Star Trek Gold Key Archives volume 2


By Dick Wood, Len Wein, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-108-4

Star Trek debuted on American televisions on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the series only really became popular after going into syndication, running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

There was some merchandising, and an inevitable comicbook – from Gold Key – which ran for almost a decade beyond the show’s cancellation. However, at the start neither authenticity nor immediacy were paramount. Only six issues were released during the show’s entire 3-season run: published between July 1967 and December 1968, those quirkily enticing yarns are all gathered in the first Star Trek: Gold Key archive collection.

The reason for the inaccuracies between screen and page was simple and probably a clear indicator of the attitude both studio and publisher held about science fiction material. Scripter Dick Wood (a veteran comics writer with credits ranging from on hundreds of series from Batman to Crime Does Not Pay to Doctor Solar, Man of the Atom) had never seen any episodes when commissioned to write the comic, with he and Italian artists Nevio Zaccara – and later Alberto Giolitti – receiving only the briefest of outlines and scant reference materials from the show’s producers. The comics craftsmen were working almost utterly in a vacuum…

Nevertheless, by the time of these interstellar exploits – reprinting Star Trek #7-12 from March 1970 to November 1971 – the well-intentioned contradictions to now-firmly established Trek lore were slowly fading as better reference and familiarity with the actual show steered the printed Enterprise incidents towards canonical parity with the TV phenomenon.

Following a revelatory Introduction ‘The Adventure Continues…’ from licensed-character specialists/authors Scott and David Tipton, another stunning photo-collage cover – a rarity at the time outside Gold Key titles – leads into an eerie cosmic quest as Kirk and his crew discovers ‘The Voodoo Planet’ (Wood & Giolitti, #7).

In an unexplored region of space, Enterprise discovers an uninhabited doppelganger of Earth, complete with monuments and landmarks. When a hidden mastermind then causes the Eiffel Tower to crumble, word comes that the original back home has also come tumbling down…

As the seemingly magical destruction continues, Enterprise tracks a transmission and travels to a planet almost obscured by debris and space junk and finds there a primitive race practising voodoo…

Shock follows shock as a landing party finds escaped Earth war-criminal Count Dressler has subjugated the natives and adapted their abilities to launch devastating attacks on the world that exiled him…

The villain’s arrogance soon proves his undoing as Dressler underestimates the ingenuity of Mr. Spock and sheer bloody-mindedness of James T. Kirk…

‘The Youth Trap’ was released with a September 1970 cover-date and sees assorted members of the crew transformed into children by a manic alien explorer who has turned a fantastic survival technology into an irresistible weapon.

Whilst Kooba‘s appalled comrades only want to get home, the madman believes his chronal ray will win him a universe. Once again the combination of Spock’s brains and Kirk’s brawn win the day…

From the February 1971 ninth issue, Wood was replaced by dedicated Trek viewer Len Wein (Swamp Thing, Batman, Spider-Man, Hulk) who joined the astounding Alberto Giolitti to explore ‘The Legacy of Lazarus’ wherein the ever outward-bound Enterprise fetched up to a remote planet and found it populated with all the great figures of humanity’s past.

When Spock vanishes his trail leads to a hidden cavern where Earth’s greatest historian Alexander Lazarus has combined robotics and recovered alien technology to gather in the actual brainwaves of history’s giants to create the most astounding resource for knowledge ever conceived.

Sadly, the great feat has only whetted the savant’s appetite and Lazarus wants to perform the same feat with the great and good of Vulcan’s past. To get started, he needs the brain of a native and Spock is the nearest and therefore only logical candidate…

Luckily for the beleaguered Science Officer, Kirk and his comrades can call on the wisdom and courage of Earth’s greatest heroes to aid in their rescue attempt…

With Star Trek #10 (May 1971) stills from Paramount were no longer forthcoming and George Wilson began his series of captivating painted covers. Meanwhile, on the pages inside, mystery and imagination hold sway as the starship is plucked out of the void by a cosmic genie whilst Kirk, Spock, Dr. Leonard McCoy and Chief Engineer Montgomery Scott are dumped at the feet of a storybook tyrant who demands they steal for him the awesome ‘Sceptre of the Sun’…

All too soon however the doughty space-farers unravel the lies underpinning the seeming omnipotence of Chang the Sorcerer to find his true origins stem from a long-lost expedition from Earth in ages past…

From August 1971, ‘The Brain Shockers’ details how neophyte Yeoman Pandora Trask is tricked by a marauding alien into opening a hatch she wasn’t meant to; unleashing a wave of malignant emotions hidden aboard the Enterprise.

The deadly feelings were originally extracted and bottled at the time Vulcans first sought to abandon passion for logic and were being transported to a secret destination, but now their rampage through the ship and the assailant’s world will wreak havoc unless Spock can outthink both them and immortal, seemingly suicidal Malok…

Closing this bombastic treasure-trove is ‘The Flight of the Buccaneer’ (#12, November 1971) with Kirk, McCoy, Scott and Spock ordered undercover to infiltrate a nest of interstellar pirates and recover Star Fleet’s stolen store of Dilithium crystals in a fast-paced, all-guns-blazing romp homaging Treasure Island…

Packed with photo-covers, promotional photos and a complete Cover Gallery this is another fabulously enticing, expansive and epic compendium of thrills: truly engaging stories to delight young and old alike and well worthy of your rapt attentions.
® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Suicide Squad volume 2: The Nightshade Odyssey


By John Ostrander, Keith Giffen, J. M. DeMatteis, Paul Kupperberg, Robert Greenberger, Luke McDonnell, Erik Larsen, Rob Liefeld & various (DC Comics)
ISBN: 978-1-4012-5833-7

In 1986, mega-monster continuity reboot Crisis on Infinite Earths led to DC Comics overwriting fifty years of continuity and revamping their major properties. The massive spring-cleaning exercise led to a swarm of boldly innovative titles and a fresh look at how comicbooks could be done.

One of the most unconventional – despite crossing genres and having roots leading back to the very dawn of the Silver Age – was Suicide Squad by John Ostrander and artist Luke McDonnell.

Previously during a psychological attack on the very concept of heroism (as seen in the miniseries Legends and its many tie-ins and crossovers) President Ronald Reagan outlawed costumed crimebusters and sanctioned an ultra-covert governmental black-bag operation to press super-powered criminals into (secret) service…

John Ostrander was new to DC; lured with Editor Mike Gold from Chicago’s First Comics where their work on Starslayer, Munden’s Bar and especially Grimjack had made those independent minnows some of the most popular series of the decade. Spinning out of Legends, Ostrander hit the ground running with a superbly compelling reinterpretation of the long-neglected Suicide Squad: a boldly controversial revaluation of meta-humanity and the role of government in a world far more dangerous than the placid public believed…

As originally conceived by Robert Kanigher, the Suicide Squad first saw action in The War that Time Forgot (Star Spangled War Stories #90, April-May 1960). Paratroops and tanks of “Question Mark Patrol” dropped onto Mystery Island from whence no American soldiers ever returned. The crack warriors discovered why when the operation was overrun by dinosaurs and worse…

Re-imagined for The Brave and the Bold #25 (September 1959) as a quartet of combat specialists, Colonel Rick Flag, medic Karin Grace plus boffins Hugh Evans and Jess Price were officially convened as Suicide Squad/Task Force X by the US government to investigate uncanny mysteries and tackle unnatural threats.

The gung ho gang (another Kanigher, Andru & Esposito invention) appeared in six issues but never really caught the public’s attention – perhaps because they weren’t costumed heroes – and quickly faded from memory.

Then, in April 1967 Our Fighting Forces #106 began the exploits of homicide detective Ben Hunter; recruited by the army during WWII to run roughshod over a penal battalion of prisoners who had grievously broken regulations.

Facing imprisonment or execution, the individually lethal military malcontents were given a chance to earn a pardon by undertaking missions deemed too tough or hopeless for proper soldiers. Hunter’s Hellcats – inarguably “inspired” by the movie The Dirty Dozen – ran until December 1969, in increasingly nasty and occasionally fatal sorties, before being replaced without fanfare or preamble by The Losers and similarly lost to posterity.

Ostrander tied together all these disparate strands and linked obscure comics events to provide a shocking secret history of America: a time when superheroes were forced into retirement after World War II with the military and Task Force X used to (unobtrusively) take out the monsters, spies, aliens and super-criminals who didn’t conveniently pack up with them.

Now substituting super-villains for simple criminals, history was made…

This second collection was designed to tie-in to both the TV and movie incarnations of the Suicide Squad. Reprinting Suicide Squad #9-16, plus a crossover from Justice League International #13, material from Secret Origins #28 and team-up one-shot Doom Patrol/Suicide Squad #1(spanning January-August 1988) – it resumes the story of strident political insider Amanda Waller who convinced President Reagan to sponsor her scheme to make bad guys do good deeds.

He agreed, but only as long as he had complete deniability…

Waller didn’t want society to depend on capricious super do-gooders and recruited Flag’s damaged, driven son to run a new penal battalion working “off the books”, using state-sanctioned metahuman force for the greater good. Knowing criminals can’t be trusted, her devious set-up involves not just bribery – reduced sentences, financial favours and pardons – but coercion.

