Showcase Presents Wonder Woman volume 2


By Robert Kanigher, Ross Andru & Mike Esposito & various (DC Comics)
ISBN: 978-1-4012-1373-2 (TPB)

Win’s Christmas Gift Recommendation: Silly Sagas and Some Socially Forbidden Fruits… 8/10

Until DC finally get around to republishing and digitally releasing their vast untapped comic treasures, I’m reduced to recommending some of their superb past printed glories whenever I feel like celebrating a key anniversary of the world’s preeminent female superhero who first caught the public’s attention in October 8 decades ago…

Wonder Woman was created by polygraph pioneer William Moulton Marston – apparently at the behest of his remarkable wife Elizabeth and their life partner Olive Byrne. The vast majority of the outlandish adventures they collectively penned were limned by classical illustrator Harry G. Peter.

The Astounding Amazon debuted in All Star Comics #8 (cover-dated December 1941) before gaining her own series and the cover-spot in new anthology title Sensation Comics a month later. She was an instant hit, and won her own eponymous title in late Spring of that year (Summer 1942).

Using the nom de plume Charles Moulton, Marston & Co – the women unacknowledged and uncredited for decades – scripted all the Amazing Amazon’s many and fabulous exploits until his death in 1947, whereupon Robert Kanigher took over the writer’s role. The venerable H.G. Peter continued until his own death in 1958. Wonder Woman #97 – in April of that year – was his last hurrah and the end of an era. Ross Andru & Mike Esposito had debuted as cover artists 3 issues earlier, but with the opening inclusion of Wonder Woman #98, took over the visual component as Robert Kanigher reinvented much of the old mythology and even tinkered with her origins.

This second economical monochrome Showcase collection covers issues #118-137: spanning November 1960 to April 1963, a period of increased fantasy frolics and wildly imaginative excess which still divides fans into violently opposing camps…

With the exception of Superman, Batman, Wonder Woman and a few anodyne back-up features, costumed heroes went extinct at the beginning of the 1950s, replaced by merely mortal champions in a welter of anthologised genre titles. When Showcase #4 rekindled the public’s interest in costumed crime-busters with a new iteration of The Flash in 1956, the fanciful floodgates opened wide once more…

Whilst re-inventing Golden Age Greats such as Green Lantern, Atom and Hawkman, National/DC also updated those hoary survivors who had weathered the backlash – especially the Man of Steel, Caped Crusader and ever-resilient Amazing Amazon…

The fanciful blend of girlish whimsy, rampant sexism, untrue romance, alien invasion, monster-mashing and all-out surreal (some would say-stream-of-consciousness) storytelling continues unabated here from the get-go beginning with ‘Wonder Woman’s Impossible Decision!’ (#118) seeing the comely champion constantly distracted from her mission to wipe out injustice by the antics of her savagely-sparring suitors Colonel Steve Trevor and Manno the merman.

Amazon science (and the unfettered imagination of Kanigher, for whom slavish continuity, consistency or rationality were never as important as strong plots or breathtaking visuals) had already enabled readers to share the adventures of Wonder Girl and latterly Wonder Tot – the Princess of Power as teen and toddler – both in their appropriate time-zones and, on occasion, teamed together on “Impossible Days”.

WW #119 opened with a tale of the Titanic Teen. ‘Mer-Boy’s Secret Prize!’ sees the besotted undersea booby repeatedly risk his life to win his intended inamorata a flashy treasure, whilst in ‘Three Wishes of Doom!’, a capable but arrogant young girl wins a competition and claims Wonder Woman’s Bracelets, Lasso and Tiara with the disastrous notion of using them to out-do the Amazing Amazon…

Issue #120’s ‘The Secret of Volcano Mountain! pits teen and adult Dianas – a decade apart – against the same terrifying threat as an alien elemental twice attempts to conquer the world, after which an “Impossible Day” event sees Wonder Girl, her older self and their mother Queen Hippolyta unite to defeat the monstrous peril of ‘The Island Eater!’

‘The Skyscraper Wonder Woman’ introduces Diana’s pre-schooler incarnation as the Sinister Seer of Saturn seeks to invade Earth with a colossal robot facsimile whilst simultaneously de-aging the Amazon to her younger – but crucially, no less competent – adolescent and pre-adolescent incarnations…

Wonder Woman #123 offered a glimpse of the ‘Amazon Magic-Eye Album!’ as Hippolyta reviewed some of the crazy exploits of her daughter as Tot, Teen and adult, whilst the issue after contrived to team them all together against shape-shifting nuclear threat Multiple Man on ‘The Impossible Day!’

Steve and Manno resumed their war for the princess’ hand in marriage in #125’s ‘Wonder Woman… Battle Prize!’ with the improbable romantic triangle ending up marooned on a beast-&-alien amoeba-men-infested Blue Lagoon…

‘Wonder Tot and Mister Genie!’ was the first of two tales in #126, depicting what might happen when an imaginative super-kid is left on her own, whilst exasperated US Air Force lieutenant Diana Prince gets steamed at being her own romantic rival for Trevor in ‘The Unmasking of Wonder Woman!

The next issue sees her stopping another extraterrestrial assault in ‘Invaders of the Topsy-Turvy Planet’ before ‘Wonder Woman’s Surprise Honeymoon!’ gives usually incorrigible Trevor a terrifying foretaste of what married life with his Amazon Angel might be like…

WW#128 revealed the astounding and charming ‘Origin of the Amazing Robot Plane!’ before things turn (a bit) more serious when the Amazon endures the deadly ‘Vengeance of the Angle Man!’

