X-Factor volume 11: Happenings in Vegas


By Peter David, Sebastian Fiumara, Valentine De Landro, Emanuela Lupacchino, Pat Davidson & various (Marvel)
ISBN: 978-0-7851-4655-1

Since its debut in the 1980s, X-Factor has been a splendidly effective umbrella title for many uniquely off-kilter iterations of Marvel’s mutant phenomena. Undoubtedly the most impressive and enduring assemblage was created by writer Peter David in 2006; mixing starkly violent suspense with cool detective mystery, laugh-out-loud comedy and fantastic Fights ‘n’ Tights action – and even slyly addressing social issues in a regular riot of superbly adult Costumed Drama.

The premise saw Jamie Madrox, the Multiple Man – veteran of a formerly government-sponsored (and controlled) team – appropriating the name for his own, to create the specialist metahuman private detective agency X-Factor Investigations.

Setting up shop in the wake of “The Decimation”, which had reduced the world’s mutant population to a couple of hundred empowered individuals and millions of distressingly humanised (ex) Homo Superior, he and a perpetually fluctuating team set out to discover why and how it had happened and, once that was settled, just kept going…

This splendid sampling of strange happenings – written as ever by Peter David – collects X-Factor #207-212 (September 2010 – February 2011), exploring some less well scrutinised elements of the immortal themes of Love and Death in a most unique manner…

Recently returned to New York from the wilds of Detroit (by way of the furious future), Madrox and literal mystery woman Layla Miller have no trouble settling in as ‘Lost Souls’ – illustrated by Sebastian Fuimara – opens with a stunning and statuesque client decked out in skimpy green sheen hiring X-Factor to track down a missing man and stolen pendant.

Her effect on the usually ambivalent-to-ladies, luck-manipulating alien Longshot is a study in weapons-grade pulchritude and should really have tipped off the detectives that all was not right…

Elsewhere Guido “Strong Guy” Carosella, Armando “Darwin” Muñoz and psionic super-woman Monet St. Croix are back from South America, having rescued the latter’s abducted dad from drug-lords and mystic menace Baron Mordo. To facilitate their escape Monet had to promise to let the dying sorcerer steal her life energies, but once on safe ground again the wizard finds that he has bitten off more than he can chew…

At a shooting range, young lovers Rictor and Shatterstar are working out a few emotional problems like men do, whilst a multitude of Madroxes and his unforgiving ex Theresa Rourke Cassidy (AKA Siryn) have located the fugitive thief Gofern. However, when they challenge the roistering rogue, things take a distinct left turn into pure wyrd…

Back home, Rictor’s former girlfriend Rahne “Wolfsbane” Sinclair accidentally interrupts him and Shatterstar making up and her shock is transparent and devastating. It’s pretty mutual however as the furiously feral transmorph seems to be extremely pregnant with what Rictor assumes is his child…

The untitled second part opens with Rahne taking out her not-just hormonal anger on her boyfriend’s boyfriend whilst in a dingy dive across town Gofern – now revealed as objectionable alien oik Pip the Troll – fights desperately to regain the amulet Madrox has confiscated. He claims the piece was the only thing protecting him…

Whilst the rest of the team strive to stop Wolfsbane killing Shatterstar, back at the bar things get very cold as outraged Asgardian Death Goddess Hela manifests to reclaim the obnoxious jester who dared to run from her…

The action switches to Las Vegas in ‘Strip Search’ (Lupacchino & Davidson) as a hand-picked squad track the Queen of the Nordic Damned. Madrox is determined to cancel the contract and rescue poor shmuck Pip from the underworld, but the trail seems to lead to nothing but frustration.

Splitting up, Layla, Shatterstar, Siryn and Guido manage to wreck most of the town before Longshot’s luck powers draw them to vacationing Jane Foster (former love of Thor and expert on many things Asgardian) who advises them that the last thing they should do is attract the mercurial goddess’ attention…

Never ready to accept good advice, Madrox sets Longshot loose on the casinos and almost bankrupts the city before Hela takes the blatant bait…

Valentine De Landro illustrates the untitled next chapter as, back in the Big Apple, Monet agrees to psi-probe a woman plagued by dreams of atrocity and is frankly astounded by a rare, easily achieved success. Rictor and Rahne meanwhile go for an ultrasound scan and discover something most unsettling and inexplicably lupine and mystical about their impending sprog…

The action returns to a secret necropolis of Nevada for ‘Staying in Vegas’ (Lupacchino & Davidson) with the wayward away team under attack by an unending horde of undying warrior zombies. Whilst Hela idly tortures Pip in Niffleheim, his would-be saviours battle effectively but not tirelessly in the lands above.

They’re almost glad when the formidably daunting thunder god Thor – having received a phone call from an old friend – explosively storms in and takes command…

The saga astoundingly concludes as the unlikely and constantly sniping assemblage invades the nether regions to save the troll, much to Hela’s amusement. When challenged, she hands over the malodorous little troglodyte with a shrug and a smile.

She’s already bored with Pip and instead wants Longshot for her new toy, but when spurned the Queen of Hell is still in a good mood and grants them leave to depart.

Of course the exit is on the other side of her realm, but surely crossing the hostile, frozen perdition whilst every corpse and monster in her power tries to kill them won’t be any problem…?

As the heroes doggedly battle their way across the tundra of terror, Shatterstar is specifically targeted by recently deceased wolf-god Hrimhari, who claims the gleeful alien adventurer smells of his one true love. With horror Siryn remembers how the lupine lord once had a fling with the absent Wolfsbane…

With inevitable doom at hand, coldly calculating Madrox challenges Hela directly, gambling Darwin’s ability to hyper-evolve and counter every threat to his existence will provide a means to beat the death goddess…

Against all odds it does and they all – even Pip – escape, but the horrifying effects and shattering power of gentle Armando’s latest adaptation don’t fade even after they are all safely back on Earth…

To Be Continued…

With covers by David Yardin, this volume continues a superb run of challenging, compelling, compulsive and supremely scary funny tales, making this iteration of X-Factor the ideal example of mature Costume Dramas: utterly indispensable for everyone who needs wit to underpin their superhero soap opera shenanigans.

© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Uncanny X-Men: Sisterhood


By Matt Fraction, Greg Land, Yanick Paquette, Terry Dodson, Jay Leisten, Karl Story & various (Marvel)
ISBN: 978-0-7851-4105-1

Since its revival in 1975 Marvel’s Mutant franchise has always strongly featured powerful and often controversial female characters and the balance has never rested solely on the side of light.

For every valiant woman – or indeed super-powered, conflicted teenage girl – fighting the good fight there has been a shady lady playing for the dark side.

This particular collection – gathering Uncanny X-Men #508-512, cover-dated June to August 2009 – primarily features a stupendous clash between the maligned mutant mavericks and a dastardly coterie of extremely wicked women warriors but also offers a fascinating insight into the occluded history of one of the endangered species’ most enigmatic survivors…

At this point in time, the evolutionary offshoot dubbed Homo Sapiens Superior is at its lowest ebb. As seen in both House of M and Decimation storylines, Scarlet Witch Wanda Maximoff – ravaged by madness and her own reality-warping power – reduced the world’s multi-million plus mutant population to a couple of hundred individuals with three simple words…

Most of the remaining genetic outsiders accepted a generous and earnest offer to relocate to San Francisco but, of course, trouble is always happy to make house calls…

Scripted throughout by Matt Fraction, the 4-part saga ‘Sisterhood’ – illustrated by Greg Land, Jay Leisten and colourist Justin Ponsor – opens following the shocking news of a massacre in Cooperstown, Alaska.

Terrorists had razed the isolated town to burning rubble because of reports that the first mutant baby since The Decimation had been born there…

Anti-mutant activist and passionate bigot Simon Trask was quick to stir the flames of panic and prejudice with his Humanity Now Coalition pushing the government to end the threat of mutants forever. With hysteria growing, even previously neutral outcasts began making their way to the mutant enclave of the Greymalkin Industries Facility on the Marin Headlands. However, even with an ever-growing host of feared and despised genetic pariahs housed in her city and the entire population potentially at risk from fanatics and mutant-hunters, Mayor Sadie Sinclair still stands firm on her offer of sanctuary.

The dark drama commences in a secluded private cemetery in Tokyo as the Sisterhood of Evil Mutants disinter a certain body. They are interrupted by probability-bending sometime X-ally Domino whose main talent seems to be landing in the wrong place at the right time.

Sadly, even her odds-altering powers and superspy training are not enough to stop the grave-robbing, and Regan and Martinique Wyngarde (daughters of the malevolent Mastermind), psychic assassin Chimera, cyborg killer Lady Deathstrike, extra-dimensional witch Spiral and the infernal spirit of Red Queen Madelyne Pryor get away with the corpse of ninja legend Kwannon…

In San Francisco Henry McCoy convenes his newly convened X-Club; a unique think tank comprising human geneticist Kavita Rao, mutant tech-savant Madison Jeffries, atomic mutation expert Dr. Yuriko Takiguchi and former Nazi-hunting mutant mystery man James Bradley AKA Doctor Nemesis.

The Beast carefully outlines their intended goal: finding a way to reactivate the millions of mutants “cured” by the Scarlet Witch. Their first session soon concludes that she has somehow switched off the power-creating “X-Gene” in most of the mutant population, but they need to know more about the origin of their own species before they can turn them all on again…

Elsewhere in the city the Sisterhood have completely resurrected the purloined corpse and filled the body with a former host… or at least one of them…

Long ago (Uncanny X-Men #256-258, in fact) priests of ninja cult The Hand mystically transposed the mind of telepath Betsy Braddock – AKA Psylocke – into the physical shell of a lethally effective adherent named Kwannon. The brainwashing and mystic body-swapping turned the English Rose into a sultry, sexy Chinese bodyguard/concubine/siren and perfect gift for the undisputed overlord of the Orient, The Mandarin.

