Superman: The Doomsday Wars


By Dan Jurgens & Norm Rapmund (DC Comics)
ISBN: 978-1-84023-124-3

Although largely out of favour these days as all the myriad decades of Superman mythology are gradually reassimilated into DC continuity, the stripped down, gritty post-Crisis on Infinite Earths Man of Steel devised by John Byrne and marvellously built upon by a succession of gifted comics craftsman produced some genuine classics.

This isn’t one of them, but Superman: the Doomsday Wars is a supremely enjoyable and thrilling Fights ‘n’ Tights diversion that should delight anybody in need of a solid piece of mature graphic novel entertainment.

Originally released as a three-part Prestige Format miniseries in 1998, this story blends spectacular blockbuster action and plenty of guest stars with skilful soap opera sub-plots; focussing on the birth of Pete Ross and Lana Lang’s first child just as the greatest physical threat Superman ever faced returned yet again…

Lana, Pete and Clark Kent grew up together in Smallville and shared a lifelong bond, but it was stretched to the breaking point when a present-day battle with Brainiac was curtailed so the Man of Steel could rush back to his hometown for a family emergency.

Lana had just given birth months prematurely and the cottage hospital was not equipped to handle a “premie” with Baby Ross’ massive complications.

Lana was Clark’s first love and knew about his heroic alter-ego. Her oblivious husband Pete was Clark’s best friend but still jumped to all the wrong conclusions when his wife began demanding to see the Metropolis newsman…

Even as Lana begged Superman to take her baby any place where his too-early life could be preserved, the Justice League were being decimated by the devastating Doomsday. As the Metropolis Marvel began cautiously transporting the most precious and fragile thing he had ever held across America to the world’s most advanced Natal care centre in Atlanta he was unaware that his personal Bête Noir was unerringly heading there too, leaving a swathe of carnage in his mindless wake…

Except that Doomsday wasn’t mindless anymore…

By incredible, time-bending means Brainiac had taken over the living engine of destruction, but Doomsday’s pure, unrelenting rage was expelling the master villain’s consciousness. So, in need of a new body, Brainiac took baby Ross (later, unwisely christened “Clark”), determined to remake the infant into a perfect, permanent home for his insidious intellect…

Moving, tragic and revealing many intriguingly insightful moments which shaped the nature and personality of the World’s Greatest Hero, The Doomsday Wars is not merely a power-packed punch-fest – although there is an abundance of action too – but a magically affecting melodrama about choices and repercussions interspersed with a chilling remembrance of the ghastly consequences that followed the last time Clark Kent made the Expedient rather than Right choice…

If you love the genre but need a little more depth in your Costumed Dramas this is a lost gem you’ll be glad you tracked down.
© 1998, 1999 DC Comics. All Rights Reserved.

Showcase Presents Batman volume 2

New revised review

By Gardner Fox, John Broome, Robert Kanigher, Sheldon Moldoff, Carmine Infantino & various (DC Comics)
ISBN 978-1-84576-661-0

This volume from the wonderfully cheap and cheerful Showcase Presents… imprint serves up all thirty-six new Batman stories from September 1965 to December 1966 (which originally appeared in Batman #175-188 and Detective Comics #343-358 – excluding Batman’s #176, 182, 185 & 187 which were all-reprint 80-Page Giants) in beautiful, crisp black and white. They were produced in the months leading up to the launch of and throughout the first year of the blockbuster Batman television show (premiering on January 12th 1966 and running for three seasons of 120 episodes in total).

The show aired twice weekly for its first two seasons, resulting in vast amount of Bat-awareness, no end of spin-offs and merchandise – including a movie – and the overkill phenomenon of “Batmania”. No matter how much we might squeal and foam about it, to a huge portion of this planet’s population Batman is always going to be that “Zap! Biff! Pow!” buffoonish costumed Boy Scout…

Regrettably this means that the comic stories published during that period have been similarly excoriated and maligned by most Bat-fans ever since. It is true that some tales were crafted with overtones of the “camp” fad, presumably to accommodate newer readers seduced by the arch silliness and coy irony of the show, but no editor of Julius Schwartz’s calibre would ever deviate far from the characterisation that had sustained Batman for nearly thirty years, or the then-recent re-launch which had revitalised the character sufficiently for television to take an interest at all.

Nor would such brilliant writers as John Broome, Bill Finger, Gardner Fox and Robert Kanigher ever produce work which didn’t resonate on all the Batman’s intricate levels just for a quick laugh and a cheap thrill. The artists tasked with sustaining the visual intensity included such greats as Carmine Infantino, Sheldon Moldoff, Chic Stone, Joe Giella, Murphy Anderson and Sid Greene, with covers from Gil Kane and Joe Kubert supplementing the stunning and trend-setting, fine-line Infantino masterpieces.

Most of the stories in this compendium reflect those gentler times and editorial policy of focusing on Batman’s reputation as “The World’s Greatest Detective”, so the colourful, psychotic veteran costumed super-villains are still in a minority here, but there are first appearances for a number of exotic foes who would become regular menaces for the Dynamic Duo in years to come.

The mayhem and mystery begin with a book-length epic from Detective Comics #343 (September 1965) by John Broome, Carmine Infantino & Joe Giella, incorporating back up feature Elongated Man (a costumed sleuth who blended the charm of Nick “Thin Man” Charles with the outré heroic antics of Plastic Man) in ‘The Secret War of the Phantom General!’

This tense thriller pitted the hard-pressed heroes against a hidden army of gangsters and Nazi war criminals, whilst #344 introduced intellectual bandit Johnny Witts, ‘The Crime-Boss who was Always One Step Ahead of Batman!’ in a sharp duel of mentalities from Gardner Fox, Sheldon Moldoff & Giella.

The same creative team produced the epic shocker ‘The Decline and Fall of Batman’ in the 175th issue of his own titular magazine wherein fringe scientist Eddie Repp almost ended the Caped Crusaders’ careers by assaulting them with electronic ghosts, after which Detective #345 introduced a terrifying, tragic new villain in ‘The Blockbuster Invasion of Gotham City!’ (Fox, Infantino & Giella) as a monstrous giant with the mind of a child and the raw, physical power of a tank was constantly driven to madness at sight of Batman and only placated by the sight of Bruce Wayne…

Batman #177 opened with a Bill Finger, Moldoff & Giella puzzler, ‘Two Batmen Too Many’ complete with a pair of superhero guest-stars, after which ‘The Art Gallery of Rogues!’ by Broome, Moldoff & Sid Greene combined good-natured matchmaking with murderous burglary whilst ‘Batman’s Inescapable Doom-Trap!’ (Detective #346, Broome, Moldoff & Giella) highlighted the Caped Crimebuster’s escapology skills when a magician-turned-thief alpha-tested his latest stunt on the unwilling, unwitting hero.

‘The Strange Death of Batman!’ by Fox, Infantino & Giella in Detective # 347 saw the debut of habitual B-list villain the Bouncer in a bizarre experimental yarn which has to seen to be believed, whereas it was business as usual in the all-action Batman #178 where the ‘Raid of the Rocketeers!’ (Robert Kanigher, Moldoff & Giella) set the Gotham Gangbusters on the trail of jet-packed super-thugs whilst Broome, Moldoff & Greene began referencing the tone of the TV series in the light-hearted crime-caper ‘The Loan Shark’s Hidden Horde!’

Whilst ‘The Birdmaster of Bedlam!’, who hatched his first sinister scheme in Detective #349 (Kanigher, Moldoff & Giella) proved ultimately incapable of containing the Caped Crusaders, Batman #179 provided more of a challenge with ‘Clay Pigeon for a Killer!’ (Kanigher, Moldoff & Greene – erroneously credited as Giella here) finding Batman using a television “Most Wanted” show to trap a murderer beyond the reach of the law and ‘The Riddle-less Robberies of the Riddler!’ by Broome Moldoff & Giella, fully recreating the modern Prince of Puzzlers. The felon discovered he could not escape or defy the obsessive psychological compulsion which prevented him from committing crimes unless he sent clues to Batman, but sadly even when Eddie Nigma cheated, the Masked Manhunter kept solving the riddles…

The microcephalic man-brute who hated Batman returned when ‘The Blockbuster Breaks Loose!’ in a blistering, action-fuelled thriller by Fox, Infantino & Giella (Detective #349) which also hinted at the return of a long-forgotten foe, whilst ‘The Monarch of Menace!’ from #350 (Kanigher, Moldoff & Giella), introduced the greatest criminal in the world, who started well but inevitably fell to the Gotham Gangbuster’s indomitable persistence.

Batman #180 introduced the uncanny Death-Man in ‘Death Knocks Three Times!’ Kanigher’s best tale of this era and an early indication of the Caped Crusaders eerie potential (illustrated by Moldoff & Giella) after which Detective #351 premiered game-show host turned felonious impresario Arthur Brown in ‘The Cluemaster’s Topsy-Turvy Crimes!’ by Fox, Infantino & Greene.

‘Beware of… Poison Ivy!’ in Batman #181 introduced the deadly damsel to the Caped Crusader’s Rogues Gallery, but in this tale she was a mere criminal boss using sex as her weapon to split up the Dynamic Duo and defeat rival villainess in a sly tale from Kanigher, Moldoff & Giella. Following a spiffy, iconic pin-up courtesy of Infantino & Murphy Anderson comes a superb Mystery Analysts of Gotham City shocker ‘The Perfect Crime… Slightly Imperfect!’, by Fox, Moldoff & Greene whilst Detective #352 featured Broome, Moldoff & Giella’s ‘Batman’s Crime Hunt A-Go-Go!’, wherein the Gotham Guardian hit an incredible hot-streak, repeatedly catching criminals in the act with incredible lucky hunches. Of course, there’s no such thing as luck and sinister stage mentalist Mr. Esper was manipulating the crime-busting campaign for his own sinister ends…

After another stunning Infantino & Anderson Batman pin-up the action continues with ‘The Weather Wizard’s Triple-Treasure Thefts!’ (Fox, Infantino & Giella) in #353 which pitted the Dynamic Duo in spectacular opposition to the Flash’s arch enemy: one of the first times a DC villain moved out of his usually stamping grounds. Batman #183 opened with ‘A Touch of Poison Ivy‘ (Kanigher, Moldoff & Giella) as the seductive siren tried once again to turn the Caped Crusader’s head before the excellent “fair-play” mystery ‘Batman’s Baffling Turnabout!’ saw Gardner Fox challenge the readers to deduce what could turn the hero against a bewildered Boy Wonder…

‘No Exit for Batman’ (Detective #354, by Broome Moldoff & Giella) introduced bloodthirsty oriental fiend Dr. Tzin-Tzin in a bruising all-action tale, before Fox’s ‘Mystery of the Missing Manhunters!’ generated one of the most memorable covers of the decade for Batman #184 and the back-up Robin solo tale ‘The Boy Wonder’s Boo-Boo Patrol!’ (Fox, Chic Stone & Sid Greene) showed the lad’s sheer potential in a clever tale of thespian skulduggery and smart conundrum solving.

