Barnaby volume 1: 1942-1943


By Crockett Johnson (Fantagraphics Books)
ISBN: 978-1-60699-522-8 (HB)

This is one of those books that’s worthy of two reviews, so if you’re in a hurry…
Buy Barnaby now – it’s one of the most wonderful strips of all time and this superb hardcover compilation – and its digitised equivalent – has lots of fascinating extras. If you harbour any yearnings for the lost joys of childish glee and simpler, more clear-cut world-ending crises, you would be crazy to miss this book…

However, if you’re still here and need a little more time to decide…
As long ago as August 2007 I started whining that one of the greatest comic strips of all time was criminally out of print and in desperate need of a major deluxe re-issue. So – as if by the magic of a fine Panatella… Cushlamocree! – Fantagraphics came to my rescue…

Today’s newspapers – those that still cling on by an ink-stained fingernail – have precious few continuity drama or adventure strips. Indeed, if a paper has any strips, as opposed to single panel editorial cartoons at all, chances are they will be of the episodic variety typified by Jim Davis’ Garfield or Scott Adams’ Dilbert – or reruns of old favourites like Calvin and Hobbes or Peanuts.

You can describe most of these as single-idea pieces with a set-up, delivery and punch-line, rendered in sparse, pared-down-to-basics drawing style. In that they’re nothing new. Narrative impetus comes from the unchanging characters themselves, and a building of gag-upon-gag in extended themes. The advantage to the newspaper was obvious. If readers liked a strip it encouraged them to buy the paper. If one missed a day or two, they could return fresh at any time having, in real terms, missed nothing.

Such was not always the case, especially in America. Once upon a time the Daily “funny” – comedic or otherwise – was a crucial circulation builder and preserver, with lush, lavish and magnificently rendered fantasies or romances rubbing shoulders with thrilling, moody masterpieces of crime, war, sci-fi and everyday melodrama. Even the legion of humour strips actively strived to maintain an avid, devoted following.

And eventually there was Barnaby which in so many ways bridged the gap between then and now…

On April 20th 1942, with America at war for the second time in 25 years, liberal New York tabloid PM (a later iteration of which – The New York Star – debuted Walt Kelly’s wonderful Pogo) began running a new, sweet strip for kids which was the most whimsically addicting, socially seditious and ferociously smart satire since the creation of Al Capp’s Li’l Abner – another complete innocent left to the mercy of scurrilous worldly influences…

The outlandish 4-panel Daily, by Crockett Johnson, was the brainchild of a man who didn’t particularly care for comics, but who – according to celebrated strip historian Ron Goulart – just wanted steady employment…

David Johnson Leisk (October 20th 1906-July 11th 1975) was an ardent socialist, passionate anti-fascist, gifted artisan and brilliant designer who had spent much of his working life as a commercial artist, Editor and Art Director.

Born in New York City and raised in the outer borough of Queens (when it was still semi-rural – very near the slag heaps which would eventually house two New York World’s Fairs in Flushing Meadows) Leisk studied art at Cooper Union (for the Advancement of Science and Art) and New York University before leaving early to support his widowed mother. This entailed embarking upon a hand-to-mouth career drawing and constructing department-store advertising.

He supplemented that income with occasional cartoons to magazines such as Collier’s before becoming an Art Editor at magazine publisher McGraw-Hill. He also began producing a moderately successful, “silent” strip called The Little Man with the Eyes.

Johnson had divorced his first wife in 1939 and moved out of the city to Connecticut, sharing an ocean-side home with student (and eventual bride) Ruth Krauss, always looking to create that steady something, when, almost by accident, he devised a masterpiece of comics narrative…

However, if his friend Charles Martin hadn’t seen a prototype Barnaby half-page lying around the house, the series might never have existed. Happily, Martin hijacked the sample and parlayed it into a regular feature in prestigious highbrow leftist tabloid PM simply by showing the scrap to the paper’s Comics Editor, Hannah Baker.

Among her other finds was a strip by a cartoonist dubbed Dr. Seuss which would run contiguously in the same publication. Despite Johnson’s initial reticence, within a year Barnaby had become the new darling of the intelligentsia…

Soon there were hard-back book collections, talk of a Radio show (in 1946 it was adapted as a stage play), rave reviews in Time, Newsweek and Life. The small but rabid fan-base ranged from politicians and the smart set such as President and First Lady Roosevelt, Vice-President Henry Wallace, Rockwell Kent, William Rose Benet and Lois Untermeyer to cool celebrities such as Duke Ellington, Dorothy Parker, W. C. Fields and even legendary New York Mayor Fiorello La Guardia.

Of course, the last two might only have checking the paper because the undisputed, unsavoury star of the show was a scurrilous if fanciful amalgam of them both…

Not since George Herriman’s Krazy Kat had a scrap of popular culture so infiltrated the halls of the mighty, whilst largely passing way over the heads of the masses and without troubling the Funnies sections of big circulation papers. Over its 10-year run – from April 1942 to February 1952 – Barnaby was only syndicated to 64 papers nationally, with a combined circulation of just over five and a half million, but it kept Crockett (a childhood nickname) and Ruth in relative comfort whilst America’s Great and Good constantly agitated on the kid’s behalf.

This splendid collection opens with a hearty appreciation from Chris Ware in the Foreword before cartoonist and historian Jeet Heer provides a critical appraisal in ‘Barnaby and American Clear Line Cartooning’, after which the captivating yarn-spinning takes us from April 20th 1942 to December 31st 1943.

There’s even more elucidatory content after that, though, as education scholar and Professor of English Philip Nel provides a fact-filled, picture-packed ‘Afterword: Crockett Johnson and the Invention of Barnaby’; Dorothy Parker’s original ‘Mash Note to Crockett Johnson’ is reprinted in full, and Nel also supplies strip-by-strip commentary and background in ‘The Elves, Leprechauns, Gnomes, and Little Men’s Chowder & Marching Society: a Handy Pocket Guide’…

The real meat begins with the strip itself and starts when ‘Mr. O’Malley Arrives’. This ran from 20th to 29th April 1942, setting the ball rolling as a little boy wishes one night for a Fairy Godmother and something strange and disreputable falls in through his window…

Barnaby Baxter is a smart, ingenuous and scrupulously honest pre-schooler (4-year-old to you) whose ardent wish is to be an Air Raid Warden like his dad. Instead he is “adopted” by a short, portly, pompous, mildly unsavoury and wholly discreditable windbag with pink wings.

