Asterix Omnibus volume 4: Asterix the Legionary; Asterix and the Chieftain’s Shield; Asterix at the Olympic Games


By René Goscinny & Albert Uderzo, translated by Anthea Bell & Derek Hockridge (Orion)
ISBN: 978-1-44400-428-1 (HB)                    978-1-44400-487-8 (PB)

Asterix the Gaul is one of Europe’s – more specifically France’s – most exciting and rewarding contributions to global culture: a cunning little paragon of the underdog spirit who resists the iniquities, experiences the absurdities and observes the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and a magic potion bestowing incredible strength, speed and vitality. The savvy smarts are all his own…

One of the most-read comics in the world, his chronicles have been translated into more than 100 languages (including Latin and ancient Greek for educational purposes); with 14 live-action and animated movies, 55 board and video games and even into his own theme park (Parc Astérix, near Paris).

More than 370 million copies of 37 Asterix books have sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

The diminutive, doughty hero was created by two of the art-form’s greatest masters, René Goscinny & Albert Uderzo who were already masters of the form and at the peak of their creative powers. Although their perfect partnership ended in 1977 with the death of the terrifying prolific scripter Goscinny, the creative wonderment still continues – albeit at a slightly reduced rate of rapidity.

Asterix launched in 1959 in the very first issue of Pilote (with a teaser premiere page appearing a week earlier in a promotional issue #0). The feature was a massive hit from the start. Initially Uderzo continued working with Charlier on Michel Tanguy, (Les Aventures de Tanguy et Laverdure), but soon after the first epic escapade was collected as Astérix le gaulois in 1961, it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death the publication rate dropped from two books per year to one volume every three to five).

By 1967 the strip occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation and when Goscinny passed away three years later Uderzo was, after much effort, convinced to continue the adventures as writer and artist, producing a further ten volumes.

Like all great literary classics, the premise works on multiple levels: younger readers enjoying an action-packed, lavishly illustrated comedic romp of sneaky, bullying baddies getting their just deserts whilst crustier readers enthuse over the dry, pun-filled, sly and witty satire, enhanced for English speakers by the brilliantly light and innovative touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable Gaul so palatable to the Anglo-Saxon world. (Personally, I still thrill to a perfectly delivered punch in the bracket as much as a painfully swingeing string of bad puns and dry cutting jibes…)

Asterix the Gaul is a cunning underdog who resists the iniquities, experiences the absurdities and observes the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and a magic potion. The stories were set on the tip of Uderzo’s beloved Brittany coast around the year 50 BCE, where a small village of redoubtable warriors and their families resist all efforts of the Roman Empire to complete their conquest of Gaul. Unable to defeat these Horatian hold-outs, the Empire resorts to a policy of containment and the little seaside hamlet is perpetually hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

Firmly established as a global brand and premium French comics export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

In late 1966 they began Asterix the Legionary (running in Pilote #368-389), which was later adapted as half of the plot for the movie Asterix Vs Caesar (the other album incorporated into the animated epic being Asterix the Gladiator).

This clever romp introduced the destabilising concept of true romance to the doughty hero and his prodigious pal Obelix as, whilst boar hunting in the great forest around their unconquerable village, they encounter the fabulously beautiful Panacea picking mushrooms.

The little darling has freshly returned to the village after years away in Condatum, and the sheltered Obelix is instantly smitten. Dazed and confused by the only force that could ever affect him, the gentle giant is teased by Asterix and venerable druid Getafix, but innocently undaunted, Obelix begins bringing the oblivious lass a succession of inappropriate presents…

When the befuddled buffoon finds Panacea crying, he dashingly volunteers to mend her woes. Tragically for him, the problem is a boyfriend named Tragicomix, who has been pressed into military service with the Roman Army…

Where other men would take advantage of the hopeless situation, Obelix, afflicted with True Crush, determines to make her happy and rushes off to rescue her lost beau. Ever faithful, Asterix and diminutive canine companion Dogmatix accompany the big oaf… to keep him out of trouble…

In Condatum, they discover Tragicomix has already been shipped out to Africa where Caesar battles fellow Roman Scipio in a clandestine Civil War. Asterix realises the only way to find Tragicomix is to enlist in the Roman Army, too…

In Basic Training they meet a motley assortment of fellow recruits – all gently-contrived national stereotypes – allowing for a broad bombardment of friendly ethnic comedy and graphic accent humour. There was Neveratalos the Greek, Goths Allegoric and Hemispheric, Gastronomix from Belgium, Selectivemploymentax the Briton and poor Ptenisnet the Egyptian, who doesn’t know the language and thinks he joined a holiday package tour…

After lashings of their unique brand of anarchy disrupting regulation army life, Asterix, Obelix and crew ship out to Africa. When they arrive, the war is going badly for Caesar, but more importantly, Tragicomix has gone missing: believed captured by Scipio’s forces…

With magic potion in hand, Asterix, Obelix and Dogmatix take matters in hand…

A hilariously engaging yarn with delicious overtones of the iconic British comedy Carry On Sergeant, this action-packed farce is big on laughs but harbours a bittersweet core that will tug at the heartstrings of young and old alike…

Asterix and the Chieftain’s Shield (originally entitled Le bouclier arverne) was the 11th epic outing for the Greatest French Hero of Them All: debuting in Pilote #399 and running until #421 in 1967. It acts as a tongue-in-cheek patriotic history lesson and opens years before the usual setting of Asterix tales as Gaulish over-chief Vercingetorix surrenders to Caesar at the Battle of Alesia. This he does by throwing down his weapons and armour at the Conqueror’s feet. It’s the start of a lengthy running gag…

Such is the shame of the defeated Gauls that the location of the clash is excised from their memories. Now, nobody remembers where Alesia was…

After the battle, the accoutrements lay where they fell until a greedy Legionary stole the Great Shield, subsequently losing it in a game of dice. From there, the legendary buckler passes through many scurrilous hands before fading into legend…

Jumping to “modern” times, in the village of indomitable Gauls Chief Vitalstatistix is terribly ill: a sedentary life of over-indulgence has ruined his liver and since Getafix’s druidic potions can’t help him, he has to go to the spa town of Aqua Calidae (Arverne) for a rest-cure and diet.

It isn’t all bad though, since his forthright wife Impedimenta has to stay behind….

As a chief he needs an honour guard and Asterix, Obelix and Dogmatix are happy to accompany him, especially as the chief uses the journey to test all the inns and taverns en route. Once there though, the warriors’ robust consumption and boisterous high jinks appals all the dieting dignitaries and impatient patients, so Asterix and Obelix are summarily kicked out of the Health Resort.

