Asterix and the Actress


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-0-75284-658-8

A son of Italian immigrants, Alberto Aleandro Uderzo was born on April 25th 1927 in Fismes on the Marne. He dreamed of becoming an aircraft mechanic but even as a young child reading Mickey Mouse in Le Pétit Parisien he showed artistic flair. Albert became a French citizen when he was seven and found employment at thirteen, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When World War II came he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo and when a location for Asterix‘s idyllic village was being mooted, that beautiful countryside was the only choice…

In the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the recovering nation’s burgeoning comics industry. His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own comic masterpiece The Beast is Dead is far too long overdue for a commemorative reissue…).

Tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, dabbled in animation, worked as a journalist and illustrator for France Dimanche and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir.

In 1950 he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the artistic prodigy met Rene Goscinny in 1951. Soon bosom buddies, they resolved to work together at the new Paris office of Belgian Publishing giant World Press. Their first published collaboration was in November of that year; a feature piece on savoir vivre (gracious living) for women’s weekly Bonnes Soirée, following which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they resulted in a western starring a “Red Indian” who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new enterprise, collaborating with Charlier on Tanguy et Laverdure and devising – with Goscinny – a little something called Asterix…

Although the gallant Gaul was a massive hit from the start, Uderzo continued illustrating Les Aventures de Tanguy et Laverdure, but once the first hilarious historical romp was collected in an album as Astérix le gaulois in 1961 it became clear that the hit series would demand most of his time – especially since the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s time and attention, and in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until 2010 when he retired.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st (Asterix and Caesar’s Gift) was the first published as a complete original album before serialisation. Thereafter each new release was an eagerly anticipated, impatiently awaited treat for the strip’s millions of fans…

More than 325 million copies of 35 Asterix books have sold worldwide, making his joint creators France’s best-selling international authors, and now that torch has been passed and new sagas of the incomparable icon and his bellicose brethren are being created by Jean-Yves Ferri and Didier Conrad…

One of the most popular comics on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with twelve animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

Like all the best stories the narrative premise works on more than one level: read it as an action-packed comedic romp of sneaky and bullying baddies coming a-cropper if you want, or as a punfully sly and witty satire for older, wiser heads. English-speakers are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

Many of the intoxicating epics are set in various exotic locales throughout the Ancient World, with the Garrulous Gallic Gentlemen reduced to quizzical tourists and bemused commentators in every fantastic land and corner of the civilisations that proliferated in that fabled era. The rest – more than half of the canon – take place in and around Uderzo’s adored Brittany, where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

The land is divided by the notional conquerors into provinces of Celtica, Aquitania and Amorica, but the very tip of the last named just refuses to be pacified…

Whenever the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less, daily defying and frustrating the world’s greatest military machine simply by going about their everyday affairs, protected by the miraculous magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

Firmly established as a global brand and premium French export from the mid-1960s onwards, Asterix the Gaul continues to grow in quality as new creators toil ever onward, crafting further fabulous sagas and building a stunning legacy of graphic excellence and storytelling gold…

Uderzo’s seventh session as sole auteur was Astèrix et Latraviata released in 2001 as the 30th volume of the ever-unfolding saga. The English language version was released that same year as Asterix and the Actress.

The revelatory epic opens with romance in the air as Obelix and his lifelong pal return to the village laden down with boars and more battered keepsakes of the ongoing battle with the woefully outmatched Romans.

They amiably amble into a huge surprise party. The heroes share the same birthday and their friends have arranged the event to commemorate the occasion. Even their mothers have come down for a visit from fashionable regional capital Condatum…

Soon a feast is in full swing but after handing over their spectacular gifts – a fabulous jewelled sword for Asterix and an equally splendid Roman helmet for Obelix to add to his huge collection – culled from the parents’ fashionable souvenir shop, the mothers begin a battle of their own with their sons.

Fed up with waiting for their hardworking husbands to arrive from the Big City, the impatient matrons start in on the birthday boys with lectures about settling down and providing some grandchildren…

Overruling Asterix and Obelix’s complaints, the insistent Sarsaparilla and Vanilla conduct acutely embarrassing interviews with the village’s contingent of eligible females – and their potential mothers-in-law – and even organise a formal dance to show off their sons’ matrimonial potential, but the matchmaking is a succession of fiascos since the oafish louts just don’t want to play ball…

Fathers Astronomix and Obeliscoidix are now long overdue. Unknown to all they have been arrested by Prefect Bogus Genius. The wily official has a problem which needs some clever and extremely delicate handling…

Already in custody is dipsomaniac former legionary Tremensdelirious (see Asterix and Caesar’s Gift), who sold the aforementioned sword and helmet to the Gaulish souvenir traders. Sadly the items’ true owner is Caesar’s greatest enemy Pompey and thus proof positive that the usurping former tribune is back in Europe. The items must be quietly recovered before Rome realises…

Well aware of the ferocious reputation of the sons of his Gaulish captives, the Prefect enacts a devious scheme suggested by his spies. Mighty Obelix turns to jelly whenever he sees the beautiful Panacea (another village émigré now living in Condatum with her husband Tragicomix – as first seen in Asterix the Legionary) so the devilish conspirator has hired the Empire’s greatest actress Latraviata to impersonate her and steal back the incriminating evidence…

As the despondent dads tire of waiting for rescue by their doughty boys and strike a deal with their cellmate Tremensdelirious, Decurion Fastandfurius is pretending to be a merchant escorting “Panacea” back to her home village. The poor thing has a very selective case of amnesia…

In that certain Gaulish village on the coast of Armorica the actress is readily accepted with only Druid Getafix in the least suspicious. Soon her fawning attention to besotted Obelix wins her the helmet but Asterix is not so easily wooed. That changes when a spat with his now-jealous bosom buddy results in a mighty blow to the head which deprives him of his usually superior wits…

If not for overprotective mother Vanilla the plot would have succeeded then and there, but she stops the ingénue making off with the sword and calls in Getafix to cure her addled son. Unfortunately the magic potion has a bizarre effect on the little zombie and Asterix goes wild, acting like an animal and scrapping with Obelix before hurtling out to sea like a torpedo…

He regains his senses on a rock in the middle of nowhere just as a massive storm erupts about him and only survives due to the intervention of old frenemies The Pirates and a particularly accommodating dolphin…

In the meantime Latraviata and Fastandfurius have secretly secured the sword and started back for Condatum. Still unaware of their true nature, the freshly reconciled Asterix and Obelix – who are heading in the same direction to find out what has delayed their dads – cadge a lift on the infiltrators’ cart.

Elsewhere, other agents are coming into play. A certain spy has already informed Caesar of trouble brewing and the real Panacea, having seen Astronomix and Obeliscoidix’s wrecked shop, has rushed off with Tragicomix to warn the village…

As the heroes head for the city, they are baffled to see Romans so busy fighting each other that they don’t even notice their Gaulish nemeses, and everything comes to a startling head when Panacea apparently meets herself on the road…

After explanations, apologies and a surprising change of heart on behalf of one of the conspirators, Asterix and Obelix dash on to Condatum to rescue their fathers, only to stride straight into a major melee as Caesar and Pompey’s forces furiously clash…

Of course it all works out in the end and cartoon dog-lovers everywhere will rejoice in the last moment arrival of the missing wonder mutt Dogmatix…and the introduction of his new “wife” and family. Apparently some heroes can successfully combine romance and duty…

Packed with outrageous action, good-natured joshing, clever targeted raucous family humour, bombastic spectacle and a torrent of punishing puns to astound and bemuse youngsters of all ages, this rollicking affirmation of life’s eternal verities further confirmed Uderzo’s reputation as a storyteller whilst his stunning illustrative ability affords glimpses of sheer magic to lovers of cartoon art. Asterix and the Actress proves that the potion-powered paragons of Gallic Pride will never lose their potent punch.
© 2001 Les Éditions Albert René, Goscinny-Uderzo. English translation: © 2001 Les Éditions Albert René, Goscinny/Uderzo. All rights reserved.

Tales of an Imperfect Future


By Alfonso Font (Dark Horse Books)
ISBN: 978-1-61655-494-1

Win’s Christmas Gift Recommendation: For Starry-Eyed Cynics Everywhere… 8/10

Barcelona-born creator Alfonso Font Carrera was born on August 28th 1946. He studied Fine Arts and worked as an illustrator before slipping into comics in the 1960s with westerns tales in Hazañas del Oeste and Sioux for Ediciones Toray.