Field missions are led by traumatised, obsessively patriotic Flag Jr., assisted by amnesiac martial artist Bronze Tiger who ensures everybody stays honest and on-mission. Convict-operatives are picked as necessity demands, but some operatives are in regular use, such as Deadshot, Captain Boomerang and schizophrenic sorceress Enchantress. They are, however, wired with remote-detonation explosive devices just in case…

Backed by a support team which includes Flag’s former lover Karin Grace and Briscoe, a bizarre mystery pilot who has a rather unusual relationship with his seemingly sentient helicopter gunship, the ever-fluctuating team seem ready for anything…

The stories here come from a period when publishers were first developing the marketing strategies of the “Braided Mega-Crossover Event.” This hard-on-the-pockets innovation dictated really big stories involving every publication in a company’s output, for a limited time period – so a compilation like this perforce includes adventures that seem confusing because they are essentially “middles” with no beginnings or endings.

In this instance the unfolding epic is Millennium which saw writer Steve Englehart expand on an iconic tale from Justice League of America #140-141 as well as his run on the Green Lantern Corps…

Billions of years ago the robotic peacekeepers called Manhunters rebelled against their creators. The immortal Guardians of the Universe desired a rational, emotionless cosmos – a view challenged by their own women. The Zamarons eventually abandoned the Guardians at the inception of the grand scheme, but after eons apart the two factions finally reconciled and left our reality together.

Here and now they have returned with a plan to midwife a new race of immortals on Earth, but the mechanoid Manhunters – who had in the meantime infiltrated all aspects of every society throughout the cosmos – resolved to thwart the plan, whether by seduction, connivance or just plain brute force.

The heroes of Earth gathered to protect the project and confront the Manhunters in their own private lives… and their own comics…

Thus Suicide Squad #9 (by Ostrander, Luke McDonnell & Bob Lewis) sees a team assembled to destroy a Manhunter Temple deep in the Louisiana swamps surrounding the team’s secret Belle Reve base. However, as they battle their way in with a monolithic bomb – despite interference from Captain Atom, Firestorm and too-good-to-be-true reformed Manhunter Mark Shaw – Flag discovers the person he most trusted is a Manhunter mole…

An unlikely hero then pays ‘The Final Price’ to complete the mission before, unconventionally, the squad pick up a new recruit in the bellicose form of mystery warrior Duchess just as they flee the cataclysmic results of their latest covert triumph…

As counsellor/chaplain Reverend Cramer sets up shop in Belle Reve, a grievous security breach occupies Waller’s attention. Somehow Batman has penetrated the top-secret project and indignantly announces that he will expose the whole sordid show.

When neither Flag nor the squad are able to stop the Dark Knight, Amanda finds a unique way to make the intransigent hero back down in ‘Up Against the Wall’…

More politically astute action unfolds in ‘Red Pawn’ (plotted by Ostrander, scripted by Paul Kupperberg with art by Erik Larsen & Lewis from Doom Patrol/Suicide Squad #1) as reactionary right-wing hero Hawk is captured whilst running guns to anti-communist Contras in Nicaragua.

His plight quickly becomes the focus of a humiliating media circus, and, still smarting from his last press roasting for such illicit activities, Reagan orders Waller to rescue or kill the wayward freedom fighter.

Typically, this move angers the NSA advisors of the Leader of the Free World, who take matters into their own hands to fatally embarrass “the Wall” by inveigling recent Soviet defector Valentina Vostok to deploy her comrades in the Doom Patrol to save the tragic, well-meaning patriotic Hawk from the evil Sandanistas…

Already shaping up as a SNAFU of biblical proportions, neither American faction is aware that rival cabals in reformist Russian Premier Mikhail Gorbachev‘s vast espionage apparatus are also implementing their own undercutting agendas…

Soon the entire country is at war as the Squad battle the undercover Doom Patrol (Celsius, Robotman, Negative Woman and Tempest) until a brigade of armoured Rocket Reds invades the nation. With uncontrolled destruction at maximum, the pointless clash escalates even further as a fourth force comprising Soviet super-soldier Stalnoivolk and KGB master schemer Major Zastrow work their own malignant way towards an acceptable solution to restore the status quo …

Barely surviving the political fallout, Waller’s Wonders are next deployed to destroy a drug-cartel in Suicide Squad #11 as ex-Justice Leaguer Vixen seeks vengeance after her friends are gunned down during a smuggling operation. ‘Blood and Snow Part One’ sees her volunteer for the penal team which is starting to feel the pressure of its own success.

Flag is on the edge of a breakdown and nobody has noticed that incorrigible felon Boomerang is impersonating another super-villain to rob banks in his spare time…

With no time to assess and her best assets still in Nicaragua, Waller assembles a team heavy with government-affiliated heroes such as Black Orchid, Nightshade and Speedy to augment remaining regular players Captain Boomerang, Enchantress and Briscoe. With great misgivings she tasks them with infiltrating the inner circle of Medellin Cartel boss Xavier Cujo to destroy his jungle fortress and vast stores of cocaine.

None of them are particularly bothered by the fact that this is an official assassination mission…

Naturally, the plan is perfect up until the moment it begins and soon the undercover stalwarts are battling for their lives in the blistering conclusion ‘Blood and Snow Part Two’. In the ghastly aftermath, however, Vixen no longer counts herself as a hero of any description…

A crucial crossover began in Justice League International #13. ‘Collision Course’ (inked by Al Gordon, drawn by Keith Giffen and co-written with partner in comedic crime J. M. DeMatteis) revealed how US agent and Suicide Squad point-man Nemesis was being tortured in a Soviet jail: a fact proudly leaked by the State’s media…

He had languished there ever since Waller abandoned him at the end of a disastrous attempt to rescue Russian dissenter Zoya Trigorin, but when Batman learns his old ally is a political prisoner he determines to break him out with or without the help of his JLI associates…

At Belle Reve, Flag – unable to convince The Wall (who is being stonewalled by Reagan) that something must be done – has begun his own illegal attempt to free the American hostage. However, once again unseen Soviet machinations are in play and an ambitious plotter has gulled Russian hero Starfire to inject himself into the growing crisis to bait a devious trap…

Flag’s team then stumbles into and brutally clashes with Batman’s Leaguers who are eventually forced into the uncomfortable position of having to – at least ostensibly – fight to keep Nemesis in Russian custody as ‘Battle Lines’ (Suicide Squad #13 by Ostrander, McDonnell & Lewis) are drawn. With violence peaking everybody gets a grim lesson in superpower Realpolitik before a solution is found…

Dimension-hopping super-agent Nightshade has been working for the Suicide Squad in return for the promise of assistance in a personal task. Secret Origins #28 revealed her hidden history in ‘A Princess’ Story’ (Robert Greenberger, Rob Liefeld & Lewis), detailing how little Eve Eden escaped from her own arcane realm after it was conquered by a marauding mystic entity dubbed the Incubus, leaving her brother behind…

All her life she has trained; as a spy, a superhero and a warrior, readying herself for the moment when she would return to save her sibling and liberate her homeland…

These revelations lead into the eponymous story arc ‘Nightshade Odyssey’ which opens with the moment Waller always dreaded. A criminally corrupt senator has discovered the facts of the Suicide Squad and threatens to destroy Reagan’s legacy unless the team is used to end investigations into his malfeasance and get him re-elected.

A man of resolute convictions, the President immediately caves and orders Waller to get it done…

With The Wall seemingly broken and contemplating resignation, the beleaguered director tells Nightshade to complete her personal mission immediately. With barely a pause for thought Nightshade, Boomerang, Bronze Tiger, Deadshot, Duchess, Enchantress and Vixen are ‘Slipping into Darkness’ to materialise in a place of malign horror concealing a trap decades in the making…

From the mouth of her eternally corrupted brother, Eve learns the truth of the situation, the mystic history of the universes and the Incubus’ diabolical connection to the Succubus force which possesses Enchantress. Then she hears their repellent plans for her…

However the satanic corruptor has never met a fighter like the enigmatic Duchess, who provides a ferocious and world-shaking distraction, allowing Eve to free her comrades and effect an uncontrolled escape from the hellish dimension leaving the ‘Devil to Pay’…

Sadly, the pell-mell exit dumps the fleeing fugitives into an otherworldly ‘Deathzone’ (Suicide Squad #13, inked by Malcolm Jones III) between universes where they are doomed to madness and worse, until rescued by a mysterious alien nomad calling himself Rac Shade.

Holding information of a long-extant alien incursion on Earth, “the Changing Man” makes the jump back to Belle Reve where Amanda Waller has come to a momentous decision…

To Be Continued

With covers by Jerry Bingham, Larsen & Lewis, Steve Leialoha & Gordon and Jim Valentino, Keith Wilson & William Messner-Loebs, this is a timeless collection of gritty gripping, hard-edged Fights ‘n’ Tights forays to delight action fans: a still magnificent mission statement for the DC Universe, offering witty cohesive and contemporary stories that appealed not just to superhero lovers but also devotees of spy and crime capers. As such they remain fine fodder for today’s so-sophisticated, informed and thrill-hungry readers.
© 1988, 2015 DC Comics. All Rights Reserved.

