Stormbreaker – an Alex Rider Graphic Novel


By Anthony Horowitz, adapted by Antony Johnston, Kanako & Yuzuru (Walker Books)
ISBN: 978-1-4063-1877-7

Win’s Christmas Gift Recommendation: Ignore the telly for once and get your postprandial Yuletide blockbuster hit from this superb comics classic… 8/10

One of the most thrilling and effective additions to Britain’s pantheon of spies and detectives in recent years is no hard-hearted and suavely mature super-agent but a conflicted yet ultimately indomitable English teenager, more worried about daily drudgery and bouts of lessons-induced coma than espionage and the end of civilisation as we adults know it…

In 2000 author and TV screenwriter Anthony Horowitz released Stormbreaker, the first of nine (and counting…) breathtaking, rollicking teen novels featuring 14-year old Alex Rider: a smart, fit, sports-mad lad like any other, who suddenly discovers that his guardian Uncle Ian had been keeping incredible secrets from his only kin…

After a dull English lesson and a tense schoolyard dalliance between the boy and classmate-of-his-dreams Sabina Pleasure inBrooklandSchool,London, the all-out action begins with a spectacular chase inCornwall as a desperate man in a tricked-up sports car desperately fights to avoid high speed death. It’s a futile effort: his dogged pursuers are on motor bikes and in helicopters and, in the midst of a hail of bullets and missiles, the quarry takes time out to call his nephew Alex and apologize for letting him down again.

It’s the last call Uncle Ian will ever make…

Returning to his Chelseahome Alex Rider is greeted by his eccentric Katana-wielding housekeeper Jack Starbright. She’s made sushi and thinks she’s perfected the recipe for fugu. Alex hopes so: Puffer fish is one of the deadliest poisons known to man…

The meal is interrupted by the police with some bad news…

At the funeral, staff from the private bank Ian Rider worked for tender their condolences but they’re like no businessmen Alex has ever seen, and when he and Ms. Starbright return to the flat they find workmen moving the last of Ian’s possessions into a van. Without thinking the furious schoolboy gives chase on his pedal-bike and the breakneck pursuit leads to an excessively secure junk yard inSouth Londonwhere Alex sees all his uncle’s stuff being destroyed. When the boy examines the soon to be crushed car he finds bullets holes and an ejector seat, but is trapped when the vehicle is dropped into a mechanical crusher.

Spectacularly escaping, he is then chased by gun-firing goons. Fighting his way clear the boy follows a lead to Liverpool Street Station and is lured, all unsuspecting, to a secret high-tech installation beneath the busy railway terminus.

Alex is greeted by the efficient Mrs Jones and her supercilious superior Mr. Blunt who reveal the incredible truth. Ian Rider was a secret agent working for MI6 and murdered in the line of duty. Moreover, the deceased super-spy had been surreptitiously teaching his nephew all the skills, techniques and disciplines needed to become a secret agent – and his successor…

When Blunt’s far-from-subtle hints that Alex should join up are hotly rejected, the Machiavellian spymaster resorts to blackmail and threatens to revoke Ms. Starbright’s visa and have her deported.

Soon Alex is training with an elite military unit inWalesand quickly distinguishes himself as someone with unique problem-solving capabilities and a knack for improvisation.

The case Ian was working on is still active. Mysterious billionaire philanthropist Darrius Sayle is a Man of the People, friend of the Prime Minister and about to donate one of his new Stormbreaker personal computers to every school inBritain. But Alex’s uncle was investigating Sayle’sCornwall factory/mine complex when he was killed and the agent’s last message warned of a virus. Now Blunt wants to send Alex in as a computer nerd competition winner to scope out the nature of the threat…

Alex’s grim, enforced resignation is briefly lifted when he is sent to a toyshop to pick up a batch of high-tech gadgets from ingenious and affable MI6 quartermaster Mr. Smithers, after which it’s all stations go and “Kevin Blake” is packed off to isolated South West village Port Tallon.

He is met by Sayle’s ferocious and formidable PA Nadia Vole and escorted deep into the depths of a facility that looks more like an army base than a factory. The billionaire himself is a creepy blend of Tim Curry and Richard Branson, and his other assistant – mute failed circus knife-thrower Mr. Grin – looks like a fugitive from a horror film…

Soon “Kevin” is experiencing the full incredible power and range of the virtual realities produced by Stormbreaker kit, but his unsanctioned investigations soon uncover an unspecified secondary purpose for the schools-destined computers…

After being caught wandering “lost” in the bowels of the installation, Alex has an effusive dinner chat with American ex-pat Sayle, unaware that Ms. Vole has tracked his origins and is currently attempting to murder Jack Starbright…

Later that night in Cornwall Alex spies on a conversation between Sayle and a lethal-looking Russian named Yassen Gregorovitch and, unaware that he has been compromised, sneaks into the deepest levels of the factory and uncovers a lab modifying a biological – not digital – virus to be hidden inside every free computer destined for the nation’s classrooms…

Confronted by Gregorovitch who nonchalantly admits to killing his uncle, the boy manages to escape but is swiftly recaptured and left to die in a tank of deadly jellyfish as Sayle triumphantly flies off to London and the culmination of a petty, vindictive, genocidal vengeance scheme thirty years in the making…

Following a staggering spectacular chase back to London, Alex, with only his unlucky amour Sabina to assist him, invades the Stormbreaker launch and dramatically prevents the virus from being released. On the roof ofLondon’s tallest skyscraper they clash with the bonkers billionaire in a brutal and extremely final confrontation before the madman meets his deserved doom from a most unexpected and bewilderingly unlikely source…

With the drama done with, the stunned and shaken kids return to school, but the shadowy worlds of tradecraft and spymasters are not done with Alex Rider just yet…

This adaptation is sharp and poignant, surely depicting the sense of loss and betrayal as Alex loses so much of his innocence amidst situations of breathtaking danger and nerve-tingling excitement.

Our popular literary heritage is littered with cunning sleuths and stealthy investigators from Sherlock Holmes and Dick Barton to the Scarlet Pimpernel, George Smiley, Harry Palmer and BondJames Bond – but the ongoing adventures of boy-hero Alex Rider seem set fair to match them all in time.

Transformed into graphic novel interpretations, the first four adventures have been recently repackaged and re-released in larger, more graphic-friendly editions: their easy blend of action, invention, youthful rebellion and engaging James Bond pastiche perfectly captured in adaptations by writer Antony Johnston and manga artists (and sisters) Kanako Damerum & Yuzuru Takasaki.

They’re well worth further investigation, but remember: even though this is a notionally a children’s book there is a lot of realistic violence and a big body-count so if you intend sharing the book with younger children, read it yourself first.

These books and their comic counterparts are a fine addition to our fiction tradition. Alex Rider will return… and so should you.
Text and illustrations © 2006 Walker Books Ltd. Based on the original novel Stormbreaker © 2000 Stormbreaker Productions Ltd. All rights reserved.

Eagle Strike: the Graphic Novel – an Alex Rider Adventure


By Anthony Horowitz, adapted by Antony Johnston, Kanako & Yuzuru (Walker Books)
ISBN: 978-1-4063-1877-7

One of the most thrilling and effective additions to Britain’s literary spies and detectives in recent years is not a hard-hearted and suavely mature super-agent but a troubled yet ultimately indomitable English teenager as concerned with revision, sports fixtures and girls as subversion, world domination and honey traps.

Our popular literary heritage is littered with cunning sleuths and stealthy investigators from Sherlock Holmes, Sexton Blake, Campion and Lord Peter Wimsey to the Scarlet Pimpernel, George Smiley, Harry Palmer and BondJames Bond – but the ongoing adventures of underaged operative Alex Rider seem set fair to top them all in time.

Subsequently transformed into graphic novel interpretations, the first three adventures – reformatted in larger more art-friendly editions, repackaged and re-released, have recently been supplemented by the game-changing fourth tale, adapted as usual by Antony Johnston and sisters Kanako Damerum & Yuzuru Takasaki.

In 2000 author and TV screenwriter Anthony Horowitz produced Stormbreaker, the first of nine (and counting…) rip-snorting teen novels featuring 14-year old orphan Alex Rider: a smart, fit, sports-mad lad like any other, who suddenly discovers that his guardian Uncle Ian has also mysteriously died. Moreover the enigmatic but attentive deceased elder gentleman was apparently a spy of some distinction and had been surreptitiously teaching the lad all the skills, techniques and disciplines needed to become a secret agent…

Soon MI6 were knocking on his door…

As well as a major motion picture and video game, the books (the first four so far) have also been adapted to the comics medium; their easy blend of action, invention, youthful rebellion and overwhelmingly engaging 007 pastiche winning many fans in the traditionally perilous older-boys book market. They’re well worth further investigation…

His occasional paymasters at MI6 are always looking for ways to exploit his obvious talents but Alex, although highly skilled and naturally gifted, is at best a reluctant agent, preferring a normal life to the clandestine machinations of espionage.

Sadly trouble and duty seem unable to ignore him and whilst holidaying in France with schoolgirl friend and confidante Sabina Pleasure and her family, Alex spots Russian assassin Yassen Gregorovitch – the man who killed his Uncle Ian – and trails him.

