Operation Liberate Men volume 1 & 2


By Mira Lee (NetComics/Ecomix)
ISBN: 978-1-60009-231-2 and 978-1-60009-232-9 (Tankōbon PB/Digital editions)

Authored by Mira Lee (Land of Silver Rain), Operation Liberate Men began in the late 1990s: a challenging comics concept released in a country where female roles in society were still painfully hidebound, and the concept of the “Ideal Woman” was a very real anchor to freedom of expression and lifestyle. The wild fantasy ran for 9 volumes before going on hiatus.

Now controlled by South Korean publisher Ecomix, episodes are available online with the promise of resumption and a conclusion after Lee concludes her current comics projects.

In volume 1, Sooha Jung is sixteen and an officially inadequate woman. For her whole life, she never fitted in, and has now failed the High School Admissions Exam. In achievement-oriented, socially-conservative, gender-orthodox South Korea, it’s damaging enough just to be a tomboy who prefers fighting to preening, primping or dating boys, but now she must add mediocre student to her list of failings.

Then, all of a sudden, the ethereally beautiful and androgynous Ganesha literally bumps into her…

Sooha is unsure if the lovely but weird foreigner is boy or girl, but quickly realises that it’s not as relevant as the fact that the stranger is completely crazy, claiming to come from another dimension – the Para Empire – where men are slaves and sex objects dominated by sadistic, domineering women. Disbelieving yet inspired by the thought of a world where women are in charge, she humours Ganesha, agreeing to travel to the Para Empire. Unfortunately, the story is completely accurate and she’s soon trapped on a very alien and dangerous world. Moreover, when they first met, Ganesha had assumed she was a ferocious male – the perfect man to lead the downtrodden males of Para to freedom!

Embroiled in a civil war in a fantastical primitive place, Sooha bolts, but soon realises the genuine need of the oppressed in the ruthless, savage society. She also discovers Ganesha has a secret. As the most beautiful man in the worlds, he’s not only a secret freedom-fighter but also the cherished, pampered plaything of the utterly diabolical Supreme Ruler: a woman called The Emperor…
Malevolent schemers, Court intrigues, broad humour and a remarkably progressive take on gender discrimination elevates this old, old plot, whilst healthy doses of supernatural conflict, countered by Sooha’s Bull-in-a-China-Shop temperament, make this tale an unexpected treat.
It’s nice to see a less-than-deferential, plain girl as lead character for once and the cliffhanger the first volume concludes on ensures readers will return to see what happens next. Give it a go and perhaps you’ll feel the same way too…

Operation Liberate Men volume 2 steams straight in with the next step in the campaign of sexual revolution, as Sooha Jung reviews her position. It was hard enough to get by as a mannish young girl, better at fighting than dating, and a poor student too, in modern society, but when you’re so ashamed that you make a foolish decision and end up trapped in a parallel dimension where sadistic, autocratic, bullying women have enslaved men, it’s almost too much to bear.

When you compound all that with the shameful fact that the oppressed men who expect you to deliver them from bondage are all completely oblivious of the fact that you are actually female, you can see why the teenager thinks she might have made a major mistake in travelling to this magical realm to liberate the men of the Para Empire.
Grudgingly accepting command of the Laharshita (“Male Liberation Army”) she now falls foul of the brutal women – also unaware of Sooha’s gender – leading to a savage battle in which rebel conspirator and undercover Boy-Toy Ganesha is near-fatally wounded.

Desperate and on the run, Sooha is soon captured and imprisoned and, as events in the rebel hierarchy proceed without her, suddenly realises that this is not her first contact with the male denizens of the Para Empire. There was an incident so long ago, back when she was just a little girl…

A touch of Aubrey Beardsley and the occasional flurry of Charles M Schulz in the dreamy artwork is so effective in elevating this compelling manhwa (Korean for manga or comics) fantasy. Ending on another cliffhanger, this war story will grip readers in fevered anticipation for that hopefully imminent conclusion…
© 1997, 2001 Mira Lee. All Rights Reserved. English text © 2007 NetComics.

Dungeon: Twilight Vols. 1-2 – Cemetery of the Dragon


By Joann Sfar, Lewis Trondheim & Kerascoet, translated by Joe Johnson (NBM)
ISBN: 978-1-68112-293-9, (TPB/Digital)

Somewhere way out there, is a planet called Terra Amata. On this populated world of rich history and diverse ways of life, there’s a magic castle in a fantastic land of miracles, quests and adventures. There was once also a rather dangerous meeting place called the Dungeon…

As primarily crafted by prolific artisans Joann Sfar (Le Ministère secret, Professeur Bell, Les olives noires, The Rabbi’s Cat) and Lewis Trondheim (Kaput and Zösky, Little Nothings, Stay, Ralph Azham) in collaboration with assorted associates of their New Wave-ish collective of bande dessinée creators (most often seen under the aegis of L’Association) – the Donjon saga has generated more than fifty volumes since debuting in 1998 and become a cult hit all over the world. It began as a fanciful spoof/parody of roleplaying fantasy games, but as so often with stories of innate charm and high quality, it grew beyond its intentions…

After a cruelly long hiatus, English translations of the epic are at last returned. Repackaged in the first of a series of full-colour paperback collections, the initial quartet of the Donjon Crepuscule series have been rereleased for your delight and delectation.

These tales form a mere sub-division of a vast, eccentrically raucous and addictively wacky generational franchise which welds starkly adult whimsy to the weird worlds of Sword & Sorcery sagas. This resurrected, revised and enlarged (8.5 x 11 inch/ 216 x 279 mm) omnibus Twilight tomes take the loony legion of horribly human anthropomorphic characters into territories even wilder than those seen in Dungeon: Early Years, Parade, Zenith and Monstres. Latterly, new adjuncts such as Antipodes and Bonus have been added to the sprawling braided mega-saga set on an alien world very much like ours in all the ways that really matter…

Dungeon tells the story of Terra Armata in time-separated epochs via periodic glimpses of a fantastic magic castle on a magically unstable world. Anthropomorphic inhabitants of the strangely surreal realm include every kind of talking beast and bug, as well as monsters, demons, smart-a$$es, wizards, politicians and always – in all ways – stroppy women-folk. Whenever and wherever you look there’s always something happening and it’s usually quite odd…

The nominal star is a duck with a magic sword which enabled – and eventually compelled – him to channel and be possessed by dead heroes and monsters. By this declining period on the dying world, legendary hero Herbert of Craftiwich has risen to the unassailable rank of Grand Khan – though he’s still not quite sure how – and the doddering but still puissant old guy is now steeped in Total Evil…

Crafted by Sfar & Trondheim with the latter half illustrated by Kerascoët (Miss Don’t Touch Me; Jolies Ténèbres; Reine Beauté): joint pen name of married French illustrators, comics and animation artists Marie Pommepuy and Sébastien Cosset, Cemetery of the Dragon comprises four French albums (Donjon Crepuscule: Le Cimetiere des Dragons, Le Volcan des Vaucanson, Armageddon and Les Dojo du Lagon), spanning 1998-2005. At this time in-world, the planet has ceased spinning, with one half eternally seared whilst the obverse is frozen into chilled darkness. As it just sits rotting in space, life only clings on in the narrow band between the extremes, and is as harsh and unforgiving as it ever was…

We open with the eponymous ‘Cemetery of the Dragon’ as a little talking bat is enticed to become the eyes of immortal blinded dragon and political exile The Dust King. The action prompts a cascade of events which will shake and shatter the dying world. The unchanging saurian is a mage of incredible power under perpetual house arrest on the orders of the Khan and – ravaged by ennui – has decided to die at last. Although Dust King has decided to end it all, he is still too mighty for simple suicide. He needs to journey to a special place and requires a little assistance…

He and the Khan were once great friends, but over intervening eons the potentate had become increasingly wicked and isolated by a coterie of unctuous, ambitious hangers-on and would-be usurpers. The dragon’s decision is detected at the Black Fortress of Gehenna by one of those parasites. Vile functionary Shiwomeez fiendishly facilitates the prisoner’s escape with the tedious journey scrupulously monitored by the malign major domo who also despatches waves of military goons with orders to await an opportune moment to strike.

