Marsupilami volume 9: The Butterfly and the Treetop Squid


By Batem & Yann, coloured by Cerise: created by Franquin and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1 80044-126-2 (Album PB/Digital edition)

One of Europe’s most popular and evergreen comic stars is an eccentrically unpredictable, irascible, loyal, superstrong, rubber-limbed yellow-&-black ball of explosive energy with a seemingly infinite elastic tail. The mighty Marsupilami is a wonder of nature and icon of entertainment invention originally spun-off from another immortal comedy adventure strip…

In 1946 Joseph “Jije” Gillain was crafting the eponymous keystone strip of Le Journal de Spirou when he abruptly handed off the entire kit & caboodle to assistant André Franquin. The apprentice gradually shifted format from short complete gags to extended adventure serials and adding a wide and engaging cast of new characters. For 1952’s Spirou et les heritiers (January 31st issue), he devised a beguiling boisterous South American critter and tossed him like an elastic-arsed grenade into the mix. Thereafter – until his resignation from the feature – Franquin frequently folded his bombastic beast into Spirou’s exotic escapades…

The Marsupilami returned over and over again: a phenomenally popular magical animal who inevitably grew into a solo star of screen, toy store, console games and albums all his own.

In 1955 a contractual spat with Dupuis resulted in Franquin signing up with publishing rivals Casterman on Le Journal de Tintin to work with René Goscinny and Peyo whilst concocting raucous gag strip Modeste et Pompon. However, Franquin quickly patched things up with Dupuis and was restored to Le Journal de Spirou. In 1957, he unleashed Gaston Lagaffe (Gomer Goof) whilst still legally obliged to carry on Tintin work too. In 1959 writer Greg and background artist Jidéhem began assisting, but after 10 more years Franquin had reached his Spirou limit. He quit for good in 1969, and took his golden monkey with him…

Plagued by bouts of depression, Franquin died on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics. Moreover, having learned his lesson about publishers, Franquin retained all rights to Marsupilami and in the late 1980s had begun publishing his own adventures of the rambunctious miracle-worker…

Tapping old comrade Greg (Michel Régnier, writer and/or artist of Luc Orient, Bernard Prince, Bruno Brazil, Rock Derby, Zig et Puce, Achille Talon and Le Journal de Tintin editor from 1966-1974) as scripter and inviting commercial artist/illustrator Luc Collin (pen-name Batem), Franquin launched his new comedy feature through Marsu Productions. The first tome was La Queue du Marsupilami (1987) – translated as The Marsupilami’s Tale.

Ultimately, his collaborators monopolised art duties, and with 4th volume The Pollen of Mount Urticando Greg was replaced by artist-turned-scripter Yannick Le Pennetier – AKA “Yann” (Les Innomables, Bob Marone, Lolo et Sucette, Chaminou, Kid Lucky). In 2016, the long-sundered universes of Marsupilami and Spirou reconnected, allowing the old gang to participate in shared exploits of a unique world created and populated by Franquin.

Graced with a talent for mischief, the Marsupilami is a fiercely protective, deviously ingenious anthropoid inhabiting the rainforests of Palombia. One of the rarest animals on Earth, it speaks a language uniquely its own and has a reputation for making trouble and sparking chaos. The species is fanatically dedicated to its young, occasionally extending that filial aegis to other species – even sometimes to the ever-encroaching humans who constantly poke around looking for Marsupilami and other, even rarer creatures…

The Butterfly and the Treetop Squid was released in Europe in October 1994 as Les papillon des cimes: 9th of 33 solo albums thus far (not including all-Franquin short-story collection/volume #0 Capturez un Marsupilami). It delivers another riotous comedy action romp, introducing more weird interlopers to the growing cast…

We open deep in the wild woods of Palombia’s rainforests where our hirsute hero cavorts in the bosom of nature and revels in the innocent joys of family. That feeling evaporates when he discovers traps, lures and cast off rubbish left by human scientists…

Two of these unsavoury intruders (lepidopterist Professor Lida Dorvasal and his greedy guide Bring) are Palombians in pursuit of the world’s rarest butterfly – the female Narcissus Bucephalus – but the true threat to peace and tranquillity is a clandestine international expedition funded by “Big Sausage” interests currently secreted above the treetops in a vehicle like none ever built before…

These generally well-meaning but obsessively goal-oriented, self-serving and glory-seeking boffins comprise Professors Henry Verse-Geere, Apollo Nabokov, Lolita Rantula, Zephyr Morehouse-Fly and Akira “Batman” Mitsuhirato, latterly supplemented by “grunge-punk” Brad Wurst, ostensibly an artist/cameraman but also an unwanted legacy of the Neslog Kramart Quality Sausage empire foisted upon them against their express wishes.

The science squad are also seeking rare bugs and butterflies, and even after their advanced tech and kit is wrecked, have a hard time believing the Marsupilami exists… but that’s only the case until he starts wreaking more havoc by invading their canopy-crawling mobile octopoid fortress: an event coinciding with further breakdowns and crises that can only have been perpetrated by a human traitor on the team…

As breakdowns intensify and disappearances mount, the mission is further diverted and derailed after the Thinktank go crazy for Narcissus Bucephalus caterpillars (discovered to only propagate in occupied Marsupilami bowers). However, the pestiferous primates are proved mostly innocent of being wreckers when indigenous and invasive boffins unite to catch butterflies and inadvertently unmask a potential killer with criminal tendencies and a nasty job to do…

These eccentric exploits of the garrulous golden monkey are moody, macabre and madcap, furiously funny and pithily pertinent, offering engagingly rowdy romps and devastating debacles for wide-eyed kids of every age all over the world. If you care to revisit your wild ways it all starts with a Hoobee, Hoobah Hoobah…
Original edition © Dupuis, Dargaud-Lombard s.a. 1994 by Batem & Yann, Franquin. All rights reserved. English translations © 2023 Cinebook Ltd.

Moomin: The Complete Tove Jansson Comic Strip volume 1


By Tove Jansson (Drawn & Quarterly)
ISBN: 978-1-89493-780-1 (HB/Digital edition)

Tove Marika Jansson was born into an artistic, intellectual and practically Bohemian Swedish family in Helsinki, Finland on August 9th 1914, making today her 110th anniversary, so hyvää vuosipäivää to her and all you fans…

Father Viktor was a sculptor, and mother Signe Hammarsten-Jansson enjoyed a successful career as illustrator, graphic designer and commercial artist. Tove’s brothers Lars and Per Olov became a cartoonist/writer and photographer respectively. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to act in.

After a period of intensive study from 1930-1938 (University College of Arts, Crafts and Design, Stockholm, the Graphic School of The Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris), Tove became a successful exhibiting artist through the troubled period of the war.

Intensely creative in many fields, she published the first fantastic Moomins adventure in 1945: Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or more euphoniously The Moomins and the Great Flood): a whimsical epic of gentle, inclusive, accepting, understanding, bohemian, misfit trolls and their strange friends…

Always an over-achiever, from 1930 to 1953 Tove worked as an artist and cartoonist for Swedish satirical magazine Garm, achieving some measure of notoriety with an infamous political sketch of Hitler in nappies, lampooning the Appeasement policies of Chamberlain and other European leaders in the build-up to World War II. She was also a much-in-demand illustrator for many magazines and children’s books. She had been selling her comic strips as early as 1929…

Moomintroll was literally her signature character. The lumpy, big-eyed goof began life as a spindly sigil beside her signature in her political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument about Immanuel Kant with her brother.

The term “Moomin” came from maternal uncle Einar Hammarsten who attempted to stop Tove pilfering food when she visited by warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Over childhood years and far beyond Snork/Moomin filled out, became timidly nicer, if a little clingy and insecure: a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood was relatively unsuccessful but Jansson persisted, as much for her own therapeutic benefit as any other reason, and in 1946 sequel Kometjakten (Comet in Moominland) was published. Many commentators believe this terrifying tale a skilful, compelling allegory of Nuclear destruction, and both it and third illustrated novel Trollkarlens hatt (1948, Finn Family Moomintroll or occasionally The Happy Moomins) were translated into English in 1952. Their success prompted British publishing giant Associated Press to commission a newspaper strip about her seductively sweet, sensibly surreal surrogate family.

Jansson had no prejudices about strip cartoons. Early efforts included Lunkentus (Prickinas och Fabians äventyr, 1929), Vårbrodd (Fotbollen som Flög till Himlen, 1930) and Allas Krönika (Palle och Göran gå till sjöss, 1933). And she had already successfully adapted Comet in Moominland for Swedish/Finnish paper Ny Tid. Mumintrollet och jordens undergångMoomintrolls and the End of the World – was a popular feature and Jansson readily accepted a chance to extend her message across the world.

In 1953 The London Evening News began the first of 21 Moomin sagas which captivated readers of all ages. Tove’s involvement ended in 1959: a casualty of its own success and a punishing publication schedule. So great was the pressure that she had recruited brother Lars to help. He proudly and most effectively continued the feature until its end in 1975.

Free of the strip she returned to painting, writing and her other creative pursuits, generating book illustration, plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera, 9 more Moomin-related picture-books and novels, as well as 13 books and short-story collections more obviously intended for grown-ups.

Her awards are too numerous to mention (literally dozens of international art and literary plaudits), but consider this: how many modern artists – let alone comics creators – get their faces on the national currency or have commemorative coins struck bearing their image?

She died on June 27th 2001… but her timorous little critters and their better, nicer world have proliferated beyond belief.

Tove could deploy slim economical line and pattern to create sublime worlds of fascination, and her dexterity made simple forms into incredibly expressive and potent symbols. In this first volume the miraculous wonderment begins with ‘Moomin and the Brigands’ as our rotund, gracious and deeply empathic hippo-esque troll-ling frets about the sheer volume of freeloading visitors literally eating him out of house and home. Too meek to cause offence and simply send them all packing, he consults his wide-boy, get-rich-quick mate Sniff, but when their increasingly eccentric eviction schemes go awry Moomin simply leaves, undertaking a beachcombing odyssey culminating with him meeting the beauteous Snorkmaiden.

