Superman/Batman: Saga of the Super Sons

Superman/Batman: Saga of the Super Sons
Superman/Batman: Saga of the Super Sons

By Bob Haney & Dick Dillin (DC Comics)
ISBN13: 978-1-84576-672-6

Are you old enough to yearn for simpler times?

The brilliant expediency of the 52 concept lends the daftest tale from DC’s back catalogue credibility and contemporary resonance since there’s now a chance that even the hippest and most happening of the modern pantheon can visit/interact with the most outrageous world or concept in DC’s long history. So this collection of well told tales from the 1970s, supplemented by tales from more self-conscious times, can be reprinted with a clear continuity-conscience without even the most strident fan complaining.

Written by Bob Haney and drawn mostly by Dick Dillin, the Super-Sons appeared with no fanfare in World’s Finest Comics #215, 1972; a bad time for superhero comics, but a great era for teen rebels. The free-wheeling, easy-rider, end of the flower-power days saw a huge focus on “teen consciousness” and the “Generation Gap” was a phrase on many lips. The editors clearly saw a way to make arch-establishment characters instantly pertinent and relevant, and being mercifully oblivious to the constraints of continuity (some would say logic) simply produced tales of the rebellious teen sons of the World’s Greatest Heroes out of whole cloth.

And well constructed, well told tales they are. In “Saga of the Super Sons” (inked by Henry Scarpelli) the young heroes run away from home – on the inevitable motorcycle, natch! – and encounter a scurrilous gang-lord. But worry not, the paternalistic parents are keeping a wary eye on the lads! Speaking as someone who was the target market for this experiment, I can admit that the parental overview grated then and still does, but as there were so many sequels somebody must have liked it.

“Little Town With a Big Secret” appeared in the very next issue, another human-scale human interest tale, but with a science-fiction twist and the superb inking of Murphy Anderson. WF # 221 featured “Cry Not For My Forsaken Son!” by the same team, which showed a troubled son the difference between value and worth, and the value of a father as opposed to a biological parent. Issue #222 “Evil in Paradise” (inked by Vince Colletta) took the young heroes to an undiscovered Eden to resolve the ancient question of whether Man was intrinsically Good or Evil.

“The Shocking Switch of the Super-Sons” (WF #224, and also inked by Colletta) took teen rebellion to its most logical conclusion as a psychologist convinces the boys to trade fathers! “Crown For a New Batman!” is a definite change of pace as Bruce Jr. inherits the Mantle and the Mission when his father is murdered! But never fear, all was not as it seemed, fans! This thriller first appeared in WF #228, and was inked by Tex Blaisdell, who also inked Curt Swan, artist for the more traditional Lost Civilisation yarn “The Girl That Time Forgot”, from WF #230.

The Relevancy Era was well over by the time Haney, Dillin and Blaisdell crafted “Hero is a Dirty Name” (WF #231), wherein the Sons question the motivation for heroism, and in #233’s “World Without Men” (inked by John Calnan) they tackle sexual equality and unravelled a plot to supplant human males. “The Angel With a Dirty Name”, by the same team (WF #238) is a villains ‘n’ monsters slug-fest indistinguishable from any other super tale, and the original series ends with WF #242’s “Town of the Timeless Killers”, illustrated by Ernie Chua and John Calnan, wherein the kids are trapped in a haunted ghost-town and stalked by immortal gunslingers; an ignominious close to a bold experiment.

The kids made a one-stop return in “Final Secret of the Super-Sons” by Denny O’Neil, Rich Buckler and Dick Giordano (WF #263) when it was revealed that they were a simulation running on Superman’s giant Computer. In a grim indication of how much of a chokehold shared continuity had grown into, they then escaped into “reality” anyway…

The collection concludes with a short tale by Haney and Kieron Dwyer that appeared in Elseworlds 80-Page Giant. “Superman Jr. is No More!” is a charming and fitting conclusion to this odd, charming and idiosyncratic mini-saga.