After much ado, myriad battles and many years, both mind-switched incarnations died in combat, but now the Red Queen has succeeded in reuniting the long-separated soul and form of the elite killer…

As the X-Men reach out and enlist former Canadian mutant hero – and media-savvy global Gay celebrity – Jean-Paul Beaubier (one-time Alpha Flight member Northstar), the sinister Sisterhood moves on to the next stage of Pryor’s convoluted game-plan…

With the enclave happily acclimatising and being welcomed by the mellow Californians, the demagogue Trask springs his latest nasty surprise from Washington DC. Proposition X demands legislation to ensure the mandatory sterilisation of mutants and all humans carrying the X-Gene…

The news drives the younger mutants at Greymalkin into a fury, whilst in the science labs cooler heads have devised a potential plan to study the origins of their kind: all they have to do is travel back in time and get blood samples from the first humans to conceive a mutant child…

Outmanoeuvred, the usually reticent and inspirationally obnoxious Bradley is forced to admit having been born in 1906, and that his own parents might well be the best possible candidates…

Before they can act, though, the Sisterhood invade the Facility using a prisoner in the detention centre to deactivate all the psychic security provisions. The assault is devastating and catches the X-Men completely off guard, but Pryor’s big mistake is underestimating the determination and sheer bloody-mindedness of student heroes X-23, Armor, Pixie and the telepathic gestalt called the Stepford Cuckoos…

Following the kids’ counterstrike, the swift recovery and retaliation of the adult X-folk quickly drives the Sisterhood out, but Wolverine is forced to admit that the invaders got what they came for: a lock of hair from Jean Grey he’s been treasuring since her death.

The sample could provide the ghostly Pryor with the genetic material needed to grow herself a new body – one with all the power of the nigh-omnipotent Phoenix…

The conclusion (with additional art by Terry & Rachel Dodson) sees the desperate X-Men rush to foil the plot and spectacularly triumph, not only ending the threat of cosmic resurrection but incidentally reclaiming one of their own fallen from the grave…

Following that all-out cosmic-tinged clash ‘The Origin of the Species’ (illustrated by Yanick Paquette & Karl Story) offers a taste of steam-punk and tragedy as the postponed jaunt to the dawn of the Mutant Age finally gets underway.

Accompanied by the restored Psylocke and Archangel, Beast’s “X-Club” of super science geeks pop back to San Francisco in 1906 on an extremely tight deadline to get blood samples from Dr. Nemesis’ parents but stumble into the birth of their worst nightmare…

Inventor Nicola Bradley and his wife Catherine have been striving to complete a generator that will provide free, unlimited broadcast power for humanity but are increasingly being threatened by thugs and brigands determined to steal it.

Cornelius Shaw and his mentor Lord Molyneux are using the sybaritic Hellfire Club to fund Bradley’s experiments but they want his incredible engine for purposes far darker than lighting the world.

Molyneux has visions of mankind crushed under the monstrous heel of a new superior race – “Overmen” – and needs the battery to power his colossal mechanical Sentinel. Against that even the aberrations-to-come will be helpless…

He’s also behind the attempted raids; hedging his bets in case Bradley cannot complete the job, so when the freakish X-Club turns up he knows the time to act is now…

Thankfully – and perhaps instinctively inspired by his wife’s pregnancy – Bradley solves the final problem, but soon regrets his actions as the Hellfire lords take his device and unleash a marauding mechanical myrmidon upon the populace.

…And that’s when the strangers with wings and blue fur and other incredible abilities reveal themselves…

Concluding in calamity, catastrophe and cruel, heartbreaking irony, this smart slice of time-tampering neatly wraps up a superb sample of Mutant Mayhem: at once exciting, enthralling and exceptionally entertaining.

This slim, stirring, supremely sensuous Fights ‘n’ Tights tome also includes a selection of cover reproductions and variants by Land, Ponsor, Paquette, Edgar Delgado, Laura Martin, J. Scott Campbell & Stéphane Roux, resulting in a treasure trove of treats for all fans of sexy superheroes and combat connoisseurs alike

© 2009 Marvel Characters In. All rights reserved.

Uncanny X-Force volume 1: The Apocalypse Solution


By Rick Remender, Jerome Opeña, Leonardo Manco, Dean White, Chris Sotomayor & various (Marvel) ISBN: 978-0-7851-4655-1

There’s no such thing as simple background when dealing with Marvel’s mutant mythology. Uncanny X-Force debuted as a monthly title in October 2010, replacing its previous convoluted incarnation X-Force volume 3 (itself the inheritor of nearly twenty years of chopping, changing and hyper-charged complexity).

The premise of the prior title was to describe the actions of a covert team of X-Men convened to perform covert black-ops – and even wetwork – missions at a time when mutants numbered no more than a couple of hundred endangered souls. The group acted with the blessing of Cyclops – titular head of the sorely diminished X-nation – during the Messiah Complex and Second Coming publishing events but were summarily disbanded when exposed to the shocked scrutiny of their understandably appalled fellow mutants…

Written by Rick Remender, the new iteration – and this collection (comprising material from Wolverine: The Road to Hell – November 2010 – and issues #1-4 of Uncanny X-Force published with December 2010 to March 2011cover-dates) – opens with ‘The First Day of the Rest of Your Life’ from the aforementioned Wolverine one-shot wherein the feral fury realises that there’s still a need for a squad ready to do whatever it takes to keep the species of Homo Sapiens Superior safe…

Illustrated by Leonardo Manco and colourist Chris Sotomayor the introductory vignette finds the man called Logan joining Archangel, Psylocke and Fantomex in secret base Cavern-X deep in the Arizona desert, all in agreement that they must continue their necessary work without Cyclops’ knowledge, if only to give him plausible deniability and a clean conscience…

All are troubled souls with blood on their hands. Archangel will fund the project and has in fact already begun their first mission, despatching insane assassin Deadpool to track down the most dangerous mutant monster in history…

Eponymous epic ‘The Apocalypse Solution’, with art by Jerome Opeña and colours from Dean White, then opens in Egypt as the mirthful maniac uncovers an underground Temple and finds devoted acolytes of Clan Akkaba led by the insidious Ozymandias resurrecting the recently slain Apocalypse with their own willingly spilled blood.

The monster had spent millennia testing mutantkind and frequently gathered prime examples to be his agents. Now as Deadpool searches the base he encounters a monstrous Minotaur. The resurrectionists have freed the Final Horsemen: Apocalypse’s last line of defence and the most wicked killers in history…

With contact lost the rest of the team rush to the site in Fantomex’s extraordinary sentient vehicle EVA (in actuality a biomechanical exterior nervous system for the stylish, bio-engineered mutant thief/adventurer) all resigned that the Scourge of Earth must die again at all costs.

Archangel is riven by doubt and apprehension. When he was merely the X-Man Angel Apocalypse ripped out his wings, remade his body and rewired Warren Worthington‘s brain to make him one of his Horsemen. Thanks to the telepathic power of his lover Psylocke, Warren has regained autonomy now but lives in dread of that deep programming, constantly struggling to stop the murderous malice resurfacing. What will happen if and when he confronts his returned former master?

The rescue mission is only partially successful. Although they save Deadpool they are too late to prevent the Clan and revived Horsemen teleporting away with their newly restored yet strangely different master…

The second chapter finds the team apparently carving their way through a mass of minions at the Akkaba Temple until Archangel intrudes and discovers that the entire exercise is a simulation designed to accustom Psylocke to killing the winged wonder if Apocalypse should take him over or – worse yet – should his own dark nature win out over the personality of Warren Worthington…

With the chilling realisation that Wolverine has been preparing her to do the same for all of them, Warren is shocked from his dark thoughts by news that the fugitives have been tracked to the Blue Area of the Moon and expedites their pursuit in EVA…

However the raid immediately falters as the team is picked off by the arisen Horsemen even as, far below them in a colossal sentient Celestial ship, fanatical factotum Ozymandias experiences a few difficulties with his adored master.

The reborn En Sabah Nur is an innocent child who simply won’t accept the merciless philosophies of his former incarnation. Whilst his determined would-be killers rally and overcome their foes, edging ever closer, the return of the true Apocalypse seems destined to fail…

The blistering examination of relative moralities kicks into overdrive when Psylocke bursts into the child’s chamber just ahead of her red-handed comrades. Despite his warring personalities Archangel is ready to save the world; to Deadpool it’s just another hit and Wolverine knows that sometimes dark deeds are inevitable, but their readiness and resignation to execute the crying boy is nevertheless stalled.

Merciless, resolute Psylocke won’t let them harm the boy…

Tense, taut, bloodily action-packed and ethically challenging, The Apocalypse Solution offers a far darker side of the mutant question for fans – if not, perhaps, casual readers – to enjoy, leavening the grim tone with razor-sharp gallows humour and even moments of moving sentiment – which do nothing to dilute the shocking surprise ending…

This slim tome is further augmented by a covers-&-variants gallery by Mico Suayan, Jason Keith, Esad Ribic, Marko Djurdjevic, J. Scott Campbell, Edgar Delgado, Rob Liefeld, Thomas Mason and Clayton Crain, Behind-the-Scenes feature ‘Evolution of a Page: from Script to Colors’ plus a prose-&-picture history of recent ‘X-Force’ history narrated by Wolverine himself (as transcribed by Jeph York)…

Complex, compelling, compulsive and chilling, X-Force is a splendid example of mature Costume Dramas for everyone looking for a dash of darkness in their superhero soap opera shenanigans.
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Shazam! Archives volume 4


By William Woolfolk, C.C. Beck, Mac Raboy & various (DC Comics)
ISBN: 978-1-4012-0160-1

One of the most venerated and beloved characters of America’s Golden Age of comics, Captain Marvel was created in 1940 as part of a wave of opportunistic creativity which followed the stunning success of Superman in 1938.

Although there were many similarities in the early years, the Fawcett champion quickly moved squarely into the area of light entertainment and even straight comedy, whilst as the years passed the Man of Steel increasingly left whimsy behind in favour of action, drama and suspense.