Harley Quinn’s Greatest Hits


By Scott Beatty, Kelly Puckett, Jeph Loeb, Paul Dini, Adam Glass, Scott Snyder, James Tynion IV, Amanda Conner, Jimmy Palmiotti, Rob Williams, Bruce Timm, Mike Parobeck, Jim Lee, David Lopez, Federico Dallocchio, Jock, John Timms, Sean “Cheeks” Galloway, Scott Williams, Sandra Hope, Richard Friend & various (DC Comics)
ISBN: 978-1-4012-7008-7

Harley Quinn wasn’t supposed to be a star… or even an actual comicbook character. As would soon become apparent however, the manic minx had her own off-kilter ideas on the matter…

Created by Paul Dini & Bruce Timm, Batman: The Animated Series aired in the US from September 5th 1992 to September 15th 1995. Ostensibly for kids, the breakthrough TV cartoon revolutionised everybody’s image of the Dark Knight and immediately began feeding back into the print iteration, leading to some of the absolute best comicbook tales in the hero’s many decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all iterations of the character and, without diluting the power, tone or mood of the premise, reshaped the grim avenger and his extended team into a wholly accessible, thematically memorable form that the youngest of readers could enjoy, whilst adding shades of exuberance and panache that only most devout and obsessive Batmaniac could possibly object to…

Harley was first seen as the Clown Prince of Crime’s slavisly adoring, abuse-enduring assistant in Joker’s Favor (airing on September 11th 1992) where she instantly captured the hearts and minds of millions of viewers. From there on she began popping up in the licensed comicbook and – always stealing the show – soon graduated into mainstream DC continuity.

After a period bopping around the DCU she was re-imagined as part of the company’s vast post-Flashpoint major makeover and appeared as part of a new iteration of the Suicide Squad. Now, with a massive motion picture and TV show in play, it’s probably time to take a look at her eccentric career path…

Collecting material from Countdown to Final Crisis #10, Batman Adventures #12, Batman #613, Gotham City Sirens #7, Suicide Squad #1, Batman volume 2#13, Harley Quinn volume 2 #21, 2015 and Harley Quinn and the Suicide Squad April Fools Special #1, the madcap mayhem commences with a 2-page potted biography of the mad miss in comics form.

Crafted by Scott Beatty & Bruce Timm, ‘The Origin of Harley Quinn’ (Countdown #10, February 2008) economically reveals how troubled psychologist Dr. Harleen Frances Quinzel arrives at Arkham Asylum to analyse the Joker only to fall under his malign spell and become his adoring, despised slave…

A classic and classy semi-solo yarn comes from Batman Adventures #12, (September 1993) where Kelly Puckett, Mike Parobeck & Rick Burchett revealed how Barbara Gordon became a masked adventurer…

Student Babs makes a superhero costume for a party in ‘Batgirl: Day One!’ and stumbles into a larcenous ‘Ladies Night’ when the High Society bash is crashed by rapacious gal pals Harley Quinn and Poison Ivy. With no professional help on hand, Miss Gordon has to act as ‘If the Suit Fits!’ and tackle the bad girls herself… but then Catwoman shows up for the frantic finale ‘Out of the Frying Pan!’…

A far darker if less comprehensible interpretation graced Batman #613, (May 2003 by Jeph Loeb, Jim Lee & Scott Williams) as an incessant parade of villains du jour in mega-event Hush reached the Joker and Harley and they invaded ‘The Opera’ attended by Bruce Wayne and hidden master villain Tommy Elliot.

It’s visually resplendent and shockingly violent, but story content is virtually zero since the entire farrago is just an extracted episode from a far larger and more complex epic…

Far more satisfactory is ‘Holiday Story’ by Paul Dini, David Lopez & Alvaro Lopez (from Gotham City Sirens #7, February 2010) as new housemates Harley, Ivy and Catwoman split up to celebrate Christmas in their own uniquely different ways. This tale offers a candid peek into the home-life and history which turned dead-end kid Harleen into an overachieving doctor and latterly lunatic super-villain by introducing the inveterate slime-ball who fathered her…

Hitting modern times hard, ‘Kicked in the Teeth’ comes from Suicide Squad volume 4 #1 (November 2011), wherein Adam Glass, Federico Dallocchio, Ransom Getty & Scott Hanna put Harley, Deadshot, Black Spider, King Shark, El Diablo, Voltaic and Savant through hell and torture as mere preparation for their first mission for top spook Amanda Waller whilst ‘Tease’ (Batman #13, December 2012 by Scott Snyder, James Tynion IV & Jock) sees Harley reunited with her main man, only to once again suffer from the pernicious, vindictive whimsy and twisted love of the Joker…

‘Tug A’ War’ (Harley Quinn #21, volume 2, December 2015 by Amanda Conner, Jimmy Palmiotti, John Timms) finds Harley Quinn a bounty hunter battling former squad-mate Deadshot and setting Hollywood ablaze as she seeks top cash-cow Sparrow Adaro…

Things quickly go south when she discovers her target is no crook but only the wayward spouse of a Showbiz bigwig who only wants his little lady back. Their twisted relationship touches Harley’s heart and she resolves to help, but the former psychologist never expected so many collateral corpses to accrue as she fixed the not-so-happy family…

This rough and ready compilation concludes with collaborative effort ‘Evil Anonymous’ by Rob Williams, Jim Lee, Sean “Cheeks” Galloway, Scott Williams, Sandra Hope, Richard Friend (Harley Quinn and the Suicide Squad April Fools Special #1, 2016): a light-hearted, self-referential journey of discovery wherein Harley – prompted by another brush with the Joker – decides to “cure” a number of her fellow criminal killer loons, beginning with bestial winged predator Man-Bat…

Soon she’s reverted to a childlike state to tackle Killer Moth, Enchantress, RatCatcher, Toyman and Poison Ivy although things get a little out of hand when she gets Scarecrow on her couch and goes crazy serious when the Justice League step in. Nobody involved is aware of the insidious mastermind actually pulling the strings to get Harley Quinn back to where she really belongs and is most needed…

Fast, furious funny and making precious little narrative sense, Harley Quinn’s Greatest Hits is nonetheless a potent primer of Fights ‘n’ Tights furore that will give newcomers a taste of what motley minx can do and should whet appetites for a deeper exploration of her exploits.
© 1993, 2003, 2008, 2011, 2012, 2015, 2016 DC Comics. All Rights Reserved.

Star Trek volume 1


By Mike Johnson, Stephen Molnar, Joe Phillips & various (IDW Publishing)
ISBN: 978-1-61377-150-1

The stellar Star Trek brand is one of probably the biggest franchise engines on Earth, permeating every merchandisable sector imaginable. You can find daily live-action and animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding apace even as I type this. There’s even a new rebooted TV series beginning in 2017…

Many companies have published comicbook adventures based on the exploits of Gene Roddenberry’s awesome brainchild. Currently IDW have the treasured funnybook license and have combined great new tales with a choice selection of older examples from other publishers. In 2012 the company also began a long-term project adapting, updating and retelling classic episodes of the original “Five Year Mission” in the context of the 2008 rebooted film franchise as re-imagined by J. J. Abrams, Roberto Orci and Alex Kurtzman.

Thus a series of very familiar yarns for older fans starring the visual likenesses of the new Kirk, Spock, McCoy, Scott, Uhura et al, all working under the influence of very different social mores and far more complicated personal relationships, presented in lean, terse, stripped down comics that work with potently understated effectiveness…

Written by Mike Johnson and illustrated by Stephen Molnar & Joe Phillips, proceedings open with ‘Where No Man Has Gone Before’ as Chief Engineer Scott pushes his team to complete the million-&-one tasks necessary to keep a starship running. It’s the earliest days of a projected five-year voyage of exploration and rookie captain James Kirk is spending as much time playing chess with his beloved friend and academy comrade Gary Mitchell as his schedule will allow.

The quiet time ends when Science Officer Spock informs him of a distress beacon. It is being emitted by an artefact from legendary lost ship SS Valiant, vanished two centuries past. That vessel was attempting the same task as the Enterprise: finding the edge of the galaxy and seeing what was beyond…

The garbled records-data is unclear but indicates a terrible calamity, crewmen changing, something about extra-sensory perception and then nothing…

Apprehensive but undaunted, Kirk orders the ship onward and soon they are facing an energy phenomenon at the galactic terminus point: an energy-wall preventing further progress which explosively disrupts hundreds of ship-systems and has an agonising effect on many of the crew, especially Mitchell…

Soon the extent of a bizarre metamorphosis is apparent. Gary is no longer human. However, the problem is not the incredible array of psychokinetic abilities Mitchell is increasingly displaying but that he now clearly believes himself above and beyond humanity. When Uhura discovers that the crew of the long-vanished Valiant destroyed their own ship, Spock realises what must be done but finds it almost impossible to convince his wilful, emotionally-encumbered superior of the need to destroy his best friend before it’s too late…

‘The Galileo Seven’ is the next classic revamp as the Enterprise is diverted to deliver crucial medical supplies to a plague-wracked colony world. En route, the ship passes a rare cosmic phenomenon and, over-ruling the doctrinaire career-politician aboard, Captain Kirk allows his science staff time to briefly examine the cosmological treasure-trove before resuming the mercy-dash to Makus III.

