The Chimpanzee Complex volume 2: The Sons of Ares


By Richard Marazano & Jean-Michel Ponzio, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-015-3

Cinebook began publishing The Chimpanzee Complex in 2009 (and we reviewed it here) with the beguiling and enigmatic ‘Paradox’ which introduced the world of tomorrow to a bizarre and baffling cosmic conundrum.

When, six and a half decades after it first returned, the Apollo 11 Command Module splashed down in the Indian Ocean in February 2035, redundant NASA astronaut Helen Freeman was dragooned into joining a top-secret investigation of the incredible passengers, leaving behind in Florida her troubled and too-often neglected daughter Sofia.

Legendary heroes Neil Armstrong and Buzz Aldrin were the first men to walk on the moon, and nobody – including them – had any idea where they’d been for sixty-five years. For the baffled starmen it was only days since their mission began…

On learning that history recorded their triumphant return and unremarkable deaths years later they went ballistic: exhibiting what Freeman described as the traumatic shock response peculiar to space voyagers categorised by NASA as “the Chimpanzee Complex”…

The spacers don’t know what happened to “their” third astronaut Michael Collins (if he ever existed). Three heroes landed to be fêted by the world in 1969, but now two of them sit as prisoners in a world that terrified them.

Nobody can explain who or what they might be and no tests science can devise are sufficient to disprove their incredible story…

Compelled to work under Presidential favourite and Top Brass Military Spook Konrad Stealberg, Freeman uncovered even more questions but no answers in her subsequent interviews, until the enigma-nauts finally began to exhibit gaps in memory.

As her best friend NASA bureaucrat Robert Conway struggled to look after the increasingly wayward Sofia, Konrad’s questioning team were presented with another shocking mystery after Armstrong and Aldrin suddenly expired: somehow becoming deteriorated cadavers overnight…

Soon Helen was (only partially) reluctantly piloting a mission to the moon in the mothballed and hastily reconditioned shuttle meant for Mars until budget cuts scotched the project. Her trusted comrades and fellow unemployed astronauts Kurt, Alex and Aleksa were just as delighted to be back in space, but as unhappy and apprehensive as Helen with the military presence and top-secret paraphernalia piled aboard. They were even less sanguine when Stealberg and his creepy elite commandos replaced the regular crew.

En route they discovered the secret history of the 1960s Space Race: America’s black ops space program and the USSR’s clandestine and apparently failed mission to Mars.

Even bigger shocks materialised on the lunar surface when the modern astronauts found the pressure-suited corpses of Aldrin and Armstrong deep in a concealed fissure even as, high above, a vintage Command Module was intercepted by their converted shuttle.

The stellar relic contained Collins’ corpse and an intercepted, decades-old Russian distress call the mission pilot had recorded. The message had been sent by Commies from Mars…

It transpired that NASA has never had the American monopoly on spaceflight: the military had been running a clandestine, parallel program from the very start, funded by siphoning a portion of NASA’s operating budget at the personal instigation of ex-Nazi rocket pioneer Werner von Braun…

Moreover, the 66-year old Russian distress message in the capsule’s primitive computers proved that the Soviets had also been far more committed to space exploration than history books had recorded…

Stealberg took charge, unveiling interplanetary hibernation chambers and turning the now-militarised shuttle-mission towards the Red Planet. Amidst fears of what awaited them, Helen fell into cold sleep, agonising that she had again abandoned and betrayed Sophia as her ship slowly voyaged to Mars and an appointment with the truth, whatever it might be…

The drama recommences in The Sons of Ares as, in October 2035, an increasingly off-the-rails Sophia argues and acts out with Robert Conway whilst in interplanetary space the fourth month of the journey finds American astronauts Paul Dupree and Mark Lawrence taking their boring turn awake for monitor duty whilst their comrades endure resource-saving but life-shortening hibernation…

The monotony is suddenly broken by a freak radiation storm and only one of the terrified explorers makes it to the ship’s shielded area in time…

In Florida Robert is acutely conscious of his failings as a surrogate parent to Sophia, but Helen is blissfully unaware of the personal crisis when the slumbering crew rouse from cold sleep to find Paul insane and Mark missing…

In reporting the situation to Earth, Helen again misses – or perhaps avoids – a chance to speak to Sophia who is gradually coming to terms with the possibility that she might never see her mother again…

As the shuttle at last establishes Mars orbit, Paul is locked up for his own safety and the suspicious voyagers’ peace of mind. Konrad then shares the intel gathered by his agents on Earth whilst they slept. The Soviet clandestine Cosmonaut project began in 1963, headed by space pioneer Yuri Gagarin – whose death had been faked to facilitate his smooth transition to commander of their Mars shot.

Expecting a monumental propaganda coup, the Kremlin simply said nothing when contact was lost with Gagarin’s mission, preferring stolid rhetoric to incontrovertible proof of failure. Now with so many inexplicable events inevitably leading to the Red Planet, Stealberg expects Helen and her team to find all the answers with the Russians’ bodies on the dust surface.

He couldn’t be more wrong…

Locating a base at the polar cap, Konrad dispatches the heavily armed crew to the site even as on Earth, Sophia runs away from home. However even whilst experiencing her greatest desire – walking on another world – Helen can’t help but worry about Paul, doped up and locked into the isolation chamber of the otherwise empty Shuttle…

Whilst Robert frantically searches for Sophia on Earth, the astronauts are astounded to discover the primitive landing site and corpses they expected are, in actuality, a thriving, efficient facility, stuffed with botanical wonders and manned by the very strong and vital cosmonauts who had landed there in the1960s.

After an initial exchange of hostilities – and gunfire – friendly contact is established and another incredible saga unfolds. Russians Vladimir and Borislav have lost all sense of time in the “twelve years” since they landed and Commander Gargarin, having discovered a strange tunnel in a Martian glacier, has been absent for most of that period. They only know he’s still alive because food keeps vanishing…

Stealberg, seeing uncomfortable similarities in the agelessness of the cosmonauts and the duplicate Armstrong and Aldrin on Earth, sedates the Russians, who constantly ramble about the nature of reality, but Helen’s interest is piqued and, with Kurt’s assistance, she sneaks off into the glacier tunnel to find Gagarin…

When she succeeds it only leads to more baffling conundrums. The First Man in Space perpetually stares into the unyielding ice-wall, seemingly unsurprised by Helen’s reports on the Apollo returnees, the impossible time-differentials and the fall of the Soviet Union.

He merely ruminates on Heisenberg’s Uncertainty Principle, and whether such a subatomic phenomenon could apply to larger constructs – such as human beings – in a constant and simultaneous state of being and non-being: a “probability of presence”…

They also talk about children they will probably never see again…

As Helen returns to the greenhouse module, the Russians are planning more armed resistance but Stealberg has an even more pressing problem. Much to Helen’s astonished disbelief, he’s found Gagarin’s sixty-years-dead corpse…

As Vladimir and Borislav attack, setting fire to the modules, the Americans fall back to their vehicle, dragging the hysterical Helen, who had promised her very much alive Yuri Gagarin a ride home…

The tension increases when they re-enter the orbiting Shuttle: Paul has vanished and no trace can be found of him. Thoroughly rattled, Konrad orders an immediate return to Earth, with increased watches for every day of the trip.

May 2036: on Earth Robert has tracked down Sophia and they both eagerly await Helen’s return at Cape Canaveral. However as the Shuttle nears Earth it suddenly vanishes from all tracking systems. Aboard the vessel Helen and Kurt experience the horror of seeing their home planet vanish. Unable to brake the shuttle and with no world in view, they rejoin the others in cold sleep, not knowing when they will next awaken or even if they will still be in their solar system when they do.

Helen’s last conscious thoughts are of the daughter she may never see again…

This astounding hard-science mystery tale steps boldly and confidently into the realm of chilling metaphysics, as the human wide-eyed wonderment gives way to uncanny uncertainty if not outright terror, as Marazano’s pared-down-to-the-bone script is realised with stunning clarity by Ponzio to produce a soaring amalgam of passion, intrigue, and paranoia.

The Chimpanzee Complex is a tale no lover of fantasy and suspense must miss.
© Darguad, Paris, 2008 by Marazano& Ponzio. All rights reserved. English translation © 2009 Cinebook Ltd.

Iznogoud and the Magic Computer


By Goscinny & Tabary, translated by Anthea Bell & Derek Hockridge(Cinebook)
ISBN: 978-1-905460-79-3

During his too-short lifetime (1926-1977) René Goscinny was one of the most prolific, most read writers of comic strips the world has ever seen.

He still is.

Among his most popular comic collaborations are Lucky Luke, Le Petit Nicolas and, of course Asterix the Gaul, but there were so many others.

Scant years after the Suez crisis, the French returned to the deserts when Goscinny teamed with the sublimely gifted Swede Jean Tabary (1930-2011 and numbering Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips) to produce imbecilic Arabian (im)potentate Haroun el-Poussah. However it was the strip’s villainous foil, power-hungry vizier Iznogoud, who stole the show – possibly the conniving little devil’s only successful scheme.

Les Aventures du Calife Haroun el Poussah was created for Record, with the first instalment appearing in the January 15th issue in1962. A minor hit, it jumped ship to Pilote – a magazine created and edited by Goscinny – where it was refashioned into a starring vehicle for the devious little rat-bag who had increasingly hogged all the laughs and limelight.

Like all the best storytelling, Iznogoud works on two levels: as a comedic romp with sneaky baddies coming a cropper for younger readers, and as a pun-filled, witty satire for older, wiser heads, much like its more famous cousin Asterix – and also translated here by the master translators Anthea Bell & Derek Hockridge who made the indomitable little Gaul so very palatable to the English tongue. Moreover the deliciously malicious whimsy is always heavily laden with manic absurdity and brilliantly applied creative anachronism to keep the plots bizarrely fresh and inventive.

Our insidious anti-hero is Grand Vizier to affable, easy-going Haroun Al Plassid, Caliph of Ancient Baghdad, but the sneaky little toad has loftier ambitions, or as he is always shouting “I want to be Caliph instead of the Caliph!”