Jackeen J. O’Malley, card carrying-member of the “Elves, Gnomes, Leprechauns and Little Men’s Chowder and Marching Society” – although he hasn’t paid his dues in years – installs himself as the lad’s Fairy Godfather. A lazier, more self-aggrandizing, mooching old glutton and probable soak (he certainly frequents taverns but only ever raids the Baxter’s icebox, pantry and humidor, never their drinks cabinet…) could not be found anywhere.

Due more to intransigence than evidence – there’s always plenty of physical proof whenever O’Malley has been around – Barnaby’s father and mother adamantly refuse to believe in the ungainly, insalubrious sprite, whose continued presence hopelessly complicates the sweet boy’s life. The poor parents’ greatest abiding fear is that Barnaby is cursed with Too Much Imagination…

In fact, this entire glorious confection is about our relationship to imagination. This is not a strip about childhood fantasy. The theme here, beloved by both parents and children alike, is that grown-ups don’t listen to kids enough, and that they certainly don’t know everything.

Despite looking like a fraud – he never uses his magic and always wields one of Dad’s stolen cigars as a substitute wand – O’Malley is the real deal: he’s just incredibly lazy, greedy, arrogant and inept. He does – sort of – grant Barnaby’s wish though, as his midnight travels in the sky trigger a full air raid alert in ‘Mr. O’Malley Takes Flight’ (30th April-14th May)…

‘Mr. O’Malley’s Mishaps’ (15th-28th May) offer further insights into the obese elf’s character – or lack of same – as Barnaby continually fails to convince his folks of his newfound companion’s existence, before the bestiary expands into a topical full-length adventure when the little guys stumble into a genuine Nazi plot with supernatural overtones in the hilariously outrageous ‘O’Malley vs. Ogre’ – which ran from 29th May through 31st August.

‘Mr. O’Malley’s Malady’ (1st – 11th September) deals with the airborne oaf’s brief bout of amnesia, even as Mum and Dad, believing their boy is acting up, take him to a child psychologist. However, ‘The Doctor’s Analysis’ (12th – 24thSeptember) doesn’t help…

The war’s effect on the Home Front is an integral part of the strip and ‘Pop vs. Mr. O’Malley’ (25th September – 6thOctober) and ‘The Test Blackout’ (7th – 16th October) see Mr. Baxter become chief Civil Defense Coordinator despite – not because of – the winged interloper, but not without suffering the usual personal humiliation.

There is plenty to go around and, when ‘The Invisible McSnoyd’ (17th – 31st October) turns up, O’Malley gets it all.

The Brooklyn Leprechaun, although unseen, is O’Malley’s personal gadfly: continually barracking, offering harsh, ribald counterpoints and home truths to the Godfather’s self-laudatory pronouncements, and in ‘The Pot of Gold’ (2nd – 20thNovember) perpetually taunting and tempting JJ to provide a treasure trove of laughs…

When Barnaby wins a scrap-metal finding competition and is feted on radio, O’Malley co-opts ‘The Big Broadcast’ (21st – 28th November) and brings chaos to the airwaves, but once again Mr. Baxter won’t believe his senses. Dad’s situation only worsens after ‘The New Neighbors’ (30th November – 16th December) move in and little Jane Shultz also starts candidly reporting Mr. O’Malley’s deeds and misadventures…

Barnaby’s faith is only near-shaken when the Fairy Fool’s constant prevarications and procrastination mean Dad Baxter’s Christmas present arrives late. The Godfather did accidentally destroy an animal shelter in the process, so ‘Pop is Given a Dog’ (17th – 30th December) which brings a happy resolution of sorts…

A perfect indication of the wry humour that peppered the feature can be seen in ‘The Dog Can Talk’ – which ran from 31stDecember 1942 to 17th January 1943. New pooch Gorgon can indeed converse – but never when the parents are around, and only then with such overwhelming dullness that everybody listening wishes him as mute as all other mutts…

Playing in an old abandoned house (don’t you miss those days when kids could wander off for hours, unsupervised by eagle-eyed, anxious parents – or were even able to walk further than the length of a garden?) serves to introduce Barnaby and Jane to ‘Gus, the Ghost’ (18th January to February 4th) which in turn involves the entire ensemble with ration-busting thieves after they uncover ‘The Hot Coffee Ring’ (5th – 27th February). Barnaby is again hailed a public hero and credit to his neighbourhood, even as poor Dad stands back and stares, nonplussed and incredulous…

As Johnson continually expanded his gently bizarre cast of Gremlins, Ogres, Ghosts, Policemen, Spies, Black Marketeers, Talking Dogs and even Little Girls, all of whom can see O’Malley, the unyieldingly faithful little lad’s parents are always too busy and too certain that the Fairy Godfather and all his ilk are unhealthy, unwanted, juvenile fabrications.

With such a simple yet flexible formula Johnson made pure cartoon magic. ‘The Ghostwriter Moves In’ (1st – 11th March) finds Gus reluctantly relocating to the Baxter abode, where he is even less happy to be cajoled into typing out O’Malley’s odious memoirs and organising ‘The Testimonial Dinner’ (12th March – 2nd April) for the swell-headed sprite at the Elves, Leprechauns, Gnomes, and Little Men’s Chowder & Marching Society clubhouse and pool hall…

With the nation urged to plant food crops, ‘Barnaby’s Garden’ (3rd – 16th April) debuts as a another fine example of the things O’Malley is (not) expert in, whilst ‘O’Malley and the Lion’ (17th April – 17th May) finds the innocent waif offering sanctuary to a hirsute circus star even as his conniving, cheroot-chewing cherub contemplates his own “return” to showbiz, after which ‘Atlas, the Giant’ (18th May – 3rd June) wanders into the serial. At only 2-feet tall, the pint-sized colossus is not that impressive… until he gets out his slide-rule to demonstrate that he is, in fact, a mental giant…

‘Gorgon’s Father’ (4th June – 10th July) turns up to cause contretemps and consternation before disappearing again, after which Barnaby and Jane are packed off to ‘Mrs. Krump’s Kiddie Kamp’ (12th July – 13th September) for vacation rest and the company of normal children.

