Checkmate: Pawn Breaks


By Greg Rucka, Jesus Saiz, Steve Scott & various (DC Comics)
ISBN:978-1-84576-603-0

In the aftermath of DC’s Infinite Crisis an international organisation to monitor and control meta-human affairs was developed, under the aegis of the United Nations Security Council. Originally an American agency, Checkmate had gone rogue under the telepathic influence of Maxwell Lord, and the new internationally sanctioned organisation is tasked with policing all nations, protecting them from metahuman dangers and terrorism, and also preventing “rogue” nations and regimes from weaponising their own paranormal resources.

This second tripwire-tight collection reprints issues #8-12 of the fondly remembered comic book, following as the organisation (composed of superheroes and traditional intelligence operatives) goes to absolutely outrageous lengths to place an undercover agent in the global death cult Kobra, courtesy of Greg Rucka, Jesus Saiz and Fernando Blanco.

‘Pawn 502’ is a superbly paranoid thriller with plenty of twists and turns and spellbinding action, cleverly plundering many dark and dusty corners of DC continuity for the delectation of long-term readers whilst skilfully keeping the newly initiated appraised. Crossover fans mighty like to know there’s a classy Shadowpact guest-shot included here.

Following is an intriguing tale that slips uncomfortably into the too-real world of South American death squads and rigged elections from writers Rucka, Nunzio DeFilippis and Christina Weir, pencillers Steve Scott and Cliff Richards, and inkers Nathan Messengill, Steve Bird and Art Thibert.

‘Corvahlo’ is a dark, sordid tale featuring ex-JLA-er Fire and Bat-baddie Bane which cleverly reveals that there’s a traitor in Checkmate and, as a team is sent to retrieve a witness to vote-rigging, that mystery Judas is planning to subvert or destroy the entire organisation if necessary…

This is a cool and engaging blend of genres, with the murky world of espionage coldly and logically grounding the high-flying gloss of costumed super-doers. Moody and addictive, but perhaps a little too dependent on a working knowledge of the DC universe, this is nevertheless a fabulous series of yarns for the older fan, and the spy-game milieu should guarantee a few converts from espionage devotees looking for a little something on the wild side…

© 2007 DC Comics. All Rights Reserved.

JLA: World Without a Justice League NEW REVISED AND EXTENDED REVIEW


By Bob Harras, Tom Derenick & Dan Green (DC Comics)
ISBN 1-84576-335-1

During the Identity Crisis it was revealed that not only did factions of the Justice League ignore Due Process and lobotomise (call it mind-wipe if you’re in a generous mood) some of their enemies, but when Batman objected he too had his brains scrambled by his own team-mates.

Torn apart, the League formally disbands just as the entire universe is on the verge of utter destruction. The repercussions of that betrayal poisons the relationships of these once staunch comrades, as does the revelation of an illicit affair between two of the heroes, so that when the remnants of the splintered super-hero team and a few former members more or less reunite to stop old foe the Key, they spend more time sniping at each other than dealing with the problem.

The villain has evolved from dedicated nuisance into a psionic mass-murderer, and further complicating the mess is the escape of one of the Original Seven Deadly Sins from its eternal captivity, adding to the level of destruction by inducing riots and insanity throughout the population of Gotham City. The final straw is loss of their most powerful assets halfway through the hunt as the resurrected Titan Donna Troy whisks a hastily cobbled together strike force into space to deal with the intergalactic ramifications of the Infinite Crisis.

One of the truly memorable incarnations of a venerable comics institution died with more of a whimper than a bang in this final collected story-arc (reprinting JLA #121-125) and for all the explosive action and “mano-a-mano” posturing, the result is a somewhat lacklustre postscript to a excellent series of super-hero adventures. The title was sadly lost in the huge shuffle of Infinite Crisis, and passed almost with few mourners.

Bob Harras, Tom Derenick and Dan Green did their best, but the heavy-handed shoehorning of the overweening Crisis segments destroyed the narrative flow, and any casual reader who just picks this book is just inviting a migraine if they haven’t read the other books too.