In #129, another spectacular Impossible Day sees the entire Wonder Woman Family (that would be just her at three different ages with mum alongside to save the day) in ‘The Vengeance of Multiple Man!’ whilst #130 opens with Wonder Tot discovering the ‘Secret of Mister Genie’s Magic Turban!’ and closes with an outrageous and embarrassing attack by Angle Man on her mature self in ‘The Mirage Mirrors!’

WW #131’s, ‘The Proving of Wonder Woman!’ details the origins of her unique epithets (such as “Thunderbolts of Jove”, “Neptune’s Trident” and “Great Hera”) before back-up ‘Wonder Woman’s Surprise Birthday Gift!’ has indefatigable, incorrigible Manno risk all manner of maritime monstrosity to find her a dazzling bauble, whilst the Amazon herself was trying to find her mother a present.

‘Wonder Tot and the Flying Saucer!’ sees the adult Amazon turn herself into a toddler to converse with a baby and discover the secret of a devastating alien atomic attack, whilst a second story reveals ancient romantic encounters which occurred when ‘Wonder Queen Fights Hercules!’

Wonder Woman #133 cover-featured the Impossible Tale of ‘The Amazing Amazon Race!’ wherein Tot, Teen, Woman and Queen compete in a fraught athletic contest with deadly consequences, whilst in Man’s World, Diana Prince takes centre-stage to become ‘Wonder Woman’s Invincible Rival… Herself!’ when a movie-project went dangerously awry.

‘Menace of the Mirror Wonder Women!’ pits her and Steve against the Image-Maker: a deadly other-dimensional mastermind able to animate and enslave reflections, before #134 closes with another disastrous sub-sea date for Wonder Girl when she must prevent ‘The Capture of Mer-boy!’

It was one more time for Multiple Man as he/it returned to battle the Wonder Family in #135’s Impossible Day drama ‘Attack of the Human Iceberg!’, whilst #136 had the Female Fury transformed into a ravenous, colossal threat to humanity after alien machine men infect her with a growth-agent to become ‘Wonder Woman… World’s Greatest Menace!’

This compendium concludes with #137’s classic duel on an ersatz Earth, where mechanical replicas of humanity and metal facsimiles of the Amazons run amok. Here, Earth’s foremost female defender must overcome ‘The Robot Wonder Woman!’

By modern narrative standards these exuberant, effulgent fantasies are usually illogical and occasionally just plain bonkers, but in those days far less attention was paid to continuity and shared universes: adventure in the moment was paramount and these strangely infectious romps simply sparkled then and now with fun, thrills and sheer spectacle.

Wonder Woman is rightly revered as a focus of female strength, independence and empowerment, but the welcoming nostalgia and easy familiarity of such innocuous costumed fairy tales must be a delight for unbiased readers, whilst the true, incomparable value of such stories is the incredible quality entertainment they still offer.
© 1960-1963, 2008 DC Comics, Inc. All Rights Reserved.

Catalyst


By Asia Alfasi, Charlotte Bailey, Jason Chuang, Dominique Duong, Catherine Anyango Grünewald, Shuning Ji, Pris Lemons, Sonia Leong, Calico N.M., Tyrell Osborne & Woodrow Phoenix, edited by Ayoola Solarin (SelfMadeHero)
ISBN: 978-1-91142-402-7 (PB)

Win’s Christmas Gift Recommendation: Heartfelt, Fantastic, Full-on and Unmissable… 8/10

At its best, the comics biz is companionable, collegiate, welcoming and wonderfully supportive. We all like to help each other along, especially if the end result is more and better stories for all. That even extends to the publishing and managerial arena, as seen here with this anthology of tales resulting from SelfMadeHero’s 2021 Graphic Anthology Programme, which was set up to tutor and mentor emergent talent from diverse backgrounds. The first intake were all people of colour and the broadest range of backgrounds and life experience.

As explained in the introductory Editor and Publisher’s Letter by Ayoola Solarin & Emma Hayley preceding 11 extremely enthralling pictorial yarns, this tome results from a 12-week training course, for which seven participants and their assigned mentors produced many 8-page graphic short stories based on a specific theme: “Catalyst”.

The phenomenally far-ranging works are subdivided into ‘Dissolution’, ‘Reaction’ and ‘Repercussion’, with the entire catalogue of imaginative wonders bookended by extensive biographies of the creators, mentors and Editorial Team.

Dissolution opens with a chilling view of the potential pitfalls of video conferencing in Catherine Anyango Grünewald’s ‘The Host’, after which Shuning Ji reveals horrors hidden in ‘The Camera’ and Jason Chuang offers a disturbing view of public transport interactions in truly disturbing vignette ‘The Guessing Game’.

Tyrell Osborne then wraps up the openers with a quiet stroll through a very off-kilter London and some introspective dilemmas satisfactorily solved in ‘Same Tall Tale’…

Under the aegis of Reaction, Pris Lemons indulges some internal investigation in party tale ‘Orbital Decay’ whilst Sonia Leong shares her love of manga and search for creative camaraderie and approval in ‘Just Like Me’. Calico N.M. then whimsically explores natal wonders and fantastic beasts in ‘Because I’ve Got All Of You’ before we move on to final revelations in Repercussion.

Dominique Duong sets the ball rolling as ‘One Small Thing’ chillingly exposes the monster within, before Asia Alfasi beguiles with an Arabian tale of traditional versus hereditary storytelling gifts in ‘Happily Never After’ after which Charlotte Bailey amazes and amuses with a mesmerising love affair and marriage of ultimate opposites in ‘Cetea & Clay’.

Concluding on a true high, the small sagas cease with ‘Convolute’ by the inimitable Woodrow Phoenix, revealing how the true saviours and secret stars of the 1960s space race was a team of seamstresses led by forgotten black hero Hazel Fellows…

Offering a hand up or a way in is something we can all do, and the rewards are enormous and never-ending. When it also results in superb storytelling and the first full flexing of creative mettle its practically a civil duty to encourage more.

