship by revealing that the strip actually premiered earlier that year in the multinational weekly comic, albeit sans title banner and only in the edition released in France.

This fourth curated outing presents – in strict chronological order – strips published between February 2nd 1956 through September 1957 with all the art and pages fully restored, rejiggled and remastered to achieve maximum contemporary authenticity and synchronicity with the original weekly serialisation. Those stories were subsequently gathered as albums The Bluefeet are Coming!, Lucky Luke vs Joss Jamon and The Dalton Cousins and there’s even a few little extras scattered about for fascinated completists.

Before all that, though, there’s a wealth of background and unseen other works to enjoy, beginning with a lost cartoon gem as an old goldminer waggishly details ‘The Thousand Uses… of a Hat’

A precocious, westerns-addicted, art-mad kid, well off and educated by Jesuits, Maurice de Bevere was born on December 1st 1923 in Kortrijk, Belgium. A far from illustrious or noteworthy scholar – except in all the ways teachers despise – Maurice sought artistic expression in his early working life via forays into film animation before settling into his true vocation. While working at the CBA (Compagnie Belge d’Actualitiés) animation studio, “Morris” met future comics superstars Franquin & Peyo, and worked as a caricaturist for weekly magazine Le Moustique. Morris quickly became one of la Bande des quatre (Gang of Four) comprising Jijé, Will and old comrade Franquin. Each was a leading proponent of a loose, free-wheeling artistic style known as the “Marcinelle School” which came to dominate Le journal de Spirou in aesthetic contention with the “Ligne Claire” style of Hergé, E.P. Jacobs and others in Le Journal de Tintin.

Previous volumes detailed Morris’s life, career, and achievements, and here Christelle & Bertram Pissavy-Yvernault augment past pictorial essays with ‘Wanted: Lucky Luke’ exploring life after returning to Belgium after his American holiday. It was May 1955 and the artist and his family had been gone for seven years…

Back home and back at work, Morris added to his output by illustrating novels, adding editorial content like quizzes to his Lucky workload and tasting new styles with a vast range of magazine covers, an inordinate number of which were ‘Sappy Moments’ for romance magazines and periodicals…

For Flemish readers he did cartoon sports columns and generally traded as a jobbing commercial artist, but all the while, he was still watching westerns and producing cowboy wonders and other comics stuff, such as the ‘Wild West Journalism’ article he wrote and included here in full. He was also constantly chatting with one of the Europeans he’d met in the US: cartoonist and scripter René Goscinny…

Accompanied by published cartoons, covers, script pages, contemporary ads, family photos and tons of original art, the in-depth treatise focuses on artistic development and the team building that resulted in one of comics’ most fruitful double acts Goscinny.

Morris had taken nearly a decade to craft nine albums of affectionate sagebrush parody and action. Now, with Goscinny as regular wordsmith, Luke would attain dizzying heights of super swift superstardom, commencing with Des rails sur la Prairie (Rails on the Prairie), in Le Journal de Spirou in August 1955. Before that though we enjoy a lost treat that first appeared in Risque Tout #11 (February 2nd 1956) prior to inclusion in Under A Western Sky. ‘Androcles’ details animal lover Luke’s interactions with a mistreated circus bear and proves that western justice applies equally to all…

Then the main event begins with all-Morris action as originally serialised in LJdS #938-957 (April 5th – August 16th and released in 1958 as Alerte aux Pied-Bleus/The Bluefeet are Coming!) It’s seen here with original French cover, editorial material and even ads.

A procession of linked gags sees Morris pile on and kick hard familiar themes and scenarios as the town of Rattlesnake Valley welcomes wanderer Lucky. The lone rider is just in time to save super-superstitious sheriff Jerry Grindstone from sneaky gambler/professional card cheat Pedro Cucaracha. His plans to fleece the old codger result in his painful and shameful eviction from civilisation; so naturally, the scoundrel tries to rob and blow up the bank on his way out. Chased into the surrounding desert, the scurvy Mexican then gulls the alcoholic Great Chief of the local Bluefeet Indians into laying siege to the town, tempting the old warrior with promises of unlimited booze…

Old Parched Bear is happy to oblige, and soon the town is forming a militia, telegraphing for the cavalry and erecting barricades. As food and water grow scarce profiteering proliferates, with Lucky and Jerry battening down the hatches and bolstering morale for a protracted and perilous defence of their lives and loved ones…

Against that framework of classic movie moments there are rich slapstick pickings as spies, crossdressers, raids & counter-raids and devious secret weapons all build to a bombastic finale, with Pedro and Parched Bear attempting all manner of nefarious invention to get respectively vengeance and more “firewater”…

… And then, when it’s almost too late, the Cavalry arrive… just after the deployment of late arriving support from Greenfeet and Yellowfeet branches of the family of First Nations. It can only end in catastrophe unless Lucky can contrive a solution…

Daft and Spectacular in equal amounts, this is perhaps a tale for older kids who have gained a bit of historical perspective and social understanding, although the action and slapstick situations are no more contentious than any old movie – as if that’s any help or comfort…

Rushing right on, Le Journal de Spirou #966-989 (October 18th 1956 – March 28th 1957) offered an uncredited Goscinny script as La bande de Joss Jamon and/or Lucky Luke contre Joss Jamon pitted our laconically lanky hero against a very different kind of bad guy. Again on view with original cover and ads, what we know as Lucky Luke vs Joss Jamon finds our happy wanderer facing guns, lynching, slander, a diabolical frame-up and political office, after Confederate soldiers turn their wartime skills to garnering personal profit in the years of Reconstruction that followed the American Civil War.

However, as vile as sly conman Pete the Wishy-washy, brutish Jack the Muscle, murderous Indian Joe, ruthless trickster Sam the Farmer and cardsharp Bill the Cheater may be, their combined villainy cannot match that of their ambitious scheming leader Joss Jamon. He has a dream of running the state if not the country and enough drive to make it happen…

How that doesn’t happen sees Luke battle them singly and in a wild bunch as Jamon moves into Los Palitos and frames Luke for robbery. Barely escaping the neck-stretching, Luke swears to bring back the real culprits in six months or surrender himself for the waiting noose…

The trail finds Jamon in bustling metropolis Frontier City where, after taking over businesses by making offers nobody dares to refuse, Jamon is running for Mayor. Despite physically a match for his enemies, Luke now needs to change tactics to unseat the entrenched plutocrat. That means a menace-packed war of nerves and even running as a rival candidate…

Even though election day is the farce you’d expect, and Lucky is branded an outlaw, he has one last card to play… civil dissatisfaction and unrest…

Witty, wry and cynical, this yarn is actually more socially relevant mow than it ever was when politicians at least feared the repercussions of being caught doing wrong…

Still anonymous, Goscinny also wrote closing inclusion. The Dalton Cousins was first enjoyed in LJdS #992-1013 (April 18th to September 12th 1957) and reappears here with original cover and ads. For this manic mirth-fest Goscinny performed a much-demanded act of necromancy, resurrecting a quartet of killers Lucky had already dealt with, but whom readers want not dead but alive…

Published back in December 1954 Hors-la-loi was Morris’ 6th album and included a strip which saw our hero meet and beat Emmett Bill, Grat & Bob Dalton: real life badmen who had plagued the west during the 1890s. On those funny pages, Lucky was hired by railroad companies to end the depredations of the desperados who had been imported into the strip, but given a comedic, yet still vicious spin. A cat & mouse chase across the wildest of wests saw Luke constantly frustrated by close calls and narrow escapes in superbly gripping movie set-pieces until, inevitably, justice claimed the killers. At the close, Morris had Lucky end the gang forever, but they and the story itself were insanely popular with fans. These owlhoots were comedy gold and ideal foils, so eventually they returned in the form of their own cousins…

From the response to that tale eventually came this aforementioned revival, as Goscinny’s third collaboration. When this iteration of the appalling Dalton Brothers – now and forever after Averell, Jack, William & devious, slyly psychotic, tyrannical diminutive brother Joe – showed up, the course of the strip altered forever…

It opens on a remote farm in Arizona where four brothers mourn the loss of the murderous bandits they resemble and are related to. They know they aren’t nearly good enough to fill the dead men’s boots or kill their killer Lucky Luke… but they are willing to try their hardest to change all that…

The replacement Daltons’ first attempt to settle the score is frankly embarrassing, but fortune and persistence gradually harden and hone them. They even at one stage have the happy wanderer train them…

Ultimately, however, after they besiege a town and regularly succeed in theft and terrorism, Lucky is forced to take action before they become as great a menace as their dearly departed favourites ever were…

Sadly, he leaves it too late and is forced to resort to tricky tactics of dividing to conquer. It either that or be hunted down like a dog: a role he’s just not suited for…

As much thriller as comedy romp, this yarn proved how crucial great villains are to any hero and started a western showdown that fruitfully persists and thrives to this day…

Graced with biographies of Morris and Goscinny and peppered with contemporaneous extras this is perfect for kids with a smidgen of historical perspective and social understanding, although the action and slapstick situations are no more contentious than any Laurel and Hardy film – perfectly understandable as Morris was a huge fan of the duo. These formative forays are a grand old hoot in the tradition of Destry Rides Again or Support Your Local Sheriff, superbly executed by master storytellers, and a wonderful introduction to a unique genre for anyone who might well have missed the romantic allure of the Wild West that never was…
Original edition © Lucky Comics 2022. English translation © 2025 Cinebook Ltd.
All pages & illustrations relating to The Thousand Uses of a Hat, Androcles and The Bluefeet are Coming! © Morris/Goscinny/Dupuis 2022.
All pages & illustrations relating to Horse Thieves, Lucky Luke vs Joss Jamon and The Dalton Cousins © Morris/Goscinny/Dupuis 2022.
All documents relating to Morris are © Morris/Dupuis 2022.
All documents relating to René Goscinny are © Anne Goscinny 2022 barring cited exceptions.

Today in 1948 Underground Commix cartoonist and proud pornographer Larry Welz (Yellow Dog, Captain Guts, Cherry PopTart) was born, whilst in 1992 epically long-running UK adventure weekly The Victor published its last issue.

Yoko Tsuno volume 7 – The Curious Trio


By Roger Leloup (Cinebook)
ISBN: 978-1-84918-127-3 (PB Album)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Rollercoaster, Role Model Wonderment for All… 8/10

Today in 1933 master craftsman and raconteur Roger Leloup was born. Bon anniversaire and many more, mate…

On September 24th 1970, “electronics engineer” Yoko Tsuno began her troubleshooting career as an indomitable intellectual adventurer. Her debut in Le Journal de Spirou came in “Marcinelle style” 8 page short ‘Hold-up en hi-fi’, and although she is still delighting readers and making new fans today, for a while it looked as if she wasn’t going anywhere soon. Thankfully, her astonishing, astoundingly accessible exploits were revised as she quickly evolved into a paragon of peril: helming pseudo-realistic fantasies numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created. Her globe-girdling mystery cases and space-&-time-spanning epics are the brainchild of Belgian maestro Roger Leloup. He launched his own solo career in 1953 whilst working as studio assistant and technical artist on Hergé’s Adventures of Tintin.

Compellingly told, sublimely imaginative and – no matter how implausible the premise of any individual yarn – always firmly grounded in hyper-authentic settings underpinned by solidly constructed, unshakably believable technology and unswerving scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics. Early in the journey, he switched from loose cartooning to mesmerising, nigh-photo realistic illustration that has become a series signature. The long-overdue sea-change in gender roles and stereotyping he led heralded a torrent of clever, competent, brave, formidable women taking their rightful places as heroic protagonists, not romantic lures. That consequently elevated Continental comics in the process. Such endeavours are as engaging and empowering now as they ever were, none more so than the travails of masterful Miss Tsuno.

