The All-New Atom volume 2: Future/Past


By Gail Simone, Mike Norton, Eddy Barrows & various (DC Comics)
ISBN: 978-1-4012-1568-2 (TPB)

Gail Simone (Wonder Woman; Batgirl; Secret Six; Red Sonja) is one of the best scripters of superhero stories in the business. She handles High Concept attention grabbers, gripping fight scenes and compelling pathos with elegant ease, but where she is truly unsurpassed is in the rounded depth of her characterisations. Combined with solid plotting, bravura whimsy and the sharpest, funniest dialogue money can buy, everything she touches becomes a thoroughly delightful “must-read” item.

That was never more ably demonstrated than in her run on the All-New Atom (most volumes of which remain stubbornly out of print and inexplicably unavailable in digital collections). In second volume Future/Past she continued deftly  detailing the trials and tribulations of a new incarnation of one of the Silver Age’s most enduring heroic brands, in the further adventures of neophyte college professor and scientific adventurer Ryan Choi.

After the tragic, horrific events of crossover epic Identity Crisis size-shifting physics professor Ray Palmer disappeared, leaving this world behind him. However, life – and academia – goes on, and his teaching chair at Ivy University was offered to a young prodigy who just happened to be Palmer’s pen-friend and close confidante: privy to his predecessor’s secrets ever since he was a child in Hong Kong.

Ivy Town has seen better days, however, and continues to go downhill. This collection – reprinting from March-July 2007 issues #7-11 of the much-missed comic book – returns to Ivy Town: a place that has seen better days. Everything continues to go downhill, and the college paradise is no longer the sedate place Palmer always made it sound. Neophyte hero Choi continues to expose a city plagued by temporal anomalies, warring tribes and supernatural freaks and to make matters even worse, the new Dean is an unctuous toad (and possibly a criminal), whilst Choi’s fellow science professors are a bizarre and unconventional band of truly brilliant loons…

The teeny-weenie thrills and chills resume here with a 2-parter illustrated by Mike Norton and Andy Owens. ‘The Man who Swallowed Eternity – The Energy of the Universe is Constant’ and concluding chapter ‘The Entropy of the Universe Tends to a Maximum’ reveal how the recurring time-hiccups that pepper Ivy Town go into overdrive, necessitating an unwelcome intervention from the Temporal police known as Linear Men. Choi’s reluctant attempts to solve the problem soon uncover a tragic secret that draws him uncomfortably closer to his missing mentor.

What’s follows is a gratifying change of pace and tone as the young professor returns to Hong Kong to rescue his sometime true love in ‘Jia.’ Limned by Eddy Barrows & Trevor Scott, the saga kicks off with ‘Her Name Meant Beauty’ as we learn some unpleasant truths about Ryan’s childhood…

‘Unwanted Advances’ show Choi that being a superhero can’t compensate for the girl he loves marrying the bully who made his life hell, and it’s even worse when said brute becomes a vengeful ghost trying to kill them both. Mercifully in ‘The Border Between’, ancient wisdom and unwelcome truths assist the hero in overcoming the supernatural odds…

The utterly enchanting (pre-The New 52) career of Ryan Choi was simultaneously funny, charming, stirring and incredibly addictive: moreover, his gently beguiling, so-skilfully orchestrated hero’s journey to the West was riddled with cunningly planted clues and hints which only made sense once the final volume ended – and Simone had the nerve and confidence to treat the entire venture as a fair-play mystery. The fun just never let up…

Even at this late stage, it is worth whatever effort it takes to follow the All-New Atom, matching wits with the writer and having huge amounts of fun along the way. What are you waiting for?
© 2007 DC Comics. All Rights Reserved.

Mega Robo Bros: Meltdown


By Neill Cameron with Abby Bulmer & Lisa Murphy (David Fickling Books)
ISBN: 978-1-78845-281-6 (TPB)

Just in time to keep the kids occupied for the summer break, here’s another sterling all-ages outing for Neill (Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea) Cameron’s marvellous purpose-built paladins. This time the rambunctious Mega Robo Bros share more of their awesome adventures and growing pains – and even some Secret Origins – in a far darker and more violent tale than their previous fun fare…

It’s the Future!

In a London far cooler than ours, Alex and his younger brother Freddie are (sort of) typical kids: boisterous, fractious, eternally argumentative yet devoted to each other, and not too bothered that they’re adopted. It’s really no big deal for them that they were constructed by the mysterious Dr. Roboticus before he vanished, and are considered by those in the know as the most powerful – and only SENTIENT – robots on Earth.

Dad may be just your average old guy who makes lunch and does a bit of writing, but it’s recently become apparent that when not being a housewife Mum is a also a bit extraordinary. As surprisingly famous and renowned robotics boffin, Dr. Nita Sharma harbours some surprising secrets of her own…

All the same, life in the Sharma household is pretty normal. Freddie is insufferably exuberant and over-confident whilst Alex is at the age when self-doubt and anxiety begin to manifest. Of course, their parents’ other robot rescues can also be a bit of a trial. Programmed as a dog, baby triceratops Trikey is ok, but French-speaking deranged ape Monsieur Gorilla can be mighty confusing, whilst gloomily annoying, existentialist aquatic fowl Stupid Philosophy Penguin constantly quotes dead philosophers and makes most people rapidly consider self-harm or manic mayhem.

The boys have part-time jobs as super-secret agents, but aren’t very good at the clandestine part and now almost the entire world knows of them. Generally, however, it’s enough for the digital duo that their parents love them, even though they are a bit more of a handful than most kids. They live as normal a life as possible: going to human school, playing with human friends and hating homework. It’s all part of their “Mega Robo Routine”, combining dull lessons, actual fun, games-playing, watching TV and training in the covert combat caverns under R.A.I.D. HQ.