The last unit have instructions to eradicate the sundry soldiery beside them as the plotter believes the old wizard is travelling to the legendary and mystically significant “Dragon’s Graveyard” and doesn’t want too many menials knowing its location…

The trek is more complex than the sneaky pursuers realise. Dust King needs the assistance of elusive shaman Orlandoh to pass over, and is keenly aware of being followed. When he catches a crazy red rabbit warrior named Marvin the Destroyer, the ancient acts with precipitate haste and almost ends a willing would-be ally…

The obnoxious newcomer – named for a mighty killer of ancient times – attaches himself to the expedition and is stunned to find he is travelling with an old warrior who once also went by the legendary name Marvin…

After finally finding Orlandoh, the Dust King’s necropolitan journey takes a bizarre diversion and, before long, the pilgrims are battling Shiwomeez’s murderous minions and a host of diminutive horrors known as Olfs in their colossal citadel of Poopooloo. At long last the trek ends and the original Marvin prepares to let everything go…

However, in ‘Volcano of the Vaucanson’ events take a bizarre turn after the schemer’s mystic meddling accidentally drags long-eared young Marvin and the bitty bat to the Black Fortress where the crimson crusader’s manic skill with a sword causes utter carnage…

Not only is the pitiful plotter unable to stop the intruder, but Shiwomeez also disturbs the long-distant Grand Khan, calling him back to the mundane world… and the overlord seems to know everything…

Casually blasted back to the Dragon Cemetery, Marvin and the bat can only await further developments…

The Dust King’s demise isn’t going well and after a while the blind antediluvian gives up attempting to expire. Deciding to find what became of his odd acolytes, the testy titan stumbles across red rabbit Marvin dallying with some rather lascivious cat women.

The ancient mage has an announcement: emboldened by his brush with death, he has decided to force a meeting with old friend the Khan. All they have to do is retrace their wearisome path and fight their way through the legions of warriors determined to stop them…

The expedition results in a vast pile of exotic corpses, but one fine day old Marvin and his former friend Herbert have their long-deferred conference. The Dust King pleads with the Grand Khan to renounce Evil and ultimate power. Of course if he does, Terra Amata will begin revolving again and quickly explode…

Naturally, Herbert refuses and – with no other option – the Dust King tries to kill him. The cataclysmic clash ends inconclusively and Herbert, mentally displaced by one of the many monsters which periodically possess him, gives orders for the blind beast and his puny companions’ capture and execution…

Fleeing on giant war-bats into the nocturnal zone the trio soon arrive at the troubled military outpost of Craftiwich, built on a huge volcano. The site is an armoury operated by fanatical duck soldiers, ruled by the Grand Khan’s son Arch-Duke Papsukal. It also houses Herbert’s ogre son Elyacin and libidinous, troublesome daughter Duchess Zakutu. There’s no love lost between this father and these children…

Papsukal is developing firearms and explosive ordnance, so to make conservative warriors give up swordsmanship, he’s ordered all smiths to be hunted down and destroyed. Pretending to be an envoy from the Grand Khan, bunny Marvin tricks the military technicians into fitting him with the first fully-functional suit of nitro-powered super armour…

His impersonation – and assignation with the sexually voracious but insecure Zakutu – come a cropper, however, when the Khan arrives, at the head of an army to resume his death duel with the Dust King…

Now illustrated by Kerascoët, ‘Armageddon’ opens with the fugitives hiding out in a village of cat women. The Dust King had been terribly maimed in his struggle with the Khan but is still unable to die after regaining a terrible power which he anticipated would come in most useful when their pursuers finally catch up with them…

Packing the women off with Red Marvin as guardian, Dust King stays to meet the deadly duck forces. The result is the end of the Khan’s army and ambitions, but in the aftermath, as birdlike shaman Gilberto helps the dragon and his faithful bat hunt down his missing limbs, the surface of Terra Amata detonates, fragmenting into thousands of tiny floating islands above a core of lava…

Jaunting from islet to islet the mystic duo eventually track down old Marvin’s missing parts before landing in the remnants of once-formidable Poopooloo. Here they encounter no Olfs, but a far more deadly, invisible threat. Pausing only to pillage a vast stash of magic botanicals and thaumaturgic vegetable pharmaceuticals, the voyagers flee the hidden horrors before blundering into the free-floating Olf bastion of Boobooloo where they are condemned to death…

Whilst awaiting execution the emotionally repressed Dust King shares some of Gilberto’s plundered stash and in a traumatic daze relives the dogmatic days of dragon philosophy which lost him his family and the subsequent event which cost him his eyes…

When he comes to his senses again the Olf courtroom is a shredded, burning wreck and what few survivors remain are fleeing in terror. Gilberto too has swallowed too many drugs and is stricken with a debilitating possession of incredible new powers. One of them makes him a perfect predictor of every floating island’s path whilst another inflicts random, uncontrollable teleportation upon him…

Forced to escape by more prosaic means (at least by Terra Amata standards), old Marvin and his bat buddy find their own way to Orlandoh and the drifting Hut of Spirits to await fate’s next move…

This first encounter concludes with ‘The Dojo of the Lagoon Hereupon’ as, one day, Red Marvin turns up and is promptly recruited as the Dust King and shamans of the Spirit Hut make plans to combat the remnants of the Grand Khan’s forces. Despatched on an infiltration to the rapidly approaching remnants of Craftiwich, the dry old lizard unexpectedly goes off reservation and drags his bunny disciple to a passing islet inhabited by dragons. As the bunny makes eyes at a reptilian firebrand who subsequently swipes his super-armour, the elder Marvin is meeting a seductive sorceress who was once, so long ago, his wife…

The Dust King is desperate to amend the sacrilege which drove them apart and is astounded when he meets his grandchildren. The rabbit meanwhile has joined a school of dragons learning how to be true warriors. Sadly, he has trouble being taken seriously by the colossal students, let alone their grizzled old tutors. It takes a few pointers from the crestfallen Dust King to make the mockers pay proper attention to his eager friend. Once he’s got them listening, the saurian sage goes about dismantling the doctrinaire dragon religion which cost him his love, his children and his eyes before the heroes return to their shamanic mission in time to rescue Duchess Zakutu from a parched death.

However, taking the faithless trollop back to the dragon isle proves a big – almost fatal – mistake for the besotted rabbit…

To be Continued…

Please be warned that these are welcoming cartoon tales that are a wee bit more sophisticated than general English/American fare. I know you’re okay with them vicariously indulging in extreme and excessive depictions of violence, but if you fear your children, loved ones or servants might be adversely affected by the odd mild swearword or nipples on lady lizards, take what you consider appropriate action. The rest of us will just carry on without you…

Surreal, earthy, sharply poignant, wittily hilarious and brilliantly outlandish, the sophisticated fantasy comedy is subtly addictive to read whilst the vibrant, wildly eccentric cartooning is an absolute marvel of exuberant, graphic style. Definitely not for the younger reader, Dungeon Twilight is the kind of near-the-knuckle, illicit and just plain smart epic older kids and adults will adore, but for a fuller comprehension – and even more insane fun – I strongly recommend acquiring all attendant incarnations too.
© Editions Delcourt 1999-2005. (Donjon Crepescule #101-104, by J. Sfar, L.Trondheim & Kerascoet). © 2006 NBM for the English translation.

Dungeon: Twilight Vols. 1-2 – Cemetery of the Dragon will be released on June 30th 2022 and is available for pre-order now. For more information and other great reads please go to http://www.nbmpub.com/

[Low Moon]


By Jason, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-155-8 (HB/Digital edition)

In 1965, John Arne Saeterrøy, who creates under the pen-name Jason, was born in Molde, Norway. At age 30, he burst onto the international cartoonists scene with his first graphic novel Lomma full ay regn (Pocket Full of Rain) which won that year’s Sproing Award (Norway’s biggest comics prize).

Jason followed up with the series Mjau Mjau and won another Sproing in 2001. The following year he turned almost exclusively to produce graphic novels. He is now internationally renowned and (probably quite self-consciously) basks in the glow of critical acclaim for his 24 books to date and for winning so many major awards as far afield as France, Slovakia, the USA and all areas in-between.

His stories utilise a small cast of anthropomorphic animal characters (and occasional movie and pop culture monsters): a repertory company of cartoon colleagues, acting out on a stage of stiffly formal page layouts recounting dark, wry and sardonically bleak tales – often pastiches, if not outright parodies – in a visually welcoming yet coldly austere and Spartan narrative manner. This seemingly oppressive format somehow allows a vast range of emotionally telling tales – on a wide spectrum of themes and genres – to hit home like rockets whether the author’s intention was to make the reader smile or cry like a baby.