Sadly, although the wise matron and her assistant never glimpse O’Malley and Gus, all the other tykes and inmates are more than happy to associate with them…

Once the kids arrive back in Queens – Johnson had set the series in the streets where he’d grown up – the Fairy Fool is showing off his “mechanical aptitude” on a parked car with its engine wastefully running and breaks the idling getaway car just in time to foil a robbery…

Implausibly overnight he becomes an unseen and reclusive ‘Man of the Hour’ (14th – 18th September) before preposterously translating that cachet into a political career by accidentally becoming a patsy for a corrupt political machine in ‘O’Malley for Congress!’ (20th September – 8th October).

This strand gave staunchly socialist cynic Johnson ample opportunity to ferociously lampoon the electoral system, the pundits and even the public. Without spending money, campaigning – or even being seen – the pompous pixie wins ‘The Election’ (9th October – 12th November) and actually becomes ‘Congressman O’Malley’ (13th – 23rd November), with Barnaby’s parents perpetually assuring their boy that this guy was not “his” Fairy Godfather’…

The outrageous satire only intensified once ‘The O’Malley Committee’ (24th November – 27th December 1943) began its work – by investigating Santa Claus – despite the newest, shortest Congressman in the House never actually turning up to do a day’s work…

Raucous, riotous sublimely surreal and adorably absurd, the untrammelled, razor-sharp whimsy of the strip is instantly captivating, and the laconic charm of the writing well-nigh irresistible, but the lasting legacy of this ground-breaking feature is the clean, sparse line-work that reduces images to almost technical drawings: unwavering line-weights and solid swathes of black that define space and depth by practically eliminating it, without ever obscuring the fluid warmth and humanity of the characters. Almost every modern strip cartoon follows the principles laid down here by a man who purportedly disliked the medium…

The major difference between then and now should also be noted, however. Johnson despised doing shoddy work, or short-changing his audience. On average each of his daily, always self-contained encounters built on the previous episode without needing to re-reference it, and offered three to four times as much text as its contemporaries. It’s a sign of the author’s ability that the extra wordage is never unnecessary, and often uniquely readable, blending storybook clarity, the snappy pace of “Screwball” comedy films and the contemporary rhythms and idiom of authors such as Damon Runyan.

He managed this miracle by type-setting the dialogue and pasting up the strips himself – primarily in Futura Medium Italic but with effective forays into other fonts for dramatic and comedic effect.

No sticky-beaked educational vigilante could claim Barnaby harmed children’s reading abilities by confusing the tykes with non-standard letter-forms (a charge levelled at comics as late as the turn of this century), and the device also allowed him to maintain an easy, elegant, effective balance of black and white which makes the deliciously diagrammatic art light, airy and implausibly fresh and accessible.

During 1946-1947, Johnson surrendered the strip to friends as he pursued a career illustrating children’s book such as Constance J. Foster’s This Rich World: The Story of Money, but eventually he returned, crafting more magic until he retired Barnaby in 1952 to concentrate on books.

When Ruth graduated she became a successful children’s writer and they collaborated on four tomes – The Carrot Seed(1945), How to Make an Earthquake, Is This You? and The Happy Egg, but these days Crockett Johnson is best known for his seven “Harold” books. These began in 1955 with the captivating Harold and the Purple Crayon.

During a global war with heroes and villains aplenty, where no comic page could top the daily headlines for thrills, drama and heartbreak, Barnaby was an absolute panacea to the horrors without ever ignoring or escaping them.

For far too long, Barnaby was a lost masterpiece. It is influential, ground-breaking and a shining classic of the form. It is also warm, comforting and outrageously hilarious. You are all poorer for not knowing it, and should move mountains to change that situation. I’m not kidding.

Liberally illustrated throughout with sketches, roughs, photos and advertising materials as well as Credits, Thank You and a brief biography of Johnson, this big book of joy will be a welcome addition to 21st century bookshelves – especially yours…
Barnaby and all its images © 2013 the Estate of Ruth Kraus. Supplemental material © 2013 its respective creators and owners.

Rosa Goes for a Walk


By Nic Lawson (Nic Lawson Comics/Canberra)
ISBN: 978-0-646-90434-4 (PB)

The current comics/graphic novel market is a true wonderland these days. For every planetary megastar and proprietorial blockbuster romp or spectacular action thriller, staggering horror yarn or historical journey there are incisive, revelatory biographies, archival collections of veteran properties, self-exploratory observations and deeply personal reminiscences as well as cartoon stars of every era revived for modern delectation.

…And the wealth of internationally generated, globally-sourced book for kids is mouth-watering in its vast variety…

In that nigh-infinite cauldron of choice, there’s even room for small, personal works that defy ready categorisation and shine through sheer novelty, innovation, whimsy, talent and charm. Just like Rosa Goes for a Walk, the very best adventure comic you’ve not read yet…

Nicole Lawson (If a Tree Falls, Pretty in Pink, Nic and Craig Go to Japan) is an Australian painter, illustrator and storyteller who creates wonderful comics. Her work has been mostly self-published but she has also appeared in Canberra Zine Machine and Supanova. This particular tale was shortlisted for a Ledger Award…

Seditiously eccentric, the story begins as we ‘Meet Rosa’, a faded flower of an old lady who resides in a distressed hotel (“the Discovery”) in a deserted outback ghost town. There’s a road, but nobody ever stops for food or fuel or conversation…

Rosa’s days are pretty much identical, but she maintains her standards and keeps the old place ready for guests who never come, which leaves her lots of time to remember the good old days. Hers were especially good. Rosa Philips used to be a globe-girdling adventurer, explorer and treasure-hunter. She’s even got the scrapbooks and press-cuttings to prove it… if anybody was around to see…

And so her days pass, until one morning ‘The Adventure Begins’ after she spots an inexplicable alteration to the stunning but so-familiar landscape. Plagued with curiosity, Rosa tools up one last time and heads for the distant horizon. Making her rickety way through the bush, she eventually encounters something utterly astonishing which changes her knowledge of how the entire world works before ‘The Conclusion’ reveals even more shocking secrets both personal and profound…

Largely free of dialogue and narration, rendered in a simplified but compelling watercolour manner and wistfully tinged with the emotive impact of the best of Raymond Briggs, Rosa Goes for a Walk is a superb exploration of isolation, abandonment and life passed by, elevated by a brilliant twist of imagination. This a lovely, moving story of old age and past glories as it affects a person and a planet. Moreover, while we’re all pining away in necessary solitude, it’s a tale full of the perspective and uplift we can all do with. Do yourself a favour and track it down – preferably in digital format and beamed to you behind your own sealed doors – and feel a part of something bigger and better, supremely well-crafted and with some inkling of where we’re all going…
© 2013 Nicole Lawson All rights reserved.