Tragically the volatile quasar they’re focused on unleashes all its fury and the shuttlecraft Galileo 7 – carrying Spock, Dr. McCoy, Engineer Scott, Yeoman Rand and crewmen Latimer, Gaetano and Boma – is disabled in a wave of energy and only just manages to crash down on a nearby planet. Although breathable the atmosphere prevents their communications equipment from functioning…

Moreover, Taurus II is not uninhabited and the proto-sentient primitives evolving there don’t like strangers…

As the stranded crew struggle to repair the cracked and crushed shuttle, the first death comes, but even after miracles are wrought and the Galileo is prepped for one last take-off, the sums are done and it’s clear that not all of the survivors are going to be able to ride on the compromised, fuel-deprived final flight.

The closely-circling natives agree…

With a clock ticking and thousands of lives at stake Kirk – after exhausting every avenue left to him – regretfully gives the order to abandon the search for his lost crewmen, but Uhura refuses to leave her lover Spock behind and instigates a mutinous, last-ditch attempt to rescue them…

Also featuring a copious ‘Art Gallery’ which includes covers and variants by David Messina & Giovanni Niro, Tim Bradstreet & Grant Goleash and Joe Corroney plus photos  and pin-ups of the new crew, this book is a simple, no-nonsense, old-yet-new space opera romp to please fans of the franchise and lovers of straightforward science fiction worlds of wonder.
® and © 2012 CBS Studios, Inc. Star Trek and related marks and logos are trademarks of CBS Studios, Inc. © 2012 Paramount Pictures Corporation. All Rights Reserved.

Hellboy volume 5: Conqueror Worm


By Mike Mignola with Dave Stewart & Pat Brosseau (Dark Horse)
ISBN: 978-1-59307-092-2

Hellboy is a creature of vast depth and innate mystery; a demonic child summoned to Earth by Nazi occultists at the end of the Second World War but rescued and reared by Allied parapsychologist Professor Trevor “Broom” Bruttenholm. After years of devoted intervention and education, in 1952 Hellboy began destroying unnatural threats and supernatural monsters as lead agent for the Bureau for Paranormal Research and Defense.

This fifth fearsome grimoire of graphic terrors and grave wit re-presents the award-winning 4-issue miniseries Hellboy: Conqueror Worm, originally seen from May to August 2001 and featuring earth-shattering battles, cosmic revelations and a crucial turning point in the life of the “world’s greatest paranormal investigator”.

Following an effusively appreciative Introduction – ‘Mike Mignola is a Genius’– by fan and filmic collaborator Guillermo Del Toro, the eerie epic begins on March 20th 1939 when Hunte Castle is invaded by a select force of American soldiers intent on disrupting the plans of “Nazi Einstein” Ernst Oeming.

In the Austrian alpine fortress fanatical scientists and occultists are counting down to Earth’s first space shot when the crack unit – led by two-fisted mystery man Lobster Johnson – storm in with explosive repercussions…

Sixty-one years later the ruins are the scene of careful scrutiny by the B.P.R.D.

NASA telescopes have spotted a Nazi-emblazoned capsule rocketing back to Earth, clearly a result of that clandestine commando mission’s ultimate failure. With the fallen Reich’s past track record of supernatural surprises, Director Tom Manning wants Hellboy and former foe-turned-new-recruit Roger the Homunculus to see what lost secrets they can uncover.

Guiding them is a local girl with useful connections. Lisa Karnstein grew up near the ruins and now works for the Austrian Secret Police…

Before they finally set off, Hellboy endures a distasteful interview with his new boss. The B.P.R.D. bigwigs have placed explosives inside Roger – “just in case” – and want the crimson colossus to carry the detonator with him at all times…

Furious but committed, Hellboy storms off and soon the cautious trio are nearing the summit and ominous ruins. Their way is briefly barred by an enigmatic figure begging them to turn back from the haunted site, but it quickly succumbs to Hellboy’s already short fuse and thundering fists. Before long they are picking their way towards the entrance when shots are fired from ambush and Roger plunges off the side of the mountain…

Angrier than ever, Hellboy smashes into the derelict building to discover one of his oldest enemies in charge of a restored Nazi mission control suite.

Herman Von Klempt was there when Oeming took off for the stars in 1939 and in the years since has become a major menace to civilisation through his macabre transplant experiments and cybernetic killer-apes. The latest incarnation of the latter is what smashes Hellboy into unconsciousness…

When the investigator comes to he is trussed into a typically sadistic torture device and as he screams in agony the Nazi is smugly boasting of the fruition of decades of planning. He is also congratulating his devoted mole within the B.P.R.D. operation…

Elsewhere, what remains of Lobster Johnson makes contact with a presumed-lost B.P.R.D. agent and begins a desperate counterstrike which might be mankind’s only chance of survival, even as Von Klempt’s technicians guide the vintage space capsule to a safe descent…

With Hellboy freed and liberally wreaking carnage amidst the mad scientist’s forces, a third faction then enters the fray, offering crucial intelligence into the demon-foundling’s true origins and early life.

Ignoring the many ghosts infesting the castle, he also reveals how the plan was never to send a living human into space, but to deliver a corpse which would be inhabited by an ancient, arcane monstrosity from antediluvian prehistory: a creature whose reign on Earth would signal the end and obliteration of humanity…

Before dying he finally offers a meagre weapon to oppose the beast, but it seems utterly inconsequential compared to the hideous transformative majesty of the chthonic horror Von Klempt calls the Conqueror Worm…

With all sides in play the supernatural action goes into ghastly overdrive as Hellboy and his allies strive to destroy the creeping evil and its insane acolytes. Enemies fall and allegiances shift from moment to moment, but when the gift-weapon is shattered only the greatest sacrifice imaginable can halt the monster’s domination.

Moreover, even after Hellboy’s greatest, most important triumph his anger at humankind’s madness and venality force him to make the most important decision of his unconventional life…

Wrapping up the spectral showcase is an ominous Epilogue revealing how a convocation of the Weird Warrior’s most dangerous enemies results in one less arch enemy but more trouble in store plus an expansive ‘Hellboy Sketchbook’ section, offering a variety of breathtaking drawings and roughs detailing the development and visual evolution of the beasties and bad guys populating the story.

Baroque, grandiose, rocket-paced and genuinely flavoured with the taste of imminent Armageddon, Conqueror Worm is an astounding adventure to enthral horror addicts and action junkies: another lovingly lurid lexicography of dark delights no comics fan or fear fanatic should miss.
™ and © 2001, 2002 and 2003 Mike Mignola. Hellboy is ™ Mike Mignola. Introduction © 2001 Guillermo Del Toro. All rights reserved.

Star Trek: Gold Key Archives volume 1


By Dick Wood, Nevio Zaccara, Alfredo Giolitti & various (IDW)
ISBN: 978-1-61377-922-4

Star Trek debuted on American televisions on September 8th 1966 and ran until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, it only really became popular after going into syndication, running constantly throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

Being a third world country, Britain didn’t see the show until July 12th 1969 when BBC One screened “Where No Man Has Gone Before” in black-&-white and then proceeded to broadcast the rest of the series in the wrong order.

“Arena” was the first episode screened in colour (November 15th 1969), but viewers didn’t care. We were all hooked anyway and many of the show’s catchphrases – some entirely erroneous or even fictitious – quickly entered the popular lexicon of the nation.

It even spawned a British-originated comic strip which ran in Joe 90, TV21 and TV21 and Valiant from the late 1960s and into the 1970s. Those have also been collected by IDW and I’ll get to them in the fullness of time and space.

In the USA, although there was some merchandising, things were a little less enthusiastically embraced. Even though there was a comicbook – from Gold Key, running for almost a decade after the show’s cancellation – authenticity wasn’t really a watchword and immediacy or urgency not an issue. In fact, only six issues were released during the show’s entire run of three seasons. Published between July 1967 and December 1968, they are all gathered in this first archive Star Trek.

Printing giant Whitman Publishing had been producing their own books and comics for decades through their Dell and Gold Key imprints, rivalling and often surpassing DC and Timely/Marvel at the height of their powers. Famously they never capitulated to the wave of anti-comics hysteria which resulted in the crippling self-censorship of the 1950s and Dell Comics never displayed a Comics Code Authority symbol on their covers.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine but never titillate.”

Moreover, most of their adventure comics covers were high quality photos or paintings – adding a stunning degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment.

The company seemed the only logical choice for a licensed comicbook, and to be honest, these stories are cracking little space opera yarns, but they occupy an odd position in the hearts of older fans. In the UK, distribution of American comicbooks was haphazard at best, but the Trek yarns were reprinted in hardback Christmas annuals. However, the earliest ones bore little resemblance to the TV version.

Our little minds were perplexed and we did wonder, but as the adventures offered plenty of action and big sci fi concepts we just enjoyed them anyway.

Original British Star Trek yarns came in serialised comic-strip form, superbly illustrated and bearing a close resemblance to the source material. It only appeared as 2 or 3-page instalments in weekly anthologies, but was at least instantly familiar to TV viewers.

I discovered the answer to the discrepancy years later: scripter Dick Wood (a veteran writer who had worked on hundreds of series from Batman and the original Daredevil to Crime Does Not Pay and Doctor Solar, Man of the Atom) had not seen the show when commissioned to write the comicbook iteration, and both he and Italian artists Nevio Zaccara – and later Alberto Giolitti – received only the briefest of outlines and scant reference materials from the show’s producers. They were working almost in the dark…

When you read these tales, you’ll see some strange sights and apparent contradictions to Trek canon lore, but they were all derived from sensible assumptions by creators doing the very best with what meagre information they had.

