Flash Gordon on the Planet Mongo volume 1: Sundays 1934-1937 (The Complete Flash Gordon Library


By Alex Raymond & Don Moore, with restorations by Peter Maresca (Titan Books)
ISBN: 978-0-85768-154-6 (HB)

By any metric, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb but cruelly dated Jungle Jim running as its supplementary “topper” strip) as response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers offered traditional adventures laced with blue sky science concepts, its new competitor reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in trappings of a contemporary future, varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for trusty swords and lances (although there were also plenty of those) and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from. When all-original comic books began some few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and who will get his go another day).

Thankfully in this 90th anniversary year there are still many collections knocking about, and I’m plumping here for 2012’s hardcover archive from British publisher and keeper of traditions Titan Books, who boldly began a Complete Library of the stellar crusader’s exploits that year. We’re still waiting for its conclusion…

Augmenting the epic entertainment is a brace of photo and illustration-packed introductory essays, beginning with uber-artist/fan Alex Ross’ exploration of ‘The Flash Gordon Legacy’ and continuing with ‘Birth of a Legend’ by comics writer and historical publisher Doug Murray, detailing the fantasy milieu into which the dauntless hero was born…

The immortal saga begins with a rogue planet about to smash into Earth. As panic grips the planet, polo player Flash and fellow airline passenger Dale Arden narrowly escape disaster when a meteor fragment downs the plane they’re traveling on. Parachuting out, they land on the estate of tormented genius Dr. Hans Zarkov – who imprisons them on a rocket-ship he has built. His plan? To fly directly at the astral invader and deflect it from Earth by crashing into it!

…And that’s just the first 13-panel episode. ‘On the Planet Mongo’ ran every Sunday until April 15th 1934 when, according to this wonderful full-colour book, second adventure ‘Monsters of Mongo’ (22nd April – 18th November 1934) began, promptly followed by ‘Tournaments of Mongo’ (25th November 1934 to 24th February 1935).

To readers back then, of course, there were no such artificial divisions. There was just one continuous, unmissable Sunday appointment with utter wonderment. The machinations of the impossibly evil but magnetic Ming, emperor of the fantastic wandering planet, Flash’s battles and alliances with myriad exotic races subject to the Emperor’s will and the Earthman’s gradual victory over oppression captivated America and the World in tales that seemed a direct and welcome contrast to an increasingly darker reality in the days before World War II.

In short order the Earthlings become firm friends – and in the case of Flash & Dale, much more – as they encounter, battle and frequently ally with beautiful, cruel Princess Aura, the Red Monkey Men, Lion Men, Shark Men, Dwarf Men, and crucially King Vultan and the winged Hawkmen. The epic rebellion against seemingly unbeatable Ming really started with the awesome ‘Tournaments…’ sequence wherein Raymond seemed to simply explode with confidence. It was here that true magic blossomed, with every episode more spectacular than the last. Without breaking step, Raymond moved on to his next mini-epic, as our hero entered ‘The Caverns of Mongo’ on March 3rd until 14th April 1935.

Veteran editor Don Moore was only 30 when he was convinced to “assist” Raymond with the writing, starting soon after the strip first gained momentum and popularity. Moore remained until 1953, long after Raymond had gone. The artist had joined the Marines in February 1944, with the last page he worked on published on April 30th of that year. On demobilisation, Raymond moved to fresh strip fields with detective strip Rip Kirby. Mercifully, that still leaves a decade’s worth of spectacular, majestic adventure for us to enjoy…

Without pausing for breath, the collaborators introduced a host of new races and places for their perfect hero to win over in the war against Ming’s timeless evil. On increasingly epic Sunday comics pages, Flash and his entourage confronted the ‘Witch Queen of Mongo’ (April 21st – 13th October 1935), found themselves ‘At War with Ming’ (20th October 1935 – April 5th 1936) and discovered ‘The Undersea Kingdom of Mongo’ (12th April – 11th October 1936). The sheer glorious beauty and drama of the globally-syndicated serial captivated readers all over the world, resulting in not only some of the medium’s most glorious comic art, but also novels, 3 movie serials, radio and TV shows, a monochrome daily strip (by Raymond’s former assistant Austin Briggs), comic books, merchandise and so much more.

The Ruritanian flavour of the series was enhanced continuously, as Raymond’s slick, sleek futurism endlessly accessed and refined a picture-perfect Romanticism of idyllic Kingdoms, populated by idealised heroes, stylised villains and women of staggering beauty. In these episodes Azura, Witch Queen of Mongo wages brutal, bloody war against Flash and his friends for control of the underworld, eventually leading to all-out conflict with Ming the Merciless – a sequence of such memorable power that artists and movie-men would be swiping from it for decades to come.

When the war ends our heroes are forced to flee, only to become refugees and captives of the seductive Queen Undina in her undersea Coral City. The never-ending parade of hairsbreadth escapes, fights and/or chases continues as Flash, Dale & Zarkov crash into the huge jungle of Mongo. As this initial tome ends the refugees enter ‘The Forest Kingdom of Mongo’ (October 18th 1936 to January 31st 1937): barely surviving its wild creatures before weathering horrific tunnels of ‘The Tusk-Men of Mongo’ (February 7th to June 5th 1938). Here, struggling through desperate hardship and overcoming both monsters and the esoteric semi-humans they finally reach Arboria, the Tree kingdom of Prince Barin, Ming’s son-in-law. He is not what he seems…

And so the book ends, but not the adventure. Even stripped down to bare plot-facts, the drama is captivating. Once you factor in the by-play, jealousies and intrigues – all rendered with spectacular and lush visualisation by the master of classical realism – you can begin to grasp why this strip captured the world’s imagination and holds it still. To garnish all this enchantment, there’s even ‘The Alex Raymond Flash Gordon Checklist’ and biographies of both creators and this astounding tome’s key contributors

Along with Hal Foster (Prince Valiant) and Milton Caniff (Terry and the Pirates and Steve Canyon), Raymond’s work on Flash Gordon is considered pivotal to the development of American – if not world – comic art. These works overwhelmingly influenced everyone who followed until the emergence of manga and the advancement of computer technology. If you’ve only heard how good this strip is, you owe it to yourself to experience the magic up close and personal.

I never fail to be impressed by the quality of Alex Raymond’s Flash Gordon. Yes, plots are formulaic and some gender and social attitudes need to be embraced on their own historical terms but what commercial narrative medium of any vintage is free of that? What is never dull or repetitive is the sheer artistry and bravura staging of the tales. Every episode is the most beautiful thing you’ve ever seen, but the next episode still tops it. You are a fool to yourself if you don’t try this wonderful strip out.

Flash Gordon © 2012 King Features Syndicate Inc., ™ & © Hearst Holdings, Inc. All rights reserved.

Showcase Presents World’s Finest volume 3


By Edmond Hamilton, Cary Bates, Jim Shooter, Leo Dorfman, Bill Finger, Curt Swan, George Klein, Sheldon Moldoff, Al Plastino & various (DC Comics)
ISBN: 978-1-84856-585-2 (TPB)

For decades Superman and Batman were quintessential superhero partners: the “World’s Finest” team. Friends as well as colleagues, their pairing made sound financial sense since DC’s top heroes could cross-pollinate and cross-sell their combined readerships. This third magnificent monochrome compendium gathers their cataclysmic collaborations from the glory days of the mid-1960’s: specifically World’s Finest Comics #146-173 – with the exception of reprint 80-Page Giant issues #161 &170 – and cumulatively covering cover-dates December 1964 through February 1968). This was a time when the entire Free World went superhero gaga in response to Batman’s live action and Superman’s animated TV shows…

A new era had begun in World’s Finest Comics #141 when author Edmond Hamilton and artists Curt Swan & George Klein (who illustrate the bulk of tales in this collection) ushered in a more dramatic, realistic and far less whimsical tone. That titanic creative trio continue their rationalist run in this volume starting with #146’s Batman, Son of Krypton!’ wherein uncovered evidence from the Bottle City of Kandor and bizarre recovered memories seemed to indicate the Caped Crusader is in fact an amnesiac, de-powered, Kryptonian. Moreover, as our heroes dig deeper, Superman thinks he’s found the Earthman responsible for Krypton’s destruction and becomes crazed with a hunger for vengeance…

WFC #147’s saw the sidekicks step up in a stirring blend of science fiction thriller and crime caper, all masquerading as an engaging drama of youth-in-revolt when ‘The New Terrific Team!’ (February 1965 Hamilton, Swan & Klein) saw Jimmy Olsen and Robin quit their underappreciated assistant roles to strike out on their disgruntled own. Naturally there was a perfectly rational, if incredible, reason. In #148 ‘Superman and Batman – Outlaws!’ (with Sheldon Moldoff temporarily replacing Klein) saw the Cape & Cowl Crimebusters sent to another dimension where arch-villains Lex Luthor and Clayface were heroes and the Dark Knight and Action Ace ruthless hunted criminals, after which World’s Finest Comics #149 (May 1965 and also inked by Moldoff) dealt out ‘The Game of Secret Identities!’ with Superman locked into an increasingly obsessive battle of wits with Batman that seemed likely to break up the partnership and even lead to violent disaster…

‘The Super-Gamble with Doom!’ (#150) introduced manipulative aliens Rokk and Sorban, whose addictive and staggeringly spectacular wagering almost gets Batman killed and Earth destroyed, before ‘The Infinite Evolutions of Batman and Superman!’ in #151 introduces junior writer Cary Bates, pairing with Hamilton to produce a beguiling sci fi thriller as the Gotham Guardian transforms into a callous future-man and the Metropolis Marvel is reduced to a brutish Neanderthal…

Hamilton solo-scripted #152’s ‘The Colossal Kids!’ wherein a brace of incomprehensibly super-powered brats outmatch, outdo but never outwit Batman or Superman (and of course there are old antagonists behind the challenging campaign of humiliation) after which Bates rejoins his writing mentor for a taut and dramatic “Imaginary Story” in #153.

When Editor Mort Weisinger was expanding Superman continuity and building the legend, he knew that each new tale was an event adding to a nigh-sacred canon and that what was written and drawn mattered to readers. But as an ideas man he wasn’t going to let that aggregated “consensus history” stifle a good idea, nor would he allow his eager yet sophisticated audience to endure clichéd deus ex machina cop-outs to mar the sheer enjoyment of a captivating concept. The mantra known to every baby-boomer fan was “Not a Dream! Not a Hoax! Not a Robot!” boldly emblazoned covers depicting scenes that couldn’t possibly be true… even if it was only a comic book.