Usually, when a situation demands, the lads carry out missions for bossy Baroness Farooq: head of government agency Robotics Analysis Intelligence and Defence. They still believe it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she usually utilises. Of course, they’re on suspension from R.A.I.D. at the moment, due to the fallout and collateral damage of their last case…

Originally published in UK weekly comic The Phoenix, this revised, retooled and remastered saga opens as the bored, curfewed boys sneak into Mum’s workshop. Whilst defeating a reject robot rebellion sparked by artificial life activist the Caretaker, the Bros met monstrous, cruelly damaged droid Wolfram and learned that he might be their older brother…

Now they’re trying to break into Mum’s locked datafiles to learn the truth, and her part in their creation, as this saga opens with ‘Part 1: Fifteen Years Ago’. When Dr. Sharma catches the little perishers in the act, instead of punishment, she gives them full access.

What unfolds is a shocking story of when their mother was a young, pretty and brilliant roboticist who landed her dream job working beside incomparable (but weird) pioneering genius Dr. Leon Robertus. His astounding advances had earned him the unwelcome nickname Dr. Roboticus. Maybe that was what started pushing him away from humanity…

Over months, Nita grew into her job and eventually convinced Robertus to let her repurpose his individually superpowered prototypes into a rapid-response team for global emergencies. Mum used to be a superhero, leading manmade Rapid Response team the Super Robo Six! While saving lives with them she first met future husband Michael Mokeme who proudly took her name when they eventually wed…

So Dad was also present at the moment everything changed!

Robertus was astoundingly devoid of human empathy but – intrigued by the team’s acclaim and global acceptance – was inspired to create a new kind of autonomous robot. Wolfram was more powerful than any other construct, and also possessed certain foundational directives that allowed him to make choices and develop his own systems. He could think, like Alex and Freddy! Only, as it transpired, not quite…

When Robertus demoted Nita and made his new “child” leader of new Super Robo Seven, the result was an even more effective unit, until the day Wolfram’s three Directives clashed during a time-critical mission. Millions of humans paid the price for his confusion and hesitation…

In the aftermath, RAID was formed and sought to shut down Robertus and decommission Wolfram. When the superbot rejected their judgement, the agency deployed jets and missiles. Following a terrific struggle, they believed him destroyed. They were wrong…

…And while RAID was occupied, Roboticus vanished…

Story told, the amazed Robo Bros realise why Mum called the recently-returned Wolfram their brother. They are all unaware that the damaged, deranged droid is observing and has made a decision that will affect all humanity…

‘Part 2: Meltdown’ opens with an increase in casual human-on-robot abuse. Perhaps this triggers Wolfram’s final solution as Dad heads to the North Pole to interview chief scientist Professor Mahfouz spearheading an attempt to restore the polar ice cap with a colossal freezing machine.

Jötunn Base covers many miles and is carefully rebalancing the world’s climate, but has no defence when Wolfram arrives to reverse the chilling process to burn the Earth and drown humanity…

Alex and Freddy are making the best of their house arrest, playing a game with classmates Mira and Taia when news comes of the attack. Ordered again by Baroness Farooq to stay put and not help, they enlist the girls in an escape plan that takes them through the secret basement lab and far below London, using the abandoned transport tunnels beneath the city.

By the time the Bros reach Jötunn Base, Wolfram has already ruthlessly crushed the RAID force led by their friend Agent Susie Nichols and all that’s possible is to stop their determined and utterly unreasonable brother by any means necessary…

That grim task falls to “older” bro Alex, whilst Freddy works with Dad and Professor Mahfouz to repair and reprogram the giant freezer machine and stop the planet becoming a water world…

With humanity safe again the boys are well rewarded by Farooq, but completely unaware that an old enemy has ensured that the threat of Wolfram is not ended…

Crafted by Cameron and colouring assistant Alice Leclert, this rather more grim adventure still offers exceedingly engaging excitement and hearty hilarity, roaring along like an anti-gravity rollercoaster, offering thrills, chills, warmth, wit and incredible verve. Alex and Freddy are utterly authentic kids, irrespective of their artificial origins, and their antics strike exactly the right balance of future shock, family fun and bombastic superhero action to capture readers’ hearts and minds. What movies these tales would make!
Text and illustrations © Neill Cameron 2022. All rights reserved.

Mega Robo Bros Meltdown will be released on August 4th 2022 and is available for pre-order now.

Ms. Marvel volume 1: No Normal


By G. Willow Wilson, Adrian Alphona, Ian Herring, VC’s Joe Caramagna & various (MARVEL)
ISBN: 978-0-7851-9021-9 (TPB/Digital edition)

In a comic book title, the soubriquet “Marvel” carries a lot of baggage and clout, and has been attached to a wide number of vastly differing characters over many decades. In 2014, it was inherited by comics’ first mainstream first rank Muslim superhero, albeit employing the third iteration of pre-existing designation Ms. Marvel.

Career soldier, former spy and occasional journalist Carol Danvers – who rivals Henry Pym in number of secret identities, having been Binary, Warbird, Ms. Marvel again and ultimately Captain Marvel – originated the role when her Kree-based abilities first manifested. She experienced a turbulent superhero career and was lost in space when Sharon Ventura became the second, unrelated Ms. Marvel. She gained her powers from the villainous Power Broker, and after briefly joining the Fantastic Four, was mutated by cosmic ray exposure into a She-Thing

Debuting in a sly cameo in Captain Marvel (volume 7 #14, September 2013) and bolstered by a subsequent teaser in #17, Kamala Khan was the third to use the codename. She properly launched in full fight mode in a tantalising short episode (All-New MarvelNow! Point One #1) chronologically set just after her origin and opening exploit.

That aforementioned origin saga unfolded in #1-5 of Ms. Marvel (volume 3), and forms the majority of this first collection of light-hearted all-ages adventure originally published between cover-dates April-August 2014.

Collaboratively conceived by editors Sana Amanat and Stephen Wacker, the character was realised by writer and journalist G. Willow Wilson, (Mystic: The Tenth Apprentice, Cairo, Air, The Butterfly Mosque, Alif the Unseen) and illustrator Alphonse Alphona (Uncanny X-Force, Captain Britain and MI13, Runaways) with additional design input from Jamie McKelvie (Suburban Glamour, Long Hot Summer, Young Avengers, The Wicked + the Divine, Phonogram, Rue Britannia), who jointly recast the classic origin and setting of Spider-Man for a new age. The entire epic was coloured by Ian Herring and lettered by VC’s Joe Caramagna.