He soon graduated to horror stories and historical crime dramas about infamous criminals for the Selecciones Illustradas Agency and in 1970 began contributing material to British publisher Fleetway on strips such as Black Max in Thunder and Lion, soon thereafter graduating to America with work for mature magazine publishers Warren and Skywald.

With writer Carlos Echevarría, he created ‘Géminis’ (AKA Phil Jackson) and moved to Paris in 1975 to work for major comics magazine Pif Gadget devising ‘Sandberg, Père et Fils’ with Patrick Cothias, ‘Les Dossiers Mystère’ (written by Solet, and sharing art chores with Carlos Giménez and Adolfo Usero) and the Roger Lécureux-scripted ‘Les Robinsons de la Terre’.

From 1976-1982 he also freelanced for Scoop, Tousse Bourin and Super-As and at that time, incensed by publishers reprinting his work without permission or payment, he became active in Creators Rights issues and worked with Giménez, Victor Mora and Usero as the “Workshop Premia” seeking to create a union for comics professionals.

In the mid 1980s Font returned to Spain, contributing to new, home-grown publications like Cimoc, À Tope, and Circus whilst creating (with Mora) ‘Sylvestre’ and ‘Tequila Bang’.

For the Spanish iteration of 1984 he created signature sci fi gadabouts Clarke & Kubrick – who subsequently appeared in Cimoc and Rambla – and began a series of self-scripted, mordantly cynical and sardonic science fiction tales under the umbrella title ‘Cuentos de un futuro imperfecto’ which we know as Tales of an Imperfect Future…

Seemingly never sleeping, he went on to create parody-laced aviation hero ‘Frederico Mendelssohn Bartholdy’, ‘El Prisionero de las Estrellas’, and classical adventure serial ‘Jann Polynésia’ – which evolved into the iconic ‘John Rohner’ for Cimoc and ‘Carmen Bond’ for À Tope

In 1987 he started a fruitful association with French publications Pilote and Charlie Mensuel with his series ‘Taxi’ and, after a brace of independent albums for Planeta publishers, revived John Rohner at Norma publishers.

Always occupied he went on to create ‘Privado’ and medieval warrior ‘Bri D’Alban’ for Cimoc, whilst collaborating on cop series ‘Negras tormentas’ (‘Black Storms’) with writer Juan Antonio De Blas. He even began occasionally illustrating Italy’s venerable western superstar Tex for Bonelli. In 1996 he returned to American pages with his erotic series ‘Dra, Dare’ for Penthouse Comix.

A major force in European graphic storytelling, Font has won numerous awards including The Grand Prize at Comic Barcelona and a Haxtur Award.

His artwork is loose, fluid, intricate and utterly electrifying and now Dark Horse have translated the original European collection of Tales of an Imperfect Future into a stunning oversized (287x224mm) monochrome hardback edition that will delight fans of grittily fantastic fiction.

Any Brit who grew up reading the short complete sagas exemplified and perfected in 2000AD‘s Tharg’s Future Shocks, Pulp Sci-Fi or Tales from Beyond Science will be right at home – unless casual (human and robot) nudity is a problem…

Written and illustrated by Font throughout, the anthological nature of the tales is linked by the simple bridging device of a grotesque alien directly telling us that humanity is simultaneously a threat and embarrassment to the universe. However, rather than go to the time and expense of eliminating us, the Great Powers are offering us one last chance to change our ways and by way of inducement have provided some stories taken from our most probable futures to illustrate just why we’re so much of a problem…

The hard science hagiography commences with ‘Tanatos-1 Comes Home’ as the smug hierarchal rulers of earth gloat over the news that the AI super-weapon they created to destroy the alien fleets of Kloron has spectacularly succeeded.

As boffin Commander Grenh describes to the xenophobic top Bankers, Clerics and Military leaders how his programming compels the indestructible Tanatos-1 to unceasingly and implacably seek out all life in the universe and eradicate it, veteran General Alto Kervis asks himself why it has turned around and now nears Earth…

‘Rain’ introduces hard-working, long suffering blue-collar spacers Stanley Kubrick and Arthur C Clarke, stuck on a sodden world going slowly mad…

When the incessant deluge apparently causes a malfunction, hated computer Hal 2001 insists they go outside to fix the problem but Stanley is convinced the useless metal martinet is trying to kill its human masters…

Barbed humour gives way to barbarian fantasy in ‘Day of Glory’ as valiant John Smith battles devils and monsters to save his princess and his people. Tragically the wonder warrior is in for disappointment and shock once he impossibly defeats the sinister Overlord of Klaarn…

Cracks appear in the foundations of the Military-Industrial complex when a vile capitalist proves to the government why the war they’re fighting must never end in ‘Stocks’, whilst

‘The Hunt’ prophetically takes the Hunger Games trope and ongoing war between “One-Percenters” and the rest of us to its logical conclusion…

Originally crafted in the mid 1980s, it follows two super-rich brats as they stalk each other with lethal weapons through the dystopian wastelands inhabited by the poor. Of course, even when they’re killing each other for sport on a reality show, the oligarchs still find a way to bloodily exploit the despised discarded millions…

‘“Like a Plague”’ then offers an excoriating morality tale about our suicidal ecological irresponsibility before Stanley and Arthur return in ‘Cyberratic’.

Having finally escaped the rain-drenched hellhole and their creepily disturbing electronic taskmaster, the unlikely heroes hit the Welcome Satellite for some R&R but stumble into a major mechanical malfunction on the totally-automated resort. Luckily a small droid keeps pulling their fat out of the robotic fire, but you’d think such passionate machine-haters would stop for a moment to ask why and how their little saviour escaped the malfunction plague…

‘The Final Enemy’ offers a bleak glimpse at the thinking behind the soldiers who will fight in the final atomic Armageddon whilst black humour informs the tale of Earth explorers who land on paradise and destroy it forever with ‘The Kiss’…

Similar silliness informs the trash-inundated post-apocalyptic world of ‘The Cleaner’ when humanity’s last survivors activate a miraculous device to get rid of the cause and effects of the pollution which destroyed the world…

Although meant as a comedic interlude, the next vignette sadly comes across as dated and just a touch homophobic by today’s elevated standards, detailing the shock and peril a solitary explorer endures when he discovers his government-mandated and supplied robotic sexual companion is not a “Betty” but an over-zealous ‘Valentino’…

Far more safe and salutary territory finds ‘Earth Control at Your Service, Sir.’ addressing a version of the Cold Equations quandary as two astronauts bringing an end to global famine realise that they won’t reach Earth if both men keep breathing the rapidly diminishing oxygen supply. As they struggle to make an impossible decision they have no inkling that the authorities on a starving world have their own ideas…

‘The Siege’ bloodily traces the rampage of a merciless murderous maniac as a fractured city endures police martial law and the ceaseless hunt for society’s greatest menace and the tormented tomorrows tumble to a close with the bleak sad tale of a doomed and dying spacer’s escape into fantasy and one last passionate rendezvous with beloved ‘Green Eyes’…

Scary, satirical, suspenseful and superbly intoxicating Tales of an Imperfect Future offers a powerful panoply of graphic pleasures for every lover of comics adventure and science fiction wonders by a master of art long overdue for fame in the English-speaking world.
Tales of an Imperfect Future © 2014 SAF Comics, www.safcomics.com. All rights reserved.

Thorgal volume 1: Child of the Stars/Aaricia


By Rosiński & Van Hamme, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-23-6

One of the best and most celebrated adventure series of all time, Thorgal manages the ultimate magic trick of being able to both please critics and sell bucketloads. The series debuted in iconic French weekly Tintin in 1977 with the inevitable album compilations beginning three years later. The expansive generational saga has a truly international following in fourteen languages, has generated many spin-off series and naturally offers a strong presence in the global gaming arena.

Narratively, Thorgal offers the best of all amazing worlds with an ostensibly starkly historical milieu of bold Viking adventure glibly yet seamlessly encompassing chilling science fiction elements, monstrous horror, social satire, political intrigue, soap opera, Atlantean mystique and mythically mystical fantasy standards such as gods, monsters, dwarves and demons.

Created by Belgian writer Jean Van Hamme (Domino, XIII, Largo Winch, Blake and Mortimer) and Polish illustrator Grzegorz Rosiński (Kapitan Żbik, Pilot Śmigłowca, Hans, The Revenge of Count Skarbek) the feature grew into a generational saga over the decades with the creative duo completing 29 albums between 1980 and 2006 when Van Hamme moved on. Thereafter the scripting duties fell to Yves Sente who has collaborated on a further five collections to date.