When the jewellery-obsessed young lass (yes, she looks like a hippo too – but a really lovely one with long lashes and such a cute fringe!) is kidnapped by bandits, finally mild-mannered Moomin finds his inner hero…

‘Moomin and Family Life’ then reunites the prodigal Moomin with parents Moominpappa and Moominmamma – a most strange and remarkable couple. Mamma is warm and capable but overly concerned with propriety and appearances, whilst Papa spends all his time trying to rekindle his adventurous youth. Rich Aunt Jane, however, is a far more “acquired” taste.

‘Moomin on the Riviera’ finds flighty Snorkmaiden and drama-starved Moominpappa dragging the extended family and assorted friends on an epic voyage to the sunny southern land of millionaires. On arrival, the Moomins’ small-town idiosyncrasies are mistaken for so-excusable eccentricities of the filthy rich – a delightfully telling satirical comedy of manners and a plot that never gets old – as proved by the fact that the little escapade was expanded to and released as 2015’s animated movie Moomins on the Riviera

This initial incomparable volume of graphic wonderment concludes with fantastic adventure in ‘Moomin’s Desert Island’, wherein another joint family jaunt leaves the Moomins lost upon an unknown shore where ghostly ancestors roam: wrecking any vessel that might offer rescue. Sadly, the greatest peril in this knowing pastiche of Swiss Family Robinson might well be The Mymble – a serious rival for Moomintroll’s affections. Luckily, Snorkmaiden knows of some wonderfully romantic, bloodthirsty pirates who might be called upon to come to her romantic rescue…

These truly magical timeless tales for the young are laced with incisive observation and mature wit that enhances and elevates only the greatest kids’ stories into classics of literature. These volumes are an international treasure and no fan of the medium – or biped with even a hint of heart and soul – can ever be content or well-read without them.

Tove’s Moomin comic strips were originally collected in seven Scandinavian volumes before the discerning folk at Drawn & Quarterly translated them into English as a series of luxurious oversized (224 x 311 mm) hardback tomes. There some UK editions from SelfMadeHero in the twenteens and now some of these tales have returned in new paperback reprinting, with Moomin Adventures Book 1 (July 2024, ISBN: 978-1-77046-742-2) offering ‘Moomin on the Riviera’ and ‘Moomin’s Desert Island’ plus some later co-productions with Lars.

© 2006 Solo/Bulls. All Rights Reserved.

Gomer Goof volume 9: Good Golly, Mr. Goof!


By Franquin, with additional texts by Delporte, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-064-7 (PB Album/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

André Franquin was born in Etterbeek, Belgium on January 3rd 1924 and began his career in a golden age of European cartooning. Beginning as assistant to Joseph “Jijé” Gillain on the strip Spirou, he inherited sole control of the keynote feature in 1946, and creating countless unforgettable new characters such as Fantasio and The Marsupilami.

Franquin – with Jijé, Morris (Lucky Luke) and Willy “Will” Maltaite (Tif et Tondu) – was a co-founder of a creative force of nature dubbed La bande des quatre – “the Gang of Four” – who revolutionised and reshaped Belgian comics with their prolific and engaging “Marcinelle school” graphic style.

Over two decades Franquin enlarged Spirou & Fantasio’s scope and horizons, until it became purely his as the strip evolved into the saga of globetrotting journalists. They visited exotic places, exposed crimes, explored the incredible and clashed with bizarre, exotic arch-enemies, but throughout, Fantasio remained a full-fledged – albeit entirely fictional – reporter for Le Journal de Spirou, regularly popping back to the office between assignments. Sadly, lurking there was an arrogant, accident-prone junior tasked with minor jobs and general dogs-bodying. He was Gaston Lagaffe – Franquin’s other immortal invention…

There’s a long tradition of comics personalising fictitiously back-office creatives and the arcane processes they indulge in, whether it’s Marvel’s Bullpen or DC Thomson’s lugubrious Editor and underlings at The Beano and Dandy – it’s a truly international practise. Somehow though after debuting in Le Journal de Spirou #985 (February 28th 1957), the affable conniving dimwit grew beyond control, to become one of the most popular and ubiquitous components of the comic, whether as a guest in Spirou’s adventures or his own comedy strips and faux reports on the editorial pages he was supposed to paste up…

Initial cameos in Spirou yarns and occasional asides on text pages featured a well-meaning foul-up and ostensible office gofer Gaston who lurked amidst the crowd of diligent toilers: a workshy slacker working (sic) as a gofer at Le Journal de Spirou’s head office. That scruffy bit-player eventually and inevitably shambled into his own star feature…

In terms of schtick and delivery, older readers will recognise favourite beats and elements of well-intentioned self-delusion as seen in Benny Hill or Jacques Tati and recognise recurring riffs from Some Mothers Do Have ’Em and Mr Bean. It’s slapstick, paralysing puns, infernal ingenuity and inspired invention, all to mug smugness, puncture pomposity, lampoon the status quoi? (there’s some of that punning there, see?) and ensure no good deed going noticed, rewarded or unpunished…

As previously stated, Gaston/Gomer obtains a regular salary – let’s not dignify what he does as “earning” a living – from Spirou’s editorial offices: reporting to top journalist Fantasio, or complicating the lives of office manager Léon Prunelle and the other staffers, all whilst effectively ignoring any tasks he’s paid to handle. These officially include page paste-up, posting (initially fragile) packages, collecting stuff inbound and editing readers’ letters (that’s the official reason fans’ requests and suggestions are never acknowledged or answered)…

Gomer is lazy, over-opinionated, ever-ravenous, impetuous, underfed, forgetful and eternally hungry, a passionate sports fan and animal lover, with his most manic moments all stemming from cutting work corners, stashing or consuming contraband nosh in the office or inventing the Next Big Thing.

This leads to constant clashes with colleagues and draws in notionally unaffiliated bystanders like traffic cop Longsnoot and fireman Captain Morwater, as well as any simple passers-by who should know by now to keep away from this street.

Through it all our office oaf remains eternally affable, easy-going and incorrigible. Only three questions really matter here: why everyone keeps giving him one last chance, what can gentle, lovelorn Miss Jeanne possible see in the self-opinionated idiot and will ever-outraged capitalist financier De Mesmaeker ever get his perennial, pestiferous contracts signed?

In 1973 Gaston – Gaffes, bévues et boulettes was the 11th collected album (albeit rejigged in 2018 to become the 16th European compilation). It became in 2022 Cinebook’s 9th translated compilation, once more offering non-stop all-Franquin comics gags in single page bursts with some script contributions from Yvan Delporte (The Smurfs, Steve Severin, Idées noires).

Our well-meaning, overconfident, overly-helpful know-it-all office hindrance invents more stuff making life unnecessarily dangerous and continues his pioneering and perilous attempts to befriend and boost fauna and flora alike, always improving the beleaguered modern mechanised world. As he concentrates on avoiding his job, Gomer’s big heart swells to nurture his animal pals. His adopted feral cat and black-headed gull still accompany illicit studio companions Cheese the mouse and goldfish Bubelle, but their hyperactive gluttonous presences generate much chaos, especially as they have learned to work together now. Not only must Gaston face starvation on a daily basis, but even the street’s shopkeepers find themselves in a silent war of nutrition attrition…

The dreamer also fosters the belief that he is a musical prodigy only awaiting discovery, but in a wave of Christmas strips everyone else remains violently unconvinced, as they are of his painful innovations in furniture design. Gomer’s chum and opposite number Jules-from-Smith’s-across-the-street is a like-minded soul and born accomplice, ever-eager to slope off for a chat, and a confirmed devotee of Gomer’s methods of passing the time whilst at work. He is always ready to help, as here when assisting in facing the out-of-control cactus from Aunt Hortense’s home again or joining his pal’s bike racing escapade…

Sport is important to the Goof, but rugby, soccer, basketball, billiards and – technically – ice skating all prove faithless and painful masters, but such is his passion, however, that Gomer is allowed to report on one peculiar particular match he played goal keeper in, as seen in illustrated text report ‘A Match to Remember’

Despite resolute green credentials and leanings, Gomer is colour-blind to the problems his antiquated automobile cause, even after all his attempts to soup up the antique. Many strips focus on his doomed love affair with and manic efforts to modify and mollify the accursed motorised atrocity he calls his car. The decrepit, dilapidated Fiat 509 is more in need of merciful euthanasia than engineering interventions for countering its lethal road pollution and violent and unpredictable failures to function. Here, new tweaks certainly impress passing wildlife if not obsessive gendarme Longsnoot in splendidly daft road dalliances intermixed with repeated visits to his friends at the zoo. Hint: none of them wear clothes…

Also suffering a succession of painful reversals, benighted yet fanatical business bod De Mesmaeker turns up repeatedly here with ever more crucial contracts for poor office manager Prunelle to sign and for Gomer to accidentally shred or otherwise intercept and eradicate.

A new edifice of the Establishment to undergo the Goof effect is the local Customs officer who on more than one occasion deeply regrets asking if the geek in the poisonous car has anything to declare, although brief explorations of motorcycling and yoga don’t cause that much carnage relative to the general aura of weird science prototypes, arcane chemical concoctions and the in-house manic menagerie able to shred chairs and open sardine tins with a bash of the beak. At least Gomer understands why redecorating costs are so high and frequent…

Far better enjoyed than précised or described, these strips allowed Franquin and occasional co-scenarists/idea providers like Roba, Bibi, Michel, Delporte & Jidéhem (AKA Jean De Mesmaeker: just one of many in-joke analogues who populate the strip) to flex whimsical muscles, subversively sneak in some satirical support for their beliefs in pacifism, environmentalism and animal rights and sometimes even appear in person as does poor Raoul Bluecoats Cauvin…

These gags are sublime examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading. Why haven’t you got your Goof on yet?
© Dupuis, Dargaud-Lombard s.a. 2009 by Franquin. All rights reserved. English translation © 2022 Cinebook Ltd.