An inauspicious end to a great run, and poor use of some talented people and great characters but the “automatic rewind/reset” of Infinite Crisis and numerous ‘One Year Later’ relaunches (see 52 parts 1-4) soon made this a distant memory.

And of course, in comics, nothing stays dead for long…

© 2006 DC Comics. All Rights Reserved.

Diana Prince: Wonder Woman Volume 2


By Mike Sekowsky, Dick Giordano & various (DC Comics)
ISBN: 978-1-84576-900-0

Back for a second delicious helping of pop nostalgia and startling action is Diana Prince, erstwhile Amazon superhero, but for a brief moment a mortal woman with all the power and wit that entails – solving problems and fighting injustice with great style and incredible fashion-sense.

In 1968 superhero comics were in decline and publishers sought new ways to keep audience as tastes changed. Back then, the entire industry depended on newsstand sales, and if you weren’t popular, you died. Editor Jack Miller and Mike Sekowsky stepped up with a radical proposal and made a little bit of comic book history with the only female superhero then in the marketplace.

The superbly eccentric art of Sekowsky had been a DC mainstay for decades, and he had also scored big with fans at Gold Key with Man from Uncle and at Tower Comics’ T.H.U.N.D.E.R. Agents and war comic Fight The Enemy! His unique take on the Justice League of America had cemented its overwhelming success, and now he was stretching himself with a number of experimental, youth-market directed projects.

Tapping into the teen zeitgeist with the Easy Rider-like drama Jason’s Quest proved ultimately unsuccessful, but with the Metal Men and the hopelessly moribund Wonder Woman he had much greater impact. He would ultimately work the same magic with Supergirl.

When the Amazons were forced to leave our dimension, they took with them all their magic – including Wonder Woman’s powers and all her weapons … Now no more or less than human she decided to stay on Earth permanently, assuming her own secret identity of Diana Prince, dedicated to fighting injustice as a mortal. Blind Buddhist monk I Ching trained her as a martial artist, and she quickly became embroiled in the schemes of would-be world-conqueror Doctor Cyber. Her one true love Steve Trevor was branded a traitor and killed…

This volume (which collects issues #185-189 of her comic book, a guest shot from Superman’s Girlfriend Lois Lane #93 plus the first of two appearances in the Batman team-up vehicle Brave and the Bold #87) shows just how bold were those changes to the Amazing Amazon’s career. With young scripter Denny O’Neil moved to other projects Sekowsky took over the writing himself, surprising everyone with his savvy ear for dialogue and a refreshingly original take on the old conventions.

With apparently nothing to lose, the switch to espionage/adventurer in the fashionable footsteps of such popular TV characters as Emma Peel, The Girl from Uncle and Honey West, not to mention our own ultimate comic strip action-heroine Modesty Blaise, seemed like desperation, but clearly struck a chord with the public. Sekowsky opens this book with ‘Them!’ – one of the most original tales of the period, with few to match it written since.

Steeped heavily in the hippie counter-culture and Mod-fashion explosion, the New Wonder Woman had opened her own boutique and into it rushes a young girl seeking to escape three women who took her in and then made her their slave. Today this sort of psychological thriller is more recognisable, but in 1969 themes of bullying and peer abuse were utterly unknown in comic books, and this groundbreaking tale is uniquely informative: exploring other solutions than simply punching bad guys – although there’s enough of that so that the regular readers aren’t completely bewildered.

This is followed by ‘Morgana the Witch’, (WW #186) a spectacular flight of whimsy tapping into the then growing interest in the supernatural wherein a trio of teenaged girls with a talking frog (who was originally the boy friend of one of them) request help after accidentally summoning a powerful (and clearly bi-polar) sorceress to the 20th century.

Next is ‘The Superman-Wonder Woman Team!’ (by Robert Kanigher and Irv Novick from Superman’s Girlfriend Lois Lane #93), a less adventurous and unreconstructed yarn where the also socially evolving girl-reporter seeks to uncover the reason the ex-Amazon is making an ill-concealed play for her man, and a superbly tense thriller by Sekowsky and Giordano from Brave and the Bold #87 entitled ‘The Widow-Maker’, wherein the son of one of Batman’s foes tries to add to his tally of murders by luring the Caped Crusader into a rigged high performance car race.

