Victory Point


By Owen D. Pomery (Avery Hill Publishing)
ISBN: 978-1-91039-552-3 (PB)

No matter where we are or when, we are all tied to key places and past events. Many of us also include abstract input in that chain of memory. In my head, childhood events are stored away in the pictorial style of Kirby, Ditko, Dudley Watkins and Hergé…

That distant sense of place and the picture postcard, Ligne Claire image efficiency clearly also impacted the sensibilities of architect and comics creator Owen D. Pomeroy (Between the Billboards, The Megatherium Club Vl. 1: The Great Ape) who here conjures up the powerful forces of recall and anticipation for his new book Victory Point: a beguiling seaside odyssey of many minor events and major changes.

With overtones of David Hockney to accompany the magnificently simple and engaging pictures, the tale follows urban bookshop worker Ellen Small – or “Minnow” as her dad calls her – as she returns for a short visit to the quaint seaside town she grew up in.

As Minnow contemplatively revisits old haunts and uncomfortably fails to reconnect with old friends and childhood acquaintances who never escaped the quasi-resort’s gravity well, she ponders how outsiders regard this seemingly legendary location.

For architecture students Victory Point is an icon: a bold 1933 experiment in social planning, intended to create a new kind of town and a “modern way to live”. Dedicated to promoting ethnic diversity, it was only partially completed and abides now in a timeless, unchanging state…

Moved in ways she can’t really express, Minnow visits the promontory Observatory where her mother died so long ago; chatting to a village newcomer and her child before reliving her own youth via a covert skinny dip in her old hidden coastal cove. She ends up spending the night with Dad in their old house. All the time that she’s talking to strangers and those she knows best, Ellen is pondering a big, life-changing decision…

Contemplative and philosophical, this gentle confection evokes sun and sea, past holidays and tomorrow’s unknown demands in a manner that feels quintessentially English: an unforgettable hotchpotch of vacation light, candy floss and the smell of briny ocean and vinegary chips. It’s a heartfelt paean to a mythical past with buildings, landscape and environment playing the parts of the lead characters, and with blessed tomorrows informing how the future should unfold. This is a beautiful, evocative and utterly contemplative visual experience no one could possibly resist, and possibly all the vacation you’ll need this year…
© 2020 Owen D. Pomery.
Victory Point is scheduled for release on September 10th 2020 and available for pre-order now.

Goodbye God? – An Illustrated Examination of Science Vs Religion


By Sean Michael Wilson & Hunt Emerson (New Internationalist)
ISBN: 978-1-78026-226-0 (TPB)

I don’t mind if you like Love Island. Why do you care that I don’t?

Faith is the ability to accept as true (believe in) things you can’t prove.

Belief is a choice to have faith (implicit trust) in certain things. Many people choose to believe evolution doesn’t exist, but that won’t protect them from a new strain of virus, rats that have developed immunity to Warfarin or even a Strep bug which has bred beyond the capabilities of contemporary antibiotics to kill it.

I choose to trust – call it “believe” if you want – in physically measurable, quantifiable, repeatable phenomena which work irrespective of what I want or how much I beg them to change.

I want to believe that I’m in no way socially, developmentally, biologically or genetically connected to racists, homophobes, abusers or idiots but – just like I wish I had superpowers – praying will not make it true.

You can choose to think of evolution as something that’s open to debate and refuse to believe you’re descended from an unending chain of constantly changing and developing animals, but that only makes you more a horse’s arse than a monkey’s uncle.

The comforting notion that any book, belief system or unverifiable opinion is infallible and that you are of more significance to the universe than a bee, a rock or a bad odour is equally wrong – and completely pointless too. However, if a sense of superiority helps you sleep at night, fine. Just stop killing bees, crushing rocks and making a nasty smell for the rest of us, whether it be Christians painting over erotic murals at Herculaneum and Pompeii or fanatical Islamic splinter groups pillaging and destroying temples in Afghanistan, Syria and Iraq…

And don’t even get me started on the kinds of monsters and morons who think their faiths afford them the right to inflict institutionalised cruelty upon animals or their own children, or justifies desecrating art and destroying artefacts of history…

I believe/know that the above statement was a rant – but a heartfelt and honest one.

I choose to rant and shout and shoot off my mouth because I’m not smart, patient or reasonable, unlike author Sean Michael Wilson and master cartoonist Hunt Emerson who diligently gathered data, arguments, opinions and those pesky imps we call “facts” into a superbly even-handed and open-minded graphic narrative discourse.

Taking up the most commonly employed arguments of Big Religion, Wilson & Emerson carefully arranged and scrupulously countered them, resulting in a plausibly inviting examination of issues dividing Faiths (all of them, not any one faction which might prefer to profit by thinking of themselves as persecuted intellectual “martyrs”) from the world as it appears to the rest of us and shining a warm yet uncompromising light of rationality upon them.

It makes for gripping and genuinely revelatory reading.

All religious organisation and faith workers – from the Catholic Church to TV ghost hunters to that shoddy charlatan medium/spiritualist conning your aunty out of her pension – derive approval, power and money from their highly organised activities, but whereas we officially godless may sell a book or two and cop an appearance fee from the occasional chat show, Humanists (people who don’t believe in God and generally can’t even agree with each other) gain nothing from pointing out that – based on the evidence – we are on our own in the world and bear sole responsibility for taking care of the place and all its inhabitants and fittings.

That’s something to sincerely meditate on…

Following an Introduction by Professor Lawrence M. Krauss (Director of the Origins Project at Arizona State University), the dissection of Big Questions and how people choose to react to them opens with Part 1: Evolution and Creationism wherein ground rules of serious discussion are laid down before ‘Creationism v Evolution’ systematically lists and methodically shoots down the major claims used to “disprove” and cast doubt on the nature of reality beginning, of course, with a clear, concise definition of the terms of reference of each side…

A quick précis of the development of Darwin’s discoveries and principles is compared with Christian Creationism’s contention that the world is significantly less than 10,000 years old. Outrageous things many Americans believe are counterbalanced by helpful facts from Richy Thompson of the British Humanist Association, before a number of Creationist claims (such as Earth’s declining magnetic field, slowing rotation and that all humanity and planetary life stem from a survivors of a global flood 4,000 years ago) are dealt with…

A hilarious aside explaining just why such fallacious arguments are harmful leads into a skilful dissection of “Intelligent Design” with helpful interjections and clarifications from Philosophy Lecturer Stephen Law (with other cognitive heavyweights such as Richard Dawkins, Christopher Hitchens and Noam Chomsky piling in to explain why such notions are so harmful to children).

