Smash! Annual 1975


By many and various (IPC Magazines, Ltd)
SBN: 85037-166-X

Smash! launched with a cover-date of February 5th 1966: an ordinary Odhams anthology weekly which was quickly re-badged as a Power Comic at the end of the year; combining home-grown funnies and British originated thrillers with resized US strips to capitalise on the American superhero bubble created by the Batman TV series.

Power Comics was a sub-brand used by Odhams to differentiate those periodicals which contained reprinted American superhero material from the company’s regular blend of sports, war, western, adventure and humour comics – such as Buster, Valiant, Lion or Tiger.

During the Swinging Sixties the Power weeklies did much to popularise the budding Marvel universe characters in this country, which was still poorly served by distribution of the original American imports.

The increasingly expensive American reprints were dropped in 1969 and Smash! was radically retooled with the traditional mix of action, sport and humour strips. Undergoing a full redesign, it was relaunched on March 15th 1969 with all-British material and finally disappeared into Valiant in April 1971 after 257 issues.

However, the Seasonal specials remained a draw until October 1975 when Smash Annual 1976 properly ended the era. From then on, the Fleetway brand had no room for the old guard – except as re-conditioned reprints in cooler, more modern books…

As I’ve monotonously repeated, Christmas Annuals were forward-dated so this monumental mix of shock, awe and haw-haw was probably being put together between spring and September 1974, combining new strip or prose stories of old favourites with remastered reprints from other Fleetway-owned comics and a wealth of general interest fact features.

Here then, following a contents page/cast pin-up double page spread of the Swots and Blots, the festive fun kicks off with a promise of trouble to come – and a modicum of editorial fourth wall-busting – from ‘Bad Penny’ with what today seems a rather uncomfortable photo spread featuring chimps in human dress entitled ‘Monkey Music Tricks’…

Devised by Barrie Mitchell and unbelievably popular, ‘His Sporting Lordship’ was a light-hearted everyman comedy drama and one of the most popular strips of the era. Debuting in Smash!, in 1969 Henry Nobbins survived the merger with Valiant and only retired just before the comic itself did.

Cover-featured Nobbins was only a common labourer when he unexpectedly inherited £5,000,000 and the title Earl of Ranworth. Unfortunately, he couldn’t touch the cash until he restored the family’s sporting reputation… by winning all the championships, prizes and awards that his forebears had held in times past…

Further complicating the issue was rival claimant Parkinson who, with henchman Fred Bloggs, constantly tried to sabotage his attempts. Luckily the new Earl was ably assisted by canny, cunning butler Jarvis…

With art (possibly?) by Douglas Maxted, this red-&-black-hued romp is his last ever appearance as the unlikely toff and his capable manservant attempt a sporting double – in ballooning and knitting – despite the scurrilous efforts of the skulking nemeses…

The first of a series of puzzle pages is next as ‘Smash Quiz No. 1’ asks questions on sporting subjects after which a prose tale of ‘Master of the Marsh’ (illustrated by the Solano Lopez studio) sees enigmatic hermit/P.E. teacher Patchman taking his pack of hooligans and rabble-rousers on an exchange trip to America, after which gags return in a perilous sub-sea lark for the crew of ‘Ghost Ship’ (by Sid Burgon?) and a nasty dose of civic pride causes carnage amidst the ongoing class war on Reg Parlett’s ‘Consternation Street’.

Also splitting sides and tickling ribs is Leo Baxendale’s ‘The Swots and the Blots’ – with a cataclysmic snowy guest shot from minxish Penny – whilst Fool who Fell to Earth ‘Monty Muddle’ (originally Milkiway – The Man from Mars in Buster) explores Earthlings’ obsession with digging holes.

Prose fact-feature ‘Fishing Can be Fun’ – illustrated by Ted Andrews and with photos – leads to history vignette ‘Pursuit in the Snow’ detailing an alpine pursuit during WWII before we enjoy a true gem of British comics suspense.

Written by Scott Goodall with Ken Mennell and Chris Lowder, ‘Cursitor Doom’ is the unquestioned masterpiece of Eric Bradbury – one of our greatest ever stylists. The strip is a darkly brooding Gothic thriller quite unlike anything else in comics then or since. If pushed, I’ll liken it most to William Hope Hodgson’s Karnacki the Ghost Breaker novelettes – although that’s more for flavour than anything else and even that doesn’t really cover it.

Doom is a fat, bald, foul-tempered, cape-wearing know-it-all who is also humanity’s last-ditch defence against the forces of darkness. With his strapping and rugged young assistant Angus McCraggan and Scarab, a trained raven (or is it, perhaps, something more?), Doom crushes without mercy any threat to humanity’s wellbeing. Here, that’s the sudden rising of ancient pagan gods animating the nations flora and imbuing it with a taste for blood…

Refreshing ourselves with more laughs, a brace of animal antics in Stan McMurtry’s ‘Percy’s Pets’ segues neatly into chilling chuckles in Leo Baxendale’s ‘The Haunts of Headless Harry’…

Globe trotting journalist/adventurer Simon Test barely survives the diabolical ‘Revenge!’ of mad millionaire boffin Jabez Coppenger: a breathtaking thriller courtesy of Angus Allen & Bradbury, after which ‘Smash Hits’ doles out a double helping of single-panel gags and ‘Wacker’ (originally Elmer when first seen in Buster) finds the oaf trying out the job of lorry driver in a riotous romp from Roy Wilson, before we pause once more for intellectual stimulation as ‘Smash Quiz No. 2’ tests our affinity ‘For Motorcars’…

A full-colour section begins and ends with a brace of strips starring smug know-it-all ‘Big ‘Ead’ (another Buster ex-pat, limned by Nadal), bookending a lengthy photo-feature on model railways dubbed ‘Weeny Wonders’ before monochrome returns with ‘Smash Quiz No. 3 (For Animals)’ and another Baxendale (or maybe the legendary Mike Brown? You should look him up…) clash between ‘The Swots and the Blots’: a seasonal shocker as the kids perform a panto…

Another historical photo-feature on the British NRA and the shooting range at ‘Bisley’ follows, after which the spooks of the ‘Ghost Ship’ clash with a seagoing saurian and ‘Sam’s Spook’ gets his adopted mortal into more trouble before ‘Storm Hero’ tantalises in text with the tale of a daring cliff rescue.

‘Percy’s Pets’ (McMurtry or possibly Cyril Price) sees a skunk save the day before ‘Giants of Sport’ offers a roundup of contemporary legends and triumphs and ‘The Swots and the Blots’ indulge again in their own class war and thus won’t join us for ‘Smash Quiz No. 4 – For Soldiers’…

Returning to full-colour, Victorian escapologist and showman ‘Janus Stark’ involves himself in a police hunt for a fantastic band of thieves only to discover all is not as it seems…

Stark was a fantastically innovative and successful strip. Created by Jack Legrand, and written by Tom Tully for the 1969 relaunch of Smash!, the majority of the art was from Francisco Solano Lopez’s Argentinean studio (including stints by Francisco Fuentes-Man, Juan García Quirós and Tom Kerr). The eerie moodiness well-suited the saga of a foundling who grew up in a grim orphanage to become the greatest escapologist of the Steam Age.

The Man with Rubber Bones also had his own ideas about Justice, and would joyously sort out scoundrels the Law couldn’t or wouldn’t touch. A number of creators worked on this feature, which survived until the downsizing of Fleetway’s comics division in 1975 – and even beyond – as Stark escaped oblivion when the series was continued in France – even unto Stark’s eventual death and succession by his son!

Back in black & white for the final stages, ‘Smash Quiz No. 5’ tests For Hobbies, ‘Big ‘Ead’ goes skiing and photo-essay‘Clowning Around’ clues us in on everything we need to know about making kids laugh and some adults scream.

‘The World-Wide Wanderers’ were a literally international team of footballers drawn from many different countries – talk about prophetic! – who here star in prose yarn ‘Five-A-Side’ as acrimony and resentment between attack and defence divides the team, with unexpected benefits for a local charity before everything ends with ‘It’s Bad Penny Again’ as the tiny terror learns a painful lesson…

As my knowledge of British creators from this time is so woefully inadequate, I wouldn’t be surprised if I’ve misattributed and besmirched the good names of Leo Baxendale, Gordon Hogg, Stan McMurtry, Graham Allen, Mike Lacey, Terry Bave, Artie Jackson and numerous international artists anonymously utilised throughout this period. Even more so the unsung authors responsible for much of the joy in my early life – and certainly the childhoods of millions of others…

Christmas simply wasn’t right without a heaping helping of these garish, wonder-stuffed compendia offering a vast variety of stories and scenarios. Today’s celebrity, TV and media tie-in packages simply can’t compete, so why not track down a selection of brand-old delights with proven track record and guaranteed staying power…?
© IPC Magazines, Ltd. 1974.

Popeye Classics volume 4: King Blozo’s Problem and more!


By Bud Sagendorf, edited and designed by Craig Yoe (Yoe Books/IDW)
ISBN: 978-1-61377-936-1(HB) eISBN: 978-1-62302-563-2

Win’s Christmas Gift Recommendation: A Gift for All Sea Sons… 10/10

How many cartoon classics can you think of still going after a century? Here’s one…

There are a few fictional personages to enter communal world consciousness – and fewer still from comics – but a grizzled, bluff, uneducated, visually impaired old sailor with a speech impediment is possibly the most well-known of that select bunch.

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His father was a general handyman, and the boy’s early life was filled with the kinds of solid, dependable blue-collar jobs that typified his generation of cartoonists. He worked as a decorator, house-painter and also played drums; accompanying vaudeville acts at the local theatre.

When the town got a movie-house, he played for the silent films, absorbing all the staging, timing and narrative tricks from keen observation of the screen. Those lessons would become his greatest assets as a cartoonist. It was while working as the film projectionist, at age 18, that he decided to become a cartoonist and tell his own stories.

Like so many others in those hard times, he studied art via mail, in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio, before gravitating to Chicago where he was “discovered” by Richard F. Outcault – regarded by most in the know today as the inventor of modern newspaper comic strips with The Yellow Kid and, later, Buster Brown.

The celebrated cartoonist introduced Segar around at the prestigious Chicago Herald. Still wet behind the ears, the kid’s first strip, Charley Chaplin’s Comedy Capers, debuted on 12th March 1916.

In 1918 Segar married Myrtle Johnson and moved to William Randolph Hearst’s Chicago Evening American to create Looping the Loop, but Managing Editor William Curley saw a big future for Segar and packed the newlyweds off to New York, HQ of the mighty King Features Syndicate.

Within a year Segar was producing Thimble Theatre, which launched December 19th 1919 in the New York Journal. It was a smart pastiche of cinema and knock-off of movie-inspired features like Hairbreadth Harry and Midget Movies, with a repertory of stock players to act out comedies, melodramas, comedies, crime-stories, chases and especially comedies for vast daily audiences. It didn’t stay that way for long…

The core cartoon cast included parental pillars Nana and Cole Oyl; their lanky, highly-strung daughter Olive, diminutive-but-pushy son Castor and the homely ingenue’s plain and (very) simple occasional boyfriend Horace Hamgravy (later known as just Ham Gravy).