If you’re likely to have your nostalgic fun spoiled by wrong-coloured shirts or “Lasers” rather than “Phasers”, think alternate universe or read something else. Ultimately, you are the only one missing out…

That’s enough unnecessary apologising. These splendidly conceived all-ages tales don’t deserve or need it, and even the TV version was a constantly developing work-in-progress, as fan and occasional Trek scripter Tony Isabella reveals in his Introduction ‘These Are the Voyages…’

Accompanied by the stunning photo-collage covers and endpapers – a rarity at the time outside Gold Key titles – the quirky collation of cosmic questing commences with ‘The Planet of No Return’ (Wood & Zaccaria, #1, July 1967) as the Enterprise enters a region of space oddly devoid of life and encounters predatory spores from the planet designated Kelly-Green.

It’s a world of horror where vegetative life contaminates and transforms flesh and mindlessly seeks to constantly consume and conquer. After the survivors of the landing party escape deadly doom and return to the safety of space, there is only one course of action Captain Kirk can take…

‘The Devil’s Isle of Space’ was released with a March 1968 cover-date and found the ever-advancing Enterprise trapped in a space-wide electronic net. The technology was part of a system used by an alien race to pen death-row criminals on asteroids, where they would be (eventually) executed in a truly barbarous manner.

Sadly, it’s hard not to interfere in a sovereign culture’s private affairs when the doomed criminals hold Federation citizens hostage and want Kirk to hand his ship over to them…

Bombastic and spectacular, ‘Invasion of the City Builders’ (#3 December 1968) saw the legendary Alberto Giolitti take the artistic reigns. Prolific, gifted and truly international, his work and the studio he created produced a wealth of material for three continents; everything from Le Avventure di Italo Nurago, Tarzan, The Phantom, Mandrake, Flash Gordon, Zorro, Cisco Kid, Turok, Gunsmoke, King Kong, Cinque anni dopo, Tex Willer and dozens more. In England the Giolitti effect enhanced many magazines and age ranges; everything from Flame of the Forest in Lion to Enchanted Isle in Tammy.

His gritty line-work added a visual terseness and tension to the mix, as seen in his first outing as the Enterprise crew land on a planet where automated machines programmed to build new homes and roads have been out of control for a century. Forcing the organic population to the edge of extinction, the mechs build cities no one can live in over the soil they need to grow food. The machines seem indestructible but Mr. Spock has an idea…

Social commentary gave way to action and suspense when ‘The Peril of Planet Quick Change’ (June 1969) finds the crew investigating a world of chimerical geological instability, only to see Spock possessed by beings made of light. The creatures use him to finally stabilise their unruly world, but once the crisis is averted, one of the luminous spirits refuses to leave the Vulcan and plans to make the body its own…

‘The Ghost Planet’ (September 1969) was fast approaching parity with the TV incarnation as Enterprise encounters a world ravaged by radiation rings. The twin rulers are eager for the star men’s help in removing the rings but don’t want them hanging around to help rebuild the devastated civilisation. A little investigation reveals that most of the carnage is due to eternal warfare which the devious despots plan to resume as soon as the Federation ship destroys the radiation rings and leaves…

Wrapping up this first hardback treasure-trove is ‘When Planets Collide’ (December 1969): a classic conundrum involving two runaway worlds inexorably drawn to each other and mutual destruction. What might have been a simple observable astronomical event becomes fraught with peril when the Enterprise crew discover civilisations within each world which would rather die than evacuate their ancient homes…

With time running out and lives at stake there’s only one incredible chance to save both worlds, but it will take all Spock’s brains and Kirk’s piloting skill to avert cosmic catastrophe…

Bold, expansive and epic, these are great stories to delight young and old alike and well worth making time and space for.
® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Marvel Adventures Spider-Man Volume 4: Friendly Neighborhood


By Paul Tobin, Roberto Di Salvo, Matteo Lolli, Terry Pallot & various (Marvel)
ISBN: 978-0-7851-5257-6

Since its earliest days Marvel has always courted the youngest comicbook audiences. Whether through animated movie or TV tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Tessie the Typist, Millie the Model, Homer the Happy Ghost, Li’l Kids or even Calvin, the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days however, accessible child-friendly titles are on the wane and with Marvel’s proprietary characters all over screens large and small, the company usually prefers to create adulterated versions of its own pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

The process began in 2003 when the company created a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby and Steve Ditko, merging it with the remnants of its failed manga-based Tsunami imprint, which was also intended for a junior demographic.

The experiment was tweaked in 2005, becoming Marvel Adventures with the core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The reconstituted classics were then replaced by all-original yarns.

Additional titles included Marvel Adventures: Super Heroes, The Avengers and Hulk, running until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man which carried on the established continuities.

This digest-sized collection collects issues #13-16 of that second iteration and sees Paul Tobin firmly in the driving seat, deftly blending action with humour and even inserting a little low level soap opera romance as 16-year old Peter Parker continues his first steps as reluctant yet driven superhero Spider-Man. Even after all the time he has prowled the streets and skyscrapers of New York, fighting crime and injustice, he’s still just a kid learning the ropes and pretty much in over his head all the time…

Illustrated by Roberto Di Salvo, the drama begins with our hero and his Aunt May vacationing in Britain. Whilst the senior Parker checks out antiques shops and farmers’ markets in Devon, her poor nephew has found a spot of bother on Dartmoor, beside British “Scooby Gang” T.U.F.F. (Teenage Ultimate Forteans Forever).

Following reports of monster sightings on the moors, Spidey and Co. unite with jungle lord Ka-Zar and his smilodon ally Zabu to crush a ring of exotic pet smugglers selling dinosaurs stolen from the Savage Land in ‘Raptor of the Baskervilles’.

A tricky task at the best of times, their valiant endeavour almost ends in disaster when the thieves bring in mutant maniac Sabretooth to kill the pesky, interfering kids…

Back in the Big Apple, the Web-spinner then teams up with Police Captain George Stacy to stop a run of armoured car heists perpetrated by Mysterio. ‘The Illusionist’ (Matteo Lolli & Pallot) had liberally dosed the heroes with hallucinogenic gases but was unaware of Spider-Man’s secret weapon: Peter Parker’s mutant girlfriend Sophia Sanduval who can communicate with animals and works as a part-time operative of the Blonde Phantom Detective Agency. “Chat” has got a lot of unusual animal resources at her disposal and is more than willing to lend some assistance…

The critter-whisperer is of even greater use when Doctor Doom seizes control of the UN whilst she and Peter are attending on a school trip. With delegates held hostage and a deadly bomb hidden on the premises, Chat and her bestial buddies play a key role saving the day in ‘Council of Doom’ (Di Salvo art) whilst all Spidey has to do is keep the Iron Dictator and his deadly army of robot doubles distracted. Well, that and not die…

Wrapping up the narrative action is ‘Magically Suspicious’ (Lolli & Pallot) as insane enchanter Baron Mordo seeks to open the gates of hell and let the Elder Eldritch Ones loose on Earth.

To facilitate their return he has pre-emptively unleashed a horde of demonic wraiths to take out the world’s superheroes, leaving only Spider-Man, Chat and Sorcerer Supreme Doctor Stephen Strange free to lead the extremely messy resistance…

These Spidey super stories (accompanied by a cover gallery from Barry Kitson, Patrick Scherberger, Edgar Delgado, Ale Garza & Chris Sotomayor and a big bundle of pin-ups by the likes of John Romita Senior, Terry & Rachel Dodson, Salvador Larroca and more) are all exceptionally enjoyable escapades, but parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and would perhaps sit better with older kids…

Fast-paced and impressive, brightly and breezily leavening light-hearted action with loads of sly laughs, this book shows the alternative web-spinner at his wall-crawling best with the violence toned down and “cartooned-up” whilst the stories take great pains to keep the growing youth-oriented sub-plots pot-boiling on but as clear as possible.

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an amazing and arguably more culturally accessible means of introducing character and concepts to kids born two or three generations away from those far-distant 1960s originating events.
© 2011 Marvel Characters, Inc. All rights reserved.

Star Trek Classics volume 5: Who Killed Captain Kirk?


By Peter David, Tom Sutton, Gordon Purcell, Ricardo Villagran & various (IDW)
ISBN: 978-1-61377-831-9

The stellar Star Trek brand and franchise probably hasn’t reached any new worlds yet, but it certainly has permeated every aspect of civilisation here on Earth. You can find daily live-action or animated TV appearances constantly screening somewhere on the planet as well as toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding even as I type this.

Many comicbook companies have published sequential narrative adventures based on the exploits of Gene Roddenberry’s legendary brainchild, and the splendid 1980s run produced under the DC banner were undoubtedly some of the very finest.

Never flashy or sensational, the tales embraced the same storytelling values as the shows and movies; being simultaneously strongly character- and plot-driven. An especially fine example can be found in this superior epic, seamlessly blending spectacular drama, subtle character interplay and good old fashioned thrills, with the added bonus of madcap whimsy thanks to the impassioned fan-pandering efforts of scripter Peter David.

