Frankenstein: The Mad Science of Dick Briefer


By Dick Briefer with Bruce Elliott & various (Dark Horse Comics)
ISBN: 978-1-61655-688-4 eISBN: 978-1-63008-186-7

The Golden Age of American comic books is usually associated with the blockbusting birth and proliferation of the Superhero, but even at the headiest heights of costumed crusader craziness other fantastic fantasy fashions held their own. Some of the very best – like Jack Cole’s Plastic Man and the unlikely weird warrior under discussion here – managed to merge genres and surmount their origins through astounding graphic craft, a healthy helping of comedic legerdemain and a deft dose of satire…

Richard Briefer was born in Washington Heights, Manhattan on January 9th 1915. He was a pre-Med student who also studied at the Art Student League in New York City and got into the fledgling funnybook business in 1936, working for the Will Eisner/Jerry Iger shop after selling early work to Wow, What a Magazine! and others.

He adapted literary classics like the Hunchback of Notre Dame and – as Dick Hamilton – created early super-team Target and the Targeteers for Novelty Press. Briefer wrote and drew Rex Dexter of Mars, Dynamo, Biff Bannon, Storm Curtis, Crash Parker and more for a range of publishers. For Timely he co-created The Human Top and, as Dick Flood, produced anti-Nazi strip Pinky Rankin for The Daily Worker – the newspaper of the American Communist Party.

Another criminally near-forgotten master craftsman, Briefer is best remembered amongst we fading comics cognoscenti for Frankenstein; a suspense strip that debuted in Prize Comics #7 (cover-dated December 1940) before gradually evolving into a satirical comedy-horror masterpiece offering thrills and chills whilst ferociously sending up post-war America.

A truly unique vision, Briefer’s Frankenstein ran intermittently until 1954 when the toxic paranoiac atmosphere of the anti-communist, anti-comics witch hunt killed it. The author moved into advertising and latterly portraiture and, despite numerous attempts to revive the strip, never published any more of his absurd and acerbic antic…

Dick Briefer died in December 1980.

Here, however, as part of the wonderful and much missed Dark Horse Archives series (please bring ‘em back guys!), you can enjoy the superbly surreal strip in all its manic glory from the horrible heydays…

Re-presented for your delectation are the contents of Frankenstein #1-7 (January 1945-May 1947) with Briefer at the peak of his powers, writing and drawing deliciously demented delights that made him a legend amongst comics creators if not the general public.

After gleaning a few salient facts from appreciative devotee John Arcudi in his Foreword, and relishing some ultra-rare original art from Briefer and Alex Toth, the merry madness begins with #1 as we reveal ‘Frankenstein’s Creation

After a bored mad scientist reads an old book, he decides to create his own version of the infamous creature. Sadly, despite scrupulously following the recipe, the malevolent modern Prometheus’ secret formula only manifests a loving, protective nature in his super-strong homunculus, and the hulking “Frankenstein monster” soon becomes a boon to his community and embarrassment to his malignant maker.

Left to his own devices, our artificial Adam is then drawn to the quiet little everytown of Mippyville where the populace are fighting off a supernatural invasion of atrocious arcane predators. ‘Frankenstein and the Ghouls and Vampiressees the creature – originally mistaken for a “Bobbysox” pop singer by the town’s screaming teenagers – hilariously clean up the infernal infestation before setting up home in a ramshackle abandoned mansion.

Only one thing is missing to complete his dreams of domestic bliss until a brief dalliance with the local spider saleswoman results in her becoming ‘Frankenstein’s Wife. The mild man-monster soon learns why a hasty marriage often leads to repentance at leisure…

Mippyville is a place that just attracts weirdness, and the first issue concludes with another mad doctor, as deranged surgeon Professor Hugo von Hoogenblotzen kidnaps Frankie and attempts to graft him to an elephant in ‘Frankenstein and the Manimals’

The second issue begins with ‘Frankenstein!– a quick recap of past events – before our unlikely star tracks down a mad mass-murderer who wants others to suffer for his art in ‘Frankenstein and the Statue Maker, after which the animal-loving oaf is accidentally mistaken for a mere beast and purchased by a moody millionairess.

She puts him on a leash to one-up her pals in the Exotic Pets Club but ‘Frankenstein’s Jobsoon teaches all and sundry the true value of animal companionship…

Eventually restored to his own home, ‘Frankenstein’s Arkfinds the towering twit re-enacting the building of the fabled lifeboat to save his animal chums, but still ending up clashing with a hoarding hermit and his mutant allies…

Issue #3 (July/August 1946 and with scripting assistance from Bruce Elliott) introduced ‘Frankenstein’s Familyas the big guy secures gainful employment as a junk man, whilst his new boss tinkers with salvaged machines from a devil doctor’s lab. This results in an army of molecularly-unstable juvenile duplicates of Frankie and a great deal of gross chaos…

A legion of escaped horrors attack Mippyville in ‘Frankenstein and the Monsters’, only to find the town’s ghastly defender too much to handle before ‘Frankenstein and the Mummiesaffords a quick jaunt to Egypt where the monster befriends a quartet of ancient, entombed pharaohs…

‘Frankenstein and the Time Machineapparently sends the credulous colossus into the furious future and perilous past, but all is not as it seems…

The regular cast expanded in the next issue (September/October 1946) as ‘Frankenstein and Awful Anniefinds the mellow fellow aiding the local purveyor of potions and charms to the city’s supernatural community when her long-lost son wants to come home for a visit. After that debacle, he then makes another odd acquaintance in ‘Frankenstein Meets the (Terrible) Werewolfwhich debuts the gentlest magical man-eater on earth…

Another whirlwind romance goes awry after ‘Frankenstein Sees the Effect of the Youth Restorerand makes an amorously ill-advised move on a once-elderly neighbour, before his mystic mates throw the monster a birthday party in ‘Frankenstein and the Sorcererand start a magic war that only subsides after the gentle giant accidentally lands a job as a photographic model…

Briefer was an inveterate tinkerer, always looking for innovative new ways to present mirthful material, and Frankenstein #5 (November/December 1946) trialled a new format of interlinked yarns beginning with ‘Act 1: How I Rehabilitated Maladjusted Ghostsas the creature becomes troubleshooter for the restless dead and unmasks a murderer.

In ‘Act 2: How I Had (and Lost) a Pet Dinosaur’, he accidentally hatches an antediluvian egg and manages to switch it with a parade-balloon doppelganger, whilst ‘Act 3: How I Became a Genii in a Magic Bottle, sees the monster mysteriously abducted by a street-corner hustler before escaping to save the town from a malicious malady in concluding ‘Act 4: How I Conquered a Terrible Plague. The experiment was dropped for a more traditional anthological format in the sixth (March/April 1947) issue…

Here the madcap merriment opens with ‘The Last Smileas Frankie is mistaken for a fugitive murderer and placed on death row, after which he hunts down ‘The Ghostnapper who abducts spirits and steals their big white sheets…

The rising cost of funerals informed the riotous case of ‘One Small Bieras the monster tries a new career as a mortician before heading into the country to investigate accursed, self-propagating automobiles going on an uncanny ‘Joyride

The final issue comes from May/June 1947 #7, opening with ‘Silas Grunch Gets His– co-written with Ed Goggin – as a conniving miser tortures kids by building a funfair children can’t get into… until the Big Guy steps in…

The monster plays cupid and brings two bizarre, lonely people together in ‘The Strange Love of Shirley Shmool’ with romance also informing Frankenstein’s laying of ‘The Curse of the Flying Dutchman’ Here the giant goof opens a Lonely Hearts Agency and matches the immortal wandering mariner with the girl of his nightmares! This leads to a clash with atom-age seductress ‘The Lorelei’ and a frankly hideous trading of jobs and gender roles before politics rears its ugly (multiple) heads as Frankenstein is convinced to run for President of the Magician’s Guild and endures the voodoo ‘Pins and Needles’ of a frustrated rival…

A truly unique treat from a singular and utterly eccentric creative force, Dick Briefer’s Frankenstein is remarkable work by a one-of-a-kind creator. If you groove on the grotesque, love to be scared, love to laugh and love comics, this is a book for you…
Frankenstein: The Mad Science of Dick Briefer. Dark Horse Books ® and logos are registered trademarks of Dark Horse Comics, Inc. All rights reserved.

Devil Dinosaur by Jack Kirby: The Complete Collection


By Jack Kirby, Mike Royer & various (Marvel)
ISBN: 978-0-7851-9037-0 (TPB/Digital edition)

Jack Kirby remains the most important single influence in the history of American comics. There are millions of words about what the man has done and meant, and you should read those if you are at all interested in our medium.

I could point out what you probably already know: Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for generations of fantasy fans. If you were exposed to Kirby as an impressionable kid you were his for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with Jack, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation. Every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, we are all viscerally aware that you can never trust great big aliens parading around in their underpants and, most importantly, we know how cavemen dressed and carnosaurs clashed…

In the late 1930s it took a remarkably short time for Kirby and his creative partner Joe Simon to become the wonder-kid dream-team of the new-born comic book industry. Together they produced a year’s worth of the influential monthly Blue Bolt, rushed out Captain Marvel Adventures (#1) for overstretched Fawcett and – when Martin Goodman appointed Simon editor at Timely Comics – co-created a host of iconic characters such as Red Raven, the original Marvel Boy, Mercury, Hurricane, The Vision, Young Allies and million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a balanced chequebook. Bursting with ideas the staid company were never really comfortable with, the duo were initially an uneasy fit, and given two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack launched wartime sales sensation Boy Commandos and a Homefront iteration dubbed the Newsboy Legion before being called up to serve in the war they had been fighting on comic book pages since 1940.

Once safely demobbed, they returned to a very different funnybook business and soon left National to create their own little empire…

Simon & Kirby heralded and manufactured the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years.

Their small stable of magazines – generated for the association of companies known as Prize, Crestwood, Pines, Essenkay and/or Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s thanks to public scare-campaigns and the growth of television

After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in hysteria generated by an anti-comic book pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of shock and gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging an increasingly stratified and oppressive society were simply suppressed…

Simon quit the business for advertising, but Jack soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies. As the panic abated, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (at that time only a back-up page-filler in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip Sky Masters of the Space Force.

During that period Kirby also re-packaged an original super-team concept that had been kicking around in his head since he and Joe Simon had closed their innovative, ill-timed ventures. At the end of 1956 Showcase #6 premiered the Challengers of the Unknown

After three further test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry new partner in Stan Lee at ailing Atlas Comics (which had once been mighty Timely). There he created a revolution in superhero comics storytelling…

After a decade of never-ending innovation and crowd-pleasing wonderment, Kirby felt increasingly stifled. His efforts had transformed the little publisher into industry-pioneer Marvel but now felt trapped in a rut. Thus he moved back to DC for another burst of sheer imagination and pure invention.

