When Big Bears Invade


By Alexander Finbow & Nyco Rudolph with Ryan Ferrier (Renegade Arts Entertainment)
ISBN: 978-1-987982-549-7 (HB)

You might not know it when he/she/they put peanut butter poptarts on your vintage vinyl turntable or hide unwanted vegetables in the laptop, but kids always want to be heroes. They pick up what’s going in the world – local or global – and look for ways to fix it. Just compare the number of septuagenarians to middle schoolers who heard Greta Thunberg’s call to arms and decided now was the time to act…

There’s a wonderful tinge of all that in this hardback and digital picture book for the young and restless of all ages. Courtesy of writer/editor/publisher Alexander Finbow and illustrator Nyco Rudolph, When Big Bears Invade offers traditional rhyming couplets for humongous, cathartic painted spreads predicting what will happen when Earth finally has enough of humanity’s wasteful destructive ways and sets a legion of gigantic ursine avengers to settling scores and fixing the mess in the most effective manner possible…

Witty, pretty and deliciously satisfying, this is a full-on eco-fable for the rightly concerned of every vintage and persuasion: a perfect gift and a welcome diversion when the real world’s imminent demise drags you down…
© 2017 Alexander Finbow & Nyco Rudolph.

Yakari and the Beavers


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-09-0 (Album PB)

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs/The Smurfs), working on strips for venerable weekly Le Journal de Spirou.

Together at Le Crapaud à lunettes, Derib & Job created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their follow-up collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that groundbreaking strips such as Celui-qui-est-né-deux-fois; Jo (the first comic ever published dealing with AIDS); Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Many of Derib’s stunning works over the decades feature his cherished Western themes; magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which first led him to deserved mega-stardom.

Debuting in 1969, Yakari follows the life of a young Oglala Lakota boy on the Great Plains; set sometime after the introduction of horses by the Conquistadores but before the coming of modern Europeans.

The series – which has generated two separate TV cartoon series and a movie release – has achieved 40 albums: a testament to the strip’s evergreen vitality and brilliance of its creators, even though originator Job has moved on and Frenchman Joris Chamblain assumed the writer’s role in 2016.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, brave… and can – thanks to the boon of his totem guide the Great Eagle – converse with all animals…

Published in 1977, Yakari chez les castors became the third European album, released as the strip grew in prominence and popularity. A year after, the feature began running in Le Journal de Tintin, subsequently spawning two animated TV series (1983 and 2005), all the usual merchandising spin-offs and achieving monumental global sales in 17 languages to date.

Yakari and the Beavers opens in summer as the nomadic Sioux make camp at a confluence of rivers. The children are playing, testing their strength, speed and archery skills, but with burly Buffalo Seed winning most of the honours – and the fascinated attention of pretty Rainbow – physically less-developed Yakari soon slopes off to cavort with his faithful and forthright pony Little Thunder.

As they romp and swim in the river, they encounter a strange wooden construction ranging from bank to bank and unexpectedly arouse the ire of an excitable beaver named Thousand Mouths. He is the impatient and irascible foreman of a band of buck-toothed brethren, determined to finish the family home in record time, but his fellows are far less enthusiastic…

When one – Linden Tree – spots the palomino, it starts a stampede of rodents who would all rather ride horses than chew timber and move mud. Soon, while they’re all goofing around, their boss is going ballistic and a wise old beaver is teaching a rapt Yakari everything he needs to know about dam-building…

After more idle days in camp, Yakari’s thoughts return to the beavers. Before long he and Little Thunder are heading back to the dam, but are distracted by an astonishing noise. Tracing it, they discover extremely ambitious beaver Double-Toothfar from the river, attempting to chew down a colossal tree all alone…

This eager beaver confides his dreams of being a sculptor, but their conversation is curtailed when a bad-tempered grizzly bear wanders up, menacing little straggler Wild Rose. With the ursine interloper clearly not amenable to reason, Yakari drives the surly brute off with a rough-hewn jousting lance rapidly gnawed into shape by Double-Tooth’s flashing gnashers…

On escorting the kits back to the river, Yakari is astounded to see the progress made in the wood-and-mud abode and delighted to be asked to help. In actual fact most of the assistance comes from hard-pressed Little Thunder who reluctantly becomes the engine transporting trees and saplings from the woods to the river…

Returning late to camp, Yakari is observed by Rainbow who wants to know what her friend is up to. Next morning, she invites herself along as they return to the Beaver Lodge and cannot understand why, in the midst of listening to the hairy toilers chattering, Yakari spurs his pony away and races away.

Mounted behind him she listens incredulously as the boy explains that little Linden Tree is missing and then makes him backtrack to the really important bit. Yakari understands and can talk to all birds and beasts…

Racing downriver the children are soon joined by Yakari’s totem animal, sagacious Great Eagle, who provides a telling clue to the lost beaver’s whereabouts. However, after daring subterranean depths, the little brave eventually finds his lost friend but is himself trapped. Happily, the artistic skills of late-arriving Double-Tooth prove invaluable in devising a climbing device and soon everybody – even utterly bemused Rainbow – are all celebrating back at the Lodge.

With things back to normal the irrepressible, frustrated artist corners Yakari for one last secret project. Some days later, the busy beavers are stunned to see Double-Tooth’s river-borne aesthetic magnum opus poled into the lee of the dam by the proud Yakari…

The exploits of the valiant little brave who can speak with animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, moving and inexpressibly entertaining adventures honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These gentle sagas are lost treasures of kids’ comics literature and Yakari is a series no fan of graphic entertainment should be without.
Original edition © 1977 Le Lombard/Dargaud by Derib + Job. English translation 2005 © Cinebook Ltd.

Sock Monkey: Into the Deep Woods


By Tony Millionaire & Matt Danner (Fantagraphics Books)
ISBN: 978-1-60699-746-8 (HB)

Tony Millionaire’s Sock Monkey first appeared as a Dark Horse comic book in 1998. The extraordinary cast of characters have since achieved bizarre notoriety as adored favourites of gentle lovers of whimsy and the degenerate darlings of clued-in, cynical post-moderns.

The original tales featured a lovable handmade simian puppet, a toy crow with button eyes and a much-repaired doll experiencing multiple-award-winning all-ages adventures published as occasional miniseries between 1998 and 2007. Between 2002 and 2004, they starred in a couple of hardcover storybooks and were later recycled and repurposed for an adult-oriented (by which I mean surreal and clever, not tawdry and titillating) newspaper strip…

Tony Millionaire comes from a dynasty of exemplary artists, loves to draw and does it very, very well: referencing classical art, the acme of children’s book illustration and an eclectic mix of pioneering comic strip draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray, Elzie Segar and George Herriman.

