JLA volume 2: American Dreams


By Grant Morrison, Howard Porter, Oscar Jimenez, John Dell & various (DC Comics)
ISBN: 978-1-56389-394-0

After getting off to an impossibly cracking start in JLA: New World Order the superb quality of storytelling actually improved as Morrison and Porter began laying the groundwork for their first big story-arc, and this collection of shorter tales (originally appearing in JLA issues #5-9) stands as excellent interlude as well as a fine example of how modern superhero comics can still surprise, beguile and addict impressionable minds.

Leading off is ‘Woman of Tomorrow’ wherein veteran League villains Professor Ivo and T. O. Morrow construct the perfect super heroine to infiltrate and destroy the World’s Greatest Superheroes from within – but for once they build too well…

This is followed by ‘Fire in the Sky’ and ‘Heaven on Earth’ (with Ken Branch joining John Dell to ink Porter’s hyper-dynamic pencils) as the Angel Zauriel risks everything to warn the heroes of a second rebellion in Heaven, and the League must defeat an invasion by God’s own armies. This spectacular mini-saga also features old foes Neron and arch-demons Abnegazar, Rath and Ghast and was intended to introduce a new Hawkman to the DC Universe, but somewhere, somehow, wiser heads prevailed and the original was eventually retooled and reintroduced with Zauriel winning his own place in the company’s pantheon.

Oscar Jimenez and Chip Wallace stepped in to illustrate ‘Imaginary Stories’ as mind-bending villain The Key attempted to conquer the universe by trapping the individual League members in perfect dreams, and the art team was augmented by Hanibal Rodriguez for the tense conclusion ‘Elseworlds’ which saw the Zen warrior Green Arrow (son of the original, irascible ultra-liberal bowman) join the team in classic “saves the day” style.

Savvy, compelling, dauntingly High-Concept but not afraid of nostalgia or laughing at itself, the new JLA was an all-out effort to be Smart and Fun. Superman, Batman, Wonder Woman, Martian Manhunter, Flash, Green Lantern and Aquaman are the “World’s Greatest Superheroes” and these increasingly ambitious epics reminded everybody of the fact. This is the kind of thrill that nobody ever outgrows. Got yours yet?
© 1997 DC Comics. All Rights Reserved.

Warlords – DC Graphic Novel #2


By Steve Skeates & Dave Wenzel (DC Comics)
ISBN: 0-930289-04-8

Being nothing but a bunch of banana-fingers with stubby thumbs and utterly immune to the specious allure of computer and video games, I can’t admit to much knowledge of the antecedents of this intriguing fantasy book. Still that means that I can dispassionately comment on the package as a read unswayed by its origins.

In the mid-1980s all the major comics companies were exploring the European concept of albums and graphic novels: enlarged and expanded narratives produced on better paper stock using more expensive printing techniques. Coincidentally, at this time DC had entered into a financial arrangement with video-gaming giant Atari resulting in such superb comics spin-offs as Atari Force (a comic still screaming out for a definitive collection) and Star Raiders.

Another Atari property that made the leap to the printed page was Warlords; at first glance one more Tolkienesque derivative comprised of fairies and elves, wizards and giants, with general blade-based mayhem aplenty. But on closer examination this colourful little epic has hidden charms: for a start it’s written for sly knowing laughs, isn’t afraid to poke fun at itself and even the genre it owes its existence to.

The other big plus is the creative team. The sharp and witty script by the hugely underrated Steve Skeates is illustrated by fantasy master (and honorary Hobbit) David Wenzel and together they produced this impressive and engaging tale of an underachieving troll “Just Plain Dwayne” who reluctantly finds himself holding a magic amulet that everybody wants in the middle of an eternal cold war between the four Warlords who control the world.

Unfortunately now that the scurrilous Dwayne has the mystic bauble that war’s going to heat up pretty quickly…

It’s relatively easy to parody a genre, but to be funny within the internal logic of one is a master’s trick: so when I tell you Dwayne’s little quest is still ripe with climactic battles, fabulous beasts, glorious creatures, hair-raising tension and incredible action you know its something you just have to see.

Trust me, I’m a Scholar…
© 1983 Atari Inc. All Rights Reserved.

JLA volume 1: New World Order


By Grant Morrison, Howard Porter & John Dell (DC Comics)
ISBN: 978-1-56389-369-8

After the Silver Age’s greatest team-book died a slow, painful, wasting death, not once but twice, DC were taking no chances with their next revival of the Justice League of America and tapped Big Ideas wünderkind Grant Morrison to reconstruct the group and the franchise.