The revamped series launched in Pilote in 1968, quickly becoming a huge European hit, with 29 albums so far (carried on by Tabary’s children Stéphane, Muriel and Nicolas), his own solo comic, a TV cartoon show and even a live action movie.

When Goscinny died in 1977 Tabary assumed the scripting as well as the superbly stylish illustration from the 13th album, moving to book-length complete tales, rather than the compilations of short punchy stories that typified their collaborations.

This fourth Cinebook album was actually the sixth French album (released in 1970 as L’ordinateur magique) and features a clenched and grasping fistful of short, sharp salutary tales beginning, after a handy catch-up profile page, with ‘A Calculated Risk’, wherein the cunning conniver, desperate to forestall a pact between the Caliph and mighty military neighbour Sultan Pullmankar, hires forward-thinking I-Bee’Em and his ponderous problem-solving “computer” to stop the signing of the treaty.

The big grey box might be brilliant, but it’s agonisingly slow in reaching its infallible conclusions…

Things then get hilariously surreal when Iznogoud and his long-suffering, bumbling assistant Wa’at Alahf discover a mystic crossroads that can lead the unwary traveller onto an unending, pointless journey from which they can neither escape nor return.

Dashing back to lure the Caliph onto ‘The Road to Nowhere’ our wicked wayfarers eventually realise that they’ve been stuck on it all along…

Back in Baghdad and itching to take over, the Vile Vizier then seeks to employ the tragic gifts of lonely hermit Ghoudas Gho’ld, a direct descendent of legendary King Midas, in ‘The Golden Handshake’. All he has to do to remove the Caliph is get the accursed involuntary metal-maker back to the palace without him touching anything…

There’s more direct skulduggery afoot in ‘The Caliph’s Sceptre’ when Iznogoud hires a master thief to sneak him into the high-security vault where the Staff of Office is cached. If he takes it and keeps the Caliph from presenting it to the people in the annual reaffirmation of worthiness to rule ceremony, the Vizier can legally assume control of the country. Of course, it doesn’t quite play out that way…

This fine kettle of funny fish concludes with ‘The Mysterious Ointment’ as fabled explorer Notsobad the Sailor returns to the port of Basrah and, having forgotten to bring the undetectable Occidental poisons he promised the Vizier, palms him off with a tube of “Schpouk toothpaste’.

Assured the container holds a lethal and undetectable toxin, poor Iznogoud embarks on an eccentrically convoluted campaign to convince the Caliph and the court that cleaning one’s choppers is the latest and most beneficial of scientific advancements. Care to guess how well that goes?

Snappy, fast-paced hi-jinks and gloriously agonising pun-ishing (see what I did there?) abound in this mirthfully infectious series which is a household name in France where “Iznogoud” is common parlance for a certain type of politician: over-ambitious, unscrupulous – and often of diminutive stature.

When first released here in the 1970s, these tales made little impression, but hopefully this snappy, wonderfully affable strips can finally find an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy Kids Of All Ages…
© 1970 Dargaud Editeur Paris by Goscinny & Tabary. All rights reserved.

Asterix Versus Caesar and The Twelve Tasks of Asterix


By Goscinny and Uderzo, translated by Anthea Bell & Derek Hockridge (Hodder/Dargaud, Hodder and Stoughton, Orion Books)
ISBN: 978-0-34039-772-0 & 978-0-34027-647-1

One of the most-read comics series in the world, the chronicles of Asterix the Gaul have been translated into more than 100 languages; with eight animated and four live-action movies, TV series, assorted toys and games and even a theme park (Parc Astérix, near Paris, naturellement).

More than 325 million copies of the 35 canonical Asterix books have sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

Their diminutive, doughty hero was created in 1959 by two of the art-form’s greatest proponents, René Goscinny & Albert Uderzo; masters of strip narrative then at the peak of their creative powers. Although their perfect partnership ended in 1977 with the death of prolific scripter Goscinny, the creative wonderment continued with Uderzo writing and drawing the feature until his retirement in 2010.

In 2013 a new adventure – Asterix and the Picts – opened a fresh chapter in the annals as Jean-Yves Ferri & Didier Conrad began their much anticipated and dreaded continuation of the franchise.

Like everything good, the core premise works on multiple levels: ostensibly, younger readers enjoy the action-packed, lavishly illustrated comedic romps where conniving, bullying baddies get their just deserts, whilst more worldly readers enthuse over the dry, pun-filled, slyly witty satire, enhanced for English speakers by the brilliantly light touch of translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable Gaul so palatable to the Anglo-Saxon world. (Personally I still thrill to a perfectly delivered punch in the bracket as much as a painfully swingeing string of bad puns and dry cutting jibes…)

Asterix the Gaul is a cunning underdog who resists the iniquities, experiences the absurdities and observes the myriad wonders of Julius Caesar‘s Roman Empire with brains, bravery and a bit of magic potion.

The stories were alternately set on the tip of Uderzo’s beloved Brittany coast, where a small village of redoubtable warriors and their families resisted every effort of the Roman Empire to complete their conquest of Gaul or throughout the expansive Ancient World circa 50BC.

Unable to defeat this last bastion of Gallic insouciance, the mostly victorious invaders resorted to a policy of cautious containment. Thus the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

René Goscinny was one of the most prolific, and remains one of the most read, writers of comic strips the world has ever seen. Born in Paris in 1926, he was raised in Argentina where his father taught mathematics. From an early age the boy showed artistic promise, and studied fine arts, graduating in 1942.

While working as junior illustrator in an ad agency in 1945 an uncle invited him to stay in America, where he found work as a translator. After his National Service in France Goscinny settled in Brooklyn and pursued an artistic career, becoming in 1948 an art assistant in a little studio which included Harvey Kurtzman, Will Elder, Jack Davis and John Severin as well as a couple of European giants-in-waiting: Maurice de Bévère (“Morris”, with whom he produced Lucky Luke from 1955-1977) and Joseph Gillain (Jijé).

He also met Georges Troisfontaines, head of the World Press Agency, the company that provided comics for the French magazine Spirou.

After contributing scripts to Belles Histoires de l’Oncle Paul and ‘Jerry Spring’ Goscinny was made head of World Press’ Paris office, where he first met his life-long creative partner Albert Uderzo (Jehan Sepoulet, Luc Junior) as well as creating Sylvie and Alain et Christine (with “Martial”- Martial Durand) and Fanfan et Polo (drawn by Dino Attanasio).

In 1955 Goscinny, Uderzo, Charlier and Jean Hébrard formed the independent Édipress/Édifrance syndicate, creating magazines for general industry (Clairon for the factory union and Pistolin for a chocolate factory). With Uderzo he produced Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst himself writing and illustrating Le Capitaine Bibobu.

Goscinny seems to have invented the 9-day week. Under the pen-name Agostini he wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé) and in 1956 began an association with the revolutionary comics magazine Tintin, writing stories for many illustrators including Signor Spagetti (Dino Attanasio), Monsieur Tric (Bob De Moor), Prudence Petitpas (Maréchal), Globule le Martien and Alphonse (both by Tibet), Modeste et Pompon (for André Franquin), Strapontin (Berck) as well as Oumpah-Pah with Uderzo.

He also wrote strips for the magazines Paris-Flirt and Vaillant.

In 1959 Édipress/Édifrance launched Pilote and Goscinny went into overdrive. The first issue starred his and Uderzo’s instant masterpiece Asterix the Gaul, began Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard) and also re-launched Le Petit Nicolas and Jehan Pistolet/Jehan Soupolet.

When Georges Dargaud bought Pilote in 1960, Goscinny became editor-in-Chief, but still found time to add new series Les Divagations de Monsieur Sait-Tout (Martial), La Potachologie Illustrée (Cabu), Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx).

He also wrote frequently for television. In his spare time he created a little strip entitled Les Aventures du Calife Haroun el Poussah for Record (first episode January 15th 1962) illustrated by a Swedish-born artist named Jean Tabary. A minor success, it was re-tooled as Iznogoud when it transferred to Pilote.

Goscinny died – probably of well-deserved pride and severe exhaustion – aged 973, in November 1977.

In the post-war rebuilding of France, Albert Uderzo returned to Paris and became a successful artist in the country’s burgeoning comics industry. His first published work, a pastiche of Aesop’s Fables, appeared in Junior, and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own masterpiece The Beast is Dead is long overdue for a new edition…).

The tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir. In 1950 he even illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the prodigy met Rene Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, after which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they produced a western starring a Red Indian (ah, simpler, if more casually racist, times…) who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955 with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year later, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous, devoted audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine collaborating with Charlier on Les Aventures de Tanguy et Laverdure and launching with Goscinny a little something called Asterix…

Although Asterix was a massive hit from the start, Uderzo continued working on Tanguy et Laverdure, but soon after the first adventure was collected as Ast̩rix le gaulois in 1961 it became clear that the series would demand most of his time Рespecially as the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 the strip occupied all Uderzo’s attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until he retired.

That year, after nearly 15 years as a weekly comic strip subsequently collected into compilations, the 21st tale (Asterix and Caesar’s Gift) was the first to be published as a complete original album before being serialised. Thereafter each new release was a long anticipated, eagerly awaited treat for the strip’s millions of fans…

According to UNESCO’s Index Translationum, Uderzo is the tenth most-often translated French-language author in the world and the third most-translated French language comics author – right after his old mate René Goscinny and the grand master Hergé.

As one of the most popular comics on Earth, Asterix has naturally become something of a celluloid star too and, the business being what it is, some of those movie megaliths have been recycled into intriguing – if non-canonical – graphic albums in their own right.

Although technically apart from the accepted legend, those filmic tomes are well worth a look too…

In 1976 The Twelve Tasks of Asterix (originally entitled Les Douze travaux d’Astérix) was the very first theatrical release: an animated feature written, created, Directed and Produced by Goscinny & Uderzo’s own company Studios Idéfix.

Like the albums which inspired it, the tale saw Asterix and Obelix undertake a long voyage into the unknown: one packed with exotic climes, odd people and boldly surreal adventure – although the topical lampooning and satire were subtly dialled back.

