Papyrus volume 6: The Amulet of the Great Pyramid


By Lucien De Geiter, coloured by B. Swysen & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-240-9

Papyrus is the astoundingly addictive magnum opus of Belgian cartoonist Lucien de Gieter. Launched in 1974 on the pages of legendary weekly Spirou, it has run to more than 35 albums and spawned a wealth of merchandise, a TV cartoon series and video games.

Born in 1932, the author studied at Saint-Luc Art Institute in Brussels before going into industrial design and interior decorating. In 1961 he made the jump into sequential narrative, first via ‘mini-récits’ (half-sized, fold-in booklet inserts) for Spirou, starring his jovial cowboy ‘Pony’, and later by writing for art-star regulars such as Kiko, Jem, Eddy Ryssack and Francis.

He later joined Peyo’s studio as inker on ‘Les Schtroumpfs’ (The Smurfs) and took over the long-running newspaper strip ‘Poussy’ and launched mermaid fantasy ‘Tôôôt et Puit’ when Pony was promoted to Spirou‘s full-sized pages. Deep-sixing the Smurfs, he then expanded his horizons by joining a select band contributing material to both Tintin and Le Journal de Mickey.

From 1972-1974 he worked with cartooning legend Berck on ‘Mischa’ for Germany’s Primo whilst perfecting his newest project: a historical fantasy which would soon occupy his full attention and delight millions of fervent fans for the following four decades.

The annals of Papyrus encompass a huge range of themes and milieux, mixing Boy’s Own adventure with historical fiction, fantastic action and interventionist mythology. The Egyptian epics gradually evolved from standard “Bigfoot” cartoon style and content to a more realistic, dramatic and authentic iteration. Each tale also deftly incorporated the latest historical theories and discoveries into the beguiling yarns.

Papyrus was a fearlessly forthright young fisherman favoured by the gods who rose against all odds to become an infallible hero and friend to Pharaohs. As a youngster the plucky Fellah was singled out and given a magic sword courtesy of the daughter of crocodile-headed Sobek before winning similar boons and blessings from many of the Twin Land’s potent pantheon.

The youthful champion’s first accomplishment was to free supreme deity Horus from imprisonment in the Black Pyramid of Ombos, restoring peace to the Double Kingdom, but it was as nothing compared to current duty: safguarding Pharaoh’s wilful, high-handed and insanely danger-seeking daughter Theti-Cheri – a dynamic princess with an astounding knack for finding trouble …

The Amulet of the Great Pyramid is the sixth Cinebook translation (21st album of the series, originally released in 1998 as Le Talisman de la grande pyramide); an enthralling rollercoaster romp through living mythology and a spooky trial for the plucky chosen one which begins when Papyrus is dragged from the palace – and a rare reward from Theti-Cheri for saving her life and soul again – by phenomenally intelligent donkey Khamelot.

The savvy beast of burden belongs to court jester Puin and whenever it comes running in such a manner it means that the funny little man has found trouble…

An eventful trip to the Giza plateau with its royal necropolis and great pyramids of Kheops, Khefren and Mykerinus results in the daring lad finding not only his diminutive friend but also a desiccated and extremely active mummy unearthed by tomb-robbers.

Puin has been hearing ghastly screams emanating from the pyramids and convinces the boy-hero to stay and listen for them too, but he never expected his bold friend to go looking for what made them…

The sinister sounds lead deep into the nobles’ grave fields, but as they proceed the searchers stumble upon another acquaintance. The unconscious man is one of the three Pepi brothers charged with keeping the recently-restored Sphinx free of desert sands …

Leaving the comatose victim in Puin’s care, Papyrus presses on. Before very long though the eerie events prove too much and the panicked Professional Fool bolts.

His pell-mell rush carries him down a passage far under the Kheops pyramid where he is confronted with the spirit of Seneb the Dwarf, magician and priest of that august and long-deceased pharaoh…

The garrulous ghost is in need of a favour and urges his terrified “guest” to carry his jewelled heart scarab to Papyrus who will know what to do with it…

Scrabbling out of the ancient passageway, Puin is eventually rescued by his donkey and impetuous Theti-Cheri – who has again refused to be left out of the action and secretly followed her bodyguard into peril.

Papyrus meanwhile has plunged deeper into the necropolis and been attacked by a pack of spectral jackals. Even his magic sword is no help and the malign mobbing only ends when Anubis himself calls a halt to it. The God of the Dead is angered by the sudden increase in grave-robbing and has taken two of the caretaking Pepi brothers, thinking them to be desecrators.

Unfortunately, rather than admit a mistake, the jackal-headed judge demands Papyrus retrieve Kheops’ heart amulet in return for their liberty. Anubis needs it to weigh the king’s soul before he can remove all the wandering spirits of the region to a place where the living can no longer disturb them…

And thus begins an astonishing race against time as the young champion has to scour the Great Pyramid from top to bottom (magnificently detailed and scrupulously explained in some of the best action illustration the author has ever produced); defeating deadly traps, defying spectral sabotage and godly interventions and solving the riddles of the dead to accomplish his mission.

However even after more than satisfying the demands of Anubis, there’s still the murderously mundane menace of the grave-robbers holding Theti-Cheri hostage to deal with before the canny champion can rest easy…

Epic, chilling, funny, fast-paced and utterly engaging, this is another amazing adventure to thrill and enthral lovers of wonder from nine to ninety-nine, again proving Papyrus to be a sublime addition to the family-friendly pantheon of Euro Stars who wed heroism and humour with wit and charm.

Any avid reader who has worn out those Tintin and Asterix albums would be wise beyond their years to add these classic chronicles to their cartoon chronicle bookshelves.
© Dupuis, 1998 by De Gieter. All rights reserved. English translation © 2015 Cinebook Ltd.

Valerian and Laureline book 9: Châtelet Station Destination Cassiopeia


By Méziéres & Christin, with colours by E. Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-244-7

Valérian and Laureline is the most influential science fiction comics series ever created; witty, passionate, wry and jam-packed with stunning and disturbing ideas rendered in a hypnotic, addictive, truer-than-life art style that is impossible to resist.

Valérian: Spatio-Temporal Agent debuted in Pilote #420 (November 9th 1967) and was an instant hit. It gradually evolved into Valerian and Laureline as his rowdy red-headed female sidekick developed into an equal partner – and eventually scene-stealing star – in an intoxicating succession of light-hearted, fantastically imaginative, visually stunning, time-travelling, space-warping socially aware epics.

The so-sophisticated series always had room to propound a satirical, humanist ideology and agenda, launching telling fusillades of political commentary and social satire to underpin an astounding cascade of visionary space operas.

At first tough, bluff, taciturn, affably capable, unimaginative, by-the-book space cop Valerian just did his job: tasked with protecting official universal chronology (at least as per Terran Empire standards), he countered any paradoxes precipitated by incautious time-travellers.

When he fetched up in 11th century France during debut tale ‘Les Mauvais Rêves (‘Bad Dreams’, and infuriatingly still not translated into English), he was saved from inevitable doom by a capable young woman named Laureline. In gratitude he brought her back to the 28th century super-citadel and administrative capital, Galaxity, where the feisty firebrand took a crash course in spatiotemporal ops before accompanying him on his cases.