And the idea that clicked? Put everybody’s favourite Name superheroes in the team.

Of course it worked, but that’s only because as well as star quantity there was a huge input of creative quality. The stories were smart, compelling, challengingly large-scale and drawn with desperate vitality. With JLA one could see all the work undertaken to make it the best it could be.

This slim album collects the first four issues of the revival and covers a spectacular landmark tale that altered the continuity landscape of the DC Universe by introducing a family of alien superbeings called the Hyperclan whose arrival on Earth could have ushered in a new Golden Age – a least by their standards.

Superman, Batman, Wonder Woman, the Martian Manhunter, Flash, Green Lantern and Aquaman are the legends who see their methods and careers questioned only to uncover a deadly secret that threatens to doom the planet they’re pledged to protect in a splendid old-fashioned goodies ‘n’ baddies romp that re-sparked fan interest in the “World’s Greatest Superheroes”.

If you haven’t read this sparkling slice of fight ‘n’ tights wonderment then your fantastic life just isn’t complete yet…

© 1997, 1998 DC Comics. All Rights Reserved.

Marshal Law: Fear Asylum


By Pat Mills & Kevin O’Neill with Mark A. Nelson (Titan Books)
ISBN: 978-1-84023-699-6

In 1987 Marvel’s creator-owned imprint, Epic Comics, published a six-issue miniseries starring a hero superficially very much in the vein of Judge Dredd, but one who took the hallowed American creation of the superhero genre and gave it a thorough duffing-up, Brit-boy style, in the tale of a costumed cop who did the Right Thing and did it His Way…

San Futuro is a Metropolitan urban dystopia built on the Post- Big Quake remnants of San Francisco. America is recovering from another stupid, exploitative war in somebody else’s country, and as usual the discharged and brain-fried veterans are clogging the streets and menacing decent society. Unfortunately this war was fought with artificially manufactured superheroes: now they’re home and a very dangerous embarrassment.

Marshal Law was one of them, but now he’s a cop; angry and disillusioned. His job is to put away masks and capes. This establishing series was collected as Marshal Law: Fear and Loathing.

Being a creator-owned property, old zipper-face went with Mills and O’Neill to the British independent outfit Apocalypse, publishers of the talent-heavy 2000AD rival Toxic, which ran from March to October 1991. But before that a final Epic one-shot ‘Marshal Law takes Manhattanwas released in 1989, and forms the first part of this final collection.

With some art assistance from Mark A. Nelson and Mark Chiarello, the Hero-Hunter was dispatched to New York to extradite a war criminal (and Law’s old army trainer) The Persecutor. Unfortunately (for them) the perp has hidden himself amongst the inmates of “The Institute” – a colossal Manhattan skyscraper housing all the Big Apple’s native superheroes; each and every one a brilliant, barmy, bile-filled parody of Marvel’s Mightiest.

Naturally carnage and mayhem are the result, but not before author Mills slips a few well-aimed pops at US covert practices and policies in South America under the door.

Less contentious – unless you’re a fan of the movie “Alien” or the Legion of Super Heroes – is ‘Secret Tribunal’ wherein the Marshal is sent to an orbiting Space Station where the government grows its manufactured superbeings just as a nasty incursion of fast-breeding carnivorous space-beasts starts ripping the immature supermen and wonder women to gory gobbets…

The book closes with the decidedly odd pairing of ‘The Mask/Marshal Law’ which finds the militant cape-crusher on the verge of resigning just as the magical mask that made mucho moolah for Dark Horse and a star out of Jim Carrey resurfaces in San Futuro… Cue chaos, carnage and lots of deadly silliness…

Although still fiercely polemical and strident, this is probably the least effective of the Marshal Law books. The feeling that Mills has said all he wanted or needed to say is ominously prevalent and although O’Neill’s art seemingly improves with every page – and the sketch and unseen art sections are engrossing and powerful – the overall feeling is one of tired duty rather than passionate verve.

Although still tremendously entertaining it’s clear than the Marshal hung up his barbed wire and boots just in time. Hero-Harriers Pat Mills and Kevin O’Neill produced a wonderful edgy parody, but until the industry annoys them enough to come back with all Honking Great Guns blazing, fans should just content themselves with this one last hurrah.