More a studio-produced illustrated prose storybook than a comic strip, this “book of the film” naturally introduces our bucolic cast before diving into the rather clever plot wherein the perennially bashed-up Roman Legions surrounding the village of Indomitable Gauls come to the scary conclusion that their devil-may-care foes must be gods…

When the rumours reach the Roman Senate, Julius Caesar is livid. Determined to quell the deadly talk before his power crumbles, he personally travels to the little village and challenges the Gallic resistors. If they can accomplish twelve labours as arduous as those undertaken by Hercules, they will have proved themselves gods and he will give them the entire empire and retire…

Enthralled more by the challenge than the possible outcome, chief Vitalstatistix nominates Asterix and Obelix to travel to Rome and tackles Caesar’s challenge. With diminutive scribe Caius Tiddlus accepted as official referee and recorder, the easy-going competitors set about the cunning list of labours devised by Caesar’s devious Councillors, beginning with ‘Running Faster than Asbestos, Champion of the Olympic Games‘.

Thanks to a sip of magic potion Asterix humiliatingly and hilariously outdistances the racer after which Obelix ‘Throws a Javelin Farther than Verses the Persian’.

Although the sportsman’s best effort lands in faraway undiscovered America (at the feet of Oompah-pah), Obelix’ javelin never lands at all but goes into a very, very low orbit around the Earth…

The third task – ‘Beating Cilindric, the German’ – is far harder to handle. The tiny warrior is a master martial artist who easily lobs Obelix all over the landscape but his stiff-necked formality makes him easy prey for Asterix’ guile…

Task four is to ‘Cross a Lake’ but in the centre is an Isle of Pleasure inhabited by beguiling Sirens where the affable lads are quickly enchanted. They would be there still if the lovely ladies had served Wild Boar instead of just Nectar and Ambrosia…

In short order the Gauls ‘Survive the Hypnotic Gaze of Iris the Egyptian’ and ‘Finish a Meal made by Calorofix the Belgian’, infamous for cooking huge meals for the godly progenitors known as The Titans.

Obelix eagerly tackles the mountain of nosh and breaks the culinary wizard’s spirit by consuming every morsel and innocently asking what the main course is…

The going gets tough and weird when the pair have to ‘Survive the Cave of the Beast’ and then battle bureaucracy gone wild by ‘Finding Permit A38 in “The Place That Sends You Mad”’, thereafter ‘Crossing a Ravine on an Invisible Tightrope, over a River full of Crocodiles’, ‘Climbing a Mountain and Answering the Old Man’s Riddle’ (a task which so impresses the actual gods that Jupiter causes a thunderstorm) before the weary contestants move on to their final task of the day by ‘Spending a Night on the Haunted Plains’.

Tragically for the restless spirits, the Gauls aren’t afraid of Roman soldiers, living or dead…

Next morning Asterix and Obelix awaken outside Caesar’s Palace in Rome and learn that their Twelfth Task is simply to ‘Survive the Circus Maximus’. The emperor is taking no chances however, and has gathered all the other Gaulish villagers to share what he thinks will be their spectacular demise at the hands of his gladiators and the fangs and claws of every savage beast in the city.

It seemed such a perfect plan, but Caesar’s soldiers really should have made sure that Druid Getafix couldn’t whip up some magic potion…

 

Astérix et la surprise de César was an animated feature released in 1985, the fourth film in a burgeoning franchise. The story was cobbled together from elements of the albums Asterix the Legionary and Asterix the Gladiator by Goscinny & Uderzo’s great friend screenwriter Pierre Tchernia.

I’m not sure if the translated Asterix Versus Caesar had a full cinema release in this country, but the book certainly seemed to be everywhere in 1986: a lovely large full colour hardback wedding another peerless prose adaptation to a wealth of stills (and a few fascinating design and models sheets) from the movie into a splendid, rollicking rollercoaster romp…

When Vitalstatistix’ beautiful niece Panacea visits the village, everybody is astonished to find that oafish Obelix is off his food. The colossal simpleton is hopelessly in love with the charming girl, who typically only has eyes for hunky Tragicomix, son of neighbouring chief Dramatix.

The hopeless situation takes a turn for the very worst though when the happy couple are kidnapped by the Romans. After the enraged, potion-powered villagers register their protests in the usual manner, a battered centurion informs them Panacea and Tragicomix have already been shipped to Condatum where the boy will be sent to fight in a Foreign Legion unit.

Hard on their heels Asterix and Obelix (accompanied by noble if diminutive canine wonder Dogmatix) beat, bully and trick their way into the Roman army, following the kidnapped lovers to Arabia as full-fledged legionaries. On arrival they discover that Panacea and Tragicomix have already escaped, been captured by Bedouins and sold to unctuous functionary Caius Flabius Obtus for a proposed ceremonial Triumph for Julius Caesar.

In Rome!

As the separated lovers languish in dank Roman dungeons, Asterix and Obelix hot-foot it for the Eternal City and, after contriving to become slaves, managed to get themselves into Obtus’ Gladiatorial School before their plans suffer a setback when Asterix mislays his flask of magic potion.

With Asterix and Obelix – mostly Obelix – defeating all combative comers at Caesar’s Triumph, everything tensely culminates in a grim showdown at the Colosseum with Tragicomix about to die under the claws of massed lions until valiant Dogmatix dashes into the arena, dragging that gourd of potion…

After literally bringing the house down, the quartet of Gauls confront Caesar, who has no choice but to allow them to return to their own land and a traditional welcome home feast…

Although eschewing the sly pokes and good-natured joshing, famous caricatures and wry commentary, these gentle all-ages tales will easily charm younger readers into the raucous, bombastic, bellicose hi-jinks and fast-paced action which never fails to astound and bemuse fans of those Fantastic French Fellows who always prove that potion-powered Gallic Pride is safe in steady hands whether you’re operating a video remote or merely turning perfect pages…

The Twelve Tasks of Asterix © Dargaud Editeur 1976 Goscinny-Uderzo. English translation © 1978 Hodder and Stoughton Ltd. All rights reserved.
Asterix Versus Caesar © 1985 Editions Albert René, Goscinny & Uderzo. English translation © 1986 Hachette. All rights reserved.

Valerian and Laureline volume 5: Birds of the Master


By Méziéres & Christin, with colours by J. Goffard and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-152-5

Val̩rian is the most influential straight science fiction comics series ever drawn Рand yes, that includes even Buck Rogers, Flash Gordon, Dan Dare and Judge Dredd.

Although to a large extent those venerable strips defined or re-defined the medium itself, anybody who has seen a Star Wars movie or that franchise’s overwhelming tsunami of homages, pastiches and rip-offs has been exposed to substantial doses of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings (which the filmic phenomenon has shamelessly plundered for decades): everything from the character and look of alien races and cultures to the design of the Millennium Falcon and even Leia‘s Slave Girl outfit …

Simply put, more humans have experienced and marvelled at the uniquely innovative, grungy, lived-in authentic futurism and light-hearted swashbuckling rollercoaster romps of Méziéres & Christin than any other cartoon spacer.

Valérian: Spatio-Temporal Agent launched in the November 9th 1967 edition of Pilote (#420) and was an instant hit. In 1977 the fervour surrounding Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane, combined with Valérian’s popularity, led to the creation of adult graphic sci-fi blockbuster Métal Hurlant.

Val̩rian and Laureline (as the series became) is a light-hearted, wildly imaginative time-travelling, space-warping fantasy steeped in wry, satirical, humanist action and trenchant political commentary, starring Рin the early days at least Рan affable, capable yet unimaginative by-the-book cop tasked with protecting the official universal chronology by counteracting paradoxes caused by incautious time-travellers.

When Valérian travelled to 11th century France in the initial tale Les Mauvais Rêves (‘Bad Dreams’ and still as yet unavailable in English), he was rescued from doom by a fiery, capable young woman named Laureline whom he brought back to 28th century Galaxity: super-citadel and administrative capital of the Terran Empire,.

The indomitable lass subsequently trained as a Spatio-Temporal operative and began accompanying him on all his missions.

Every subsequent Valérian romp was initially serialised weekly until the 13th ‘The Rage of Hypsis’ concluded, after which further yarns were solely published as all-new graphic novels. Tragically the whole spectacular saga resolved and ended in 2010.

Birds of the Master originally ran in Pilote #710-720 (June 14th to September 16th 1973) and follows the constantly bickering couple as they are drawn into an eerie space Sargasso and marooned on a planetoid that has become a cemetery for spaceships.

Swept away by a tidal wave over a colossal waterfall, they are drowning amidst beds of kelp when a motley band of fisherfolk – comprised of many different species – haul the Spatio-Temporal agents aboard a ramshackle boat. In the skies high above, a vast cloud of malevolent birds circle, the same incredible creatures which had brought down their astroship.

Compelled to join in gathering the seaweed, they soon learn that the crop is destined for a mysterious unseen overlord dubbed The Master and the critically circling ugly avians are his enforcers: violent creatures that inflict madness with a bite…

The workers are nothing but slaves and bitterly discontented recent arrival Sül takes it upon himself to teach Valerian and Laureline what they need to know to stay alive as the cargo is torturously shipped across the bleak, unforgiving and forlorn terrain. As they go they observe an entire society all dedicated to providing vast amounts of food for the hidden overlord.

At the central gathering point where assorted food items from a hundred different sources are reduced to a liquid mass dubbed “Klaar” one of the starving toilers cracks, seeking to consume a morsel of the Master’s provender, and is immediately set upon by the Birds of Madness. Furious Sül breaks too and, dashing to the worker’s aid, is also attacked. Cautious Valerian can barely stop his partner using her concealed ray-weapons in a futile attempt to save them…

When the Birds are done the battered survivors can barely speak and one believes he can fly whilst Sül is left a babbling, aggressive shadow of his former self.

With the Klaar safely dispatched through a complex system of pipes to a distant hidden destination, the emaciated workers fall upon the spilled scraps before hurling the latest victims of the birds into the Pit of Crazies. Despite being thoroughly beaten in the melee, our heroes follow and join Sül in a peculiar enclave of deranged beings, each manifesting their own brand of bewilderment but all sharing the same strange and disturbing speech impediment…

Valerian and Laureline are again viciously attacked when they seek aid from the “sane” slaves so instead opt to follow the pipeline with the most ambulatory of the insane, heading deep into increasingly inhospitable country to confront the hidden cause of all their woes.

