DC Finest Horror – The Devil’s Doorway


By Alex Toth, Gil Kane, Mike Friedrich, Gerry Conway, Sergio Aragonés, Dave Wood, Joe Orlando, Marv Wolfman, Len Wein, Steve Skeates, John Costanza, Otto Binder, D.J. Arneson, John Albano, Julius Schwartz, E. Nelson Bridwell, Joe Gill, Robert Kanigher, Jack Oleck, Cliff Rhodes, Bob Haney, George Kashdan, Jack Miller, Carl Wessler, Dennis O’Neil, Alan Riefe, Dave Kaler, Jack Phillips, Murray Boltinoff, Curt Swan, Jerry Grandenetti, Bill Draut, Werner Roth, Jack Sparling, Morris Waldinger, Tom Nicolosi, Bernard Baily, Jack Abel, George Roussos, Eddie Robbins, Wayne Howard, Stanley Pitt, Bruno Premiani, Dick Giordano, Dick Dillin, Murphy Anderson, Pat Boyette, Neal Adams, Nick Cardy, Mike Sekowsky, Sid Greene, Mike Roy, Mike Peppe, Don Heck, Wally Wood, Ralph Reese, George Tuska, Gray Morrow, John Celardo, Art Saaf, José Delbo, Vince Colletta, Frank Giacoia, Al Williamson & many & various (DC Comics)
ISBN: 978-1-79950-280-7 (TPB)

Sadly this masterful mystery megamix is not yet available digitally, but we live in hope…

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Splendid Slice of Spectral Shock & Awe… 9/10

It’s the time for sweet indulgence, shocking over-eating and spooky stories, so let’s pay a visit to a much-neglected old favourite in a fresh new costume…

US comic books started slowly until the coming of superheroes unleashed a torrent of creative imitation and sparked a new genre. Implacably vested in World War II, the Overman swept all before him (and very occasionally her or it) until the troops came home and the more traditional genres resurfaced and eventually supplanted the Fights ‘n’ Tights crowd. Although new kids kept on buying, much of the previous generation of consumers also retained their four-colour habit but increasingly sought older themes in the reading matter. The war years altered global psychological landscapes and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film and prose as well as comics) reflected this.

As well as Westerns, War and Crime comics, celebrity tie-ins, madcap escapist comedy and anthropomorphic funny animal features were immediately resurgent, but gradually another of the cyclical revivals of spiritualism and public fascination with all things occult, eldritch and arcane led to them being outshone and outsold by a wave of increasingly impressive, evocative and shocking horror comics.

There had been grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in mystery-man garb and trappings (The Spectre, Mr. Justice, Sgt. Spook, Frankenstein, The Heap, Sargon the Sorcerer, Zatara, Monako, Zambini the Miracle Man, Kardak the Mystic, Dr. Fate and dozens more), but these had been victims of circumstance: The Unknown as a “narrativium” power source for super-heroics.

Now the focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader. Almost every publisher jumped on the increasingly popular bandwagon, with B & I (which became magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948. Technically, though, Adventures Into the Unknown was actually pipped by Avon who had released an impressive single issue entitled Eerie in January 1947 before finally committing to a regular series in 1951. By this time, and following the filmic horror heyday of Universal Pictures’ fright films franchises, worthy comic book monolith Classics Illustrated had already long milked the literary end of the medium with adaptations of The Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score, this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap by inventing the Romance comic (Young Romance #1, cover-dated September 1947) but they too saw sales potential in macabre mood material, resulting in seminal anthologies Black Magic (launched in 1950) and boldly obscure psychological drama vehicle Strange World of Your Dreams (1952). Around that time the staid cautious company that would become DC Comics bowed to the commercial inevitable and launched a comparatively straightlaced anthology that became one of their longest-running and most influential titles with the December 1951/January 1952 opening of The House of Mystery.

When the hysterical censorship scandal which led to witch-hunting hearings was at its height, the mobs with pitchforks furore was adroitly curtailed by the industry adopting a castrating straitjacket of self-regulatory rules. Horror titles produced under the aegis of the Comics Code Authority were sanitised, anodyne affairs in terms of Shock ‘n’ Gore.

However, since appetite for suspenseful short stories remained high, in 1956 National DC introduced sister title House of Secrets (a November/December cover-date). Plots were dialled back into superbly illustrated, rationalistic, fantasy-adventure vehicles which would dominate the market until the 1960s when superheroes (which began sneaking back in 1956 after Julius Schwartz reintroduced The Flash in Showcase #4), finally overtook them.

Green Lantern, Hawkman, The Atom and a slew of other costumed cavorters generated a gaudy global bubble of masked mavens which even forced the dedicated anthology suspense titles to transform into super-character split-books, with Martian Manhunter and Dial H for Hero monopolising House of Mystery whilst Mark Merlin – later Prince Ra-Man – sharing space with Eclipso in House of Secrets. When caped crusader craziness peaked and popped, HoS was one of the first casualties, folding with #80, the September/October 1966 issue.

However, nothing combats censorship better than falling profits and by the end of the 1960s the Silver Age superhero boom was over, with many titles gone and some of the industry’s most prestigious series circling the drain. This real-world Crisis prompted surviving publishers to loosen self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles at that juncture, but liberalisation coincided with another bump in public interest for all things Worlds Beyond-ey, so resurrection of scary stories was a foregone conclusion and obvious no-brainer…

Even ultra-wholesome Archie Comics re-entered the field with a rather tasty line of Red Circle Chillers: a minor substrate they regularly return to with style and potency to this day.

Thus, with absolutely no fanfare at all House of Mystery #174 (cover dated May/June 1968), confirmed the downturn in superhero stories eveywhere as it hit newstands everywhere presenting a bold banner asking Do You Dare Enter The House of Mystery? Inside it reprinted admittedly excellent short fantastic thrillers originally seen in House of Secrets from those heady days when it was okay to scare kids…

It was a slow but unstoppable hit which just kept spreading…

This DC Finest collection gathers a year’s worth of scary stuff snapshotted from House of Secrets #81-85; House of Mystery #180-185; The Witching Hour #3-7; The Unexpected #113-117 and includes a short back-up yarn from Phantom Stranger volume 2 #5, which cumulatively filled dank evenings from May 1969-April 1970. It all starts – with absolutely no fanfare at all – in HoM #180…

Going from strength to strength, the fear flagship was increasingly drawing on DC’s major artistic resources. Astounding opener ‘Comes a Warrior’ is a chilling faux Sword & Sorcery classic written and drawn by da Vinci of Dynamism Gil Kane, and inked by incomparable Wally Wood, before they illustrate Mike Friedrich’s fourth-wall-demolishing ‘His Name is Cain Kane!’

A Sergio Aragonés gag page in the long-running ‘Cain’s Game Room’ roaming sequence then cleanses palates for Cliff Rhodes & Joe Orlando’s text-terror ‘Oscar Horns In!’ before Marv Wolfman & Bernie Wrightson proffer prophetic vignette ‘Scared to Life’. A double-page ‘Cain’s Game Room’ precedes an uncredited forensic history lesson drawn by Morris Waldinger and recycled as‘Cain’s True Case Files’ to close proceedings for that title. Meanwhile over in long-running, recently remodelled fantasy anthology The Unexpected, the former sci fi vehicle was retooling as a gritty, weird thriller venue with George Kashdan, Jack Sparling & Vince Colletta detailing ‘The Shriek of Vengeance’. Here, Golden Age troubleshooter Johnny Peril is accused of heinous crimes and then abducted by maniac justice dispenser The Executioner. His gladiatorial tests are no problem for an ordinary guy who’d been facing the incomprehensible unknown since Comics Cavalcade #19 (February 1947) and soon the true motive is exposed and the scheme crushed…

Dave Wood & recent Charlton Comics émigré Pat Boyette then glare into ‘The Eyes of Death’, revealing the fate of an actual criminal who gains the power to see iminent fatalities before Wood, Curt Swan & Mike Esposito ride ‘The Tunnel of Love Fear!’ to introduce potential host narrator Judge Gallows, discussing one of his stranger cases…

With Tales of the Unexpected #105 and House of Mystery #174, National/DC had gambled heavily that anthology horror material was back and wouldn’t call the wrath of the gods – and parents – down upon them. Now that they had a boutique mystery stable, they put lots of thought and effort into creating an all-new title to further exploit our morbid fascination with all thingies fearsome and spooky. They would also resurrect House of Secrets (cancelled in late 1969. Apparently in those heady days it was okay – and profitable – to scare the heck out of little kids if you also made them laugh.

Edited until #14 by Dick Giordano, The Witching Hour first struck with a February/March 1969 cover-date (actually on-sale from December 19th 1968). From the outset it was an extremely experimental and intriguing beast. Here however we begin with #3 (cover-dated July 1969). In this graphic grimoire, cool & creepy horror-hosts traditionally introducing the entertainments are replaced by three witches. Based as much on a common American misapprehension of Macbeth as the ancient concept of Maiden, Mother & Crone, this torrid trio constantly strove to outdo (and outgross) each other in telling of terror tales.

Crucially, Cynthia, Mildred & Mordred – as well as shy monster man-servant minion Egor – were designed by and initially delineated by master illustrator Alex Toth, making framing sequences between yarns as good as and frequently more enthralling than the stories they brazenly bracketed. Following intro ‘You Be Our Judge’ from Toth & Giordano, the graphic genius & Colletta illustrate Don Arneson’s medieval mood masterpiece ‘The Turn of the Wheel!’ before Alan Riefe & Sparling tell a decidedly different ghost-story in ‘The Death Watch’. Steve Skeates & Bernie Wrightson then debut a decidedly alterative fantasy hero in ‘…And in a Far-Off Land!’, followed by the first in a series of short prose vignettes: anonymous fright-comedy ‘Potion of Love’ and Mike Sekowsky & Giordano deliver the sisters’ farewell epilogue…

Back at House of Mystery #181, scripted by Otto Binder and drawn by quirkily capable Sparling, ‘Sir Greeley’s Revenge!’ offers a heart-warmingly genteel spook story, albeit jump-cut interrupted by new comedy featire Page 13 (from Aragonés) after which Wrightson’s first long tale is fantastical reincarnation saga ‘The Siren of Satan’ (scripted by Bob Kanigher) before we get to the next big thing – and an actual resurrection…

House of Secrets returned with #81 (August/September 1969) just as big sister HoM had done a year previously. Under a bold banner declaiming “There’s No Escape From… The House of Secrets”, Mike Friedrich, Jerry Grandenetti & George Roussos introduced a ramshackle, sentient old pile in ‘Don’t Move It!’, after which Bill Draut limned the introduction of bumbling caretaker Abel (with a guest-shot by his murderous older brother Cain) in eponymous intro set-up fable ‘House of Secrets’. A prose yarn by Gerry Conway ‘Burn this House!’ gave the portly porter a pause before he kicked off his storytelling career with Conway & Sparling’s‘Aaron Philip’s Photo Finish!’ before the inaugural issue is put to bed with a Draut limned ‘Epilogue’

The Unexpected #114 led with Kashdan, Ed Robbins & Colletta’s ‘Johnny Peril – My Self… My Enemy!’ as a modern day alchemist unleashes a lifeforce-stealing golem on the doughty P.I., after Dave Wood & Art Saaf premier a new host regaling readers with ‘Tales of the Mad, Mod Witch’ and opening with a warning about magic fountains and poorly aimed coins in ‘The Well of Second Chances’. Thematically on safe ground, we switch to Witching Hour #4 as Toth renders a ‘Witching Hour Welcome Wagon’ after which Conway scripts spectral saga ‘A Matter of Conscience’ for Sparling & George Roussos. Anonymous prose piece ‘If You Have Ghosts?’ then segues into smashing yarn ‘Disaster in a Jar’ (Riefe & Boyette) before Conway turns in period witchfinder thriller ‘A Fistful of Fire’ for José Delbo – a vastly underrated artist who was on the best form of his career at this time.