This swashbuckling space-opera (originally printed in DC’s Star Trek #49-55 and boldly spanning April-October 1988) was a devotee’s dream, pulling together many old plotlines – in a manner easily accessible to newcomers – to present a fantastic whodunit liberally sprinkled with in-jokes and TV references for über-fans to wallow in.

Illustrated by Tom Sutton & Ricardo Villagran, it began in ‘Aspiring to be Angels’ as, following the aftermath of a drunken shipboard stag-night riot (caused by three very senior officers separately spiking the punch), the Enterprise crew discovers a rogue Federation ship with impenetrable new cloaking technology is destroying remote colonies in a blatant attempt to provoke all-out war with the Klingons.

At one decimated site they find a stunted, albino Klingon child who holds the secrets of the marauders, but his traumatised mind will need special care to coax them out…

Naturally the suspicious, bellicose Klingons want first dibs on the Federation “rebels” and political tensions mount as Kirk and his opposite number Kron not-so-diplomatically spar over procedure in a ‘Marriage of Inconvenience’.

Emotions are already fraught aboard the Enterprise. Preparations for a big wedding are suffering last-minute problems and a promising ensign is being cashiered for the High Crime of Species Bigotry…

Moreover, unknown to all a telepathic crew-member has contracted Le Guin’s Disease (that’s one of those in-jokes I mentioned earlier), endangering the entire ship…

The crisis comes with Federation and Klingon Empire on the verge of open hostilities. Thankfully the renegade ship moves too precipitately and is defeated in pitched battle. However, when Security teams board the maverick ship what they recover only increases the mystery of its true motives and origins…

Taking advantage of a rare peaceful moment, ensigns Kono and Nancy Bryce finally wed, only to get drawn into a ‘Haunted Honeymoon’ as the Enterprise is suddenly beset by uncanny supernatural events, culminating in the crew being despatched to a biblical torture-realm resembling ‘Hell in a Handbasket’…

When the effects of the telepathic plague are finally spent, normality returns for the crew, just in time for them to discover Kirk has been stabbed…

Gordon Purcell steps in for ‘You’re Dead, Jim’, with Dr. McCoy swinging into action to preserve the fast-fading life of his friend. Lost in delirium, Captain Kirk is reliving his eventful life and is ready to just let go when Spock intervenes…

With the Captain slowly recovering and categorically identifying his attacker, justice moves swiftly. The assailant is arrested and the affair seems open and shut, but ‘Old Loyalties’ delivers a shocking twist and sets up a fractious reunion as Kirk’s Starfleet Academy nemesis Sean Finnegan (who first appeared in the classic TV episode Shore Leave – written by the legendary Theodore Sturgeon) arrives.

The senior officer has been sent by the Federation Security Legion to investigate the case and what he finds in ‘Finnegan’s Wake’ (with Sutton & Villagran reuniting for the epic conclusion) is an astounding revelation which upsets everyone’s firmly held convictions, unearthing a sinister vengeance scheme decades in the making…

Masterfully weaving a wide web of elements into a fabulous yarn of great and small moments, Peter David has crafted a compelling yarn which ranks amongst the greatest Star Trek stories in any medium: one which will please fans of the franchise and any readers who just love quality comics.
® and © 2013 CBS Studios, Inc. © 2013 Paramount Pictures Corp. Star Trek and related marks and logos are trademarks of CBS Studios, Inc. All Rights Reserved.

Essential X-Men volume 1


By Len Wein, Chris Claremont, Bill Mantlo, Dave Cockrum, John Byrne, Bob Brown, Tony DeZuniga & various (Marvel)
ISBN: 978-0-7851-2376-7

In 1963 The X-Men #1 introduced Scott “Cyclops” Summers, Bobby “Iceman” Drake, Warren “Angel” Worthington, Jean “Marvel Girl” Grey and Hank “The Beast” McCoy: very special students of Professor Charles Xavier.

He was a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior; considered by many who knew him as a living saint.

After nearly eight years of eccentric and spectacular adventures the mutant misfits disappeared at the beginning of 1970 during another periodic downturn in superhero comics. Just like in the closing years of the 1940s, mystery men faded away as supernatural mysteries and traditional genre themes dominated the world’s entertainment fields…

Although their title was revived at the end of the year as a cheap reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the Marvel universe, whilst the bludgeoning Beast was opportunistically transformed into a monster to cash in on the horror boom.

Then, with sales of the spooky stuff waning in 1975, Marvel Editor-in-Chief Roy Thomas green-lighted a bold one-shot as part of the company’s line of Giant-Size specials and history was made…

This groundbreaking monochrome monolith of mutant mayhem first appeared in 1996, offering an economical, phonebook (remember those?) sized mass-market collection for newbies and neophytes catch-up to the sun-bright excitement of those exuberant and pivotal early stories.

Collecting Giant Size X-Men #1 and issues #94-119 of the definitely “All-New, All-Different” X-Men (spanning May 1975 to March 1978), this titanic tome traces the reinvigorated merry mutants from young, fresh and delightfully under-exposed innovations to the beginnings of their unstoppable ascendancy to ultimate comicbook icons…

Without pause or preamble, the epic voyage begins with a classic mystery monster mash from Giant Size X-Men #1. In ‘Second Genesis!’ Len Wein & Dave Cockrum (the artist hot from his stint reviving DC’s equally eclectic fan-fave super-team The Legion of Super-Heroes) detailed how the original squad – sans new Avengers recruit The Beast – had been lost in action, leaving Xavier to scour Earth and the entire Marvel Universe for replacements.

To old foes-turned-friends Banshee and Sunfire was added a one-shot Hulk adversary dubbed the Wolverine, but the bulk of time and attention was lavished upon original creations Kurt Wagner, a demonic-seeming German teleporter codenamed Nightcrawler, African weather “goddess” Ororo Monroe AKA Storm, Russian farmboy Peter Rasputin who could turn into a living steel Colossus and bitter, disillusioned Apache superman John Proudstar who was cajoled into joining the makeshift squad as Thunderbird.

The second chapter of the epic introductory adventure ‘…And Then There Was One!’ reintroduced battered, depleted but unbowed team-leader Cyclops who swiftly drilled the newcomers into a semblance of readiness before leading them into primordial danger against the monolithic threat of ‘Krakoa… the Island That Walks Like a Man!’

Overcoming the phenomenal terror of a rampaging rapacious mutant eco-system and rescuing the “real” team should have led to another quarterly Giant-Size issue, but so great was the groundswell of support that the follow-up adventure was swiftly reworked into a two-part tale for the rapidly reconfigured comicbook which became a bimonthly home to the new team.

Those epic beginnings are supplanted by a trio of vignettes explaining how the heroes’ formidable abilities function, beginning with ‘Call Him… Cyclops’ from X-Men #43, revealing the secrets of his awesome eye-blasts in pithy quickie by Thomas, Werner Roth and John Verpoorten whilst Stan Lee, Arnold Drake, Roth & Verpoorten performed similar duties with ‘I, the Iceman!’ from #47.

Finally, from X-Men #57 comes a chattily entrancing rundown describing Marvel Girl’s psionic abilities in ‘The Female of the Species!’ from Thomas, Roth & Verpoorten.

X-Men #94 (August 1975) offered ‘The Doomsmith Scenario!’ – plotted by Editor Wein, scripted by Chris Claremont and with Bob McLeod inking man-on-fire Dave Cockrum – in a canny Armageddon-shocker as the newly pared-down strike-squad (minus Sunfire and still-recuperating Marvel Girl, Angel, Iceman, Havok and Lorna Dane) were despatched by the Beast – calling in a favour from Avenger’s HQ – to stop criminal terrorist Count Nefaria starting an atomic war.

The insidious mastermind had invaded America’s Norad citadel with a gang of artificial superhumans and accidentally escalated a nuclear blackmail scheme into an inescapable countdown to holocaust, leaving the untrained, unprepared mutants to storm in to save the world in epic conclusion ‘Warhunt! (inked by Sam Grainger).

One of the new team didn’t make it back…

X-Men #96 saw Claremont take charge of the writing (albeit with some plotting input from Bill Mantlo) for ‘Night of the Demon!’ Guilt-wracked Cyclops blamed himself for the loss of his team-mate, and in his explosive rage accidentally unleashed a demonic antediluvian horror from earth’s dimmest prehistory for the heroes-in-training to thrash.

The infernal Nagarai would return over and again to bedevil mankind, but the biggest innovation in this issue was the introduction of gun-toting biologist/housekeeper Moira MacTaggert and the first inklings of the return of implacable old adversaries…

Issue #97 started a long-running, cosmically-widescreen storyline with ‘My Brother, My Enemy!’ as Xavier, tormented by visions of interstellar war, tried to take a vacation, just as Havok and Lorna (finally settling on superhero nom de guerre Polaris) attacked: apparently willing servants of a mysterious madman using Cyclops’ old undercover alter ego Eric the Red.

The devastating conflict segued into a spectacular, 3-part saga as pitiless robotic killers returned under the hate-filled auspices of mutantophobic Steven Lang and his mysterious backers of Project Armageddon. The action began with #98’s ‘Merry Christmas, X-Men…the Sentinels Have Returned!’

With coordinated attacks capturing semi-retired Marvel Girl plus Wolverine, Banshee and Xavier, Cyclops and the remaining heroes had to co-opt a space shuttle and storm Lang’s orbital HQ to rescue them in ‘Deathstar Rising!’ (inks by Frank Chiaramonte): another phenomenal all-action episode.