At first frantically followed by the outraged slave force, the strange crew eventually outdistance their pursuers as they continue deep into the harsh and barren wastelands until they are attacked by the ever-circling birds. As a result the Spatio-Temporal agents are also infected by the speech-wrecking madness…

Pressing on regardless, the raving rovers follow an eerie glowing mist and at last face the appalling and hideous creature which has lured, trapped and enslaved so many sentient beings, only to be subjected to an overwhelming psychic assault that no single mind – sane or otherwise – could resist.

Happily, it had never faced anyone as ingenious as Laureline and her desperate plan enables the assembled “Loonies” to fight back and drive the Master off-planet and into the depths of space…

With the creature’s pernicious influence dispelled, the voyagers feel their senses returning and return to the settlements where the slaves have descended into a food-fuelled debauch. Surprisingly, however, once Valerian and Laureline have freed and repaired their astroship from the stellar graveyard, only Sül wants to leave with them…

Expansive, thrilling, funny, clever and holding back one last wry twist in the tale, The Birds of the Master might be one of the lesser galactic classics of this superb series, but it still packs a gripping narrative punch and some of the most impressive artwork ever to grace sci-fi comics.
© Dargaud Paris, 1973 Christin, Méziéres & Goffard. All rights reserved. English translation © 2013 Cinebook Ltd.

The Chimpanzee Complex volume 1: Paradox


By Richard Marazano & Jean-Michel Ponzio, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-002-3

One thing French comics creators excel at is challenging, mind-blowing, astoundingly entertaining science fiction. Whether the boisterous, mind-boggling space opera of Valerian and Laureline, the surreal spiritual exploration of Moebius’ Airtight Garage or the tense, tech-heavy brooding of Orbital, our Gallic cousins always got it: the genre is not about tech or monsters; it’s about people encountering new and uncanny ideas…

Prolific, multi-award winning Richard Marazano was born in Fontenay-aux-Roses in 1971. He initially pursued a career in science before switching to Fine Arts courses in Angoulême and debuted in bande dessinée in the mid 1990s. Although an extremely impressive artist and colourist when illustrating his own stories (Le Bataillon des Lâches, Le Syndrome d’Abel), he is best known for his collaborations with other artists such as Michel Durand (Cuervos), Marcelo Frusin (L’Expédition) and Xavier Delaporte (Chaabi) to name but a few.

His partnerships with artist Jean-Michel Ponzio are especially fruitful and rewarding. As well as Le Complexe du Chimpanzé – the trilogy under discussion here – the daring duo have also produced the taut, intricate social futurism of Genetiksâ„¢ and high-flying paranoic cautionary tale Le Protocole Pélican.

Jean-Michel Ponzio was born in Marignane and, after a period of scholastic pick-&-mix during the 1980s, began working as a filmmaker and animator for the advertising industry. He moved into movies, designing backgrounds and settings; listing Fight Club and Batman and Robin among his many subtle successes.

In 2000 he started moonlighting as an illustrator of book covers and edged into comics four years later, creating the art for Laurent Genfort’s T’ien Keou, before writing and illustrating Kybrilon for publisher Soliel in 2005. This led to a tidal wave of bande dessinée assignments before he began his association with Marazano in 2007. He’s still very, very busy and his stunning combination of photorealist painting, 3D design and rotoscoping techniques grace and enhance a multitude of comics from authors as varied as Richard Malka to Janhel.

Cinebook began publishing The Chimpanzee Complex in 2009 with the beguiling and enigmatic ‘Paradox’ which introduces the world to a bizarre and baffling cosmic conundrum.

February 2035: experienced but frustrated astronaut Helen Freeman is still reeling from the latest round of cutbacks which have once again mothballed NASA’s plans to send an expedition to Mars. The young mother is resigned to living an Earthbound life in Florida with the daughter she has neglected for so long, but just as she tentatively begins to repair her relationship with young, headstrong Sofia her world is again turned upside down when a call comes from her ex-bosses.

Bowing to the inevitable despite Sophia’s strident objections, she and her old boss Robert Conway are whisked away under the tightest of security conditions to a US aircraft carrier in the Indian Ocean under the draconian control of Top Brass Spook Konrad Stealberg.

Here they learn that, days previously, an unidentified object splashed down from space and was recovered by divers.

The artefact was the Command Module of Apollo 11 and it carried the still-living Neil Armstrong and Buzz Aldrin: legendary heroes and the first men to walk on the moon. Baffled and bewildered, the recovered astronauts have steadfastly refused to speak to anybody except NASA representatives…

Helen is the first to get any information from them, and whilst Stealberg’s technician’s check every bolt, wire and component of the capsule, she and Robert carefully quiz their greatest idols. When the lost astronauts learn they have been in space for 66 years they are horrified. When they learn that history records they returned safely and died unremarkably years later they go ballistic: exhibiting what Freeman describes as the traumatic shock response peculiar to space voyagers categorised by NASA as “the Chimpanzee Complex”…

Impatient martinet Stealberg has harder questions: if – as every test they can think of indicates – these men are the real thing, who or what landed on Earth all those decades ago?

And most importantly, when they were feted by the world in 1969, was third astronaut Michael Collins one of us or one of “them”?

Exerting military privilege he peremptorily kicks Conway out whilst press-ganging Helen onto his staff, and transfers mystery men and their capsule to his ultra secure Red Hills Creek Base in Colorado…

Helpless but conflicted, Freeman plays along, enjoining Robby to explain and take care of Sofia. If she had been angry before, the daughter’s reaction to this further enforced absence from a mother she feels doesn’t want her will be terrible…

Events move very fast at the paranoid levels of the Military-Industrial complex, and as Helen continues her interviews with the biologically perfect astronauts she begins to discover inconsistencies and memory-lapses in their stories.

That’s enough for Stealberg to initiate other, harsher procedures but before they can be implemented Helen is awoken from fantastically real dreams of exploring Mars to a new crisis: Armstrong and Aldrin are dead. From the state of their corpses they have been for decades…

In Florida Robby is still trying to assuage Sofia’s feelings, telling her that Mum will be home soon. There’s no chance of that, however, as Stealberg has moved on with his plans and arranged a private meeting with the President.

The result is the re-commissioning of the completed but mothballed Mars exploration shuttle with the intention of revisiting the site of the Apollo moon landings. As NASA’s top flier and an expert on the Mars vehicle Helen is going too… whether she wants to or not.

Twelve days later, amidst massive public uproar and speculation at the ludicrous cover story for the sudden moon-shot, Helen and her crew are introduced to the rest of the exploration team and she realises with horror that her professional career is based on a lie.

NASA has never had an American monopoly on spaceflight: the military had been running a clandestine, parallel program since the very start, funded by siphoning the Agency’s operating budget and personally instigated by ex-Nazi rocket pioneer Werner von Braun…

The launch is televised around the world, trumpeted as a final shakedown flight before closing the costly space program forever. Aboard the blazing javelin, Helen and close companion Aleksa ponder the coincidence of heading for the moon in the week they were originally scheduled to take off for Mars, but are more concerned that mission leader Stealberg has filled the shuttle with mysterious, classified containers…

All too soon the vehicle establishes orbit over the moon and a Lander touches down on the most hallowed site in the history of technology.

It’s a huge shock: the paraphernalia left by the missions doesn’t match the records and there is a strange trail of footprints. Following them the terrified explorers discover the mummified, space-suited, long dead bodies of Armstrong and Aldrin, even as high above pilot Kurt matches velocities with a piece of space junk and discovers the Apollo 11 Command Module…with Collins’ corpse in it…

Moreover, there’s a recorded distress message in the primitive computers: a 66-year old Russian cry for aid originating from Mars…

And that’s when Stealberg reveals his biggest secret, summoning booster rockets and a second-stage shuttle from deep orbit whilst breaking out the cryogenic coffins that will keep the crew alive as they travel on to Mars and an appointment with the truth, whatever it might be…

This is a stunning hard-science magical mystery tale, dripping with wide-eyed wonder, leavened by solid, reassuring cynicism in Marazano’s economical script and brought to intoxicating life by the hyper-realism of Ponzio. A deft blend of intrigue, hope, paranoia and abiding curiosity, The Chimpanzee Complex is a tale no lover of fantasy and suspense should ignore.

© Darguad, Paris, 2007 by Marazano& Ponzio. All rights reserved. English translation © 2009 Cinebook Ltd.

Papyrus volume 3: Tutankhamun, the Assassinated Pharaoh


By Lucien De Geiter, coloured by G. Vloeberghs & translated by Luke Spear (Cinebook)
ISBN: 978-1- 905460-84-7

British and European comics have always been happier with historical strips than our American cousins (a pugnacious part of me wants to say that’s because we have so much more past to play with – and yes, I know they’re responsible for Prince Valiant, but he’s an exception, not a rule) and our Franco-Belgian brethren in particular have made an astonishing art form out of days gone by.

The happy combination of familiar exoticism, past lives and world-changing events blended with drama, action and especially broad humour has resulted in a genre uniquely suited to beguiling readers of all ages and tastes.

Don’t take my word for it – just check out Asterix, Adèle Blanc-Sec, The Towers of Bois-Maury, Iznogoud or Thorgal to name but a few which have made it into English, or our own much missed period classics such as Olac the Gladiator, Dick Turpin, Janus Stark, Heros the Spartan or Wrath of the Gods; all far too long overdue for collection in album form, I might add.

Papyrus is the magnificent magnum opus of Belgian cartoonist Lucien de Gieter. It premiered in 1974 in legendary weekly Spirou, running to more than 30 albums, a wealth of merchandise, a television cartoon show and a video game.

De Gieter was born in 1932 and studied at Saint-Luc Art Institute in Brussels before going into industrial design and interior decorating. He made the jump into sequential narrative in 1961, first through ‘mini-récits’ (fold-in, half-sized-booklets) inserts for Spirou, starring his jovial little cowboy ‘Pony’, and later by writing for art-star regulars such as Kiko, Jem, Eddy Ryssack and Francis.