Toth’s Weird Sisters close out that issue as we move on to HoM #182 which opens with one of the most impressive tales of the entire decade. Jack Oleck’s take on the old cursed mirror plot is elevated to high art with his script for ‘The Devil’s Doorway’ illustrated by incredible Alex Toth. Marv Wolfman & Wayne Howard follow with ‘Cain’s True Case Files: Grave Results!’, and an expose of the Barbadian sugar trade, after which an Aragonés Game Room break leads to nightmarish Gothic revenge tale ‘The Hound of Night!’ from Kanigher & Grandenetti. HoS #82 was a largely Conway scripted affair with Draut drawing both ‘Welcome to the House of Secrets’ and ‘Epilogue’, whilst cinema shocker ‘Realer Than Real’ was illustrated by Werner Roth & Vince Colletta. Prose poser ‘His Last Resting Place!’ leads to Wolfman & Giordano’s short sci fi saga ‘Sudden Madness’ prior to Conway & Sparling regaling us with salutary tale of murder and revenge ‘The Little Old Winemaker’. Finally, as realised by Dick Dillin & Neal Adams ‘The One and Only, Fully-Guaranteed, Super-Permanent, 100%’ presents a darkly comedic eerily unsettling tale of domestic bliss and how to get it…

Carl Wessler & Ed Robbins open Unexpected #115 with Blitz- survivor Maude Waltham unwisely accessing the ‘Diary of a Madman’ and being drawn into a world she could not comprehend or cope with, after which Dave Wood, Swan & Jack Abel reveal how an opportunistic showman appropriates an old abndined house and discovers ‘Abrakadabra – You’re Dead!’ A classic plot gets a sixties makeover as ‘The Day Nobody Died!’ (by Wood as D.W. Holz, Werner Roth & Frank Giacoia) details the repercussions of a wise man unwisely caging the angel of death…

In Witching Hour #5 the sisters are at their most outrageously, eerily hilarious introducing an anonymous yarn lavishly embellished by Wrightson – a nifty nautical nightmare of loneliness and ‘The Sole Survivor!’, before text-teaser ‘The Non-Believer! and Boyette’s stunning, clownish creep-feature ‘A Guy Can Die Laughing!’ set the scene for Steve Skeates, Stanley Pitt & Giordano’s dating dilemma ‘The Computer Game’ I think this was one of the first to explore that now-hoary plot, and it neatly anticipates Toth’s sign off for the witches and added single-page black-comedy bonus ‘My! How You’ve Grown!’ from Sid Greene…

For #183, Joe Orlando offers Cain introductory chuckle ‘Welcome to the House of Mystery’ before, in collaboration with Oleck, Grandenetti reveals the misery of ‘The Haunting!’ Following more mirth in Cain’s Game Room (by John Albano) and vintage Bernard Baily ‘Odds and Ends from Cain’s Cellar’, ‘Curse of the Blankenship’s’ and ‘Superstitions About Spiders’, Wolfman & Wrightson contribute ‘Cain’s True Case Files: The Dead Can Kill!’ A bonanza of Aragonés comprising a comedic horroscope on Page 13 and two pages of Cain’s Game Room precedes a canny teaming of Kanigher with Grandenetti & Wally Wood that results in the truly bizarre ‘Secret of the Whale’s Vengeance’

After Draut & Giordano’s ‘Welcome to the House of Secrets’ piece, superstar Toth made his modern HoS debut with Wolfman-written fantasy ‘The Stuff That Dreams are Made Of’, before Mikes Royer & Peppe visualise sinister love-story ‘Bigger Than a Breadbox’, bookended by anonymous text teaser ‘Once Upon a Time in Mystery Book…’ Wrapping up, Conway & Draut revive gothic menace for chilling fable ‘The House of Endless Years’.

Modernity is briefly embraced in Unexpected #116 as thanks to Dave Wood & Art Saaf, The Mad Mod Witch escorts a group of strangers on an ‘Express Train to Nowhere!’ after which author unknown & Boyette describe a doomed Dutch peddlar’s brush with legend and ‘Steps to Disaster’, before Murphy Anderson picks out apparel ‘Mad to Order’ as Wrightson details the problems wrapped up in a ‘Ball of String!’ ‘Ashes to Ashes, Dustin to Dust?’ then closes the issue with a spectral tale of love & death from Murray “Al Case” Boltinoff & Sid Greene…

Sekowsky & Giordano limn Dave Kaler’s take on the sinister sisters’ intro for Witching Hour #6, after which far darker horror debuts as ‘A Face in the Crowd!’ (Conway, Mike Roy & Mike Peppe), wherein a Nazi war-criminal and concentration camp survivor meet in an American street. Wolfman & Delbo depict a tale of neighbourly intolerance in ‘The Doll Man!’ and ‘Treasure Hunt’ (Skeates, John Celardo & Giordano) shows why greed isn’t always good. Also included were Conway’s prose tale ‘Train to Doom’, ‘Mad Menace’ – a ½-page gag strip by John Costanza – and ‘Distortion!’: another Greene-limned one-pager.

HoM #184 features the triumphant return of Oleck & Toth for captivating Egyptian tomb raider epic ‘Turner’s Treasure’ before cartoon pauses for Page 13 (a diploma fron Aragonés & Orlando) and Orlando gag ‘The Fly’ deftly segues into epic barbarian blockbuster ‘The Eyes of the Basilisk!’ by Bridwell, Gil Kane & Wally Wood…

Closing with more Albano Cain’s Game Room giggles, next comes info short ‘The Devil’s Footprints!’ by Kanigher, Swan & Nick Cardy from The Phantom Stranger #5 (cover-dated January/February 1970) before in House of Secrets #84, Conway & Draut maintain the light-hearted bracketing of stories prior to properly beginning with ‘If I Had but World Enough and Time’ (Wein, Dillin & Peppe): a cautionary tale about too much TV. Tensions grow with Wolfman & Greene’s warning against wagering in ‘Double or Nothing!’ and Skeates, Sparling & Abel’s utterly manic parable of greed ‘The Unbelievable! The Unexplained!’, before Wein & Sparling mess with our dreams in ‘If I Should Die before I Wake…’

Johnny Peril leads in Unexpected #117, as Kashdan & Greene reveal how he becomes the patsy for a clan seeking to avoid a hereditary curse in ‘Midnight Summons the Executioner!’, after which Case, Grandenetti & Draut see a woman trick fate by accepting ‘Hands of Death’ whilst Wessler & Tuska detail the downfall of a money-mad beast in ‘The House that Hate Built!’ Wessler & Bruno Premiani then detail the uncanny ‘Death of the Man Who Never Lived!’ in a spy yarn unlike any other…

In Witching Hour #7, Toth & Mike Friedrich show spectacular form for the intro and bridging sequences, whilst Draut is compulsively effective in prison manhunt saga ‘The Big Break!’, with scripter Skeates also writing modern-art murder-mystery ‘The Captive!’ for Roussos. Friedrich & Abel advise a most individual baby to ‘Look Homeward, Angelo!’, whilst text piece ‘Who Believes Ouija?’ and Jack Miller & Michael Wm. Kaluta’s Gothically delicious ‘Trick or Treat’ round out the sinister sights in this issue. Then, House of Mystery #185 sees Cain take a more active role in all-Grandenetti yarn ‘Boom!’, with Albano, Aragones & Orlando Page13 and Cain’s Game Room, prior to Wayne Howard illustrating the sinister ‘Voice from the Dead!’ Following more Orlando Game-iness prolific Charlton scribe Joe Gill debuts with ‘The Beautiful Beast’: a lost world romance perfectly pictured by EC alumnus Al Williamson.

This monolitic montage of macabre mirth and scary sagas ceases with House of Secrets #85. Here, Cain & Abel acrimoniously open, after which Wein & Don Heck disclose what can happen to ‘People Who Live in Glass Houses…’ whilst graphic legend Ralph Reese limns Wein’s daftly ironic ‘Reggie Rabbit, Heathcliffe Hog, Archibald Aardvark, J. Benson Baboon and Bertram the Dancing Frog’, ere John Costanza contributes comedy page ‘House of Wacks’ and Conway, Kane & Adams herald the upcoming age of slickly seductive barbarian fantasy with gloriously vivid and vital ‘Second Chance’.

With iconic covers from Neal Adams, Jack Adler, Toth, Sekowsky, Cardy and Gray Morrow this (hopefully first of many) moody mystery compilations is a perfect accompaniment to dark nights in, and one you can depend on to astound and amaze in equal amounts.
© 2025 DC Comics. All Rights Reserved.

Today – or maybe even tonight – in 1939 underground cartoonist Frank Stack was born. His blasphemous antics have made us laugh for decades. Why not check out The New Adventures of Jesus: The Second Coming.

In 2011 today UK icon Mick Anglo died. He’s all over this blog if you want to see something very special but I’d advise scoping out one of his unique Annual creations, such as Batman Story Book Annual 1967 (with Robin the Boy Wonder).

Lucky Luke volume 65: Ghost Hunt


By Morris & Lo Hartog van Banda, coloured by Studio Leonardo, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-353-6 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content added for comedic effect.

Lucky Luke was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (AKA “Morris”), riding out in Le Journal de Spirou that summer sans title or banner, and only in the French-language edition. His official launch came in Christmas Annual L’Almanach Spirou 1947, before beginning his first official serial – ‘Arizona 1880’ – in December 7th 1946’s multinational weekly issue.

Doughty, dashing, dependable cowboy “good guy” Lucky is a rangy, implacably even-tempered do-gooder able to “draw faster than his own shadow”. He amiably ambles around the mythic Old West, having light-hearted adventures on his petulant and rather sarcastic wonder-horse Jolly Jumper. Over nine decades, his exploits have made him a top-ranking global comic character, filling nearly 90 individual albums and spin-off series like Kid Lucky and Ran-Tan-Plan, with sales upwards of 300 million copies in 30 languages. That renown translated into a mountain of merchandise, toys, games, animated cartoons, TV shows and live-action movies and even commemorative exhibitions. No theme park yet, but you never know…

Lucky global dominance resulted from a decades-long, 45 volume collaboration with superstar scripter René Goscinny (spanning Des rails sur la Prairie/Rails on the Prairie beginning August 25th 1955 to La Ballade des Dalton et autres histoires/The Ballad Of The Daltons And Other Stories in 1986). On Goscinny’s death, Morris worked alone again and with others, founding a posse of legacy creators including Achdé & Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and more, all taking their own shots at the venerable vigilante.