Kirby instinctively understood the fundamentals of pleasing his audience and strived diligently to combat the appalling state of prejudice about the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in. After his controversial, grandiose Fourth World titles were cancelled, Jack looked for other concepts which would stimulate his own vast creativity yet still appeal to a market growing ever more fickle. His follow-ups included dystopian science fiction themed heroes Kamandi and OMAC; supernatural stalwart The Demon; a run of war stories starring The Losers, and even a new Sandman -co-created with old Joe Simon – but although ideas kept coming (Atlas, Kobra, Dingbats of Danger Street), yet again editorial disputes ended up with him leaving for promises of more creative freedom elsewhere…

Kirby’s return to Marvel in 1976 was much hyped at the time but again turned out to be controversial. His new works and creations (2001: A Space Odyssey, The Eternals, Machine Man, Devil Dinosaur) found friends rapidly, but his return to earlier creations Captain America and Black Panther divided the fanbase.

Kirby was never slavishly wedded to tight continuity, and preferred, in many ways, to treat his stints on titles as another “Day One”: a policy increasing at odds with the close-continuity demanded by a strident faction of the readership and many younger editorial staff…

Until his?/her? recent rehabilitation, Devil Dinosaur was possibly his most divisive creation: sheer anathema to those fans who scrupulously policed the Marvel Universe, perpetually seeking out infractions to the holy writ and demanding “does this fit in?” They were apparently blind to the unfettered, joyous freedom of imagination run wild, the majesty of pulse-pounding thrills and electrifyingly galvanising BIG ART!

For 25 years I taught comics-creation skills and techniques to pre-schoolers through to college graduates and let me tell you, nothing caused more heated debate amongst the adults and generated greater sheer, open-eyed, awestruck glee from the kids.

It’s a monkey man, riding a big red dinosaur, fighting monsters and aliens, for Pete’s sake!

And that is the reason this collection is so enthralling. Jack’s commitment to wholesome adventure, breakneck action and breathless wonderment combined with his absolute mastery of the comic page and unceasing quest for the Next Big Thrill makes for a captivating read. His comics should be on every School Curriculum if we want youngsters to get into Graphic Narrative…

Collecting the entire 9-issue run cover-dated April-December 1978, this sleek chronicle opens with ‘Devil Dinosaur and Moon-Boyas we go back to an unspecified time in prehistory where various emergent species of hominids eke out a perilous existence beside the last of the great lizards and other primordial giants…

In that perilous world, a wide-eyed innocent of the timid but clever Small Folk rescues a baby tyrannosaur from humanoid hunters known as the Killer-Folk. These hairy thugs have already slaughtered its mother and siblings with cunning snares, and now torture the little lizard with blazing firebrands which turn its scorched hide a livid, blazing scarlet…

Under the roaring light of a blazing volcano, Moon Boy and Devil bond; becoming inseparable companions wandering the vast lush valley which is their home.

The scarlet saurian is no ordinary beast. Blessed with uncanny intelligence and unmatchable ferocity, it soon becomes an equal partner in a relationship never before seen in the world. That does not, however, prevent the duo being targets for the Killer-Folk’s ambitious new chief.

Arrogant Seven-Scars wants to be undisputed master of the valley and has devised a lethal scheme with deadly traps to destroy the red terror and its feeble pet…

Sadly, the Killer-Folks’ schemes ensnare trusting Moon Boy but his scaly brother is not fooled and ‘Devil’s War!soon proves who truly rules the dawn age…

DD #3 concentrates on the sheer variety of humanoid life as ‘Giantpits our heroes against a monumental man-thing frenziedly hunting for his missing offspring, after which terror descends upon all when bizarre, merciless strangers erupt out of an ‘Object from the Sky

We’d call them robotic aliens but the only certainty the assorted Earth creatures know is that these monsters are coldly hostile butchers. When the newcomers snatch up Moon Boy amongst many specimens, the wily crimson colossus strikes up a tenuous alliance with Hill Folk survivors Stone-Hand and his aging mentor White Hairs before leading them in a terrifying ‘Journey to the Center of the Ants!

Intent on using giant termites to invade the alien ship, our strange bedfellows encounter yet another frantic fugitive in the form of furious female ‘Eev!; allowing Kirby to set up a telling biblical pastiche of the Garden of Eden…

After a termite-wave eradicates the invading ship, all that remains is a semi-autonomous computer system the natives deem a ‘Demon-Tree!The fancy-speaking thing seduces Stone-Hand, White Hairs and Eev into an idyllic preserve where it grants their every wish, but its increasingly harsh mandates soon make the hominids realise they are prisoners, not guests. Happily, Devil and freshly-liberated Moon Boy are on hand to offer some assertive assistance…

Having gone back to their inquisitive wanderings, mammal and reptile soon find more peril when Devil is targeted by anthropoid ‘Dino-Riders!who want the looming lizard for their greatest beast of burden. This time it’s Moon doing the saving, but only after convincing his meek Small Folk kin to unite against their mutual beast-piloting oppressors…

The last issue is certainly the most intriguing as ‘The Witch and the Warpsees Devil fall into a naturally-occurring space-time fault seemingly controlled by a peculiar hag and her quirky disciple.

It takes all Moon Boy’s persuasiveness to get her to bring Devil home again, and even after the friends are reunited the voyager has no means of relating the details of his shocking adventure in Nevada, circa 1978 AD…

With extras including a complete cover gallery by Kirby and inkers Royer, Frank Giacoia, Dan Green, Joe Sinnott, Steve Leialoha, Walter Simonson and John Byrne, plus house ads, editorials by Kirby and ‘Dinosaur Dispatchesletters columns of the period (the late 1970s not the Jurassic), this compilation is a dose of bombastic, uncomplicated comics magic: bold, brash and utterly compelling. How can you possibly resist the clarion call of this astounding,  eccentric escapism?
© 1978, 2014 Marvel Characters, Inc. All rights reserved.

Avengers by Brian Michael Bendis volume 1


By Brian Michael Bendis, John Romita Jr., Klaus Janson, Tom Palmer& various (MARVEL)
ISBN: 978-0-7851-4500-4 (HB/Digital Edition) 978-0-7851-4501-1 (TPB/ Digital Edition)

Probably Marvel’s biggest global franchising success, The Avengers celebrate their 60th anniversary in September 2023, so let’s again acknowledge and anticipate that landmark event with another glorious past triumph…

Once upon a time Norman Osborn was America’s Security Czar: an untouchable “top-cop” in sole charge of a beleaguered nation’s defence and freedom, especially in regard to the USA’s costumed and metahuman community.

When the former-but-still-deranged Green Goblin at last but inevitably overplayed his hand, a coalition of outlawed champions united to defeat him, and his fall from grace was staggering and total.

The chaos and carnage led to a new Age of Heroes, and as part of that resurgence, original Captain America Steve Rogers was appointed Supreme Commander of US metahuman resources. He promptly set about redefining the what, who and how of the World’s Mightiest Heroes which launched a flotilla of new teams and titles, with Avengers volume 4 being the official spine of the comic book franchise.

Available in a number of formats, this initial collection gathers issues #1-6 as written by Brian Michael Bendis and illustrated by John Romita Jr. with inkers Klaus Janson & Tom Palmer colourist Dean White and letterer (VC’s) Cory Petit adding to the spectacle and wonderment. The book spans cover-dates July to December 2010) and opens with a peek at a terrifying future before skipping back to Now where a triumphant, reunited army of heroes is trying to democratically decide just who goes where and does what…

Those deliberations are rudely interrupted in ‘Next Avengers Part One’ when time-tyrant Kang the Conqueror beams in with a frantic warning. He barely opens his mouth before he’s blasted across the city by the wary, twice-shy heroes, but as they converge to press their attack the Conqueror stops all hostilities by brandishing an ultimate weapon.

Iron Man Tony Stark prevents his comrades from finishing off Kang as he recognises the Dark Matter Accelerator. It’s something he thought up and swore never to build. The only way the future Fuhrer can have it is if Stark made it and gave it to him…

In the cautious ceasefire that follows, Kang explains he’s come to beg the aid of the Avengers. In his current future he is one of a team that includes the children of the Avengers, united to stop life-loathing Artificial Intelligence Ultron from exterminating humanity.

They have at last succeeded in destroying the mechanoid marauder but the children are now an even greater menace. Moreover, Kang’s attempts to stop them have resulted in time itself shredding… and all of reality is now collapsing…

The arrogant time-terrorist expects the Avengers to stop their errant offspring, but as Rogers heads off all debate to arbitrarily assemble teams, back in the future Kang and his hidden allies make preparations to carry out their true scheme…

Not every past Avenger is keen to answer the call to reassemble. Simon Williams has come to believe the team has done more harm than good and threatens to stop them if they start up again. ‘Wonder Man Attacks?!!’ sees him make good on his warning whilst a small squad locate Kree outcast Noh-Varr The Protector to request his expertise in time travel.

As the alien and Stark’s efforts finally bear fruit, Wonder Man brutally engages the entire team. In the resultant blockbusting battle, something goes terribly wrong, and an alternate Apocalypse and his horrendous Horsemen materialise, intent on ending mankind.

As the embattled titans swiftly mobilise to tackle the next crisis, a ‘Menace from Beyond Time’ manifests as various time-streams and realities begin to coalesce and overlap in New York City. With All of Everything endangered, a unit of heroes heads into the unhappy future leaving their harried comrades to hold back a tidal wave of time-tossed menaces – and the occasional misplaced hero such as Killraven and Devil Dinosaur

Far away from now, Iron Man, Wolverine, replacement Captain America James “Bucky” Barnes and Noh-Varr witness first-hand the cataclysmic war against Ultron before being ambushed by the next generation in ‘Only the Good Die Young’.

Back in their home era, a multitude of past menaces – from cavemen to cowboys to cosmic devourer Galactus – are keeping the majority of Avengers busy, whilst in the foredoomed tomorrow the questing quartet are painfully discovering they’ve been played by Kang yet again…

Full explanations are promised by an incredibly aged Tony Stark and the architect of the chronal rescue plan: Bruce Banner in his gamma-charged arch-villain persona of ‘The Maestro’

With two Starks, an incredibly sagacious and experienced Banner and new element Noh-Varr all intent on fixing the problem, the sorry story soon comes out. All of creation’s future is stuck in a temporal loop: a cosmic “Groundhog Day” with Kang interminably trapped battling Ultron. Now, with the odds altered by the historical Avengers, there’s a real chance to make things right in one final ‘Battle for the Future’

Tragically, as Thor’s clash with Galactus escalates and the assembled Avengers resolutely resist Apocalypse and his minions in the now, there may not be a past to return to…

Layers of murderous duplicity are peeled back in ‘Next Avengers Part 6: Conclusion’ as a cunning solution to the Ultron-Kang impasse is conceived. However, even as reality reasserts itself and four weary heroes return home, old man Stark takes the risky chance of giving his younger self a deadly device and a portentous warning from the future…

Epic in scale, vast in scope and overflowing with action, this a magnificently rendered tale that might bewilder new readers looking for a post-movie fix, but will delight dyed-in-the-wool Fights ‘n’ Tights fanatics. It comes with a gallery of covers-&-variants by Romita Jr., Janson & Dean White, John Romita Sr., Greg Land & Morry Hollowell, Jim Cheung & Justin Ponsor, Alan Aldridge, Phil Jimenez & D’Armata, plus a massive combined variant cover by Marko Djurdjevic.
© 2018 MARVEL.