Imaginary Stories were conceived as a way of exploring non-continuity plots and scenarios devised at a time when editors believed entertainment trumped consistency and knew that every comic read was somebody’s first – or potentially last. Illustrated by as ever by Swan & Klein, ‘The Clash of Cape and Cowl!’ posited a situation where brilliant young Bruce Wayne grew up believing Superboy had murdered his father, thereafter dedicating his life to crushing all criminals as a Bat Man awaiting the day when he could expose Superman as a killer and sanctimonious fraud…

WFC #154’s ‘The Sons of Superman and Batman’ (by Hamilton) opened doors to a far less tragic Imaginary world: one where the crime fighters finally found time to marry Lois Lane and Kathy Kane and have kids. Unfortunately, their lads proved to be both a trial and initially a huge disappointment…

‘Exit Batman – Enter Nightman!’ is a canny psychological thriller with the World’s Finest Team on the cusp of their 1,000th successful shared case when a new costumed crusader threatens to break up the partnership and replace burned out Batman, after which ‘The Federation of Bizarro Idiots!’ in #156 sees well-meaning but imbecilic imperfect duplicates of Superman and Batman set up shop on Earth. They end up as pawns of the duplicitous Joker, and it does not end well…

In #157’s ‘The Abominable Brats’ – drawn with inevitable brilliance by Swan and inked by both Klein & Moldoff – featured an Imaginary Story sequel as the wayward sons of heroes return to cause even more mischief, although once more there are other insidious influences in play…

‘The Invulnerable Super-Enemy!’ (#158 by Hamilton, Swan & Klein), has the Olsen-Robin Team stumble upon three Bottled Cities and inadvertently draw their mentors into a terrifying odyssey of evil. At first it appears to be the work of Brainiac but is in fact far from it, and is followed by ‘The Cape and Cowl Crooks!’ (WFC #159), dealing with foes possessing far mightier powers than our heroes – apparently a major concern for readers of those times.

To this day whenever fans gather a cry soon echoes out, “Who’s the strongest/fastest/better dressed…?” but this canny conundrum took the theme to superbly suspenseful heights as Anti-Superman and Anti-Batman continually outwit and outmanoeuvre the heroes, seemingly possessed of impossible knowledge of their antagonists…

Leo Dorfman debuted as scripter in#160 as the heroes struggled to discredit ‘The Fatal Forecasts of Dr. Zodiac’, a scurrilous Swami who appears to control fate itself. World’s Finest Comics #161 was an 80-Page Giant reprinting past tales and not included in this collection, so we jump to #162’s ‘Pawns of the Jousting Master!’: by another fresh scripting face. Teenager Jim Shooter produced an engaging time travel romp wherein Superman and Batman are defeated in combat and compelled to travel back to Camelot in a beguiling tale of King Arthur, super-powered knights and invading aliens…

‘The Duel of the Super-Duo!’ (#163, by Shooter, Swan & Klein) pits Superman against a brainwashed Batman on a world where his mighty powers are negated and other heroes of the galaxy are imprisoned by a master manipulator, after which Dorfman delivers an engaging thriller wherein a girl who is more powerful than Superman and smarter than Batman proves to be ‘Brainiac’s Super Brain-Child!’ Bill Finger & Al Plastino step in to craft WFC #165’s ‘The Crown of Crime’ (March 1967), depicting the last days of dying mega-gangster King Wolff. His plan to go out with a bang sets the underworld ablaze and almost stymies both heroes, after which Shooter, Swan & Klein depict ‘The Danger of the Deadly Duo!’ in which the 20th generation of Batman and Superman unite to battle The Joker of 2967 and his uncanny ally Muto: a superb flight of fantasy that was sequel to a brief series of stories starring Superman’s heroic descendent in a fantastic far future world.

WFC #167 saw Bates solo script ‘The New Superman and Batman Team!’: an Imaginary Story wherein boy scientist Lex Luthor gives himself super-powers and a Kal-El who had landed on Earth without Kryptonian abilities trains himself to become an avenging Batman after his foster-father Jonathan Kent was murdered. The Smallville Stalwarts briefly united in a crime-fighting partnership, but destiny has other plans for the fore-doomed friends…

In World’s Finest #142 a lowly, embittered janitor suddenly gained all the powers of the Legion of Super-Heroes and attacked Caped Crusader and Action Ace out of frustration and jealousy. Revived by Bates for #168’s ‘The Return of the Composite Superman!’ he is actually the pawn of a truly evil villain but gloriously triumphs over his own venal nature, after which #169 hosts ‘The Supergirl-Batgirl Plot’: a whimsical fantasy feast from Bates, Swan & Klein wherein the uppity lasses apparently toil tirelessly to supplant and replace Batman and Superman before it’s revealed that the Dynamic Damsels are mere pawns of an extremely duplicitous team of female felons and a brace of old WF antagonists are actually behind the Byzantine scheme…

Issue #170 is another unincluded mammoth reprint edition, after which #171 reveals ‘The Executioner’s List!’ (script by Dorfman): an intriguing, tense murder-mystery with a mysterious sniper seemingly targeting friends of Superman and Batman, before stirring, hard-hitting Imaginary Story ‘Superman and Batman… Brothers!’ (#172, December 1967) posits a grim scenario wherein orphaned Bruce Wayne is adopted by the Kents, but cannot escape a destiny of tragedy and darkness. Written by Shooter and brilliantly interpreted by Swan & Klein, this moody thriller in many ways signalled the end of angst-free days and beginning of a darker, edgier and more cohesive DC universe for a less casual readership, thereby surrendering the mythology to an increasingly devout fan-based audience.

This stunning compendium closes with World’s Finest Comics #173 and ‘The Jekyll-Hyde Heroes!’ (Shooter, Swan & Klein) as a criminal scientist devises a way to literally transform the Cape & Cowl Crusaders into their own worst enemies…

These are gloriously clever yet uncomplicated tales whose timeless style has returned to inform if not dictate the form for much of DC’s modern television animation. The stories here are a veritable feast of witty, gritty thrillers packing as much punch and wonder now as they always have: unmissable adventure for fans of all ages!
© 1964-1968, 2010 DC Comics. All Rights Reserved.

Guardians of the Galaxy Epic Collection volume 1: Earth Shall Overcome 1969-1977


By Arnold Drake & Gene Colan, Steve Gerber, Roger Stern, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont, Scott Edelman, Stan Lee, Sal Buscema, Don Heck, Al Milgrom, John Buscema & various (MARVEL)
ISBN: 978-1-3029-5043-9 (TPB/Digital edition)

With the final GoTG Marvel Cinematic interpretation done and dusted, there’s little to look forward too other than the past, but at least in this anniversary year – 55 and counting! – there’s this timely collection ideal for boning up on some of the lesser-known original stars

There are two distinct and separate iterations of the Guardians of the Galaxy. The films concentrated on the second, but with inescapable connections between them and the stellar stalwarts here so pay close attention. The original comic book team were freedom fighters united to defeat an invasion a thousand years from the present. The other were a later conception: springing out of contemporary crises seen in The Annihilation publishing event.

This treasury of torrid tales gathers landmark moments of the former as seen in Marvel Super-Heroes #18, Marvel Two-In-One #4-5, Giant-Size Defenders #5, Defenders #26-29, the time-busting team’s first solo series as originally seen in Marvel Presents #3-12 and Thor Annual #6: collaboratively and monumentally spanning cover-dates January 1969 to December 1977. It features a radically different set-up than that of the silver screen stars, but is grand comic book sci fi fare all the same. One thing to recall at all times, though, is that there are two teams. Never the twain shall meet …until they one day did…

Despite its key mission to make superheroes more realistic, Marvel also always kept a close connection with its fantasy roots and outlandish cosmic chaos – as typified in the pre-Sixties “monsters-in-underpants” mini-sagas. Thus, this pantheon of much-travelled space stalwarts maintains that wild “Anything Goes” attitude in all of their many and varied iterations.

A blistering battle-fest opens with ‘Guardians of the Galaxy: Earth Shall Overcome!’ as first seen in new-concept try-out/Golden Age reprint vehicle Marvel Super-Heroes #18. Cover-dated January 1969, it went on sale mid-October 1968, just as the Summer of Love was dying.

This terse, grittily engaging episode introduced disparate freedom fighters reluctantly rallying and united to save Earth from occupation and humanity from extinction at the scaly claws of the sinister, reptilian Brotherhood of Badoon. It began when Jovian militia-man Charlie-27 returned home from a 6-month tour of scout duty to find his entire colony subjugated by invading aliens. Fighting free, Charlie jumped into a randomly-programmed teleporter and emerged on Pluto, just in time to accidentally scupper the escape of crystalline scientist and resistance fighter Martinex.

Both survivors are examples of radical human genetic engineering: manufactured subspecies carefully designed to populate and colonise Sol system’s outer planets, but now possibly the last individuals of their respective kinds. After helping the mineral man complete his mission of sabotage – by blowing up potentially useful material before the Badoon can get their hands on it – the odd couple set the teleporter for Earth and jump into the unknown. Unfortunately, the invaders have already taken the homeworld…

The Supreme Badoon Elite are there, busily mocking the oldest Earthman alive. Major Vance Astro had been humanity’s first interstellar astronaut; solo flying in cold sleep to Alpha Centauri at a plodding fraction of the speed of light. When he got there a millennium later, humanity was waiting for him, having cracked trans-luminal speeds a mere two centuries after he took off. Now Astro and Centauri aborigine Yondu are a comedy exhibit for the cruel conquerors actively eradicating both of their species.

The smug invaders are utterly overwhelmed when Astro breaks free, utilising psionic powers he developed during hibernation, before Yondu butchers them with the sound-controlled energy arrows he carries. In their pell-mell flight, the escaping pair stumble across incoming Martinex and Charlie-27 and a new legend of valiant resistance is born…

As envisioned by Arnold Drake, Gene Colan & Mike Esposito, the eccentric team were presented to an audience undergoing immense social change, with dissent in the air, riot in the streets and the ongoing Vietnam War being visibly lost on their TV screens every night.

Perhaps the jingoistic militaristic overtones were off-putting, or maybe the tenor of the times were against The Guardians, since costumed hero titles were entering a temporary downturn at that juncture, but whatever the reason the feature was a rare “Miss” for the Early Marvel Hit Factory. The futuristic freedom fighters were not seen again for years.

They drifted in limbo until 1974 when Steve Gerber incorporated them into some of his assigned titles (specifically Marvel Two-In-One and The Defenders), wherein assorted 20th century champions travelled into the future to ensure humanity’s survival…

In MTIO #4, ‘Doomsday 3014!’ (Gerber, Sal Buscema & Frank Giacoia) sees Ben Grimm – AKA The Thing – and Captain America catapulted into the 31st century to free enslaved humanity from the Badoon, concluding an issue later as a transformed and reconfigured Guardians of the Galaxy climb aboard the Freedom Rocket to help the time-lost champions liberate occupied New York before returning home.