Morris soldiered on singly and with these successors before his own passing in 2001, having drawn fully 70 adventures, plus numerous sidebar and spin-off sagebrush sagas. The first of his new pardners was a fellow low-lander and comics legend: Lo Hartog van Banda (De Wonderlijke Lamp van Professor Halowits, Iris, Arman en Ilva, Student Tijloos – Het Spiegelpaleis). He was a prolific long-lived Dutch comics scripter and screenwriter who co-created today’s tombstone tome as well as Lucky Luke Fingers & Nitroglycerine.

Our taciturn trailblazer draws on western history as much as movie mythology, regularly meeting historical and legendary figures as well as even odder fictional folk in tales drawn from key themes of classic cowboy films – as well as some uniquely European notions and interpretations. As previously hinted, the sagebrush star is not averse to being a figure of political change and Weapon of Mass Satire…

Cinebook’s 65th Lucky Luke album was officially the frontier phenomenon’s 61st European exploit, originally seen au continent in 1992 as Chasse aux fantômes. Visualised with verve by veterans Morris & van Banda it offers a guest-packed jaunty haunty jamboree blessed by the return of an extremely popular guest star…

Once again urgently requested by the Wells, Fargo & Co. Transportation Company, Lucky is luckily on hand and (barely) able to stop a human whirlwind wrecking the head office. His appointment is interrupted by an old friend as Calamity Jane storms in demanding they hand over the brand-new Winchester rifle she mail-ordered. Her brand of customer complaint almost costs lives until Luke calms her down and she discovers her problem is also his problem…

What the boss wants no one to know is that their last stage coach vanished en route, as did everyone on it, and they need a capable troubleshooter to solve the mystery. The company and national commerce are at stake, but Lucky hasn’t been told everything…

Next day – with Jolly Jumper harnessed up and disguised as a coach horse – Lucky steers the stage coach out, pondering on those passengers who have ignored ghastly rumours of kidnappers and griping of the many drivers who have suddenly called in sick…

These bold voyagers comprise young lady Melanie and her maiden aunt, pompous widow Mrs Burdonck, an inept and officious State Senator and an extremely poorly disguised, ugly old bird with the mouth of a drunken sailor on shore leave who still wants her new Winchester and don’t trust nobody to find it for her.

Following a number of failed robbery attempts – foiled by Lucky and the mean-mouthed old lady with the gun in her parasol – the coach arrives at the first staging post where Luke and Martha Jane Cannary compare notes. The Senator is clearly up to something as he’s ordered a change of route, but the largest part of the mystery is solved for them: explained by the station manager/bartender who reveals that the previous travellers were taken by a marauding spirit. The region of Phantom Valley is now an Indian reservation and Apache territory, but once upon a time the town of Doom was the home to hundreds of gold miners until the seam ran out. It was run by an awful creature: a bloodthirsty murdering harridan who killed or drove out everyone before dying in a gunfight and cursing the whole place with her last breath. Her name was Calamity Jane…

Before one passenger can (over)react the story is interrupted by a demonic coach roaring by and everyone can see it is being driven by that very spook; which is a big surprise to Luke and the baffled angry old coot beside him…

With the scene set, Luke, Jane, Jolly Jumper and the rest are reduced to a western Scooby Gang tracking the impossible carriage against impossible odds to expose the rational explanation for the sinister escapades and rescue the abducted hostages to (a golden) fortune…

Fast-paced, funny and thrillingly fulfilling, this is a gloriously riotous romp every fan and casual reader can enjoy and should. These youthful forays of an indomitable hero offer grand joys in the wry tradition of Destry Rides Again and Support Your Local Sheriff (but absolutely not the 1953 Calamity Jane flick with Doris Day!!), superbly executed by master storytellers and a wonderful introduction to this unique genre for today’s kids who might well have missed the romantic allure of the Wild West that never was…
© Dargaud Editeur Paris 1992 by Morris and Lo Hartog van Banda. © Lucky Comics. English translation © 2017 Cinebook Ltd.

Today in 1921 mythic American Good Guy Bill Mauldin was born. Check out Willie and Joe: The WWII Years to learn how that’s actually an understatement.

In 1959 French comics landmark Pilote first went on sale, coincidentally marking the official launch of Asterix & Obelix, whilst in 1999, Belgian comics legend Greg (Michel Regnier) died. His best stuff isn’t available in English but you could go enjoy Spirou & Fantasio volume 21: The Prisoner of the Buddha.

Asterix in Lusitania (Asterix volume 41)


By Fabcaro & Didier Conrad, coloured by Thierry Mébarki, translated by Adriana Hunter (Sphere)
ISBN: 978-1-4087-2499-6 (Album HB) 978-1-4087-2502-3 (Album TPB)  eISBN: 978-1-4087-2501-6

Win’s Christmas Gift Recommendation: Celebrate a Simmering Saturnalia in Classical Style… 9/10

Astérix le Gaulois debuted in 1959 and has since become part of the fabric of French life. His exploits have touched billions of people around the world ever since, and for almost all of that time his astounding adventures were the sole preserve of originators René Goscinny & Albert Uderzo.

After nearly 15 years dissemination as weekly serials (subsequently collected into book-length compilations), in 1974 21st saga Asterix and Caesar’s Gift was the first to be released as a complete, original album prior to serialisation. Thereafter each new tome was an eagerly anticipated, impatiently awaited treat for legions of devotees. The eager anxiety hasn’t diminished even now as Astérix en Lusitanie sees physicist/novelist/musician Fabrice Caro – AKA comics writer “Fabcaro” (Like a Steak Machine, Les Marseillais, Mars) rejoin in situ illustrator Didier Conrad (Les Innomables, Tatum), for a spot of traditional European travel fun in the grand manner.

Although divided by its Roman conquerors into provinces Celtica, Aquitania and Armorica, the very tip of the last-named land stubbornly refuses to be properly pacified. The otherwise supreme overlords, utterly unable to overrun this last little bastion of Gallic insouciance, are reduced to a pointless policy of absolute containment – even though the irksome Gauls come and go as they please. Thus, a tiny seaside hamlet is permanently hemmed in by heavily fortified garrisons Totorum, Aquarium, Laudanum and Compendium: packed with seasoned and terrified soldiers who would rather be anywhere else on earth than there…

Those supposedly contained couldn’t care less: daily defying and frustrating the world’s greatest military machine by going about their everyday affairs, bolstered by magic potion brewed by resident druid Getafix and the shrewd wits and strategic aplomb of diminutive dynamo Asterix and the stopping power of his simplistic, supercharged best pal Obelix

As always, action, suspense and comedy are very much in evidence. There’s much satirical lampooning of generation gaps, fads and trends as well as traditional regional/national leitmotifs. Whether as a comedic romp with sneaky, bullying baddies getting their just deserts or as a sly and wicked satire for older-if-no-wiser heads, these new yarns are just as engrossing as the established canon.

As you already know, half of the intoxicating epics take place in various exotic locales throughout the Ancient World, whilst the alternatives are set in and around Uderzo’s adored Brittany of long, long ago. This one’s another voyage away as we find it’s spring in 50 BC. It is always 50 BC…

When Phoenician trader Ekonomikrisis arrives with his fabulous sea-borne wares, he also brings an old friend not seen since the affair of The Mansion of the Gods please link to Omnibus 6: Asterix in Switzerland, The Mansions of the Gods, Asterix & the Laurel Wreath April 25th 2019. However, weary Lusitanian Randomaxess is not here for a chinwag about old times. Rather, he’s on a mission of mercy due to his keen understanding of Gaulish adventure-seeking and taste for justice. His tale of skulduggery in the billion-sesterce fish sauce market is just what bored heroes want to hear…

The entire Roman empire runs on savoury additive Garum, and the big suppliers are playing dirty now that Caesar has expressed his personal love of a small, artisanal brand made with love in very small quantities by Randomacess’ dear pal Umaminess. Now, that humble sauce-meister is condemned to be main course for the lions after being accused of poisoning the emperor with his favourite condiment…

As with so many of these yarns, the real proof of the pudding is the villains. In in this case that’s nasty 1-per-center Croesus Lupus – who wants a total monopoly for his cheap ‘n’ nasty mass-produced, Lupus Garum® and his cousin the Lusitanian Governor. Upwardlimobilus wants to be Caesar…

They cunningly employed professional traitor Fethermyness to arrange the culinary stitch-up and are already parcelling up the empire between their fellow disastrous capitalists, but never reckoned on the flavour-wizard having such dedicated friends. After all, there’s no profit in loyalty or friendship…

Mere days later, Asterix, Obelix & canny canine Dogmatix are wide-eyed, irretrievably provincial tourists again, having gone through all the rituals: pirates, food Obelix doesn’t like, shared folk-tales of old heroes and more. The big man never stops griping about the local food (nothing but cod!), but the wines are great and so are the towns and villas. Any lingering semblance of reluctance fades once he meets captive Umaminess’ delightful daughter Oxala...

With heaping helpings of sharp gags about the imaginatively dour, passionately fatalistic Lusitanians (aka Portuguese) and their poetic tongue winningly interspersed with a boatload of fresh Latin jests and grammatical tomfoolery, this is very much an old fashioned funny travelogue. As our heroes track down the taste-maker, they meet many odd folk and befriend a garrulous population always happy to take a pop at the uninvited Roman guests. Particularly useful is prison cook Bouillabess, who is delighted to spite his Roman employers…

Along the way the Gauls consider revolutions and organised labour, take a hard look at marketing and explore focus groups, but never miss an opportunity to sample the mettle of the local soldiery…

Impressionable Obelix may be distracted by trying to impress delicious Oxala, but does not falter or stir, even after having to embracing the dark side of the mission by going undercover and in disguise to expose the Governor’s plot. The job was always going to be tough, but everything goes well south when man-of-action Julius Caesar opts to personally investigate his attempted murder, culminating in a spectacular revelatory conclusion as Caesar’s state power smashes face-first into unchecked adventure capitalism during a do-or-die (possibly both) ceremonial banquet…

Thankfully, old adage in vino veritas** proves as potent as Getafix’s magic potion and all secrets are inescapably revealed, leading to a great deal of feasting, both at home and away with tasty happy endings all around…

With scathing pops at billionaire malfeasance, overstepping, rules for ruling, what you CAN’T buy, literary lunacy and ongoing challenges to AI, computer and culinary culture, Asterix in Lusitania is a fabulous look back and step forward dedicated devotees and fresh fans can share together, and another triumphant addition to the mythic canon for laugh-seekers of every age in every age.
© 2025 HACHETTE LIVRE/GOSCINNY-UDERZO. English translation: © 2025 HACHETTE LIVRE/GOSCINNY-UDERZO

** In wine there is truth. You should absolutely read more old books after you get this through this new one, OK?

Today’s a grand day for cats in comics. In 1913 George Herriman’s Krazy Kat first appeared as an independent strip. We think you might enjoy purr-rusing Krazy & Ignatz 1916-1918: The George Herriman Library volume 1, whilst in 1983 Felix the Cat cartoonist Otto Mesmer died. Oddly, other than Nine Lives to Live – A Classic Felix Celebration there’s remarkably little available on what was once a true global phenomenon…

Mermaid Saga VIZ Signature Edition volume 1


By Rumiko Takahashi, translated by Rachel Thorn & lettered by Joanna Estep (VIZ Media)
ISBN: 978-1-97471-857-3 (Tankobon TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Rumiko Takahashi is one of the most successful and globally lauded comics creators of all time and indisputably the best-selling woman in the field (as of 2017, over 200 million volumes – and always rising – of her assorted inventions in print) with countless accolades and awards to her name. That makes the recent unavailability of her works in translation – in print or pixels – utterly incomprehensible to me. At least at last that situation is being remedied…

Born in 1957, she enrolled in a manga school whilst at university and began producing Doujinshi (self-published stories) in 1975, under the tutelage of Manga genius Kazuo Koike. She sold her first professional story 3 years later: award-winning science fiction comedy Urusei Yatsura (34 volumes). Her next big series was rom-com Maison Ikkoku (15 volumes) and she continued both series simultaneously until 1987, whilst also producing a vast array of extremely popular short stories and mini-series.