Detective #355 once more highlighted our hero’s physical prowess as well as deductive capabilities in the blistering ‘Hate of the Hooded Hangman!’ (Broome, Infantino & Giella), after which the extended duel with a mutant mastermind culminated in ‘The Inside story of the Outsider!’ and the resurrection of faithful retainer Alfred in a classic confrontation by Fox, Moldoff & Giella from Detective Comics #356.

Batman #186 featured the Clown Prince of Crime in possibly his most innocuous exploit ‘The Joker’s Original Robberies’ as Broome, Moldoff & Giella, tried to out-Camp the TV show, but ‘Commissioner Gordon’s Death-Threat!’ (written by Fox) put the artists’ talents to far better use in a terse and compelling kidnap thriller. Broome redeemed himself in Detective #357 with the clever secret identity saving puzzler ‘Bruce Wayne Unmasks Batman!’ (Infantino & Giella).

Batman #188 featured ‘The Eraser Who Tried to Rub Out Batman!’ (Broome, Moldoff & Giella) and the decidedly sharper and less silly murder-mystery ‘The Ten Best-Dressed Corpses in Gotham City!’ by Fox, Moldoff & Greene after which this collection concludes on a note of psychological intrigue as Detective #358 described ‘The Circle of Terror’ (Broome, Moldoff & Giella) wherein the Masked Manhunter was progressively driven to the edge of madness by Op Art maestro the Spellbinder.

With covers by Infantino, Gil Kane, Murphy Anderson and Joe Kubert, pin-up extras, frequent reprint compendiums and lots of cross-pollination with the TV series, DC were pulling out all the stops to capitalise on the screen exposure and ensure the comic buying public got their 12¢ worth, but the most effective tool in the arsenal was always the sheer variety of the stories.

The bulk of the yarns reprinted here are thefts, capers and sinister schemes by heist men, murderers, would-be world-conquerors and mad scientists and I must say it is a joy to see these once-common staples of comic books in action again. You can have too much psycho-killing, I say, and just how many alien races really and truly can be bothered with our poxy planet – or our women?

And yes, there are one or two utterly daft escapades included here, but overall this book is a magical window onto a simpler time but not burdened by simpler fare. These Batman adventures are tense, thrilling, engrossing, engaging and even amusing and I’d have no qualms giving them to my niece or my granny.

Tune and become a proper Bat-fan.

© 1965, 1966, 2007 DC Comics. All Rights Reserved.

The Flash: Blood Will Run


By Geoff Johns, Scott Kolins, Doug Hazlewood, Ethan Van Sciver & various (DC Comics)
ISBN: 978-1-4012-1647-4

There are many super-speedsters in the DCU and most of them congregate around the conjoined mid-western metropolis of Keystone and Central City. Wally West, third incarnation of The Flash, lives there with his new wife Linda Park, his aunt Iris and fellow Vizier of Velocity Jay Garrick.

Impulse, a juvenile speedster from the future and his mentor/keeper Max Mercury – the Zen Master of hyper-velocity – live in Alabama but often visit as they only live picoseconds away and other recipients of the incredible Speed Force such as Jesse Quick are also frequent visitors.

It sounds pretty idyllic but there are constants threats to counteract the cosy friends and family atmosphere…

Created by Gardner Fox and Harry Lampert, Garrick debuted as the very first Scarlet Speedster in Flash Comics #1 (January 1940). “The Fastest Man Alive” wowed readers for over a decade before changing tastes benched him in 1951. The concept of speedsters and superheroes in general was successfully revived in 1956 by Julie Schwartz in Showcase #4 when police scientist Barry Allen became the second hero to run with the concept.

The Silver Age Flash, whose creation ushered in a new and seemingly unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths (1985-1986) and was promptly succeeded by his sidekick Kid Flash. Of course Allen later returned from the dead – but then again, doesn’t everyone?

Initially Wally struggled to fill the boots of his predecessor, both in sheer ability and, more tellingly, in confidence. Feeling a fraud, he nonetheless persevered and eventually overcame, becoming the greatest to carry the name.

Following on from the astonishing and brutally game-changing events of The Flash: Wonderland, Geoff Johns’ continued his reinvention of the third Scarlet Speedster with new artist-team Scott Kolins, Doug Hazlewood and especially colourist James Sinclair, whose muted palette imbued the increasingly dark and edgy stories with a uniquely bright and airily destabilising counterpoint. There’s even a gallery of Brian Bolland’s eye-popping covers to gloat over.

This volume collects issues #170-176 of the Wally West Flash Run, the lead story from Flash: Secret Files #3 and the dark and nasty Iron Heights one-shot, leading off with the eponymous four-part ‘Blood Will Run’ as in ‘Breaking the Foundation’ a sports-mad Linda Park-West has her day off ruined when Wally is dragged out of an ice-hockey match to tackle a hostage crisis. Unfortunately the situation goes bad when Flash’s crazy ex-girlfriend Frankie Kane shows up and inadvertently exposes a cult which has been methodically murdering all the people Wally had saved during his career…

Now calling herself Magenta, Frankie eventually suppresses her magnetic powers and lets the police arrest her, but Wally is pretty rattled.

He’s even more shocked to see police officer Julie Jackham, another one of his old romantic mistakes and one he’ll regret forever since she’s the next victim of the cult in ‘The Harvest’, leaving behind her a furious mentor in uncompromising cop Fred Chyre, a deeply guilt-wracked Scarlet Speedster and a baby who leaks lightning…

Detective Jared Morillo is the one who first noticed Flash’s connection to the wave of serial killings, but as Wally reels at the enormity of the campaign of death, elsewhere in the city ex-super-villain Goldface is slowly signing up the metropolis’ entire blue collar workforce to his insidious labour union whilst Flash’s old friend and reformed meta-bandit Pied Piper is bracing for an unwelcome reunion with his estranged parents…

In ‘Close to Home’ the increasingly unstable Magenta busts out of custody and joins the cult, capturing Wally in the process. Horrified, the Monarch of Motion meets the demented Cicada who has been siphoning life force the hundreds of victims in the hopes of resurrecting the wife he murdered. It’s not just deranged delusion either as the madman’s blade rips a hole in the Flash through which Speed Force energy begins to leak…

In ‘Uneasy Idol’ Linda narrowly escapes being murdered and Morillo is wounded by Cicada’s life-transferring dagger before Flash spectacularly wraps up the case, but it’s clear that the madness is only beginning, not ending…

‘Moving Right Along’ finds Wally and Linda relocating back to the heart of Keystone from the suburbs and tackling a new super threat in the plasmorphic Tar Pit rather than spend an evening with the in-laws, after which the Pied Piper is accused of murdering his parents and the secret of Jackie’s baby is revealed in the blisteringly engrossing ‘Birthright’ beginning with ‘Eye of the Storm’, in which old Rogue Weather Wizard returns as an uncharacteristically adept and capable foe, determined to steal the child and dissect him for the secret of his power, culminating in a devastating duel in ‘The Rainmaker’.

Throughout all these tales a sinister subplot detailed how a number of Flash Foes were uniting under a deadly new leader, but before all was revealed ‘Iron Heights’, illustrated by Ethan Van Sciver & Prentis Rollins introduced the harshest prison in the DC universe, where draconian warden Gregory Wolfe relished every opportunity to break his metahuman inmates and where horrific serial killer Murmur was attempting to murder the entire prison population with a virus manufactured from his own toxic blood.

When Wally and the Piper infiltrated the locked-down penitentiary on a mission of mercy, they discovered a litany of horrors that would eventually cause even more trouble for the Flash and his twinned hometown…

This superb compendium concludes with yet another introduction as FBI profiler of metahuman threats Hunter Zoloman joined the Keystone cops in ‘Rogues’ (with art by Kolins & José Marzán Jr. from Flash: Secret Files #3), an action-packed prelude to an all out super-war with the Speedster’s most vicious foes united against him…

But that’s the raw meat of another book…

Fast, furious and fantastic, The Flash has always epitomised the very best of Fight ‘n’ Tights fiction and these tales are the cream of that crop . The Geoff Johns years are slick and absolutely addictive: engrossing, rapid-paced, classily violent and often genuinely scary. If you haven’t seen them yet, run – don’t walk – to your nearest emporium or vendor-site and catch all the breathless action you can handle, quick as you can!
© 2000, 2001, 2007 DC Comics. All Rights Reserved.

Showcase Presents Batman volume 1

New revised Review

By John Broome, Gardner Fox, Ed Herron, Carmine Infantino, Sheldon Moldoff Joe Giella & various (DC Comics)
ISBN13: 978-1-4012-1086-1

I’m assuming everybody here loves comics and that we’ve all had the same unpleasant experience of trying to justify that passion to somebody. Excluding your partner (who is actually right – the living room floor is not the place to leave your D*&$£! funny-books) many people still have an entrenched and erroneous view of strip art, resulting in a frustrating and futile time as you tried to dissuade them from that opinion.

If so, this collection might be the book you want next time that confrontation occurs. Collected here in incontrovertible black-and-white are tales which reshaped the Dynamic Duo and set them up for global Stardom – and subsequent fearful castigation from fans – as the template for the Batman TV show of the 1960s. It should be noted, however, that the producers and researchers got their creative impetus from the stories of the era preceding the “New Look Batman” as well as the original movie serial of the 1940s…

So what have we here?