Do that. Buy this.
All stories and artwork © their respective creators. All rights reserved.

Boy Commandos volume 1


By Joe Simon & Jack Kirby & various (DC Comics)
ISBN:  978-1-4012-2921-4 (HB)

Win’s Christmas Gift Recommendation: Ideal for Fanboys, Superhero Purists and Lovers of Sheer Comic Exuberance… 9/10

Just as the Golden Age of comics was kicking off two young men with big hopes met up and began a decades-long association that was always intensely creative, immensely productive and spectacularly in tune with popular tastes.

Joe Simon was a sharp-minded, talented gentleman with 5-years-experience in “real” publishing, working from the bottom up to art director on a succession of small newspapers such as the Rochester Journal American, Syracuse Herald and Syracuse Journal American before moving to New York City and a life of freelancing as an art/photo retoucher and illustrator. Recommended by his boss, Simon joined Lloyd Jacquet’s pioneering Funnies Inc., a comics production “shop” generating strips and characters for a number of publishing houses eager to cash in on the success of Action Comics and its stellar attraction Superman.

Within days Simon created The Fiery Mask for Martin Goodman of Timely (now Marvel) Comics and met young Jacob Kurtzberg, a cartoonist/animator just hitting his imaginative stride with Blue Beetle for the Fox Feature Syndicate.

Together Simon and Kurtzberg (who went through a battalion of pen-names before settling on Jack Kirby) enjoyed stunning creative empathy and synergy which galvanized an already electric neo-industry with a vast catalogue of features and even genres.

At a rocket-pace they produced the influential Blue Bolt, Captain Marvel Adventures #1 and – after Martin Goodman appointed Simon editor at Timely – a host of iconic characters such as Red Raven, Marvel Boy, Hurricane, The Vision, The Young Allies and a scene-stealing guy named Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby jumped ship to National/DC, who welcomed them with open arms and an large chequebook. Initially an uncomfortable fit, bursting with ideas the company were not comfortable with, the pair were soon handed two failing strips to play with until they found their creative feet.

Soon after establishing themselves with The Sandman and Manhunter, they were left to their own devices and promptly returned to the “Kid Gang” genre they had created with The Young Allies for a unique juvenile Foreign Legion entitled The Boy Commandos.

These bellicose brats initially shared – or stole – some of the spotlight from Batman & Robin in flagship title Detective Comics before and whilst their solo title became one of the company’s top three sellers.

Boy Commandos was such a success – often cited as the biggest-selling American comic book in the world at that time that the editors – knowing “The Draft” was lurking – green-lit the completion of a wealth of extra material to lay away for when their star creators were called up. S&K and their studio team produced so much four-colour magic in a phenomenally short time that Publisher Jack Liebowitz eventually suggested they retool some of it into adventures of a second kid gang… and thus was born The Newsboy Legion (and their tag-along super-heroic mentor The Guardian)…

Those guys we’ll get to some other time, but today let’s applaud this splendidly sturdy full-colour hardback compilation (still regrettably unavailable in digital formats), re-presenting the first 10 months of the courageous child soldiers as seen in Detective Comics #64-72; World’s Finest Comics #8-9; Boy Commandos #1-2 (spanning June 1942 to March 1943): a barrage of bombastic blockbusters at once fervently patriotic morale-boosters, rousing action-adventures and potent satirical swipes and jibes by creators who were never afraid to show that good and evil was never simply just “us & them”…

Following a scholarly Introduction from respected academic Paul Buhle, the vintage thrills and spills commence with a spectacular introduction to the team as only S & K could craft it: a masterpiece of patriotic fervour eschewing lengthy explanations and origins in favour of immediate action. ‘The Commandos are Coming!’ cleverly follows the path of a French Nazi collaborator who finds the courage to fight against his country’s conquerors after meeting the unconventional military unit.

We never learn how American Captain Rip Carter got to command a British Commando unit nor why he was allowed to bring a quartet of war-orphans with him on a succession of deadly sorties into “Festung Europa”, North Africa, the Pacific or Indo-Chinese theatres of war. All we had to do was realise that cockney urchin Alfy Twidgett, French lad Pierre – latterly and unobtrusively renamed AndreChavard, little Dutch boy Jan Haasen and rough, tough little lout Brooklyn were fighting the battles we would, if we only had the chance…

From the start the yarns were strangely exotic and bizarrely multi-layered, adding a stratum of mythmaking and fantasy to the grimly grisly backdrop of a war fought from the underdog’s position. Detective Comics #66 (featuring a stunning art-jam cover by Jerry Robinson and Simon & Kirby, with the Caped Crusaders welcoming the squad to their new home) saw the exploits of the juvenile warriors related by a seer to feudal Queen Catherine of France in ‘Nostrodamus Predicts’.