By the time Van Hamme departed the feature had expanded to cover not only the life of the titular hero and his son Jolan but also other valiant family members in a number of spin-off series (Kriss de Valnor, Louve, La Jeunesse de Thorgal) under the umbrella title Les Mondes de Thorgal – all eventually winning their own section of albums.

In 1985 American publisher Donning released a superb series of oversized hardcover book translations but Thorgal never really found an English-speaking audience until Cinebook began its own iteration in 2007.

Although the original French series wanders back and forth through the hero’s life, this first British volume opts for a strictly chronological beginning and even doubles the pleasure by reprinting both the seventh (L’enfant des étoiles, 1984) and fourteenth (Aaricia, 1989) Le Lombard volumes, revealing the star’s origins and a few early adventures as well as the story of his divinely-destined bride-to-be…

Child of the Stars opens with ‘The Lost Drakkar’ as an expedition led by seemingly accursed Viking leader Leif Haraldson founders in stormy seas. Only fifteen men remain of the 120 who set out and wily, ambitious Gandalf the Mad convinces the survivors that the crew’s priest is right. Leif must be sacrificed to angry sea-god Aegir.

With everyone against him Leif prepares to sell his life dearly when the fates intervene. Thor‘s constant storms suddenly subside and their drakkar (ship) pulls through eerie mists into a warm sunlit bay.

The relieved mariners are further stunned to find a strange metal chest unlike anything they have ever beheld, lying on the beach. It contains a baby boy and jubilant chief Haraldson instantly adopts the foundling, naming the child Thorgal Aegirsson after the two forgiving gods who spared them…

The story resumes with ‘The Metal that Didn’t Exist’ by voyaging a thousand years into the past when demon-snake Nidhogg tricked Ivaldi, King of the Dwarves into wagering his name on a game of draughts (they called it “checkers”).

When the gloating serpent won, it allowed the humiliated artificer one last chance: Ivaldi could buy back his name – and power – if he produced a jewel made from a metal that did not exist. He even offered a grace period of one millennium to work in…

The mortified and terrified dwarf nation immediately set their youngest, boldest son to search the world for the impossible and 999 years later the weary, footsore mite wandered into a Haraldson’s Northern Viking village and saw a small dark-haired boy wearing an amulet made of something that had never originated on our world…

Excited Tjahzi explained his plight to the solitary lad and offered him all the wealth of the dwarvish realm but Thorgal refused, instead generously offering to give him the necklace. The astounded seeker instantly set off for home but his travels had exhausted him and he collapsed.

Thorgal picked up Tjahzi and began to carry him towards the distant mountains, telling the aged mite of how the amulet came from the strange “raft” he was found in as a baby…

As they slipped between worlds into the gods’ realm the boy grew – or shrank – to the same size as his diminutive companion but their epic journey was soon interrupted by the giant Hjalmgunnar, The hungry horror would have eaten them if not for the Winged Cats of Frigg but the goddess’ envoys were far less effective against a swarm of flying Vampire-Snakes…

The tiny travellers soon realised their mission was of great import to the major powers of the universe when, as they travelled a subterranean frozen river to the Dwarf Lands, a monstrous many-limbed monster serpent attacked.

Nidhogg was too arrogant, however, permitting the impetuous human boy to grow into his destined mature warrior form to duel more fairly. The intentionally cruel gesture and Thorgal’s dauntless courage allowed Tjahzi to slip by and deliver the unknown amulet to Ivaldi in time – at the cost of the boy-hero’s life.

Frigg, however, would not let such an injustice stand…

Little Thorgal awoke back in his village with the other children shouting. The wife of Gandalf had just been delivered of a baby girl. The little miracle was to be named Aaricia and when she was born she had a teardrop pearl gripped in each tiny fist…

Years later when Thorgal was just approaching adolescence his incredible history was finally revealed in ‘The Talisman’. Following a strange persistent call inside his head the boy voyaged across the country to a distant mountain where a bizarre hermit waited.

Thorgal had grown increasingly apart from the other children. Vile Gandalf had led a campaign to ostracise the foundling and the kids all called the child “bastard” and claimed he was not a true Viking.

The sage vaguely promised all the answers the wanderer wanted, but was astounded when the boy offered his most prized possession in return: a peculiar disc of unknown material given him by foster-father Leif Haraldson. The artefact had been inside the odd “raft” the baby was in and kept by the chief until Thorgal came of age…

The hermit did something to it and then had the boy meditate. Soon Thorgal’s thoughts are in the past and in the stars as an incredible story unfolds…

Years past a ship from the stars came to Earth. The awesomely powerful beings aboard had originated on Earth in eons past before migrating to the heavens, but even though they had returned in glory, many had not escaped the personal tyrannies of greed, jealousy, ambition and lust for power…

There was dissent and rebellion. The starmen battled and died. Soon only a baby in a lifeboat remained…

Former leader Xargos regretfully closed the psycho-transmitter and then removed all the restored memories he had shared with his grandson. The sage felt that with everything gone and the boy clearly not manifesting his race’s sometimes-latent psychic abilities Thorgal’s future would be kinder if he lived and died as an ordinary mortal…

Fourteenth collection Aaricia also contained a selection of short pieces and opens here with a fantastic trip as a sad little girl goes looking for her Mummy only to encounter some friendly “undergrowth Elves” who offer to take her where she wants to be…

As the entire village searches for Aaricia, ever-solitary Thorgal breaks off from the rest and follows a trail only he can discern. The little girl is almost in the arms of her recently dead mother when he arrives to drive off the vile demonic Nixes who have lured her to ‘Odin’s Mountain’…

‘First Snow’ details how, when Haraldson dies, Gandalf makes a cautious power-grab. With the Northern Vikings about to enter the overarching Nordic alliance The Althing as a recognised kingdom, the usurper is terrified that the outsider bastard will become ruler and summarily seizes all Leif’s lands and possessions.

Only Aaricia’s intervention and the arrival of the Althing’s astute adjudicator prevents monstrous murder, but Thorgal is nevertheless left an outcast in his own country…

Years later the outraged boy is denied the universal training all growing warriors are heir to: condemned to become a mere Skald (travelling musician). Although the princess Aaricia still loves him her intended chafes at such injustice and eventually invokes the right of ‘Holmganga’: challenging Gandalf’s son Bjorn to a death-duel for the right to be raised as a true man…

The usurper king sees an opportunity to get rid of the only threat to his rule, and secretly hires assassins to ensure Thorgal’s doom, but the scheme founders when adoring Aaricia – determined to marry Thorgal when they are of age – takes matters into her own inspired hands…

The sagas conclude here with the astounding tale of ‘Tjahzi’s Tears’ as lost and blinded minor poet-god Vigrid washes up in his ramshackle flying Drakkar long enough for the curious princess to climb aboard. Thus begins a fantastic voyage as the girl is wafted away by the tragic nomad and resolves to guide the lost god back to Asgard, despite the attacks of monsters and devils.

Encountering incredible creatures and perilous places, child and despondent deity persevere over uncanny distances, overcoming a host of perils until she sacrifices her greatest treasure – the teardrop pearls she was born holding – in a moment of sheer imaginative ingenuity…

Sublimely rendered, astonishingly inventive and ferociously intoxicating, the enchantingly wondrous world of Thorgal is every fan’s perfect dream of fantasy unbound.
Original edition © Rosiński & Van Hamme 1984-1989 Les Editions du Lombard (Dargaud- Lombard). English translation © 2007 Cinebook Ltd.

Valerian and Laureline book 7: On the False Earths


By Méziéres & Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-190-7

Win’s Christmas Gift Recommendation: Stellar Entertainment to last the year through… 9/10

Valérian and Laureline is the most influential science fiction comics series ever created; an innovation-packed, Big-Ideas bonanza stuffed with wry observation, knowing humour, intoxicating action and sardonic sideswipes at contemporary mores and prejudices.

As Valérian: Spatio-Temporal Agent the strip debuted in the weekly Pilote #420 (November 9th 1967) and was an instant hit. It rapidly evolved into its current designation as his feisty, fire-headed sidekick developed into the equal partner – if not scene-stealing star – of light-hearted, fantastically imaginative, visually stunning, time-travelling, space-warping fantasies which nevertheless always found room to propound a satirical, humanist ideology and let loose telling fusillades of political commentary.

At first tough, bluff Valerian was an affable, capable (if unimaginative), by-the-book space cop tasked with protecting official universal chronology (at least as per Terran Empire standards) by intercepting or counteracting paradoxes caused by incautious time-travellers.

