Dream Watcher

Dreamwatcher

By Aleksandar Zograf (Slab-O-Concrete)
ISBN: 1-899866-13-2

Aleksandar Zograf is a fiercely creative artist, and very dedicated. During the Balkan conflict that scarred the end of the last century he ignored all entreaties to leave his home in Panchevo, Serbia, preferring to remain, suffer and share the privations that tested his countrymen and record his life, impressions and dreams in a series of astoundingly powerful mini-comics and cartoons.

This slim collection gathers not just strips of an autobiographical nature, but also many pieces garnered from the author’s interest in Dreams, The Unconscious and Hypnagogic states.

Rather than dilute the absorbing power of his moody artwork and unique story-telling perspective I’ll simply state that his particular graphic narratives and his gripping, heavy art are some of the most enthralling I’ve ever encountered, and if you’re at all interested in the alternative and cutting edge in comics, you need to tack down Zograf’s work.

© 1992-1998 Aleksandar. Zograf. All Rights Reserved.

Hellblazer: Damnation’s Flame

Hellblazer: Damnation's Flame

By Garth Ennis, Steve Dillon, William Simpson & Peter Snejbjerg (Vertigo)
ISBN13: 978-1-84023-096-3

This collection of modern horror-thrillers follows the episodic Tainted Love collection (ISBN: 978-1-5638-9456-5) which deals with John Constantine’s descent into drunken dissolution and recovery following his break-up with love of his life Kit Ryan (see also Hellblazer: Bloodlines – ISBN: 978-1-84576-650-4). Now back on track, if not fully up to snuff, the modern Magus decides to visit New York City for a break but is too busy kicking back to remember just how many enemies he’s made over the years.

Caught napping, he is ensorcelled by Voodoo Overlord Papa Midnite (see Original Sins ISBN 1-84576-465-X and Papa Midnite ISBN 1-84576-265-7), his consciousness sent on an allegorical trip through a hellish metaphorical America accompanied by the corpse of John F. Kennedy, whilst his physical body is left to the tender mercies of the NYC Social Services system.

This sharp, satirical shocker is by Ennis and Steve Dillon, originally seeing print in issues #72-75, which also produced the gently elegiac short flashback tale ‘Act of Union’, illustrated by William Simpson, which describes the first meeting of Kit and Constantine, back when she was the girlfriend of the charming dipsomaniac Brendan Finn.

Steve Dillon returned for ‘Confessions of an Irish Rebel’, another soft tale (but with a few sharp edges concealed within) which sees a reminiscing Constantine on one last pub-crawl in Dublin with the ghost of Finn, before the book ends with ‘And the Crowd Goes Wild’, drawn by Peter Snejbjerg, (Hellblazer #77) a tense and funny portmanteau yarn that clears the deck for the final confrontation with the demonic First of the Fallen, who’s been lurking menacingly since his defeat and humiliation at the end of Dangerous Habits (ISBN: 1-56389-150-6).

Garth Ennis had a long, impressive and humanising run on Vertigo’s nastiest hero. This captivating, irreverent, chilling compendium perfectly shows why it is so fondly remembered.

© 1993, 1994 DC Comics. All Rights Reserved.

Babar’s Travels

Babar's Travels

By Jean de Brunhoff (Egmont)
ISBN: 978-1-4052-3820-5

Jean de Brunhoff’s beautiful, whimsical characters return in Babar’s Travels (first published in France in 1932 as Le Voyage de Babar). Newly crowned King and just married to Celeste, Babar and his bride set off on honeymoon in a glorious yellow balloon only to be trapped in a terrible storm and blown to an island where they are attacked by savages.

In an era where it seems any journalist or lawyer with an eye to the main chance seems to lurk outside bookshops or libraries waiting to scream “Foul!”, it’s heartening to see a publisher respect the historical context of old material from less-enlightened times without bowdlerising the content. Kids today don’t pick up racist or sexist attitudes from books about talking animals, they get them from other people, so it’s great that Egmont are prepared to risk a potential publicity storm here.

Rescued by a friendly whale, Babar and Celeste are once again marooned before being picked up by an ocean-going liner and mistakenly sold to a circus. Meanwhile back at home mischievous young cousin Arthur has played a trick on Rataxes the Rhinoceros which has terrible consequences.