The surveillance leads to a crowded café and an overheard suspicious phone call before reason prevails and Alex decides to leave it alone. After all, his experiences have shown that all spies are as bad as each other and he should have nothing to do with any of them.

However when he and Sabina return to Edward Pleasure’s holiday villa they find police, fire-crews, ambulances and a smouldering ruin. The place had inexplicably blown up with Sabina’s dad inside and almost caught Mrs Pleasure too…

Horrified, Alex concludes that the tragedy was all his fault. If only he had acted when he had the chance…

Unable to convince the French authorities that it was no accident, young Rider goes hunting for Gregorovitch and ambushes the assassin, determined to kill him with his own gun…

Unable to carry out his threat, Alex learns from the unexpectedly forthcoming mercenary that although the explosion was the killer’s work the boy spy was not the target…

When the Russian’s ally returns the boy is trapped, but rather than simply shoot him, Yassen gives Alex a chance of survival by making him the star in a bullfight. After initial shock Rider easily escapes the ordeal and heads towards the nearest port and England, but stops to ring a phone number he found in Gregorovitch’s possession. It is the direct line to Sir Damian Cray – beloved pop star, evergreen environmentalist and globally revered humanitarian. How can such a modern-day saint be connected to the world’s deadliest killer-for-hire?

Reaching Londonwithout incident, Alex begins researching the seemingly ageless musician. He also has a big fight with the newly returned Sabina (who can’t believe that her journalist father’s investigation of the star resulted in the explosion the French authorities claim was a gas leak) and turns to MI6 with his suspicions, but even they think he’s crazy and his manipulative sometime-boss Mr. Blunt sternly warns him off.

Utterly convinced he is right Alex storms out, unaware that Blunt is far more concerned that the boy might discover an unsuspected family connection to Yassen Gregorovitch…

Rider is determined to investigate Gray no matter what, but his disgust with adults in general and spies in particular is slightly tempered when the ingenious MI6 quartermaster Mr. Smithers surreptitiously sends him a tricked up pedal bike with a selection of useful technical “upgrades” and a bulletproof cycle-jersey…

Cray, a thinly veiled amalgam of Michael Jackson and Sir Cliff Richard, has his sublimely-manicured billionaire’s fingers in many pies and Alex tracks him down to an all-star Londonlaunch for the pop icon’s new Gameslayer computer console. Aided only by his housekeeper and former babysitter Jack Starbright, Alex infiltrates the launch party and is singled out by Cray to demonstrate the fully-immersive computer game in front of hundreds of journalists. When Alex begins to dominate the game Cray cheats and confirms beyond doubt that the musical saint not as benevolent as he seems…

A day later Alex and Miss Starbright are in Paris, tracking down the photographer who first put Sabina’s father onto Cray, but no sooner do they make contact with the terrified and apparently paranoid Marc Antonio than a heavily armed hit-squad raids the building.

Narrowly avoiding the killers after a harrowing rooftop pursuit, Alex ponders the snippets of information Antonio shared: Edward Pleasure was actually investigating Charlie Roper, a suspected NSA traitor possibly selling American secrets. However, when the reporters filmed the agent accepting a pay-off, it was neither North Korean nor Chinese officials but the world’s most famous pop star doling out the cash…

Soon, suspicious accidents and burglaries began and when Marc almost died from a bomb in his car he realised the awful truth…

Not knowing if the photo-journalist survived the latest attack, Alex heads acrossEuropeto the Dutch factory where Cray Software Technologies is building Gameslayer units and infiltrates the outrageously over-fortified facility in time to overhear Roper in conversation with Cray himself about a project Dubbed “Eagle Strike”…

The formerUSagent has just delivered a flash-drive which holds the most important and diligently guarded security codes inAmerica, but completely misjudged the moneyed musician’s playfully psychotic ruthlessness…

Reeling in shock at the horrific murder he’s just witnessed, Alex is then captured by Cray’s men and brought before the gloating popinjay. Obviously insane, the baroque megalomaniac overrules Yassen’s surprising objections and sentences the boy to death by forcing him to play in the life-sized, real-world mock-up of the Gameslayer scenario…

Overcoming fantastic threats and obstacles, Alex ultimately triumphs and escapes the game world. He then steals the flash-drive and spectacularly eludes an army of motorised, gun-toting pursuers before fleeing back toBritain, but the infuriated Cray has anticipated his further interference by kidnapping Sabina as she visits her father in hospital…

Cray demands that Rider bring the purloined codes to his Wiltshire mansion where he boastfully reveals his master-plan…

Damian Cray is a true philanthropist who loves the world and its many peoples. From his elevated, gifted position he has seen that drugs are the greatest threat to global harmony and has devised a simple plan to fix the problem. With the nuclear launch codes of the American President (a great personal friend) and the Presidential Jet he plans to steal, Cray will launch twenty five nuclear missiles at all the planet’s poppy fields and eradicate the problem forever…

And he gets far too close to complete success before Alex finally stops the manic maestro in a staggering, blockbuster sequence that would do any super-spy proud, but not before getting shot himself and discovering the awful truth about Gregorovitch and his own dead father…

In the weary aftermath of near-Armageddon, the swiftly-maturing Alex also has to come to terms with losing Sabina and keeping some secrets that even MI5 shouldn’t know…

This is another immensely intoxicating and hugely entertaining romp, hitting all the thrill-buttons for an ideal summer blockbuster, even though it’s told – and very convincingly – from the viewpoint of an uncertain boy rather than a suave, sophisticated adult.

This adaptation is sharp and poignant, depicting the unsure transition from boy to young man amidst situations of breathtaking danger and nerve-tingling excitement. The bold, do-or-die flair of the young hero is perfectly captured by the art of sisters Kanako & Yuzuru in their full-colour, computer-rendered manga style, happily handling the softer moments as well as the spectacular action set-pieces and spine-tingling interpersonal dramatic confrontations.

Be warned, however: even though this is a notionally a kid’s book there is a lot of realistic action and a big body-count so if you intend sharing the book with younger children, read it yourself first.

These books and their comic counterparts are a fine addition to our fiction tradition. Alex Rider will return… and so should you.
Text and illustrations © 2012 Walker Books Ltd. Based on the original novel Eagle Strike © 2002 Anthony Horowitz. All rights reserved.

Point Blanc: the Graphic Novel – an Alex Rider Adventure


By Anthony Horowitz, adapted by Antony Johnston, Kanako Damerum & Yuzuru Takasaki (Walker Books)
ISBN: 978-1-84428-112-1

If Americais the spiritual home of the superhero, Britainis Great because of our fictional heritage of super spies and consulting detectives. Our mainstream literary life is littered with cunning sleuths and stealthy investigators from Sherlock Holmes, Sexton Blake, Campion and Lord Peter Wimsey to the Scarlet Pimpernel, George Smiley and Harry Palmer. And Bond… James Bond…

In 2000 Anthony Horowitz produced Stormbreaker, the first of nine (and counting…) rip-snorting teen novels featuring orphan Alex Rider: a smart, fit, sports-mad lad like any other, who tragically discovers that his guardian Uncle Ian has suddenly been killed. Moreover the deceased gentleman was apparently a spy of some distinction and had been surreptitiously teaching the lad all the skills, techniques and disciplines needed to become a secret agent…

Soon MI6 were knocking on his door and he was inextricably embroiled in a fantastic plot with only his wits and courage keeping him alive against fantastic odds and vicious villains…

As well as a major motion picture and video game, some of the books have also been adapted to the comics medium; their easy blend of action, youthful rebellion and overwhelmingly comfortable 007-style pastiche winning many fans in the traditionally perilous older-boys book market. They’re really rather good…

This particular graphic novel – the second cataclysmic case for the British Agent too young to drink martinis, whether shaken or stirred – comes to you simply because it was hanging about in the graphic novel section of my local library and caught my attention. Besides, I never have enough to read (that last bit is sarcasm…).

Despite his potentially fabulous, intoxicating, adrenaline-fuelled lifestyle, all Alex wants is a normal life but his lifelong conditioning and utterly heroic nature make all that an impossibility.

This gripping thriller for older kids opens with a shocking death at New York conglomerate Roscoe Electronics, just as in London, far-from-average student Alex determines to end the predations of a couple of drug pushers targeting his classmates at the Brookland School…

The boy’s solution is, as always, unconventional but highly effective, forever ending the dealers’ insidious threat with no lives lost, but unfortunately causing millions of pounds of collateral damage and publicly humiliating the Home Secretary.