Footloose and fancy-free, the boys tour the local countryside of Gergovia, idly trying to find the lost site of Alesia until they encounter Roman envoy Noxius Vapus and his cohort. After indulging in their favourite sport of Roman-bashing, the lads befriend local merchant Winesandspirix – a veteran of Alesia – while Noxius hightails it to Rome to tell Caesar the Gauls are revolting…

({   } This space provided for you to fill in your own joke)…

Set on putting the Gauls in their place and reminding them who’s boss, Caesar determines to hold a Roman Triumph with the shield of Vercingetorix as the centrepiece. He’s none too happy when he discovers it’s been missing for years…

And thus begins the second stage of this hilariously thrilling detective mystery as the Romans frantically hunt for the missing artefact and Asterix and Obelix set out to thwart them at every turn…

No prizes for guessing which faction succeeds and who scurries home in defeat and disgust in this marvellously slapstick saga with a delightfully daft twist ending…

Asterix at the Olympic Games first appeared weekly in Pilote #434-455, serialised in 1968 to coincide with and capitalise upon the Mexico City Games. The translated British album was released four years later, just before the 1972 Munich Olympiad.

The Romans of Aquarium garrison are in an ebullient mood. Their comrade Gluteus Maximus has been selected to represent Rome at the Greeks’ Great Games in Olympia. Centurion Gaius Veriambitius is happy too, because he knows if Gluteus wins, they can both write their ticket in Rome…

It all starts to go horribly wrong when the Roman superman is bested and humiliated by Asterix and Obelix whilst training in the Great Forest. His confidence shattered, Gluteus returns to Aquarium and only regains a modicum of his old form when Veriambitius reminds him that the potion-fuelled Gauls won’t be at the Games…

Meanwhile, the men of the village have decided to go to Olympia and have a go themselves…

There follows an uproarious and nigh-scandalous sequence of events as the unbeatable Greeks try to placate their Roman overlords; the Latin competitors undergo the tortures of the arrogant damned to cheat, wheedle and somehow exclude the all-conquering Gauls, whilst the basically honest and honourable Asterix devises a cunning yet fair way to beat the politically motivated, greed-inspired “sportsmen” and still uphold the best traditions and ideals of the Olympic Games.

Guess who wins…

Spoofing package tours, obnoxious tourists, self-serving sports authorities and doping scandals in equal proportion, this sparkling escapade features some of Uderzo’s most inspired art as he recreates the grandeur and glory of the Ancient World whilst simultaneously graphically lampooning the haughty elites of the Sporting World, the Military and Politics. A genuine classic far more valuable than any medal and a bit sturdier than laurel leaf crowns…

Asterix volumes are always stuffed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal action and splendidly addictive adventure, illustrated in a magically enticing manner. These are perfect comics that everyone should read over and over again.
© 1967-1969 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Moomin: The Complete Tove Jansson Comic Strip volume 2


By Tove Jansson (Drawn & Quarterly)
ISBN: 978-1-897299-19-7

Tove Jansson was one of the greatest literary innovators and narrative pioneers of the 20th century: equally adept at shaping words and images to create worlds of wonder. She was especially expressive in pen and ink, manipulating slim economical lines and patterns to realise sublime realms of fascination, whilst her dexterity made simple forms into incredibly expressive and potent symbols.

Tove Marika Jansson was born into an artistic, intellectual and practically bohemian Swedish family in Helsinki, Finland on August 9th1914. Her father Viktor was a sculptor, her mother Signe Hammarsten-Jansson: a successful illustrator, graphic designer and commercial artist. Tove’s brothers Lars and Per Olov became a cartoonist/writer and photographer respectively. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to act in.

After intensive study from 1930-1938 (University College of Arts, Crafts and Design, Stockholm, the Graphic School of the Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris) Tove became a successful exhibiting artist through the troubled period of the Second World War.

Intensely creative in many fields, Jansson published the first fantastic Moomins adventure in 1945: Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or latterly and more euphoniously The Moomins and the Great Flood): a whimsical epic of gentle, inclusive, accepting, understanding, bohemian, misfit trolls and their strange friends…

A prodigy and constant over-achiever, from 1930-1953 Tove worked as an illustrator and cartoonist for the Swedish satirical magazine Garm, achieving some measure of notoriety with an infamous political sketch of Hitler in nappies that lampooned the Appeasement policies of Chamberlain and other European leaders in the build-up to World War II.

She was also an in-demand illustrator for many magazines and children’s books and had started selling comic strips as early as 1929.

Moomintroll was her signature character. Literally.

The lumpy, gently adventurous big-eyed romantic goof began life as a spindly sigil next to her name in her political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument about Immanuel Kant with her brother.

The term “Moomin” came from her maternal uncle Einar Hammarsten who attempted to stop her pilfering food when she visited by warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Snork/Moomin filled out, became timidly nicer – if a little clingy and insecure – acting as a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood was relatively unsuccessful but Jansson persisted, probably as much for her own edification as any other reason, and in 1946 second book Kometjakten (Comet in Moominland) was published. Many commentators have reckoned the terrifying tale a skilfully compelling allegory of Nuclear destruction. Just about time to read that again, I fear…

When it and her third illustrated novel Trollkarlens hatt (1948, Finn Family Moomintroll or occasionally The Happy Moomins) were translated into English in 1952 to great acclaim, it prompted British publishing giant Associated Press to commission a newspaper strip about her seductively sweet and sensibly surreal creations.

Jansson had no misgivings or prejudices about strip cartoons and had already adapted Comet in Moominland for Swedish/Finnish paper Ny Tid.

Mumintrollet och jordens undergäng Moomintrolls and the End of the World was a popular feature so Jansson readily accepted the chance to extend her eclectic family across the world.

In 1953 The London Evening News began the first of 21 Moomin strip sagas which promptly captivated readers of all ages. Tove’s involvement in the cartoon feature ended in 1959, a casualty of its own success and a punishing publication schedule. So great was the strain that towards the end she had recruited her brother Lars to help. He took over, continuing the feature until its end in 1975.

Free of the strip, Tove returned to painting, writing and her other creative pursuits, generating plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera and another 9 Moomin-related picture-books and novels, as well as 13 books and short-story collections strictly for grown-ups.

Her awards are too numerous to mention but consider this: how many modern artists – let alone comics creators – get their faces on the national currency? She died on June 27th 2001.

Her Moomin comic strip has been collected in 7 Scandinavian volumes and the discerning folk at Drawn & Quarterly translated them into English for your – and especially my – sheer delight and delectation.

This second oversized (312 x 222mm) monochrome hardback compilation commences with ‘Moomin’s Winter Follies’ wherein the rotund, gracious and deeply considerate young troll has an accident on ice which prompts the family to begin their preparations for the winter’s hibernation.

However, after these efforts lead to nothing but petty disaster, boldly unconventional Moomin Pappa decides that tradition isn’t everything and decrees that they shall all stay awake for the icy months ahead…

The family and their many friends are soon bedevilled by the obnoxiously enthusiastic Mr. Brisk who cajoles the easy-going Moomins to indulge in his abiding passion for winter sports. The results are painful and far from impressive, but the ruggedly athletic Brisk does turn the head of the overly romantic and lonely Mymble…

As usual, the object of her affections is blithely oblivious, caring only for the upcoming Winter Games, but when beauteous Snorkmaiden also begins to succumb to Brisk’s physical charms, Moomin is compelled to take up ski-jumping to win back her attention.