If you’re not chained to continuity why not take a look at a few gems (and one or two duds) from a era where everybody read comics and nobody took them too seriously?

© 1972-1976, 1980, 1999, 2005 DC Comics. All rights reserved.

Will Eisner’s The Spirit

Will Eisner's The Spirit

By Darwyn Cooke with J. Bone and Dave Stewart (DC Comics)
ISBN13: 978-1-84576-687-0

Some people are just hard to please. The Spirit is one of the greatest and most influential comics creations of all time and Darwyn Cooke is unarguably one of the best writer/artists in the industry today, but I still find it difficult to wholeheartedly praise his first efforts on DC’s acquisition and revival of the character, as seen in this compilation collecting the first six issues of comic book and the one-shot Batman/The Spirit.

Although I’m sure the impending movie has had a lot to do with this enterprise, The Spirit has always been a fundamentally Graphic and Design icon and Cooke has maintained the visual innovations as well as the racy, tongue-in-cheek comedy and breathtaking action. Perhaps my objections stem mostly from the facts that it’s set in a more-or-less contemporary world rather than the fabled forties and fifties. The ingenuous, camouflaged sexuality of Will Eisner’s work is missing from modern “in-your-face” liberated relationships, and that passionate tension is sorely missed. Or perhaps I’m just too churlish to accept anybody else’s interpretation of the character.

I certainly can’t fault the work on its own terms. Starting at full tilt with “Ice Ginger Coffee”, which introduces the masked vigilante-detective who fights crime in Central City with the covert approval of Police Commissioner Dolan in a barn-storming tale of abduction, extortion and gangsterism, Cooke tells captivating adventure stories that will appeal to much wider audiences than the average super-hero comic. “The Maneater” introduces P’Gell, – a sultry vixen whose greatest weapon is ruthless allure – and the mostly comedic bit-player Hussein to the cast, as well as filling in some blanks from the hero’s past, when he was merely Private Eye Denny Colt, and the boyfriend of Dolan’s daughter Ellen.

A bloody gang-massacre is only the beginning in “Resurrection”, which reveals the origin of The Spirit and introduces the gruesome Alvarro Mortez, who will return to bedevil Central City in future issues. “Hard like Satin” pits the outlaw detective against the indomitable CIA agent Silk Satin in a gruelling test of wills that brings Eisner’s ultimate villain The Octopus into the modern continuity, and the hysterically funny and chilling “Media Man” reintroduces Mister Carrion and his beloved vulture Miss Julia. The final solo adventure “Almost Blue” is a fantastical tale of rock ‘n ‘roll excess and extraterrestrial addiction with a poignant undercurrent which sits a little uncomfortably with the book’s final chapter.

“Crime Convention” adds Jeph Loeb to the regular team of Cooke, inker J. Bone and colourist Dave Stewart, to recount a frantic, funny tale of The Spirit and Batman’s first meeting whilst safeguarding a Police Commissioners convention from the amassed hordes of their respective Rogues Galleries. Originally released as a prelude to the ongoing Spirit series, this is oddly out of place both stylistically and thematically but is enjoyable nevertheless.

This is by any standard a truly great comics read and you shouldn’t let my reluctance influence you. If you haven’t seen Eisner’s originals you must read them, no argument there. But even though this volume isn’t MY Spirit, it is a damned good one. Go on, read them both. Please yourselves…

© 2007 DC Comics and Will Eisner Studios, Inc. All Rights Reserved.

Star Trek: The Modala Imperative

Star trek: The Modala Imperative

By Michael Jan Friedman, Peter David & Pablo Marcos (Titan Books)
ISBN: 1-85286-457-5

This is an interesting concept that doesn’t quite resolve into a winning piece of fiction, but should still please fans of the TV show and avid graphic novel readers. Originally released as two separate miniseries (Star Trek: The Modala Imperative #1-4 and Star Trek: The Next Generation: The Modala Imperative #1-4) it is less a team-up of the two Enterprise crews but rather more an shared mission separated by a century of change.