Kamala Khan is a teenager living in Jersey City. Just across the Hudson river lies Manhattan, and the superhero geek frequently enjoys a distant ringside seat to the constant wonders that occur there.

As a Pakistani American growing up Muslim she has her share of daily dramas at Coles Academic High School and elsewhere, but life is generally pretty good. She has good friends like Bruno and Kiki (Nakia), petty annoyances like golden girl Zoe Zimmer and jock Josh or even her loving family. They don’t really understand her obsession with computers, social media and especially with making superhero fan fiction – especially as Kamala is getting older now and needs to start thinking seriously about her future…

Miss Khan’s stolid suppressed status quo abruptly changes in ‘Meta Morphosis’ on the night she breaks a parental embargo and sneaks out to attend a party. Any potential enjoyment is marred by guilt, apprehension and Zoe and Josh, but the real shock comes on the way home when the city is enveloped in a strange fog that causes Kamala to collapse.

During earlier mega-crossover blockbuster Infinity, mad Titan Thanos invaded Earth and clashed with the Inhumans and battled their King Black Bolt to a standstill. As a last resort the embattled sovereign crashed sky-floating city Attilan onto New York and into the Hudson, releasing the Hidden People’s mutagenic Terrigen Mist into the atmosphere.

As it traversed the globe, the gas cloud triggered mutation in millions, proving that Human and Inhuman were not different species and that dormant Inhuman genes reposed everywhere, unsuspected by humankind. All those susceptible to the contaminant either died or metamorphosed into new beings via body-altering cocoons…

Attilan’s crash happened mere hours before and now Kamala is unconscious on a Jersey City street, wracked by bizarre hallucinations of the Avengers and particularly her absolute favourite hero Carol Danvers…

On awakening, she has to smash her way out of a strange shell. When the mists and dust clear Khan is astounded to see she is no longer a “little brown girl” but big, blonde, busty and white. In fact, she looks exactly like the original Ms. Marvel…

In ‘All Mankind’ while experimenting – and puking – Kamala realises she is constantly shapeshifting and body-morphing, but her shock and terror recede after seeing Zoe in danger. Without thinking, Kamala responds to save the Mean Girl, albeit in a manner everybody thinks pretty gross…

Fed up with adventure, Kamala heads home, and is relieved to somehow revert to normal while climbing in her bedroom window. Sadly, ultra-conservative older brother Aamir and her parents are waiting…

‘Side Entrance’ sees Zoe milking her celebrity moment as the media descend on Jersey and Kamala frantically researches her powers – with disastrous results. Desperate to find some way to control them she is spiralling until Bruno comes to her rescue by being held up at his afterschool job. Once again leaping into action as “Carol Danvers”, Kamala learns it’s not that easy a career, after being shot and reverting to her natural form in ‘Past Curfew’

With a certified genius like Bruno on board, Kamala finally understands what she can do and devises her own costume and alter ego, just as the city is targeted by a genuine – but so weird – supervillain, leading the new Ms. Marvel into the wilds to hunt down an exploitative mastermind running troubled teens as his soldiers.

Brimming with confidence, the neophyte hero is unprepared for the deadly mechanical monsters of The Inventor, a brutal showdown with that invisible crook’s gang or the even worse trial of keeping secrets from her increasingly concerned and bewildered family in closing chapter ‘Urban Legend’

The initial story arc won the 2015 Hugo Award for Best Graphic Story – the first of many glittering critical acknowledgements – and is followed here by that aforementioned teaser tale from All-New MarvelNow! Point One #1.

Crafted by Wilson, Aphona, Herring & Caramagna, ‘Garden State of Mind’ finds the hero diverted by a marauding trash monster-bot and late for a major family social gathering…

And thus began a meteoric rise for the new hero. Kamala Khan would steal hearts and minds, become a shining example and become a major player in monumental publishing events such as Last Days, Secret Wars, Secret Empire, Civil War II, Generations and Outlawed, whilst joining or leading teams like the All-New All-Different  Avengers, Champions, and Secret Warriors and inheriting the lead role in a revived Marvel Team-Up title.

Her role as positive role model cannot be overstated – how many female or Muslim superheroes can you think of, or have ever had their own American TV series?

That success is completely due to the comics stories which perfectly marry action and drama to powerfully engaging view of home life, stuffed to the brim with humour and happy moments, rather than the relentless bleakness of so many superhero sagas.

Colour plays a powerful part in telling these tales, subtly supplementing the ostensibly cartoonish art of Adrian Alphona into suitably tense dramatic fare without ever losing the vivacity and charm of the comedic undertones, so especial kudos to Ian Herring for his impressive and sensitive efforts here…

Similar congratulations to letterer Joe Caramagna for handling a rather dialogue-heavy script (absolutely necessary to capture the brilliant interplay and byplay of the teens and parental generation packing G. Willow Wilson’s extremely engaging and beguiling script).

Wrapping up this volume is a covers & variant gallery by Sara Pichelli & Justin Ponsor, McKelvie & Matthew Wilson, Salvador Larocca & Laura Martin, Arthur Adams & Peter Steigerwald, Jorge Molina, Annie Wu and a fascinating look at Alphona’s ‘Sketchbook’ of character designs and ‘inks to color process’.

Still fresh, funny, thrill-drenched and utterly absorbing, the saga of this Ms. Marvel is something you need to see over and over again.
© 2017 Marvel Characters Inc. All rights reserved.

Letters to Margaret


By Hayley Gold, with Andy Kravis, Mike Selinker & various (Lone Shark Games)
ISBN: 978-1-7356380-2-7 (TPB/Digital edition)

If you read a lot of comics, you’re probably quite used to being puzzled, but probably not in the deliberate, cunningly conceived way cartoonist Hayley Gold (Across and Down) would like you to be…

Once upon a distant time, crossword puzzles were a scandalous obsession, then a passionate compulsion before ultimately becoming part of everyday life – far more so for some than for others. There are many variations, but we’re all big boys, girls and other here, so please assume that henceforward I’m talking about brain-busting cryptic crosswords, unless I say otherwise…

In the USA and other, lesser dominions, a whole subset/tribe of locution-loving smart people – call them “cruciverbalists” and “etymologists” if you like labels – are positively compelled to solve periodical conundra of varying vigour and varieties, with many skilled wordsmiths (amateur or otherwise) making The New York Times legendary crossword their paragon of play.