His own creative endeavours – words and pictures – seamlessly blend their styles and sensibilities with European engravings masters from the “legitimate” side of the pictorial storytelling racket.

Born Scott Richardson, Mr Millionaire especially cites Johnny (Raggedy Ann and Andy) Gruelle and English illustrator Ernest H. Shepard (The Wind in the Willows; Winnie the Pooh) as definitive formative influences. That’s particularly obvious from the range of stunning pictures in this rousing yarn starring his plushy paragons in a memorable collaboration with animator, screen writer and director Matt Danner (Ren & Stimpy, Loony Toons, Monster High and The Drinky Crow Show).

With a variety of graphical strings to his bow such as various animation shows, his own clutch of books for children – particularly the superbly stirring Billy Hazelnuts series – and the brilliant if disturbing weekly strip Maakies (detailing riotously vulgar, absurdly surreal adventures of a nautically-inclined Irish monkey called Uncle Gabby and fellow über-alcoholic Drinky Crow: grown-up world iterations and mirror universe equivalents of the sweet and simple stars herein), every Millionaire project seems to be a guarantee of endless excitement and quality.

This one pushes the featured creatures into the rarefied atmosphere inhabited by such esteemed and established children’s favourites as the Moomins, Wonderland, The Velveteen Rabbit and the assorted chronicles of Oz…

A prose tale scripted primarily by Danner with ideas, contributions and 46 stunning monochrome illustrations (in a variety of media from soft pencil tones to crisp stark pen & ink) from Millionaire: the sublime saga details how, one day in a Victorian House by the sea, an old Sock Monkey named Gabby and his constant companions Crow and dilapidated, much-repaired doll Inches discover their beloved guardian Ann-Louise is missing – presumed taken by the recently discovered monstrous beast dubbed the Amarok…

Determined to save her, the ill-prepared trio plunge into the terrifying Deep Woods, armed only with maps and a compass from the library of Ann-Louise’s grandfather Professor Rimperton. Braving all manner of terrors – and with the occasional assistance of strange creatures such as wood-elf Trumbernick, a partly digested sea captain and an undersized bear carpenter – the toybox heroes defeat, or more usually narrowly escape, such threats as Venomous, Triple-Spiked, Hog-Faced Caterpillars, stormy seas, a Sea Serpent, horrid Harpies and the unpleasantly ursine Eastern Mountain Guards of Bear Town, until they find her.

However even after the dauntless searchers have finished dodging pursuers, roaming the wilds and soaring the skies to be reunited with Ann-Louise, there is one final trial after the remorseless Amarok tracks them to the beloved little girl they would lay down their lives for…

Like the very best children’s classics, this is a book (available in proudly traditional hardback and ultra-modern digital formats) that isn’t afraid to confront dark matters and actively embraces fear and sadness amidst the wonders in an effort to craft a better story.

Compelling, beguiling and visually intoxicating, this Sock Monkey yarn judiciously leavens discovery with anxiety, heartbreak with gleeful imaginative innocence and terror with bold triumph.

Millionaire describes his works as intended for “adults who love children’s stories” but this collaboration may just have turned that around by concocting a tall tale of adult intent which is one of the greatest kids’ books of modern times.
Sock Monkey: Into the Deep Woods © 2014 Tony Millionaire & Matt Danner. This edition © 2014 Fantagraphics Books.

Box (Book One)


By Patrick Wirbeleit & Uwe Heidschötter (Top Shelf Productions)
ISBN: 978-1-60309-449-8 (IDW TPB) eISBN: 978-1- 68406-747-3 (Top Shelf Productions)

It’s been a while since we covered a simple done-in-one yarn anybody can and everybody should read. Let’s fix that…

Box was originally released in Germany in 2014 as Kiste, winning a bunch of prestigious awards across the globe. It’s the brainchild of veteran author and illustrator Patrick Wirbeleit, who has notched up more than 50 books since he migrated from freelance artist to comics creator in 2001. His collaborator on this slice of inspirational whimsy is illustrator, character designer and animation director Uwe Heidschötter, whose past work includes The Little Boy and the Beast; The Gruffalo’s Child and Kahlil Gibran’s The Prophet.

Available in English-language paperback and digital editions since 2019, the tale is a charming, heartwarming and enticing fable which begins when young Matthew Wheeler returns home to find a large cardboard box by the bin outside his house. He’s an imaginative, inventive kid who loves making stuff, but also well-brought up too, so he asks permission before co-opting the container for the space station he’s currently building.

That doesn’t stop him slightly freaking out when the package starts offering advice and some expert technical aid…

It transpires the battered cardboard used to be a sorcerer’s toolbox, holding an infinitude of gear in a seemingly empty interior, but intensely frustrated because his owner never made anything physical, but only messed about with spells.

Rapidly adapting, Matthew starts a new project at Box’s suggestion but ‘The See-Saw’ is a bit of a bodge and proves the container might have the tools, but is sorely lacking in knowhow…

The talking toolkit’s next idea is ‘The What-Happens-Then Machine’, affording opportunity to share its origins whilst also warning that most humans who see its true nature freeze and forget quite quickly. When Mum and Dad end up utterly spellbound, it transpires that only the sorcerer can unlock their paralysis, so boy and Box immediately head for ‘The House in the Forest’ and a rendezvous with the terrible unknown…

After enduring nature at its worst and braving the polite-but-firm outer deterrents of the solitary mage, they eventually enter his lonely house, only to discover ‘Torquist Binklestunk’ is missing and a giant snake is now in residence.

Thus begins a desperate race to restore the magician and find a cure for Mum and Dad, with Matthew’s budding skills crucial in crafting a solution. When he succeeds and goes home to magically effect ‘The Awakening’, he successfully hides just how long his parents have been switched off…

It’s a bittersweet resolution because Box isn’t with him, but – armed with the promising possibility of further projects with the sorcerer and his toolkit – Matthew looks forward to more inventing and constructing…

Short, sweet, and amazingly appetising, this delightful comic series is certain to make many fans and inspire kids to build their own worlds of wonder.
© 2019 Patrick Wirbeleit & Uwe Heidschötter English translation © Pete Devlin. All rights arranged through Nicolas Grivel Agency.