By the end of 1963, Julius Schwartz had revived much of DC’s line – and the entire industry – with his modernization of the Superhero, and was asked to work his magic with the creatively stalled and nigh-moribund Caped Crusader. Bringing his usual team of top-notch creators with him, Schwartz stripped down the core-concept, downplaying all the aliens, outlandish villains and daft transformation tales, bringing a cool modern take to the capture of criminals and even overseeing a streamlining rationalisation of the art style itself.

The most apparent change to us kids was a yellow circle around the Bat-symbol, but far more importantly, the stories also changed. A subtle aura of genuine menace had re-entered the comfortable and absurdly abstract world of Gotham City. This initial cheap ‘n’ cheerful Showcase Presents… compendium collects the Bat-Sagas from Detective Comics #327-342 (cover-dated May 1964 to August 1965) and Batman #164-174 (June 1964-September 1965) – 38 stunning stories that reshaped a legend.

The revolution began with the lead yarn in Detective #327, written by John Broome, illustrated by Carmine Infantino and Joe Giella at the very peak of their creative powers, before being fully formalised in two tales in Batman #164.

‘The Mystery of the Menacing Mask! was a cunning “Howdunnit?” that was long on action and peril, as a criminal “underground railroad” led the Caped Crusaders to a common thug who seemed able to control the heroes with his thoughts. The venerable title was clearly refocusing on its descriptive, evocative title for the foreseeable future and to ram the point home a new back-up feature was introduced, “The Stretchable Sleuth” Elongated Man. This comicbook was to be a brain-teaser from now on…

In Batman, action and adventure were paramount. ‘Two-Way Gem Caper!‘ pitted Batman and Robin against a slick criminal named Dabblo, but the villain wasn’t the star of this tale. Almost as an aside, a new Batcave and refashioned Wayne Manor were introduced, as well as a sleek, compact new Batmobile; more sports-car than super-tank.

This story was written by Ed “France” Herron and drawn by “Bob Kane”. Veteran inker Giella was tasked with finishing the contents of all Bat-books in a bid to generate a recognisable uniformity in the stories.

A new semi-regular feature also debuted in that issue. The Mystery Analysts of Gotham City was a club of Detectives and crime-writers who met to talk about their cases. It always resulted in an adventure like ‘Batman’s Great Face-Saving Feat!’ (Herron & Kane) wherein eager applicant Hugh Rankin applied his Private Eye talents to discovering the Gotham Gangbuster’s true identity to win a seat at the sleuths’ table. Suffice it to say he had to reapply…

‘Gotham Gang Line-Up!’ completed the transformation of Batman. Written by original co-creator Bill Finger and pencilled by Kane, this mediocre crime-caper from Detective #328 is most remarkable for the plot-twist wherein long-serving butler Alfred sacrificed his life to save the heroes; prompting Dick Grayson’s Aunt Harriet to move into Wayne Mansor.

From this point the adventures fell into a pattern of top-of-the-line tales punctuated by utterly exceptional occasional epics of drama, mystery and action. These would continue until the infamous TV show’s success became so great that it actually began to inform – or taint – the kind of story in the comics themselves. And while I’m into editorial asides: whenever the credits read “Bob Kane” the artist usually doing the drawing was unsung hero Sheldon Moldoff…

‘Castle with Wall-To-Wall Danger!’ (Detective #329), written by Broome and pencilled by Infantino, was a captivating international thriller which found the heroes braving a deadly death-trap in Swinging England in pursuit of a dastardly thief, whilst eerie science fiction saga ‘Man Who Quit the Human Race!’ (Gardner Fox, Kane & Giella) which led in Batman #165 proved that fantastic fantasy still had a place in the Gotham Guardian’s world.

A potential new love-interest was introduced in the back-up tale, ‘The Dilemma of the Detective’s Daughter!’, courtesy of Herron & Kane, as student police women Patricia Powell left cop-college and hit the mean streets of the city. Over in Detective #330, Broome & “Kane” detailed a new kind of crime in ‘The Fallen Idol of Gotham City!’ wherein a mysterious phenomenon turned ordinary citizens into blood-hungry mobs on command. In Batman #166, ‘Two-Way Deathtrap!’ saw a couple of petty thugs set up the perfect ambush after finding a pipeline into the Batcave whilst ‘A Rendezvous with Robbery!’ featured a return engagement for Pat Powell during a frantic crime caper: both tales from Herron & Kane.

A rare full-length story in Detective #331 guest-starred Elongated Man as the ‘Museum of Mixed-Up Men’ (Broome & Infantino) teamed the Costumed Sleuths against a super-scientific felon, after which a Rogues Gallery super-villain finally appeared in ‘The Joker’s Last Laugh’ (Broome & “Kane”) in #332, utterly set on switching places with the Caped Crimebusters in his own manic manner…

Batman #167 presaged a ‘Zero Hour for Earth!’ (Finger & Kane) as international espionage pulled the Dynamic Duo from Gotham into a global manhunt for secret society Hydra whilst Detective #333 pitted the heroes against a faux goddess and real telepaths in the‘Hunters of the Elephants’ Graveyard!’, written by Fox and illustrated by Infantino.

‘The Fight That Jolted Gotham City! opened Batman #168 with a blockbusting battle between the Masked Manhunter and temporarily deranged circus strongman Mr. Muscles and the Mystery Analysts resurfaced to close the book by explaining ‘How to Solve the Perfect Crime… in Reverse!’ (both tales by Herron & Moldoff).

The opening shot in an extended war against an incredible new foe dubbed The Outsider began in Detective #334 with the introduction of Grasshopper… ‘The Man Who Stole from Batman!’ (Fox & Moldoff), whilst ‘Trail of the Talking Mask!’ by Fox & Infantino in #335 gave the Dynamic Due an opportunity to reinforce their sci-fi credentials in a classy high-tech thriller guest starring PI Hugh Rankin.

Wily, bird-themed bad-man The Penguin returned in Batman #169 to make the Caped Crusaders his unwilling ‘Partners in Plunder!’ (Herron & Moldoff) after which inker Sid Greene made his debut delineating ‘A Bad Day for Batman!’, in which our hero overcame many vicissitudes of cruel coincidence to nab a determined thief.

Detective #336 (Fox, Moldoff & Giella) featured ‘Batman’s Bewitched Nightmare’ and found a broom-riding crone attacking the Dynamic Duo at the Outsider’s behest. In later months the witch was revealed to be sultry sorceress Zatanna, but most comics cognoscenti agree this was not the original plan, but rather cannily back-written during the frantic months of “Batmania” that followed the debut of the TV show (for a fuller explanation check out JLA: Zatanna’s Search).

An intriguing new foe made his mark in Batman #170 when highly professional thief Roy Reynolds ran rings around the Gotham Gangbusters – at least at first – as the ‘Genius of the Getaway Gimmicks!’ (Fox & Moldoff) and Bill Finger provided a captivating, human-scaled drama in ‘The Puzzle of the Perilous Prizes!’ which enabled Joe Giella to show off his pencilling as well as inking skills.

‘The Deep-Freeze Menace!’ (Detective #337 by Fox & Infantino) was a captivating fantasy chiller pitting Batman against a super-powered caveman encased in ice for 50,000 years, whilst the caped crime-buster gained his own uncanny advantage in #338 after a chemical accident threatened to make ‘Batman’s Power-Packed Punch!’ too dangerous to be near…

After an absence of decades ‘Remarkable Ruse of The Riddler!’ reintroduced the Prince of Puzzlers in Batman # 171; a clever book-length mystery from Fox & Moldoff which did much to catapult the previously forgotten villain to the first rank of Bat-Baddies, after which DC’s inexplicable (but deeply cool) long-running love-affair with gorillas resulted in a cracking doom-fable as ‘Batman Battles the Living Beast-Bomb!’ (Fox & Infantino in Detective #339) highlighted the hero’s physical prowess in a duel of wits and muscles against a sinister super-intelligent simian.

Broome returned to script the eerie conundrum drawn by Moldoff which led in Batman #172. ‘Attack of the Invisible Knights!’ proved to be wicked science not ancient magic, whilst Batman’s own technological advances played a big part in the backup ‘Robin’s Unassisted Triple Play!’ (Fox, Moldoff & Greene), which gave the Boy Wonder plenty of scope to show off his own crime-busting skills against a murderous gang of bandits.

Detective #340 saw the long-running war against Batman escalate when ‘The Outsider Strikes Again!’ (Fox & Moldoff), giving further clues to the hidden foe’s incredible abilities by animating everyday objects – and even the Batmobile – to attack the Caped Crusaders, after which Broome & Infantino detailed the cinema-inspired, catastrophic campaign of ‘The Joker’s Comedy Capers!’ in #341.

Criminal mastermind and blackmailer Mr. Incognito offered ‘Secret Identities For Sale’ in the first tale of Batman #173, after which creators Broome and Moldoff were joined by inker Sid Greene for ‘Walk Batman – To Your Doom!’; a sinister psychological murder-plot years ahead of its time.

‘The Midnight Raid of the Robin Gang!’ (Broome & Moldoff) in Detective #342, hinted at the burgeoning generational unrest of the 1960s as the faithful Boy Wonder seemed to sabotage his mentor before signing up with a pack of costumed juvenile delinquents, and this first collection of Caped Crusader Chronicles concludes with the all Fox & Moldoff Batman #174: starting with a brutal story of street-fighting as the Gotham Guardian was ambushed and became ‘The Human Punching Bag!’ before the Mystery Analysts found themselves the intended victims of a “Ten Little Indians” murder-scheme in ‘The Off-Again, On-Again Lightbulbs!’ (inked by Greene).

No matter how much we might squeal and foam about it, to a large portion of the world Batman is always going to be the “Zap! Biff! Pow!”, affably lovable, caped buffoon of that 1960s television show. It really was that popular.