Every self-identifying tribe – be they comics addicts, cosplayers, petrol heads, film freaks, crossword fans or whatever, are subject to polarising issues specific to their particular passion, and such localised critical controversies underpin the hijinks here as our cast address issues crucial to those billions as they enact the narrative that will change their lives…

All of that is mere background context but is supremely, subtly interwoven into an extremely engaging, handily hands-on interactive rom-com graphic novel devised by Gold: delivered as a digital and/or paper-printed split-book in the manner of the 1960s publishing trend for dual-release paperbacks.

Those bad boys offered a double-bill of individual tales in one package, but here and now that pattern’s evolved into a twin-pronged delivery of a single story, presented back-to-back, drenched in fourth-wall ruptures and augmented by seditious puns, crafty jibes and actual crosswords for each chapter.

These lexicon-busting brain-benders are devised by pro quiz compilers Andy Kravis (The New Yorker) and Mike Selinker (Game theory in the Age of Chaos), and “others” such as Phil Zoffle, John Dough, Beau Kaye, Margie Rynn, Annie Boddy & Hugh Wynne. By solving them, readers can glean upcoming story-hints of the pages that follow.

You never really needed that physics degree to enjoy Star Trek, so please don’t fret if you won’t or can’t complete the grids here: the artwork and story are delightfully sufficient unto themselves, thanks especially to a wickedly judgemental hilarious running commentary. This comes via a contemporary Greek Chorus of graphic symbolism: arrow symbols Ebony and Irony are omnipresent, sassy, smart-assed, pun-obsessed ambulatory footnotes who take no prisoners when exposing the secret subtext of our protagonists and their associates.

The actual narrative consists of a love story wrapped in a mystery, developing between two young people of unflinching ideals and expanded vocabularies but both direly in need of a good shaking…

Our tale primarily offers two widely differing perspectives on the same story and events, as experienced by crossword aficionado/blogger/student Margaret A. “Maggie” Cross and her Teaching Assistant Derry Down: a rival cruciverbalist/scholarly hipster/raconteur and unlikely romantic lead. In pursuit of the perfect puzzle (difficult, innovative, ethically pure, free from bias and not just catering to old white men) they cross swords as much as words over one verbally eventful semester at Columbia University School of Journalism…

Their journey is mirrored, marred and misunderstood by friends, colleagues, and mentors; most crucially Derry’s boss – journalism professor Lewis Dodgson – and Maggie’s force-of-human-nature, investigative junk-food blogging pal Amanda Zucker, both of whom secretly steer the eventual lovers’ courses whilst enhancing their intellectual and ethical advancement and rapprochement…

I won’t say too much more about the relationship as that tale is best savoured by enjoying it first hand, but I will add one last tantalising teaser titbit. A social media war erupts after harsh words in assorted anonymous blog spats, but although feisty, uncompromising Maggie verbally gives as good as she gets, her dream is to turn her coursework into successful submissions to the NYT crossword department.

Happily, her efforts are rewarded with a string of suggestions and comments from the editor. Incredibly, however, that editor is Margaret Petherbridge Farrar, the woman credited with formalising and eventually popularising the crossword during WWII, and who has been dead since 1987…

How that time-bending confusion is ultimately cleared up makes for compelling and deliriously compulsive reading and the whimsical enigmas and pointed wars of words are supported on both sides of the book by a wealth of extras including How it came A. Cross: The Crossword, How it all went Down A. Cross: The Crossword, Solutions, Puzzles, People, Jargon and Resources.

Affiliated Add-ons available include an 8-page minicomic by Gold and crossword legend Robyn Weintraub and even a code-busting Solver’s Bundle pencil set to supplement the tale as you fill in the clues. For those unwilling to mar their pages or leave marks on a screen, copies come with PDF in .puz format for printing off the puzzles…

If you love words, puckish wordplay, playful romance, and especially words skilfully wedded to engaging picture to tell unforgettable stories and are tempted by an interactive comic you can solve, Letters to Margaret should be on your “must-do” list…
© 2021 Hayley Gold, Andrew Kravis and Mike Selinker on behalf of Lone Shark Games, Inc..

Letters to Margaret can be purchased in digital or physical editions direct from Lone Shark Games, at Letters to Margaret – Lone Shark Games

Batman: The Scottish Connection


By Alan Grant & Frank Quitely (DC Comics)
ISBN: 978-1-5638-9372-8 (TPB)

Once again we’ve lost another comics great, another uniquely brilliant and imaginative voice. Alan Grant died yesterday, July 21st 2022.

Born on February 9th 1949, in Bristol, Alan Grant grew up as a true Scot in the heart of Midlothian. He was a bit wayward and anarchic and – after trying regular life a couple of times –  began his comics career in 1967 as an editor for DC Thomson. Soon he was writing scripts – many with life-long collaborator John Wagner – and inventing characters, first for British companies but eventually all over the world.

His triumphs include Tarzan, Judge Dredd, Strontium Dog, Batman, Lobo, L.E.G.I.O.N., Judge Anderson, The Bogie Man, Channel Evil, Kidnapped, The Demon, Anarky, Robo-Hunter, The Loxleys and the War of 1812 and countless more.

Alan contributed to amateur fanzines, constantly encouraging and supporting new talent; adapted classic literature to comics form for major art festivals; worked in animation; organized his own comic conventions in home village of Moniaive; self-published and ran his own publishing house Berserker Comics. He was tirelessly inquisitive, deeply philosophical and instinctively socially philanthropic. In 2020, he led a community outreach project to inform about CoVID-19 via a comic book.

Alan Grant was funny, and friendly and amazing. Here’s one of his best books remembered. A fuller tribute will follow shortly: probably one of his more controversial (for which read scandalous and hilarious) efforts, because that would have pleased him greatly…

Way, way back in 1953, Detective Comics #198 cover featured ‘Lord of Bat-Manor’, written by Leigh Brackett & Edmond Hamilton and drawn by the legendary Dick Sprang. In it, Batman inherited a Scottish Castle and it was later established that Bruce Wayne’s ancestors came from Scotland.