Her first outings (oft-aforementioned, STILL unavailable Hold-up en hi-fi, and co-sequels La belle et la bête and Cap 351) were mere introductory vignettes prior to epic authenticity taking a grip in 1971 when the unflappable problem solver met valiant but lesser (male) pals Pol and Vic. Instantly hitting her stride in premier full-length saga Le trio de l’étrange (LJdS’s May 13th edition), from then on, Yoko’s efforts encompassed explosive exploits in exotic corners of our world, spy and crime capers, time-travelling jaunts and sinister deep-space sagas such as this one. There are 31 bande dessinée albums to date, with 21 translated into English thus far, albeit – and ironically – none available as digital books…

The series has a complex history in English. Comcat previously released a few adventures – sadly, poorly translated and adapted – before British-based Cinebook acquired the franchise and opened a comprehensive and entrancing sequence in 2007 with 1976’s (seventh) saga On the Edge of Life.

Translated as The Curious Trio, Le trio de l’étrange was actually the 7th chronicle released by Cinebook and opens in a busy TV studio at midnight (back when actual humans pushed, pulled and focussed the clunky paraphernalia). Young Director Vic Van Steen loses his rag with best pal Pol Paris for falling asleep on his camera. Later, still smarting from another fractious tiff, the pair walk home past a deserted construction site and witness what looks like an elegantly brilliant burglary…

The quietly flamboyant break-in is, in fact, a pre-arranged test by sleekly capable freelance Japanese electrical engineer Yoko Tsuno. She’s been hired by a major company to test their new security. After apologising for nearly ruining her trial with well-intentioned interference, the lads invite the enigmatic tech-bod to join their film crew as sound engineer on a proposed outside shoot.

The gig is to explore flooded caves for a documentary and before the week ends the new friends are hauling equipment to a spectacular cavern, keen to work out the technical details. No sooner do they begin, however, than something goes terribly wrong and the trio are dragged deep underground by irresistible, swirling waters…

From here the achingly realistic, rationalist strip takes a huge leap into the uncanny as their subterranean submersion dumps them into a huge metal-shod vault where they are seized by blue-skinned humanoids. The colossal complex is of incredible size, and the captives are bundled into a fantastic vessel which runs on rails via magnetic levitation. Driven even deeper underground, a handy translation helmet enables the only friendly-seeming stranger to explain. She is Khany and her race, the Vineans, have been sleeping deep beneath the Earth for almost half a million years.

However, since recently awakening, internecine strife has disrupted the colonists’ lives. Ambitious militaristic martinet Karpan constantly manoeuvres to seize power from vast electronic complex The Centre, which regulates the lives of the awakened colonists. The humans’ first meeting with the blustering bully does not go well. When he attempts to beat Khany, martial artist Yoko delivers a humiliating and well-deserved thrashing…

Infuriated, Karpan tries to disintegrate them but is pulled away by security forces. As the newcomers resume their voyage to The Centre, he secretly follows their magneto-carrier, resolved to destroy them. With the maglev ship hurtling to unimaginable depths, Khany introduces the humans to a stowaway – her young daughter Poky – while relating the astounding tale of the Vinean escape from planetary doom and two-million-light-year trip to Earth. Accustomed to subterranean living, on arrival the Vineans hollowed out a mountain and dug down even further.

The history lesson is interrupted by Karpan’s murderous attack, which is thwarted by Yoko’s quick thinking and her companions’ near-insane bravery…

Eventually, after another, far subtler murder attempt, the damaged magneto-carrier reaches its destination and the astonished visitors are brought before a stupendous computer to plead their case and expose Karpan’s indiscretions. The vast calculator controls every aspect of the colony’s life and will deliver judgement on the human invaders’ ultimate fate. After mind-scanning Yoko The Centre’s pronouncement is dire: the strangers must be placed in eternal hibernation…

When Pol plays his long-hidden trump card and threatens to destroy the machine with a stolen disintegrator, diplomatic Khany proposes a solution; suggesting simply waiting until they can all confront still-absent Karpan. Yoko is still deeply suspicious and not convinced Karpan is responsible for every attempt on their lives. That “night”, while Yoko rests, Poky sneaks into her habitation chamber and takes her on an illicit tour of the underside and innards of the impossibly huge complex. The jaunt verifies the engineer’s suspicions with a ghastly revelation. What they expose is a horrific threat not just to the Vineans – Karpan included – but to every human on the surface of Earth…

The eerie mystery then explodes into spectacular action and a third act finale worthy of any  Bond blockbuster as Tsuno’s dramatic duel with an incredible malign menace settles the fate of two species…

Absorbing, rocket-paced and captivatingly combining tense suspense with bombastic thrills, spills & chills, this is a terrific introduction to a world of rationalist mystery and humanist imagination with one of the most unsung female action heroes of all… and one you’ve waited far too long to meet…
Original edition © Dupuis, 1979 by Roger Leloup. All rights reserved. English translation 2012 © Cinebook Ltd.

Today in 1916 DC Golden/Silver age and newspaper strip scripter Alvin Schwartz was born, followed 11 years later by Belgian author Maurice Rosy, whose art direction made Spirou what it is.

In 1928 Don Lawrence was born. You can go look back at his Trigan Empire stuff, but why not also enjoy Maroc the Mighty like we just did…

I Hate Fairyland volume 1: Madly Ever After


By Skottie Young, Jean-Francois Beaulieu, Blambot®’s Nate Piekos & various (Image Comics)
ISBN: 978-1-63215-685-3 (TPB/Figital edition)

This book contains Discriminatory Content included for comedic effect.

Win’s Christmas Gift Recommendation: Sugar & Spice & Everything Nicely Reimagined… 10/10

It feels like we haven’t had a good laugh in ages. Oh wait, here’s one now…

We grow up with fairytales all around us. They’re part of the fabric of our lives. Some people generally outgrow them whilst others take them to heart and make them an intrinsic aspect of their lives…

Have you met Skottie Young?

He’s a guy with feet firmly planted in both camps and well able to alternatively embrace the enchantment of imagination and give it a hilariously cynical mean-spirited drubbing at the same time. Hopefully you’ll have seen his glorious, multi-award-winning interpretation of Baum’s Oz books produced by Marvel and his spectacular run on Rocket Raccoon (and Groot!); or perhaps just his gut-bustingly funny baby superhero covers. Maybe you’re aware of his collaboration with Neal Gaiman on Fortunately the Milk?

If not, there’s so much more in store for you after enjoying this particular slice of vintage mirthful mayhem…

I Hate Fairyland is a truly cathartic little gem: a mind-buggering romp of deliciously wicked simplicity and one I heartily recommend as a palate-cleanser for anyone overdosing on cotton candy, wands and glitter, or spandex and slicked-back pecs.

Once upon a time little Gertrude wished she could visit the wonderful world of magic and joyous laughter. Her wish was inexplicably granted and she met happy shiny people: fairies, elves, giants, talking animals and animated trees, rocks, stars, suns and moons; Gert just loved them all…

Resplendent Queen Cloudia made her an Official Guest of Fairyland and invited her to play a game. When she wanted to go back to her own world the bedazzled six-year-old simply had to find a magic key and open the door to the realm of reality. The fabulous Fairy Queen even gave Gertrude a quaintly talking bug as guide and helpmeet, plus a magic map of all the Known Lands…

That was 27 years ago and although Gert’s body has not aged a day her mind certainly has. It’s also gotten pretty pissed-off at the interminable insufferable task and just wants it all to end.

Of course, as an Official Guest of Fairyland Gert can’t die and has taken to expressing her monumental frustration in acts of staggering violence and brutal excess as she continues hunting for that fluffer-hugging key…

With no other choice, Gert and dissolute bug Larrigon Wentsworth III toil ever onward in search of the way home, regularly enduring horrific – but non-fatal – injuries and taking out their spleen (and often other peoples’) on whoever gets in her way.

After all this time, however, Even Queen Cloudia has had enough. Sadly, she can’t do anything about it whilst Gert is “OFG” (Official Guest of Fairyland, keep up!): a privilege that simply cannot be revoked.

Subtle hints of vast rewards to barbarians and assassins and evil witches all prove worthless too. Between the protection spell and Gert’s own propensity for spectacular bloodletting, there’s nothing in the incredible kingdoms to stop her.

… And then someone has a really amazing idea. Why not invite another sweet little girl to Fairyland and offer her the same deal? When she finds the key, wins the game and goes back, Gert will lose her OFG status and they can be rid of her at last!

Of course, that all goes swimmingly, just like Cloudia hoped and everybody but Gert lives happily ever after.

No, it really, really doesn’t work out like that…

To Be Continued…

Collecting the first five issues of the Image Comic series from October 2015 – February 2016 by Young, colourist Jean-Francois Beaulieu and letterer Nate Piekos of Blambot®, this sublimely outrageous treat offers hilariously over-the-top cartoon violence and the most imaginative and inspired use of faux-profanity ever seen in comics.

This is an unmissable wakeup call for everybody whose kids want to be little princesses and proves once and for all that sweet little girls (and probably comics artists) are evil to the core if you push them too far…
© 2016 Skottie Young. All rights reserved.

Today in 1911, cartoonist Clarence Gray was born. Sadly, there isn’t much of his wonderful Brick Bradford strip around to review. Far more readily represented is Alberto Giolitti whose art can be seen on loads of licensed features books we’ve covered like Star Trek: Gold Key Archives volume 1, and who would be 102 today if he still lived…

In 1941 French star fantasist Caza was born, whilst Superman scribe Elliot S! Maggin joined us in 1950 and FF artist Carlos Pacheco was born in the same year they were: 1961…

Robot Archie and the World of the Future


By E. George Cowan, Ernest “Ted” Kearon, Davis Harwood, with Garry Leach, Geoff Campion & various (Rebellion Studios)
ISBN: 978-1-83786-554-3 (HB/Digital edition), 978-1-83786-626-7 (Webshop HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Timeless Fantasy Masterpiece for Young and Old Alike… 9/10

British comics have always enjoyed an extended love affair with what can only be described as “unconventional” (for which feel free to substitute “weird” or “creepy”) heroes. So many stars and notional role models of our serials and strips have been outrageous or just plain “off”: self-righteous voyeur/vigilantes like Jason Hyde, sinister masterminds in the manner of The Dwarf or Black Max, arrogant former criminals like The Spider or outright racist overmen such as fearsome white ideologue Captain Hurricane

Joking aside, British comics are unlike any other kind: having to be seen to be believed and always enjoying – especially when “homaging” such uniquely American fare as costumed crimefighters – a touch of insouciant rebelliousness…

Until the 1980s, UK periodicals employed an anthological model, offering variety of genre, theme and character on a weekly (sometimes fortnightly) basis. Humour comics like The Beano were leavened by action-heroes like The Q-Bikes or General Jumbo whilst adventure papers like Smash, The Eagle, Hotspur or Valiant offered palate-cleansers The Cloak, Grimly Feendish, Mowser and sundry other titter-treats.