Wonder Woman: The True Amazon


By Jill Thompson, lettered by Jason Arthur (DC)
ISBN: 978-1-4012-4901-4 (HB) 978-1-4012-7450-4 (TPB)

Iconic global role model Wonder Woman was conceived by polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter in an attempt to offer girls a positive and forceful role model. She debuted as a special feature in All Star Comics #8 (December 1941), before springing into her own series and the cover-spot of new anthology title Sensation Comics a month later. An instant hit, the Amazing Amazon quickly won her own eponymous supplemental title in late Spring of that year (cover-dated Summer 1942).

Once upon a time in the traditional history, on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young and impressionable Princess Diana.

Fearing her daughter’s growing obsession with the creature from a long-forgotten and madly violent world, Queen Hippolyte revealed the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they henceforward isolate themselves from the rest of the world and devote their eternal lives to becoming ideal, perfect creatures.

However, when goddesses Athena and Aphrodite subsequently instructed Hippolyte to send an Amazon back with the American to fight for global freedom and liberty, Diana overcame all other candidates in a vast sporting and combat competition and became their emissary – Wonder Woman.

On arriving in America, she purchased the identity and credentials of lovelorn Army nurse Diana Prince, elegantly allowing the Amazon to be close to Steve whilst enabling the heartsick medic to join her own fiancé in South America. Soon after, Diana also gained a position with Army Intelligence, ensuring she would always be able to watch over her beloved.

Now this modern alternate version requests that you forget most of that as Jill Thompson offers another take on the formative years of the Princess Diana in an epic retelling painted in the manner of a picture book but with the no-holds barred punch you’d expect from Earth’s premiere Warrior Woman (Diana, not Jill).

Following an ‘Introduction’ by novelist and comics creator Mariko Tamaki (Skim; Saving Montgomery Sole; This One Summer), the subtly reconfigured saga opens on idyllic Themyscira: an island paradise inhabited by immortal warrior women. As before, their fate is the result of iniquities inflicted upon them by male “heroes” such as Herakles – secretly abetted by lustful Zeus – before stern Hera intervened to allow the Amazons to escape and build a bastion of culture in isolation.

However, their triumphant leader Queen Hippolyta was discontented. She craved a child more than life itself, and one special night her sadness and yearning touched the gods, who turned a shape drawn in sand into a real baby…

The child was beloved of all the Amazons, growing in an atmosphere of adoration and constant, uncritical approval. As well as smart, fast, brave and strong, baby Diana subsequently became insufferably spoiled, incurably vain and revoltingly selfish.

How that privileged brat became the humble, driven, noble protector of the weak is a tale of love, valour, repentance and redemption to delight and shock as the young wonder warrior endures a ghastly transformational motivating incident that traumatically reshapes her life in one shocking moment…

Embracing and channelling Classical Greek motifs while offering a most believable and human childhood for the little princess, this dark fairy tale is a powerful revision of Wonder Woman’s creation myth for a world marginally more inclusive than the patronising era of WWII, and provides a far more potent and logical reason for her exile to the world of Men than simple infatuation…

Augmented by a ‘Sketchbook’ section detailing page-roughs, scene-designs, fashions; the creation of the book cover; the process From Pencils to Color and a feature on ‘Designing the Wonder Woman Statue’, this is a brilliant reassessment of the iconic Diana and one well worth seeking out in either hardback or trade format, or even nature-nurturing eBook editions.
© 2016 DC Comics. All Rights Reserved.

A City Inside


By Tillie Walden (Avery Hill)
ISBN: 978-1-91039-541-7 (HB) 978-1-91039-520-2 (TPB)

Transitions are important. In fact, they are literally life changing. Here’s another one captured and shared by the amazing Tillie Walden…

We usually attribute wisdom and maturity in the creative arts to having lived a bit of life and getting some emotional grit in our wheels and sand in our faces, but maybe that’s not the case for Texas-raised Tillie, whose incredible string of releases include I Love this Part, Spinning, On a Sunbeam, and Are You Listening? and award-winning debut graphic novel The End of Summer.

A City Inside is another seamlessly constructed marriage of imagination and experience to unflinching self-exploration, constructing a perfect blend of autobiography and fantasy into a vehicle both youthfully exuberant and literary timeless.

Opening in a therapy session, the story delves intimately into a woman’s past, from isolated southern days to bold moments of escape – or is that simply drifting away? – in search of peace and a place to settle. We all leave home and then grow up, and here that transition is seen through the tentative alliance with an ideal first love. That fumbles and fails, thanks to the dull oppression of the Happy Ever After part that no fairy tale ever warns you about…

Eventually life builds you into the being you are – hence the symbolism of a vast internal metropolis – and life goes on, or back, or away, or just somewhere else. That’s pretty much the point…

Supremely engaging, enticingly disturbing and ultimately utterly uplifting, this shared solo voyage to another county is a visual delight no lover of comics can possibly resist. Apart from the graceful honesty on show, the most engaging factor is the author’s inspired rearrangement of visual reality. These dictate mood and tone in a way a million words can’t, supplying a sense of grace and wistful whimsy to the affair.

You’d have to be bereft of vision and afflicted with a heart of stone to reject this comic masterpiece – available in hardback, softcover and digital formats – which no one should miss.
© Tillie Walden 2016. All rights reserved.