Following a lecture on the damage the proliferation of such propaganda has had on American education and government policy, Richy Thompson pops back to expose the situation in British schools before going on to deliver his own description of the difference between Belief and Fact. The section then ends with a description of the gloriously wry scientific response to Creationism that is Project Steve…

This is followed by a review of the wider universe (as we understand it at this moment, and Creationists never will) and concludes with a detailed examination of Law’s Eight Mechanisms, by which all religions – and a goodly proportion of New Age Tomfoolery – introduce, promote and promulgate their particular brand of Revelation and Salvation.

Part 2: Science and Religion then expands the discussion into a broader examination of the debate, pictured as the sporting contest ‘Science v Religion’ and running down the inherent fallacies manipulated by theistic proponents.

Historical examples and contemporary scenes are followed by definitions of Humanism from the likes of Albert Einstein, Albert Schweitzer, Isaac Asimov, Gloria Steinem and Kurt Vonnegut, as well as AC Grayling, Hitchens and the wonderful Dawkins – who offers his own joyous antidote to slavish acceptance of other peoples’ unproven opinions as well as few much-needed debunkings of such religious Whited Sepulchres as the obnoxious contention that people cannot be moral or “good” without God (seen in ‘Darwin = Fascism’).

There’s mention of the Catholic Church’s connections to many tyrants and arguments pointing religion’s role in the rise of Hitler, Stalin and too many others…

Incorporating a gallery of prominent Humanists from John Stuart Mill to Katherine Hepburn and a delicious selection of pertinent and elucidating jokes from Hitchens, this section concludes with lawyer and Democrat politician Sean Faircloth’s ’10 Practical Points for a Secular America’…

This appetisingly sensible treatise also includes essays on both The American Humanist Association (“Good Without a God”) and The British Humanist Association (“For the one life we have”) offering general glimmerings of good tidings for common sense as well as Bios and contact details of the creators.

Any “fact” that comes with a price ticket and pledge of allegiance isn’t worth knowing, and sometimes it’s hard to see any space for compromise in this argument, but Goodbye God? is not bloodymindedness in action or the theological equivalent of bear-baiting.

The purpose of this book and the only thing most Humanists want is simple. We’re not telling anyone what to believe or how to act: all we want is to teach nothing but science and scientific principles in science classes.

It would be nice if political and social decisions affecting all humanity were made solely on the basis of rational exploration and logical conclusion, but we’ll settle for giving descendant generations all the intellectual tools needed to deal with the increasingly unforgiving and extremely inhospitable planet we’re leaving them, rather than blinkering them and having everybody wait for a miracle… which will not be forthcoming.

By all means keep your Intelligent Design or Creation Myths if you need them so badly, but present them in Religious and Social Studies classes where they belong and where, quite frankly, they can be examined and debated on their own merits and contrasted with other equally baseless suppositions, rather than unquestioningly delivered to developing minds with the same unshakable conviction and intensity which correctly states “fire hot” and “stuff falls downwards when let go of”. You could even hopefully add “some people and animals only want sex within their own gender” and “climate change is real and is going to kill us all”…

If only the rationalists weren’t so patently “preaching to the converted” too…

But don’t you dare take my word for it: examine the book for yourselves and draw your own conclusions…
© Sean Michael Wilson. All rights reserved.

Mongrel


By Sayra Begum (Knockabout)
ISBN: 978-0-86166-269-2 (PB)

Comics offer an immediate and potent method of communication that is both universally accessible and subtly intimate. You want countless characters and exotic locales? Just draw them. Need to navigate the most torturous tracks of the psyche and expose the most taciturn soul? Just fill captions and balloons with the words and tone that cut to the heart of the matter…

Somebody who got that from get-go was Sayra Begum, who first presented her life story in pictorial form in 2017. Happily, she shared it with the perceptive folks at Knockabout Comics who recognised a great work when they saw it…

In her own incisive words and deft pencil work, Begum – identifying here as “Shuna” – shares what growing up meant for the child of a strict, devout and loving Bangladeshi Muslim mum only living in England until the family has enough money to retire to a mansion in her beloved homeland. It’s not an easy existence since her dad is a white man (a convert to Islam) who still remembers the freedoms of his old life. Moreover, the community treats them with polite disregard…

As seen in ‘Meet the Mongrel’, ‘Memories of Waterland’, and ‘The Forgotten Self’, Shuna and her siblings are pulled in many directions growing up. She wants to be an artist, but her Amma is more concerned that she be ‘A Good Muslim’, believing that ‘Life is a Test’ and her old ways such as ‘An Arranged Marriage’ are the only proper life to live…

For her parents England ends at the front door and the household is pure Bangla within the walls. The lure of the outer world has already proved too much for one brother as seen in ‘My Poor Family’, ‘Suffocated’ and ‘The Disownment’ and soon Shuna too is living a secret life with an English lover mother could never approve of…

Contrasts with her perfect cousin in Bangladesh constantly wrack her conscience but Shuna has long capitulated to the wiles of Shaitan in her head. Life has a trick of upsetting all plans and exposing secrets and ‘Our Parallel Family’, ‘The Meeting’, ‘Judgement Day’ and ‘The Mongrel Children’ reveal how even the harshest opinions can shift leading to a truly romantic happy ending in ‘Goodbye Anger’ and the ruminatory ‘Epilogue’…

Begum weds brisk, informative line drawing with traditional patterns of Islamic art and the excesses of surrealism to weave a compelling and visually enticing tale of real people coping with ancient intolerances and rapidly evolving family stresses in a fluid, multicultural society. It’s all the more affecting to realise she’s bravely sharing the minutiae and intimacies of her own life to highlight a situation as old as humanity itself.

A magical story and a stunning debut, Mongrel is book you must read and share.
Mongrel © by 2020 Sayra Begum All rights reserved.