He then joined Peyo’s studio as inker on ‘Les Schtroumpfs’ (The Smurfs) and took over the long-running newspaper strip ‘Poussy’.

In the 1960s De Gieter launched South Seas mermaid fantasy ‘Tôôôt et Puit’ whilst Pony was promoted to the full-sized pages of Spirou, deep-sixing the Smurfs gig to expand his horizons working for Tintin and Le Journal de Mickey.

From 1972-1974 he assisted cartooning legend Berck on ‘Mischa’ for Germany’s Primo, whilst applying the finishing touches to his latest project: a historical confection which would occupy his full attention and delight millions of fervent fans for the next forty years.

The annals of Papyrus encompass a huge range of themes and milieus, blending Boy’s Own adventure with historical fiction and interventionist mythology, gradually evolving from traditionally appealing “Bigfoot” cartoon style and content towards a more realistic, dramatic and authentic iteration, through light fantasy romps – leavened and flavoured with the latest historical theories and discoveries – starring a fearlessly forthright boy fisherman favoured by the gods to become a hero of Egypt and friend to Pharaohs.

As a youngster the plucky “fellah” was blessed by the gods and given a magic sword courtesy of the daughter of crocodile-headed Sobek.

The lad’s first task was to free supreme god Horus from imprisonment in the Black Pyramid of Ombos thereby restoring peace to the Double Kingdom, but his most difficult and never-ending duty was to protecting Pharaoh’s wilful, high-handed and safety-averse daughter Theti-Cheri – a princess with an unparalleled gift for seeking out trouble…

Tutankhamun, the Assassinated Pharaoh is the third Cinebook translation (17th in the series and originally released in 1994 as Toutânkhamon, le Pharaon assassiné), skilfully blending fact and fantasy into a strange and disturbing tale of grave robbery, unquiet ghosts and madness…

It all begins with a squabble between the Mayor of the City of the Dead and his equivalent civil servant for the City of Thebes. The vast desolate region of imperial tombs, sepulchres and lesser burials is being systematically ransacked by blasphemous thieves and, whilst aforementioned Executive of the Interred Paur claims the sacrilegious raids must be the work of roving Bedouins, Thebes’ Mayor Paser posits that the defilers’ knowledge of the sites indicates they must be Egyptians… perhaps even some of Paur’s workers or tomb guards…

Bored with the interminable bickering, Theti-Cheri drags away Papyrus and court jester Puin to join her father’s lion hunt in the deep desert. Amidst the hustle and bustle the jolly dwarf is left behind and forced to frustratingly follow on his astoundingly smart donkey Khamelot.

Naturally this leads to him being attacked by the self-same decrepit man-eater Pharaoh is trying to eradicate, and as Puin frantically flees the hungry cat he sees chariot-borne scout Papyrus save a fellah from brutal grave guards.

The grateful peasant is a plant however and secretes a golden tomb treasure on the boy hero before knocking him out…

When Papyrus comes to he is surrounded by soldiers and accused by Paur’s captain Rhama of tomb-robbing. A crowd of suspiciously incensed citizens even try to stone him to death and Pharaoh has no choice but to have the boy imprisoned for trial.

However, before the doughty lad can gather his wits, Paur attempts to assassinate him with snakes and then kidnaps him from his temple cell, hiding the drugged and unconscious form in a secret access shaft to the grave of tragic boy king Tutankhamun…

Falling through into the tomb proper, Papyrus’ spirit is accosted by the ghost of Ankhsenamun and discovers from Tutankhamun’s beloved child-bride that his own peasant great-grandfather played a major role in the tragic romance and short, complex reign of the murdered Boy-King…

As Papyrus learns the incredible, unpalatable truth about the legendary ruler’s fate, in the physical world Puin and Khamelot have informed Theti-Cheri of the plot and the impetuous Princess has rushed to the site and subsequently trapped herself in the tomb whilst gold-crazed Paur’s men close in to murder everybody who knows of the Mayor of the City of the Dead’s perfidy…

However the blasphemous bandits have not reckoned on Pharaoh’s cunning perspicacity or a certain donkey’s loyal ingenuity…

This is another astounding amazing adventure which will thrill and enthral fans of fantastic fantasy – although some of the finer points of Pharaonic marriage customs might distress fainter-hearted parents and guardians – and De Gieter’s clever merging of gothic romance, ghost story and archaeological revelation make for a particularly impressive treat..

Papyrus is a brilliant addition to the family-friendly pantheon of continental champions who marry heroism and humour with wit and charm, and anybody who has worn out those Tintin or Asterix volumes would be wise beyond their years in acquiring all these classic chronicles.
© Dupuis, 1994 by De Gieter. All rights reserved. English translation © 2009 Cinebook Ltd.

Blake and Mortimer volume 17: The Secret of the Swordfish Part 3 – SX1 Strikes Back!


By Edgar P. Jacobs, coloured by Philippe Biermé & Luce Daniels translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-174-7

After three years of stunning intrigue mystery and action, E.P. Jacobs’ groundbreaking saga of a battle for world peace and universal liberty concluded in a spectacular duel below the Earth and in the skies of the embattled world.

The saga concludes in SX1 Strikes Back!: a tension-drenched race against time as

Blake, Mortimer and the shattered dregs of Great Britain’s military forces prepare for a last ditch strike using the Professor’s greatest inventions to win freedom for the oppressed peoples of the world…

Brussels-born Edgar P. Jacobs was a prodigy who drew from an early age and was besotted by music and the performing arts – especially opera. After graduating commercial school in 1919, he rejected safe office work and instead avidly pursued his passions drama on his graduation.

A succession of odd jobs at opera-houses (which included everything from scene-painting to set decoration and even performing as both an acting and singing extra) supplemented private performance studies, and in 1929 Jacobs won an award from the Government for classical singing.

His dream of operatic glory was crushed by the Great Depression, and when arts funding dried up following the global stock market crash he was forced to pick up whatever dramatic work was going, although this did include more singing and performing. He moved into illustration in 1940, with regular work for Bravo magazine and some jobs for short stories and novels, and when the occupying Nazi authorities in Belgium banned Alex Raymond’s quintessentially All-American Hero Flash Gordon Jacobs famously took over the syndicated strip to complete the saga.

His ‘Stormer Gordon’ lasted less than a month before being similarly embargoed by the Occupation dictators, after which the man of many talents simply created his own epic science-fantasy feature in the legendary Le Rayon U, a milestone in both Belgian comics and science fiction adventure.

During this period Jacobs and Tintin creator Hergé got together, and whilst creating the weekly U Ray strip the younger man began assisting on Tintin, colouring the original black and white strips of The Shooting Star (originally run in newspaper Le Soir) for an upcoming album collection.

By 1944 Jacobs was performing similar duties on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He was also contributing to the drawing too, working on the extended epic The Seven Crystal Balls/Prisoners of the Sun.

Following the Liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and a few other comicstrip masters to work for a new venture. Founding publishing house Le Lombard, Leblanc also commissioned Le Journal de Tintin, an anthology comic with editions in Belgium, France and Holland, edited by Herge and starring the intrepid boy reporter plus a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, Le Journal de Tintin featured Paul Cuvelier’s ‘Corentin’ and Jacques Laudy’s ‘The Legend of the Four Aymon Brothers’.

Laudy had been a friend of Jacobs’ since their time together on Bravo, and the epic thriller serial ‘Le secret de l’Espadon’ starred an English Military Intelligence officer closely modelled on Laudy, who worked with bluff, gruff British Boffin: Captain Francis Blake and Professor Philip Mortimer…

The premiere serial ran from issue #1 (26th September 1946 to September 8th 1949) and cemented Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, The Secret of the Swordfish became Le Lombard’s very first album release with the concluding part published three years later. The volumes were reprinted nine more times between 1955 and 1982, supplemented in 1964 by a single omnibus edition.

Hergé and Jacobs purportedly suffered a split in 1947 when the former refused to grant the latter a by-line on new Tintin material, but since the two remained friends for life and Jacobs continued to produce Blake and Mortimer for the weekly comic, I think it’s fair to say that if such was the case it was a pretty minor spat. I rather suspect that The Secret of the Swordfish was simply taking up more and more of the diligent artist’s time and attention…

In 1984 the story was repackaged for English translation as three volumes as part of a push to win some of the lucrative Tintin and Asterix market, but failed to find an audience. The venture ended after seven magnificent if under-appreciated volumes.

Cinebook has been publishing the later Blake and Mortimer tales since 2007 and recently completed a triptych of the very first adventure…

In The Incredible Chase and Mortimer’s Escape a hidden cabal in the Himalayas launched a global Blitzkrieg at the command of Basam-Damdu, malign Emperor of Tibet. The warlord’s arsenal of technological super-weapons were wielded by an army of the world’s wickedest rogues – such as diabolical Colonel Olrik – and their lightning sneak almost accomplished all his ambitions in one fell swoop.

Happily, English physicist Philip Mortimer and MI5 Captain Francis Blake were aware of the threat and when the attack came they narrowly escaped destruction in a devastating bomber raid…

Mortimer’s breakthrough Golden Rocket launched just as Olrik’s bombers attacked and easily outdistanced the rapacious Empire forces, leaving ruined homes behind them as they flew into a hostile world now brutally controlled by Basam-Damdu…

Seeking out British Middle East resistance forces, the fugitives’ flight ended prematurely when the Rocket crashed in the rocky wilds between Iran and Afghanistan. Parachuting to safety, Blake and Mortimer survived a host of perils and escaped capture more than once as they slowly, inexorably made their way to the distant rendezvous, before meeting British-trained native Sergeant Ahmed Nasir.