The fabulous Future Force returned that visit in Giant Sized Defenders #5: a diverse-handed production with the story ‘Eelar Moves in Mysterious Ways’ credited to Gerber, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont & Scott Edelman. Dependable Don Heck & Mike Esposito drew the (surprisingly) satisfying and cohesive results, revealing how the Defenders met with future heroes Guardians of the Galaxy in a time-twisting disaster yarn where their very presence seemed to cause nature to run wild. It was simply an introduction, setting up a continued epic arc for the monthly comic book…

Beginning with ‘Savage Time’ (Defenders #26 by Gerber, Sal Buscema & Colletta) it depicts The Hulk, Doctor Strange, Nighthawk and Valkyrie accompanying the Guardians back to 3015 AD in a bold bid to liberate the last survivors of mankind from the all-conquering and genocidal Badoon. The mission continued with ‘Three Worlds to Conquer!’, becoming infinitely more complicated when ‘My Mother, The Badoon!’ reveals sex-based divisions that so compellingly motivate the marauding lizard-men to roam and tyrannise, before climaxing triumphantly in rousingly impassioned conclusion ‘Let My Planet Go!’

Along the way the Guardians picked up – or been unwillingly allied with – an enigmatic stellar powerhouse dubbed Starhawk. Also answering to Stakar, he was a glib, unfriendly type who referred to himself as “one who knows” and infuriatingly usually did, even if he never shared any useful intel…

That portion of the saga is interspersed with the covers of latterday compilations Guardians of the Galaxy: Earth Shall Overcome Premiere Hardcover (by Gil Kane & Chris Sotomayor and Ron Wilson & Matt Milla), before the next giant leap…

Rejuvenated by exposure, the squad rededicated themselves to liberating star-scattered Humanity and having astral adventures, in a short-lived series in Marvel Presents (#3-12, February 1976-August 1977) before cancellation left them roaming the MU as perennial guest-stars in cosmically-tinged titles like Thor and The Avengers. That first solo run began with ‘Just Another Planet Story!’ by Gerber, Al Milgrom & Pablo Marcos – with all Badoon removed from an exultant Earth and our now purposeless Guardians realising peace and freedom were not for them. Unable to adapt to civilian life, they reassembled, stole their old starship “The Captain America and rocketed off into the void…

More compilation covers – Guardians of the Galaxy: Tomorrow’s Heroes Omnibus (by John Romita Sr & Veronica Gandini) and Guardians of the Galaxy: The Power of Starhawk Premiere HC by Milgrom & Tom Chu – interleave the unfolding saga, but the original text feature ‘Readers Space’ (episodically delineating future history of Marvel Universe Mankind using various deceased company sci fi series as mile markers, way stations and signposts) is bundled to the bonus section at the back of the book. At the time the roadmap firmly established a timeline which would endure for decades…

Back to comics and in MP #4, Gerber & Milgrom descended ‘Into the Maw of Madness!’ as the noble nomads pick up feisty teenage Nikki: a Mercurian survivor of the Badoon genocide, and noted first inklings that something vast, alien and inimical was coming from “out there” to consume the galaxy. The warriors also met cosmic enigma Starhawk’s better half Aleta: a glamorous woman and mother of his three children sharing his/their body at that time…

When the star-farers and their ship are swallowed by star-system-sized monster Karanada, they discover a universe inside the undead beast and end up stranded on the ‘Planet of the Absurd’ (Gerber, Milgrom & Howard Chaykin), allowing the author to indulge his gift for political and social satire as our heroes seek to escape a society comprising a vast variety of species which somehow mimics 20th century Earth…

Escape achieved, the fantastic fantasy accelerates to top gear when they crash into the heart of the invading force on a galaxy-sized planet in humanoid form. ‘The Topographical Man’ (inked by Terry Austin) holds all answers they seek in a strange sidereal nunnery where Nikki is expected to make a supreme sacrifice: one that changes Vance’s life forever in ways he never imagined.

This all transpires as they spiritually unite to ‘Embrace the Void!’ (Bob Wiacek inks) in a metaphysical rollercoaster which ends the menace of the soul-sucking galactic devourer. At this time deadlines were a critical problem and Marvel Presents #8 adapted a story from Silver Surfer #2 (1968) as the team find an old Badoon data-log and learn ‘Once Upon a Time… the Silver Surfer!’ had saved Earth from the alien predators in a two-layered yarn attributed to Gerber, Milgrom, Wiacek, Stan Lee, John Buscema & Joe Sinnott…

Back on track for MP #9, Gerber & Milgrom revealed ‘Breaking Up is Death to Do!’ as the Guardians’ ship is ambushed by predatory Reivers of Arcturus, leading into the long-awaited shocking origins of Starhawk and Aleta. It also set the assembled heroes on a doomed quest to save the bonded couple’s children from brainwashing, mutation and murder by their own grandfather in ‘Death-Bird Rising!’ before concluding ‘At War with Arcturus!’ (both inked by Wiacek).

The series abruptly concluded just as new scripter Roger Stern signed on with ‘The Shipyard of Deep Space!’, as the beleaguered and battered team escape Arcturus and stumble onto a lost Earth vessel missing since the beginning of the Badoon invasion. “Drydock is a mobile space station the size of a small moon, built to maintain and repair Terran starships. However, what initially seems to be a moving reunion with lost comrades and actual survivors of many gene-gineered human subspecies eradicated by the saurian supremacists is revealed to be just one more deadly snare for the Guardians to overcome or escape…

The time-busting mayhem concludes for now with ‘Thunder in the 31st Century!’ (from Thor Annual #6, December 1977) by Stern, Sal Buscema & Klaus Janson,in which the mighty Thunderer is accidentally deposited in the Guardians’ era by a cyborg maniac named Korvac. The god warrior eagerly joins them in battling a gang of superpowered aliens to thwart Korvac’s scheme to make himself master of the universe before returning to his own place and time…

The aforementioned bonus bounty ending this titanic temporal tome also includes the cover of Astonishing Tales #29 (April 1975 and reprinting Marvel Super-Heroes #18), articles on Guardians of the Galaxy by Gerber and Stern from F.O.O.M. #21 (Spring 1978), original art pages and covers by Sal Buscema, Colletta, Milgrom, Rich Buckler, Wiacek & Janson and one last past collection cover – from Guardians of the Galaxy: Tomorrow’s Avengers vol. 2 TPB by John Buscema, Joe Sinnott & Thomas Mason.

This rousing record of riotous star-roving derring-do is a non-stop feast of tense suspense, surreal fun, swingeing satire and blockbuster action tightly tailored and on-target to turn curious moviegoers into fans of the comic incarnation, and beguile even the most jaded interstellar Fights ‘n’ Tights fanatic into dreaming again with eyes wide open.
© 2023 MARVEL.

Prez: The First Teen President


By Joe Simon, Jerry Grandenetti & Creig Flessel, with Cary Bates, Neil Gaiman, Ed Brubaker, Frank Miller, Grant Morrison, Art Saaf, Mike Allred, Bryan Talbot, Mark Buckingham, Eric Shanower & various (DC Comics)
ISBN: 978-1-4012-6317-1 (TPB/Digital edition)

At a time when American comic books were just coming into their adolescence – but not maturity – Prez was a hippie teenager created by industry royalty. In the early 1970s, Joe Simon made one of his irregular yet always eccentrically fruitful sojourns back to DC Comics, managing to sneak a bevy of exceedingly strange concepts right past the usually-conservative powers-that-be and onto the spinner racks and newsstands of the world.

Possibly the most anarchic and subversive of these postulated a time (approximately 20 minutes into the future) when US teenagers had the vote. The first-time electorate – idealists all – elected a diligent, honest young man every inch the hardworking, honest patriot every American politician claimed to be.

In 2015 that concept was given a devilishly adroit makeover for post-millennial generations. The result was a superbly outrageous cartoon assessment of the State of the Nation – Prez: Corndog-in-Chief. Once you’re done here, you should read that too and then ferociously lobby DC to release the concluding chapters in that saga…

Back here, however, and still in 1972, Simon (Captain America, Fighting American, The Fly, Black Magic, Young Romance) was passionately doing what he always did: devising ways for ever-broader audiences to enjoy comics. This carefully curated compilation gathers every incidence of the best leader they never had, from original run Prez #1-4 (September 1973 – March 1974), through unpublished tales from Cancelled Comics Cavalcade #2, guest cameos and revivals in Supergirl #10, The Sandman #54, Vertigo Visions: Prez #1, The Dark Knight Strikes Again and The Multiversity Guidebook #1.

It all begins in the little town of Steadfast where average teen Prez Rickard makes a minor splash by fixing all the clocks and making them run on time. Throughout the rest of the USA, dissent, moral decay and civil breakdown terrify the populace in an election year. Corrupt businessman and political influencer Boss Smiley wants to capitalise on a new amendment allowing 18-year-olds to vote. He picks Rickard as a perfect patsy, but his chicanery comes awry when newly-elected Prez turns out to have a mind, backbone and agenda of his own…

With early – if heavy-handed – salutes to ecological and native rights movements, ‘Oh Say Does That Star Spangled Banner Yet Wave?’ by Simon, veteran illustrator Jerry Grandenetti set the scene for a wild ride unlike any seen in kids’ comics. Equal parts hallucinogenic political satire, topical commentary and sci-fi romp, the mandate mayhem expanded in ‘Invasion of the Chessmen’, as a global goodwill tour threatens to bring worldwide peace and reconciliation… until America’s grandmaster provokes an international incident with the chess-loving Soviet Union. Cue killer robots in assorted chess shapes and a sexy Russian Queen and watch the fireworks…

‘Invasion of America’ tackles political assassination and social repercussions after Prez decides to outlaw guns. I think no more need be said…

The original run ended with the fourth episode, spoofing international diplomacy as Transylvania dispatches its new Ambassador to Washington DC: an actual werewolf paving the way to devious conquest which led briefly to a ‘Vampire in the White House’ (inked by Creig Flessel).