Segar had been successfully, steadily producing Thimble Theatre for a decade when he introduced a brusque, vulgar “sailor man” into the everyday ongoing saga of hapless halfwits on January 29th 1929. Nobody suspected the giddy heights that stubborn cantankerous walk-on would reach…

In 1924 Segar created a second daily strip The 5:15: a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle. This one endured – in one form or another – as a topper/footer-feature accompanying the main Sunday page throughout the author’s career. The feature even survived his untimely death, eventually becoming the trainee-playground of Popeye’s second great humour stylist: Bud Sagendorf.

After Segar’s far-too-premature death in 1938, Doc Winner, Tom Sims, Ralph Stein and Bela Zambouly all worked on the strip, even as the Fleischer Studio’s animated features brought Popeye to the entire world, albeit a slightly different vision of the old salt of the funny pages. Sadly, none of them had the eccentric flair and raw inventiveness that had put Thimble Theatre at the forefront of cartoon entertainments. But then, finally, Bud arrived…

Born in 1915, Forrest “Bud” Sagendorf was barely 17 when his sister – who worked in the Santa Monica art store where Segar bought his drawing supplies – introduced the kid to the master cartoonist who became his teacher and employer as well as a father-figure. In 1958, after years on the periphery, Sagendorf finally took over the strip and all the merchandise design, becoming Popeye’s prime originator…

When Sagendorf became the main man, his loose, rangy style and breezy scripts brought the strip itself back to the forefront of popularity and made reading it cool and fun all over again. Bud wrote and drew Popeye in every graphic arena for 24 years and when he died in 1994, he was succeeded by controversial “Underground” cartoonist Bobby London.

Bud had been Segar’s assistant and apprentice, and – from 1948 onwards – exclusive writer and illustrator of Popeye’s comicbook adventures in a regular monthly title published by America’s king of licensed periodicals, Dell Comics.

When Popeye first appeared, he was a rude, crude brawler: a gambling, cheating, uncivilised ne’er-do-well. He was soon exposed as the ultimate working-class hero: raw and rough-hewn, practical, but with an innate, unshakable sense of what’s fair and what’s not; a joker who wanted kids to be themselves – but not necessarily “good” – and someone who took no guff from anyone…

Naturally, as his popularity grew, Popeye mellowed somewhat. He was still ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows, but the shocking sense of dangerous unpredictability and comedic anarchy he initially provided was sorely missed… but not in Sagendorf’s comicbook yarns…

Collected in their entirety in this beguiling full-colour hardback (also available in digital editions) are issues #15-19 of Popeye‘s comicbook series, produced by the irrepressible Sagendorf and collectively spanning January/March 1951 to January/March 1952.

The stunning, almost stream-of-consciousness slapstick stories are preceded as ever by an effusively appreciative Foreword‘Society of Sagendorks’ – by inspired aficionado, historian and publisher Craig Yoe, offering a mirthful mission statement and fabulous collation of candid photos and assorted gems of merchandise.  Included here are newspaper strips from 1944 when Bud was ghosting the feature for Tom Sims & Bela Zaboly, and assorted Play-Storeactivity segments which Sagendorf contributed to Segar’s Sunday funny pages as his assistant in 1938 all contributing tothe wonder of the ‘Bud Sagendorf Scrapbook’.

Popeye‘s fantastic first issue launched in February 1948, and we rejoin the parade of laughs and thrills three year later with #15 and a single-page two-tone ‘Popeye’s Work Shop!’ detailing how to build a working wooden motorboat and clothespin Olive Oyl doll.

Sagendorf was a smart guy who kept abreast of trends and fashions as well as understanding how kids’ minds worked and these tales are timeless in approach and delivery. ‘Animal Talk’ rockets along from gag to gag as the Sailor Man is captured by a mad scientist who accidentally imparts the ability to communicate with all “aminals”, after which Popeye becomes a constant mouthpiece for the beasts as they seek better conditions, culminating in the old sea dog harbouring an escaped circus ape and setting up a counselling service for fauna…

In a previous episode Popeye set up his own railway and in ‘Train Time!’ faces the wrath of delayed commuters when the service suddenly stops. After his engineer explains why the locomotive must not move, the mallow-hearted mariner finds another way to get those carriages rolling again…

Sagendorf had carte blanche to use any of Segar’s characters and revived one of the oldest and daftest as he pandered to the nation’s TV-fuelled obsession with westerns. ‘Thimble Theatre Presents Ham Gravy in The Boon Brothers Last Boom!!’ sees the dumb lummox wandering the plains as legendary gunslinger Three Gun Gravy and here by the most ridiculous methods ending the criminal careers of a wicked passel of owlhoots…

All comics of the era hosted prose stories to obtain favourable postage rates (it’s far too long and irrelevant a story to deal with here) but Dell opted for a run of early-reader stand-alone yarns that here begin with ‘Bugtown Capers’ wherein a Carnival comes to the little insect township and Larry and Lena Ladybug save a baby minibeast from a riding accident, after which Segar’s other brilliant creation J. Wellington Wimpy carves out his own over-sized portion of cartoon immortality in ‘The Elder Egg!’. Here the infernal optimist’s attempt to eat a gigantic ovoid he’s found prove to be no yolk…

Supplemented by art features ‘How to Draw Wimpy’ and ‘How to Draw a Cow’s Head’, this initial offering ends with an untitled red & black gag page wherein Popeye at sea sends home a houseful of animal mates for Olive and Wimpy to babysit and a full colour back-page jape with the surly sailor teaching an obnoxious diner chef not to call him a wimp…

Popeye #16 (April/June) opens with another superb cover and an activity page of puzzles, incorporating how to make assorted cork toys before ‘New Zoo’ revisits the hero’s bestial communication skills as a convocation of children implore the soft-hearted sailor man to stock a zoo for them. Convinced to ship out for Africa and seek out willing volunteers for exhibits, Popeye is unaware that a greedy hunter and pet trader G. R. Growl has infiltrated his crew with surly saboteurs determined to scupper his endeavours…

Another western-themed railroad yarn follows as ‘Gold Shipment!’ sees Popeye and Olive shipping bullion despite the most nefarious efforts of deadly desperado Jack Terror, after which Wimpy tries to exploit and monopolise the free food at a new burger stand’s ‘Grand Opening!’ before prose vignette ‘Sammy Bug in Deep Water!’ sees the accident-prone arthropod adrift on a leaf in the river…

Innocently skirting the borders of modern bad taste with its “traditional” depiction of a cartoon Red Indian foil, ‘Ham Gravy’ sees the sagebrush sap lose a tribal war over a duck dinner to end the issue – which also includes another activity page of puzzles and ‘How to Draw a Fish’.

Behind another superb Sagendorf gag cover, #17 (July/September) opens – and closes – with a prose ‘Bug Tales’ yarn wherein Larry Ladybug uses archery to battle a hungry Tiger Beetle. The comics content commences with ‘King Blozo’s Problem’ as the ever-anxious monarch of Spinachovia summons Popeye with a dangerously experimental communications device, after which ‘Ham Gravy and his Indian Friend’ play ever-escalating practical jokes on each other over a non-existent gold mountain…

Following the conclusion of the Bug Tales text, an untitled full colour back page gag sees the sailor man fail to lead by example when teaching his friends to forgive and forget…

Ending 1951, Popeye #18 (October/December) offers inner covers text tale ‘Sammy Bug’s Big Leap!’, detailing how not to jump over the moon before ‘Popeye and the Box!’ finds our hero attracting the curiosity of his friends and the unwanted attentions of spies and thugs after agreeing to look after a parcel entrusted to him by his shady dad Poopdeck Pappy…

In ‘Kitty! Kitty!’ the sappy swab adopts a rather unique house pet, whilst his efforts to dig ‘The Tunnel’ through a mountain for his railroad leads to war with a hostile hermit and unexpected consequence for all.

Wimpy’s attempts to secure a free ‘Duck Dinner!’ then inspire shock and awe in deranged roboticist R. O. Spring, before the issue ends with another untitled back-page laugh riot as Popeye goes fishing…

The final issue in this collection (#19, January/March 1952) introduces a new prose star as ‘Otto Octo in a Snappy Cargo!’ sees a playful young cephalopod’s reach exceed his grasp(s) before Popeye enjoys ‘A Thousand Bucks Worth of Fun’ by letting little baby Swee’ Pea wander through the roughest part of town with an extremely high denomination greenback in his tiny fist…

‘Popeye and the Happy Spring’ then sees the cast at sea and encounter magic water that alters their ages, before fresh face Sherm! takes a fantastic ride in a flying wonder car in ‘Hitch Hikers’.

A half-page colour Popeye join-the-dots puzzle and the conclusion of ‘Otto Octo in a Snappy Cargo!’ brings us to one last back page gag with Swee’ Pea using “infink” ingenuity to clean his room without throwing anything away…

Outrageous and side-splitting, these all-ages yarns are evergreen examples of surreal narrative cartooning at its most inspirational. Over the last century Thimble Theatre and its most successful son have delighted readers – and viewers – around the world. This book is simply one of many but definitely top tier entertainment for those who love lunacy, laughter, frantic fantasy and rollicking adventure. If that’s you, add this terrific treasure trove of wonder to your collection.
Popeye Classics volume 4 © 2014 Gussoni-Yoe Studio, Inc. All Rights Reserved. Popeye © 2014 King Features Syndicate. ™ Heart Holdings Inc.

 

 

Asterix Omnibus volume 10: Asterix and the Magic Carpet, Asterix and the Secret Weapon, Asterix and Obelix all at Sea


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Childrens’ Books and others)

ISBNs: 978-1-40910-134-5 (HB Album) 978-1-44400-425-0 (PB)

Win’s Christmas Gift Recommendation: Celebrating the Season with Historical Hysterics… 10/10

Alberto Aleandro Uderzo was born on April 25th 1927 in Fismes, on the Marne, a son of Italian immigrants. Showing great artistic flair as a child reading Mickey Mouse in Le Pétit Parisien, he dreamed of becoming an aircraft mechanic one day.

He became a French citizen at age seven and found employment at 13, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When WWII broke out, Albert spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo: when a location for Asterix’s idyllic village was being mooted, the region was the only choice.

During the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the country’s revitalised and burgeoning comics industry. His first published work – a pastiche of Aesop’s Fables – appeared in Junior, and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own comics masterpiece The Beast is Dead is long overdue for a new edition and, if you follow current events, sorely needed as a warning shot…).

Indefatigable Uderzo’s subsequent creations included indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created vertical comic strip Le Crime ne Paie pas for France-Soir. In 1950, he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the prodigy met Rene Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right, or perhaps gracious living) for women’s weekly Bonnes Soirée, after which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior before they devised a western with a native hero who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine, and in 1957 added Charlier’s Clairette to his bulging portfolio.

The following year he made his debut in Le Journal de Tintin, as Oumpah-Pah finally found a home and rapturous audience. In his quieter moments Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959, Uderzo was a major creative force for the new magazine, collaborating with Charlier on Tanguy et Laverdure and launching – with Goscinny – a little something called Astérix le gaulois

Despite Asterix being a massive hit from the start, Uderzo continued working on Les Aventures de Tanguy et Laverdure, but once the first Roman romp was compiled and collected as hit album Astérix le gaulois in 1961, it became clear that the series would demand most of his time – especially as the incredible Goscinny seemed to never require rest or run out of ideas.

By 1967 the strip occupied all Uderzo’s time and attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until 2010 when he retired.