Jaimie Smart’s Bunny vs Monkey volume 1


By Jaimie Smart, with Laura Bentley & Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-177-2 (PB)

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), Bunny vs. Monkey has been a fixture of British periodical sensation The Phoenix from the very first issue: a madcap duel of animal arch rivals set amidst the idyllic arcadia of a more-or-less ordinary English Wood. Those trend-setting, mind-bending antics were rapidly retooled as graphic albums and are now being re-released in remastered, double-length digest editions. In case you’re wondering, the fabulous fun found here originally inhabited volumes 1 & 2, entitled Let the Mayhem Begin and Journey to the Centre of the Eurg-th…

With precious little unnecessary build-up, the manic happy returns commence with a ‘Prologue!’ introducing placid, wise, helpful Bunny and not-so-smart pals Pig and Weenie Squirrel. The foolish innocents and lifelong residents of idyllic Crinkle Woods have found a hibernating bear which Bunny really wants them to stop trying to wake up…

Meanwhile, over the hill and not so far away, a bunch of boffins are attempting to launch a really annoying monkey into space…

This prompts a barrage of seasonal silliness in ‘Bunny vs. Monkey’, as the proposed launch goes hideously awry and the loud, stroppy, obnoxious simian lands in the snow-covered glade and instantly declares himself king of this strange alien world…

Monkey loves noise, strife, chaos and trouble and incessantly needs to raise a rumpus – everything genteel, contemplative Bunny abhors – so when our apish astronaut introduces techno music in ‘Keep it Down!’, the lines of battle are irrevocably drawn…

Thing escalate in ‘When Monkey Met Skunky’. This latter is a brilliant inventor with a bombastic line in animal-inspired terror weapons such as the Cluck Cluck Zeppelin used to bomb the woods with 10-year-old rotten eggs or the giant metal robot hands which give the destructive Monkey ‘Fists of Fury’…

Winter draws on with ‘Soggy ‘n’ Froggy’ wherein a monstrous Frog-O-Saurus becomes the wicked duo’s latest Weapon of Meadow Destruction, after which poor Pig is transformed into cyborg sensation Pig-O-Tron 5000 in ‘Robo-Chop’ as a simple change of pace sees Weenie and Pig put on a circus show to counter all the nasty animosity before getting painfully caught ‘Clowning Around’…

Up until now Monkey has been risking his own pelt road-testing all Skunky’s inventions, but when a bewildered former stuntman turns up, the sneaky simian is happy to leave all the dangerous stuff to ‘Action Beaver’…

March leads to a profusion of beautiful buds and blossoms which delight the soul of nature-loving Bunny.

Tragically they utterly disgust Monkey, who tries to eradicate all that flora in ‘Down with Spring!’ until he comes a-cropper thanks to a sack of spiky “Hodgehegs”, whilst in ‘Bonjour, Le Fox’, the spacy invader finally goes too far, forcing Bunny to align with a rather radical environmentalist possessed of a big, bushy tail and an outrrrrrageous French accent…

Some of Bunny’s friends are their own worst enemies. ‘Race to the Moon!’ sees Weenie and Pig build their own spaceship – out of natural materials like moss and mushrooms – only to have Monkey disastrously commandeer it, after which Skunky builds a terrifying cyber crocodile dubbed ‘Metal Steve!’ which ignores its perfidious programming to spend the day swimming. Such shameful failures thus compel Monkey to steal a steamroller to personally get rid of all that hateful, ugly cherry blossom infesting the trees in ‘Rollin’ Rollin’ Rollin’!’…

The war against nature intensifies as ‘Eat Your Greens!’ sees Skunky’s Caterpillar-Zilla devouring forest foliage until an authentic creepy-crawly steps in, whilst ‘The Whuppabaloo!’ shows the niffy tinkerer’s softer side as he drags Monkey on a wilderness trek to track down the most amazing thing in nature…

‘Hide and Squark!’ depicts the rabbit’s fightback, thanks to the double-dealing help of a certain giant parrot, after which a momentary détente for a spot of angling inevitably turns into another heated duel in ‘Fish Off!’ after which a brief falling out of the axis of evil in May ends as ‘Invisi-Monkey’ sees the strident simian squabbling with Skunky to possess a sneaky stealth suit. The status quo sees the villains reuniting to spoil a joyous game of Cake-Ball with their monolithic, monstrous ‘Mole-a-Rolla!’…

‘Black Gold’ finds Monkey attempting to turn the Wood into an oil field, before spoiling Bunny’s dream of a ‘Quiet Day!’with a giant Robot Cockroach…

Blazing June opens with ‘Bring Him Back!’ as Action Beaver attempts to retrieve watery wanderer Metal Steve whilst simple souls Weenie and Pig accidentally kick off an invention Armageddon which only intensifies after that long-slumbering ursine finally wakes up in ‘Who’s Afraid of the Big Bad Bear?’

‘The Bat!’ apparently introduces a nasty new faction to the ongoing conflict (but all is not as it seems!), and there’s no confusing the stakes when Bunny agrees to a winner-take-all fight in ‘Wrestlepocalypse!’ and Monkey learns that cheats never prosper…

Just when things seem likely to settle down, fresh chaos ensues when a violent piratical rabbit – with an eye-patch – storms in to cause stir up trouble in ‘Bunny B!’…

With battle reports spanning July to December, hostilities reach new heights and depths as Monkey and Skunky fail to make proper use of ‘The Wish Cannon!’ This reality-warping gun could change the world, but also makes really good cakes…

A far better terror-tool is colossally ravening robot ‘Octo-blivion!’, which ruins Bunny’s boating afternoon, but sadly the tentacled doom-toy becomes an irresistible object of amorous intent for irrepressible cyber crocodile Metal Steve before it can complete its nefarious machinations…

A hot day inspires Monkey to demand his bonkers boffin whip up some volcanoes, but their ‘Journey to the Centre of the Eurg-th!’ only unearths chilly regions and crazily cool creatures before the scene shifts to those not-so-smart but astonishingly innocent bystanders Pig and Weenie.

An afternoon playing with crayons results in a lovely drawing of a crown, and soon everyone is bowing down and obeying ‘King Pig’, after which surly radical environmentalist ‘Fantastique Le Fox!’ finds time to share his incredible origin stories with the dumbfounded woodland denizens. Yes, that’s right: stories, plural…

Hyperkinetic carnage is the order of the day when a cute little dickens turns up inside spiffy running-toy ‘Hamsterball 3000!’, providing Skunky with the perfect power source for his latest devastating mechanical marauder: the horrendous Hamster Mobile…

Puns, peril and a stinging hidden moral then inform proceedings when all the animals celebrate ‘Bee-Day!’ whilst a certain happily brain-battered, bewildered former stuntman turns into a tormented super-genius when he accidentally falls under the influence of Skunky’s Smarty Helmet in ‘Action Beever2.