Prior to the advent of game changers Action, Misty and 2000AD, British comics seemingly fell into fairly ironclad categories. Back then, you had genial and/or fantastic preschool fantasy; licensed entertainment properties; action; adventure; war; school dramas; sports and straight comedy strands. Closer examination would confirm there was always a subversive merging, mixing undertone, especially in such antihero series as Dennis the Menace or our rather strained interpretation of superheroes. Just check out The Phantom Viking, Kelly’s Eye or early Steel Claw stories…

After post-war austerity, the 1950s ushered in revolution. With printing and paper restrictions gone, a steady stream of titles emerged from companies new and old, aimed at the many different levels of childish attainment from pre-school to young adult. When Hulton Press launched Eagle in April 1950, the very concept of what weeklies could be changed forever. That oversized prestige package with photogravure colour was exorbitantly expensive, however, and when venerable London-based publishing powerhouse Amalgamated Press retaliated, it was a far more economical affair. I’m assuming AP only waited so long before the first issue of Lion launched (cover-dated February 23rd 1952) to see if their flashy rival was going to last.

Just like Eagle, Lion mixed prose stories, features and comic strips. It even offered its own cover-featured space-farer in Captain Condor – Space Ship Pilot. Initially edited by Reg Eves, the title ran 1156 weekly issues until 18th May 1974 when it merged with sister-title Valiant. Along the way, in the tradition of Darwinian British publishing – which subsumed weaker-selling titles to keep popular strips going – in 1959 Lion absorbed Sun then Champion (1966) before swallowing Eagle in April 1969, before merging with Thunder in 1971. One of the country’s most popular and enduring adventure comics, the last vestiges of Lion only vanished in 1976 after Valiant’s amalgamation with Battle Picture Weekly.

Despite that demise, there were 30 Lion Annuals between 1953 & 1982, all benefitting from the UK’s lucrative Christmas market, combining a variety of original strips with topical and historical prose adventures; sports, science/general interest features; short humour strips and – increasingly from the 1970s – reformatted reprints from IPC/Fleetway’s back catalogue.

The Jungle Robot debuted in Lion’s first issue, created by incredibly prolific E. George Cowan (Ginger Nutt, The Spider, Saber, King of the Jungle, Smokeman/UFO Agent, Nick Jolly the Flying Highwayman, Paddy Payne, Girls’ Crystal Libraries) and drawn by Alan Philpott (The Deathless Men/V for Vengeance, Look-In, Klanky). It enthralled readers for a couple of months before abruptly vanishing with the August 9th issue.

Other than an appearance in the 1955 Lion Annual, that was it until January 19th 1957 when the mechanical marvel was revived and revised by Cowan & A. Forbes prior to veteran artist Ernest “Ted” Kearon (Spot the Clue with Zip Nolan, The Day the World Drowned, Steel Commando and DC Thomson’s Morgyn the Mighty). He signed on in 1958 and soldiered on for most of the next 17-ish years. This time the mighty mouthed mechanoid became one of the most popular and well-remembered heroes of the British scene, successfully syndicated all across Europe and around the world. Hopefully this second compilation of later material will be soon supplemented by earlier annals …

Reprinting stories from 18th January 1969 to 18th October 1969, plus yarns from Lion Annual 1971 and Lion Holiday Special 1980 these latterday adventures of explorer/ troubleshooters Ted Ritchie, Ken Dale and arrogant, smug, self-absorbed yet paternally benevolent super-robot Robot Archie resume and take an even more outrageous turn here.

The former Jungle Robot was for a very long time the greatest achievement of Ted’s inventor uncle Professor C. R. Ritchie. Partnered with him/it the lads battled monsters & aliens, foiled crooks and faced disasters. Then the Prof left them The Castle. This inhabitable two-storey faux chess piece could take them anywhere in history and even into the future… and inevitably the boastful ‘bot commandeers it and discovers the wonders and perils of all spacetime…

After joining a peasant’s revolt in the 14th century, and ending an alien invasion in the 21st, they fetched up fully lost and out of control in 18th century England to face Highwaymen and corrupt judges, pirates and more. Now at the mercy of raging chronal currents, the wanderers arrive thousands of years into Earth’s menacing tomorrows to find a paradise run by genetically pacifistic humans who look like wise children. This promised land is serviced by billions of mechanical servants but ‘Robot Archie in the World of the Future’ (by Cowan & Kearon for Lion 18th January to 26th April 1969) coincides with another extraterrestrial landgrab.

With barbarous conquerors the Krull resolved to possess and use up the world, it falls to Ted, Ken and especially super-general Archie to protect what humanity has become, retrain billions of robots into an army and repel the invaders. Of course, with no organised military or armaments, their arsenal of liberty must come from museums… as do the hands-on tactics the metal commander-in-chief inflicts on the aliens. These sorties have never been seen before and the Krull have no idea how to counter then…

After a ferocious struggle Earth is safe and free again, albeit forever changed, and the time trio take off on the hope of finding their home era again. The next landing initially seems to satisfy them – a lush island with recognisable architecture and normal looking people. Sadly, a series of unexplained events soon show otherwise…

Running from May 3rd to August 2nd, ‘Robot Archie and the Island of 1,000 Secrets’ pits the lads against ghostly phenomena, animated machinery, possessed animals and “hostile natives”, before a succession of hairsbreadth escapes expose the whole locale as a testing ground for some scurrilous aliens formerly beaten but now ready for a second round of malice and mayhem. Bombastic, bellicose Archie is more than happy to supply it…

After a protracted struggle that slips from mystery to sci fi fantasy, the intruders are defeated and humans liberated, with the restless nomads taking off again and landing in a pit of genuine horror…

Concluding around that year’s Remembrance Sunday commemorations ‘Robot Archie in No-Man’s Land’ ran from 9th August – 18th November 1969 and dropped the pals in the middle of a mud-drenched clash for a few feet of trench. In the clash Archie was damaged and went berserk whilst ununiformed Ted and Ken are instantly assessed as spies and arrested. In an age of technological breakthroughs the Germans, after being pounded and petrified by “the Steel Man”, concentrate all their efforts on capturing it, leading to massive and cathartic comics Hun-bashing (with Archie excelling on land at sea and in the air) before finally rescuing his human companions, un-impounding the Time Castle and taking off for fresh pastures and fewer explosions…

To Be Continued…

With epic covers by Geoff Campion & Garry Leach, the ‘Extras’ section of this mighty monument to weird fun begins with a brace of short complete tales from Lion Annual 1971 Special 1969 and Lion Holiday Special 1980 respectively. ‘Robot Archie – The Steel Giant’ by Kearon and an uncredited author finds the time-tossed trio in ancient Rome just as a usurper awaits three gladiator/assassins he’s hired sight unseen to kill Caesar. He can’t miss them, one of them is a veritable colossus who always wears full armour…

The general is cautious however and sets them tasks to prove their merit, but while they are acing those, the real hitmen arrive. Whoops!

Only a decade later, and three years into Fleetways’ revolution of UK comics, Archie was long gone and a figure of fond nostalgia. Thus he was cheekily revived for a team/up clash with a fellow veteran. Delivered by an unknown writer and Dave Harwood, ‘Robot Archie vs the Spider’ gave everybody what they wanted as the icons tried to beat the stuffings out of each other in a two-part saga that delivered on action but promised a continuation that never came…

The memory storm concludes with a too-short Covers Gallery and biographies.

Now part of Rebellion Publishing’s line of British Comics Classics, Robot Archie is a landmark of UK fantasy long overdue for revival. I hope not much time passes before we see all the old stories back again…
© 1969, 1970. 1980 & 2025 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1887, British cartoonist George William Wakefield was born. You’ve never heard of him but he delighted your great grandparents with his Laurel and Hardy comics. In 1947, Doug Murray was born, whom we probably know best for writing The ‘Nam.

Today in 1977 saw the last published episode of Li’l Abner and in 1997, master Archie artist Samm Schwartz prat-falled (pratfell?) his way offstage for the last time.

In 2003, Flash co-creator and Golden Age stalwart Harry Lampert died. You don’t have to follow Now Read This, but you really, REALLY should read the comics we’re plugging here.

DC Finest: Super Friends – The Fury of the Super Foes


By E. Nelson Bridwell, Denny O’Neil, Ramona Fradon, Kurt Schaffenberger, Ric Estrada, Alex Toth, Joe Orlando, Bob Smith, Vince Colletta with Dick Giordano, Curt Swan & Geoge Klein & various (DC Comics)
ISBN: 978-1-79950-316-3 (TPB)

This book contains Discriminatory Content produced during less enlightened times.

Win’s Christmas Gift Recommendation: Evergreen Superhero Sagas For All… 9/10

Once upon a time comics were primarily created with kids in mind. Whilst I’d never advocate exclusively going back to those days, the modern industry has for the longest time sinned by not fully addressing the needs and tastes of younger fans these days. By that I mean less tie-ns and more accessible standard stoires like Marvel Adventures material or this stuff here.

Happily, DC has latterly been rectifying the situation with new and – most importantly for old geeks like me – remastered, repackaged age-appropriate gems from their vast back catalogue.

A superb case in point of all-ages comics done right is this tome celebrating the joys of childhood when comics and TV shows were interchangeable in kids’ head. It was all one great big dangerous fun world to save or conquer…

DC Finest: Super Friends:- The Fury of the Super Foes gathers comic book tales spun off from a hugely popular Saturday Morning TV Cartoon show: one that, thanks to the canny craftsmanship and loving invention of lead scripter E. Nelson Bridwell, became an integral and unmissable component of the greater pre Crisis on Infinite Earths DC Universe.

It was also one of the most universally thrilling and satisfying superhero titles of the period: featuring the smart, witty, straightforward adventures people my age grew up with, produced during a period when the entire industry was increasingly losing itself in colossal continued storylines and bombastic, convoluted, soap opera melodrama.It’s something all creators should have tattooed on their foreheads: sometimes all you really want is a smart plot well illustrated, sinister villains well-smacked, a solid resolution and early bed…

TV show Super Friends ran (under various iterations) from 1973 to 1986; starring primarily Superman, Batman and Robin, Wonder Woman, Aquaman and a brace of studio-originated kids as student crimebusters. The cast was supplemented by guest stars from the DCU on a case by case basis. The animated series made the transition to print as part of the publisher’s 1976 foray into “boutiqued” comics which saw titles with a television connection cross-marketed as DC TV Comics.

Child-friendly Golden Age comic book revival Shazam!- the Original Captain Marvel had been adapted into a successful live action series and its Saturday Morning silver screen stablemate The Secrets of Isis consequently reversed the process to become a comic book. With the additions of hit comedy show Welcome Back Kotter and animated blockbuster Super Friends four-colour format, DC had a neat outreach imprimatur tailor-made to draw viewers into the magic word of funnybooks.

At least that was the plan: with the exception of Super Friends none of the titles lasted more than ten issues beyond their launch…

This massive mega-extravaganza collects Super Friends #1-26 (spanning November 1976 to November 1979), includes promo comic Aquateers Meet the Super Friends and reprints material from Limited Collectors’ Edition #C-41 and C-46.