The story begins with Captain Kirk’s return to the planet Modala ten years after his first visit, when he was a lowly Lieutenant serving under the legendary Christopher Pike. As part of the survey team he recommended the world for membership in the Federation and has been sent back to assess their development and determine if the Modalans are ready to join the Interstellar Community. He decides on a small covert landing party consisting of himself and new Ensign Pavel Chekov. This will be the lad’s first Away Mission.

On beaming down they find a world run by a totalitarian government with weapons and technology far beyond their current level of development. Without further ado they become embroiled in a revolutionary movement, with Kirk once again stretching the definitions and spirit of the Prime Directive of absolute non-interference in non-Federation Cultures. After much ducking and weaving the crew escape, leaving the planet in isolation for another century, a dictatorship that must solve its own problems before it can join the greater universe.

One Hundred years later Captain Jean-Luc Picard’s Enterprise returns to Modala to assess the situation. A free world celebrating its Centennial of Liberation, it eagerly awaits an invitation to join the Federation of Planets, and looks forward to seeing again the survivors of that momentous second visitation. Dr McCoy and Mr. Spock are welcome guests at the festivities but when the mysterious arms-dealers also return demanding payment for the weapons they provided to the previous government, the planet-wide party swiftly descends into bloody chaos.

This is a very readable, if light, yarn that has lots to recommend it, although art-lovers might bristle at a somewhat lacklustre effort from artist Pablo Marcos. To leaven that, however, they can luxuriate in the absolute joy of Adam Hughes’ original comic book covers, which are worth the price of admission all by themselves.

® & © 1991, 1992 Paramount Pictures. All Rights Reserved.

Teen Titans: Life and Death

Teen Titans: Life and Death

By Johns, Willingham, Daniel & McDaniel (DC Comics)
ISBN 1-84576-297-5

As DC’s Infinite Crisis loomed, it impacted on all the titles then being published by the company. As well as being a little hard and unforgiving for new readers it also played hob with narrative structure when simply trying to tell a story in a collected edition, but if you’re willing to read ’em then I’m game to try and explain the mess.

Collecting Teen Titans #29-33, Teen Titans Annual #1, Robin #146-147 and more-or-less pertinent extracts from Infinite Crisis #5-6, this fraught and angst-ridden story begins with the return of previously dead members of the team who reveal that the doors between Life and Death are breaking down. When deceased villain Brother Blood turns up leading an army of corpses including a team of dead Titans, it takes a desperate trip to the Great Beyond to set things right.

But this is mere prelude to the catastrophic battle between the recuperating modern Superboy (see Teen Titans/Outsiders: The Insiders, ISBN: 1-84576-247-9) and the deranged Superboy Prime, one of the survivors of the 1985 Crisis on Infinite Earths and a key instigator of the even greater Infinite Crisis. In a cataclysmic battle that involves an army of super-folk the young hero is grievously injured, and Robin leads a team to Luthor’s Lair in search of a cure for his injuries (this sequence, scripted by Bill Willingham, is a beacon of quality in an otherwise pedestrian and workmanlike affair).

Superboy recovers just in time to team up with Batman’s original sidekick Nightwing for one last Grand Hurrah before meeting a final fate which sadly is all too predictable.

Despite the best efforts of a huge number of quality creators such as writers Geoff Johns, Bill Williams, Marv Wolfman and the aforementioned Willingham, eight pencillers, sixteen inkers and five colourists, not to mention four letterers, this histrionic tale doesn’t fare well read alone, yet is actually all but lost in the greater cacophony of the main event. If you want to read this you will definitely need a large pile of other Crisis tie-in volumes for anything even approaching the full story.

© 2005, 2006 DC Comics. All Rights Reserved.