The Art of Ramona Fradon


By Ramona Fradon; interviewed by Howard Chaykin (Dynamite Entertainment)
ISBN: 978-1-60690-140-3 (HB/Digital edition)

Although present in comic books from the start, women – like so many other non-white male “minorities” – have been largely written out of history. One of the very few to have weathered that exclusion is Ramona Fradon. This excellent commemorative art collection celebrates not only her life and contribution, but thanks to its format – a free and unexpurgated extended interview with iconoclastic creator Howard Chaykin – offers the artist’s frank and forthright views on everything from work practise to the power of fans…

It all begins with an Introduction from Walt Simonson who proclaims ‘Meet your Idol… and discover They’re even Cooler than you Thought!’, before the early days are revealed in ‘Part One: Setting the Scene’ and ‘Part Two: In the Beginning’

Ramona Dom was born on October 2nd 1926 to an affluent Chicago family with many ties to commercial creative arts. Her father was a respected artisan, letterer and calligrapher who had designed the logos for Camel cigarettes, Elizabeth Arden and other major brands, and also formulated the fonts Dom Casual and Dom Bold. He had plans for his daughter, urging her to become a fashion designer…

The family moved to (outer) New York when Ramona was five., Ramona initially attended The Parsons School of Design, where she discovered she had absolutely no interest in creating clothes. Although she had never read comic books, she had been a voracious reader of illustrated books like the Raggedy Anne and Andy series by John Barton Gruelle, and a devoted fan of newspaper strips. Her favourites included Dick Tracy, Bringing Up Father, The Phantom, Alley Oop, Flash Gordon, Terry and the Pirates and Li’l Abner (all represented here by examples from the 1930s) and she transferred to the New York Art Students League, a hotbed of cartooning…

There she met and married Arthur Dana Fradon, who would become a prolific illustrator, author and cartoonist and a regular contributor to The New Yorker between 1948-1992. They wed in 1948 and he actively encouraged her to seek work in the still young funnybook biz.

‘Part Three: Gingerly Breaking into Comics’ reveals how her first forays at Timely Comics led to DC/National Comics and a Shining Knight story published in Adventure Comics #165 (cover-dated June 1951), ten months later taking over the long-running Aquaman feature in #167. Fradon was one of the first women to conspicuously and regularly illustrate comic books, drawing the strip throughout the 1950s and shepherding the sea king from B-lister to solo star and Saturday morning TV pioneer.

In the first of a series of incisive and informative mini biographies, ‘Sidebar: Murray Boltinoff’ reveals the influence of the much-neglected and under-appreciated editor. ‘Part Four: Queen of the Seven Seas’ and ‘Part Five: Man of 1000 Elements’ show how occasional stints on The Brave and the Bold team-ups led to her co-creation of Sixties sensation Metamorpho, the Element Man. However in 1965 – at the pinnacle of success – she abruptly retired to raise a daughter, only returning to the fold in 1972 for another stellar run of landmark work.

‘Sidebar: George Kashdan’ tells all about the multi-talented scripter before ‘Part Six: Ramona Returns to Comics… At Marvel???’ details how the House of Ideas lured the artist back to her board and highlights her difficulties working “Marvel-style” on assorted horror shorts, The Claws of the Cat and Fantastic Four, all presaging a return to DC…

‘Sidebar: Joseph Patterson’ looks into the astounding strip Svengali who green lit Dick Tracy, Little Orphan Annie, Gasoline Alley and more before ‘Part Seven: Back Home at DC Comics’ where she was busier than ever. As well as horror and humour shorts, Fradon drew a new Metamorpho try-out, superhero spinoff Freedom Fighters and her twin magnum opuses: revived comedy superhero Plastic Man and TV tie-in Super Friends. The revelations are bolstered by ‘Sidebar: E. Nelson Bridwell’, exploring the life of the man who knew everything about everything…

In 1980, Fradon took over Dale Messick’s long-running Brenda Starr newspaper strip, drawing it for 15 years. ‘Part Eight: Leaping From Books to Strips’ explores the painful and unpleasant chore in sharp detail, supplemented by ‘Sidebar: Brenda Starr’ outlining the feature’s history and reprinting those episodes when the ageless reporter met a certain cop, allowing Fradon to finally draw childhood idol Dick Tracy

The most fascinating stuff is left until last as ‘Part Nine: Ramona the Author’ discusses her career post-Brenda: drawing for Bart Simpson and Spongebob Squarepants comics, returning to higher education and writing a philosophical historical mystery novel – The Gnostic Faustus: The Secret Teachings Behind the Classic Text – as well as illustrated kids book The Dinosaur That Got Tired of Being Extinct.

Packed throughout with candid photos, and stunning pencil sketches, painted pictures and privately commissioned works of her stable of past assignments – like Aquaman, assorted Super Friends, Superman, Batman, Wonder Woman, Robin; the Metal Men, Aqualad, Brenda Starr, Black Canary, Shazam/Captain Marvel, Shining Knight, The Atom, The Spirit, Metamorpho and cast, Marvel Girl, Miss America, Power Girl, Catwoman, Hawkman, numerous illustrations from The Story of Superman book, and convention sketches, this celebration concludes with even more fabulous sleek super art images in ‘Part Nine: Ramona Today’ and ‘Part Eleven: Bibliography’

This is an amazing confirmation of an incredible career and any nostalgiac’s dream package. Amongst the gems unearthed here are complete Aquaman stories ‘The Kid from Atlantis!’ (Adventure Comics #269, 1960), ‘A World Without Water’ (Adventure Comics #251, 1958) and ‘How Aquaman Got his Powers!’ (Adventure Comics #260, 1959), plus tales from Star Spangled War Stories (#184, 1975) and ‘The Invisible Bank Robbers!’ from Gangbusters (#30, 1952).

Also on show are unpublished sample strips by Dana & Ramona Fradon and a monumental cover gallery depicting unforgettable images from Super Friends #3, 5-8, 10, 11, 13, 17, 19, 21, 22, 24-27, 31, 33, 36-39 & 41; Plastic Man #16-20; The Brave and the Bold #55, 57, 58, Showcase #30 & 33, Metamorpho, the Element Man #1-5, Namora #1 (2010), Fantastic Four #133 and Freedom Fighters #3.

These are supported by selected interior pages in full colour or monochrome from Star Spangled War Stories #8; Adventure Comics #190; Metamorpho, the Element Man #1; 1st Issue Special #3; Fantastic Four #133; The Brave and the Bold #57; House of Secrets #116 & 136; Secrets of Haunted House #3 & 14; House of Mystery #232 & 273; Plop! #5; Freedom Fighters #3 & 5; Plastic Man #14; Super Friends #6-8, 10, 13, 16, 19, 21, 23 & 25 and the Super DC Calendar 1977.

A truly definitive appreciation of the Comic Book Hall of Fame inductee 2006, this oversized (229 x 305 mm) hardback reproduces hundreds of pages and covers, plus a wealth of out-industry artwork and commissioned wonders, as accompaniment to an astonishingly forthright testament and career retrospective of a phenomenal and groundbreaking talent.

The Art of Ramona Fradon will delight everyone who wants to see a master in their element showing everybody how it should be done….

Marvel Characters © and ™ 1941-2013 Marvel Characters, Inc. DC Comics Characters © and ™ DC Comics. Brenda Starr™ © 2013 Tribune Media Services. All Rights Reserved

Supergirl: Woman of Tomorrow


By Tom King, Bilquis Evely, Matheus Lopes, Clayton Cowles & various (DC Comics)
ISBN: 978-1-7795-1568-1 (TPB/Digital edition)

As a rule, superhero comics don’t generally do whimsically thrilling anymore. They especially don’t do short or self-contained. Modern narrative momentum concentrates on continuous extended spectacle, major devastation and relentless terror and trauma. It also helps if you’ve come back from the dead once or twice and wear combat thongs and thigh boots…

Although there’s nothing intrinsically wrong with that – other than a certain inappropriateness in striving to adjust wedgies during a life-or-death struggle – sometimes the palate just craves a different flavour…

Once upon a time, angsty in-continuity cataclysm was the rule, not the exception, but ever since DC readmitted all its past epochs into one vastly welcoming expansion multiverse via the Dark Night: Death Metal, Future State and Infinite Frontier mega-events, a spirit of joyous experimentation has resulted in some truly memorable storytelling.

This decidedly backward-looking modern fable harks back to simpler days of clearly defined plots, solid, imaginative characterisation and suspensefully dramatic adventure, by way of an almost alternative take on redoubtable Kara Zor-El, late of Krypton’s Argo City and another illegal alien immigrant on Earth.

Supergirl first gained popularity as a back-up feature in Action Comics: a tag-along (and trademark protection device) to her more illustrious cousin. After years of faithful service, in 1985 she was killed as a sales gimmick in the groundbreaking Crisis on Infinite Earths. Since then, a number of characters have used the name – but none with the class or durability of the original.

This latest incarnation cunningly references much of the original’s trappings, but combines stellar whimsy, dark modern attitudes and an edgier twist, as befits today’s readership. Written by Tom King (Mister Miracle, The Vision, The Sheriff of Babylon, Omega Men, Strange Adventures, Batman) and delightfully illustrated by Brazilian artist Bilquis Evely (Wonder Woman, The Dreaming, Detective Comics, Shaft: a Complicated Man) in a deliriously addictive, retro-futurist pulp style, it examines the concepts of justice and power of reputation through the wide eyes of a worshipful child who is both outraged orphan and lonely sidekick/secret weapon in waiting…

After a few intriguing concept-tweaking test-runs, the first true Girl of Steel debuted as a future star of the ever-expanding Superman pocket universe in Action Comics #252 (cover-dated May 1959). Superman’s cousin had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually, Argo turned to Kryptonite like the rest of the detonated world’s debris, and Kara’s dying parents, observing Earth through their viewer scopes, sent their daughter to safety even as they apparently perished.

Crashlanding, she immediately and fortuitously met the Metropolis Marvel, who created a cover-identity: hiding “Linda Lee in an orphanage in bucolic Midvale so that she could adjust to and learn about her new world whilst mastering her powers in secrecy and safety.

…And isolation. At no stage did anyone consider moving the recent orphaned newcomer in with her only surviving family. Kara reached her maturity without the closeness Clark Kent’s human parents provided …although she was eventually adopted by Earth couple Fred and Edna to become Linda Lee Danvers

Supergirl experienced her own secret double life in the rear of Action Comics: gradually moving from Superman’s covert secret weapon to an independent star turn, and from minor player to acclaimed public celebrity. From the back of the book to the front of the house is always a reason to celebrate, right?