It does however bring the lad into police custody and leave him at the tender mercies of blackmailing MI6 spymaster Mr. Blunt, who just happens to specifically need a trained teenager for a perilous new assignment…

It transpires that two of the world’s most influential and wealthy men have recently died in mysterious circumstances. One was Blunt’s old college friend Michael Roscoe and the other ex-KGB Kingmaker Viktor Ivanov – the second most powerful man in post-Cold War Russia. The only thing they have in common is “difficult” sons with a history of crime and troublemaking who both settled down after attending the French Alpine boarding school Point Blanc Academy…

Ever-reluctant to get involved with people he doesn’t trust, Alex only acquiesces after Blunt threatens to revoke the visa of Rider’s housekeeper and Guardian Miss Starbright…

The school is something of a legend among the rich and powerful. Run by an enigmatic albino named Hugo Grief, the establishment – a converted castle atop a mountain – has an incredible reputation for turning around spoiled rich boys with discipline problems and making them into solid citizens their fathers can be proud of…

However, when Roscoe’s son Paul came home for a holiday, the father felt something was amiss. Calling his old friend inLondon, the senior Roscoe fell down an elevator shaft before he could share his misgivings…

Coincidentally, Ivanov’s son Dimitry, also on holiday, was the only survivor when his father’s yacht mysteriously blew up in theBlack Sea…

Up against a wall as usual, Rider agrees to go undercover at the Finishing School/Boot Camp and becomes wild-child brat Alex Friend, incorrigible scion of an aristocratic retail magnate dispatched to Grief’s tender mercies by a long-suffering billionaire parent with the ear of Prime Ministers and royalty…

Kitted out with a few handy gadgets courtesy of the ingenious quartermaster Mr. Smithers, Alex is soon collected by the formidable Mrs. Stellenbosch and hurtling by private helicopter to Paris, for one last night of relative freedom. However, Grief’s incredible Gemini Project has already been put into operation and Alex is drugged and subjected to a barrage of covert tests and measurements…

The next day he checks into the austere institution and meets fellow 14-year old reprobate James Sprintz, chief disappointment of Germany’s richest banker…

Oddly for such a disciplinarian place, there seem to be few rules and no scheduled lessons. Stranger still is the fact that the entire student body only consists of seven 14-year old sons of rich and influential men, and all the boys are of approximately the same weight, height and skin colour…

Even with security cameras everywhere and armed guards constantly watching, within a week Alex uncovers the bare bones of an incredible scheme: a plot to somehow make the kids slaves of the sinister headmaster. However Rider/Friend has no idea of the actual scope of the plot or how truly insane and dangerous Grief is until he finds hidden dungeons and sees a plastic surgeon callously murdered.

Finding photos and measurements of himself taken whilst unconscious in Paris, Alex realises the idea involves replacing the heirs of the world’s most influential people and presses his concealed panic button for immediate rescue, but Blunt arbitrarily decides to hold off, preferring to see what else will happen…

Abandoned and left to his own resources, Alex attempts to free the real students but is captured, after which Grief reveals his true ambition. The replacements are not actors or doctored doubles, but 16 actual clones of the insane biochemist, surgically altered to look like the wild boys and imbued with the all aging albino’s memories, aspirations and ambitions….

Now miraculously stable these good sons will return to their homes and welcoming parents, patiently awaiting the day when they will inherit the planet…

In fact eight finished Point Blanc graduates are already in situ, just waiting for the right moment…

With no one to rely on, Alex busts out in spectacular fashion and is chased through the Alps to his death – or at least that’s what Grief and Stellenbosch are told – whilst Rider leads a crack team of SAS troops on a mission to rescue the fifteen boys still held in the mastermind’s dungeon…

The raid culminates in a brutal firefight, the deaths of the biochemist and his savage major domo and the rounding up and incarceration of Grief’s 15 deadly doppelgangers, so with the job done and Miss Starbright safe from deportation, Alex returns to Brookland and a salutary, surprise lesson in the value of simple arithmetic…

This is an another supremely scintillating adventure-romp; hitting all the thrill-buttons for an ideal summer blockbuster, even though it’s told – and very convincingly – from the viewpoint of an surly, uncertain boy rather than a suave, sophisticated adult. Johnson’s adaptation is slick and sharp whilst the art by sisters Kanako & Yuzuru is in a full-colour, computer-rendered manga style which might not please everybody but certainly works exceedingly well in capturing the tension, rollercoaster pace and spectacular action set-pieces.

Be warned however, even though this is a kid’s book there is a substantial amount of fighting and a big bodycount, and the violence is not at all cartoony in context. If you intend sharing the story with younger children, best read it yourself first.

These books and their comic counterparts are a fine addition to our splendid fiction tradition and Alex Rider will return over and again… so why don’t you join him?
Text and illustrations © 2007 Walker Books Ltd. Based on the original novel Point Blanc © 2001 Anthony Horowitz. All rights reserved.

Showcase Presents Showcase volume 1


By various (DC Comics)
ISBN: 978-1-78116-364-1

This review is incredibly long. If you want to skip it and just buy the book – because it’s truly brilliant – then please do. I won’t mind and you won’t regret it at all…

In almost every conceivable way the “try-out title” Showcase created the Silver Age of American comicbooks and is responsible for the multi-million dollar industry and nascent art form we all enjoy today.

For many of us, the Silver Age is the ideal era and a still-calling Promised Land of fun and thrills. Varnished by nostalgia (because it’s the era when most of us caught this crazy childhood bug), the clean-cut, uncomplicated optimism of the late 1950s and early 1960s produced captivating heroes and compelling villains who were still far less terrifying than the Cold War baddies then troubling the grown-ups. The sheer talent and professionalism of the creators working in that too-briefly revitalised comics world resulted in triumph after triumph all of which brightened our young lives and still glow today with quality and achievement.

The principle was a sound one and graphically depicted in the very first issue: the Editors at National were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess the fans reactions…

This magnificent monochrome tome starts firmly ensconced in the age of genre thrillers and human adventurers, covering the first 21 issues from that historic series, spanning March/April 1956 to July/August 1959, and starts the ball rolling with the first and last appearances of Fireman Farrell in a proposed series dubbed Fire Fighters.

Following the aforementioned short ‘The Story Behind Showcase’ by Jack Schiff & Win Mortimer, the realistic dramas begin in ‘The School for Smoke-Eaters’ by Schiff and the superb John Prentice, which introduced trainee fireman Mike Farrell during the last days of his training and desperate to simultaneously live up to and escape his father’s fabulous record as a legendary “smoke-eater”.

The remaining stories, both scripted by Arnold Drake, dealt with the day-to-day drama of the job: first in ‘Fire under the Big Top’ wherein an unscrupulous showman ignored Farrell’s Fire Inspection findings with tragic consequences, then in ‘Fourth Alarm’ which mixed an industrial dispute over fireman’s pay, a crooked factory owner and a waterfront blaze captured on live TV in a blisteringly authentic tale of human heroism.

Showcase #2 featured Kings of the Wild: tales of animal bravery imaginatively related in three tales scripted by Robert Kanigher – who had thrived after the demise of superheroes with a range of fantastical genre adventures covering western, war, espionage and straight adventure. ‘Rider of the Winds’, stunningly illustrated by Joe Kubert, told the tale of a Native American lad and his relationship with his totem spirit Eagle, ‘Outcast Heroes’ (Ross Andru & Mike Esposito) related how an orphan boy’s loneliness ended once he befriended a runaway mutt who eventually saved the town’s kids from a flood and ‘Runaway Bear’, drawn by Russ Heath, used broad comedy to describe how an escaped circus bruin battled all the horrors of the wilderness to get back to his comfortable, safe life under the Big Top.

Issue #3 debuted Kanigher & Heath’s The Frogmen in an extended single tale following candidates for a US Underwater Demolitions Team as they moved from students to successful undersea warriors. Beginning with ‘The Making of a Frogman’ as the smallest diver is mocked and chided as a ‘Sardine’ by his fellows – especially the ones nicknamed ‘Shark’ and ‘Whale’ – but persevering and forging bonds until the trio were dumped into blazing Pacific action in ‘Flying Frogmen’, eventually learning the worth of teamwork and sacrifice by destroying a Japanese Sub base in ‘Silent War’…

The feature, if not the characters, became a semi-regular returning strip in All-American Men of War #44 (April #1957) and other Kanigher-edited war comics: making Frogmen the first but certainly not the last graduate of the try-out system. The next debut was to be the most successful but the cautious publishers took a long, long time to make it so…

No matter which way you look at it, the Silver Age of the American comic book began with The Flash. It’s an unjust but true fact that being first is not enough; it also helps to be best and people have to notice. The Shield beat Captain America to the news-stands by over a year yet the former is all but forgotten today.

The industry had never really stopped trying to revive the superhero genre when Showcase #4 was released in late summer of 1956, with such precursors as The Avenger (February-September 1955), Captain Flash (November 1954-July 1955), Marvel’s Human Torch, Sub-Mariner and the aforementioned Sentinel of Liberty (December 1953-October 1955) and even DC’s own Captain Comet (December 1953-October 1955) and Manhunter from Mars (November 1955 until the end of the 1960’s and almost the end of superheroes again!) still turning up in second-hand-stores and “Five-and-Dime” half-price bins. What made the new Fastest Man Alive stand out and stick was … well, everything!

Once the DC powers-that-be decided to try superheroes once more, they moved pretty fast themselves. Editor Julie Schwartz asked office partner and Golden-Age Flash scripter Robert Kanigher to recreate a speedster for the Space Age, aided and abetted by Carmine Infantino & Joe Kubert, who had also worked on the previous incarnation.