Although the series was cancelled if not impeached, a fifth tale was in production when the axe fell. It eventually appeared with other prematurely curtailed stories in 1978’s Cancelled Comics Cavalcade #2 and appears here in monochrome as ‘The Devil’s Exterminator!’ with a bug infestation in DC tackled by a mythical madman. When Congress refuses to pay his sky-high bill ($5 million or three lunches in today’s money!), Clyde Piper abducts all the children, and PotUS is forced into outrageous executive action…

There was one final 1970s appearance. Supergirl #10 (October 1974 by Cary Bates, Art Saaf & Vince Colletta) featured ‘Death of a Prez!’ wherein the Commander in Chief was targeted for assassination by killer witch Hepzibah, using an ensorcelled Girl of Steel to do her dirty work – with predictable results…

Prez Rickard vanished in a welter of superhero angst and science fiction spectacle after that, but made a quiet cameo in Neil Gaiman’s Sandman story arc World’s End. Illustrated by Michael Allred, Bryan Talbot & Mark Buckingham, ‘The Golden Boy’ (The Sandman #54 October 1993) offers a typically askance view of the boy leader’s origins, his enemies, the temptations of power and the ends of his story. It generated enough interest to spark follow-up one-shot Vertigo Visions: Prez #1 (September 1995) as Ed Brubaker & Eric Shanower crafted ‘Smells Like Teen President’. After being missing for years, America’ youngest President is being trailed by a young hitchhiker who might well be his son…

The moving search for family, identity, belonging and purpose is followed by a typically iconoclastic vignette by Frank Miller & Lynn Varley taken from The Dark Knight Strikes Again (December 2001) with the Leader of the Free(ish) World exposed as a computer simulation after which the history lesson concludes with Grant Morrison, Scott Hepburn & Nathan Fairbairn’s page on Hippie-dippy ‘Earth 47’ and its comic book landmarks (Prez, Brother Power, The Geek, Sunshine Superman and others) as first seen in The Multiversity Guidebook #1 (January 2015).

I used to think comics were the sharpest reflection of popular culture from any given era. That’s certainly the case here, and maybe there are lessons to be learned from re-examining them with eyes of experience. What is irrefutable, and in no way fake news, is that they’re still fun and enjoyable if read in a historical context. So read this, vote if you can and get ready. I can guarantee not even funnybook creators can predict what’s coming next.
© 1973, 1974, 1978, 1993, 1995, 2001, 2002, 2015, 2016 DC Comics. All Rights Reserved.

Batman: Year One – The Deluxe Edition



By Frank Miller & David Mazzucchelli with Richmond Lewis, Todd Klein & various (DC Comics)
ISBN: 978-1-4012-3342-6 (HB/Digital edition) (978-0-29020-489-0 TPB)

Happy Bat-Anniversary!

Batman’s first ever origin moment came in Detective Comics #33 (November 1939, on sale from September 30th). Scripted by Gardner F. Fox and Bill Finger, ‘The Batman Wars Against the Dirigible of Doom’ included 2-page prologue ‘The Batman and How He Came to Be’ which first revealed how a young boy witnessed his parents’ hold-up and murder by a petty thug and dedicated his life to becoming a perfect human specimen to avenge them and punish all criminals. Those 12 panels were reprinted at the beginning of Batman #1 (Spring 1940) and – with occasional minor tweaking – stayed the official version for 50 years.

However, comic book heroes are all about fashion and revisionism, and on the back of DC’s multiversal continuity adjustment Crisis on Infinite Earths the hero voted Best Comic Book Character of the 20th Century completed a long-enacted but gradual readjustment: completely reverting to his gothic noir roots. The process actually started almost immediately after the Batman TV show was cancelled, and hit its pivot point in two 1980s’ tales: Alan Moore & Brian Bolland’s Batman: The Killing Joke and the revolutionary series-within-a-series here.

This classic tale is available in a variety of editions. Batman: Year One is a joy to read and its pulp fiction fuelled reinterpretation of the hallowed origin literally changed the way Batman was produced – much more so than Frank Miller’s apocalyptic “Imaginary story” The Dark Knight Returns. The effects of the revisualisation still echo through Bat-titles and every single screen iteration from animated cartoons to box office blockbusters.

When Superman and Wonder Woman were similarly re-tooled, each got to start fresh with a new number #1s, but Batman’s evolution simply crept up on fans in the regular run of comics. The tale radically reimagined Catwoman and Jim Gordon, introduced believable human-scaled villains with organised crime figures such as Carmine Falcone and comprehensively rebuilt Gotham City as a hopeless hellhole of endemic corruption.

It began in Batman #404 – cover-dated February 1987 and on sale from October 21st 1986. Over four issues the bleak serial utterly altered the comic landscape as scripter Frank Miller and illustrator David Mazzucchelli (fresh from an astounding collaboration resurrecting Daredevil in Born Again please link to Daredevil: Born Again July 26th 2016) made Bruce Wayne and Batman simultaneously more human, vulnerable, formidable and credible.

With art based on the stylisations of Alex Toth and a story lensed through iron-hard detective and crime procedural dramas ‘Chapter One: Who I Am. How I Come to Be’ opens on January 4th and focuses on Wayne and recent transfer Lieutenant James Gordon as both arrive in Gotham ahead of personal scandals. Gordon is joining the crookedest constabulary in America, and the young heir to one of the City’s biggest fortunes has a desperate wish, a poorly formed plan and no method of getting what he wants.

By March, both have almost died but found their own way to hit back…

‘Chapter Two: War is Declared’ opens in April with Gordon hailed an honest-to-goodness hero cop. It’s the only thing saving him from being murdered by his own corrupt colleagues and mob-owned Police Commissioner Gillian B. Loeb: that and his high-profile hunt for a costumed vigilante who dresses like a bat…

When the masked maniac graduates from thugs, pushers and burglars by declaring war on Gotham’s criminal aristocracy, Gordon’s hunger to catch him falters. Isn’t the Bat doing exactly what Gordon would do if he didn’t have a pregnant wife, secret mistress and pitiful career to protect?

His conflicted quandaries are put into sharp perspective in ‘Chapter Three: Black Dawn’ when Loeb submits to pressure from Falcone and unleashes Gotham’s brutally gung-ho SWAT forces on the vigilante: a move costing countless civilian lives when they raid a tenement in hot pursuit of “The Bat”. The assault is live televised, triggering one witness to begin her own costumed career, plundering Falcone’s shaking empire even as the mystery man categorically proves he’s no urban myth but a force to be feared…

Spanning September to December 3rd, ‘Chapter Four: Friend in Need’ finds our mismatched heroes finally joining forces after Gordon at last sees the kind of man The Bat is. That comes when GCPD attempt to destroy the by-the-book cop by targeting his wife and newborn baby and leads to the beginning of a major clean up in Gotham’s government…

The sequence was heavily promoted from the start and immediately reset The Dark Night’s monthly continuity. From this point on this was what Batman was ALWAYS like…

A high design style was created from the start – by Chip Kidd – to match the fully immersive impressionist reworking. This story was treating the material like a grownup book not a kid’s throwaway pamphlet: boldly declaring “less is more. Less is enough. Less is what you get. Work with what’s here.” The whole point of the exercise was to give creators that followed plenty of raw material to work with and it paid off big-time as the Dark Knight began his second Golden Age.

Various collected editions include up to 40 pages of extras such as mood setting preface ‘The Crime Blotter by Slam Bradley’, an Introduction by Denny O’Neil, Afterword by Miller and Mazzucchelli’s wonderfully drawn ‘Afterword(s)’ – a comic strip commentary on Batman. There is a wealth of development material, promotional art and selection of script pages, thumbnail sketches and layouts providing a fascinating intro into the artistic process. Colourist Richmond Lewis completely reworked the printed newsprint pages for the higher quality graphic novel and examples of her process are here, plus a full comics cover gallery and large selection of book cover designs.

Batman: Year One is a story every comic fan should own, and if you are and you don’t, fix that situation now, Now, NOW!
© 1986, 1987, 2005, 2007, 2012, 2017, DC Comics. All Rights Reserved.

Valerian: The Complete Collection volume 1


By J.-C. Mézières & P. Christin with colours by E. Tranlê: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-352-9 (HB/Digital edition)

Although I still marginally plump for Flash Gordon, another strong contender for the most influential science fiction series ever drawn – and yes, I am including Buck Rogers in this tautological turmoil – is Valérian. Although to a large extent those venerable newspaper strips actually formed the genre itself, anybody who has seen a Star Wars movie (or indeed any sci fi flic from the 1980s onwards) has seen some of Jean-Claude Mézières & Pierre Christin’s brilliant imaginings which the film industry has shamelessly plundered for decades: everything from the Millennium Falcon’s look to Leia’s Slave Girl outfit…

Please don’t take my word for it: this splendid oversized hardback compendium – originally released to cash in on the epic Luc Besson movie – has a copious and good-natured text feature entitled ‘Image Creators’ confirming and comparing panels to film stills.

In case you’re curious, additional features include photo & design art-packed ‘Interview Luc Besson, Jean-Claude Mézières and Pierre Christin (Part I)’ plus bullet-point historical briefings ‘How it All Began…’, ‘Go West Young Men!’, ‘Colliding Worlds’, ‘Explore Anything’ and ‘Hello!’ This is Laureline…’. Simply put, more carbon-based lifeforms have marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling roller-coasting of Mézières & Christin than any other cartoon spacer ever imagined possible.

Valérian: Spatio-Temporal Agent launched in the November 9th 1967 edition of Pilote (#420, running until February 15th 1968). It was an instant hit. However, album compilations only began with second tale The City of Shifting Waters, as all creatives concerned considered their first yarn as a work-in-progress, not quite up to their preferred standard. You can judge for yourself, as that prototype – Bad Dreams – kicks off this volume, in its first English-language translation…

The groundbreaking series was boosted by a Franco-Belgian mini-boom in science fiction triggered by Jean-Claude Forest’s 1962 creation Barbarella. Other notable successes of the era include Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane tales (our reviews are coming soon!), which all – with Valérian – stimulated mass public reception to science fiction and led to the creation of dedicated fantasy periodical Métal Hurlant in 1977.

Valérian and Laureline (as it became) is a light-hearted, wildly imaginative time-travel adventure-romp (a bit like Doctor Who, but not really at all), drenched in wry, satirical, humanist, political commentary, starring (at least in the beginning) an affably capable but unimaginative, by-the-book cop tasked with protecting universal time-lines and counteracting paradoxes caused by reckless casual time-travellers…

The fabulous fun commences with the aforementioned Bad Dreams – which began life as Les Mauvais Réves – a blend of comedy and action as dry dullard Valérian voyages to 11th century France in pursuit of a demented dream-scientist: a maverick seeking magical secrets to remake the universe to his liking. Sadly, our hero is a little out of his depth until rescued from a tricky situation by a fiery, capable young woman/temporal native called Laureline.

After handily dealing with the dissident Xombul and his stolen sorceries, Valerian brings Laureline back with him to the 28th century super-citadel and administrative wonderland of Galaxity, capital of the vast and mighty Terran Empire.