The opening shot in the series’ first truly extended saga, Châtelet Station Destination Cassiopeia, was originally serialised in the monthly Pilote (issues #M47 to M50, 21st March to June 27th 1978) before being collected later that year as eighth album Métro Châtelet Direction Cassiopée. The story concluded in follow-up album Brooklyn Line Terminus Cosmos – which I’ll get to, once it’s published at the end of summer…

It all begins with the partners far apart in time and space. Laureline pensively voyages to the fabulous Cassiopeia system, for once enjoying the many wonders of space as she travels at sub-light speed through the phenomenally populous yet cosmically fragile region.

Her journey to Solum is broken up by many stopovers as she gradually gathers snippets of gossip which cohere to reveal an unsettling trend: subtly voiced concerns that some merchants are pushing strange and dangerous technologies on buyers extremely unsuited to possess them…

Although separated by centuries and light-years, Laureline and Valerian are enjoying impossibly intimate contact. Thanks to Terran ingenuity – and recent neurosurgeries – the partners are telepathically linked and sharing information on the mission.

His mission is playing out in Paris in 1980 where he idly observes the variety of human types frequenting the café he impatiently haunts; constantly reminded how little he knows or understands the people and history of his birthworld.

Things aren’t helped by the volubly affable, infuriatingly unrushed and always tardy Mr. Albert. Galaxity’s man in the moment is a sort of human X-Files: investigating, sifting and collating incalculable amounts of data on everything fringe, strange or whacky which occurs in the 20th century he has adopted as a home-away-from-home.

Breaking contact with Laureline, Valerian learns from the verbose nerd that appalling, monstrous manifestations have been terrorising the world and now this city’s subway system. Sensing action at last, the impulsive hero rushes to the site of the latest occurrence, abandoning Albert to follow up on something which has piqued his scholarly curiosity. Both are blithely unaware that a suspect band of not-so-ordinary Parisians with similar interests are mere metres ahead of them.

What Valerian confronts is a horrific thing out of the inferno, but even it is not immune to the futuristic weaponry he’s carrying in kit form. All he has to do is assemble it before being eaten…

In the aftermath Albert acts quickly to extract the wounded hero from hospital before doctors and cops start asking too many of the right questions. Later, over a luxurious dinner, the epicurean investigator shares a sheaf of files and clippings of monster and UFO sightings which only hint at why Valerian is stuck in a temporal backwater whilst his partner is covering the colossal Cassiopeia system alone…

Synching up again later despite constant headaches, Valerian hears her tell of the incredible inhabitants of Solum and her candid interview with the living memory of the race as well as sundry other wonders before contact is explosively ended by a phone call from Albert warning him that he is being watched…

After deftly dodging his tail Valerian receives a most distressing communication from Laureline. Her pleasant chat with the memory of Solum has uncovered news of a planet which long ago endured a similar plague of mysterious manifestations. It doesn’t exist anymore…

Therefore she’s off to incomprehensibly vile universal garbage dump Zomuk in pursuit of another promising lead, but before Val can warn her to stay away from the junk world, mind-contact is lost…

At that 20th century moment he and Mr. Albert are embarking on a bus ride to rural wetland idyll Doëre-la Rivière in search of marsh-monsters and dragons, only to surprisingly discover no accommodation available in the usually dead-in-the-off-season resort.

All rooms have been taken by scientists working for W.A.A.M (World American Advanced Machines): a mega-corporation in contention with the ubiquitous multinational Bellson & Gambler.

Both companies keep cropping up in Albert’s files of the weird and unexplained…

Soon the mismatched spatio-temporal operatives are trudging through acres of misty mire, encountering young Jean-René who offers to lead them to the infamous monster everybody is searching for.

When they find the Brobdingnagian beast, only Valerian’s disintegrator saves their lives. They quickly return to Albert’s paper-&-scrap-packed Paris flat, where the quirky researcher decides it’s time his impatient young colleague meets his secret source: a bizarre modern mystic and seer named Chatelard who cannily points out the affinities between the manifestations met so far and the classical ancient concept of The Four Elements…

He also points out that one could call highly ranked corporate businessmen the “hidden high priests of today’s world”, whilst mentioning that a pretty blonde woman from abroad recently offered him a lot of money for the same insights…

Later, as Albert sifts through the precious papers, reviewing all he has on Bellson & Gambler, frantic Valerian finally re-establishes contact with Laureline, just as she concludes an epic struggle against ghastly odds and enters a hidden shrine to gaze upon fantastic representations of Four Elemental Forces which underpin the universe…

Once again contact is broken and in a petulant rage the astral adventurer storms out into the Parisian night. Utterly oblivious to the fact that he is being followed by enigmatic figures in an expensive automobile, he accepts a lift from a pretty girl in a sports-car…

To Be Concluded…

Bold, mind-boggling and moodily mysterious, this splendid change of pace accentuates the deadly dangers which underscore this astonishingly imaginative series; eschewing the usual concentration on witty japery and politico-philosophical trendiness in favour of mounting suspense, bubbling paranoia and stark suspense with mesmerising effect.

However, no matter how trenchant, barbed, culturally aware or ethically crusading, these tales never allow message to overshadow fun or entertainment and as ever Méziéres & Christin leave their avid readers hungry for more …

© Dargaud Paris, 1980 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2015 Cinebook Ltd.

The Adventures of Blake and Mortimer: Atlantis Mystery


By Edgar P. Jacobs, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-107-5

Master storyteller Edgar P. Jacobs pitted his distinguished duo of Scientific Adventurers Professor Philip Mortimer and Captain Francis Blake against a wide variety of perils and menaces in stunning action thrillers which merged science fiction, detective mysteries and supernatural thrillers in the same timeless Ligne claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

The strip debuted in Le Journal de Tintin #1 (26th September 1946): an international anthology comic with editions in Belgium, France and Holland. The magazine was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features for the modern age…

L’enigme de l’Atlantide was the fourth electrifying exploit of the peerless pair, originally serialised from March 30th 1955 to May 30th 1956, and subsequently collected in a single chronicle as the seventh drama-drenched adventure album the following year.

The stunning secret history saga became the 12th translated Cinebook release, and opens here with vacationing Intelligence operative Blake arriving in the Azores on idyllic island Sao Miguel where Mortimer is engaged in exploring deep caves in his ceaseless search for new knowledge.

From the moment he lands the British Agent is under constant scrutiny by mysterious gangsters and no sooner does he join his old comrade than petty acts of vandalism and outright sabotage begin to occur…

Unbeknownst to the pair, whilst they are distracted, a mysterious intruder searches the Professor’s palatial lodgings only to be blasted by an even more fantastic figure with a ray-gun.

The delayed detectives only arrive in time to observe an astounding escape before the bellicose boffin explains how he has apparently discovered a new mineral of incredible potential in the vast cave system far below the surface of the island. He suggests it might be the wonder metal Plato describes as “Orichalcum”; the most prized element of the fabled Atlanteans…

Undeterred by the break-in, the bold Brits lay plans to further evaluate Mortimer’s mammoth cavern and before long a small but dedicated team are scrambling through perilous crevices to terrifying depths in search of more of the mystery.

The “mad English” are no longer the main topic of conversation on the island however: everybody else is glued to newspaper reports of flying saucer sightings…

Glad of their return to obscurity and utterly unaware that one of their team has been replaced by a deadly old enemy, the valiant subterranean explorers struggle on against formidable and oppressive odds underground, but when the Professor’s Geiger Counter begins to react wildly and they recover a huge chunk of the mystery mineral, the saboteur makes his move.