The new Flash was Barry Allen, a forensic scientist simultaneously struck by lightning and bathed in the exploding chemicals of his lab. Supercharged by the accident, Barry took his superhero identity from a comic book featuring his predecessor (a scientist named Jay Garrick who was exposed to the mutagenic fumes of “Hard Water”). Designing a sleek, streamlined bodysuit (courtesy of Infantino – a major talent who was rapidly approaching his artistic and creative pinnacle), Barry Allen became the point man for the spectacular revival of a genre and the entire industry.

‘Mystery of the Human Thunderbolt’ (scripted by Kanigher) and ‘The Man Who Broke the Time Barrier’ (written by the superb John Broome) are polished, coolly sophisticated short stories that introduce the comfortingly suburban superhero and firmly establish the broad parameters of his universe. Whether defeating bizarre criminal masterminds such as The Turtle or returning the criminal exile Mazdan to his own century, the new Flash was a protagonist of keen insight and sharp wits as well as overwhelming power. Nonetheless the concept was so controversial that despite phenomenal sales, rather than his own series the Fastest Man Alive was given a second Showcase tryout almost a year later…

Showcase #5 featured the last comics concept in years that didn’t actually develop into an ongoing series, but that’s certainly due to the changing fashions of the times and not the quality of the work that made up the three crime yarns comprising the cops-&-robbers anthology Manhunters. ‘The Greatest Villain of all Time’ by Jack Miller & Mort Meskin told how Hollywood screenwriter-turned-police detective Lt. Fowler was dogged by a madman who was playing for real all the fantastic bad guys the mystery author had once created, whilst in ‘The Two Faces of Mr. X’ (Miller, Curt Swan & Sy Barry) a male model was drafted by the FBI to replace a prominent mob-boss. Unfortunately it was the day before the gangster was scheduled for face-changing plastic surgery.‘The Human Eel’ (Miller & Bill Ely) pitted a cop unable to endure heights against an international high-tech rogue who thought he knew all the answers…

The next tryout was on far firmer fashion grounds and was the first feature to win two issues in a row.

The Challengers of the Unknown were a bridging concept. As the superhero genre was ever so cautiously being alpha-tested in 1956 here was a super-team – the first new group- entry of the still-to-be codified Silver Age – but with no uncanny abilities or masks, the most basic and utilitarian of costumes, and the most dubious of motives: Suicide by Mystery…

If you wanted to play editorially safe you could argue that were simply another para-military band of adventurers like the long running Blackhawks… but they weren’t.

A huge early hit – winning their own title before the Flash (March 1959) and just two months after Lois Lane (March 1958, although she had been a star in the comics universe since 1938 and even had TV, radio and movie recognition on her side), the Squad struck a chord that lasted for more than a decade before they finally died… only to rise again and yet again. The idea of them was stirring enough, but their initial execution made their success all but inevitable.

Jack Kirby was – and still is – the most important single influence in the history of American comicbooks. There are quite rightly millions of words written about what the man has done and meant, and you should read those if you are at all interested in our medium. I’m going to add a few words to that superabundance in this review of one of his best projects, which like so many others, he perfectly constructed before moving on, leaving highly competent but never as inspired talents to build upon.

When the comic industry suffered a collapse in the mid 1950’s, Kirby returned briefly to DC Comics where he worked on mystery tales and the Green Arrow back-up strip whilst creating the newspaper strip Sky Masters of the Space Force. He also re-packaged for Showcase an original super-team concept that had been kicking around in his head since he and long-time collaborator Joe Simon had closed the innovative but unfortunate Mainline Comics.

After years of working for others, Simon and Kirby had finally established their own publishing company, producing comics with a much more sophisticated audience in mind, only to find themselves in a sales downturn and awash in public hysteria generated by the anti-comic book pogrom of US Senator Estes Kefauver and the psychologist Dr. Frederic Wertham. Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies.

The Challengers of the Unknown were four extraordinary mortals; heroic adventurers and explorers brought together for a television show who walked away unscathed from a terrible plane crash. Already obviously what we now call “adrenaline junkies”, they decided that since they were all living on borrowed time, they would dedicate what remained of their lives to testing themselves and fate. They would risk their lives for Knowledge and, of course, Justice.

Showcase #6, dated January/February 1957 – which meant it came out in time for Christmas 1956 – introduced pilot Ace Morgan, wrestler Rocky Davis, daredevil acrobat Red Ryan and scholarly marine explorer “Prof” Haley in a no-nonsense short by Kirby, scripter Dave Wood and inkers Marvin Stein and Jack’s wife Roz, before devoting the rest of the issue to a spectacular epic with the doom-chasers hired by duplicitous magician Morelian to open an ancient container holding otherworldly secrets and powers in ‘The Secrets of the Sorcerer’s Box!’

This initial story roars along with all the tension and wonder of the B-movie thrillers it emulates, and Kirby’s awesome drawing resonates with power and dynamism as the heroes tackle ancient horrors such as ‘Dragon Seed!’, ‘The Freezing Sun!’ and ‘The Whirling Weaver!’

The fantasy magic continued in the sequel, a science fiction crisis caused when an alliance of Nazi technologies and American criminality unleashed a terrible robotic monster. Scripted by Kirby himself, ‘Ultivac is Loose!’ (Showcase #7, dated March/April 1957) introduced the beautiful and capable boffin Dr. June Robbins, who became the fifth Challenger at a time when most comic females had returned to a subsidiary status in that so-conservative era. As her computers predicted ‘A Challenger Must Die!’ the lads continued their hunt for the astonishing telepathic, sentient super-robot who inadvertently terrorised ‘The Fearful Millions’ but soon found their sympathies with the tragic artificial intelligence after ‘The Fateful Prediction!’ was fulfilled…

Showcase #8 (June 1957) again featured the Flash and led with another Kanigher tale. ‘The Secret of the Empty Box’, a perplexing but pedestrian mystery, saw Frank Giacoia debut as inker, but the real landmark was the John Broome thriller ‘The Coldest Man on Earth’.

With this yarn the author confirmed and consolidated the new phenomenon by introducing the first of a Rogues Gallery of outlandish super-villains. Unlike the almost forgotten Golden Age the new super-heroes would face predominantly costumed foes rather than thugs and spies. Bad guys would henceforth be as visually arresting and memorable as the champions of justice. Captain Cold would return time and again as the pre-eminent Flash Foe and Broome would go on to create every single member of Flash’s classic pantheon of super-villains.

The issue and this compilation also includes a filler reprint ‘The Race of Wheel and Keel’ by Gardner Fox, Gil Kane & Harry Lazarus, probably from Real Fact Comics and recounting the true story of how in 1858 a shipping magnate and stagecoach tycoon devised a contest to show which method of transportation was the fastest…

When Lois Lane – arguably the oldest supporting character/star in the Superman mythology if not DC universe – finally received her own shot at a solo title, it was very much on the terms of the times.

I must shamefacedly admit to a deep, nostalgic affection for her bright and breezy, fantastically fun adventures, but as a free-thinking, (nominally) adult liberal of the 21st century I’m simultaneously shocked nowadays at the jolly, patronising, patriarchally misogynistic attitudes underpinning too many of the stories.

Yes, I’m fully aware that the series was intended for young readers at a time when “dizzy dames” like Lucille Ball or Doris Day played to the popular American gestalt stereotype of Woman as jealous minx, silly goose, diffident wife and brood-hungry nester, but to ask kids to seriously accept that intelligent, courageous, ambitious, ethical and highly capable females would drop everything they’d worked hard for to lie, cheat, inveigle, manipulate and entrap a man just so that they could cook pot-roast and change super-diapers is just plain crazy and tantamount to child abuse.

I’m just saying…

Showcase #9 (cover-dated July/August 1957) featured Superman’s Girl Friend Lois Lane in three tales by Jerry Coleman, Ruben Moreira & Al Plastino and opened with the seminal yarn ‘The Girl in Superman’s Past’ wherein Lois first met red-headed hussy Lana Lang, childhood sweetheart of Superboy and a pushy conniving go-getter out to win Lois’ intended at all costs. Naturally Miss Lane invited Miss Lang to stay at her apartment and the grand rivalry was off and running…

‘The New Lois Lane’ aggravatingly saw Lois turn over a new leaf and stop attempting to uncover his secret identity just when Superman actually needed her to do so and the premier concludes with the concussion-induced day-dream ‘Mrs. Superman’ as Lois imagines a life of domestic super-bliss…

The next issue (September/October 1957) featured three more of the same, all illustrated by Wayne Boring & Stan Kaye, beginning with ‘The Jilting of Superman’ scripted by Otto Binder, wherein the Man of Tomorrow almost fell for an ancient ploy when Lois pretended to marry another man to make the alien oaf realise what she meant to him…

‘The Sightless Lois Lane’ by Coleman told how a nuclear accident temporarily blinded the journalist, but her unexpected recovery almost exposed Clark Kent‘s secret when he callously changed to Superman in front of the blind girl, after which Binder delightfully detailed the contents of ‘The Forbidden Box from Krypton’: a cache of devices dug up by a Smallville archaeologist originally packed by Jor-El and intended to aid the infant superbaby on Earth. Of course when Lois opened the chest all she saw was a way to become as powerful as the Man of Steel and soon became addicted to being a super-champion in her own right…

Superman’s Girlfriend Lois Lane launched into her own title scant months later, clearly exactly what the readers wanted…

Showcase #11 (November/December 1957) saw the Challengers return to combat an alien invasion on ‘The Day the Earth Blew Up’, with the unique realist Bruno Premiani inking a taut doomsday chiller that keeps readers on the edge of their seats even today, as whilst searching for missing Antarctic explorers the lads discovered an under-ice base where double-brained aliens were preparing to explosively alter the mass and gravity of Earth.