In 1984, she tried something new: an occasional sequence of interlinked gothic-love horror short-stories that would become known as the Mermaid Saga – appearing at uneven intervals over the next decade. Ten years later, Viz Communications began collecting and translating the nine graphic novelettes for the English speaking world, and this volume (from 2020) re-presents and remasters the first three fishy tales in a stunning display of visual virtuosity and macabre menace as part of a paired and glorious Viz Signature Edition.

‘A Mermaid Never Smiles’ (Parts 1 & 2) begins in a remote rural village in modern Japan as beautiful maiden Mana calls out petulantly to her servants. Meanwhile miles away, a derelict young man wanders aimlessly, searching for something. His name is Yuta and there’s something odd about him…

Mana’s attendants are all women and they are waiting for something. When one performs a unique sacrifice the assembled harridans decree Mana is ready at last for her great purpose…

When Yuta stumbles into the village he is swiftly killed by the old ladies… but doesn’t stay dead for long. Escaping from his grave, Yuta confronts the women and rescues far-from-grateful Mana, who has no idea she has been farmed like a veal calf by her “servants” with but one purpose…

On the run, Yuta explains the legend of Mermaids: eating their flesh can, if one is fortunate, impart immortality and invulnerability. More common is a slow transformation into ghastly monsters, called “Lost Souls”. Most likely, though, is a swift, exceedingly painful death from the malignant meat…

Years previously, Yuta had unwittingly consumed mermaid flesh and has spent half a lonely millennium seeking a cure to his lonely un-aging existence. An old wise woman told him the only solution was to find a live mermaid and ask her for a method to end his interminable life. However, he has cause to regret his wish when he discovers that all the old women here are aged and near-decrepit mermaids and that poor Mana has been bred for years as a means by which they can regain lost youth.

Horrified and reluctantly heroic, Yuta knows he must foil the plan at all costs – but it won’t be easy or pretty…

Also divided into Parts 1 & 2, second story ‘The Village of the Fighting Fish’ takes us back centuries to Feudal Japan and two island communities at war. Eking out their harsh existence with occasional piracy, the fisher-folk of Toba are being slowly squeezed by their ruthless rivals on Sakagami Island. Moreover, the Tobans’ headman is dying and his valiant daughter O-Rin is having difficulty filling his sandals and continuing his legacy and leadership…

She thinks nothing of it when a dead body washes up: that’s just a sign of the times, but when the corpse comes back to life, the sinister, manipulative wife of the Sakagami chieftain seeks him out. It appears she, too, is hunting for a mermaid, just like un-killable stranger Yuta…

With a ruthless agenda of her own, Isago stirs the bubbling pot of tension until war is inevitable, just as restless wander Yuta dares to dream that he might risk loving again, but once more the terrible lure of mermaid flesh and supernatural longevity prove to be more curse than blessing and horrifying bloodshed is the inevitable result…

We return to more-or-less contemporary Japan as Mana & Yuta find an isolated village near deep woods and stop their incessant wandering for one night. However, the naive lass is utterly unaware of the modern world and walks into a near fatal accident. Rushed to the local cottage hospital, the severely injured girl mysteriously goes missing, and when Yuta discovers the woodland called the ‘Mermaid Forest’ he fears the worst. His frantic investigations uncover yet another tragic family destroyed by the mermaid mystique which has tainted so many lives…

Kindly old Dr. Shiina has kept a sinister secret for decades and now, through captive undying Mana, hopes to correct an ancient wrong. Sadly, no-one who has tasted mermaid flesh ever exists or even ends happily, and as Yuta hopelessly battles yet more Lost Soul horrors, our undying hero knows that this time will be no different…

In the aftermath he restless wanderers Yuta & Mana move on, only to stumble into another toxic immortality trap as ‘Dream’s End’ leaves them in the middle of a 40-year duel between a colossal monster mutated by tasting sea-siren flesh and an aging hunter maimed by the beast and rabid for revenge. To world-weary Yuta the case seems clear-cut, but when rampaging Big-eyes shows Mana a softer side, the positions of stalker and prey look far less cut and dried…

Closing this tome is two-part drama ‘Mermaid’s Promise’ as the immortal man comes again to Misaki village to find a sprawling growing metropolis. When he was last here he loved – and left – a maid in dire straits: a broken vow that still plagues him. Tragically, his betrayal turns out to be wasted tears as abandoned Nae is still alive… sort of.

As Mana & Yuta roam the bustling city dubbed Crimson Valley, they are targeted by the big boss of the region, a man with many dark secrets – and loyal thugs – who has also changed a great deal since he vied with Yuta for Nae’s hand sixty decades previously. Killing his rival, ancient Eijiro continues his project of excavating the entire surrounding hills and forests, seeking the ashes of a mermaid. They once enabled his “fiancée” to stay Nae fresh, young, vital. Hopefully another dose will stop her being soullessly, murderously psychotic…

These bleak supernatural tales of jealousy, twisted love and dark devotion are brooding and oppressive epics of understated horror, beautifully realised and movingly effective. One of the best mature manga series ever produced, it can – and should – be read by kids too, but please be aware Japanese social conventions regarding casual nudity are not the same as ours and if you don’t want them seeing naked bodies you should read something else.
TAKAHASHI RUMIKO NINGYO SERIES Vol. 1, 2 © 2003 Rumiko TAKAHASHI. All rights reserved.

Today in 1930 Leo Baxendale was born. We did him just recently, so scroll back to October 20th.

In 1948 master of horror and Swamp Thing co-creator Bernie Wrightson joined the world. You can learn all about him through Frankenstein Alive, Alive – The Complete Collection.

And in 1990 the last issue of UK laughter generator Whizzer and Chips – which had begun the fun way back in 1969 – hit the shelves and spinner racks. You can still get a taste of it all (mostly toffees, liniment, perished rubber and sweaty feet) via Whizzer and Chips Annual 1979.

All Star Comics Archives volume 0


By Gardner Fox, Jerry Siegel, Ken Fitch, Bill Finger, John B. Wentworth, Sheldon Moldoff, Sheldon Mayer, Albert & Joseph Sulman, Creig Flessel, Jon L. Blummer, Martin Nodell, E.E. Hibbard, Chad Grothkopf, Stan Aschmeier, Bernard Baily, Howard Purcell, William Smith & various (DC Comics)
ISBN: 978-1-4012-0791-X (HB)

Win’s Christmas Gift Recommendation: Golden Moments for All… 9/10

This book includes Discriminatory Content produced in less enlightened times.

I will never stop saying it: the creation of the Justice Society of America in 1941 utterly changed the shape of the budding comicbook industry. However, before that team of All-Stars could unite, they had to become popular enough to qualify, and this slim yet superb hardcover sampler gathers a selection of individual exploits featuring many of the soon-to-be beloved champions who would populate the original big team and guarantee their immortality long after the Golden Age of American Comics ended.

Following the runaway successes of Superman and Batman, both National Comics and its wholly separate-but-equal publishing partner All-American Comics were looking for the next big thing in funnybooks whilst frantically concentrating on getting anthology packages into the hands of the hungry readership. Thus All Star Comics: conceived as a joint venture to give the characters already in their stables an extra push towards winning an elusive but lucrative solo title.

As scrupulously detailed in Roy Thomas’s history-packed Foreword, characters from Flash Comics, Adventure Comics, More Fun Comics and All-American Comics were bundled into the new (anthological) quarterly with ‘A Message from the Editors’ requesting readers vote on the most popular, and even offering free copies of forthcoming issues as prizes/bribes for participating…

The merits of the project would never be proved: rather than a runaway favourite graduating to their own starring vehicle, something different evolved. For the third issue, prolific scripter Gardner Fox apparently had the smart idea of linking the solo stories through a framing sequence as the heroes got together for dinner and a chat about their most recent cases. With the simple idea that Mystery Men hung around together, history was made and from #4 the heroes would regularly unite to battle a shared foe…

This slim sublime hardcover tome collects the stories from the first two All Star Comics (cover-dates Summer and Fall 1940) and opens with a tale of a fantastic winged warrior…

Although perhaps one of DC’s most resilient and certainly their most visually iconic character, iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title.

From his beginnings as one of the B-features in Flash Comics, Carter Hall soared through assorted engaging, exciting but always short-lived reconfigurations. Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter, or the seemingly desperate but highly readable mashing together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time.

Created by Gardner Fox & Dennis Neville, he premiered in Flash Comics #1 (cover-dated January 1940, but on sale from 20th November 1939) and stayed there, growing in quality and prestige until the title died, with the most celebrated artists to have drawn the Winged Wonder being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer. For over a decade, with his partner Hawkgirl/Hawkwoman, the gladiatorial mystery-man countered uncanny and fantastic arcane threats, battled modern crime and opposed tyranny with weapons of the past before vanishing with the bulk of costumed heroes as the 1950s began.

His last appearance was in All Star Comics #57 (1951) as leader of the Justice Society of America, before the husband-&-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar by Julie Schwartz’s crack creative team Gardner Fox, Joe Kubert & Murphy Anderson. Their long career, numerous revamps and perpetual retcons ended during the 1994 Zero Hour crisis, but they’ve reincarnated and returned a few times since then too…

Here Fox & Sheldon Moldoff offered the eldritch saga of ‘Sorcerer Trygg’, wherein the still-bachelor hero travels to the mountains of Wales to crush a callous capitalist making zombies to work the mines he had stolen from his nephew and niece.