© 2003 Pat Mills & Kevin O’Neill. Art © 1993 Kevin O’Neill. The Mask is © 2003 Dark Horse Comics, Inc. All Rights Reserved.

An Apology

We’re having a few problems with our picture quality – and proportions – at the moment, but we’ll carry on regardless and try to fix the intransigent icons as quickly as possible.

Please accept our apologies, and we hope the truncated visuals don’t spoil things for you.

Normal service and full sized covers will be restored as soon as possible.
Thanks.

Avengers/Invaders – UK Edition


By Alex Ross, Jim Kreuger, Steven Sadowski, Patrick Berkenkotter & Jack Herbert (Marvel/Panini Publishing UK)
ISBN: 978-1-84653-413-3

I’ve mentioned before my innate antipathy to time-travel stories, which can too often simply be an excuse for empty posturing and flamboyant stunts without impacting on a profitable brand.

It’s all true, and I stand by my view but every so often an exception comes along to shake my surly foundations and Avengers/Invaders happily falls into that rare category.

Released as a 12 part limited series this is a classy and well thought out romp set in the post Civil War Marvel Universe with renegade heroes on the run from the government (represented by superhero technocrat Iron Man,) for refusing to submit to federal registration and licensing.

In 1943 war-time super-team the Invaders (Captain America & Bucky, Human Torch & Toro, Sub-Mariner, Spitfire and Union Jack) is battling its way into Hitler’s Fortress Europe when a cosmic mishap sucks most of them to New York in our era. Disoriented and wary they encounter a battle between government-sponsored heroes and the unlicensed outlaw Spider-Man, and jump to the uncomfortable but logical conclusion that the Nazis won World War II!

They soon come into conflict with Iron Man’s Avengers and battle is joined…

And that’s just the start of a compelling epic which combines chilling mystery and a universe-rending threat with sheer, bravura comicbook shtick as childhood icons battle in spectacular manner, whilst the plot contains many twists and surprises to keep the accent on action and suspense.

Even though this sprawling epic contains a host of guest-stars the creators never forget the cardinal rule that every comic is somebody’s first one; meaning that even the freshest reader can happily navigate these continuity-packed pages with comforting ease, particularly in the extended sub-plot concerning Cap meeting the mystery man who replaced him (sorry, no spoiler hints from me!). This makes Avengers/Invaders a magnificently accessible tale for all lovers of the superhero genre in its most primal form.

Also included in this volume is the Sketchbook issue containing Alex Ross and the greatly underrated Steve Sadowski’s working drawings and un-inked artwork, plus a gallery of the many cover variants that graced the original comicbook releases.

© 2008, 2009 Marvel Entertainment Inc. and its subsidiaries. All Rights Reserved.

Dark Entries – a John Constantine Novel


By Ian Rankin & Werther Dell’edera (Vertigo Crime/Titan Books Edition)
ISBN: 978-1-84856-342-1

Award-winning – and officially honourable – crime writer Ian Rankin makes a remarkable debut as a graphic novelist in this superbly unsettling horror story starring the best anti-hero in the business. John Constantine, seedy modern magician and consummate bad seed. tends to bring out the best in his writers, and although the plot here is nothing new the treatment of the large cast of characters is a deft juggling act nicely handled, while the narrative set-pieces are gripping and stuffed with good old fashioned creepy tension.

Constantine has acquired a certain reputation in the right circles over the course of his life, so he’s not too suspicious when a sleazy TV producer offers him wads of cash to advise on the latest reality show Dark Entries (I have to admit I loathe the title) wherein six contestants are isolated in a rigged haunted house, competing for big prizes and fully expecting to be scared out of their wits.

Unfortunately what’s terrifying these housemates is nothing the producers and technicians devised but appears to be the real thing.

Quickly inserted into the show as a new contestant Constantine finds himself mired in a diabolical mystery involving the seemingly innocent competitors, and too late realises that he’s fallen for the oldest trap in the world. Stitched up like a kipper, his only chance is to free his companions before he can escape the house and the horrors that built it.

Sharp, gritty and deeply compelling this is a powerful recapitulation of classic horror and murder yarns complete with a sting-in-the tail that will leave the reader breathless and hungry for more.

Viscerally illustrated by Italian artist Werther Dell’edera this black and white hardback is similar in format to the old Paradox Press DC imprint to which gave us A History of Violence and Road to Perdition among other gritty adult thrills. Dark Entries is easily in the same class and would make any reader a very happy – if nervous – fan.