When Valérian landed in 11th century France during debut tale ‘Les Mauvais Rêves (‘Bad Dreams’ and infuriatingly still not translated into English yet), he was rescued from doom by a capable young woman named Laureline. He brought her back to the 28th century super-citadel and administrative capital of the Terran Empire, Galaxity, where the indomitable female firebrand trained as a spatiotemporal operative and began accompanying him on all his missions.

On the False Earths originally appeared in the newly monthly Pilote (issues #M31 to M34 (30th November 1976 -1st March 1977) before being collected as seventh album Sur le terres truquées – spectacularly reinforcing the “spatiotemporal” aspect of our heroes through a beguiling cosmic conundrum…

The story starts in frantic full flow as a very familiar figure fights valiantly and dies ignominiously during a pitched battle in 19th century Colonial India. He doesn’t go easy, however, using his ray gun to disintegrate an attacking tiger before beaming back crucial data stolen from a sinister maharaja equipped with technology he simply shouldn’t have…

In deep space distraught Laureline sees her man die, but her protests are ignored by heartless, man-despising historian Jadna. The scholar cares little for the oafish warrior undertaking a top secret mission for her. After all, there’s plenty more where he came from…

That’s literally the case as, a little later, another Valerian infiltrates Victorian London Society, breaking into a swank Gentleman’s Club and crashing a meeting of the Empire’s greatest movers and shakers. Once again these potentates are communicating with a hidden high-tech master, and once again the star cop expires trying to determine the mastermind’s exact whereabouts.

He resurfaces in San Francisco’s Chinatown in 1895 where enquiries arouse the wrath of the local tongs. This Valerian perishes after noting an increasing number of anachronisms – such as an Easy Rider on a chopped Harley Davidson motorbike…

From their secure vantage point on a vast satellite Jadna and Laureline see their agent expire in another artificially constructed historical microcosm. The callous historian ruminates on their mystery opponent: a being capable of reshaping matter, crafting perfect little worlds and recreating human eras with the skill of a master artist whilst remaining utterly hidden from all their probing searches. If the enigma hadn’t been detected rifling through Terran time zones – presumably for research – no one would even know of its existence…

The creator’s simulacrums are progressively advancing through brutal but significant periods of Terran history, but each visit by Valerian brings the investigation team closer to the mysterious maker’s actual location. Soon our hero is cautiously exploring a slice of Belle Époque France, but his enigmatic quarry is cognizant of the constant intrusions and has taken a few liberties with verisimilitude.

Waiting in ambush for Valerian are American gangsters with Tommyguns…

Rubbed out before he can even begin, Valerian is swiftly replaced by another short-lived duplicate whilst the original and genuine lies comatose in a clone-command tank. This last rapid substitution, however, finally allows the watching women to zero in on their target’s true location and they instantly shift their ship through the universal continua to reach the incredible being’s astounding base… and none too soon, as Jadna posits that the creature’s next construction will most likely be World War I…

She is proved painfully correct. As they ready themselves for a confrontation with the maker Laureline and the scholar realise that the astral citadel is a perfect replica of a Great War battlefield. Seizing the initiative Jadna activates and musters all the remaining clones – as well as the original McCoy – programming them to play the marauding “boche” in an apocalyptic re-enactment simply as a diversion to allow her to get to the impossibly powerful being she so admires…

Caught up in the incomprehensible slaughter and its bizarre aftermath the two spatiotemporal agents can only watch in astonishment as Jadna and the seemingly all-powerful artisan discover just how much they have in common…

Trenchant, barbed, socially aware and ethically crusading, Valerian and Laureline stories never allow message to overshadow fun and wonder and On the False Earths is one of the sharpest, most intriguing sagas Méziéres & Christin ever concocted, complete with a superb twist in the tale to delight and confound even the most experienced starfarer.

© Dargaud Paris, 1977 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2014 Cinebook Ltd.

Spirou and Fantasio in Moscow


By Tome & Janry, colour by Stephane De Becker & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-193-8

Win’s Christmas Gift Recommendation: a Wild Ride for Cold Winter Nights… 8/10

For the majority of English-speaking comics readers Spirou might be Europe’s biggest secret. The phenomenally long-lived character was a rough contemporary – and shrewdly calculated commercial response – to Hergé’s iconic Tintin, whilst the fun-filled periodical he has headlined for decades is only beaten in sheer longevity and manic creativity by our own Beano.

Conceived in 1936 at Belgian Printing House Éditions Dupuis by boss-man Jean Dupuis, the proposed new magazine homed in on juvenile audiences and launched on April 21st 1938; debuting neatly between DC Thomson’s The Dandy (4th December 1937) and The Beano (July 30th 1938) in the UK.

In America at that time a small comicbook publisher was preparing to release a new anthology entitled Action Comics. Ah, good times…

Spirou the publication was to be edited by 19 year-old Charles Dupuis and derived its name from the lead feature, which related the improbable adventures of a plucky bellboy/lift operator employed at the glamorous Moustique Hotel (a sly in-joke reference to the publisher’s premier periodical Le Moustique).

Spirou the hero – whose name translates as both “squirrel” and “mischievous” in the Walloon language – was first realised by French cartoonist François Robert Velter under his pen-name Rob-Vel for his Belgian bosses in response to the phenomenal success of Hergé’s carrot-topped boy reporter, who had become a guaranteed money-spinning phenomenon for rival publisher Casterman since his own launch on January 10th 1929 in Le Petit Vingtième, the kids’ supplement to Belgian newspaper Le Vingtième Siècle.

Spirou magazine premiered with the plucky bellboy – and pet squirrel Spip – as the leads in an anthology weekly which bears his name to this day; featuring fast-paced, improbable cases which gradually eventually evolved into high-flying surreal comedy dramas.

Spirou and his pals have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939.

She was aided by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took over.

In 1946 Jijé‘s assistant André Franquin assumed the reins, slowly sidelining the shorter, gag-like vignettes in favour of longer adventure serials whilst introducing a wide and engaging cast of regulars.

Eventually he created a phenomenally popular magic animal dubbed Marsupilami to the mix (first seen in Spirou et les héritiers in 1952 and now a spin-off star of screen, plush toy store, console games and albums all his own), crafting increasingly fantastic tales until he resigned in 1969.

He was then succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s the series seemed outdated and without direction and three different creative teams were commissioned to alternate on the serial, until it was at last revitalised by Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts AKA Janry.

Their winning approach was to carefully adapt, reference and, in many ways, return to the beloved Franquin era. Their sterling efforts consequently revived the floundering feature’s fortunes and resulted in fourteen wonderful albums between 1984 and 1998.

This one, originally entitled ‘Spirou & Fantasio à Moscou’ from 1990, was their tenth collaboration and the 42nd collected exploit of the tireless wanderers.

Set just after the fall of the Berlin Wall – and effective end of Soviet socialism – there’s a lot of editorial footnoting gong on to maintain understanding and sustain context but it’s all done in a witty and amusing manner, so there’s no loss of narrative traction…

The drama begins with Spirou, Fantasio and Spip heading for a much deserved vacation in the sweltering heat of Tahiti when they are suddenly abducted by a gang of spooks. As the lads groggily recover from cruelly applied chemical coshes, their assailants offer a (hilariously shaded) review of Russian character and recent history since the end of the Communist State, paying especial attention to the fact that even in the newly capitalist country the KGB are still in charge…

Russia is in trouble. The fall of the Iron Curtain has resulted in an influx of gangsterism, with the Mafia paramount in seeking out new territory for their nasty old rackets. Lacking experience in this kind of struggle, the security forces have requested the assistance of experts, and the French government – for it is they who have shanghaied our heroes – are happy to serve up Spirou and Co in return for the return of a couple of well-connected teenagers who got themselves arrested for protesting in the Kremlin…

By the time the press-ganged press-men are conscious enough to refuse they are already on the chilly tarmac of Moscow Airport and being handed badges as fully-accredited – if temporary – members of the KGB…

As they drive – via a torturous and convoluted secret route – into the city under the care of rowdily boisterous Colonel Dubyoutyev, they are briefed on the untenable situation.

It is not only the newcomers’ past record of success against the Mob which has brought them, albeit unwillingly, to this sorry state of affairs, but also the fact that they aren’t Russian.