The book concludes with a gripping three-part saga revealing some of I Ching’s past  and reintroducing the deadly Dr. Cyber before seamlessly transiting into an exotic Cold War thriller. In ‘Earthquaker’ and ‘Cyber’s Revenge’ Diana’s mentor is summoned by old friends to Hong Kong where he and his astonishing pupil happen upon a plan to blackmail the island with catastrophic artificial earthquakes, before attempting to smuggle an entire village out of Communist China in the delightfully epic ‘Red for Death’. The spectacle is broken up by a wonderful extra two page strip vignette ‘Crime does not Pay’ which brilliantly demonstrates the wit and economy of the medium

Comics are an art-form dictated by markets, driven by sales and influenced by fashion. For a brief moment all these factors coalesced to produce a compelling, engaging and utterly fabulous sequence of tales that are timelessly perfect and eternally fresh. And now you can read them whenever you feel the need for better times simply by opening these pages…

© 1969, 1970, 2008 DC Comics. All rights reserved.

JLA: the Tenth Circle – New Fully Revised Review


By John Byrne, Chris Claremont & Jerry Ordway (DC Comics)
ISBN 1-84023-913-1

After battling all manner of contemporary and futuristic foes the World’s Greatest Superheroes found themselves pitted against an ancient malevolence from out of Earth’s oldest nightmares in this sadly lacklustre tale from three of the industry’s biggest talents that originally ran in issues #94-99 of the monthly comic-book.

When team mystic Manitou Raven divines that a great evil has come hunting he is silenced before he can warn his comrades. As Batman and Flash follow a rash of global child disappearances Superman is defeated by a pair of rather unique kids. Comparing notes with other JLA members the heroes discover a pattern of metagenic abductions: someone or something is taking super-powered children…

Meanwhile an enthralled Man of Steel has become the slave – and lunch – of the diabolical vampire lord Crucifer, whose race of undying leeches has been secretly working to conquer the world since their initial defeat by the Amazon warriors of Themyscira thousands of years ago.

And in the background a shady group of freaks and outcasts undertakes their own plan to save the day…

The X-Men team supreme reunited for this supernatural adventure, but their old magic is sorely lacking: Byrne co-writing with Claremont and pencilling for the criminally underappreciated Jerry Ordway to ink and embellish is a far better “look” than “read”.

Comic fans love these sorts of nostalgia stunts, but sadly the results seldom live up to expectations and the result here is a competent but woefully predictable heroes versus vampires yarn that suffers greatly because it’s blatantly obvious that the whole thing is a high-profile, extended gimmick designed to kick-start Byrne’s reinvention of the Doom Patrol, and not really a JLA story at all.

Although competent enough the whole extravaganza is insubstantial and vaguely unsatisfying: Not the kind of book for a casual bystander and no certainly no way to broaden the appeal or range of the comic experience.

© 2004 DC Comics. All Rights Reserved.

Justice League Elite volume 2


By Joe Kelly, Doug Mahnke & Tom Nguyen (DC Comics)
ISBN: 978-1-84576-632-0

Joe Kelly, Doug Mahnke & Tom Nguyen continue their examination of morality and necessity in the concluding volume of Justice League Elite (collecting issues #5-12 of the controversial series) as the assemblage of undercover heroes strives to cope with the poisonous nature of their black ops missions whilst holding on to the tattered shreds of their honour and integrity in a world so dark and seemingly beyond their control.

Multi-part saga ‘The Aftermath’ looks into the past of the energy wielding Coldcast, as the heroes infiltrate his own brother’s gang: a small-time mob of ordinary thugs with unexplained connections to alien narcotics and weaponry, whilst magician Manitou Raven makes some unwise bargains as he seeks the identity of the team-member who murdered the dictator of Changsha (in volume 1). Major Disaster succumbs to the constant pressure by going on a booze-and-drugs fuelled bender and Vera endures some very disturbing, persistent nightmares before their sting-operation brings them all into conflict with the out-of-the-loop Justice Society of America.