© 2009 DC Comics. All rights reserved.

Showcase presents Green Lantern volume 2


By John Broome, Gardner Fox, Gil Kane & various (DC Comics)
ISBN13: 978-1-4012-1264-3

As the Emerald Crusader entered his fourth year (which is how this second superb collection, reprinting issues #18 to 38 of the Silver Age series kicks off) the concept of the superhero was firmly reestablished among the buying public and there was no shortage of gaudily clad competition. The better books survived by having something a little “extra”. With Green Lantern that was primarily the superb scripts of John Broome and Gardner Fox and the astounding drawing of Gil Kane, whose dynamic anatomy and deft page design was maturing with every page he drew, but the concept itself was also a provider of boundless opportunity.

Other heroes had extraterrestrial, other-dimensional and even trans-temporal adventures, but the valiant champion of this series was also a cop: a lawman working for the biggest police force in the entire universe. As such his support team was necessarily composed of some the brightest talents in American comics. Green Lantern #18 (January 1963) led with ‘The World of Perilous Traps!’ by John Broome, regular penciller Gil Kane and inker Joe Giella who teamed to produce another cracking, fast paced thriller featuring the renegade GL Sinestro, whilst Mike Sekowsky penciled Kane’s layouts for the intriguing ‘Green Lantern Vs. Power Ring’ as Broome engineered a startling duel when hobo Bill Baggett took control of the Green Ring, necessitating a literal battle of wills for it power.

Green Lantern #19 saw the return of ultra-nationalist villain Sonar in ‘The Defeat of Green Lantern!’ (Broome, Kane & Giella) a high-energy cosmic duel nicely counter-pointed by the whimsical crime-caper ‘The Trail of the Horse-and-Buggy Bandits!’ by the same team, wherein a little old lady’s crossed phone line led the Emerald Gladiator into conflict with a passel of canny crooks. Issue #20 ‘Parasite Planet Peril!’ by Broome, Kane and Murphy Anderson reunited GL with the Flash in a full-length epic to foil a plot to kidnap human geniuses.

One of the DCU’s greatest menaces debuted in #21’s ‘The Man who Mastered Magnetism’. Broome created a world-beater in the duel-personality villain Doctor Polaris for Kane and Giella to draw, whilst ‘Hal Jordan Betrays Green Lantern!’ is the kind of action-packed, clever puzzle-yarn that Gardner Fox always excelled at, especially with Anderson’s stellar inks to lift the art to a delightful high.

Fox also scripted the return of diabolical futurist villain Hector Hammond in ‘Master of the Power Ring!’ (Giella inks) whilst Broome turned his hand to a human-interest story with the Anderson-inked ‘Dual Masquerade of the Jordan Brothers!’ as GL played matchmaker, trying to convince his future sister-in-law that her intended was in fact Green Lantern!

‘Threat of the Tattooed Man!’ kicked off #23, the first all-Fox scripted issue and the start of Giella’s tenure as sole inker, as the Ring-Slinger tackled a common thief who lucked into the eerie power to animate his skin-ink and ‘The Green Lantern Disasters’ took the hero off-world to rescue missing comrade Xax of Xaos, a insect member of the GL Corps. Issue #25 featured the first appearance of ‘The Shark that Hunted Human Prey!’ (Broome) wherein an atomic accident evolved the ocean’s deadliest predator into a psychic fear-feeder whilst ‘The Strange World Named Green Lantern!’ (Broome again) found the Emerald Crusader trapped on a sentient and lonely planet that craved his constant presence…

Green Lantern #25 featured Fox’s full-length thriller ‘War of the Weapon Wizards!‘ as GL fell foul of the lethally persistent Sonar and his silent partner-in-crime Hector Hammond, whilst Hal Jordan’s girlfriend Carol Ferris once more transformed into an alien queen determined to beat him into marital submission in ‘Star Sapphire unmasks Green Lantern!’– a witty cracker from Fox who also scripted the superb ‘World Within the Power Ring!’ as the hero battled an extraterrestrial sorcerer imprisoned within his ring by his deceased predecessor!