For decades, DC couldn’t make up their minds over Supergirl. I’ve actually lost count of the number of different versions to have cropped up over the years, and never been able to shake a queasy feeling that above all else she’s a concept that was cynically shifted from being a way to get girls to reading comic books to one calculated to ease young male readers over the bumpy patch between sporadic chin-hair outbreaks, voice-breaking and that nervous period of hiding things under your mattress where your mum never, never ever looks…

Her popularity waxed and waned until her attention-grabbing death during Crisis on Infinite Earths. However, in the aftermath – once John Byrne had successfully rebooted the Man of Steel and negated her existence along with all other elements of doomed Krypton – non-Kryptonian iterations began to appear: each accumulating a legion of steadfast fans. Ultimately, early in the 21st century, DC’s Powers-That-Be decided the real Girl of Steel should come back… sort of…

The New 52 company-wide reboot recast her as an angry, obnoxious distrustful teen fresh from Argo, before the 2016 DC: Rebirth event unwrote most of those changes: bringing back much of that original origin material whilst aligning the comic book iteration with the popular TV series broadcast from October 2015 to November 2021. Then under the aegis of the Infinite Frontier revolution, King, Evely, colourist Mat Lopes & letterer Clayton Cowles crafted 8-issue limited series Supergirl: Woman of Tomorrow (cover-dated August 2021-April 2022).

This focussed on a major moment in the hero’s life and how it changed everything…

King was inspired by Charles Portis’ 1968 novel True Grit – and both movie adaptations – to cast Supergirl as mentor to a vengeance-obsessed child: tracing how a united quest/journey reshaped both of them. Employing the latitude afforded by IF’s umbrella premise, he incorporated iconic characters and trappings from various iterations of Kara’s many super-lives. The result is pure magic, made real by Bilquis and her visual collaborators.

Wordy and wondrous, colours and calligraphy are key components of this space opera, which opens with youthful narrator Ruthye Marye Knoll disclosing how she first met an alien voyager after merciless bandit Krem of the Yellow Hills butchered her father…

Intent on rightful retribution, little Ruthye tracks the killer to a tavern in ‘Men, Women, and Dogs’, encountering a violent drunken woman from another world. Supergirl was on this unnamed backwater red sun world with frivolous intent: it was her 21st birthday and she wanted to get really, really drunk…

Things go bad when Supergirl tries to help her get justice. The intergalactic warrior seriously underestimates Krem, and nearly dies when he puts three arrows through her chest, before apparently killing her dog Krypto and stealing her spaceship…

Barely alive, Kara agrees to let Ruthye help her hunt Krem down: travelling so very slowly by commercial starship and encountering the full annoying range of sentient lifeforms – and a deadly space dragon – in ‘Wounded, Stranded, and Impotent’, before finally reaching a region of space where yellow suns can recharge her…

Stranded on tourist trap Coronn for weeks, they jointly expose appalling racist atrocity in ‘Modest, Calm, and Quiet’ and learn the quarry has joined Barbond’s Brigands: a marauding fleet of space plunderers who become Supergirl’s greatest concern after their latest raid exterminates an entire species in ‘Restraint, Endurance, and Passion’.

Repeated close encounters with them result in furious frustration as Krem has mastered a mystic banishment spell that deposits his pursuers all over the cosmos. Slowly, steadily, Supergirl and Ruthye close in, with the latter honing her skills in eager anticipation of bloody revenge, despite anything Kara can say to dissuade her. Repeatedly fighting a succession of colossal lizard beasts, and enduring a slow painful death and resurrection, does nothing to help their moods either in ‘The Lake, the Trees, and the Monsters’

Finally – reinforced by magical superhorse Comet – the seekers capture Krem and spectacularly engage the brigands in ‘Home Family, and Refuge’ and ‘Hope, Help, and Compassion.’, but the outcome is shockingly unexpected …and tragic.

Final chapter ‘Ruthye, Supergirl, and Krem of the Yellow Hills’ delivers major emotional and conceptual payoffs as antagonists and protagonists take their vendetta to its foregone conclusion. The vengeful child fulfils her quest, but learns some adult truths…

Supplemented by a covers-&-variants gallery by Evely, Lopes, Gary Frank & Alex Sinclair, Lee Weeks, David Mack, Rose Besch, Amy Reeder, Steve Rude, Nicola Scott & Annette Kwok and Janaina Medeiros, this book includes a stunning swathe of character and costume designs, to augment a tale profoundly and consciously mythic in scope and execution.

The apparent maiming and deaths of beloved characters – and animals at that! – and epic transitions and evolutions of the twin leads are potently and evocatively depicted against a universe of inspirational wonders and casual horrors, allowing us to see how heroes are forged, and the device of using a childlike Boswell to define Supergirl’s humanity is both compelling and revelatory.

A cosmic odyssey in the grandly poetic idiom of Jack Vance and Samuel R. Delaney, realised via retro-futuristic visuals reminiscent of Roy G. Krenkel, Jack Katz and Michael William Kaluta, Supergirl: Woman of Tomorrow is a mesmerising mix of space opera and superhero drama exploring the mechanics of myths and power of storytelling on a multitude of levels.

It’s also a sublime rollercoaster ride of vivid, cathartic joy for old fans and newcomers alike: one every fantasy and adventure lover must see.
© 2022 DC Comics. All Rights Reserved.

E-Man – The Early Years


By Nicola Cuti & Joe Staton & various (First Comics Inc.)
ISBN: 978-1-61855-000-2 (TPB/Digital edition)

In 1973, superheroes were in a severe decline and the few surviving publishers in the industry were making most of their money from genre fare like war, westerns, kids cartoon and licensed titles (if they could secure them) and particularly horror stories. Such was certainly the case at Charlton Comics: a self-confessed “little company” which nevertheless always punched above its weight.

That was particularly true in terms of talent discovery, with the likes of Dick Giordano, Sam Glanzman, Steve Ditko, Roy Thomas, Denny O’Neil, Jim Aparo, Sam Grainger, Sanho Kim, Wayne Howard, Tom Sutton, Don Newton, Mike Zeck, Roger Stern, Roger Slifer, Bob Layton and John Byrne making a mark there before moving onwards and upwards.

Another major discovery was ultra-versatile cartoonist Joe Staton. He was quickly becoming a fan favourite and shared an off-kilter sense of humour with a Charlton sub-editor who moonlighted as a writer of horror and fantasy for the company’s anthologies…

Nicola “Nick” Cuti (Moonchild, Cannon, Sally Forth, Creepy, Moonie the Starbabe, The Creeper, Spanner’s Galaxy, Captain Cosmos, Starflake the Cosmic Sprite) was born on October 29th 1944. Since then, he’s been an “Underground Comix” cartoonist, animator, film maker, magazine illustrator, movie backdrop designer, novelist, editor and comics scripter.

Between 1972 and 1976 he was assistant to award-winning cartoonist – and Charlton’s general editor – George Wildman (Popeye) who wanted to test the murky waters with a new superhero. He tapped Cuti to write something a bit different and used the experimental vehicle to try-out a succession of features at the back: crafted by creators like Sutton (The Knight), Ditko (Killjoy, Liberty Belle) and Byrne (Rog-2000). Cuti wrote many of them too…

Born January 19th 1948, Joe Staton (Primus, Wheelie and the Chopper Bunch, The Six Million Dollar Man, Space 1999, The Avengers, The Incredible Hulk, Deadly Hands of Kung Fu, Silver Surfer, Green Lantern Corps, Guy Gardner, Legion of Super-Heroes, Millennium, All Star Comics, Power Girl, Metal Men, Doom Patrol, Plastic Man, Mike Danger and more) is a writer and incredibly versatile artist/inker who has been an integral part of American comic books since the early 1970s.

He has worked for dozens of companies, co-creating The Huntress, Killowog, The New Guardians and The Omega Men and in later years made kids comics his metier. During a spectacular run on licensed classic Scooby Doo, he and series scripter Mike Curtis (Casper the Friendly Ghost, Richie Rich, Shanda the Panda) discovered a mutual love for Dick Tracy and – mostly for their own amusement – created tribute strip Major Crime Squad.

That led to them being invited to handle the prestigious Dick Tracy strip (from 2011 to October 2021) but throughout that epic and varied career, Staton regularly re-partnered with Cuti on further adventures of his first triumph…

A pioneering masterpiece of superhero whimsy, E-Man tells the convoluted love story of a alien lifeform and a wonderfully capable and smart earth girl, and the weird life they make for themselves. It all began in 1973 (Happy Golden Anniversary!) in a 10-issue run that was barely noticed by the readership but which affected how many future comics creators remade the medium.

This cheerful and charming collection gathers the E-Man moments from that initial run and includes technically unpublished tales from said run, plus covers and other material from the hero’s revival as part of the Independents Publishing revolution of the 1980s.

We begin with a brace of Introductions as ‘Finding the Right Words for Joe, Nick and Alec Tronn’ by Jon B. Cooke and ‘E-Man: His Beginnings’ by Cuti contextually set the scene for an extraordinary meeting…

Cover-dated October 1973, “Collector’s Item! First Edition!!” E-Man #1 starts at ‘The Beginning’ revealing how, millions of years ago, a star exploded and released a packet of energy that had spontaneous sentience, immense curiosity and no knowledge at all. The bundle of wonder floated across the galaxies seeking intelligence but encountering none until arriving near our world just as a star-ship from Sirius attempts to attain orbit around Pluto.

Infiltrating the vessel, the energy being converts into matter, duplicating one of the robots serving the giant Brain commanding the mission and overhears how the warlike cyborg is here to test an experimental ultra-weapon on the frozen target. Sadly, curiosity proves fatal and the sudden weight increase sends the ship careening out of control and ultimately into the atmosphere of the blue-green planet third out from the sun…

Some time later, college student Katrinka Colchnzski is just finishing her evening job. She is a tough, brilliant, capable and proudly independent: paying for her degree as burlesque dancer Nova Kane when one of the lightbulbs in her dressing room begs her for help.

Freeing the energy creature and quickly striking up a friendship with the naïve, affably clueless being – who has unselfconsciously turned into a real stud-muffin by human standards – she is abruptly drawn into a world of insane danger when her landlord tries to kill her. It transpires that in ‘The Brain and the Bomb’ the super cerebral invader has also survived the crash and is vengefully testing hate-gas on the inhabitants…

Without hesitation Nova and the stranger seek out and stop the plot…

These tales were originally quite quirkily coloured by Wendy Fiore and are reconstructed here by Matt Webb, who also shades the cover to Original E-Man #1: a reprint series released by First Comics in October 1985 to supplement their revival of the hero. That book also revisited the second escapade of guileless alien visitor Alec Tronn as first seen in E-Man #2’s ‘The Entropy Twins’ (December 1973). Here, the Brain from Sirius unleashes a second super-weapon against E-Man and Nova: an artificially-bred loving couple who can casually manipulate the forces of order and chaos.