The fun begins a crafty 2-part caper by the wondrous E. Nelson Bridwell and illustrators Ric Estrada, Vince Colletta & Joe Orlando. ‘The Fury of the Super Foes’ finds heroes-in-training Wendy & Marvin – and their incredibly astute mutt Wonderdog – studying at the palatial Hall of Justice, even as elsewhere, a confederation of villains prove imitation is the sincerest form of flattery… if not outright intellectual theft. Having auditioned a host of young criminals, The Penguin, Cheetah, Flying Fish, Poison Ivy and Toyman are creating a squad of sidekicks and protégés to follow in their felonious footsteps. Now Chick, Kitten, Sardine, Honeysuckle and Toyboy are all ready and willing to carry out their first caper…

When the giant “Troubalert” screen informs our heroes of a 3-pronged attack on S.T.A.R. Labs’ latest inventions, the team split up to tackle the crises, but are thoroughly trounced until Wendy & Marvin break curfew to help them. As a result of the clash, Chick and Kitten are brought back to the Hall of Justice, but their talk of repentance is a rascally ruse and they secretly sabotage vital equipment. Thankfully, Wonderdog has seen everything and quickly finds a way to inform the still-oblivious good guys in issue #2, but too late to prevent the Super Friends being briefly ‘Trapped by the Super Foes’

Aided and abetted by inker Bob Smith, the incomparable Ramona Fradon (Aquaman; Metamorpho the Element Man; Brenda Starr, Reporter) became penciller with #3, as ‘The Cosmic Hit Man?’ sees 50 intergalactic super-villains murdered by infernal Dr. Ihdrom, who then blends their harvested essences to create an apparently unbeatable hyper-horror to utterly overwhelm Earth’s heroic defenders. However, he falls victim to his own arrogance and Wendy & Marvin’s logical deductions…

‘Riddles and Rockets!’ sees the Super Friends overmatched by new ne’er-do-well Skyrocket whilst simultaneously seeking to cope with a rash of crimes contrived by King of Conundra The Riddler. Soon a pattern emerges and a criminal connection is confirmed…

Author Bridwell (Secret Six; Inferior Five; Batman; Superman; The Flash; Legion of Super-Heroes; Captain Marvel/Shazam!) was justly famed as DC’s Keeper of Lore and top Continuity Cop thanks to his astoundingly encyclopaedic knowledge of its publishing minutiae and ability to instantly recall every damn thing! ‘Telethon Treachery!’ gave him plenty of scope to display it with a horde of near-forgotten guest-stars joining the heroes as they host a televised charity event. Sadly, money-mad menace Greenback lurks in the wings, awaiting his moment to grab the loot and kidnap the wealthiest donors. Then The Atom (Ray Palmer) plays a crucial role in stopping the depredations of an animal trainer using beasts as bandits in ‘The Menace of the Menagerie Man!’ before a huge cast change is unveiled in #7 (October 1977) with ‘The Warning of the Wondertwins’

You all know TV is very different from comics. When the next season of Super Friends aired, Wendy, Marvin & Wonderdog were abruptly gone, replaced without explanation by alien kids Zan & Jayna and their elastic-tailed space monkey Gleek. With room to extrapolate and in consideration of fans, Bridwell explained the sudden change via a battle to save Earth from annihilation whilst introducing the newest student heroes in memorable style. At the Hall of Justice Wendy & Marvin spot a spaceship hurtling to Earth on the Troubalert monitor and dash off to intercept it. Aboard are two siblings from distant planet Exor: a girl able to transform into animals and a boy who can become any form of water, from steam to ice. They have come carrying an urgent warning…

Superman’s alien enemy Grax has resolved to eradicate humanity and devised a dozen different superbombs and attendant weird-science traps to ensure his victory. These are scattered all over Earth and even the entire Justice League cannot stretch its resources to cover every angle and threat. To Wendy & Marvin the answer is obvious: call upon the help and knowledge of hyper-powered local heroes…

Soon Superman and Israel’s champion The Seraph are dismantling a black hole bomb whilst Elongated Man and titan-tressed Godiva perform similar service on a life-eradicator in England. Flash (Barry Allen) and mighty-leaping Impala dismantle uncatchable ordnance in South Africa before Hawkman & Hawkwoman join Native American avenger Owlwoman to crush darkness-breeding monsters in Oklahoma, whilst from the Hall of Justice Wendy, Marvin and the Wonder Twins monitor the crisis with a modicum of mounting hope…

The cataclysmic epic continues in #8 with ‘The Mind Killers!’ as Atom and Rising Son tackle a device designed to decimate Japan, and in Ireland Green Lantern Hal Jordan and Jack O’Lantern battle multi-hued monstrosities before switching off their technological terror.

In New Zealand, time-scanning Tuatara tips off Red Tornado to the position of a bomb cached in the distant past whilst Venezuela’s doom is diverted through a team-up of Batman, Robin and reptile-themed champion Bushmaster. And in Taiwan a melding of sonic superpowers possessed by Black Canary and the astounding Thunderlord harmoniously saves the day…

The saga soars to a classic climax with ‘Three Ways to Kill a World!’ in which the final phases of Grax’s scheme fail thanks to Green Arrow & Tasmanian Devil in Australia, with Aquaman & Little Mermaid sorting out the embattled seas off Denmark and Wonder Woman & The Olympian preserving modern Greece.

Or at least, they would have if the Hellenic heroes had found the right foe. Sadly, their triumph against Wrong-Place, Right-Time terrorist Colonel Conquest almost upsets everything. Thankfully, the quick thinking hero-students send an army of defenders to Antarctica where Norwegian novice Icemaiden dismantles the ultimate booby-trap bomb.  However, whilst the adult champions are engaged, Grax invades the Hall of Justice seeking revenge on the pesky whistleblowing Exorian kids. He’s completely unprepared for and overwhelmed by Wendy, Marvin & Wonderdog, who categorically prove they’re ready to graduate to the big leagues…

Thus with Zan & Jayna enrolled as latest heroes-in-training, Super Friends #10 details their adoption by Batman’s old associate – and eccentric time travel theoretician – Professor Carter Nichols, just before a legion of alien horrors arrive on Earth to teach the kids that appearances can be lethally deceiving in ‘The Monster Menace!’ In #11, ‘Kingslayer’ pits the heroes against criminal mastermind Overlord who has contracted the world’s greatest hitman to murder more than one hundred leaders at one sitting…

Another deep dive into DC’s past resurrected Golden Age titans T.N.T and Dan, the Dyna-Mite in ‘The Atomic Twosome!’ These 1940s mystery men had been under government wraps ever since their radioactive powers began to melt down, but when an underground catastrophe ruptures their individual lead-lined vaults, the Super Friends are called in to prevent potential nuclear nightmare. Then the subterranean reason for the near tragedy is tracked to a monstrous mole creature, and leads to the introduction of eternal mystic Doctor Mist, who reveals the secret history of civilisation and begs help to halt ‘The Mindless Immortal!’ before its random burrowing shatters mankind’s cities. From here, Bridwell would build a fascinating new team concept that would support decades of future continuity…

Super Friends #14 opens with ‘Elementary!’; introducing four ordinary mortals forever changed when possessed by ancient sprits. Tasked by Overlord with plundering the world, Undine, Salamander, Sylph & Gnome are defeated by our heroes yet retain their powers and so become crimefighting team The Elementals. Also on view is a short back-up illustrated by Kurt Schaffenberger & Bob Smith. ‘The Origin of the Wondertwins’ at last reveals they are Exorian genetic throwbacks (despised outcasts on their homeworld) who fled from a circus of freaks and uncovered Grax’s plot before taking that fateful voyage to Earth.

Big surprises come in ‘The Overlord Goes Under!’ (Fradon & Smith) as the Elementals begin battling evil by joining the Super Friends in crushing the crook. All those superheroes are blithely unaware that they are merely clearing the way for a far more cunning and subtle mastermind to take Overlord’s place…

‘The People Who Stole the Sky!’ in SF #16 is a grand, old-fashioned alien invasion yarn, foiled by the team and the increasingly adept Wonder Twins whilst ‘Trapped in Two Times!’ has Zan & Jayna used by the insidious Time Trapper to lure their adult mentors into deadly peril on Krypton in the days before it detonated, and future water world Neryla in the hours before it’s swallowed by its critically expanding red sun. After rescuing the kids – thanks largely to Superman’s legendary lost love Lyla Ler-Rol – the Super Friends employ Tuatara’s temporal insight and Professor Nichol’s obscure chronal methodologies to hunt the Trapper in a riotous yet educational ‘Manhunt in Time!’ (art by Schaffenberger & Smith), by way of Atlantis before it sank, medieval Spain and Michigan in 1860CE: all to thwart a triple-strength scheme to derail history and end Earth civilisation…

SF #19 sees an encore for Menagerie Man in ‘The Mystery of the Missing Monkey!’ (Fradon & Smith) as the animal exploiter appropriates Gleek: intent on turning his elastic-tailed talents into a perfect pickpocketing tool, before Denny O’Neil (as Sergius O’Shaugnessy) teams with Schaffenberger & Smith for a more jocular turn. Here, chaos and comedy ensue when the team tackles vegetable monsters unleashed after self-obsessed shlock-movie director Frownin’ Fritz Frazzle uses Merlin’s actually magical Magic Lantern to make a “masterpiece” on the cheap in ‘Revenge of the Leafy Monsters!’

Bridwell & Fradon bounce back in #21 where ‘Battle Against the Super Fiends!’ has the heroes travelling to Exor to combat super-criminals who can duplicate their power-sets, after which ‘It’s Never Too Late!’ (#22, O’Shaugnessy, Fradon & Smith) reveals how time bandit Chronos subjects the Super Friends to a chronal-delay treatment rendering them perennially too late to stop him… but only until Batman and the Wonder Twins out-think him.

The Mirror Master divides and banishes teachers from students in #23 but is ultimately unable to prevent an ‘SOS from Nowhere!’ (Bridwell, Fradon & Smith) to the Flash. This episode also spends time fleshing out the Wonder Twins’ earthly alter egos as Gotham Central highschoolers John & Joanna Fleming

With O’Shaugnessy scripting, ‘Past, Present and Danger!’ sees Zan & Jayna’s faces found engraved on a recently-unearthed Egyptian pyramid. Upon investigation inside the edifice, the heroes awaken two ancient exiles who resemble the kids, but who are in truth criminals who fled Exorian justice thousands of years previously. How lucky, then, that the kids are perfect doubles that the villains can send back with the robot cops surrounding the pyramid – once they’ve got rid of all those busybody Earthling heroes…

Enjoying promotion through treachery, habitually harassed Underling has seized power at last in Bridwell’s ‘Puppets of the Overlord’, and then employs forbidden technology to mind-control adult and junior heroes. Happily, international champions Green Fury (later Fire), Wonder Woman’s sister Nubia, Tasmanian Devil and Seraph can join Green Lantern and Queen Mera of Atlantis in delivering a liberating solution, after which this splendid selection of super thrills pauses with SF #26 as Bridwell, Fradon & Smith bring back some old friends and enemies for ‘The Wondertwins’ Battle of Wits!’ when a scheming former Bat-foe enacts an infallibly murderous plot…

Rounding out the frenetic fun is a features section that includes the Alex Toth cover from Limited Collectors’ Edition #C-41  and new material from sequel C-46. These include a comic strip collaboration with Bridwell on introductory tale ‘Super Friends’ which was a star-studded framing sequence for a big reprint issue of Justice League classics. The wonders are further augmented by Toth’s comprehensive pictorial essay on creating ‘TV Cartoons’ (with contributions from Bob Foster), plus his ‘The JLA on TV’ model sheets, and designs of ‘The Hall of Justice’ by Terry Austin. As you of course know, comics legend Toth was lead designer on the characters’ transition to TV animation…

The extras include mini-comic Aquateers Meet the Super Friends – a 1979 promotional giveaway included with every purchase of Super Friends Swim Goggles. An uncredited framing sequence (which looks like a Continuity Associates project that Dick Giordano & Frank McLoughlin had a hand in) segues into ‘The Greatest Show on Water’ – an Aquaman short by Fradon originally published in Adventure Comics #219, (December 1955).

The bumper fun wraps with Alex Ross’ painted cover from 2001 book collection Super Friends!