But whether you tend towards the anodyne light-heartedness of then, the socially acceptable psychopathy of the current movie franchise or actually just like the comicbook character, if you can make a potential convert sit-down, shut up and actually read these wonderful adventures for all (reasonable) ages, you might find that the old adage “Quality will out” still holds true. And if you’re actually a fan who hasn’t read this classic stuff, you have an absolute treat in store…
© 1964, 1965, 2006 DC Comics. All Rights Reserved.

Showcase Presents Metal Men volume 1


By Robert Kanigher, Ross Andru, Mike Esposito & various (DC Comics)
ISBN: 978-1-4012-1559-0

In contrast to his gritty war and adventure scripts Robert Kanigher usually kept his fantasy and superhero comicbook tales light, visually intriguing and often extremely outlandish… and that’s certainly the case with these eccentric artificial heroes who briefly caught the early 1960’s zeitgeist for bizarre and outrageous light-hearted adventure.

The Metal Men first appeared in four consecutive issues of National/DC’s try-out title Showcase: legendarily created over a weekend by Kanigher after an intended feature blew its press deadline and rapidly rendered by the art-team of Ross Andru and Mike Esposito. This last-minute filler attracted a large readership’s eager attention and within months of their fourth and final adventure the gleaming gladiatorial gadgets were stars of their own title.

This first cheap and cheerful monochrome compendium collects the electrifying contents of Showcase #37-40, Metal Men #1-15 and the first of their nine team-up appearances in Brave and the Bold; specifically #55.

The alchemical excitement began in Showcase #37 (March-April 1962) with ‘The Flaming Doom!’ as an horrific radioactive antediluvian beast flew out of a melting polar glacier and began devastating humanity’s great cities. Helpless to stop the creature the American military desperately approached brilliant young technologist Dr. Will Magnus for a solution. He rapidly constructed a doomsday squad of self-regulating, highly intelligent automatons, patterned after Tina, a prototype sexy robot constructed from platinum and malleable memory ceramic, governed by a micro-supercomputer dubbed a “Responsometer”.

This miracle of micro-engineering not only simulates – or perhaps creates – thought processes and emotional character for the robots but constantly reprograms the base form – allowing the mechanoids to change and alter their shapes.

Magnus patterned his handmade heroes on pure metals, with Gold as leader of a tight knit team consisting of Iron, Lead, Mercury and Tin warriors. Thanks to their responsometers, each robot specialised in physical changes based on its elemental properties but due to some quirk of programming the robots also developed personality traits mimicking the metaphorical attributes of their base metal.

Tina is especially intransigent, believing herself passionately in love with her dashing creator…

As soon as they’ve introduced themselves, the shining squad sets off to confront the deadly monster in their flying rocket-saucer and after a terrible battle, succeed at the cost of their own brief lives…

In Showcase #38 a very public campaign to reconstruct the Metal Men resulted in Magnus building them anew. However their unique characters were gone and they promptly failed in battle against a Soviet backed Nazi scientist’s robotic marauder until the desperate Yankee inventor managed to recover their original responsometers in ‘The Nightmare Menace!’

‘The Deathless Doom!’ pitted the malleable machines against an animated glassine tank used to store toxic residues from failed experiments by genius chemist Professor Norton. The intermingled waste products combined to create a deadly new life form named Chemo who (which?) would become one of the greatest menaces of the DC universe…

The Showcase run concluded with ‘The Day the Metal Men Melted!’ (September-October 1962) when Chemo returned just as Magnus’ previous exposure to the Toxic Terror coincidentally transformed the inventor into a radioactive metallic giant. Acutely aware of his dangerous condition Magnus exiled himself to deep space and managed to take Chemo with him, where, luckily, the outer limits provided the valiant scientist with an unexpected cure…

Whereas the first three tales were relatively straight dramas, with this yarn rational physics began giving way to fantastic fringe science and the comedic elements began to proliferate. By increasingly capitalising on the Metal’s Men quirky characters, successive stories became as much fantasy as drama.

Metal Men #1 launched with an April-May 1963 cover-date and detailed the astonishing ‘Rain of the Missile Men’ in which alien robot Z-1 fell in love with Tina from astronomically afar and built innumerable hordes of duplicates of himself to taker for his prize. When his automaton army invaded Earth only Tina survived to the end of the issue…

At this Magnus was becoming increasingly schizophrenic about the desperately lovesick and fiercely jealous Tina, alternately berating her impossible emotions then moping and missing her after he’d donated the troublesome toy to a museum… Huh! Robot Women: can’t live with them, can’t…

Kanigher’s greatest ability was his knack for dreaming up outlandish visual situations and bizarre emotive twists. ‘Robots of Terror’ described how the frustrated Tina built her own mechanical Doc Magnus which turned evil and developed an equally iniquitous team of elemental warriors – Barium, Aluminium, Calcium, Zirconium, Sodium and Plutonium – to battle the recently reconstructed Metal Men, whilst #3’s ‘The Moon’s Mechanical Army!’ saw the team undertake a lunar search for the Platinum Bombshell after she sacrificed herself to save them all. In the process they inadvertently brought an uncontrollable amoebic monster back to Earth…

Tin was the meekest Metal and most lacking in confidence, but in ‘The Bracelet of Doomed Heroes!’ an Giant-Alien-Robot-Amazon-Queen took a shine to the timid tyke and abducted him to her distant world. When his alchemical comrades came to the rescue they were trapped and enslaved until Tin turned the tide in the concluding ‘Menace of the Mammoth Robots!’

Back on Earth the Metal Men battled a Gas Gang (Oxygen, Helium, Chloroform Carbon Monoxide and Carbon Dioxide) of evil mechanical marauders after cosmic rays made Magnus evil and electronic on ‘The Day Doc Turned Robot!’ after which ‘The Living Gun!’ found a fully restored team facing a colossal monster formed from a runaway solar prominence.

Metal Men #8 had the team take a little blind boy on a jaunt to another world only to become trapped by extraterrestrial robots in ‘The Playground of Terror!’ before young Billy saved the day in the concluding battle with ‘The Robot Juggernaut!’

‘Revolt of the Gas Gang!’ found Doc forced to revive the vaporous mechanical villains when the Metal Men were accidentally merged into a monolithic menace, after which the tightly continuous sagas briefly halt here to include a team-up tale from Brave and the Bold #55 (August September 1965) in which writer Bob Haney and illustrators Ramona Fradon & Charles Paris detail the ‘Revenge of the Robot Reject’.

When a series of suspicious lab accidents destroyed the Heavy Metal Heroes, distraught Doc Magnus was menaced by rogue robot Uranium and its silver metal lover Agantha until size-changing champion Professor Ray Palmer intervened as the all-conquering Atom, after which the scrap-heap scrappers were once more resurrected to end the evil automaton’s nuclear threat forever.

Meanwhile, back in Metal Men #11, by the usual suspects of Kanigher, Andru & Esposito, ‘The Floating Furies!’ found the resourceful robots both upon and beneath the briny seas battling intelligent mines, giant crustaceans and even King Neptune, before Z-1’s inexhaustible horde of Missile Men returned to ‘Shake the Stars!’ after which the ‘Raid of the Skyscraper Robot’ introduced a new Metal Man… of sorts. When lonely Tin built himself a girlfriend from a toy kit, neither was able to withstand the mockery of fellow metal Mercury. The automatic lovers fled Earth only to encounter a devastated mobile planet of monolithic mechanical monsters which followed them back here – only to face final defeat at the gleaming hands of the reunited team.

Chemo returned to disable but never defeat the Metal Men in #14’s ‘The Headless Robots!’ and this initial instalment of elemental epics concludes with ‘The Revenge of the Rebel Robots!’ in which the fad for acronymic spy stories pitched the Sterling Squad into combat with a giant spy machine from the subversive secret society B.O.L.T.S.! (…and no, I don’t know what it stands for…)

Wildly imaginative, weirdly enthralling and brilliantly daft, these full-on, frantic fantasies are a superb slice of the nostalgic good old days, when every day lasted a week and the world was stuffed to bursting with dinosaurs, robots and monsters. Sometimes, if you buy the right book, you can still get all those thrills at once…
© 1962-1965, 2007 DC Comics. All Rights Reserved.

Kingdom Come


By Mark Waid & Alex Ross (DC Comics)
ISBN: 978-1-4012-2034-1

In the mid 1960s a teenaged Jim Shooter wrote a couple of stories about the Legion of Super-Heroes set some years into the team’s own future. Those stories of the adult Legionnaires revealed hints of things to come that shackled the series’ plotting and continuity for decades as eager, obsessed fans (by which I mean all of us) waited for the predicted characters to be introduced, presaged relationships to be consummated and heroes to die.

By being so impressive and similarly affecting the astonishing miniseries Kingdom Come accidentally repeated the trick and has subsequently painted the entire DC Universe into the same creative corner…

Envisaged and designed by artist Alex Ross as DC’s answer to the epic and groundbreaking Marvels, Kingdom Come was released as a 4-issue Prestige Format miniseries in 1996 to rapturous acclaim and, although set in the future and an “imaginary story” released under DC’s Elseworlds imprint, almost immediately began to affect the company’s mainstream continuity.

Set approximately twenty years into the future the grandiose saga details a tragic failure and subsequent loss of Faith for Superman and how his attempt to redeem himself almost led to an even greater and ultimate apocalypse.

The events are seen through the eyes and actions of Dantean witness Norman McCay, an aging cleric co-opted by Divine Agent of Wrath the Spectre after the pastor officiated at the last rites of dying superhero Wesley Dodds. As the Sandman, Dodds was cursed for decades with precognitive dreams which compelled him to act as an agent of justice.

The first chapter ‘Strange Visitor’ shows a world where metahumans have proliferated to ubiquitous proportions: a sub-culture of constant, violent clashes between the latest generation of costumed villains and vigilantes, all unheeding of the collateral damage they daily inflicted on the mere mortals around them.

The shaken preacher sees a final crisis coming, but feels helpless until the darkly angelic Spectre comes to him and takes him on a voyage of unfolding events and to act as his human perspective whilst the Spirit of Vengeance prepares to pass final judgement on Humanity. First stop is the secluded hideaway where farmer Kal-El has hidden himself since the ghastly events which compelled him to retire from the Good Fight and the eyes of the World.