Osamu Tezuka’s Original Astro Boy volume 6 & 7



By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-681-6 (TPB 6) 978-1-56971-790-5 (TPB 7)

There’s nothing like the real thing. After a range of robotic rapscallions and kid-friendly constructions, here’s a double dose of the original and genuine mechanical marvel of any age…

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he performed similar sterling service with Japan’s fledgling animation industry.

The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes and held hidden pleasures for older readers and the legion of fans growing up with his manga masterpieces…

“God of Comics” was born in Osaka Prefecture on November 3rd 1928, and as a child suffered from a severe illness. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives.

Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics; created the Japanese anime industry and popularised a uniquely Japanese graphic narrative style which became a fixture of global culture.

These monochrome digest volumes (173 x 113 mm in the physical world and any size you like if you get the eBook edition) continue to present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Shōnen Kobunsha and ran until March 12th 1968 – although Tezuka often returned to add to the canon in later years, both in comics but in also in other media such as the newspaper strips reprinted and repackaged here. Over that period, Astro Boy spawned the aforementioned global TV cartoon boom, starred in comic book specials and featured in games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as a commentator, and in his later revisions and introductions often mentioned how he found the restrictions of Shōnen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as fans are. They constantly revised both stories and artwork in later collections, so if you’re a purist you are just plain out of luck. Such tweaking and modifying is the reason this series of collections seem to skip up and down the publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate.

It’s just comics, guys…

And in case you came in late, here’s a little background to set you up…

In a world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most groundbreaking constructs in history, and for a while Tenma was content.

However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or indeed, any artificial being he had ever encountered. Convincing the circus owners to part with the little robot, the Prof closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up another foil and occasional assistant in the bellicose form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio)…

The wiry wonder’s astonishing exploits resume after the now traditional ‘A Note to Readers’ – explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories.

The author was also keen on combining all aspects of his creation into one overarching continuity. This volume opens with ‘“Once Upon a Time” Astro Boy Tales Part 1′ January 24th – December 23rd 1967: reprinting modified strips from the serial that ran in the Sankei newspaper. In his cartoon persona, the God of Comics explains how the cliffhanger ending of the TV series (falling into the sun on a malfunctioning nuclear fusion blocker) never sat well with him.

Filling in gaps, Tezuka here reveals how the depowered robot boy was originally rescued and repaired by insectoid aliens and restored to Earth, but also how he has since rejected that plot twist and replaced it with a new one in ‘Beginning of the Contradiction’…

Now, while enjoying an evening flight over his beloved city, Astro is caught in the explosion of a crashing spaceship. He also saves a locust woman passenger who has taken more-or-less human form. After sharing her tale convoluted tale of romantic woe – involving two males determined to fight to the death for her – Scara Ohara realizes she is marooned on Earth, but that’s not the biggest problem she and her robot rescuer face. When Astro goes for help, he discovers the detonation has cracked the time barrier, plunging them back 50 years to March 1969…

While scouting ancient (by his lights) Tokyo and reeling in shock, Astro meets and befriends a little boy. He soon learns that there are no other true robots in existence and that little Shin-Chan is the world’s greatest beggar.

The diligent mendicant offers the stranded strangers accommodation in his plush house and is astounded when Astro reveals his artificial nature and great dilemma. The mechanoid needs constant atomic fuel top-ups or he will cease to function, but now – decades away from sustenance – is living on borrowed time…

‘Living on Earth 101’ finds Shin-Chan urgently schooling the strangers on the primitive, intolerant world they now live in: building a home, getting jobs as Astro deduces that – if he’s careful – he can live three more years. There are numerous embarrassing and simply dangerous moments where their secret is almost exposed, such as the time he digs up rare gems from inside a volcano but cannot explain how he got them to extremely curious diamond sellers…

Scara cannot understand the concept of work, but easily adapts to the joys of shopping, and lure of “fun” with a succession of attentive men, piling pressure on the sensible robot and triggering an encounter with ruthless thieves and the first of Astro’s contacts with people he will know half a century from “now”.

It’s the birth of the age of automation and Astro regularly meets prototype constructs that painfully remind him of home, where robots are sentient and have equal rights. Here, his kind are considered, silly fantasy, toys and potential job-stealers. Pioneering scientists often work in secret, such as the masked dabbler building his metal men in a secret underground lair.

The Birth of Neva #2′ sees a painfully young Ochanomizu take on the human-seeming weird kid Astro as an assistant… with startling repercussions.

As Scara continues to flounder in a strange world, ‘Baro, the Robot’ finds her at odds with her rescuer after she reveals that on her world, all mechanoids are slaves. Incensed, Astro rockets away, wasting precious energy to ostensibly investigate the rogue nation of Peakok, which has shocked the world with twin announcements: it is now a nuclear power, and its H-bombs are deployed by a robot delivery system…

As Astro enters the sinister police state, President Bundell is already taking charge of scientist Carpon‘s beloved brainchild Baro. The dictator has no idea that the sentient machine has the mind and personality of a human toddler, whilst the nuclear weapon really hates the idea of killing or dying: opinions fortified after meeting and debating with Astro. That all tragically changes when the President murders rebellious Carpon and Baro seeks revenge…

Squandering power, Astro only has six months energy remaining when the next crisis occurs. ‘Scara Disappears’, reveals how the emotionally dislocated alien – growing evermore discontented – flees to the mountains to escape humanity. When the boy bot returns, guilt drives him to investigate Mount Tanigawa, eventually finding Scara has changed shape and joined the bugs living there. With time running out, he and Shin-Chan make contingency plans: a scheme to store Astro’s power-depleted form for the decades necessary to catch up with the technology needed to sustain him, when the moment of total depletion finally comes…

In the meantime, Astro works with young Ochanomizu on developing robots. Faced with constant failure and the fact that society hates and does not want truly autonomous mechanoids, the boffin is despondent and Astro considers sharing his astonishing secret. Suddenly disaster strikes when a building collapses, and the heroic droid sacrifices most of his dwindling reserves to save people trapped in the wreckage. To keep his secret, Astro wears an old robot shell, but the act provokes a crisis as the authorities want the saviour machine that Ochanomizu knows could not have even moved, let alone independently rescued the victims. Revealing his true nature to the Professor, Astro accidentally sparks a national manhunt before falling into the hands of spies with only three days power remaining.

These monstrous thugs have their eyes on another nation’s top-secret technology.