The Daily Adventures of Spider-Man, Vol 1

The Daily Adventures of Spider-Man, Vol 1

By Stan Lee & John Romita (Marvel/ Panini Publishing UK)
ISBN13: 978-1-905239-32-0

By 1977 Stan Lee had all but surrendered his role as editor and guiding light of Marvel Comics for that of a roving PR machine to hype-up the company he had turned into a powerhouse. In that year two events occurred that catapulted Marvel’s trademark character into the popular culture mainstream. One was the long anticipated release of the Amazing Spider-Man live action TV show – a mixed blessing and pyrrhic victory at best – whilst the other, and one much more in keeping with his humble origins was the launch of a syndicated newspaper strip.

Both brought the character to a wider audience but the later offered at least a promise of editorial control – a vital factor in keeping the Wallcrawler’s identity and integrity intact. But even this medium dictated some tailoring of the “Merry Marvel Madness” before the hero was a suitable fit with the grown-up world of the Funny Pages.

Which is a longwinded way of saying that completists and long-time fans will be happy with this collection of strips, as will any admirer of the black-and-white artwork of the senior John Romita (latterly inked by the great Frank Giacoia); but the stories, tame, bowdlerised and rather mediocre, struggle without the support network of a Marvel Universe, and are necessarily dumbed-down for readers not familiar with the wider cast or long history.

If the reader is steeped in the common folklore of Spider-Man, the adventures introducing Dr. Doom and Dr. Octopus are merely heavy-handed, but for newcomers they are presented as if all participants are already familiar, with no development or real explanation. A new villain The Rattler comes next, followed by the more appropriate (for strips at least) gangster The Kingpin before the strip finally gets around to a retelling of the origin, but now based on that aforementioned TV show rather than the classic Lee/Ditko masterpiece. It is safe to say that in those early years the TV series informed the strip much (too much) more than the comic-books.

A revised Kraven the Hunter came next, which presented an opportunity to remove Mary Jane Watson from the strip in favour of a string of temporary girl-friends, more in line with the TV version, and this also signalled a reining-in of super-menaces in favour of a less fantastic string of opponents such as a middle-Eastern terrorist. The launch of a Spider-Man movie took Peter Parker to Hollywood and a new version of deranged special-effects genius Mysterio, before Dr. Doom returned, attempting to derange our hero with robot pigeons and duplicates of Peter Parker’s associates.

This is followed by an exceptional run as three street thugs terrorise Aunt May for her social security money, and Spider-Man has to foil a crazed fashion-model who has discovered his identity and is blackmailing him. These human-scale threats are a perfect use of the hero in this more realistic milieu – and they are the best stories in this collection (reprinting the first two years of the feature; from January 3rd 1977 to January 28th 1979), which regrettably ends with a (feel free to shudder) protection racket story set in the Disco owned by Flash Thompson and Harry Osborn.

The wonderful art sadly can’t counteract the goofy stories that predominate in this collection, nor has time been gentle with the dialogue, which is so antiquated that it might be dug up on Time Team, but there is nonetheless a certain guilty pleasure to be derived from this volume if you don’t take your comics too seriously….

© 1977, 1978, 2007 Marvel Characters Inc. All Rights Reserved.

Meet John Dark

Meet John Dark

By Darryl Cunningham & Simon Gane (Slab-O-Concrete)
ISBN: 1-899866-16-7

Here’s another cool cure for the seemingly endless homogeneity of mainstream comic books from the sorely missed Slab-O-Concrete outfit. John Dark is a secret agent who quits his job seconds before being fired. He becomes an enforcer for a gang boss because criminals are less corrupt and evil than any spy or politician and proceeds to cause as much mayhem and carnage as any post-modern thriller fan could ever want.

Brilliantly mordant black humour, solid dialogue and just enough deep-seated respect and admiration for its antecedents to cheer up the jaded fan, this slim book, which also contains “Underworld” a bleak, black tale a gangster’s final vengeance, was released just ahead of the wave of Cool, Retro British gangster movies such as Lock, Stock and Two Smoking Barrels, and to my mind is infinitely superior to them simply because of the stylish and eccentric artwork of Simon Gane.

You should hunt it down and make it your own!

© 1998 Darryl Cunningham & Simon Gane. All Rights Reserved.