The Man of Steel was already feeling like a dinosaur when newer, harsher, morally ambiguous mystery-men began to appear. After the Joker murdered the entire Daily Planet staff and hard-line new hero Magog executed him in the street, the public applauded the deed and, heartbroken and appalled, Superman disappeared for a decade. His legendary colleagues also felt the march of unwelcome progress and similarly disappeared.

With Earth left to the mercies of dangerously irresponsible new vigilantes, civil unrest soon escalated. The younger heroes displayed poor judgement and no restraint with the result that within a decade the entire planet had become a chaotic arena for metahuman duels.

Civilisation was fragmenting. Flash and Batman retreated to their home cities and made them secure, crime-free solitary fortresses. Green Lantern built an emerald castle in the sky, turning his eyes away from Earth and into the deep black fastnesses of space. Hawkman retreated to the wilderness, Aquaman to his sub-sea kingdom and Wonder Woman returned to her hidden paradise. She did not leave until Armageddon came one step closer.

When Magog and his Justice Battalion battled the Parasite in St. Louis the result was a nuclear accident which destroyed all of Kansas and much of Iowa, Missouri and Nebraska. Overnight the world f aced starvation as America’s breadbasket turned into a toxic wasteland. Now with McCay and the Spectre invisibly observing, Princess Diana convinces the bereft Kal-El to return and save the world on his own terms…

In ‘Truth and Justice’ a resurgent Justice League led by Superman begins a campaign of unilateral action to clean up the mess civilisation has become; renditioning “heroes” and villains alike, imprisoning all dangerous elements of super-humanity, telling governments how to behave, all utterly unaware that they are hastening a global catastrophe of Biblical proportions as the Spectre invisibly gathers the facts for his apocalyptic judgement.

In the ensuing chaos, crippled warrior Bruce Wayne rejects Superman’ paternalistic, doctrinaire crusade and allies himself with mortal humanity’s libertarian elite – Ted (Blue Beetle) Kord, Dinah (Black Canary) Lance and Oliver (Green Arrow) Queen – to resist what can only be a grab for world domination by the meta-human minority. As the helpless McCay watches in horror Wayne’s group makes its own plans; another dangerous thread in a tapestry of calamity…

At first Superman’s plans seem blessed to succeed, with many erstwhile threats flocking to his banner and his rules of discipline, but as ever there are self-serving villains with their own agendas. Lex Luthor organises a cabal of like-minded compatriots – Vandal Savage, Catwoman, Riddler, Kobra and Ibn Al Xu’ffasch, Son of the Demon Ra’s Al Ghul – into a “Mankind Liberation Front”.

With Captain Marvel as their slave, the group are determined the super-freaks shall not win and their cause is greatly advanced once Wayne’s clique joins them…

‘Up in the Sky’ sees events spiral into a deadly storm as McCay, still wracked by his visions of Armageddon, is shown the Gulag where all the recalcitrant metahumans have been dumped and sees how it will fail, learns from restless spirit Deadman that the Spectre is the Angel of Death and watches with growing helplessness as Luthor’s plan to usurp control from the army of Superman leads to a shocking confrontation, betrayal and a deadly countdown to the End of Days. The deadly drama culminates in a staggering battle of superpowers, last moment salvation and a second chance for humanity in ‘Never-Ending Battle’…

Thanks to McCay’s simple humanity the world gets another chance and this edition follows up with an epilogue ‘One Year Later’ which end this ponderous epic on a note of renewed hope…

This edition comes with an introduction by author and past DC Comics scribe Elliot S. Maggin, assorted cover reproductions and art-pieces, an illustrated checklist of the vast cast list and a plethora of creative notes and sketches in the ‘Apochrypha’ section, plus ‘Evolution’: notes on a restored scene that never made it into the miniseries.

Epic, engaging and operatically impressive Kingdom Come continues to reshape the DC Universe to this day and remains a solid slice of superior superhero entertainment, worthy of your attention.
© 1996, 2008, 2009 DC Comics. All Rights Reserved.

Showcase Presents Green Lantern volume 5


By Denny O’Neil, Neal Adams, Dick Giordano, Mike Grell & various (DC Comics)
ISBN: 978-0-85768-224-6

Returning to the usual phonebook-sized black and white tome, this fifth collection starring the Emerald Gladiator of Earth-1 (re-presenting the contents of Green Lantern/Green Arrow #76-89 – barring the all-reprint #88and the emerald back-up strips from Flash #217-221, 223-224, 226-228, 230-231, 237-238, 240-243, 245-246) generated groundbreaking, landmark tales from Denny O’Neil & Neal Adams that totally revolutionised the industry, whilst registering such poor sales that the series was cancelled and the heroes unceremoniously shipped into the back of another comicbook. Gradually the emphasis shifted back to crime, adventure and space opera and Green Lantern grew popular enough for his own solo title once more….

By the end of the 1960s America was a bubbling cauldron of social turmoil and experimentation. Everything was challenged and with issue #76 (April 1970 and the first issue of the new decade) Denny O’Neil and comics iconoclast Neal Adams utterly redefined superhero strips with their relevancy-driven stories; transforming complacent establishment masked boy-scouts into uncertain, questioning champions and strident explorers of the revolution.

‘No Evil Shall Escape My Sight!’ (inked by Frank Giacoia) is a landmark in the medium, utterly re-positioning the very concept of the costumed crusader as newly-minted ardent liberal Green Arrow challenged GL’s cosy worldview when the lofty space-cop painfully discovered real villains wore business suits, had expense accounts, hurt people just because of skin colour and would happily poison their own nests for short-term gain…

Of course, the fact that the story is a brilliant crime-thriller with science-fiction overtones magnificently illustrated doesn’t hurt either…

O’ Neil became sole scripter with this story and, in tight collaboration with ultra-realistic art-genius Adams, instantly overturned contemporary costumed dramas with their societally-targeted relevancy-driven protest-stories. The book became Green Lantern/Green Arrow with Emerald Archer Oliver Queen constantly mouthing off as a radical, liberal sounding-board and platform for a generation-in-crisis whilst staid, quasi-reactionary GL Hal Jordan played the part of the oblivious but well-meaning old guard.

At least the Ring-Slinger was aware of his faults and more or less willing to listen to new ideas…

At the time this compendium of stories first appeared DC was a company in transition – as indeed was America itself – with new ideas (which, in comic-book terms meant “young writers”) being given much leeway: a veritable wave of fresh, raw talent akin to the very start of the industry, when excitable young creators ran wild with imagination… Their cause wasn’t hurt by an industry in rapid commercial decline: costs were up and the kids just weren’t buying funnybooks in the volumes they used to…

‘Journey to Desolation’ in #77 was every bit as groundbreaking.

At the conclusion of the last issue an immortal Guardian of the Universe – hereafter known as “the Old Timer” was assigned to accompany the Emerald Duo on a voyage to “discover America”: a soul-searching social exploration into the dichotomies which divided the nation. First stop brought the trio to a poverty-stricken mining town run as a private kingdom by a ruthless entrepreneur happy to use agent-provocateurs and Nazi war criminals to keep his wage slaves in line.

When a young protest singer looked likely to become the next Bob Dylan and draw unwelcome publicity, he had to be eliminated – as did the three strangers who drove into town at just the wrong moment…

Although the heroes provided temporary solutions and put away viciously human criminals, these tales were remarkably blunt in exposing bigger ills and issues that couldn’t be fixed with a wave of a Green Ring; invoking an aura of helplessness that was metaphorically emphasised during this story when Hal was summarily stripped of much of his power for no longer being the willing, unquestioning stooge of his officious, high-and-mighty alien masters…

The confused and far-more-mortal Green Lantern discovered another unpalatable aspect of human nature in ‘A Kind of Loving, a Way of Death!’ when Black Canary joined the peripatetic cast. Seeking to renew her relationship with Green Arrow, she was waylaid by bikers, grievously injured and taken in by a charismatic hippy guru. Unfortunately Joshua was more Manson than Messiah and his brand of Peace and Love only extended to white people: everybody else was simply target practise…

The plight of Native Americans was stunningly high-lighted in ‘Ulysses Star is Still Alive!’ as corporate logging interests attempted to deprive a mountain tribe of their very last scraps of heritage, once more causing the Green Knights to take extraordinarily differing courses of action to help, whilst #80 added a science fiction gloss to a tale of judicial malfeasance in ‘Even an Immortal Can Die!’ (inked by Dick Giordano).

When the Old Timer used his powers to save Green Lantern rather than prevent a pollution catastrophe in the Pacific Northwest, he was chastised by his fellow Guardians and dispatched to the planet Gallo for judgement by the supreme arbiters of Law in the universe.

His earthly friends accompanied him and found a disturbing new administration with a decidedly off-kilter view of justice…

Adams’ staggering facility for capturing likenesses added extra-piquancy to this yarn that we’re just not equipped to grasp four decades later, with the usurping, overbearing villain derived from the Judge of the infamous trial of anti-war protesters “The Chicago Eight”.

Insight into the Guardians’ history underpinned ‘Death Be My Destiny!’ when Lantern, Arrow and Canary travelled with the now-sentenced Old Timer to the ancient world of Maltus (that’s a pun, son: just type Thomas Robert Malthus into your search engine of choice or even look in a book) and found a world literally choking on its own out-of-control population. The uncanny cause cast unlovely light on the perceived role and worth of women in modern society…

Green Lantern/Green Arrow #82 returned briefly to traditional yarn-spinning in ‘How do you Fight a Nightmare?’ (with additional inks from Berni Wrightson) as Green Lantern’s greatest foe unleashed Harpies, Amazons and all manner of female furies on the hapless hero before Black Canary and Green Arrow could turn the tide, whilst ‘…And a Child Shall Destroy Them!’ crept into Hitchcock country to reintroduce Hal Jordan’s old flame Carol Ferris and take a pop at education and discipline in the chilling tale of a supernal mutant in thrall to a doctrinaire little martinet.

