Flash Gordon Volume 2

Flash Gordon Volume 2 

By Alex Raymond (Checker BPG)
ISBN: 0-9741-6646-4

The second irresistible collection of the immortal Flash Gordon’s adventures sees Alex Raymond and co-writer Don Moore introduce a host of new races and places for their perfect hero to win over. In Sunday Comics pages that ran in newspapers from April 21st 1935 until October 11th 1936 (generously sub-divided into ‘Witch Queen of Mongo’, ‘At War with Ming’ and ‘Undersea Kingdom of Mongo’ for your ease and delectation) we can experience the sheer beauty and drama that captivated the world, producing not only some of the world’s most glorious comic art, but also novels, three movie serials, a radio and later TV show, a daily strip (by Raymond’s former assistant Austin Briggs), comic books and more.

The Ruritanian flavour of the series is enhanced continuously, as Raymond’s futurism endlessly accesses and refines the picture perfect Romanticism of idyllic Kingdoms, populated by idealised heroes, stylised villains and women of staggering beauty.

Azura, Witch Queen of Mongo, wages a brutal and bloody war with Flash and his friends for control of the underworld, which eventually leads to all out war with Ming the Merciless – a sequence of such memorable power that artists and movie-men would be swiping from it for decades to come – and the volume ends as the heroes are forced to flee, only to become refugees and captives of the seductive Queen Undina in her undersea Coral City.

I never fail to be impressed by the quality of Alex Raymond’s Flash Gordon. True, there is the merest hint of formula in the plots, but what commercial narrative medium is free of that? What is never dull or repetitive is the artistry and bravura staging of the tales. Every episode is the most beautiful thing you’ve ever seen, but the next episode still tops it. You are a fool to yourself if you don’t try this wonderful strip out, and all the more so in such inexpensive yet lavish volumes. It’s not too soon to start dropping hints for Christmas, you know…

© 2003 King Features Syndicate Inc. ™ Hearst Holdings, Inc.

Books of Magick: Life During Wartime

Books of Magic: Life During Wartime 

By Si Spencer & Dean Ormston (DC Comics)
ISBN 1-84576-005-0

Neil Gaiman is a big name in comics. He’s one of those guys who’s “made it” in the realer world but hasn’t completely turned his back on comics. He is also one of a small creative elite whose name liberally spread out on a book cover can bring non-comic clientele to a package, which is a long-winded way of saying that no comic title he’s been involved with will long stay in Limbo.

The latest return of The Books of Magick and super magician Tim Hunter features yet another revamp of the young, guileless innocent that Gaiman, John Bolton and a small band of painterly superstars tasked with a journey of self-discovery through all the Mystic Realms of the DC Universe back in the 1990s. Unfortunately a lot of pages have been published since then and the scrofulous young yob starring here is no kin to that waif.

This in itself is no bad thing. The adventures begin in another universe where humanity and demons are at war, a supernatural global conflict that has pushed Man to the brink of extinction. One last bastion lies besieged and Vertigo stalwart John Constantine is their embattled leader, as they await the return of their all-powerful deity, The Hunter.

The echoes of William Hope Hodgeson and C. S. Lewis are interrupted with a segue to a young adult Tim in what looks like our reality, dossing about after graduating university, doing drugs, swilling beer and shagging totty, just like anybody. As the story progresses long-time readers will realise that something is amiss, though. This life is just as out of whack as the demon war-scape and events lead to the inevitable conclusion that a deadly congruence of circumstance will catapult Tim and his coterie of reprobates into an alien Armageddon.

My poncey locution aside, this is quite an enjoyable fantasy ride. Si Spencer brings his television writing (Grange Hill, Eastenders) into the mix of earthly and unreal to great effect – let’s face it, most comics are soap-operas these days – and Dean Ormston manages to be grungy and stylish at the same time. My quibble stems from what I said earlier.

Although a re-interpretation, much of the narrative depends on a more than passing knowledge of the DC Universe (Hellblazer, Zatanna etc.) and especially the characters such as idealised girl friend Molly, from the long previous runs of Books of Magick. If those comics had sold well enough to garner a solid readership, we wouldn’t be discussing this new version at all, and to ask new readers to muddle along knowing there’s a subtext but not getting it seems at best harsh and at worst a recipe for yet another early bath.