Accompanied by a magical pinup of portraits by Cockrum, the saga concludes on an agonising cliffhanger with the 100th issue anniversary tale. ‘Greater Love Hath no X-Man…’ (with Cockrum inking his own pencils) sees the new X-Men apparently battle the original team before overturning Lang’s monstrous schemes forever.

However, their catastrophic clash had destroyed the only means of escape and, as a colossal solar flare threatened to eradicate the satellite-station, the only chance of survival meant certain death for another X-Man.

As #101 unfolded, scripter Claremont & artist Cockrum were on the on the verge of utterly overturning the accepted status quo of women in comics forever…

The team consisted of old acquaintance and former foe Sean “Banshee” Cassidy, Wolverine, and new creations Nightcrawler, Storm and Colossus, led by field-leader Cyclops and part-timer Jean Grey – still labouring under the nom-de guerre Marvel Girl… but not for much longer…

‘Like a Phoenix from the Ashes’ (inked by Frank Chiaramonte) saw a space-shuttle spectacularly crash into Jamaica Bay. The X-Men had safely travelled in a specially-shielded chamber but Marvel Girl had to needed manually pilot the vehicle, unprotected through a lethal radiation storm.

As the mutants fled the slowly sinking craft, a fantastic explosion propels the impossibly alive Jean into the air, clad in a strange gold and green uniform and screaming that she is “Fire and Life Incarnate… Phoenix!”

Immediately collapsing, the critically injured girl is rushed to hospital and a grim wait begins.

Unable to explain her survival and too preoccupied to spare time for teaching, Xavier packs Banshee, Nightcrawler, Wolverine, Storm and Colossus off to the Irish mutant’s home in County Mayo for a vacation, blissfully unaware that Cassidy Keep has been compromised and is now a deadly trap for his new students…

Within the ancestral pile, Sean’s mutant cousin Black Tom has usurped control of the manor and its incredible secrets before – at Eric the Red’s behest – contriving an inescapable ambush, assisted by an old X-Men enemy.

‘Who Will Stop the Juggernaut?’ (Grainger inks) sees the inexperienced heroes in over their heads and fighting for their lives, but still finds room to reveal the origins of Storm and provide an explanation for her crippling claustrophobia, before ‘The Fall of the Tower’ cataclysmically concludes the tale with mutant heroes and the Keep’s Leprechaun colony (no, really!) uniting to expel the murderous usurpers.

Although bi-monthly at the time, the series kicked into confident top gear with ‘The Gentleman’s Name is Magneto’ as the weary warriors then divert to Scotland to check on Moira MacTaggert’s island lab: a secret facility containing many mutant menaces the X-Men have previously defeated.

It’s a very bad move since the ever-active Eric has restored the dormant master of magnetism to full power. The mutant terrorist had been turned into a baby – a strangely common fate for villains in those faraway days – but was all grown up again now… and indulging in one last temper tantrum…

Freshly arrived from America, Moira and Cyclops are only just in time to lead a desperate, humiliating retreat from the triumphant Master of Magnetism. Scott doesn’t care: he realises the entire affair has been a feint to draw the heroes away from Xavier and Jean…

He needn’t have worried. Although in ‘Phoenix Unleashed’ (inks by Bob Layton) Eric orchestrated an attack by Firelord – a cosmic flamethrower and former herald of Galactus much like the Silver Surfer – Jean is now fully evolved into a being of unimaginable power who readily holds the fiery marauder at bay…

In the interim a long-standing mystery is solved as the visions which had haunted Xavier are revealed as a psychic connection with a runaway princess from a distant alien empire. Lilandra of the Shi’ar had rebelled against her imperial brother and whilst fleeing had somehow telepathically locked onto her trans-galactic soul-mate Xavier.

As she made her circuitous way to Earth, embedded Shi’ar spy Shakari had assumed the role of Eric the Red and attempted to remove Lilandra’s potential champion before she arrived…

During the blistering battle which follows the X-Men’s dramatic arrival, Shakari snatches up Lilandra and drags her through a stargate to their home galaxy, and with the entire universe imperilled, Xavier urges his team to follow. All Jean has to do is re-open a wormhole to the other side of creation…

A minor digression follows as overstretched artist Cockrum gains a breather via fill-in “untold” tale of the new team featuring an attack by psychic clones of the original X-men in ‘Dark Shroud of the Past’ (by Bill Mantlo, Bob Brown & Tom Sutton, inside a framing sequence from Cockrum).

The regular story resumes in a wry tribute to Star Trek as ‘Where No X-Man Has Gone Before!’ (Claremont, Cockrum & Dan Green) finds the heroes stranded in another galaxy where they meet and are defeated by the Shi’ar Imperial Guard (an in-joke version of the Legion of Super Heroes), until bold interstellar rebel/freebooters the Starjammers bombastically arrive to turn the tables again and uncover a mad scheme to unmake the fabric of space-time.

Lilandra’s brother Emperor D’Ken is a deranged maniac who wants to activate a cosmic artefact known alternatively as the M’Kraan Crystal and “the End of All that Is” in his quest for ultimate power. He’s also spent time on Earth in the past and played a major role in the life of one of the X-Men…

This tale (from issue #107) was Cockrum’s last for years. He would eventually return to replace the man who replaced him. John Byrne not only illustrated but also began co-plotting the tales and as the team roster expanded the series rose to even greater heights. It would culminate in the landmark “Dark Phoenix” storyline which saw the death of arguably the book’s most beloved and imaginative character and the departure of the team’s heart and soul. The epic cosmic saga also seemed to fracture the epochal working relationship of Claremont and Byrne.

Within months of publication they went their separate ways: Claremont staying with the mutants whilst Byrne moved on to establish his own reputation as a writer on series such as Alpha Flight, Incredible Hulk and especially his revolutionised Fantastic Four…

There and then though, the X-Men and Starjammers battled the Crystal’s astoundingly deadly automated guardians, as this final chapter saw the newly puissant Phoenix literally save Reality in a mind-blowing display of power and skill.

Trapped inside a staggering other-realm, and appalled and enthralled by the intoxicating, addictive nature of her own might, Phoenix rewove the fabric of Reality and for an encore brought the heroes home again.

The conclusion of this ambitious extended saga was drawn by Byrne and inked by Terry Austin and their visual virtuosity was to become an industry bench-mark as the X-Men grew in popularity and complexity.

However, even though the bravura high-octane thrills of “Armageddon Now” seemed an unrepeatable high-point, Claremont & Byrne had only started. The best was still to come…

In ‘Home Are the Heroes!’ Wolverine finally began to develop a back-history and some depth of character as technological wonder Weapon Alpha attacked the recuperating team in an attempt to force the enigmatic Logan to rejoin the Canadian Secret Service. Renamed Vindicator Alpha would later return with Alpha Flight – a Canadian super-team which would eventually graduate to their own eccentric high-profile series.

Next follows a rather limp and hasty fill-in as ‘The “X”-Sanction’ (illustrated by Tony DeZuniga & Cockrum), sees cyborg mercenary Warhawk infiltrating the mansion in search of “intel” for a mysterious, unspecified master before getting his shiny silver head handed to him…

After a magical pinup of the extended team by Arthur Adams (the cover of Classic X-Men #1 from 1986) the saga got back on track with ‘Mindgames’ (Claremont, Byrne & Austin) as Beast visits a circus in search of the new team which has been missing for weeks.

His presence disrupts a devilish scheme by Mesmero to subjugate the mutant heroes through false memories and implanted personalities but the reawakened team’s vengeance is forestalled when their greatest enemy ambushes them…

In X-Men #112 they fight and fail leaving ‘Magneto Triumphant!’ and his enemies helplessly imprisoned miles beneath Antarctica in the follow-up ‘Showdown!’ However, by the time the Homo Superior tyrant returns after terrorising the humans of Australia, the X-Men have broken free and are waiting for him…

In the apocalyptic battle which follows the base is utterly destroyed and Magneto grievously wounded. With boiling lava flooding everywhere, only Beast and Phoenix manage to reach the surface and in horror realise they are the only survivors…

They could not be more wrong. Unable to go up, the remaining mutants tunnelled downwards and ‘Desolation!’ turned to joy as they emerged into the antediluvian wilderness dubbed the Savage Land.

Linking up with old ally Ka-Zar, the team slowly recover in a dinosaur-filled paradise but the idyll is shattered when former foe Karl Lykos succumbs to an old addiction and absorbs their mutant energies to become lethal leather-winged predator Sauron…

His ‘Visions of Death!’ are readily dispelled by the assembled heroes, but he’s just the first course in a campaign of terror after barbarian queen Zaladane revives proto-god Garokk as the figurehead of her army of conquest…

When their meddling disrupts the tropical climate of the sub-polar region, Ka-Zar and the X-Men invade their noxious citadel ‘To Save the Savage Land’ but the battle demands the best and worst from the young warriors before the job is done…

With the distasteful task completed, the mutants opt to try a perilous sea-passage back to the outside world…

X-Men #117 begins with their rescue by an Antarctic exploration vessel and slow torturous voyage to Japan, before lapsing into an untold tale of Charles Xavier before he lost the use of his legs. ‘Psi War!’ is full of clever in-filling insights as it details how the dispirited, restless young telepath fetched up in Cairo and met his first “Evil Mutant”…

Amahl Farouk used his psionic abilities to rule the city’s underworld: a depraved, debauched monster who thought he was beyond justice. The enraged, disgusted Xavier defeated the beast and in doing so found his life’s purpose…

This initial volume concludes with a revelatory two-part epic as the X-Men – still believed dead by Xavier, Jean and the wider world – arrive in Agarashima just as the port is being devastated by a vast firestorm. ‘The Submergence of Japan!’ (inked by Ricardo Villamonte) saw tectonic terrorist Moses Magnum undertake a most audacious blackmail scheme, countered by the valiant mutants who had briefly reunited with old – and still belligerently surly – comrade Sunfire.