‘The Energy Tube’ could preserve Astro’s existence so he reluctantly agrees to join them and is soon being smuggled out of Japan in a submarine…

This volume ends on a chilling cliffhanger as Astro’s conscience overrides his survival instincts. Refusing to be anybody’s secret weapon, he scuppers the sub and escapes, only to fly into a massacre: US jets bombing peasants. The war in Southeast Asia was in full swing when Osamu Tezuka crafted these stridently anti-war episodes which depicts the Mighty Atom routing American ground and air forces with his last vestiges of energy. When he collapses and is reverently interred, his “corpse” is disturbed and sinks into the Mekong river when the revenge-hungry Americans return to obliterate the village that even ‘The Angel of Viet Nam’ could not save…

To Be Continued…

Osamu Tezuka’s Original Astro Boy Volume 7 offers the same standard preliminaries and The Story Thus Far’ before resuming the Sankei newspaper adventure ‘“Once Upon a Time” with Astro Boy Tales Part 2′ (spanning December 24th1967 to September 27th 1968). Returning to prognostication, the master jumps to ‘The Summer of 1993’ and a world largely at peace and thriving on scientific progress. A dredger in the Mekong plucks a strange doll out of the mud, and – thanks to a handy note attached by Astro Boy – is returned to a certain person in Tokyo.

Little beggar Shin-Chan is now prestigious, powerful businessman Shingo Yamanaka, but he has never forgotten his childhood companion and despite his subordinates suspicious quibbling, spends a fortune on a new energy tube system to repower the inert doll. Marginally successful, the magnate introduces Astro to a world far closer to, but still not his own.

He and his flighty daughter Surume are the only ones who know his secret, and share his woe that although robots are now commonplace, they are still deliberately limited: a worker underclass who “know their place” and always end up on scrap heaps…

With only one day of full power, Astro knows this is not a situation he can fix. Dutiful and loyal, his first action is to check on Scara, who has been with the locusts on Mount Tanigawa for a quarter of a century now. Unsuccessful in this task, he allows Surume to show him the sights, especially the colossal Fun-Zone where humans go to release tensions, Dancing, playing or acting out their frustrated desires to kill in robot-staffed theme parks. Thy have to be careful though, unsupervised robots are illegal and subject to instant destruction if caught in human zones…

Professor Ochanomizu has not been idle. He still seeks to perfect sentient robot creation and his latest success is his pride and joy. However, its advanced nature makes the construct a perfect patsy when criminals frame it for a bold robbery. ‘Robot Chiruchiru in Danger’ finds the nobly stoic automaton on trial for its life. Surume and Astro strive mightily and heroically to save it, but tragedy strikes when the thieves outsmart the robot boy and justice takes a cruelly biased turn…

After turning the tables on the crooks ‘Astro’s Energy Runs Out’ and his day in the sun ends with him again shutting down, this time in the meadow where he had last seen Scara…

More time passes and the story almost comes full circle, as the origins of Astro Boy revisited in ‘Dr. Tenma’ with the tragedy of the deranged genius and his son Tobio expanded to reveal how parental neglect, overwork and compensating guilt all contributed to the construction of the dead boy’s synthetic substitute, and what the obsession to build him actually cost…

A further unknown complication is simultaneously beginning on Mount Tanigawa, where hibernating Scara awakes beside the eroded body of Astro Boy and realises a long-anticipated time-loop paradox is about to occur with two versions of the same person now occupying the same timeline. The solution is horrible, inevitable and ultimately miraculous…

‘The Tragedy of Bailey’ focuses on the robot boy’s painful failure to fit into the Tenma household: his mother’s anxiety and father’s spiralling into madness, and reappearance of aged Professor Ochanomizu, with constantly-baffled “Tobio” stumbling from crisis to crisis before being summarily handed over to a businessman whose behind the scenes dealings had enabled Tenma to complete his resurrection project…

This embroils him in a bizarre doomed plot to force America to recognize robot rights, but end horrifically for pioneering freedom fighter Bailey…

Returned to Japan, Tobio’s relationship with Tenma further deteriorates and ‘Astro Goes to the Circus’ sees time turn a full circle as the Science Minister wearies of the farce and sells his robot boy to inspirationally sadistic circus impresario Hamegg who renames his goldmine star attraction Astro Boy…

Subjected to an escalating round of gladiatorial combats and life-threatening stunts, Astro rebels and runs away, but even personal tragedy and the wiles of Ochanomizu are enough to keep the mighty mech out of Hamegg’s brutal clutches and despite showing his valiant mettle, this tome concludes on another cliffhanger with Astro Boy a battered slave of the worst that humanity can produce…

To Be Continued…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are hallmarks of these captivating comics constructions: perfect examples of Tezuka’s uncanny storytelling gifts, which can still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels. The melange of marvels is further enhanced here by an older, more sophisticated tone and the introduction of political and social commentary, proving Astro Boy to be a genuine delight for all ages.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.

The Clockwork Girl


By Sean O’Reilly & Kevin Hanna, illustrated by Mike Thomas, Grant Bond, Karen Krinbrink, Mirana Reveier & others (Arcana Studio)
ISBN: 978-0-9809204-1-3 (TPB Arcana) 978-0-06208-039-4 (HB Harper Design) 978-0062091291 (PB film edition)

The literary concept of autonomous automatons has been with us a long time now: my first exposure was wind-up warrior Tik-Tok from L. Frank Baum’s Ozma of Oz in 1907 (that’s when the book was published, not when my parents read it to me), but even he wasn’t the first. You could try tracking down 1868’s “Huge Hunter” AKA The Steam Man of the Prairies (by Edward S. Ellis) or dip into mythology for Talos, the bronze construct who defended Europa in ancient Crete to see how wedded we are to the notion of constructed comrades and champions.