Marada the She-Wolf


By Chris Claremont & John Bolton (Titan Books)
ISBN: 987-0-85768-632-9 (HB) (TPB)

Scantily clad hot chicks swinging swords have been a staple of fantasy comics from their very inception. It’s a meme that has endured even as we (some of us anyway) grew up a bit and discovered it’s just as prevalent in the movies and on TV. If it going to be a thing, at least let’s see it done properly and probably nobody has done it better – certainly visually – than Chris Claremont and John Bolton.

This recycled yet supremely satisfying, luxuriously oversized (302 x 226 mm) hardback compilation of their collaborative fantasy saga will satisfy all aficionados of wild adventure and stirring sagas – especially in a world where faux historical dramas like Game of Thrones and The Witcher are still garnering interest in “Things Old, Things Forgotten”…

As detailed in Jo Duffy’s Introduction and collection Editor Steve Cook’s background essays ‘Birth of a Warrior’, ‘The Art of War’, ‘Epic Tales’ and ‘Legacy’, these stories – set in the cosmopolitan days of Imperial Rome – originated in Epic Illustrated (Marvel’s 1980’s response to Heavy Metal magazine) beginning with #10, February 1982.

Originally the strip appeared in beautiful monochrome wash-&-line, and although I would have preferred them to have been left that way for this collection, Bolton’s sensitive conversion of the art to painted colour is lush, lovely and stunningly effective.

By the way, that possibly waspish crack about recycling doesn’t just refer to the art, superb though it is. The original story started life as a Red Sonja yarn for monochrome anthology Bizarre Adventures, before Claremont & Bolton reworked the thing and, by inserting the whole kit and caboodle into the “real” world of the Ancient Roman – albeit embroidered with Celtic myth and legend – and added a satisfying layer of dramatic authenticity to the mix which still leaves it head-and-shoulders above all other Sword and Sorcery “Bad Girls” tales, as well as most fantasy fiction…

The literary pre-game warm-up also includes an effusive memo from the author as ‘Claremont on Bolton’ offers more creative insight on why these seldom-seen stories are just so darn good before the wonderment unfolds in the initial tale ‘Marada the She-Wolf: The Shattered Sword’.

The ferociously independent warrior woman is a wandering mercenary whose grandfather was Julius Caesar. When her parents fell into political disfavour, she was whisked from the Eternal City to live free and grow wild. Now, years later in the deserts near Damascus she is rescued from slavers by charismatic Warrior-Magician Donal MacLlyanllwyr. Strangely, the indomitable Marada he remembers is gone and all he liberates is a broken doll, traumatised by some unspoken horror and utterly devoid of will and spirit…

Mystically transporting her to the arboreal citadel of Ashandriar, amidst the misty hills of distant Britain, the baffled soldier seeks the aid of patron sorceress Rhiannon to diagnose, if not cure, her malady.

As Marada gradually recovers, she forms a bond with Donal’s daughter Arianrhod; a girl of vast, if unschooled, magical power. Before long, the ghastly secret of Marada’s malaise is revealed when a demonic creature invades the mystic keep, killing Donal and abducting Arianrhod.

Enraged and desperate, Marada braves Hell itself and slashes her way through an army of devils to rescue the child she now considers as much daughter as friend from a wizard and demon conclave. They initially broke the warrior woman as part of a convoluted scheme to reign on Earth…

The re-galvanised She-Wolf is ultimately victorious, but the horrific confrontation leaves her and Arianrhod stranded in East Africa. With no other option, the triumphant duo begin the long exhausting walk home to Albion…

From Epic #12, ‘Royal Hunt’ is a shorter, self-contained tale wherein Marada and Arianrhod, after escaping the Infernal Realm, are taken by Ashake, barbaric Empress of Amazonian nation of Meroë. The Battle Queen offers her captives the dubious distinction of being the quarry in a hunt (a competent if cheekily uninspired variation of Richard Connell’s landmark 1924 short story – and equally influential 1932 movie – The Most Dangerous Game).

Sadly, both predator and prey are unaware malign male mercenaries are lurking about, with the worst of all intentions for the unsuspecting women. Hard-fought combat and the sudden intervention of the sneaking male scum makes allies of Ashake and Marada, leading to the voyagers’ final tale, ‘Wizard’s Masque’ (Epic Illustrated #23-24, April & June 1984) which finds the long-lost Europeans aboard merchant ship Raven, bound for Roman port Massilia. However, impetuous Arianrhod gets bored with their slow progress and tries a transportation spell, opening a portal to nether realms and letting something really ghastly out of hell…

Beating the beast back, Marada falls though the gap in reality to materialise on an Arabic pirate ship currently engaged in a life-and-death clash with soldiers of an Eastern Kaydif. Her sudden presence turns the tide and soon she is partner to flamboyant corsair Taric Redhand, who swears to get her back to her home and lost “daughter”…

Typically, Marada has also been noticed by sinisterly seductive sorcerer Jaffar Ibn Haroun Al-Rashid. Although he purports to be a friend – and potential lover – able to reunite her with The Raven, he conceals a connection to the same demonic alliance that originally targeted the She-Wolf in faraway Rome. He is also, in all things, a creature of passion and self-serving convictions, capable of absolutely anything to achieve his own ends…

Ultimately however, the wanderer knows she can only depend upon herself to find her way back to Arianrhod and home…

Moody, passionate and powerfully evocative, this is a classic work of comics fantasy that will certainly all delight fans of the genre.
© & ™ 2013 John Bolton and Christ Claremont. All rights reserved.

House of Clay


By Naomi Nowak (NBM)
ISBN: 978-1-56163-511-5 (TPB)

Not every story should be about overcoming great odds, or triumphing over the impossible. Sometimes it’s enough just to keep going…

Painter, illustrator and graphic novelist Naomi Nowak (Unholy Kinship; Graylight) crafts in painted style a dreamy yet potent exploration of the uses and abuse of love in her tale of a young girl who turns her back on a wealthy family and identity. Calling herself Josephine she journeys to the coast, taking a dreadful job in a sweatshop, amongst broken women and girls, and sewing clothes for unpleasant bosses. The only one she can truly confide in and share her thoughts with is a mute work companion…

Restless and roaming, Josephine’s off-duty wanderings bring her to an obnoxious old fortune teller while her unconfined fantasies lead into a romantic entanglement and some life-changing conclusions in a stylish tale of emancipation and empowerment that manages to stay firmly grounded in the unreal, but important.