Drawing in a minimalist evolution of Hergé’s Claire Ligne style, Jason’s work bores right into the reader’s core, and this movie-themed collection of short tales is arguably his best work.

Redolent of quintessential Film Noir and especially the hard-boiled writing of Jim Thompson, poignant tale of vengeance ‘Emily Says Hello’ precedes what is billed as the World’s “first and only Chess Western”.

The eponymous ‘Low Moon’ was originally serialized in The New York Times Sunday Magazine in 2008: a splendidly surreal spoof of Fred Zinnemann’s 1952 classic High Noon wherein an old menace returns to terrorise the town… until at last the Sheriff capitulates to the incessant demands for one final return match…

‘&’ is a tragic anecdote of love, loss and marital persistence related in terms and stylings of Hal Roach’s silent comedies. ‘Proto Film Noir’ owes an inspirational tip of the thermally insulated hat to Tay Garnett’s The Postman Always Rings Twice (the 1946 version with John Garfield and Lana Turner) – by way of The Flintstones and Groundhog Day, whilst a concluding tale of love, family and abandonment assumes science-fictional trappings to relate the soap-opera, generational tale of a mother kidnapped by aliens and the effects it inflicts on the husband and son she left behind. ‘You Are Here’ is bemusing, evocative and moving, yet manages to never fall off the narrative tightrope into mawkishness or buffoonery.

Jason’s comic tales are strictly for adults but allow us all to look at the world through wide-open childish eyes. He is a taste instantly acquired and a creator any true fan of the medium should move to the top of the “Must-Have” list. This superb compendium could be your entry into a brave, old world, so get it while you can because stuff this good never lasts long…
© 2009 Jason. All right reserved.

Edwurd Fudwupper FIBBED BIG – Explained by Fannie Fudwupper with Berkeley Breathed Helping Slightly


By Berkeley Breathed (Little, Brown & Co./Storyopolis)
ISBN: 978-0-316-14291-5 (HB) 978-0-316-14425-4 (Album PB)

I’ve been watching The News and getting upset by politicians’ obnoxiously blatant disregard for probity and dearth of ethical standards, not just in my own bankrupt-in-every-aspect Britain, but everywhere else too – except maybe New Zealand (Nice One, Jacinda).

As is always the case in such circumstances, I turned to comics and cartoons for solace and found this. Please read, enjoy and act according to the dictates of your conscience, if you have one…

Please Note: any similarity to other malign, malformed, bribe-fattened, emotionally stunted, eternally misbehaving overprivileged schoolboys currently serving at the Nation’s expense is just the way things are these days…

Throughout the 1980s and for half of the 1990s, Berke Breathed dominated the newspaper strip scene with agonisingly funny, edgy-yet-surreal political fantasy Bloom County and, latterly, Sunday-only spin-off Outland. They are all fully available digitally – so don’t wait for my reviews, just get them now!

At the top of his game and swamped with awards like Pulitzers, Breathed retired to concentrate on books like Red Ranger Came Calling, Mars Needs Moms! or Flawed Dogs: The Year End Leftovers at the Piddleton “Last-Chance” Dog Pound and sequel Flawed Dogs: The Shocking Raid on Westminster. They rank among the best America has ever produced. Get them too.

His first foray into the field was 1991’s A Wish for Wings That Work: a Christmas parable featuring his signature character, and the most charmingly human one. Between 2003 and 2008, Breathed revived Opus as a Sunday strip, before eventually capitulating to his career-long antipathy for the manic deadline pressures of newspaper production and often-insane, convoluted contradictions of editorial censorship.

It seemed his ludicrous yet appealing cast of misfits – all deadly exponents of irony and common sense residing in the heartland of American conservatism – were gone for good, until the internet provided a platform for Breathed to resume his role as a gadfly commentator on his own terms. Since 2015, Bloom County has mocked, exposed and shamed capitalism, celebrities, consumerism, popular culture, politicians, religious leaders and people who act like idiots. Donald Trump figures prominently and often, but that might just be coincidence…

These later efforts, unconstrained by syndicate pressures to not offend advertisers, are also available as book collections. You’ll want those too, and be delighted to learn that all Breathed’s Bloom County work is available in digital formats – fully annotated to address the history gap if you didn’t live through events such as Iran-Gate, Live-Aid, Star Wars (both cinematic and military versions), assorted cults and televangelists experiencing less than divine retribution and sundry other tea-cup storms that make us Baby Boomers so rude and defensive…

Not quite as renowned, but every inch as crucial to your enjoyment, is the lost gem on display today: a paean to the power of principles and effects of honesty, all wrapped up in a children’s book about a mean kid with no moral compass…

As previously stated, after the all-too-brief, glittering outing as a syndicated strip cartoonist and socio-political commentator (usually the very same hallowed function) Breathed left strips to create children’s picture books.

He lost none of his perception, wit or imagination, and actually got better as an artist. Even so, he never quite abandoned his entrancing cast of characters and always maintained the gently excoriating, crusading passion and inherent bittersweet invective which underscored those earlier narratives.

Moreover, he couldn’t ignore that morally uplifting component of his work that so upset hypocrites, liars, greedy people and others who let us all down while carping on about being unfairly judged and how we don’t really understand complex issues. Trust me, we – and Breathed – understand perfectly…

This crushingly captivating cartoon catechism ruminates on the cost and worth of family and idiocy of arrogant aggrandizement and self-congratulatory self-importance. It is lensed through the fabled truism of the Boy Who Cried Wolf, as little sister Fannie complains again about her idiot brother…

Edwurd Fudwupper tells lies because he wants to, because he can and because of the chaotic consequences his dissembling causes. The only thing he isn’t, is convincing. Always in trouble, he narrowly and perpetually weasels out of instant retribution due to his facility for fibs, but now Fannie recalls the day when that stopped working…

After a couple of whoppers lead to the disappearance of a neighbour and destruction of beloved family property, Edwurd’s automatic response of lying big and compounding nonsense with bigger balderdash sparks community calamity, mass military deployment and imminent alien invasion. As the Earth stands still in the moment before utter disaster, a small voice speaks out…

Delivered in sharp and lyrical rhyme like a weaponised Dr. Seuss story, and with lush lavish illustrations painted in the stunningly grotesque exaggeration beloved of Ralph Steadman and Terry Gilliam cartoons, this is a book to trigger personal reflection, audit consciences and promote better behaviour, but it will make grown citizens howl and children sit up and pay attention. It’s also deliciously funny. You’ll laugh, you’ll cry, you’ll think hard before calling in sick or blaming the dog – or opposition or asylum seekers – for eating your homework…
© 2000 Berkeley Breathed. All rights reserved.

Bluecoats volume 12: The David


By Willy Lambil & Raoul Cauvin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-849184-30-4 (Album PB/Digital edition)

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 best-selling volumes until retirement in 2020 – Les Tuniques Bleues (The Bluecoats) debuted at the end of the 1960s, specifically created to replace Lucky Luke when the laconic maverick defected from weekly anthology Le Journal de Spirou to rival publication Pilote.

From its first sallies, the substitute strip swiftly became hugely popular: one of the most popular bande dessinée series in Europe. In case you were wondering, it is now scribed by Jose-Luis Munuera and the BeKa writing partnership…

Salvé was a cartoonist of the Gallic big-foot/big-nose humour school, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually adopted a more realistic – but still overtly comedic – tone and manner. Lambil is Belgian, born in 1936 and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer.

Born in 1938, scripter Cauvin was also Belgian and – before entering Dupuis’ animation department in 1960 – studied Lithography. He soon discovered his true calling – comedy – and began a glittering, prolific writing career at Le Journal de Spirou. In addition to Bluecoats he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. The Bluecoats alone has sold more than 15 million copies of its 65 (and counting) album sequence. Cauvin passed away on August 19 2021 but his vast legacy of laughter remains.

Here, our long-suffering protagonists are Sergeant Cornelius Chesterfield and Corporal Blutch; worthy fools in the manner of Laurel & Hardy: hapless, ill-starred US cavalrymen defending America during the War Between the States.