After nearly 15 years as a weekly comic strip subsequently collected into albums, in 1974 the 21st tale (Asterix and Caesar’s Gift) was the first to be published as a complete original book before being serialised. Thereafter, each new release was a long-anticipated, eagerly-awaited treat for the strip’s millions of fans…

According to UNESCO’s Index Translationum, Uderzo is the 10th most-often translated French-language author in the world and the third most-translated French language comics author – right after his old mate René Goscinny and the grand master Hergé.

Global sales will soon top 380 million copies of the 38 canonical Asterix books, making his joint creators – and their successors Jean-Yves Ferri and Didier Conrad – France’s best-selling international authors.

One of the most popular comics features on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with a wealth of animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

So what’s it all about?

Like all the best stories the premise works on more than one level: read it as an action-packed comedic saga of sneaky and bullying baddies coming a cropper if you want or as a punfully sly and witty satire for older, wiser heads. We Brits are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

More than half of the canon is set on Uderzo’s beloved Brittany coast, where – circa 50 B.C. – a small village of cantankerous, proudly defiant warriors and their families resist every effort of the mighty Roman Empire to complete the conquest of Gaul. The land has been divided by the conquerors into compliant provinces Celtica, Aquitania and Amorica, but the very tip of the last cited just refuses to be pacified…

The remaining epics occur in various locales throughout the Ancient World, with the Garrulous Gallic Gentlemen visiting every fantastic land and corner of the myriad civilisations that proliferated in that fabled era…

When the heroes are playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resort to a policy of absolute containment. Thus, the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less: daily defying the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold. Moreover, following the civil unrest and nigh-revolution in French society following the Paris riots of 1968, the tales took on an increasingly acerbic tang of trenchant satire and pithy socio-political commentary…

By the time of the first tale in this omnibus edition was released Goscinny had been gone for a decade and Uderzo was slowly but surely finding his own authorial voice…

Asterix and the Magic Carpet (originally and rather ponderously entitled Astérix chez Rahàzade ou Le compte des mille et une heures – which translates as Asterix meets Orinjade or the 1001 Hours Countdown) was released in 1987 and once again saw Asterix and Obelix undertake a long voyage into the unknown: one packed with exotic climes, odd people and bold adventure, all deliciously underpinned by topical lampooning and timeless swingeing satire.

Before the Arabian adventure begins, a delightful in-character portrait of Goscinny and Uderzo as their greatest creations Asterix and Obelix whets the appetite for the fun to come, after which the 28th saga starts with a friendly feast, abruptly ruined twice over by the musical efforts of raucous Bard Cacofonix.

Firstly, there’s the plain fact that he is singing at all, but the real problem is that his newly discovered vocal style summons up storms and creates violent downpours.

The thunderous deluge delivers a surprised visitor to the village. Watziznehm the Fakir was passing by far above on his flying carpet when the tempest tossed him to earth. It’s a painful but happy accident since the Indian wise man is on a mission to find some miraculous Gauls and a certified rainmaker…

Soon Asterix, Obelix and canine wonder Dogmatix are heading Due East to save beautiful princess Orinjade from the machinations of Guru Hoodunnit, who wants to sacrifice her to end a terrible drought and consequently seize the reins of power from her father Rajah Watzit. When the flying wizard left home, it was with a countdown of 1001 hours to doomsday…

Our heroes are only accompanying the real star of the Fakir’s quest: with a deadline looming to execute the princess, Watziznehm needs to get Cacofonix there in time to sing up a storm – or rather a monsoon…

Travel aboard a flying carpet is swift and comfortable but ever-hungry Obelix is continually holding up proceedings with many pit-stops to refuel his cavernous stomach, whilst the Bard’s practising frequently leads to stormy weather and unnecessary diversions…

After the usual dalliance with pirates, a bird’s eye tour of Rome and a brief voyage on a Greek trading ship, our tourists soar over Athens and get shot at above Tyre before a natural storm sets the carpet alight and they crash-land in Persia.

Despite being in the land of carpets, the travellers are unable to secure a replacement until a band of Scythian raiders attack the village. Once Asterix and Obelix negotiate a trade deal, the embattled villagers take charge of hundreds of pummelled plunderers in return for a freshly unbeatable new rug…

As the heroes plunge ever eastward, in the Valley of the Ganges Hoodunnit and his creepy mystic crony Owzat gloat at their impending takeover, even as poor Orinjade’s stout defiance begins to weaken.

When the Gauls and their Fakir chauffeur arrive with only a day to spare, it all seems over for the ghastly guru, but as the Bard begins his song, Cacofonix discovers that the arduous journey has given him laryngitis.

For the first time ever, somebody wants him to sing and he has lost his voice…

With time running out, the Rajah’s doctors’ diagnosis seems crazy: immersion in various unwholesome by-products of sacred elephants. Rather than settle for half-measures the Gauls decide to take Cacofonix to the jungle abode of Howdoo the Elephant Trainer and bury him in the curative well away from civilised senses…

This only gives the villains the opportunity they have been hoping for. When Watziznehm and the Gauls go to collect the Bard in the morning, Owzat engages the Fakir in a magical duel. Leaving them to their tricks Asterix and Obelix press on and find that the storm-singer has been kidnapped…

Happily, dashing Dogmatix is on hand to track down the Bard, an especially easy task as he now smells like he sings…

Hoodunnit is mirthfully preparing the stage for Orinjade’s sacrifice when, after the usual Gallic fisticuffs from our heroes, Cacofonix makes his Asian debut and sets everything – including the skies – to rights in the very nick of time…

Stuffed with light-hearted action, good-natured joshing, raucous, bombastic, bellicose hi-jinks and a torrent of punishing puns to astound and bemuse youngsters of all ages, this tale is full of Eastern Promise, a sublime slice of whimsy and all you need to make any holiday excursion or comfy staycation unforgettable.

The 29th volume Asterix and the Secret Weapon (originally Astérix: La Rose et le Glaive) was released in 1991 and Uderzo’s fifth as solo creator. It begins in the boisterous, far from idyllic little hamlet with a multi-generational battle of the sexes in full swing…

The perpetual jockeying for position between males and females comes to a head when Chief’s wife Impedimenta and the village matrons fire Cacofonix from his role as teacher of their children and bring in a new educator more to their liking.

Bard Bravura is a woman – and someone who knows how to get things done properly. With the village men reluctant to get involved, Cacofonix has no choice but to resign in high dudgeon and go live in the forest…

The situation worsens when the massed mothers demand a party to welcome their new tutor and Chief Vitalstatistix is bullied into arranging it. At the feast, Bravura sings and is discovered to be just slightly less awful than Cacofonix ever was. At least her bellowing doesn’t result in instant thunderstorms…

Meanwhile in Rome, Julius Caesar is listening to another bright spark with an idea to defeat and destroy the Gallic Gadflies who won’t admit they are part of his empire. Wily Manlius Claphamomnibus is convinced he has discovered a fatal chink in the rebels’ indomitable armour…

Bravura is rapidly becoming unwelcome to at least half the village: enflaming the women with her talk of “masculine tyranny”, and aggravating the men by singing every morning before the sun comes up. She even manages to offend easygoing Obelix by refusing to let him bring Dogmatix to the kindergarten class his owner attends every day…

Most shocking of all, the Bard has convinced the women to wear trousers rather than skirts, and Impedimenta has taken to being carried around on a shield just like a proper – Male – Chief…
With the situation rapidly becoming intolerable, outraged Vitalstatistix orders his top troubleshooter to sort it out, but Bravura won’t listen to the diminutive warrior. She thinks Asterix is an adorable little man and bamboozles him into giving her his hut.

… And at sea a band of phenomenally unlucky pirates attack a Roman ship filled with Claphamomnibus’ secret weapons and quickly wish it had been the Gauls who usually thrash and sink them, instead of these monsters sending them to the bottom of the sea…

Relations have completely broken down in the village. The new Bard’s suggestion that Impedimenta should be chief has resulted in a massive spat and Vitalstatistix has repaired to the forest for the foreseeable future. It’s not long before every man in town joins him…

In an effort to calm the seething waters, Druid Getafix organises a referendum to decide who should rule, but whilst all the women naturally vote for Impedimenta, no men except Asterix and Obelix dare to vote for Vitalstatistix. After all, they don’t have wives…

When the little warrior confronts Bravura, she again belittles him: even suggesting that if they get together, they can rule the village jointly. Incensed beyond endurance, the furious hero slaps her when she kisses him and immediately crumbles in shock and horror.

He has committed the unpardonable sin. The Gaulish Code utterly forbids warriors to harm women or maltreat guests and in his honest outrage has betrayed his most sacred principles…

He’s still in shock when Getafix defends him at a trial where Bravura even angers the wise old sage to the point that he also storms off to join Cacofonix and Vitalstatistix…

Before day’s end the entire male contingent – overcome by a wave of masculine solidarity and “Sod This-ery” – is living a life of carefree joy under the stars and Impedimenta is rightly concerned with how the village can be defended without the Druid’s potions.

Bravura has an answer to that too: an infallible peace plan to present to the besieging Romans…

Meanwhile on the dock at Aquarium, the Secret Weapons are disembarking to the amusement and – quite quickly – sheer terror and consternation of the weary garrison. From the safety of some bushes, Asterix and Obelix watch in astonishment as an army of ferocious women – a female Legion of lethal warriors – takes over the running of the fort and prepares for total war…

Extremely worried, the spies quickly report back to the men in the trees. The situation is truly dire for no honourable Gaul could possibly fight a woman. Despite the ongoing domestic situation, Vitalstatistix decides the women of the village must be warned and despatches the horrified Asterix and still-bewildered Obelix to carry the message.

Worried and nervous at their potential reception, the unlikely lads wander into a rather embarrassing fashion show and are greeted with a wave of questions from the women who are missing their men more that they realised…

Bravura arrogantly refuses the offer to provide the women with their own magic potion, confident in her peace plan, but when she meets with Claphamomnibus she is beaten, abused and humiliated by the cocky Roman. She surprisingly finds a sympathetic ear and keen collaborator in Asterix, who has a scheme to take appropriate vengeance and send the notionally irresistible female furies packing…

It will, of course, mean the men and women of the village working closely together…

Although quite heavy-handed by today’s standards, this is at its core a superb lampooning of the endlessly entertaining “Battle of the Sexes”: combining swingeing satire, broad slapstick and surreal comedy in a delicious confection of sexual frisson and eternally evergreen “My Wife…” jokes.

Bravura is one of Uderzo’s most enigmatic caricatures, bearing resemblances to a number of high profile female public figures of the time, including then-French Prime Minister Edith Cresson, Belgian tele-journalist Christine Ockrent and German operatic star Diana Damrau, but the grievances of both male and female combatants are as unchanging and perennial as the characters here who enact and – for a short time at least – embody them…

Uderzo’s sixth solo session was Asterix and Obelix All at Sea (released in 1996 as La Galère d’Obélix) and the 30th volume of the ever-unfolding saga.