Parts 3 and 4 see the beginning of the end, and as is so often the case, infidelity between people who should know better starts the ball rolling. When the covert team finally meets the extraterrestrial mastermind behind the off-world contraband they discover just how hostile aliens can be, how duplicitous and self-serving humans are and, as a team mate dies, just how bad things can get…

‘Poison’ sees the guilt-ridden adulterers attempt to come to terms with their betrayal and someone finally confess to the murder that aborted the experiment before it began. Meanwhile Flash is super-quickly dying from a hideous toxin, assassin Kasumi reveals her true identity and human overseer and Naif al-Sheikh calls in the JLA Proper to end their missions for good.

The three part ‘Eve of Destruction’ finds the Elite in JLA custody, but far too late as the beast that has been possessing Vera erupts in a devastating orgy of destruction, giving the miserable failures one last spectacular chance to atone for all the harm their misguided efforts have caused in a classic, stirring epic of redemption.

Whether you like your heroes dark or shiny, this exploration of the ethics and morality of superhuman endeavour will address points you’ve never considered, and since the creators never forget that all that philosophy is “added value”, it’s all wrapped up in a tremendously rousing, intoxicating epic of superb writing and wonderful illustration. Enjoyment, Elucidation and Education: how can you resist?

© 2005, 2007 DC Comics. All Rights Reserved.

Justice League Elite volume 1


By Joe Kelly, Doug Mahnke, John Byrne & Tom Nguyen and various (DC Comics)
ISBN: 978-1-84576-191-2

Every comic-book is a product of – or at least reaction to – the times in which it was created. In the grim, authoritarian, morally ambiguous climate of post 9-11 America writer Joe Kelly wrote an issue of Action Comics (#775) that addressed the traditional ethics and practices of ultimate boy scout Superman in a world where old values were seen as a liability and using “The Enemy’s” own tactics against them was viewed with increasing favour by the public.

With art by Doug Mahnke & Tom Nguyen, ‘What’s So Funny about Truth, Justice and the American Way’ introduced super-Esper Manchester Black and his team of Elite metahumans who responded proactively and with extreme overkill to global threats and menaces in such a drastic and final manner (much like The Authority they very much resembled) that Superman was forced to take a long hard look at his core beliefs before triumphing over a team who saw absolutely no difference between villains, monsters or people who disagreed with them…

In a distressing sign of the times, the Elite proved so overwhelmingly popular that they returned in JLA #100 (‘Elitism’ by Kelly, Mahnke & Nguyen), led now by Black’s cyborg sister Vera, to oppose and eventually help the heroes save the Earth from a catastrophic ecological and metaphysical meltdown. Vera Black saw the fundamental flaws in her methodology but also the weaknesses in the JLA’s. She proposed becoming the League’s “Black Ops” division, gathering Intel, working undercover and decisively dealing with potential threats before they become global crises. Her team would get their hands dirty in a way the JLA simply could not afford to…

Over Superman’s protests, but with stringent oversight in place and using a combination of Elite and League volunteers, the plan was adopted and Justice League Elite subsequently won their own 12 issue series.

‘What’s So Funny about Truth, Justice and the American Way and ‘Elitism’ form the first two chapters in this collected volume which demonstrates a chilling darker edge to the World’s Greatest Superheroes. After some Who’s Who pages from JLA Secret Files 2004 the intrigue begins in ‘Grand Experiment’ as Major Disaster, Green Arrow, Manitou Raven, Flash and mystery heroine Kasumi join Vera, energy manipulator Coldcast, human bio-weapon arsenal Menagerie and Naif al-Sheikh, a normal human spymaster who acts as Director, Adjudicator and Conscience for a unit designed to neutralise organizations and nations that threaten World Security before things ever reach a boiling point.

Their first mission is to infiltrate and dismantle the roving assassination team the Blood Brothers and retrieve mass-murdering terrorist Richard Atwa from the rogue state of Changsha. ‘Candle in a Hurricane’ is a tense two-part thriller full of twists, subterfuge and double dealing, but when the mission goes horribly wrong a prisoner is murdered by a member of the team. Has the grand experiment failed even before it has fully begun?