The original format featured single-page gags set around an Indian-plagued Wild West fort, but from the second volume – Du Nord au Sud – the sad-sack soldiers were situated back East, fighting in the American Civil War. All subsequent adventures – despite ranging far beyond the traditional environs of America and taking in a lot of genuine and thoroughly researched history – are set within the timeframe of the Secession conflict.

Blutch is your run-of-the-mill, whinging little-man-in-the street: work-shy, mouthy, devious and especially critical of the army and its inept commanders. Ducking, diving, even deserting whenever he can, he’s you or me – except sometimes he’s smart. principled or heroic if no easier option is available.

Chesterfield is a big, burly professional fighting man; a proud career soldier of the 22nd Cavalry who passionately believes in the patriotism and esprit-de-corps of the Military. He is brave, never shirks his duty and hungers to be a medal-wearing hero. He also loves his cynical little troll of a pal. They quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in… a situation that stretches their friendship to breaking point in this deceptively edgy instalment.

The David is the 12th translated Cinebook volume and 19th sequential European release. As Les Tuniques Bleues: Le David it was originally serialised in Le Journal de Spirou #2265-2275 before collection as another mega-selling album in 1982, with C.H.A.B. & Philippe Francart credited for additional research.

The comedic drama is another based on – but broadly extrapolating upon – actual historical events, specifically the deployment of the CSS David: an early success in the development of submarine warfare. Built in 1863 by businessman T. Stoney in Charleston, South Carolina, it was a 4-man, steam-powered submersible torpedo boat used by the Confederate States Navy to challenge the Union’s shipping blockade. David was largely unsuccessful and one of many different protypes built to challenge the North’s “Ironclads”, with its last recorded action occurring on April 18, 1864. As is usually the case, legend far exceeds factual truth, but that’s no bad thing here as the unlikely warriors undertake one of their most dangerous ventures…

Off the Carolina coast, a Union warship spots a blockade-runner trying to reach port with desperately-needed supplies. As the warship confidently closes in, the steamer sends a signal to shore, and within minutes disaster strikes…

Days later, in Washington DC, Abraham Lincoln and the War Cabinet argue the impossibility of fighting an invisible enemy. With the almost-accomplished siege of attrition endangered, the President orders the mystery solved and neutralised at any cost…

Meanwhile inland, Blutch has had enough of the bloodbath battle tactics of utterly deranged, apparently invulnerable maniac Captain Stark. That glory-addicted cavalry charger has caused the deaths of more Union soldiers than the enemy ever could. Thus, at the end of his tether, the little man has downed tools. Refusing to ride again directly into Confederate guns – apparently 11 times in one day is his limit – he has gone on strike. This leads to detention in a stockade where he happily awaits execution by firing squad. At least, at last, his worries will be over…

Nothing loyal Chesterfield can do will change his mind, but when the time comes, typical army inefficiency keeps Blutch impatiently hanging on. In the meantime, the Generals receive orders to send two spies into Charleston to discover the secret of the invisible ship-killer. Knowing no regular soldiers are crazy enough to volunteer, they ask Gung Ho Chesterfield, and offer his inseparable little pal a full discharge from the army if he goes with him. The wily “Brass” are confident neither pest will return…

It’s not quite a done deal or easily achieved, but eventually the pair roll up in Charleston, disguised as wounded soldiers proudly wearing their grey uniforms. Blutch is feigning blindness whilst Chesterfield sits comfortably in a chair with wheels and directs… as usual!

As well as providing plenty of slapstick moments for us, the disguise works well for them and their calamitous progress through the enemy port is painful but largely unimpeded. One very public accident dumps them onto a German-flagged steamer unloading provisions, where – over a little schnapps – the Captain volubly discloses that the South have a diabolical machine ensuring his safe arrivals and departures…

Almost immediately after, Chesterfield and Blutch join crowds rushing towards the seafront to see it in action, and witness the deadly power of the secret weapon sinking another Union ship. When their imposture as veterans fails to get them inside the shipyard housing the devil boat, they resort to cruder methods, ultimately discovering the secret of The David – but only at the cost of their liberty.

Indomitable and utterly dedicated to preserving their own skins, the Odd Couple soon escape, and after failing spectacularly to destroy the weapon, flee desperately for their own lines, frantically pursued by the Confederate army. A sublime chase sequence across swathes of enemy territory proves their wiliness and when the spies are finally recaptured, it’s by their own side and the last person they ever wanted to see again…

With their information changing the shape of the war, Blutch and Chesterfield can only wait for their eagerly anticipated rewards (the big man was promised promotion to Lieutenant if he survived) but there’s a double sting in store as ponderous military procedure glacially expedites their cases…

Combining searing satire with stunning slapstick, this yarn delivers a hugely gratifying poke at the blood-&-glory boys of history. Deftly delivering its anti-war message to younger, less world-weary audiences, The David weds fact to fiction while delivering an uncompromising portrayal of state-sanctioned mass-violence and government’s callous disregard for individual citizens.

These stories weaponise humour, making occasional moments of shocking verity doubly powerful and hard-hitting. Funny, thrilling, beautifully realised and eminently readable, Bluecoats is the kind of war-story and Western to appeal to the best, not worst, of the human spirit.
© Dupuis 1982 by Lambil & Cauvin. All rights reserved. English translation © 2019 Cinebook Ltd.

Lifelike


By Dara Naraghi & various (IDW)
ISBN: 978-1-60010-122-9 (HB) 978-1-60010-286 8 (TPB)

We do it for fame, we do it for fortune (or at least to pay bills), we do it for fun and the very best of us make comics because we absolutely have to. Every story we hear, every event we see provokes the reaction “how would I break that down into panels? How many on a page?” All data – from shopping lists to bad TV – is taken in, panned like gold nuggets through an internal grid and then we worry about how we’ll draw that damn thing one day…

All creative people are a little bit chained to their art-form, and Dara Naraghi apparently more so than most. As well as his own celebrated BigCityBlues and Persia Blues comics, he keeps busy adapting licensed properties such as Robert Patterson’s Witch & Wizard novels, Terminator: Salvation, It! The Terror From Beyond Space and Ghostbusters into graphics narrative form, writing for DC, Image and IDW whilst running his own publishing house Ferret Press. He also scripts (and occasionally draws) utterly sublime tales covering every aspect of the human experience from wild fantasy to chilling slice-of-life in a splendid series of webcomic features.

Wonderfully expansive in narrative scope and illustrated by an astounding gathering of talented artisans, an exemplary bunch of these brief delights was compiled into a fabulous compilation. Every yarn in this anthology comes from the webcomic and are written (and lettered) by Naraghi, complete with commentary and context on the illustrators interpreting each piece.

The wonderment begins with ‘The Long Journey’ illustrated by Irapuan Luiz, following the dramatic escape of a disillusioned Iranian soldier determined to leave the Iran-Iraq War behind him forever. Naraghi is Iranian (born in Tehran in 1971) and his own journey to the west would make pretty interesting reading, although probably without the telling sting in the tale embedded here…

‘Imaginarians’ – winningly crafted by award winning Tom Williams – takes a barbed look at how the media deals with artists on the promo circuit, whilst equally lauded Marvin Mann’s atmospheric ‘Double Cross at the Double Down’ proves that even if crime doesn’t pay, stories about it certainly do.

Rendered by Neil Errar, ‘Art/Life’ is a feel-good fable about a comics creator we all concur with, and Jerry Lange’s moody, misty paint-and-Paintbox (showing my digital age there) treatment examines the exquisite pain of unconditional love lost with ‘Remembrance’, after which Stephen Spenser Ledford opts for monochrome ink washes to recount a particularly trenchant tale of crime and ‘Punishment.’

Sex and booze and rock ‘n’ roll form the basis of cheeky dating vignette ‘Intermission’, illustrated by Andy Bennett, whilst Jerry Lange’s watercolour expertise displays a different arena for the relationship dance in ‘Crush’ and Tim McClurg’s ‘Comeback’ describes a meteoric fall from stardom for one has-been actor.