She saw and drew comfort from Carter’s attempt to place the kids in a posh boarding school, only to uncover a traitor in educator’s clothing which led to a shattering raid right in the heart of the occupier’s defences…

The locale shifted to Africa and time itself got bent when ‘The Sphinx Speaks’ reveals how a reporter in the year 3045 AD interviews a mummy with a Brooklyn accent. The seeming madness materialised after the Commando “mascots” arrived in Egypt in 1942 to liberate a strategically crucial village to unearth a Nazi radio post inside an ancient edifice. Whilst they were causing their usual corrective carnage, one of the lads had a strange meeting with the rocky pile’s oldest inhabitant…

Another esoteric human interest tale began back in Manhattan where hoods Horseshoes Corona and his best pal Buttsy Baynes barely avoid a police dragnet and ‘Escape to Disaster!’ by heading out into the open ocean… and straight into the sights of a U-boat. The sight of the gloating Nazis laughing as his friend perishes has a marked effect on one heartless gangster…

When badly wounded Horseshoes is later picked up by Carter’s crew, he immediately has a negative influence on impressionable, homesick Brooklyn, but turns his life around in its final moments after the Allied vessel attacks an apparently impregnable German sea-base…

Detective #68 exposes ‘The Treachery of Osuki!’ as an aerial dogfight dumps the boys and a Japanese pilot in the same life-raft. Once they hit land, the obsequious flier begins grooming the simple island natives who rescued them, but ultimately can’t mask his fanatical urge to conquer and kill. Next, an epic of East-West cooperation sees the army urchins battling Nazis beside desperate Russian villagers at ‘The Siege of Krovka!’, determined to make the invaders pay for every frozen inch of Soviet soil in a blockbusting tale of heroism and sacrifice.

Another odd episode finds contentious, argument-addicted New York cabbie Hack Hogan drafted and – protesting all the way – slowly transformed into a lethal force of nature sticking it to the Nazis in the heart of their homeland, with the kids reduced to awestruck observers in ‘Fury Rides a Taxicab!’

An astounding hit, the kids became a fixture in premier all-star anthology World’s Finest Comics with #8’s (Winter 1942-1943) ‘The Luck of the Lepparts’ wherein an utter cad and bounder battles to beat a curse which has destroyed three previous generations of his family of traitors. Is it fate, ill fortune or the arrival of the Boy Commandos in the Burmese stronghold he planned to sell out that seals his fate?

That same month saw the inevitable launch of Boy Commandos #1 which explosively opens with ‘The Town that Couldn’t be Conquered!’ Here, Rip leads the lads back to Jan’s home village to terrify the rapacious occupiers and start a resistance movement, after which ‘Heroes Never Die’ fancifully finds the team in China where they meet a dying monk.

This aged sage remembers his childhood when a white pirate and four foreign boys led a bandit army against imperial oppression. He has waited for their prophesised return ever since the Japanese invaded…

This period of furious productivity resulted in some of Simon & Kirby’s most passionate yet largely unappreciated material. As previously stated, Boy Commandos regularly outsold Superman and Batman during WWII, and the moody ‘Satan Wears a Swastika’ clearly shows why, blending patriotic fervour with astonishing characterisation and a plot of astonishing sophistication.

When news comes of the team’s death, official scribes Joe & Jack convene with the Sandman and Newsboy Legion on how to handle the morale-crushing crisis. While the Homefront heroes debate, across the ocean, answers unravel. The confusing contretemps had begun when a quartet of wealthy little people decided that despite their medical deficiencies they would not be cheated of their chance to fight fascism. Accompanied by their tall, rangy butler, they set up as a private combat unit and plunged into the bowels of Berlin, even as the real Commando kids were being run ragged by the Germans’ most deadly operative Agent Axis…

That epochal initial issue ends with a weird war story as the boys keep meeting French soldier Francois Girard who shares snippets of useful intel as they prepare for their most audacious mission: kidnapping Hitler…

Even though the sortie eventually comes up short, the blow to the enemy’s morale and prestige is enormous, but on returning home the codenamed ‘Ghost Raiders’ shockingly learn that for one of their number, the title is not metaphorical…

Back in Detective #71 (January 1943) ‘A Break for Santa’ offers a stellar change of pace as the boys organise a treat for orphans and opt – even if they are cashiered for it – to rescue one lad’s dad from a concentration camp as a Christmas treat…

The next issue saw them uncover a devilish espionage/sabotage ring operating out of a florist’s shop in ‘Petals of Peril’whilst #73 revealed ‘The Saga of the Little Tin Box’ with Rip dragging the kids through hellish African jungles ahead of a cunning and supremely competent Nazi huntsman; watching them slowly psychologically unravel as they become increasing obsessed with a pointless trinket…

That mystery successfully solved and survived, the action switched to Europe for World’s Finest Comics #9 with the kids going undercover as circus performers cautiously recruiting a cadre of operatives to strike against the oppressors from within, culminating in ‘The Battle of the Big Top!’

This stunning collection concludes with the contents of Boy Commandos #2 (Spring 1943), leading with ‘The Silent People Speak’ as two Danish brothers – one on each side of the conflict – resolve years of jealousy and hatred after the Commandos stage an incursion into their strategically crucial village. Mordant black comedy then resurfaces as wastrel nobleman Lord Tweedbrook is drafted and his butler becomes his drill-sergeant. Happily, the young lions are on hand to stop the suffering scion absconding and ensure the turbulent toff’s transition to fighting tiger in ‘On the Double, M’Lord!’

Another tantalising twice-told tale has Rip and the boys invade fairy tale European kingdom Camelon to rescue a sleeping Queen (from magic spells or Nazi drugs?) in ‘The Knights Wore Khaki’, before this first wave of yarns culminates with a gloriously sentimental romp as the kids adopt a battered and bloody bomb crater kitten, smuggling him onto a vital mission. Things look bad until even little “Dodger” proves he would give ‘Nine Lives for Victory’…

Although I’ve concentrated on the named stars it’s important to remember – especially in these more enlightened times still plagued with the genuine horror of children forcibly swept up in war they have no stake in – that the Boy Commandos, even in their ferociously fabulous exploits, were symbols as much as combatants, usually augmented by huge teams of proper soldiers doing most of the actual killing.

It’s not much of a comfort but at least it proves that Simon & Kirby were not simply caught up in a Big Idea without considering all the implications…

Brilliantly blockbusting and astoundingly appetising, these superb fantasies from the last “Good War” are a superb and spectacular example of comics giants at their most creative. No true believer or dedicated funnybook aficionado should be denied this book.
© 1942, 1943, 2010 DC Comics. All Rights Reserved.