The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman debuted in Detective Comics #27) or possibly two weeks earlier in New York World’s Fair Comics 1939, depending on which distribution records you choose to believe. He was originated and illustrated by multi-talented all-rounder Bert Christman with the assistance of rising scripting star Gardner F. Fox…

Head utterly obscured by a gas-mask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds was cut from the radio drama/pulp fiction mystery-man mould that had made The Shadow, Green Hornet, Black Bat and so many others household names and monster hits of early mass-entertainment and periodical publication. Wielding a sleeping-gas gun and haunting the night hunt killers, crooks and spies, he was eventually accompanied by plucky paramour Dian Belmont, before gradually losing the readers’ interest. His fortunes revived when Joe Simon & Jack Kirby took over the feature, but here, in his salad days, Fox & Chad Grothkopf spectacularly pit him against ‘The Twin Thieves’ baffling and bamboozling the hapless cops with their murderous jewel capers…

Gary Concord, the Ultra-Man premiered in All-American Comics #8 (cover-dated November 1939) the son of a 20th century scientist awoken from suspended animation in 2174AD and blessed with incredible physical abilities. His son inherited these attributes and became guardian of a troubled future and official High Moderator of the United States of North America

Created by Jon L. Blummer working as “Don Shelby” the Buck Rogers-inspired serial ran until A-AC #19 and is represented here with a then-topical threat in ‘The European War of 2240’ wherein conflict orchestrated in a foreign zone allows a scurrilous third party nation to attempt seizure of neutral America’s Uranium mines. Naturally, bombastic politico Ultra-Man quickly scotches the scheme and restored peace and prosperity to the world…

Devised, created and written by Fox and first drawn by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1 and quickly – how else? – became a veritable sensation. He was the first AA character to win a solo title, mere months after All-Star Comics #3 hit the newsstands.

The Fastest Man Alive wowed readers in anthologies Flash Comics, Comics Cavalcade and All Star as well as All-Flash Quarterly for just over a decade before changing tastes benched him and most other Mystery Man heroes in the early1950s. His invention as a single power superhero triggered a new trend in the burgeoning action-adventure funnybook marketplace, and his particular riff was replicated many times at various companies as myriad Fast Furies sprang up. Then, he paused and only after over half a decade of interchangeable cops, robbers, horrors, cowboys and cosmic invaders, the concept of human rockets and superheroes in general was spectacularly revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept.

It’s been non-stop ever since…

Here Garrick speedily solves ‘The Murder of Widow Jones’ (by Fox and signature illustrator Everett E. Hibbard) in the time it takes the cops to simply report that a crime has been committed…

The Spectre is one of the oldest characters in DC’s vast pantheon, created by Jerry Siegel & Bernard Baily in 1940 and debuting with a 2-part origin epic in More Fun Comics #52-53.

Initially the Ghostly Guardian reigned supreme in the title, in flamboyant and eerily eccentric supernatural thrillers, but gradually he slipped from popularity as firstly Dr. Fate and successively Johnny Quick, Aquaman, Green Arrow and finally Superboy turned up to steal the show. By the time of his last appearance, the Spectre had been reduced to a foil for his own comedic sidekick Percival Popp, the Super-Cop

The Astral Avenger was Jim Corrigan, a hard-bitten police detective who was about to marry rich heiress Clarice Winston when they were abducted by mobster Gat Benson. Stuffed into a barrel of cement and pitched off a pier, Corrigan died and went to his eternal reward. Almost.

Rather than finding Paradise and peace, Corrigan’s spirit was accosted by a glowing light and disembodied voice which, over his strident protests, ordered him to return to Earth to fight crime and evil until all vestiges of them were gone. Just like Siegel’s other iconic creation, the Dark Man suffered from a basic design flaw: he was just too darn powerful. Unlike the vigorously vital and earthy early Superman, however, the arcane agent of justice was already dead, so he couldn’t be logically or dramatically be imperilled.

Of course in those far-off early days that wasn’t nearly as important as sheer spectacle: grabbing a reader’s utter attention and keeping it stoked to a fantastic fever pitch. This the Grim Ghost could do with ease and always-increasing intensity. In ‘The Tenement Fires’ Siegel & Baily pulled out all the stops for a sinister struggle against merciless arsonists with the Ethereal Avenger recruiting recently murdered victims to help dispense final judgement…

Although we think of the Golden Age as a superhero wonderland, the true guiding principle was variety. Almost every comic book also offered a range of genre features from slapstick comedy to prose thrillers to he-man adventure on its four-colour pages, and More Fun Comics had its fair share of straight adventurers like freelance troubleshooter Biff Bronson, who debuted in #43 (May 1939) with sidekick Dan Druff for a near 30-issue run thrashing thugs, crushing crooks and exposing espionage. He last appeared in #67. Here the special agent exposes scurvy spy ‘The Great Remembo’ in a smart thriller deftly detailed by brothers Albert & Joseph Sulman.

At this time all comic books featured a prose story, and in All Star #1 Publisher Max Gaines’ niece Evelyn contributed a fanciful science fiction romp entitled ‘Exile to Jupiter’ that wasn’t up to much but was graced with illustrations by the wonderful Sheldon Mayer. Then the comics sagas resumed with The Hour-Man stepping in to combat ‘The Forest Fires’ in a moody drama by Ken Fitch & Bernard Baily. He’d started strongly in Adventure Comics #48 (March 1940) but slowly ran down until he faded away in #83, February 1943. ‘Tick-Tock Tyler, the Hour-Man’ began by offering his unique services through classified ads to any person in need. Chemist Rex Tyler had invented a drug he called Miraclo which super-energised him for 60 minutes at a time and here he helped beleaguered loggers enduring sabotage and murder…

The first issue closed with long-lived, much-loved, light-hearted military strip Red, White and Blue by Jerry Siegel & William Smith. Marine Sergeant Red Dugan, Whitey Smith of the US Army and Naval Rating Blooey Blue were good friends who frequently worked for military intelligence service G-2 whilst saving trouble magnet Doris West from her own dangerously inquisitive nature. The series began in All-American Comics #1 (April 1939): running there and in sundry other titles like World’s Finest Comics until 1946, with the trio turning up all over the world solving the USA’s problems.

Here they find themselves despatched to Alaska to find a missing G-2 agent, only to discover Doris already there exposing a slow infiltration by sneaky “Asiatics” of an ostensibly neutral nation in ‘The Volcano Invasion’.

All Star Comics #2 immediately follows with Hawkman (by Fox & Moldoff) fighting an Aztec cult in America and the jungles of Mexico, desperately seeking to rescue the latest kidnapped ‘Sacrifice for Yum-Chac’

Green Lantern then debuts in ‘The Robot Men’ by Bill Finger & Martin Nodell. In fact, the Emerald Gladiator was first seen All-American Comics #16 (July 1940 and practically simultaneously with this All Star appearance), devised by up-&-coming cartoonist Nodell and fully fleshed out by Finger in the same way he had with Bob Kane’s Batman.

Green Lantern was another sensation, becoming AA’s second smash hit six months after The Flash and preceding by 18 months the unprecedented success of Amazing Amazon Wonder Woman.

Engineer Alan Scott survived the sabotage and destruction of a passenger-packed train due only to the intervention of a battered old railway lantern. Bathed in its eerie verdant glow, he was regaled by a mysterious green voice with the legend of how a meteor fell in ancient China and spoke to the people: predicting Death, Life and Power. Instructing Scott to fashion a ring from its metal and draw a charge of power from the lantern every 24 hours, the ancient artefact urged the engineer to use his formidable willpower to end all evil – a mission Scott eagerly embraced. The ring made him immune to all minerals and metals, and enabled him to fly and pass through solid matter amongst many other miracles, but was powerless against certain organic materials such as wood or rubber which could penetrate his jade defences and cause him mortal harm…

He won his own solo title within a year of his launch and feature-starred in many anthologies like Comics Cavalcade for just over a decade, before he too blinked out in the early1950s, having first suffered the humiliating fate of being edged out of his own comic book by his pet, Streak the Wonder Dog

In this issue, however, he was at his mightiest and most impressive, battling a nationwide invasion of men turned into shambling monster slaves by an enemy spy…

Siegel & Baily then expose The Spectre to ‘The Curse of Kulak’, wherein an antediluvian sorcerer returns to punish mankind for desecrating his tomb: inundating the world with a plague of murderous hatred, after which The Sandman’s second stint delivers a spooky science thriller by Fox & Creig Flessel with the Man of Mystery tracking down a killer using a deadly radioactive weapon – ‘The Glowing Globe’ – to terrorise and rob.

Siegel & William Smith’s ‘Invisible Ink Gas’ pits Red, White & Blue against spies with a diabolical scheme for stealing Army documents whilst Johnny Thunderbolt’s All Star debut adds even more light-hearted shenanigans to the mix as the imbecilic genie-wielder becomes guardian of ‘The Darling Apartment’ (John B. Wentworth & Stan Aschmeier).

Johnny Thunder – as he eventually became – was an honest, well-meaning, courageous soul who was also a grade “A” idiot. However, what he lacked in smarts he made up for with sheer luck, unfailing pluck and unwitting control of an irresistible magic force. The feature always played for action-packed laughs but there was no getting away from it: Johnny was a simpleton in control of an ultimate weapon…

Decades before, the infant seventh son of a seventh son had been abducted by priests from mystic island Badhnisia and raised as the long-foretold controller of a fantastic magical weapon. This was done by voicing the eldritch command “Cei-U” – which sounds to western ears awfully like “say, you”…

Each month Johnny would look for gainful employment, stumble into a crime or crisis and his voluble temperament would result in an inexplicable unnatural phenomenon that would solve the problem but leave him no better off. It was a winning theme that lasted until 1947 – by which time the Force had resolved into a wisecracking thunderbolt-shaped genie – and Johnny was ousted from his own strip by sultry new crimebuster Black Canary

For now, though, back in America and seeking his fortune, Johnny spent lots of time trying to impress his girlfriend Daisy Darling’s dad. In this episode the irate property magnate is experiencing difficulties with a new building he’s erecting and Johnny decides to tackle head-on mobsters holding up production. After Evelyn Gaines text vignette ‘The Invisible Star’, Hour-Man crushes murderous charlatan ‘Dr. Morte, Spiritualist’ (Fitch & Baily) before the Flash closes out this stunning show in fine form, foiling thugs who kidnap an entire publishing company, by becoming ‘The One-Man Newspaper’ in a fast, furious, funny thriller from Fox & Hibbard.

With the entire Justice Society canon collected in eleven dedicated Archive Editions, this particularly impressive afterthought completed the resurrection of the rare and eccentric material which revolutionised comic books. Hopefully the new DC Finest reprint line will revive and reinvigorate the readers’ taste for these relics. These early adventures might not be to every modern fan’s taste but they certainly stand as an impressive and joyous introduction to the fantastic worlds and exploits of the World’s First Superheroes. If you have a love of the way things were, a hankering for simpler times remarkable for less complicated adventures of bold days and dark nights, this is another glorious collection you’ll cherish forever…
© 1940, 2006 DC Comics, Inc. All Rights Reserved.

Speaking of Dark Nights, today in 1915 Bob Kane was born. Whatever happened to him?

Ten years later, Al Feldstein entered the world. By the time he left it again he’d been Editor of Mad Magazine for 28 years after co-scripting and drawing the EC comics revolution, as seen in collections like Child of Tomorrow and Other Stories.

Graveslinger


By Shannon Eric Denton, Jeff Mariotte, John Cboins, Nima Sorat & various (IDW Publishing)
ISBN: 978-1-60010-364-3 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The iconography and intrinsic philosophy of the western is so strong that it will readily mix-&-match with any other narrative genre.

Space Cowboys? Done.

Murder mystery? War? Romance? Hell, Yeah!

Culture clash; political thriller; buddy movie; coming-of-age-drama; epic quest? All covered in landmark cowboy books and/or film tales.