When that goes poorly, he is tempted into contemplating murder until cooler heads, his own gentle nature and the onset of spring produces a milder and more suitable solution…

Moomins are placid free spirits, bohemians untroubled by hidebound domestic mores and societal pressures. Mamma is warm and capable but overly concerned with propriety and appearances, whilst Pappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic journeys.

However, when prideful snobbish Mrs. Fillyjonk moves in next door, her snooty attitudes unfavourably affect the entire family, resulting in the hiring of ‘Moomin Mamma’s Maid’.

The search for a suitable servant results in disruption and discontent before the dour, distressed and doom-obsessed Misabel – along with her direly depressed dog Pimple – begin to further blight the formerly happy household.

Misabel suffers from secrets and a persecution complex, and when Fillyjonk goes missing a detective starts hanging around, adding to the general aura of anxiety until Moomin Mamma shakes herself out of her status-induced funk and starts a campaign to cheer up and change the latest additions to her wildly imaginative, but oddly welcoming, home…

‘Moomin Builds a House’ sees Mymble’s eccentrically forgetful but fruitful mother come to visit, inflicting her latest batch of wild and wilful youngsters – 17, or thereabouts – on the normally compassionate and understanding trolls.

The children are, to put it mildly, little monsters: destructive, practical joking arsonistic hellions who would put the Belles of St. Trinian’s to shame and to rout…

Soon, impressionable Moomin is driven out of his home and – egged on by the worst of the brood Little My – attempts to build his own house in the woods.

Possessing none of Moomin Pappa’s artisan or craft skills, the lad’s efforts are far from satisfactory but nonetheless his flighty paramour Snorkmaiden soon joins him, intent on making the shaky edifice their romantic hideaway. Sadly, with Little My still around, their best laid plans quickly come unstuck…

This utterly incomparable and heartwarming box of graphic delights concludes with a brilliantly satirical salutary romp as ‘Moomin Begins a New Life’, wherein an itinerant thinker enters the valley, sharing his secret recipe for “How to be Happy”.

The Prophet is remarkably convincing and, seeing how his pronouncements and suggestions have changed the lives of all their friends and neighbours, the graciously impressionable Moomins try to adjust their behaviour to maximise their joy, unaware that they are already as happy and content as anyone can be…

With the entire locality blissed out, the well-intentioned Prophet then convinces the constable to release all the folk in jail, allowing mischievous trickster and scofflaw Stinky to resume his prankish shenanigans…

After convincing Moomin Pappa to set up an illicit still producing hard liquor – which incites Snorkmaiden to run off with another young man – Stinky then convinces desolate, deserted Moomin to turn to the dark side by becoming a glamorous highwayman and jewel thief to win her back.

Having spread malice and disorder, Stinky’s next stunt is badly misjudged as he invites a puritan, fire-and-brimstone rival philosopher dubbed the Black Prophet to come and save all the sinners…

Thankfully, as the rival Prophets’ war of words escalates, Moomin Mamma at last reaches the end of her patience and intervenes…

Wrapping up the Wild Things wonderment is short essay ‘Tove Jansson: To Live in Peace, Plant Potatoes, and Dream’: a comprehensive biography and commentary by Alisia Grace Chase PhD celebrating the astound achievements of this genteel giant of literature.

These are truly magical tales for the young laced with the devastating observation and razor-sharp mature wit which enhances and elevates only the greatest kid’s stories into classics of literature. These volumes are an international treasure and no fan of the medium – or biped with even a hint of heart and soul – can afford to be without them.
© 2007 Solo/Bulls. All other material © its creators. All rights reserved.

Iznogoud volume 2: The Caliph’s Vacation


By Goscinny & Tabary, translated by Anthea Bell & Derek Hockridge (Cinebook)
ISBN: 978-905460-61-8

During his lifetime (1926-1977) René Goscinny was one of the most prolific, and is still one of the most read, writers of comic strips the world has ever seen. Among his most popular series are Lucky Luke, Le Petit Nicolas and, of course Asterix the Gaul.

In 1962, scant years after the Suez crisis, the French returned to the deserts when Goscinny teamed with Jean Tabary to produce imbecilic Arabian potentate Haroun el-Poussah but it was the villainous foil, power-hungry vizier Iznogoud, that stole the show – possibly the conniving little devil’s only successful scheme.

Les Aventures du Calife Haroun el Poussah was created for Record with the first instalment appearing in the January 15th issue. A modest success, it was transferred to Pilote: a magazine created and edited by Goscinny where it was remodelled to give more emphasis to the scurrilous little weasel who had increasingly stolen the show.

With the emphasis shifted to the shifty shrimp, the revamped series – retitled Iznogoud – commenced in Pilote in 1968, becoming a huge favourite, with 29 albums to date, a long-running TV cartoon show and even a live action movie in 2005.

When Goscinny died in 1977, Tabary took over writing the strip, moving to book-length complete tales, rather than compilations of short punchy stories that typified their collaborations.

Like all the best storytelling, Iznogoud works on two levels: as a comedic romp of sneaky baddies coming a cropper for younger readers, and as a pun-filled, witty satire for older, wiser heads, much like its more famous cousin Asterix – and also translated here by the master translators Anthea Bell & Derek Hockridge who made the indomitable little Gaul so very palatable to the English tongue. Here their famed skills conjure up the best, wackiest – and least salacious – bits of the legendary Carry On films…

Iznogoud is Grand Vizier to Haroun Al Plassid, Caliph of Ancient Baghdad, but the sneaky little toad has loftier ambitions, or as he is always shouting “I want to be Caliph instead of the Caliph!”

The vile vizier is “aided” – that’s sarcasm, that is – in his schemes by bumbling and extremely reluctant assistant Wa’at Alahf… Available in printed and eBook editions, this second delightful translation from Cinebook (which was originally third Dargaud album Les vacances du calife from 1968), opens the daft duo’s latest campaign of insurrections with ‘Summer Vacation or Never Say Die.’ As the holidays come ’round again, the vizier persuades the Caliph to forego his usual Summer Palace in favour of a quiet bed-sit by the seaside, where an unwary ruler could easily drown or be buried in the sand or lost at sea or be eaten by sharks or…

As expected, plans go painfully awry and it’s back to Baghdad for ‘Good Sports in the Caliphate’ as a hapless magician/weatherman accidentally creates enough snow in the desert to open a ski resort. It doesn’t take much – it never does – to convince Haroun to sample the chilly thrills of skiing, snowboarding, crevasses and avalanches, but as usual it’s not the Big Chief who sustains any crippling injuries.