Mac Raboy’s Flash Gordon volume 3


By Mac Raboy & Don Moore (Dark Horse Books)
ISBN: 978-1569719787 (TPB)

This book includes Discriminatory Content produced during less enlightened times.

By almost every metric, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with equally superb Jungle Jim running as a supplementary “topper” strip), it was a slick, sophisticated answer to Philip Nolan & Dick Calkins’ revolutionary, ideas-packed, inspirational, but quirkily clunky Buck Rogers (which had also launched on January 7th – albeit in 1929), with two fresh elements added to the wonderment: Classical Lyricism and Poetic Dynamism. The newcomer became a weekly invitation to stunningly exotic glamour and astonishing beauty.

Where Buck merged traditional adventure with groundbreaking science concepts, Flash reinterpreted fairy tales, hero epics and mythology, draping them in the spectacular trappings of contemporary futurism, with the varying “rays”, “engines” and “motors” of modern pulp sci fi substituting for trusty swords and lances. There were also plenty of those too – and exotic craft and contraptions stood in for galleons, chariots and magic carpets. Look closely, though, and you’ll see cowboys, gangsters and of course, flying saucer fetishes adding contemporary flourish to the fanciful fables. The narrative trick made the far-fetched satisfactorily familiar – and was continued with contemporary trends and innovations by Austin Briggs and Don Moore before Mac Raboy, (with Moore and Robert Rogers) took over the Sunday strips in a tenure lasting from 1948 to 1967.

The sheer artistic talent of Raymond, his compositional skills, fine linework, eye for clean, concise detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from literally all over the world. When original material comic books began a few years later, many talented kids used Gordon as their model and ticket to future success in the field of adventure strips. Almost all the others went with Raymond’s stylistic polar opposite: emulating Milton Caniff’s expressionist masterwork Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, limned by wonderful Lee Elias).

Flash Gordon began on present-day Earth (which was 1934, remember?) with a wandering world about to smash into our planet. As global panic ensued, polo player Flash and fellow passenger Dale Arden narrowly escaped disaster when a meteor fragment downed their airliner. They landed on the estate of tormented genius Dr. Zarkov, who imprisoned them in the rocket-ship he had built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it!

Thus began a decade of sheer escapist magic in a Ruritanian Neverland: a blend of Camelot, Oz and a hundred other fantasy realms promising paradise yet concealing vipers, ogres and demons, all cloaked in a glimmering sheen of sleek scientific speculation. Worthy adversaries such as utterly evil yet magnetic Ming, emperor of the fantastic wandering planet; myriad exotic races and shattering conflicts offered a fantastic alternative to drab and dangerous reality for millions of avid readers around the world.

With Moore handling the majority of the scripting, Alex Raymond’s ‘On the Planet Mongo’ ran every Sunday until 1944, when the artist joined the Marines. On his return, he forsook wild imaginings for sober reality: creating gentleman-detective Rip Kirby. The public’s unmissable weekly appointment with wonderment perforce continued under the artistic auspices of Austin Briggs – who had drawn the monochrome daily instalments since 1940.

In 1948, eight years after beginning his career drawing for the Harry A. Chesler production “shop”, comic book artist Emmanuel “Mac” Raboy took over illustrating the Sunday page. Moore remained as scripter and began co-writing with the new artist.

Raboy’s sleek, fine-line brush style – heavily influenced by his idol Raymond – had made his work on Captain Marvel Jr., Kid Eternity and especially Green Lama a pinnacle of artistic quality in the early days of the proliferating superhero genre. His seemingly inevitable assumption of Flash Gordon’s extraordinary exploits led to a renaissance of the strip and in a rapidly evolving post-war world, it became once more a benchmark of timeless, hyper-realistic quality escapism which only Hal Foster’s Prince Valiant could match. This third 260-page paperback volume – produced in landscape format, printed in stark monochrome and still criminally out-of-print and long overdue for a fresh edition – opens after a gripping and informative appraisal of Raboy in Bruce (Incredible Hulk, Arena, Silverheels, Ka-Zar the Savage) Jones’ Introduction ‘The Body Aerodynamic’. Then it’s blast-off time. again…

Sequence 68 ‘Missiles from Neptune’ began on January 19th 1958 and closed the previous cliffhanging volume barely weeks in. It resumes here with the episode for February 30th and carries on until March 9th, revealing how the oppressive Tyrant of Neptune seeks to impress and cow into submission his already-captive populace by testing deadly new Weapons of Interplanetary Destruction against hapless planet Earth.

The callous campaign prompts Flash to go and discourage him, but after superbly succeeding the conquering hero is lost in the interplanetary void and forced to build a survival nest inside an asteroid. His ingenuity as a ‘Robinson Crusoe in Space’ (16th March – 27th April) once more demonstrates the compelling power of straight, hard science storytelling (especially at a time when America was locked in a space race of its own), but it’s back to fantastic empires and extragalactic terror for his next exploit as Earth is menaced by ‘The Z Bomb Cloud’ (4th May – 15th June).

Long after a far-distant civilisation destroys itself, the deadly fallout of its doomsday weapon drifts into Earth orbit, threatening all terrestrial life. When Zarkov’s desperate plan to intercept the cloud goes wrong, someone must sacrifice themself to save us all…

Obviously, just this once it isn’t Flash, but the potent drama peaks with appropriate tragedy and sentiment anyway, before sequence S071 taps into the sheer burgeoning wonderment of the era as Flash and Dale help big game hunter Brian Farr prove the existence of uncanny unseen cryptids he calls ‘Stratosphere Beasts’ (22nd June – 17th August). These invisible beasts apparently dwell far above Earth’s highest mountain tops, so the endeavour takes the humans to the top of Everest where the unknown isn’t the only trial they face…

From 24th August to October 12th S072 told how the ace space pilot was embroiled in a commercial show-race to the outer planets. However, the ‘Rocket Derby’ is apparently less about proving whose ship is best and more about rich, spoiled obsessive competitors Morgan Bates and Babara “Bobcat” Kathryns realising how close hate is to love…

Along the way, Dale is dragged into the competition after hearing macho males telling Bobcat that space is no place for women, even as hired gun Flash suffers numerous sabotage attempts. It’s almost like there’s an unknown fifth element acting on their own agenda…

It’s back to dramatic basics for ‘Moon Wreck’ (S073, running from 19th October to December 14th) wherein Gordon attempts to rescue an arrogant playboy and his latest dalliance from a self-inflicted crash and subsequent marooning on Luna. The pilot’s every valiant effort is hampered by the autocrat’s privilege, greed, stupidity and cowardice, vain starlet’s Elyse Elan’s venality, and the deadly environment they both refuse to take seriously…

Gordon’s piloting skills land him in more trouble in ‘The Ship of Gold’ (S074: December 21st 1958 to January 2nd 1959) when he captains a transport of mining machinery and tons of cash to Mars, only to have the ship stolen out from under him with Dale trapped aboard. The evil mastermind is old college colleague Nicky Hamilton, but when the boastful villain abandons current girlfriend Jet in a ruthless attempt to loose Flash in the airless wastes of Titan, he seals his own fate and accidentally exposes a major threat to Earth in succeeding saga ‘The Skorpi’ (February 8th – April 5th)…

Left for dead, Flash and Dale fall through Titan’s surface to discover an insectoid alien invasion force. Skorpi can become copies of humans and are well advanced in a plot to infiltrate Earth, but aren’t quick enough to outwit Flash, especially once he befriends captive telepathic ET Brunn. His gigantic kind are Gorgins and with their allies The Dhreen have been battling Skorpi for 30,000 years. Together, the new pals whip up a plan to defeats this particular incursion…

Brunn then adapts a ship to Faster-Than-Light drive and accompanies Flash on a ‘Flight for Help’ (S076: April 12th – June 7th), beseeching Dhreen’s Council of Elders for military aid. Instead, the embassage is covertly targeted by their other client vassals – like Brunn’s own Gorgin race – who fear their share of aid will be diminished if the benign overlords help yet another endangered species…

Plots become assassination attempts, but only accidentally expose Skorpi infiltration, leading Brunn and Gordon to further corruption, exile and ultimately capture by a hidden race who dwell unsuspected in a ‘City of Glass’ (S077: June 14th to August 23rd). Condemned to death for breaking the metropolis’ sacrosanct isolation, the wanderers are only saved by lovely, sympathetic Flara, who aids the human’s escape back to the Solar system but keeps adorable Brunn by her side…

The Earthman only makes it as far as the second rock from the Sun and S078 (August 30th – November 1st) radically changes pace for a ‘Venus Mystery’ wherein human colonists face disaster as their Bajo crop is targeted by “swamp devils”. In an early lesson in green land management, crash-landed Flash aids ecologist Dirk Van Meer in proving to the furious farmers how badly wrong they have got things, what is actually to blame for all the chaos and carnage and how to fix it…

Immediate emergency over, Flash finally reaches Earth to find Zarkov impatiently waiting. Before he can catch his breath the steadfast starman is dragooned into a dangerous new experiment with cyberneticist Dr. Else Neilson having him ride along as a fallback option as she “road-tests” her ‘Robot Spaceship’ (S079: November 8th 1959 to 17th 1960). Fully automated – and what we’d call AI – the ship has human safety as its core drive, but of course, human and mechanical opinions on what exactly that means differ extensively…