Marvin Mann displays his artistic versatility in ‘Smoke Break’: a heart-warming peek at modern life and ‘The Routine’ by Steve Black touchingly reminds us that even small victories count in our work-a-day world, whereas the stunning drawing of Adrian Barbu’s gritty thriller ‘Rooftop Philosophy’ adds acres of edge to a dark tale of criminal Darwinism. Tom Williams then astounds again with ‘Skin Deep’, a charming semi-autobiographical shaggy-dog story before our pictorial programme ends on a heartwarming high note in‘Repair’ as Shom Bhuiya treats us to a view of the common man at his very best…

The 14 tales assembled in Lifelike demonstrate the sheer breadth and depth that comics can and should cover: a book that opens up all of human experience and imagination to the cartoonist’s particular skills and insights. Now it’s up to the rest of us to respond and react…
Created and © 2007 Dara Naraghi. All artwork © 2007 by its respective artist. © 2007 Idea and Design Workshop. All Rights Reserved.

Walt Disney’s Donald Duck by Carl Barks: volume 6 – The Old Castle’s Secret


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-653-9 (HB/Digital edition)

Donald Duck ranks among a number of fictional characters who have transcended the bounds of reality to become – like Sherlock Holmes, Tarzan, Popeye and James Bond -meta-real. As such, his origins are complex and convoluted. His official birthday is June 9th 1934: a dancing, nautically-themed bit-player in the Silly Symphony cartoon short The Wise Little Hen.

However, that date is based on the feature’s release, as announced by distributors United Artists and latterly acknowledged by the Walt Disney Company. Recent research reveals the piece was initially screened at Carthay Circle Theatre in Los Angeles on May 3rd, part of a Benefit show. The Wise Little Hen officially premiered on June 7th at the Radio City Music Hall in New York City, before the general release date was settled.

The animated cartoon was adapted by Ted Osborne & Al Taliaferro for the Silly Symphonies Sunday comic strip and thus classified by historians as Donald’s official debut in Disney comics. Controversially though, he was also reported to have originated in The Adventures of Mickey Mouse strip which began 1931. Thus the Duck has more “birthdays” than the Queen of England (plus the generally disUnited Kingdom and gradually diminishing Commonwealth) which probably explains why he’s such a bad-tempered old cuss.

Visually, Donald Fauntleroy Duck was largely the result of animator Dick Lundy’s efforts, and, with partner-in-fun Mickey Mouse, is one of TV Guide‘s 50 Greatest Cartoon Characters of All Time. The Duck has his own star on the Hollywood walk of fame and has appeared in more films than any other Disney player.

During the 1930s his screen career grew from background and supporting roles to a team act with Mickey and Goofy to a series of solo cartoons that began with 1937’s Don Donald, which also introduced love interest Daisy Duck and the nephews Huey, Louie and Dewey. By 1938 Donald was officially more popular than company icon Mickey Mouse, especially after his service as a propaganda warrior in a series of animated morale boosters and information features during WWII. The merely magnificent Der Fuehrer’s Face garnered the 1942 Academy Award (that’s an Oscar to you and me) for Animated Short Film…

Crucially for our purposes, Donald is also planet Earth’s most-published non-superhero comics character and has been blessed with some of the greatest writers and illustrators ever to punch a keyboard or pick up a pen or brush.

A publishing phenomenon and mega star across Europe – particularly Italy, Germany, the Netherlands, Greece, Sweden, Denmark, Norway, Finland and Iceland – Donald & Co have spawned countless original stories and characters. Sales are stratospheric there and in the more than 45 other countries they export to. Japanese manga publishers have their own iterations too…

The aforementioned Silly Symphonies adaptation and Mickey Mouse newspaper strip guest shots were trumped in 1937 when Italian publisher Mondadori launched an 18-page story by Federico Pedrocchi in comic book format. It was quickly followed by a regular serial in Britain’s Mickey Mouse Weekly. The comic was produced under license by Willbank Publications/Odhams Press and ran from 8th February 1936 to 28th December 1957.

In #67 (May 15th 1937) it launched Donald and Donna (a prototype Daisy Duck girlfriend), drawn by William A. Ward. Running for 15 weeks it was followed by Donald and Mac before ultimately settling on Donald Duck, and a fixture until the magazine folded. The comic inspired similar Disney-themed publication across Europe with Donald regularly appearing beside company mascot Mickey…

In the USA, a daily Donald Duck newspaper strip launched on February 2nd 1938, with a colour Sunday strip added in 1939. Writer Ted Karp joined Taliaferro in expanding the duck cast, adding a signature automobile, dog Bolivar, cousin Gus Goose, grandmother Elvira Coot and expanded the roles of both Donna and Daisy…

In 1942, his licensed comic books canon began with the October cover-dated Dell Four Color Comics Series II #9 as Donald Duck Finds Pirate Gold: conceived by Homer Brightman & Harry Reeves, scripted by Karp and illustrated by Disney Studios employees Carl Barks & Jack Hannah. It was the moment everything changed…

Carl Barks was born in Merrill, Oregon in 1901, and raised in rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks was an animator before quitting in 1942 to work in the new-fangled field of comic books.

With studio partner Jack Hannah (another future strip illustrator) Barks adapted Karp’s rejected script for an animated cartoon short into Donald Duck Finds Pirate Gold, and although not his first published comics work, it was the story that shaped the rest of his career.

From then until his official retirement in the mid-1960s, Barks operated in self-imposed seclusion: writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged nonagenarian.

Whilst producing all that landmark material Barks was also just a working guy, generating cover art, illustrating other people’s scripts when asked, and contributing stories to the burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material amongst other Disney strips in the 1980s, he discovered the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic work was done for Dell/Gold Key and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his classic Uncle Scrooge tales.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones…

During his working life Barks was blissfully unaware that his work (uncredited by official policy, as was all Disney’s comics output) had been recognised by a rabid and discerning public as “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, a belated celebrity began.

In 2013, Fantagraphics Books began chronologically collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261 mm – that would grace any bookshelf, with volume 6 re-presenting works from 1948 – albeit not in strict release order. I should also note that all the Four Color issues come from Series II of that mighty anthological vehicle and all cover are by Barks.

It begins eponymously with The Old Castle’s Secret’ (FC #189, June 1948) as a crisis in the McDuck financial empire triggers a mission for Donald and the nephews: accompanying Scrooge to the ancestral pile in Scotland to search for millions in hidden treasure. Apparently the craggy citadel is haunted, but what they actually encounter is both more rationalistically dangerous and fantastically unbelievable…

Two single-page gags from the same issue follow, with ‘Bird Watching’ exposing the hidden perils of the hobby whilst superstition is painfully debunked in ‘Horseshoe Luck’ before ‘Wintertime Wager’ (Walt Disney’s Comics and Stories #88, January) introduces annoying cousin Gladstone Gander. Amidst chilling winter snows, the miraculously lucky, smugly irksome oik invites himself over for Christmas and soon he and Donald are involved in an escalating set of ordeals that might cost the Duck his house. Thankfully, Daisy and the boys are there to solve the problem…

Gainful employment was a regular dilemma for Donald and February’s ‘Watching the Watchman’ (WDC&S #89) finds him taking a midnight-to-daybreak job at the docks, but pitifully unable to alter his sleep patterns. Once again, Huey, Louie and Dewey offer outrageous assistance but this time it’s the Duck’s inability to stay awake that foils a million dollar heist….

They’re actually Donald’s rivals in ‘Wired’ (WDC&S #90, March) when all seek big bucks as telegram messengers. Sadly, millionaires are not generally friendly, welcoming or prone to giving giant gratuities…

A dedicated social climber, Donald plans a garden party in WDC&S #91 (April), but his notion of fancy dress and family solidarity utterly anger the boys, who retaliate with manic mesmerism in ‘Going Ape’, after which March of Comics #20 finds butterfly-hunter Donald at war with avaricious lepidopterist Professor Argus McFiendy across two continents.

Donald’s sharp and ruthless tactics inspire onlooker Sir Gnatbugg-Mothley to fund a safari to ‘Darkest Africa’ in search of the rarest butterfly on Earth. The daunting quest for the Almostus Extinctus is frenetically fraught, astoundingly action-packed and fabulously fun-filled but please be aware that despite Barks’ careful research and diligent, sensitive storytelling some modern folk could be upset by his depictions of indigenous peoples in terms of the accepted style of those decades-distant times.

Nevertheless, the bombastic war ends with a delicious sting in the tail.