The vacation theme continues with ‘The Caliph’s Cruise’ but, after booking passage for Haroun with the unluckiest sea captain alive, the vile vizier doesn’t get off the ship quickly enough and the selection of cannibals, monsters, savages and sea creatures the voyagers encounter find him a far more suitable subject for their unique attentions…

The vengeful comeuppances conclude in ‘Lihkwid’s Bottle or the Bottle of Lihkwid’ as a travelling merchant provides an infallible elixir that will transform the affable potentate into a louse – but only if Iznogoud can trick him into drinking all three gallons of the foul-tasting stuff…

Snappy, fast-paced slapstick and painfully punny word-play abound in these mirthfully infectious tales, and this series is a household name in France; where the title has even entered common usage as a term for a certain type of politician: over-ambitious, unscrupulous – and often of diminutive stature.

When first released here in the 1970s, Iznogoud made little impression but hopefully this snazzy new incarnation of gloriously readable and wonderfully affordable comedy vignettes can finally find an audience among today’s more internationally aware comics-and-cartoon savvy British Kids of All Ages.

I’m already one of them: How about you…?
© 1968 Dargaud Editeur Paris by Goscinny & Tabary. All Rights Reserved.

Lucky Luke volume 1: Billy the Kid


By Morris & Goscinny, translated by Luke Spear (CineBook)
ISBN: 978-1-905460-11-3

It’s hard to think of one of Europe’s most beloved and long-running comics characters being in any way controversial, but when the changing times caught up with the fastest gun in the West (“so fast he can outdraw his own shadow”) and the hero moved with them, it made the news headlines all over the world.

Lucky Luke is a rangy, laconic, good, natured cowboy endlessly roaming the fabulously mythic Old West, having light-hearted adventures with his whip-smart horse Jolly Jumper and Rantanplan (the “dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), interacting with a host of historical and legendary figures of the genre.

His continued exploits over more than 70 years have filled 95 albums to date and made him the best-selling comic character in Europe (countless millions of albums in more than 30 languages thus far), with spin-off games, computer games, animated cartoons and even live-action movies.

He was created by Belgian animator, illustrator and cartoonist Maurice de Bévère – who signed himself Morris – for the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, subsequently launching into his first adventure ‘Arizona 1880’ on December 7th 1946.

Before then, while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, Morris met future comics super-stars Franquin and Peyo, and worked for weekly magazine Le Moustique as a caricaturist (to my eyes, Lucky looks uncannily like the young Robert Mitchum who graced so many mid-1940s B-movie Westerns).

Morris was one of “la Bande des quatre” or Gang of Four, which comprised creators Jijé, Will and old comrade Franquin: leading proponents of the loose and free-wheeling artistic style known as the “Marcinelle School” which dominated Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, E P. Jacobs and other artists in Le Journal de Tintin.

In 1948 the Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting René Goscinny, scoring some work from the newly-formed EC sensation, Mad, and making copious notes and sketches of the swiftly disappearing Old West. His research henceforward resonated on every page of his life’s work…

Morris was a one-man band producing nine albums worth of affectionate sagebrush parody until 1955 when he reunited with Goscinny who took over the scripts. Working in perfect unison, they steered Luke to dizzying heights of superstardom, commencing with Des rails sur la Prairie (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the straight-shooter switched teams, leaving Spirou for Goscinny’s magazine Pilote with La Diligence (the Stagecoach).

Goscinny produced 45 albums with Morris before his death, from when Morris continued both alone and with other collaborators. Morris died in 2001 having drawn fully 70 yarns, plus spin-off adventures of Rantanplan, with the team of Achdé & Laurent Gerra taking over. In a most peculiar aside I feel I must mention that Morris was apparently voted the “79th Greatest Belgian” in the 2005 Walloon election of De Grootste Belg. If so, I demand a recount…

Lucky Luke first appeared in Britain in the early 1960s, syndicated in weekly comic Film Fun and again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books, Luke had a trademark cigarette hanging insouciantly from his lip, but in 1983 Morris – no doubt amidst both pained howls and muted mutterings of “political correctness gone mad” – substituted a piece of straw for the much-traveled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most successful attempt to bring Lucky Luke to our shores and shelves comes from Cinebook: the first album (available in paperback and eBook formats) is Billy the Kid, Morris and Goscinny’s eleventh collaboration.

As Luke rides into the troubled town of Fort Weakling, he finds the populace cowed and broken by the vile depredations of the infamous William Bonney. The desperado robs the bank every couple of days, and the stagecoach every time it leaves town, helps himself to caramels without paying, and won’t let the saloon serve anything but drinking chocolate.

His deadly aptitude with a six-gun means that no one will swear out a complaint, let alone testify against the vicious little bully…

When Luke accepts the job of sheriff, it takes brains and cunning rather than his legendary skill with a shooting iron to free the town from the tiny grip of the world’s meanest 12-year old…

Although the dialogue is a trifle stiff in places, this is a grand old hoot in the tradition of Destry Rides again and Support Your Local Sheriff, superbly executed by master storytellers, and a wonderful introduction to a unique genre for kids of all ages.

And in case you’re worried, even though the interior art still has our hero chawin’ on that ol’ nicotine stick, trust me, there’s very little chance of anyone craving a quick snout, but quite a high probability that they’ll want more Lucky Luke Albums…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © Cinebook Ltd.

Asterix Omnibus volume 3: Asterix and the Big Fight; Asterix in Britain; Asterix and the Normans


By René Goscinny & Albert Uderzo, translated by Anthea Bell & Derek Hockridge (Orion)
ISBN: 978-1-44400-427-4 (HB)                    978-1-44400-475-5 (PB)

Asterix the Gaul is one of Europe’s – more specifically France’s – most exciting and rewarding contributions to global culture: a cunning little paragon of the underdog spirit who resists the iniquities, experiences the absurdities and observes the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and a magic potion bestowing incredible strength, speed and vitality. The savvy smarts are all his own…

One of the most-read comics in the world, his chronicles have been translated into more than 100 languages (including Latin and ancient Greek for educational purposes); with 14 live-action and animated movies, 55 board and video games and even into his own theme park (Parc Astérix, near Paris).

More than 370 million copies of 37 Asterix books have sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

The diminutive, doughty hero was created by two of the art-form’s greatest masters, René Goscinny & Albert Uderzo who were already masters of the form and at the peak of their creative powers. Although their perfect partnership ended in 1977 with the death of the terrifying prolific scripter Goscinny, the creative wonderment still continues – albeit at a slightly reduced rate of rapidity.

Asterix launched in 1959 in the very first issue of Pilote (with a teaser premiere page appearing a week earlier in a promotional issue #0). The feature was a massive hit from the start. Initially Uderzo continued working with Charlier on Michel Tanguy, (Les Aventures de Tanguy et Laverdure), but soon after the first epic escapade was collected as Astérix le gaulois in 1961, it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death the publication rate dropped from two books per year to one volume every three to five).

By 1967 the strip occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation and when Goscinny passed away three years later Uderzo was, after much effort, convinced to continue the adventures as writer and artist, producing a further ten volumes.