The indomitable girl trains as a Spatio-Temporal operative and is soon an apprentice Spatio-Temporal Agent accompanying Val on his missions throughout time and space…

Every subsequent Valérian adventure until the 13th was first serialised in weekly Pilote until the conclusion of The Rage of Hypsis (January 1st – September 1st 1985) after which the mind-wrenching sagas were simply launched as all-new complete graphic novels, until the magnificent opus concluded in 2010.

One clarifying note: in the canon, “Hypsis” is counted as the 12th tale, due to collected albums being numbered from The City of Shifting Waters. When Les Mauvais Réves was finally released in a collected edition in 1983 it was given the number #0. The City of Shifting Waters was originally published in two tranches; La Cité des Eaux Mouvantes (#455-468, 25th July – 24th October 1968) followed by Terre en Flammes (Earth in Flames, #492-505, 10th April – 10th July 1969).

Both are included here and the action opens with the odd couple dispatched to 1986 – when civilisation on Earth was destroyed due to ecological negligence, political chicanery and atomic holocaust. Their orders are to recapture Xombul, still hellbent on undermining Galaxity and establishing himself as Dictator of the Universe. To attain this goal the renegade travelled to New York after the nuclear accident melted the ice caps and flooded the city – and almost everywhere else. He’s hunting lost scientific secrets that would allow him to conquer the devastated planet and prevent the Terran Empire ever forming… at least that’s what his Galaxity pursuers assume…

Plunged back into an apocalyptic nightmare where Broadway and Wall Street are submerged, jungle vines connect deserted skyscrapers, tsunamis are an hourly hazard and bold looters snatch up the last golden treasures of a lost civilisation, the S-T agents find unique allies to preserve the proper past, but are constantly thwarted by Xombul who has constructed deadly robotic slaves to ensure his schemes.

Visually spectacular, mind-bogglingly ingenious and steeped in delicious in-jokes (the utterly-mad-yet-brilliant boffin who helps them is a hilarious dead ringer for Jerry Lewis in 1963 film The Nutty Professor) this is a timelessly witty Science Fiction delight which climaxes in a moody cliffhanger…

Immediately following, Earth in Flames concludes the saga as our heroes head inland, encountering hardy survivors of the holocaust. Enduring more hardships, they escape even greater catastrophes such as the eruption of a super-volcano under Yellowstone Park before finally frustrating the plans of the most ambitious mass-killer in all of history… and as Spatio-Temporal Agents they should know…

Concluding this first fantastic festive celebration is The Empire of a Thousand Planets (originally seen in Pilote #520-541, October 23rd 1969 – March 19th 1970) as veteran and rookie are despatched to fabled planet Syrte the Magnificent. It is the capital of a vast system-wide civilisation and a world in inexplicable and rapid technological and social decline. The mission is threat-assessment: staying in their base time-period (October 2720) the pair must examine the first galactic civilisation ever discovered which has never experienced any form of human contact or contamination. As usual, events don’t go according to plan…

Despite easily blending into a culture with a thousand separate sentient species, Valerian & Laureline find themselves plunged into intrigue and dire danger when the cheekily acquisitive girl buys an old watch in the market. Nobody on Syrte knows what it is since all the creatures of this civilisation have an innate, infallible time-sense, but the gaudy bauble quickly attracts the attention of one of the Enlightened – a sinister cult of masked mystics who have the ear of the Emperor and a stranglehold on all technologies.

The Enlightened are responsible for the stagnation within this once-vital interplanetary colossus and they quickly move to eradicate the Spatio-Temporal agents. Narrowly escaping doom, the pair reluctantly experience the staggering natural wonders and perils of the wilds beyond the capital city before dutifully returning to retrieve their docked spaceship. Sadly, our dauntless duo are distracted, embroiled in a deadly rebellion fomented by the Commercial Traders Guild. Infiltrating the awesome palace of the puppet-Emperor and visiting the mysterious outer planets, Valerian & Laureline discover a long-fomenting plot to destroy Earth – a world supposedly unknown to anyone in this Millennial Empire…

All-out war looms and the Enlightened’s incredible connection to post-Atomic disaster Earth is revealed just as interstellar conflict erupts between rebels and Imperial forces, with our heroes forced to fully abandon their neutrality and take up arms to save two civilisations a universe apart yet inextricably linked…

Comfortingly familiar and always innovative, this savvy space-opera is fun-filled, action-packed, spectacular, visually breathtaking and mind-bogglingly ingenious. Drenched in wide-eyed fantasy wonderment, science fiction adventures have never been better than this.
© Dargaud Paris, 2016 by Christin, Mézières & Tranlê. All rights reserved. English translation © 2016 Cinebook Ltd.

Marvel Masterworks Daredevil volume 14


By Jim Shooter, Roger McKenzie, Gil Kane, Gerry Conway, Jo Duffy, Don McGregor, Gene Colan, Carmine Infantino, Frank Miller, Lee Elias, George Tuska, Frank Robbins, Tom Sutton & various (MARVEL)
ISBN: 978-1-3029-2163-7 (HB/Digital edition)

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. A second-string hero for much of his early career, Daredevil was nonetheless a striking and popular one, due mostly to the captivatingly humanistic art of Gene Colan. DD fought gangsters, super-villains and even the occasional monster or alien invasion, quipping and wisecracking his way through life and life-threatening combat, utterly unlike the grim, moody, quasi-religious metaphor he became.

After a disastrous on-again, off-again relationship with his secretary Karen Page, Murdock took up with Russian emigre Natasha Romanoff, infamous and notorious ex-spy The Black Widow. She was framed for murder and prosecuted by Matt’s best friend and law partner Franklin “Foggy” Nelson before the blind lawman cleared her. Leaving New York with her for the West Coast, Matt joined a prestigious San Francisco law firm but adventure, disaster and intrigue sought out the Sightless Sentinel and ultimately drew him back to the festering Big Apple. When they finally split up, Murdock and his alter ego remained to champion the law and justice their way…

Spanning April 1977 to March 1979, this pivotal collection gathers Daredevil #144-158, plus a sidebar spin-off from Marvel Premiere #43, subtly shifting the tone and feel of the long-running feature as the Man Without Fear hovers on the brink of a major overhaul and global super-stardom.

Following incoming scripter Roger McKenzie’s reflective Introduction ‘Dreams’, the heroic endeavours resume with writer Jim Shooter, penciller Lee Elias & inker Dan Green amping up the edginess and darkening the foreboding shadows by proving ‘Man-Bull Means Mayhem’ as the petty thug-turned-mutated-menace Bill Taurens again clashes with the Crimson Crusader. The battle begins when he breaks jail to join DD’s oldest archenemy The Owl and it emerges the avian ganglord is critically enfeebled, under attack by rivals and needs the Man-Bull to kidnap the one scientist who can fix him. Sadly, the boffin might also be able to cure Taurens, and the brute’s selfish betrayal leads to disaster when Daredevil intervenes again…

The Owl’s fate is sealed in ‘Danger Rides the Bitter Wind!’ (Shooter from Gerry Conway’s plot, illustrated by George Tuska & Jim Mooney) as the desperate raptor goes after Dr. Petrovic personally, raiding a hospital and triggering his own doom in a rooftop clash with Daredevil. Shooter then amped up the tension as #146 saw Gil Kane pencilling for Mooney as maniac marksman Bullseye returned to force a showdown ‘Duel!’ with the hero by taking a TV studio hostage before being defeated again…

Throughout The Jester’s media reality war, Daredevil had dated flighty socialite Heather Glenn. When, as both masked hero and lawyer he discovered her father was a corrupt slumlord and white collar criminal, he began looking for proof to exonerate his potential father-in-law, but everywhere came further damning proof. Matt Murdock’s girlfriend knows her dad isn’t a ruthless, murdering monster and that someone must have framed him. All evidence says otherwise…

Now another long running plot thread – which had seen Foggy’s girlfriend Debbie Harris kidnapped and held for months – converges as DD confronts Maxwell Glenn and the true culprit reveals himself to readers if not the hero. As Glenn confesses to everything and is arrested, the hero hits his ‘Breaking Point!’ (Shooter, Kane & Janson) after dramatically liberating the broken captive but failing to catch the true villain – mindwarping former foe Killgrave, the Purple Man

With Kane co-plotting, and Glenn actually believing himself guilty, #148’s ‘Manhunt!’ sees the increasingly overwhelmed adventurer lash out at the entire underworld in search of the malign manipulator, only to stumble into a wholly separate evil plot instigated by the diabolical Death-Stalker. Murdock’s relationship with Foggy also takes a hit as the usually genial partner deals with a PTSD ravaged Debbie and can’t understand why his best friend is defending self-confessed perpetrator Glenn…

For DD #149 Carmine Infantino joined Shooter & Janson as ‘Catspaw!’ sees Heather dump Matt and super-thug The Smasher target Daredevil in a blistering battle bout that is mere prelude to #150’s ‘Catastrophe!’ which finds the hero stretched beyond his capacity in court and on the streets just as charming mercenary Paladin debuts in a clash of vigilante jurisdictions. The debuting mercenary hero for hire is also after the Purple Man and has advantages DD can’t match, but no scruples at all…

Kane returns as plotter and penciller with Shooter giving way to McKenzie who joins the creative crew to script ‘Crisis!’ as another tragic death blights Murdock’s soul. As a result Heather accidentally uncovers Matt’s heroic secret and DD simply quits. However the horrors of the world and his own overzealous Catholic conscience soon force him back to work again…

Both Paladin and Infantino return for ‘Prisoner!’ (DD #152) with McKenzie & Janson reintroducing Death-Stalker just as our masked hero makes an intervention to reunite Foggy with his traumatised fiancé Debbie. Although that ploy is successful, another clash with the mercenary leaves DD beaten and open to a surprise attack by The Cobra & Mr Hyde in #153.

Crafted by McKenzie, Gene Colan & Tony DeZuñiga, ‘Betrayal!’ introduces Daily Bugle reporter Ben Urich – who will play a huge part in Daredevil’s future – as the weary hero is ambushed, eventually defeated and dragged to the ‘Arena!’ (inked by Steve Leialoha) where Killgrave seeks ultimate victory by mind-piloting a squad of DD’s foes – including The Jester, Gladiator, Cobra & Hyde – to kill the swashbuckler in front of a captive audience. It proves to be the fiend’s final mistake when Paladin shows up to shift the balance of power…

Guest-starring Black Widow, Hercules and The Avengers, aftermath episode ‘The Man Without Fear?’ is illustrated by Franks Robbins & Springer, as a brain-damaged Murdock repeatedly attacks innocent bystanders and his allies before collapsing. Keenly observing, Death-stalker spots an opportunity and follows the hospitalised hero into #156’s ‘Ring of Death!’ (McKenzie, Colan & Janson). As DD undergoes surgery and suffers deadly delusions of fighting himself, the teleporting terror with a death-touch seeks to end his meddling forever, but finds the Avengers almost too much to handle…

The assault ends in 157 ‘The Ungrateful Dead’, with Mary Jo Duffy scripting from McKenzie’s plot as, after frustrating the vanishing villain, Matt is cruelly kidnapped by a new squad of the Ani-Men (Ape-Man, Cat-Man & Bird-Man) all leading to Frank Miller’s debut as penciller in ‘A Grave Mistake!’