Wrightson also inked #84’s staggering attack on out-of-control consumerism, shoddy cost-cutting and the seduction of bread and circuses in ‘Peril in Plastic’ before the comics world changed forever in the two-part saga ‘Snowbirds Don’t Fly’ and ‘They Say It’ll Kill Me…But They Won’t Say When!’

Depiction of drug abuse had been strictly proscribed in comicbooks since the advent of the Comics Code Authority, but by 1971 the elephant in the room was too big to ignore and both Marvel and DC addressed the issue in startlingly powerful tales that opened Pandora’s dirty box forever. When the Green Gladiators were drawn into conflict with a vicious heroin-smuggling gang Oliver Queen was horrified to discover his own sidekick had become an addict…

This sordid, nasty tale did more than merely preach or condemn, but actively sought to explain why young people turned to drugs, just what the consequences could be and even hinted at solutions older people and parents might not want to consider. Forty years on it might all seem a little naïve, but the earnest drive to do something and the sheer dark power of the story still delivers a stunning punch.

For all the critical acclaim and astonishingly innovative work done, sales of Green Lantern/Green Arrow were in a critical nosedive and nothing seemed able to stop the rot. Issue #87 featured two solo tales, the first of which ‘Beware My Power!’ introduced a bold new character to the DCU. John Stewart was a radical activist: an angry black man always spoiling for a fight and prepared to take guff from no-one. Hal Jordan was convinced the Guardians had erred when they appointed Stewart as Green Lantern’s official stand-in, but when a bigoted US presidential candidate tried to foment a race war the Emerald Gladiator was forced to change his tune.

Meanwhile bankrupted millionaire Oliver Queen was faced with a difficult decision when the retiring Mayor of Star City invited him to run for his office. ‘What Can One Man Do?’ written by Elliot Maggin, posed fascinating questions for the proud rebel by inviting him to join “the establishment” he despised, and do some lasting good. The decision was muddied by well-meaning advice from his fellow superheroes and the tragic consequences of a senseless street riot…

Issue #88 was a collection of reprints (not included here) and the series went out on an evocative, allegorical high note in #89 as ‘…And Through Him Save a World…’ (inked by Adams) pitted jobs and self-interest at Carol Ferris’ aviation company against clean air and pure streams in an naturalistic fable wherein an ecological Christ-figure made the ultimate sacrifice to save our planet and where all the Green Heroes’ power could not affect the outcome…

Although the groundbreaking series folded there, the heroics resumed a few months later in the back of The Flash #217 (August-September 1972). ‘The Killing of an Archer!’ began a run of short episodes which eventually led to Green Lantern regaining his own solo series. The O’Neil, Adams & Giordano thriller related how Green Arrow made a fatal mistake and accidentally ended the life of a criminal he was battling. Devastated, the broken swashbuckler abandoned his life and headed for the wilderness to atone or die…

The next episode ramped up the tension as a plot against the Archer was uncovered by Green Lantern and Black Canary in ‘Green Arrow is Dead!’ whilst ‘The Fate of an Archer’ saw Canary critically injured and GL track down Oliver Queen just in time to save her life…

Dick Giordano assumed full illustration duties with ‘Duel for a Death List!’ and the concluding ‘Death-Threat on Titan!’ (Flash #220-221) as the feature returned to its science fiction roots to concentrate solely on Green Lantern once more. In this pacy yarn aliens with an ancient link to the GL Corps began eliminating ring-wielders in preparation for a fantastic strike against the Guardians of the Universe.

Issue #223 continued the interstellar intrigue as an alien interloper attacked in ‘Doomsday… Minus Ten Minutes!’ whilst the next issue presented a clever, thoroughly grounded crime-caper ‘Yellow is a Dirty Little Color!’

In #226-Neal Adams drew his last GL tale ‘The Powerless Power Ring!’ before Dick Dillin, Giordano & Giacoia completed the trilogy in #227-228 with ‘My Ring… My Enemy!’ and ‘My Enemy… Myself!’ wherein atmospheric phenomena, bad mushrooms and invading aliens all combined to make the will-powered weapon a lethal liability.

Flash #230-231 featured ‘The Man From Yesterday!’ and ‘The Man of Destiny!’ (Dillin & Tex Blaisdell) as GL saved one of America’s Revolutionary heroes from aliens who had shanghaied him centuries previously, whilst #233-234 ‘World That Bet on War!’ & ‘And the Winner is Death!’ (Dillin, Terry Austin & Giordano) pitted the Emerald Avenger against gambling-crazed extraterrestrials who used soldiers from Earth history as their games-pieces…

With Flash #237-238 and 240-243 new art sensation Mike Grell came aboard for a six part saga that precipitated Green Lantern back into his own title. Beginning with ‘Let There Be Darkness!’ (inked by Bill Draut) the watchword was “cosmic” as the extra-galactic Ravagers of Olys undertook six destructive, unholy tasks in Green Lantern’s space sector. After thwarting their scheme to occlude the sun over planet Zerbon, destroying the photosynthetic inhabitants, the hero picked up a semi-sentient starfish sidekick in ‘The Day of the Falling Sky!’(Blaisdell inks) whilst preventing the artificial world of Vivarium from collapsing in upon itself.

‘The Floods Will Come!’ brought the Olys to planets Archos, where they attempted to submerge all the landmasses and drown the stone-age dwellers thriving there and Jotham, where the Ravagers almost extinguished the sun in ‘To Kill a Star!’

Earth was the target in ‘All Creatures Great and Small!’ as the Olys used their incredible technology to shrink all mammals but no sooner had Green Lantern negated that threat than the invaders’ de-evolutionary weapons were activated in ‘Dust of the Earth!’ (Austin inks).

Luckily a hominid GL was even more formidable than his Homo Sapiens self…

The buzz of the O’Neil/Grell epic assured Green Lantern of his own series once more, but before the re-launch Flash #345-346 presented one last two-part, back-up bonanza as Dillin & Austin illustrated the eerie mutation of vegetable-themed villain Jason Woodrue who transformed himself into a horrendous monster in ‘Perilous Plan of the Plant Master!’ before subjecting GL to ‘The Fury of the Floronic Man!

From challenging tales of social injustice back to plot-driven sagas of wit and courage, packed with a shining, optimistic sense of wonder and bristling with high-octane action, these evergreen adventures signalled the end of the Silver Age of Comics. Illustrated by some of the most revered names in the business, the exploits in this volume closed one chapter in the life of Green Lantern and opened the doors to today’s sleek and stellar sentinel of the stars.

© 1970, 1971, 1972, 1973, 1974, 1975, 1976, 1977, 2011 DC Comics. All Rights Reserved.

Showcase Presents Metamorpho, the Element Man


By Bob Haney, Ramona Fradon, Joe Orlando, Sal Trapani, Charles Paris & various (DC Comics)
ISBN: 978-1-4012-0762-5

By the time Metamorpho, the Element Man was introduced to the costumed hero-obsessed world the first vestiges of a certifiable boom were just becoming apparent. As such the light-hearted, almost absurdist take struck a right-time, right-place chord, blending far out adventure with tongue-in-cheek comedy.

The character debuted in Brave and the Bold #57 (December 1964-January 1965) and after a follow-up try-out in the next issue catapulted into his own title for an eclectic and oddly engaging 17-issue run. This canny monochrome compendium collects all those eccentric adventures plus team-up tales from Brave and the Bold #66 and 68 and Justice League of America #42

Unlike most of these splendid Showcase editions the team-up stories here are not re-presented in original publication order but closeted together at the back, so if stringent continuity is important to you the always informative credit-pages will enable to navigate the wonderment in the correct sequence…

‘The Origin of Metamorpho’ written by Bob Haney (who created the character and wrote everything except the JLA story) with art from Ramona Fradon & Charles Paris, introduced glamorous he-man Soldier of Fortune Rex Mason, who worked as a globe-trotting artefact procurer and agent for ruthlessly acquisitive scientific genius/business tycoon Simon Stagg. Mason was obnoxious and insolent but his biggest fault as far as his boss was concerned was that the mercenary loved and was loved by the millionaire’s only daughter Sapphire…

Determined to rid himself of Mason, Stagg dispatched him to retrieve a fantastic artefact dubbed the Orb of Ra from the lost pyramid of Ahk-Ton in Egypt, accompanied only by Java, a previously fossilised Neanderthal corpse Rex had discovered in a swamp and which (whom?) Stagg had restored to full life. Mason planned to take his final fabulous fee and whisk Sapphire away from her controlling father forever…

Utterly faithful to the scientific wizard, Java sabotaged the mission and left Mason to die in the tomb, victim of an ancient, glowing meteor. The man-brute rushed back to his master, carrying the Orb and fully expecting Stagg to honour his promise and give him Sapphire in marriage.

Trapped, knowing his time had come; Mason swallowed a suicide pill as the scorching rays of the star-stone burned through him…

Rex did not die but mutated into a ghastly chemical freak capable of shape-shifting and transforming into any of the elements or compounds that comprised the human body: carbon, hydrogen, oxygen, calcium, iron, cobalt and so many others…

Hungry for vengeance, Mason followed and confronted his betrayers but was overcome by the alien energies of the Orb of Ra. An uneasy détente was declared as Mason accepted Stagg’s desperate offer to cure him …if possible.

The rich man was further horrified when Rex revealed his condition to Sapphire and found she still loved him. Totally unaware of Stagg’s true depths of duplicity, Mason began working for the tycoon as a metahuman problem-solver: Metamorpho, the Element Man.

Brave and the Bold #58 (February-March 1965) revealed more of Stagg’s closeted skeletons when old partner Maxwell Tremayne kidnapped the Element Man and later abducted Sapphire in ‘The Junkyard of Doom!’ The deranged armaments manufacturer was once intimately acquainted with the girl’s mother and never quite got over it…

The tryout comics were an unqualified success and Metamorpho promptly debuted in his own title, cover-dated July-August 1965 just as the wildly tongue-in-cheek “High Camp” craze was catching on in all areas of popular culture; blending ironic vaudevillian kitsch with classic movie premises as theatrical mad scientists and scurrilous spies began to appear everywhere.