‘The Tyrans’, although intellectually superior, are no match for the indomitable human heroes and with their Plan A scotched, resort to brute force and ‘The Thing That Came out of the Sea’ even as Prof scuttles their aquatic ace in the hole with ‘One Minute to Doom’…

By the time of their last Showcase issue (#12, January/February 1958) they had already won their own title. ‘The Menace of the Ancient Vials’ was defused by the usual blend of daredevil heroics and ingenuity (with the wonderful inking of George Klein, not Wally Wood as credited here) as international spy and criminal Karnak stole a clutch of ancient chemical weapons which created giants and ‘The Fire Being!’, summoned ‘The Demon from the Depths’ and created ‘The Deadly Duplicates!’ before the pre-fantastic four were able to put their enemy down.

Flash zipped back in Showcase #13 (March/April 1958) in a brace of tales pencilled by Infantino and inked by Joe Giella. ‘Around the World in 80 Minutes’, written by Kanigher, followed the Scarlet Speedster as he tackled atomic blackmail in Paris, foiled kidnappers and rebuilt a pyramid in Egypt, dismantled an avalanche in Tibet and scuttled a pirate submarine in the Pacific whilst Broome’s ‘Master of the Elements’ introduced the outlandish chemical criminal Al Desmond who ravaged Central City as Mr. Element until the Flash outwitted him.

One final try-out issue – inked by Giacoia – cemented the Flash’s future: Showcase#14 (May/June 1958) opened with Kanigher’s eerie ‘Giants of the Time-World!’ as the Fastest Man Alive smashed dimensional barriers to rescue his girlfriend Iris West from uncanny cosmic colossi and stamped out an alien invasion plan, after which Al Desmond returned with an altered M.O. and new identity as Doctor Alchemy whose discovery of the mystic Philosopher’s Stone made him ‘The Man who Changed the Earth!’ This stunning yarn was a memorable and worthy effort to bow out on, but it would still be a nearly a year until the first issue of his own title finally hit the stands.

To reiterate: Showcase was a try-out comic designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown and Flash and Editorial Director Irwin Donenfeld now urged his two Showcase editors to create science fiction heroes to capitalise on the twin zeitgeists of the Space Race and the popular fascination with movie monsters and aliens.

Jack Schiff came up with a “masked” crimefighter of the future who debuted in issues #15 and 16 whilst Julie Schwartz decided to concentrate on the now in the saga of a contemporary Earth explorer catapulted into the most uncharted territory yet imagined.

Showcase #15 (cover-dated September/October 1958) commenced without fanfare or origin the ongoing adventures of Space Ranger in ‘The Great Plutonium Plot’ plotted by Gardner Fox, scripted by pulp sci-fi veteran Edmond Hamilton and illustrated by Bob Brown.

The hero was in actuality Rick Starr, son of a wealthy interplanetary businessman who spent his free time battling evil and injustice with incredible gadgets and devices and the assistance of his shape-shifting alien pal Cryll and capable Girl Friday Myra Mason. When Jarko the Jovian space pirate began targeting only ships carrying the trans-uranic element, Rick suspected a hidden motive and donning his guise of the Space Ranger laid a cunning trap, which revealed a hidden mastermind and a deadly ancient device which endangered the entire solar system…

From his base in a hollow asteroid, Space Ranger ranged the universe and ‘The Robot Planet’ took him and his team to Sirius after discovering a diabolical device designed to rip Sol’s planets out of their orbits. At the end of his voyage Starr discovered a sublime civilisation reduced to cave-dwelling and a mighty computer intelligence intent on controlling the entire universe unless he could stop it…

Issue #16 opened with ‘The Secret of the Space Monster’ (plot by John Forte, scripted by Hamilton, illustrated by Brown) as Rick, Myra and Cryll investigated an impossible void creature and uncovered a band of alien revolutionaries testing novel super-weapons after which ‘The Riddle of the Lost Race’ (Fox, Hamilton & Brown) took the team on a whistle-stop tour of the Solar system in pursuit of a vicious criminal and the hidden treasures of a long-vanished civilisation.

A few months later Space Ranger was transported to science fiction anthology Tales of the Unexpected, beginning with issue #40 (August 1959) and holding the lead and cover spot for a six year run…

One of the most compelling stars of those halcyon days was an ordinary Earthman who regularly travelled to another world for spectacular adventures, armed with nothing more than a ray-gun, a jetpack and his own ingenuity. His name was Adam Strange, and like so many of that era’s triumphs, he was the brainchild of Julius Schwartz and his close team of creative stars.

Showcase #17 (cover-dated November-December 1958) proclaimed Adventures on Other Worlds, courtesy of Gardner Fox, Mike Sekowsky & Bernard Sachs, and told of an archaeologist who, whilst fleeing from enraged natives in Peru, jumped a 25 foot chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He materialised on another world filled with giant plants and monsters, and was rescued by a beautiful woman named Alanna who taught him her language via a cunning contrivance.

‘Secret of the Eternal City!’ revealed that Rann was a planet recovering from atomic war, and the beam was in fact a simple flare, one of many sent in an attempt to communicate with other races.

In the four years (speed of light, right? As You Know, Bob, Alpha Centauri is about 4.3 light-years from Sol) that the Zeta-Flare travelled through space, cosmic radiation converted it into a teleportation beam. Until the radiation drained from his body Strange was to be a very willing prisoner on a fantastic world of mystery, adventure and romance…

And an incredibly unlucky one apparently, as no sooner had Adam started acclimatising than an alien race named The Eternals invaded, seeking a mineral that would grant them immortality. Strange’s courage and sharp wits enabled him to defeat the invaders only to have the radiation finally fade, drawing him home before his adoring Alanna could administer a hero’s reward.

…And thus was established the principles of this beguiling series. Adam would intercept a Zeta-beam hoping for some time with his alien sweetheart, only to be confronted with a planet-menacing crisis.

The very next of these, ‘The Planet and the Pendulum’ saw him obtain the crimson-and-white spacesuit and weaponry that became his distinctive trademark in a tale of alien invaders, attacking a lost colony of Rannians on planetary neighbour Anthorann which also introduced the subplot of Rann’s warring city-states, all desperate to progress and all at different stages of recovery and development….

The next issue featured the self-explanatory ‘Invaders from the Atom Universe’ with sub-atomic marauders displacing the native races until Adam unravelled their nefarious plans and ‘The Dozen Dooms of Adam Strange’ wherein the hero had to outfox the dictator of Dys who planned to invade Alanna’s home-city Rannagar.

With this last story Sachs was replaced by Joe Giella as inker, although the former did ink Showcase #19’s stunning Gil Kane cover, (March/April 1959) which saw the unwieldy Adventures on Other Worlds title replaced with the eponymous logo Adam Strange.

‘Challenge of the Star-Hunter’ and ‘Mystery of the Mental Menace’ were classic puzzle tales wherein the Earthman had to outwit a shape-changing alien and an all-powerful energy-being, and after so doing Adam Strange took over the lead spot and cover of the anthology comic Mystery in Space with the August issue of that year.

Clearly on a creative high and riding a building wave, Showcase #20 (May/June 1959) introduced Rip Hunter… Time Master and his dauntless crew as ‘Prisoners of 100 Million BC’ (by Jack Miller & Ruben Moreira in a novel-length introductory escapade which saw the daredevil physicist, his engineer friend Jeff Smith, girlfriend Bonnie Baxter and her little brother Corky travel back to the Mesozoic era, unaware that they were carrying two criminal stowaways.

Once there the thugs hi-jacked the Time Sphere and held it hostage until the explorers helped them stock up with rare and precious minerals. Reduced to the status of castaways Rip and his team became ‘The Modern-Day Cavemen’ but when an erupting volcano caused ‘The Great Beast Stampede’ the chrononauts finally turned the tables on their abductors…

Miller was always careful to use the best research available but never afraid to blend historical fact with bold fantasy for Hunter’s escapades, and this volume concludes with an epic follow-up in ‘The Secret of the Lost Continent’ (Showcase #21, July/August, 1959, illustrated by Sekowsky & Joe Giella) wherein the Time Masters jumped progressively further back in time in search of Atlantis.

Starting with a dramatic meeting with Alexander the Great in 331BC, the explorers follow the trail back centuries to ‘The Forbidden Island’ of Aeaea in 700BC and uncover the secret of the witch Circe before finally reaching 14,000BC and ‘The Doomed Continent’ only to find the legendary pinnacle of early human achievement to be a colony of stranded extraterrestrial refugees…

Rip Hunter would appear twice more in Showcase before winning his own comic and the succeeding months would see the Silver Age kick into frantic High Gear with classic launches coming thick and fast…

These stories from a uniquely influential comicbook truly determined the course of the entire American strip culture and for that alone they should be cherished, but the fact they are still some of the most timeless, accessible and entertaining graphic adventures ever produced is a gift that should be celebrated by every fan and casual reader.