“Mechanical Men” are one of those rare confabulations that existed in people’s heads long before we actually discovered, built or confirmed them – just like teleportation, the Higgs Boson or equal pay for women. It’s a rare person who doesn’t have some inner conception of what a robot should be…

As such a chimeric concept, hand-made beings fit almost anywhere in storytelling, as seen here in this modern fairy tale, crafted with the intention of becoming a film classic for kids of all ages. The 5-issue miniseries came out in 2008 and was collected as a graphic novel the same year, with the movie finally released in 2014…

In the fantastic city of Harfang, a metropolis both ancient and futuristic, wise men and savants, enquiring minds and inventors enjoy lives of wondrous creativity and hold regular contests to determine who is the most brilliant and inspired among them. Here Dendrus the Grafter specialises in resurrections, radical surgery and biological blending whilst his old friend and greatest rival Wilhelm the Tinkerer has devoted his life to mastering physics, engineering and all mechanical disciplines…

One night, just before the Haraway Fair that would determine this year’s greatest intellectual achievement, the Tinkerer finally succeeds in creating true life from cold metal, cogs and springs. Unlike his soulless, lumbering previous attempt T-Bolt, this latest effort is a sublime creature of wonder and delight who will show the world what genius is…

Dendrus, meanwhile, is having problems with a previous triumph. Last year Huxley was a sensation: a masterpiece of biological cross-pollination and reconstructive surgery, but lately the lad has been living up to his daunting appearance and – undeserved – reputation, increasingly becoming an unruly handful and headache for his “father”…

Leaving the “monster boy” to check out the usual parade of insane experiments on display (by the usual scientific suspects), Dendrus is there when the Tinkerer unveils his metal marvel: a beautiful, beguiling Clockwork Girl who is truly alive. He proudly awards Wilhelm first prize, but is too distracted by the chaos of the Botanist’s exhibit escaping to notice the effect the gleaming gamin has on awestruck Huxley…

Utterly enraptured, the beast boy can talk of nothing else to best pal Maddox, and soon they are trailing the victor’s carriage back to the Tinkerer’s castle and risking their lives to get in and meet her. Persistence overcomes all odds and soon they are in her tower chamber, chatting with the charming innocent. Huxley is astonished to discover she has no name. At his insistence she christens herself, plucking the name “Tesla” out of thin air and her imagination…

Before they leave, Huxley agrees to meet with her again tomorrow, and show her the world her neglectful, fame-besotted father has brought her into…

Meanwhile, Wilhelm broods, remembering the fiasco of T-Bolt’s debut at last year’s fair; how Dendrus betrayed him and his abominable monster-boy denied him of his glorious due – a rather one-sided and inaccurate summation of what actually happened…

Next day, in the wilds around the castle, Huxley is amazed at Tesla’s joyous response to each new observation and experience, but wonder turns to terror as a sudden rain shower sparks pain and terror in the mechanical maid. Saving her day-old life through prompt action, he shares his unique origins with her as they shelter whilst she – literally – opens her heart to him, inadvertently proving how alike they truly are…

It’s an innocent moment presaging heartbreak, as when the kids return to their respective homes, their perpetually meddling parents forbid any further contact. It’s a recipe for disaster…

Unable to stay apart, the kids disobey and in the melee that follows, Maddox is grievously injured and Huxley driven off, with Tesla rushing out into the deadly rain to somehow make things right.

As Dendrus and Wilhelm recover their wits and finally reconcile, it may be too late to save the children that have brought them back together. Thankfully, science and cooperation will provide the solution…

An enchanting pastiche of Romeo and Juliet, The Clockwork Girl blends whimsy, humour and the drama of first love in a charming romp with a happy ending, and comes with a bonus section that includes ‘Origins’ of the project, ‘Story Concepts’ and sketches by Sean O’Reilly & Kevin Hanna, plus Pin-Ups from illustrators and guest artists Sean “Cheeks” Galloway, Mirana Reveier, Jose Lopez & Aron Lusen, Barnaby Ward, Paul Adam, Vincent Perea, Hanna, Javier Giangiacomo, Royden Lepp and Bengal.

A wonderful confection proving the power of diversity and confirming the rewards of inclusion, this is a timeless treat long overdue for a revisit and some serious acclaim.
© 2008 Arcana Studio, Inc. All rights reserved.

Mega Robo Bros: Power Up and Mega Robo Bros: Double Threat



By Neill Cameron with Abby Bulmer & Lisa Murphy (David Fickling Books)
ISBNs: 978-1-78845-200-7 (Power Up PB) and 978-1-78845-232-8 (Double Threat PB)

Just like The Beano, Dandy and other perennial childhood treasures, weekly comic The Phoenix masterfully mixes hilarious comedy with enthralling adventure serials… sometimes in the same scintillating strip. Such I the case here, with the synthetic stars of these superbly remastered compilations: mega-magnificent sci fi frolics packed into full-colour volumes of high-octane comedy-action, with added activity pages to complete your entertainment experience. Everybody strapped in?

Plunging straight into the enchanting immersive experience, we open in a futuristic London on a Monday morning. Alexand his younger brother Freddie have missed the airbus for school and dad has to take them. It’s a uniquely Sharma-family catastrophe…

In most ways the boys are typical: boisterous, fractious kids, always arguing, but devoted to each other and not too bothered that they’re adopted. It’s also no big deal to them that they were created by the mysterious Dr. Roboticus before he vanished and are considered by those in the know as the most powerful robots on Earth.

For now, it’s enough that Mum and Dad love them, even though the Robo Bros are a bit more of a handful than most kids. They live as normal a life as possible; going to school, making friends, putting up with bullies and hating homework: it’s all part of their Mega Robo routine…

This week, though, things are a bit different. On Wednesday the lads meet Baroness Farooq of covert agency R.A.I.D. (Robotics Analysis Intelligence and Defence) who – despite being initially unimpressed – changes her mind after seeing what the lads do to her platoon of Destroyer Mechs – all while between singing rude songs, reading comics and squabbling with each other.

Thursday is even better. As a treat, the entire family goes to Robo World where Freddy rescues a trio of malfunctioning exhibits. The baby triceratops with dog-programming is ok, but the French-speaking deranged ape and gloomily existentialist penguin might be a handful in days to come. …and all because Mum was trying to explain how her sons’ sentience makes them different from other mechanoids…

Friday wasn’t so good. Alex had another one of his nightmares, of the time before they came to live with the Sharmas…

With the scene exquisitely set, the drama kicks into overdrive when a school visit to the museum offers a hidden menace constantly watching the boys an opportunity to create chaos by hacking all the exhibits. Even though Freddy and Alex use all their super-powers to set things right, it takes all of the Baroness’ astounding influence to hush up the incident. They are supposed to be getting as normal a childhood as possible, with friends and family aware that they’re artificial and sentient, but not that they are unstoppable weapons systems. Now some malign force seems determined to “out” the Robo Bros for unspecified but undoubtedly sinister purposes…

Even greater cloaking measures are necessary when the hidden enemy causes a sky-train crash. The boys very publicly prevent a disaster, but even they are starting to realise something big is up. It also confirms that and Mum is a bit extraordinary herself, even before Freddy overhears some disturbing news about another one of Dr. Roboticus’ other creations…