Stalking and befriending the childlike hero and his charming cohabitator, Michael and Juno cause catastrophic accidents which almost kill Nova, only to learn that her special friend Alec is as vengeful as any child when the things he loves are threatened…

An unused cover from 1974 accompanies article ‘The Energy and Paper Crisis’, explaining how a global power shortage both inspired and derailed a comic response. The upshot was that the story intended for the fourth issue ended up in #3, and the third followed after. The chronological anomaly is corrected here with E-Man #4 going first.

Cover-dated August 1974, ‘City in the Sand’ sees the odd couple in Egypt with exotic dancer Nova showing belly dancers how it’s done at night and pursuing her archaeological studies during the day. With Alec in tow, she unearths an ancient mystery and – thanks to E-Man – functional time machine: propelling them back millennia to uncover a link between the pharaohs and a lost colony of aliens afflicted with mad militarism and a sinister plague…

December 1985’s cover of Original E-Man and Michael Mauser #3 precedes June 1974’s E-Man #3, wherein ‘The Energy Crisis!’ blacking out America and the world leads oil baron Samuel Boar to unleash a robotic Battery to kidnap useless, over-abundant humans and turn them into a new fuel source.

When Nova vanishes, E-Man stops powering up hospitals to go looking for her. He is unaware that Nova had already engaged seedy private eye Michael – “don’t call me Mickey” – Mauser to find her fellow dancer Rosie Rhedd after she was sucked into a brick wall…

The sordid shamus became a fixture and even won his own series in Vengeance Squad….

The invasion of Boar’s citadel and clash with ‘The Battery’ is fast and furious and leads to the villain’s capture but would have shocking consequences in the fullness of time…

The tale ends with a direct plea to readers to protect the environment and “save the Earth!”. It’s a shame more kids didn’t buy this comic back then and avoid the mess we’re all in now…

Staton had been growing in skill and confidence and by this story had taken to adding what we now call easter eggs to his art. Backgrounds, minor characters and especially posters and newspapers provided a rich source of added whimsy, commentary and fun. They are a sheer delight to this day…

The Original E-Man #2 cover from October 1985 leads into November 1974’s #5 as ‘The City Swallower’ sees a day at the beach devolve into a transdimensional excursion. When Alec follows a hippy mermaid (based on contemporary and legendary fandom icon Heidi Saha) back to her realm he’s just in time to spearhead a war against a beast that consumed helpless conurbations, after which January 1986’s Original E-Man and Michael Mauser #4 cover leads to monster madness in E-Man #6.

‘Wunder-world’ – cover-dated January 1975 – sees an old enemy resurface when Alec and Nova visit a theme park, using robots, movie horrors, war machines and psychological warfare to attack the unlikely couple…

A full, illustrated list of ‘E-Man and Nova – Other Appearances’ is followed by #7’s ‘TV Man’ (March 1975) as another old enemy uses the airwaves and super-science to turn the energy- man into Nova’s worst nightmares and Mauser reappears to save the day. It’s followed by Original E-Man and Michael Mauser #5’s cover (February 1986) and heralds a really big change…

With #8’s full-length epic ‘The Inner Sun’ (May 1975) the creators brilliantly exploit the capricious, functionally implausible nature of comics books to deliver a superb slice of nonsense that begins when a giant jungle girl attacks New York. When she then busts into Mauser’s office…

Her trail leads to Samuel Boar and a primeval world under the North Pole…

Unless I’ve already convinced you to seek this book out, be warned that there’s a major spoiler ahead. Stop here if you’re going to read the actual stories. Or not. It’s your choice.

By the time E-Man gets there though, the villain has kidnapped Nova and triggered a disaster that kills her. It’s not anything to worry about as – through typically miraculous circumstances – she reconstitutes herself with the same powers as boyfriend Alec and begins her own crime crushing career…

March 1986’s cover to Original E-Man and Michael Mauser #6 is accompanied by text feature ‘Other Appearances by Michael Mauser’ before E-Man #9 (July 1975) unleashes ‘The Genius Plant’ which is foreshadow by brief ‘Prologue! History of E-Man and Nova’

Accompanied by new cast member Teddy – a reformed evil koala – the hot couple stumble into a plot by a cabal of scientists to hyper-enhance their intellects and rule the world. After they foil that, one final cover – Original E-Man and Michael Mauser #7 (April 1986) – segues into E-Man #10 (September 1975) as Nova meets the first girl Alec met when he landed on Earth. Although initially jealous, after meeting Maisy-June Bragg, she’s with her beau all the way when what appear to be unnatural forces reduce the gentle rural bombshell into ‘The Witch of Hog Hollow’ who really needs her old “genie” to save her…

E-Man was simultaneously Charlton’s worst selling retail title but its best via direct subscription, which kept it going long after Wildman should have killed it, but at last the axe fell. When it died, there were a couple of tales still in the pipeline which eventually saw print in the company’s in-house fanzine – which was edited by Bob Layton.

Coloured by Webb, Staton’s cover for Charlton Bullseye #2 (1975) and Charlton Bullseye #4 (March/April 1976) here precede ‘…And Why the Sea is Boiling Hot’ (colour by Webb & Michael Watkins) wherein the energy-beings investigate missing shipping and discover that a ghost galleon is actually an alien artefact.

One final story – starring Nova Kane – details a stunning truth. When that exploding sun detonated way back when, it spawned more than one sentient energy-being – and courtesy of FIRST COMICS INC. – Alec’s opposite number ‘Vamfire’ finally arrives on Earth in a scary yarn coloured by Alex Wald. This frenzied female aspect is a ravenous power leech but Nova and E-Man soon find a way to dispel her “hanger-pangs”…

Biographies of Nicola Cuti and Joe Staton close this archive of sheer escapist delight: capping a glorious revisitation of sharper, smarter, funnier days in comics. However it’s not too late to tune in and get turned on to E-Man and Nova.
© 1973-1974 Charlton Comics, reprinted in Original E-Man and Mauser #1-7 © 1985-1986, First Comics, Inc. All new material © 2011, Joe Staton/First Comics, Inc.). All Rights Reserved.

Von Hoffman’s Invasion Book One


By Tom Tully & Eric Bradbury (Rebellion Studios)
ISBN: 978-1-78108-626-1 (TPB/Digital edition)

In the sixties and seventies the British liked their comics characters weird, wild, utterly amoral, flagrantly inept and invariably corrupt to the core. These days it’s a requirement we only demand from and venerate in our politicians and public servants.

One thing we have adored above all other things is a great, properly flamboyant villain…

British comics have always enjoyed a strange, extended love affair with what can only be described as “unconventional” (for which feel free to substitute “weird” or “creepy”) heroes. So many stars and putative role models of our serials and strips have been outrageous or just plain “off”: self-righteous voyeurs-vigilantes like Jason Hyde, deranged vigilante geniuses like Eric Dolmann, self-absorbed outsiders like Robot Archie, arrogant, morally ambivalent former criminals like The Spider or outright racist supermen such as Captain Hurricane

We also made much of (barely) reformed criminals like Charlie Peace and sinister masterminds in the manner of The Dwarf, Black Max, Dr. Mesmer, Grimly Feendish, The Snake and this particular Menace to Society…

Until the 1980s, UK periodicals exclusively employed an anthological model: offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humour comics were leavened by action-heroes, whilst adventure papers always carried some palate-cleansing gag-strips and stars. Buster offered the best of all worlds.

Running 1902 issues from May 28th 1960 to 4th January 2000, it delicately balanced drama, mystery, action and comedy, with its earliest days – thanks to absorbing Radio Fun and Film Fun – heavily dosed with celebrity-licensed material starring media mavens like Charlie Drake, Bruce Forsyth and Benny Hill backing up the eponymous cover star billed as “the son of (newspaper strip icon) Andy Capp”.

Buster became the final resting place of many, many companion papers in its lifetime, including The Big One, Giggle, Cor!, Monster Fun, Jackpot, School Fun, Nipper, Oink!,

Whizzer & Chips and Jet, so its cumulative content was wide, wild and usually wacky…

Jet debuted in 1971 but only lasted 22 weeks at a time when our indigenous periodicals industry struggled to cope with spiralling costs and mass importation of brash, flashy, full-colour comics from America.

A product of the editorial policy described as “Hatch, Match and Dispatch”, similar to US try-out comics, it involved launching whole titles with new features to catch reader attention and mercilessly culling them and harvesting the most popular features into established, proven sellers like Lion, Tiger, Valiant or Buster.

Jet was dedicated to adventure features but also carried humour strips. Only three (out of 14 contenders) survived amalgamation, but for The Kids of Stalag 41 the reprieve was a short one. Long-term, only Ken Reid’s immortal Face Ache and a mad masterpiece of weird science called Von Hoffman’s Invasion proved worthy of our attention. The arcane antagonist and enemy of the people even scored the cover spot of issue #1…

British comics in the 1960s and 1970s were a phantasmagorical playground of bizarre wonders. Recognisably heroic protagonists appeared in war, western and gradually declining crime serials, whilst the most memorable momentum devolved to a hybrid, bastardized mixture of fantasy, horror and science fiction themes to spawn unique stars of a graphic pantheon unlike any other…

Another stunning salvo of baby boomer nostalgia courtesy of Rebellion’s Treasury of British Comics strand, this initial collection of Von Hoffman’s Invasion gathers all the material from Jet, spanning May 1st to September 25th 1971 and its continuation in Buster running from October 2nd to February 5th 1972. The home front weird war eventually concluded on October 21st of that year, thanks I’m sure to the sheer quality of its creators, who were undoubtedly drawn away for newer – and potentially more successful – escapades…

I’m sure I don’t need to remind you that this was the mid-Sixties, so racial depictions like the half-sized sumo wrestler-bot last cited were perpetrated “in fun”, and not fairness or good taste…

Von Hoffman’s Invasion was a classic example of the many-stranded uncanny menace genre young Brits thrived upon, blending elements of war stories with super science, seeing evil geniuses thwarted by bold kids and plucky Everymen. It all seemed so incredibly credible thanks to the efforts of two of our industry’s greatest talents…

This inexplicably compelling blend of marauding monster, unjustifiable revenge and scary invasion was scripted by impossibly prolific Glasgow-born Tom Tully. His astoundingly broad output of classic delights included Roy of the Rovers, Heros the Spartan, Dan Dare, Master of the Marsh, The Leopard from Lime Street, Janus Stark, Mytek the Mighty, The Wild Wonders, Nipper, Adam Eterno, The Mind of Wolfie Smith, Johnny Red, Harlem Heroes, Mean Arena, Inferno, The Robo Machines, Football Family Robinson, Buster’s Ghost and many more.