Fox’s super-scientific crime thriller ‘Mystery of the Deserted City!’ led in issue #27 whilst Broome charmed and alarmed with ‘The Amazing Transformation of Horace Tolliver!’, as Hal learned a lesson in who to help – and how. No prizes for guessing who – or what – menace returned in #28’s ‘The Shark Goes on the Prowl Again!’, but big applause if you can solve the puzzle of ‘The House that Fought Green Lantern’, both engaging romps courtesy of writer Fox whilst Broome added to his tally of memorable villain creations with the debut of Black Hand – the Cliché Criminal – who misappropriated a portion of GL’s power in ‘Half a Green Lantern is Better than None!’ as well as scripting a brilliant alien invader tale in ‘This World is Mine!’

This issue, #29, is doubly memorable as not only does it feature a rare – for the times – Justice League cameo (soon to be inevitable – if not interminable – as comics continuity became an unstoppable force in all companies’ output) but also because the incredibly talented Sid Greene became the regular inker.

Issue #30 featured two more Broome tales; the dinosaur attack thriller ‘The Tunnel through Time!’ and a compelling epic of duty and love as Katma Tui, who replaced the renegade Sinestro learned ‘Once a Green Lantern… Always a Green Lantern!’ The same writer also provided the baffling mystery ‘Power Rings for Sale!’ and the tense Jordan Brothers thriller ‘Pay Up – or Blow Up!’ whilst Fox handled all of #32, the tantalizing crime caper ‘Green Lantern’s Wedding Day!’ and the trans-galactic Battle Royale ‘Power Battery Peril!’

Nefarious villain Dr. Light decided to pick off his enemies one by after his defeat in Justice League of America #12 (see Showcase presents Justice League of America volume 1). His attempts in various member’s home titles reached GL with #33, but here too he got a damned good thrashing in ‘Wizard of the Light Wave Weapons!’, whereas the thugs in the back-up yarn, as well as giving artist Gil Kane another excuse to show his love of and facility with movie gangster caricatures, came far to close to ending the Emerald Gladiator’s life in ‘The Disarming of Green Lantern!’

Fox had by this time become lead writer and indeed wrote all the remaining stories in this volume. ‘Three-Way Attack against Green Lantern!’ in #34 was another full-length cosmic extravaganza as Hector Hammond discovered the secrets of the Guardians and launched an all-out assault on our hero, whilst both scripts in #35; costumed villain drama ‘Prisoner of the Golden Mask!’ and brain-swop spy-saga ‘The Eagle Crusader of Earth!’ looked much closer to home for their abundance of thrills, chills and spills.

GL #36 cover-featured the captivatingly bizarre ‘Secret of the Power-Ringed Robot!’ (how can you resist a tale that is tag-lined “I’ve been turned into a robot… and didn’t even know it!”?) and followed that all-action conundrum with the incredible tale of Dorine Clay; a young lady who was the last hope of her race against the machinations of the dread alien Headmen in ‘Green Lantern’s Explosive Week-End!’

Physical combat had been gradually overtaking ring magic in the pages of the series and #27’s ‘The Spies who “Owned” Green Lantern!’ despite being a twist-heavy drama of espionage and intrigue was no exception, whilst the second story ‘The Plot to Conquer the Universe!’ pitted the Emerald Crusader against Evil Star, a foe both immortal and invulnerable, which gave the hero plenty of reasons to lash out in spectacular, eye-popping manner.

Green Lantern teamed with fellow corpsman Tomar Re to battle ‘The Menace of the Atomic Changeling!’ in a brilliant science fiction escapade and the issue (#38 if you’re still counting) as well as this terrific volume concludes with ‘The Elixir of Immortality!’ as criminal mastermind Keith Kenyon absorbed a gold-based serum to become a veritable superman. He might have been immune to Ring Energy (which can’t affect anything yellow, as eny Fule kno) but eventually our hero’s flashing fists brought him low – a fact he never forgot on the many occasions he returned as the merciless master criminal Goldface…

The increasingly vast scope of these tales would become a cornerstone of the greater DC Universe and the incredibly animated, dynamic art of Gil Kane transformed how action comics were drawn. These stories changed comics storytelling forever and they’re still some of the most entertaining and mesmerising reads in all superhero fiction. What more do you need to know…?

© 1963, 1964, 1965, 2007 DC Comics. All Rights Reserved.

Essential Spider-Man volume 3


By Stan Lee, John Romita & various (Marvel)
ISBN 0-7851-0658-8

The rise and rise of the wondrous web-spinner continued and even increased pace as the 1960s progressed, and by the time of the tales in this third spectacular volume of black and white reprints (collecting the contents of Amazing Spider-Man #44-68) Peter Parker and friends were on the way to being household names as well as the darlings of college campuses and the media intelligentsia.