Don’t ask me why that bit of ephemera remains when so very much else has been rewritten over the years but it has, and decades later, canny, proud and professional Scots Alan Grant & Frank Quitely parlayed that trivia titbit into this slim yet gripping Caledonian conundrum.

On a visit to the Auld Country, Bruce Wayne stumbles onto a quasi-Masonic plot to locate the lost treasure of the Knights Templar, but that’s simply the tip of the iceberg in a revenge scheme centuries in the making: one involving beautiful tragic women, deadly plagues, ancient super-weapons, crazed claymore-waving maniacs and good old-fashioned Heid-cases and Barm-pots all a-bother…

Beautifully illustrated, seditiously scripted and brilliantly dancing on the line between classic comedy and chilling thriller, this is pure adventurous escapism from two consummate professionals. Go and get it, bonny lads and lassies and all you others…
© 1998 DC Comics. All Rights Reserved.

Vimanarama


By Grant Morrison & Philip Bond (Vertigo)
ISBN: 978-1-4012-0496-9 (TPB/Digital edition)

South Asian Heritage Month (SAHM) starts today, running, as it does every year, from 18th July to 17th August. We’ll be dropping the occasional new and old review that might be of added significance over that period and probably beyond if I can find enough books that qualify through content or creators. Let’s start with a certifiable classic…

Superbly aided and abetted by the brilliant art of Philip Bond, Grant Morrison’s classic modern theological soap opera fantasy Vimanarama is set in and around an “open all hours” corner shop in Bradford.

Here second son Ali is fretting because his arranged bride is due to arrive any moment. His future happiness and life’s success or failure is tied to a girl he has never even met but fears that he is utterly unsuited for and will inevitably disappoint. Therefore, he really hasn’t got time to worry about the massive hole that has opened up under the shop, or brother Omar’s severe injuries from falling down it, or even that the baby has wandered into it and found a lost outpost of Atlantis.

Forced to explore the incredible ancient and remarkably well-preserved under-Earth mega-metropolis, Ali is, however, pretty impressed by the very capable and newly-arrived Sophia. His intended bride has made her own way to the shop, and also sought to find the toddler… She’s beside Ali when the savage techno-demons – who had slumbered there for millennia – awake and escape, intent on undoing creation. She helps him awaken the godly Ultrahadeen. …And she’s beautiful.

The problem is that the leader of these lordly heroes instantly loves Sophia too, which could drastically impinge on the whole saving humanity thing, as well as interfering with Ali’s now eagerly anticipated nuptials. The god-like Ben Rama is really tall, really beautiful, and, let’s not forget, a god.

How the world is saved and Ali gets what he deserves is a gloriously exuberant romp, bright, colourful and very, very funny. I haven’t heard a cool media term to pigeon-hole this sort of cross culture comic with, and I’m not going to use any form of “Bollywood” derivative. You should just read this and make one up yourself. Or, if not that, you should just read this.

This very Vedic epic was originally seen as a 3-issue miniseries in 2005 and first collected as book a year later. The story is also available as half of a graphic double bill with Morrison & Bond’s anarchically surreal social comedy Kill Your Boyfriend. When I review that soon , you can either reread the above review again or just ignore it. As ever in this Cycle of Existence, the choice is yours (although our assorted destinies are already written)…
© 2005 Grant Morrison & Philip Bond. All Rights Reserved.

Lost Cat


By Jason, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-68396-009-6 (HB/Digital)

A global star among comics cognoscenti, coining numerous major awards from all over the planet, Jason is secretly John Arne Saeterrøy. Born in Molde, Norway in 1965, he’s been an international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize). He won another Sproing in 2001 for his series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels.

The stylised artwork is delivered in formalised page layouts rendered in a minimalist take on Hergé’s Claire Ligne style: solid blacks, thick outlines and settings of seductive simplicity – augmented here by mesmerising hints in earth-tones enhancing the hard, moody, suspenseful and utterly engrossing appreciation of the ambience of France’s Cinema Verité movement.

Jason’s work always jumps directly into the reader’s brain and heart, using beastly and unnatural repertory players to gently pose eternal questions about basic human needs in a soft but relentless quest for answers.

That you don’t ever notice the deep stuff because of clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist/storyteller he is. This would be a terrific yarn even without Jason’s understated art, but in combination with his dead-on, deadpan pastiche of The Big Sleep and other movies, the result is outrageous narrative dynamite.

This gem sees the artist’s return to full length tales (160 pages) after some years producing shorter album-style pieces, and in Lost Cat he lends his uniquely laconic anthropomorphic art-stylings to a surprisingly edgy, delicious tale of lost loves, scurrilous misdeeds and uncanny sinister secrets.

This a scarily evocative romantic puzzle with its roots in Raymond Chandler mysteries, tipping a slouched hat to Hollywood Noir, B-Movie sci-fi and psychologically underpinned melodramas, with Jason’s traditionally wordless primal art supplemented by sparse and spartan “Private Eye” dialogue, enhanced to a macabre degree by solid cartooning and skilled use of silence and moment.

This sly and beguiling detective story opens as seedy shamus Dan Delon – a specialist in tawdry divorce cases – sees a poster about a lost cat and, upon accidentally encountering the missing moggy, returns it to solitary, sombre yet oddly alluring bookshop proprietor Charlotte.

The two lonely people enjoy a coffee and stilted conversation before Dan departs, but in his head his calm, pleasant night with the quiet lady continues to unfold…

Life goes on, but even after taking on a big case – tracking the lost nude painting of a rich man’s long-gone inamorata – Delon just cannot get Charlotte out of his mind. Despite knowing better, he inserts himself into the woman’s staid, sedate life and slowly realises that their pleasant evening together was a complete tissue of lies.

Moreover, his grail-like quest for the truth leads the dowdy gumshoe into deadly danger and shocking revelations of Earth-shaking consequences…

Utilising with devastating effect that self-same quality of cold, bleak yet perfectly harnessed stillness which makes Scandinavian crime dramas such compelling, addictive fare, Lost Cat resonates with the artist’s favourite themes and shines with his visual dexterity, disclosing a decidedly different slant on secrets and obsessions, in a tale strictly for adults which nonetheless allows us to look at the world through wide-open young eyes.
All characters, stories and artwork © 2013 Jason. All rights reserved.