Homeless orphan and good kid Billy Batson was selected by an ancient wizard to be given the powers of six gods and heroes to battle injustice. He transforms from scrawny precocious kid to brawny (adult) hero Captain Marvel by speaking aloud the wizard’s acronymic name – invoking the powers of legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

Publishing house Fawcett had first gained prominence through an immensely well-received light entertainment magazine for WWI veterans named Captain Billy’s Whiz-Bang, before branching out into books and general interest magazines. Their most successful publication – at least until the Good Captain hit his stride – was the ubiquitous boy’s building bible Mechanix Illustrated and, as the decade unfolded, the scientific and engineering discipline and can-do demeanour underpinning MI suffused and informed both the art and plots of the Marvel Family titles.

Captain Marvel was the brainchild of writer/editor Bill Parker and brilliant young illustrator Charles Clarence Beck who, with his assistant Pete Costanza, handled most of the art on the series throughout its stellar run. Before eventually evolving his own affable personality the full-grown hero was a serious, bluff and rather characterless powerhouse whilst junior alter ego Billy was the true star: a Horatio Alger archetype of impoverished, bold, self-reliant and resourceful youth overcoming impossible odds through gumption, grit and sheer determination…

After homeless orphan newsboy Billy was granted access to the power of legendary gods and heroes he won a job as a roaming radio reporter for Amalgamated Broadcasting and first defeated the demonic Doctor Thaddeus Bodog Sivana, setting a pattern that would captivate readers for the next 14 years…

At the height of his popularity Captain Marvel was published twice-monthly and outsold Superman, but as the Furious Forties closed tastes changed, sales slowed and Fawcett saw the way the wind was blowing. They finally settled an infamous, long-running copyright infringement suit begun by National Comics in 1940 and the Big Red Cheese vanished – as did so many superheroes – becoming little more than a fond memory for older fans…

Fawcett in full bloom, however, was a true publishing innovator and marketing powerhouse – and regarded as the inventor of many established comicbook sales tactics we all take for granted today. In this fourth magnificent deluxe full-colour hardback compendium we can see one of their best manoeuvres at play as the company responsible for creating crossover-events invented a truly unforgettable villain, set him simultaneously loose on a range of costumed champions and used his (temporary) defeat to introduce a new hero to their colourful pantheon.

Spanning the fraught yet productive period October 31st 1941 to May 13th 1942 and collecting in their entirety Captain Marvel Adventures #4-5, exploits from Master Comics #21-22, an adventure from fortnightly Whiz Comics #25 and another from anthology America’s Greatest Comics #2 – plus all the stunning covers by Beck and Raboy – this splendid compendium kicks off with an erudite and incisive Foreword by P.C. Hammerlinck (artist, editor, historian and former student of C.C. Beck) who reveals many secrets of the original comics’ production before the cartoon classic commences.

Although there was increasing talk of inevitable war amongst the American public at the time, most of these tales were created before Japan’s attack on Pearl Harbor, making the role of Adolf Hitler as a recurring villain and the creation of Captain Nazi in those by-no-means certain days acts of prophetic calculation…

However, as the thinly-veiled saboteur and spy sagas which previously permeated the genre until official Hostilities were finally established gave way to certainty, the Axis became the overarching threat of many comicbook heroes and this tome re-presents some of the very best clashes between exactingly defined polar opposites.

Of more interest perhaps is that at this period the stories – many of them still sadly uncredited – largely portray Marvel as a grimly heroic figure not averse to slaughtering the truly irredeemable villain and losing no sleep over it…

In those formative years, as the World’s Mightiest Mortal catapulted to the first rank of superhero superstars, there was actually a scramble to fill pages and, just as CMA #1 had been farmed out to up-and-coming whiz-kids Joe Simon & Jack Kirby, these first two solo issues were rapidly compiled by anonymous scripters under the guiding hand of veteran Jack Binder (whose brother Otto would soon become the assorted Marvels’ definitive scripter), another rising star who drew the issues in a hurry, working from Beck and Parker’s style guides.

The first of those uncredited issues is Captain Marvel Adventures #4 (October 31st 1941) with possible authors including Parker, Rod Reed, Joe Millard, Manly Wade Wellman, Otto Binder and William Woolfolk, whilst the Jack Binder Studio consisted of the man himself plus neophyte artists and recent graduates from Pratt Institute including young Bob Butts and Bill Ward.

‘Sivana’s Revenge’ kicks things off with a return engagement for the Three Lieutenant Marvels (a trio of other kids named Billy Batson who somehow shared the magic of Shazam’s gift). Fat Billy, Tall Billy and Hill Billy were visiting their namesake when the Devil Doctor repeatedly attempted to murder the radio reporter before seemingly losing his life in the detonation of a trap consisting of one million tons of dynamite…

The next tale introduced Hitler as the German-accented “warlord” of an aggressor nation which used slave labour from conquered European countries to dig ‘The Tunnel of Invasion’ right into the heart of Florida. Upon discovering the plot Marvel helped complete the project… but only so that he could trap the entire Nazi army at the bottom of the Atlantic.

‘The Secret Submarine Base’ found Billy investigating a murder and wrecking a scheme by sinister Mr. Fog to hide ambushing U-Boats in South America before calling in his adult alter ego to smash the site. Thereafter he teamed up with crusading DA Shaw to destroy the criminal empire of mobster Giggy Golton and his band of merciless assassins ‘The Lawless Legion’…

Captain Marvel Adventures #5 (December 12th) was communally illustrated by Beck’s “Fawcett Captain Marvel Art Staff” – which generally comprised Costanza, Marc Swayze, Pete Riss and Kurt Schaffenberger amongst others – opening with a stunning recap ‘Frontispiece’ before Sivana again rears his gleaming evil-stuffed head to perpetrate ‘Captain Marvel’s Double Trouble’ wherein a refugee princess is kidnapped by a boxer the wily genius has transformed through surgery. He’s still no match for the real deal though…

Nor is the volcano-making ‘King of the Crater’ who attempts to turn America into a bubbling ring of fire until Billy and the Captain spectacularly upset his engineering applecart, after which a reclamation project is saved from sabotage by a cunning mastermind and an aquatic monster when ‘Captain Marvel Solves the Swamp Mystery’…

The issue ends with another bout of weird science as ‘Sivana’s Strange Chemical Potion’ transforms people into completely different… people!

When Billy is replaced by a new kid with no memory of the power of Shazam, it takes fate in the form of a bunch of kids playing Captain Marvel to release the hero and unleash justice…

Bulletman – ably assisted by his companion Bulletgirl – was undoubtedly Fawcett’s second – if lesser – leading light, with his own solo comicbook and the star spot in monthly Master Comics. However, that all changed with issue #21 (December 1941) and ‘The Coming of Captain Nazi’ by William Woolfolk & Mac Raboy. In the rousing tale Hitler and his staff despatch their newest weapon – a literal Übermensch – to spread terror and destruction in America and kill all its superheroes.

The murdering braggart gets right to work in New York City and soon Bulletman meets Captain Marvel as they both strive to stop the Fascist Fiend from wrecking the town and slaughtering innocents. The astounding battle – gracefully and immaculately rendered by Alex Raymond-inspired Raboy – only results in driving off the monster…

The saga picks up in Whiz Comics #25 (December 12th) with ‘The Origin of Captain Marvel Jr.’ (Woolfolk, Beck & Raboy) as the Nazi nemesis attempts to destroy a monumental hydroelectric dam before once again being foiled and fleeing…

When the monster tries to smash a new fighter plane prototype Captain Marvel stops him, but whilst pursuing the maniac is not quick enough to prevent him murdering an old man and brutally crushing a young boy.

Freddy Freeman seems destined to follow his grandfather into eternity, but remorseful Billy takes the dying lad to Shazam’s mystic citadel where the old wizard saves the boy’s life by giving him access to the power of the ancient gods and heroes. Now he will live – albeit with a permanently maimed leg – and whenever he pronounces the phrase “Captain Marvel” he will become a super-powered invulnerable version of himself…

With the stage set the lad then rockets over to Master Comics #22 (January 1942) to join Bulletman and Bulletgirl in stopping a string of Captain Nazi-sponsored assassinations in ‘Dr. Eternity’s Wax Death’ (by Woolfolk & Raboy), victoriously ending with a bold announcement that from the very next issue (not included here, curses!) the mighty boy will be starring in his own solo adventures…

The merits of the ongoing court-case notwithstanding, Fawcett undeniably took some of their publishing cues from the examples of Superman and Batman. Following on from a brace of Premium editions celebrating the New York World’s Fair, National Comics had released World’s Finest Comics; a huge, quarterly card-cover anthology featuring a host of their comicbook mainstays in new adventures, and early in 1941, Fawcett produced a 100-page bumper comic dedicated to their own dashing new hero and the other mystery-men in their stable: Spy Smasher, Bulletman, Minute Man and Mr. Scarlet & Pinky and more.

This startling slice of World War II Wonderment concludes with a Captain Marvel yarn from America’s Greatest Comics #2 (February 11th – May 13th 1942).

‘The Park Robberies’, anonymously scripted but illustrated by Beck, Berg and the Fawcett Captain Marvel Art Staff, features Billy’s battle to stop and redeem a gang of underage muggers headed for prison or worse, with Captain Marvel going undercover as an ordinary beat cop, but is most noteworthy today for introducing comedy sidekick – and by today’s standards, appalling minority stereotype – Steamboat Bill, who saved the day when real hardboiled thugs took over the scam…

After a rash of complaints, Steamboat was dropped and didn’t resurface when DC acquired the Fawcett properties and characters in 1973. The revived series brought the Captain and his genial crew to a new generation in a savvy experiment to see if his unique charm would work another sales miracle during one of comics’ periodic downturns.