The Marvel merriment begins with the return of a tragedy-drenched old foe as Stan Lee and John Romita reintroduced biologist Curt Conners in #44’s (Jan 1967) ‘Where Crawls the Lizard!’ The deadly reptilian marauder threatened Humanity itself and it took all of the wall-crawler’s resourcefulness to stop him in the concluding ‘Spidey Smashes Out!’

Issue #46 introduced an all-new menace in the form of seismic super-thief ‘The Sinister Shocker!’ whilst ‘In the Hands of the Hunter!’ brought back a fighting mad Kraven to menace the family of Peter Parker’s friend Harry Osborn. Apparently the obsessive big-game hunter had entered into a contract with Harry’s father (the super-villain Green Goblin until a psychotic break turned him into a traumatised amnesiac) and now he wanted paying off…

Luckily Spider-Man was on hand to dissuade him, but it’s interesting to note that at this time the student life and soap-opera sub-plots became increasingly important to the mix, with glamour girls Mary Jane Watson and Gwen Stacy (superbly delineated by the masterful Romita) as well as former bully Flash Thompson and the Osborns getting as much or more “page-time” as Aunt May or the Daily Bugle staff, who had previously monopolised the non-costumed portions of the ongoing saga.

Amazing Spider-Man #48 introduced Blackie Drago a ruthless thug who shared a prison cell with one of the wall-crawler’s oldest foes. At death’s door the ailing super-villain revealed his technological secrets, enabling Drago to escape and master ‘The Wings of the Vulture!’ Younger, faster, tougher the new Vulture defeated Spider-Man and in #49’s ‘From the Depths of Defeat!’ battled Kraven the Hunter until a reinvigorated arachnid stepped in the thrash them both.

Issue #50 introduced one of Marvel’s greatest villains in the first of a three part yarn that saw the beginnings of romance between Parker and Gwen Stacy and the death of a cast member, re-established Spidey’s war on cheap thugs and common criminals (a key component of the hero’s appeal was that no criminal was too small for him to bother with) and saw a crisis of conscience force him to quit in ‘Spider-Man No More!’ only to return and be trapped ‘In the Clutches of… the Kingpin!’ before tragically triumphing in ‘To Die a Hero!’ This gang-busting triptych saw Romita relinquish the inking of his art to Mike Esposito (moonlighting from DC as Mickey DeMeo).

Another multi-part saga began in #53 with ‘Enter: Dr. Octopus’ as the many-tentacled madman tried to steal a devastating new piece of technology, but after being soundly defeated the madman went into hiding as a lodger at Aunt May’s house in ‘The Tentacles and the Trap!’, regrouped and succeeded in ‘Doc Ock Wins!’ and even convinced a mind-wiped Spider-Man to join him before the astonishing conclusion in ‘Disaster!’

Shell-shocked and amnesiac, Spider-Man was lost in New York in #57 (with lay-outs by Romita, pencils from the reassuring reliable Don Heck and inking by DeMeo) until he clashed with Marvel’s own Tarzan clone in ‘The Coming of Ka-Zar!’ whilst in the follow-up ‘To Kill a Spider-Man!’ vengeance-crazed roboticist Professor Smythe convinced J. Jonah Jameson to finance another mechanical Spider-Slayer…

In Amazing Spider-Man #59 the hero returned his attention to sinister street-crime in ‘The Brand of the Brainwasher!’ as a new mob-mastermind began to take control of the city by mind-controlling city leaders and prominent cops – including Gwen Stacy’s dad. The drama continued as the mastermind was revealed to be one of Spidey’s old foes in ‘O, Bitter Victory!’ before the concluding part ‘What a Tangled Web We Weave…!’ saw our hero save the day but still stagger away more victim than victor…

‘Make Way for …Medusa!’ in #62 is a fresh change-of-pace yarn as the wall-crawler stumbled into combat with the formidable Inhuman due to the machinations of a Madison Avenue ad man, whilst ‘Wings in the Night!’ in #63 saw the old Vulture return to crush his usurper Blackie Drago, and then take on Spidey for dessert. The awesome aerial angst concluded with ‘The Vultures Prey’ which led to another art-change (from Heck and DeMeo to the sumptuous heavy lines of Jim Mooney) in #65 as Spider-Man was arrested and had to engineer ‘The Impossible Escape!’ from a Manhattan prison, foiling as mass jailbreak along the way.