Escaping from the circus, Babar and Celeste make their way to the house of the Old Lady who first befriended Babar long ago (The Story of Babar, ISBN: 978-1-4052-3818-2). She takes them in, and they all go on a skiing holiday before Babar invites her to join them in the land of Elephants. But when they arrive they find Arthur’s pranks have provoked a war with the Rhinoceros’ which has ravaged the country! Now King Babar must save his nation from defeat by a mighty foe…

These are immortal children’s tales, gloriously illustrated and winningly told. They combine adventure and comfort in equal measure, thrilling children without frightening them, displaying values of boldness, ingenuity and fraternity by simply using them to entertain.

2008 Edition. All Rights Reserved.

Spider-Man: Spirits of the Earth

A MARVEL GRAPHIC NOVEL

 Spider-Man: Spirits of the Earth

By Charles Vess (Marvel)
ISBN: 0- 87135-692-9

Correct me if I’m wrong but I don’t think this truly beautiful painted graphic novel has been re-issued since it first came out in 1990. If that is the case then it’s an appalling oversight as Spirits of the Earth is one of the prettiest graphic novels ever produced, not to say one of the most entertaining Spider-Man adventures ever told.

Newlyweds Mary Jane and Peter Parker are astounded and delighted to discover that an unknown relative has left her a castle deep in the Scottish Highlands. Setting off for a second honeymoon they soon become embroiled in ancient magic and high-tech abominations courtesy of the Celtic branch of the perfidious Mutants and Millionaires organisation The Hellfire Club…

Ghoulies, Ghosties and villainous super-criminals combine with some of the best artwork you’ve ever seen for a truly wonderful adventure that desperately needs to be on your bookshelf. My copy also contains a lovely pictorial travelogue by Vess entitled “A Scottish Journey”. Hopefully yours will too once you track down this little gem.

© 1990 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.

Green Arrow: Heading into the Light

Green Arrow: Heading into the Light

By Judd Winick, Ron Garney, Tom Fowler & Paul Lee (DC Comics)
ISBN 1-84576-344-0

Collecting issues #52, 54-59 of the monthly series this is a non-stop action bath, meant as part of the build-up to the Infinite Crisis, so all your enjoyment centres can focus on the craft and skill of the creators, because by the end of the book it won’t matter since that mega-crossover event will unmake and cancel out everything that has gone before.

The plot concerns the hunt by Green Arrow and Black Lightning for serial rapist and super-psycho Dr. Light who wants to torture and kill the loved ones of all the heroes he can find. This is because he is a very psycho super-psycho, but also because he was lobotomised by the Justice League (see Identity Crisis, ISBN: 1-34576-126-X) and since his recovery has been a bit tetchy.

The hunt escalates into an all-out battle with imported super-villains Mirror Master and Killer Frost as well as old rival Merlyn, an assassin who hates being the World’s Second Greatest Archer. Whilst they occupy the good guys Light stalks Mia, (Green Arrow’s latest sidekick) who he thinks of as just a teen-aged girl…

The action is intense, and the dialogue wonderful, but the story won’t appeal or even be understandable to new readers and the power of the cliffhanger ending is negated by the Cosmic Reset button of Infinite Crisis. The next volume will begin with the first One Year Later story-arc…

After a sterling run of truly superb costumed-hero adventures this total surrender to mindless violence makes for a dreadfully unsatisfactory conclusion, but writers Judd Winick and J. Calafiore, plus artists Tom Fowler, Ron Garney, Ron Lim, Paul Lee, Dan Davis, Rodney Ramos and Bill Reinhold can’t be blamed for that. Page by page and scene by scene this is great stuff, but the imposed conclusion renders all their fine work irrelevant. This is one for completists only, I’m afraid.

© 2005, 2006 DC Comics. All Rights Reserved.