Perhaps he was just surprised to discover Wolverine had unsuspected connections to Japan and had turned the head of local highborn maid Lady Mariko. A bigger surprise awaited the American specialist the government had consulted. Misty Knight was Jean Grey’s roommate in Manhattan and grieved with her at the X-Men’s deaths. Now she has to tell Cyclops his girl has moved on and Professor X has abandoned Earth for the Shi’ar Empire…

Of course all of that might be moot if they can’t stop Magnum and his Mandroid army sinking Japan into the Pacific, but after a catastrophic conflict inside a volcano there’s a seasonal reunion in store for all in the Austin inked ‘Twas the Night Before Christmas…’

The immortal epics compiled here are available in numerous formats (including colour softcover editions and luxurious and enticing hardbacks) but there’s just something both immediate and emphatic about seeing them in stark, potent monochrome…

Entertaining, groundbreaking and incredibly intoxicating, these adventures are an invaluable grounding in contemporary fights ‘n’ tights fiction no fan or casual reader can be allowed to ignore.
© 1975, 1976, 1977, 1978, 1996 Marvel Entertainment Group, Inc/Marvel Characters, Inc. All rights reserved.

Batman Adventures volume 3


By Kelley Puckett, Paul Dini, Mike Parobeck & Rick Burchett with Michael Reaves, Bruce Timm, Matt Wagner, Klaus Janson, Dan DeCarlo, John Byrne & various (DC Comics)
ISBN: 978-1-4012-5872-6

The brainchild of Paul Dini and Bruce Timm, Batman: The Animated Series aired in the US from September 5th 1992 to September 15th 1995. The TV cartoon – ostensibly for kids – revolutionised everybody’s image of the Dark Knight and inevitably fed back into the printed iterations, leading to some of the absolute best comicbook tales in the hero’s many decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all eras of the character and, without diluting the power, tone or mood of the premise, re-honed the grim avenger and his team into a wholly accessible, thematically memorable form.

It entranced young fans whilst adding shades of exuberance and panache that only the most devout and obsessive Batmaniac could possibly object to.

A faithful comicbook translation was prime material for collection in the newly-emergent trade paperback market but only the first year was ever released, plus miniseries such as Batman: Gotham Adventures and Batman Adventures: the Lost Years.

Nowadays, however, we’re much more evolved and reprint collections have established a solid niche amongst the cognoscenti and younger readers…

This third inclusive compendium gathers issues #21-27 of The Batman Adventures comicbook (originally published from June to December 1994) plus that year’s Batman Adventures Annual: a scintillating, no-nonsense frenzy of family-friendly Fights ‘n’ Tights fantasy from Kelly Puckett, Mike Parobeck & Rick Burchett and a few fellow-pros-turned-fans…

Puckett is a writer who truly grasps the visual nature of the medium and his stories are always fast-paced, action packed and stripped down to the barest of essential dialogue. This skill has never been better exploited than by Parobeck who was at that time a rising star, especially when graced by Burchett’s slick, clean inking.

Although his professional career was tragically short (1989 to 1996 when he died, aged 31, from complications of Type 1 Diabetes) Parobeck’s gracefully fluid, exuberantly kinetic, frenetically fun-fuelled, animation-inspired style revolutionised superhero action drawing and sparked a renaissance in kid-friendly material and merchandise at DC… and everywhere else in the comics publishing business.

The wall to wall wonderment begins with the contents of Batman Adventures Annual #1: a giant-sized gathering of industry stars illustrating Paul Dini’s episodic, interlinked saga ‘Going Straight’.

Illustrators Timm & Burchett set the ball rolling as jet-propelled bandit Roxy Rocket is released from prison, prompting Batman and faithful retainer Alfred to discuss whether any villains ever reform…

Apparently one who almost made it was Arnold Wesker, who played mute Ventriloquist to his malign dummy Scarface. Tragically in ‘Puppet Show’ (art by Parobeck & Matt Wagner) we see how even a good job and the best of intentions are no defence when Arnold’s new boss wants to exploit his criminal past…

Harley Quinn is insanely devoted to killer clown The Joker and Dan DeCarlo & Timm wordlessly expose her profound weakness for that bad boy as she’s released from Arkham Asylum but is seduced back into committing crazy crimes in just ’24 Hours’…

The Scarecrow‘s return to terrorising the helpless resulted from his genuine desire to help a girl assaulted by her would-be boyfriend in the chilling, poignant ‘Study Hall’ (with art by Klaus Janson), after which ‘Going Straight’ concludes with Timm detailing how Roxy Rocket is framed by Catwoman and Batman has to separate the warring female furies…

The melange of mayhem even came with its own enthralling encore with The Joker solo-starring in ‘Laughter After Midnight’ as the Mountebank of Mirth goes on a spree in Gotham, courtesy of artists John Byrne & Burchett…

The Batman Adventures #21 then saw Michael Reaves join Kelley Puckett to script tense thriller ‘House of Dorian’ for Parobeck & Burchett as deranged geneticist Emile Dorian escapes from Arkham and immediately turns Kirk Langstrom back into the marauding Man-Bat.

Moreover, although the Mad Doctor’s freedom is bad news for Gotham, Langstrom and Dorian’s previous beast-man Tygrus; for a desperate fugitive afflicted with lycanthropy, the insane physician is his last chance at a cure for his curse…

Dorian couldn’t care less. All he wants is revenge on Batman and Selina Kyle…

Like the show, most stories were crafted as a three-act plays and the conceit resumes with #22 as Puckett, Parobeck & Burchett settle in for the long haul.

‘Good Face Bad Face’ sees the return of Two-Face; also busting out of Arkham in ‘Harvey Doesn’t Live Here Anymore’ to settle scores with Gotham’s top mobster Rupert Thorne. His first move is to set free his gang in ‘Nor Iron Bars a Cage’, but this time Batman is waiting…

Poison Ivy is back in #23, spreading ‘Toxic Shock’ as she teams up with the Dark Knight in ‘Strange Bedfellows’ to save a famed botanist and ecologist dying from a mystery toxin. ‘Fighting Poison with Poison’, she and Batman search for a cure, forcing the mystery assassin into more prosaic methods in ‘How Deadly Was my Valley’…

‘Grave Obligations’ sees the Gotham Guardian’s past come back to haunt him when a ninja clan invades the city. They seem more concerned with fighting each other in ‘Brother’s Keeper’, but a little digging reveals how one has come ‘From Tokyo, With Death’ in mind for Batman, and it takes the force of a much higher authority to halt the chaos in ‘Cancelled Debts’…

An inevitable team-up graces Batman Adventures #25 as Puckett, Parobeck & Burchett reintroduce legendary ‘Super Friends’.

With Lex Luthor in town and bidding against Waynetech for a military contract, a mystery bombing campaign begins in ‘Tik, Tik, Tik…’

Even as unwelcome guest Superman horns in, Batman realises his old foe Maxie Zeus might be taking the credit but is certainly not to blame for the ‘Sinners in the Hands of an Angry Zeus!’

A little deduction and a grudging alliance with the Caped Kryptonian results in the true scheme being unravelled in ‘The Gods Must be Crazy’ and Batman rejoices in having made a powerful friend and a remorseless and resourceful new enemy…

‘Tree of Knowledge’ focuses on college students Dick Grayson and Babs Gordon as they score top marks in a criminology course. ‘Pop Gun Quiz’ sees them singled out for special study by their impressed Professor Morton and on hand in ‘Careful What You Wish For’ to experience an impossible crime in the University Library. Despite all their investigations, it’s only as Robin and Batgirl that a devilish plot is unravelled and crucial ‘Lessons Learned’…

The last tale in this terrific tome revisits the tragedy of Batman’s origins as ‘Survivor Syndrome’ sees an impostor risking his life on Gotham’s streets in search of justice or possibly his own death.

‘Brother, Brother’ reveals how athlete Tom Dalton‘s wife was murdered and how he surrendered to a ‘Call to Vengeance’. Everything changes once the real Dark Knight takes charge of Tom and trains him to regain ‘The Upper Hand’…

With a full compliment of covers by Timm and Parobeck & Burchett – plus a ‘Pin-Up Gallery’ with stunning images by Alex Toth, Dave Gibbons, Kelley Jones, Kevin Nowlan, Mark Chiarello, Mike Mignola, Matt Wagner and Chuck Dixon & Rick Burchett – all coloured by the astounding Rick Taylor – this is another stunning treat for superhero lovers of every age and vintage.
© 1994, 2015 DC Comics. All Rights Reserved.