With McKenzie writing and Janson inking, all plot threads regarding Death-Stalker spectacularly conclude as the monster gloatingly explains his true origins and reasons for haunting the Sightless Swashbuckler for so long. As always, Villain underestimates Hero and the stunning final fight in a graveyard became one of the most iconic duels in superhero history…

Also included here is a Paladin pilot from Marvel Premiere #43. Cover-dated August 1978 and devised by Don McGregor & Tom Sutton as a super hero/bodyguard/private eye mash-up, it sees Paladin Paul Denning learning ‘In Manhattan, They Play for Keeps’ as the suave merc faces a new iteration of Mr Fear calling himself Phantasm. Mutated in a radiation accident, the maniac soon graduates from abusive boyfriend to enemy of capitalism, fixated on old girlfriend Marsha Connors until she hires Paladin to save her…

Supplementing the resurgent rise in comics form are a gallery of covers by Ed Hannigan, Al Milgrom, Dave Cockrum, Kane, Joe Sinnott, Ron Wilson & Frank Giacoia, Janson, Terry Austin, Colan, Steve Leialoha, Frank Springer, Miller and Joe Rubinstein, contemporary house ads and original art (full pages and covers) by Kane, Infantino, Janson, Colan, DeZuñiga & Leialoha, Al Milgrom & Miller, plus the Marvel Bullpen Bulletins page heralding Miller’s debut and biographies on the many creators involved in setting Daredevil back on the path to multimedia greatness.

As the 1970s closed, these gritty tales laid the groundwork for groundbreaking mature dramas to come, promising the true potential of Daredevil was finally in reach. Their narrative energy and exuberant excitement are dashing delights no action fan will care to miss.

…And the next volume heads full on into darker shadows, the grimmest of territory and the breaking of many boundaries…
© 2020 MARVEL.

Showcase Presents Batman volume 2


By John Broome, Gardner F. Fox, Robert Kanigher, Carmine Infantino, Sheldon Moldoff, Joe Giella, Sid Greene, Chic Stone, Murphy Anderson and with covers from Gil Kane and Joe Kubert & various (DC Comics)
ISBN 978-1-84576-661-0 (TPB)

This volume from the wonderfully cheap & cheerful, crushingly much-missed Showcase Presents… line serves up in sharp, crisp monochrome 36 more Bat-stories from September 1965 to December 1966 as originally seen in Batman #175-188 and Detective Comics #343-358. Other than covers it excludes Batman #176, 182, 185 & 187, which were all-reprint 80-Page Giants.

These tales were produced in the months leading up to the launch of and throughout year one of the blockbuster Batman television show (premiering January 12th 1966 and running 3 seasons of 120 episodes in total). The show aired twice weekly in its first two seasons, resulting in vast amounts of Bat-awareness, no end of spin-offs and merchandise, a movie and the overkill phenomenon of “Batmania”. No matter how much we might squeal and foam about it, to a huge portion of this planet’s population Batman will always be that “Zap! Biff! Pow!” buffoonish costumed Boy Scout…

Regrettably this means the comic stories published during that period have been similarly excoriated and maligned by many ever since. It is true some tales were crafted with overtones of the “camp” comedy fad – presumably to accommodate newer readers seduced by the arch silliness and coy irony of the show – but no editor of Julius Schwartz’s calibre would ever deviate far from characterisation that had sustained Batman for nearly three decades, or the then-recent relaunch which had revitalised the character sufficiently for television to take an interest at all.

Nor would such brilliant writers as John Broome, Bill Finger, Gardner Fox or Bob Kanigher ever produce work which didn’t resonate on all the Batman’s complex levels just for a quick laugh and cheap thrill. The artists tasked with sustaining the visual intensity included such greats as Carmine Infantino, Sheldon Moldoff, Chic Stone, Joe Giella, Murphy Anderson and Sid Greene, with covers from Gil Kane and Joe Kubert supplementing the stunning and trend-setting, fine-line Infantino masterpieces.

Most stories in this compendium reflect those gentler times and an editorial policy to focus on Batman’s reputation as “The World’s Greatest Detective”, so colourfully costumed, psychotic veteran supervillains are in a minority, but there are first appearances for a number of exotic foes who would become regular menaces for the Dynamic Duo in later years.

The mayhem and mystery begin with book-length epic ‘The Secret War of the Phantom General!’ from Detective Comics #343 (September 1965). Written by John Broome and limned by Carmine Infantino & Joe Giella, it incorporates back up star Elongated Man: a costumed sleuth blending the charm of Nick “The Thin Man” Charles with the outré hero antics of Plastic Man

This tense thriller pits hard-pressed heroes against a hidden army of gangsters and Nazi war criminals, before #344 introduces intellectual bandit Johnny Witts, ‘The Crime-Boss Who Was Always One Step Ahead of Batman!’ in a sharp duel of mentalities from Gardner Fox, Sheldon Moldoff & Giella. The same creative team produced epic shocker ‘The Decline and Fall of Batman’ in the 175th issue of his own titular magazine, wherein fringe scientist Eddie Repp almost ends the Caped Crusaders’ careers by assaulting them with electronic ghosts, after which Detective #345 debuts a terrifying and tragic new villain in ‘The Blockbuster Invasion of Gotham City!’ (Fox, Infantino & Giella), as a monstrous giant with the mind of a child and raw, physical power of a tank is constantly driven to madness at sight of Batman and only placated by the sight of Bruce Wayne

Batman #177 opens with Bill Finger, Moldoff & Giella’s puzzler, ‘Two Batmen Too Many’ complete with a brace of superhero guest-stars, after which ‘The Art Gallery of Rogues!’ (Broome, Moldoff & Sid Greene) combines good-natured matchmaking with murderous burglary before ‘Batman’s Inescapable Doom-Trap!’ (Detective #346, Broome, Moldoff & Giella) highlights the Gotham Gangbuster’s escapology skills when a magician-turned-thief alpha-tests his latest stunt on the unwilling, unwitting hero.

Fox, Infantino & Giella reveal ‘The Strange Death of Batman!’ in Detective # 347, launching habitual B-list villain The Bouncer in a bizarre experimental yarn which must be seen to be believed, whereas it’s all-action business as usual in Batman #178 when the ‘Raid of the Rocketeers!’ (Kanigher, Moldoff & Giella) set the Caped Champions on the trail of jet-packed super-thugs after which Broome, Moldoff & Greene start referencing the TV series’ tone in light-hearted caper ‘The Loan Shark’s Hidden Horde!’

Whilst ‘The Birdmaster of Bedlam!’ (Kanigher, Moldoff & Giella) who hatched his first sinister scheme in Detective #349 proves ultimately incapable of containing the heroes, Batman #179 provides more of a challenge with ‘Clay Pigeon for a Killer!’ Kanigher, Moldoff & Greene (erroneously credited as Giella here) see Batman using television’s “Most Wanted” show to trap a murderer beyond reach of the law whilst ‘The Riddle-less Robberies of The Riddler!’ (Broome Moldoff & Giella), fully reinvents the Prince of Puzzlers as the felon discovers he cannot escape or defy an obsessive psychological compulsion preventing him from committing crimes unless he sends clues to Batman first! Sadly, even when Eddie Nigma cheats, the Masked Manhunter keeps solving the clues…

The microcephalic man-brute who hates Batman returns as ‘The Blockbuster Breaks Loose!’ in a blistering, action-fuelled thriller by Fox, Infantino & Giella (Detective #349) which also hints at the return of a long-forgotten foe, whilst ‘The Monarch of Menace!’ (#350 by Kanigher, Moldoff & Giella) introduces the greatest criminal in the world, who starts well but inevitably falls to the Gotham Guardian’s indomitable persistence.

Illustrated by Moldoff & Giella, Batman #180 debuts the uncanny Death-Man in ‘Death Knocks Three Times!’ – Kanigher’s best tale of this era and an early indication of the Caped Crusader’s eerie potential, after which Detective #351 premieres game-show host turned felonious impresario Arthur Brown in ‘The Cluemaster’s Topsy-Turvy Crimes!’ courtesy of Fox, Infantino & Greene.

‘Beware of… Poison Ivy!’ in Batman #181 introduces the deadly damsel to the Caped Crusader’s Rogues Gallery, but in this tale she’s only a criminal boss using sex as her weapon to split up the Dynamic Duo and defeat rival villainesses in a sly tale from Kanigher, Moldoff & Giella. Following an iconic pin-up courtesy of Infantino & Murphy Anderson comes a superb Mystery Analysts of Gotham City shocker. Fox, Moldoff & Greene detail ‘The Perfect Crime… Slightly Imperfect!’, before Detective #352 sees Broome, Moldoff & Giella explore ‘Batman’s Crime Hunt A-Go-Go!’ wherein Batman hits an incredible hot-streak, repeatedly catching criminals in the act with incredible hunches. Of course, it’s no such thing and sinister stage mentalist Mr. Esper is manipulating the crime campaign for his own sinister ends…

After another stunning Infantino & Anderson Bat pin-up, narrative action resumes with ‘The Weather Wizard’s Triple-Treasure Thefts!’ (Fox, Infantino & Giella) in #353, pitting the Dynamic Duo in spectacular opposition to The Flash’s archenemy: one of the first times a DC villain moved out of his usual stamping grounds. Batman #183 opens with ‘A Touch of Poison Ivy!’ (Kanigher, Moldoff & Giella) as the seductive siren tries again to turn the Caped Crusader’s head before excellent “fair-play” mystery ‘Batman’s Baffling Turnabout!’ sees Gardner Fox challenge readers to deduce what turns the hero against a baffled Boy Wonder…

‘No Exit for Batman’ (Detective #354, by Broome Moldoff & Giella) introduces bloodthirsty oriental fiend Dr. Tzin-Tzin and gives me another excellent opportunity to remind you just how far we’ve all come in confronting all those pernicious stereotypes that underpinned so much popular fiction…

The tale itself is a bruising all-action battle with the hero targeted by a Chinese ganglord seeking to break him down by fighting an army of foes, followed by Fox’s ‘Mystery of the Missing Manhunters!’ which generated one of the most memorable covers of the decade for Batman #184 and a back-up Robin solo tale: ‘The Boy Wonder’s Boo-Boo Patrol!’ (Fox, Chic Stone & Greene) showing the kid’s potential in a smart tale of thespian skulduggery and clever conundrum solving.