Like all great literary classics, the premise works on two levels: younger readers enjoy an action-packed, lavishly illustrated comedic romp of sneaky, bullying baddies getting their just deserts whilst crustier readers enthuse over the dry, pun-filled, sly and witty satire, enhanced for English speakers by the brilliantly light and innovative touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable Gaul so palatable to the Anglo-Saxon world.

The stories were set on the tip of Uderzo’s beloved Brittany coast in the year 50 BCE, where a small village of redoubtable warriors and their families resist all efforts of the Roman Empire to complete their conquest of Gaul. Unable to defeat these Horatian hold-outs, the Empire resorts to a policy of containment and the little seaside hamlet is perpetually hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

By the time Asterix and the Big Fight first ran in Pilote #261-302 in 1964 (originally entitled Le Combat des chefs or ‘The Battle of the Chiefs’) the feature was a fixture in millions of lives.

Here another Roman scheme to overwhelm the hirsute hold-outs begins when Totorum’s commander Centurion Nebulus Nimbus and his aide-de-camp Felonius Caucus try using an old Gaulish tradition to rid themselves of the rebels.

The Big Fight is a hand-to-hand duel between chiefs, with the winner becoming ruler of the loser’s tribe. All the Romans have to do is find a puppet, have him defeat fat, old Vitalstatistix and their perennial problem goes away for good. Luckily, just such a man is Cassius Ceramix: chief of Linoleum, a hulking brute and, most importantly, a keen lover of all things Roman…

Even such a cunning plan is doomed to failure whilst Vitalstatistix uses magic potion to increase his strength, but what if the Druid Getafix is taken out first?

When the Romans attempt to abduct the old mage, Obelix (who fell into a vat of potion as a baby and grew into a genial, permanently superhuman, eternally hungry goliath) accidentally bounces a large menhir off the druid’s bonce, causing amnesia and a touch of insanity…

Although not quite what they intended, the incapacitation of Getafix emboldens the plotters and the Gallo-Roman Ceramix’s challenge is quickly delivered and reluctantly accepted. With no magic potion, honour at stake and the entire village endangered, desperate measures are called for. Asterix and Obelix consult the unconventional sage (even for druids) Psychoanalytix – who specialises in mental disorders – and Vitalstatistix is forced to diet and begin hard physical training!

Unfortunately, when Obelix shows Psychoanalytix how Getafix sustained his injury the net result is two crazy druids, who promptly begin a bizarre bout of magical one-upmanship. As the crucial combat begins and Vitalstatistix valiantly battles his hulking, traitorous nemesis, Getafix accidentally cures himself, which is lucky as the treacherous Nebulus Nimbus and Felonius Caucus have no intention of losing and have perspicaciously brought along their much-abused Legions to crush the potion-less Gauls, should Ceramix let them down…

Manic and deviously cutting in its jibes at the psychiatric profession, this wildly slapstick romp is genuinely laugh-a-minute and one of the very best Goscinny tales.

Following the established pattern, after a “home” adventure our heroes went globe-trotting in their next exploit -although not very far…

Asterix in Britain originated in 1965 (Pilote#307-334) and followed Caesar’s conquest of our quirky country. It was never a fair fight: Britons always stopped in the afternoon for a cup of hot water and a dash of milk and never at the weekend, so those were the only times the Romans attacked…

Just so’s you know: by this time the Gallic wonders were already fairly well known on our foggy shores. The strips had been appearing in UK weekly anthology Valiant since November 1963, graduating to Ranger (1965-66) and Look & Learn (1966). Set in Britain circa 43 AD and entitled Little Fred and Big Ed, Little Fred, the Ancient Brit with Bags of Grit, Beric the Bold, Britons Never, Never, Never Shall Be Slaves! and In the Days of Good Queen Cleo. The first true Asterix album was subsequently released in 1969 by Brockhampton Press, with all names and locations just as we know them today.

After the conquest, in Cantium (Kent) one village of embattled Britons hold out against the invaders and they send Anticlimax to Gaul where his cousin Asterix has successfully resisted the Romans for absolutely ages. Always happy to oblige, the Gauls whip up a barrel of magic potion and the wily warrior and Obelix accompany Anticlimax on the return trip. Unfortunately, during a brief brouhaha with a Roman galley in the channel, the invaders discover the mission and begin a massive hunt for the rebels and their precious cargo…

As the trio make their perilous way to Cantium, the entire army of occupation is hard on their heels and it isn’t long before the barrel goes missing…

Simply stuffed with good natured jibes about British cooking, fog, the Tower of Londinium, warm beer, council estates, the still un-dug Channel tunnel, boozing, the Beatles (it was the swinging Sixties, after all), sport, fishing and our national beverage, this action-packed, wild frenetic chase yarn is possibly the funniest of all the Asterix books… if you’re British and possess our rather unique sense of humour, eh, wot…?

Asterix and the Normans debuted in Pilote #340-361 (1966) and showed how Vikings (who would eventually colonise parts of France as Northmen or “Normans”) first encountered our heroic Gauls and learned some valuable lessons…

The action opens with Chief Vitalstatistix reluctantly taking charge of his spoiled teenaged nephew Justforkix, intending to make a man of the flashy brat from Lutetia (Paris). The country girls go for his style and modern music (spoofing Elvis Presley in the original and the Rolling Stones in the English translation) and the lad’s glib tongue even convinces the Bard Cacofonix that his “unique” musical talent would be properly appreciated in the big city…

Meanwhile, a shipload of Vikings have fetched up on the beach, looking for the answer to a knotty question.

Rough, tough and fierce, the Scandinavians have no concept of fear, but since they have heard that the emotion can make people fly, they’re determined not to leave until they have experienced terror first hand…

They’ve met their match in the Gaulish villagers, but Justforkix is a different matter. The once-cool lad is a big ball of cowardy-custardness when confronted by the Normans, so the burly barbarians promptly snatch him, insisting he teach them all about that incomprehensible emotion…

Canny Asterix knows fighting Normans is a waste of time, but reasons the only way to get rid of them is to teach them what fear is like. If violence won’t work then what’s needed is something truly horrible… but Cacofonix and his assorted musical instruments are already on their way to fame and fortune in Lutetia. If only Obelix and Dogmatix can find him and save the day…

Daft and delicious, this superbly silly tale abounds with comedy combat and confusion; a perfect mix of gentle generational jibing and slaphappy slapstick with a twist ending to boot…

Outrageously fast-paced, funny and magnificently illustrated by a supreme artist at the very peak of his form, these historical high jinks cemented Asterix’s growing reputation as a world treasure and as these albums are available in a wealth of differing formats and editions – all readily available from a variety of retail and internet vendors or even your local charity shop – there’s no reason why should miss out on all the fun.