Same Coin’ mirrors a “straight” JLA mission against magician Felix Faust with the far less clear-cut capture and interrogation of a pair of witches who have attempted to bring about Hell on Earth, and this first volume concludes with ‘The Right Thing’ as the JLE looks inward to find the killer who broke protocol – and faith – to murder their captive in ‘Candle in a Hurricane’

Deliberately distasteful, challenging and compelling these astonishingly fascinating stories are well told, with great art from Mahnke & Nguyen, plus guest illustrators Lee Bermejo, John Byrne, Wayne Faucher, Jose Marzan, Jim Royal, Dexter Vines and Wade Von Grawbadger, and ask the kind of questions of our comic heroes that we’ll be asking about our soldiers and politicians for many years to come.

A must have for every fan who likes to think about what they’re reading…

© 2002, 2004, 2005 DC Comics. All Rights Reserved.

JLA volume 2: American Dreams


By Grant Morrison, Howard Porter, Oscar Jimenez, John Dell & various (DC Comics)
ISBN: 978-1-56389-394-0

After getting off to an impossibly cracking start in JLA: New World Order the superb quality of storytelling actually improved as Morrison and Porter began laying the groundwork for their first big story-arc, and this collection of shorter tales (originally appearing in JLA issues #5-9) stands as excellent interlude as well as a fine example of how modern superhero comics can still surprise, beguile and addict impressionable minds.

Leading off is ‘Woman of Tomorrow’ wherein veteran League villains Professor Ivo and T. O. Morrow construct the perfect super heroine to infiltrate and destroy the World’s Greatest Superheroes from within – but for once they build too well…

This is followed by ‘Fire in the Sky’ and ‘Heaven on Earth’ (with Ken Branch joining John Dell to ink Porter’s hyper-dynamic pencils) as the Angel Zauriel risks everything to warn the heroes of a second rebellion in Heaven, and the League must defeat an invasion by God’s own armies. This spectacular mini-saga also features old foes Neron and arch-demons Abnegazar, Rath and Ghast and was intended to introduce a new Hawkman to the DC Universe, but somewhere, somehow, wiser heads prevailed and the original was eventually retooled and reintroduced with Zauriel winning his own place in the company’s pantheon.

Oscar Jimenez and Chip Wallace stepped in to illustrate ‘Imaginary Stories’ as mind-bending villain The Key attempted to conquer the universe by trapping the individual League members in perfect dreams, and the art team was augmented by Hanibal Rodriguez for the tense conclusion ‘Elseworlds’ which saw the Zen warrior Green Arrow (son of the original, irascible ultra-liberal bowman) join the team in classic “saves the day” style.

Savvy, compelling, dauntingly High-Concept but not afraid of nostalgia or laughing at itself, the new JLA was an all-out effort to be Smart and Fun. Superman, Batman, Wonder Woman, Martian Manhunter, Flash, Green Lantern and Aquaman are the “World’s Greatest Superheroes” and these increasingly ambitious epics reminded everybody of the fact. This is the kind of thrill that nobody ever outgrows. Got yours yet?
© 1997 DC Comics. All Rights Reserved.

JLA volume 1: New World Order


By Grant Morrison, Howard Porter & John Dell (DC Comics)
ISBN: 978-1-56389-369-8

After the Silver Age’s greatest team-book died a slow, painful, wasting death, not once but twice, DC were taking no chances with their next revival of the Justice League of America and tapped Big Ideas wünderkind Grant Morrison to reconstruct the group and the franchise.

And the idea that clicked? Put everybody’s favourite Name superheroes in the team.

Of course it worked, but that’s only because as well as star quantity there was a huge input of creative quality. The stories were smart, compelling, challengingly large-scale and drawn with desperate vitality. With JLA one could see all the work undertaken to make it the best it could be.

This slim album collects the first four issues of the revival and covers a spectacular landmark tale that altered the continuity landscape of the DC Universe by introducing a family of alien superbeings called the Hyperclan whose arrival on Earth could have ushered in a new Golden Age – a least by their standards.