Captain America: War & Remembrance

Captain America: War & Remembrance

By Roger Stern, John Byrne & Joe Rubenstein (Marvel)
ISBN: 0-87135-657-0

Captain America was the first patriotic superhero to hit big with the public and over the years a vast number of talented artists and writers have crafted his adventures. It is therefore quite odd to realise how few of them are truly memorable. I’ll leave you to compile your own top ten, but I’ll wager that this all too brief run by Roger Stern, John Byrne and Joe Rubenstein will provide at least one of them.

This volume collects issues #247-255 of the Star-Spangled Avenger’s own comic and seamlessly blends epic adventure with spectacular superhero art for a fan’s delight that is also readily accessible to the newcomer or casual reader.

“By the Dawn’s Early Light” gives an insight into Cap’s World War II career, uncovers a mystery involving leftover Nazi mastermind Baron Strucker and even sets up a new threat from a deadly robotic villain Machinesmith, leading directly into the two-part “Dragon Man” and “Death, Where is Thy Sting?”, which combines all-out action with a genuine moral dilemma that perfectly illuminates the character of this American Dream. Cap is always at his best when overcoming overwhelming opposition.

These stories were first released in an election year and the truly uplifting “Cap For President!” is still a wonderful antidote for sleaze and politicking whilst confirming the honesty and idealism of the decent person within us all. It’s back to basics after that as Cap teams up with long-time foe Batroc the Leaper to save New York City from flaming Armageddon in the two-part “The Mercenary and the Madman” and “Cold Fire”, a classic thriller that returned Mr. Hyde to the first rank of Marvel villains.

A short infomercial follows which reveals “The Life and Times of Captain America” in a funny, classy way before the drama resumes with “Should Old Acquaintance Be Forgot” wherein the hero is called to England and the deathbed of WWII comrade Lord Falsworth who battled Nazis as the legendary Union Jack. He finds a brooding menace, family turmoil and a returned supernatural horror in the concluding “Blood on the Moors”, which even now is still one of the best handled Heroic Death stories in comics history.

The story portion of the book concludes with a brilliant retelling of Captain America’s origin, which is where the creative team, for unspecified reasons, called it a day, but this book also reproduces six pages from an unfinished tenth tale, a tantalising glimpse of missed magic.

This is a sheer escapist thrill-ride, endlessly gratifying and tremendously satisfying. After Jack Kirby, these are probably the purest evocation of this American Icon that you could ever read.

© 1980, 1990, Marvel Entertainment Group. © 2008 Marvel Characters, Inc. All Rights Reserved.

Remembrance of Things Past, Part 3: Love in Swann

Remembrance of Things Past, Part 3: Love in Swann

By Marcel Proust, adapted by Stéphane Heuet (NBM)
ISBN: 978-1-56163-513-9

I love comics, both in form and function, and wouldn’t ever be without them. I also read the odd book or two.

Valentin Louis Georges Eugène Marcel Proust, although perhaps an acquired taste, wrote what is considered by many to be one of the better ones (actually a bunch of them classed as one) and even though there are no robots or alien invasions and precious few fist-fights, the incredibly brave and ambitious Stéphane Heuet has undertaken to adapt Á la recherché du temps perdu, and is going about it in a most satisfying manner.

This graphic narrative is using “Remembrance of Things Past” for its title – which is what it was called when originally translated by C. F. Scott-Moncrieff, who turned the six volumes (3200 pages) of French into English between 1922 and 1931, although, when Penguin’s 1995 edition was released, the complete reworking by scholars from three countries settled upon “In Search of Lost Time” as a more fitting title.

What’s it about? In broad short form it considers the huge social changes that occurred in France and the world, especially the diminution of aristocracy and the advancement of the Middle Classes from the Troisième République (French Third Republic -1870 until the Nazis installed the Vichy Government in 1940) to the fin de siècle or turn of the 20th century. It’s about memory and nostalgia and how the senses can become doorways into our pasts. It’s about a guy recalling the village where he grew up. It is a vast achievement with over 2000 characters and is an acknowledged masterpiece of the written word. You should try it some time.