Mazinger

Mazinger

By Go Nagai (First Publishing)
ISBN: 0-915419-46-7

If you’re any sort of manga or anime fan then the Mazinger premise and cartoonist/creator Go Nagai are names you will have heard. For the rest, suffice to say that this unflaggingly creative man (Mazinger Z, Great Mazinger, UFO Robo Grandizer, Cutey Honey, Devilman, Kinta the Young Pack Boy, Shameless School and literally hundreds of other comics and TV shows) took Japan and the wider world by storm from the end of the 1960s. Whether with horror (Devilman), comedy (Cutey Honey), satire (Shameless School), historical drama (Kinta, the Young Pack Boy) or many other genres and series ranging from mainstream to underground and alternative, he blazed a trail that made his contemporaries gasp, but with science-fiction, which was considered an unfitting subject for adults when he began, he revolutionised world comics.

Nagai was the man who invented giant robots that heroes could wear as high-tech suits of armour. Mazinger Z — or Majingā Zetto — which first appeared in the magazine Shueisha Shonen Jump in 1972, captivated audiences when adapted as television cartoons. He then invented robots that changed shape (Getta Robo) leading to the Transformers sub-genre. Like his creations this prolific artist never stops.

In 1988 First Comics, one of the earliest American publishers to import translated Japanese comics to the US market, commissioned Go Nagai to return to his roots with an all-new Mazinger graphic novel, in a Western format and full colour (even today the vast majority of manga work is produced in black and white). In a world devastated by permanent warfare Major Kabuto (the name of the original human hero in the old series) spends all his time in frantic combat. But when a cataclysmic explosion catapults him into a parallel universe he meets the beautiful Warrior-Princess Krishna, whose fairy-tale kingdom is on the verge of defeat by the monstrous reptilian Zards.

Love blossoms as the mighty mecha saves the humans but all gods are cruel and the lovers face an insurmountable obstacle. On this Earth Kabuto can only hold Krishna in his arms whilst riding Mazinger. Here all humans are over 100 feet tall…

A simple fantasy, told at breakneck speed and with startling virtuosity, this long out of print item is a wonderful slice of exotica that genre-fans would love to see.

© 1988 Go Nagai. English translation© 1988 First Publishing Inc. All Rights Reserved.

Batman: Vampire — Tales of the Multiverse

Batman: Vampire — Tales of the Multiverse
Batman: Vampire

By Doug Moench, Kelley Jones, John Beatty & Malcolm Jones III (DC Comics)
ISBN13: 978-1-84576-645-0

Now that the 52 multiverse is established as “real continuity” and an accepted fact of the DC Universe, lots of discarded story concepts should be up for repackaging in the foreseeable future. This compendium collects a trilogy of tales that appeared under the Elseworlds banner in the 1990s and are now bona fide Batman stories that all began with another of those literary cross-pollinations that publishers seem so in love with.

Batman and Dracula: Red Rain is a genuinely creepy adventure of heroism and sacrifice as Dracula moves into Gotham City and the Dark Knight is forced to ally himself with “good vampires” in an attempt to stop him. Considering the title of this collected volume it’s presumably not a spoiler to reveal that he also has to sacrifice his life and his humanity before the threat to his beloved city.

This tale was a great success when it was first released in 1991; a minor gothic masterpiece, both philosophical and tension drenched, with the sleek, glossily distorted artwork of Kelley Jones and Malcolm Jones III creating a powerful aura of foredoomed predestination. It alone is well worth the price of admission

And that is a very good thing because the two sequels are ill-advised and, frankly, unwelcome and unnecessary.

Batman: Bloodstorm (1994, with the somehow more visually hygienic John Beatty replacing Malcolm Jones III as inker) sees Gotham City protected by a vampiric Batman who combines crime-fighting with dispatching those bloodsuckers who escaped the cataclysmic events of Red Rain. He is a tortured hero who struggles perpetually with his unholy thirst, but who is determined nonetheless never to drink human blood.

But when the Joker assumes command of the remaining vampires and attempts to take control of Gotham, not even the hero’s greatest friends and a lycanthropic Cat-Woman can forestall Batman’s final fate.