The crisis erupts after Gran takes Alex and Freddy to a Royal Street Party outside Buckingham Palace. When the hidden enemy hacks the giant robot guards and sets them loose on the Queen and her family, the wonder-bots have to save them on live TV beamed around the world. The secret is out…

With the entire world camped outside their quiet little house, Mum has R.A.I.D. restore the Mega Robo Status Quo by building a super-secret tunnel system in the cellar. It’s a big day all around: Farooq is finally convinced that Alex is at last ready to join the agency… after school and on weekends, of course…

Freddy is extremely peeved that that he’s not invited. The Baroness still considers him too young and immature. He soon proves it when Alex becomes a Mega Robo Secret Agent, compelling Freddy to at last confide in dad the real reason he’s acting up. He then has opportunity to redeem himself and save the day when their nemesis makes his move and Alex finds himself completely out of his depth. Then only Freddy can save the day… if anyone can…

Crafted by Neill Cameron (Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), this is an astonishingly engaging tale that rockets along, blending outrageous comedy with warmth, wit and incredible verve. This volume also includes copious files on all the characters and activity features ‘How to Draw Alex’ and ‘How to Draw Freddy’ plus hilarious strip-within-a-strip ‘The World According to Freddy!’.

Alex and Freddy are utterly authentic boys, irrespective of their artificial origins, and their exploits strike exactly the right balance of future shock, family fun and bombastic superhero action to capture readers’ hearts and minds. With the right budget and producer what a movie this would make!

 

With additional colouring by Abby Bulmer & Lisa Murphy, second volume Mega Robo Bros: Double Threat sees the marvellous metal (and plastic) paladins return to share more of their awesome adventures and growing pains!

It’s still the Future!

In a London much cooler than ours, boisterous, fractious, argumentative, more-or-less typical kids Alex and Freddie are still devoted to each other and not much bothered that they’re adopted, recently became super-secret agents and that almost the entire world knows…

When occasion demands, they undertake missions for Baroness Farooq. They think it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she employs…

Moreover, Dad might be just be an average old guy, but Mum is a bit extraordinary too…

Life in the Sharma household is pretty normal. Freddie is insufferably exuberant and over-confident whilst Alex is approaching the age when self-doubt and anxiety start kicking in, but mostly it’s their parents’ other robot rescues that are a bit of a trial.

Baby triceratops Trikey with his dog-programming is ok, but French-speaking loony ape Monsieur Gorilla can be mighty confusing. Gloomily annoying, existentialist aquatic fowl Stupid Philosophy Penguin constantly quotes dead philosophers and makes people rapidly consider self-harm or manic mayhem …

Alex is getting a hard time from classmates Mira and Taia. They used to be best friends, but with all his extra-curricular activities, the girls are feeling neglected. Alex’s guilt turns to something far worse on Monday after a heated football match leads bully Jamal to make a startling accusation. But actually, how do we know if Alex is a Boy or a Girl…?

Deeply shaken, the startled hero naturally asks Mum and she’s never been more grateful for a sudden sneaky Surprise Giant Robot Attack that interrupts her answer…

Alex and Freddie are then called in by the Baroness, before jetting over to Aldgate Tube Station to battle a colossal driller-droid. Further investigation leads the lads and a R.A.I.D. science team deep, deep, deep into the abandoned transport tunnels beneath the city….

Here they encounter an army of rejected, rebuilt robots undertaking the bizarre agenda of a crazy bag-lady calling herself The Caretaker. When she abruptly loses control of her precious charges, all Hell breaks loose. During a massive fight, she escapes to an even more secret lair: an ongoing repair project with hidden ramifications that will have dire consequences for the bombastic boys and the entire world…

Freddie experiences Mum’s stern side when she takes him – kicking and screaming – clothes shopping, after which shameful incident, further mortification and emotional distress arrives as the price of fame is fully paid when Prettiest Girl in School Jamila finally notices Alex.

With his shiny head all turned around, he’s in no mood for Freddie’s jealous response: candid home videos posted on VuTube. The elder sibling’s even less chuffed when those postings go mega-viral, drawing some cruel comfort when Freddie’s celebrity bubble inevitably implodes in a most unfortunate manner…

Wrapping up with a spectacular big finish, the kids – and their surprisingly famous mum – are star guests at the massive London Robo Expo. After taking down obnoxious, fame-craving mech-makers Team Robotix in a gladiatorial contest, the lads understandably think the action portion of the entertainment has ended, only to see the Caretaker’s darkest secret burst in with mass-murder in mind…

The huge rampaging robot quickly reinforces all humanity’s fears and anxieties about sentient mechanicals, but as the Mega Robo Bros drive the belligerent Wolfram off, Alex realises with alarm that Mum knows far more about the rogue – and her own “sons” – than she’s ever let on…

Augmented by more character info-files on the players involved; activity features (an extended) ‘How to Draw Freddy’and ‘How to Draw Stupid Philosophy Penguin’ plus even-more outrageous ‘The World According to Freddy!’ strips, this is another exceedingly engaging romp which rockets along like an anti-gravity rollercoaster, blending mirth with warmth, wit and incredible verve. These books offer unmissable excitement for kids of all ages and vintage, and are true “must-have” items.
Text and illustrations © Neill Cameron 2021. All rights reserved.

Both Mega Robo Bros collections will be released on August 5th 2021 and are available for pre-order now.

Freddy and the New Kid (The Awesome Robot Chronicles volume 2)


By Neill Cameron (David Fickling Books)
ISBN: 978-1-78845-164-2 (PB)

Neill Cameron (Bulldog Empire; Judge Dredd Megazine; Henry V; The DFC) knows how to charm and enthral kids of all ages, particularly with his work in the picture-perfect pages of wonderful weekly The Phoenix: strips like Tamsin of the Deep; How to Make Awesome Comics and Pirates of Pangea.

To my mind, the best of the proud bunch is Mega-Robo Brothers, set in a futuristic London (at least 3 months from now, but with flying buses…) with a pair of marvellous metal-&-plastic paladins who are not like other schoolkids – no matter how much they try…

Cameron became a stalwart of proper literature after migrating the younger of his artificial wonders to the prose pages of proper books in the grand manner of Just William or Billy Bunter – albeit heavily illustrated, cartoon stuffed ones – with Freddy Vs. School. Here he cracks on with a splendid sequel…

Welcome to the Future!

In a London much cooler than ours Alex Sharma and younger brother Freddy are (mostly) typical kids: boisterous, fractious, argumentative but devoted to each other… and not too bothered that they’re adopted. It’s no big deal for them that they were originally built by mysterious Dr. Roboticus before he vanished, or that they are considered by those in the know as the most powerful robots on Earth.