Detective #355 again highlights our hero’s physical prowess and deductive capabilities in blistering yarn ‘Hate of the Hooded Hangman!’ (Broome, Infantino & Giella), after which an extended duel with a mutated mastermind culminates in ‘The Inside story of the Outsider!’ and the miraculous resurrection of faithful retainer Alfred in a landmark, game-changing, classic confrontation by Fox, Moldoff & Giella from Detective Comics #356.

Batman #186 sees the Clown Prince of Crime in possibly his most innocuous exploit ‘The Joker’s Original Robberies’ as Broome, Moldoff & Giella sought to out-Camp the TV show, whereas ‘Commissioner Gordon’s Death-Threat!’ (written by Fox) put the artists’ talents to far better use in a terse and compelling kidnap thriller. Broome redeems himself in Detective #357 with sharp secret identity saving puzzler Bruce Wayne Unmasks Batman!’ (limned by Infantino & Giella).

Batman #188 featured ‘The Eraser Who Tried to Rub Out Batman!’ (Broome, Moldoff & Giella) and Fox, Moldoff & Greene’s decidedly sharper and less silly murder-mystery ‘The Ten Best-Dressed Corpses in Gotham City!’ after which this collection concludes on a note of psychological intrigue as Broome, Moldoff & Giella use Detective #358 to outline ‘The Circle of Terror’, wherein the Masked Manhunter is progressively driven to the edge of madness by Op Art maestro The Spellbinder.

With covers by Infantino, Gil Kane, Murphy Anderson and Joe Kubert, pin-up extras, frequent reprint compendiums and lots of cross-pollination with the TV series, DC were pulling out all the stops to capitalise on the screen exposure and ensure the comic buying public got their 12¢ worth, but the most effective tool in the arsenal was always the sheer scope and variety of the stories. The bulk of the yarns reprinted here are thefts, capers and sinister schemes by heist men, murderers, would-be world-conquerors or mad scientists and I must say it’s a joy to see such once-common staples of comic books in play again. Call me radical or reactionary but I say you can have too much psycho-killing, and just how many alien races really and truly can be bothered with our poxy planet – or our women?

…And yes, there are one or two utterly daft escapades included here, but overall this book is a magical window onto a simpler time but not burdened by simpler fare. These Batman adventures are tense, thrilling, engrossing, engaging and even amusing and I’d have no qualms giving them to my niece or my granny. It’s such a shame DC seems to disagree but at least by seeking this out you can Tune In and become a proper Bat-Fan.
© 1965, 1966, 2007 DC Comics. All Rights Reserved.

Wolverine: Weapon X Gallery Edition


By Barry Windsor-Smith, with Chris Claremont, Frank Tieri, Avalon’s Raymund Lee, Jim Novak, Tom Orzechowski & various (MARVEL)
ISBN: 978-1-3029-3395-1 (HB/Digital edition) TPB

Wolverine is all things to most people and in his long life has worn many hats: Comrade, Ally, Avenger, Teacher, Protector, Punisher. He first saw print in a tantalising teaser-glimpse at the end of The Incredible Hulk #180 (cover-dated October 1974 and Happy 50th, Eyy?): prior to indulging in a full-on scrap with the Green Goliath – and accursed cannibal critter The Wendigo – in the next issue. The Canadian super-agent was just one more throwaway foe for one of Marvel’s mightiest stars, and vanished until All-New, All Different X-Men launched.

The semi-feral Canadian mutant with fearsome claws and killer attitude rode – or perhaps fuelled – the meteoric rise of those rebooted outcast heroes. He inevitably won a miniseries try-out and his own series: two in fact, in fortnightly anthology Marvel Comics Presents and an eponymous monthly book (of which more later and elsewhere).

In guest shots across the MU plus cartoons and movies he carved out a unique slice of super-star status and screen immortality. He hasn’t looked back since, and over those years many untold tales of the aged agent (eventually revealed to have been born in the 19th century) explored his erased exploits in ever-increasing intensity and detail. Over decades, his many secret origins and a stream of revelatory disclosures regarding his extended, self-obscured life slowly seeped out. Cursed with recurring periodic bouts of amnesia, mind-wiped ad nauseum by sinister or even well-meaning friends and foes, the Chaotic Canucklehead packed a lot of adventurous living into decades of existence – but mostly didn’t remember much of it. This permanently unploughed field conveniently resulted in a crop of dramatically mysterious, undisclosed back-histories, the absolute best of which is re-presented here.

Spanning March to September of 1991 in 8-page instalments, Marvel Comics Presents # 72-84 hosted a much-demanded semi-origin for the mystery mutant, revealing how he was internally enrobed with wonder-metal adamantium. The tale delivered a ‘Prologue’, 12 highly visual revelatory chapters and a concluding ‘Interlude & Escape’. In 1993, when the tale was collected into a graphic novel, Larry Hama wrote a prose ‘Epilogue’ to dot all the “I”s and cross all the “T”s, and that’s included here, plus thematic continuations to the saga that shook the Marvel firmament. Those include an excerpt from Wolverine #166 and the contents of the Smith co-crafted X-Men #205.

A visual tour de force with truly visceral imagery – almost medical torture porn – the story of how a burned-out spy walks into a bar and eventually regains his senses sometime later, changed beyond all recognition, is told in overlapping, interwoven flashbacks within flashbacks.

The abduction, who did to what to “Logan” under the illicit auspices of “Experiment X” – and why – is all here to experience in gorge-rising detail, but the easy answers you want won’t be easy to see. The monstrous tale of forced transmutation, fight for survival and autonomy and the dichotomy of what separates Man from Animal reveals facts yet leaves truths to later stories. What you have here is how a victim of atrocity overcomes his tormentors and lives free by not dying… and it is truly spectacular.

Written, illustrated, coloured and lettered by Barry Windsor-Smith, Weapon X is short and pretty to look upon, a masterpiece of visual storytelling that must be seen to be believed. It’s also a superb shock-horror tribute to Frankenstein, exposing the true nature of the tortured soul underneath the imposed layers unknown enemies have smothered Logan in for so very long and the first step towards his ultimate emancipation.

Following the Hama conclusion, an extract from Wolverine #166 (September 2001) sees Windsor-Smith return to his opus in a flashback sequence scripted by Frank Tieri: focusing on one of the nameless army grunts (and rare survivor) who faced the berserk escaping Experiment X. Accompanied by Windsor-Smith’s cover for #167 and mirrored by his cover for Uncanny X-Men # 205 (May 1986), they precede his collaboration with Chris Claremont on ‘Wounded Wolf’; another boldly visual triumph as Wolverine faces vengeance-crazed, adamantium augmented cyborg Lady Deathstrike in a compelling fable of obsession guest-starring little Katie Power from pre-teen titans Power Pack.

Although there are many versions of this collection available, this Gallery Edition is a dream for fans of Windsor-Smith art, closing with 17 pages of original art and a selection of X-related covers, images and pin-ups by the author. These are culled from the back of Wolverine #4, Marvel Comics Presents # 72-84, and assorted X-collections including Weapon X Hardcover (1993), Weapon X Trade Paperback (2001), Wolverine: Weapon X Marvel Premiere Classic Hardcover,  X-Men: Lifedeath Marvel Premiere Classic Hardcover, There are also house ads, promo posters, and variant covers for Uncanny X-Men #395, New X-Men #115,and Deadpool #57-60.

Short, fierce, relentless and unmissable.
© 2022 MARVEL.

Flash Gordon Dailies: Dan Barry volume 1 – The City of Ice 1951-1953


By Dan Barry & Harvey Kurtzman with Frank Frazetta, Harry Harrison & various (Titan Comics)
ISBN: 978-1-78276-683-4 (HB/Digital edition)

Happy 90th, space man!

By almost any metric Flash Gordon is the most influential comic strip of all time. When the husky hero debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) he was an answer to revolutionary, inspirational, but clunky Buck Rogers strip ) by Philip Nolan & Dick Calkins – which also began on January 7th, albeit five years previously. Two new elements were added to the wonderment: Classical Lyricism and astonishing beauty.

Where Buck Rogers blended traditional adventure and high science concepts, Flash Gordon reinterpreted Fairy Tales, Heroic Epics and Mythology, spectacularly draping them in the trappings of a contemporary future, with varying “Rays”, “Engines’ and “Motors” as seen in pulps substituting for spells, swords and steeds. To be fair there were also plenty of those too – and exotic craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic expertise of Raymond, his compositional skills, fine line-work, eye for sumptuous detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from.

When all-original comic books began two years later, dozens of talented kids weaned on the strip’s clean-lined, athletic Romanticism entered the field, their interpretations of Raymond’s mastery a ticket to future success in the field of adventure strips. Almost as many went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, illustrated by the wonderful Lee Elias).

For over a decade, sheer escapist magic in Ruritanian Neverlands blending Camelot, Oz and every fabled Elysium that promised paradise whilst concealing hidden vipers, ogres and demons, enthralled the entire world, all cloaked in a glimmering sheen of sleek art deco futurism. Worthy adversaries such as utterly evil, animally magnetic Ming, emperor of a fantastic wandering planet; myriad exotic races and fabulous conflicts offered a fantastic alternative to the drab and dangerous real world…

Alex Raymond’s ‘On the Planet Mongo’ – with journalist/editor magazine writer Don Moore (Jungle Jim and a long career in television scripting the likes of Captain Video, Rawhide, Sea Hunt and Death Valley Days) doing the bulk of the word stuff – ran every Sunday until 1944, when the illustrator enlisted in the Marines. On his return he would create gentleman detective Rip Kirby. The continuous, unmissable weekly appointment with sheer cosmic wonderment continued under the artistic auspices of Raymond’s assistant Austin Briggs – who had been drawing the daily instalments since 1940.

The Monday-to-Saturday monochrome feature ran from 1940 to 1944 when it was cancelled to allow Briggs to take on the Sunday page. Often regarded as the poor relation, the daily strip got an impressive reboot in 1951 when King Features, keenly aware of the burgeoning science fiction zeitgeist in the post-war world, revived it, asking Dan Barry to produce the package. The Sunday was continued by Austin Briggs until 1948 when Mac Raboy assumed artistic control, beginning a 20-year resurgence of classicist elegance and sheer beauty. On Raboy’s death Barry added the Sunday to his workload… until he quit over a pay dispute in 1990.