And yet Batman’s final rest is thwarted when the heartsick Alfred and desperate Commissioner Gordon recall the Batman from his final rest in Batman: Crimson Mist. Released in 1999, Doug Moench, Kelley Jones and John Beatty recount the grim but predictable tale of a city overrun by super-criminals since the caped Crusader went to his reward. So when his faithful manservant brings him back he is horrified to find the now corrupted hero a malevolent blood-hungry beast that plans to save Gotham by slaughtering every criminal in it. Only a bizarre alliance of good men and monstrous villains can rectify this situation before humanity itself pays the price…

These stories take the concept of Batman as scary beast to logical extremes – and beyond – but although well drawn and thoughtfully written the sequels lack the depth and intensity of the initial tale and feel too much like most sequels – just an attempt to make some more money. At least in this volume you have the real deal, so buy it and just treat the last two thirds as bonus material.

© 1991, 1994, 1999, 2007 DC Comics. All Rights Reserved.

JLA: Riddle of the Beast

JLA: Riddle of the Beast

By Alan Grant & various (DC Comics)
ISBN: 1-84023-449-0 (Softcover) ISBN13: 978-1-5638-9867-9 (hardback)

The Justice League franchise lends itself to a lot of different interpretations, but this peculiar jam-session, taking its lead from the world fantasy boom triggered by the Lord of the Rings film trilogy, is perhaps one of the wildest.

Elfin Robin Drake, son of a dead hero, lives in the idyllic village of Haven and simply wants to marry his sweetheart and live a long life. But when the arachnoid seer The Riddler prophecies the return of The Beast his old life vanishes forever in flame and blood and a sea of devils.

One generation ago a monstrous evil conjured by a wizard nearly destroyed The World and only the entire force of the united Kingdoms and great heroism defeated it. Now those kingdoms are at each other’s throats and Robin must gather and reunite them if they are to have any chance against an evil that apparently cannot die.

JLA: Riddle of the Beast (Hardcover)

This is a rather formulaic saga-quest, given a boost by the character designs of Michael Kaluta, with the painted artwork parcelled out amongst Andrew Robinson, Hermann Mejia, Carl Critchlow, Alex Horley, Liam McCormick Sharpe, Martin T Williams, Glenn Fabry, Doug Alexander Gregory, Rafael Garres, Jon Foster, Saverio Tenuta, Jim Murray, John Watson, Gregg Staples and Simon Davis. Some of Kaluta’s designs are also included at the back.

Although not to everyone’s taste – and certainly not mine – this tale is full of wizards and heroes, and the fantasy analogues of the World’s Greatest Superheroes ranges from inspired to just plain daft, but all concerned give it their creative best and as such tales go it really isn’t as bad as it could be. You could do much worse. Professor Dumbledore’s School for Gifted Mutants; any takers?

© 2001 DC Comics. All Rights Reserved.

Garth: The Women of Galba

Garth: The Women of Galba

By Jim Edgar and Frank Bellamy (Titan Books)
ISBN: 0-907610-49-8

The second 1980s Titan Books collection of the Frank Bellamy Garth spans the period from 7th September 1972 to 25th October 1973 and shows the artist at the absolute peak of his powers. (These great old volumes are still available through some internet vendors such as Amazon.com – and I know because I just checked – but it never hurts to simply Google the title of a book if you’re interested in it)…

Garth was the British answer to America’s publishing phenomenon Superman and first appeared in the Daily Mirror on Saturday, July 24th 1943, the creation of Steve Dowling and BBC producer Gordon Boshell, joining the regular comic strip features, Buck Ryan, Belinda Blue Eyes, Just Jake and the irrepressible, morale-boosting glamour-puss Jane.

A blond giant and physical marvel, Garth washed up on an island shore and into the arms of a pretty girl, Gala, with no memory of who he was, just in time to save the entire populace from a tyrant. Boshell never actually wrote the series, so Dowling, who was also producing the successful family strip The Ruggles, scripted Garth until a writer could be found.

Don Freeman dumped the amnesia plot in ‘The Seven Ages of Garth’ (which ran from September 18th 1944 until January 20th 1946) by introducing the studious jack-of-all-science Professor Lumiere whose psychological experiments regressed the hero back through his past lives. In the next tale ‘The Saga of Garth’ (January 22nd 1946 – July 20th 1946) his origin was revealed. Found floating in a coracle off the Shetlands, baby Garth was adopted by a kindly old couple. Growing to vigorous manhood he returned to the seas as a Navy Captain until he was torpedoed off Tibet in 1943.