Thanks in large part to Flash Gordon, spaceship technology has rapidly advanced and he is selected to pilot the first human-built FTL drive ship. The Columbus will ferry ‘The Star Miners’ (S080: January 24th – March 27th) to another star system, reap mineral wealth and set up a colony. However, the directives of chief advisor Dr. Zarkov are constantly challenged and ultimately overruled by gang-boss Mr. Birk, who can only think of glory and a big fat bonus promised for prompt completion and delivery…

Arriving on unexplored planet Karst, Zarkov again urges patience and caution, but is first sidelined and then arrested once Flash undertakes his secondary mission of exploration. By the time the hero returns the entire expedition is close to extinction and only drastic measures can save them all…

On returning to Earth, welcome shore-leave ends in catastrophe when Flash is shanghaied by “entrepreneurs” Roni and Captain Graz: kidnapped into space and ordered to pilot their ship or die. They need someone able to deliver potentially ‘Deadly Cargo’ (S081: April 3rd to June 12th) and navigate through the asteroid belt to mineral-rich big rock Juno, where a huge diamond strike has created urgent demand for explosives. It’s also a race setting competitive old rivals at each other’s throats and costs plenty of nefarious lives before Gordon gets ramshackle freighter Pollux down (relatively) safely…

Subsequent attempts to get off Juno turn wild and dangerous in ‘The Soil Divers’ (S082: June 19th – August 28th) when Flash is suckered into an ongoing resource war on the mining asteroid. Scientist Ben Corelli has devised a means of passing through solid matter, but fallen under the spell of avaricious faithless Roni and her new heavy Snapper Kaye, sparking violent conflict amongst those desperate diggers stuck using old methods of extracting mineral wealth. Soon, the attempts to seize Corelli’s breakthrough tech leads to murder and worse…

A self-aggrandising, fame-hungry documentary filmmaker obsessed with his legacy makes trouble for Dale – and therefore Flash – next. Charles Q. Charlston brings ‘Dead Worlds’ (S083: September 4th to November 20th) and lost civilisations to the masses, but has no qualms or scruples about breaking all the rules of space conduct: cheating, lying, stealing and even killing to ensure his own glory… until Gordon steps up. He and Dale are then called to the ringed planet and a reunion and to assist Brian Farr, now ‘Game Warden on Saturn’ (S084: November 27th 1960 to February 19th 1961)…

His job is currently complicated by the system’s most successful poacher – cunning sadist Von Brandt – who seeks the joy of hunting and intends making millions selling the skins of a rare indigenous lifeform. He’s also happy to excise interfering busybodies for free…

A maritime tang and epic approach flavours ‘The Trail of Orpheus’ (S085: February 26th – May 28th) when Flash joins oceanologists Henry and Veronica Weeks on a submarine to map the unique and spectacular “Devils Spring” environmental phenomenon making the watery world so hazardous to rocket ships. Their undersea voyage reveals fantastic truths about the past rulers of the planet and changes the solar system forever…

It’s a welcome return to space opera and pulp overtones as S086 sees an orbital agriculture satellite accidentally invaded by space gremlins and transformed into a ‘Death Farm in Space’ (June 4th to September 3rd) until Zarkov and Flash investigate and act, all followed by comedic whimsy as a band of backward-looking human bandits revolt against ecological progress in ‘Desert Prince’ (S087: September 10th to December 10th)…

When Earth loses the final dusty miles of once-barren Sahara to water reclamation projects, reactionary tribal chieftain Al Maarri refuses to take up farming and instead leads his raiders on a wave of sorties. The campaign of resistance culminates in his stealing a rocket ship to carry his entire bandit horde and their families to Mars where civilisation is scarce, law is poorly enforced and beautiful sandy wastes are abundant. Soon, armed with modern weapons, he’s making life difficult for genuine colonists, forcing under-resourced Flash to solve the problem creatively. That means infiltrating the tribe with the assistance of the long-suffering wives, children and oldsters the rowdy raiders forcibly dragged along with them…

Law & order was the theme of the next tale as readers gained insights into future traffic management solutions in the crowded orbital paths above Earth. The revelations came thanks to Flash visiting old pal “Ape” Rice, an officer of the ‘Spaceways Patrol’ (S088: December 17th 1961 to April 1st 1962).

Sadly, it’s not a friendly visit: Gordon works for the World Space Patrol and is on an official inspection of the Police satellite. Silly cultural satire – observing how dumb the private citizens “driving” in space are – quickly gives way to taut drama when recently-ousted national despot Generalissimo Sanre and his entourage seize the station through subterfuge, planning to blackmail the world with its arsenal of atomic weapons…

With only Flash and Ape free to act, tragedy inevitably follows the deadly fight that ensues before the planet is free from the threat of global tyranny…

The same blend of expansive wonder and human frailty permeates the saga of a blonde, blue-eyed hero found in a block of arctic ice – a tale told in full in S089, spanning April 8th through July 15th 1962. Incidentally, The Avengers #4 was released on January 3rd 1964, reintroducing Captain America to the world. I’m just saying…

Here, the ‘Living Fossil’ is found by researchers testing magnetic fields in Greenland and only involves Flash when defrosted berserker Ragnor goes on a rampage that brings him to the airfield Gordon is trying to land on. A renewed assault traps the Viking aboard (with Flash and a crew that includes handy Scandinavian scholar Eva) on a flight to Venus: a world far more in keeping with the barbarian’s culture of warriors, trolls, goblins, dwarves… and dragons…

This third astounding visit to a historical future closes with another technological nightmare and disaster-movie precursor spanning July 22nd to October 14th 1962. ‘Falling Moon’ (S090) reveals how massive artificial satellite Deepspace-One – jumping-off point for all outgoing Earth space travel – is struck by a meteor. Deflected and doomed, it slowly falls, leaving Flash only five hours to evacuate its resort contingent and find a way to save Earth from impact and atomic fallout…

As the adventures never ended, we close the collection with the opening of another exploit and pause on a moment of cliffhanging suspense. ‘Sons of Saturn’ (S091: in its original entirety running from October 21st 1962 to January 20th 1963) stops here with the December 9th episode. Prior to that point, a hitherto unsuspected super-civilisation thriving in the clouds of the Sixth Planet is revealed when an Earth probe provokes the current dictator to determine human nature and resource by sending super-criminal outcast Baldr to plague, punish and test them. That results in the indestructible giant breaking into Flash’s ship and going on a rampage…

To Be Continued…

Each week as he toiled on the strip, Raboy produced ever-more expansive artwork filled with distressed damsels, deadly monsters, incredible civilisations, increasingly authentic space hardware and locales, and all sorts of outrageous adventure that continued until the illustrator’s untimely death in 1967. Perhaps it was a kindness. He was the last great Golden Age romanticist illustrator and his lushly lavish, freely-flowing adoration of perfected human form was beginning to stale in popular taste. The Daily feature had already switched to the solid, chunky, He-Manly burly realism of Dan Barry and Frank Frazetta, but here at least the last outpost of ethereally beautiful heroism and pretty perils still prevailed: a dream realm you can visit as easily and often as Flash, Dale & Zarkov popped between planets, just by tracking down this book and the one which follows…
© 2003 King Features Syndicate Inc. ™ & © Hearst Holdings, Inc. All rights reserved.

Spirou & Fantasio volume 21: The Prisoner of the Buddha


By André Franquin, Jidéhem & Greg, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-135-4 (Album PB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

Spirou (whose name translates as “squirrel”, “mischievous” and “lively kid” in the language of Walloons) was created by French cartoonist François Robert Velter – AKA Rob-Vel – for Belgian publisher Éditions Dupuis. The evergreen youngster in red was a response to the success of Hergé’s Tintin at rival outfit Casterman. In the beginning, the character Spirou was a plucky bellboy/lift operator employed by the Moustique Hotel (an in-joke reference to Dupuis’ premier periodical Le Moustique) whose improbable adventures with pet squirrel Spip evolved into astounding and often surreal comedy dramas.

The other red-headed boy adventurer debuted on April 21st 1938 in an 8-page tabloid magazine that bears his name to this day. Fronting a roster of new and licensed foreign strips – Fernand Dineur’s Les Aventures de Tif (latterly Tif et Tondu) and US newspaper imports Red Ryder, Brick Bradford and Superman – the now-legendary anthology Le Journal de Spirou expanded exponentially: adding Flemish-language edition Robbedoes on October 27th 1938, boosting page counts and adding action, fantasy and comedy features until it was an unassailable, unmissable necessity for continental kids.

Spirou and chums helmed the magazine for most of its life, with many notable creators building on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin. She took over the strip when her husband enlisted in 1939, aided by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the feature. Thereafter comic strip prodigy Joseph Gillain (“Jijé”) took over, until 1946 when his assistant André Franquin inherited the entire affair. Gradually, the new auteur retired traditional short gag vignettes in favour of longer adventure serials, introducing a wide returning cast. Ultimately, Franquin created his own milestone character. Phenomenally popular animal Marsupilami debuted in 1952’s Spirou et les héritiers and became a scene-stealing regular and eventually one of the most significant stars of European comics.

Jean-Claude Fournier succeeded Franquin: overhauling the feature over nine stirring serial adventures between 1969-1979 by tapping into a rebellious, relevant zeitgeist in tales of drug cartels, environmental concerns, nuclear energy and repressive regimes. By the 1980s, the series seemed stalled: three different creative teams alternated on the serial: Yves Chaland, Raoul Cauvin & Nic Broca and significantly Philippe Vandevelde writing as “Tome” & artist Jean-Richard Geurts – AKA Janry.

These last reverently referenced the revered and beloved Franquin era: reviving the feature’s fortunes over 14 wonderful albums between 1984-1998. On their departure the strip diversified into parallel strands: Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…

Later teams and guests to tackle the wonder boys include Lewis Trondheim, Jean-Davide Morvan & Jose-Luis Munuera, Fabien Vehlmann & Yoann, Benoît Feroumont, Emile Bravo, Jul & Libon, Makyo, Toldac & Tehem, Guerrive, Abitan & Schwartz, Frank le Gall, Flix and so many more. By my count that brings the album count to approximately 92 if you include specials, spin-offs series and one-shots, official and otherwise. Happily, in recent years, even some of the older vintages have been reprinted in French, but there are still dozens that have not made it into English yet. Quelle sodding horreur!