Superman, Batman, Wonder Woman, the Martian Manhunter, Flash, Green Lantern and Aquaman are the legends who see their methods and careers questioned only to uncover a deadly secret that threatens to doom the planet they’re pledged to protect in a splendid old-fashioned goodies ‘n’ baddies romp that re-sparked fan interest in the “World’s Greatest Superheroes”.

If you haven’t read this sparkling slice of fight ‘n’ tights wonderment then your fantastic life just isn’t complete yet…

© 1997, 1998 DC Comics. All Rights Reserved.

Showcase Presents: the Justice League of America


By Gardner Fox, Denny O’Neil, Mike Sekowsky, Dick Dillin & various (DC Comics)
ISBN: 978-1-82856-188-5

By 1968 the new superhero boom looked to be dying just as its predecessor had at the end of the 1940s. Sales were down generally in the comics industry and costs were beginning to spiral, and more importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think on just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey were working in West Coast animation studios. Moreover, comic-book heroes were now appearing on the small screen. Superman, Aquaman, Batman, the Marvel heroes and even the JLA were there every Saturday in your own living room…

It was a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work-benefits the request was not looked upon kindly. Many left the company for other outfits. Some quit the business altogether.

This fourth monochrome volume reflects the turmoil of the times as the writer and penciller who had created every single adventure of the World’s Greatest Superheroes since their inception gave way to a “new wave” writer and a fresh if not young artist. Collecting issues #61-83 (and re-presenting the stirring covers of #67 and 76: giant editions which reprinted issues #4, 14 & 31, and #7 &12, respectively), this tome covers a society in transition and a visible change in the way DC comics stories were told.

Kicking off the festivities is ‘Operation: Jail the Justice League!’, a sharp and witty action-mystery with an army of super-villains by Gardner Fox, Mike Sekowsky and the superb Sid Greene wherein the team must read between the lines as Green Arrow announces that he’s quitting the team and super-hero-ing!

George Roussos replaced Greene as inker for ‘Panic from a Blackmail Box’, a taut thriller about redemption involving the time-delayed revelations of a different kind of villain, and ‘Time Signs a Death-Warrant for the Justice League’, where the villainous Key finally acts on a scheme he initiated way back in Justice League of America #41. This rowdy fist-fest was Sekowky’s last pencil job on the team (although he returned for a couple of covers). He was transferring his attentions to the revamping of Wonder Woman (for which see the marvellous Diana Prince: Wonder Woman volumes 14).

Fox ended his magnificent run on a high point with the two-part annual team-up of the League and the Justice Society of Earth-Two. Creative to the very end, his last story was yet another of the Golden-Age revivals which had resurrected the superhero genre. Issues #64 and 65 featured the ‘Stormy Return of the Red Tornado’ and ‘T.O. Morrow Kills the Justice League – Today!’ with a cyclonic super-android taking on the mantle of the comedic 1940s “Mystery Man” who appeared in the very first JSA adventure (if you’re interested, the original Red Tornado was a brawny washer-woman named Ma Hunkle).

Fox’s departing thriller was the artistic debut of Blackhawk artist Dick Dillin, a prolific draughtsman who would draw all the JLA’s exploits for the next twelve years, as well as many other adventures of DC’s top characters like Superman and Batman. His first jobs were inked by the returning Sid Greene, a pairing that seemed vibrant and darkly realistic after the eccentrically stylish, almost abstract Sekowsky.

Not even the heroes themselves were immune to change. As the market contracted and shifted, so too did the team. With no fanfare the Martian Manhunter was dropped after #61. He just stopped appearing and the minor heroes (ones whose strips or comics had been cancelled) got less and less space in future tales.

Denny O’Neil took over the scripting with #66, a rather dated and heavy-handed satire entitled ‘Divided they Fall!’ wherein defrocked banana-republic dictator Generalissimo Demmy Gog (did I mention it was heavy-handed?) used a stolen morale-boosting ray to cause chaos on a college campus. O’Neil was more impressive with his second outing. ‘Neverwas – the Chaos Maker!’: a time-lost monster on a rampage, but the compassionate solution to his depredations better fitted the social climate and hinted at the joys to come when the author began his legendary run on Green Lantern/Green Arrow.