Re-titled Shazam! – due to the incontestable power of lawyers and copyright convention – the revived heroic ideal enjoyed mixed success and a live action TV series in his own unique world before being subsumed into the company’s vast stable of characters…

Notwithstanding, Captain Marvel is a true milestone of American comic history and a brilliantly conceived superhero for all ages. These magical tales again show why “The Big Red Cheese” was such an icon of the industry and proves that such timeless, sublime comic masterpieces are an ideal introduction to the world of superhero fiction: tales that cannot help but appeal to readers of every age and temperament…

© 1941, 1942, 2003 DC Comics. All Rights Reserved.

Valerian and Laureline book 7: On the False Earths


By Méziéres & Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-190-7

Win’s Christmas Gift Recommendation: Stellar Entertainment to last the year through… 9/10

Valérian and Laureline is the most influential science fiction comics series ever created; an innovation-packed, Big-Ideas bonanza stuffed with wry observation, knowing humour, intoxicating action and sardonic sideswipes at contemporary mores and prejudices.

As Valérian: Spatio-Temporal Agent the strip debuted in the weekly Pilote #420 (November 9th 1967) and was an instant hit. It rapidly evolved into its current designation as his feisty, fire-headed sidekick developed into the equal partner – if not scene-stealing star – of light-hearted, fantastically imaginative, visually stunning, time-travelling, space-warping fantasies which nevertheless always found room to propound a satirical, humanist ideology and let loose telling fusillades of political commentary.

At first tough, bluff Valerian was an affable, capable (if unimaginative), by-the-book space cop tasked with protecting official universal chronology (at least as per Terran Empire standards) by intercepting or counteracting paradoxes caused by incautious time-travellers.

When Valérian landed in 11th century France during debut tale ‘Les Mauvais Rêves (‘Bad Dreams’ and infuriatingly still not translated into English yet), he was rescued from doom by a capable young woman named Laureline. He brought her back to the 28th century super-citadel and administrative capital of the Terran Empire, Galaxity, where the indomitable female firebrand trained as a spatiotemporal operative and began accompanying him on all his missions.

On the False Earths originally appeared in the newly monthly Pilote (issues #M31 to M34 (30th November 1976 -1st March 1977) before being collected as seventh album Sur le terres truquées – spectacularly reinforcing the “spatiotemporal” aspect of our heroes through a beguiling cosmic conundrum…

The story starts in frantic full flow as a very familiar figure fights valiantly and dies ignominiously during a pitched battle in 19th century Colonial India. He doesn’t go easy, however, using his ray gun to disintegrate an attacking tiger before beaming back crucial data stolen from a sinister maharaja equipped with technology he simply shouldn’t have…

In deep space distraught Laureline sees her man die, but her protests are ignored by heartless, man-despising historian Jadna. The scholar cares little for the oafish warrior undertaking a top secret mission for her. After all, there’s plenty more where he came from…

That’s literally the case as, a little later, another Valerian infiltrates Victorian London Society, breaking into a swank Gentleman’s Club and crashing a meeting of the Empire’s greatest movers and shakers. Once again these potentates are communicating with a hidden high-tech master, and once again the star cop expires trying to determine the mastermind’s exact whereabouts.

He resurfaces in San Francisco’s Chinatown in 1895 where enquiries arouse the wrath of the local tongs. This Valerian perishes after noting an increasing number of anachronisms – such as an Easy Rider on a chopped Harley Davidson motorbike…

From their secure vantage point on a vast satellite Jadna and Laureline see their agent expire in another artificially constructed historical microcosm. The callous historian ruminates on their mystery opponent: a being capable of reshaping matter, crafting perfect little worlds and recreating human eras with the skill of a master artist whilst remaining utterly hidden from all their probing searches. If the enigma hadn’t been detected rifling through Terran time zones – presumably for research – no one would even know of its existence…

The creator’s simulacrums are progressively advancing through brutal but significant periods of Terran history, but each visit by Valerian brings the investigation team closer to the mysterious maker’s actual location. Soon our hero is cautiously exploring a slice of Belle Époque France, but his enigmatic quarry is cognizant of the constant intrusions and has taken a few liberties with verisimilitude.

Waiting in ambush for Valerian are American gangsters with Tommyguns…

Rubbed out before he can even begin, Valerian is swiftly replaced by another short-lived duplicate whilst the original and genuine lies comatose in a clone-command tank. This last rapid substitution, however, finally allows the watching women to zero in on their target’s true location and they instantly shift their ship through the universal continua to reach the incredible being’s astounding base… and none too soon, as Jadna posits that the creature’s next construction will most likely be World War I…

She is proved painfully correct. As they ready themselves for a confrontation with the maker Laureline and the scholar realise that the astral citadel is a perfect replica of a Great War battlefield. Seizing the initiative Jadna activates and musters all the remaining clones – as well as the original McCoy – programming them to play the marauding “boche” in an apocalyptic re-enactment simply as a diversion to allow her to get to the impossibly powerful being she so admires…

Caught up in the incomprehensible slaughter and its bizarre aftermath the two spatiotemporal agents can only watch in astonishment as Jadna and the seemingly all-powerful artisan discover just how much they have in common…

Trenchant, barbed, socially aware and ethically crusading, Valerian and Laureline stories never allow message to overshadow fun and wonder and On the False Earths is one of the sharpest, most intriguing sagas Méziéres & Christin ever concocted, complete with a superb twist in the tale to delight and confound even the most experienced starfarer.

© Dargaud Paris, 1977 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2014 Cinebook Ltd.

Batman: Going Sane


By J.M. DeMatteis, Eddie Campbell, Darren White, Joe Staton, Bart Sears & Steve Mitchell (DC Comics)
ISBN: 978-1-4012-1821-8

An old adage says that you can judge a person by the calibre of their enemies, and that’s never been more ably demonstrated than in the case of the Batman. Moreover for most of his decades-long existence, and most especially since the 1970s, the position of paramount antagonist has been indisputably filled by the Harlequin of Hate known only as The Joker.

The epic battles between these so similar yet utterly antithetical icons have filled many pages and this slim, shocking tome (collecting stories from Batman: Legends of the Dark Knight #66-68 and #200 from November 1994 to February 1995 and April 2006) again proves how that unending war of wills always results in top quality Fights ‘n’ Tights entertainment.

LoDK began in the frenzied atmosphere following the 1989 Batman movie. With the planet completely Bat-crazy for the second time in 25 years, DC wisely supplemented the Gotham Guardian’s regular stable of comicbooks with a new title specifically designed to focus on and redefine his early days and cases through succession of retuned, retold classic stories.

Three years earlier the publisher had boldly begun retconning their entire ponderous continuity via the landmark maxi-series Crisis on Infinite Earths; rejecting the concept of a vast multiverse and re-knitting time so that there had only ever been one Earth.

For new readers, this solitary DC world provided a perfect place to jump on at a notional starting point: a planet literally festooned with iconic heroes and villains draped in a clear and cogent backstory that was now fresh and newly unfolding.

Many of their greatest properties were graced with a reboot, all enjoying the tacit conceit that the characters had been around for years and the readership were simply tuning in on just another working day.

Batman’s popularity was at an intoxicating peak and, as DC was still in the throes of re-jigging narrative continuity, his latest title presented multi-part epics reconfiguring established villains and classic stories: infilling the new history of the re-imagined, post-Crisis hero and his entourage. The icing on the cake was a fluctuating cast of first-rank and up-and-coming creators each getting “their shot” at arguably the most paradigmatic figure of the industry.

Most of the early story-arcs were then quickly collected as trade paperbacks, helping to jump-start the graphic novel sector of the comics industry, whilst the careful re-imagining of the hero’s early days gave fans a wholly modern insight into the highly malleable core-concept.

With that in mind, 4-part psychological study ‘Going Sane’ by J.M. DeMatteis, Joe Staton & Steve Mitchell takes us back to a time when Batman was still fresh to the game and had only crossed swords with the Clown Prince of Crime twice before…

The tale starts with a murderously macabre circus-themed killing-spree in the idyllic neighbourhood of Park Ridge, exacerbated by the abduction of honest, crusading Gotham Councilwoman Elizabeth Kenner. The twin travesties weigh heavily on a far-too-emotionally involved Batman as he furiously plays catch-up, leading to a one-sided battle in front of GCPD’s Bat signal and a frantic pursuit into the dark woods beyond the city.

Driven to a pinnacle of outrage, the neophyte manhunter falls into the Joker’s devilishly prepared trap…

Caught in a horrific explosion, the Dark Knight’s shattered body is then dumped ‘Into the Rushing River’ by an unbelieving killer clown reeling in shock at his utterly unexpected ultimate triumph…

‘Swimming Lessons’ opens with Batman missing and Police Captain James Gordon taking flak from all sides for not finding The Joker or the savage mystery assailant who had murdered an infamous underworld plastic surgeon…

Under Wayne Manor faithful manservant Alfred fears the very worst whilst in a cheap part of town thoroughly decent nonentity Joseph Kerr suffers terrifying nightmares of murder and madness.

His solitary days end when he bumps into mousy spinster Rebecca Brown. Over passing days the two lonely loners find love in their mutual isolation and a shared affection for classic slapstick comedy. The only shadows blighting this unlikely romance are poor Joe’s continual nightmares and occasional outbursts of barely suppressed rage…

As days turn to weeks and then months, Alfred sorrowfully accepts the situation and prepares to close the Batcave forever. As he descends, however, he is astounded to see the Dark Knight has returned…

The mystery of Batman’s disappearance is revealed in ‘Breaking the Surface!’ as the Gotham Gangbuster slowly gets back into the swing of things, laboriously connecting the dots linking the plastic surgeon’s death and the Joker’s wherebouts.

When his broken body was carried out to the sleepy hamlet of Accord the shattered hero was ministered to by Doctor Lynn Eagles, an ex-Gothamite doubly brutalised during her time in the city. A strange relationship grew between her and the troubled man she called “Lazarus”, but his clear yearning for the loving serenity the town offered couldn’t match his inner fire and unshakable sense of duty…

The inevitable, tragic finale arrives with the ‘The Deluge!’ as Joe Kerr – fictive product of a deranged mind which simply couldn’t face life without Batman – pops like a soap bubble when confronted by his somehow-resurrected resolute nemesis.