Freeman continued as writer until 1952 and was briefly replaced by script editor Hugh McClelland until Peter O’Donnell took over in 1953. He wrote 28 adventures but resigned in 1966 to devote more time to his own Modesty Blaise feature. His place was taken by Jim Edgar; who also wrote the western strips Matt Marriott, Wes Slade and Gun Law.

In 1968 Dowling retired and his assistant John Allard took over the drawing until a permanent artist could be found. Allard had completed ten tales when Frank Bellamy came on board with the 13th instalment of ‘Sundance’ (see Garth: The Cloud of Balthus ISBN: 0-90761-034-X). Allard remained as background artist/assistant until Bellamy took full control during ‘The Orb of Trimandias’.

Professor Lumiere had discovered something which gave this strip its distinctive appeal – even before the fantastic artwork of Bellamy elevated it to dizzying heights of graphic brilliance: Garth was blessed – or cursed – with an involuntary ability to travel through time and experience past and future lives. This concept gave the strip infinite potential for exotic storylines and fantastic exploits, pushing it beyond its humble origins as a Superman knock-off.

This volume begins with the eerie chiller ‘The People of the Abyss’ wherein Garth and sub-sea explorer Ed Neilson are captured by staggeringly beautiful – and naked! – women who drag their bathyscaphe to a city at the bottom of the Pacific where they are at war with horrendous aquatic monstrosities. But even that is merely the prelude to a tragic love affair with Cold War implications…

Next up is the eponymous space-opera romp ‘The Women of Galba’ wherein another alien tyrant learns to rue the day he abducted a giant Earthman to be a gladiator. Exotic locations, spectacular action and oodles of astonishingly beautiful females make this an unforgettable adventure.

“Ghost Town” is a western tale, and a very special one. When Garth, holidaying in Colorado, rides into ‘Gopherville’ an abandoned mining town, he is drawn back to a past life as Marshal Tom Barratt who lived, loved and died when the town was a hotspot of vice and money. When Bellamy died suddenly in 1976 this tale, long acknowledged as his favourite was rerun until Martin Asbury was ready to take over the strip.

The final adventure ‘The Mask of Atacama’ finds Garth and Professor Lumiere in Mexico City. In his sleep the hero is visited by the spirit of beautiful Princess Atacama who brings him through time to the Aztec City of Tenochtitlan where as the Sun God Axatl he hopes to save their civilisation from the marauding Conquistadores of Hernan Cortés, but neither he nor the Princess have reckoned on the jealousy of the Sun Priests and their High Priestess Tiahuaca…

Of especial interest in this volume are a draft synopsis and actual scripts for ‘The Women of Galba’, liberally illustrated, of course. There has never been a better adventure strip than Garth as drawn by Bellamy, combining action, glamour, mystery and the fantastic into a seamless blend of graphic wonderment. Of late, Titan Books has published a magical run of classic British strips and comics. I’m praying that Garth also is in their sights, and if he is it’s up to us to make sure that this time the books find a grateful, appreciative and huge audience…

© 1985 Mirror Group Newspapers/Syndication International. All Rights Reserved.

Buck Rogers: The First 60 Years in the 25th Century

Buck Rogers: The First 60 Years in the 25th Century

By various (TSR)
ISBN: 978-0-8803-8604-3

There’s not really a lot you can say about Buck Rogers that hasn’t been said before – and probably better – by the likes of such luminaries and fans as Ray Bradbury.

The feature began as a prose novella which appeared in the August 1928 issue of the “scienti-fiction” pulp magazine Amazing Stories. Written by Philip Francis Nowlan, Armageddon 2419A.D. told of Anthony Rogers, a retired US Army Air Corps officer who fell into a five-hundred-year coma whilst surveying a deep mine only to awaken to a world controlled by a Chinese Empire ruled by tyrants called Mongols or The Han.