Asterix is sublime comics storytelling and if you’re still not au fait with these Village People you must be as Crazy as the Romans ever were…
© 1964-1965 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Adventures of Tintin: The Secret of the Unicorn and Red Rackham’s Treasure


By Hergé & various; translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont)
ISBN: 978-1-40520-810-9 (HB Unicorn) 978-1-40520-622-8 (PB Unicorn)
ISBN: 978-1-40520-811-6 (HB Rackham) 978-1-40520-623-5 (PB Rackham)

Georges Prosper Remi – AKA Hergé – created a true masterpiece of graphic literature with his astounding yarns tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Hergé Studio, Remi completed 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

It’s only fair, though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le Vingtiéme Siécle where he fell under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist – a passionate and dedicated boy scout produced his first series: The Adventures of Totor for monthly Boy Scouts of Belgium magazine.

By 1928 Remi was in charge of producing the contents of the parent paper’s children’s weekly supplement Le Petit Vingtiéme and unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette when Abbot Wallez urged the artist to create an adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues?

And also, perhaps, highlight and expose some the Faith’s greatest enemies and threats…?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate this simple yet effective innovation into his own work. He would produce a strip both modernistic and action-packed.

Beginning in early January 1929, Tintin in the Land of the Soviets appeared in weekly instalments, running until May 8th 1930. Accompanied by his garrulous dog Milou (Snowy to us Brits), the clean-cut, no-nonsense boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) – would report back all the inequities of the world, since the strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme…

The odyssey was a huge success, assuring further – albeit less politically-charged and controversial – exploits to follow. At least that was the plan…

During the Nazi Occupation of Belgium, Le Petit Vingtiéme was closed down and Hergé was compelled to move the popular strip to the occupiers’ preferred daily newspaper Le Soir. He diligently continued producing stories for the duration, but in the period following Belgium’s liberation was accused of being a collaborator and even a Nazi sympathiser.

It took the intervention of Resistance hero Raymond Leblanc to dispel the cloud over Hergé, which he did by simply vouching for the cartoonist and by providing the cash to create a new magazine – Le Journal de Tintin – which Leblanc published and managed. The anthology comic swiftly achieved a weekly circulation in the hundreds of thousands.

These adventures come from the Golden Age of an iconic creator’s work. Despite being produced whilst Belgium was under the control of Nazi Occupation Forces during World War II, the qualitative leap in all aspects of Hergé’s creativity is potent and remarkable.

After his homeland fell to the invaders in 1940, Georges Remi’s brief military career was over. He was a reserve Lieutenant, working on The Land of Black Gold when called up, but the collapse of Belgium meant that he was back at his drawing board before year’s end, albeit working for a new paper on a brand-new adventure. He would not return to Black Gold, with its highly anti-fascistic subtext, until 1949.

Le Secret de La Licorne ran from June 11th 1942 to January 14th 1943: a rip-roaring adventure mystery of light-hearted, escapist thrills, to create a haven of delight from the daily horrors of everyday life. It and its continuation remain a legacy of joyous adventure to this day. It’s also the first co-created with cartoonist, journalist and full-time ghost writer Jacques Van Melkebeke (AKA George Jacquet) who silently collaborated on Blake & Mortimer, Hassan et Kaddour, Corentin, Les Farces de l’Empereur and many others.

On completion it was collected as a full-colour book in 1943, re-mastered in 1946 and serialised in French newspaper Coeurs Vaillants from Mach 19th 1944.

After the dramatic and fanciful far-fetched exploits of The Shooting Star, Hergé returned to less fantastical fare with The Secret of the Unicorn which begins as Tintin buys an antique model galleon at a street market. He intends presenting it to Captain Haddock, but even before he can pay for it an increasingly desperate number of people try to buy, and even steal it from him.

Resisting all efforts and entreaties, he tells his effulgent friend of the purchase, ‘though not that a minor accident has broken one of the masts. The Captain is flabbergasted to hear of the model! He has a portrait of his ancestor Sir Francis Haddock, painted in the reign of King Charles II, in which the exact same ship features!

On returning home Tintin finds the model has been stolen, but on visiting the first and most strident of the collectors who tried to buy it from him finds that the man already has an exact duplicate of the missing model.

After much hurly-burly Tintin and Haddock discover that Sir Francis was once a prisoner of infamous pirate Red Rackham, but escaped with the location of the villain’s treasure horde. Subsequently making three models of his vessel “The Unicorn”, the sea dog placed part of a map in each and gave them to his three sons…

Someone else obviously has divined the secret of the ships and that mysterious mastermind becomes ever more devious and ruthless in his attempts to obtain the complete map. Events come to a head when Tintin is kidnapped, which is a big mistake, as the intrepid lad brilliantly turns the tables on his abductors and solves the mystery. With the adventure suitably concluded, the volume ends with our heroes ready to embark on the no-doubt perilous voyage to recover Red Rackham’s Treasure…

For which we must turn to the next volume in this glorious repackaging of one of the World’s greatest comic strip treasures… Hergé’s Adventures of Tintin!
The Secret of the Unicorn: artwork © 1946, 1974 Editions Casterman, Paris & Tournai.
Text © 1959 Egmont UK Limited. All Rights Reserved.

The concluding tome of an epic saga, Le Trésor de Rackham le Rouge ran in Le Soir from February 9th to September 23rd 1943 and topped that thrilling mystery chase to secure three sections of a pirate map with a glorious all-out, all-action romp in search of the loot itself. During that period the artist met Edgar P. Jacobs, who became his assistant on the daily strip…

Tintin and Haddock are quietly assembling the requirements for their proposed treasure hunt. However, when a loose-lipped sailor is overheard by an enterprising reporter, the endeavour becomes a cause celebré with a horde of opportunists claiming descent from Red Rackham.

A more persistent but innocently intentioned distraction is a deaf and daffy Professor named Cuthbert Calculus who wants to use the expedition to test his new invention. He continually accosts Tintin and Haddock. Although his offer is rejected the Professor is not a man to be easily dissuaded. Mostly because he can’t hear the word “no” – or any others…

With the detectives Thompson and Thomson aboard (in case of criminal activity) the small team sets sail on their grand adventure…

This is a rich and absorbing yarn in the classic manner, full of exotic islands, nautical drama, mystery and travail, brilliantly timed comedy pieces and even a surprise ending. The restrictions of Belgium’s occupation necessitated Hergé’s curtailment of political commentary and satire in his work, but it apparently freed his Sense of Wonder to explore classic adventure themes with spectacular and memorable results. Although not the greatest of stand-alone Tintin tales, in conjunction with The Secret of the Unicorn this story becomes one of the best action sagas in the entire Hergé canon.

These ripping yarns for all ages are an unparalleled highpoint in the history of graphic narrative. Their unflagging popularity proves them to be a worthy addition to the list of world classics of literature, and stories you and your entire clan should know.
Red Rackham’s Treasure: artwork © 1945, 1973 Editions Casterman, Paris & Tournai.
Text © 1975 Egmont UK Limited. All Rights Reserved.