Happily for everyone, before it wears off the increased cognition – in conjunction with a handy lemon puff – demolishes an unleashed Doomsday Device which might just have ended everything…

From September onwards the stories drop to four pages a pop as ‘Gone with the Wind!’ finds Pig and Weenie making trouble with their windsurfing cart after which ‘I, Robot Crocodile!’ sees Metal Steve on a destructive rampage until Bunny and Monkey team up to show the steel berserker the simple joys of dance…

‘There’s a Moose Loose!’ depicts Skunky back on bad form and trying to fool his enemies with a vast Trojan Elk before Monkey spoils everyone’s September by going big after being introduced to a sweet childhood game in ‘Conkers Bonkers!’ after which – with the Beaver temporarily bedridden – the perfidious pair of animal evildoers employ the rather dim ‘Action Pig!’ to test pilot their devilish Dragonfly 5000. Such a bad idea…

Tidy-minded Bunny has no hope of sweeping up all autumn’s golden detritus in ‘Leaf it Alone!’ once friends and enemies start helping out, and an extended sub-plot opens in ‘Duck Race!’ as impetuous Monkey pries into Skunky’s most deadly and diabolical secrets all stashed behind a locked door. In a frantic attempt to deflect attention, the smelly scientist then unleashes the colossal Lord Quack-Quack!

The saga sequels in a surprisingly downbeat follow-up as Bunny, Pig and Weenie dare the fiend’s lair to check out ‘Door B’ before scheduled insanity resumes as ‘Hypno-Monkey!’ finds the hirsute horror misusing a memory ray and briefly assuming godlike power…

Who doesn’t like igniting marshmallows and telling scary stories around a campfire? Not Bunny, Pig and Weenie after hearing the tale of ‘Monster Pants!’ leading to the local idiots deciding to join Monkey’s gang in ‘Bad Influence!’

The monkey is no one idea of a role model – except perhaps for painful ineptitude – as seen in ‘Lost in the Snow!’, but the winter fun expands to encompass everyone when Skunky’s ‘Chemical X!’ unleashes a chilled tidal wave of blancmange leading to seasonal silliness as ‘The Small Matter of the End of the World!’ exposes time-travelling madness as the true story of the demise of the Doomsday Device is finally exposed in an extra-length yarn…

Everything changes when ‘Merry Christmas Mr. Monkey!’ sees peace and goodwill grip the woods – or perhaps it’s just that the simian seditionist has gone missing? When the innocent inhabitants go looking for Monkey, they find him far beyond the forest associating with strange two-legged beings, singing carols and swiping mince pies, but nobody realises just how dangerous ‘Hyooomanz!’ can be as the year ends with plans found proclaiming the demolition of Crinkle Wood and the coming of a new motorway…

To Be Continued…

Adding lustre and fun, this superb treat includes detailed instructions on ‘How to Draw Bunny’ and ‘How to Draw Monkey’, so, as well as beguiling your littl’uns with stories, you can use this book to teach them a trade…

Endlessly inventive, sublimely funny and outrageously addictive, Bunny vs. Monkey is the kind of comic parents beg kids to read to them. Why isn’t that you, yet?
Text and illustrations © Jamie Smart 2020. All rights reserved.

The Adventures of Tintin – Breaking Free


By J. Daniels (Attack International/Freedom Press)
ISBN: 0-9514261-0-9; 978-0-9514261-0-4; 978-1-90449-117-0 (Freedom Press)

“Freedom of the Press is only guaranteed to those who own one” – Abbott Joseph Liebling.

Politics is always composed of and used by firebrands and coldly calculating grandees, but that’s the only guiding maxim you should trust. Most ordinary people don’t give a toss until it affects them in the pocket or it’s their families under judicial scrutiny. No matter to what end of the political spectrum one pledges allegiance, the greatest enemy of the impassioned ideologue is apathy. This forces activists and visionaries to ever-more devious and imaginative stunts and tactics…

Crafted by the enigmatically anonymous J. Daniels, concocted and released by the anarchist faction Attack Internationalin 1988, The Adventures of Tintin – Breaking Free is a perfect exercise in the use of Détournement (“turning expressions of the capitalist system and its media culture against itself”), utilising mimicry, mockery, parody and satire to counter the seductive subversion of the Monied Interests policing the status quo.

It also reads rather particularly well – even today – as social documentary and human drama, for all its earnest worthiness and fiercely dogmatic posturing…

The gimmick is this: the comforting cosy style and iconic images of Hergé’s immortal adventurers are transferred into our pedestrian oppressive, corrupt world and co-opted to incite a revolution in thinking and action…

In Chapter 1, ‘We’ve Had Enough!’ sees unemployed hothead, disenfranchised youthful dole-queue outcast and petty thief Tintin visit his uncle on the run-down-and-dying council estate (remember those?) where the once-vital, fulfilled salt-of-the Earth good bloke and his wife Mary now strive on the breadline. The lad needs cash, so The Captain suggests a labouring job beside him on the new building site.

It’s not an easy option: although there’s work to be had, tensions are high on site: dangerous working conditions, shoddy management practices and subsistence wages for the desperate men crafting luxury flats for more of the rich and gentrified types steadily pushing real people out of the community…

Another alienated faction joins the swell of discontent as squatters break in to the flat next door and the Captain helps them sort out the utilities and other necessities. Everybody knows the council is letting the estate die of neglect so that corrupt councillors can sell it off, so these lesbian activists are welcomed as fellow fighters against the powers that be.

Tensions mount as the National Front (and whatever happened to them, hmm?) recruit in broad daylight, skinheads carry out racist attacks and trendy wine bars push out good old-fashioned workingmen’s pubs. Soon Tintin is striking back whenever he can: vandalising posh cars and pickpocketing rich poseurs. Of course, all proper men need are jobs, beer, football and a decent life, but the boy soon has his eyes opened – if not his opinions changed – when he is made painfully aware of how even those lower-class paragons treat their own women…

Events come to a head when a worker dies on the building site and the supervisor is clearly more concerned about lost time. He even suggests poor Joe Hill was drunk and not the victim of negligent, non-existent safety procedures…

‘One Out, All Out!’ finds a wildcat strike seeking compensation for Joe’s widow escalating into a national furore after trade union officials strike a shady deal with the calculating property developers forcing the incensed workers to reject their useless official action in favour of measures that will actually work.

Soon bosses and unions are conspiring together to break the unsanctioned, unofficial action as ordinary people of the community rally around the strikers, providing food, money and – most important of all – encouragement.

The authorities quickly resort to their tried and true dirty tricks: picket-breaking riot squads, undercover agent provocateurs, intelligence-led targeted arrests of “ringleaders” and brutal intimidation.