With covers by Fradon, Smith, Schaffenberger, Colletta, Ernie Chan and more, this hopefully initial compendium is superbly entertaining, masterfully crafted and utterly engaging. It offers stories of pure comics gold to delight children and adults in equal proportion. Truly generational in appeal, they are probably the closest thing to an American answer to the magic of Tintin or Asterix and no family home should be without this tome.

Sadly, this masterful mystery megamix is not yet available digitally, but we live in hope. In the meantime, if you prefer your cartoon crimebustng computer collated you could access 2020’s Super-Friends: Saturday Morning Comics volume 1.
© 1976, 1977, 1978, 1979, 2001, 2025 DC Comics, Inc. All Rights Reserved.

Today in 1697, Willam Hogarth was born. Notionally adding to the comics lustre and significance, in 1918, Howard Purcell was also added to the planet’s roster, as was Neil Gaiman in 1960. In the exit column for today, in 1993 we lost astounding illustrator Alberto Breccia, and in 2006 immortal sci fi writer Jack Williamson. All those other guys you can find in old posts here, but I particularly recommend Beyond Mars – The Complete Series 1952-1955.

Paleo: the Complete Collection


By Jim Lawson, with Stephen R. Bissette, Peter Laird & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80356-2 (TPB/Digital edition)

It’s a rare hominid who hates dinosaurs. Sure, an occasional chimpanzee might prefer a nice kitten or peanut, but most of us soft, hairy two-leggers can’t get enough of our antediluvian predecessors. Apart from the cool way they look and the marvellous variety they came in, it’s pretty clear they concentrated on eating their surroundings and/or each other and never once tried fixing organised sports, or to appropriate more deckchairs than they could use, or wreck the planet.

Seriously though, there’s an irresistible, nigh-visceral appeal to all manner of saurians; small or super-sized. Most of us variously and haphazardly evolved hairless apes seem obsessively drawn to all forms of education and entertainment featuring monster lizards from our primordial past. That’s especially true of comics.

Most nations and many languages have packed countless pages with illustrated stories featuring cretaceous cameos and lizardly line-ups, but the USA has proudly gone one stage further than most by evolving a true sub-genre. As eruditely and so very lovingly explained by Stephen R. Bissette in his scholarly overview and Introduction ‘The Paleo Path: Paleo and the History of Dinosaur Comics’, terrifying thunder lizards have been visitors and antagonists in literature and the arts for decades but it was comics – specifically a minor back-up feature in Turok, Son of Stone #8 (August 1957, by Paul S. Newman & Rex Maxon) – which finally gave them a voice of their own.

What’s a Dinosaur Comic? One set in the creatures’ own times and scenarios, with no human intrusion or overblown authorial invention. These are scientifically credible tales about animals living and dying on their own terms and in their own context: no cavemen, aliens, time machines or human heroes. All Then, All Lizard, All the Time…

There have been precious few – and Bissette lists them all, including his own wonderful Tyrant – but for we devotees, paramount amongst them is the far-too occasional Paleo: Tales of the Late Cretaceous by Jim Lawson. Since 2001 the exceptionally gifted, prolific and apparently tireless Lawson has relaxed from his day jobs (most impressive of which are thousands of pages of Teenage Mutant Ninja Turtles he has written and drawn for over two decades) to craft a string of 8 monochrome comics of fictionalised natural history and daily dramas of the big beasts.

Here, Dover republished Lawson’s 2003 graphic novel compilation, with the added attraction of two more unpublished issues: three all-new stories produced in collaboration with Bissette, Peter Laird and other equally dedicated devotees.

In case the name still seems familiar, Lawson’s other interests include motorcycles – one day I’ll review his outrageous debut series Bade Bike and Orson – and fantastic fantasy. Other of his cartoon forays include Rat King, Planet Racers (with TMNT co-originator Laird) and in Dragonfly.

This mammoth man-free collection begins with that aforementioned Introduction before quickly thundering on to the meat we all crave, opening with Book One (inked & lettered by Laird) focusing attention on a key moment in the life of a Triceratops 70 million years from now, but in the other direction…

These “ from the Late Cretaceous” are all delivered with earnest veracity and unsentimental authenticity, as of a show on Animal Planet, or perhaps the better Disney wildlife films of the 1960s & 1970s. Spectacular, eye-popping narrative takes the form of informed observation as a young, leathery, three-horned cow interacts with or avoids Quetzalcoatalus, egg-stealing proto-rodents and voracious Daspletosaurs, getting into a fix which nearly ends her young life. Nearly…

Lawson inked his own pencils on Book Two where an alpha male Dromeosaur deals with a pushy young male in the female-heavy pack. Status quo re-established, the hunters collaboratively take down a massive Tsintaosaurus, but when an apex predator Albertosaur claims the kill, the pack’s hierarchy again becomes an issue of survival…

This issue was supplemented with ‘Gratitude… A Paleo Short Story’ wherein the most experienced pack female examines her precarious place in the world…

Book Three examines a strange case of maternal transference as a baby Stegoceras loses one mother and believes a roosting Quetzalcoatalus might be a likely substitute, whilst Book Four reviews ‘A Busy Day in the life of a Plotosaurus’ with the colossal sea lizard coming in-shore to scavenge from Aublysodons before making the kill of a lifetime in deep water after boldly attacking a much larger Thallassomedon Plesiosaur

It’s a time of snow and deadly cold in Book Five as an aging Albertosaurus takes a bad wound from the Styracosaur he’d planned on eating. As the world slowly turns white, hunter finds himself regarded as prey…

There’s a shift in focus and look at the true top killers in Book Six as a herd of feeding Corythosaurs idly watch a dragonfly pass. The insect – the epoch’s most efficient hunter – then makes a mistake for the ages when it lands on the wrong tree at the right moment…

Lawson is at his dramatic best depicting a night hunt in ‘A Paleo Short Story’: a stark, wordless, dramatically chiaroscuric duel to the death in the dark…

Book Seven offers layers of passionate empathy as a Tyrannosaurus Rex battles a host of lesser beasts taking advantage of her seeming defeat by an unconquerable enemy – viscous mud flats – before Book Eight lingers lovingly on the lives of the era’s biggest beasts after a brace of Alamosaurs provide smaller herbivores such as Lambeosaurs & Edmontosaurs safe, sheltering, mobile feeding environments. But what happens when one disappears and the other is no longer passive?

The lengthy new material begins with ‘Easy’ (story by Bissette, art Lawson & lettered by Thomas Mauer) as a healthy young male meat eater succumbs to pressures of the breeding impulse, heedless of the deadly consequences. The same creative team craft ‘Floater’ with a baffled tyrannosaur unable to tear himself away from a tantalising carcass in the river. She’s long dead. She should just be food, but why is her belly still heaving and moving?

This catalogue of carnosaur carnage and herbivore history closes with all-Lawson affair ‘Loner’ – as an adolescent Tyrannosaur is driven away by his mother and sisters and learns the cost of being alone. Why then would such a solitary survivor after years alone adopt another rejected young male at the risk of his life?

This book superbly opens a window onto distant eons of saurian dominance and provides a profound panorama that focuses on a number of everyday experiences which simply have to be exactly how it was, way back then…

As in all these tales, astoundingly rendered and realised scenery and environment are as much characters in the drama as any meat and muscle protagonists, and all other opportunistic scavengers and hangers-on that prowl the peripheries of the war, ever eager to take momentary advantage of every opportunity in a simple battle for survival…

Lawson’s love for his subject, sublime feel for spectacle and an unmatchable gift for pace, coupled to a deft hand which imbues the vast range and cast with instantly recognisable individual looks and characters, always means the reader knows exactly who is doing what.This is book no lover of lizards and comics fan should miss.
© 2003, 2016 Jim Lawson. All rights reserved.

Today in 1932 prolific Tony DeZuñiga was born. Just scroll and wonder…

To Hell You Ride


By Lance Henriksen, Joseph Maddrey, Tom Mandrake & various (Dark Horse Books)
ISBN: 978-1-61655-2893 (HB) eISBN: 978-1-62115-870-7

This book contains Discriminatory Content included for dramatic effect.

With all the chaos and kerfuffle besetting the world, it’s undoubtedly therapeutic to dip into fantasy and experience disaster that we can control to some extent. In that spirit, here’s a good old-fashioned horror yarn to curl your toes in these eco-geopolitical end times…

Originally released as a 5-part miniseries between December 2012 & July 2013, To Hell You Ride was a lifelong dream project for actor Lance Henriksen (Aliens, Millennium, Near Dark) and one inspired by a visit to the town of Telluride, Colorado way in the 1970s.

He saw his idea as a movie, but eventually, after working with screenwriter/documentarian Joseph Maddrey (Nightmares in Red, White and Blue), shifted his notions to sequential narrative, enlisting comic book horror veteran Tom Mandrake (Swamp Thing, Grimjack, Martian Manhunter, Batman) to render the project into stunning creepy visuals. Finishing the package were colourists Cris Peter & Mat Lopes and letterer Nate Piekos of Blambot®.

Told in parallel time periods and trenchant flashbacks, the drama begins in the snow-swamped Colorado Mountains of 1880 where a greedy trapper plunders Indian graves and finds gold. A year later, the sacred ground is utterly defiled, turned into a pit of depravity by dozens of prospectors ripping up the terrain in search of yellow metal.

The tribe’s only response is to begin a ritual of atonement. However, undertaken by their holiest warriors – “the Old Ones” – even this act of pious desperation is despoiled. Interrupted by miners, four celebrant warriors are killed, Thus, their derailed devotions slowly poison the environment, becoming a curse for future generations and another prime example of ‘White Man’s Guilt’. That is, of course, none at all…

Unfortunately, the ritual is not done, and continues unfolding at its own pace…

More than a century later, drunk, lost and perpetually angry Native American Seven George (his true name is Two Dogs…) continues being a pain in the ass to everybody. Yet again, sheriff Jim Shipps gives the kid a pass, but by the time the young man reaches his desolate, dilapidated shack, he’s become aware that something’s changed: an unnatural alteration that’s killing all the birds. Thankfully, he knows the history and takes steps to protect himself from an interrupted ritual that’s coming back and coming to a close…

The never-ending wounds to the region had affected both his grandfather Five George and dad Six George in their own times, bringing trouble and death to those who could least risk it, and now, as Two Dogs sits in a jail cell at Christmas waiting for his own fate to unfold, the unnatural takes over. Soon the mountain town is buried in a wall of white, courtesy of ‘The Alchemy of Snow’ but greedy town officials like Cubby Boyer only see another way to make money. Snow tourists flood in, but the joy and profits freeze once this year’s visitors start dying: victims of a bloody, explosive ‘Metamorphosis’

All of the region’s wildlife is frightened and aware of a big change coming. With chaos growing and a news blackout exacerbating the crisis, Two Dogs and Shipps must work together, but certainly never with the same ends in mind…

As the death toll mounts government spooks move in, setting up a quarantine line to keep America safe from “plague carriers” and “contaminated snow”… And they’re not really genuine Feds either…

Although the land’s original occupiers feel their time is returning, they can’t quite hold a solid front, and are divided into factions based on ancient spirits. With the Spider and the Trickster apparently walking the land, somehow, only Two Dogs knows what’s really needed. He begins his personal ‘Ghost Dance’ to the ever-present Watchers from the Spirit World, seeking to save who he can of the terrified human beings but, ultimately all that’s left is to accept fate and ready himself for his ‘Death Song’

Perhaps here is the solution he’s been searching for?