As a sudden storm threatens to wash the entire expedition away, the infiltrator incepts warnings from the surface, swipes the samples and, cutting the rope ladders, abandons Blake and Mortimer to their deaths…

His big mistake is pausing to gloat: a well-aimed rock hurled by the Secret Serviceman seemingly seals the scoundrel’s fate too…

Unable to go back, the plucky duo then decide to chance everything on following a subterranean river under the island in the vanishingly small hope of finding an exit. Instead, after an astounding under-earth odyssey, what they discover is mercilessly marauding pterodactyls and a fantastically advanced civilisation of super-scientists…

Soon the pair are recuperating in the vast bastion of Poseidopolis – thriving last outpost of legendary Atlantis – befriended by young noble Prince Icarus. He happily shares the epic true history of Ancient Earth and his still space-faring nation with them, secure in the knowledge that they will never leave the subterranean metropolis for as long as they live…

Unfortunately, with their customary impeccable timing, the British bravos have arrived just as the city’s most trusted civil servant Magon is about to usurp the hereditary rulers’ millennia of unchallenged power. All too soon they become embroiled in a shattering civil war at the earth’s core.

Not only is the entire kingdom of noble Lord Basileus at stake, but the schemer and his allies also have designs upon the Atlanteans’ outer space dominions and the hapless, ignorant surface nations in between…

Packed with astounding action, double-doses of dastardly duplicity and captivatingly depicting the cataclysmic end of a fabulous secret civilisation, this is one of the Distinguished Duo’s most glorious exploits and one no lover of lost world yarns should miss.

Addictive and fantastic in the truest tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of dogged heroic determination; the natural successors to such heroic icons as Professor Challenger, Bulldog Drummond and Richard Hannay, always delivering grand, old-fashioned Blood-&-Thunder thrills and spills in timeless fashion and with mesmerising visual punch.

Any kid able to suspend modern mores and cultural disbelief (call it alternate earth history or bakelite-punk if you want) will experience the adventure of their lives… This Cinebook edition also includes excerpts from two forthcoming albums plus a short biographical feature and chronological publication chart of Jacobs’ and his successors’ efforts.

Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S. A.) 1988 by E.P. Jacobs. All rights reserved. English translation © 2011 Cinebook Ltd.

Yakari and the Grizzly


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-16-8

In 1964, journalist André Jobin founded children’s magazine Le Crapaud à lunettes and began writing stories for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre, who had begun his career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou.

Together they created the well-received Adventures of the Owl Pythagore and two years later struck pure gold with their next collaboration.

Launching in 1969, Yakari detailed the life of a young Sioux boy on the Great Plains; sometime after the introduction of horses by the Conquistadores and before the coming of the modern WhiteMan.

Filled with gentle whimsy, the strip celebrates a generally bucolic existence in tune with nature and free of strife, punctuated with the odd crisis generally resolved without fame or fanfare by a little lad who is smart, compassionate, brave… and can converse with all animals…

As “Derib”, de Ribaupierre – equally fluent and brilliant in both the enticing, comically dynamic “Marcinelle” cartoon style and a devastatingly compelling meta-realistic action illustration form – went on to become one of the Continent’s most prolific, celebrated and beloved creators through such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne).

A large and significant proportion of his stunning works over the decades reverberate with his beloved Western themes, magnificent geographical backdrops and epic landscapes, and Yakari is considered by many to be the feature which catapulted him to mega-stardom.

First published in 1979 as the strip cemented its prominence and popularity, Yakari et le grizzly was the fifth collected European album. The previous year the feature had begun running in Tintin, and would go on to spawn two animated TV series (1983 and 2005), a wide range of merchandising and spin-offs and achieve monumental global sales of the 38 albums (in 17 languages) to date.

Released in English translation in 2006, Yakari and the Grizzly opens one late autumn night as aged beaver Wooden Dam and young raccoon Black Mask sneak into the Sioux encampment in search of Yakari. The worried pair have an odd story to tell: healthy adult animal are disappearing and the younglings need the wonderful human problem-solver to find them…

Riding out on faithful pony and confidante Little Thunder, the brave boy encounters a nervous vixen and her cubs and a female otter whose mate has also vanished. The day passes in fruitless searching and that night, after hearing a terrifyingly loud roar, a kind old owl offers some friendly advice to the searchers: stay out of the hills, something strange is happening there…

Next morning, grateful, worried but determined, Yakari and Little Thunder nevertheless turn towards the gentle rise and soon find missing pal Thousand-Mouths frantically gathering berries. The beaver is desperately scared and warns the pair to flee before it’s too late…

Resolved to help whatever the risk, our heroes press onwards and upwards and discover many missing animals – even bears – all working as petrified slaves for a huge and bellicose grizzly. Afraid of nothing Yakari scolds the greedy beast and almost dies as the big bully swipes at him with huge claws…

Barely escaping the gloating monster, Yakari and his pony are again warned off by Thousand-Mouths who reveals that no one will resist or run away because the big bear has threatened their families. Temporarily stumped, the little brave is relieved when his wise totem animal Great Eagle arrives and councils that a little patience will provide an answer to their problem…

Seeing the startling truth of the statement, Yakari advises his furry chums on a long term plan which consists of actually working even harder, providing the unreasonable brute with all the food he can eat. All too soon the snows start and the fattened grizzly feels the call of his den and long months of welcome hibernation. Now the second part of Yakari’s plan can begin…

The visually spectacular, seductively smart and splendidly subtle solution to the bully bear’s disgraceful behaviour is a masterpiece of diplomacy and highlights the charming, compassionate and redemptive nature of this superb all-ages series…

The exploits of the valiant little voyager who speaks to animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These gentle sagas are true landmarks of comics literature and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © 1978 Le Lombard/Dargaud by Derib & Job. English translation 2006 © Cinebook Ltd.

Asterix and the Class Act


By R. Goscinny & A. Uderzo, translated by Anthea Bell & Derek Hockridge (Orion)
ISBN: 978-0-7528-6640-6

One of the most-read comics strips in the world, Asterix the Gaul has been translated into over 100 languages. More than 325 million copies of the 35 canonical Asterix books have sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

The strip has spawned numerous animated and live-action movies, TV series, assorted toys, games, apparel and even been enshrined in its own tourist hotspot – Parc Astérix, near Paris.

The diminutive, doughty hero was created in 1959 by two of the Ninth Art’s greatest proponents, René Goscinny & Albert Uderzo: masters of cartoon narrative then at the peak of their creative powers.

Firmly established as a global brand and premium French export by the mid-1960s, Asterix continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold. As such prominent and ever-rising stars their presence was often requested in other places, as varied as fashion magazine Elle, global icon National Geographic and even a part of Paris’ 1992 Olympic Bid…

Although the ancient Gaul was a massive hit from the start, Uderzo continued working on other strips, but as soon as the initial epic was collected as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially as the astounding Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s attention, and in 1974 the partners formed Idéfix Studios to fully exploit their creation. At the same time, after nearly 15 years as a weekly comic strip subsequently collected into compilations, the 21st tale (Asterix and Caesar’s Gift) was the first published as a complete original album before being serialised. Thereafter each new release was a long anticipated, eagerly awaited treat for the strip’s millions of fans…

With the sudden death of impossibly prolific scripter Goscinny in 1977, the creative wonderment continued with Uderzo – rather reluctantly – writing and drawing fresh adventures until his retirement in 2010.