It opens in the cruel and callous capital of civilisation wherein the Master of the World is having a bit of a bad day. Not as bad, however, as his Grand Admiral Crustacius, who has just allowed a bunch of galley slaves to mutiny and steal Julius Caesar’s personal galley…

As the severely tongue-lashed mariner and his browbeaten aide Vice-Admiral Nautilus scurry away to pursue the fugitives, aboard the magnificent vessel magnificent Greek rebel Spartakis – bearing a striking resemblance to the magnificent Kirk Douglas in all his glory – debates with his recently-liberated comrades from many nations on where in the Rome-ruled world they can go to remain free…

A British oarsman then suggests a certain Gaulish village on the coast of Armorica which the empire has never conquered…

Meanwhile in the faraway subject of the rebels’ discussions, Asterix and Obelix are in an argumentative mood too, but their clash is put aside when word comes that the entire complement of all four encircling garrisons are massing on the far side of the forest…

Always eager for a little martial recreation, the villagers dose up on Getafix the Druid’s strength-boosting magic potion. Once again, Obelix is frustrated in his attempt to get a share of the tantalising elixir and stumbles off in high dudgeon. The generally genial giant had fallen into a vat of potion as a baby and grown up a permanently superhuman, eternally hungry hulk who hates being told no and doesn’t believe more of the mouth-watering miracle mixture might harm him…

The Romans are utterly unaware of the danger insouciantly sauntering towards them, engaged as they are in military drills to celebrate the imminent arrival of Admiral Crustacius. Thoroughly thrashing the amassed legions, the victorious Gauls wonder why Roman-bashing addict Obelix is absent and Getafix, dreading the worst, dashes back to discover his greatest fears realised.

The intransigent idiot has foolishly imbibed deeply from the potion and been turned to stone…

Nothing the Druid can conceive seems able to cure the calcified colossus and it’s during this time of trouble that Spartakis and his freed slaves arrive, requesting sanctuary. As the welcoming villagers carry the huge ornate galley into the village, the Obelix ordeal takes a strange turn as his stony spell wears off and the former fighting fool returns to flesh and blood – albeit as the puny helpless little boy he was before ever falling into the potion pot. The little wimp can’t even eat roast boar anymore…

The puny pipsqueak is the darling of the town but cannot abide his weak ineffectual status. The situation becomes truly intolerable after the boy is captured by Crustacius and shipped off to Rome. After suitably castigating the soldiery, Asterix, Getafix and faithful mutt Dogmatix give chase in Caesar’s ship, crewed by Spartakis and his valiant band of brothers.

Powered by potion, the pursuers easily overtake the Romans, who have been hampered by the obnoxious antics of Obelix and the predations of the perennially, phenomenally unlucky pirates to whom – after a period of traditional chastisement – Asterix gives Caesar’s stolen galley.

Crucially, however, in his haste the little warrior leaves behind a barrel of potion when his comrades and little Obelix all transfer to a new, less conspicuous vessel.

As the Gauls sail off in the pirate’s ship, Getafix has an inspired idea and suggests to Spartakis that they make for the last remnant of Atlantis, explaining that the idyllic Canary Islands survived the inundation of the magic continent and the people living there now are reclusive beings of great power and knowledge who might be able to restore Obelix to his natural state…

When they arrive in that beautiful land of miracles, they are greeted by aged Absolutlifabulos and hordes of beautiful, happy children riding dolphins, centaurs, swans and winged cattle. The jolly dotard explains that the Atlanteans reverted themselves to carefree immortal childhood, but their powers cannot do anything to cure Obelix. As the downhearted Gauls make their way home, Spartakis and his men opt to stay and become forever kids too…

Meanwhile on Caesar’s galley, Crustacius has discovered Getafix’s stashed potion and powered up, dreaming of ousting his foul-tempered boss and making himself Emperor, even as leagues away, a Roman boarding party invades the pirate galley and menaces the powerless Gauls.

With Asterix about to be killed, little Obelix goes berserk and the emotional overload restores him to his corpulent, hyper-charged older self, much to the distress of the terrified soldiers…

By the time Crustacius reaches Rome, he has made the same mistake Obelix did and his rapid overdosing on potion only provides Julius Caesar with another statue for the Circus Maximus…

In Gaul however, Obelix – with a lot of frustration to work through – debarks at recently repaired Aquarium for a spot of cathartic violence before he accompanies his faithful chums back to the village for a celebratory feast…

This rollicking fantasy and paean to family and true friendship cemented Uderzo’s reputation as a storyteller whilst his stunning illustrative ability affords glimpses of sheer magic to lovers of cartoon art. Asterix and Obelix All at Sea proves that the potion-powered paragons of Gallic Pride will never lose their potent punch. If you still haven’t experienced this sublime slice of French polish and graphic élan, it’s never too late…
© 1980-1996 Goscinny/Uderzo. Revised English translation © 2002-2003 Hachette. All rights reserved.

Wildcat Anarchist Comics


By Donald Rooum & guests (PM Press)
ISBN: 978-1-62963-1-271 (PB)

Win’s Christmas Gift Recommendation: Because the Good Fight Never Ends… 10/10

I’m afraid I’m going to overshare a bit here.

This summer was a time of great personal upset and travail for me and mine: a succession of unwelcome events that culminated in the death of a beloved pet, one family funeral, an eventually happily-resolved health scare and another literally hours-from-death life-saving heroic intervention by doctors and nurses of the National Health Service.

How any plutocratic, greedy, self-serving scum can denigrate, gaslight or deny these true heroes decent pay and conditions and job security in the name of economy or ideology is beyond my capacity to understand and I will mock and maim any agent of authority seeking to sell them out…

Sorry: it’s all still a bit raw.

However, the actual point is that – in the throes of trying to maintain an even keel and honour my personal and professional commitments over that period – I managed to completely miss the passing of one of my oldest friends and greatest mentor. I only found out that Donald Rooum died a few days ago, and it’s really preying on me now.

Thankfully, I was raised Catholic and have decades of early programming in accepting and forever internalising burdensome guilt, so I’m dealing it with it my own manner. This is part of it…

Donald Rooum (20th April 1928 – August 31st 2019) became an Anarchist in 1944 and fought the good, reasoned, acerbic but never strident fight for his particular non-political ethical standpoint since the 1950s – most notably, in cartoon form, where he used that most devastating of weapons, the pen, to deliver his payloads of well-reasoned integrity and intellectual challenge.

He was also a thinker, educator, lecturer and tireless seeker after knowledge, adding degrees in Life Sciences to his ever-expanding list of qualifications (which also included Designer, Calligrapher and Historian) before, after years of writing learned articles, becoming a Fellow of the Institute of Biology at the age of 76.

From 1952 onwards, he enjoyed a long career as a cartoonist, providing gags and strips for The Syndicalist, She, The Daily Mirror, Private Eye, The Spectator and many more. He authored many books, illustrated countless articles and bought all of us students in his wake over generations many pints when we couldn’t, and even after we could.

One of his last was Wildcat Anarchist Comics (available in both traditional paperback and cutting edge digitality) which combined a long-overdue and far too short autobiography with a selection of his decades of cartoon triumphs. Donald usual worked in black-&-white but in this compilation most of the material was diligently coloured by Jayne Clementson, making it even more accessible to our overseas cousins.

The book opens with a Foreword by Jay Kinney (Founder and Editor of legendary underground publication Anarchy Comics and a man also still fighting The Fight) before ever gracious and humble Donald uses an extended, copiously illustrated Introduction to share the salient points of his remarkable life and career with typically understated deference.

‘How and Why I Became an Anarchist’ provides historical background, revelatory moments and quite a few laughs before ‘More autobiographical stuff (in case anyone might be interested)’ traces his early exploits, allowing him to slip into lecture mode for ‘The anarchist revolution is now’.

If you check his (extremely fair but too short) Wikipedia entry you’ll see that he was responsible for exposing corruption and changing British Case Law. ‘My fifteen minutes of fame: The Challenor case’, ‘Regina v. Rooum. The Queen versus me.’, ‘Too much other news’ and ‘The public inquiry and the James Report’ gives his side of a time in 1963 when a high-ranking police officer tried (not for the first time and too often successfully) to frame CND protesters, anti-monarchists and anyone else he didn’t like with planted evidence.

Donald was instrumental in the downfall of said corrupt policeman and the changing of English Law. Don’t take my word for it, look it up. It’s still – for now – a free country. When you have checked, then you’ll know who to thank…

Donald Rooum was a force in comics, in education, in science and in the Anarchist movement for longer than I’ve been alive. As well as sharing his knowledge and honing the skills of generations of creative people and producing some of the most gently powerful and trenchant political cartooning of the last half century, he was actually a wonderfully interesting person to talk to – he would engage with anyone: you couldn’t stop him – and we’re all the poorer for his passing.

He was also a bloody fine cartoonist whose drawings and unique lettering skills are overwhelmingly entertaining. You can see that from the merest selection of his work culled from many books and strips that fills the rest of this book.

The majority of the section dubbed The Comics is filled with his signature star, eponymous impatient instigator Wildcat. She is a strident, impatient and unstoppable anthropomorphic feline who has spent decades on the pages of Freedom magazine, puncturing pomposity, inviting debate – and also abruptly ending it – whilst attempting to educate the willing in the ways the world works. She hangs around with a strange crowd of meek but dedicated, intellectual souls such as The Free Range Egghead who offers counterpoint and calming tones. Guess who usually has the last word… or action…

The collection opens with a history lesson or two and some views of alternative politics all delivered in a gentle, charming yet tellingly informative and subtly subversive manner. The jokes don’t forget to be funny and more importantly, there are no blind spots. Anarchists are as good a target as any Establishment or Vested Interest if the aim is to skewer pomposity, injustice or stupidity.

The Enemy is exemplified as Governments, Police, Big Business, The Church and smug Know-It-Alls of all nations, but there are always telling shots at Anarchists themselves – who, as you might suspect, are usually their own worst enemies if there are more than three in any location at once.

The truly amazing – and most depressing – thing is not the superb drawing talent displayed nor even the range of subjects that fall under the bellicose scrutiny of his team of lampooning and lambasting characters. It is that the issues Rooum and his occasional collaborators highlight and skewer never go away. The names and faces of political and industrial scoundrels and mountebanks may change, but the mistakes and problems they create just keep going.

The collection An Anarchist Alphabet is reproduced in its entirety: a discourse and primer on the true meaning and terminology of the work and society as viewed from a purely Anarchist perspective.

Just for the record: since the strips have to spend so much time clarifying this point, I will too. Suspend preconceptions you’ve grown used to. Actual Anarchism is the belief and aspiration that “Society should be a system where there is no Government and Social Relationships are all voluntary.” And while I’ve got the Quotation marks key under my thumb, here’s a couple from the book itself…

“Boss: one who directs, controls or dominates others” and “Government: body of persons who direct, control or dominate a state or other organisation”

Under the guise of a slide show lecture in a church hall, we see some funny and thought-provoking alternatives to commercialism and globalism, and the discussion portion after the lesson continues the mirth with worth.

Clever, challenging, and potentially life-changing: Surely this is what all art dreams of being? And when it makes you laugh too? This alone is a must-have item for any child of the 21st century.

We take a trip into history next as ‘Spartapuss’ gives a long view on the struggle for autonomy and self-reliance before dipping into pertinent paradigms from Anarchists Against Bombs where all the power and vitriol of his deceptively gentle gaze and accessible penmanship target the Arms Industry and the dubious political processes that equate freeing the victims of brutal oppression with blowing them up before their oppressor can get around to doing it themselves.