The loyal Indian had served with Blake during the last war and was delighted to see him again, but as the trio laboriously made their way to the target site, Olrik had already found it and seized their last hope…

Using commando tactics the heroes escaped in the Colonel’s own Red-Wing super-jet, but were again shot down – this time by friendly fire as anti-Lhasa rebels saw the stolen plane as an enemy target…

Surviving this crash too, the trio were ferried by the apologetic tribesmen to the enemy-occupied town of Turbat and sheltered by a friendly Khan administrator. However a faithless servant recognised the Englishmen and the Britons were ambushed…

Sending Nasir away, Blake tried valiantly frantically to save Mortimer whilst a platoon of Empire soldiers rapidly mounted the stairs to their exposed room…

Mortimer’s Escape saw the heroes initially avoid capture and flee Turbat, which was torn apart by a furious spontaneous rebellion but, unknown to the fugitives, the spy Bezendjas was hard on their heels. Moreover with the city in flames and fighting in every street the callous Colonel Olrik abandoned his own troops to pursue Nasir, Blake and Mortimer into the wastes beyond the walls…

After days of relentless pursuit they reached the rocky coastline where Blake realised that he had lost precious plans and documents he have been carrying since they fled England…

Knowing that somebody must reach the British resistance at their hidden Eastern base, the comrades split up, with Blake and Nasir going onwards whilst Mortimer returned for the plans. Finding them was sheer good fortune, but being found by Olrik’s troops was not. Despite a Horatian last stand the scientist was taken prisoner… but only after first successfully hiding the priceless documents…

Months later Olrik was called to account by Basam-Damdu’s ruling council, increasingly incensed with the Colonel’s lack of progress in breaking the captive scientist and even more infuriated by a tidal-wave of sabotage and armed rebellion throughout their freshly-conquered territories.

Olrik’s realised that his days as an agent of the Yellow Empire might be numbered…

Given days to make Mortimer talk, the Colonel returned to his base just as another rebel raid allowed Nasir to infiltrate the HQ. Blake was also abroad, having joined British resistance forces in the area.

A British submarine was roving the area, launched from a vast atomic-powered secret installation under the Straits of Hormuz, where the Royal Navy were preparing for a massive counter-attack. With daring raids freeing interned soldiers all the time, the ranks of scientists, technicians and soldiers were swelling daily…

Meanwhile, Nasir was working to free Mortimer, who was still adamantly refusing to talk of the mysterious “Swordfish” Olrik’s agents continually heard rumours of…

When devious Doctor Sun Fo arrived to interrogate him, the Professor explosively escaped into the fortress grounds during an earth-shattering storm. Trapped in a tower with only a handgun, he was determined to sell his life dearly, but was rescued by Blake and Nasir in a Navy Helicopter.

Using the storm for cover the heroes evaded jet pursuit and a naval sweep to link up with the British sub and escape into the night…

The final chapter opens with a stunning reprise of past events – cunningly compiled from a succession of six full page illustrations and presumably original covers from the weekly Le Journal de Tintin – after which a daring commando raid liberates a trainload of British prisoners.

Brought to a fabulous subterranean secret base, the assorted scientists and engineers discover an underground railway, factory, armaments facilities and even an atomic pile, all furiously toiling to complete the mysterious super-weapon dubbed “Swordfish”.

The former prisoners all readily join the volunteers, blithely unaware that supremely capable scoundrel Olrik is amongst them in a cunning disguise.

Days pass and as preparations for the Big Push produce satisfactory results, a series of disastrous accidents soon leads to one inescapable conclusion: there is a saboteur in the citadel…

Eventually Olrik becomes overconfident and Mortimer exposes the infiltrator in a crafty trap, but after a fraught confrontation the Colonel escapes after almost causing a nuclear catastrophe. Fleeing across the seabed, the harried spy narrowly avoids capture by diver teams and even a hungry giant octopus…

The flight takes its toll upon Olrik and he barely reaches land alive. Luckily for him Bezendjas had been checking out that region of coastline and finds the exhausted villain trapped in his stolen deep-sea diver suit. After a lengthy period the dazed desperado recovers and delivers his hard-won information. Soon Imperial forces are converging on the British bastion…

As air and sea forces bombard the rocky island and sea-floor citadel, Olrik dispatches crack troops to break in via a concealed land entrance, resulting in a staggering battle in the depths of the Earth.

They were almost in time…

After months of desperate struggle, Mortimer and his liberated scientists have rushed to complete the incredible Swordfish: a hypersonic attack jet with uncanny manoeuvrability and appallingly destructive armament.

Astoundingly launched from beneath the sea, the sleekly sinister plane single-handedly shoots the Empire jets out of the skies before sinking dozens of the attacking naval vessels. Ruthlessly piloting SX1 is Francis Blake; and even as he wreaks havoc upon the invading force he is joined by SX2 – a second equally unstoppable super-jet…

Soon the Yellow Empire is in full retreat and a squadron of Swordfish is completed. With the once-occupied planet in full revolt, it’s not long before Lhasa gets a taste of the flaming death it callously inflicted upon a peaceful, unsuspecting and now most vengeful world…

They were only just in time: the insane and malignant Emperor was mere moments away from launching a doomsday flight of atomic missiles to every corner of the planet he so briefly owned…

Gripping and fantastic in the truest tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of dogged heroic determination; always delivering grand, old-fashioned Blood-&-Thunder thrills and spills in timeless fashion and with astonishing visual punch. Despite the epic body count and dated milieu, any kid able to suspend modern mores and cultural disbelief (call it alternate earth history or bakelite-punk if you want) will experience the adventure of their lives… and so will their children.

This Cinebook edition also includes a fascinating illustrated essay ‘Jacobs: 1946, The Swordfish, starting point of a masterful work’ first seen in The World of Edgar P. Jacobs, a tantalising preview of new adventure The Oath of the Five Lords (by Yves Sente & André Juillard) plus a biographical feature and chronological publication chart of Jacobs’ and his successors’ efforts.

Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard s.a.). © 1986 by E.P. Jacobs. All rights reserved. English translation © 2013 Cinebook Ltd.

Good-Bye and Other Stories


By Yoshihiro Tatsumi (Catalan Communications)
ISBN: 0-87416-056-1

Don’t believe your loved ones: sometimes size really does make a difference.

Shuffling along my seemingly infinite shelves the other day I spotted a graphic album I haven’t really looked at in years.

It was an album-sized (275x210mm) black-&-white collection of Japanese human-interest dramas translated into English from a Spanish compilation and was, when I bought it, my first introduction to the incredible creative force that is Yoshihiro Tatsumi.

Since then I’ve become familiar with most of his translated works but the other day was the first time that I’ve actually compared the scale of his art in traditional manga formats with the big, bold nigh-abstract expansions of a really expansive page.

The sheer emotional power delivered by going large is just incomprehensible…

Beginning in the 1950s, compulsive storyteller Yoshihiro Tatsumi worked at the edges of the burgeoning Japanese comics industry, toiling for whoever would hire him, whilst producing an absolutely vast canon of deeply personal, agonisingly honest and blisteringly incisive cartoon critiques.

These dissections, queries and homages remorselessly explored the Human Condition as endured by the lowest of the low in a beaten nation and shamed culture which utterly, ferociously and ruthlessly re-invented itself during his lifetime.

Tatsumi was born in 1935 and after surviving war and the reconstruction of Japan he devoted most of his life to mastering – if not inventing – a new form of comics storytelling, now known universally as Gekiga or “Dramatic Pictures”.

This was in contrast to the flashy and fancifully escapist entertainment of Manga – which translates as “Irresponsible” or “Foolish Pictures” – and specifically targeted children in the years immediately following the cessation of hostilities.

If he couldn’t find a sympathetic Editor, Tatsumi self-published his darkly beguiling wares in Dōjinshi or “Vanity projects” where his often open-ended, morally ambiguous, subtly subversive underground comics literature gradually grew to prominence; especially as those bland funnybook-consuming kids grew up in a socially-repressed, culturally-occupied country and began to rebel.

Topmost amongst their key concerns were Cold War politics, the Vietnam War, ubiquitous inequality and iniquitous distribution of wealth and opportunity, so the teen upstarts sought out material that addressed their maturing sensibilities and found it in the works of Tatsumi and a growing band of deadly serious cartoonists with something to say…

Since reading comics beyond childhood was seen as an act of rebellion – like digging Rock ‘n’ Roll a decade earlier in the USA and Britain – these kids became known as the “Manga Generation” and their growing influence allowed comics creators to grow beyond the commercial limits of their industry and tackle adult stories and themes in what rapidly became a bone fide art form.

Even “God of Comics” Osamu Tezuka eventually found his mature author’s voice in Gekiga…

Tatsumi uses art as a symbolic tool, with an instantly recognisable repertory company of characters pressed into service over and again as archetypes and human abstracts of certain unchanging societal aspects and responses. Moreover, he has a mesmerising ability to portray situations with no clean or clear-cut resolution: the tension and sublime efficacy revolves around carrying the reader to the moment of ultimate emotional crisis and leaving you suspended there…

Narrative themes of sexual frustration, falls from grace or security, loss of heritage and pride, human obsolescence, claustrophobia and dislocation, obsession, provincialism, impotence, loneliness, poverty and desperate acts of protest are perpetually explored by a succession of anonymous bar girls, powerless men, grasping spouses, ineffectual loners, wheedling, ungrateful family dependents and ethically intransigent protagonists through recurring motifs such as illness, forced retirement, disabled labourers and sexual inadequacy all lurking in ramshackle dwellings, endless dirty alleyways, tawdry bars and sewers too often obstructed by discarded lives and dead babies…

Following an expansive discourse on ‘Japanese Comics’ by José Mariá Carandell, the well-travelled dramas begin with ‘Just a Man’ as, at the end of his working life, Mr. Manayana is sidelined by all the younger workers: all except kind Ms. Okawa whose kindly solicitousness rekindles crude urgings in the former soldier and elderly executive. With his wife and daughter already planning how to spend his pension, Manayana rebels and blows it all on wine, women and song, but even when he achieves the impossible manly dream with the ineffable Ms. Okawa, he is plagued by impotence and guilt…

‘The Telescope’ then brings a crippled man too close to an aging exhibitionist who needs to be seen conquering young women, leading only to recrimination and self-destruction…

In ‘Life is So Sad!‘ a junior and senior bar girl clean up after the night’s toil, but young Akemi is clumsily preoccupied…

It’s time to visit her husband in prison. He is a changed, fierce and brutalised man and doesn’t believe she has kept herself for him all these years. When he threatens to become her pimp after his release, she is reluctantly forced to take extreme action…

Down in ‘The Sewers’ whilst daily unclogging the city’s mains, a harassed young man finds himself no longer reacting to the horror of what the people above discard: baskets, boxes, babies… even when the deceased detritus is his own…

‘Just Passing Through’ sees Kyoko return to her husband and mother-in-law after an unexplained 2-year absence. Nothing has changed. Her forgiving man froze time on the day she vanished: even the calendar has not moved a single day.