His collaborative co-creator here worked on many of those sagas. The incredibly gripping moody comic art of Eric Bradbury had begun gracing newsagents’ shelves in 1949 in Knockout. Frequently working with studio mate Mike Western, Bradbury drew strips like Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator who worked into the 1990s on landmark strips like The Avenger, Cursitor Doom, Phantom Force 5, Maxwell Hawke, Joe Two Beans, Mytek the Mighty, Death Squad, Doomlord, Darkie’s Mob, Crazy Keller, Hook Jaw, The Sarge, Invasion, Invasion 1984, The Mean Arena, The Fists of Jimmy Chang, The Dracula Files, Rogue Trooper, Future Shocks, Tharg the Mighty and so much more…

From the start, Tully & Bradbury delivered intense, claustrophobic tension-drenched, action-packed episodic adventures, opening here with the release after 25 years of a war criminal who was still a fanatical Nazi and faithful servant of the Third Reich.

Doktor von Hoffman had been constructing mechanised moister terror-weapons as WWII ended, and the destruction of his robot centipede tipped him over the edge.

He went to jail sworn to destroy the British, but the only thing he had learned upon his release in 1970 was that biology was more effective than engineering…

In his old lab on the outskirts of Berlin, he created an enlarging chemical that also made those subjected to it slaves to his commands. On reaching the French coast he used it to turn an eel into a colossal animal torpedo and rode it to England, dallying only to sink a cross channel ferry. On beaching in Cornwall, he started his petty campaign of revenge by using the growth gas (concealed in the battered umbrella all evil geniuses carry) to magnify a crab to the size of a house and destroy a fishing village, reinforcing the walking tank with a deadly giant wasp. With local police fearfully outmatched the RAF finally get involved, scoring a rather pyrrhic victory at the cost of an attack helicopter…

Still at large, utterly unsuspected but also deeply paranoid, Von Hoffman continues randomly unleashing destructive colossi – such as giant toads, pigeons, roving dogs and assorted insects – culled from English country gardens until he encounters Barry and Joey Drake. When they are attacked by monsters in the cottage at Little Upton, the young brothers discover one of the serums their scientist dad is working on reverses the effects of the mad doctor’s gas…

It happens when the madman briefly transforms their good dog Major into a marauding beast and an old bottle in the shed saves them and their faithful four-legged friend…

Armed with a solution and plenty of X2FO4, the lads go after the maniac and clash just as Herr Doktor unleashes a massive mole on (or rather under) a British army base. Interrupting a top secret tank test, Von Hoffman ups the ante with a horde of rampaging woodlice that results in a blistering battle between ancient armour and modern ordnance.

It all goes very badly for mankind until Barry and Joey find a way to deploy their dad’s solution…

Thwarted but undaunted, the crazed war criminal then invades a monkey sanctuary where things get really hairy when bad-tempered, behaviourally-challenged chimp Charlie gets a dose of growth gas and goes on a very cinematic rampage…

When that all goes wrong, the boys actually capture the villain, but his umbrella and some rapidly enhanced woodworm serve to extricate Von Hoffman for another assault on Albion: this time augmented by a rampaging rabbit that thumps the army hard. Meanwhile in London, the government is finding it harder and harder to keep a lid on the chaos happening out in the provinces…

The cover-up gets its biggest bashing when aided by a super stag beetle, the Doktor plans to strike a shattering blow to British morale; attacking the nation’s soul by disrupting football’s “Global Cup Final”: a grudge match between England and Germany…

Cue enhanced ants, budgerigars, rats, hedgehogs and spiders, the abduction of England’s captain and the debut of absolutely indescribable pedigreed dog breeder/footy fan Cynthia Fulbright whose help – along with the boys’ serum-filled water pistols – saves the day and cinch the cup for England….

Foiled again and almost out of growth gas, Von Hoffman is on the back foot now, but strikes again with an enlarged coypu that enables to restock his chemical larder by attacking Weldale Research Laboratories whilst building up his forces via the facilities stock of squid and octopi, sparking another battle with the army. Although driven off, the madman is not disheartened: after all, now he has fresh hope, fresh resources and best of all a small army of giant birds and mechanical dinosaurs!

To Be Continued…

Closing this titanic tome is a tempting teaser extract for similarly themed star Black Max so enjoy that too….

Completely bonkers but utterly engaging, this brilliantly wry romp is sheer addictive nostalgia for my generation, but the stories also hold up against anything made for today’s marketplace. Buy it for the kids and read it too. This is a big, bold glorious tale, and brace yourself for even better yet to come…
© 1971, 1972, 2018 Rebellion Publishing Ltd. All rights reserved.

Mighty Samson Archives volume 2


By Otto Binder, Frank Thorne, Jack Sparling, Morris Gollub, George Wilson, Joe Certa, Mike Sekowsky, George Roussos & various (Dark Horse Comics)
ISBN: 978-1-59582-659-6 (HB)

These days all the attention in comics circles goes to big-hitters and headline-grabbing ground-breakers, but once upon a time, when funnybooks were cheap as well as plentiful, a kid (whatever their age) could afford to follow the pack and still find time and room to enjoy quirky outliers: B through Z listers, oddly off-kilter concepts and champions falling far short of the accepted parameters of standard super-types…

A classic example of that exuberant freedom of expression was the relatively angst-free dystopian tomorrow of Mighty Samson, who had a sporadic yet extended comics career of 32 issues spanning 1964 to 1982.

Although set in the aftermath of an atomic Armageddon, the story of the survivors was a blend of updated myth, pioneer adventure and superhero shtick, liberally leavened with variations of those incredible creatures and sci fi monsters the industry thrived on back then.

Comics colossus Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial component of monolithic Western Publishing and Lithography Company since 1915: drawing upon huge commercial resources and industry connections that came with editorial offices on both coasts. They even boasted a subsidiary printing plant in Poughkeepsie, New York.

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949). From 1938, the affiliated companies’ comic book output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for younger children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

Western had been a major player since comics’ earliest days, blending a vast tranche of licensed titles – including newspaper strips (like Nancy and Sluggo, Tarzan and The Lone Ranger), TV tie-in and Disney titles with in-house originations such as Turok, Son of Stone, Brain Boy and Kona: Monarch of Monster Isle.

Dell and Western split just as a comic book resurgence triggered a host of new titles and companies, and a superhero boom. Independent of Dell, new outfit Gold Key launched original adventure titles including Dr. Solar, Man of the Atom; Magnus – Robot Fighter; M.A.R.S. Patrol Total War; Space Family Robinson and many more.

As a publisher, Gold Key never really “got” the melodramatic, frequently mock-heroic Sturm und Drang of the Silver Age superhero boom – although for many of us, the understated functionality of classics like Magnus and Doctor Solar or crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible. The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I will reserve for a future occasion…

This second splendid full-colour hardback compilation – printed on a reassuringly sturdy and comforting grainy old-school pulp stock rather than glossy paper – gathers Mighty Samson #7-14 spanning September 1966 to May 1968, and begins with a heady appreciation by Paul Tobin (Plants vs Zombies, The Witcher, Angry Birds, Spider-Man, Bandette) in his reminiscent Foreword…

The post-dystopian wonder warrior had been anonymously created by industry giants Otto Binder & Frank Thorne in 1964. Binder was the quintessential jobbing writer. He and his brother Earl were early fans of science fiction, making their first professional sale to Amazing Stories in 1930. As “Eando Binder” their pulp-fiction and novels output continued well into the 1970s, with Otto rightly famed for his creation of primal robotic hero Adam Link.

From 1939 onwards, Otto was also a prolific comic book scripter, most beloved and revered for the invention and perfection of a humorous blend of spectacular action, self-deprecating humour and gentle whimsy as characterised by the Fawcett Captain Marvel line of titles (and later in DC’s Superman’s Pal Jimmy Olsen). Binder was also constantly employed by many other publishers and amongst his most memorable inventions and innovations are Timely’s Young Allies, Mr. Mind, Brainiac, Krypto the Super Dog and the Legion of Super-Heroes.

In his later life, he moved into editing, producing factual science books and writing for NASA.

Frank Thorne (June 16th 1930 – March 7th 2021) was one of the most individualistic talents in American comics and the series co-creator’s last issue opens this volume. He began his comics career drawing romance stories for Standard Comics beside legendary draughtsman Alex Toth before graduating to better-paid newspaper strips like Perry Mason for King Features Syndicate. For Dell/Gold Key he drew Flash Gordon, Jungle Jim and The Green Hornet, as well as the first few years of this seminal sci-fi classic.

A DC he did compelling work on Tomahawk and Son of Tomahawk before being hired by Roy Thomas at Marvel to illustrate his belated breakthrough strip Red Sonja. Forever-after connected with feisty, earthy, highly sexualised women, in 1978 Thorne created outrageously bawdy (some say vulgar) swordswoman Ghita of Alizarr for Warren’s adult science fantasy anthology 1984/1994 as well as such adult satirical strips as Moonshine McJugs for Playboy and Danger Rangerette for National Lampoon.

Thorne won a National Cartoonists Award for comic books, an Inkpot Award and a Playboy Editorial Award, but was still a fairly by-the-book illustrator at the time of this collection’s content. In fact, it was on Mighty Samson that he opened up and found his own unique artistic vision: one which would carry him to the forefront of stylists with the satirical and erotic works of his later years.

That’s meat for other reviews, but here he and replacement artist Jack Sparling translate Binder’s imaginings into a beguiling otherworld of action, adventure and drama suitable for most kids of all ages and a milieu perfectly in tune with any Kids TV channel today…

Mighty Samson #1 (July 1964) introduced the bombed-out metropolis of N’Yark: a dismal dangerous region where human primitives clung to the ruins, scattered into rival tribes all striving daily against mutated plants and monsters as well as less easily identified blends somewhere in between…

One day when a toddler was grabbed by a predatory plant he casually tore the terror apart with his podgy little hands. Years passed and the child grew tall and clean-limbed, and it was clear that he too was a mutant: immensely strong, incredibly fast and improbably durable…

Impassioned by his mother’s dying words – “protect the weak from the powerful, the good from the evil” – Samson became the champion of his people; battling beasts and monsters imperilling the city. Sadly, those struggles were not without cost, and when he killed an immense Liobear, it cost the young hero his right eye…

The clash proved a turning point for Samson since his wounds were dressed by a stranger named Sharmaine. She and her father Mindor were voluntary outcasts in the city: shunning contact with superstitious tribes whilst gathering lost secrets of science…

They toiled constantly to bring humanity out of its second stone age and, fired with inspiration, Samson joined their self-appointed mission: defending them from all threats as they carry out their work.