Cinebook have been publishing Spirou & Fantasio’s exploits since October 2009, initially concentrating on bringing Tome & Janry’s superb pastiche/homages of Franquin before dipping into the original Franquin oeuvre and adding later tales by some of the bunch listed above, but for their 21st manic marvel they reached back all the way to 1959 for a purely Franquin-formulated furore. Originally serialised in LJdS #1048-1082 prior to its release as album Le prisonnier du Bouddha in March 1961, this slick tale of Cold War tensions, silly sci fi and outrageous satire sees the master in collaborative mode with Jidéhem (Jean De Mesmaeker) and Greg (Michel Regnier)…

On January 3rd 1924, Belgian comics superstar André Franquin was born in Etterbeek. Drawing from an early age, he began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, Franquin found work at Brussels’ Compagnie Belge d’Animation as an animator. There he met future bande dessinée superstars Maurice de Bevere (Lucky Luke-creator “Morris”), Pierre Culliford/Peyo (creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 everyone but Culliford signed on with Dupuis, and Franquin began his career as a jobbing cartoonist/illustrator. He produced covers for Le Moustique and scouting magazine Plein Jeu and, throughout those early days, was with Morris trained by Jijé. At that time main illustrator at Le Journal de Spirou, Jijé turned the youngsters and fellow neophyte Willy Maltaite – AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) – into a creative bullpen known as the La bande des quatre. This “Gang of Four” promptly revolutionised Belgian comics with their engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (LJdS #427, June 20th 1946) and the eager beaver ran with it for two decades, enlarging the scope and horizons until it became purely his own. Almost every episode, fans would meet startling new characters like comrade/rival Fantasio or crackpot inventor The Count of Champignac.

Spirou & Fantasio became globe-trotting troubleshooting journalists, endlessly expanding their exploits in unbroken four-colour glory. They travelled to exotic places, uncovering crimes, capturing the fantastic and clashing with a coterie of extraordinary arch-enemies such as Zorglub and Zantafio. Along the way Franquin premiered one of the first strong female characters in European comics – competitor journalist Seccotine who is renamed Cellophine in current English translations.

In a splendid example of good practise, Franquin mentored his own apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Zig et Puce, Achille Talon), who all worked with him on Spirou et Fantasio. In 1955, a contractual spat with Dupuis led to Franquin signing up with rivals Casterman on Le Journal de Tintin, where he collaborated with René Goscinny and old pal Peyo whilst also creating raucous gag strip Modeste et Pompon. Franquin quickly patched things up with Dupuis and returned to LJdS, subsequently co-creating Gaston Lagaffe (AKA Gomer Goof) in 1957, but was still obliged to carry on those Casterman commitments too…

From 1959, writer Greg and background artist Jidéhem began regularly assisting Franquin, but by 1969 the master storyteller had reached his Spirou limit. He quit, taking his mystic yellow monkey with him…

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Idées Noires, but his greatest creation – and one he retained all rights to on his departure – was Marsupilami, which – in addition to comics – has become a megastar of screen, plush toy store, console and albums.

Plagued in later life by bouts of depression and cardiac problems, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics.

Let’s review happier if undoubtedly scarier days here in a Cold War classic where Spirou and Fantasio revisit rural melting pot Champignac-in-the-Sticks after strangely losing touch with crackpot inventor and Merlin of mushroom mechanics Pacôme Hégésippe Adélard Ladislas de Champignac – the aforementioned Count of Champignac.

The idyllic hamlet is in turmoil with the incipient opening of this year’s Cattle Festival ramping up regular bucolic angst. Its picturesque streets are filled with self-determined cows and short-tempered farmers, meaning the two investigators really have to watch their steps…

Finding the ramshackle chateau turned into a super-secure fortress, the lads and Spip – in truth impatient, impolite Marsupilami – break into the once-familiar estate and discover it has become a wild kingdom of gigantic plants. Eventually rescued by their odd old friend from encroaching green hells, the boys are unaware the Count is concealing another guest – until

after many odd incidents they meet timid nuclear physicist, potential Soviet defector and fellow scientist of conscience Professor Nikolai Nikolayevitch Inovskiev. The hulking gentle giant has invented something that will change the world and doesn’t want its incredible power abused…

He calls his little box of tricks a Gamma Atomic Generator (GAG for short) and it can promote rapid and monstrous plant growth, create severe but localised weather effects and cancel gravity – and it fits into a jacket pocket…

As the boys endure an accidental indoor blizzard, two enemy agents observe from outside before being accidentally but painfully caught in the GAG’s destructive effects. Terrified of the device being misused by the capitalist West, they make plans to steal it back during the cattle show, but Spirou and Fantasio foil the scheme – but only after the GAG makes the farm fest a chaotic, never to be forgotten Fortean event for the entire village…

Thinking job done and world saved, our heroes are horrified to learn from the shellshocked spies that the GAG is not unique. In communist China, Inovskiev’s covert collaborator – American Harold W. Hailmary – is a prisoner of the People’s Republic and surely cannot hold out much longer in delivering them the magic box and all its secrets…

Coincidentally, at that moment in British-controlled Hong Kong, a smuggled message reaches the Chief of Police: an American is imprisoned somewhere in the heart of the Valley of the Seven Buddhas…

When dapper British agents Douglas and Harvey attempt to interview Champignac and the boys, they discover the missing Russian and implore them all to act in a manner Her Majesty’s Government would unofficially look kindly upon even as it turned a blind eye…

Soon, equipped with the GAG, Spirou, Fantasio, Spip and the Marsupilami are sneaking across the Chinese border and heading into one of the most eccentric and spectacular missions of their lives… one replete with deadly peril, fantastic feats, spectacular chases, tank battles and hairsbreadth escapes, all leavened with outrageous surreal slapstick and deviously trenchant satire…

This edgily exuberant yarn is packed with action, thrills and spills and also offers a remarkably even-handed appraisal of Cold War politics messaging and always-timely moral.

Readily accessible to readers of all ages and drawn with all the beguiling style and seductive wholesome élan which makes Asterix, Lucky Luke and Yakari so compelling, this is a truly outstanding – and funny! – tale from a long line of superb exploits, proving our heroes deserve to be English language household names as much as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1960 by Franquin, Jidéhem & Greg. All rights reserved. English translation 2024 © Cinebook Ltd.

Disciples of the Soil


By B. Mure (Avery Hill Publishing)
ISBN: 978-1-910395-79-0 (TPB)

Most forms of fiction depend on strong, memorable characters and heaping helpings of tension, suspense and/or action to hold the attention. You need to be really good and quite brave to try anything outside such often-infantile parameters. B. Mure is that good.

The Bristol-based artist and storyteller’s other notable work to date is the remarkable webcomic Boy Comics. You should check that out too.

In 2018, they pulled together threads and ideas from years of planning, dreaming and doodling and began building an epic fantasy saga. It started with Original Graphic Novel Ismyre, introducing an ancient city of song and tired wonders, unsettled by magical eco-terrorists and weaponised flora. Here a sculptor’s works inspired and moved the strangest of folk. This magical city was entering a period of “interesting times”…

It was followed by Terrible Means, which seemingly had little to do with the protagonists of the first, instead taking readers back to a time when wizardly green rebels Niklas, Henriett and Emlyn were simply researchers whose studies divined a growing imbalance in the natural ecosystem…

The Tower in the Sea focused on a different point in time, providing fresh insights to what was shaping up to be something vast and expansively multi-layered. Contemporary Ismyre was more dictatorship than civil metropolis, and for years gifted children had been spirited away from it by a clique of outlaw magicians: taken to a hidden island to be schooled in magical arts. That haven of learning was not proof against intrigue and plots, however, and now unscholarly events were upsetting lots of apple carts…

Fourth volume Methods of Dyeing returned us to the titular  Big City, where educational themes and macabre mysteries stoked potential scandal at staid, stolid Ismyre University. Mere moments before delivery of a much heralded lecture, visiting botanist, textile expert and master dyer Professor Detlef (of rival city-state Belsithan) was murdered. The event manifested the usual journalistic scavengers, but both the Chief of Police and University Dean were suspiciously keen to shut down sordid speculation – and all enquiries – as rapidly as possible.

That prospect was ended by a forceful Belsithan detective assuming jurisdiction and making herself extremely unwelcome in every stratum of college and city life. Her diligent, persistent investigations uncovered many secrets and suspects plus a possible motive: Detlef had accommodated beliefs of the Eco-anarchist movement that was increasingly disrupting Ismyre’s economy and politics…

Now fifth fragment Disciples of the Soil proves again how greed and arrogance lead to disaster, highlighting the perils of unchecked progress, profit motives and how disappointment in those who govern us only lasts until patience runs out.

Commerce has always been embedded in Ismyre’s bones and where there’s money there will always be politics, power and disparity – and those who oppose the abuses that come with them. The city-state is (more or less) at a stage of evolution mirroring our own industrial revolution. There is a thriving airship transport industry utilising lighter than air principles and thaumaturgy, but now a new, purely mechanistic innovation is ready to make major waves. The Prime Minister personally favours a railway service but faces dogged opposition from everywhere on almost every aspect of the iron monstrosity.