More deftly-drafted diatribes follow as we prowl the corridors of power and revisit ‘The Big Bang’ and even get the graphic lowdown on Challenor’ before moving on to other triumphs in The Strips.

‘Gandaft the Famous Wizard’ offers less polemical laughs yet still managed to gather controversy after ‘Gandaft’s Garden’ was created for 1987 comics collective chronicle Outrageous Tales from the Old Testament. The tale reinterprets the Christian creation myth with typically gentle savagery and wit, and sees a hairy bloke in a big hat standing in for the Big Man in the Sky…

One of Donald’s longest gigs was delineating the wry adventures of ‘Sprite’: a fairy of Shakespearean mien who debuted in The Skeptic in 1987 and just kept on charming and bewildering the readership.

Wrapping up the show is a canny, politically shaded reinterpretation of the Rumpelstiltskin fairy story as ‘The Tale of the Straw Boggart’ reveals the true human costs and rewards of trying to buy love…

This superb book is a smart, incisive primer for a brilliant and dedicated creator’s treasure trove of cartoon gold. It never forgets that you have to be funny as well as sharp if you want to get your message to stick.

We should cluster-bomb Westminster and all Fifty States (I’m assuming of course that it will still be 50 by the time you read this) of the USA with copies of this book and every election campaign should begin with televised selected readings therefrom. Yeah, Right, If Only…

Just remember, Anarchism is about taking responsibility, not taking charge. I’m trusting you to get your own copy of this book, read it often and tell everyone you know about it.
But please, do it politely and honestly. Just like Donald would.
© Donald Rooum. This edition © 2016 PM Press. All rights reserved.

Leo Baxendale’s Sweeny Toddler


By Leo Baxendale & others (Rebellion Studios)
ISBN: 978-1-78108-726-8 (HB)

Win’s Christmas Gift Recommendation: Utterly Bonkers, Inspired Lunacy… 10/10

If you know British Comics, you know Leo Baxendale.
He was the epitome of rebellious, youth-oriented artistic prodigies who, largely unsung, went about seditiously transforming British Comics: entertaining millions and inspiring uncounted numbers of those readers to become cartoonists too.

Joseph Leo Baxendale (27th October 1930 – 23rd April 2017) was educated at Preston Catholic College, served in the RAF and was born on 27th October 1930, in Whittle-le-Woods, Lancashire – but not necessarily in that order.

His first paid artistic efforts were drawing ads and cartoons for The Lancashire Evening Post but his life – and the entire British comics scene – changed in 1952 when he began freelancing for DC Thomson’s top weekly The Beano.

Leo assumed creative control of moribund Lord Snooty and his Pals and originated anarchically surreal strips Little Plum, Minnie the Minx, The Three Bears and When the Bell Rings. This last strip soon metamorphosed into the legendary, lurgy-packed Bash Street Kids, thereby altering the daily realities and lifetime sensibilities of millions of readers and generations of kids.

Baxendale also contributed heavily to the creation of comics tabloid The Beezer in 1956, but, following editorial and financial disputes with his editors, migrated in 1962 to London-based, Harmsworth-owned conglomerate Odhams/Fleetway/IPC.

South of the border, his initial humorous creations included Grimly Feendish, General Nitt and his Barmy Army, Bad Penny and a horrid horde of similarly revoltingly, uncannily engaging oiks, yobs and weirdoes who cumulatively made the company’s “Power Comics” era such a joy to behold.

During the 1970s he devised more remarkable cartoon star turns which, whilst not perhaps as groundbreaking as Plum, Minnie, or The Bash Street Kids nor as subversively enticing as Wham, Smash and Pow creations such as Eagle Eye, Junior Spy, The Swots and the Blots or The Tiddlers (or indeed, as garishly outlandish as George’s Germs or Sam’s Spook), remained part of the nation’s junior landscape for decades ever after.

The main body of his later creations appeared in Buster: features such as The Cave Kids, Big Chief Pow Wow, Clever Dick and Snooper. Baxendale latterly foisted Willy the Kid on the world before creating his own publishing imprint – Reaper Books.

He also sued DCT for rights to his innovative inky inventions: a 7-year struggle that was eventually settled out of court. Other notable graphic landmarks include pantomimic vision THRRP!, his biography A Very Funny Business: 40 Years of Comics and the strip I Love You, Baby Basil which ran in The Guardian during the early 1990s.

Signature stinker Sweeny Toddler debuted in Shiver and Shake in 1973, unsurprisingly surviving repeated mergers – with Whoopee! and Whizzer and Chips – before settling in at the seemingly unsinkable Buster.

This stunning hardback (and eBook) celebration – hopefully the first of many gathering the entire run – is another crucial addition to Rebellion’s ever-expanding Treasury of British Comics. It gathers the episodes from Shiver and Shake (spanning March 10th 1973 to 5th October 1974), plus the first tranche from Whoopee!, beginning with 23rd November 1974 until 7th June 1975).

The potent package is suitably garnished with an appreciative and informative Introduction by his son Martin (who also drew the Bad Boy’s adventures after Baxendale senior moved into publishing) and is a magnificent exercise in manic misrule starring the absolute worst baby in the world…

In a simple terrace house with the legend “Tremble wiv fear, Sweeny livs here” scrawled all over it, lives a spotty (occasionally be-stubbled) mono-fanged tyke who is disturbingly fast and strong with a physiognomy that can sour milk.

He is able to read – after a fashion – and that, coupled with a lethally low tolerance for boredom and obedience, means the nasty nipper always finds new and distressing ways to amuse himself at someone else’s expense…

With or without faithful dog and eager abettor Hairy Henry, Sweeny turns every pram ride into a pulse-pounding rollercoaster adventure for his poor benighted mum and grandad, every visit to park, shop or museum into a heart-stopping chase and every cuddlesome interlude with ill-advised adults into an exhausting episode in psychological and physical torture…

At least six strips re-presented here are not by Baxendale, but record-keeping is sadly incomplete. Chances are they’re drawn by Tom Paterson, who eventually took over the feature (or possibly Roy Nixon?) but they are all deliciously weird and wonderful: a blend of unbeatable whacky wordplay, explosive slapstick and bizarre situations, garnished by Baxendale’s unique and evocative sound effects: once read, never forgotten…

Briefly retitled Help! It’s Sweeny Toddler in experimental pages that feature second stories starring monstrous beasts living the borders and margins of the panel dividers, the latter pages never lost the eccentric impetus of the first, with the baby from hell, as ever, mugging old ladies, postmen, schoolboys and other unwary visitors; creating his own zoo, attempting to sneak into X films (remember those, kids?) and totally tormenting anyone who treats him like a child…

As well as straight strips, this first collection also offers ‘Sweeny Toddler’s Beat the Bully Guide’ and graphic game ‘Sweeny Toddler’s Fifty Frightful Faces!’, proving the vile versatility of the little villain…

Leo Baxendale was one-of-a-kind: a hugely influential, much-imitated master of pictorial comedy and noxious gross-out escapades whose work deeply affected (some would say warped) generations of British and Commonwealth kids.

We’ll not see his like again, but these astoundingly engrossing comedy classics are a perfect example of his resolutely British humorous sensibilities – absurdist, whimsically anarchic, outrageously aggressive, crazily confrontational and gleefully grotesque – starring an unremittingly rebellious force of nature with no impulse control.

Sweeny Toddler says and does whatever he wants as soon as he thinks of it, albeit usually to his own detriment and great regret: a rare gift, usually only employed by madmen and foreign Presidents…

These cartoon capers are amongst the most memorable and re-readable exploits in all comics history: smart, eternally, existentially funny and immaculately rendered. This a treasure-trove of laughs that spans generations and must be in every family bookcase.
© 1973, 1974, 1975 & 2019 Rebellion Publishing Ltd. Sweeny Toddler is ™ Rebellion Publishing Ltd. All Rights Reserved.

Asterix and the Chieftain’s Daughter


By Jean-Yves Ferri & Didier Conrad, coloured by Thierry Mébarki and translated by Adriana Hunter (Orion Books)
ISBN: 978-1-51010-713-7 (HB) 978-1-51010-714-4 (PB Album) eISBN: 978-1-5101-0720-5

Win’s Christmas Gift Recommendation: Celebrate the Season in Classical Style… 9/10

Asterix le Gaulois debuted in 1959 and has since become part of the fabric of French life. His exploits have touched billions of people all around the world for five and a half decades and for almost all of that time his astounding adventures were the sole preserve of originators Rene Goscinny and/or Albert Uderzo.

After nearly 15 years dissemination as weekly serials (subsequently collected into book-length compilations), in 1974 the 21st saga – Asterix and Caesar’s Gift – was the first to be released as a complete, original album prior to serialisation. Thereafter each new tome became an eagerly anticipated, impatiently awaited treat for legions of devotees.

The eager anxiety hasn’t diminished any even now that Uderzo’s handpicked replacements -scripter Jean-Yves Ferri (Fables Autonomes, La Retour à la terre) and illustrator Didier Conrad (Les Innomables, Le Piège Malais, Tatum) have properly settled into the creative role since his retirement in 2009.

Whether as an action-packed comedic romp with sneaky, bullying baddies getting their just deserts or as a sly and wicked satire for older-if-no-wiser heads, these new yarns are just as engrossing as the established canon.

As you already know, half of the intoxicating epics take place in various exotic locales throughout the Ancient World, whilst the alternating rest are set in and around Uderzo’s adored Brittany where, circa 50 BC, a little hamlet of cantankerous, proudly defiant warriors and their families resist every effort of the mighty Roman Empire to complete the conquest of Gaul.

Although the land is divided by the conquerors into provinces Celtica, Aquitania and Armorica, the very tip of the last-named region stubbornly refuses to be properly pacified. The otherwise supreme overlords, utterly unable to overrun this last little bastion of Gallic insouciance, are reduced to a pointless policy of absolute containment – even though the irksome Gauls come and go as they please…

Thus, a tiny seaside hamlet is permanently hemmed in by heavily fortified garrisons Totorum, Aquarium, Laudanum and Compendium, filled with veteran fighters who would rather be anywhere else on earth than there…

Those contained couldn’t care less; daily defying and frustrating the world’s greatest military machine by going about their everyday affairs, bolstered by magic potion brewed by resident druid Getafix and the shrewd wits and strategic aplomb of diminutive dynamo Asterix and his simplistic, supercharged best friend Obelix…

Ferri & Didier’s fourth album (and 38th canonical chronicle of Asterix) La Fille de Vercingétorix was released on October 17th 2018, with an English edition hitting shelves – and the digital emporia – as Asterix and the Chieftain’s Daughter on the 24th.

It similarly debuted that day in 19 other languages with an initial global print run of more than 5,000,000 copies.

As proof that time marches and on that youth will ultimately have its day, the narrative focus here is on a new generation of characters, but as always, action, suspense and comedy are very much in evidence. There’s a healthy helping of satirical lampooning of the generation gap, fads and trends as well as the traditional regional and nationalistic leitmotifs…

It all begins one evening when elderly Averni warriors Monolithix and Sidekix arrive at the village in search of Chief Vitalstatistix. They are aged survivors of the climactic battle of Alesia which culminated in the Romans taking control of Gaul. That occurred after great Vercingetorix ignominiously capitulated to Julius Caesar: a shame so great that most Gauls can no longer speak his name aloud…

In his grand hut, Vitalstatistix hears out his old comrades and agrees to take in a young girl. Surly teenager Adrenalin is the daughter of the defeated commander in chief and wears the great gold torc that symbolised his rule. Resolved that she will one day lead a liberating revolt, Monolithix and Sidekix have reared the girl in secret, but recently learned that a Gaulish traitor – Binjwatchflix – has informed Caesar of her existence.