Colourful, lyrical, sometimes bordering on the pretentious, but eminently readable and beautiful to look at, this different sort of graphic narrative has a great deal to offer the reader looking for more than fistfights or funny stuff.
© 2007 Naomi Nowak. All rights reserved.

Alone volume 1: The Vanishing


By Gazzotti & Vehlmann, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-849181-96-9 (PB Album)

Fabien Vehlmann was only born in 1972 yet his prodigious canon of work (from 1998 to the present) has earned him the soubriquet of “the Goscinny of the 21st Century”. He entered the world in Mont-de-Marsan and grew up in Savoie, growing up to study business management before taking a job with a theatre group.

In 1996, after entering a writing contest in Le Journal de Spirou, he caught the comics bug and two years later published – with illustrative collaborator Denis Bodart – a mordantly quirky and sophisticated portmanteau period crime comedy entitled Green Manor. From there on his triumphs grew to include – many amongst others – Célestin Speculoos for Circus, Nicotine Goudron for l’Écho des Savanes and major-league property Spirou and Fantasio…

Bruno Gazzotti is Belgian, born in 1970 and was a student of Institut Saint Luc in Liège. Another artist addicted to comics from his earliest years, he started being paid to draw them in 1988, after being hired by Spirou editor Patrick Pinchart on the strength of his portfolio alone. Before long he was illustrating Le Petit Spirou with Tome & Janry. In 1989, he and Tome created New York Cop Soda, which kept Gazzotti busy until 2005, when he resigned to co-create award-winning feature Seuls…

Released in January 2006, Seuls – La disparition is a superb example of a kids’ thriller suitable for all ages: evoking the eerie atmosphere of TV series Lost and the most disturbing elements of Philip Wylie’s The Disappearance and William Golding’s Lord of the Flies.

Translated as The Vanishing, the first chapter show us peeks of an ordinary bustling town, with simple folk going about their business. Our swift glimpses show us a cross section of kids: Ivan, an imaginative child of wealth who wants for nothing but never sees his dad any more and Leila, a born engineer, inventor and tinkerer. Her poor but honest dad always has time to play and critique her latest gadget…

Camille is studious and over-focussed on exams and achievement and Terry is pretty much still a baby. He certainly acts like one, trying to stay up late, binge watching TV and throwing tantrums if he doesn’t get his way.

Sadly, not all children in town have such typical lives. Dodzi has just been taken into the system. His early life has made him tough and resilient but won’t stop the other young inmates handing him a beating on this ominous, odd-feeling night…

Next morning dawns overcast and forbidding. The city is quiet. Roaming empty streets, Dodzi calls out to anybody who can hear and is met – or actually run over – by Leila and Terry on her bike. They are all pretty scared and have seen nobody else at all…

No one else is around. All the adults have gone, and all their child pals. The internet is down, television and radio only blare out static. Above, fearsome storm clouds gather. Within minutes fear turns to panic and violence but eventually Dodzi brutally enforces calm and leads them away, only to stumble into Camille being attacked by a dog. As the tough guy tries to fight it off, the rabid beast senses something in the shadows of an alley and flees…

As they wander, someone watches the waifs and after they joyously blow off steam in a fountain, they meet final lost boy Ivan. He invites them back to his mansion on the edge of town where they find food while being subjected to his theories on what’s happened: everything from a shared dream to an extinction event to the possibility that they’re dead and in hell…

Needing more information, Dodzi and Leila try to drive one of many cars on the estate while the smaller ones sort out a proper meal, but neither task goes well. The cooking is a disaster while the near-lethal reconnaissance only finds more empty streets, wrecked shop fronts and wild animals in the streets. While the motoring minors seek to evade two rhinos, Terry and Camille are almost eaten by a white tiger that’s got through the estate gates…

When Dodzi and Leila return – and following a burst of viciously released tensions – the kids modify and weaponize a 4 by 4 and head back to town. Ivan’s dad owns the tallest building in the city: somewhere stuffed with resources and easily fortified and defended…

As the first day alone ends, the kids are bloated with vending machine snacks and playing in the vast office block’s upper reaches, but de facto leader Dodzi is still uneasy.

When Leia reports little Terry is missing, he heads out to search and finds to his horror where all the animals have come from: a scene of destruction that distracts him enough that a hidden stalker almost takes him.

Thankfully, the others have ignored his orders and followed so it isn’t Dodzi that dies…

Thus begins a spooky, powerful and often shocking tale of mystery and imagination with the bereft children facing increasingly daunting physical hazards and an escalating series of events which can have no logical or rational explanation…

Alone rapidly became one of the biggest critical and commercial comics hits of the decade and if you love eerie enigmas and powerful tale-telling, you’ll soon be buying this and seeing why for yourself…
© Dupuis 2006 by Gazzotti & Vehlmann. All rights reserved. English translation © 2014 Cinebook Ltd.

Sundiata, the Lion of Mali – a Legend of Africa


Retold by Will Eisner (NBM)
ISBN: 978-1-56163-332-6(HB)  978-1-56163-340-1(TPB)

It’s pretty much accepted today that Will Eisner was one of the pivotal creators who shaped the American comicbook industry, with most – but not sadly, all – of his works more or less permanently in print – as they should be.

Active and compellingly creative until his death in 2005, Eisner was the consummate storysmith and although his true legacy is making comics acceptable fare for adult Americans, his mastery and appeal spanned the range of human age and he was always as adept at beguiling the young as he was enchanting their elders…

William Erwin Eisner was born on March 6th 1906 in Brooklyn and grew up in the ghettos. They never left him. After time served inventing much of the visual semantics, semiotics and syllabary of the medium he dubbed “Sequential Art” in strips, comicbooks, newspaper premiums and instructional comics, he then invented the mainstream graphic novel, bringing maturity, acceptability and public recognition to English language comics.