Every issue was augmented by mesmerising painted covers by master illustrators Morris Gollub or George Wilson. These covers were initially reproduced text-free on the back of each issue and probably graced many a kid’s bedroom wall way back when. You get those too, but I’d suggest scanners rather than scissors this time around…

The comics were ad free and inner side of those covers generally held monochrome single-page features supplementing the story with historical context, and the factoids. Sadly many are uncredited but when I know who, so will you…

The Altered World odyssey resumes with #7, cover-dated September 1966. ‘World of Darkness’ saw Thorne off in fine style as shattered skyscrapers in N’Yark began sinking into the ground. Investigating the trackless regions under the city, Samson and his allies encounter many horrific beings before mistakenly accusing the subsurface Undermen of waging war on the light-loving Uppermen like themselves. Before long, however, ‘The Enemy Below’ (with artistic assistance from Mike Sekowsky & George Roussos) is identified as being a threat of a wholly bestial and relentless nature, forcing an alliance and only ended by Mindor’s knowledge of pre-disaster atomic weapons…

The inner covers detail ‘The Underground World’ of 1960s subways, escalators and tunnels and hidden service structures ‘Beneath the City’ before #8 signalled a change of vision.

Drawn by Joe Certa, factual-teaser ‘The Magnetic Pole’ led and fed into Binder’s ‘The Migration Mystery’ and concluding chapter ‘The Mental Battle’ as our heroes – and every other human in N’Yark – are seized by a telepathic force pulling them northwards. Aware but unable to resist, Samson and his friends spend months gravitating towards a mineral formation (a “mental North Pole”) in the arctic: helping many others of the thousands of humans caught in the grip, before at last devising a solution that will allow them all to return home.

This tale signalled the debut of another veteran illustrator who would make the title his own.

John Edmond “Jack” Sparling (June 21st 1916-February 15th 1997) was born in Winnipeg, Manitoba but migrated young to the USA. After studying in New Orleans and at the Corcoran School of Art, he left a cartooning gig at the New Orleans Item-Tribune to create the Hap Hopper, Washington Correspondent strip for United Features Syndicate (1940) superseded in 1943 by Claire Voyant.

That strip ended in 1948 and thereafter Sparling concentrated on comic books, becoming a wandering regular whose work appeared in Classics Illustrated, Dell/Gold Key, Marvel, DC, Charlton and others on strips like Robin Hood, Captain America, Tiger Girl, Space Man, Neuro, Secret Six, Eclipso, The Day after Doomsday, Challengers of The Unknown, Unknown Soldier and more.

Ideally suited for short story and humorous fare, he worked continuously for Gold Key’s horror anthologies and was a key player when DC revived its House of Secrets and House of Mystery titles (co-creating with Bob Haney undying horror-host Cain in HoM #175).

Sparling was particularly adept on licensed properties, illustrating Bomba, Family Affair, Six Million Dollar Man, Bionic Woman, Welcome Back, Kotter, Adam-12, Microbots, The Outer Limits ad nauseum…

With monsters so popular, the company also debuted the Gold Key Club Comic Monster Art page: inviting readers to create their own creepy critters and send them in for publication. The first examples were dreamed up in-house but for later issues, the beasts and bogles came courtesy of the kids. A scattering of them add loony lustre to this book at intermittent moments…

Another new feature began in the following issue. Illustrated by Sparling, ‘Mighty Samson Mutant Monsters’ offered an ongoing bestiary of horrors as seen in Mindor’s notes, beginning with ‘Stone-Throwing Cactus’ and ‘Lightning Beast’

Bracketed by fact-features ‘Guide Tour of Washington D.C.’ and ‘Washington D.C.’, #9 (cover-dated March 1967) sees the valiant trio back home long enough to discover a fully automated, still-operational bullet train connected to the nation’s former Capital. Sadly, the astounding delights of pre-collapse culture and technology leads to war with ‘The Renegade Robot’, once they debark in DC…

That’s just in time for old enemy Queen Terra of Jerz to suborn an atom-powered Secret Service mechanical bodyguard…

Ordering ‘The Metal Hercules’ to crush and enslave Samson, Terra finds the robot too much for her but still not tough enough to stop the mutant: a dilemma that drives the automaton totally off the rails…

The issue ends with another Mighty Samson Mutant Monsters moment sharing the unnatural history profile of the ‘Net-Casting Spider’

Mighty Samson #10 opens with more of the same – the ‘Heavy-Matter Eagle’ – before a wave of desperate refugees disrupting N’Yark sends the scientific investigators off exploring formerly isolated Staten Island. The lost colony has become a bizarre dichotomy: with humans living in relative luxury in fully automated skyscrapers but unwilling to go below the first three storeys which has become a vast morass on interlinked monster-filled jungle. It was a paradise until Samson’s enemy Kull invaded, driving the soft tribes-folk away, but the ‘Terror in Tallplace Town’ ends as soon as Samson puts his foot down to oust the treacherous ‘King for a Day’

More readers’ creations segue into #11, where Mighty Samson Mutant Monster ‘Lightning-Bolt Eel’ leads into a tale of unchecked capitalism as new trader Hulko the Swapper begins price gouging both farmers in the hinterlands and N’Yark’s scavengers who until recently, bartered amicably and honestly their edible produce for the city’s salvaged raw materials like scrap iron and reclaimed tinned luxury goods. The process involved shipping goods through wild territory of the Bronx and Long Island: terra incognita festooned with terrifying carnivorous forests infested with ‘The Swamp Rats’ and even worse perils.

When the profiteer pushes too hard, Samson takes action, reclaiming the concrete pathways of the ancients and providing a smooth “Broadway” for entrepreneurs and small businesses. Hulko and his shipping protectionists are understandably unhappy with the new arrangement, but their sabotage attempts to invoke ‘Terror on the Tradeway’ have no effect on giant hero’s policy of free enterprise…

Queen Terra returns in #12 operating a reclaimed, restored and fully-armed US Coast Guard cutter, leading ‘The River Raiders’ bombarding the shore-dwelling tribes of Manhattan island and demanding to be made their empress. Happily, Samson Sharmaine and Mindor are also au fait with naval salvage and ‘The Battle of N’Yark Bay’ swiftly sinks the queen’s schemes… despite the intervention of a few aroused sea beasts formerly asleep in the deep…

The quest for security is synonymous with the search for food and power sources. In #13 Mindor meets another historical detective skilled in the ways of pre-collapse technologists, but ‘The Prophet of Zomzu’ exploits his knowledge of electricity for another kind of power. Thanks to our brawny hero, cruel science despot Merlyn the Magic Maker is the loser in ‘The Wizard’s Showdown’: liberating a tribe of gullible pawns from a ruthless master…

This second sojourn in a broken tomorrow ends with Mighty Samson #14 (May 1968) as a Mighty Samson Mutant Monster briefing on ‘Rooted Sea Serpents’ segues into a chilling and contemporary fable as fisherfolk on the island of N’Yark are threatened by the ‘Menace from Nowhere’. This is a toxic gooey mass carried by the river, polluting their waters and killing the birds and fish they hunt, as well as infuriating all the monsters in the bay.

When Mindor determines the threat is millions of tons of crude oil being forced upriver, the trio voyage south to Florida and find an abandoned automated drilling rig has recently malfunctioned, constantly pouring black poison into the Gulf Stream.

The atomically-powered station is a danger to everything but when Samson shuts it down, he finds himself trapped ‘Between Beasts and Machines’ and joins post-apocalypse Tuaregs of the trackless Miami desert to destroy the unchecked depredations of automated city Technopolis: a robot metropolis of unimaginable treasures guarded by dinosaurs!

Closing with more Gold Key Club Readers Page monsters and full creator biographies, this mighty tome might be short on logic but absolutely revels in fabulous imagination and non-stop action. These sublime yarns typify a lost era’s devotion to fantastic fun: no-nonsense, brain-boggling yarns at once self-contained, episodic, exciting, enticing and deceptively witty.

Bizarre, brilliantly off-kilter and outrageously bombastic, Binder’s myth of a rationalist Hercules battling atom-spawned Titans and devils offers stunning spectacle and thrill-a-minute wonderment from start to finish. Captivatingly limned by Thorne and Sparling, these lost gems from an era when fun was paramount and entertainment a mandatory requirement are comics the way they were and perhaps might be again…
Mighty Samson ® Volume Two ™ & © 2010 Random House, Inc. Under license to Classic Media LCC. All rights reserved. All other material, unless otherwise specified, © 2010 Dark Horse Comics, Inc. All rights reserved.

Doctor Who Graphic Novels volume 13: The Crimson Hand


By Dan McDaid, Martin Geraghty, Jonathan Morris, Mike Collins, David A. Roach, Sean Longcroft, Rob Davis, Paul Grist, Ian Culbard, Roger Langridge & various (Panini Books)
ISBN: 978-1-84653-451-5 (TPB)

Doctor Who launched on television with the first episode of ‘An Unearthly Child’ on November 23rd 1963. Happy 60th, Time Lord!

Within a year, his decades-long run in TV Comic began with issue #674 and the premier instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree…

Marvel/Panini spent a lot of effort – and time! – collecting every strip from its archive in a uniform series of over-sized graphic albums, each concentrating on a particular incarnation of the deathless wanderer.

This one gathers stories from Doctor Who Magazine (AKA DWM) issues #394 & 400-420 plus The Doctor Who Storybook 2010 (originally published between 2008 and 2010): all featuring the escapades of the recently re-enlisted David Tennant incarnation of the Galloping Gallifreyan.

This is actually the third and final collection of strips featuring “the Tenth Doctor” and whether that statement made any sense to you largely depends on whether you are an old fan, a new convert or a complete beginner.

None of which is relevant if all you want is a darn good read. All the creators involved have managed the ultimate “Ask” of any strip creator – to produce engaging, thrilling, fun yarns that can be equally enjoyed by the merest beginner and the most slavishly addicted fan.

After an effusive introduction from Russell T. Davies, the full-colour graphic grandeur begins with a one-off romp from 2008 entitled ‘Hotel Historia’ by writer/artist Dan McDaid, wherein the Good Doctor fetches up in a spectacular resort for time-travellers.

Here he first encounters pushily obnoxious corporate raider Majenta Pryce and uses her shoddy and slipshod time-technology to counter a threat from the chronal brigands known as the Graxnix.

This is riotously followed by a delightful clash with ‘Space Vikings’ (by Jonathan Morris, Rob Davis & Ian Culbard, taken from the 2010 Christmas Doctor Who Storybook) wherein slave-taking star-rovers prove to be far less than they appear…

The main body of stories here formed something of an experiment as DWM #400-420 were designed as an extended story-arc leading up to the big change on television wherein Matt Smith would replace Tennant as “The Eleventh Doctor”.

Therefore McDaid was tasked with scripting the entire 21-issue run and began by reintroducing scurrilous money-mad chancer Majenta Pryce in ‘Thinktwice’ (#400-402, illustrated by Martin Geraghty & David A. Roach); an intergalactic penal institution with some decidedly off-kilter ideas on reforming prisoners.

Pryce is a prisoner but has amnesia. So does her cellmate Zed and – in fact – most of the convicts aboard. The supposedly cushy debtor’s prison is actually a horror-house of psychological abuse where suicide is endemic, cunningly maintained by creepy Warden Gripton who is messing with inmates’ memories to satisfy the hungers of something he calls “memeovax

Luckily, new prison doctor “John Smith” is a dab hand with a Sonic screwdriver…

With her memory far from restored, wickedly entrepreneurial Majenta becomes the unlikeliest of Companions, demanding that the “legally liable” Doctor makes restitution for all the trouble he’s caused by ferrying her to planet Panacea where she can be properly cured.