Now the emperor wants the torc and the girl – whom he plans to indoctrinate into Roman ways and use as a puppet proxy – so the wrinkly resistance fighters need time to arrange a smuggled flight to Britain for their juvenile charge.

The skulking traitor is not the only problem: truculent Adrenalin is currently rebelling against her destiny and tends to run away at every opportunity. Suitably warned and worried, the Chief assigns his two top men – and their canine companion Dogmatix – to watch over her…

As the girl is assimilated into the village, nefarious Binjwatchflix steals into the garrison of Totorum and drafts the unwilling commander into a nasty scheme to capture the unwary, unruly child…

Back in the village, Adrenalin is causing a bit of a stir amongst the younger crowd. She’s rude, insolent and dresses in men’s clothes: the local lads just can’t stop following her about…

She’s especially interesting to the sons of Unhygienix the fishmonger and his great rival Fulliautomatix the blacksmith. Little Crabstix thinks she’s cool, but his elder sibling Blinix and the armourers’ boy Selfipix both know she’s far more than that…

Soon there’s a new gang in town, rejecting all the old ways and sassing their elders – and their music is just appalling and incomprehensible. Raucous bard Cacofonix is the only adult they can tolerate…

Already overmatched, Asterix and Obelix try to stay close, but although the massive menhir man is extremely childlike, he’s no teenager and is soon well out of his depth. Doughty Asterix just doesn’t understand what’s happening these days…

Adrenalin has already planned her escape: she’s going to ditch all the expectations of her elders, the plans to fight and liberate the land and run away to fabled Thule…

Oblivious to the rapidly-coalescing plot of vile Binjwatchflix, she convinces the village lads to help, just as the far-from-eager soldiers from Totorum infiltrate the forest surrounding the town and the long-suffering, lethally-optimistic and unlucky sea pirates make a disastrous foray upriver and unwittingly provide her with the one thing her plans lacks thus far: a ship…

As Monolithix and Sidekix covertly sail back from Britain with gorgeous mariner Captain Peacenix to retrieve their regal charge, all the enemy forces arraigned against Adrenalin close in.

Realising almost too late that she’s gone, odd-men-out Asterix and Obelix follow in their own boat, but happily, they’re not the only magic-potioned players in action as the Roman navy intercepts: further complicating a rapidly escalating catastrophe in the making…

Cue, glorious, uproarious action and a host of twisty, turny surprises…

Despite Asterix, Obelix and old our favourites very much playing second fiddle in this riotous tale of kids in revolt, the result is refreshingly off-kilter yet still suitably engaging. Teen-oriented, heavy on sardonic caricatures and daft wordplay – especially pop tunes given the old Crackerjack! (“Crackerjack! ..ack! …ack! …ack!!”*) – punny-rewrite treatments – and cannily sentimental, this yarn is awash with sneaky diversions, dirty tricks and vile villainy; providing non-stop thrills and spills to as we battle our way to the most effective of happy endings.

Asterix and the Chieftain’s Daughter is a sure win and another triumphant addition to the mythic canon for laugh-seekers in general and all devotees of comics.
© 2019 Les Éditions Albert René. English translation: © 2019 Les Éditions Albert René. All rights reserved.
*You must be British, at least 40 years old or aware of what’s coming in 2020 to understand this reference…

Showcase Presents the House of Mystery volume 1


By Joe Orlando, Otto Binder, Jack Miller, Bob Haney, Neal Adams, Arnold Drake, John Albano, Marv Wolfman, Howie Post, E. Nelson Bridwell, Gil Kane, Mike Friedrich, Bob Kanigher, Jack Oleck, Joe Gill, Gerry Conway, Len Wein, Virgil North, Alan Riefe, Francis X. Bushmaster, Lee Elias, Doug Wildey, Carmine Infantino, Mort Meskin, Sergio Aragonés, Bernard Baily, George Roussos, Jack Sparling, Sid Greene, Bill Draut, Jim Mooney, Win Mortimer, Jerry Grandenetti, Bernie Wrightson, Wally Wood, Wayne Howard, Alex Toth, Al Williamson, John Celardo, Tony DeZuñiga, Leonard Starr, Tom Sutton, Ric Estrada, Jim Aparo, Gray Morrow, Don Heck, Russ Heath, Jack Kirby, Nestor Redondo, Lore Shoberg, John Costanza & various (DC Comics)
ISBN: 978-1-4012-0786-1 (TPB)

These days DC – particularly its prestigious Vertigo sub-division – are acknowledged leaders in comic book horror and dark fantasy fiction, with titles and characters like Swamp Thing, Sandman and Hellblazer riding high beside anthological and creator-owned properties all designed to make readers think twice and lose sleep…

As National Periodical Publications, the company was slow to join the first horror boom that began in 1948, but after a few tenuous attempts with supernatural-themed heroic leads in established titles (Johnny Peril in Comic Cavalcade, All Star Comics and Sensation Comics and Dr. Terry Thirteen, The Ghostbreaker in Star-Spangled Comics) bowed to the inevitable.

The result was a rather prim and straitlaced anthology that nevertheless became one of their longest-running and most influential titles. The House of Mystery launched with a December 1951/January 1952 cover date and neatly dodged most of the later flak aimed at horror comics by the Senate Subcommittee on Juvenile Delinquency (April- June 1954). When the industry adopted a castrating straitjacket of self-regulatory rules, HoM and its sister title House of Secrets were dialled back into rationalistic, fantasy adventure vehicles, without any appreciable harm. They even became super-hero tinged split-books (with Martian Manhunter and Dial H for Hero in HoM, and Eclipso sharing space with mystic detective Mark Merlin – latterly Prince Ra-Man – in HoS)…

Nothing combats censorship better than falling profits and when the Silver Age superhero boom stalled and crashed at the end of the 1960s, it led to the surviving publishers of the field agreeing to loosen their self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles, but as the liberalisation coincided with another bump in global interest in all aspects of the Worlds Beyond, the resurrection of scary stories was a foregone conclusion and obvious “no-brainer.” Even ultra-wholesome Archie Comics re-entered the field with their tasty line of Red Circle Thrillers…

Thus with absolutely no fanfare at all issue #174, cover dated May-June 1968 fronted a bold banner heading demanding “Do You Dare Enter The House of Mystery?” whilst reprinting a bunch of – admittedly excellent – short fantastic thrillers originally seen in House of Secrets from the heady days when it was okay and quite profitable to scare kids…

Incomprehensively, these classic yarns are still unavailable in digital compilations, although there’s a new (and rather expensive) hardback Bronze Age Omnibus edition out if you aren’t afraid of wrist strain. If cost is an issue and you don’t mind monochrome reproduction, this classic trade paperback – collecting the contents of The House of Mystery #174 -196 (May 1968 to September 1971) – is still easy to find and impossible to not enjoy…

Starting off with The House of Mystery #174, the opening shot is ‘The Wondrous Witch’s Cauldron’, by an unknown writer and compellingly illustrated by the great Lee Elias. It comes from 1963’s HoS #58, as does the tale that follows it. Equally anonymous, ‘The Man Who Hated Good Luck!’ is limned by Doug Wildey and leads to the only new feature of the issue – one which would set the tone for decades to come.

Page 13 was a trenchantly comedic feature page scripted by Editor and EC veteran Joe Orlando, suitable cartooned by manic genius Sergio Aragonés. It states quite clearly that, whilst the intent was to thrill, enthral and even appal, it was all in the spirit of sinister fun, and gallows humour was the true order of the day.

The comic then continued with an Otto Binder/Bernard Baily tale of the unexpected: ‘The Museum of Worthless Inventions’ (from HoS #13) and concluded with Jack Miller, Carmine Infantino & Mort Meskin’s fantasy fable ‘The Court of Creatures’ (a Mark Merlin masterpiece from HoS #43).

The next issue can probably be counted as the true start of this latter-day revenant renaissance, as Orlando revived the EC tradition of slyly sardonic narrators by creating the Machiavellian Cain, “caretaker of the House of Mystery” and wicked raconteur par excellence.

Behind the first of a spectacular series of creepy covers from Neal Adams lurked another reprint, ‘The Gift of Doom’ (from HoM #137, illustrated by George Roussos) followed by ‘All Alone’, an original, uncredited prose chiller.

After another Page 13 side-splitter, Aragonés launched his long-running gag page ‘Cain’s Game Room’ before the issue closed with all-new new comic thriller ‘The House of Gargoyles!’ by veteran scaremongers Bob Haney & Jack Sparling.

With winning format firmly established and commercially successful, the fear-fest was off and running. Stunning Adams covers, painfully punny introductory segments, interspersed with gag pages (originally just Aragonés but eventually supplemented by other cartoonists such as John Albano, Lore Shoberg & John Costanza).

This last feature eventually grew popular enough to be spun off into bizarrely outrageous comicbook called Plop! (but that’s a subject for another day…) and supplied an element of continuity to an increasingly superior range of self-contained supernatural thrillers. Moreover, if ever deadline distress loomed, there was always a wealth of superb old material to fill in with.

HoM #176 led with spectral thriller ‘The House of No Return!’ by writer unknown and the great Sid Greene after which young Marv Wolfman (one of an absolute Who’s Who of budding writers and artists who went on to bigger things) teamed with Sparling on paranoiac mad science shocker ‘The Root of Evil!’

Reprinted masterpiece of form from Mort Meskin, ‘The Son of the Monstross Monster’ – having previously appeared in House of Mystery #130 – leads off #177, and a 1950’s fearsome fact-page is recycled into ‘Odds and Ends from Cain’s Cellar’ before Charles King and Orlando’s illustrated prose piece ‘Last Meal’ segues into dream-team Howie (Anthro) Post & Bill Draut produce a ghoulish period parable in ‘The Curse of the Cat.’

Neal Adams debuts as an interior illustrator – and writer – with a mind-boggling virtuoso performance as a little boy survives ‘The Game’, after which Jim Mooney’s spooky credentials are affirmed with ‘The Man Who Haunted a Ghost’ (first seen in HoM #35) and E. Nelson Bridwell, Win Mortimer & George Roussos delineate an eternal dream with ‘What’s the Youth?’ before ‘Cain’s True Case Files: Ghostly Miners’ closes the issue.

Bridwell contributes the claustrophobic ‘Sour Note’ as lead in #179, rendered by the uniquely visionary Jerry Grandenetti & Roussos.

A next generation of comics genius begins with Bernie Wrightson’s first creepy contribution. ‘Cain’s True Case Files: The Man Who Murdered Himself’ was scripted by Wolfman and is still a stunning example of gothic perfection in Wrightson’s Graham Ingels-inspired lush, fine-line style.

This exceptional artist’s issue also contains moody supernatural romance ‘The Widow’s Walk’ by Post. Adams & Orlando: a subtle shift from schlocky black humour to terrifying suspense and tragedy presumably intended to appeal to the increasingly expanding female readership. The issue ends with another fact feature ‘Cain’s True Case Files: The Dead Tell Tales’.