‘A Matter of Menace’ featured a plot to frame Green Arrow, but is most remarkable for the brief return of Diana Prince. Wonder Woman had silently vanished at the end of #66 and her cameo here is more a plug for her own adventure series than a regulation guest-shot. This is followed by a more traditional guest-appearance in #70’s ‘Versus the Creeper’ wherein the much diminished team of Superman, Batman, Flash, Green Lantern and Atom battle misguided aliens inadvertently brought to Earth by the astoundingly naff Mind-Grabber Kid (most recently seen in Seven Soldiers and 52) with the eerie Steve Ditko-created anti-hero along for the ride if largely superfluous to the plot.

Eager to plug their radical new heroine, Diana Prince guested again in #71’s ‘And So My World Ends!’ a drastic reinvention of the history of The Martian Manhunter from O’Neil, Dillon and Greene which, by writing him out of the series, galvanised and reinvigorated the character for a new generation. The plot introduced the belligerent White Martians of today and revealed how a millennia long race war between the Whites and Greens devastated Mars forever.

‘Thirteen Days to Doom!’ was a moody gothic horror story in which Hawkman was turned into a pillar of salt by demons, precipitating a rare guest-shot for Hawkgirl, but excellent though it was the entire thing was but a prelude to O’Neil’s first shot at the annual JLA/JSA team-up in issues #73 and 74. ‘Star Light, Star Bright… Death Star I See Tonight!’ and ‘Where Death Fears to Tread!’ related the fearsome tale of Aquarius, a sentient but insane star, that magically destroyed Earth-Two until our heroes (with their surviving Golden Age counterparts) manage to restore it, but not without some personal tragedy.

As a result the Black Canary chose to emigrate to Earth-One, handily becoming the team’s resident Girl Superhero, and picking up a new if somewhat unreliable power in the process. The repercussions of her move and Green Arrow losing all his wealth made Justice League of America #75 one of O’Neil’s best. ‘In Each Man there is a Demon!’ (inked by new regular Joe Giella) found the team literally battling their own worst aspects and the heroes’ confidence was further rocked when the enigmatic Joe Dough compromised their beloved mascot in ‘Snapper Carr… Super-Traitor!’

The greater social awareness parading through comics at this time manifested in the next epic two-parter, which also revived another Golden Age Great (presumably to cash-in on the mini-boom in screen Westerns). The Vigilante – a cowboy-themed superhero who battled Bandits and Badmen in a passel of DC titles from 1941-1954 – alerted the team to ‘The Coming of the Doomsters!’, just in time to foil the alien invaders who used pollution as their secret weapon in ‘Come Slowly Death, Come Slyly!’ Another landmark of this still-impressive tale was the introduction of the JLA Satellite, as the team moved from a hole in a mountain to a high-tech orbiting fortress.

‘Night of the Soul-Stealer!’ saw an alien collecting heroic spirits in a magic box, but it was only a prelude to a greater threat as issue #81 revealed his good intentions as the ‘Plague of the Galactic Jest-Master’ threatened to inflict a greater horror upon our entire universe.

This book ends with another grand collaboration between JLA and JSA as property speculators from outer space sought to raze both Earths in ‘Peril of the Paired Planets’, and only the ultimate sacrifice of a true hero could avert trans-dimensional disaster in the concluding ‘Where Valor Fails… Will Magic Triumph?’

Although an era of greatness had ended, it ended at the right time and for sound reasons. These thoroughly wonderful thrillers mark an end and a beginning in comic-book storytelling as whimsical adventure was replaced by inclusivity, social awareness and a tacit acknowledgement that a smack in the mouth couldn’t solve all problems. The audience was changing and the industry was forced to change with them. But underneath it all the drive to entertain remained strong and effective. Charm’s loss is drama’s gain and today’s readers might be surprised to discover just how much punch these tales had – and still have.