In the wilds south of the city, Engineer Ernst, his assistant Frankie and their dedicated crew have their own problems: everything from the shape of the wheels – or if there should even BE wheels! – to the metal in the tracks gouging up the countryside. The labour force are also acting up: lazy, greedily and stubbornly refusing to dig where they’re told for what they’re paid. That last objection might have some serious metaphysics backing it up however, since the regions around Ismyre are still decidedly subject to magical forces and adjacent – if not actually home – to supernatural forces that don’t like being disturbed…

With wizards, workers, gardeners, farmers, educators, naturalists, eco-terrorists and even the nuns of the Sisters of Our Lady Who Slumbers Under the Earth all opposed to the scheme, it’s no surprise the city streets are packed with protesters marching and making a fuss. With reporters poised and hungry to criticise, lampoon and embarrass her, a riot breaks out during a poorly organised press conference, and the PM sends in heavy-handed police, triggering true trouble…

Already angry at the mismanaged economy, low wages and blatant corruption at the heart of government, the plebs are spoiling for a fight and in no mood to tolerate another wasteful public purse vanity project. They kick back hard against police suppression, prompting ordinary citizen-with-a past Faustine and her kids Bram and Lou to visit old friends at the nunnery at the heart of the resistance. Inevitably, all are drawn into plans for a mass protest march that – thanks to another overreaction and “kettling” by security forces – results in terror and tragedy…

… And south of the city, the engineers and overseers finally push the navvies too far and rouse something old, powerful, much worshipped and extremely annoyed…

To Be Continued…

Floridly rendered in pencils and watercolour washes and presaged by a handy chart of ‘The Players’ Disciples of the Soil is an anthropomorphic treasure, set in a luscious, compellingly realised world of wonder. The word “tapestry” is one much overused but really fits the gradual unpicking of layers comprising this imagined history: beautiful images and strands cleverly woven together in small self-contained stories unfolding wherever you start from, yet all part of a greater whole, and promising more and clearer revelations ahead. You must read all these books but (so far) it really doesn’t matter where you start from. So it might as well be here, right?
© B. Mure 2024. All rights reserved.

Disciples of the Soil will be released on July 9th 2024 and is available for pre-order now.

Spain: Rock, Roll, Rumbles, Rebels & Revolution

Version 1.0.0

By Manuel “Spain” Rodriguez (Burchfield Penney Art Center/Last Gasp)
ISBN: 978-0-86719-782-2 (TPB)

Manuel Rodriguez was one of the most bombastic and well-known pioneering lights of America’s transformative Underground Commix movement: a mainstay of the counterculture which subversively reshaped the nation’s psyche in the 1960s and 1970s. However, although always a left-leaning radical, infamous for his raucously hyper-violent, audaciously sexual urban vigilante Trashman, Spain was also a quietly dedicated craftsman, historian, educationalist and graphic biographer.

Born in Buffalo, New York state in 1940, the Hispanic kid spent a lot of time with notorious biker gang The Road Vultures and these experiences, as much as his political upbringing and formal education at the Silvermine Guild Art School in New Canaan, Connecticut (1957-1960), moulded and informed his entire creative career.

In the 1960s he became a regular contributor to landmark alternative magazine the East Village Other, which not only utilised his burgeoning talents as illustrator and designer but also commissioned, in 1968, his groundbreaking tabloid comic book Zodiac Mindwarp. That insert proved so successful that EVO subsequently sponsored a regular anthology publication. Gothic Blimp Works was a turning point and clarion call in the evolution of underground publishing.

However, the excessive exploits of Trashman – “Agent of the 6th International” – against a repressive dystopian American super-state were only the tip of the creative iceberg. Ardent left-winger Spain founded the trade organisation the United Cartoon Workers of America whilst contributing to many of the independent comics and magazines which exploded out of the burgeoning counterculture movement across the world. Manuel Rodriguez was also an erudite and questioning writer/artist with a lifelong interest in history – especially political struggle and major battlefield clashes, and much of his other work revealed a stunning ability to bring these subjects to vibrant life.

The breadth, depth and sheer variety of Spain’s work – from gritty urban autobiography (American Splendor, Cruisin’ with the Hound: the Life and Times of Fred Toote) to psycho-sexual sci fi (Zap Comix, Skull, Mean Bitch Thrills) is a testament to his incredible talent but the restless artist also found time to produce a wealth of other cartooning classics.

Amongst his dauntingly broad canon of comics are literary adaptations (Edgar Allen Poe, Sherlock Holmes’ Strangest Cases), historical treatises (War: The Human Cost) and biographies (Ché [Guevara]:a Graphic Biography, Devil Dog: the Amazing True Story of the Man who Saved America [Marine Major General Smedley Darlington Butler]) as well as educational and design works such as You Are a Spiritual Being Having a Human Experience and Nothing in This Book Is True, But It’s Exactly How Things Are (both with Bob Frissell).

He also produced the ongoing comics serial The Dark Hotel for American current affairs, politics and media news aggregation website Salon.

In 2012 Spain finally lost a six-year battle against cancer and this superb book – actually the Exhibition catalogue for a career retrospective at the prestigious Burchfield Penney Art Center at Buffalo State College – celebrates his tumultuous life and spectacular contribution to the art form of graphic narrative with a compelling series of essays as well as a superb selection of the great man’s best pieces including some little known lost treasures.

The appreciation begins with ‘Stand Up’ by Anthony Bannon (Executive Director, BPAC), before the biographical ‘Grease, Grit and Graphic Truth’ by Edmund Cardoni (Executive Director, Hallwalls Contemporary Arts Center) explores Spain’s past, whilst ‘Keep the Flames of Buffalo Burning’ by Don Metz examines his lasting effect on comics and society.

However, the true value of this chronicle is in the 60+ covers, designs, story-pages, roughs, panel excerpts and strips both vintage and recent, monochrome and full-colour which demonstrate the sheer talent and drive to communicate that fuelled Spain for his entire life.

The Partial Spain Bibliography 1969-2012 and Selected Spain Exhibitions only hint at the incredible depth and lasting legacy of his career and I’m praying that some enlightened publisher like Fantagraphics or Last Gasp is already toiling on a comprehensive series of “Complete Works of…” volumes…

Stark, shocking and always relevant, the communicative power of Spain is something no true lover of comics can afford to miss….
© 2012 Burchfield Penney Art Center. All rights reserved.

Safer Places


By Kit Anderson (Avery Hill Publishing)
ISBN: 978-1-910395-77-6 (PB)

If you get a holiday this year and you’re one of those folk that like to read, here’s something a bit different that will certainly add to the desired sense of getting away from it all…

If you’re open to the idea, there’s wonder all around us. It’s not a new notion but remains a potently beguiling one that confirms its power in these interconnected vignettes exploring memory, imagination, inner worlds, nature, secrets, self-help solutions and isolation.

Explored over an initially undisclosed set of parameters and across myriad places and times, these are moments of shared-yet-exclusive realities that appear to be an example of a growing creative vogue/creative zeitgeist – as you’ll see when we imminently review similar but so different Avery Hill release Infinite Wheat Paste: Catalytic Conversions.

Here, however, cartoonist and tale-teller Kit Anderson merges mundane momentary travails with commonplace entertainment escape routes (wizard’s worlds, haunted houses, cyber-realities, alien mindscapes, fresh starts) to explore “liminal spaces and small magic”: digging deep to find the “something greater” we all crave and that must be waiting just out of our sight and other perceptions. Master of short form graphic narratives – you can just call them comics if you want – she hails from Boulder, Colorado but now lives near Zürich. Anderson was ceaselessly making graphic stories even before earning an MFA from The Center for Cartoon Studies in 2022. You can look for her stuff at Parsifal Press and The Rumpus for greater elucidation and edification…

Taking a year to complete, over 18 brief tales Safer Places melds inquisitive inspirations to contemplative cartooning and builds an interlocking sampling of other worlds, times and existences which all lead back to a common core. Blending pedestrian and surreal, employing a variety of art styles and colour palettes, it all begins with ‘Quest I’ as unseen critics speculate upon an old guy who seems to be a wizard who favours the wilds over civilisation, before a bereft boy looking for his cat finds something strange, wondrous and ultimately unsustainable in ‘The Basement’

Tantalising travelogue ‘Wonders of the Lost City’ carries us to ‘Sleep Tape: Country Lane’ and a loving couple under strain and in need of calming talk therapies before the wizard – still moving in mysterious ways – pops back into view for ‘Quest II’, after which a boy in very uncharted waters takes a revelatory ‘Deep Breath’

More calming tactics and rural idyls manifest in ‘Sleep Tape: Forest Walk’ for a woman too wedded to a Wi-Fi-enabled “Smart” world, whereas work pressure taking its toll on a watcher of post dystopian woodlands cannot be as readily assuaged in ‘Lookout Station’. At least the poetic ruminations of ‘Morning’, ‘Hills’ and ‘Waves’ carry us gently into ‘Quest III’ and the wizard’s dramatic interaction with a forest fox, prior to ‘Fallow’ detailing the shocking behaviour of an aged, burned out farmer making amends… and one last lifestyle change.

A computer nerd’s close encounter with digital ‘Wallpaper’ quietly segues into floral terrors as a student succumbs to transformative life-changing illness in ‘Weeds’ whilst ‘Quest IV’ sees a darker day dawn for the wizard before a harassed and lonely wage-slave finding solace and companionship thanks to ‘Sleep Tape: At the Seaside’

‘Whump’ offers a contemplative laugh before a solitary walking tour takes a lonely wanderer to ‘The World’s Biggest Ball of Twine’ even as another recluse escapes connections by grabbing a bike and going for a ‘Ride’, all before the wizard heads home to recharge in ‘Quest V’

Bemusing and seductive, these interlocking voyages reveal the cathartic force of creativity and therapeutic siren call of world-making. Come visit soon, yes?
© Kit Anderson 2024. All rights reserved.