When the Mafia first started operating, they were quickly infiltrated by KGB operatives, whilst the gangsters did exactly the same thing to the state police. Now nobody can trust anybody else and the authorities are forced to outsource credible and dependable assistance…

Just as they are pulling up at the Kremlin the Colonel shows them a fuzzy photo of a strangely familiar face: suspected top mobster and fellow outsider Ivan Ivanovich Tanaziof. Then a shot rings out and the chauffeur slumps down. With the out-of-control car crashing onto the frozen river, in an office of the ministry, Count Nikita Bloyuredov places a call to his boss to claim “mission accomplished”…

Crawling from the wreckage, our battered but still intrepid lads opt to use their freshly-minted credentials to get to the French Embassy. En route in a commandeered taxi, Spirou shares his suspicions. Perhaps the ruthless westerner Tanaziof has some previous connection to them? Perhaps he’s Fantasio’s insane and merciless cousin Zantafio, back with another murderous scheme to grab power and wealth no matter who has to suffer?

They arrive just as a grand Fancy Dress Ball commences and the security guards refuse to let them enter. They do however let them see the Embassy Chief of Protocol and Count Bloyuredov is absolutely delighted to meet them… until he sees his master Prince Tanaziof crash the party with a gang of armed heavies…

Happily Spirou and Fantasio also spot the intrusion and take cover whilst the mobsters boldly rob the gathering and the jumped-up aristocrat arrogantly boasts that his next move to reclaim Russia for his family will be to steal the sacred relic of Lenin’s embalmed body from its utterly secure tomb in Red Square…

As the gangsters gleefully exit, agents “Spirov” and “Fantasiev” are contacted by the miraculously alive and rather wisely deep, deep, deep undercover Dubyoutyev who has also survived the crash…

Trading information, they all agree that Tanaziof/Zantafio is fraudulently proclaiming himself “White Prince of the Russian Mafia” whilst attempting to pass himself off as the next Tsar. The KGB Colonel is horrified to hear of the sacrilegious plot to desecrate Lenin’s mausoleum and dashes off to implement the appropriate security measures but his reluctant agents know it won’t be enough…

Returning to the now quiet Embassy the rightly suspicious visitors finally meet the Ambassador, who merely tells them it’s a Russian matter. On their way out the disgruntled pair receive an anonymous note promising the whereabouts of Tanaziof. Despite the certain knowledge that it’s a trap the neophyte spies later rendezvous at the spectacular outdoor spa known as the Moskva Pool…

After a horrific “accident” once again kills the wrong people, delighted and oblivious Bloyuredov heads straight for Tanaziof’s palatial hideout to share the good news, utterly unaware of the two men and a squirrel on his tail…

The plan to steal Lenin is about to commence and without a moment’s pause Spirou and Fantasio disguise themselves and join the raiding party…

Cannily blending wry humour, broad slapstick, light-hearted action and rollicking adventure with a swift-paced espionage caper, all topped-off with the so-satisfying return of a world-class arch villain to sweeten the deal, this rollercoaster romp builds to a brilliantly madcap conclusion as funny as it is breathtaking and all lavishly smothered in oodles of wicked irony…

Since Tome & Janry’s departure both Lewis Trondheim and the team of Jean-Davide Morvan & Jose-Luis Munuera have brought the official album count to over fifty as well as a bunch of specials, spin-offs and one-shots (official and otherwise), creating a vast pool of superb comedy-adventure romps that simply cannot be translated fast enough for my liking.

This kind of lightly-barbed, keenly-conceived, fun thriller is a sheer joy in an arena far too full of adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly sweet fantasy. Readily accessible to readers of all ages and drawn with all the beguiling style and seductively wholesome élan which makes Asterix, Lucky Luke, The Bluecoats and Iznogoud so compelling, this is another cracking read from a long line of superb exploits, certain to be as much a household name as those series – and even that other pesky kid with the white dog…
Original edition © Dupuis, 1990 by Tome & Janry. All rights reserved. English translation 2014 © Cinebook Ltd.

Iznogoud and the Magic Carpet


By Goscinny and Tabary (Cinebook)
ISBN: 978-1-84918- 044-3

For the greater part of his too-short lifetime (1926-1977) René Goscinny was one of the most prolific and most-read writers of comic strips the world has ever seen. Incredibly, he still is.

Among his most popular comic collaborations are Lucky Luke, Le Petit Nicolas and, of course Asterix the Gaul, but there were so many others, such as the dazzling, dark deeds of a dastardly usurper whose dreams of diabolical skulduggery perpetually proved to be ultimately no more than castles in the sand…

Scant years after the Suez crisis, the French returned to the hotly contested deserts when Goscinny teamed with sublimely gifted Swedish émigré Jean Tabary (1930-2011) – who numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips – to detail the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However it was the strip’s villainous foil, power-hungry vizier Iznogoud who stole the show – possibly the conniving little imp’s only successful coup.

Les Aventures du Calife Haroun el Poussah was created for Record; with the first episode appearing in the January 15th issue. 1962. A minor hit, it subsequently jumped ship to Pilote – a comics magazine created and edited by Goscinny – where it was artfully refashioned into a starring vehicle for the devious little ratbag who had increasingly been hogging all the laughs and limelight.

Like all great storytelling, Iznogoud works on two levels: as a comedic romp with adorably wicked baddies invariably hoisted on their own petards and coming a cropper for the youngsters, whilst older, wiser heads revelled in the pun-filled, witty satire of marvellously accessible episodic comic capers.

The same magic formula had made its more famous cousin Asterix such a global success, and just like the saga of the indomitable Gaul, this irresistibly addictive Arabian nonsense is adapted here by master translators Anthea Bell & Derek Hockridge who made those Roman Follies so very palatable to the English tongue.

Moreover the deliciously malicious whimsy is always heavily laden with manic absurdity and brilliantly delivered creative anachronism which keeps the assorted escapades bizarrely fresh and inventive.

Insidious anti-hero Iznogoud is Grand Vizier to affable, easy-going Caliph of Ancient Baghdad Haroun Al Plassid, but the sneaky little toad has loftier ambitions, or as he is always declaiming “I want to be Caliph instead of the Caliph!”…

The retooled series launched in Pilote in 1968, and soon became a massive European hit, with 29 albums to date (carried on by Tabary’s children Stéphane, Muriel and Nicolas), his own solo comic, a computer game, animated film, TV cartoon show and even a live-action movie.

When Goscinny died in 1977 Tabary began scripting his own sublimely stylish tales (from the 13th album onwards), switching to book-length complete adventures, rather than the compilations of short, punchy vignettes which typified the collaborations.

This sixth Cinebook album was actually the ninth French album (released in 1973 as Le Tapis Magique) with the lead tale ‘The Magic Carpet’ an exceptional, extended 20-page epic bolstered by a triumvirate of shorter yarns and prefaced as ever with a handy catch-up profile page of the usual suspects…

It all starts in glorious bustling Baghdad where the verminous Vizier unaccountably encounters a few famous faces (moonlighting from their day jobs in TinTin) before returning to his plotting on how to remove the gentle, isolated and very dim obstacle to power Haroun Al Plassid…

It’s the corpulent oaf’s birthday and a thought finally occurs to employ impecunious Fakir Khaledonyahn to make a very special kind of rug. Flying carpets are no big deal in the empire and the skies of Baghdad are crammed with them, but the Fakir’s are extraordinary.

They only travel one way. Anybody standing on one of these when the trigger word is pronounced takes a flight to who-knows-where and never returns…

Who-knows-where is actually Ancient Peking and soon the venerably inscrutable and imperturbable citizens there are having their legendary patience tested as carpet after carpet arrives because untrusting Iznogoud continually demands proof of concept before parting with cash whilst the gullibly hapless Caliph can’t get the hang of the magic word his trusted advisor wants him to repeat…

The sharply convoluted pun-punctuated yarn is followed by a sneaky dose of inspired iniquity dubbed ‘Incognito’. The well-meaning Caliph has no idea of the depredations Iznogoud inflicts upon the populace in his name or that his beloved people fear, despise and revile the Caliphate because of excessive taxes, prisons filled with tortured citizens and schools empty of children.

When chimerically inquisitive Haroun Al Plassid decides to go out amongst the populace in all his regal splendour he is disappointed and surprised to find the streets utterly deserted by the terrified common folk. Asking his precious Iznogoud for advice the Commander of the Faithful is then convinced to sneak out alone dressed as a common beggar.

Unable to believe his luck the vile Vizier quickly briefs his bumbling, long-suffering crony Wa’at Alahf and orders the guards to throw any beggars who approach the palace into the deepest dungeon.

On his fact finding mission the shabby Caliph learns a lot he doesn’t like and determines to fix things as soon as he gets back. Unfortunately being a newcomer in his own city he gets lost…

Soon Iznogoud is going insane with the suspense. Al Plassid should be back and languishing in jail by now but as long as he’s out there somewhere the coup cannot begin. Thus the despot-in-waiting and his flunky are forced to disguise themselves as beggars and steal out into Baghdad to search for their missing lord.