The World’s Greatest Detective has relentlessly tracked his polar opposite to his new life, without ever knowing the Clown is no longer a threat and, with both unflinching enemies restored, their apocalyptic clash is terrible but never final…

This emotive examination of twinned lives equally deprived of peace and contentment by their own intransigent natures is followed by a more traditional but intensely gripping thriller written by Eddie Campbell and Daren White with art by Bart Sears.

‘Gotham Emergency’ opens with the Dark Knight carrying a dying Joker into the Wayne Foundation Public Hospital ER. The mass-murdering Maniac of Mirth has poisoned himself with his own laughing toxin – “Smilex” – but Batman is ferociously insistent that Doctor Natalie Koslowski desert all her other critical patients to treat the conscienceless killer.

The reason becomes apparent after a Joker-created virus attacks the hospital’s records database as well as all other civic computer systems. It’s part of a sustained assault on Gotham by the Harlequin of Hate and follows two catastrophic detonations already triggered by the dying lunatic.

The first catastrophically went off in a crowded and unsuspecting newspaper office but the second, at the Gotham Knights Stadium, quickly brought Batman and in the ensuing chaos of their combat Joker took a face-full of his own poison.

Now the already-stretched medics must struggle to save him – and his gang of suitably trounced thugs – because the caped crimebuster is convinced that somewhere in Gotham a third bomb is ticking down, hidden in another area packed with innocents: a transport hub, or school or even a hospital…

And no one is prepared for what happens after the dedicated doctors bring the homicidal Harlequin out of his near-death coma…

Perfectly portrayed at his most devious and devilish, this duel between two decidedly different shades of darkness conclusively captures the conniving essence of the Joker making this smart, rocket-paced and chillingly suspenseful extra-length epic another unmissable example the eternal struggle between two of comics’ most potent characters.

Wonderful stories, appealing art, immortal characters, satisfaction guaranteed…
© 1994, 1995, 2006, 2008 DC Comics. All Rights Reserved.

Spirou and Fantasio in Moscow


By Tome & Janry, colour by Stephane De Becker & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-193-8

Win’s Christmas Gift Recommendation: a Wild Ride for Cold Winter Nights… 8/10

For the majority of English-speaking comics readers Spirou might be Europe’s biggest secret. The phenomenally long-lived character was a rough contemporary – and shrewdly calculated commercial response – to Hergé’s iconic Tintin, whilst the fun-filled periodical he has headlined for decades is only beaten in sheer longevity and manic creativity by our own Beano.

Conceived in 1936 at Belgian Printing House Éditions Dupuis by boss-man Jean Dupuis, the proposed new magazine homed in on juvenile audiences and launched on April 21st 1938; debuting neatly between DC Thomson’s The Dandy (4th December 1937) and The Beano (July 30th 1938) in the UK.

In America at that time a small comicbook publisher was preparing to release a new anthology entitled Action Comics. Ah, good times…

Spirou the publication was to be edited by 19 year-old Charles Dupuis and derived its name from the lead feature, which related the improbable adventures of a plucky bellboy/lift operator employed at the glamorous Moustique Hotel (a sly in-joke reference to the publisher’s premier periodical Le Moustique).

Spirou the hero – whose name translates as both “squirrel” and “mischievous” in the Walloon language – was first realised by French cartoonist François Robert Velter under his pen-name Rob-Vel for his Belgian bosses in response to the phenomenal success of Hergé’s carrot-topped boy reporter, who had become a guaranteed money-spinning phenomenon for rival publisher Casterman since his own launch on January 10th 1929 in Le Petit Vingtième, the kids’ supplement to Belgian newspaper Le Vingtième Siècle.

Spirou magazine premiered with the plucky bellboy – and pet squirrel Spip – as the leads in an anthology weekly which bears his name to this day; featuring fast-paced, improbable cases which gradually eventually evolved into high-flying surreal comedy dramas.

Spirou and his pals have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939.

She was aided by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took over.

In 1946 Jijé‘s assistant André Franquin assumed the reins, slowly sidelining the shorter, gag-like vignettes in favour of longer adventure serials whilst introducing a wide and engaging cast of regulars.

Eventually he created a phenomenally popular magic animal dubbed Marsupilami to the mix (first seen in Spirou et les héritiers in 1952 and now a spin-off star of screen, plush toy store, console games and albums all his own), crafting increasingly fantastic tales until he resigned in 1969.

He was then succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s the series seemed outdated and without direction and three different creative teams were commissioned to alternate on the serial, until it was at last revitalised by Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts AKA Janry.

Their winning approach was to carefully adapt, reference and, in many ways, return to the beloved Franquin era. Their sterling efforts consequently revived the floundering feature’s fortunes and resulted in fourteen wonderful albums between 1984 and 1998.

This one, originally entitled ‘Spirou & Fantasio à Moscou’ from 1990, was their tenth collaboration and the 42nd collected exploit of the tireless wanderers.

Set just after the fall of the Berlin Wall – and effective end of Soviet socialism – there’s a lot of editorial footnoting gong on to maintain understanding and sustain context but it’s all done in a witty and amusing manner, so there’s no loss of narrative traction…

The drama begins with Spirou, Fantasio and Spip heading for a much deserved vacation in the sweltering heat of Tahiti when they are suddenly abducted by a gang of spooks. As the lads groggily recover from cruelly applied chemical coshes, their assailants offer a (hilariously shaded) review of Russian character and recent history since the end of the Communist State, paying especial attention to the fact that even in the newly capitalist country the KGB are still in charge…

Russia is in trouble. The fall of the Iron Curtain has resulted in an influx of gangsterism, with the Mafia paramount in seeking out new territory for their nasty old rackets. Lacking experience in this kind of struggle, the security forces have requested the assistance of experts, and the French government – for it is they who have shanghaied our heroes – are happy to serve up Spirou and Co in return for the return of a couple of well-connected teenagers who got themselves arrested for protesting in the Kremlin…

By the time the press-ganged press-men are conscious enough to refuse they are already on the chilly tarmac of Moscow Airport and being handed badges as fully-accredited – if temporary – members of the KGB…

As they drive – via a torturous and convoluted secret route – into the city under the care of rowdily boisterous Colonel Dubyoutyev, they are briefed on the untenable situation.

It is not only the newcomers’ past record of success against the Mob which has brought them, albeit unwillingly, to this sorry state of affairs, but also the fact that they aren’t Russian.

When the Mafia first started operating, they were quickly infiltrated by KGB operatives, whilst the gangsters did exactly the same thing to the state police. Now nobody can trust anybody else and the authorities are forced to outsource credible and dependable assistance…

Just as they are pulling up at the Kremlin the Colonel shows them a fuzzy photo of a strangely familiar face: suspected top mobster and fellow outsider Ivan Ivanovich Tanaziof. Then a shot rings out and the chauffeur slumps down. With the out-of-control car crashing onto the frozen river, in an office of the ministry, Count Nikita Bloyuredov places a call to his boss to claim “mission accomplished”…

Crawling from the wreckage, our battered but still intrepid lads opt to use their freshly-minted credentials to get to the French Embassy. En route in a commandeered taxi, Spirou shares his suspicions. Perhaps the ruthless westerner Tanaziof has some previous connection to them? Perhaps he’s Fantasio’s insane and merciless cousin Zantafio, back with another murderous scheme to grab power and wealth no matter who has to suffer?

They arrive just as a grand Fancy Dress Ball commences and the security guards refuse to let them enter. They do however let them see the Embassy Chief of Protocol and Count Bloyuredov is absolutely delighted to meet them… until he sees his master Prince Tanaziof crash the party with a gang of armed heavies…

Happily Spirou and Fantasio also spot the intrusion and take cover whilst the mobsters boldly rob the gathering and the jumped-up aristocrat arrogantly boasts that his next move to reclaim Russia for his family will be to steal the sacred relic of Lenin’s embalmed body from its utterly secure tomb in Red Square…

As the gangsters gleefully exit, agents “Spirov” and “Fantasiev” are contacted by the miraculously alive and rather wisely deep, deep, deep undercover Dubyoutyev who has also survived the crash…

Trading information, they all agree that Tanaziof/Zantafio is fraudulently proclaiming himself “White Prince of the Russian Mafia” whilst attempting to pass himself off as the next Tsar. The KGB Colonel is horrified to hear of the sacrilegious plot to desecrate Lenin’s mausoleum and dashes off to implement the appropriate security measures but his reluctant agents know it won’t be enough…

Returning to the now quiet Embassy the rightly suspicious visitors finally meet the Ambassador, who merely tells them it’s a Russian matter. On their way out the disgruntled pair receive an anonymous note promising the whereabouts of Tanaziof. Despite the certain knowledge that it’s a trap the neophyte spies later rendezvous at the spectacular outdoor spa known as the Moskva Pool…

After a horrific “accident” once again kills the wrong people, delighted and oblivious Bloyuredov heads straight for Tanaziof’s palatial hideout to share the good news, utterly unaware of the two men and a squirrel on his tail…

The plan to steal Lenin is about to commence and without a moment’s pause Spirou and Fantasio disguise themselves and join the raiding party…

Cannily blending wry humour, broad slapstick, light-hearted action and rollicking adventure with a swift-paced espionage caper, all topped-off with the so-satisfying return of a world-class arch villain to sweeten the deal, this rollercoaster romp builds to a brilliantly madcap conclusion as funny as it is breathtaking and all lavishly smothered in oodles of wicked irony…

Since Tome & Janry’s departure both Lewis Trondheim and the team of Jean-Davide Morvan & Jose-Luis Munuera have brought the official album count to over fifty as well as a bunch of specials, spin-offs and one-shots (official and otherwise), creating a vast pool of superb comedy-adventure romps that simply cannot be translated fast enough for my liking.