Going from strength to strength, House of Mystery was increasingly drawing on DC’s major artistic resources. ‘Comes a Warrior’, which opened #180, is a chilling faux Sword & Sorcery classic written and drawn by da Vinci of Dynamism Gil Kane, inked by the incomparable Wally Wood, and the same art team also illustrate Mike Friedrich’s fourth-wall demolishing ‘His Name is Cain Kane!’

Cliff Rhodes & Orlando contribute text-terror ‘Oscar Horns In!’ and Wolfman & Wrightson return with prophetic vignette ‘Scared to Life’ before an uncredited forensic history lesson from ‘Cain’s True Case Files’ closes proceedings for that month.

Scripted by Otto Binder and drawn by the quirkily capable Sparling, ‘Sir Greeley’s Revenge!’ is a heart-warmingly genteel spook story, but Wrightson’s first long tale – fantastical reincarnation saga ‘The Circle of Satan’ (scripted by horror veteran Bob Kanigher) – ends #181 on an eerily unsettling note before #182 opens with one of the most impressive tales of the entire run.

Jack Oleck’s take on the old cursed mirror plot is elevated to high art as his script ‘The Devil’s Doorway’ is illustrated by the incredible Alex Toth. Wolfman & Wayne Howard follow with ‘Cain’s True Case Files: Grave Results!’, after which an Orlando-limned house promotion leads to nightmarish revenge tale ‘The Hound of Night!’ by Kanigher & Grandenetti.

In collaboration with Oleck, Grandenetti opens #183 with ‘The Haunting!’ after which, courtesy of Baily ‘Odds and Ends from Cain’s Cellar’ returns with ‘Curse of the Blankenship’s’ and ‘Superstitions About Spiders’ before Wolfman & Wrightson contribute ‘Cain’s True Case Files: The Dead Can Kill!’ and the canny teaming of Kanigher with Grandenetti and Wally Wood results in the truly bizarre ‘Secret of the Whale’s Vengeance.’…

The next issue features the triumphant return of Oleck & Toth for a captivating Egyptian tomb raider epic ‘Turner’s Treasure’ whilst Bridwell, Kane & Wood unite for barbarian blockbuster ‘The Eyes of the Basilisk!’

House of Mystery #185 sees caretaker Cain take a more active role in the all-Grandenetti yarn ‘Boom!’, Wayne Howard illustrates the sinister ‘Voice from the Dead!’ and prolific Charlton scribe Joe Gill debuts with ‘The Beautiful Beast’: a lost world romance perfectly pictured by EC alumnus Al Williamson.

The next issue tops even that as Wrightson limns Kanigher’s spectacular bestiary tale ‘The Secret of the Egyptian Cat’, whilst Adams produces some his best art ever for Oleck’s ‘Nightmare’: a poignant tale of fervid imagination and childhood lost. Nobody who ever adored Mr. Tumnus could read this little gem without choking up… and as for the rest of you, I just despair and discard you…

Kanigher & Toth deliver another brilliantly disquieting drama in ‘Mask of the Red Fox’ to open #187, and Wayne Howard is at his workmanlike best on ‘Cain’s True Case Files: Appointment Beyond the Grave!’, before John Celardo & Mike Peppe render the anonymous script for period peril ‘An Aura of Death!’ (although to my jaded old eyes the penciller looks more like Win Mortimer…)

Another revolutionary moment occurs with #188’s lead story. Gerry Conway gets an early credit scripting ‘Dark City of Doom’: a chilling reincarnation mystery simultaneously set in contemporary times and Mayan South America, as the trailblazer for a magnificent tidal wave of Filipino artists debuted.

The stunning art of Tony DeZuñiga opened the door for many of his talented countrymen to enter and reshape both Marvel and DC’s graphic landscape and this black and white compendium is the perfect vehicle to see their mastery of line and texture…

Wrightson was responsible for time-lost thriller ‘House of Madness!’ which closes the issue whilst Aragonés opens the proceedings for #189, closely followed by Kanigher, Grandenetti & Wood’s ‘Eyes of the Cat’ and ‘The Deadly Game of G-H-O-S-T‘ (from HoM #11: a 1953 reprint drawn by Leonard Starr) before another Charlton mystery superstar premiers as Tom Sutton illustrates Oleck’s ‘The Thing in the Chair’.

Kanigher & Toth team for another impeccable graphic masterwork in ‘Fright!’, Albano fills Cain’s Game Room and Aragonés debuts another long-running gag page with ‘Cain’s Gargoyles’ before this issue ends with Salem-based shocker ‘A Witch Must Die!’ by Jack Miller, Ric Estrada & Frank Giacoia.

HoM #191 saw the debut of Len Wein, who wrote terrifying puppet-show tragedy ‘No Strings Attached!’ for Bill Draut, as DeZuñiga returns to draw Oleck’s cautionary tale ‘The Hanging Tree!’ before Wein closes the show, paired with Wrightson on ‘Night-Prowler!’: a seasonal instant-classic that has been reprinted many times since.

Albano wrote ‘The Garden of Eden!’, a sinister surgical stunner made utterly believably by Jim Aparo’s polished art, Gray Morrow illustrates Kanigher’s modern psycho-drama ‘Image of Darkness’ and superhero veteran Don Heck returns to his suspenseful roots drawing Virgil North’s monstrously whimsical ‘Nobody Loves a Lizard!’

Wrightson contributes the first of many magnificent covers for #193, depicting the graveyard terrors of Alan Riefe & DeZuñiga’s ‘Voodoo Vengeance!’, whilst Draut skilfully delineates the screaming tension of Francis X. Bushmaster’s ‘Dark Knight, Dark Dreams!’

For #194, which saw House of Mystery expand from 32 to 52 pages (as did all DC’s titles for the next couple of years, opening the doors for a superb period of new material and the best of the company’s prodigious archives to an appreciative, impressionable audience), the magic commences with another bravura Toth contribution in Oleck’s ‘Born Loser’, swiftly followed by Russ Heath-illustrated monster thriller ‘The Human Wave’ (from House of Secrets #31), Jack Kirby monster-work ‘The Negative Man’ (House of Mystery #84) before Oleck and the simply stunning Nestor Redondo close the issue and this volume with metamorphic horror ‘The King is Dead’.

These terror-tales captivated the reading public and comics critics alike when they first appeared, and it’s no exaggeration to posit that they may well have saved the company during the dire downward sales spiral of the 1970. Now their blend of sinister mirth and classical suspense situations can most usually be seen in such series as Goosebumps, Horrible Histories and their many imitators. However, if you crave beautifully realised, tastefully, splatter-free sagas of tension and imagination, not to mention a huge supply of bad-taste, kid-friendly creepy cartooning, The House of Mystery is the place for you…
© 1968-1971, 2006 DC Comics. All Rights Reserved.

Archie’s Weird Mysteries


By Paul Castiglia, Fernando Ruiz, Rich Koslowski & various (Archie)
ISBN: 978-1-879794-74-0 (TPB)

Win’s Christmas Gift Recommendation: Family Friendly Seasonal Fear Fest… 8/10

MLJ were a publisher who promptly jumped on the “mystery-man” bandwagon following the debut of Superman. They began their own small but inspirational pantheon of gaudily clad crusaders in November 1939, starting with Blue Ribbon Comics, and followed up by Top-Notch and Pep Comics. The content was the standard blend of costumed heroes, two-fisted adventure strips, prose pieces and gag panels.

After a few years, Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in their blossoming market. From December 1941 the costumed heroes and two-fisted adventure strips were gradually nudged aside by a far less imposing paragon: an “average teen” enjoying ordinary adventures like the readers, but with the laughs, good times, romance and slapstick emphasised.

Pep Comics #22 introduced a gap-toothed, freckle-faced red-headed goof showing off to the pretty blonde next door. Taking his lead from the popular Andy Hardy matinee movies starring Mickey Rooney, Goldwater developed the concept of a young everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work.

In six pages, eponymously entitled ‘Archie’ introduced goofy Archie Andrews and pretty girl-next-door Betty Cooper. Archie’s unconventional best friend and confidante Jughead Jones also debuted in that first story, as did the scenic small-town utopia Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first non-anthology magazine and with it began the gradual transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (Superman being the first).

By 1946 the kids had taken over, so the company renamed itself Archie Comics, retiring its costumed characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies.

Its success, like the Man of Steel’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV, movies and a chain of restaurants. In the swinging sixties pop hit “Sugar, Sugar” (a tune from their first animated television show) became a global smash. Wholesome garage band “The Archies” has been a fixture of the comics ever since.

Adapting seamlessly to every trend and fad of youth culture since before there even was such a thing, the host of writers and artists who’ve crafted the stories over the decades have made the “everyteen” characters of utopian Riverdale a benchmark for childhood development and a visual barometer of growing up.

At the end of the last century, one of those fads was for savvy band of teens to fight Vampires and Demons in a small town…

It led to Archie’s Weird Mysteries: a French/American animated TV co-production with the regular cast encountering all manner of bizarre phenomena, creatures and situations after Archie starts writing a school newspaper column on mysteries and cryptozoology.

That small screen enterprise led to a comic book iteration mostly created by Paul Castiglia, Fernando Ruiz & Rich Koslowski – backed up by letterer Vickie Williams and colourists Rick Taylor Stephanie Vozzo – with parody and contemporary satire leading the thematic charge …although the company also used the broad church the series presented to reintroduce a number of those early MLJ super-doers; sadly, not included in this all-strange phenomena compilation…

In this splendidly entertaining paperback and digital collection, the warring gal-pals and extended cast of the small-town American Follies are plunged deep into terror territory as Archie‘s Weird Mysteries #2 (March 2000) reveals how the gang are targeted by a spooky movie monster in ‘Shriek’.

The deft – and suitably daft in appropriate places – spoof of film franchise Scream is followed here by a delightful and arch tribute to the incomparable Scooby-Doo phenomenon as ‘A Familiar Old Haunt’ (#6 July) sees Archie signing up for “Bo and Gus’s Paranormal Investigation Camp” with Jughead, Betty and Veronica joining him in a borrowed panel van. Even Jughead’s faithful mutt Hot Dog tags along. The freak du jour is a bizarre vegetable horror, but it’s no match for a bunch of pesky kids….

Archie‘s Weird Mysteries #10 (July) found a fashion for many beards and chest hair at Riverdale High. However, hirsute attractiveness and rampant testosterone can’t explain why girls and boys are all going follicle crazy until Archie uncovers a ‘Bigfoot on Campus’…

At the height of competitive sports season school principal Mr. Weatherbee is kidnapped by aliens who need his (sadly non-existent) baseball expertise to beat a band of bullying space jocks in ‘U.F.O. Uh-oh!’ (#7 August) after which ‘The Scarlet Chronicles’ (AWM #10 July) introduces vampire hunter Scarlet Helsing to readers who might have missed her starring role in the TV show. As seen in the brace of cartoon episodes reprised here, the beautiful young warrior was drawn to Riverdale and allied with the town’s reclusive paranormal expert Dr. Beaumont to battle the assembling forces of darkness…

New ground is broken with issue #12 (April 2001) as ‘The Return of Scarlet’ sees the slayer suborned by a cabal of bloodsuckers and set upon Beaumont and Archie. Naturally, Betty is ready to lead the gang in their counterattack…

Complimenting the chronicles is a lighthearted cartoon ‘Guide to Fighting Vampires’ from issue #15 (September 2001) wherein Scarlet lists a number of methods for defeating the Darkness before this fun-filled fear fest concludes with behind-the-scenes text feature ‘Scarlet’s Guide to Archie’s Weird Mysteries’; interviewing Castiglia and Ruiz on their role in the TV iteration and how the comic book spun out of it.