However – probably due to the brutal nature and subtext of the Wild West mythos – the most effective genre-mash-ups have always involved broad humour or supernatural shock. An intriguing case in point is this short, sharp saga scripted by Shannon Eric Denton (The Revenant) & Jeff Mariotte (Desperadoes), beguilingly brought to un-life by illustrators John Cboins & Nima Sorat, with the whole chilling confection coloured by Chris Wood & Carlos Badilla. That thar fancy letterin’ comes courtesy of Ed Dukeshire.

Originally released in 2009 as a 4-issue miniseries, the tale is by no means an original one, but is stylishly undertaken (that’s a freebie from a veteran punslinger, folks), rattling along at a breakneck pace to its gory conclusion…

The drama begins in ‘The Devil’s Playground’ as a strangely gaunt man closes in on a night-time campfire. With little ceremony the top-hatted old timer despatches the man-like things basking in the fire’s glow and dumps them unceremoniously in the coffin on the wagon pulled by his trusty mule Lucifer

In the growing daylight Frank Timmons meets some riders whilst crossing spartan cattle country and learns of a range war brewing between independent ranchers and merciless cattle-baron Harvey Newell. Frank has no time for their petty problems as he is involved in a relentless pursuit. He used to be the undertaker at Gila Flats Territorial Prison and, after a recent incident, has been tasked with tracking down some very dangerous escapees…

As Timmons heads on, one of the cowboys joins him. Will Saylor already suspects something nasty is occurring and, since the manhunter’s course is in a direct line for his own stead – where his wife and daughters are waiting – Will thinks he ought to be heading home…

As they near the ranch Will’s worst suspicions are confirmed. Timmons is no normal bounty killer and the things threatening his family stopped breathing a long time ago. They also seem immune to his bullets and crave living human flesh…

The old man does have some advantages of his own, though, and before long has the dead men on the run and the women-folk back with horrified Will. Sadly, the hunter’s problems grow in ‘The Undertaker’s Lament’ as Frank shares a few more unwholesome truths with Saylor, even as miles distant, the bulk of the risen dead Timmons has been following introduce themselves to local tyrant Newell. Timmons was not a good man when he worked at Gila Flats: abusing his position for profit and living the high life with a local woman named Dorothy. Things started to go bad in 1878 when Frank was cursed by hardened killer Bart Bevard as he fought the noose around his neck.

They then got much worse when Frank desecrated the corpse of Mexican witch-man El Brujo to steal the shaman’s fancy amulet.

That night 117 corpses dug themselves out of the Boneyard and went on a ravenous killing spree, slaughtering an entire town… including poor Dorothy. And that’s when something truly diabolical spoke to Frank: offering him a deal that could not be refused. Hell wanted its escaped souls back and, if Frank delivered them, he just might be reunited with Dorothy…

As Frank and Will reach the local town to spread a warning, they are caught in a lethal ambush. It isn’t Bevard’s corpse gang but Newell’s bully boys gunning for them and, faced with ‘The Good, the Bad, & the Undead’ Frank needs to make a quick decision about temporarily abandoning his unholy mission…

After a horrific gun battle he convinces a few cowed survivors to join him in a raid on Newell’s ranch for a showdown with the human monster before his own final apocalyptic confrontation with Bevard and ‘The Malevolent Six’ zombies he still commands…

When the shooting stops Frank and Lucifer the mule head for the sunset, painfully aware that they still have 107 more soiled souls to send to the inferno before they can rest…

Simple, straightforward, eerily evocative and leavened with just the right amount of gallows humour, Graveslinger was quickly optioned for eventual movie glory – although to me it smacks more of numerous TV episodes rather than 120-odd minutes of supernatural shoot-outs. Sadly, the original comic book inspiration has all but vanished from sight, despite its welcoming premise, solid action ethic and vast gallery of guest art (three dozen potent and powerful pieces by the likes of Adam Archer, Bloodworth, Francesco Francavilla, Michael Geiger, Phil Noto, Tom Mandrake and others) that came with this collected edition.

If you’re in the mood for spooky six-gun thrills, Graveslinger is well worth tracking down in either printed or digital editions.
© 2009 Shannon Eric Denton and Jeff Mariotte. All rights reserved.

To all of you who asked why we try to post even in the throes of plague tempest and torment. Thanks for asking. It turns out that I’m very old and much confused, and I thought that if I didn’t post a review every day or as often as possible, the specific hole in the Interweb we use would heal up. Turns out that’s not the case. We might post less often from now unless I see something I like…

Sorry, did I just say that?

Today in 1934 Milton Caniff’s Terry and the Pirates first launched. Nuff said. In 1954 bon vivant George McManus died having made Bringing Up Father a global phenomenon. Our favourite collection is still Jiggs is Back so why not see why?

Misty featuring Moonchild & The Four Faces of Eve (volume 1)


By Pat Mills, Malcolm Shaw, John Armstrong, Brian Delaney, Shirley Bellwood & various (Rebellion)
ISBN: 978-1-78108-452-6 (album TPB/Digital edition)

Win’s Christmas Gift Recommendation: Spooky Treats for Every Stocking… 9/10

This book includes Discriminatory Content produced in less enlightened times.

Like most of my comics contemporaries I harbour a secret shame. Growing up, I was well aware of the weeklies produced for girls but would never admit to reading them.

My loss: I now know that they were packed with some great strips by astounding artists and writers, many of them personal favourites when they were drawing stalwart soldiers, evil aliens, marauding monsters or strange superheroes (all British superheroes were weird and off-kilter…).

I believe – in terms of quality and respect for the readership’s intelligence, experience and development – “girls’ periodicals” were far more in tune with the sensibilities of the target audience. I absolutely wish I’d paid more attention to Misty back then…

Thus, I’m overjoyed to re-recommend this superb first collection from what originating editor Pat Mills reveals in his Foreword was intended to be as iconoclastic and groundbreaking a publication as his previous creation.

You know the one: 2000 AD

Despite never living up to his expectations – for all the traditional self-sabotaging editorial reasons that have scuppered bold visions since the days of Caxton – Misty was nothing like any other comic in the British marketplace: a Girls’ Juvenile periodical addressing modern issues through a lens of urban horror, science fictional and historical mysteries couched in terms of tense suspenseful dramas. It was also one of the best drawn comics ever seen and featured stunningly beguiling covers by unsung legend Shirley Bellwood: a veteran illustrator who ought to be a household name because we’ve all admired her work in comics and books since the 1950s even if we’ve never been privileged to see her by-line…

Unlike most weeklies, Misty was created with specific themes in mind – fantasy, horror and mystery – and over its too-short existence introduced numerous self-contained features serialised like today’s graphic novels, rather than continuing adventures of star characters.

Although adulterated from Mill’s original design, the comic launched on February 4th 1978 and ran until January 1980 whereupon it merged with the division’s lead title Tammy, thus extending its lifeline until 1984. As was often the case, the brand also continued through Annuals and Specials, running from 1979 until 1986.

The first of a series working under the umbrella of The Treasury of British Comics, this compact monochrome softcover compilation offers two complete part-work novellas from the comic’s canon of nearly 70 strip sagas, starting with the gripping history of the Moonchild.

Written by Mills and illustrated by John Armstrong (Bella in Tammy; The Secret Gymnast in Bunty; Grange Hill), the eerie adventure was based on Stephen King’s Carrie, and ran as lead feature in issues #1-13. It traced the turbulent coming-of-age of abused and confused schoolgirl Rosemary Black: born into a family afflicted with an apparent curse. All women who bore a hereditary crescent birthmark on their foreheads were eventually consumed by psychokinetic powers…

Rosemary’s mother brutally and zealously tries to suppress her daughter’s burgeoning abilities but with sociopathic mean girls Norma, Dawn & Freda making her their constant target for bullying and humiliation, the force inside Rosemary keeps expressing itself in ever more violent manner. Moreover, when school physician Doctor Armstrong realises the truth about the girl so often sent to see him, he sees nothing but an opportunity to be exploited…

When Norma’s bullies embark on their most ambitious scheme to torture Rosemary, sheer disaster is barely averted after the Moonchild’s long missing grandmother suddenly appears with a shocking secret to share…

Following a handy hints feature – how to make a Witch’s Hat – The Four Faces of Eve carries on the chilling bewilderment.

Created by Malcolm Shaw (Misty’s editor and writer of dozens of strips in Britain and Europe) & Brian Delaney (Hart to Hart; Grange Hill; The Professionals) this marvel of malign medical malpractice ran in #20-31, tracing the seemingly paranoid path of Eve Marshall, recently discharged from hospital but still suffering partial amnesia. Despite returning to her home and high-powered scientist parents, Eve remains troubled, especially by horrifically vivid dreams of other girls who died painful, violent deaths…

Inconsolable and increasingly suspicious, Eve snoops around a house she doesn’t remember and discovers mounting evidence that the Marshalls are not her real parents. When the house is later burgled, the police forensics team uncover another impossible anomaly: Eve’s fingerprints match a thief who died months ago…

Scared and haunted by traumatic dreams, Eve runs away and hides in a circus, only to be tracked down and dragged back home by her faux parents. However, pieces are inexorably falling into place and she soon must face the appalling truth she has deduced about herself and the monsters she lives with…

Also including a fulsome tribute to ‘Shirley Bellwood – An Unsung Heroine of British Comics’, creator biographies and one final activity page (‘Misty Says… Be a Devil – and Here’s How’) this supremely engaging tome is a glorious celebration of a uniquely compelling phenomenon of British comics and one that has stood the test of time. Don’t miss this second chance to get in on something truly special and splendidly entertaining
Misty © Egmont UK Limited 1978. All rights reserved.

Today in 1955 René Goscinny & André Franquin debuted humour strip Modeste et Pompom in Le Journal de Tintin – a fact and feature that has still singularly not impressed any English-language comics publishers.

Steve Ditko Archives volume 2: Unexplored Worlds


By Steve Ditko, Joe Gill & various, edited by Blake Bell (Fantagraphics Books)
ISBN: 978-1-60699-289-0 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Immaculate Yarn-Spinning… 9/10

This book includes Discriminatory Content produced in less enlightened times. It also has Discriminatory Content included for comedic and satirical effect.

Once upon a time the anthological title of short stand-alone stories was the sole staple of the comicbook profession, where the plan was to deliver as much variety as possible to the reader. Sadly, that particular vehicle of expression seems all but lost to us today…

Despite his death Steve Ditko remains one of our industry’s greatest talents and one of America’s least lauded. His fervent desire to just get on with his job and to tell stories the best way he can – whilst the noblest of aspirations – had always been a minor consideration or even stumbling block for the commercial interests which for so long controlled all comics production and still exert an overwhelming influence upon the mainstream bulk of comic book output. Before his time at Marvel, young Ditko perfected his craft creating short sharp yarns for a variety of companies and it’s an undeniable joy today to be able to look at this work from such an innocent time when he was just breaking into the industry: tirelessly honing his craft with genre tales for whichever publisher would have him, utterly free from the interference of intrusive editors.

A superb full-colour series of hardback collections reprinted those early efforts (all of them here are from 1956-1957) with material produced after the draconian, self-inflicted Comics Code Authority sanitised the industry following Senate Hearings and a public witch-hunt.