From 1936 to 1938 he worked as a jobbing cartoonist in the comics production hothouse known as the Eisner-Eiger Shop, creating strips for both domestic US and foreign markets. Using the pen-name Willis B. Rensie, he created and drew opening instalments for a huge variety of characters ranging from funny animal to historical sagas,

Westerns, Detectives, aviation action thrillers… and superheroes – lots of superheroes …

In 1940 Everett “Busy” Arnold, head honcho of the superbly impressive Quality Comics outfit, invited Eisner to take on a new challenge. The Register-Tribune newspaper syndicate wanted a 16-page weekly comicbook insert for the Sunday editions and Eisner jumped at the opportunity, creating three series which would initially be handled by him before two of them were delegated to supremely talented assistants. Bob Powell inherited Mr. Mystic and distaff detective Lady Luckfell into the capable hands of Nick Cardy (then still Nicholas Viscardi) and later the inimitable Klaus Nordling.

Eisner kept the lead feature for his own, and over the next twelve years The Spirit became the most impressive, innovative, imitated and talked-about strip in the business. However, by 1952 Eisner had more or less abandoned it for more challenging and certainly more profitable commercial, instructional and educational strips. He worked extensively for the US military in manuals and magazines like Army Motors and P*S, the Preventative Maintenance Monthly, generally leaving comicbooks behind.

After too long away from his natural story-telling arena, Eisner creatively returned to the ghettos of Brooklyn where he was born and capped a glittering career by inventing the mainstream graphic novel for America, bringing maturity, acceptability and public recognition to English language comics. After that he just kept on going…

In 1978 a collection of four original short stories in strip form were released as a single book: A Contract With God and Other Tenement Stories. All four centred around 55 Dropsie Avenue, a 1930’s Bronx tenement, housing poor Jewish and immigrant families. It changed the American perception of cartoon strips forever. Eisner wrote and drew a further 20 comics masterworks, opening the door for all other comics creators to escape the funnybook and anodyne strip ghettos of superheroes, funny animals, juvenilia and “family-friendly” entertainment. At one stroke comics grew up.

Eisner was constantly pushing the boundaries of his craft, honing his skills not just on the Spirit but with years of educational and promotional material. In A Contract With God he moved into unexplored territory with truly sophisticated, mature themes worthy of Steinbeck and F. Scott Fitzgerald, using pictorial fiction as documentary exploration of social experience.

If Jack Kirby was the American comicbook’s most influential artist, Will Eisner remains undoubtedly its most venerated and exceptional storyteller. Contemporaries originating from strikingly similar Jewish backgrounds, each used comic arts to escape from their own tenements, achieving varying degrees of acclaim and success, and eventually settling upon a theme to colour all their later works. For Kirby it was the Cosmos, what Man would find there, and how humanity would transcend its origins in The Ultimate Outward Escape. Will Eisner went Home, went Inward and went Back, concentrating on Man as he was and still is…

Naturally that would make him a brilliant choice to illustrate primal folktales and creation myths from our collective past. This stunning, slim yet over-sized tome (288 x 224mm) again proves his uncanny skill in exhibiting the basic drives and passions of humanity as he lyrically recounts a key myth of West Africa. Although I can’t find it in any digital editions, at least it’s still widely available in print formats…

The historical Sundiata Keita brought the Mandinka People out of bondage and founded the Mali Empire in the 13thcentury AD. He is still celebrated as a staple of the oral tradition handed down by the tribal historians, bards and praise-singers known as “Griots”.

Rendered in a moody, brooding wash of sullen reds, misty greys and dried out earth-tones, the tale begins; narrated by the Great Gray Rock, foundation stone of the world.

Once only the beasts were masters of Africa, but when people came, they sought to rule the land. The newcomers consulted the ghosts of Good and soon became the masters of the beasts and the land.

However, Evil ghosts also lurked. Once ambitious, greedy Sumanguru, King of Sasso had conquered all he could see, he still seethed with dissatisfaction, and the Gray Rock of Evil accosted him…

Sasso was a poor, arid country and when the wicked stone offered the king dark magical powers to conquer all the surrounding lands, Sumanguru eagerly accepted. Soon all the neighbouring nations were smouldering ruins as Sasso warriors and their mad lord’s control of the elements demolished all resistance.

Still Sumanguru was not content and, when a trader brought news of a rich, fertile land settled by peaceful gentle people, the king wanted to rule them too. The unctuous merchant also related how Nare Famakan, wise king of Mali, had recently passed away, leaving eight youthful healthy sons and a ninth who was weak and lame…

Ignoring the rock of Evil’s advice to beware the “frog prince”, Sumanguru led his mighty armies against Mali, unaware the double-dealing trader – denied a reward due to the mad king’s parsimony – had warned the nine princes that warriors of Sasso were coming.

Lame little Sundiata also wished to defend his land, but his brothers laughed and told him to stay home, trusting to their superior tactics to repel the invasion. Indeed, their plans were effective, and the battle seemed to go their way… until Sumanguru summoned an eldritch wind to destroy the army of Mali and added the defeated land to his possessions.

Gloating, he mocked Sundiata but, ignoring the advice of the Gray Rock of Evil, foolishly allowed the frog prince to live…

As unstoppable, insatiable Sumanguru ravaged every tribe and nation, an aged shaman showed Sundiata how to overcome his physical shortcomings. Years passed and the boy learned the ways of the forests, growing tall and mighty. Now a man, he prepared for vengeance and when Sumanguru heard and tried to have him killed, he fled and rallied an army of liberation.

On the eve of battle an uncle revealed Sumanguru’s one mystic weakness to Sundiata and the stage was set for a spectacular and climactic final confrontation before, as will always happen, Evil inevitably betrayed itself…

Although there might be something a little disquieting about an old Jewish white guy appropriating and retelling African myths and legends, this is an epic and intensely moving, all-ages fable re-crafted by a master storyteller: one well-versed in exploring the classic themes of literature and human endeavour, whilst always adding a sparkle and sheen of his own to the most ancient and familiar of tales.

A joy not just for Eisner aficionados but all lovers of mythic heroism.
© 2002 Will Eisner. All rights reserved.