We are talking about Heuet’s adaptation now though, and in this volume vain, self-absorbed gentleman-about-town Swann falls in with an aggressively social-climbing crowd only to find his savoir-faire and savoir-vivre lost when he accidentally falls in love with his perception of the lovely Odette. That’s all you get. The artist has produced a sweet and subtle, marvellously European confection that is both beguiling and oddly fulfilling. The stylish, muted palette and heavy dependence on talking head-shots will deter many potential readers, so I’m going to do nothing to mar the soft pleasures of this wonderful book from any who are willing to let this dreamy tale unravel for them…

Classics Illustrated used to adapt books into comic form and they became a short-cut for school cheats who couldn’t be bothered to read great literature or were to busy to study for exams. This superb tome – and all its companion volumes – is far more than a précis in pictures; this worshipful adaptation is a companion to, not a substitute for; and thus is another brilliant example of the range of our art-form, and well worthy of your serious attention.

© 2006 Guy Delcourt Productions. Translation © 2007 NBM. All Rights Reserved.

Teen Titans/Outsiders: The Insiders

Teen Titans/Outsiders: The Insiders

By Geoff Johns, Winick & various (DC Comics)
ISBN 1-84576-247-9

In the build-up to DC’s Infinite Crisis crossover event lots of long-running story-threads were all pulled together ready for the big bang. This volume collects a shared storyline that ran in Teen Titans #24-26 and Outsiders #24-25 and 28 with art by Matthew Clark & Art Thibert, Carlos D’anda and Tony Daniel & Marlo Alquiza.

Superboy was always believed to be a clone of Superman, but the discovery that part of his DNA was Lex Luthor’s deeply unsettled the young hero. However, just as he is about to share the revelation with his young team-mates, Luthor activates a deeply seated program that overrides Superboy’s consciousness and makes him evil.

Indigo was a robotic being from the future who travelled back to our time and inadvertently caused the death of Omen and Donna Troy (see The Death and Return of Donna Troy, ISBN13: 978-1-84576-248-3). She subsequently joined the Outsiders but here is revealed as Brainiac 8, a deadly cybernetic killer determined to wipe out the heroes and re-configure her own time-continuum.

Fast-paced and well illustrated this lightweight but engaging tight-and-fights thriller goes through all the expected motions with great style and enthusiasm but it’s rather charmless for all that and the casual reader will definitely wonder what all the fuss was about.

© 2005, 2006 DC Comics. All Rights Reserved.

You Are Maggie Thatcher: A Dole-Playing Game

You Are Maggie Thatcher: A Dole-Playing Game

By Pat Mills & Hunt Emerson (Titan Books)
ISBN: 1-85286-011-1

The most successful comic strips depend more on the right villain than any hero or combination of protagonists, so this quirky little oddment was better placed than most for success. Created by British legends Pat Mills and Hunt Emerson this strident, polemical satire puts the boot in on the appalling tactics and philosophies of the third term Thatcher government with savagely hilarious art and stunningly biting writing.

The concept is simple now but groundbreaking in 1987. The reader is to be Prime Minister Maggie who, by reading sections of the book and selecting a choice of action at the end of each chapter is directed to another page to experience the ramifications of that decision. The objective is to win another election, and the method is to make only vote-winning decisions – thus the multiple-choice page-endings. The intention is not to win the game, obviously.

This powerful piece of graphic propaganda may have dated on some levels but the home-truths are still as pertinent. Even as Maggie and her demented pack of lap-dogs wriggled and squirmed on Mills and Emerson’s pen-points, their legacy of personal gain was supplanting both personal and communal responsibility to become the new norm. Today’s Britain is their fault and this book still reminds us of a struggle too few joined and a fight we should have won, but didn’t.

It’s still really, really funny though…

Text and concept © 1987 Pat Mills. Illustrations © 1987 Hunt Emerson. All Rights Reserved.