Jinx Freeze


By Hurk (Avery Hill Publishing)
ISBN: 978-1-910395-59-2 (TPB)

Win’s Christmas Gift Recommendation: A Cunning Conundrum of Cartoon Classicism … 8/10

Human beings are powerfully prone to the potent seductions of the past. Nostalgia used to be classed as a sickness. Go’wan, look it up, I dares ya…

Even more overwhelming in some folk – usually the most creative sorts – is a Puckish drive to celebrate the past through good-natured mockery and clever spoofing: what the beloved Kenneth Williams referred to as “messing about”…

Pictorially active since the turn of the century – this one, just to be clear – (Lord) Hurk is local born and bred – literally and geographically to me but culturally and societally to anybody growing up British in the last sixty years and reared on too much television, tabloid publishing and comics. He and has contributed to comics projects all over the globe. Now that your interests are piqued, you might want to check out 2016’s Ready for Pop, and work done for The Fancy Butcher, The Comix Reader, Italy’s Puck, Slovenia’s Stripburger, Off Life, Your Days Are Numbered, Hive, and The Mammoth Book of Skulls.

Jinx Freeze is his first full-colour solo vehicle, channelling his wildly freewheeling targeted whimsy in the manner of Dan Clowes and Peter Bagge, whilst referencing such outré past entertainments as Scales of Justice, Prisoner: Cellblock H and Emergency Ward 10, lost minor “celebrities” such as Thora Hird, Parsley the Lion and Edgar Lustgarten!, fab and groovy movies, arcane music references and a wealth of cartooning styles.

The entire farrago is delivered in devilishly enticing micro-instalments patterned on the varied pages of British anthology comics like Leo Baxendale and Ken Reid-era Smash! and Pow! Hurk tracks the progress of a broad and bizarre cast of good guys, bad guys, femme fatales, mad scientists and other oddly-familiar brand-new archetypes in a seditiously wry Pop Culture medley enrobed in and masquerading as a cunning murder mystery.

Somewhere in time there is chaos on the plutocratic playground of the Riviera. A portion of a golden statue on loan from the prestigious Gurgleheim Museum has been shamefully pilfered, sparking a manic race to recover it embroiling all manner of unique individuals on every side of the Law. As the chase unfolds the scenario expands into psychedelic psychodrama amidst the baffling environs of The Great Exhibition of 11851 where alien ploys, criminal blags and sinister, uncanny enigmas entwine and overlap for frontrunners Marge Large, Riviera Chief of Police Dick Bosse, Modern Tahzrn, King Gianthead Fighter Policeman 0.X, The Thor Gang Four, King of Poetry, Danny Kildare the Space Priest and less reliable champions: all competitively hunting for the prize and glory…

A delightful “easter-egg”-laden tribute to the good old days, pirated from television, print media and blurred memories, this is a sublimely entertaining romp you must not miss.
© Hurk, 2021.

Billy Hazelnuts & Billy Hazelnuts and the Crazy Bird


By Tony Millionaire (Fantagraphics Books)
ISBN: 978-1-56097-701-8 (Billy Hazelnuts HB) 978-1-56097-917-3 (Crazy Bird HB)

Win’s Christmas Gift Recommendation: Gobsmacking Graphic Wonderment… 9/10

Cartoonists have more than their fair share of individuals possessing a unique perspective on the world. Elzie Segar, Ronald Searle, Charles Addams, George Herriman, Gerald Scarfe, Rick Geary, Steve Bell, Berke Breathed, Ralph Steadman, Bill Watterson, Matt Groening, Norman Dog, Gary Larson – the list is potentially endless. Perhaps it’s their power to create entire sculptured worlds coupled with the constant promise of vented spleen that so colours their work – whether they paint or draw.

Born Scott Richardson, Tony Millionaire clearly loves to draw and does it very, very well; seamlessly referencing classical art, the best of children’s books and an eclectic blend of pioneer draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray as well as the aforementioned Segar and Herriman with European engravings from the “legitimate” side of the ink-slinging biz. He especially cites Johnny Gruelle (Raggedy Ann and Andy) and English illustrator Ernest H. Shepard (The Wind in the Willows, Winnie the Pooh) as formative influences.

As well as assorted children’s books and the fabulous Sock Monkey, Millionaire produces powerfully bizarre weekly strip Maakies: delineating the absurdly rude, crude and surreal adventures of an Irish monkey called Uncle Gabby and his alcoholic nautical comrade Drinky Crow. You really should see Drinky Crow’s Maakies Treasury for further details and lots of riotous reprobate shenanigans.

In 2007, he produced the acclaimed and award-winning Billy Hazelnuts. It’s the salutary tale of a Golem built from garbage by oppressed, vengeful rats and mice. Originally a ghastly, fly-bedecked monstrosity, Billy is rescued and redeemed by little girl/mad scientist Becky who gives him Hazelnut eyes and a fresh-baked confectionary body, after which they undertake a series of incredible adventures in and around the solitary domain of Rimperton Farm.

Apart from conquering the unknown through science, Becky’s major goals in life are having uniquely fantastic adventures and avoiding the unwelcome attentions of prissy nerd and aspiring poet Eugene. However, just as she and Billy explore the heavens above them, the odious ode-ster – fuelled by rejection – turns to sky-borne piracy, leading a crew of robots… until they mutiny…

Thankfully Hazelnuts is a forgiving loon and accepts his apology just in time to bring him aboard their new animal ark for a showdown with the mechanical malcontents and an eye-popping exploration of the starry night…

 

In 2021 the entire crew returned for further fantastic frolics in another strident, striking, fantastical folktale voyage. Irascible, good-hearted, fiery-tempered and super-strong, Billy is adapting to life on the farm, but has a few philosophical problems with the natural world: notably everything in it is icky, oozy and wants to eat everything else in it.