Deftly blending contemporary horror themes with judiciously cherrypicked – or just plain cod – First Nations mythology, To Hell You Ride is not as spiritually astute as it would like, but is far more fun than you can possibly imagine: a superbly chilling race against doom with epic undertones and potent symbology.

Adding to the experience is text feature ‘Origins’, detailing how the story evolved over decades, all stoutly supplemented with character studies, commentary, notes & developmental drawings of Two Dogs, The Watchers, Jim Shipps, Mary Ambrose, Cubby Boyer & the Town, The Spider, The Trickster, Smokin’ Bones, and recurring key image The Appeal to the Great Spirit (as derived from Cyrus E. Dallin’s sculpture of the same name).

Sheer, unalloyed spooky delight, this is a magical yarn that truly would make a magnificent moody movie. So why hasn’t anybody thought of it?

To Hell You Ride™ & © 2012, 2013 Lance Henriksen, Joseph Maddrey & Tom Mandrake. All rights reserved.

Today in 1902 US cartoon stalwart Ed Dodd was born. You probably haven’t seen his Mark Trail comics, but you should if you can.

In 1963 Pilote debuted Greg’s Gallic action ace Achile Talon. As soon as anyone translates that stuff we’ll be right in there. Three years later Vince Locke (Deadworld, A History of Violence, Judge Dredd) was born. In 1991 Finnish cartoon eroticist Tom of Finland died. We haven’t done any of his books yet but keep your eyes peeled (ooh, kinky…)

Fantastic Four Epic Collection volume 12: The Possession of Franklin Richards


By Marv Wolfman, Bill Mantlo, John Byrne, Ed Hannigan, George Pérez, Peter B. Gillis, Roger Stern, Doug Moench & Bill Sienkiewicz, Steve Ditko, Tom Sutton, Keith Pollard, Al Milgrom, Joe Sinnott, Pablo Marcos, Bruce Patterson, Chic Stone, Jon D’Agostino, Mike Esposito, Jerome Moore, Frank Giacoia & various (MARVEL)
ISBN: 978-1-3029-6056-8 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Fantastic Fun for Comics Addicts… 8/10

It’s a been a big year for the fabulous FF. Here’s another titanic tome to add to your seasonal swag list…

For Marvel everything started with The Fantastic Four.

Monolithic modern Marvel truly began with eccentric monster ‘n’ alien filled adventures of a compact superteam as much squabbling family as coolly capable costumed champions. All that Modern Marvel is, company and brand, stems from that quirky quartet and the inspired, inspirational, groundbreaking efforts of Stan Lee & Jack Kirby…

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 – by Stan, Jack, George Klein and/or Christopher Rule – was raw and crude even by its ailing publisher’s steadily plunging standards. However, it seethed with rough, passionate, uncontrolled excitement and thrill-hungry kids pounced on its dynamic storytelling. The series caught a wave of change beginning to build in America, and every succeeding issue changed comics a little bit more… and forever. Revealed in that premier, maverick scientist Reed Richards, fiancée Sue Storm, close friend Ben Grimm and Sue’s bratty teenaged brother survived an ill-starred private spaceshot after cosmic rays penetrated their ship’s inadequate shielding.

All permanently mutated: Richards’ body became elastic, diffident Sue became (even more) invisible, Johnny Storm burst into living flame and tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Thus was born The Fantastic Four – you can add your own fanfare and timpani here if you wish…

Throughout the 1960s it was the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters. Jack Kirby was approaching his creative peak: unleashing his vast imagination on plot after spectacular plot, and intense, incredible new characters whilst Lee scripted some of the most passionate superhero sagas ever seen. Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist more creative freedom that led to Kirby’s moving to National/DC in the 1970s.

Without Kirby’s soaring imagination the rollercoaster of mindbending High Concepts lost out to traditional tales of characters in conflict, with soap opera leanings and supervillain-heavy Fights ‘n’ Tights forays abounding. With Lee & Kirby long gone but their mark very much still stamped onto every page of the still-prestigious title, this full-colour compendium represents Fantastic Four #215-231 and Annuals #14-16, spanning Fall 1979 to June 1981.

What You Should Know: After being rejuvenated and repowered in an extended space-spanning saga, the Family FF are getting used to being back on Earth even with supervillains all over the place. Now Read On…

The revived, excessively rejuvenated team are in full fine fettle for Fantastic Four Annual #14 wherin Marv Wolfman, George Pérez & Pablo Marcos put firstborn Franklin Richards and his sorcerous nanny Agatha Harkness in the spotlight for ‘Cats-Paw!’ When magical cult Salem’s Seven abduct and brainwash the adult FF in hopes of resurrecting their macabre master Nicholas Scratch, even the Avengers are helpless to stop the carnage unleashed. Thankfully, the extra-dimensional voyage of the kid and the crone is enough to set everything right…

The arcane account is augmented by ‘A Gallery of the Fantastic Four’s Most Famous Foes!’ by Keith Pollard & Marcos, giving the lowdown on late-debuting villains and ne’er-do-wells including Invincible Man, Attuma, Gideon, Dragon Man, The Frightful Four and Quasimodo. Monthly FF #215 then finds Wolfman, John Byrne & Joe Sinnott reintroducing Negative Zone terror tyrant ‘Blastaar!’ who somehow escapes the antimatter universe to take over the Baxter Building just as a reinvigorated Reed Richards is distracted by former colleague Professor Randolph James who has hyper-evolved himself to offset an otherwise fatal beating by street thugs. Sadly, his accelerator device has not advanced James’ ethical outlook, and after taking vengeance on his attackers, the future man proves that ‘Where There Be Gods!’ there be trouble too, as the mental marvel aligns with Blastaar only to fall before a far greater power… angry cosmic child Franklin…

Bill Mantlo scripts #217 for Byrne & Sinnott, as ‘Masquerade!’ at last exposes the viper in the team’s midst: an inimical force responsible for most of the recent setbacks and accidents, and almost the deaths of the heroes and Johnny’s new intended girlfriend Dazzler

No spoilers here this time, but back then we all just knew who the hidden villain actually was… that acursed robot!

Infernal gadget H.E.R.B.I.E. was imposed on the series due to concerns by producers of the current Fantasic Four cartoon show. Rejecting fire hazard Johnny for a cutely telegenic robot, Wolfman cheekily made that commercial compromise in-world canon, dividing fans forever after. The bleeping bot – a Humanoid Experimental Robot, B-type, Integrated Electronics (latterly, Highly Engineered Robot Built for Interdimensional Exploration; don’cha just love nominative deterministic acronymics?) – is pure Marmite in most readers eyes…

Next is the last half of an old-school saga that, for completeness, means you need to read Peter Parker, the Sensational Spider-Man #42 before enjoying the contents of FF #218. What’s not here is how ESU student Peter Parker goes on a class jaunt and is lured into a trap by the Frightful Four (in ‘Give Me Liberty or Give Me Death’ by Mantlo, Mike Zeck & Jim Mooney if you were wondering). The villains broadsided the wallcrawler after new recruit Electro impersonated the Human Torch there…

Now for ‘When a Spider-Man Comes Calling!’ (cover-dated May 1980 by Mantlo, Byrne & Sinnott), Trapster repeats the tactic to ambush the comfortably at home quartet, allowing his comrades The Wizard and Sandman to take over the heroes’ Baxter Building citadel… at least until a fighting-mad webspinner breaks free for an unstoppable counterattack…

Penciller John Byrne, having served out his first term on the series he was to soon make his alone, was officially only temporarily replaced for FF #219. Ably augmented by Sinnott, stalwart “Guest-Team” Doug Moench & Bill Sienkiewicz were parachuted in for monster mash-up ‘Leviathans’ due to the huge success and acclaim generated by their vigilante thriller Moon Knight. They brought with them a whole new look and sensibility, as well as far faster pace to the stories. Here, modern day pirate Cap’n Barracuda steals the fabled Horn of Proteus from Atlantis to unleash a wave of giant monsters on New York City. Thankfully, this is a subject the mighty Sub-Mariner and Mr. Fantastic can agree on, and their combined forces soon stomp the beasties to stop a piratical plunder ploy without peer…

Byrne bounced back writing & pencilling in #220 as ‘…And the Lights Went Out All Over the World!’ sees the Avengers call Reed and Co. when all Earth suffers a catastrophic power-outage. Science! sends the explorers to the arctic to encounter an astounding and unbelievable obelisk being constructed by beings of utterly alien appearance…

The story includes an updated origin for the quartet and guest shot for Canada’s finest (that’s Vindicator of Alpha Flight in case you were wondering) as the tale halts for a pinup by inker Sinnott (the Torch battling a flaming Skrull) prior to #221’s concluding chapter ‘Tower of Glass… Dreams of Glass!’ Following the usual misconceptions and rash clashes it is revealed that three aliens shipwrecked for half a million years just need their myriad mobile mechanisms to reverse the planet’s magnetic poles so they can return home at last. Happily, Reed has a less end-of-human-civilisation-y solution leaving everyone involved happy and safe; and back where they belong…

Now officially the regular creative team, Moench & Sienkiewicz prep for Halloween in FF #222’s ‘The Possession of Franklin Richards!’ as the cosmic ray kid is again targeted from beyond the unknown by exiled soul Nicholas Scratch. The son of Agatha Harkness is the kind of warlock who gives witchcraft a bad name. and, having made the boy his conduit back to reality, Scratch goes on to terrorise and torture his hated enemies. With Doctor Strange unavailable, they enlist the dubious gifts of self-doubting failed horror hero Gabriel the Devil Hunter and his morally ambiguous familiar Desadia (from Marvel’s monochrome magazine line titles Haunt of Horror and Monsters Unleashed)…

Apparently acquiescing, the team agree to liberate the dead diabolist’s minions of magical mayhem and Salem’s Seven toil ‘That a Child May Live…’ Of course, their instant assaults on humanity are an acceptable risk and consequence in Reed’s plan: setting the worlds to rights for all but the defeated devil…

Fantastic Four Annual #15 swiftly follows, wherein Moench & Pérez, abetted by Chic Stone, Jon D’Agostino & Mike Esposito, renew hostilities between the FF and Skrull empire as the shapeshifters target the supergenius’ latest energy-casting breakthrough in ‘Time for the Prime Ten!’ Infiltrating the Baxter Building, negating his valiant teammates and almost banishing Mr. Fantastic to the tender mercies of Annihilus in the Negative Zone, the sneaky killers are actually seeking to end their millennial war against stellar rivals The Kree, but have underestimated Reed’s brilliance, his family’s tenacity and the cosmic awareness of Earth-loving Kree Exile Captain Mar-Vell

A back-up tale by Moench & Tom Sutton takes us to recently liberated Latveria for the opening of proposed series ‘The Return of Doctor Doom!’ Only episode ‘The Power of the People!’ shows how restored monarch King Zorba fails to live up to his democratic promises and discover how excessive taxation really upsets voters, at around the same moment crazed, catatonic Victor von Doom goes missing from the most secure dungeon in Doomstadt…

Sadly, the impending crisis never materialised and was only addressed by Byrne in Fantastic Four #247…

Over in FF #224 & 225, fresh calamity unfolds in ‘The Darkfield Illumination’ (Moench, Sienkiewicz & Pablo Marcos) as radioactive red mist blankets Manhattan and plays hob with the team’s powers. Tracing the cloud’s origin point to an icy dome in the Arctic, the FF find a lost colony of technologically advanced Vikings utterly dependent upon a mutated immortal giant. ‘The Blind God’s Tears’ supply heat, light, food materials from the outside world and immortality, but now Korgon is dying and demands the explorers save him and the people who worship him. Always eager to help, the FF strive and succeed in saving the God, only to see him betrayed by his most trusted ally. As Korgon rages madly in response, the crisis escalates as Mighty Thor arrives to investigate worshippers who have abandoned their true god for a false one…

Bruce Patterson joins Marcos inking Sienkiewicz when Moench next brings closure to fans of his Shogun Warriors series. In their own title the former pilots of monster-fighting mega-mecha Dangard Ace, Raydeen and Combatra had been recruited by an ancient order to defend humanity, but retired when their machines were destroyed. That epic sacrifice had come when evil enemy Maur-Kon targeted the Fantastic Four and attempted to kill Reed. Now a new giant mecha rampages and robs, so the teams reunite with Ilongo Savage, Richard Carson and Genji Odashu aiding the fight against ‘The Samurai Destroyer’ and the unworthy soul exploiting its power for profit….