Buy this for yourself, get it for your friends and get a spare just because you can…

© 1956, 1957, 1958, 1959, 2012 DC Comics. All Rights Reserved.

Joe’s Bar


By José Muñoz & Carlos Sampayo, translated by Jeff Lisle (Titan Books)
ISBN: 978-1-85286035-6

Argentinian José Antonio Muñoz was born on July 10th 1942 in Buenos Aires and studied at the prestigious Escuela Panamericana de Arte de Buenos Aires under comics geniuses Hugo Pratt and Alberto Breccia before joining the prolific Francisco Solano Lopez studio at the age of 18. Soon his work was appearing in Hora Cero and Frontera Extra and he was ghosting episodes of the legendary serial Ernie Pike for his old tutor Pratt.

Through the Argentine-based Solano Lopez outfit, he began working on material for British publishing giant Amalgamated Press/IPC, but had no real feeling for the material he was producing. Moreover, like so many others, he was increasingly uncomfortable in his homeland and was compelled to leave Argentina in December 1972 as the military junta tightened its totalitarian grip on the country and increasingly clamped down on free expression and the arts, as well as all forms of overt or covert dissent.

Moving to England, Spain and later Italy, Muñoz met again fellow émigré and creative soul-mate Carlos Sampayo in Barcelona in 1974 and convinced the poet, music critic, copywriter and author to try his hand at comics. The result was the stunning noir Private Eye expressionistic masterpiece of loss and regret Alack Sinner…

The poet Sampayo, born in 1943, grew up with all the same formative experiences as his artistic comrade and, after a similar dispiriting start (he had tried writing and being a literary editor before resigning himself to work in advertising), had moved to Spain in 1972.

The pair had first briefly met in 1971 when mutual friend Oscar Zarate (who wrote one of the two introductions in this collection) left Argentina in the forefront of the creative exodus sparked by the rise of “the Colonels”…

Urged by old mentor Hugo Pratt to “do something of your own” the pair began producing the adventures of an ex-New York cop turned Shamus, haunting the shadows of the world’s greatest, darkest city, encountering the bleak underbelly of the metropolis and all the outcasts, exiles and scum thrown together at its margins. The series debuted in experimental Italian anthology Alter Linus, then was picked up by Belgian giant Casterman for (A Suivre) and compiled in a number of albums.

Inexplicably there have been no English-language collections of the stunningly superb saga since a proposed 12-issue series from Fantagraphics was curtailed and cancelled after 5 volumes in the late 1980s, although a couple of short stories also appeared in anthology magazines Prime Cuts and Raw.

All that necessary preamble at last leads us to Joe’s Bar – which appeared as a dingy watering hole in the very first Alack Sinner story ‘The Webster Case’ – and soon began running as a parallel, occasional series featuring and indeed often debuting characters who would spring into stories and series of their own. In 1988 Titan Books released a British edition of Catalan Communications’ single volume of short stories from the place where nobody wants to know your name, and it remains one of the very best noir graphic novels ever released in English… and is similarly absent from modern publishing schedules.

The bar is situated in a multi-ethnic melting pot that covers the worst part of the city and acts as a crossroads and crucible for a vast cast of lost, lonely and desperate characters just trying to get by one night at a time and, following that aforementioned ‘Muñoz & Sampayo: a Profile’ by Zarate and an introduction from British comics historian Paul Gravett, the horror and heartache begins with a taciturn young man who earns his living cooking and cleaning in the greasy dive.

‘Pepe, the Architect’ is an illegal immigrant caught in the Green Card trap – no work without the card, no card without a job. Only Joe knows his secret, even the desperate lad’s girlfriend has no idea of his shameful status, but when the assassination of a foreign ambassador uptown sends hordes of cops into the teeming Diaspora district, Pepe sees himself inevitably exposed, captured and deported to the land where torturers eagerly await him…

Imagining hunters at every corner, the lad is picked up by a woman hungry for any kind of warmth but Pepe’s paranoia overwhelms his lust and he attacks her, leaving her for dead before heading back to the Bar. Unable to work, swiftly getting far too drunk, the fugitive architect shares his story with an old black man who’s seen far too much misery, unaware that the night holds more grief in store…

‘Rusty Stories’ opens as broken-down, punch-drunk old fighter Moses Man shambles through the grimy the streets, until he’s recognised by current wrestling champ Tigran Pacha. The latest hotshot offers the shattered legend a big purse for an “exhibition match” – grappler versus boxer – simultaneously wondering how such a legend could fall so low. With Man cleaning up for his big comeback, the memories return and, with visions of gamblers and gangsters, mad hubris and the wrong kind of woman boiling in his battered brain, when he finally gets back in the ring he ignores the fix and things get far too serious…

Muñoz & Sampayo brilliantly rewrote the rules that make comics work with their stark, vivid, ugly pictures describing deep, often elliptical personal journeys of complex characters with no beginning and often no appreciable end. Moreover individual tales frequently intersected and overlapped, as with the meat of the next piece.

‘Ella’ is a photographer. She’s often taken candid shots of that P.I. Sinner, Pepe the dishwasher, the bum Moses Man and all the other hopeless characters at the Bar, but now she’s the one in the depths. Convinced she is dying, she constantly re-examines her brief passionate affair with that mysterious black guy and wonders if race really does matter. Why did he leave her that way? What was going on? And then, on the bustling street she sees him and everything becomes clear…

The drama ends with the tragic ‘Fifth Story’ wherein a guy in prison shares his story with a cellmate…

Everything was going okay for young Mike Weiss. The store was doing fine and he’d finally blundered into asking that Feldman girl out – over ice cream and in the bar, yet. Of course she eventually had to take the initiative but that was fine too. Then his beloved old man got the cancer and started wasting way. As his father shrivelled Mike retreated into food, gorging himself into a stupor as his father dwindled into a dry husk filled with pain.

Even Rosa couldn’t reach him then. All he wanted was bad food and release from his father’s ghastly, continual pleas. Anyway, what kind of parent begs a loving son to kill him?

When life couldn’t get any worse, Mike was jumped by thugs in the street who dealt him another shattering blow which galvanised the poor schmuck into finally ending his dad’s pain. But even in jail poor Mike’s woes hadn’t quite ended…

Whilst the plots are deliberately generic, pimping starting points from a hundred pulp stories and noirish B-movies, the choice, fresh meat of the stories comes from the spotlight shining on those grotesque, useless inconsequential strangers and bystanders left behind once the flawed, noble heroes and glittering sultry sirens have moved on, especially once Muñoz casts his highly stylised, excoriatingly expressionistic vision upon them and their harsh, uncompromising, inescapable world.

Concentrating on the peripheral shadows and unturned corners of that grim shared universe where Raymond Chandler, Mickey Spillane, Jim Thompson, James M. Cain and the rest ply their trade, Muñoz & Sampayo have created a fierce and unforgettable environment that is truly and uniquely pure comics.

Dark, bleak, sordid and tawdry, the lives coinciding and congealing at Joe’s Bar offer a truly astonishing view of the other side of the world, one that no lover of truly mature fiction could bear to tear appalled yet fascinated eyes away from.
© 1987 Carlos Sampayo & José Muñoz. Introductions © Oscar Zarate, Paul Gravett & Art Spiegelman.

Operative: Scorpio


By Jack Herman, Dan Tolentino & Danny Taver (Blackthorne Publishing)
ISBN: 0-932629-15-6

Sometimes I just get a devil in me…

Although I review a broad spectrum of illustrated narratives and comics related books, I generally stick to the rule of thumb that the selection has to have some intrinsic quality or merit. Occasionally however there comes an item that I just can’t rationally recommend but still just… sends me…

As the first contraction of the 1980s independent comics boom began to cut down the plethora of small publishers, Blackthorne moved from canny licensed properties such as California Raisins and Rocky and Bullwinkle, 3-D titles and classic reprints like Tarzan, Dick Tracy and Betty Boop into a line of all-new characters, which might well have hastened their demise.

They also brought out many early graphic novels and Operative: Scorpio might well rank amongst their oddest.

In blocky black and white the confused but compellingly enthusiastic caper details the story of ambitious young thug Carl Manara who takes sole proprietorship of PMD, a new super-addictive drug hitting the streets of a peculiarly Latino Los Angeles, consequently falling foul of the criminal overlord Monticello, whose cabal Blackleague runs the entire country’s illegal enterprises.

Monticello has other problems; specifically a crazy masked martial artist roaming the streets and hitting all his organisations rackets. Scorpio’s campaign is costing him money and the cops – bought or honest – can’t catch the mysterious vigilante…

‘Breaking and Entering’ introduces Police Detective Morgan Pierce, tasked with stopping Manara’s super-drug from causing a bloody turf war. He has no interest in catching Scorpio: in fact he thinks the guy’s a hoax or urban legend…

Pierce has some odd friends he seems embarrassed by: fly-by-night playboy nightclub owner Aristotle, whose clientele ranges from the social elite to the dregs of the city, and disgraced competition martial artist Jay-Daniel Cobra, who only seem to meet with him at the oddest times – whenever no body’s watching…

After some beat cops are killed and civilians come under fire Scorpio gets involved, but Manara has a secret weapon. The designer of the new drug is a highly respected college professor and the only one who knows the formula, protected by a lethal hand-to-hand fighter. When the masked man raids the chemist’s fortress home Scorpio barely survives the encounter.