For those Gaiman groupies, it might be an actual turn off from an otherwise useful addition to comics’ adult fantasy stable, and even comics in general.

© 2005 DC Comics. All Rights Reserved.

Fables: Homelands

Fables: Homelands

By Bill Willingham, Mark Buckingham, David Hahn, Lan Medina & Steve Leialoha

(Vertigo)  ISBN 1-84576-124-3

Vertigo’s best title just keeps getting better. As well as the long anticipated revelation of the identity of the Adversary, this volume (collecting issues # 34-41 of the monthly comic) also contains concurrent adventures featuring the fate of the morally ambivalent Jack (the Giant-Killer, and the Bean-stalk, et al) plus a foreboding, foreshadowing tale featuring Mowgli’s (of Kipling’s Jungle Books) return from a mystery mission.

Fables deals with refugee fairytale characters who all fled to mundane Earth from their various mythic realms to escape conquest by a mysterious and unbeatable adversary. Keeping their true nature hidden from humanity they have created enclaves where their immortality, magic and sheer strangeness (all the talking animals are sequestered on a remote farm in upstate New York, for example) keep them luxuriously safe. Many characters wander the human world, but always under an injunction not to draw attention to themselves.

This volume begins with a revelation that the always ‘difficult’ Jack has gone to Hollywood with stolen Fable funds and created a new studio solely to create a trilogy of fantasy films detailing his own exploits, absolutely counter to Fabletown edicts. His fate (illustrated by David Hahn) serves as a lead in to the true meat of the book: Little Boy Blue’s return to the lands of Fable on a mission of revenge and a search for his lost love. Following this, Jack will be starring in his own spin-off series, of which more at a future date…

In many ways this is the most traditional story – in comic book terms – that this series has ever produced, as the heroic Blue, with the aid of plundered magic weapons taken from the Fabletown Armoury, battles his way to the adversary’s very throne room before he is defeated by the Snow Queen, the tyrant’s number two.

Compounding cliff-hanger with teaser, Willingham then switches the story back to Earth for a glimpse at the lives of the other escaped story-people. Meanwhile drawn by Lan Medina, updates the continuity with a series of vignettes that serves to set up the next major storyline as well as lay the groundwork for the eventual return of the long missing – and popular – Bigby Wolf.

Returning to the Homelands opus Willingham and Buckingham complete their tale with stirring panache, revealing the identity of the arch-foe, delivering a memorable climax, and even then managing to pull a surprise rug out from under the feet of we weary, worldly-wise funnybook veterans.

This series just keeps on improving. A wild and savvy exploration of traditional story-telling leavened with acerbic wit and cynical street-smarts, always beautifully drawn. You must read this series (but only if you’re over eighteen, or nobody in authority is watching).

© 2005 Bill Willingham & DC Comics. All Rights Reserved.

Boneyard in Color, Volume 2

Boneyard in Color 

By Richard Moore

(NBM)  ISBN 1-56163-487-5

Richard Paris is pretty average. Or at least he was until he inherited that cemetery. You know the one: out by Raven Falls — where that sexy vampire chick and those monsters and ghosts and demons all hang out. Yeah that’s the one. And now that he’s living with all those weirdos, strange stuff just keeps on happening to him. No sooner has he sent Belzebub packing back to the inferno than the Internal Revenue Service has come after him. And they won’t be content with blood, souls or eternal damnation. They want half a million dollars! How can Richard and his peculiar cast of reprobates get out of this crisis?

There’s a great tradition of combining horror and comedy, and Richard Moore has shown that there is still much fun to be had in this vein. Combining traditional cartoon drawing with a wicked sense of slapstick and screwball humour, filtered through a modern lens of cynical modernism, this is an absolute joy of a funnybook.

This edition is printed in colour for all those fools who wouldn’t buy it when it was first released in the original black and white. Still damned funny though.

© 2002 Richard Moore. All Rights Reserved.