Big Scoop of Ice Cream


By Conxita Herrero Delfa: translated by Jeff Whitman (NBM)
ISBN: 978-1-68112-294-6 (PB) eISBN: 978-1-68112-295-3

Comics are a nigh-universal, extremely powerful medium that lends itself to a host of topics and genres, but the area where it has always shined brightest is in its chimeric capacity for embracing autobiographical self-expression. Whether through fictionalised narratives or scrupulously candid revelation, imaginative forays into self-realisation and self-expression frequently inevitably forge the most impressive and moving connections between reader and author.

Conxita Herrero Delfa’s vibrant collection Gran bola de helado was originally released in 2016, containing lifestyle short stories crafted before COVID changed the world. She is Barcelona born – in 1993 – and studied Fine Arts, but found another outlet for her artistic and raconteurial tendencies by publishing fanzines exploring aspects of free discourse, tireless observation and personal introspection. If you’re open-minded and well-travelled, you may have seen her follow-up work in various magazines and collective books. She’s also a singer, so look out for the album Abducida por forma una pareja by Tronco, if you’re so inclined…

Big Scoop of Ice Cream sees Conxita explore in compelling detail her metamorphic life via comic strips, with what appears to be relentless honesty and inspired veracity. Gathered here is a broad menu of experiences true, slightly true, made up, tedious, meta-real and maybe even a bit untrue, made in response to an ineffectual youth becoming – in fits and starts – a grown up. Everyday tasks, major achievements, personal breakthrough and moments without merit jostle beside strange days and minor miracles in ‘Resolutions’, after which we survive spectral invasion ‘Ghosts’ and learn what “adulting” means in ‘The Bathroom’.

The significance of playing alone shapes ‘Talking’, and perhaps a hint of potential romance looms in ‘The Couch Cushion’, before ‘The Arrival of Spring’ induces travel and causes a mini crisis. Sex happens in dusky pink monotones while ‘Relating’ before solitude returns, sparking thoughts of ‘The South of California’ and triggering ominous internet hook ups in ‘Enter’

Acquiring an item of furniture attains the status of ‘The Metaphor’ for her and her friends whilst a beach break with Ricardo in ‘Alghero’ turns into a partial break with reality before ‘The Castles’ sees perspective restored – and endangered – by an over-sharing drinking buddy and other travelling companions…

A temporary liaison doesn’t pan out, but that’s okay because of what Conxita carries in ‘The Pocket’, and there are always marvels in abundance when ‘Looking Up’ or finding someone who will play ‘The Game’

Visually experimental, the eponymous ‘Big Scoop of Ice Cream’ contrasts flavours and relationships without reaching any useful conclusions but segues neatly into a strange encounter in a bar with ‘The Reject’ before the ruminations conclude with confirmation that ‘People are Only Human’

Boasting quotes from Marcel Proust, José Sainz, and Conxita herself, this whimsical confection is uplifting but never self-deluding, wryly inviting and features a breakout performance by pet cat Julia and a recurring box of toffee apples.

These 17 slices of Latin soul are delivered with verve and gusto in a minimalist cartooning style afforded surprising depth by swathes of flat colour: stylishly masking earnest inquiry and heavy introspection with charm, wit and carefully ingenuous nonsense. Big Scoop of Ice Cream is a book to delight and enthral and get in your head, and should be there with you wherever or however you holiday and forever after when you get back to mundane reality.
© 2016 Conxita Herrero Delfa and apa apa comics. © 2022 NBM for the English translation. All rights reserved.

Big Scoop of Ice Cream is scheduled for UK release July 14th 2022 and is available for pre-order now. For more information and other great reads see http://www.nbmpub.com/. Most NBM books are also available in digital formats.

Jaimie Smart’s Bunny Vs Monkey: Rise of the Maniacal Badger


By Jaimie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-280-9 (TPB) 978-1-78845-118-5 (Waterstones Exclusive Edition)

Bunny vs. Monkey has been a staple of comics phenomenon The Phoenix since the very first issue in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), the trendsetting, mindbending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast popped up in the wake of a disastrous British space shot. After crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and is – a rude, noise-loving, chaos-creating loutish troublemaker…

Problems are exacerbated by the other unconventional Crinkle creatures, particularly a skunk called Skunky who has a mad scientist’s attitude to life and a propensity to build extremely dangerous robots and super-weapons…

Here – with artistic assistance from Sammy Borras – the war of nerves and mega-ordnances resumes and intensifies. The unruly assortment of odd critters loitering around and cluttering up the bucolic paradise have finally picked sides: shifting and twisting into bipartisan factionalism. They all seem to have forgotten that rapidly encroaching Hyoomanz as they respond to another personal crisis and the rise to power of an unsuspected third force in woodland politics…

As ever divided into seasonal outbursts, the saga starts slowly with a chilly teaser tale as Winter ends in the ‘Thaw of the Snow-Bots’…

The assorted animals have been in stasis in a giant freezer, and once fire-breathing snowmen attack, they decide it’s best to have a little more kip… or do they?

The story actually resumes in Spring and the far future where time-traveller Ai – a superfast Ai-Ai not naturally indigenous to our sylvan glades and endangered shores – learns of a disaster that’s history here but her tomorrow. A good person, she undertakes ‘The Journey Home’ but arrives too late as ‘A Rather Maniacal Badger’ details how the woods have been conquered at last…

Previously, a catastrophic rivalry erupted when rival evil genius Maniacal Badger vied with Skunky for the title of “The Most Brilliant Animal in the Woods”. Now, while everyone was hibernating, the black-&-white bounder has occupied the region and established a base in a 50-foot (15-24 meters) high statue of himself as the first step in building his dream of Badgertopia.