This kind of lightly-barbed, keenly-conceived, fun thriller is a sheer joy in an arena far too full of adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly sweet fantasy. Readily accessible to readers of all ages and drawn with all the beguiling style and seductively wholesome élan which makes Asterix, Lucky Luke, The Bluecoats and Iznogoud so compelling, this is another cracking read from a long line of superb exploits, certain to be as much a household name as those series – and even that other pesky kid with the white dog…
Original edition © Dupuis, 1990 by Tome & Janry. All rights reserved. English translation 2014 © Cinebook Ltd.

The James Bond Omnibus 006


By Jim Lawrence, John McLusky, Yaroslav Horak & Harry North (Titan Books)
ISBN: 987-0-85768-591-9

Win’s Christmas Gift Recommendation: A Most Traditional Licence to Thrill… 9/10

It’s annoying to admit but there are very few British newspaper strips to challenge the influence and impact of classic daily and Sunday “funnies” from America, especially in the field of adventure fiction.

The 1930’s and 1940’s were particularly rich in popular, not to say iconic, creations. You would be hard-pressed to come up with home-grown household names to rival Popeye, Dick Tracy, Buck Rogers or Flash Gordon, let alone Terry and the Pirates, Steve Canyon, or the likes of Little Lulu, Blondie, Li’l Abner, Little Orphan Annie or Popeye and yes, I know I said him twice, but Elzie Segars’s Thimble Theatre was funny as well as thrilling, constantly innovative, and really, really good.

What strips can you recall to equal simple popularity let alone longevity or quality in Britain? Rupert Bear? Absolutely. Giles? Technically, yes. Nipper? Jane? The Perishers? Garth? Judge Dredd?

I’d like to hope so, but I doubt it.

The Empire didn’t quite get it until it wasn’t an empire any more. There were certainly very many wonderful strips being produced: well-written and beautifully drawn, but that stubborn British reserve plus a completely different editorial view of the marketplace (which just didn’t consider strips an infallible, readership-attracting magnet, as our American cousins did) never seemed to be in the business of creating household names… until the 1950’s.

Something happened in ‘fifties Britain – but I’m not going to waste any space here discussing it. It just did.

In a new spirit that seemed to crave excitement and accept the previously disregarded, comics (as well as all “mere” entertainment media from radio serials to paperback novels) got carried along on the wave. Just like television, periodicals such as Eagle, the regenerated Dandy and Beano and girls’ comics in general all shifted into creative high gear …and so at last did newspapers.

And that means that I can happily extol the virtues of a graphic collection with proven crossover appeal for a change.

The first 007 novel Casino Royale was published in 1953 and was subsequently serialised – after much dithering and nervousness on behalf of author Fleming – as a strip in the Daily Express from 1958. It was the start of a beguiling run of paperback book adaptations scripted by Anthony Hern, Henry Gammidge, Peter O’Donnell and Kingsley Amis before Jim Lawrence, a jobbing writer for American features (who had previously scripted the aforementioned Buck Rogers) came aboard on The Man With the Golden Gun to complete the transfer of the Fleming canon to strip format. Thereafter he was invited to create new adventures, which he did until the strip’s demise in 1983.

The art on the feature was always of the highest standard.

Initially John McLusky handled the illustration until 1966’s conclusion of You Only Live Twice and, although perhaps lacking in verve, the workmanlike clarity of his drawing easily coped with the astonishing variety of locales, technical set-ups and sheer immensity of cast members, whilst accomplishing the then-novel conceit of advancing a plot and ending each episode on a cliff-hanging “hook” every day.

He was succeeded by Yaroslav Horak, who debuted on Man With the Golden Gun offering a looser, edgier style, at once more cinematic and with a closer attention to camera angle and frenzied action that seemed to typify the high-octane 1960’s.

Horak illustrated 26 complete adventures until in 1977 The Daily Express ceased running the Bond feature (with the then-running adventure suddenly switching to The Sunday Express (from January 30th until conclusion on May 22nd).

Later adventures had no UK presence at all, only appearing in syndication in European papers. This state of affairs continued until 1981 when British paper The Daily Star revived the feature with ‘Doomcrack’.

Titan books have re-assembled those scarce-seen tales – a heady brew of adventure, sex, intrigue and death – into the last of their addictively accessible monochrome Omnibus Editions, wherein a dedicated band of creators on top form prove how the world’s greatest agent never rests in his mission to keep us all free, safe, shaken, stirred and thoroughly entertained…

The frantic derring-do and dark, deadly diplomacy commences with Lawrence & Horak’s final (UK-embargoed) exploit ‘Shark Bait’ – originally running abroad from 1978 to 1979 – finding Bond up to his neck in hot water after boldly abducting Soviet scuba diver Katya Orlova from the Coral Sea.

That high-bodycount encounter is, however, only the starting point in 007’s mission and, after brutally deprogramming her in the searing Australian Outback, they become moving targets for KGB hit-teams as he builds trust before completing his overall game plan: tracking down a colossal shark which has swallowed a stolen computer carrying NATO nuclear secrets.

With the Russians inexorably closing in on the prize, the infallible agent is prepared to do whatever it takes to stop them…

When The Daily Star began their Bond serial with ‘Doomcrack’ (February 2nd to August 19th 1981) Lawrence was still in command of concocting stories but the illustrator was a rather controversial one.

Harry North was a regular and prolific contributor to both the US and UK iterations of Mad Magazine and, whilst his renditions of the regular cast caught the likenesses of the filmic Bond, M, Moneypenny and others, his action and suspense scenes couldn’t escape his comedic preferences and often hinder or even destroy all dramatic effect.

If you can get past that though, the tale of KGB killers, East German intrigue and defector Dr. Vlad Sinescu is a gripping if convoluted one. The avaricious genius wants to sell to Britain his new super weapon – capable of exploding brains at a distance, bringing down aircraft and shaking down cities – but his communist former masters are prepared to do anything to stop the sale.

…And then, amidst all the carnage and chaos, insidious criminal cabal S.P.E.C.T.R.E. steps in, grabbing the boffin and his weapon before extorting the world by destroying national monuments. With the situation hopeless it’s no wonder 007 quits and joins the opposition…

Veteran artist McLusky returned to steady the ship for the next explosive epic wherein devious cult leader Father Star uses psycho-chemicals, brain surgery, artificial angels and ghostly special effects to control the actions of bereaved billionaires, generals and politicians. The hunt for the brilliant mastermind with plans of ruling this world, if not the next, takes James around the planet and into many a salacious dive before he can finally crush ‘The Paradise Plot’ (August 20th 1981 to June 4th 1982)…

An insidious millionaire murder-maestro with a revolting terror-weapon turns up in ‘Deathmask’ (June 7th 1982 – February 2nd 1983), leaving a trail of hideously deformed corpses in his wake. It takes the combined efforts of Bond and fellow agent Suzie Kew to defeat deranged Ivor Nyborg‘s legion of mechanical monsters, broach the fiend’s astounding undersea lair and prevent a genetically engineered plague devastating humanity…

A policy switch to shorter, less complex stories was instigated with ‘Flittermouse’ (February 9th – May 20th 1983) as vengeful maniac Dr. Cat returned with another diabolically ingenious method of murder before the indomitable super-agent sent him to his final reward, after which ‘Polestar’ (May 23rd – July 15th 1983) saw the end of Britain’s connection to the espionage ace.

The James Bond strip had been a problem for the Star since its resurrection and was abruptly dropped midway through this adventure. The story concluded only in the ever-reliable European syndication market, and thankfully it’s here in its entirety for us all to enjoy.

The short, sharp saga finds 007 in the subzero wilds of Artic Canada discovering a woman frozen to death and exhibited as a macabre scarecrow.

He’s in territory owned by Polestar Petroleum to locate the origin point of rogue missiles which have been launched against Russia and America, but before he can investigate further he is attacked a rabid wolf…

Rescued by native woman Red Doe, James learns the sordid history of Polestar’s megalomaniacal owner Robert Ayr: ruthless tycoon, potential global dictator, serial abuser and killer of Red Doe’s mother.

Soon Bond has infiltrated the company as a fugitive rocket engineer to scupper plans to subject the world to nuclear blackmail whilst the vengeful Cree woman enjoys a long-anticipated meeting with Ayr…

Again working solely for continental readers, Lawrence & McLusky’s final comics collaboration was ‘The Scent of Danger’ (1983), with Bond lured to a yacht off the Italian Riviera and a near-fatal rendezvous with a ravenous shark. The perpetrator is old enemy Madame Spectra who wants the agent out of the way before she uses a (narcotically addictive) high-end fashion perfume to enslave firstly wives and lovers but eventually every politician in Britain. Happily the unkillable hero and ferociously determined journalist Liz Villiers have a plan to stop her…

Despite every effort the strip was clearly nearing its end when Yaroslav Horak returned for the last two adventures beginning with ‘Snake Goddess’ (1983-1984). At the peak of his flamboyant form the illustrator added a superb frisson of tension to the tale of a mystery killer who used serpents to assassinate military men and operatives involved in the deployment of atomic weapons in Europe.

After the snake killer turned his attention to Moneypenny, Bond’s involvement was assured and his subtle investigations led him to Swedish cult rock star Freya. However, the sultry serpentine peace campaigner was only another target for the true culprit: fanatical fan Mr. Vidyala, a billionaire with money to burn and the brilliance to build a huge nuclear sea-serpent submarine.

He planned to provoke World War III and rule the ruins with his unwilling Snake Queen Freya but utterly underestimated the ruthless ingenuity of the British agent he so easily captured…

This astounding dossier of espionage exploits ends in ‘Double Eagle’ (1984): a baroque plot by German agents on both sides of the Berlin Wall planning a spectacular stunt to promote reunification of their sundered country.