Jack Kirby’s Kamandi – The Last Boy on Earth volume 2


By Jack Kirby, D. Bruce Berry & Mike Royer with Gerry Conway, Steve Sherman, Paul Levitz & various (DC Comics)
ISBN: 978-1-7795-2171 (TPB/Digital edition)

With elections looming, it’s hard not to worry about the world that’s coming, and as usual I’m retreating into comics for emotional sustenance. Sadly the prevailing attitude is one of doom and gloom whoever wins, so – in anticipation of calamity unbounded – here’s a comforting look at another always-rewarding end of world scenario…

Other than Gotham City, Jack Kirby’s Earth AD (After Disaster) is DC’s most successful and inspirational Dystopia. It has migrated to television via numerous animated features and informs many aspects of the greater shared continuity. In so many ways it’s a far more enticing world than the one we currently inhabit… albeit not for much longer…

Jack Kirby (28th August 1917 – 6th February 1994) was – and nearly 30 years after his death, remains – the most important single influence in the history of American comics. There are innumerable accounts of and testaments to what the man has done and meant, and you should read those if you are at all interested in our medium. Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for generations of fantasy fans. If you were exposed to Kirby as an impressionable child you were his for life. To be honest, that probably applies whatever age you jump aboard the “Kirby Express”…

Synonymous with larger than life characters and vast cosmic imaginings, “ The King” was an astute, spiritual man who had lived through poverty, prejudice, gangsterism, the Depression and World War II. He experienced Pre-War privation, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures, but always looked to the future while understanding human nature intimately. Beginning in the late 1930s, it took a remarkably short time for Kirby and his creative collaborator Joe Simon to become the wonder-kid dream-team of the new-born comic book industry. Together they produced a year’s worth of influential monthly mag Blue Bolt, dashed off Captain Marvel Adventures (#1) for overstretched Fawcett, and – after Martin Goodman appointed Simon editor at Timely Comics – launched a host of iconic characters including Red Raven, Marvel Boy, Mercury/Hurricane, The Vision, Young Allies and million-selling mega-hit Captain America. When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook.

Bursting with ideas the staid industry leaders were never really comfortable with, the pair were initially an uneasy fit, and awarded two moribund strips to play with until they found their creative feet: Sandman and Manhunter. They turned both around virtually overnight and, once safely established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack created wartime sales sensation Boy Commandos and Homefront iteration The Newsboy Legion before being called up to serve in the war they had been fighting on comic pages since 1940.

Once demobbed, they returned to a very different funnybook business, and soon after left National to create their own little empire…

Simon & Kirby ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations before seeing it all disappear again in less than eight years.

After years of working for others, Simon & Kirby established their own publishing house: making comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom. Their small stable of magazines – generated for an association of companies known as Prize, Crestwood, Pines, Essenkay and Mainline Comics – blossomed and as quickly wilted when the industry contracted throughout the 1950s, but had left future generations fascinating ventures such as Boys’ Ranch, Bullseye, Crime Does Not Pay, Black Magic, Boy Explorers, Fighting American and the entire genre of Romance Comics…

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, most publishers adopted a castrating straitjacket of draconian self-regulatory rules. Crime and Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of mature themes, political commentary, shock and gore even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished as adult sensibilities challenging an increasingly stratified and oppressive society were suppressed. Suspense and horror were dialled back to the level of technological fairy tales and whimsical parables…

Simon left the business for advertising, but Jack soldiered on, taking his skills and ideas to safer, more conventional, less experimental companies. As the panic abated, Kirby returned briefly to DC Comics, working on bread-&-butter anthological mystery tales and revamping Green Arrow (at that time a back-up feature in Adventure Comics and World’s Finest Comics) whilst concentrating on his passion project: newspaper strip Sky Masters of the Space Force. During that period Kirby also re-packaged a super-team concept that had been kicking around in his head since he and Joe had closed their innovative, ill-timed ventures. At the end of 1956, Showcase #6 premiered the Challengers of the Unknown. Following three further test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry new partner in Stan Lee at the ailing Atlas Comics outfit (which had once been mighty Timely) and launched a revolution in comics storytelling…

After more than a decade of a continual innovation and crowd-pleasing wonderment, Kirby felt increasingly stifled. His efforts had transformed the dying publisher into industry-pioneer Marvel, but that success had left him feeling trapped in a rut. Thus, he moved back to DC and generated another tidal wave of sheer imagination and pure invention. The result was experimental adult magazines Spirit World and In the Days of the Mob and a stunning reworking of Superman’s Pal Jimmy Olsen – and by extension, all DC continuity. The latter was a prelude to his landmark Fourth World Saga (Forever People, New Gods and Mister Miracle): the very definition of something game-changing and far too far ahead of its time…

Kirby instinctively grasped the fundamentals of pleasing his audience and always strived diligently to combat the appalling prejudice regarding the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in. After his grandiose, controversial Fourth World titles were cancelled, Kirby explored other projects that would stimulate his own vast creativity yet still appeal to a market growing ever more fickle. These included supernatural stalwart The Demon, traditional war stories starring established DC team The Losers, OMAC: One Man Army Corps and even a new metaphysically mighty Sandman – co-created with old pal Joe Simon and his biggest hit science fictional survival saga Kamandi.

However, although ideas kept coming (Atlas, Kobra, a new Manhunter and Dingbats of Danger Street), once again editorial disputes took up too much of his time. Reluctantly, he left again, choosing to believe in promises of more creative freedom elsewhere…

As early as 1974, worn down by a lack of editorial support and with his newest creations inexplicably tanking, Kirby considered returning to Marvel, but – ever the consummate professional – scrupulously carried out every detail of an increasingly onerous, emotionally unrewarding DC contract. The Demon was cancelled after 16 issues and he needed another title to maintain his Herculean commitments (legally obliged to deliver 15 completed pages of art and story per week!); Kamandi – The Last Boy on Earth had found a solid and faithful audience. It also provided further scope to explore big concepts as seen in thematic companion OMAC: One Man Army Corps. Both series gave Kirby’s darkest assumptions and prognostications free rein, and his “World That’s Coming” has proved far too close to the World we’re frantically trying to fix or escape from today…

Here, as DC’s fanatically interconnected universe takes a distant back seat to amazement, adventure and satirical commentary for most of Kirby’s tenure, this frankly monstrous tome gathers the second half of arguably his boldest, most bombastic and certainly most successful 1970s DC creation. Re-presenting cover-dates October/November 1972 – April 1976, Kamandi – The Last Boy on Earth #21-40 explores a shattered world that has grown from the rubble of Mankind’s achievements and mistakes, featuring every issue Kirby was involved with, although not the 19 issues that staggered on after under lesser creative lights once he had headed back to the House of Ideas…

A potent signature of the series was large panels, double-page tableaux and vast vistas, particularly spectacular and breathtaking double-page spreads (generally on the second & third pages  of almost every episode) adding an aspect of wide-screen cinematic bravura. It was especially effective in the first issue when a capable, well-armed teenager paddled through the sunken ruins of New York City. The explorer had just emerged from total isolation in a hermetically sealed bunker designated “Command D”, There he had been schooled by his grandfather, constantly accessing a vast library of microfilm and news recordings. The boy called himself “Kamandi”…

Having obliviously sat out a seemingly overnight decline and fall of humanity – in which atomic armageddon clearly played a major if not exclusive role – the boy constantly met incomprehensible change on every level resulting from a mysterious catastrophe called “The Great Disaster” by the recovering survivors. They were not what the lad had been expecting…

This new world was nothing like his education had promised. Wreckage and mutant monsters abound, the very geography has altered and humans had somehow devolved into savage, non-verbal brutes and beasts, hunted and exploited by many animal species who have gained intellect comparable to his own and the power of speech. Now jockeying for pole position in Humanity’s vacated niche in the world, most of them were engaged in wars for dominance, fuelled by territorial aggression and fuelled by the scavenged remnants of Man’s discarded technologies…

When the boy returned to the bunker, it had finally been breached and his grandfather was dead at the hands of opportunistic biped wolves far too much like men. Shocked, furious and utterly alone, Kamandi fought his way out of his former home and set off to find what else was out there in this scary new world…

As he roamed Earth AD seeking more of his own kind he found monstrous mutants and intelligent animals – such as tigers Grear Caesar, his heir Prince Tuftan, and their brilliant scientist/historian/advisor Dr. Canus who were locked into a struggle for dominance against talking gorillas and other hyper-evolved beasts. Ferocious rival civilisations were built on the salvaged discoveries of the mysterious vanished ancients who ruled before the Great Disaster, but he did eventually find rational men like those of his studies. However, Ben Boxer, Steve and Renzi turned out to be far, far from what was traditionally considered human…

The saga resumes as Kamandi flees the biggest disappointment of his young life. He believed he had found humans like himself in Chicago but the truth left him more lonely and broken than ever…

Exploring a rocky shore, Kamandi meets a new ally in ‘The Fish!’, as a dolphin and his support/assistance human enlist the boy’s aid in a vital mission. The charming cetacean’s subsurface civilisation is at war with ancestral enemy Killer Whales, and the wily foe has now perfected and unleashed an ultimate warrior: one who relentlessly patrols the seas and slays at will. When not fighting off marauding sea monsters, the dolphins are steadily failing to stop ‘The Red Baron’, even with the aid of Ben Boxer and his atomic brothers.