Most are wonderfully baroque bizarre supernatural or science fantasy stories, but there are also examples of Westerns, Crime and Humour: cunningly presented in the order he completed and sold them rather than the more logical but far-less-revealing chronological release dates. Moreover, they’re all helpfully annotated with a purchase number to indicate approximately when they were actually drawn – even the brace of tales done for Stan Lee’s pre-Marvel Atlas company.

Sadly, there’s no indication of how many (if any) were actually written by the moody master…

This second sublime selection reprints more heaping helpings of his increasingly impressive works: most courtesy of the surprisingly liberal (at least in its trust of its employees’ creative instincts) sweat-shop publisher Charlton Comics.

And whilst we’re being technically accurate, it’s also important to reiterate that those cited publication dates have very little to do with when Ditko crafted them: as Charlton paid so little, the cheap, anthologically astute outfit had no problem in buying material it could leave on a shelf for months – occasionally years! – until the right moment arrived to print. The work is assembled and runs here in the order Ditko submitted it, rather than when it reached our grubby sweaty paws…

Following an historically informative Introduction and passionate advocacy by Blake Bell, concentrating on Ditko’s near-death experience in 1954 (when the artist contracted tuberculosis) and subsequent recovery, the evocatively eccentric excursions open with a monochrome meander into the realms of satire with the faux fable – now we’d call it a mockumentary – ‘Starlight Starbright’ as first seen in From Here to Insanity (volume 3 #1 April 1956) before “normal” service resumes with financial fable ‘They’ll Be Some Changes Made’ (scripted by Carl Wessler from Atlas’ Journey Into Mystery #33, April 1956).

Here a petty-minded pauper builds a time machine to steal the fortune his ancestors squandered, after which a crook seeking to exploit a mystic pool finds himself the victim of fate’s justice in ‘Those Who Vanish’ (Journey Into Mystery #38, September 1956) again scripted by Wessler.

Almost – if not all – the Charlton material was scripted by astoundingly prolific Joe Gill at this time, and records are spotty at best, so let’s assume his collaboration on all the material here begins with ‘The Man Who Could Never Be Killed’ (Strange Suspense Stories #31, published in February 1957). This yarn of a circus performer with an incredible ethereal secret segues into ‘Adrift in Space’ (Mysteries of Unexplored Worlds #8 June 1958) as a veteran starship captain pushes his weary crew over the edge, whereas ‘The King of Planetoid X’ from the previous MoUW (February) details a crisis of conscience for a benevolent and ultimately wise potentate…

The cover of Strange Suspense Stories #31 (February 1957) leads into ‘The Gloomy One’ as a misery-loving alien intruder is destroyed by simple human joy, before the cover to Out of This World #5 (September 1957) heralds that issue’s ‘The Man Who Stepped Out of a Cloud’ and an alien whose abduction plans only seem sinister in intent. MoUW #5 (October 1957) tells the story of a young ‘Stowaway’ who finds fulfilment aboard a harshly-run space ship after which Out of This World #3’s cover (March 1957) ushers us to an apparent alien paradise for weary star-men in ‘What Happened?’

Next up is a tale from one of Charlton’s earliest star characters. The title came from a radio show that Charlton licensed the rights to, with the lead/host/narrator acting more as voyeur than active participant. The Mysterious Traveler spoke directly to camera, asking readers for opinion and judgement as he shared a selection of funny, sad, scary and miraculous human-interest yarns, all tinged with a hint of the weird or supernatural. Whenever rendered by Ditko, whose storytelling mastery, page design and full, lavish brushwork were just beginning to come into its mature full range, the contents of Tales of the Mysterious Traveler were always exotic and esoteric and utterly beguiling.

From issue #2 (February 1957), ‘What Wilbur Saw’ reveals the reward bestowed on a poverty-stricken country bumpkin who witnessed a modern-day miracle, after which Out of This World #3 covers a cautionary tale of atomic mutation in ‘The Supermen’ before the eerie cover to OoTW #4 (June 1957) signals a chilling encounter for two stranded sailors who briefly board the ‘Flying Dutchman’ whilst SSS #32’s cover (May 1957) dabbles in magic art when a collector is victimised by a thief who foolishly stumbles into ‘A World of His Own’.

From the same issue comes a salutary parable concerning a rich practical joker who goes too far before succumbing to ‘The Last Laugh’, after which ‘Mystery Planet’ (SSS #36, March 1958) offers a dash of interplanetary derring-do as valiant agent Bryan Bodine and comely associate Nedra confound intergalactic pirates piloting a planet-eating weapon against Earth!

A similarly bold defender liberates ‘The Conquered Earth’ from alien subjugation (OoTW #4, June 1957) whilst in ‘Assignment Treason’ (Outer Space #18. August 1958) the clean-cut hero goes undercover to save Earth from the predatory Master of Space as OoTW #8 (May 1958) and ‘The Secret of Capt. X’ reveals the inimical alien tyrant threatening humanity is not what he seems…

The cover to Mysteries of Unexplored Worlds #3 (April 1957) makes way for three fantastic thrillers, beginning with ‘The Strange Guests of Tsaurus’ as an alien paradise proves to be anything but, then ‘A World Where I Was King’ sees a clumsy janitor catapulted into a wondrous realm to win a kingdom he doesn’t want. Diverting slightly, Fightin’ Army #20 (May 1957) provides a comedic interlude as a civil war soldier finds himself constantly indebted to ‘Gavin’s Stupid Mule’ before ‘A Forgotten World’ wraps up MoUW #3’s contributions with a scary tale of invasion from the Earth’s core. ‘The Cheapest Steak in Nome’ turns out to be defrosted from something that died millions of years ago in a light-hearted yarn from MoUW #7 (February 1958)…

The cover to MoUW #4 (July 1957) precedes more icy antediluvian preservations found in the ‘Valley in the Mist’ whilst the one for Strange Suspense Stories #33 (August 1957) leads into a bizarre corporate outreach project as the ‘Director of the Board’ attempts to go where no other exploitative capitalist has gone before. Next, it’s back to MoUW #3 for a brush with the mythological in ‘They Didn’t Believe Him’ after which ‘Forever and Ever’ (SSS #33) reveals an unforeseen downside to immortality and Out of This World #3 sees a stranger share ‘My Secret’ with ordinary folk despite – or because of – a scurrilous blackmailer…

‘A Dreamer’s World’ from Mysteries of Unexplored Worlds #5 (October 1957) follows the chilling cover thereof as a test pilot hits his aerial limit and discovers a whole new existence, whilst Unusual Tales #7 (May 1957) traces the tragic path of ‘The Man Who Could See Tomorrow’ before the cover of Tales of the Mysterious Traveler #4 (August 1957) opens a mini-feast of voyeur’s voyages beginning with that issue’s ‘The Desert’: a saga of polar privation and survival.

TotMT #3 (May 1957) shows the appropriate cover and a ‘Secret Mission’ for a spy parachuted into Prague, whilst #4 offers ‘Escape’ for an unemployed pilot dragged into a gun-running scam in a south American lost world; ‘Test of a Man’ sees a cruel animal trainer receive his just deserts and ‘Operation Blacksnake’ grittily exposes American venality in the ever-expanding Arabian oil trade. Returning to Mysteries of Unexplored Worlds #5, ‘The Mirage’ torments an escaped convict who thinks he’s escaped his fate, whilst Texas Rangers in Action #8 (July 1957) sees a ruthless rancher crushed by the weight of his own wicked actions as ‘The Only One’, after which stunning covers to Unusual Tales #6 and 7 (February and May 1957) lead into our final vignette – ‘The Man Who Painted on Air’: exposing and thwarting a unique talent to preserve humanity and make a few bucks on the side…

This sturdily capacious volume has episodes that terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, plots and stripped-down dialogue that let the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and contained comedic energy which made so many Spider-Man/J. Jonah Jameson confrontations an unforgettable treat half a decade later, and this is another cracking collection not only superb in its own right but as a telling tribute to the genius of one of the art-form’s greatest stylists. This is something every serious comics fan would happily kill or die or be lost in time for…
Unexplored Worlds: The Steve Ditko Archive Vol. 2. This edition © 2010 Fantagraphics Books. Introduction © 2010 Blake Bell. All rights reserved.

Today in 1914, Jerry Siegel was born. Don’t make me have to finish this heads-up…

In 1937 Huey, Dewey & Louie Duck debuted. Ditto.

In 1959 The last issue of UK icon Comet was published and a decade later across the Pond Sidney Smith’s The Gumps ended. It had begun in 1917 as you’d know if read Sidney Smith’s The Gumps.

Bunny vs Monkey Book 11: Intergalactic Monkey Business!


By Jamie Smart, with Sammy Borras, Paul Duffield & Armin Roshdi (David Fickling Books)
ISBN: 978-1-78845-327-1 (Digest HB) 978-1-78845-387-5 (Waterstones Exclusive Team Bunny Edition) 978-1-78845-388-2 (Waterstones Exclusive Team Monkey Edition)

Win’s Christmas Gift Recommendation: Because… Just Because… 10/10

Bunny vs Monkey has been the inspirationally bonkers breakout star of The Phoenix since the first issue in 2012: recounting a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia, masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gusto – but increasingly with cerebral cosmic crescendo in mind – by cartoonist/comics artist/novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember, Find Chaffy), these trendsetting, mind-bending yarns have been wisely retooled as best-selling graphic albums available in remastered, double-length digest softcover and hardback editions such as this one. All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot. OR DID IT?

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort of genteel, contemplative, reasonably sensible forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this moment remains a rude, troublemaking, chaos-creating, noise-loving lout intent on building his perfect “Monkeyopia” and/or being a robot, with or without the aid of evil supergenius Skunky or tagalong useless “henches” Metal Steve and Action Beaver

Daily wonders and catastrophes were exacerbated by a broad band of unconventional Crinkle creatures, none more so than monochrome mad scientist Skunky, whose intellect and cavalier attitude to life presents as a propensity for building dangerous robots, bio-beasts and sundry other super-weapons. He is, at his core, a dangerously inquisitive thinker and tinkerer…

Here – with artistic fiddling about from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes as if nothing cosmic or multiverse-changing had ever happened or any hint of a restart after a cosmic culmination. See, that’s what happens if you let books pile up and don’t read them immediately! Go check out Bunny vs Monkey: The Great Big Glitch! and then come back and we’ll talk some more…

Okay then, new day, new start, same old mega mecha meta nonsense as ‘Clouding Over’ sees a suspiciously low-lying cirrus formation starts dumping rain and then increasing more noisome and noxious substances on the woodsfolk in what appear to be targeted strikes. Could there possibly be some kind of intelligence behind the atmospheric attacks?