In case you were wondering: March of Comics releases were prestigious promotional giveaways tied to retail products and commercial clients like Sears, combining licensed characters from across Whitman/KK/Dell’s joint catalogue. The often enjoyed print runs topping 5 million copies per issue. Being a headliner for them was a low key editorial acknowledgement of a creator’s capabilities and franchise’s pulling power…

Back in the regular world, Donald’s eternal war of nerves with the kids boiled over in FC #189 (June) as ‘Bean Taken’ saw his obsessive side dominant in a guessing game, a single-pager, preceding another exploring the downside of sandlot baseball in ‘Sorry to Be Safe’ (FC #199, October) and standard 10-page romp ‘Spoil the Rod’ (WDC&S #92, May). Here passing do-gooder Professor Pulpheart Clabberhead seeks to stop Donald’s apparent abuse of Huey, Louie and Dewey – but only until he gets to know them…

Although the science fiction boom and flying saucer mania was barely beginning in 1948, Barks was an early advocate and ‘Rocket Race to the Moon’ (WDC&S #93, June) sees newspaper seller Donald suckered into piloting an experimental lunar exploration ship. Tragically, Professors Cosmic and Gamma seem more concerned with a large cash-prize contest than advancing science and rival rocketman Baron De Sleezy is a ruthless schemer, but no one – not even the stowaway nephews – were prepared for what lived on the moon…

Patriotism inspires our bellicose birdbrain to enlist as ‘Donald of the Coast Patrol’ (WDC&S #94, July) but it’s his innate gullibility and bad temper that helps him bag a bunch of spies before true wickedness rears its downy head as ‘Gladstone Returns’ (WDC&S #95, August).

The ghastly Gander was designed as a foil for Donald, intended to be even more obnoxious than the irascible, excitable film fowl.

This originally untitled tale reintroduces him as a big noxious noise every inch as blustery a blowhard as Donald but still lacking his seemingly supernatural super-luck talent. Here, both furiously boast and feud, trying to one-up each other in a series of scams that does neither any good… especially once the nephews and Daisy join the battle…

Arguably Barks’ first masterpiece, ‘Sheriff of Bullet Valley’ was the lead tale from Dell Four Color Comics #199, drawing much of its unflagging energy and trenchant whimsy from Barks’ own love of cowboy fiction – albeit seductively tempered with his self-deprecatory sense of absurdist humour. For example, a wanted poster on the jailhouse wall portrays the artist himself, offering the princely sum of $1000 and 50¢ for his inevitable capture.

Donald is – of course – a self-declared expert on the Wild West (he’s seen all the movies) so when he and the boys drive through scenic Bullet Valley, a wanted poster catches his eye and his imagination. Soon he’s signed up and sworn in as a doughty deputy, determined to catch rustlers plaguing the locals. Unfortunately for him, the good old days never really existed and today’s bandits use radios, trucks, tommy guns and ray machines to achieve their nefarious ends. Can Donald’s impetuous boldness and the nephews’ collective brains and ingenuity defeat the ruthless high-tech raiders?

Of course they can…

That same issue first saw a brace of short gags, beginning with ‘Best Laid Plans’ as Donald’s feigned illness earns him extra hard labour rather than a malingering day in bed and closing with ‘The Genuine Article’ wherein suspicions of an antiques provenance leads to disaster…

The lads plans to go fishing are scuppered – but not for too long – when Donald demands their caddying services in ‘Links Hijinks’ (WDC&S #96, September). It all really goes south once Gladstone horns in and Donald’s competitive spirit overwhelms everybody…

That tendency to overreact informs ‘Pearls of Wisdom’ (WDC&S #97, October) when the nephews find a small pearl in a locally-sourced oyster and big-dreaming Donald goes overboard in exploiting the” hidden millions” probably peppering the ocean floor, before we close with another mission for Uncle Scrooge.

To close a deal with British toff Lord Tweeksdale, McDuck must prove his family pedigree by excelling in the most “asinine, stupid, crazy, useless sport in the world”: fox hunting. Designating Donald his champion, the Downy Dodecadillionaire of Duckburg is thankfully unaware Huey, Louie and Dewey also consider themselves ‘Foxy Relations’ (WDC&S #98, November), injecting themselves covertly into proceedings with catastrophic repercussions…

The visual verve over, we move on to validation as ‘Story Notes’ offers commentary for each Duck tale and Donald Ault relates ‘Carl Barks: Life Among the Ducks’, before ‘Biographies’ explain why he and commentators Alberto Beccatini, R, Fiore, Craig Fischer, Jared Gardner, Leonardo Gori, Rich Kreiner, Ken Parille, Stefano Priarone, Francesco (“Frank”) Stajano and Mattias Wivel are saying all those nice and informative things.

We close with an examination of provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s Duck characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.
Walt Disney’s Donald Duck “The Old Castle’s Secret” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Green Manor volumes 1 & 2: Assassins and Gentleman & The Inconvenience of Being Dead


By Bodart & Vehlmann, translated by Elaine Kemp and Luke Spear (Cinebook Expresso)
ISBN: 978-1-905460-53-3 (vol. 1 Album PB) 978-1-905460-64-9 (vol. 2 Album PB)

Shared preconceptions are a wonderful toy to play with if you are a narrative creator – or reviewer. For instance, the French are generally considered more passionate than us reserved Brits (I wonder if that’s still the case?) and always eager to dole out grandiose appellations and epithets about creators, but at least they’re very seldom wrong in their acclamations.

Here’s a little Continental whimsy exploring the notion…

Fabien Vehlmann was only born in 1972 yet his prodigious canon of work (published from 1998 to the present) has earned him the soubriquet of “the Goscinny of the 21st Century”.

Vehlmann entered the world in Mont-de-Marsan and grew up in Savoie, studying business management before taking a job with a theatre group. In 1996, after entering a writing contest in Le Journal de Spirou, he caught the comics bug and two years later published – with illustrative collaborator Denis Bodart – a quirky, mordantly dark and gleefully sophisticated portmanteau period crime comedy entitled Green Manor.

The episodic, blackly funny tribute to the seamy underside of Victoriana appeared only sporadically until 2005 (and was revived in 2011), whilst the author spread his wings with a swathe of other features such as Wondertown (art by Benoit Feroumont) and the hugely popular children’s thriller Seuls (with artist Bruno Gazzotti and translated after far too long as the Alone series) before undertaking a high-profile stint on veteran all-ages adventure strip Spirou and Fantasio.

Vehlmann has continued to craft enticing and engaging tales for kids (Samedi et Dimanche) but is equally adept on more mature fare like IAN and Sept psychopaths (with Sean Phillips). He even briefly drew his own strip Bob le Cowboy

His partner in crime on Green Manor was Denis Bodart, who studied at the Saint Luc academy in Brussels before taking up teaching. He soon resorted to a life in comics, debuting in 1985 with Saint-Germaine des Morts (scripted by Streng) for publishing house Dupuis.

Three years later he co-created – with writer Yann (Yannick Le Pennetier) – Célestin Speculoos for Circus and Nicotine Goudron for l’Écho des Savanes, whilst acting as a jobbing freelance comics artist with work regularly appearing in Le Journal de Spirou and elsewhere.

Following his highly acclaimed turn here (beginning with Assassins et gentleman), he moved on to succeed Jean-Maire Beuriot as artist of Casterman’s prestigious Amours Fragiles.

The premise of the mystery story is both deliciously simple and wickedly palatable. As this book opens in the infamous Bethlehem Psychiatric Hospital in 1899, eminent Dr. Thorne is attempting to interview the inmate known as Thomas Below.

A domestic in a Gentleman’s Club for his entire life, the poor unfortunate became violently delusional mere days before retirement. Now as Thorne questions the madman deep in the bowels of “Bedlam”, the savant realises the sorry soul before him believes he is Green Manor incarnate. He has certainly been privy to all that strange place’s secrets, surprises and hushed-up scandals. Hesitantly at first, Below begins telling tales of rich, powerful and ostensibly honourable men at their most excessive and unbearable,,,

What follows is a macabre menu of short tales linked by proximity and tone, beginning with ‘Delicious Shivers’, wherein a roomful of The Great and the Good gathered around aged patriarch Dr. Byron on an October night in 1879. The respected physician posed an intriguing challenge to the assemblage: can there be a murder without a victim or a murderer?

Most of the men present had dark hearts and cunning minds and Sir Foswell rose to the challenge with his story of a noted aristocrat who erased an unwise early marriage and “disappeared” his unwanted bride by dint of bloodshed, money and influence.