SHAZAM!: The Greatest Stories Ever Told


By Bill Parker, C.C. Beck, Joe Simon & Jack Kirby, Otto Binder, Denny O’Neil, Elliot S! Maggin, Roy Thomas, Joey Cavalieri, Alan Grant, Jerry Ordway, Steve Vance, Kurt Schaffenberger, Curt Swan, Gil Kane, Barry Kitson, Peter Krause, John Delaney & various (DC Comics)
ISBN: 978-1-4012-1674-0 (TPB)

Superhero movies season is hurtling down on us now so let’s cash in a bit…

Hard on the heels of the superb Shazam!: Monster Society of Evil collection came a most welcome addition to DC’s much missed Greatest Stories… line: an anthological review featuring some wonderful moments from the stellar, if chequered, career of the World’s Mightiest Mortal.

First seen in the February 1940 issue of Whiz Comics (#2 – there was no #1) and cashing in on the sales phenomenon of Superman, the big red riot was the brainchild of writer/editor Bill Parker and young illustrator Charles Clarence Beck.

Drawn in a style reminiscent of early Hergé, ‘Introducing Captain Marvel’ saw homeless orphan Billy Batson lured into an abandoned subway tunnel to a meeting with millennia-old wizard Shazam. At the end of a long, long life fighting evil, the white-bearded figure grants the lad the power of six gods and heroes (Solomon, Hercules, Atlas, Zeus, Achilles and Mercury) and urges him to carry on the good fight. In thirteen delightfully clean and simple pages Billy gets his powers, has his secret origin revealed (he’s heir to a fortune embezzled by his crooked uncle Ebenezer), gets a job as a radio reporter and defeats the mad scheme of Doctor Thaddeus Bodog Sivana who is holding the airwaves of America hostage.

Originally dispensing the same sort of summary rough justice as his contemporaries, the character soon distanced himself from the pack – Man of Steel included – by an increasingly light, surreal and comedic touch, which made Captain Marvel the best-selling comics character in America. For a period, Captain Marvel Adventures was published twice a month, and he was the star in a number of other titles too.

(Billy’s alter ego could beat everybody but copyright lawyers; during his years of inactivity the trademarked name passed to a number of other publishers before settling at Marvel Comics and they are never, never, never letting go. You can check out their cinematic blockbuster version this summer…)

In the formative years there was actually a scramble to fill pages. From Captain Marvel Adventures #1 (1941) comes an untitled drama of alien slavers produced in a bit of a hurry by Golden Age Dream-Team Joe Simon & Jack Kirby.

It’s probably fair to say that this rambunctious rarity is included for its name-value alone, but the third tale, ‘The Trio of Terror’ (The Marvel Family #21, 1948), is prime stuff from Beck and brilliant prolific writer Otto Binder, full of sly whimsy as three demons escape the netherworld to plague ours.

Many of the storytelling innovations we find commonplace today were invented by the creative folk at Fawcett – the original publishers of Captain Marvel. From Captain Marvel Adventures #137 (1952) comes ‘King Kull and the Seven Deadly Sins’ by Binder and Beck, wherein a beast-king from a pre-human civilisation frees the embodiments of Man’s greatest enemies to plague the planet.

These are wholesome tales for the entire family, however, so don’t worry – “Lust” has become “Injustice” and “Wrath” is “Hatred”, here.

There are two yarns from the good Captain’s final year of Golden Age publication. DC, in their original identity of National Periodical Publications, had filed suit against Fawcett for copyright infringement as soon as Whiz Comics #2 was released, and the companies had slugged it out ever since. In 1953, with sales of superhero comics decimated by changing tastes, Captain Marvel’s publishers decided to capitulate.

DC eventually acquired all rights, titles and properties to the characters. But that last year saw some of the best tales in the entire run, represented here by the wonderfully surreal ‘Captain Marvel Battles the World’ (Captain Marvel Adventures #148, September1952, by Binder and Beck) and ‘The Primate Plot’ (The Marvel Family #85, July 1953): a dramatic and very funny precursor to the movie Planet of the Apes, by Binder and Kurt Schaffenberger.

Beck returned to commercial and magazine illustration, but Binder & Schaffenberger soon joined the victorious opposition, becoming key Superman creators of the next few decades.

In 1973, DC decided to revive the Good Captain for a new generation and see if his unique charm would work another sales miracle during one of comics’ periodic downturns.

From the comicbook re-titled, for those pesky copyright reasons, Shazam!, the tale that bought him back was written by Denny O’Neil, and illustrated by the returned and resurgent Beck.

‘In the Beginning…’ and ‘The World’s Wickedest Plan’ (Shazam! #1, February 1973) retold the origin and explained that the Captain, his super-powered family and all the supporting cast (there’s a very useful seating chart-cum-biography page provided for your perusal) had been trapped in a timeless state for 20 years by the invidious Sivana Family who had subsequently been trapped in their own Suspendium device.

The sales and fan rivalry of the Man of Steel and The Big Red Cheese (Sivana’s pet name for his stout-hearted nemesis) had endured for decades, and in 1974 Julius Schwartz took full advantage by having the two finally – if notionally – meet.

Superman #276 featured ‘Make Way for Captain Thunder’ by Elliot S! Maggin, Curt Swan and Bob Oksner, a trans-dimensional tussle to delight 10-year-olds of all ages. Incidentally, Captain Thunder was one of the options considered in 1940 before Fawcett went with the Marvel name.

Beck was profoundly unhappy with the quality of stories he was given to draw and soon left the series. One of his assistants and stable-mates from the Fawcett days had been a Superman Family mainstay for nearly twenty years and smoothly fitted into the vacated lead-artist position. Kurt Schaffenberger was delighted to again be drawing one of his all-time favourite assignments again, and his shining run is represented here by #14’s ‘The Evil Return of the Monster Society’ scripted by Denny O’Neil in 1974.

Captain Marvel’s blend of charm, drama and whimsy made and remade many fans, even prompting a live action TV series, but never enough to keep the series going in such economically trying times. Despite its cancellation, however, the series persevered in back-up slots in other magazines and the character still made the occasional bombastic guest-appearance such as 1984’s DC Comics Presents Annual #3.

‘With One Magic Word’ saw Sivana appropriate the mystic lightning that empowers Billy Batson, leading to a Battle Royale with not just the Marvel Family but also the Supermen of both Earth’s 1 and 2 (this was mere months before Crisis on Infinite Earths lumped all these heroes onto one terribly beleaguered and crowded world).

This cracking 40-page romp was plotted by long-time fan Roy Thomas, written by Joey Cavalieri and illustrated by the fabulous Gil Kane.

Now fully part of the DC universe Captain Marvel popped up everywhere. He was even a long-suffering straight man in Justice League International for a while…

From L.E.G.I.O.N ’91 #31 (1991), by Alan Grant & Barry Kitson, comes the wickedly funny slugfest ‘Where Dreams End’, as the big guy has to try and reason with a drunk and hostile Lobo, and when he once more had his own series, spinning off from the superb original graphic novel The Power of Shazam!, a new high-point of quality entertainment was achieved – and sustained – by Jerry Ordway, Peter Krause & Dick Giordano.