Scab labour is harshly dealt with in ‘Let’s Get Organised’, as the hard-working, underappreciated women increasingly take up the challenge. The movement is growing in strength and national support. Soon other cities are in revolt too, with The Captain an unwilling and unlikely figurehead. Tintin, ever impatient, finds like-minded hotheads and secretly begins a campaign of literally explosive sabotage…

It all culminates in ‘Getting Serious’ as events kick into overdrive after the Captain endures a punishment beating from unidentified thugs and his family are similarly threatened. Scared but undeterred, the old salt carries on planning for a national march. With reports coming in of similar movements in Poland, Yugoslavia and other Warsaw Pact countries (the Soviet Empire was still very much in existence back then and continually crushing workers’ freedoms: at least nowadays Russia never interferes in the social or political affairs of other nations…), local groundswell becomes a national expression of solidarity and the underclass consolidates under a mass rallying call to arms…

When the riot squads are again deployed, it all turns ugly on a global scale, but in the aftermath The Captain has been “disappeared” or, as the authorities would have it, been “arrested for conspiracy”.

With half a million people on the streets of the city, the powers-that-be move to full military response, but it’s too late…

The later edition, published by Freedom Press in 2011, also includes the infamous early adventures of this extremely alternative Tintin (as first seen in polemical pamphlet The Scum in 1986) from the scallywag’s days sorting out Rupert Murdoch from the picket line at Wapping, during the infamous and now-legendary Printer’s Strike…

Passionate and fiercely idealistic, the initial release of Breaking Free unsurprisingly unleashed a storm of howling protest from the establishment, Tory Press and tabloid papers (especially News International) and by all accounts even Prime Minister Thatcher was “utterly revolted”.

That only meant the little guys had won: achieving a degree of publicity and notoriety such puny, powerless underdogs could only have dreamed of but never afforded by any traditional means of disseminating their message…

I’d call that “job done”…

More a deliciously enticing dream than a serious clarion call to end social injustice, this is a wickedly barbed, superbly well-intentioned piece, lovingly capturing the sublime Ligne Claire style and deftly redirecting its immense facility to inform and beguile…

First released in April 1988 by Attack International. This book proudly proclaims that no copyright has been invoked unless capitalists want to poach it…

It Came!


By Dan Boultwood, Esq. (Titan Comics)
ISBN: 978-1-78276-005-4 (HB)

Once upon a time “retro” only meant rockets, with all those thrilling chilling connotations of clunky spaceships, cardboard robots and men in Baco-foil suits shambling about and terrifying avid children who had stayed up late to watch B-movie sci-fi yarns on black-&-white TV sets.

Jeepers, I miss those days, and so, apparently, does multi-talented, forward-thinking nostalgeologist Dan Boultwood.

In 2013, his 4-issue miniseries offered a tantalising tribute to the fantastic fantasy movies which fuelled the imaginations of British Baby-Boomers: simultaneously recapturing the wide-eyed wonder of the period whilst adding layers of archly post-modern humour to the mix…

This stirring monochrome graphic-novelisation of a faux-classic effort from the rightly almost-forgotten Pinetree Studios outfit allows modern film fans to experience (or revisit) the quirky delights which wowed their grandparents – and all from the comfort of their own safely locked-down homes – or even whilst out riding (masked and gloved) in a open-topped omnibus…

Packed to bursting with and supplemented by oodles of outrageous, hilarious, mood-setting ads for everything from Smoke & Choke’um Cigarettes to Johnny Foreigner Engine Oil, the story is a loving but irreverent paean of praise not only to those inspirational filmic marvels but also to the small repertory of actors and producers who made the late 1950s and early 1960s such a cornucopia of movie madness.

Like all such matinee marvels, the main feature here is preceded by a short trailer (for The Lost Valley of the Lost) which serves to introduce our cast, specifically He-Man Lead Dick Claymore as the sexist, pipe-chewing, tweed draped boffin Dr. Boy Brett and strident starlet Fanny Flaunders as his long-suffering, infinitely patient, glamorous-whilst-screaming assistant/secretary Doris Night.

The vintage supporting cast includes Bertrum Cumberbund, Spencer Lacey and Joan Fetlock, stalwart Pinetree thespians all…

It’s 1958 and in a beautiful bit of rural, ill-educated, unwoke England a colossal robot rampages…

Two days later Dr. Brett from Space University is treating working class ingénue Doris to a ride in his Morris Minor. He decides they should stop for a fortifying Ploughman’s Lunch in a strangely quiet and quaint village, blithely unaware that the reason it’s so still is because the aforementioned alien automaton has depopulated the shire…

Its subsequent surprise attempt to trap the tourists founders only when it stumbles into a cloying web of obfuscating, celebratory bunting…

After their spectacular close call the harried humans reach the next village over, but despite the boffin’s Old Boy Network connections, it’s the Devil’s own job to get the Ministry to mobilise the Military.

Nevertheless, Boy persists and soon a squad of veterans arrive to take control of the situation (a superb pastiche of the venerable icons of the “Carry-On” film franchise), only to vanish as the rapacious robot strikes again…

Undaunted, Boy drags Doris into more trouble and soon they find themselves aboard a vast Flying Saucer, uncovering the nature of the invaders’ appalling assault. The creepy, apparently unstoppable horrors are imprisoning salt-of-the-earth British citizens and somehow extracting their Stiff Upper Lips…

Following a necessary Intermission – for the purchase and consumption of gin and fags – the cartoon/celluloid calamity continues as our hero and the girl escape and head for London to warn the authorities, but not before accidentally dropping a handy but unlucky army division on exercises right in the UFO’s marauding sights.

Dr. Brett arrives barely ahead of the indestructible, unbeatable Saucer and, as the World’s Smoggiest Capital burns and founders, he is compelled to stop running and turn his mighty, college-honed intellect to the task of destroying the threat to civilisation…

This collection is also augmented by the original full-colour covers, hysterical background “information pages” on and intimate photos of stars Claymore and Flaunders, blueprints and design sketches for the alien Grurk and Flying Saucer, a selection from the infamous It Came! Cigarette Cards and colour posters for other Pinetree Studio releases such as ‘My Reptilian Bride!’, ‘Rocket Into Space!’, ‘The Lost Valley of the Lost’ and ‘Myopic Moon Men from the Moon’…

More revelations are forthcoming in the ‘Metropolitan Police Incident Report on Mr. Claymore’s “eccentric” Drinking Habits’, and Director Boultwood’s photo-feature exposing his Special Effects magic in animating the Saucer for celluloid.