In the meantime the Caliph has had the brilliant notion of asking for directions and shambles home just as the Guard is being changed. Nobody even notices the scruffy indigent as he wanders back to his apartments and becomes again The Caliph.

In the city the tired and frustrated plotters give up and head for home, just as the order to arrest all beggars becomes law…

Sheer broad slapstick-riddled farce is the secret ingredient of the perfectly paced saga of ‘The Tiger Hunt’ when Iznogoud convinces his boss to go for a low key safari – just him, the Vizier and faithful Wa’at Alahf, armed with bows and blunt arrows – to bag the perfect bedside rug.

Typically, the murder plot goes hideously awry as a succession of hunters provide perfectly suitable, already skinned rugs to the happy ruler and the only living apex predators they can find are just not interested.

Forced to improvise Iznogoud finally resorts to digging a huge pit but whilst he’s at the bottom of it Haroun at last finds a way to really tick off a tiger – just before it tumbles into a great big hole in the ground…

The manic mirth concludes with ‘The Box of Souvenirs’ as a visitor from distant Nippon visits fabulous Baghdad with a strange device. Judoka Karate is a destitute tourist whose incredible hand-held cube can turn solid objects into two-dimensional pictures.

Instantly sensing an opportunity Iznogoud, after much spirited dickering, acquires the mystic souvenir maker, but hasn’t fully considered the details. To turn a jug or jewel or Caliph into a black and white image the object has to be the proper distance from the lens and keep completely still for a minute or two.

Confident he can cope, the Vizier has utterly underestimated Haroun Al Plassid’s mayfly attention span and ingrained vanity which has led to big mirrors being placed all over the palace…

Just such witty, fast-paced hi-jinks and craftily crafted comedy set pieces have made this addictive series a household name in France where “Iznogoud” is common term for a certain type of politician: over-ambitious, unscrupulous – and frequently not that tall.

When first released in Britain in the 1970s (and again in 1996 as a periodical comic book) these tales made little impression, but certainly now this snappy, wonderfully beguiling strip has finally found an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy Kids Of All Ages…
Original edition © Editions TABARY 1991, by Goscinny & Tabary. All rights reserved. This edition published 2010 by Cinebook Ltd.

Void


By Herik Hanna & Sean Phillips, with colours by Hubert; translated by Nora Goldberg (Titan Comics)
ISBN: 978-1-78276-084-9

Win’s Christmas Gift Recommendation: A Proper Seasonal Shocker… 8/10

Dedicated to diversity from its earliest days, Titan has in the past published kids comics, resurrected and preserved classic newspaper strips, brought crucial manga tales to Albion and, most importantly, shared some of Europe’s best graphic narratives with a jaded British readership.

That tradition continues to this day and one of their most impressive recent additions is a slim but oversized (282 x 206 cm) deluxe hardback edition featuring chilling deep space psycho-chiller Void by Herik Hanna and our own Sean Phillips.

Originally published by French publisher Guy Delcourt in 2012, this bleakly absorbing tale is a dark psychological horror yarn in the manner of Ridley Scott’s Alien, set in the most claustrophobic and hostile environment imaginable…

The terror commences in the silent, blood-splashed observation bay of Goliath 01, a colossal prison transport spaceship wrecked by astronomical mischance and human frailty.

Battered and terrified survivor John pauses to take stock of his precarious position. With ears pricked for any hint of danger he reviews how, following a mass penetration by a storm of micro-meteorites, the monolithic penal vessel suffered a massive systems failure.

That however was not the real problem. In the aftermath of the one-in-a-billion accident, iconic war-hero and infallible mission commander Colonel “No Mercy” Mercer suffered some kind of breakdown and began stalking the corridors, indiscriminately executing prisoners and crew alike with a space axe…

Now, as John keeps frantically moving in a desperate cat-and-mouse gamble to stay ahead of the maniac, he starts experiencing vivid hallucinations: reliving the deaths of his comrades and helpless charges, conversing with food and animals and even arguing with long-gone ex-girlfriend Nancy…

Can it simply be pressure and appalling peril, or is there some unfathomable aspect to the nature of space that drives everyone to madness? More importantly, will he be able to find an escape route before the relentless, remorseless Mercer catches up to him?

…And then Nancy suggests that he should stop running and kill the colonel first…

Rendered in a compulsive style reminiscent of the most powerful work of Richard Corben, this sharp, suspenseful, astoundingly atmospheric explosive tale unfolds in a grimy, gritty intoxicating manner, but cunningly holds in reserve a devastating double twist…
Void and all contents © 2012 Guy Delcourt Productions. Translated edition © 2014 Titan Comics.

Asterix and Obelix All at Sea


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-0-75284-778-8

A son of Italian immigrants, Alberto Aleandro Uderzo was born on April 25th 1927 in Fismes on the Marne. As a child reading Mickey Mouse in Le Pétit Parisien he showed artistic flair from an early age and dreamed of becoming an aircraft mechanic. Albert became a French citizen when he was seven and found employment at thirteen, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When World War II broke out he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo: when a location for Asterix‘s idyllic village was being mooted, the region was the only choice.

In the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the recovering nation’s burgeoning comics industry.

His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own masterpiece The Beast is Dead is far too long overdue for a commemorative reissue…).

The tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir.

In 1950 he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the artistic prodigy met Rene Goscinny in 1951. Soon becoming fast friends, they resolved to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, following which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they resulted in a western starring a “Red Indian” who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine, collaborating with Charlier on Tanguy et Laverdure and launching – with Goscinny – a little something called Asterix…

Although the gallant Gaul was a massive hit from the start, Uderzo continued working on Les Aventures de Tanguy et Laverdure, but once the first hilarious historical romp was collected in an album as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially since the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s time and attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until 2010 when he retired.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st (Asterix and Caesar’s Gift) was the first published as a complete original album before serialisation. Thereafter each new release was an eagerly anticipated, impatiently awaited treat for the strip’s millions of fans…

More than 325 million copies of 35 Asterix books have sold worldwide, making his joint creators France’s best-selling international authors, and now that torch has been passed and new sagas of the indomitable are being created by Jean-Yves Ferri and Didier Conrad…

One of the most popular comics on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with twelve animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

Like all the best stories the narrative premise works on more than one level: read it as an action-packed comedic romp of sneaky and bullying baddies coming a-cropper if you want or as a punfully sly and witty satire for older, wiser heads. We Brits are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

Many of the intoxicating epics are set in various exotic locales throughout the Ancient World, with the Garrulous Gallic Gentlemen reduced to quizzical tourists and bemused commentators in every fantastic land and corner of the civilisations that proliferated in that fabled era. The rest – more than half of the canon – take place in Uderzo’s beloved Brittany, where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

The land is divided by the notional conquerors into provinces of Celtica, Aquitania and Amorica, but the very tip of the last just refuses to be pacified…

Whenever the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less, daily defying and frustrating the world’s greatest military machine simply by going about their everyday affairs, protected by the miraculous magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

Firmly established as a global brand and premium French export from the mid-1960s onwards, Asterix the Gaul continues to grow in quality as new creators toil ever onward, crafting further fabulous sagas and building a stunning legacy of graphic excellence and storytelling gold…

Uderzo’s sixth session as sole creator was Asterix and Obelix All at Sea (originally entitled La Galère d’Obélix): released in 1996 and the 30th volume of the ever-unfolding saga. It began in the cruel and callous capital of civilisation wherein the Master of the World was having a bit of a bad day. Not as bad however as his Grand Admiral Crustacius, who has just allowed a bunch of galley slaves to mutiny and steal Julius Caesar‘s personal galley…

As the severely tongue-lashed mariner and his browbeaten aide Vice-Admiral Nautilus scurry away to pursue the fugitives, aboard the magnificent vessel magnificent Greek rebel Spartakis – bearing a striking resemblance to the magnificent Kirk Douglas in all his glory – debates with his recently-liberated comrades from many nations on where in the Rome-ruled world they can go to remain free…

A British oarsman then suggests a certain Gaulish village on the coast of Armorica which the empire has never conquered…

Meanwhile in the faraway subject of their discussions, Asterix and Obelix are in an argumentative mood too, but their clash is put aside when word comes that the entire complement of all four encircling garrisons are massing on the far side of the forest.

Always eager for a little martial recreation the villagers dose up on Getafix the Druid’s strength-boosting magic potion. Once again Obelix is frustrated in his attempt to get a share of the tantalising elixir and stumbles off in high dudgeon.