As he patiently rejoices in her return Kyoko realises the horrific passive-aggressive nature of his gesture and heads once more for the door…

‘Progress is Wonderful!’ sees an over-worked sperm donor foolishly allowing his latest “inspiration” to get too close with catastrophic results, after which the semi-autobiographical and eponymous ‘Good-Bye’ describes the declining relationship between prostitute “Maria” – who courts social ignominy by going with the American GI Joes – and her dissolute father; once a proud soldier of Japan’s beaten army, now reduced to cadging cash and favours from her.

Her dreams of escape to America are shattered one day and in her turmoil she pushes her father too far and he commits an act there’s no coming back from…

‘Unwanted’ brings the volume to conclusion by relating the inevitable fate of a placard carrier advertising a seedy massage parlour. Why can he get on with tawdry prostitutes of the street but not his own wife, with her constant carping about her unwanted pregnancy? Why is murder the only rational option?

This epic volume was, it transpires, wholly unauthorised but I was blown away by the seductive and wholly entrancing simplicity of Mr. Tatsumi’s storytelling and bleak, humanist subject matter.

Now that I know just when these stark, wry, bittersweet vignettes, episodes and stories of cultural and social realism were first drawn (between 1969-1977) it seems as if a lone voice in Japanese comics had independently and synchronistically joined the revolution of Cin̩ma v̩rit̩ and the Kitchen Sink Dramas of playwrights and directors like John Osborne, Tony Richardson and Lindsay Anderson Рnot to mention Ken Loach and Joe Orton Рwhich gripped the West in the 1960s and which have shaped the critical and creative faculties of so many artists and creators ever since.

Tatsumi, like Robert Crumb and Harvey Pekar, worked for decades in relative isolation producing compelling, bold, beguiling, sordid, intimate, wryly humorous, heartbreaking and utterly uncompromising strips dealing with uncomfortable realities, social alienation, excoriating self-examination and the nastiest and most honest arenas of human experience. They can in fact be seen as brother auteurs and indeed inventors of the “literary” or alternative field of graphic narrative which, whilst largely sidelined for most of their working lives, has finally emerged as the most important and widely accepted avenue of the comics medium.

These are stories no serious exponent or fan of comics can afford to miss… and they’re even better printed bigger…
© 1987 Yoshihiro Tatsumi. All Rights Reserved.

Blake and Mortimer volume 16: The Secret of the Swordfish Part 2 – Mortimer’s Escape


By Edgar P. Jacobs, coloured by Philippe Biermé & Luce Daniels translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-161-7

Belgian Edgard Félix Pierre Jacobs (March 30th 1904-February 20th 1987) is rightly considered to be one of the founding fathers of the Continental comics industry. Although his output is relatively modest compared to most of his iconic contemporaries, the landmark serialised epic he created practically formed the backbone of the straight action-adventure comic in Europe, and his splendidly adroit yet roguish and thoroughly British adventurers Blake and Mortimer, conceived and realised for the very first issue of Le Journal de Tintin in 1946, swiftly became an crucial staple of post-war European kids’ life, in exactly the same way that Dan Dare was in 1950s Britain.

Edgar P. Jacobs was born in Brussels, a precocious child who was always drawing but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but loathed the idea of office work and instead avidly pursued the arts and drama on his graduation in 1919.

A succession of odd jobs at opera-houses (scene-painting, set decoration and even performing as both an acting and singing extra) supplemented his private performance studies, and in 1929 Jacobs won an award from the Government for classical singing.

His dreamed-of operatic career was thwarted by the Great Depression. When arts funding suffered massive cutbacks following the global stock market crash, he was compelled to pick up whatever dramatic work was going, although this did include more singing and performing.

Jacobs switched to commercial illustration in 1940, winning regular work in the magazine Bravo, as well as illustrating short stories and novels. He famously took over the syndicated Flash Gordon strip when the occupying German authorities banned Alex Raymond’s quintessentially All-American Hero and the publishers desperately needed someone to satisfactorily complete the saga.

Jacobs’ ‘Stormer Gordon’ lasted less than a month before being similarly embargoed by the Occupation dictators, after which the man of many talents simply created his own epic science-fantasy feature in the legendary Le Rayon U, a milestone in both Belgian comics and science fiction adventure.

During this period Jacobs and Tintin creator Hergé got together, and whilst creating the weekly U Ray strip, the younger man began assisting on Tintin, colouring the original black and white strips of The Shooting Star (originally run in newspaper Le Soir) for an upcoming album collection.

By 1944 Jacobs was performing similar duties on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He was also contributing to the drawing too, working on the extended epic The Seven Crystal Balls/Prisoners of the Sun.

After the war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and a few other comicstrip aristocracy to work for his proposed new venture. Founding publishing house Le Lombard, Leblanc also commissioned Le Journal de Tintin, an anthology comic with simultaneous editions in Belgium, France and Holland, edited by Hergé and starring the intrepid boy reporter plus a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, Le Journal de Tintin featured Paul Cuvelier’s ‘Corentin’ and Jacques Laudy’s ‘The Legend of the Four Aymon Brothers’.

Laudy had been a friend of Jacobs’ since their time together on Bravo, and the first instalment of the epic thriller serial ‘Le secret de l’Espadon’ starred a bluff, gruff British scientist and an English Military Intelligence officer (who was closely modelled on Laudy): Professor Philip Mortimer and Captain Francis Blake…

The initial storyline ran from issue #1 (26th September 1946 to September 8th 1949) and cemented Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, The Secret of the Swordfish became Le Lombard’s first album release with the concluding part published three years later. These volumes were reprinted nine more times between 1955 and 1982 in addition to a single omnibus edition released in 1964.

Hergé and Jacobs purportedly suffered a split in 1947 when the former refused to grant the latter a by-line on new Tintin material, but since the two remained friends for life and Jacobs continued to produce Blake and Mortimer for the weekly comic, I think it’s fair to say that if such was the case it was a pretty minor spat. I rather suspect that The Secret of the Swordfish was simply taking up more and more of the diligent artist’s time and attention…

In 1984 the story was reformatted and repackaged for English translation as three volumes with additional material (mostly covers from the weekly Tintin added to the story as splash pages) as part of a push to win some of the lucrative Tintin and Asterix market here, but failed to find an audience and ended after seven magnificent if under-appreciated volumes.

Now happily Cinebook has finally released the tale – albeit after publishing many later adventures first – and this second instalment carries the tale of the struggle against world domination to next epic level…

Although all the subsequent Blake and Mortimer sagas have been wonderfully retranslated and published by Cinebook in recent years, this initial epic introductory adventure and its concluding two volumes remained frustratingly in the back-issue twilight zone, possibly due to their superficial embracing of the prevailing prejudices of the time.

By having the overarching enemies of mankind be a secret Asiatic “Yellow Peril” empire of evil, there is some potential for offence – unless one actually reads the books to find that any presumed racism is countered throughout by an equal amount of “good” ethnic people and “evil” white folk, so please if you have any doubts please quell them and get these books….

Here and now, however, let’s recap The Incredible Chase, wherein a clandestine clique in the Himalayas launched a global Blitzkrieg at the command of Basam-Damdu, malign Emperor of Tibet. The warlord ruled a secret cabal of belligerent conquerors, whose arsenal of technological super-weapons were wielded by an army of the world’s wickedest rogues such as the diabolical Colonel Olrik who dreamed of ruling the entire Earth, and his sneak attack almost accomplished all his schemes in one fell swoop.

Happily however, English physicist Philip Mortimer and MI5 Captain Francis Blake were aware of the threat and were already racing to finish the boffin’s radical new aircraft at a hidden British industrial complex.

When the attack came the old friends swung into immediate action and narrowly escaped destruction in a devastating bomber raid…

The Golden Rocket launched just as Olrik’s bombers attacked and easily outdistanced the rapacious Empire forces, leaving ruined homes behind them as they flew into a hostile world now brutally controlled by Basam-Damdu…

Seeking to join British Middle East resistance forces, the fugitives’ flight ended prematurely when the Rocket crashed in the rocky wilds between Iran and Afghanistan. Parachuting to safety, Blake and Mortimer survived a host of perils and escaped capture more than once as they slowly, inexorably made their way to the distant rendezvous, before meeting a British-trained native Sergeant Ahmed Nasir.

The loyal Indian had served with Blake during the last war and was delighted to see him again, but as the trio laboriously made their way to the target site, Olrik had already found it and seized their last hope…

Using commando tactics to infiltrate the enemy camp and stealing the villainous Colonel’s own Red-Wing super-jet, the heroes made their way towards a fall-back point but were again shot down – this time by friendly fire as anti-Lhasa rebels saw the stolen plane as an enemy target…

Surviving this crash too, the trio were ferried in relative safety by the apologetic tribesmen to the enemy-occupied town of Turbat and sheltered by a friendly Khan administrator. However the man’s servant, a spy of the Empire-appointed Wazir, recognised the Englishmen and Nasir realised far too late the danger they all faced…

Sending his loyal Sergeant away, Blake tried valiantly frantically to save Mortimer whilst a platoon of Empire soldiers rapidly mounted the stairs to their exposed room…

The frantic action resumes here in Mortimer’s Escape with soldiers bursting into an empty chamber before being themselves attacked by the Khan. After a bloody firefight the Englishmen emerge from their cunning hiding place and flee Turbat, which has been seized by a furious spur-of-the-moment rebellion.