After a titanic tussle with the farm cat and an owl, Billy reluctantly takes responsibility for a newly hatched owl chick – an ugly, vicious, violent baby brute that keeps consuming whole chunks of his baked pre-fab body…

After consulting the confectionary conjuror and all-around wise man Rupert Punch, Billy resolves to return the chick to its lost mother, undertaking a hazardous and utterly surreal journey through Millionaire’s incredible signature land, sea and sky-scapes, with the malevolent and opportunistic farm cat “assisting”. He has to hurry though: the ungrateful fledgling has already eaten the back of his head and an entire arm…

Rendered in Millionaire’s captivating monochrome line, this is another darkly frantic race against time and charmingly belligerent fantasy yarn with the requisite happy ending that will appeal to kids on any age, full of action, wonder, imagination and good intent, clearly promising that the author will soon be the worthiest contemporary successor to Baum, Sendak, the Brothers Grimm and Lewis Carroll.

Brilliant, scary, poignant and lovely, make Billy Hazelnuts a part of your leisure-life now.
© 2005, 2010 Tony Millionaire. All rights reserved.

Methods of Dyeing


By B. Mure (Avery Hill Publishing)
ISBN: 978-1-910395-62-2 (TPB)

Win’s Christmas Gift Recommendation: A Mesmerising Magnum Opus Actively Unfolding Before Your Very Eyes… 8/10

Most forms of fiction depend on strong memorable characters and heaping helpings of tension, suspense and of action to hold the attention. You need to be really good and quite brave to try anything outside those often-infantile parameters. B. Mure is that good.

The Nottingham based artist and storyteller’s other notable work to date is the remarkable webcomic Boy Comics. You should check that out too.

In 2018, B. Mure pulled together threads and ideas from years of planning, dreaming and doodling, to begin building an epic fantasy saga. It started with Original Graphic Novel Ismyre, introducing a strange ancient city of song and tired wonders, unsettled by magical eco-terrorists and weaponised flora, where a sculptor’s works inspired and moved the strangest of folk. This magical city was entering a period of “interesting times”…

That was closely followed by sequel Terrible Means, which seemingly had very little to do with the protagonists of the first, but instead took readers back to a time when wizardly green rebels Niklas, Henriett and Emlyn were simply researchers whose studies divined a growing imbalance in the natural ecosystem…

The Tower in the Sea focused in on a different point in time and tale, providing a fresh approach to what is shaping up to be a vast and expansively multi-layered saga.

Contemporary Ismyre is more dictatorship than civil metropolis, and for years gifted children were spirited away from it by a clique of outlaw magicians and taken to a hidden island to be schooled in magical arts. That haven of learning was not proof against intrigue and plots, however, and before long unscholarly events upset lots of apple carts…

Now, fourth volume Methods of Dyeing returns us to the Big City, but sticks to educational themes and macabre mysteries as potential scandal rocks staid and stolid Ismyre University. Mere moments before the delivery of a much heralded lecture, visiting Professor Detlef of rival city-state Belsithan is murdered. The renowned botanist, textile expert and master dyer was discovered in bushes just outside the lecture hall…

The event manifests the usual journalistic scavengers, but both the Chief of Police and University Dean are suspiciously keen to shut down sordid speculation and all enquiries as rapidly as possible.

All hope of that outcome ends with the arrival of a forceful and enigmatic detective from Belsithan. She quickly assumes jurisdiction and begins to make herself extremely unwelcome in every stratum of college and city life. Her diligent, persistent investigations uncover plenty of secrets and suspects as well as possible motive: Detlef had accommodated the beliefs of the Eco-anarchist movement increasingly disrupting Ismyre’s economy and politics…

However, as the detective zeroes in on the truth, her own big secret is about to be exposed…

The word “tapestry” is one much overused but it really fits the gradual unpeeling of layers comprising the history of Ismyre: beautiful images coming together, small self-contained stories unfolding depending upon where you start from, yet all part of a greater whole, promising more and clearer revelations further ahead. You must read all these books but (so far) it really doesn’t matter where you start from. So, it might as well be here, right?

Sadly, this deliciously genteel, sublimely illustrated cosy murder-mystery is not available digitally yet, but that just means you can give physical copies to all your friends, suitably gift-wrapped and properly appreciated by the tactile senses as well as cerebral ones…

An anthropomorphic, luscious and compellingly realised world of wonder to savour and ponder over is waiting for you – and if you’re quick, you can exploit the publisher’s sagacious generosity by visiting the Avery Hill website and buying all four Ismyre books in one big sales bundle…
© 2021 B. Mure. All rights reserved.

Methods of Dyeing will be released on November 11th 2021 and is available for pre-order now.

There’s a HAIR in My Dirt! – A Worm’s Story


By Gary Larson, coloured by Nick Bell (Little, Brown and Co/HarperCollins)
ISBNs: 978-0-31664-519-5 (HB) 978-0060932749 (PB)

We may not be rocket scientists but all cartoonists tend to lurk at the sharp end of the IQ bell curve – and then there’s Gary Larson. He could be a rocket scientist if he wanted to. Happily though, his inclinations tend towards natural history, Jazz and Life Sciences.