Movie-toned terror in the heartland follows as a meteor crashes in rural Pennsylvania resort Lost Lake just as the FF head out to the Boonies for a break. Their encounter with ‘The Brain Parasites’ reverting hosts to earlier evolutionary forms is by-the-books horror fun from Moench, Sienkiewicz & Patterson, and readily fixed by little Franklin’s increasingly unreliable powers. This sets the scene for the next – Sinnott inked – issue where further tests by professional head shrinkers and brain benders unleash uncontrollable chaos, possessed bystanders and an adult super-powered version of the lad. Thankfully, loving parents and uncles allow Franklin to exorcise his deadly ‘Ego-Spawn’.

The experiment in alternative tale-telling ends with a 3-part saga opening on #229’s ‘The Thing From the Black Hole’. When it homes in on Reed’s latest invention, Earth totters on the edge of destruction as a sentient singularity made of antimatter disrupts physical laws. Desperate Richards makes contact with its cosmic equivalent and uncovers a tale of love lost in service to scientific exploration. The wandering extinction event was once a living being whose love for a fellow astronaut turned them both into creatures of uncanny forces. Thankfully, ‘Firefrost and the Ebon Seeker’ now reach an understanding that saves Earth, but as a consequence a section of Manhattan – including the Baxter Building – is left inside the Negative Zone.

With panic amongst the abducted New Yorkers barely suppressed, the FF seek a solution ‘In All the Gathered Gloom!’ (Moench & Roger Stern, Sienkienwisz, Jerome Moore, Sinnott, & Frank Giacoia) even as new antimatter menace Stygorr zeroes in on the intruding enclave. The last thing the FF need is bullying big business plutocrat Lew Shiner telling everyone his money puts him in charge. After his posturing triggers a riot, tragedy is guaranteed, and the heroes barely beat the alien invader in time to return everyone surviving back home…

This foray into the fantastic finishes on a “soft pilot episode” as Fantastic Four Annual #16 embraces the contemporary fantasy market with ‘The Coming of… Dragon Lord!’ by Ed Hannigan & Steve Ditko. When trainee Ral Dorn is framed for killing a sacred beast and hunted by former fellows in the puissant extradimensional Dragon Rider organisation, the chase ends up with him wounded. His flight, employing a multi-powered Dragon Staff, leads to a collision with an off-duty quirky quartet, celebrating a reunion on the college campus where they first encountered astouding android Dragon Man,. but the coincidence escapes everybody and the heroes leave the mystery man to the medics.

Days later the fugitive breaks into their skyscraper home and with the Staff holding the FF at bay explains his predicament. A novice lawkeeper, his dream of bonding with a dragon has been shattered by the death of his destined beast-partner, and accusations that he’s responsible. The wild story is inadvertantly backed up by a posse of Dragon Riders seeking to stop him and the intervention of Ral’s bizarre former ally Lalique. When they are driven away, it is clear to the human heroes that something is not kosher and they determine to help him. It’s obvious to Ral that his boss Dragon Lord Skagerackäkor is behind the plot but without a bonded beast what can he do? That’s why he was on campus. He had learned of former FF foe Dragon Man and decided that needs must when the devil drives…

The classic plot left all the goodies rewarded amd baddies punished and was claearly an attempt to launch a series, but…

With covers by Sinnott, Ron Wilson, Josef Rubinstein, Rich Buckler, Al Milgrom, Byrne, Pollard, Sienkienwicz, Bob McLeod & Ditko the extras here include Sinnott pinups of the whole team and Thing pinup from FF #218 & 219: Sienkievich’s rejected cover-turned-pinup as printed in #224; the entries for January in the Marvel Comics 20th Anniversary Calandar 1981 (Sienkienwicz & Sinnott) plus original art pages/covers from Byrne, Sinnott, Sienkienwicz, Marcos and Patterson, as well as original colour-guides painted by George Roussos.

Although never quite returning to the stratospheric heights of the Kirby era, this truly different collection represents a closing of the First Act for the “World’s Greatest Comics Magazine”, and palate-cleansing preparation for the second groundbreaking run by John Byrne. These extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and delight casual browsers looking for an undemanding slice of graphic narrative excitement.
© 2025 MARVEL.

Today in 1858, French cartoonist Emmanuel Poiré was born. He annoyed all the right people as Caran d’Ache… and plenty of the wrong ones too. Far less controversial were Fred Harmon and screenwriter/ scripter Stephen Slesinger who launched epic cowboy strip Red Ryder this day in 1938.

Hungarian Rhapsody


By Vittorio Giardino (Catalan Communications)
ISBN: 978-0-87416-033-8 (TPB Album)

This book includes Discriminatory Content produced in less enlightened times.

It’s time again for me to whine about how and why some of humanity’s most impressive comics tales continually languish in English-language limbo as my loutish people seemingly refuse to open themselves to the wonders of the world. This time – AGAIN! – it’s a truly wonderful period spy drama you would think was the height of taste and fashion right now…

Born on Christmas Eve 1946, Vittorio Giardino was an electrician who switched careers at age 30. He initially worked for a number of comics magazines before his first collection – Pax Romana – was released in 1978. Giardino toiled, slowly but consistently, on both feature characters such as detective Sam Pezzo, saucy Winsor McKay homage Little Ego and cold-war drama Jonas Fink, as well as general fiction tales, producing 46 albums to date.

In 1982 he began relating the career of a quiet, bearded fellow recalled by the Deuxieme Bureau (the French Secret Service) to investigate the slaughter of almost every agent in the cosmopolitan paradise of Budapest. The series ran in four parts in the magazine Orient Express before being collected as Rhapsodie HongroiseGiardino’s thirteenth book

… and one in no way unlucky for him. Reluctant spy Max Fridman (transliterated as Max Friedman for the English-speaking world) was dragged back into the “Great Game” in the years of uneasy peace just before the outbreak of World War II: a metaphor for the nations of Europe. That is now more relevant than ever…

Over the course of ten years, the masterful Italian graphic novelist crafted two more individual tales and in 1999 added a stunning triptych of albums. The three volumes of No Pasaràn! detailed a key moment during the on-going conflict in what became Republican Spain and the dying days of the Civil War which revealed many clues into the life of the diffident and unassuming hero. Three further volumes have been added to the canon (Max Fridman: Rio de Sangre in 2002, Max Fridman: Sin ilusión in 2008, and just this year Max Fridman: I cugini Meyer) so I’m declaring they are all now long past due to be revived and revisited, and revered…

In Hungarian Rhapsody, Friedman debuts as a troubled, cautious man with a daughter he adores and a nebulous past somehow stemming from undisclosed experiences in the Spanish Civil War where he fought as a Republican in the International Brigades against Franco’s Nationalists. He is no ideologue or man of action, but still, somehow, is convinced – call it blackmailed if you must – to leave his idyllic home in Switzerland to investigate a plague of assassinations for his devious French taskmasters…

Friedman is a hero in the mould of John le Carré’s George Smiley: a methodical thinker and the very antithesis of such combat supermen as James Bond, Jason Bourne, Ethan Hun or The King’s (latest) Man. Freshly arrived in Budapest, Friedman gently prods and pokes about, promptly becoming target of not just the mysterious killers, but seemingly every rabid faction in a city crammed full of spies of every type and description, from Soviet agitators to Nazi plotters, every kind of independent operator.

In a city of stunning, if decadent, beauty and cultural extremes, where East meets West, and many meet their fates, Friedman finds that – like the spy-game itself – nobody and nothing can be trusted. Somebody somewhere has a master-plan but who it is and what it is…?

That’s a mystery that could get even the most cautious agent killed…

Giardino is a powerfully subtle writer who lets tone and shaded nuance carry a tale, and his captivating art – a semi-representational derivation of the Franco-Belgian “Ligne Claire” style – makes the lovingly rendered locations as much a character in this smart, gripping drama as any of the stylishly familiar players of a dark, doomed world on the brink of holocaust.

Although largely an agent unknown in the English-speaking world, Max Friedman is one of espionage literature’s greatest characters. Giardino’s work is like honey for the eyes and mind. Hungarian Rhapsody is a graphic novel any fan of comics or the Intelligence Game should know. So for cripes sakes, All You Who Constantly Monitor Us, de-classify and re-release this book!
© 1986 Vittorio Giardino. All rights reserved.

Today is big in mangaka moments. As well as being Osamu Tezuka’s natal release in 1928, the same day/month/year saw the birth of Goseki Kojima. As co-creator of Lone Wolf and Cub volume 6: Lanterns for the Dead and so many other astounding sagas he should be your next port of call as soon as you’re done here. Less renowned but still so very watchable, Takao Saito was born today in 1936, someone we’ve rudely neglected since Golgo 13 volumes 1-4!

The Creeper by Steve Ditko


By Ditko, Don Segall, Denny O’Neil, Michael Fleisher, Mike Peppe, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2592-6 (HB)

This book includes Discriminatory Content produced in less enlightened times.

It’s Steve Ditko’s 99th birthday today and I’m not letting the fact that he’s no longer with us stop us enjoying his wonders and celebrating his unique storytelling mastery…

Steve Ditko was one of our industry’s greatest and most influential talents and, during his lifetime, amongst America’s least lauded. Always reclusive and reticent by inclination, his fervent desire was always just to get on with his job, tell stories the best way he can and let his work speak for him.

Whilst the noblest of aspirations, that attitude was usually a minor consideration – and even an actual stumbling block – for the commercial interests which for so long controlled all comics production and still exert an overwhelming influence upon the mainstream bulk of the comic industry’s output. After Ditko’s legendary disagreements with Stan Lee led to his quitting Marvel – where his groundbreaking efforts made the reclusive genius (at least in comicbook terms) a household name – he found work at Warren Comics and resumed his long association with Charlton Comics.

That company’s laissez faire editorial attitudes had always offered him the most creative freedom, if not greatest financial reward, but in 1968 their wünderkind editor Dick Giordano was poached by the rapidly-slipping industry leader and he took some of his bullpen of key creators with him to DC Comics. Whilst Jim Aparo, Steve Skeates, Frank McLaughlin and Denny O’Neil found a new and regular home, Ditko began only a sporadic – if phenomenally productive – association with DC.

It was during this heady if unsettled period that the first strips derived from Ditko’s interpretation of the Objectivist philosophy of novelist Ayn Rand began appearing in fanzines and independent press publications like Witzend and The Collector, whilst for the “over-ground” publishing colossus he devised a brace of cult classics with The Hawk and the Dove and the superbly captivating concept re-presented here: Beware The Creeper. Later efforts would include Shade, the Changing Man, Stalker and The Odd Man, plus truly unique interpretations of Man-Bat, the Legion of Super-Heroes and many more… including a wealth of horror, mystery and sci fi shorts reminiscent of his Charlton glory days.