Unknown to the fugitives, the devious spy Bezendjas is hard on their heels and soon finds an opportunity to inform Olrik. With the city in flames and fighting in every street the callous colonel abandons his own troops to pursue Nasir, Blake and Mortimer into the wastes beyond the walls…

On stolen horses the heroes endure all the ferocious hardships of the desert but cannot outdistance Olrik’s staff-car. After days of relentless pursuit they reach the rocky coastline and almost stumble into another Empire patrol, and whilst ducking them Blake almost falls to his doom. Narrowly escaping death, the trio continue to climb steep escarpments and it is dusk before the Intelligence Officer realises that he has lost the precious plans and documents they have been carrying since they fled England…

Realising that somebody must reach the British resistance at their hidden Eastern base, the valiant comrades split up. Blake and Nasir continue onwards whilst Mortimer returns to the accident site. Finding the plans is a stroke of sheer good fortune, immediately countered by an ambush from Olrik’s troops.

Despite a Herculean last stand the scientist is at last taken prisoner but only after successfully hiding the lost plans…

Three months later Olrik is called to account in the exotic city-fortress of Lhasa. Basam-Damdu’s ruling council are unhappy with the Colonel’s lack of progress in breaking the captive scientist, and even more infuriated by a tidal-wave of sabotage and armed rebellion throughout their newly-conquered territories. Even Olrik’s own spies are warning him that his days as an agent of the Yellow Empire might be numbered…

Given two days to make Mortimer talk, the Colonel returns to his base in Karachi just as another rebel raid allows Nasir to infiltrate the Empire’s HQ. Blake is also abroad in the city, having joined British forces in the area.

With less than a day to act, the MI5 officer rendezvous with a British submarine and travels to a vast atomic-powered secret installation under the Straits of Hormuz, where the Royal Navy are stoically preparing for a massive counter-attack on the Empire. With raids liberating interned soldiers all the time, the ranks of scientists, technicians and soldiers are swelling daily…

Meanwhile, Nasir has begun a desperate plan to free Mortimer, who is still adamantly refusing to talk of the mysterious “Swordfish” Olrik’s agents continually hear rumours of…

Aware of his danger and the Sergeant’s efforts, Mortimer instead cunningly informs Nasir of the lost plans’ location, even as the impatient Emperor’s personal torturer arrives from Lhasa…

Always concerned with the greater good, Blake and a commando team secure the concealed plans and are met by Nasir who has been forced from Karachi after realising the spy Bezendjas has recognised him. It appears that time has run out for their scholarly comrade…

Mortimer, however, has taken fate into his own hands. When the devious Doctor Sun Fo begins his interrogation, the Professor breaks free and escapes into the fortress grounds during an earth-shattering storm. Trapped in a tower with only a handgun, he is determined to sell his life dearly, but is rescued by Blake and Nasir in a Navy Helicopter.

Using the storm for cover the heroes evade jet pursuit and an enemy naval sweep to link up with a British sub and escape into the night…

To Be Concluded…

Gripping and fantastic in the best tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of True Brit grit and determination; always delivering grand, old-fashioned Blood-&-Thunder thrills and spills in tried and true timeless fashion and with staggering visual verve and dash. Despite the high body count and dated milieu, any kid able to suspend modern mores and cultural disbelief (call it alternate earth history or bakelite-punk if you want) will experience the adventure of their lives… and so will their children.

This Cinebook edition also includes a tantalising preview of the next volume as well as excerpts from stand-alone adventure S.O.S. Meteors, plus a biography feature which offers a chronological publication chart of Jacobs’ and his successors’ efforts and a handy comparison and chronological publishing order of the Cinebook releases.

Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard s.a.) 1985 by E.P. Jacobs. All rights reserved. English translation © 2013 Cinebook Ltd.

Dalton City: Lucky Luke volume 3


By Morris & Goscinny, translated by Frederick W. Nolan (CineBook)
ISBN: 978-1-905460-13-7

It’s hard to think of one of Europe’s most beloved and long-running comics characters being in any way controversial, but when the changing times caught up with the fastest gun in the West (“so fast he can outdraw his own shadow”) and the planet’s most laconic cowboy moved with them, the news made headlines all over the world.

Lucky Luke is a rangy, good-natured, lightning-fast cowboy who roams the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper and interacting with a host of historical and legendary figures of the genre.

His continued exploits over nearly seventy years have made him one of the best-selling comic characters in Europe (78 collected books and more than 300 million albums in 30 languages thus far), with spin-off toys, computer games, animated cartoons and even a plethora of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) for the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, before launching into his first weekly adventure ‘Arizona 1880′ on December 7th 1946.

Prior to that, while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, Morris met future comics super-stars Franquin and Peyo, and worked for weekly magazine Le Moustique as a caricaturist – which is probably why (to my eyes at least) his lone star hero looks uncannily like the young Robert Mitchum who graced so many memorable mid-1940s B-movie Westerns.

Morris quickly became one of “la Bande des quatre” – The Gang of Four – which comprised creators Jijé, Will and his old comrade Franquin: the leading proponents of the loose and free-wheeling artistic style known as the “Marcinelle School” which dominated Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists in Tintin Magazine.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow traveller René Goscinny, scoring some work from the newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West.

That research would resonate on every page of his life’s work.

Working solo until 1955, Morris produced another nine albums worth of affectionate sagebrush parody before reuniting with Goscinny, who became the regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the six-gun straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny produced 45 albums with Morris before his death, from whence Morris continued both singly and with fresh collaborators.

Morris died in 2001 having drawn fully 70 adventures, plus the spin-off adventures of Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), with Achdé, Laurent Gerra, Benacquista & Pennac taking over the franchise, producing another five tales to date.

Moreover, apart from that very first adventure, Lucky (to appropriate a quote applied to the thematically simpatico Alias Smith and Jones) “in all that time… never shot or killed anyone”…

Lucky Luke first appeared in Britain syndicated to weekly comic Film Fun and again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip, but in 1983 Morris, no doubt amidst both pained howls and muted mutterings of “political correctness gone mad”, substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most recent attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who have rightly restored the foul weed to his lips on the interior pages if not the covers…) and Dalton City was the third of 50 albums (and counting), available both on paper and as e-book editions.

It was the 34th comic cowboy chronicle and Goscinny’s 25th collaboration with Morris, originally appearing in 1969 and featuring the first appearance of that most stupid of do-gooding doggy sidekicks Rantanplan. You have been warned…

The saga commences in Fenton Town, a city of utter depravity and villainy run by and for crooks, badmen and owlhoots by the cunning mastermind Dean Fenton; a mean man with the unsavoury hobby of collecting Sheriff’s stars… from their bullet-riddled bodies…

The night a lean, laconic lone rider ambled into town the murderous gambler’s fortunes changed forever, and when Luke spectacularly delivered the gang boss to justice, Fenton got 1223 years hard labour at Texas penitentiary, an imposing edifice already crammed with dozens of other varmints who failed to take Lucky Luke seriously.

And that’s where the trouble really starts…

Amongst the inmates are stupid sandbagging scallywags Averell, Jack and William Dalton and their smart, psychotic, bossy and short brother Joe, who had made things hot for our hero in the past. As they all crack rocks together the Dalton Gang are particularly influenced by Fenton’s tales of his little kingdom.

Contentedly ambling away from the prison, Luke and Jolly Jumper have no idea that an idiotic, incompetent telegraph operator is about to make their lives impossibly difficult. Handed a mis-transcribed message from the Governor to free inmate Joe Milton for Good Behaviour, the baffled Warden forcibly ejects the furiously insulted Dalton head honcho. Eventually calming down – at least as much as Joe Dalton ever can – the wily skunk promptly blows up an outer wall to liberate his scurrilous simpleton siblings and they all make tracks for the now-deserted Fenton Town.

Search parties of course trail them, but when vain, friendly and exceedingly dim prison hound Rin Tin Can absently-mindedly forgets himself and joins his quarry, the shame-faced guards have to return empty-handed…

Regretfully the Warden sends a telegram to Lucky Luke – again appallingly garbled – and the normally unflappable gunhawk is less than amused. It takes the pleadings of the Governor of Texas himself to convince him to go after his old enemies…

In the renamed DaltonCity, Joe and the boys have big plans. They’re going to operate a Mecca for all the criminals in the state: a safe place for badmen to hide and spend their stolen loot. Joe will be in charge, Jack will operate the hotel, William the stables and Averell will run the restaurant.

He even has faithful, omnivorous Rin Tin Can to test all his recipes on…

After much unlikely and unfamiliar had work the place is starting to come together when they get an even bigger boost by capturing their nemesis Lucky Luke spying on them. The hero had forgotten how stupid Rin Tin Can could be…

The hapless prisoner is then put to work testing their wares: surely if the service is good enough for Luke it will be perfect for the scum of the West? However the boys make the foolish mistake of listening to his suggestions for improvement…

The beginning of the end comes when Joe writes off to hire a singer and troupe of dancing girls. When the bombastic virago Lulu Breechloader and her associates Belle, Sugar Linda and Pearl arrive Lucky has all he needs to drive an amorous wedge into the solidarity of the felonious fellowship and, as an army of bandits and killers steadily roll into town looking for sanctuary and entertainment, they are invited to the wedding of the century…

The only persons unaware of the impending – and hard-fought for – nuptials of Joe Dalton and Lulu are the bride herself and her blithely unaware piano-playing husband…

In the ensuing chaos and explosive gunplay it isn’t hard for a smart cowboy crusader to make the biggest capture of wanted criminals in Texas’ history and ride off into the sunset with a new four-footed canine companion…

Once again the masterful wit and wicked deviousness of the indomitable hero triumphs in a splendidly intoxicating blend of all-ages action, seductive slapstick and wry cynical humour.

This is a grand old hoot in the tradition of Destry Rides again and Support Your Local Sheriff (or perhaps Paint Your Wagon, Evil Roy Slade or Cat Ballou are more your style?), superbly executed by master storytellers, and a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…

And in case you’re worried, even though the interior art still has our hero chawin’ on that ol’ nicotine stick, trust me, there’s very little chance of anyone craving a quick snout, but quite a high probability that they’ll be addicted to Lucky Luke Albums…

© Dargaud Editeur Paris 1969 by Goscinny & Morris. © Lucky Comics.

English translation © 2006 Cinebook Ltd. This is the new 4th printing, 2014.