And making people laugh in a truthful, thinking kind of way…

Larson was born in 1950 and raised in Washington State. After school and college (also Washington State where he got a degree in communications), he bummed around and got a job in a music store – which he hated. During a self-imposed sabbatical he evolved into a cartoonist by submitting to Pacific Search Magazine) in Seattle, who astonished him by accepting and paying for his six drawings. Bemused and emboldened, Larson kept on doodling and in 1979 The Seattle Times began publishing his strip Nature’s Way. When The San Francisco Chronicle picked up the gag feature, they renamed it The Far Side

From 1980 on, the Chronicle Syndicate peddled the strip with huge success. The Far Side became a global phenomenon and Larson’s bizarre, skewed and bitingly surreal strip – starring nature Smug in Tooth and Claw – almost took over the world. With 23 collections (over 45 million copies sold), two animated movies, calendars, greetings cards and assorted merchandise seemingly everywhere, the smartypants scribbler was at the top of his game when he retired the feature on January 1st 1995.

After fifteen years at the top, Larson wanted to quit while he was ahead. He still did the occasional promo piece or illustration but increasingly devoted his time to ecological causes and charities such as Conservation International. He is still passionately crusading for environmental reform – hell, even a slim simple common sense will do – and other issues affecting us all. Happily, on July 7th this year, he began releasing new material online: just go to the Far Side website and check out “New Stuff”…

Of course, even back in the 1990s, he couldn’t stop drawing or thinking or, indeed, teaching even if officially off the clock. In 1998 he crafted this stunningly smart and cool children’s book for concerned and nervous adults. It was a huge hit and is more relevant now than ever…

There’s a HAIR in My Dirt! brilliantly, mordantly tells a parable within a fable and serves up a marvellously meaningful message for us to absorb and ingest whilst simultaneously making us laugh like loons and worry like warts.

One day underground, a little worm having dinner with his folks finds something unnatural and icky in his meal and starts bemoaning the lowly status and general crappiness of his annelidic existence (look it up, I’m showing off and making a comedic point too…).

To counter this outburst of whingeing, Father Worm offers up a salutary tale to put things into their proper perspective…

Thus begins the tragic tale of Harriet, a beautiful human maiden living – she believed – at one with the whole world. Dwelling in the woods, she was enraptured with the bountiful Magic of Nature and on one particularly frolicsome day encountered cute squirrels, lovely flowers, icky bugs, happy birds, playful deer, tortoises and every kind of creature… and completely missed the point about all of them…

Masterfully mimicking an acerbic fairytale teller, Larson delivers an astoundingly astute and unforgettable ecology lesson, equally effective in educating young and old alike about Nature’s true nature – and yet still miraculous wonders – whilst maintaining a monolithic amount of outrageous comic hilarity.

This sublime illustrated yarn became a New York Times Best Seller on its release and still serves as a fabulous reminder of what really clever people can achieve even if they don’t do rocket science…

There’s a HAIR in My Dirt! is one of the smartest, funniest and most enticingly educational kid’s books ever created and should be on every school curriculum. Since it isn’t, perhaps it’s best if you picked one up for the house…?
© 1998 FarWorks, Inc. All rights reserved.

Gaia Blues


By Gud (Europe Comics)
No ISBN: digital release only

Win’s Christmas Gift Recommendation: Because it’s never too soon and not quite too late… 8/10

Assuming you don’t live in a bubble – and maybe we’ll all be doing that soon – you know the planet is in a parlous state whilst those we put in charge are refusing to do anything meaningful to fix it.

Comics and creators have a great deal of soft power but we can’t do much to mend a planet – more’s the pity. However, we can keep banging on about the crisis, capturing hearts and minds until some sort of tipping point – or spontaneously assembled citizens’ committee of eco-assassins dedicated to primal justice – removes the political and business interests sabotaging the path to salvation. Aah, it’s good to dream…

Gaia Blues was first released in 2011, an epic journey and painful odyssey painted in comely cartoons by Italian artist, animation designer and storyteller Gud (Gentes; Heidi, Mon Amour; Timothy Top)

It details in a beguiling rollercoaster ride of images, an endless journey around our increasingly befouled and besieged world, rendered in an inviting wealth of primary colours and images bereft of text: a tragic silent movie with adorable characters pantomiming the end of the world so simplistically even the youngest of kids and most dissembling and disingenuous of world leaders will get the message. It even offers a tantalising spark of hope at the end.

You should read it while we still have time…
© 2016 TUNUÉ (Tunué S.r.l.) – Gud. All rights reserved.

Zatanna and the House of Secrets – A Graphic Novel


By Matthew Cody, Yoshi Yoshitani & various (DC Comics)
ISBN: 978-1- 4012-9070-2 (TPB)

Win’s Christmas Gift Recommendation: Timeless and Magical… 9/10

In recent years DC has opened up its shared superhero universe to generate Original Graphic Novels featuring its stars in stand-alone adventures for the demographic unfortunately dubbed Young Adult. To date, results have been rather hit or miss, but when they’re good, they are very good indeed…

An ideal example is this cheery chiller reinterpreting the formative years of DC’s mystic marvel Zatanna byconcentrating on her early relationship with her oh-so-mysterious parents…

As I’m sure you already know, Zatanna has been around since the 1960s, and boasts an impressive heritage going back to the first moments of comic book superheroes…

With Julius Schwartz and John Broome, writer extraordinaire Gardner Fox invented the Silver Age of comics and laid the foundations of the modern DC universe. They were also canny innovators and Fox was one of the earliest proponents of extended storylines which have since become so familiar to us as “braided crossovers.”