‘Attack of the Atomic Avenger’ saw nuclear nut-job Kurt Vornak try to crush Stagg Industries only to be turned into a deadly, planet-busting radioactive super-atom, whilst ‘Terror from the Telstar’ pitted the charismatic cast against Nicholas Balkan, a ruthless criminal boss determined to sabotage America’s Space program.

Mad multi-millionaire T.T. Trumbull used his own daughter Zelda to get to Simon Stagg through his heart (accidentally proving to everyone who knew him that the old goat actually had one) as part of his attempt to seize control of America in ‘Who Stole the U.S.A.?’ but the ambitious would-be despot backed up the scheme with an incredible robot specifically designed to destroy Metamorpho. Happily Rex Mason’s guts and ingenuity proved more effective than the Element Man’s astonishing powers…

America saved, the dysfunctional family headed South of the Border becoming embroiled in ‘The Awesome Escapades of the Abominable Playboy’ as Stagg tried to marry Sapphire off to Latino Lothario Cha Cha Chavez. The wilful girl thought she was just making Mason jealous and had no idea of her dad’s true plans and Stagg senior had no conception of Chavez’s real intentions or connections to the local tin-pot dictator…

With this issue the gloriously stylish Ramona Fradon left the series to be replaced by two artists who strove to emulate her unique manner of drawing with varying degrees of success. Luckily veteran inker Charles Paris stayed on to smooth out the rough edges…

First up was E.C. veteran Joe Orlando whose two issue tenure began with the outrageous doppelganger drama ‘Will the Real Metamorpho Please Stand Up?’ wherein eccentric architect Edifice K. Bulwark tried to convince Rex Mason to lend his abilities to his chemical skyscraper project. When Metamorpho declined Bulwark and Stagg decided to create their own Element Man… with predictably disastrous consequences.

‘Never Bet Against an Element Man!’ (#6 May-June 1966) took the team to the French Riviera as gambling grandee Achille Le Heele snookered Simon Stagg and won “ownership” of Metamorpho. The Creepy Conchon’s ultimate goal necessitated stealing the world’s seven greatest wonders (such as the Taj Mahal and Eiffel Tower) and only the Element Man could make that happen…

Sal Trapani took over the pencilling with #7’s ‘Terror from Fahrenheit 5,000!’ as the acronymic super-spy fad hit hard and Metamorpho was enlisted by the C.I.A. to stop suicidal maniac Otto Von Stuttgart from destroying the entire planet by dropping a nuke into the Earth’s core, whilst costumed villain Doc Dread could only be countered by an undercover Metamorpho becoming ‘Element Man, Public Enemy!’ in a diabolical caper of doom and double-cross…

Metamorpho #9 moved into the realm of classic fantasy when suave and sinister despot El Mantanzas marooned the cast in ‘The Valley That Time Forgot!’ to battle cavemen and antediluvian alien automatons before a new catalysing element was added in ‘The Sinister Snares of Stingaree!’ with the introduction of Urania Blackwell – a secret agent who had somehow been transformed into an Element Girl with all Metamorpho’s incredible abilities. Not only was she dedicated to eradicating evil such as the criminal cabal Cyclops, but Urania was also the perfect paramour for Rex Mason… he even cancelled his wedding to Sapphire to go gang-busting with her…

With a new frisson of sexual chemistry sizzling beneath the surface, ‘They Came From Beyond?’ found the conflicted Element Man battling an apparent alien invasion whilst ‘The Trap of the Test-Tube Terrors!’ saw another attempt to cure Rex Mason of his unwanted powers allow mad scientist Franz Zorb access to Stagg Industry labs long enough to build an army of chemical horrors.

The plot thickened with Zorb’s theft of a Nucleonic Moleculizer, prompting a continuation in #14 wherein Urania was abducted only to triumphantly experience ‘The Return From Limbo’…

Events and stories grew increasingly outlandish and outrageous as the TV superhero craze intensified and ‘Enter the Thunderer!’ (#14, September-October 1967) saw Rex pulled between Sapphire and Urania as the extraterrestrial Neutrog terrorised the planet in preparation for the awesome arrival of his mighty mutant master. The next instalment heralded an ‘Hour of Armageddon!’ as the uniquely menacing Thunderer assumed control of Earth until boy genius Billy Barton assisted the Elemental defenders in defeating the mutant horror.

Trapani inked himself for Metamorpho #16; an homage to H. Rider Haggard’s “She” wherein ‘Jezeba, Queen of Fury!’ changed the Element Man’s life forever. When Sapphire Stagg married playboy Wally Bannister, the heartbroken Element Man undertook a mission to find the lost city of Ma-Phoor. Here he encountered an undying beauty who wanted to conquer the world and just happened to be Sapphire’s exact double.

Moreover the immortal empress of a lost civilisation had once loved an Element Man of her own: a Roman named Algon who had been transformed into a chemical warrior two millennia previously. Believing herself reunited with her lost love Jezeba finally launched her long-delayed attack on the outside world with disastrous, tragic consequences…

The strangely appetising series came to a shuddering and unsatisfactory halt with the next issue as the superhero bubble burst and costumed comic characters suffered their second recession in fifteen years. Metamorpho was one of the first casualties, cancelled just as (or perhaps because) the series was emerging from its quirky comedic shell with the March-April 1968 issue.

‘Last Mile for an Element Man!’, illustrated by Jack Sparling, saw Mason tried and executed for the murder of Wally Bannister, resurrected by Urania Blackwell and set on the trail of true killer Algon. Along the way Mason and Element Girl uncovered a vast, incredible conspiracy and rededicated themselves to defending humanity at all costs. The tale ended on a never-resolved cliffhanger: when Metamorpho was revived a few years later no mention was ever made of these last game-changing issues…

The elemental entertainment doesn’t end here though as this tome somewhat expiates the frustrating denouement with three terrific team-up tales beginning with Brave and the Bold #66 (June-July 1966) ‘Wreck the Renegade Robots’ as a mad scientist usurped control of the Metal Men just as their creator Will Magnus was preoccupied turning Metamorpho back into an ordinary mortal.

Two issues later (B& B #68October-November 1966) the still Chemically Active Crime-buster was battling the Penguin, Joker and Riddler as well as a fearsomely mutated Caped Crusader in the thoroughly bizarre ‘Alias the Bat-Hulk!’ – both tales courtesy of Haney, Mike Sekowsky & Mike Esposito.

Sekowsky also drew the last story in this volume. Justice League of America #42 (February 1966) had the hero join the World’s Greatest Superheroes to defeat a cosmic menace deemed “the Unimaginable”. The grateful champions instantly offered him membership but were surprised when and why ‘Metamorpho Says… No!’ in a classic adventure written by Gardner Fox and inked by Bernard Sachs.

The wonderment finally subsides after a lovely pin-up of the Element Man and his core cast by Fradon and Paris.

Individually enticing, always exciting but oddly frustrating in total this book will delight readers who aren’t too wedded to cloying continuity but simply seek a few moments of casual, fantastic escapism.
© 1965-1967, 2005 DC Comics. All Rights Reserved.

Showcase Presents Justice League of America volume 5


By Mike Friedrich, Len Wein, Dick Dillin & various (DC Comics)
ISBN: 978-0-85768-195-9

After the actual invention of the comicbook superhero – for which read the Action Comics debut of Superman in 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: a number of popular characters could multiply readership by combining forces. Plus, of course, a mob of superheroes is just so much cooler than one (…or one-and-a-half if there’s a sidekick involved…).

And so the Justice Society of America is rightly revered as a true landmark in the development of comicbooks and when Julius Schwartz revived the superhero genre in the late 1950s, the key moment came with the inevitable banding together of the reconfigured mystery men.

That moment came with issue #28 of The Brave and the Bold, a classical adventure title that had recently transformed into a try-out magazine like Showcase. Just before Christmas 1959 the ads began running. “Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!”

The rest was history: the JLA captivated the youth of a nation, reinvigorated an industry and even inspired a small family-concern into creating the Fantastic Four, thereby transforming the art-form itself

Following a spectacular rise, TV spin-offs brought international awareness which led to catastrophic overexposure: by 1968 the superhero boom looked to be dying just as its predecessor had at the end of the 1940s. Sales were down generally in the industry and costs were beginning to spiral. More importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey worked in West Coast animation studios.

Moreover, comicbook heroes were now appearing on the small screen. Superman, Aquaman, Batman, the Marvel heroes and even the JLA were there every Saturday in your own living room even after the global bubble had burst…

It was a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work-benefits the request was not looked upon kindly. Many left the company – not always voluntarily – for other outfits. Some quit the business altogether.

This fifth monochrome volume compellingly reflects the signs of the times as new writers fostered a “new wave” before slowly and safely returning the World’s Greatest Superheroes to the tried and tested Fights ‘n’ Tights arena…

Collecting issues #84-106 (and re-presenting the stirring covers of #85 and 93: giant editions which reprinted issues #10-11and #13 and18, respectively), this tome covers the period when the market changed forever, and comics stopped being a casual, disposable mass-entertainment.

By the end of this volume the publishers had begun the conceptual and commercial transition from a mass-market medium which slavishly followed trends and fashions to become a niche industry producing only what its dedicated fans wanted…

The dramas begin here with Justice League of America #84 (November 1970) and a guest-script from veteran writer Robert Kanigher illustrated by Dick Dillin & Joe Giella. ‘The Devil in Paradise!’ wherein a well-meaning but demented scientist builds his own Eden to escape the world’s increasing savagery before attempting to cleanse the Earth and start civilisation afresh.

With superheroes on the outs the team was severely truncated too. Issue #86 tackled impending global starvation as Mike Friedrich began a run of excellent eco-thrillers with ‘Earth’s Final Hour!’ as businessman Theo Zappa traded away the planet’s plankton (base of our entire food-chain) to a race of aliens with only Superman, Batman, Flash, Aquaman, Atom and Hawkman on hand to thwart him, whilst #87’s ‘Batman… King of the World!’ brought in occasional guest-star Zatanna and the semi-retired Green Lantern to tackle a deadly alien robot raider: a devious and cleverly veiled attack on Big Business and the Vietnam war, most famous these days for introducing a group of alien superheroes mischievously based on Marvels Mighty Avengers…

The human spirit and enduring humanity were highlighted when ancient refugees from the lost city of Mu returned to find us in charge of the planet they had abandoned millennia ago. ‘The Last Survivors of Earth!’ showed that even when superheroes were outmatched by scientifically-instigated global catastrophes, the simple patience, charity and self-confidence of ordinary folks can move mountains and save worlds.