The auteur’s comings and goings also allowed him to revisit past triumphs and none more so than with The Creeper – who kept periodically popping up like a mad, bad penny. This superb hardcover compilation – still tragically and inexplicably languishing with other classics DC hasn’t got around to making available in digital formats – gathers every Ditko-drafted/delineated Creeper classic from a delirious decade for your delight, and the spooky superhero spectacle kicks off with an effusive Introduction from appreciative fan Steve (30 Days of Night) Niles.

This collation curates tales from Showcase #73; Beware the Creeper #1-6; 1st Issue Special #7; World’s Finest Comics #249-255 and Cancelled Comics Cavalcade #2/Showcase #106 (collectively spanning March/April 1968 to February/March 1979), so settle in for a long ride…

Like so many brilliant ideas before it, Ditko’s bizarre DC visions first exploded off the newsstands in try-out title Showcase. Issue #73 heralded ‘The Coming of the Creeper!!’ with veteran comics & TV scripter Don Segall putting the words to Ditko’s plot and illustrations. The moodily macabre tale introduces suicidally-outspoken TV host Jack Ryder, whose attitude to his show’s sponsors and cronies loses him his cushy job. His brazen attitude does, however, impress network security chief Bill Brane and the gruff oldster offers him a job as an investigator and occasional bodyguard.

Jack’s first case involves tracking down recent Soviet defector Professor Yatz who has gone missing. The CIA suspect has been abducted by gangster Angel Devilin and sold to Red agent Major Smej. Displaying a natural affinity for detective work, Ryder tracks a lead to Devilin’s grand house and interrupts a costume party designed as a cover to make the trade. Promptly kicked out by thugs, Ryder heads for a costume shop but can only find a box of garish odds and ends… and lots of makeup.

Kitted out in a strange melange of psychedelic attire and accoutrements, he breaks back in but is caught and stabbed before being thrown into a cell with the missing Yatz. The scientist – also grievously wounded – is determined to keep his inventions out of the hands of evil men. These creations comprise an instant-healing serum and a Molecular Transmuter, able to shunt whatever a person is wearing or carrying into and out of our universe. A fully equipped army could enter a country as harmless tourists and materialise a complete armoury before launching sneak attacks…

To preserve them, Yatz lodges the Transmuter inside Ryder’s knife wound before injecting him with the untested serum. The effect is instantaneous and doesn’t even leave a scar. The investigator is also suddenly faster, stronger and more agile…

When Jack presses a handheld activator, he is instantly naked, and experimentation shows that he can make his motley costume appear and disappear just by touching a button. Of course, now, whenever it is activated, neither makeup nor wig, bodystocking, boots or gloves will come off. It’s like the crazy outfit has become his second skin…

When the gangsters come for their captives, Yatz is burning his notes. In the fracas that follows he catches a fatal bullet and, furious, guilt-ridden and strangely euphoric, Ryder goes after the thugs and spies. By the time the cops arrive he finds himself (or at least his canary yellow alter ego) blamed by Devilin for the chaos and even a burglary. The mobster has even given him a name – The Creeper

As soon as the furore dies down vengeful Ryder returns to exact justice for the professor and discovers his uncanny physical prowess and macabre, incessant unnerving laughter give him an unbeatable edge whilst winning him a supernatural reputation…

After that single yarn the haunting hero hurtled straight into his own bimonthly series. Beware the Creeper #1 debuted with a May/June cover-date. Behind one of the most evocative covers of the decade – or indeed, ever – ‘Where Lurks the Menace?’ (scripted by Denny O’Neil under his occasional pen-name Sergius O’Shaughnessy) finds Ryder and the Creeper hunting an acrobatic killer beating to death numerous shady types in a savage effort to take over the city’s gangs. Sadly, Jack’s relentless pursuit of “the Terror” and careful piecing together of many disparate clues to his identity is hindered by the introduction of publicity-hungry, obnoxious glamour-puss ‘Vera Sweet’. The TV weathergirl thinks she has the right to monopolise Ryder’s time and attention, even when he’s ducking fists and bullets…

The remainder of the far-too-brief run featured a classic duel of opposites as a chameleonic criminal mastermind insinuated himself into the lives of Jack and the Brane bunch. It all began with ‘The Many Faces of Proteus!’ in BtC #2 (by Ditko & O’Shaughnessy) wherein a pompous do-gooder’s TV campaign against The Creeper is abruptly curtailed after the Golden Grotesque shows up at the studio and throws bombs.

Caught in the blast is baffled and battered Jack Ryder, and he’s even more bewildered when Brane informs him that a tip has come in confirming the Creeper is working for gambler gangboss Legs Larsen

Dodging Vera, whose latest scheme involves a fake engagement, the real Creeper reaches Larsen’s gaming house in time to see a faceless man put a bullet into the prime suspect. In the ensuing panic the Laughing Terror transforms back into Ryder and strolls out with Larsen’s files, unaware that the faceless man is watching him leave and putting a few clues together himself…

The documents reveal a lone player slowly consolidating a grip on the city’s underworld but discloses no concrete information, so the Creeper goes on a very public rampage against all criminals in hopes of drawing Proteus out. The gambit works perfectly as a number of close friends try to kill Ryder, but only after frantically fending off flamethrower-wielding Vera in his own apartment does the Creeper realise that Proteus is far more than a madman with a makeup kit. A spectacular rooftop duel ends in a collapsed building and apparent end of the protean plunderer… but there’s no body to be found in the rubble…

Beware the Creeper #3 has our outré hero tearing the city’s thugs apart looking for Proteus, but his one-man spook-show is curtailed when Brane sends Ryder to find Vera. Little Miss Wonderful is determined to be the first to interview an island society cut off from the world for over a century, but all contact has been lost since she arrived. Tracking her to ‘The Isle of Fear’ Jack finds her in the hands of a death cult. More important to Ryder, however, is the fact that the Supreme One leading the maniacs is actually a top criminal offering sanctuary to Proteus flunkies he’s been scouring the city for…

Back in civilisation again, ‘Which Face Hides My Enemy?’ sees Ryder expose High Society guru and criminal mesmerist Yogi Birzerk’s unsuspected connection to Proteus. The cops drive The Creeper away before he can get anything from the charlatan, and when he dejectedly returns home Jack walks into an explosive booby trap in his new apartment. The “warning” from Proteus heralds the arrival of Asian troubleshooters Bulldog Bird and Sumo who claim to be also pursuing the faceless villain. They reveal he was a high-ranking member of the government of Offalia who stole a chemical which alters the molecular composition of flesh, before suggesting they all team up. Heading back to Bizerk’s place, it soon becomes clear that they are actually working for Proteus and that the faceless fiend knows Ryder’s other identity…

With #5, inker Mike Peppe joined Ditko & O’Neil as the epic swung into high gear with ‘The Color of Rain is Death!’ Proteus makes his closing moves, attacking Jack’s associates and framing him again whilst preparing for a criminal masterstroke which will win him much of the city’s wealth. Luring the Creeper into the sewers as a major storm threatens to deluge the city, the face-shifter reveals a scheme to blow up the drainage system and cause catastrophic flooding. After a brutal battle, he also leaves The Creeper tied to a grating to drown…

The stunning saga closed with final issue Beware the Creeper #6 (March/April 1969), by which time Ditko had all but abandoned his creation. ‘A Time to Die’ saw tireless, reliable everyman artist Jack Sparling pencil most of the story as the Howling Hero escapes his death-trap, deciphers the wily villain’s true gameplan and delivers a crushing final defeat. It was fun and thrilling and – unlike many series which folded at that troubled time – even provided an actual conclusion, but it somehow it wasn’t satisfactory and it wasn’t what we wanted.

This was a time when superheroes went into another steep decline with supernatural and genre material rapidly gaining prominence throughout the industry. With Fights ‘n’ Tights comics folding all over, Ditko concentrated again on Charlton’s mystery line, an occasional horror piece for Warren and his own projects…

In the years his own title was dormant, the Creeper enjoyed many guest shots in other comics and it was established that the city he prowled was in fact Gotham. When Ditko returned to DC in the mid-1970s, try-out series 1st Issue Special was alternating new concepts with revivals of old characters. Issue #7 (October 1975) gave the quirky crusader another shot at stardom in ‘Menace of the Human Firefly’ – written by Michael Fleisher & inked by Mike Royer. Here restored TV journalist Jack Ryder is inspecting the fantastic felons in Gotham Penitentiary just as manic lifer Garfield Lynns breaks jail to resume his interrupted costumed career as the master of lighting effects. By the time the rogue’s brief but brilliant rampage is over, the Creeper has discovered something extremely disturbing about his own ever-evolving abilities…

The story wasn’t enough to restart the rollercoaster, but some years later DC instituted a policy of giant-sized anthologies, and the extra page counts allowed a number of lesser lights to secure back-up slots and shine again. For World’s Finest Comics #249-255 (cover-dated February/March 1978 to February/March 1979) Ditko was invited to produce a series of 8-page vignettes starring his most iconic DC creation. This time he wrote as well as illustrated and the results are pure eccentric excellence. The sequence begins with ‘Moon Lady and the Monster’ as Ryder – once again a security operative for Cosmic Broadcasting Network – must ferret out a grotesque brute stalking a late-night horror-movie hostess, after which #250’s ‘Return of the Past’ reprises the origin as Angel Devilin gets out of jail and goes looking for revenge…

In WFC #251, ‘The Disruptor’ proves to be a blackmailer attempting to extort CBN by sabotaging programmes whilst ‘The Keeper of Secrets is Death!’ in #252 follows the tragic murder of Dr. Joanne Russell who was accused on a sensationalistic TV show of knowing the Creeper’s secret identity. Next issue ‘The Wrecker’ offers an actual grudge-bearing mad scientist who has built a most unconventional robot, whilst ‘Beware Mr. Wrinkles!’ in #254 debuts a villain with the power to age his victims. Neither, however, are a match for the tireless, spring-heeled Technicolor Tornado, whose too-short return culminates in a lethal duel with a knife-throwing jewel thief in #255’s ‘Furious Fran and the Dagger Lady’

Until this volume, that was it for Ditko devotees and Creeper collectors, but as the final delight in this splendid compendium reveals, there was more. An ill-considered expansion was followed by 1978’s infamous “DC Implosion”, when a number of titles were shut down or cancelled before release. One of those was Showcase #106 which would have featured a new all-Ditko Creeper tale.

It was collected – with sundry other lost treasures – in a copyright-securing, monochrome, minimum print-run internal publication entitled Cancelled Comics Cavalcade. Here, from CCC #2 (1978) and presented in stark black & white, fans can see the Garish Gallant’s last Ditko-devised hurrah as ‘Enter Dr. Storme’ pits the Creeper (and cameo crimebuster The Odd Man) against a deranged weatherman turned climatic conqueror able to manipulate the elements.

Fast, fight-filled, furiously fun and devastatingly dynamic, Beware the Creeper was a high-point in skewed superhero sagas and this is a compendium no lovers of the genre can do without.
© 1968, 1969, 1975, 1978, 1979, 2010 DC Comics. All Rights Reserved.

Today in 1926 Harvey Comics star and Anthro originator Howie Post was born, followed a year later by the mighty Steve Ditko. Just scroll back up or look anywhere on this blog, dude!

Sadly, it’s also the anniversary of Wally Wood’s death in 1981. We last looked closely at Ditko’s frequent collaborator in Cannon.