In 2013 new yarn Asterix and the Picts opened a fresh chapter in the annals as Jean-Yves Ferri & Didier Conrad began a much-anticipated continuation of the franchise.

Before that, however, Uderzo was convinced to gather and – in many instances – artistically re-master some of the historical oddments and pictorial asides which had incrementally accrued over the glory-filled decades; features by the perfect partners which just didn’t fit into major album arcs, tales done for Specials, guest publications and commercial projects starring the indomitable Gaul. To cap off the new-old package Albert crafted an all-original vignette from that halcyon world of immortal heroes…

This intriguing compilation first appeared in France as Astérix et la rentrée gauloise in 1993 – and a decade later in English – gathering those long-forgotten side-pieces and spin-off material starring the Gallant Gauls and frequently their minor-celebrity creators too.

Following an expansive and explanatory ‘French Publisher’s Note’ – and the traditional background maps and cast list – a press conference from Chief Vitalstatistix leads directly into the eponymous ‘Asterix and the Class Act’ (from Pilote #363 October 6th 1966) wherein the first day of school finds the little legend and his big buddy sadly miscast as truant inspectors and kid catchers for head teacher Getafix…

Each little gem is preceded by an introductory piece, and following the hard facts comes ‘The Birth of Asterix’. First seen in October 1994’s Le Journal exceptionnel d’Astérix, the tale is set ‘In the Year 35 BC (Before Caesar)’ and finds a certain village in high dudgeon as two young women go into labour. Their distracted husbands soon find a way to distract themselves – and everybody else – with a mass punch-up that quickly becomes the hamlet’s preferred means of airing issues and passing the time…

‘In 50 BC’ comes from May 1977 and re-presents newspaper-style strips produced at the request of an American publisher hoping to break the European sensation in the USA. The endeavour inevitably stalled but the panels – introducing and reprising the unique world of the Gallic goliaths – wound up being published in National Geographic.

Apparently Uderzo loves chickens and, especially for the original August 2003 release, he concocted the tale of ‘Chanticleerix the Gaulish Cockerel’ detailing the struggle between the village’s chief clucker and a marauding Roman Eagle. It sounds pretty one-sided but faithful mutt Dogmatix knows where the magic portion is kept…

Pilote #424 (7th December 1967) was full of Seasonal festive fun so ‘For Gaul Lang Syne’ saw Obelix attempt to use druidic mistletoe to snaffle a kiss from beautiful Panacea. He soon came to regret the notion…

‘Mini, Midi, Maxi’ was produced for fashion magazine Elle (#1337 2nd August 1971) but the discussion of ancient Gaulish couture soon devolved into the kind of scraps you’d expect, after which ‘Asterix As You Have Never Seen Him Before…’ (Pilote #527, 11th December 1969) displays Uderzo’s practised visual versatility as our heroes are realised in various popular art styles from gritty superhero to Flash Gordon, a Charles Schulz pastiche and even as an underground psychedelic trip…

Approached to contribute a strip to Paris’ bid, the partners produced ‘The Lutetia Olympics’ which was later published in Jours de France #1660 (25th October 1986) and depicted how Caesar’s attempts to scotch a similar attempt to hold the great games in Gaul failed because of a certain doughty duo, whilst ‘Springtime in Gaul’ (from Pilote #334, 17th March 1966) was an early all-Albert affair wherein our heroes help the mystic herald of changing seasons give pernicious winter the boot…

‘The Mascot’ originated in the first digest-sized Super Pocket Pilote (#1, 13th June 1968) and revealed how the constantly thrashed Romans decided to get a lucky animal totem, but chose the wrong-est dog in the world to confiscate, after which ‘Latinomania’ (originally crafted in March 1973 and re-mastered for the first Astérix et la rentrée gauloise in 1993) took a sly poke at the fragile mutability of language.

‘The Authors Take the Stage’ describes how usually-invisible creators became characters in their own work and ‘The Obelix Family Tree’ collects a continuing panel strip which began in Pilote #172 (7th February 1963) and ran until #186 wherein Mssrs. Goscinny and Uderzo encounter a modern day Gaulish giant and track his ancestors back through history.

An at last everything ends with ‘How Do They Think It All Up?’ (Pilote #157, 25th October 1962) as two cartoonists in a café experience ‘The Birth of an Idea’…

Adding extra lustre to an already stellar canon, these quirky sidebars and secret views thankfully collect just a few more precious gags and wry capers to augment if not complete the long and glorious career of two of France’s greatest heroes – both the real ones and their fictive masterpieces. Not to be missed…
© 2003 Les Éditions Albert René/Goscinny-Uderzo. English translation: © 2003 Les Éditions Albert René/Goscinny-Uderzo. All rights reserved.

Yoko Tsuno volume 7: The Curious Trio


By Roger Leloup (Cinebook)
ISBN: 978-1-84918-127-3

The edgy yet uncannily accessible European exploits of Japanese scientific adventurer Yoko Tsuno began gracing the pages of Spirou from the September 24th issue in 1970 and are still going strong.

The mind-blowing, eye-popping, extremely expansive multi-award winning series was created by Belgian author, artist and novelist Roger Leloup who was born in 1933 and worked as one of Herge’s meticulous background assistants on the iconic Adventures of Tintin strip before striking out on his own.

Compellingly told, superbly imaginative yet always framed in hyper-realistic settings and sporting utterly authentic and unshakably believable technology, these illustrated epics were at the forefront of a wave of strips featuring competent, brave and immensely successful female protagonists which revolutionised European comics in the 1970s and 1980s and are as potently empowering now as they ever were.

The first Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were all short introductory vignettes before Miss Tsuno truly hit her stride with premier epic Le trio de l’étrange which started serialisation with the May 13th 1971 issue.

Although the first of her 26 European albums, in English The Curious Trio was actually the 7th chronicle released by Cinebook and opens in a busy TV studio at midnight (back when actual humans pushed, pulled and focussed the clunky paraphernalia) where young Director Vic Van Steen loses his rag with best pal Pol Paris for falling asleep on his camera.

Later, still smarting from another fractious tiff, the pair walk home past a deserted construction site and espy what looks like a brilliant burglary…

The quietly flamboyant break-in is in fact a pre-arranged test by sleekly capable freelance Japanese electrical engineer Yoko Tsuno who has been hired by the owners of a major firm to test their new security. After apologising for nearly ruining her trial with their well-intentioned interference, the lads invite the enigmatic Yoko to join their film crew as sound engineer on a proposed outside shoot.

The job is to explore a range of flooded caves for a documentary and before the week is out the new friends are hauling equipment to a spectacular cavern ready to work out the technical details. No sooner do they begin however than something goes terribly wrong and the trio are dragged deep underground by the irresistible, swirling waters…

From here the remarkably realistic strip takes a huge leap into the uncanny as their subterranean submersion dumps them into a huge metal-shod vault where they are taken prisoner by blue-skinned humanoids.

The colossal complex is of incredible size and, as the captives are bundled into a fantastic vessel which runs on rails via magnetic levitation and driven even deeper underground, a handy translation helmet enables the only friendly-seeming stranger to explain.