With war brewing between Manara and Monticello, the upstart’s gang begins selling the new dope out of their car and soon civilians are caught in gang crossfires. The cops won’t touch the dealers – after all they are Homicide Detectives too…

And that’s when the enigmatic Scorpio decides on drastic action: all three of him…

Muddled, manic and utterly mad, this yarn is full of brutal, pell-mell action and short on characterisation but that really doesn’t matter as the drama barrels along, reaching a climax but no real conclusion.

Clearly the opening shot in a longer epic, this dark yarn, with echoes of 1970’s exploitation cinema and Grindhouse movies, was written by Jack Herman, with art by the clearly Latin American or Filipino team of Dan Tolentino & Danny Taver – possibly pseudonyms for three or four different artists in a shared studio.

Even in 1989 the book looked and felt a decade older and I have a sneaking suspicion that it might even be a Mexican digest-comics story surreptitiously picked up and translated: no proof to support the idea but it just has that unshakeable feel to it…

Inexplicably compelling and splendidly fun, this is another guilty pleasure retro-read, best absorbed whilst listening to “Sabotage” by the Beastie Boys… but only at maximum volume.
© 1988 Blackthorne Publishing, Inc. All rights reserved.

The Drowned Girl


By Jon Hammer (Piranha Press/DC)
No ISBN:

During the anything goes 1980s the field of comics publishing expanded exponentially with new companies offering a vast range of fresh titles and ideas. To combat this upstart expansion, Marvel and DC also instigated and created innovative material for those freshly growing markets with the latter cartoon colossus especially targeting readers for whom old-fashioned comicbooks were anathema …or at least a long-abandoned dalliance.

DC created a number of new, more mature-oriented imprints such as Vertigo and Helix, but some of the most intriguing projects came out of their Piranha Press sub-division, formed in 1989 and re-designated Paradox Press in 1993.

When DC founded this adult special projects imprint, the resulting publications and reader’s reaction to them were mixed. It had long been a Holy Grail of the business to produce comics for people who don’t read comics and, despite the inherent logical flaw, that’s a pretty sound and sensible plan.

However, the delivery of such is always problematic. Is the problem resistance to the medium?

Then try radical art and narrative styles, unusual typography and talent from outside the medium to tell your stories: you get some intriguing results but risk still not reaching a new audience whilst alienating the readers already on board…

This eclectic and overwhelmingly effective tome was one of the best and simultaneously one of the least appreciated…

Dick Shamus lives in New York City. Not necessarily the one you know but one equally composed of snippets of books, flickers of films and TV titbits all filtered through the fried brains of an incorrigible addict who’s been off his prescription Lithium for far too long now…

Dick Shamus is a Private Eye. If he says so then it’s got to be true, right?

On one night so much like every other, Dick, bombed out of his gourd on his tipple of choice – embalmers’ formaldehyde with a chocolate drink chaser – picks up a useful tip about a Nazi weight-lifting club from one of his usual sources: few of them credible and none of them real…

The drink might be the secret CIA vaccine to prevent AIDS but it sure plays hob with the deductive faculties…

The side of the city only he can see tells the weary, ravaged gumshoe that there’s a connection between the Fascist health fanatics, India and the Drowned Girl – whoever she is – and as his personal reality intercepts and continually collides with the equally outrageous consensus reality the rest of us are stuck with, Dick is carried by events to a tragic and disturbing rendezvous.

If only he could recall who the client was…

Raw and savagely beguiling, the one night’s odyssey of the perceptually challenged Shamus as he weaves between rich bastards, gutter-scum, gullible art-trendoids, yuppie-gentrifiers and armchair anarchists, affable protester-bashing cops and a hundred other “normal” folks in search of his dimly perceived targets…

This disturbing, hard-luck pilgrim’s progress is as truly thought-provoking, hard-bitten, revelatory and socially castigating as the works of Dashiell Hammett, William Burroughs, Hunter S. Thompson, Raymond Chandler or Gabriel García Márquez, whilst the brutally unrefined and intoxicatingly vibrant painting of author Jon Hammer makes this perhaps the very best psycho-detective graphic novel you’ve never read.

But all that could change if and when you too track down The Drowned Girl…
© 1990 Jon Hammer. All rights reserved.

100 Bullets: Once Upon a Crime


By Brian Azzarello & Eduardo Risso (Vertigo)
ISBN: 978-1-84576-594-X

Originating as merely the best crime comic in decades, 100 Bullets grew into a terrifyingly imaginative conspiracy thriller of vast scope and intricate, intimate detail. With this eleventh volume (collecting issues #76-83 of the breathtakingly adult comic book) creators Azzarello & Risso apparently had all their ducks in position and began to earnestly reveal a few long-hidden secrets as they counted down to the inevitable big finish.

However, as always there’s far, far more going on than you might think, and there are still a few surprise twists in store…

Not long after Columbus landed in America, thirteen ancient European crime-families migrated to the New World and clandestinely carved up the continent in perpetuity between them. As the country grew cultured and a new nation was born The Trust embedded itself within every aspect.

To prevent their own greed and ambition from destroying the sweetest deal in history, the Families created an extraordinary police force to mediate and act when any Trust member or faction acted against the unity and best interests of the whole.

They were called the Minutemen and were always led by the kind of peacekeeper needed to keep them honest and actively cooperating – a man uniquely honest, dedicated, smart and remorseless.

Not too long ago though, some of The Trust’s current leaders decided they no longer needed overseers and acted with characteristic ruthlessness to remove them.

Minutemen leader Agent Graves didn’t take this lying down and has been gradually enacting a plan to rectify that casual injustice. For years he has been appearing to various betrayed and defeated people as a “Court of Last Resort” offering answers, secrets, an untraceable handgun and 100 Bullets …

Some of those tragic beneficiaries have been revealed as Minutemen with their personalities hypnotically submerged in cover identities to hide and protect them from The Trust. Reawakened by Graves as he confidently proceeds with his long range strategy no-one really knows what the end-game and ultimate goals are…

Now the situation has spun completely out of control. Trust Fix-it man Mr. Shepherd is dead, killed by his most trusted agent Dizzy Cordova and the Minutemen are as divided, confused and fractionated as their erstwhile employers.

Moreover, Dizzy might have been the gun but it was Graves who pulled the trigger…

As always, pay attention when perusing: the uncompromising co-creators have never sugar-coated their work nor spoon-fed their audience and these stories need to be carefully studied: both the hypnotically spartan story and stunningly stylish visuals…

After an introduction and appreciation from groundbreaking TV innovator Tom Fontana the complex psycho-drama resumes with ‘Punch Line’ as Mr. Branch and Wylie Times baby-sit Dizzy and errant Trust heir Benito Medici in the desert whilst new Trust warlord Lono, prison buddy Loop Hughes and Minuteman Victor Ray decompress in typically sordid and anti-social style…

Graves keeps his distance and his plans from those most loyal to him but Remi Rome and Cole Burns know something is breaking when Wylie informs Graves that he will keep Dizzy from returning to him at all costs.

Wylie’s next call is to barely under control psychotic Lono, an angry man hungry to kill Graves and get his hands on the bitch who shot his buddy Shepherd…

With all factions on a collision course, mercenary bandit Coochie and his gang pick exactly the wrong moment to try and impress Graves by “rescuing” Dizzy and when Victor apparently switches to Wylie’s team the stage is set for the brutal removal of one more major player…

‘Split Decision’ records yet another shifting of alliances as, after still more mayhem and Machiavellian machinations, Dizzy returns to Grave’s team with everybody aware that she’s only there to kill the man who messed up her life and her mind…

The book concludes with ‘Tarantula’ as, thousands of miles away, the mysterious painting “La Morte dil Cesar” – which has tantalised and tempted assorted antagonists since The Counterfifth Detective – rises to prominence again when Remi’s brother Ronnie is dispatched to Rome to obtain it for Graves.

Once there the retired mob leg-breaker is swiftly enveloped in a tangled web of sex, double-crosses, murder, sex, art-fraud, triple-crosses and sex with deadly wild card Echo Memoria, who has been playing her own game at the edges of the action since she first seduced the hapless Mr. Branch in A Foregone Tomorrow, thereby setting up a catastrophic confrontation in the days to come.

This final story-arc blends the contemporary tale of Ronnie’s Roman holiday with Graves’ intimate revelations to Dizzy of how he first recruited Shepherd to his squad and the lousy reason his own mentor, veteran Minuteman Curtis Hughes, never got to lead the peacekeeping cadre…

Laced with telling flashbacks to the days when Graves’ team still acted for The Trust and packed with the kind of gratuitous smut and atrocity that we’ve come to expect and adore, Once Upon a Crime cranks up the action and tension to an almost unbearable degree as the grand denouement looms large.

Over months and years Azzarello & Risso painstakingly planted many seeds which grew into a tangle of shoots simultaneously entwining and growing off at tangents before coming together into a perfect mosaic of magnificent power and intensity.