Unfortunately the notionally worthy scheme precluded a number of necessary deaths – by robot giant eagles and merciless KGB and Stasi agents – and risked turning the simmering Cold War red hot…

Following a trail of bodies and dodging numerous assassination attempts Bond eventually finds himself in the invidious position of wanting – just this once – to fail…

Fast, furious action, masses of moody menace, sharply clever dialogue and an abundance of exotic locales and ladies make this an invaluable adjunct to the Bond mythos and a collection no fan can do without. After all, nobody has ever done it better…
All strips are © Ian Fleming Publications Ltd/Express Newspapers Ltd 1987. James Bond and 007 are ™Danjaq LLC used under license from Ian Fleming Publications Ltd. All rights reserved.

Original Sin


By Jason Aaron, Mike Deodato Jr., Frank Martin & many and various (Marvel/Panini UK)
ISBN: 978-1-84653-632-8

Win’s Christmas Gift Recommendation: Solid Superhero Blockbuster Entertainment… 8/10

Once upon a time massive crossover events starring an entire company’s pantheon of superstars were rare and eagerly anticipated occurrences. These days, however, it seems costumed champions and aggregated universe-savers stagger from one catastrophic crisis to the next with barely time to wipe their boots or iron their capes.

Still, it’s hard to complain when the results are as gripping and controversial as Original Sin…

Spanning April to August 2014, this chunky volume collects miniseries Original Sin #0-8 and the 5-issue follow-up anthology Original Sins, taking a good, hard look at the dark underbelly of the Marvel Universe, removing a number of major characters and laying the groundwork for more shocking revelations in the months to come…

The main event is written by Jason Aaron, with Mike Deodato Jr. illustrating and Frank Martin providing the colours, but before that all unfolds issue #0 cunningly provides invaluable background with artists Jim Cheung, Paco Medina, David Meikis, Mark Morales, Guillermo Ortego, Juan Vlasco and Justin Ponsor setting all the plates spinning in ‘Who is the Watcher?

Sam Alexander is still just a kid but he’s also the newest Nova of the alien peacekeeping force pledged to policing the universe. He’s inherited the role from his dad, a drunken deadbeat the boy had always believed to be a delusional fantasist.

Now the boy spends his days on the moon, trying to befriend the austere and aloof cosmic voyeur Uatu the Watcher, an impossibly powerful, immortal being who views all that occurs throughout the vast multiverse but never acts on any of it…

As a tenuous relationship develops Sam learns the tragic origin of the Watcher race’s sacred vow of non-interference and gleans another secret: his long-vanished father is not dead…

The shocks come thick and fast in this thriller which is more murder mystery than celestial Armageddon scenario so I’m attempting to reveal enough to tempt without giving anything away…

In ‘No One is Watching’, a quiet dinner for Wolverine, Captain America, Black Widow and super spy Nick Fury (the original WWII one, not the son who’s currently appearing in all those movies) is interrupted by an ominous phone call. Thor is on the Moon and has found The Watcher murdered…

Rapidly relocating to Luna the heroes see that the all-powerful celestial has not only been shot in the head but cruelly mutilated. His huge, all-seeing eyes are missing. Moreover his fantastic citadel has been demolished and the incredible storehouse of artefacts and weaponry from across the universe pillaged.

Grizzled veteran Fury points out that the limited number of people who even knew about the cosmic observer, let alone possessed the power to harm him, means the suspect pool must necessarily include not only villains but heroes too…

Meanwhile in the great Necropolis of Wakanda, the Black Panther is being updated by a shadowy figure calling itself The Unseen. The nebulous source also emphasises that in the days to come, with the kind of technologies the killer now possesses, nobody can be trusted, urging former King T’Challa to lead a distinctly offbeat team in a clandestine parallel investigation of the cosmic assassination…

Soon mystic master Dr. Strange, current Ant-Man – and former criminal – Scott Lang, Winter Soldier “Bucky” Barnes, telepathic X-Man Emma Frost, “deadliest woman in the galaxy” Gamora, former CIA spook and mercenary Moon Knight and wanted mass-murderer FrankThe PunisherCastle are following up leads somehow not available to Fury and the Avengers, even as on Earth The Thing battles a monster which might be connected to the crime…

The creature is a Mindless One from Dormammu‘s Dark Dimension but this particular destructive horror now has a personality and even telepathic powers. It also wants to die and even with Spider-Man‘s aid Ben Grimm is unable to stop it committing suicide using the Ultimate Nullifier which used to belong to Uatu…

By the time Fury and the Avengers arrive all that’s left is a scene of devastation, and the retired super spy officially takes over the investigation of what is now clearly a much bigger and growing problem…

Splitting up, the secret searchers travel to vastly differing locations in ‘Bomb Full of Secrets’ with the Panther, Frost and Ant-Man heading to the under-Earth kingdoms and uncovering a vast graveyard of monsters, whilst Castle and Strange voyage to a mystic realm where a magical leviathan has been killed by a incredibly large bore gamma bullet…

On Earth Fury has captured another rampaging No-Longer-Mindless One and is on the trail of the unlikely culprits who have brought the eldritch berserkers to Earth. Dr. Midas, his daughter Exterminatrix and The Orb were never A-List villains – or even contenders – but with one of Uatu’s eyes in their possession not only do they have access to everything the Watcher ever saw but the actual organ also mutates and transforms anything in its proximity into immensely powerful things never meant to be…

When a full team of Avengers raid the bad guys’ New York lair, a cataclysmic struggle ensues which ends as the Orb unleashes all the stored knowledge within the eye. In an instant, heroes, villains and innocent bystanders alike are engulfed in a wave of uncomfortable answers as every hidden detail of trillions of lives seen by Uatu for millions of years is randomly released and psychically downloaded like a ‘Bomb Full of Secrets’ into the mindscape of the world…

In the aftermath ‘Trust No One, Not Even Yourself’ sees the city reeling with the shock of uncounted disclosures – from stolen snacks to secret affairs to murders all coming to light – whilst at the centre of the Earth Ant-Man has finished recovering hundreds of gamma-bullets from the unending field of monster corpses.

In deep space Gamora, Winter Soldier and Moon Knight have followed their trail to a dead world. It takes a subtle shift of perspective and a sneaking suspicion to confirm that they are standing on a colossal, once-living planet-sized organism riddled with gamma-bullets…

The frustrated spacefarers chafe at the lead which has resulted in a dead end, but everything changes as Winter Soldier suddenly teleports out, blowing their ship up as he leaves. The Unseen’s covert investigators now have their first solid suspect…

On Earth Fury is pondering upon who might have Uatu’s other eye when Winter Soldier beams in and kills him…

‘Secret Warriors’ then focuses on growing divisions as Punisher and Dr. Strange steal Fury’s body whilst Barnes, holding the eye taken from his most recent victim, heads to the Watcher’s shattered lunar home before beaming into a hidden satellite.

His infiltration of the stellar fortress coincides with the arrival of his understandably aggrieved former associates and another brawl breaks out. The carnage is only curtailed when The Unseen appears…

It is a trusted ally who has been playing them all from the start…

The betrayer then recounts ‘The Secret History of Colonel Nicholas J. Fury’, disclosing how half a century ago a man named Woody McCord died battling an alien invasion, one of hundreds the hidden hero had stopped without the world even suspecting.

With the covert assistance of millionaire industrialist Howard Stark and his shadowy cabal, the replacement had become a “Man in the Wall”, spending all his days killing monsters, repelling demons and despatching extraterrestrial threats to mankind.

But with his death another – still relatively clean and idealistic – soul had to step in and continue doing all the unavoidable dirty jobs proper superheroes would baulk at.

This was achieved with no one the wiser whilst keeping up appearances in the “day job” as a shiny, bright public champion…

With clearly nothing as it seems, ‘Open Your Eye’ reveals how Dr. Midas, the Orb and Exterminatrix attacked Uatu, taking his eye. In the now The Watcher-mutated Orb demands the traitor tell the rest of the truth.

The second Man in the Wall is now dying too and convened the Panther’s investigation team to ferret out a suitable replacement ready to defend Earth with absolute resolution, deadly gamma bullets and no remorse…

As the failing warrior explains the true circumstances of Uatu’s death in ‘Nick Fury Vs. the World’ the possessor of the Watcher’s other – until now missing – eye is shockingly exposed and the fighting resumes. With Midas making one final push for ultimate power, the mess gets even messier as the Avengers, having pursued their own lines of enquiry, bust in and a frantic free-for-all begins…

With all the secrets laid bare and an event of cosmic importance clearly occurring a group of other Watchers materialise – and does nothing – as the Man in the Wall clashes with Earth’s champions; citing morality and expediency until Midas’ final gambit interrupts everything and already-transformed Orb steals the other eye, triggering a devastating detonation. When the dust settles a transmogrified Orb is loose to roam the Earth, a third Man in the Wall takes up the gamma-gun and waits for the next invasion and a newly transformed figure haunts the Moon as ‘The One Who Watches’…

The miniseries generated 44 tie-in issues scattered through 14 other titles, but this compilation skips right to the end, to spotlighting a number of quirky vignettes from Original Sins #1-5, focusing on the fallout from the wave of secrets which were released to blanket the world after The Orb triggered Uatu’s eye.

Eschewing strict chronology for comprehension the exposures begin with all five chapters of Young Avengers serial ‘Hidden in Plain Sight’ (by Ryan North, Ramon Villalobos & Jordan Gibson) which sees Hulkling, Marvel Boy and Prodigy attempt a different way of dealing with demon-possessed felon The Hood.

The skeevy rat wants to extract all the knowledge forcibly inserted into the heads of an entire building full of recreational drug-takers who were all high when the “Secrets Bomb” went off… not for himself, of course, but because the data is basting the minds of the already brain-fried kids and killing them.

Happily complying with such a selfless request, the Young Avengers seem to have forgotten one basic fact: demon-possessed felons have secret agendas and often lie…

Following swiftly on, ‘Terminus’ (Nathan Edmondson, Mike Perkins & Andy Troy) finds S.H.I.EL.D. agent Seth Horn pressing commuter Henry Hayes on his other identity as cyborg assassin Deathlok.