Her name is Khany and her race, the Vineans, have been sleeping in the Earth for almost half a million years…

However since recently awakening internecine strife has entered the lives of the colonists as ambitious militaristic brute Karpan constantly manoeuvres to seize power from the vast electronic complex known as The Centre which regulates the lives of the colonists.

The humans’ first meeting with the blustering bully does not go well after he tries to beat Khany, and martial artist Yoko gives him a humiliating and well-deserved thrashing…

In his fury Karpan attempts to disintegrate them but is pulled away by security forces. As the newcomers resume their trip to the Centre he secretly follows their magnetocarrier, resolved to destroy them…

As they hurtle to unimaginable depths in the maglev ship, Khany introduces the humans to a stowaway – her young daughter Poky – and relates the astounding tale of the Vineans’ escape from planetary doom and two million light-year voyage to Earth. Accustomed to subterranean living, when they arrived they hollowed out a mountain and dug down even further.

Her history lesson is interrupted by Karpan’s murderous attack, which is only thwarted by Yoko’s quick thinking and her companions’ near-insane bravery…

Eventually, after another, far more subtle murder attempt, the badly damaged magnetocarrier reaches its destination and the astonished visitors are brought before a stupendous computer to plead their case and expose Karpan’s indiscretions.

The vast calculator dubbed The Centre controls every aspect of the colony’s life and will deliver judgement on the human invaders’ ultimate fate, but after mind-scanning Yoko its pronouncement is dire: the strangers are to be placed in eternal hibernation…

When Pol plays his long-hidden trump card and threatens to destroy the machine with a stolen disintegrator, diplomatic Khany proposes a solution; suggesting simply waiting until they can all confront the still-absent Karpan…

Yoko is still deeply suspicious and not convinced that Karpan is responsible for every attempt on their lives. Whilst she’s resting that “night”, Poky sneaks into her habitation chamber and takes her on an illicit tour of the underside and innards of the impossibly huge complex that verifies her suspicions with a ghastly revelation.

What they expose is a horrific threat not just to the Vineans – Karpan included – but to every human on the surface of Earth…

The eerie mystery then explodes into spectacular action and a third act finale worthy of a James Bond movie as Yoko’s duel with an incredible malign menace settles the fate of two species…

Absorbing, rocket-paced and blending tense suspense with bombastic thrills, spills and chills, this is a terrific introduction to a world of rationalist mystery and humanist imagination with one of the most unsung of all female action heroes and one you’ve waited far too long to meet…
Original edition © Dupuis, 1979 by Roger Leloup. All rights reserved. English translation 2012 © Cinebook Ltd.

Dungeon: Twilight – the Complete Set (Dragon Cemetery, Armageddon and The New Centurions)


By Joann Sfar & Lewis Trondheim, Kerascoet & Obion, translated by Joe Johnson (NBM)
ISBNs: 978-1-56163-460-6, 978-1-56163-477-4 & 978-1-56163-578-8

As cunningly crafted by prolific artisans Joann Sfar (Professeur Bell, Les olives noires, The Rabbi’s Cat) and Lewis Trondheim (La Mouche, Kaput and Zösky, Little Nothings) with assorted associates of their New Wave-ish collective of bande dessinée creators – most often seen under the aegis of independent publisher L’Association – the Donjon saga has generated more than thirty interlinked volumes since it launched in 1998 and has become a massive cult hit all over the world.

These slim, translated (and re-released-in-one-complete-3-book-package) tales form a mere sub-division of a vast, generational, eccentrically raucous and addictively wacky franchise which welds starkly adult whimsy to the weird worlds of fantasy fiction, and these Twilight tomes take the loony legion of horribly human anthropomorphic characters into territories even wilder than those seen in Dungeon Early Years, Parade, Zenith, Monstres and Twilight.

All wholly defined sub-series of a truly vast epic, these all offer time-separated glimpses of a fantastic magic castle on the magically unstable world of Terra Amata. Inhabitants of this weirdly surreal universe include every kind of talking beast and bug as well as monsters, demons, smart-alecs, wizards, politicians and stroppy women-folk. Whenever and wherever you look there’s always something happening and it’s usually quite odd…

The nominal star is a duck with a magic sword which enabled – and eventually compelled – him to channel and be possessed by dead heroes and monsters. By this declining period on a dying world former hero Herbert of Craftiwich has risen to the unassailable rank of Grand Khan – though he’s still not quite sure how – and the doddering but still puissant old guy is steeped in Total Evil…

Crafted entirely by Sfar & Trondheim, Volume 1: Dragon Cemetery is composed of two original French albums (Donjon Crepuscule: Le Cimetiere des Dragons and Le Volcan des Vaucanson) from 1999. At this time the globe has ceased to spin, with one half eternally seared by light whilst the obverse is frozen into chilled darkness. Life only thrives on the narrow band between the extremes but is as harsh and unforgiving as it ever was…

When a little talking bat is enticed to become the eyes of immortal blinded dragon and political exile The Dust King, the act prompts a cascade of events which will shake and shatter the dying world. The unchanging saurian is a mage of incredible power under perpetual house arrest on the orders of the Khan and, ravaged by ennui, has decided to die at last…

Although Dust King has decided to end it all he is still too mighty for simple suicide. He needs to journey to a special place and requires a little assistance…

He and the Khan were once great friends, but over intervening years the potentate has become increasingly wicked and isolated by a coterie of unctuous, ambitious hangers-on and would-be usurpers.

The dragon’s decision has been detected at the Black Fortress of Gehenna by one of those parasites and vile functionary Shiwomeez fiendishly facilitates the prisoner’s escape. The tedious journey is soon being scrupulously monitored by the malign major domo who despatches waves of military goons with orders to await an opportune moment to strike. The last unit also have instructions to eradicate the sundry soldiery. The plotter believes the old wizard is travelling to the legendary and mystically significant “Dragon’s Graveyard” and doesn’t want too many menials knowing its location…

The trek is more complex than the sneaky pursuers realise. The Dust King needs the assistance of elusive shaman Orlandoh to pass over and is keenly aware that he is being followed. When he catches a crazy red rabbit warrior named Marvin the Destroyer he acts with precipitate haste and almost ends a willing would-be ally…

The obnoxious newcomer – named for a mighty killer of ancient times – attaches himself to the expedition and is stunned to find he is travelling with an old warrior who once also went by the legendary name Marvin…

After finally finding Orlandoh, the Dust King’s necropolitan journey takes a strange diversion and before long the pilgrims are battling Shiwomeez’s murderous minions and a host of diminutive horrors known as Olfs in their colossal citadel of Poopooloo. At long last the trek ends and the original Marvin prepares to let everything go…

However, events take a bizarre turn after the schemer’s mystic meddling accidentally drags long-eared young Marvin and the bitty bat to the Black Fortress where the crimson crusader’s manic skill with a sword causes utter carnage…

Not only is the pitiful plotter unable to stop the intruder but Shiwomeez also disturbs the long-distant Grand Khan, calling him back to the mundane world… and the overlord seems to know everything…

Casually blasted back to the Dragon Cemetery, Marvin and the bat can only await further developments…

The Dust King’s demise isn’t going well and after awhile the blind antediluvian gives up attempting to expire. Deciding to find what has become of his odd acolytes, the testy titan stumbles across red rabbit Marvin dallying with some rather lascivious cat women.