The nuclear mutants can transition from flesh & blood to organic steel by internal fission, and know many secrets of the new world, and have been recruited after crashing into the sea: aiding in exploring those vast territories behind a radiation barrier isolating what used to be Canada. Now, as Kamandi rapidly befriends and loses dolphin pals to the Orca’s trained human predator, the steely trio enact a dangerous plan. It works and ends the hunter, but in the aftermath ‘Kamandi and Goliath!’ finds both sides in the eternal sea war forced to face its savage costs and shattering emotional toll…

Adrift and possibly the sole survivor, in issue #24 battered, shellshocked Kamandi at last washes ashore, meeting a ragged troupe of travelling performers sheltering in a ramshackle old mansion. Schooled in human history during his early years in bunker Command D, he recognises it as a classical movie haunted house, especially once eerie lights and cruel poltergeist phenomena target elderly monkey ringmaster Flim-Flam and his three trained humans…

Terrified but always rational, Kamandi deduces who and what is really going on during ‘The Exorcism!’ before joining Flim-Flam’s ‘Freak Show!’ The ensemble is soon further enriched by Ben, Steve & Renzi, before an invasion of monsters forces a rapid evacuation of their shoreside sanctuary: a retreat taking them to ‘The Heights of Abraham!’ and the mystery land where Kamandi’s loyal bug steed/companion Kliklak had originally come from…

The region has been utterly transformed by the Great Disaster, and is a paradise of nature run riot. Sadly, this ‘Dominion of the Devils’ is under assault by the commercially voracious Sacker’s Company, harvesting its fauna and destroying its flora in a rabid quest for profit…

In the previous volume Kamandi had met the sister of his dead first love Flower and discovered a ruthless capitalist, plutocratic sentient snake had been training humans to talk as staff and livestock whilst he ruthlessly plundered Earth for the technological leavings of the ancients. The wanderers’ disgusted first response to stop the atrocity is only halted by the arrival of a ‘Mad Marine!’ in #27: a “Brittanek” bulldog who is advance guard to an armed force from what was once Europe. These cavalry-styled guardians (horses appear to be one species that never made the evolutionary leap to intellectual comprehension and personal autonomy) are sworn to ‘Enforce the Atlantic Testament!’, and marshal their animal armies to rout Sacker and restore this new world’s order.

Of course, that means immense bloodshed, valiant sacrifice and gallant stupidity on the part of the professional soldier, but Ben and Kamandi have no scruples in stopping Sacker’s forces by any means necessary…

Cover-dated May 1975, Kamandi #29 rapidly achieved cult status by apparently confirming the strip’s status as part of a greater DC Universe. This faith-fuelled fable sees Ben and Kamandi stumble upon a fanatical cult of gorillas awaiting the return of a mighty warrior who could leap over tall buildings, bend metal in his hands and was faster than a speeding bullet. The high priest holds in trust the fabled champion’s suit of blue and red cape, awaiting the day when a being would emulate his deeds and claim his birthright.

Outraged at gorillas appropriating humanity’s greatest cultural myth, Kamandi convinces Ben to become a Man of Steel and reclaim the garments of the ‘Mighty One!’

Canny cultural catastrophe is expanded via cosmic intrigue in #30 as the pair are suddenly scooped up by an extraterrestrial stranded on Earth for undetermined ages. ‘U.F.O. The Wildest Trip Ever!’ offers more clues as to how Man fell as the pair are dumped on a beach overflowing with human artefacts retrieved from across the globe. However, as ‘The Door!’ to another world opens and the artefacts start to vanish, Ben and Kamandi discover a suitcase atom bomb that has been primed to detonate since the night of the Great Disaster.

They barely get clear in time before the bomb shatters the portal, trapping an extremely angry alien far from home, but Boxer overdoses on the  radiation and is warped by ‘The Gulliver Effect!’ Reduced to a mindless metal colossus, he is made a monster just as Tuftan and Dr. Canus appear, exploiting a savage sea battle with the gorillas to look for their lost friends…

As that war bloodily expands, the dog boffin establishes contact with energy force Me!’ whilst Kamandi manipulates his giant pal into driving off the gorilla flotilla. When the ape navy resumes its assault, going after the mixed bag of tigers, dogs, humans and unknowns on the beach, the energy alien saves the day by driving off the simians.

Kamandi #32 was a giant-sized special that also reprinted the first issue beside other extras, which here manifests as photo-feature/interview ‘Jack Kirby – A Man With a Pencil’ by Steve Sherman and a new, extended double-page map of ‘Earth A.D.’, before resuming abnormal service in #33. In the enforced calm, Canus helps the alien stranger build a physical body in ‘Blood and Fire!’: conditions in great abundance offshore as Tuftan’s tigers and the gorillas mercilessly restart hostilities…

By this time Kirby was evidently riding out his contract and #34 (October 1975) saw him relinquish cover duties and the editor’s blue pencil. From this issue on Joe Kubert drew those front images and Gerry Conway edited whilst the King concentrated on interiors, introducing flamboyant, inquisitive and emotionally volatile ‘Pretty Pyra!’ – who promptly soared off to investigate the sea battle. Whilst “she” is distracted, Kamandi and Canus unwisely try to pilot her ship and stop the fight, but instead end up in space, encountering a Cold War holdover who had become a living horror. ‘The Soyuz Survivor!’ is determined to carry out his doomsday scenario instructions, so it’s a good thing Pyra comes looking for them…

Returning to Earth, the voyagers land in ex-Mexico, finding respite of sorts in ‘The Hotel!’ The resort is still a valued destination but now runs on purely Darwinian principles as administered by intelligent – but really mean – jaguars. Visitors can stay where they want and do what they wish, until some other person or group takes the rooms from them. When Kamandi witnesses a tribe of humans driven off, he uses crafty, cruel cunning to set crocodiles and wolves at each other’s throats…

Cover-dated January 1976, ‘The Crater People’ was Kirby’s final script, disclosing how the Last Boy stays to shepherd the hotel humans when Canus and Pyra go off exploring. The boy is soon captured again, this time by what appear to be normal, technologically astute humans. They are anything but…

Initially beguiled into joining them, Kamandi soon learns they too are mutants: living at a hyper-rapid pace and dying of old age in five years. They are harvesting wild human DNA in search of the secret of extended longevity and regard this intelligent, slow-aging homo sapiens from the old world as a genetic goldmine. If only they’d been completely honest with him, instead of trying to exploit the boy via honeytrap Arna

Kamandi #38 February 1976) was scripted by Conway and Mike Royer returned as inker with the story splitting focus between the plight of the crater people who overstepped their bounds and drove the appalled last boy away whilst in space, ‘Pyra Revealed’ details the truth about her world and mission…

Frantic fugitives, Kamandi and Arna are captured by intelligent lobsters and imprisoned in ‘The Airquarium’ run by a coalition of crustaceans, molluscs and sea snails, just as Canus and Pyra return to terra firma and encounter a nation of saurians. All this time, the tigers and gorillas have been engaging at sea and obliviously continue doing so, even as Kamandi engineers a mass breakout to liberate all the lobster league’s undersea playthings…

Issue #40 ended Kirby’s involvement entirely with the pencils for ‘The Lizard Lords of Los Lorraine!’ scripted by Conway and Paul Levitz. Kamandi & Arna and Canus & Pyra are gulled into stealing a heat-generating ‘Sun Machine’ for rival factions (lizards vs donkeys!) seeking absolute control of the rain forest region. Fast-paced but innocuous, it closed with the unlikely rivals reunited again and ready for fresh, non-Kirby adventures…

Rounding out this paper monolith are pertinent pages from Who’s Who in the DC Universe (Kamandi and Ben Boxer, illustrated by Kirby & Greg Theakston), before a selection of un-inked story pages reveal why ‘The Art of Jack Kirby’ is just so darn great.

For sheer fun and thrills, nothing in comics can match the inspirational joys of prime Jack Kirby. This is what words and pictures were meant for and if you love them you must read this.
© 1974, 1975, 1976, 2023 DC Comics. All Rights Reserved.

Should you opt for complete full-on inundation in the world of Kamandi, all 40 tales in these two paperback tomes are available as the Kamandi by Jack Kirby Omnibus edition, but as there’s no digital iteration, you’ll need mutant muscles of steel to derive the best results…

The Flood That Did Come


By Patrick Wray (Avery Hill Publishing)
ISBN: 978-1-910395-53-0 (PB)

We have a proud and hard-won and passionately defended tradition in this country of using fiction and fantasy – especially those presented in the form of kids’ books – to hold up a light to cultural iniquities, political malfeasance and social dystopias. It works for Gulliver’s Travels and Animal Farm and dozens more plus a wealth of comics and graphic novels from Judge Dredd to Flook. This is one more and it’s supremely, chillingly good at what it does.

Artist, writer and musician Patrick Wray studied at the Dartington College of Art and took a long time living before crafting this telling and subtle exploration of property laws and the role of the people in how they’re governed…

Mimicking the look and narrative tone of children’s reading primers (and kids’ comics) The Flood That Did Come is set in the hilltop village of Pennyworth in the year 2036. It’s all the home little Jenny and her brother Tom know, but their happy, innocent days end when it starts to rain heavily… and never stops.

Soon, all of Kingsby County and the entire country are under water, with only a few high-lying hamlets remaining above water. The kids and their friends make the best of the new normal and enjoy the changes to the wildlife around them, leaving the adults to worry about the details such as being resupplied by airdrops…

One day, however, the holiday ends when a sailing boat arrives from nearby industrialised town Brooks Falls. The youngsters aboard have come to warn Pennyworth residents that the adults of their drowned conurbation are coming, armed with the latest technologies and The Law. It transpires that long ago – back in 1851 – Pennyworth was merely an outlying district of the sprawling metropolis and still remains part of the greater whole. Now that it’s the only part above water, the Mayor and council of Brook Falls intend to move their entire operation here and carry on their business as usual…

Sadly, as always when politicians and big business want something, the rights and feelings of ordinary people don’t count for much…

Simple, breezy and chilling to the core, this tale of resistance and capitulation is made all the more effective by Wray’s cunning choice of art style and faux children’s story feel. The result is reminiscent of school workshops and protest marches supplied with stencil screens, or of street-rebel print slogans and tagging-inspired found imagery and marches of solidarity and protest.

The industrial-flavoured visuals magnificently disguise the potency of the political allegory making this a tale no tuned-in, socially aware grown up looking to make changes can afford to miss.
© 2020 Patrick Wray. All rights reserved.