The shock of defeat particularly affects Skunky, who descends into a spiral of depression and lowering esteem…

Universal innocents Weenie squirrel and Pig have their own way of de-stressing and not even roving robot drones can upset ‘A Quiet, Uneventful Day’ on the lake. Old animosities are paused and enemies become temporary allies planning to resist through ‘Distraction’ and strategic deployment of brain-battered, bewildered suicide bomber/former stuntman Action Beaver, but when that scheme flops we instead focus on ‘A Sad Skunk’ as the original mad scientist undergoes an existential crisis and needs Bunny to share it with…

The relative inactivity soon triggers his robot back-up to mischief mode, but even ‘Mecha Skunky!’ is not immune to the doldrums and there’s nothing ‘Action Beaver!’ can do to rectify the situation, especially after the badger activates a gross flying terror who swallows everybody in ‘The Whale!’

Having retreated to the tunnels built by long-gone but not forgotten local legend Fantastic Le Fox, the uneasy animal animals hide from the tyrant’s tantrums in ‘Too Noisy!’: unexpectedly discovering a hidden, weapon-stocked lair that will be the base for their fight back… once they have safely reassembled ‘All the Toys in the Toyshop!’

Although initial giant robot ‘Battle Bat!’ spectacularly fails, resistance efforts continue, but Monkey is easily distracted and soon moves to make his own empire in ‘Monkeyopia Rises!’ and as Summer begins ‘Divisions!’ proliferate. Before long the war with Bunny flares up again and instantly moves into the province of war crimes as the simian unleashes his flatulence-powered ‘Rofl-Copter!’

Weenie and Pig go on a ‘Treasure Hunt!’ in the mouldering pile of toxic rubbish kindly left by the Hyoomanz, but find no shield from the badger’s latest infamy: mind controlling everyone and turning the Woods into his digital plaything in ‘Game Over!’

A brief diversion follows in an exclusive Bunny vs Monkey Detective Story, but ‘The Curious Case of the Pig in the Night-Time’ is less baffling than Bunny’s failure to join mystic brotherhood ‘The Order of the Moose’…

When young Hyoomanz find themselves ‘(Not) Alone in the Woods’ during a class trip one little girl renews her old acquaintance with Metal Steve after he saves them from Maniac Badger attacks, whilst elsewhere ‘Monst-Ughs!’ run wild after improper use of Skunky’s old monster ray, leading to a glimpse at the tyrant’s origins and family issues in ‘The Making of a Maniacal Badger!’

Incorrigible Monkey then loses control of marauding robot ‘Doom Fists!’ after he is attacked by his wicked doppelganger Evil Monkey and partner in crimes Evil Monkey Wife, whilst elsewhere Skunky recovers some of life’s zest after helping Weenie and Pig repair one of the badger’s ‘Evil Drones!’

Three part saga ‘The Saving of Skunky!’ sees order restored after the badger’s plan to kidnap Skunky and steal what’s left of his evil genius goes awry. Trapped together in the Dark Woods, the skunk experiences a ghastly visitation and by the time the Maniacal one gets back to his conquered kingdom, there’s a restored archenemy waiting to deliver ‘A Sharp Shock’ with electrified clouds and a Zeus costume…

Badger’s retaliation is ancient thought monster ‘Ragnaggtrix!’ but there’s an inherent flaw in something dependent on belief that the evil genius didn’t consider. Thankfully, Skunky is preoccupied ‘Distracting the Monkey!’ from cadging more superweapons to misuse…

Bunny becomes guinea pig when Skunky and Monkey test emotion-warping Mind Mines in ‘Highly Strung!’ and as Autumn begins The Rise of an Empire!’ finds expansionist Monkeytopia devasted by its ruler’s idiocy, even as the badger traps the woodland creatures inside his new phone app in ‘Game On!’ It’s a huge, costly mistake…

‘Balloonacy!’ breaks out when Weenie and Pig try to attend Ai’s birthday party, before a new character debuts. ‘Lucky!’ is a red panda who escaped a lab doing weird experiments. It might not have been in time though, since the three-way war for supremacy in the woods triggers an odd reaction…

The action and drama ramp up for a big finish as Badger is made to clean his room and employs the ‘Doomsday Device!’ that opens portals to Hell. Shame about his mum and dad…

Skunky makes a silly mistake and gives the wrong animal some atomic powered ‘Explosive Sweets!’ which makes Halloween’s ‘Fright Night!’ Scare-Off pretty anticlimactic war, before another peek at the future reveals the legend of ‘Jetpack Beaver!’

A distant relative tries to make one woodland weirdo ‘Pigging Rich!’ with little success, after which a bad tooth and unwise consultation with Skunky results in Monkey taking a big bite out of everything in ‘Chomp!’

The cataclysmic end begins when the Maniacal one pressgangs ‘The Badger Army’ to do his bidding but forgets the species’ tendency to unionise even as Skunky creates a ‘Terraforming Orb!!’ to purpose-build a new world. It’s a shame Monkey dropped it on his own head while it was switched on…

Winter begins with 3-chapter epic ‘A Very Badger Christmas’ that delivers shocking big reveals, pulls all the plot threads of the past year together, ends the world and still leaves rueful survivors wondering what comes next in ‘Aftermath’. Whatever you think happened you’re wrong, so you just have to buy this book to see how…

The animal anarchy might end for now there’s one more secret to share with detailed instructions on ‘How to Draw Maniacal Badger’ so, as well as beguiling your young ‘uns with stories, you can use this book to teach them a trade…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning crammed into one eccentrically excellent package: never failing to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Is that you yet?

Text and illustrations © Jamie Smart 2022. All rights reserved.
Bunny vs Monkey: Rise of the Maniacal Badger is published on July 7th 2022 and is available for pre-order now.

The Ragged Trousered Philanthropists


By Robert Tressell; adapted by Scarlett & Sophie Rickard (SelfMadeHero)
ISBN: 978-1-910593-92-9 (TPB/Digital edition)

Born in Dublin to unfavourable circumstances, Robert Croker – AKA Robert Noonan – (17 April 1870 – 3 February 1911) was a man of many parts. His short, globetrotting, eventful life ended with him a housepainter and signwriter (a skilled trade) dying of tuberculosis in The Liverpool Royal Infirmary in 1911.