The generally genial giant had fallen into a vat of potion as a baby and grown up a permanently superhuman, eternally hungry hulk who hated being told no and didn’t believe more of the mouth-watering miracle mixture could harm him…

The Romans are utterly unaware of the danger insouciantly sauntering towards them, engaged as they are in drill to celebrate the imminent arrival of Admiral Crustacius. Thoroughly thrashing the amassed legions, the victorious Gauls wonder why Roman-bashing addict Obelix is absent and Getafix, dreading the worst, dashes back to discover his greatest fears realised.

The intransigent idiot has imbibed deeply from the potion and been turned to stone…

Nothing the Druid can conceive seems able to cure the calcified colossus and it’s during this time of trouble that Spartakis and his freed slaves arrive, requesting sanctuary. As the welcoming villagers carry the huge ornate galley into the village, the Obelix ordeal takes a strange turn as his stony spell wears off and the former fighting fool returns to flesh and blood – albeit as the puny helpless little boy he was before ever falling into the potion pot. The little wimp can’t even eat roast boar anymore…

The little lad is the darling of the town but cannot abide his weak ineffectual status. The situation becomes truly intolerable after the boy is captured by Crustacius and shipped off to Rome. After suitably castigating the soldiery, Asterix, Getafix and faithful mutt Dogmatix give chase in Caesar’s ship, manned by Spartakis and his valiant crew.

Powered by potion, the pursuers easily overtake the Romans, who have been hampered by the obnoxious antics of Obelix and the predations of the perennially, phenomenally unlucky pirates to whom – after a period of traditional chastisement – Asterix gives Caesar’s stolen galley.

Crucially, however, in his haste the little warrior leaves behind a barrel of potion when his comrades and little Obelix all transfer to a new, less noticeable vessel.

As the Gauls sail off in the pirate’s ship, Getafix has an inspired idea and suggests to Spartakis that they make for the last remnant of Atlantis, explaining that the idyllic Canary Islands survived the inundation of the magic continent and the people living there now are reclusive beings of great power and knowledge who might be able to restore Obelix to his natural state…

When they finally arrive in that beautiful land of miracles they are greeted by old man Absolutlifabulos and hordes of beautiful, happy children riding dolphins, centaurs, swans and winged cattle. The jolly dotard explains that the Atlanteans have reverted themselves to carefree immortal childhood, but their powers cannot do anything to cure Obelix.

As the downhearted Gauls make their way home, Spartakis and his men opt to stay and become forever kids too…

Meanwhile on Caesar’s galley Crustacius has discovered Getafix’s stashed potion and powered up, dreaming of ousting his foul-tempered boss and making himself Emperor, even as leagues away a Roman boarding party invades the pirate galley and menaces the powerless Gauls.

With Asterix about to be killed, little Obelix goes berserk and the emotional overload restores him to his corpulent, hyper-charged self, much to the distress of the terrified soldiers…

By the time Crustacius reaches Rome he has made the same mistake Obelix did and his rapid overdosing on potion only provides Julius Caesar with another statue for the Circus Maximus…

In Gaul however, Obelix, with a lot of frustration to work through, debarks at recently repaired Aquarium for a spot of cathartic violence before he accompanies his faithful chums back to the village for a celebratory feast…

Packed with thrilling action, good-natured joshing, raucous, bombastic, bellicose hi-jinks and a torrent of punishing puns to astound and bemuse youngsters of all ages, this rollicking fantasy and paean to true friendship cements Uderzo’s reputation as a storyteller whilst his stunning illustrative ability affords glimpses of sheer magic to lovers of cartoon art. Asterix and Obelix All at Sea proves that the potion-powered paragons of Gallic Pride will never lose their potent punch. © 1996 Les Editions Albert René, Goscinny/Uderzo. Revised English translations © 1998, 2002 Les Editions Albert René, Goscinny/Uderzo. All rights reserved.

The Bluecoats volume 3: The Skyriders


By Willy Lambil & Raoul Cauvin, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-014-6

The glamour of the American Experience has fascinated Europeans virtually since the actual days of owlhoots and gunfighters.Hergé was a devotee, and the spectrum of memorable comics ranges from Italy’s Tex Willer to such French and Belgian classics as Blueberry and Lucky Luke,and even colonial dramas such as Pioneers of the New World or Milo Manara and Hugo Pratt’s Indian Summer.

‘Les Tuniques Bleues’ orThe Bluecoats began at the end of the 1960s, created by Louis “Salvé” Salvérius & Raoul Colvin – who has written every best-selling volume since. The strip was created to replace Lucky Luke when the laconic gunslinger defected from weekly anthology Spirou to rival comic Pilote, and his replacement swiftly became one of the most popular bande dessinée series on the Continent.

Salvé was a cartoonist of the Gallic big-foot/big-nose humour style, and when he died suddenly in 1972 his replacement, Willy “Lambil” Lambillotte slowly introduced a more realistic – although still comedic – illustrative manner. Lambil is Belgian, born in 1936 who, after studying Fine Art in college, joined publishing giant Dupuis as a letterer in 1952.

Born in 1938, scripter Raoul Cauvin is also Belgian and before joining Dupuis’ animation department in 1960 studied Lithography. He soon discovered his true calling – comedy writing – beginning his glittering and prolific career at Spirou.

In addition to Bluecoats he has written dozens of other long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. Bluecoats alone has sold more than 15 million copies.

The sorry protagonists of the series are Sergeant Cornelius Chesterfield and Corporal Blutch: a pair of worthy fools in the manner of Laurel and Hardy, two hapless, ill-starred US cavalrymen posted to the wild frontier and various key points of mythic America.

The original format was single-page gags about an Indian-plagued Wild West fort, but with the second volume ‘Du Nord au Sud’ (‘North and South‘) the sad-sack soldiers went back East to fight in the American Civil War (this tale was rewritten in the 18th album ‘Blue rétro’ to describe how the chumps were drafted into the military during the war). All subsequent adventures, although ranging far beyond America and taking in a lot of genuine and thoroughly researched history, are set within the timeframe of the Secession conflict.

Blutch is your average whinging little-man-in-the street: work-shy, mouthy, devious and especially critical of the army and its inept commanders. Ducking, diving, even deserting whenever he can, he’s you or me – except sometimes he’s quite smart and heroic if no other easier option is available.

Chesterfield is a big burly man; a career soldier who has passionately bought into all the patriotism and esprit-de-corps of the Military. He is brave, never shirks his duty and wants to be a hero. He also loves his cynical little pal. They quarrel like a married couple, fight like brothers but simply cannot agree on the point and purpose of the horrendous war they are trapped in…

The Skyriders is the third album of the translated Cinebook series (chronologically the eighth French volume ‘Les cavaliers du ciel’) and opens with Chesterfield dashing to see his severely wounded pal. However, when he finds out Blutch has bribed a surgeon to declare him unfit for duty, the doughty sergeant goes through the roof…

Dragging Blutch back to the Front lines, the sergeant is just in time to be ordered by frankly quite mad Captain Stark to join him in another heroic cavalry charge against the massed Rebel infantry. The division has suffered a few losses recently so the unstoppable wave of valiant Union horsemen will number exactly three…

The assault naturally fails and the deranged officer is captured, with Blutch and the deeply shaken Chesterfield making it back to their own lines more by luck than skill.

The Union generals are in a bit of a tizzy. They have plenty of artillery and ground troops but are being worn down by the swift-moving Confederate cavalry’s harrying tactics. What they need is some method of observing the enemy’s position. Also, with the news of Stark’s capture comes the apprehension of his revealing key positions so the strategists are forced into trying something new.

All they need are a big balloon and a couple of expendable idiots…

The first observation flight is a huge success, so much so that the generals go up themselves after the principle is proved. Sadly, the Brass are far better fed than Blutch and Chesterfield and the wicker basket they crowd into proves painfully insufficient to their needs…

Broken and battered the big bosses choose to keep their bandaged feet on the ground from then on and our Bluecoats remain the army’s only airborne soldiery, enduring shot and shell as they spy on the enemy from above…

Stark meanwhile has not talked and the Confederates are beginning to lose traction in the battle. Correctly blaming the balloon for their reversals of fortune, the Gray commanders determine to destroy their aerostatic nemesis at all costs and a daring sortie on the observation post enables them to cut the balloon free from its moorings…

Adrift in the sky the hapless duo try everything to get down safely – consequently causing great consternation to the Rebel forces – before finally crashing to earth on top of their own already balloon-damaged commanding officers.