The psychic fact-insertions might have pushed incontrovertible truths into people’s heads but it did nothing to augment common sense or self-preservation…

That is also apparent in ‘Black Legacy’ (Frank Tieri, Raffaele Ienco & Brad Anderson) as writer Rebecca Stevens stalks Dane Whitman and challenges him with the bleak history of the curse of the Ebony Blade – a fearsome plight the traumatised Black Knight is already agonisingly aware of…

‘Whispers of War’ (Charles Soule, Ryan Brown & Edgar Delgado) finds newly Terrigen-enhanced (see Inhumanity) Lineage suddenly party to the true story of King Black Bolt‘s greatest mistake and thus apprised of a fresh and now unavoidable conflict with the star-spanning Kree in the offing, whilst ‘Checkmate’ (James Robinson, Alex Maleev & Chris Peter) proves to ambitious businessman Gil Carmichael that insider information isn’t everything when the exposed secrets are Dr. Doom‘s…

Nick Fury then callously reveals to lifelong comrade Dum Dum Dugan ‘How the World Works’ (Al Ewing. Butch Guice, Scott Hanna & Matthew Wilson) after which the funnier side of secrets comes to the fore in ‘Lockjaw: Buried Memory’ (Stuart Moore, Rick Geary & Ive Svorcina), Howard the Duck learns his place in ‘Before Your Eyes’ (Ty Templeton & Paul Mounts) and a Daily Bugle archivist uncovers the wrong review of Spider-Man’s early showbiz career in ‘Bury the Lead’ (Dan Slott, Mark Bagley, Joe Rubinstein & Mounts).

The glimpses into minds’ eyes ends with ‘Catharsis’ (David Abadta, Pablo Dura & Erica Henderson) as an anonymous Inuit flashes back to a distant moment in the arctic with a star spangled ice-cube before the whole shebang concludes with an outrageous and hilarious sequence of false memories starring Marvel’s biggest stars in ‘The No-Sin Situation’ by Chip Zdarsky…

With 43 covers-&-variants by Cheung, Ponsor, Julian Totino Tedesco, Mark Brooks, Paulo Manuel Rivera, Skottie Young, Art Adams, Zdarsky, Steve McNiven, Agustin Alessio, Gabriele Dell’Otto, Stephanie Hans, Guice, Marco Checchetto, Paul Renaud, Mike McKone & Jeun-Siik Ahn, this is a stunning and sensational saga that will delight any Fights ‘n’ Tights fan with a passing knowledge of Marvel history and comes fully loaded with digital extras accessible via the AR icon sections (Marvel Augmented Reality App) which give access to story bonuses if you download the free code from marvel.com onto your smartphone or Android-enabled tablet.

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Superman: ‘Til Death Do Us Part


By Jeph Loeb, Mark Schultz, Joe Kelly, J.M. DeMatteis, Stuart Immonen, Ed McGuinness, Doug Mahnke, Pablo Raimondi, Kano, Yanick Paquette, & various (DC Comics)
ISBN: 978-1-56389-862-4

Superman has been altered and adjusted continually over his many decades of fictive life since Jerry Siegel & Joe Shuster’s iconic inspiration first appeared in Action Comics #1. Moreover, every refit and reboot has resulted in appalled fans and new devotees in pretty much equal proportion, so perhaps the Metropolis Marvel’s greatest ability is the power to survive change…

Although largely out of favour these days as the myriad strands of accrued mythology are being carefully reintegrated into an overarching, all-inclusive multi-media dominant, film-favoured continuity, the grittily stripped-down, post-Crisis on Infinite Earths Man of Steel (as re-imagined by John Byrne and superbly built upon by a succession of immensely talented comics craftsmen) resulted in some stunning high points.

Actually, no sooner had the Byrne restart demolished much of the accrued iconography which had grown up around the “Strange Visitor from Another World” over fifty glorious years than successive creators began expending a great deal of time and ingenuity putting much of it back, albeit in terms more accessible to a cynical and well-informed audience far more sophisticated than their grandparents ever were.

Even so, by the mid-1990’s Byrne’s baby was beginning to look a little tired and the sales kick generated by the Death of and Return of Superman was fading, so the decision was made to give the big guy a bit of a tweak for the fast-approaching new millennium: bringing in new writers and artists and gradually moving the stories into more bombastic, hyper-powered territory.

The fresh tone was augmented by a new sequence and style of trade paperback editions and this third collection gathers material from Superman #155-157, The Adventures of Superman #577-578, Superman: Man of Steel # 99-100 and Action Comics #764-765 covering April to June 2000 as the world slowly recovers from the terrifying attack of future fiend Brainiac-13, an assault which left Metropolis transformed into a literal “city of Tomorrow”…

The never-ending story resumes with ‘The Private Life of Clark Kent’ by Jeph Loeb, Ed McGuinness & Cam Smith from Superman #155 wherein the exhausted hero heads to Kansas for a quiet break with his parents and finds unwelcome interloper Superboy already in residence.

The Man of Steel has always been uncomfortable around his obnoxious, eternally juvenile clone but the gentle wisdom of Ma Kent soon smoothes the troubled waters. It’s a pity she’s not around when he gets back to the big city and increasingly irritable new wife Lois lays into bewildered Clark…

Retreating back to Smallville in ‘A Tales of Two Cities’ (Adventures of Superman #577 by Stuart Immonen, Jay Faeber, Yanick Paquette, Rich Faber& José Marzan Jr.), Clark debunks a case of eco-terrorism: clearing innocent kids and catching the real big business culprits even as in Metropolis Lex Luthor makes a play for economic supremacy.

The wily villain sacrificed his baby daughter to Brainiac in return for the patents to B-13, and his stranglehold on the future tech is being inexorably parlayed into a commercial – and soon political – monopoly…

Out of sorts and still avoiding Lois in ‘All That Dwell in Dark Waters’ (Mark Shultz, Pablo Raimondi & Sean Parsons from Superman: Man of Steel #99), Clark then rescues childhood sweetheart Lana Lang and her husband Pete Ross from an aquatic spirit and receives a much-needed pep talk on responsibility whilst in Metropolis semi-retired hero Steel and his niece Natasha tackle a cult of electronic packrats dubbed Cybermoths from plundering future tech ‘In the Belly of the Beast’ (Shultz, Doug Mahnke & Sean Parsons).

The resultant struggle happily leads to a brand new extra-dimensional opportunity for the astounded and late-arriving Caped Kryptonian…

Still avoiding his irrationally irascible wife in Action Comics #764, ‘Quiet after the Storm’ (Joe Kelly, Kano & Joe Rubinstein) finds Clark talking over his marriage problems with his dad whilst saving a lonely old lady from death by despondency in Smallville. However when visiting the Martian Manhunter the invulnerable hero finally acknowledges that not all his problems are emotional after collapsing in a choking fit…

Superman #156 opens ‘The Tender Trap’ (Loeb, McGuinness & Smith) as Lois and Clark’s relationship deteriorates even further, a situation exacerbated when Daily Planet Editor Perry White hires Lana…

Shaken, bewildered and increasingly wracked by coughing fits, Superman barely survives an ambush by energy – and now memory – leech The Parasite.

Thankfully Wonder Woman is on hand to drive the monster away, but the Amazon’s appearance only reignites Lois’ feelings of neglect, jealousy and overriding suspicion.

So angry is the enraged reporter that she takes up Luthor on a long-standing offer…

Desperate to repair his relationship with Lois, Clark organises a substitute hero team to watch Metropolis whilst he takes her for a vacation to a paradise planet in ‘Getting Away from it All’ (Adventures of Superman #578 by J.M. DeMatteis, Pablo Raimondi & José Marzan Jr.). Once again fate and duty conspire to ruin everything…

In ‘Creation Story’ by Shultz, Doug Mahnke & Tom Nguyen (Superman: Man of Steel #100), the pocket dimension discovered by Steel is spectacularly filled and repurposed with the last Kryptonian remnants of the original Fortress of Solitude. Sadly the astounding architectural feat draws the rapacious Cybermoths and their anarchic queen Luna into action again, but neither Superman nor his engineering associate are aware that a horrifying old enemy is behind her repeated attempts to seize this new “Phantom Zone”…

A bizarre change of pace features in Action Comics #765 as ‘A Clown Comes to Metropolis’ (Kelly, Kano & Marlo Alquiza). Tragically the Joker‘s idea of good times include humiliating Luthor and wanton mass slaughter, whilst all Harley Quinn can think about is beating his lethally effective bodyguard Mercy to death…

With chaos and carnage running rampant it’s the worst possible time for Superman to be sick, but even after sending the homicidal humorists (barely) packing, worse is in store for the Man of Steel…

Concluding instalment Superman #157 opens with Clark reeling at the news that his wife is leaving him. Before that can sink in he then finds himself in super-powered combat with his spouse in ‘Superman’s Enemy Lois Lane’ (Loeb, McGuinness & Smith); a blockbuster battle that threatens to decimate the city.

Aware too late that his wife has been replaced by an impostor, the hero valiantly overcomes his illness and reluctance to hit the “woman” he loves, but his eventually victory is a purely pyrrhic one.

When the dust settles Superman is the only survivor and suddenly realises he has no idea where the real Lois is, or even if she still lives…

To Be Continued…

With a cover gallery by McGuinness & Smith, Immonen, Terry Dodson, Manke, John Dell and Yvel Guichet this captivating conundrum of a compilation pits the World’s Greatest Hero against insurmountable problems whilst examining the mere man beneath the steel hard skin.

Lovers of the Fights ‘n’ Tights genre cannot help but respond to the sheer scale, spectacle and compelling soap opera melodrama of these tales which remain a high point of the canon and a sheer delight for all fans of pure untrammelled Action fiction.

© 2000, 2001 DC Comics. All Rights Reserved.