It Came! is a brilliant and sublime masterpiece of loving parody, perfectly executed and astoundingly effective. It is also the funniest – both visually and verbally – book I’ve read in years, blending slapstick with satire, outrageous ideas with infamous characterisations, and spit-taking puns, single entendres and innuendoes that would do Sid James, Charles Hawtrey or Kenneth Williams proud.

Miss it at your peril, Chaps (and Ladies too…).
It Came! ™ and © 2014 Dan Boultwood.

The Beano and the Dandy: Favourites from the Forties


By many & various (DC Thomson & Co)
ISBN: 978-0-85116-821-0 (HB)

I couldn’t let the occasion pass unremarked, so here’s a suggestion of better times and more carefree entertainments to celebrate Britain’s longest running comic. On July 30th 1938, The Beano was unleashed upon the Great British Public…

Released in 2003 as part of the DC Thomson’s Sixtieth Anniversary celebrations for their children’s periodicals division – which has more than any other shaped the psyche of generations of kids – this splendidly oversized (296 x 204mm) 144 page hardback compilation rightly glories in the incredible wealth of ebullient creativity that paraded through the flimsy colourful pages of The Beano and The Dandy during a particularly bleak and fraught period in British history. Tragically, neither it nor its companion volumes are available digitally yet, but hope springs ever eternal…

Admittedly the book goes through some rather elaborate editing and paste-up additions whilst editorially explaining for modern readers the vast changes to the once-commonplace that have occurred over eight decades, and naturally the editors have expurgated a few of the more egregious terms that wouldn’t sit well with 21st century sensibilities (Mussolini lampoon Musso the Wop becomes the far-less ethnically unsound “Musso”, for instance) but otherwise this is a superb cartoon commemoration of one of the greatest morale-building initiatives this nation ever enjoyed.

They’re also superbly timeless examples of cartoon storytelling at its best…

Until it folded and was reborn as a digital publication on 4th December 2012, The Dandy was the third-longest running comic in the world (behind Italy’s Il Giornalino – launched in 1924 – and America’s Detective Comics in March 1937).

Premiering on December 4th 1937, The Dandy broke the mould of traditional British predecessors by using word balloons and captions rather than narrative blocks of text under the sequential picture frames.

A huge success, it was followed eight months later by The Beano – which launched on July 30th 1938 – and together they utterly revolutionised the way children’s publications looked and, most importantly, how they were read.

Over the decades the “terrible twins” spawned a bevy of unforgettable and beloved household names who delighted countless avid and devoted readers, and the unmissable end of year celebrations were graced with bumper bonanzas of the comics’ weekly stars in extended stories in magnificent bumper hardback annuals.

As WWII progressed, rationing of paper and ink forced the “children’s papers” into an alternating fortnightly schedule: on September 6th 1941, only The Dandy was published. A week later just The Beano appeared. The rascally rapscallions only returned to normal weekly editions on 30th July 1949.

This superb tribute of Celtic creativity is packed literally cover-to-cover with brilliant strips and the mirth starts on the inside front with a wonderful Biffo the Bear exploit, illustrated by indisputable key man Dudley D. Watkins, followed by a sharp Korky the Cat gag-page by James Crichton and a listing of ‘Forty from the 40’s’, before the vintage fun properly proceeds, sensibly sub-divided into themed chapters.

Sadly, none of the writers are named and precious few of the artists, but I’ve offered a best guess as to whom we should thank, and of course I would be so very happy if anybody could confirm or deny my suppositions…

Then and Now offers a smart selection of comparisons to life in the past measured against 21st century existence, with hilarious examples and contributions from Lord Snooty – by the incredibly prolific Watkins – cowboy superman Desperate Dan at the doctor’s, ostrich antics with Big Eggo (by Crichton or perhaps Reg Carter), Wild West woman sheriff Ding-Dong Belle – from Bill Holroyd – and a glimpse at primitive fast-food courtesy of Dandy‘s Bamboo Town duo Bongo and Pongo as limned by Charlie Gordon.

There’s medical mirth with Desperate Dan, wash day blues with Mickey’s Magic Book (Crichton?) and a prose yarn pinpointing the funnier points of the class war in The Slapdash Circus – with a stirring illustration by Toby Baines – before Charlie Chutney the Comical Cook (Allan Morley) plays pie-man, whilst Watkins produces another Biffo blast.

Next comes The Horse That Jack Built, a rousing medieval adventure yarn starring a clockwork charger by Holroyd, and the chapter concludes in another Desperate Dan fable about messing around growing vegetables…

Entertainment explores how fun was had in the war years – i.e. before television – beginning with a phonographic Korky yarn and the first fine example of licensed film feature Our Gang illustrated by that man Watkins.

In case you were wondering… Our Gang (later known as Li’l Rascals) movie shorts were one of the most popular series in Film history. Beginning in 1922, they featured the fun and folksy humour of a bunch of “typical kids” (atypically, though, there was full racial equality and mingling – but the little girls were still always smarter than the boys) having idealised adventures in times both safer and simpler. The rotating cast of characters and slapstick shenanigans were the brainchild of film genius Hal Roach (who directed and worked with Harold Lloyd, Charley Chase and Laurel and Hardy amongst many others) and these brief cinematic paeans to a mythic childhood entered the “household name” category of popular Americana in amazingly swift order.

As times and tastes changed Roach was forced to sell up to the celluloid butcher’s shop of MGM in 1938, and the features suffered the same interference and loss of control that marred the later careers of the Marx Brothers, Laurel and Hardy and Buster Keaton.

In 1942, Dell Comics in the USA released an Our Gang comicbook written and drawn by Walt Kelly who, consummate craftsman that he was, restored the wit, verve and charm of the cinematic glory days with a progression of short tales that elevated the lower-class American childhood to the mythic peaks of Dorothy Gale in Oz or Huckleberry Finn.

Long before then, however (1937 and in The Dandy #1, in fact), DC Thomson had secured the British rights to produce their own uniquely home-grown weekly escapades of Alfalfa Switzer, Scotty Becket, Spanky McFarland, Darla Hood,Buckwheat Thomas and the rest, such as the quirky keep-fit frolic included here…

Desperate Dan then endures some cool radio fun with Aunt Aggie whilst Keyhole Kate (Allan Morley) has trouble with a Magic Lantern show, and Biffo’s juggling act brings nothing but pain and strife.

As depicted by the wonderful Eric Roberts, Podge find drumming is unwelcome around the village and the not-so-wild animals of Bamboo Town strike up – and out – the band, after which both Biffo and Korky suffer terribly for their R-and-R.