A contemporary of Leonard Starr and Stan Drake, Dan Barry (1911-1997) began his career as a jobbing comic book artist. Like them and his own brother Seymour “Sy” Barry – who produced The Phantom newspaper strip for three decades – Dan worked in a finely-detailed, broadly realistic style, blending aesthetic sensibility with straightforward visual clarity and firm, almost burly virile toughness: a gritty “He-man” attitude for a new era, contemporarily christened “New York Slick”. He drew varied comic stars fare such as Airboy, Skywolf, Boy King, Black Owl, Spy Smasher and Doc Savage before joining the US Air Force and, on returning after the hostilities, limned monster hero The Heap and sundry genre shorts for new titles like Crimebusters and started his own outfit producing educational/informational comics.

Dan began his gradual withdrawal from funnybooks as early as 1947, assuming art chores on the Tarzan daily strip for a year, but was still gracing DC’s crime, mystery and science fiction anthologies as late as 1954. When he was offered Flash Gordon he quickly accepted, intending to write the feature himself. However, remuneration was meagre and he soon started looking for a scripter.

The (short term) solution was to hire arguably the most important cartoonist of the latter half of the last century, even more so than Jules Feiffer, Jack Kirby, Steve Ditko, Joe Kubert or Will Eisner. Harvey Kurtzman’s early triumphs in the fledgling field of comic books (Frontline Combat, Two-Fisted Tales and especially groundbreaking, game-changing Mad) would be enough for most creators to lean back on, but he was also a force in young kids comics and newspaper strips (Hey Look!, Silver Linings, Rusty) and a restless innovator, commentator and social critic who kept on looking at folk and their doings and just couldn’t stop making art or sharing his conclusions.

Kurtzman invented a whole new format when he converted extremely successful colour comic book Mad into a monochrome magazine, safely distancing the brilliant satirical publication from fallout caused by the 1950s comics witch-hunt that eventually killed all EC’s other titles. He then pursued comedy and social satire further in newsstand magazines Trump, Humbug and Help!, all the while creating challenging and powerfully effective, culturally challenging humour strips like Jungle Book, Little Annie Fanny (in Playboy), Nutz, Goodman Beaver, Betsy’s Buddies and so much more.

The story of how cartoon genius Kurtzman came aboard and what happened next is covered in preliminary article Flash Gordon vs the Reluctant Collaborators of Manhattan Isle’, as first written by Dave Schreiner in 1988 for the Kitchen Sink compilation Flash Gordon: Complete Daily Strips – 19th November 1951- 20th April 1953. The feature section also offers a wealth of Kurtzman’s rough-pencilled script layouts, ancillary sketches and a large sampling of ghosted pencils from young Frank Frazetta. There’s even a brief glimpse of Flash spoofs from other magazines (if you’re interested, they include ‘Flesh Garden’ by Wally Wood from Mad #11 (May 1954), ‘Flyashi Gordonovitch’ (Jack Davis, Humbug #10, June 1958) and ‘Little Annie Fanny’ (Playboy 1962, Will Elder). For more, you’ll need to see the utterly effervescent Kitchen Sink iteration, and you should because it’s great too…

This monochrome tome reprints all Barry’s episodes and Kurtzman’s entire run (until his departure with the 20th April episode) before thundering on with non-stop space opera under other scripters’ aegis. Later story collaborators included writers Harry Harrison and Julian May, but we’re not certain who immediately took over – it might well have been Barry again until he found someone to handle what he considered the least rewarding part of the process.

Art assistants were commonplace with Frazetta pitching in during 1953’s Mr Murlin sequence and are early glimpses of Dan’s old Hillman Publications associates Bob Fujitani (The Hangman, Crime Does Not Pay, Prince Valiant, Dr. Solar, Man of the Atom) and Fred Kida (Airboy, Valkyrie, The Spirit, Steve Canyon, Captain Britain, Amazing Spider-Man newspaper strip) who joined early and continued on Flash Gordon intermittently for decades thereafter. Preceded by introductory recap ‘The Story Thus Far’ and series listing ‘The Dan Barry Flash Gordon Checklist Part One (1951-1958)’, and biographical features on the major contributors, the wide black yonder wonderment then takes off.

The new Flash Gordon daily debuted on 19th November 1951 with the beloved baroque regalia and fanciful scenarios of Mongo and its universe shelved in favour of grittier, harder-edged contemporary-toned pulp fiction atmosphere and trappings. In ‘Space Prison’ (11/19/1951 to 2/16/1952), in the near future (the imminent end of the 20th century in fact) astronaut Flash Gordon blasts off into space: part of Expedition X-3 to Jupiter. However, technical trouble forces the rocket to stop at the Space Prison Station. Docked for repairs, his crew – especially female member Dale – inadvertently trigger a riot. Soon ruthless hopeless convicts take a once-in-a-lifetime opportunity to escape the space rock…

Terse and gripping, the two-fisted yarn rockets along with Flash, Dale and their valiant explorer comrades fighting for their lives as rapacious head thug Big Moe orchestrates a ruthless double cross which only fails when one of the rioters rebels… someone who would eventually join them on their voyage to the gas giant and beyond.

Stories were only seldom titled to herald the forthcoming adventure, so here what was previously billed as ‘Man Against Jupiter!’ is retitled ‘The City of Ice. With iconoclastically fresh tone and milieu firmly established, the real adventure began on Monday, February 25th 1952 (with Kurtzman’s first scripts appearing in April). The crew orbiting the colossal mystery globe again experience terrifying malfunctions and their atomic powered ship “Planet Pioneer” heads to nearby moon Ganymede to effect repairs. On landing, the voyagers discover a subterranean civilisation within the icy satellite – and a young Earth boy.

Ray Carson is the son of a lost lunar scientist and his presence halfway across the solar system is but one of the baffling mysteries challenging Flash and Dale as they battle alien madmen and malicious monsters in the eponymous hidden frozen metropolis. Of course, the real threat is wilful, voluptuous Queen Marla who had originally abducted Ray and his dad…

Via teleport technology, she latterly dispatched the missing scientist to another star-system to search for an element vital to Ganymedan survival, but when geophysical upheaval and a takeover attempt by sadistic usurping Prince Garl tear the city apart Flash, Dale, Ray and Marla can only escape by following the missing savant into an unknown universe…

Concluding on 14th June, it was followed by a fuller return to traditional fantasy element as ‘The Butterfly Men’ (16/6 – 9/8/1952) saw many old accoutrements of the classic strip reappear: lost civilizations, monsters, arena duels – and with this new sequence the creators brought back more fantasy elements as the survivors explore a new world whilst hunting Dale, who has been lost in transit. After an intriguingly offbeat encounter with cruelly wronged but vengeful winged aliens and a gruelling ocean odyssey, the sage segues into diabolical continuation ‘Tartarus’ (11/8 – 18/10/1952) as Flash, Marla and Ray are found by a feudal race of horned, tailed, cloven-hoofed warriors in their devil city… Happily, they also encounter a long lost old friend making relatively primitive Earth weapons for the horn-headed natives as they strive to overthrow a tyrannical warlord and gain independence…

Wherever Flash goes, war and revolution seem to follow, but once the devil-men have settled their differences, Flash, Ray and Marla (who has besotted and beguiled surviving Planet Pioneer crewman Bill Kent) resume the search for Dale, stumbling into bizarrely advanced city Pasturia, ruled by devious masters of the mind. These savants hide behind a wall of deception and test the mettle of the visitors in ‘The Awful Forest’ (20/10 to 30/12/1952). When spoiled, greedy Marla typically exploits their technology for her own gain, a potential golden age for humankind is squandered away, but her meddling does bring Flash – still searching for Dale – into contact with a legendary Earth wizard. The voyagers learn that this astronomically distant world is the retirement home of ‘Mr Murlin’ (31/12/1952 – 20/4/1953) before becoming involved in the mage’s desperate attempts to forestall his own long-foreseen murder. As an enticement, Murlin restores Dale to Flash and rescues Ray’s dad too…

The fugitive’s super technologies include a time-machine that proves bewilderingly complex but easily coopt-able by the bad guys. The romp opens with a rapid return to Earth, devolves into a chronal comedy-of-errors, a cruel killer spree and a catastrophic mass destruction event, all sparked by 29th century bandit Boss Punch seeking to escape the long arm of the law by “taking over” 900 years before his time…

This extended sequence rattles along with immense pace and spectacular action, much of it ghosted (which used to mean “crafted by an unattributed replacement”) by up-&-coming star Frank Frazetta, as Flash and his team strive to save the present and guarantee the future. The saga also acts as a formal full re-set for the next few years of the feature…

The first of those new stories offers abroad change of pace via ‘The Space Kids on Zoran’ (21/4/ to 24/10/1953) as Ray starts meeting children his own age and founds a club of boy pace enthusiasts determined to build their own rocket and travel into orbit. Soon the callous machinations of money-mad space industrialist J.B. Pennington and efforts of his cruelly-neglected son Cyril to belong jointly spark a stowaway crisis on a prototype “starliner”, catapulting them – and Flash’s trusty test crew of rocketeers – into another star system and galaxy.

The marooned humans’ struggle to survive is hindered and enhanced by the suspicion that one of their number is unwittingly able to call upon uncanny powers of the mind which manifest as randomly materialised wishes and daydreams: lost kingdoms, flying horses, flaming monsters, pirates and worst of all capable of dealing out death and destruction…

Gripping, alluring, stunningly well illustrated (did I mention that the incomparable Frank Frazetta pencilled a long sequence of incredible strips?) this lost treasure is pure graphic gold, presented on huge pages that perfectly display the virtuosity of all involved. Perfect, perfect comic strip wonderment. Please gods of space, bring it back and more besides!

As I’ve constantly stated, most of the material here was first collected in 1988 by Kitchen Sink Press as Flash Gordon: Complete Daily Strips – 19th November 1951- 20th April 1953 in oversized (320 x 260mm) editions (ISBNs 978-0-87816-035-3/HB & 978-0-86801-969-7/TPB). There the focus solidly on the writer: more so than on the legendary character or the artists. If that’s not confusing enough for you, if you buy on Kindle, this book is retitled Flash Gordon Volume 5: The City of Ice. However, none of that should deter you from enjoying some of the most thrilling and endlessly enjoyable science fiction fun ever made…
Flash Gordon © 2016 King Features Inc. and ™ Hearst Holdings Inc. All Rights Reserved.
Flash Gordon vs. the Reluctant Collaborators of Manhattan Isle: Dave Schreiner. © 2016 used with permission of Lesleigh Luttrell. All rights reserved.