As we all know however, the Tardis goes where She wants and at Her own pace…

‘The Stockbridge Child’ (#403-405 and illustrated by Mike Collins & Roach) deposits the unhappy partners to that peaceful English village where three different incarnations of the Time Lord have encountered incredible alien incursions.

When the Doctor is reunited with outcast skywatcher Maxwell Edison they uncover at last the ancient horror beneath the hamlet which has made the place such a magnet for madness and monsters, before finally despatching the brooding anti-dimensional threat of the Lokhus

Meanwhile Majenta’s big secret hasn’t forgotten her, and is rapidly closing in…

DWM #406-407 featured ‘Mortal Beloved’ limned by Sean Longcroft – wherein the Doctor and “Madge” arrive at a decrepit asteroid mansion on the edge of the biggest storm in creation.

Amidst the flotsam and jetsam lurk poignant clues to Pryce’s past, as tantalisingly revealed by the robots and holograms left to run the place after a far younger Majenta jilted brilliant playboy industrialist Wesley Sparks. Of course, after such an immense length of time, even the most devoted of loves and programs can falter, doubt and even hate…

‘The Age of Ice’ (#408-411, by McDaid, Geraghty & Roach) brings the Last Time Lord and Lost Executive to Sydney Harbour for a fond reunion with Earth Defence Force UNIT, just as time-distortions begin dumping dinosaurs in the sunny streets, and crystalline knowledge stealers The Skith once more attempt to assimilate all the Doctor’s vast and varied experiences. Majenta too finds an old friend in the shape of her long-lost junior associate Fanson, who admits to wiping her memory. When he becomes part of the huge body-count before revealing why, Madge thinks she would lose what was left of her mind…

‘The Deep Hereafter’ (#412, by Rob Davis with above-and-beyond calligraphy from letterer Roger Langridge) is a scintillating space detective story, pastiching classic Will Eisner Spirit Sunday sections, but still succeeds in advancing the overarching plot as Madge and the Doctor complete the last case of piscine P.I. Johnny Seaview and chase down the threat of the reality warping World Bomb…

DWM #413 (Collins & Roach) exhibits ‘Onomatopoeia’ and pits the reluctant pair against space-rats and out-of-control pest prevention systems in a clever and heart-warming fable told almost exclusively without dialogue.

The superb ‘Ghosts of the Northern Line’ (#414-415) follows with Paul Grist working his compositional magic in a chilling yarn of murderous phantoms slaughtering tube passengers in present day London. Obviously they can’t be spirits, so what is the true cause of the apparitions?

This yarn leads directly into the big payoff as the assembled forces of galactic Law and Order suddenly show up to arrest Majenta, plunging the voyagers into a spectacular epic ending as the stroppy impresario at last regains her memory and acquires the power to reshape all of reality. It’s all the fault of the cosmic consortium known and feared as ‘The Crimson Hand’ (DWM #416-420, by McDaid, Geraghty & Roach)…

This blockbuster rollercoaster epic perfectly ends the saga of Majenta Pryce and signs off the Tenth Doctor in suitable style, but dedicated fans still have a wealth of added value bonuses in the posterior text section, which includes a commentary from editor Tom Spilsbury, the origins of the saga from McDaid, Doctor Who Story Notes, the Majenta Pryce “Pitch” and an annotated story background section: copiously illustrated with behind-the-scenes photos, sketches and production art.

We’ve all got our little joys and hidden passions. Sometimes they overlap and magic is made. This is a superb sequence of strips, starring an undeniable bulwark of British Fantasy. If you’re a fan of only one, this book might make you an addict to both. The Crimson Hand is a fabulous book for casual readers, a fine shelf addition for devotees of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics another go.

If only someone would get around to getting these tales digitised…
All Doctor Who material © BBCtv. Doctor Who logo © BBC 2009. Tardis image © BBC 1963. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. © Marvel. Published 2012 by Panini Publishing, Ltd. All rights reserved.

Flash Gordon Annual 1967


By anonymous staff of the Mick Anglo Studio, Dick Wood, Al Williamson, Don Heck & various (World Distributor’s [Manchester] Ltd.)
No ISBN – ASIN B000ZOP1GY

By most lights, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb but rather dated Jungle Jim running as a supplementary “topper”) as response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers had traditional adventures and high science concepts, this new feature reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in the trappings of the contemporary future, with varying esoteric “Rays”, “Engine” and “Motors” substituting for trusty swords and lances – although there were also plenty of those – and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and he’ll get his go another day).

At the time of this annual a bunch of Gold Key and King Features Syndicate licenses were held by Mick Anglo, who provide strip and prose material for UK weekly TV Tornado. It combined British generated material with US comic book reprints in an era when the television influence of shows like Tarzan and Batman, and venerable features like Flash Gordon – who also had a small screen presence thanks to frequent re-runs of his cinema chapter plays. The project was extremely popular, even though not always of the highest quality…

In 1966, newspaper monolith King Features Syndicate briefly got into comic book publishing again: releasing a wave of titles based on their biggest stars. These were an ideal source of material for British publishers, whose regular audiences were profoundly addicted to TV and movie properties. Moreover, thematically they fitted with World Distributors’ other licensed properties, which repackaged Western’s comics material like Star Trek, Beverly Hillbillies or Voyage to the Bottom of the Sea with domestically generated material – usually crafted by Mick Anglo’s packaging company Gower Studios.

This Anglo-American (tee-hee!) partnership filled our Christmas needs for a generation, producing a range of UK Annuals – and the occasional Special – mixing full-colour US reprints with prose stories, puzzles, games and fact-features on related themes.

Flash Gordon Annuals appeared sporadically over the next few decades beginning with this release from 1967 which leaned heavily on generic prose space opera adventure leavened with some truly stunning comics tales.

In opening yarn, ‘The Tanks of Triton’ Flash, Dale Arden and Dr. Zarkov are recast as general space explorers and their voyage to unknown world Athene sees them saving an advanced and cultured pacifist species from barbaric underseas invaders, after which the explorers pop back to Mongo and visit the Unexplored Continent just in time to scotch the conquest plans on tyrants in waiting ‘The Doom Men’ .

Thus far the fictive text had been augmented by full-colour painted illustrations (and inset epigrammatic facts about Space) but the first full photo feature of rocket science takes centre stage in ‘Britain’s Contribution to Europe’s Satellite’ comes next, counterpointed by maze puzzle ‘Earth in Danger’ before vertical take-off jets are reviewed in ‘Look – No Runway!’

Natural history feature ‘It All Depends!’ discusses relative lifespans before prose yarn in two tone line art ‘Undersea Peril’ sees Flash, Dale and Zarkov discover yet another hidden aquatic kingdom and depose another crazed would-be world conqueror before we enjoy board game ‘Space Flight to Mongo’ and themed crossword ‘Space Fill-In’.

Full-colour comics wonderment begins with the eponymous lead strip from King Comics’ Flash Gordon #1, cover-dated September 1966. Possibly scripted by Archie Goodwin (or Larry Ivie?) ‘Flash Gordon’ was latterly credited to majestic illustrator Al Williamson. While we’re being detailed, the last page is supposedly inked by Gray Morrow…

The strip sees our terrific trio returned to Mongo, in search of desperately needed Radium to stave off a crisis on Earth. Packed with all the vast cast of the series it depicts how the visitors arrive just in time to thwart a coup d’état in frozen kingdom Frigia…

Williamson was one of the greatest draughtsmen to ever grace the pages of comic books and newspaper strip sections. He was born in 1931 in New York City, after which his family relocated to Columbia just as the Golden Age of syndicated adventure strips began.

The lad’s passion for “the Comics” – especially Raymond’s Flash Gordon and Jungle Jim – broadened as he devoured imported and translated US material and the best that Europe and Latin America could provide in anthology magazines as Paquin and Pif Paf. When he was twelve the Williamsons returned to America where, after finishing school, the prodigy found work in the industry that had always obsessed him.

In the early 1950s he became a star of E.C. Comics’ science fiction titles beside kindred spirits Joe Orlando, Wally Wood, Roy G. Krenkel, Frank Frazetta & Angelo Torres. He drew Westerns Kid Colt and Ringo Kid for Atlas/Marvel and during the industry’s darkest days found new fame and fans in newspaper strips, firstly by assisting John Prentice on Rip Kirby – another Raymond masterpiece – and, from 1967, on Secret Agent Corrigan.

Williamson drew Flash Gordon for King Comics and worked on mystery tales and westerns for DC whilst drawing Corrigan; eventually becoming go-to guy for blockbuster sci-fi film adaptations with his stunning interpretations of Blade Runner and Star Wars.

His poetic realism, sophisticated compositions, classicist design and fantastic naturalism graced many varied tales, but in later years he was almost exclusively an inker over pencillers as varied as John Romita Jr., Larry Stroman, Rick Leonardi, Mark Bright, José Delbo and a host of others on everything from Transformers to Spider-Man 2099, Daredevil to Spider-Girl. His magical brushes and pens also embellished many of Marvel’s Graphic Novel productions – such as The Inhumans and Cloak and Dagger: Predator and Prey.

Williamson died in June 2010.

In this Annual, it’s back to prose & painted illos for ‘The Green Horde’ as our heroes discover a new planet just in time to foil a secret invasion of Earth, after which ‘The Black Beasts of Prey’ takes the wanderers to planet Zeus in time to save a dying race of humanoids from fluing dinosaurs and set evolution back on its destined track…

US comic book Flash Gordon #1 also had a back-up starring fellow legendary stalwart Mandrake the Magician and it appears here: crafted by Dave Wood, Don Heck & Andre LeBlanc. ‘Midnight with Mandrake’ sees a gang of thieves unleash sleeping gas on a city crowd, only to have Mandrake change it from soporific to an hallucinogen that sends everyone on the trip of their lives…

It’s back to 2-tone and peerless prose as our heroes find ‘Ming the Merciless’ loose on Earth and stealing weapons tech to reconquer Mongo, after which gag page ‘Laughs in Space’ segues into a text told war of liberation for marsh dwelling primitives in ‘The Last of the Claymen’ and a ‘True or False ’ brain teaser page before we spectacularly end with the last strip from Flash Gordon #1, as the Terran Trio test Zarkov’s new mole machine and discover a lost civilisation deep under the crust of Mongo. Sadly, the locale of Krenkellium might be fresh and new but power, politics and peril seem to play out in a universal manner in ‘Flash Gordon and the Mole Machine’ (by Archie Goodwin & Williamson).

This kind of uncomplicated done-in-one media-tasty package was the basic unit of Christmas entertainment for millions of British kids at one time and still holds plenty of rewarding fun for those looking for a simple and straightforward nostalgic escape.
© MCMLXVI, MCMLXVII by King Features Syndicate, Inc. The Amalgamated Press.