The ancient mage has an announcement: seemingly emboldened by his brush with death he has decided to force a meeting with his old friend the Khan. All they have to do is retrace their wearisome path and fight their way through the legions of warriors determined to stop them…

The expedition results in a vast pile of exotic corpses but one fine day old Marvin and his former friend Herbert have their long-deferred conference. The Dust King pleads with the Grand Khan to renounce Evil and his ultimate power. Of course if he does Terra Amata will begin to rotate again and soon explode…

Naturally Herbert refuses and with no other option The Dust King tries to kill him. The cataclysmic clash ends inconclusively and Herbert, mentally displaced by one of the many monsters which periodically possess him, gives orders for the blind beast and his puny companions’ capture and execution…

Fleeing on giant war-bats into the nocturnal zone the trio soon arrive at the troubled military outpost of Craftiwich, built on a huge volcano. The site is an armoury operated by fanatical duck soldiers, ruled by the Grand Khan’s son Arch-duke Papsukal. It also houses Herbert’s ogre son Elyacin and his libidinous, troublesome daughter Duchess Zakutu. There’s no love lost between this father and these children…

Papsukal is developing firearms and explosive ordnance, and to make conservative warriors give up swordsmanship he’s ordered that all smiths are to be hunted down and destroyed…

Pretending to be an envoy from the Grand Khan, bunny Marvin tricks the military technicians into fitting him with the first fully functional suit of nitro-powered super armour…

His impersonation – and assignation with the sexually voracious but insecure Zakutu – come a cropper, however, when the Khan arrives at the head of an army and resumes his death duel with the Dust King…

 

Illustrated by Kerascoet, the saga resumes in Volume 2: Armageddon (containing the French albums Donjon Crepuscule: Armageddon and Les Dojo du Lagon from 2002 and 2005) with the fugitives hiding out in the village of the cat women. The Dust King had been terribly maimed in his struggle with the Khan but was still unable to die and had regained a terrible power which he anticipated would come in most useful when their pursuers finally caught up with them…

Packing the women off with Red Marvin as guardian, The Dust King stays to meet the deadly duck forces. The result is the end of the Khan’s army and ambitions but in the aftermath, as birdlike shaman Gilberto helps the dragon and his faithful little bat hunt down his missing limbs, the surface of Terra Amata detonates, fragmenting into thousands of tiny floating islands above a core of lava…

Jaunting from islet to islet the mystic duo eventually track down old Marvin’s missing parts before landing in the remnants of once-formidable Poopooloo. Here they encounter no Olfs but a far more deadly, invisible threat…

Pausing only to pillage a vast store of magic botanicals and thaumaturgic vegetable pharmaceuticals, the voyagers flee the hidden horrors but blunder into the free-floating Olf bastion of Boobooloo where they are condemned to death…

Whilst awaiting execution the emotionally repressed Dust King shares some of Gilberto’s plundered stash and in a traumatic daze relives the dogmatic days of dragon philosophy which lost him his family and the subsequent event which cost him his eyes…

When he comes to his senses again the Olf courtroom is a shredded, burning wreck and what few survivors remain are fleeing in terror. Gilberto too has swallowed too many drugs and is stricken with a debilitating parade of incredible new powers. One of them makes him a perfect predictor of every floating island’s path whilst another inflicts random, uncontrollable teleportation upon him…

Forced to escape by more prosaic means (at least by Terra Amata standards), old Marvin and his bat buddy find their way to Orlandoh and the drifting Hut of Spirits to await fate’s next move…

One day Red Marvin turns up and is promptly recruited as the Dust King and shamans of the Spirit Hut make plans to combat the remnants of the Grand Khan’s forces. Despatched on an infiltration to the rapidly approaching remnants of Craftiwich, the dry old lizard unexpectedly goes off the reservation and drags his bunny disciple to a passing islet inhabited by dragons. As the bunny makes eyes at a reptilian firebrand who subsequently swipes his super-armour, the elder Marvin is meeting a seductive sorceress who was once, so long ago, his wife…

The Dust King is desperate to amend the sacrilege which drove them apart and is astounded when he meets his grandchildren. The rabbit meanwhile has joined a school of dragons learning how to be true warriors. Sadly, he is having trouble being taken seriously by the colossal students, let alone their grizzled old tutors. It takes a few pointers from the crestfallen Dust King to make the mockers pay proper attention to his eager friend…

And once he’s got them listening, the saurian sage goes about dismantling the doctrinaire dragon religion which cost him his love, his children and his eyes before the heroes return to their shamanic mission in time to rescue Duchess Zakutu from a parched death.

However taking the faithless trollop back to the dragon isle proves a big – almost fatal – mistake for the besotted rabbit…

 

Volume 3: The New Centurions

The final volume starts with the world’s various exotic survivors eking out a perilous existence on isolated islands chaotically afloat hundreds of metres above a global sea of molten lava…

Again comprising two translated albums it all kicks off with ‘The New Centurions’ (formerly Donjon Crepuscule: Nouveaux Centurions from 2006 illustrated by the delightfully adroit Kerascoet). Herbert has lost much of his might and is being increasingly bullied by his advisors. Moreover his kids have also joined the ranks of those trying to remove him…

The Dragon students forge a tenuous association with the ducks of Craftiwich and are being fitted with flying armour as the vanguard of a new type of super-soldier ,but carmine lepine Marvin has started to chafe under the Machiavellian intrigues and back-biting which dominate life in the ruined court-in-exile of the Khan. Tasked with training assorted soldiery who still won’t take a rabbit-warrior seriously, yet keenly aware that the vultures are circling, boy Marvin knows that when the take-over attempt by Herbert’s double-dealing lieutenant Fayez begins, no one will be ready…

Inevitably that day comes and the usurpers are victorious, even though Herbert survives to regroup: however mammal Marvin and his mentor Marvin the dragon are fed up with the whole interminable push-and-shove of politics and promptly quit.

Sneaking away they go looking for some uncomplicated adventuring among the floating Islands in the Sky…

In ‘Revolutions’, with art by Obion, the nomadic duo become stranded on a giant chunk of land slowly rotating in a downward spiral. With their flying beast dead and Marvin’s armour lost to carnivorous grass the wanderers are forced to continually climb upwards just to stay in place. The alternative is a rapid and terminal plunge to the surging lava-lakes below…

Eventually they come across a group of bears and other unfortunate creatures endlessly hauling a gigantic villa and attendant gardens in a circle around the tiny world, keeping everything one step ahead of the rotational doom.

Why do the bedraggled and exhausted volunteers pull so determinedly? Is it for the eight hours of rest and sustenance in the paradisiacal arbours they are granted every third shift? Is it the favours of the willing women of tiny Lord Takmool‘s family? Or is the diminutive aristocrat simply the slyest snake-oil salesman and most duplicitous capitalist conman in the universe?

The Dust King is not so easily fooled but even he eventually joins the eager Marvin on the team – it is, after all, the only game in town. However this Garden of Eden supplies its own temptations and serpents and the darkly satiric allegory looks set to come to a bloody end until unexpected catastrophe strikes the entire island and a whole new world comes into being in the spectacular aftermath…

Surreal, earthy, sharp, poignant, hilarious and brilliantly outlandish, these wittily sophisticated fantasy comedies are subtly addictive to read whilst the vibrant, wildly eccentric cartooning is an absolute marvel of exuberant, graphic style. Definitely not for the young reader, Dungeon Twilight is the kind of near-the-knuckle, illicit and just plain smart read that older kids and adults of all ages will adore, but for a fuller comprehension – and even more insane fun – I strongly recommend buying all the attendant incarnations too.
© 1999, 2002, 2005, 2006, 2009 Delcourt Productions-Trondheim-Sfar-Kerascoet-Obion. English translation © 2006, 2010 NBM.