In all likelihood nobody today would remember him if he hadn’t spent his off hours in the declining years of 1906 to 1910 writing a book. He failed to have it published in his lifetime, but his daughter Kathleen Noonan persevered and a first (heavily edited, highly abridged and politically redacted) version was released on April 23 1914 – four months before the Great War began. That clash resulted in a changed planet and the first socialist (sic) state…

The full manuscript didn’t reach the public until 1955. Even bowdlerized editions were potent enough to make it one of the most important books of the century. Released under the nom de plume Robert Tressell, the cultural satire and barely-disguised socialist polemic was The Ragged Trousered Philanthropists.

After reading the million plus-selling, never out-of-print pioneering prose opus of working class literature, you should research the times it was set in and read up on the author, if you want to see how a fascinating man responded to the injustice of his world. There’s a splendid Afterword by the creators in this hefty graphic novel to get you started…

A more jaded person might assume current businesses and governments have also studied the text, with a view to rolling back all the hard-won advances made since then, returning us to the days where workers toiled in a brutal gig economy without safety nets of social housing, medicine or pensions. Work or die was the way of world and it’s well on its way back…

The tale – masquerading, like a Thomas Hardy Wessex novel, as a peek at the lives of poor working folk – was a major influence on thinkers in the aftermath of WWI, and many of the civil rights and common benefits of civilisation that we’re gradually allowing to be taken from us were predicted in its more utopian moments…

Politics aside however, it’s also a sublime realisation and examination of the working classes in all their warty, noble, scurrilous, generous, mean-spirited, self-sacrificing, self-serving, gullible, aspirational, tractable, intractable, skiving, hard-working, honest and human glory: a state perfectly realized in this warm-hearted and supremely inviting comics adaptation by Sophie Rickard, illustrated with charm, simplicity and abiding empathy by Scarlett Rickard. You will also want to see Mann’s Best Friend and A Blow Borne Quietly and their eagerly-anticipated adaptation of suffragist Constance Maud‘s inspirational No Surrender…

The semi-autobiographical story detailed here closely follows a group of workers and their families over a year in the town of Mugsborough: proudly go-getting municipal powerhouse (closely based on Hastings, where Croker had worked) with the usual band of rich, mercantile bastards in charge and on the Council, feathering their own lavish nests with the approval and assistance of the local churches and clergy…

The 23 chapters span a year as seen through the eyes of skilled labourers at a time when jobs were scarce and cut-throat competition had the men who hire them fiercely undercutting each other to secure commissions. The artisans are currently refurbishing an ornate house on the cheap for a grasping boss, under the penny pinching eye of foreman Mr. ‘Unter.

In breaks and off moments the disparate crew – dispassionately at first – discuss the job, the way of the world and ever-present threat of work drying up again. Artisan painter/signwriter Frank Owen argues the greed and dishonesty of capitalism and enlightening sense of socialism to his highly resistant and openly hostile mates. Over many days, they all hotly debate ‘The Causes of Poverty’ and the Church’s complicity in maintaining an unfair status quo in ‘The Lord Our Shepherd’. Further discussion in ‘The Economists’ focuses on the impossibility of making do on ever-diminishing wages and ‘The Ever-Present Danger’ of being thrown away once a worker is no longer usable.

This is no pedant’s dry and dusty tirade. “Tressell’s” arguments are bolstered by the declining state of the wives, elders and children of the workers – most of whom still argue ferociously against improvement of their own conditions. As those above them reduce wages and increase hours, uncaring of the horrific repercussions of their parsimony, Frank and enigmatic associate George Barrington gradually convert many, but a resolute group cannot countenance any change to the old system.

That begins changing in ‘The Truth’, and revelation is heightened after the Church is exposed to ‘The Shining Light’, especially once Owen makes a breakthrough by explaining ‘The Money Trick’ underpinning Capitalism.

The damaging power of booze on the hopeless is witnessed after a night at ‘The Cricketers’, presaging work briefly pausing for ‘The Christmas Party’. A New Year exposes corporate skulduggery and public malfeasance by ‘The Council’ of Mugsborough…

Every opinion expounded by the painters can be seen here and now: echoed on modern TV vox-pop segments with today’s exploited, bread & circus sated citizens repeating that we should let the rich (our “betters”) do the hard job of making the big decisions for us, happily abrogating all responsibility for their own evermore parlous state…

Deepening personal crises auger greater tragedies as ‘The Beginning of The End’ finds a beloved friend condemned to the Workhouse as a cynically tongue-in-cheek glimpse at what the Establishment considers ‘The Solutions’ to poverty lead to a long look at ‘The Meetings’ inside the Municipal Council and how a glimmer of reform is crushed by the prestigious clique…

After a period of scarcity, fresh work at a lower wage comes in ‘The Summer’ before a turning point comes when Barrington challenges the Bosses on a rare day’s holiday jaunt in ‘The Beano’ (slang for “BNO” – Boys Night Out).

Again arguing – but with a much smaller and more vocal group of workmates – Owen and Barrington begin ‘The Great Oration’, overruling and disproving ‘The Objections’ of bellicose working class holdouts – the apologists and willing henchmen who happily betray their own sort for elevated status, extra pennies and the cheery disdain of the capitalists. However, grief has not ended and as talk of elections and the growth of a socialist Labour Party blooms, death comes again. Even here the rich and their lackeys find a way to make a profit in ‘The Rope’ and a sordid exhibition at ‘The Funeral’. After the worker’s death comes what we today call “the cover-up”…

Feelings of hope manifest in final chapters ‘The Will of the People’, ‘The Sundered’ and ‘The New Position’ as utopian ideals and practical solutions are leavened with home truths, and a concentration on making change happen…

Uplifting ending notwithstanding, The Ragged Trousered Philanthropists is a major milestone in the west’s path to becoming truly civilised, and this beautifully accessible iteration – deliciously illustrated in the manner of an inviting children’s picture book – could not be more timely, both as a reminder and warning from history. It’s also a wonderfully human drama gauging the limitations and frailties of the most exploited and vulnerable in society and “a book that everyone should read”.

I didn’t write that, George Orwell did, in 1946. Who could argue with that? Class is class no matter what you think…
© 2020 SelfMadeHero. Text © 2020 Sophie Rickard. Artwork © 2020 Scarlett Rickard. All rights reserved.