But for that you need to get this book…

© 1968, 1969, 2003 DC Comics. All Rights Reserved.

Batman Chronicles Volume 6


By Bob Kane & various (DC Comics)
ISBN13: 978-1-84576-963-5

This sixth volume of Batman, re-presented as per the original release schedule, encompasses Batman #10-11, Detective Comics #62-65 and World’s Finest Comics #5 and #6. America had entered World War II by this period and the stories – especially the patriotic covers – went all-out to capture the imagination, comfort the down-hearted and bolster the nation’s morale. One of the very best (and don’t just take my word for it – type “World’s Finest covers” into your search engine and see for yourselves – go on, I’ll wait) designed and executed by the astounding Jerry Robinson leads off this Bat-box of delights.

‘Crime takes a Holiday, (World’s Finest Comics #5, Spring, 1942) by Bill Finger, Bob Kane and Jerry Robinson, is a canny mystery yarn as the criminal element of Gotham “down tools”. Naturally it’s all part of a devious master-plan and just as naturally our heroes soon get to the bottom of it. The same creative team also produced ‘Laugh, Town Laugh!’ (from Detective Comics #62 April 1942) wherein the diabolical Joker goes on a murder-spree to prove to the nation’s comedians and entertainers who actually is the “King of Jesters”.

Batman #10 (April-May 1942) follows with another four classics. ‘The Isle that Time Forgot’ written by Joseph Greene, finds the Dynamic Duo trapped in a land of dinosaurs and cavemen, whilst ‘Report Card Blues’ also with Greene scripting, has the heroes inspire a wayward kid to return to his studies by crushing the mobsters he’s ditched school for. Robinson soloed and Jack Schiff typed the words for the classy jewel caper (oh, for those heady days when Bats wasn’t too grim and important to stop the odd robbery or two!) ‘The Princess of Plunder’ starring everyone’s favourite Feline Femme Fatale Catwoman, and the boys headed way out West to meet ‘The Sheriff of Ghost Town!’

This highly impressive slice of contemporary Americana came courtesy of Finger, Kane and Robinson, who also produced ‘A Gentleman in Gotham for Detective Comics #63, as the Caped Crusader had to confront tuxedoed International Man of Mystery Mr Baffle, and the Crime Clown again in ‘The Joker Walks the Last Mile’ (Detective Comics #64 June 1942).

Obviously he didn’t as he was cover-featured and lead story in Batman #11 (June-July 1942). Bill Finger is credited as writer for ‘The Joker’s Advertising Campaign’ as well as the other three stories. ‘Payment in Full’ is a touching melodrama about the District Attorney and the vicious criminal to whom he owes his life, ‘Bandits in Toyland’ explains why a gang of thugs is stealing dolls and train-sets and ‘Four Birds of a Feather!’ finds Batman in Miami to scotch the Penguin’s dreams of a crooked gambling empire.

There’s another cracking War cover and brilliant Bat-yarn from World’s Finest Comics #6 (Summer 1942) in ‘The Secret of Bruce Wayne!’ as Greene and Robinson provide a secret identity exposé tale that would become a standard plot of later years, and the volume ends as it began with a superb patriotic cover (this one by Jack Kirby and Joe Simon for Detective Comics #65) and a classic tale as Jack Burnley and George Roussos illustrate Greene’s poignant and powerful North Woods thriller ‘The Cop who Hated Batman!’

This tremendously inviting series of Golden Age greats is one of my absolute favourite collected formats: paper that feels comfortingly like old newsprint, vivid colours applied with a gracious acknowledgement of the power and limitations of the original four-colour printing process and the riotous exploratory exuberance of an industry in the first flush of hyper-creativity.

If only other companies such as Marvel, Archie and the rest had as much confidence in their back-catalogue as to follow suit. Who could resist economical, chronologically true collected editions of Bill Everett’s Sub-Mariner, Airboy, Dick Briefer’s Frankenstein; even Bark’s Duck stories, EC editions or CC Beck’s original Captain Marvel?

Certainly not me, and probably not you neither…

© 1941-1942, 2008 DC Comics. All Rights Reserved.