Lulu Anew


By Étienne Davodeau, translated by Joe Johnson (NBM/Comics Lit)
ISBN: 978-1-56163-972-4

In 2010 Bande Dessinée artist, writer and designer Étienne Davodeau completed a two-volume tale he’d started in 2008. Already popular, award-winning and extremely well-regarded for his reality-based and reportage style comics work, Lulu femme nue was something that was special even for him. Within a year the story had been made into a much lauded and celebrated film by Solveig Anspach.

Davodeau was born in 1965 and, whilst studying art at the University of Rennes, founded Psurde Studios with fellow comics creators Jean-Luc Simon and Marc “Joub” Le Grand. His first album – L’Homme qui aimait pas les arbres (The Man Who Did Not Like Trees) – was released in 1992.

He followed up with a string of thoughtful, passionate and beautifully rendered books such as The Initiates, Les Amis de Saltiel, Un monde si tranquille, Anticyclone, Les Mauvaises Gens: une histoire de militants.and Le Chien Qui Louches. Consequently he is now regarded as an integral part of the modern graphic auteur movement in French and Belgian comics.

NBM have translated and collected both volumes of the dreamily moody mystery into one stunning hardback edition and Lulu Anew is definitely going to be regarded as one of the very best graphic novels of the year – if not decade…

It all starts with a sort of wake as a number of friends gather to learn the answers to a small, personal but immensely upsetting event which has blighted their lives of late.

Xavier is the first to speak and relates what they all already know. Lulu, a frumpy 40-something with three kids and a very difficult husband, has been missing for weeks. She went off for yet another distressing job interview and never came back.

It wasn’t some ghastly crime or horrible abduction. Something simply happened when she was in the city and she called to say she wasn’t coming home for a while…

The sun goes down. The attendees calmly imbibe wine and eat snacks whilst a number of her friends and family share their independently gleaned snippets of the story of Lulu’s aberration: a moment of madness where she put everything aside – just for a little while – and what happened next…

Bizarre unsettling phone calls to the raucous family home precede a quiet revolution as Lulu, without any means of support, inexplicably goes walkabout along the magnificent French Coast, living hand-to-mouth and meeting the sorts of people she never had time to notice before. Through interactions with strangers she learns about herself and at last becomes a creature of decisions and choices rather than shapeless flotsam moved by the tides of events around her…

Related with seductive grace in captivating line-&-watercolours, the gently bewitching examination of Lulu’s life, her possible futures and the tragic consequences of the mad moment when she rejects them all unfolds with uncanny, compulsive visual magnetic force.

Told through and as seen by the people who think they know her, this isn’t some cosmic epic of grand events, it’s a small story writ large with every bump in the road an inescapable yet fascinating hazard. None of the so-very-human characters are one-sided or non-sympathetic – even alcoholic, often abusive husband Tanguy has his story and is given room to show it – and Lulu’s eventual hard-earned resolution is as natural and emotionally rewarding as the seemingly incomprehensible mid-life deviation which prompted it.

Slow, rapturous and addictively compelling, Lulu Anew is a paragon of subtlety and a glowing example of the forcefully deceptive potent power of comics storytelling.

Every so often a book jumps comics’ self-imposed ghetto walls of adolescent fantasies and rampaging melodrama to make a mark on the wider world, and this elegiac petit-epic will make that sort of splash. Why not dive in now before the rush starts?
© Futuropolis 2008, 2010. © NBM 2015 for the English translation.

Yakari and the Beavers


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-09-0

Tales of untamed the American West have always fascinated fans in Europe, and none more so than the assorted French-speaking regions who also adore comics. Historically we Brits have also been big fans of sagebrush sagas and the plight of the “noble savage”…

In 1964, Franco-Swiss journalist André Jobin founded the children’s magazine Le Crapaud à lunettes and began writing stories for it under the pseudonym Job. In 1967 he hired fellow French-Swiss artist Claude de Ribaupierre, who had begun his career as an assistant at Studio Peyo (home of Les Schtroumpfs) where he worked on a number of Smurfs strips for venerable weekly Spirou.

As “Derib”, he co-created with Job The Adventures of the Owl Pythagore and two years later they struck pure gold with their next collaboration.

Launching in 1969, Yakari whimsically and enchantingly related the life of a young Sioux boy on the Great Plains; sometime between the introduction of horses by the Conquistadores and advent of the modern White Man. It’s a generally bucolic existence in tune with nature and free of strife, punctuated with the odd crisis generally resolved without fame or fanfare by the little lad who is smart, compassionate, brave… and can converse with all animals…

Derib, equally fluent and brilliant in both the enticing, comically dynamic “Marcinelle” cartoon style and a devastatingly compelling meta-realistic action illustration form, went on to become one of the Continent’s most prolific, celebrated and beloved creators through such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne).

A large and significant proportion of his stunning works over the decades reverberate with Western themes and magnificent geographical backdrops and landscapes, and Yakari is considered by many to be the feature which catapulted him to mega-stardom.

Yakari chez les castors was the third collected European album, published in 1977 as the strip continued to grow in prominence and popularity. A year after this release the feature began running in Tintin, subsequently spawning two animated TV series (1983 and 2005), all the usual merchandising spin-offs and achieving monumental global sales of the 38 albums (in 17 languages) to date. The most recent, Yakari et la tueuse des mers was released in 2014.

In 2005 the first translated volume – Yakari and Great Eagle – was part of Cinebook’s opening salvo in converting British audiences to the joys and magic of Euro-comics and the English language assortment now numbers an even dozen, all still readily available for you and your family to enjoy.

Yakari and the Beavers begins in summer as the nomadic Sioux make camp at a confluence of rivers. The children are playing, testing their strength, speed and archery skills, but with burly Buffalo Seed winning most of the honours – and the fascinated attention of pretty Rainbow – soon physically less-developed Yakari slopes off to cavort with his faithful and forthright pony Little Thunder.

As the pair romp and swim in the river they come across a strange wooden construction ranging from bank to bank and unexpectedly arouse the ire of an excitable beaver named Thousand Mouths. He is the impatient and irascible foreman of a band of buck-toothed brethren, determined to finish the family home in record time, but his fellows are far less enthusiastic and when one – dubbed Linden Tree – spots the palomino it starts a stampede of rodents who would all rather ride horses than chew timber and move mud. While they’re all goofing around their boss is going ballistic and a wise old beaver is teaching a rapt Yakari everything he needs to know about dam-building…

After more idle days in the camp Yakari’s thoughts return to the beavers and soon he and Little Thunder are heading back to the dam. En route however they are distracted by an astonishing noise and follow it to discover extremely ambitious beaver Double-Tooth far from the river and attempting to chew down a colossal tree all alone…

The eager beaver soon confides his dreams of being a sculptor but their conversation is curtailed when a bad tempered grizzly bear wanders up and menaces little straggler Wild Rose.