The valiant battle to free America from oppression was another thinly-veiled “Yellow Peril” story, (this dubious prejudice, embarrassingly for us liberals, has produced some of the best escapist adventure fiction of the 20th Century) and something in the tale caught the public’s attention. Consequently John Flint Dille, head of National Newspaper Service Syndicate arranged for the author and artist Dick Calkins to produce the industry’s first action/drama continuity feature, as well as the first and most influential SF strip ever (space flight, television, even the atom bomb – all appeared in these panels long before their real world introductions) by securing the rights to adapt the tale into picture form. That prose story, which also introduced the very capable Wilma Deering and the all-knowing scientist Dr. Huer is reproduced in this fabulous if frustrating book.

The daily strip premiered on January 7th 1929, about the time that the prose sequel The Airlords of Han appeared in Amazing Stories (cover-dated March 1929) and the same day that the Tarzan newspaper strip debuted. The strip was a huge hit and the marketing genius of Dille made it a most profitable one. There was merchandise, premiums, giveaways, a radio show, books and even a movie serial. What we now consider as part and parcel of an entertainment franchise was all invented by Dille for the strip – which he renamed Buck Rogers.

This book was released as an anniversary tribute – and is still available through many internet book sellers – and features an extended sequence from each decade. As well as the strips it also offers biographies, a potted history, colour selections and a most fascinating timeline. For each decade there is a context page listing the high points in Dailey Life, Science, Politics and Culture.

But comics are what we love so what about them? From 1929 comes “Meeting the Mongols” by Nowlan and Calkins wherein the noble New Americans defy and defeat the overlords of Earth in their own Citadel. It should be noted however that Calkins, although a popular artist in his day, was never that impressive technically and is to many modern readers an acquired taste.

From the 1930s comes a selection of Sunday Colour Pages. In those early days when everything was new, many local papers often bought only one or the other of the Daily strips or Sunday pages. So to avoid confusion Buck Rogers only ran Monday to Saturday and the colour section featured separate tales of Buddy Deering (Wilma’s little brother) and his girlfriend Alura in outer space, although many other cast members such as Dr. Huer, Killer Kane, Princess Ardala and pirate-turned-pal Black Barney would frequently appear. The Sunday page began on March 30th 1930 and was originally produced by Russell Keaton although the Calkins by-line was the only credit to appear. In 1932 Rick Yager took over the page. He would one day take over writing and drawing the entire feature, aided by Len Dworkins and later Dick Locher.

From the end of the 1940s comes Dr. Modar of Saturn, written by Bob Barton and drawn by a young but immensely talented Murphy Anderson. By this time Buck was a sort of space cop, interplanetary if not intergalactic, and the parochial jingoism had been replaced by the kind of convivial paternalism that washed over all American popular fiction. After all weren’t they the Policeman of The World – and beyond?

The Vulcan Trouble-shooter comes from the 1950s, as Buck becomes Governor of the colony of Vulcan and the target of unscrupulous profiteers in a rather pedestrian tale by Barton, Anderson and latterly, new chief artist Len Dworkin. It was during this decade that relations between creators and syndicate became so acrimonious that it resulted in a court-case. The strip, which had been idling for some time, went into a sharp decline.

From the 1960s The Miss Solar System Beauty Pageant shows wonderful art from the underrated George Tuska, but a strip and character that bore no relation to the icon of futurity that he should have been. The strip was cancelled in 1967, with the final instalment published on July 8th of that year.

And there it would have ended if not for the television show which was created in the Space-Opera boom following the release of Star Wars. In 1979 Buck Rogers in the 25th Century returned to newspapers as a Sunday colour feature written by Jim Lawrence and illustrated by Gray Morrow. A selection of these make up the 1970s-1980s requirements in this volume. This time the strip ran until 1983 with Cary Bates replacing Lawrence in 1981.

This is an annoying book. It is large, beautifully expansive, contains clever and informative added-value features, and reprints stories that have seldom if ever been reprinted. But the editing is insane. Two of the adventures just stop dead in mid-story without even a written synopsis of how they conclude and even the selections seem atypical of the wealth of material that could have been used. I love this book because of what it means to comics but I hate this book for being less than it should be.

Hopefully with the 80th anniversary (which I take as the birth of the strip – not the publication of the novella) looming next year the current copyright holders will do a better job of it this time.

™ & © 1929-1969, 1988 The Dille Family Trust. All Rights Reserved.