That includes Mum and Dad. Mr Sharma may be just your average working guy, but Mum is actually a bit extraordinary herself. A renowned boffin, Dr. Nita Sharma carries some surprising secrets of her own, and occasionally allows her boys to be super-secret agents for R.A.I.D. (Robotics Analysis Intelligence and Defence).

It’s enough for the digital duo that they’re loved, even though they are more of a handful than most kids. They try to live as normal a life as possible; going to school, making friends, putting up with bullies and hating homework: it’s all part of Mega Robo Routine to blend boring lessons, fun with friends, games-playing, TV-watching and training in covert combat caverns under R.A.I.D. HQ…

When occasion demands, the lads undertake missions, but mostly it’s just home, games, homework and School. At least that’s how it seems to Freddy: a typical 10-year-old (well, except for the built-in super-powers).

Alex is at the age when self-doubt and anxiety take hold and counters the anxiety by trying to fit in, but Freddy is still insufferably exuberant and over-confident. It leads to frequent confrontations with unreasonable, unliked Deputy Head Mr. Javid and resulted in a specific set of school rules that apply only to the robot boy: a draconian Code of Conduct forbidding any students from using super-strength, booster rockets or lasers on school property…

Even when Freddy sticks to the rules, trouble just seems to go looking for him. He’s wilful and easily led, especially by best friend Fernando who also hates boring learning and loves excitement. Dr. Sharma calls him an “instigator”, but believes the influence of sporty Anisha, quiet swot Riyad and even (mostly) reformed bully Henrik can modify Freddy’s inability to do what he’s told…

Sadly, that was before ultra-competitive new girl Aoife arrived. She’s good at all subjects, a superstar on the sports field and quite likable, but for some reason hates and despises robots. All too soon, she and Freddy are arch enemies, engaged in a duel to prove whether humans or machines are best. The contest divides the school, separates Freddy from his friends and leads to a destructive plague of betting in the school…

Cash-strapped and cost obsessed, Mr Javid exacerbates the situation by systematically laying off human teachers and replacing them with low grade robots. It starts in the sports department but gradually the cheap mechanoids encroach on actual lessons, and all too soon Aoife has taught the students how to modify and reprogram them…

As the rivals strive to prove their point of view, chaos descends on the school. Lessons are affected; relationships shift; the remaining staff revolt and the robot replacements go berserk. Soon it’s time for lasers and rockets and maybe even some necessary explosions…

Somehow amidst all the madness, Freddy and Aoife start to see each other’s point of view, tone down their aggression and even properly get on. Now all they have to do is calm down the rioting kids, turn off the rebellious techno-teaching assistants, safely dismantle the gambling cabal and get their former friends to talk to them again…

Stuffed with monochrome cartoons and bouncy graphics, this is unmissable entertainment for all ages and vintages: a splendidly traditional potent school days comedy romp, amped up on sci fi and superhero riffs and carrying a powerful message that competition has a downside. Freddy and the New Kid is another amazing adventure for younger readers that you’ll adore too.
Text and illustrations © Neill Cameron 2021. All rights reserved.

Bunny vs Monkey and the League of Doom!


By Jaimie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-230-4 (TPB)

Bunny vs. Monkey has been a fixture of British comics phenomena The Phoenix since the very first issue in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), his trend-setting, mind-bending yarns have recently been retooled as graphic albums available in remastered, double-length digest editions such as this one. In case you’re wondering, the fabulous fun found here originally inhabited volumes 5 & 6, then entitled Destructo and Apocalypse…

All the tail-biting tension and animal argy-bargey began after an obnoxious little beast popped up in the wake of a disastrous British space shot. Having crash-landed in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite sustained efforts of reasonable, sensible, genteel, contemplative Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and is – a rude, noise-loving, chaos-creating troublemaker…

The original collected volumes dispensed disaster-drenched doses of daftness in six-month courses of ill-treatment, but this new compilation covers Year Three from Winter to Winter as first enjoyed in Destructo and Other Ridiculous Stories! and Apocalypse and Other Surprising Stories!.

Here – with artistic assistance from Sammy Borras – the war of nerves and mega-weapons resumes and intensifies. The unruly assortment of odd critters littering and loitering around the bucolic paradise,p finally pick a side: shifting and twisting into bipartisan factionalism. They all seem to have forgotten that rapidly encroaching Hyoomanz are now well underway in building something called a “motorway” right through the sylvan glades and (apparently) unprotected parks…

It all resumes with tiny terror Monkey manifesting more mayhem and almost turning his own stomach inside out whilst attempting to weaponise some very nasty stuff he finds under his feet in ‘Gross!’

With snow on the ground Monkey finds a way to spoil the Great Sled-Off in ‘Tobog-Gone!’ and latterly sets back mammal-robot relations by picking on newcomer ‘Metal Steve 2!’, before a new menace manifests to worry the woodland folk in the dark guise of evil arch-villain ‘Destructo!’

When the weather clears up, Monkey’s Double-Barrelled Supercharged Snow-Cannon-Tank is suddenly deprived of ammo… until the pest repurposes his toy to fire chutney. Sadly, even this resultant chaos is insufficient to his comprehending ‘The Message!’…

A brief and sudden return of evil genius ‘Skunky!’ only leads to disappointment, but his crazed influence remains to monsterize the ‘Pretty Flowers!’, whilst the debut of cyborg bounty hunter ‘Alan!’ (Armoured Locating Armadillo Network) threatens to destabilise the ongoing conflict until the big bully gets on the wrong side of gentle, peace-loving Pig‘s ice cream…

Too much of the good life eventually slows down our friends so they convince eco-warrior Le Fox to help them ‘Get Fit!’just in time for the awful ape to celebrate (or desecrate) Easter by eating all ‘The Wrong Eggs!’

As Spring unfolds, the wee woodlanders face Skunky’s robotic Vulturaptors in ‘Terror from the Skies’, but when night falls, huge ‘Bobbles!’ from the sky spark fears of alien invasion…

The good guys then try to infiltrate ‘The Temple!’ (Skunky’s new high-tech citadel of evil), just in time for ‘The Audition!’ to join the musky mastermind’s new gang the League of Doom. Sadly, the only one making the grade is meek misfit Pig in his new gruesome guise of ‘Pigulus!’…

History horrifically repeats itself when another crashed space capsule ejects an even more destructive newcomer in ‘The Evil Monkey!’ – which only incites the previous incumbent to up his aggravating game…

When the genteel inhabitants of the wood start enjoying ‘Picnics!’, they have no conception the day will end in chaos after Skunky’s escaped Grasshopalong induces the mechanic maverick to attempt recapture with his giant Tarsier…

Occasional ally Le Fox cultivates an air of mystery, but when the League of Doom unleashes a deadly custard assault his annoying old ‘Uncle Fox!’ soon proves to be the real superspy deal, just as Monkey’s latest property deal lands Bunny with an obnoxious ‘Bad Neighbour!’ in the form of musician Bert Warthog.