Promethea: Book One – 20th Anniversary Deluxe Edition


By Alan Moore, J H Williams III & Mick Gray, with Charles Vess, José Villarrubia & Jeromy Cox (America’s Best Comics)
ISBN: 978-1-40128-866-2 (HB)

After far too long away, let’s welcome back a notable addition to the canon of not-embarrassing, happily recommendable “Strong Female Characters” in hardback and digital editions that do her justice

I wonder if, when Alan Moore first conceived this series as part of his private superhero universe (now inexorably subsumed into the greater DC cosmology), he realised quite how far he would take this tale, or just how far he and long-haul collaborators J H Williams III & Mick Gray would push the boundaries of Graphic Narrative?

Ignoring the superficial resemblances to Wonder Woman – herself more archetype than property these days, but don’t tell the lawyers I said that – what’s on offer here? Promethea #1-12 are collected in this first Deluxe volume and are preceded by Moore’s introduction: ‘The Promethea Puzzle : An Adventure in Folklore’ (clipped from the first issue)…

Sophie Bangs lives in the big city, in a world of Science Heroes, multi-powered villains and real, scary monsters. She’s a smart kid, if not traditionally pretty, doing teen-age things with her best friend Stacia. She’s also a student researching a term paper on a name that has cropped up in esoteric poems, art and popular culture since the 5th century AD. Sophie seems inexplicably fascinated by and drawn to the concept of Promethea…

After interviewing the widow of the writer of a Promethea comic book, she’s attacked by a shadowy demon and rescued by the widow, who is the comic heroine she’s been researching. It transpires Promethea is a little girl taken into the Immateria, the Realm of Imagination. She became a concept.

Throughout history, she has since become real by incarnating in women who inspire art and creativity. These women – and even some men – have been able to manifest as incarnations of a Spirit of Imagination residing in the greater world of the unconscious. The Immateria is where all Gods, Stories and Ideas dwell. As the shadow-monster returns, Sophia finds her own artistic method of contacting the fable realm and becomes its latest physical incarnation…

Having discovered the metaphysical nature of Promethea Sophie begins to adjust. In real terms that means she can transform into a super-powerful flying Amazon, and perhaps join the legions of Science Heroes who protect – and frequently endanger – the world, but as her story unfolds, she begins to see just how different her version of the old story can be. Sophie is not some frustrated do-gooder suddenly flush with new-found power; she is and always has been concerned with knowing things.

Thus begins a journey of metaphysical as well as metahuman adventure. Sophie fights monsters and meets heroes, but the never-ending battle is not what this series is about. She obsessively wants to know more, and whilst various flamboyant forces array themselves against her, she is constantly seeking deeper answers for questions she never knew she had.

As various real-world forces align themselves in response to the latest resurgence of Promethea, Sophie explores the Immateria, hunting answers and examining the careers of her predecessors. When those antithetical forces attack the hospital where her new friend Barbara is slowly dying, the resultant battle with the forces of Hell reveal just how potent a weapon Promethea can be. The serious reader is advised to examine closely the running sub-plot with hero team The Five Swell Guys and psychotic serial killer The Painted Doll. As well as divertingly action-packed in an otherwise very cerebral tale, the long-running side-bar will have major repercussions in volumes to come.

Having dealt with the demon-horde, and the secret organisation that summoned them, Sophie again deviates from the expected in her dealings with infamous sorcerer Jack Faust, and has a Y2K monster battle before the volume ends with a mystical primer on the history, meaning and symbolism of The Tarot that is the closest I’ve seen the printed page get to a multi-media experience.

Moore’s sly and subversive scripting, in a superhero universe pushed to its illogical extreme, is superbly matched by artists Williams III & Gray, who increasingly raise the bar on graphic creativity and printing technology for a visual experience that is simply staggering to behold.

Adding extra lustre to the affair, Brad Meltzer offers an Afterword asking ‘Who Wants to Read a Fantasy Comic?’ and Moore’s script for issue #3 a fascinating diagnostic appointment with the creative process, augmented by Williams III’s artwork for the issue.

Promethea always had the most experimental aspirations. It will never have universal appeal, but if you are serious about comics it is an experience you owe yourself to try. And don’t be fooled. This book isn’t a lecture or a lesson, it’s a journey…
© 1999, 2000, 2001, 2009, 2019 DC Comics. All Rights Reserved.

I Love This Part



By Tillie Walden (Avery Hill)
ISBN: 978-1-91039-532-5(HB) 978-1-91039-517-2 (TPB)

Happy St. Valentines’ Day. I’m stifling my usual curmudgeonly attitudes for a while and reviewing a book that’s solidly on the side of being in love, but not so disingenuous as to tell you that it’s all hearts and flowers…

Sweet but not calorific, I Love This Part deliciously pictorializes the happy, introspective, contemplative and aspirational moments of two schoolgirls who have found each other. Shared dreams, idle conversations, disputes and landmark first steps, even fights and break-ups are seen and weathered. Novelty, timidity, apprehension, societal pressure and even some unnecessary shame come into it, but generally it’s just how young people learn to love and what that inevitably entails…

Apart from the astoundingly graceful and inviting honesty of the tale, the most engaging factor is the author’s brilliant dismissal of visual reality. These interactions are all backdropped by wild changes in dimension and perspective, abrupt shifts in location and landscape and shots of empty spaces all adding a sense of distance and whimsy to very familiar proceedings.

Tillie Walden is a great admirer of Little Nemo so fellow afficionados will feel at home even if neophytes might experience the odd sensation of disorientation and trepidation. Like being in love, I suppose…

Glorying not just in the relationships but also in the sheer joy of drawing what you feel, Texas-raised Tillie is still a relative newcomer – albeit a prolific and immensely gifted one – who has garnered heaps of acclaim and awards. Whether through her fiction or autobiographical works (frequently combined in the same stories), she always engenders a feeling of absolute wonder, combined with a fresh incisive view and measured, compelling delivery in terms of both story and character. Her artwork is a sheer delight.

Before globally turning heads with such unforgettable tales as On a Sunbeam, A City Inside, Spinning, and Are You Listening? she followed up on her Ignatz Award-winning debut graphic novel The End of Summer with this fluffy yet barbed coming-of-age tale.

You’d have to be bereft of vision and afflicted with a heart of stone to reject this comic masterpiece – available in hardback, softcover and digital formats – which no one should miss.
© Tillie Walden 2016. All rights reserved.