Posh poseur Swanky Lanky Liz (Charles Holt) comes a-cropper in a brace of telling tales after which the aforementioned dictator of Italy is mercilessly lambasted in a cruel quartet of Musso strips from Sam Fair, even as Charlie Chutney bakes to excess, Our Gang take vengeance on a bullying boxer and Podge foils a bunch of schoolboy cheats.

How the daily travails of conflict were relieved is examined in Wartime 1 with Jimmy and his Magic Patch (Watkins) accidentally visiting bellicose Lilliput, whilst Lord Snooty’s pals battle a Nazi spy and his pigeons and barmy barber Hair Oil Hal (by John Brown) cuts up in a clever quartet.

Sam Fair was in excoriating top form with the superbly manic Addie and Hermy slapstick assaults on Adolf Hitler and Hermann Wilhelm Göring/Goering, Meddlesome Matty (Fair or Malcolm Judge?) becomes a different sort of siren and Mickey’s Magic Book proves more hindrance than help during an air raid…

The complex world of Fashion begins with a plethora of Korky on parade, Beano’s Ding-Dong Belle offers some six-gun hints on good manners, Doubting Thomas (by Roberts) is overwhelmed by a shop dummy and Meddlesome Matty went shoe shopping… for a horse…

Hugh McNeil’s Pansy Potter, the Strongman’s Daughter was legendary for her unique looks – as seen in three strips here – but Swanky Lanky Liz, Charlie Chutney, Musso, Hair Oil Hal and Biffo all offer their own stylistic visions to round out this section before the un-PC past is more fully and shamefacedly explored in Out of Fashion. Here Biffo, Desperate Dan, Tin-Can Tommy, the Clockwork Boy (by the Torelli Brothers), Meddlesome Matty, Korky, Doubting Thomas, Bamboo Town and Mickey’s Magic Book all exhibit behaviours we just don’t condone nowadays…

Strips depicting Transport follow with Multy the Millionaire (Richard Cox), Korky and Biffo all experiencing some distress and delay after which Watkins displays his superb dramatic style for 1946 fantasy adventure Tom Thumb.

There are also more travel travails for Korky, Ding-Dong Belle, Doubting Thomas, Podge, Swanky Lanky Liz and Desperate Dan before a prose chapter from an epic Black Bob serial (a Lassie-like wonder dog illustrated by Jack Prout) precedes a Big Eggo pantomime romp and a 1944 Watkins spectacular starring Jimmy and his Magic Patch as a slave on a Roman ship.

Our trip down memory lane concludes with another bout of combat fever in Wartime 2, offering stunning contributions from Bamboo Town and Desperate Dan plus a treat for Pansy Potter fans: four fill-in strips illustrated by different artists who might or might not be McNeil, Basil Blackaller, Sam Fair, James Clark and/or Charles Grigg.

The campaign continues with a 1942 Tin-Can Tommy tale plus more Podge, Keyhole Kate, Doubting Thomas, Desperate Dan, and Korky strips as well as more Jimmy and his Magic Patch and a lovely Lord Snooty and his Pals yarn – with the kids helping the Home Guard – before Biffo ushers us out just as he had invited us in…

A marvel of nostalgia and timeless comics wonder, the true magic of this collection is the brilliant art and stories by a host of talents that have literally made Britons who they are today, and bravo to DC Thomson for letting them out for a half-day to run amok once again.
© 2003 DC Thomson & Co. Ltd. All rights reserved.

Goliath


By Tom Gauld (Drawn & Quarterly)
ISBN: 978-1-77046-065-2(HB) 978-1-77046-299-1(TPB)

Everybody knows the story of David and Goliath. Big, mean evil guy at the head of an oppressive army terrorising the Israelites until a little boy chosen by God kills him with a stone from his slingshot.

But surely there’s more to it than that…?

In this supremely understated and gentle retelling we get to see what the petrifying Philistine was actually like and, to be quite frank, history and religion have been more than a little unkind…

Like most really big guys, Goliath of Gath is a shy, diffident, self-effacing chap. The hulking man-mountain is an adequate administrator but fifth worst swordsman in the entire army which has been camped in opposition to the Hebrew forces for months. Moreover, the dutiful, contemplative colossus doesn’t even have that much in common with the rough-and-ready attitudes of his own friends…

When an ambitious captain gets a grand idea, he has his titanic towering clerk outfitted in terrifying brass armour and orders him to issue a personal challenge to the Israelites every day.

“Choose a man, let him come to me that we may fight.
If he be able to kill me then we shall be your servants.
But if I kill him then you shall be our servants.”

The plan is to demoralise the foe with psychological warfare: grind them down until they surrender. There’s no reason to believe Goliath will ever have to actually fight anybody. It’s a bit like government policy, where announcing that something is being discussed to be actioned to be carried out is exactly the same as having done the task and moved on to the next crucial problem that needed fixing immediately, if not four years ago…

Elegiac and deftly lyrical, this clever reinterpretation has literary echoes and overtones as broadly disparate as Raymond Briggs and Oscar Wilde and, as it gently moves to its grimly inescapable conclusion, the deliciously poignant, simplified line and sepia-toned sturdiness of this lovely hardback or comforting paperback (unfortunately no digital edition yet!) add a subtle solidity to the sad story of a monstrous villain who wasn’t at all what he seemed…

Tom Gauld is a Scottish cartoonist whose works have appeared in Time Out and the Guardian. He has illustrated such children’s classics as Ted Hughes’ The Iron Man and his own books include Guardians of the Kingdom, 3 Very Small Comics, Robots, Monsters etc., Hunter and Painter and The Gigantic Robot. I particularly recommend his cartoon collections You’re All Just Jealous of My Jetpack, Department of Mind-Blowing Theories and Baking with Kafka…
© 2012, 2017 Tom Gauld. All rights reserved.

London’s Dark


By James Robinson & Paul Johnson (Escape/Titan Books)
ISBN: 978-1-85286-157-5 (Album PB)

In this time of crisis, when every species of chancer and opportunist feels free to invoke a mythical and seldom accurate “Spirit of the Blitz” to silence debate and buoy up their own particular agenda, I thought it might be interesting to recall a cruelly-neglected early graphic novel that, whilst a mere flight of fancy crafted 45 years after the fact, still manages to capture the feel and the truth of what that period meant. And yes, I include myself here, but at least I’m not responsible for people’s lives and trying to sell an ideology often as callous, vicious and pernicious as the Great Foe back then. And no, I wasn’t there either. I did, however, have parents who experienced the war first hand on both sides and lost close family to both Nazi and Allied fire. It made for some truly memorable weddings, funerals and family gatherings in my own childhood…

When London’s Dark was first released in 1989 many people remarked that it was great to see a graphic narrative that didn’t easily fall into a well-worn industry pigeon-hole. Many more hoped the blend of the traditional and the innovative would lead to a grand new age of great graphic novels. Things have indeed grown and blossomed for readers of sequential narrative in the interim, and whilst we still aren’t done yet, this slim monochrome paperback volume nonetheless still stands out as a superb piece of story-telling well worth your attention.