…But not for long…

When Skunky unleashes his devastating colossal De-Forester 9000, the unthinkable occurs as Bunny and Monkey declare ‘The Truce!’, leading to the mega-machine’s demise, but by the time brain-battered, bewildered former stuntman Action Beaver becomes ‘The Messenger!’ for the skunk’s poison letters, all bets are off again and it’s every critter for himself…

More mad science sees the launch of a weather station and an unseasonal snow barrage, but Skunky’s malignant fun is ruined after Weenie Squirrel demonstrates astounding piste pizazz in ‘Ski-Daddle!’, before a lost little skunk destabilises the wicked stinker. Thomas is unmoved by monster robots like the rampaging Octobosh and truly gets to the emotional soft side of his newfound ‘Uncle Skunky!’…

Perhaps that episode is what prompts his invention of ‘The Truthometer!’, but when Skunky hears what the woodlanders actually think about him, he regrets ever thinking of it…

His Quantum Bibble Fobbulator also goes wrong, tearing ‘Wormholes!’ in the forest fabric, but the rustic residents make the best of the situation, whilst the skunk’s size-changing ray only makes his victims too tall to tackle in ‘The Embiggening!’

The rural riot the escalates with a frankly disturbing insight into the simian star’s softer side as he administers first aid to ailing Bunny and subsequently descends into megalomania as the truly terrifying ‘Nurse Monkey!’…

Easing effortlessly into the middle of the year, ‘The Importance of Being Monkey’ layers on the intrigue as the human scientists who originally rocketed the simian sod – and his evil successor – into paradise come looking for their property – accidentally revealing a deeper plot and properly mad doctor in charge. At least, Monkey has finally been allowed to join the League of Doom…

The deployment of ‘Poop!’ bins outrages and baffles the woods-folk, leading to a disastrous attempt to excise the humans’ daft innovations, after which human child Elouise reclaims her old toy Metal Steve, unaware that Skunky’s “improvements” will soon lead to them all needing ‘A New Home’…

Careless and catastrophic piloting of cetacean construct ‘Wahey-Ell’ reveals Monkey’s astigmatism whilst a new sinister faction targets Bunny in ‘The Order of the Woods’ but events take a deeply disturbing turn when Skunky’s new submersible uncovers a fantastic sunken kingdom ‘Beneath the Waves’ and affable nutter ‘Super Action Beaver’ gets a handy superhero makeover, but nothing prepares the woodlanders for Monkey’s weaponisation of concrete in ‘Stone Cold’…

A beloved hero embraces his evil side in ‘The Crimson Gobbler!’ while Skunky initiates Monkey into the secrets of ‘The Destroy-o-torium’, but wickedness is not restricted to the League as Terence the evil Anti-Bunny cruelly meddles with his good twin’s downtime in ‘Bunny TV’. Having said that, there’s no substitute for the real thing as seen when ‘Monkey with a Flame Thrower’ depicts what happens when the meddler gats access to Skunky’s Cannon Barrel…

The truth behind the chaos and super-science mayhem is revealed in ‘An Important Message’, but as Le Fox leaves it with Weenie and Pig, it’s as good as lost before he’s finished speaking, leaving Skunky and Robot Steve to slice, dice and splice animal DNA and make mockery of nature in ‘Mixey-matosis’…

As Autumn falls, Action Beaver’s inner monologue is explored in ‘Noises’ before Bunny learns never ever to go ‘Camping’ with Pig and Squirrel even as Skunky’s brilliance in stealing all Earth’s colours with ‘The Mono-Chromatron!’ founders on the rocks of sheer idiocy…

The grand design of sinister humans running MeanieCorp Laboratories, the origins of ultimate destroyer the Moshoggothand the truth about Monkey are then systematically exposed in a time-bending extended epic beginning with ‘The Last Broadcast’. The daft drama is expanded upon in ‘To Destinyyy’ and ‘Find the Monkey’ before a valiant defender risks everything to save the Woods, the world and all reality, beginning with ‘Sabotage’; navigating the alternate timeline terrors of ‘Monkey in Charge’ and closing in Winter as the sinister schemes and cosmic carnage affect the memories of those who barely survived in ‘Onwards to Skunky’…

It’s not all safe and fine yet, however, and a final sacrifice is called for as ‘The Monstrous Below’ liberates the Moshoggoth and activates a Reality Discombobulator. Thankfully,
‘Fantastic Le Fox’ is on hand and ensures there’s enough of creation left to carry on by ‘Remembering Friends’…

Adding lustre and fun, this superb treat includes detailed instructions on How to Draw Action Beaver’ and ‘How to Draw Le Fox’, so, as well as beguiling your young ‘uns with stories, you can use this book to teach them a trade…

The absolute acme of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all in one eccentric package: providing irresistible joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Is that you yet?
Text and illustrations © Jamie Smart 2021. All rights reserved.

What Is It?


By Nicole Hoang & Dustin Nguyen (KaBOOM!)
ISBN: 978-1-60886-835-3 (HB) eISBN: 978-1-61398-567-9

Let us never forget that it’s a strange, often dangerous but always wonderful world. Happily, creators like Nicole Hoang and her husband – designer, illustrator and comics creator – Dustin Nguyen (Manifest Eternity; American Vampire; Batman: L’il Gotham) are there to remind us by celebrating the little mysteries and tiny marvels of life as seen through young eyes.

This early-reader all ages hardback and digital tome introduces youngsters to the joy of stories told in pictures – and rhyme – with the joyously uplifting tale of a little girl who discovers a monster in the woods and learns that even the unknown and intimidating can be scared too…

Beautifully illustrated and captivatingly choreographed, this family-friendly yarn is just a charming delight that cannot fail to bring a smile to any readers face. If you feel in need of a visual pick-me-up and reason to keep going, this is a picture perfect prescription.
™ & © 2016 Nicole Hoang & Dustin Nguyen. All rights reserved.