Inspector Darcroft then related a case whereby there was no discernible murderer although the victim was most certainly gunned down at close range…

As the heated banter built, events took a very dark turn once Byron informed them that he had personally caused such an impossible crime to be committed. To the shocked silence of the throng he described how the administration of an extremely slow-acting poison in the drinks of some, many or all of those gathered might or might not kill an unspecified number of them at some unguessable time in the future…

Of course he might just have been jesting to win a point, but nobody went home complacently that night…

‘Post-Scriptum’ described the lethal intellectual duel between dashing young Detective Johnson and aged Sir Alfred Montgomery in August 1882, after the latter defied the policeman to stop him killing a young woman. The rules of the competition are quite strict and the noble believes he has succeeded in committing a perfect crime, but although the noble correctly considers himself a cunning planner his character judgement leaves much to be desired…

Weary and frustrated police Inspector Gray‘s decades-long hunt for a serial killer ended in shock and castigation when he arrived at an astounding conclusion one gloomy night at the Club in September 1882. That worthy’s too-late grasp of an impossible ‘Modus Operandi’ subsequently led to glorious triumph, but also a most surprising outcome and response from a fellow clubman and confidante…

The most baroque and arcane yarn involves another intellectual game and imaginative wager placed in March 1893, when two connoisseurs of crime determined to commit the most artful murder of all time. Their target would be none other than author and criminologist Sir Arthur Conan Doyle, and to make things interesting the offending weapon could only be ’21 Halberds’

In April 1872 Lord Denton invited young artist Eric Kaye into the Green Manor Club to repair a damaged painting by the great lost genius Jason Sutter. However, the dazzled dauber became obsessed with the story behind the austere family portrait – especially a tragic, beautiful daughter who suddenly vanished from history – depicted in ‘Sutter 1801’, and his fervent enquiries led to the resolution of a decades-old mystery, murder most foul and eventual banishment as his only reward.

Proud and undaunted, Kaye patiently devised a most exquisite vengeance…

The catalogue of upper class skulduggery concludes with ‘The Ballad of Dr. Thompson’ and a most arcane and uncanny murder mystery which begins in 1878, as great friends Professor Ballard and Thompson bid each other a drunken goodnight on the club steps. Only one of them makes it home safely…

When the other’s corpse is found stuffed into a grandfather clock police investigations soon lead to the most insane of conclusions…

Wry, witty, wickedly funny and sublimely entertaining, Assassins and Gentlemen offers a superbly rewarding peek at High Society and low morals as seen from across the Channel and over eventful decades, which will delight and astound lovers of clever crime fiction and classy comics confabulations – and there’s even better to follow…

 

Sequel release The Inconvenience of Being Dead is a double-length compact Cinebook edition, and like its predecessor is sadly unavailable in English digital formats. However, it does deliver the final pair of original volumes – De l’inconvenient d’Atre mort and Fantaisies meurtriares – which saw Green Manor’s continual catalogue of High Society crime, calumny, depravity and outrage lead to an inevitable sorry conclusion…

The premise is deliciously simple and wickedly palatable. As seen in the first collection, prominent alienist Dr. Thorne has become obsessed with Thomas Below, currently incarcerated in the infamous Bethlehem Psychiatric Hospital.

Thorne resumes the unconventional interviews in 1899 as the savant is dragged from his bed to attend Below once again. This time the need is most urgent. The old retainer has escaped, broken into a house and taken a family hostage. Hesitantly the healer makes his approach and engages the affable maniac in conversation. All too readily Below begins telling more tales of rich, powerful and ostensibly honourable men at their most excessive and unbearable…

The macabre menu of skits and sketches opens with ‘Child’s Play’ from March 1871 wherein cruel Lord Virgil observed and was incensed by a passive, gentle servant with the patience of Job. The noble’s instantly resolved instinct was to turn the saint into a murdering thing of evil.

Admitting to possession of a foolproof, infallible and much-proved method of killing-by-proxy to a roomful of The Great and the Good gathered around, Virgil determined to drive good-natured George into eternally debasing and damning himself by using the system to save himself from torment. Sadly, one man’s torment is another man’s test of faith, and good old George is far from the predictable peasant he appears…

In 1885, dilettante supernaturalist Joseph Sharp returned from Prague following a fruitless shopping trip for magical spells and objects, only to find his best friend Mark Abbott languishing under the force of a family curse. However, detailed investigation of ‘The Mark of the Beast’ and a ghastly family secret in a crypt only proved once again that the unknown has very little force or impact when measured against a mother’s hate, the infinite patience of the tormented and a victim’s fevered imagination…

One night in 1876, Lord Justice Sherman realised he had condemned an innocent man to death, even though not a single shred of evidence existed to confirm his opinion. With one night remaining to save his man, the elderly jurist took to the streets of London to find the true culprit and succeeded, utterly unaware that the malefactor involved had already taken vengeance for the judge’s noble act in advance of its completion and Sherman’s ‘Last Wishes’

In 1897 bombastic, belligerent General Miller gloated at the Club. He had at last come into possession of the fabled Spear of Longinus. The military martinet had no fear of the legends and many deaths laid upon the artefact or ‘The Centurion’s Shadow’, but was beguiled by its repute as a tool to make great men all-conquering.

Nevertheless, he was soon one more corpse attributed to the talisman – and not the last – until a pair of the Club’s armchair investigators applied learning and logic: exposing a deadly trap constructed by one of history’s greatest thinkers… albeit, just a little too late…

With the hostage crisis coming to end, Below shares his most shocking epigram as ‘Voodoo Night’ finds the gathered gentlemen – over cigars and brandy – casually dissecting a juicy murder one evening in December 1870. With irreconcilable facts and impossible assumptions heatedly flying about, soon only absurdity or the supernatural are left as answers to the mystery of the slaying of boorish lout Lord Killian. However, in another room, the genteel conversation of the closeted Ladies married to the assemblage of tobacco-smoking idiots soon reveals a so-simple truth…

The last legends of the Club were gathered up in appendix Murderous Fancies, with the increasingly obsessed Thorne receiving word that Below has passed away. Briefly thinking himself free at last, it is with mixed feeling that the doctor takes custody of the illegible scrawls of the troubled retainer and wearily, warily dares to decipher them…

‘Endgame’ relates an incident from June 1871 when the Club was driven to distraction by the will of recently paralysed Lord Wyatt. It was in the form of a nonsense riddle, and the first to solve it would win all Wyatt’s prodigious wealth…

At the same time, the executor secretly consulted with pioneering dementia expert Dr. Sheffer over the mental state of his master. The aristocrat claimed his parlous condition was the result of a murder attempt, and this riddle might well be a trap to catch the assailant. Sheffer knew better but soon had every reason to regret his rather rash conclusions…

‘A Small Crime Serenade’ found an aged, innocuous gentleman in garrulous mood one night in 1867, sharing with a dutiful Club servant his great gift and passion: a life-long ability to get away with murder. Sadly, his boast of capping his career with one final killing was derailed by a most unanticipated event.

In 1827, talk at Green Manor was of only one matter: the recent demise of a radical libertarian poet. Especially fervent was young devotee Dr. Daniel Ballantyne who promptly fell for a cruel prank when the Club grandees purportedly offered him a chance to autopsy the body and look ‘In the Head of William Blake’. They had arranged that what he saw would be like nothing he had ever experienced…

Ballantyne disappeared that night, and in the cold light of day an inexorable campaign of terror began as the japesters were slowly driven mad by notes threatening vengeance from the “Tygers of Wrath”…

In lighter vein, ‘Fight to the Finish’ related how a brace of bored big game hunters invented an imaginative game in May 1859. Their aim was to determine who exactly was the absolute best. The prey was to be each other but – although the rules of the competition were strict and fair – as the days progressed it seemed that neither Lord Bennett nor Lord Turner were as able or as gentlemanly as they claimed…

The dead man’s tales ended with a chilling homily from 1872 wherein the cream of Society discussed the strange case of Lord Sanders who had blighted his own financial empire and destroyed his greedy heirs by cruelly and carefully tying the purse-strings of their inheritances.