With the ursine interloper clearly not amenable to reason Yakari drives the surly brute off with a rough-hewn jousting lance rapidly gnawed into shape by Double-Tooth’s flashing gnashers…

On escorting the kits back to the river Yakari is astounded to see the progress made in the wood-and-mud abode and is delighted to be asked to help. In actual fact most of the assistance comes from hard-pressed Little Thunder who reluctantly becomes the engine transporting trees and saplings from the woods to the river…

Returning late to camp Yakari is observed by Rainbow who desperately wants to know what her friend is up to. Next morning she invites herself along as they return to the Beaver Lodge and cannot understand why, in the midst of listening to the hairy toilers chattering, Yakari spurs his pony away and races away.

Mounted behind him she listens incredulously as the boy explains that little Linden Tree is missing and then makes him backtrack to the really important bit. Yakari understands and can talk to all birds and beasts…

Racing downriver the children are soon joined by Yakari’s totem animal sagacious Great Eagle who provides a telling clue to the lost beaver’s whereabouts. However after daring subterranean depths the little brave eventually finds his lost friend but is himself trapped. Happily the artistic skills of late-arriving Double-Tooth prove invaluable in devising a climbing device and soon everybody – even utterly bemused Rainbow – are all celebrating back at the Lodge.

With things back to normal the irrepressible frustrated artist corners Yakari for one last secret project and a few days later the busy beavers are all astounded to see Double-Tooth’s river-borne aesthetic magnum opus poled into the lee of the dam by the proud Yakari…

The exploits of the valiant little brave who can speak with animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, moving and inexpressibly entertaining adventures honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These gentle sagas are true landmarks of kids’ comics literature and Yakari is a series no fan of graphic entertainment should be without.
Original edition © 1977 Le Lombard/Dargaud by Derib + Job. English translation 2005 © Cinebook Ltd.

The Chronicles of Legion volume 3: Blood Brothers


By Fabien Nury, Mario Alberti, Zhang Xiaoyu & Tirso translated by Virgine Selavy (Titan Comics)
ISBN: 978-1-78276-095-5

The epic war between immortal sanguinite siblings rumbles on in the third translated volume of Fabien (Once Upon a Time in France, I Am Legion) Nury’s inspired reinvigoration of the Dracula legend, with Mario Alberti, Zhang Xiaoyu and Tirso Cons each illustrating a discrete epoch in the centuries-spanning and intertwined vendetta.

The accursed clash of wills began in 2011 as Les Chroniques de Legion: a generational saga which put a new spin on the monster-myth, and Blood Brothers further unravels a triptych of mysteries…

What You Need to Know: Vlad Tepes Dracula and his brother Radu possess the power to extend their lives beyond apparent death. Their consciousnesses are carried in their blood and by transferring the gory gruel to other creatures – human or not – they can possess and dominate any number of victims infinitely, carrying their minds and their motivations forever onward into infinity.

Both have lived for centuries and for all those interminable years they have despised each other…

In this tensely suspenseful third volume some hint of what caused their enhanced states of being and eternal enmity is at last revealed as their story continues to unfold across three very varied theatres of war and through very different aspects of their inhumanity…

The tale resumes in 1812 where Transylvanian snows conceal the many creatures which are Radu as they collectively await the next move of the Napoleonic deserters lured to this frozen wasteland by dreams of finding Dracula’s lost treasure.

The teller of those tales was Captain Armand Malachi who led his battle-hardened comrades Kholya, Stern, Hartmann and Feraud to the Wallachian Mountains before dying in battle against a band of Cossacks.

At least that’s the way they all saw it. Vlad, riding Malachi, found it expedient to fall down when “killed” but now, with his host form actually ceasing to function in the crippling cold, the eternal warrior is forced to transfer his accommodations to something more welcoming.

When he catches up to his former friends, however, their understandable reaction leads to more violence and in the end only poor Kholya remains of any real use…

Half a world away and back in 1521, Gabriella, Doña Del La Fuente, bearing a scarlet sigil which marks all the blood-possessed, stoically endures the vigorous dynastic intentions of future husband Hernan Torres. She had travelled to the New World to be his socially acceptable, church-sanctioned brood-mare but has become far more interested in the Conquistador’s mulatto bastard Martin.

Gabriella’s empire-building is not only imperilled by her treacherous body’s needs but also by the impossibly powerful and indefatigably hostile natives who all carry the taint and preternatural vitality of brother Radu…

When the Indians at last mount a full attack on the half-constructed Torres compound, the Europeans barely repel the assault and then only at the cost of the Doña’s faithful, steadfast and mystically augmented bodyguard Carlos whom she impetuously sacrifices to preserve Martin…

In the gory aftermath the bastard son realises what she is and what she’s done, but when they foolishly consummate their overwhelming passion, the constantly spying priests of the Inquisition make their own move. They are of course, no match for the powers of a Dracula…

Soon Hernan is gone too and Gabriella turns her attentions to making the New World her own. All that remains to bar her progress is the firmly embedded Radu…

In 1887 London is the centre of the world and formerly impoverished scoundrel Victor Douglas Thorpe relishes his return to it even as the latest embodiment of Dracula. The new Lord Cavendish soon takes his place amongst the aristocracy of the Athenaeum Club but cannot escape their haughty disapproval and even outright hostility.

No one knows why the immensely wealthy old oligarch settled his title and the largest fortune in the Empire upon such a blatant parvenu blackguard, but they all have their suspicions…

When Chief Superintendent Warren of Scotland Yard and solicitor Mr. Morris Webster attempt to extort the new Lord with a fabrication of supposition and innuendo they are unaware that they are challenging a sadistic absolute monarch carrying centuries of experience in removing threats to his security, but his summary treatment of them is as nothing to the way the next chancer is dealt with…

Soon afterwards the holder of Thorpe’s old gambling debts attempts to reassert his old hold on the former addict and foolishly uses Esther Harrington as leverage.

When he was human Thorpe had left her pregnant and penniless without a second thought but the new Lord Cavendish is more concerned about making a statement than any sum of money and before long the grimy streets of Whitechapel first run red with his all-encompassing vengeance and then explosively burn in a furious storm of purging flame.

Afterwards Cavendish cannot really explain why he let Esther live or why he set her up with a fortune and a new life in India…

And in the cold snows of a dark night gypsies gather around a campfire where an old man tells the story of two brothers who were held hostage by the Ottoman Sultan to keep their lordly father compliant.

The boys dealt with enforced captivity in different ways. Tough, rebellious Vlad bided his time and nursed his hatred whilst his softer, weaker sibling Radu quickly capitulated, becoming a favourite plaything of the Sultan.

One day an aged pilgrim came to court carrying a box with two scorpions in it and Vlad discovered the means to fulfil all his dreams, but at such an incredible, eternal cost…

To Be Concluded…

Bleak, thrilling and sumptuously sinister, this latest instalment is couched, as ever, in a luxurious oversized (211 x 282 mm) full-colour hardback: offering a superbly illustrated and beguiling told, intoxicating mosaic of macabre menace which is a stunning and ambitious treat for all fans of fang and fear…

Les Chroniques de Legion and all contents © Éditions Glénat 2012. Translated edition © Titan Comics, 2015

The Chronicles of Legion volume 3: Blood Brothers will be released on May 5th 2015 and is available for pre-order now.