Ordered to rescue Captain Stark or face a firing squad, Chesterfield then devises an audacious, suicidal plan: using the balloon at night, he and Blutch will infiltrate the Confederate camp and bust their mad boss out.

What could possibly go wrong?

As always their manic midnight misadventures result in pain, humiliation and not a few explosions and, incredibly, victory and success – of a sort…

This is another hugely amusing anti-war saga targeting young and less cynical audiences. Historically authentic, always in good taste despite its uncompromising portrayal of violence, the attitudes expressed by the down-to-earth pair never make battle anything but arrant folly and, like the hilarious yet insanely tragic war-memoirs of Spike Milligan, these are comedic tales whose very humour makes the occasional moments of shocking verity doubly powerful and hard-hitting.

Fun, informative, beautifully realised and eminently readable, Bluecoats is the sort of war-story that appeals to the best, not worst, of the human spirit.
© Dupuis 1976 by Lambil & Cauvin. English translation © 2009 Cinebook Ltd. All rights reserved.

Spirou & Fantasio: The Marsupilami Thieves


By André Franquin,translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-167-9

Spirou (whose name translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist François Robert Velter AKA Rob-Vel for Belgian publisher Éditions Dupuisin response to the phenomenal success of Hergé’s Tintin for rival outfit Casterman.

The legendary anthology was launched on April 21st 1938 with this other red-headed lad as the lead of the anthology weekly comic which bears his name to this day.

He began life as a plucky bellboy/lift operator employed by the Moustique Hotel (a reference to publisher’s premier periodical Le Moustique) whose improbable adventures with his pet squirrel Spip eventually evolved into high-flying surreal comedy dramas.

Spirou and his pals have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939.

She was aided by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took over.

In 1946 Jijé‘sassistant André Franquin assumed the reins, slowly sidelining the short, gag-like vignettes in favour of longer epic adventure serials, introducing a wide and engaging cast of regulars and eventually creating a phenomenally popular magic animal dubbed Marsupilami to the mix (first seen in Spirou et les héritiers in 1952 and now a spin-off star of screen, plush toy store, console games and albums all his own), crafting increasingly fantastic tales until he resigned in 1969.

He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s the series seemed outdated and without direction: three different creative teams alternated on the serial, until it was at last revitalised by Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts best known as Janry, who adapted, referenced and in many ways returned to the beloved Franquin era. Their sterling efforts consequently revived the floundering feature’s fortunes and resulted in fourteen wonderful albums between 1984 and 1998.

As the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…) the team on the main vehicle were succeeded by Jean-David Morvan & José-Luis Munuera, and in 2010 Yoann and Vehlmann took over the never-ending procession of amazing adventures…

Cinebook have been publishing Spirou and Fantasio’s exploits since October 2009, concentrating on translating Tome & Janry’s superb pastiche/homages of Franquin, but for this fifth edition (originally entitled Les voleurs du Marsupilami or ‘The Marsupilami Robbers’), they’ve reached back all the way to 1952 and translated the second appearance of the adorable wonder-beast by the great man himself.

On January 3rd 1924, Belgian superstar creator André Franquin was born in Etterbeek. Drawing from an early age the lad began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, Franquin found animation work at Compagnie Belge d’Animation in Brussels where he met Maurice de Bevere (Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Culliford signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu.

All during those early days Franquin and Morris were being trained by Jijé who was the main illustrator at Spirou. He turned the youngsters and fellow neophyte Willy Maltaite AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) into a perfect creative bullpen known as the La bande des quatre or “Gang of Four” who revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (Spirou #427, June 20th 1946) and the eager lad ran with it for two decades, enlarging the scope and horizons until it became purely his own.

Almost every week fans would meet startling new characters such as comrade and rival Fantasio and crackpot inventor the Count of Champignac. Along the way Spirou and Fantasio became globe-trotting journalists, continuing their weekly exploits in unbroken four-colour glory.

The heroes travelled to exotic places, uncovering crimes, revealing the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Zantafio as well as one of the first strong female characters in European comics, rival journalist Seccotine (renamed Cellophine in this current English translation).

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle,Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him on Spirou et Fantasio.

In 1955 a contractual spat with Dupuis saw Franquin sign up with rivals Casterman on Tintin, where he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

He soon patched things up with Dupuis and returned to Spirou, subsequently co-creating Gaston Lagaffe in 1957 but was obliged to carry on his Tintin work too…

From 1959, writer Greg and background artist Jidéhem assisted Franquin but by 1969 the artist had reached his Spirou limit and resigned, taking his mystic yellow monkey with him…

His later creations include fantasy series Isabelle,illustration sequence Monsters and bleak adult conceptual series Idées Noires,but his greatest creation – and one he retained all rights to on his departure – is Marsupilami, which in addition to comics tales has become a star of screen, plush toy store, console and albums.

Franquin, plagued in later life by bouts of depression, passed away on January 5th 1997 but his legacy remains, a vast body of work that reshaped the landscape of European comics.

The Marsupilami Thieves was originally serialised in Spirou #729-761 (collected into an album in 1954); a sequel to previous adventure Spirou et les héritiers in which the valiant lad and his inseparable companion colleague encountered an incredible elastic-tailed anthropoid in the jungles of Palombia and brought the fabulous, affable creature back to civilisation.

Franquin’s follow-up tale – crafted from an idea by fellow cartoonist Jo Almo (Geo Salmon) – sees the triumphant journalists visit the big City Zoo where their latest headline has ended up, only to be stricken with guilt and remorse at the poor creature’s sorry state of incarceration.

Resolving to free the poor thing and return him to his rainforest home, their plan is foiled when the poor thing suddenly dies in its cage. Distraught and suspicious, the boys muscle their way in to see the vet and discover the corpse has gone missing…

Acting quickly Spirou and Fantasio rouse the authorities and the commotion prevents the body thief from escaping. All through the night the keepers and our heroes scour the institution and in the dark of night finally spook the mysterious malefactor from his cosy hiding place…

There follows a spectacular and hilarious midnight chase through the zoo, with the lads harrying a dark figure who must be some kind of athlete past a panoply of angry animals, hindered more than helped by inept keepers…

They almost catch the intruder, but a last burst of furious energy propels the bandit over a back wall, but not before Spirou snatches a paper clue from him…

The precious scrap takes the determined investigators to the flat of Victor Shanks, where his wife Clementine provides further information. Her man is flying off to the city of Magnana for his new job and to deliver a package…

The boys’ frantic chase to the airport is plagued by manic misfortune and they miss Victor by mere moments, but undeterred borrow a neighbour’s car and attempt to follow overland.

This leads to a fractious episode of fisticuffs with striking Customs Officers. After a night in jail, the undeterred duo and the kvetching Spip eventually fetch up in Magnana and the search begins.

A month later they are frustrated and ready to throw in the towel when Spirou literally runs into Clementine Shanks and tracks her to a football stadium where formerly unemployed desperate Victor is now a star of the local soccer team…

Confronting the essentially good-hearted rogue Fantasio and Spirou force the truth from him. In return for his new job Victor drugged and swiped the Marsupilami for ruthless showman The Great Zabaglione as a star attraction for his circus and travelling menagerie…

Determined to see the little creature free, the boys attempt to infiltrate the show but are quickly discovered and forcefully expelled, but after a chance meeting with weird science master Count of Champignac try once more disguised as miraculous magic act Cam and Leon…

This time the ruse works but after a phenomenally outrageous opening performance the brutal Zabaglione rumbles the reporters and things look bleak for the lads and the Marsupilami until guilt-wracked Victor steps in to save the day.

…And once the dust settles the wondrous beast is free, but happily opts to stay with the boys and share their fun-filled, exciting exploits…

Soaked in superb slapstick comedy and with gallons of gags throughout, this exuberant yarn is packed with angst-free action, thrills and spills and also offers an early ecological message and an always-timely moral regarding the humane treatment of animals. There is even a fascinating history and creative overview of the timeless wandering heroes in the back-up feature ‘Spirou & Fantasio’s Stories Last Through Generations’.

The Marsupilami Thieves is the kind of lightly-barbed, comedy-thriller to delight readers who are fed of a marketplace far too full of adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly sweet fantasy.

Easily accessible to readers of all ages and drawn with all the beguiling style and seductive but wholesome élan which makes Asterix, Lucky Luke, The Bluecoats and Iznogoud so compelling, this is a true and enduring landmark tale from a long line of superb exploits, certain to be as much a household name as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1954 by Franquin. All rights reserved. English translation 2013 © Cinebook Ltd.