With propriety and good taste in full retreat, the sensorial assaults resume in ‘Guts n’ Butts!’ as Monkey and Skunky debate the appalling assets and proposed “improvements” to the weaponised flatulence engine dubbed Bungamungus with no consideration of those in its path prior to the simian unleashing his own worst nightmare. The giant ‘MonkeyBot 5000’ is supposed to make life hell for his fluffy white foe, but it appears Bunny can find plenty of uses for a mechanised personal organiser that can bench press trucks, topple buildings, file and colour co-ordinate…

Reality trembles all over again when Monkey’s ‘Mum and Dad’ pop by for a visit and nice bit of tea, but nature’s innocents Weenie and Pig Piggerton are too busy having adventures with ‘Frogs!’ and their mystical king to really notice, whereas ‘Lucky… The Unluckiest Red Panda in the World!!’ stumbles into unbridled chaos (as always) when Skunky & Monkey decide to go through the forgotten inventions bin…

Worried about declining productivity, the sinister science sinner uses his 3D printer to unleash a horde of ‘Fun-Size Skunkies’ who are anything but, before Bunny learns where all the wreckage, rubbish and remains go when the latest catastrophe has finished unfolding. Sadly, there are good reasons nobody wants to see ‘Binbag Sam’ carry out his nasty but necessary job…

Always seeking peace and serene contemplation, mysterious Le Fox has found a wilderness to dig in, but when Monkey comes by and discovers gold in ‘Them Thar Hills’ that’s another dead dream, and only a prelude to planet-shaking events when Skunky’s new signal array test coincides with Monkey’s latest eating challenge. ‘Message in a Butthole’ reveals how – after, inevitably – a monumental foofie erupts across the universe, the consequences will be appalling but not at all unexpected…

In a fabulous tribute to Chuck Jones cartoons ‘Monkey vs Ai’ sees the annoying ape test a bunch of inventions that should work “in theory”, before going back to stinky basics with a cheese cannon. Sadly, the anticipated Cheesepocalyse is derailed by ‘The Turning of the Pig’ as pacifistic Piggerton reaches a limit and shows the monkey miscreant just what it all feels like…

‘Buzzing Off’ finds Skunky testing ways to end the really annoying fly suit he built for his partner in chaos and then hiding along with everyone else in ‘Who’s Afraid of the Monkey’ when the simian simpleton gets really, really hungry. Eventually sated, the little sod resumes pranks and pestiferations with a giant robot in ‘Close Encounters of the Bird Kind’. Remember that olfactory beacon blasted across infinity? This is the moment something answers that unique call…

Suddenly, in ‘You Looking at Me?’ Crinkle Woods are alive with alien weirdoes, but it’s just Skunky messing about with quantum physics and nothing to do with Monkey, because he’s currently hurtling to the other side of the Universe, testing to destruction the super-high-tech toilets of the extraterrestrials who abducted him…

He can’t be blamed for the astonishing void discovered by Pig and Weenie prompting the chilling question ‘What Lies Inside… the Hole?!’ or sensible but naïve robot Metal E.V.E.’s attempts to balance out Lucky’s cosmic misfortunes in ‘What Luck Befalls’ or even Metal Steve’s crisis of confidence and inexplicable desire to ‘Destroy’ because Monkey is currently spreading his brand of chaos while ‘Hitching a Ride’ on the ship of judgemental civilisation eradicating superior being Grand Master Nexus

Meanwhile on Earth, Skunky discovers the missing co-miscreant has left his life unfulfilled and dissatisfied and switches to a copy to serve his unsuspected emotional needs. ‘Little Monkey’ is wild, bitey, uncommunicative, un-potty-trainable and disgusting… such an improvement on the original! Enjoying his fresh start the evil inventor unleashes ‘A Clever Endeavour’ in the compulsive form of a malign puzzle box that baffles and bamboozles everyone – except the mini monkey who might just be the smartest thing in the woods now…

Pig’s penchant for peculiar pets sees the adoption of Blue-bummed Bimblebug ‘Parpy’  but the critter’s 24-hour lifespan brings near-instant woe, This leads to the advent of colossal hermit savant Capybara 5000 whose answers to all the ‘Big Questions’ are surprisingly violent. That search for truths culminates in sage advice ‘Run!’ before calm returns with Pig exploring wild water rafting and Le Fox confronting increasingly sinister Little Monkey in ‘The Happiness of the Kitsune’

In another beleaguered solar system Monkey is slowly wearing down Nexus and his minions, before accidentally warping them all back to Earth to enjoy a spontaneous battle of ‘Rather Big Lasers’ with Skunky. When that eradicates the mastermind’s secret underground lair all Skunky can think of is ‘Revenge’. With Little Monkey in tow the genius goes ‘On the Hunt’ in a unique battleship, pursuing ‘Space Wars’ even as his hirsute former best-buddy seizes control of the Nexus craft and drives it into ‘A Hella Interstellar Yeller’

Marooned on a muddy morass world, Monkey establishes his dream of a dictatorship. Sadly, ‘Chutneyopia’ is right next to the equally barren planet Skunky crashed on and war is declared as the newcomer demands an apology that just won’t be forthcoming…

Moreover, when Skunky took off after Monkey, most of Crinkle Wood went with him and as Bunny ruminates on ‘The Intergalactic Adventures of Weenie and Cinnamon Bun Pig!’ plans are underway to terraform the barren planetoid into ‘A New Home’ unfortunately undertaken by ‘Even More Skunkies’

With the enemy busy converting Chutneyopia into his other, better dream of Monkeyopia, ‘A New Plan’ is needed, but the still active Grand Master finally concedes that its superior mentality and firepower are no match for the annoying Earth ape. With its minions in revolt and resolved to blow up Earth, there nothing left for Monkey to worry about ‘Apart from the Bomb’ that’s going to end his grotty mucky dream world…

What better time for a reconciliation with Skunky?

Back on Earth, other Crinkle Wood critters have briefly enjoyed their time of growth and limelight in ‘Not Bunny vs Monkey’ but the likes of Stan Stoat and Randolph Raccoon are helpless when the minions start blasting. As Monkeyopia becomes a vast spaceship, Skunky begins his ‘Race to Save the World’ with his secret weapon Little Monkey but the outcome is never certain and our heroes all decide they’re ‘Best Off Out of It’, leaving a monumental deus ex machina to sort everything out…

Wrapping up these sidereal shenanigans and cosmic bum gags are related activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and you to a compact online course in all aspects of comic strip creation supervised by Jamie Smart & Armin Roshdi detailing ‘How to draw King Frog!’, ‘A Bungamungous!’, ‘Capybara 5000!’ and ‘An Alien!’ before closing with an extensive plug for the aforementioned Phoenix Comics Club website complete with instant access via a QR code, plus previews of other treats and wonders available in The Phoenix to wind down from all that cosmic furore…

Another book for your kids to explain to you, the zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?
Text and illustrations © Fumboo Ltd. 2025. All rights reserved.

Today in 1926 Joe Sinnott was born. His inking made Fantastic Four impeccable and unmissable, but if you fancy seeing his pencilling mastery you should see Mighty Thor Omnibus volume 1.

Back in 1954 UK preschool comic milestone Playhour began its 1700+ issue run.

Galveston


By Johanna Stokes, Ross Richie, Todd Herman & various (Boom! Studios)
ISBN: 978-1-93450-668-4 (TPB)

This book includes Discriminatory Content produced for dramatic effect.

At the beginning of the 19th century, Jean Baptiste Lafitte was a French privateer and slave trader based in New Orleans – and later Barataria Bay – who famously turned down a huge bribe from the British and instead stood beside the Americans during the War of 1812. His alliance with General Andrew Jackson at the Battle of New Orleans is the stuff of American mythology.

When the victorious Americans then started cracking down on piracy, Jean and his older brother Pierre became spies for the Spaniards during the Mexican War of Independence (1810-1821). Relocating to Galveston Island, Texas they continued their trade as freebooting privateers targeting Central American ports. After they established a pirate colony called Campeche to facilitate their maritime activities, Jean died – or at least dropped from sight – sometime around 1823.

Jim Bowie is more myth than man. Born in Kentucky around 1796, he was a pioneer, frontiersman, law officer, land speculator and quintessential warrior. After accruing wealth and a certain reputation in New Orleans, he eventually relocated to Texas (whilst it was still part of Mexico), married and settled down. Of all the legends surrounding him the two truest are his proficiency with the lethal “Bowie knife” (created from the fearless fighter’s design by bladesmith James Black) and that he died in Texas at the Battle of the Alamo in 1836.

With such a historic pedigree and so little verifiable fact, it’s perfectly natural somebody should place these two bellicose American icons together, and that’s exactly what scripter Johanna Stokes (with input from Ross Richie, Tom Peyer & Mark Rahner) and illustrator Todd Herman – ably assisted by colourists Digikore Studios & Andres Lozano and letterer Marshall Dillon – did in this light-hearted action-romp which is as much buddy/road movie as pirate yarn or western…

Originally released as a 4-issue miniseries in 2009, Galveston begins in the Gulf of Mexico in 1817, where the infamous Jean Lafitte’s crew are trying to kill him. It’s not personal: they simply heard that he’s hidden a huge stash of gold donated by the Emperor Napoleon for helping him escape from France. Lafitte’s only ally is a wiry American he’d recently befriended: a man named Bowie. The greed-inciting gold story was circulated by Cyrus Wesley, an old acquaintance from New Orleans and no friend of the pirate captain…

After escaping certain doom through quick-wittedness and a certain amount of chicanery, Lafitte brings Bowie to the pirate colony he’s built in Galveston, introducing him to the glories of the Maison Rouge and the light of his life: a fiery tongued and ferociously independent woman named Madeline Ragaud

She seems welcoming enough, but also brings news of a ship full of spies masquerading as traders. All too soon Bowie is experiencing first-hand how his pirate pal deals with real threats to his people…

A bigger worry is Wesley. Acting on behalf of vengeful Louisiana Governor Claiborne, the old enemy has brought a small army of bought-&-paid-for lawmen into the shady new town, ready to deal with Lafitte on the slightest pretext. A man of absolutely no principles, Cyrus is, however, quite prepared to let the mission slide if Lafitte gives him Napoleon’s gold…

It would be a sound bargain if there actually was any bullion, but Lafitte swears all he got for his services was a brace of ornamental cannon. They don’t even work…

Temporarily escaping his problems, the wily pirate accompanies Bowie on his own mission to set up trading ties with the Comanches, but Cyrus’ threat to harm Madeline lingers, prompting Jean to bicker with his buddy and storm off in a fury. By the time Jean gets back to Galveston the settlement is in flames and Wesley is ensconced aboard a warship in the bay.

It’s time for old war-hero Lafitte to rally his piratical troops for a showdown, but he might be less fired up if he knew that his aggravating paramour has despatched a message to even the odds. Hopefully, Madeline’s young courier can find Bowie and his Indian friends before it’s too late…

With it all culminating in a classic and epic underdog vs. bad guys showdown whilst delivering a marvellously traditional twist in the tale, this rowdy, raucous riot of fun is a sheer delight for all lovers of straightforward, no-nonsense matinee thrills.
© 2009 Boom Entertainment Inc. and Johanna Stokes. All rights reserved.

Today was big for comics and strips. in 1905 Winsor McCay’s sublime landmark Little Nemo first appeared. I must do that again. In the meantime why not look up Daydreams and Nightmares – The Fantastic Visions of Winsor McCay?

In 1938 the UK greeted anthology weekly Radio Fun for the first time, and three years later Americans met Archie Andrews in his first out in Pep Comics #22.

In 2004, the marvellous Irv Novick laid down his tools for the last time. Examples of his work span the length of the artform and can be found all over this blog. Go look, you’ll be impressed…