The dominating oligarch had left a vast list of tasks for his four children to fulfil in ‘The Testament’: far too many for any person or persons to complete before getting their undeserving hands on his ill-gotten gains. Of course, even he could not predict how and where greed and frustration could take a desperate man…

And with that final story shared, Below no longer plagued the good doctor’s days, but his influence remained long after he was gone…

Mordant, imaginative, darkly wry and cruelly rewarding, The Inconvenience of Being Dead confirms our most heartfelt suspicions about the pointlessly privileged and inexplicably esteemed, damning them all as useless, venal and worse: A class apart that we could all do without, but a perfect target for all the disdain we can wring from them with rich black comedy and classy comics confabulations like these.
Original editions © Dupuis 2005 by Vehlmann & Bodart. All rights reserved. English translations 2008 by Cinebook Ltd.

If You Steal


By Jason (Fantagraphics Books)
ISBN: 978-1-60699-854-0 (HB/Digital edition)

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize). He won another Sproing in 2001 for series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels.

A global star among cartoon cognoscenti, he has received major awards from all over the planet. Jason’s work always jumps directly into a reader’s brain and heart, utilising the beastly and unnatural to gently pose eternal questions about basic human needs in a softly relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist he is…

The stylised artwork is delivered in formalised page layouts rendered in a minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick outlines and settings of seductive simplicity; augmented by a deft and subtle use of flat colour which enhances his hard, moody, suspenseful and utterly engrossing Cinema-inspired world.

The superbly understated art acts in concert with his dead-on, deadpan pastiche repertoire of scenarios which dredge deep from our shared experience of old film noir classics, horror and sci fi B-movies and other visual motifs which transcend time and culture, and the result is narrative dynamite.

This compilation collects eleven short yarns and opens with the eponymous and eerie ‘If You Steal’, wherein cheap thug Paul perpetually risks everything – including the one person who keeps him feeling alive – in search of quick cash: only to lose it all in the end, after which ‘Karma Chameleon’ sees a small desert community dealing with the discovery of a giant, carnivorous and extremely predatory lizard which nobody seems able to see. Good thing masturbation-obsessed boffin Dr. Howard Jones and his long-suffering daughter Julia are in town…

The deliciously wry and whimsically absurdist Samuel Beckett spoof ‘Waiting for Bardot’ then segues neatly into a dashing mystery of masked derring-do as ‘Lorena Velazquez’ eventually tires of waiting for her ideal man to finish off a necessarily interminable and horrific army of villains prior to doling out a maiden’s traditional rewards, before a fugitive murderer narrates his own paranoia-fuelled downfall after his ‘New Face’ briefly tempts him with love and the never-to-be-achieved promise of peace and safety…

A series of six faux horror comics covers combines to relate the trials of chilling romances in ‘Moondance’. The classic fear theme extends into a rip-roaring battle against the undead in ‘Night of the Vampire Hunter’ and ‘Polly Wants a Cracker’ follows the other unique career path of artistic legend/assassin-for-hire Frida Kahlo.

A junkie musician pushes his luck against some very bad guys because ‘The Thrill is Gone’ after which ‘Ask Not’ takes a trawl through history from Stonehenge in 2583 BC to Salon de Provence in 1554 AD (courtesy of Nostradamus) to 1960s Cuba, revealing the truth behind the assassination of JFK and Abraham Lincoln and what parts Lee Harvey Oswald and Jack Ruby actually played in that millennial plot: a parallel worlds yarn like no other…

The book ends with a stunning, deeply moving graphic examination of dementia which is both chilling and oddly-heart-warming as aging Emma deals with the scary creatures who keep taking away the names of things in ‘Nothing’: proving once more that behind innocuous-seeming cartoons and contemporary fairy tale trappings Jason’s work is loaded with potent questions…

If You Steal resonates with Jason’s favourite themes and shines with his visual dexterity and skewed sensibilities. disclosing a decidedly different slant on secrets and obsessions. Primal art supplemented by sparse and spartan “hardboiled Private Eye” dialogue, enhanced to a macabre degree by solid drawing and skilled use of silence and moment, all utilised with devastating economy, affords the same quality of cold, bleak yet perfectly harnessed stillness which makes Scandinavian TV dramas such compelling, addictive fare.

These comic tales are strictly for adults, yet allow us all to look at the world through wide-open young eyes. They never, however, sugar-coat what’s there to see…
If You Steal is © 2015 Jason. All rights reserved.

The Con Artists


By Luke Healy (Faber)
ISBN: 978-1-91274-008-6 (HB)

In modern times, Stand-up Comedians don’t tell jokes. These days, they are perspicacious social observers, wry cultural commentators and introspective self-examiners, exposing themselves on painfully primal and crushingly candid levels to make points of modern philosophy, or about politics, the world and the human condition. Well, at least the ones I watch do…

As such, their own lives constitute the raw fuel of their craft and product of their efforts. In that respect they mirror that brand of cartoonists such as Jeffrey Brown (Clumsy, Unlikely, Every Girl is the End of the World for Me), Tillie Walden (I Love this Part, Spinning, A City Inside), Leslie Stein (Eye of the Majestic Creature), Marjane Satrapi (Persepolis) or Harvey Pekar (American Splendor) and R. Crumb (My Troubles with Women). Here, that level of studied, curated introspection and revelation have resulted in a very modern exploration of ambition and trust…

Luke Healy studied journalism, graduated from Dublin University and earned an MFA in Cartooning from the Center for Cartoon Studies (Vermont, USA). His previous published work – such as Americana, Permanent Press and How to Survive in the North – have been awarded prizes and acclaim, and he’s also done gallery shows. His comics for VICE, The Nib, A24, Medium, Nobrow and Avery Hill are really good and he likes exposing himself to ridicule on stage. He has combined all that trauma, weltschmerz and experience into this tale exploring basic big stuff like life, friends, friends who aren’t honest and how to keep your head above emotional water.

Frank is a Stand-Up guy. He’s ambitious, London-based Irish, gay, formerly Catholic (as much as any of us can ever escape the early programming), clinically anxious and helplessly honest. With best mate Ro, he plans to storm it at the Edinburgh Festival before going on to conquer the world of Comedy. He’s getting treatment for self-diagnosed, presumed personal problems but always building for the big day. Suddenly, everything changes after a childhood mate – his best one – calls in a panic. There’s been an accident…

Giorgio was out and proud back at school in Ireland when Frank was still an anguished ball of denial, dragged down by Catholic guilt and repression. His example gave Frank strength and they’ve been buds ever since – although, it must be said, not particularly close or constant ones, even though they both now live in London…

Now there’s been an event and Giorgio is unable to cope on his own. He needs someone to move in and take care of him. You know; simple stuff like feeding and changing him and keeping him stocked in the booze and cigarettes he’s been forbidden to consume with his medication…

Initially willing, Frank obliges, but as days turn into weeks, he sees his own life stall and his plans evaporate into Giorgio’s subtly unforceful, blandly adamant demands and begins to suspect something really isn’t right. Tension exacerbates his own clinical anxiety issues, but while he seeks help, Giorgio brushes off every overture suggesting a change in his self-destructive course.

It all really goes south after Frank finds out how his old pal is making money these days…

However, as he tries to navigate his car crash relationships, Frank knows he’s been made – on every level – an accomplice in Giorgio’s schemes and must now reassess himself for his own safety and sanity… and realises that a life of dishonesty is contagious…

Frank hints that he too tells us what he wants us to know, even while “sharing” the minutiae of his intimately platonic relationship with childhood amigo Giorgio: reluctantly carrying his “best friend” through a moment of extended crisis, aiding him in what turns out to be shockingly unwelcome acts and coming away feeling he’s just been the charmer’s first and longest-serving victim and patsy..

Throughout, capital “H” Honesty is key here. Who is lying to Frank and crucially, How, Where, When and Why is Frank lying to himself? Is he doing things we know we shouldn’t or is it just his conditioned response to Giorgio? Is Giorgio being cunningly manipulative rather than simply secretive?

Deftly playing with the fourth wall and directly engaging his audience at most inopportune moments, the narrator’s linear scenario is intercut with moments from painful past and present stage performances, whilst direct interventions with the reader as cartoon actor “Frank” serve to examine the chains of childhood friendships and contemporary relationships. The laughs are good but it’s clear how life is lived for cartoon actor Frank, and for people like him Love and Trust don’t always go together…

Enticingly introspective and painfully familiar to anyone who ever had a mate who was more Trouble than Worth, The Con Artists is no joke, but is unmissable reading.

© Luke Healy, 2022. All rights reserved.
The Con Artists will be published on June 2nd  2022 and is available for pre-order now.