These are some of the very best graphic novels ever crafted and demand your utmost attention. You need them all and the very best is still to come…
© 2006, 2007 Brian Azzarello, Eduardo Risso & DC Comics. All Rights Reserved.

Joost Swarte’s Modern Art


By Joost Swarte, translated by Martin Beumer (Real Free Press Int. Foundation)
No ISBN:

Joost Swarte is national treasure of the Netherlands: a Dutch New Master whose too-rare forays into comic art have always produced challenging and stunning work which manage to be simultaneously forward looking and aggressively retro and nostalgic.

He has won awards and acclaim as a writer, artist, illustrator, printmaker, graphic designer, stained glass and mural creator and furniture/architectural designer.

Born on Christmas Eve 1947, Swarte grew up in Heemstede in North Holland Province, before studying Industrial Design at the Academy for Design in Eindhoven. He gravitated to the comics field in the late 1960s, becoming adept in the classical ligne laire style of illustration favoured by Belgian star artists such as Hergé, “Bob” (Robert Frans Marie) De Moor and E.P. (Edgard Félix Pierre) Jacobs, producing children’s strips for magazines such as Tante Leny Presenteert and Jippo whilst also working as a newspaper illustrator.

In 1971 he began his own magazine Modern Papier and over the years created many evocative, stylish and memorable series such as Jopo de Pojo, Katoen en Pinbal, Anton Makassar, Dr. Ben Cine, ‘De Blauwe Berbers’, ‘Caesar Soda’, ‘Toon en Toos Brodeloos’ and Niet Zo, Maar ZoPassi, Messa.

With his works translated into many foreign languages, including storming appearances in Art Spiegelman’s seminal Raw magazine, Swarte formed his own publishing house Oog & Blik in 1985 (a distinguished and prominent source of many superb books and albums) and in 1992 was the co-founder of the Haarlem Stripdagen, Holland’s International Comics Convention. In 2004 he was knighted by Queen Beatrix of the Netherlands.

He first gained international prominence in 1980 when he was a guest at the prestigious Salon International de la Bande Dessinée in Angoulême, France and from that year comes this superb celebratory collection of translated past works in a full-colour, board-backed signed and numbered edition which is as much objet d’art artefact as book.

From 1973 and scripted by “Willem”, ‘Enslaved by the Needle’ is a dark, extremely adult and fantastic Art Deco tribute to American gangster movies set in the metafictional 1930s wherein dissolute Parisian thug Fred Fallo becomes accidentally involved with the deadly Mr. Skunk – a Yankee criminal so crazy-dangerous that all the other mobs pay him to stay out of America.

Soon however, the lethal gang-lord has manipulated Fallo into sneaking him back into the USA, where the deranged mastermind begins a campaign of terror by flooding the streets with a horrifying new narcotic. As the city reels, Skunk then turns on his own confederates…

Unique style icon and bored hard-luck kid Jopo de Pojo stars in ‘Imago Moderna’ (1974, and with a clever cameo from Anton Makassar); pestered by ennui, a street missionary, subversive organisations and wicked women before being sucked into a madly paranoid midnight world whilst ‘A Second Babel’ from 1976 focuses on Nazis in Paris and a fantastic plan to build a colossal tower under the city…

Jopo de Pojo returned in ‘Une Chance sur cent Mille’ (A Chance in a Million from 1975), falling ignominiously and ineffectively into a bizarre kidnap plot whilst ‘Goodbye’ from 1977 finds inept detective Tony Priggles in well over his head investigating a string of seriously ludicrous suicides after which this beguiling tome ends with unconventional scholar Anton Makassar similarly all at sea as he tries to make his mark in the uncompromising arena of ‘Modern Art’ (1978)…

These captivatingly dark, deceptively witty and staggeringly beautiful yarns are magnificent examples of a master storyteller at his playful best and even if this particular volume is hard to find – but still well worth every effort – Joost Swarte’s work is something every mature art-lover should see.

Lucky for you then that a few other collections have been released in the last few years…
© 1973, 1974, 1975, 1976, 1978, 1980 Joost Swarte. This edition © 1980 Real Free Press Foundation. All rights reserved.

100 Bullets: Decayed


By Brian Azzarello & Eduardo Risso (Vertigo)
ISBN: 978-1-84576-384-8

Not long after Columbus landed in America, thirteen ancient European crime-families migrated to the New World and clandestinely carved up the continent in perpetuity between them. As the country grew cultured and a new nation was born the Trust embedded itself within every aspect of it.

To prevent their own greed and ambition from destroying the sweetest deal in history the Families created an extraordinary police force to mediate and act when any Trust member or faction acted against the unity and best interests of the whole. They were called the Minutemen and were always led by the kind of peacekeeper needed to keep them honest and actively cooperating – a man uniquely honest, dedicated, smart and remorseless.

Not too long ago though, some of The Trust’s current leaders decided they no longer needed overseers and acted with characteristic ruthlessness to remove them.

Betrayed Minutemen captain Agent Graves didn’t take his dismissal well and has been slowly enacting a plan to rectify that casual injustice. For years he has been appearing to various betrayed and defeated people as a “Court of Last Resort” offering answers, secrets, an untraceable handgun and 100 Bullets …

Some of those tragic beneficiaries have been revealed as Minutemen with their personalities hypnotically submerged in cover identities to hide and protect them from the Trust. Gradually they have been reawakened by Graves as he confidentially proceeds with his long range strategy… although no-one really knows what the end-game and ultimate goals are.

With this tenth volume (collecting issues #68-75 of the Vertigo comicbook and the three quarter mark of the stunning adult saga) comes another stunning ratcheting-up of suspense as even more players are removed from the game and the increasingly wary survivors consolidate their positions for the fast approaching apocalyptic finale.

Pay attention when perusing: the uncompromising co-creators have never been accused of underestimating their audience’s intelligence – or appetite for blood, sex, intrigue and ultra-violent action – and these stories need to be carefully studied: both the delightfully sparse words and the shockingly slick pictures…

After an introduction from Darwyn Cooke the ongoing drama re-opens with ‘Sleep, Walker’ and a flashback to 1962 as Axel, leader of House Nagel, is informed by young Augustus Medici that the Minuteman leader Neil Walker has died…

To replace him Medici and Javier Vasco favour the coolly capable Philip Graves, but the junior Minuteman is not so certain he will win the position or the Trust’s full acceptance…

In the present Nagel is a tired old man carried along on Medici’s ambitions and sadly realising his own time has, at last, run out…

As new Trust Warlord Lono targets death-obsessed street-fighter Jack Daw and finally reactivates the next hidden sleeper agent by almost beating him to death, another flashback reveals that some Trust members fear Graves’ Holy Grail has always been a House of his own…

The extended saga ‘A Wake’ reintroduces another capable and nefarious character as low-level enforcer Ronnie Rome hunts for the suicidal mook crazy enough to steal from his gangster boss Mimo. If only all the evidence didn’t point to Ronnie’s wild younger brother Remi…

Meanwhile Axel’s funeral points out a minor problem: as the nine remaining Trust Families swear new allegiance and solidarity to each other a contentious point of order crops up.

Lars and Anna, twins with an unhealthy affection for each other, are the heirs to House Nagel, but since there can be only one undisputed head and the twins are reluctant to choose they must be prodded at all costs into making an irrevocable decision…

Elsewhere, with all the angles weighed, Ronnie readies himself to settle with Remi, but the snotty sibling has found the case, gun and 100 bullets Graves left with the older leg-breaker…

Things turn very nasty when the real thieves are exposed, but the horrific bloodbath that results there is as nothing compared to what happens after one of the Rome boys is revealed as another dormant Minuteman…

And at the highest level of society, Lono works things out with the two potential heirs of Axel Nagel. When he’s done there’s one less House in the Trust…

This volume ends with ‘Amorality Play’ as Graves plays his game in San Francisco, offering young grill-chef and washed-up medical student Dustin his usual deal and briefcase while Lono revels in his growing clout with the Trust and messes with assorted street-punks, predators and lowlifes – just to keep his hand in and to prove what really makes humanity tick…

Wicked, clever, blackly funny and gloriously, gratuitously vicarious, this ultra-violent, sex-stuffed, profanity-packed, utterly addictive thrill ride always delivers maximum punch and every beautiful panel on every thrilling page might hold the final clue  to the grand saga unfolding before your eyes. Moreover even whilst playing scrupulously fair the creators are doing their best to shock, mislead and set you up….

Beginning as one of the best crime-comics ever produced, the series developed into a staggeringly plausible and painfully visceral conspiracy thriller of vast scope and dazzling, intricate detail. Over the months and years Brian Azzarello & Eduardo Risso slowly and carefully planted many seeds which grew into a tangle of disparate shoots simultaneously entwining and growing off at tangents before coming together into a perfect mosaic of mood, mayhem and murder.

If there are still any of you rush-starved story fans – grown-up, paid-up, immured to harsh language and unshaken by nudity, rudity and very violent behaviour – who haven’t seen this compulsive classic yet, get out there and grab every one of these graphic novels at all costs! You need them all and the very best is yet to come…
© 2006 Brian Azzarello, Eduardo Risso & DC Comics. All Rights Reserved.