Co-starring all the crucial supporting characters we know and love, these smartly beguiling skits are a prime example of just why Archie has been unassailable for generations: providing decades of family-friendly fun and wholesome teen entertainment – complete with goblins, ghosts and ghouls as required…
© 2011 Archie Comic Publications, Inc. All rights reserved.

Melusine volume 1: Hocus Pocus & volume 2: Halloween


By Clarke (Frédéric Seron) & Gilson, coloured by Cerise and translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-20-5 (PB Album Hocus Pocus) 978-1-905460-34-2 (PB Album Halloween)

Teen witches have a long and distinguished pedigree in fiction and one of the most engaging of all first appeared in venerable Belgian magazine Le Journal de Spirou in 1992. Mélusine is actually a sprightly 119 years old and spends her days working as an au pair in a vast monster-packed chateau whilst studying to perfect her craft at Witches’ School…

The feature ranges from one-page gag strips on supernatural themes to short tales detailing her rather fraught life, the impossibly demanding master and mistress of the castle and her large circle of peculiar family and friends.

Collected editions began appearing in 1995, with the 26thEn rose et noir – published in 2018. Five of those have thus far made it into English translations thanks to the fine folk at Cinebook.

The name derives from European folklore: in olden days Melusine or Melusina was term for a flighty female spirit or elemental inhabiting a sacred spring or well…

The strip was devised by writer François Gilson (Rebecca, Cactus Club, Garage Isidore) and top flight cartoon humourist Frédéric Seron – AKA Clarke – whose numerous features for all-ages Spirou and acerbic adult humour publication Fluide Glacial include Rebecca, Les Cambrioleurs, Durant les Travaux, l’Exposition Continue… and Le Miracle de la Vie.

Under the pseudonym Valda, Seron also created Les Babysitters and, as Bluttwurst, Les Enquêtes de l’Inspecteur Archibaldo Massicotti, Château Montrachet, Mister President and P.38 et Bas Nylo.

A former fashion illustrator and nephew of comics veteran Pierre Seron, Clarke is one of those insufferable guys who just draws non-stop and is sublimely funny. He also doubles up as a creator of historical and genre pieces such as Cosa Nostra, Les Histoires de France, Luna Almaden and Nocturnes and apparently is free from the curse of having to sleep…

Hocus Pocus was the 7th Mélusine album, originally released in 2000, and offers a fine place for newcomers to start as the majority of the content is 1- or 2-page gags which – like a young, hot Broom Hilda – make play with fairy tale and horror film conventions and themes.

When brittle, moody Melusine isn’t being bullied for her inept cleaning skills by the matriarchal ghost-duchess who runs the castle, or ducking cat-eating monster Winston and frisky vampire The Count, she’s avoiding the attentions of horny peasants, practising her spells or consoling dreadfully unskilled classmate Cancrelune. Her boyfriend is a werewolf, so she only sees him a couple of nights a month…

Her days of toil are occasionally spiced up with and put in perspective by sports days such as blindfolded broom-flying contests and there’s always dowager Aunt Adrezelle who is eager and happy to share the wisdom of her so-many centuries…

After a splendid succession of quick-fire japes and jests, things take on a touch of continuity here and even tension when scandalous cousin Melisande pops in for an extended visit.

Spurning the dark, dread and sinisterly sober side of the clan, Melisande becomes a Fairy Godmother: all sparkles, fairy-cakes, pink bunnies and love. She’s simplicity, sweetness and light itself in every aspect, so what’s not to loathe…?

No sooner does the twinkling twit start to grow on everybody, however, than she falls victim to one of The Count’s periodic bite-fests and slowly metamorphoses into a true witches’ witch: skin-tight black leather, batwings and always ready for wicked transformations and sorcery duels at the drop of a pointed hat…

The situation comes to a head and the cauldron boils over in eponymous extra-long episode ‘Hocus Pocus’ wherein Melusine and Melisande finally face off to decide which witch is worst…

Clever, wry, sly, fast-paced and uproariously funny – whether physically printed on traditional paper or in digital incarnations – this compendium of arcane antics is a great taste of the magic of European comics and a beguiling delight for all lovers of the cartoonist’s art…

The second English-language collection happily offers more of the same. Mélusine is still a sprightly 119-year old, spending the days au pairing in a vast monster-packed, ghost-afflicted chateau whilst diligently studying to perfect her hereditary craft at Witches’ School…

The long-lived feature and attendant books have become an annual event, with a new collection every year: always offering everything from single page gag strips to full-length comedy tales on supernatural themes detailing her rather fraught life, the impossibly demanding master and mistress of the castle and a large circle of exceedingly peculiar family and friends.

Halloween was the 8th European Mélusine album, originally released in 2001: gathering a wealth of superb seasonally sensitive strips, and another great place for newcomers to start as the majority of the content comprises short gags starring the sassy sorceress.

Daunting dowager Aunt Adrezelle is always eager and happy to share the wisdom of her so-many centuries but so, unfortunately, is family embarrassment cousin Melisande who still spurns the dark, dread and sinisterly sober side of the clan to work in Fairy Godmothering field. She’s all insufferable sparkles, bunnies, love, it’s so hard not to loathe such a delirious confection of simplicity, sweetness and light itself…

This turbulent tome riffs mercilessly on the established motifs and customs of Halloween. Here, kids fill up to lethal levels on sweets and candies, monsters strive to look their worst, teachers try to keep the witches-in-training glued to their books and grimoires. Their over-excitable students rashly experiment on what to do with pumpkins – including how to grow, breed or conjure the biggest ones – all whilst the fearfully pious local priest and his flock endeavour to ruin all the magical fun…

Even ghastly Melisande gets in on the party atmosphere – in her own too nice-to-be-true manner – illuminating the happy shadows with too much sunshine and saccharine before the collection ends with extended, eponymous ‘Halloween’ wherein Melusine and Cancrelune learn the true meaning of the portentous anniversary after they inadvertently join the creaky, clacking cadavers of the Risen Dead as they evacuate their graves on the special night to fight and drive away for another year the Evil Spirits which haunt humanity…

Read before bedtime on paper or screen – and don’t eat any hairy sweets…
Original edition © Dupuis, 2000 by Clarke & Gilson. All rights reserved. English translation 2007 © Cinebook Ltd.

Pirate Penguin Vs Ninja Chicken: Troublems with Frenemies


By Ray Friesen (Top Shelf Productions)
ISBN: 978-1-60309-071-1 (HB)

Yo Ho-Ho, me Hearties! You know what day it be? International Burble like a Buccaneer Day! Or somesuch festival at least…

Pirates have been a cornerstone of popular fiction for centuries and these days the very best of the genre can usually be found issuing from European shores. However, even these salty swabs often aren’t enough to satiate modern attention-deficient little (sea) urchins, so it’s probably best to beef up the proceedings with an equally-prolific sub-set of thrillingly iconic evil-doers from the recent past, popular mythology and the New World…

Some cartoonists and childrens’ authors like to beguile and bemuse the readership: building mesmerising plots and seducing the attentions. Others – like Ray Friesen – instead choose to hit them with a million gags a minute, getting ’em all shook up like fizzy, sugar-saturated drinks inexorably building to a big, bombastic explosion and imagination-overload coma…

Making his name with vibrant all-ages volumes such as Lookit! A Cheese Related Mishap, Another Dirt Sandwich or Fairy Tales I Just Made Up: Snarky Bedtime Stories for Weirdo Children, self-made zany Friesen here introduces lifelong foes and best buds each dedicated to propounding their own swashbuckling action-packed philosophies and fighting styles in initial outing ‘Smoothies and Scuffling’ in which the fowl fiends can’t help but prove that they can’t get on for long…

The hunt for appropriate animal companions comes to a typical conclusion in ‘Pet Store Peer Pressure’ and gender identity is cautiously explored in ‘Sticks and Stones and Sugar and Spice’ before ‘Shiny Power Costs Extra’ sees the fighting fools one-upping each other in the armaments race…

A cunning third force and potential mutual adversary debuts in ‘Chameleon Short Circuit’, after which the war of wills resolves into a ‘Question Inquizition’, but halts to allow re-provisioning. Sadly, the clash with ‘Selfish Shellfish’ leaves Ninja Chicken ‘All Alone’ with a deadly yoyo, before the Penguin privateer pops back for tonsorial advice in ‘Follicle Follies’ and makes the ninja deal with a pushy spider in ‘Arachnophobia’

An untitled origami lesson – tricky if you’ve got a hook instead of flippers – then finds ‘Ninja Chicken Vs Somebody Else’ after which ‘Quick! Everybody Disco!’ sees a battle dance off result in a clear victory for one of the ancient adversaries…

Following a fraught and inflammatory ‘Breakfast of Champions’, reality itself gets a soft makeover in ‘Tough yet Fluffy’, after which the dire disadvantages of a ‘Night Fight’ soon become painfully apparent whilst packets of gum cause ‘Bubble Problems’ and inspire a musical interlude in ‘Revenge! The Musical’ as well as a petty encore in ‘Revenge! Revenge Against Stupid Dry Cleaners!’

A flurry of silent gags follows under the umbrella heading of ‘Pirate Penguin Vs Ninja Chicken: Card Trick or Treat’ after which the war goes wide screen in ‘The Biggest, Giantest, Epicest Pirate Penguin versus Ninja Chicken Story Evar!’ (consider yourself warned…)

It all starts over ‘Breakfast’ when Astronaut Armadillo comes to call and the Chicken heads to Vegas for a Ninja convention…

Feeling abandoned, Penguin has ‘More Breakfast’ whilst learning there are worse things than an eternal frenemy. The Chicken also has second thoughts. After enduring an ‘Inflight Snack’, ‘Telephone Calls’ and ‘Walking Calamari’ the allure of hotel accommodation is beginning to pall, but by now the restless pirate soulmate has headed off-planet, encountering ‘Sandwich Inna Tube’, ‘Fancy Space Chocolates’ and a ringside seat to a clash of titans in ‘Astronaut Armadillo versus Cosmonaut Capybara’. Meanwhile, the evil genius behind all the mayhem shares his Machiavellian schemes and things start getting a bit strange…

It all wraps up in blistering fight fashion in ‘Land Ho!’ with a trans-dimensional ‘Epilogue’, offering clarity and the “Endingest End” imaginable…

Added attractions to occupy anybody left capable of coherent thought or movement include an Activities section revealing ‘How to Make a Pirate Hat’, ‘How to Draw Pirate Penguin {both the Quick and Geometric methods!})’, mazes, puzzles, ‘Ninja Chicken’s Extra Hard SuDontku’ and ‘How to Make a Pair of Nunchuks’. Capping it all is a vast (Avast! Gettit?) gallery of guest drawings by the likes of Roger Langridge, Katie Cook and others of the cast and a Fumetti Outroduction from Friesen himself…

Frantic fun, ferociously daft, and available on paper or via the electric ethers, this is a cartoon corsair no kid of any age should steer clear of…
© 2011 Ray Friesen. All Rights Reserved.