A lawyer by trade, Fox began his comics career in the Golden Age on major and minor features, working in every genre and for most companies. One of the B-list strips he scripted was Zatara; a magician-hero in the Mandrake manner who had fought evil and astounded audiences in the pages of Action and World’s Finest/World’s Best Comics for over a decade, beginning with the very first issues…

He fell from favour as the 1940s ended, fading from memory like so many other outlandish crime-crushers. In 1956, Schwartz & Co reinvented the superhero genre, reintroducing costumed characters based on the company’s past pantheon. Flash, Green Lantern, Hawkman and The Atom were refitted for the sleek, scientific atomic age, and later their legendary predecessors were reincarnated, returning as champions of an alternate Earth.

The experiment became a trend and then inexorable policy, with enduring heroes Superman, Batman, Green Arrow, Aquaman and Wonder Woman retrofitted to match the new world order. The Super Hero was back and the public’s appetite for more seemed inexhaustible.

For their next trick, Fox & Schwartz turned to the vintage magician and presumably found him wanting. However, rather than condemn him to Earth-Two, they instead created the first “legacy hero” by having Zatara reported long-missing with a dutiful daughter, set on a far-reaching quest to find him. Zatanna debuted in Hawkman #4 (October-November 1964) illustrated by the great Murphy Anderson in a tale entitled ‘The Girl who Split in Two’. From that yarn, she moved on to a string of guest shots, winning her own occasional series and becoming a mainstay of the Justice League and greater DCU.

Scripted by children’s author Matthew Cody (Powerless, Super, Villainous) and illustrated by concept artist Yoshi Yoshitani in their debut graphic novel – with letters by Ariana Maher – this stylish spooky shocker is available in paperback and eBook editions. It resets continuity so that she is now a vivacious schoolgirl living in a rather foreboding manse with her stage magician dad. Her mother has been gone for a long time, lost to sickness, but Zatanna and her rabbit Pocus are pretty much happy and normal…

Everything changes one day at school after a pack of bullies are inexplicably changed during a confrontation. On returning home, she overhears a charged conversation between her dad and.. Someone… in his workshop. When he is called away, over-inquisitive Zatanna breaks in and discovers evidence that her mother Sindella is still alive.

Angry and betrayed, she breaks curfew to attend a school dance and encounters a weird kid who steals a key from Pocus’ collar. When she finally gets back to their dilapidated domain she finds the house bizarrely altered and the weird kid already there, cowering behind a bossy woman calling herself the Witch Queen. When Zatara abruptly confronts them all, his daughter’s life changes forever…

Suddenly catapulted into a world where magic is real and deadly dangerous, the feisty girl learns that her father is a true sorcerer: caretaker of magical preserve The House of Secrets and a vast reservoir of arcane power. Sadly, that cannot save him from the cruel Queen and her son Klarion the Witch Boy, and with his defeat Zatanna is trapped in a dread domicile where all reality is overwhelmed by eldritch chaos. Thankfully, Pocus is now able to verbally explain a few facts and rules whilst giving her a crash course in making magic: arming her for a lifechanging duel with cosmic forces and catastrophic showdown with the malefic invaders.

That encompasses redeeming Klarion, rescuing her dad, defeating the Queen and embracing her destiny, but along with newfound responsibility for the House of Secrets comes an incredible unexpected reward…

Bold, beguiling and deliciously uplifting, this magical rite of passage is a slick reinvention  of Zatanna’s wondrous worlds and a rousing reminder that there is magic everywhere.
© 2020 DC Comics. All Rights Reserved.

GWAR – The Enormogantic Fail


By Matt McGuire & Matt Miner, Jeff Martin, Katie Longua, Matt Young, Liana Kangas, Lukasz Kowalczuk, Clay Henss, Matt Harding & various (Renegade Arts Entertainment)
ISBN: -978-1-98890-351-4 (TPB) eISBN: 978-1-98890-364-4

Fancy a bit of scary dress-up?

GWAR have played loud, fantasy-themed heavy metal music since 1984. The ever-shifting band roster comprises of an excessively theatrical rock combo performing as mythological Sci Fi personas, delivering raucous, rousing good times as well-defined yet fluid fantasy characters. They are happy to shock and might well offend your nan – unless she’s like my nan was…

Operating under the umbrella designation Slave Pit Inc., they should more correctly be assessed as an arts collective of musicians, artists and filmmakers. You should check them out, especially if you’re the sort of reader who was weaned on the anarchic glory days of British comics like 2000 AD and The Beano…

Their brand and output is soaked in rude, crude satire, ultra-violent and sexualised imagery and a deliciously deviant sense of fun…

Shock Rockers GWAR positively encourage sidebar story projects and ventures. This graphic novel is their second starring vehicle (the first was in 1998), craftily capturing the spirit of the performances through the lens of comic combat as pawns and agents of rival galactic archetypes The Master, the Destructo Brothers and Cardinal Syn.

Crafted collaboratively by writers Matt McGuire & Matt Miner, and finishers Jeff Martin, Katie Longua, Matt Young, Liana Kangas, Lukasz Kowalczuk, Clay Henss, Matt Harding and others, this rocket-paced, rollicking yarn exposes the very origins of humanity after the daft but doughty warrior-scumdogs go on trial for their many failures – and failings – in pursuit of the much-desired Jizmogoblin.

Tragically, and as per normal operating conditions, there’s far more going on than these simple berserker grunts can fathom…

Wild, rowdy and manically cathartic, this exuberant romp is heaped high with fun and sly commentary, masquerading as simple cosmic cartoon carnage. Think Hitchhikers Guide to the Galaxy on steroids mating with Red Dwarf‘s disinherited half-brother, scored by Cradle of Filth and catered by Slipknot and you won’t be far out… but will be much amused.

Or you will be utterly shaken, outraged and appalled, and reinforced in your views that the modern world and its sundry entertainments are further confirmatory proof of the end of days. You be the judge…
GWAR The Enormogantic Fail © Slave Pit Inc. 2019.