It is the height of the Blitz and the Capital of the British Empire is being pounded and burned by the despised Luftwaffe. Still, even incendiary hell and random destruction from above cannot deter criminals with a quick profit in mind.

When a Black Marketeer has second thoughts in the commission of looting and is murdered for them, the deed results in an unlikely romance between Air Raid Warden Jack Brookes and professional Medium Sophie Heath.

Good-natured Jack thinks he’s simply testing and stopping a swindler, but soon he is head over heels in love with the exotic and fearfully convincing spiritualist. She, in turn, is genuinely in contact with the unquiet ghost of the murdered man. Eventually, Jack’s inept but well-meaning investigation turns over a few of the right rocks, blithely forgetting that the murderers are still out there…

Moodily atmospheric art and a light touch with period dialogue make this a surprisingly engaging read (despite the admitted fact from the creators that they were learning their craft on the job) and the blend of war-story, murder-mystery and true romance with supernatural overtones is one that has even greater resonance today. This is a book in dire need of re-release – especially in digital formats – and should be on every filmmaker and TV producer’s “must option” list…
© 1989, 2002 James Robinson and Paul Johnson. All Rights Reserved.

League of Extraordinary Gentlemen volume II


By Alan Moore & Kevin O’Neill & various (Americas Best Comics/WildStorm/DC)
ISBN: 978-1-4012-0118-0 (TPB)

The Victorian era saw the birth of both popular and populist publishing, particularly the genres of fantasy and adventure fiction. Writers of varying skill but possessing unbounded imaginations expounded personal concepts of honour and heroism, wedded unflinchingly to the innate belief in English Superiority. In all worlds and even beyond them the British gentleman took on all comers for Right and Decency, viewing danger as a game and showing “Johnny Foreigner” just how that game should be played.

For all the problems this raises with our modern sensibilities, many of the stories remain uncontested classics of literature and form the roadmap for all modern fictional heroes. Open as they are to charges of Racism, Sexism (even misogyny), Class Bias and Cultural Imperialism the best of them remain the greatest of all yarns.

An august selection of just such heroic prototypes were seconded – and slyly re-examined under modern scrutiny – by Alan Moore & Kevin O’Neill for a miniseries in 1999 that managed to say as much about our world as that long gone one, and incidentally tell a captivating tale as compelling as any of its antecedents.

In short succession there was an inevitable sequel, once more pressing into service vampire-tainted Wilhelmina Murray, aged Great White Hunter Allan Quatermain, Invisible Man Hawley Griffin, the charismatic genius Captain Nemo and both cultured Dr. Henry Jekyll and his bombastic alter-ego Mister Hyde. The tale also added cameos from the almost English Edwin Lester Arnolds’ Gullivar Jones, Edgar Rice Burroughs’ John Carter of Mars and even many creatures from C.S. Lewis’ allegorical sequence Out of the Silent Planet.

The idea of combining shared cultural brands is evergreen: Philip Jose Farmer in particular spun many a yarn teaming such worthies as Sherlock Holmes, Doc Savage, Tarzan and their like; Warren Ellis succumbed to similar temptation in Planetary and Jasper Fforde worked literary miracles with the device in his Thursday Next novels, but the sheer impetus of Moore & O’Neill’s para-steampunk revisionism, rush of ideas (and the stunning, startling visuals that carry them) make this book (and all the previous ones) form an irresistible experience and absolute necessity for every fiction fan, let alone comic collector…

In ‘Phases of Deimos’, as London rebuilds after the cataclysmic denouement of the previous volume, a savage planetary conflict on the fourth planet ends with the firing of gigantic projectiles at our fragile, unsuspecting world …

The barrage hits home in ‘People of Other Lands’ and the cohort of reluctant agents is on hand when hideous otherworldly invaders begin incinerating the best that Britain can offer. One of the operatives considers treachery as more cylinders arrive in ‘And Dawn Comes Up Like Thunder’ and acts upon the temptation as the incursion renders Earth’s most advanced defenders helpless…

With the Empire being dismantled by Tripods and other supra-scientific engines of destruction, ‘All Creatures Great and Small’ finds half of the chastened and dispirited agents seeking other allies and ideas, even as ‘Red in Tooth and Claw’ sees the traitor exposed and dealt with despite the inexorable advance of the Martian horde before the tide unexpectedly and shockingly turns in ‘You Should See Me Dance the Polka…’

This startlingly impressive and beguilingly effective interleaving of HG Wells’ landmark fantasy classic with the skewed but so-very plausible conceit that all the great adventurers of literature hung out together captures perfectly the feeling of a world and era ending. As one would expect, internal conflicts pull apart the champions – at no time do they ever even slightly resemble a team – and Moore’s irrepressible imagination and vast cultural reservoir dredges up a further elite selection of literary touchstones to enhance the proceedings.

Dark and genuinely terrifying, the tale unfolds largely unchanged from the original War of the Worlds plot, but a string of parallel side-stories are utterly gripping and unpredictable, whilst the inclusion of such famed and/or lost characters as Bill Samson, Doctor Moreau, Tiger Tim and even Rupert Bear (among others) sweetens the pot for those in the know.

Those who aren’t you can always consult A Blazing World: the official companion to the drama…

This book is an incredible work of scholarship and artistry recast into a fabulous pastiche of an entire literary movement. It’s also a stunning piece of comics wizardry of a sort no other art form can touch, and as with the other Moore & O’Neill collaborations there are wry visual supplements (including, activity pages, puzzles and mazes, faux ads and a board game) plus a substantial text feature – The New Traveller’s Almanac – at the back, in-filling the alternative literary history of the League.

It is quite wordy, but Read It Anyway: it’s there for a reason and is more than worth the effort as it outlines the antecedents of the assorted champions in a fabulously stylish and absorbing manner. It might also induce you to read a few other very interesting and rewarding books…
© 1999, 2000 Alan Moore & Kevin O’Neill. All Rights Reserved.