The psychotic special-effects mastermind returned seeking loot and vengeance in #66’s ‘The Madness of Mysterio!’ (by Romita, Heck and DeMeo) which ended in an all-out action-packed brawl (rendered by Romita and Mooney) entitled ‘To Squash a Spider!’ This volume closes with a small tale that acts as a prologue for a greater epic to come. In ‘Crisis on the Campus!’ scripter Lee tapped into the student unrest of the times in a clever tale of fantastic skulduggery. One of Peter Parker’s tutors was deciphering an ancient tablet, unaware that the Kingpin wanted it for the world-shaking secrets it held. And such a ruthless manipulator would have no qualms in fomenting a bloody riot to mask his theft of the artefact…

Spider-Man became a permanent unmissable part of many teenagers’ lives at this time and did so by living a life as close to theirs as social mores and the Comics Code would allow. Blending cultural authenticity with beautiful art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness that most of the readership experienced daily, resulted in an irresistibly intoxicating read, delivered in addictive soap-opera instalments, but none of that would be relevant if the stories weren’t so compellingly entertaining. This book is Stan Lee’s Marvel and Spider-Man at their peak.

© 1967, 1968, 1969, 1998, 2009 Marvel Characters, Inc. All Rights Reserved.

New Avengers: Illuminati


By Brian Michael Bendis, Brian Reed, Jim Cheung & various (Marvel)
ISBN: 978-0-7851-2436-8

The remodeling of the Avengers franchise continued and expanded with this tale (originally released as the five part miniseries New Avengers: Illuminati) wherein the intellectual and factional powerhouses of the Marvel Universe form a clandestine cabal to guide and dictate the future of the world.

Writers Bendis and Reed spin back to the end of the Kree-Skrull War (relatively recent in story-terms but the epic from Avengers #89-97 was first published in 1971-1972) as a battle between intergalactic rivals nearly destroyed our world. And here the story begins with Charles Xavier of the mutant X-Men, Black Bolt of the Inhumans, Namor the Sub-Mariner, Iron Man of the Avengers, the mystic Doctor Strange and Reed Richards of the Fantastic Four materialize in the Skrull throne room to threaten the recently defeated emperor, warning him that no further attacks on Earth would be tolerated.

The confrontation leads to massive bloodshed (an attitudinal and moral shift that would appal older fans) before the earthlings are captured and intensively “studied” by the shape-shifting aliens. Although the humans eventually escape back to Earth the damage has been done; the Skrulls will never rest until our world is theirs and now they have a keen understanding of all types of Terran super-humanity…

Safe on Earth the elite star-chamber of champions resolve to meet whenever necessity dictates: the next recorded incidence being after the Thanos Quest/Infinity Gauntlet affair (1991 for us) as the heroes brave overwhelming terror and temptation whilst trying to put six gems which can control all of time, space and reality beyond harms reach. The third mission deals with the secret origin and final fate of the Beyonder (Secret Wars I and II – 1984-1986) whilst the fourth tale is a more intimate exploration as this disparate group of older men discuss love and loss whilst deciding the fate of Kree invader Marvel Boy who had declared open war against all of humanity.

The final chapter leads into and kicks off the publishing event Secret Invasion (2008). The cabal fragments when Iron Man reveals that Skrulls have replaced an unknown number of Earth’s super-humans as a direct result of their failed first mission. The shape-changing invaders are not only undetectable even to Professor X’s telepathy but they have also duplicated all the unique powers of their long-time adversaries…

The habit of strip-mining and in-filling the history of Marvel’s universe has had some high and low points in the past, but I’m happy to say this intriguing idea is one of the better ones, however a fairly good knowledge of the referenced material is predicated so if you’re a bit of a newbie, best be prepared for some confusing moments. For older fans, myself among them, the real shock is the casual abandonment of such abiding principles as “all life is sacred”: oddly, I always thought this was daft and impractical as a young reader, but seeing the obverse operating is disquieting: aren’t your heroes supposed to be better than you?

Still, this is a cracking good read, wonderfully illustrated by Jim Cheung with inkers Mark Morales, John Dell and David Meikis; cohesive enough that it can be read independently and satisfactorily without further reference to the greater Secret Invasion saga.

© 2007, 2008 Marvel Characters, Inc. Marvel Publishing, Inc., a subsidiary of Marvel Entertainment, Inc. All Rights Reserved.