‘The Most Dangerous Dreams of All!’ is one of the oddest tales in JLA history with a thinly disguised Harlan Ellison psychically inserting himself into the consciousness of Superman and Batman to woo the Black Canary with near-fatal repercussions, in a self-indulgent but intriguing examination of the creative process whilst #90’s ‘Plague of the Pale People!’ saw Aquaman’s submerged kingdom of Atlantis conquered by a primitive sub-sea tribe (the Saremites from Flash #109 – for which story check out Showcase Presents the Flash volume 1) using nerve gas negligently dumped in the ocean by the  US military.

In a mordant and powerful parable about lost faith and taking responsibility the JLA were forced to deal with problems much tougher than repelling invaders and locking up bad-guys…

Justice League of America #91 (August 1971) began the hero-heavy first part of the annual JLA/JSA team-up with ‘Earth… the Monster-Maker!’ as the Supermen, Flashes, Green Lanterns, Hawkmen, Atoms and Robins of two separate Realities simultaneously and ineffectually battled an alien boy and his symbiotically-linked dog on two planets a universe apart, until ‘Solomon Grundy… the One and Only!’ gave them a life saving lesson on togetherness and lateral thinking…

Following the cover of reprint giant #93, Neal Adams stepped in to provide additional pencils for the tense mystery ‘Where Strikes Demonfang?’ as ghostly guardian Deadman helped Batman, Aquaman and Green Arrow foil a murder mission by the previously infallible Merlyn and the League of Assassins. The issue ended on a cliffhanger as Flash, Green Lantern and Hawkman were lost in a teleporter accident leaving Batman, Black Canary, Green Arrow and the Atom to fight ‘The Private War of Johnny Dune!’ wherein a disaffected black Vietnam veteran discovered the power and temptation of superpowers. Tragically even the ability to control minds wasn’t enough to change an unjust society two hundred years in the making…

The JLA returned to large-scale cosmic drama with issue #96 as Superman located the lost Leaguers on the distant yet familiar world of Rann (at least if you’ve read Showcase Presents Adam Strange volume 1) battling a planet-killing energy vampire in ‘The Coming of… Starbreaker!’

Their hard-won triumph only brought Earth to the attention of the extinction-event-level villain, leading to #97’s ‘The Day the Earth Screams!’ – a 37-page epic incorporating and recapitulating the team’s origin from #9 – resulting in a positively charged team, aided by Golden Age magician Sargon the Sorcerer, finally crushing the Stellar Leech in the climactic ‘No More Tomorrows!’

Environment-in-extremis was once more the theme in #99’s ‘Seeds of Destruction!’ as two alien Johnny Appleseeds began reseeding Earth with plants irrespective of whether or not humans want – or can survive – their monstrous crop…

Justice League of America #100 (August 1972) heralded the move away from relevancy and hot button social topics and a return to full-on Costumed melodramas beginning with a colossal three way team-up featuring almost every hero in the then-DC pantheon.

Beginning as part of the annual JLA/JSA summer blockbuster ‘The Unknown Soldier of Victory!’ featured the debut of Len Wein as scripter as the assembled champions of two Earths began a monumental hunt through time to retrieve forgotten heroes the Seven Soldiers of Victory; not simply out of common decency but because the vanished vigilantes held the answer to defeating a criminal mastermind literally holding the world of Earth-2 to ransom.

The quest continued in ‘The Hand that Shook the World!’ before ending in one adventurer’s gallant final sacrifice in #102’s ‘And One of Us Must Die!’ (with additional inking from Dick Giordano).

Returned to their own planet the JLA teamed up with and then inducted one of the few mystery men who hadn’t accompanied them to Earth-2 in ‘A Stranger Walks Among Us!’ (Wein, Dillin & Giordano) as the cross-genre horror-hero Phantom Stranger foiled a plot to sorcerously slaughter six Leaguers during the annual Halloween carnival in Rutland, Vermont, after which Green Lantern’s arch-enemy Hector Hammond orchestrated an attack on his old foe by setting an unstoppable monster loose on the League in ‘The Shaggy Man Will Get You if You Don’t Watch Out!’

The “More-the-Merrier” recruitment drive continued in #105 as the Elongated Man signed up to save the day against marauding, malignant putty-men in ‘Specter in the Shadows!’, anonymously aided by a miraculously resurrected robotic Red Tornado who joined up in #106, unaware that he had been reprogrammed into becoming a ‘Wolf in the Fold!’ which neatly concludes this delightful fifth volume of extraordinary exploits.

The Justice League of America has become a keystone of American comics and these tales are still among the most thought-provoking, controversial and purely entertaining episodes in their half-century history.

Just Imagine…

© 1968-1972, 2011 DC Comics. All Rights Reserved.

Blue Beetle: Black and Blue


By Matthew Sturges, Will Pfeifer, Mike Norton, David Baldeón, Carlo Barberi & various (DC Comics)
ISBN: 978-1-85768-016-7

At the height of the Infinite Crisis El Paso teenager Jaime Reyes found a strange bug-shaped blue jewel. That night it attached itself to his spine, transforming him into a bizarre insectoid warrior. He was promptly swept up in the universe-rending chaos, aiding Batman and other heroes in a space battle. He was lost for a year…

Finally returned home, he revealed his secret to his family and tried to do some good in El Paso but had to rapidly adjust to some big changes. His best bud Paco had joined a gang of super-powered freaks, the local crime mastermind was the foster-mom of his other best bud Brenda and a really scary military dude named Peacemaker started hanging around, claiming the thing in Jaime’s back was malfunctioning alien tech not life-affirming Egyptian magic…

The Scarabs were designed to pave the way for a full invasion but fortunately the one attached to Jaime had been damaged over the centuries it was buried here and wasn’t working properly. With a little help from his friends and the newly rebellious gem itself Jaime thwarted the rapacious and infinitely patient invaders of The Reach and continued his unlikely mission as protector of El Paso and superhero in training.

The Hispanic Blue Beetle pluckily battled on as a back-up feature in Booster Gold and as a Teen Titan and this final volume (or perhaps not, since rumours of a Blue Beetle TV show still abound…) collects the previously-uncollected issues #27, 28, 35 and 36 of his own comicbook plus the Booster Gold back-ups from volume 2, issues #21-25 and 28-29 for your undoubted approval, courtesy of writers Matthew Sturges and Will Pfeifer and artist Mike Norton, David Baldeón, Carlo Barberi, Steve Bird, Jacob Eguren, Norm Rapmund & Sandra Hope.   J. Torres & Freddie Williams Jr. and battles one of the DC Universe’s gravest menaces in the startlingly powerful change of pace tale ‘Total Eclipso: the Heart’ by Rogers & Albuquerque.

The wonderment commences with ‘Black Magic Woman’ as Jaime and new girlfriend Traci Thirteen stumble onto an out-of-control supernatural vengeance plot instigated by a trio of slacker teens that looks likely to rip El Paso apart. Good thing then that our hero’s significant other is one of the most powerful witches on Earth…

Following that is a superb little yarn of generational evil, forgiveness and redemption guest-starring original Blue Beetle Dan Garrett which perfectly illustrates how much the kid hero had grown in the monstrous parable of ‘Brutus’, after which the continuity jumps to issue #35 (and if you’re a chronology-fiend here’s where Blue Beetle: Boundaries should go, so if you need to, read that before continuing…).

The solo comicbook concluded in a tense, life-changing two-parter ‘Only Change Endures’ which opened with a horde of the second Blue Beetle’s old foes attacking El Paso only to be soundly thrashed by his youthful successor. During the fray Jaime realised something was severely amiss with his scarab: it was becoming increasingly bloodthirsty and constantly urged him to use deadly force options from its vast weapons array…

At school romance was in the air, but when a battalion of other scarab-powered Blue Beetles calling themselves the “Khaji-Da Revolutionary Army” the situation went from hearts and flowers to def-con four …

Apparently when Jaime defeated the all-conquering alien Reach (Blue Beetle: Reach for the Stars) he inadvertently started a dissident movement amongst the interlinked insectoid warriors. Now they want Jaime to lead them in a bloody war of liberation across the galaxies and although the human was appalled by the thought his rebellious scarab was overwhelmingly in favour…

Of course it all ends in a devastating blockbuster battle, but before Jaime can regain control of his symbiotic scarab one of his closest friends pays the ultimate price and life just isn’t so much fun anymore…

After a brief sojourn in funnybook limbo Blue Beetle returned as a supporting strip in Booster Gold and those tales follow here, starting with a reintroduction and recap in ‘The Golden Child’ – part one of the thee-chapter ‘Armour-Plated’ wherein Jaime tackled a succession of robots with daddy-issues, resulting in excessive carnage and destruction in ‘Silver Spoon’ before ‘Thoroughly Modern Maria’ ended the drama on a cliffhanger when future villain Black Beetle turned up to instigate a centuries-long vendetta in the two-part ‘Black and Blue’ by attempting to murder the entire Reyes family…

The saga reached a climactic conclusion when old tutor Peacemaker helped heal the madly malfunctioning scarab in ‘The Beginning of the End’ after which a mission to the ancient Reach pyramid set everything to rights (for the moment at least) in the spectacular ‘The End of the End’.

Although long-gone as a comicbook series the latest incarnation of the undying Blue Beetle brand still survives and thrives in trade paperback collections where you can – and must – experience the frantic, fun, thrill-packed and startlingly moving exploits of a truly ordinary teenager catapulted into the terrifying world of high-level super-heroics.

Hopefully with the TV series apparently completed and awaiting scheduling, a new comicbook series can’t be too far away, so what better time can there be to finally tune in and catch up with all of these addictive super-teen triumphs?

© 2008, 2009 DC Comics. All Rights Reserved.