‘Yeah – This is a Face Only a Mother Could Love…’ (from The Power of Shazam! #33, 1997) is a powerful, poignant treatment of intolerance and the collateral damage of superhero encounters where Billy tries to help a school-friend hideously scarred by his arch-foe the Arson Fiend. It’s possibly the best executed and least known story in the book.

This lovely compilation ends with a zesty delight from all-ages Adventures in the DC Universe (#15, 1998). Here Steve Vance, John Delaney & Ron Boyd create a testing time for Billy when Zeus decides to see if his modern beneficiary is actually worthy of his power in ‘Out of a Dark Cloud’.

The original Captain Marvel is a genuine icon of American comics history and a brilliantly conceived superhero for all ages. This collection, which only scratches the surface of the canon of delights produced over the years, is a perfect introduction to the world of comics and one that will appeal to readers of any age and temperament. Still available in paperback, let’s hope the modern hoopla convinces DC to rerelease it in both printed and digital editions…
© 1940, 1941, 1948, 1952, 1953, 1973, 1974, 1984, 1991, 1997, 1998, 2008, DC Comics. All Rights Reserved.

Showcase Presents Strange Adventures volume 2


By John Broome, Otto Binder, Gardner Fox, Edmond Hamilton, France E. Herron, Dave Wood, Ed Jurist, Joe Millard, Carmine Infantino, Gil Kane, Sid Greene, Jerry Grandenetti, Howard Sherman, Frank Giacoia, Manny Stallman & various (DC Comics)
ISBN: 978-1-4012-3846-9

Do you know what I miss? Compilations of classics anthological genre adventures.

Marvel finally wised up and recently began releasing gloriously evocative collections of their pre-superhero horror, sci fi and even war yarns but since DC stopped producing their cheap and cheerful compendia of similar material, something fabulous has been missing from our lives. Now with so many kinds of eBooks editions, it’s a crying shame that these whimsical, moody early fantasy romps are unavailable to readers of all ages and vintage. Let’s see why with this splendid and still enticing monochrome paperback tome

As the 1940s closed, masked mystery-men dwindled in popularity and the American comicbook industry found new heroes. Classic pulp fiction genre titles flourished; anthologies dedicated to crime, war, westerns, humour and horror were augmented by newer fads like funny animal, romance and most especially science fiction. In 1950, National Periodicals/DC finally escaped that last genre’s glorious thud-&-blunder/ray guns/bikini babes in giant fishbowl helmets magazine roots (as perfectly epitomised in the uniquely wonderful Golden Age icon Planet Comics) with Julius Schwartz’s introduction of Strange Adventures.

Packed with short adventures from jobbing SF writers and a plethora of new heroes such as Chris KL99, Captain Comet, Atomic Knights and others, the magnificent monthly compendium (supplemented a year later with sister-title Mystery in Space) introduced wide-eyed youngsters to a fantastical yet intrinsically rationalist universe and all its possible/probable wonders …

On a thematic note: a general but by no means concrete rule of thumb was that Strange Adventures generally took place on Earth or were at least Earth-adjacent whilst as the name suggests Mystery in Space offered readers the run of the rest of the universe…

Reprinting Strange Adventures #74-93 (November 1956 to June 1958), this second compelling collection features stories from the dawn of the Silver Age, offering fantastic fantasy plots and spectacular scenarios as an industry-wide resurgence of confidence and creativity gathered momentum and superheroes began to successfully reappear.

These stellar sagas would continually inform and shape DC’s slowly growing heroic adventure revival, whilst proving over and again that Weird Science and cosmic disaster were no match for the infallibility of human intellect and ingenuity. During this period many of the plots, gimmicks, MacGuffins, cover designs and even interior art were recycled for the more technologically-based, emergent costumed champions creeping back into public favour…

This mind-blowing, physics-challenging monochrome colossus opens with four classic vignettes, beginning with a terse thriller by John Broome & Carmine Infantino wherein a writer gains the power to see beyond the normal range and is the only human who can combat ‘The Invisible Invader from Dimension X!’, after which ‘The Metal Spy from Space!’ (Gardner Fox, Sid Greene & John Giunta) is similarly exposed and defeated by fictive pulp fictioneer “Edmond Hamilford”…

Fox, Greene & Bernard Sachs then reveal the vested interest of an investigator who obsessively seeks out ‘Earth’s Secret Visitors!’ before Edmond Hamilton, Gil Kane & Joe Giella detail how a notoriously hapless DIY dabbler finds himself in possession of the ‘Build-it-Yourself Spaceship!’

During this period editors were baffled by but still exploited a bizarre truism: every issue of any title which featured gorillas on the cover always showed increased sales. Little wonder then that so many DC comics had hairy headliners…

Strange Adventures #75 led with ‘Secret of the Man-Ape!’ by Otto Binder, Infantino & Giella, wherein a scientist intent on evolving apes into men accidentally acquires a test subject who just happens to be the vanguard of an invading alien anthropoid army, whilst ‘The 2nd Deluge of Earth!’ (Ed Jurist, Greene & Giella) sees a blind scientist save the world from Martians intent on taking over our water-rich world…

A meddlesome technologist happily makes amends and saves an imperilled alien civilisation after curiously poking his nose into the ‘Mystery of the Box from Space!’ (Binder, Kane & Sachs) before ‘This is Timearama!’ (Hamilton, Greene & Sachs) wittily and scathingly relates what happens when an honest researcher trusts businessmen with the secrets of his televisual time probe…

In issue #76 Broome, Infantino & Sachs explored the mission of a galactic saviour handicapped by fate as he strives to save humanity in ‘The Tallest Man on Earth!’, after which ‘The Flying Saucers that Saved the World!’ (Binder, Greene & Giella) reveals how a professional UFO debunker uses all he’s learned about hoaxes to counter an actual invasion by sinister subterraneans.

Although a short story anthology title, over the run of years Strange Adventures featured a number of memorable returning characters and concepts such as Star Hawkins or Space Museum. Darwin Jones of the Department of Scientific Investigation debuted in the very first issue, solving fringe or outright weird science dilemmas for the Federal Government.

A genius-level scientific detective, he made thirteen appearances over as many years and here resurfaces to foil the insidious schemes of ‘The Robot from Atlantis!’ (Binder, Kane & Giella), which feigns benevolent friendship whilst actually trying to eradicate mankind. The issue then concludes with the struggle of a geologist to get rid of ‘The Hungry Meteorite!’ (Dave Wood, Greene & Sachs) which threatens to absorb all the metal on Earth…

Another Darwin Jones thriller – by Broome, Infantino & Sachs – opened issue #77 when a Death Row convict is given superhuman intellectual abilities by desperate trans-dimension beings facing extinction. However, “Lobo” Torrence is prepared to let two worlds die to save himself, forcing the Science Detective to gamble everything on a last-ditch plan…

Hamilton, Greene & Giella then detail how ‘The Incredible Eyes of Arthur Gail!’ – damaged by a chemical accident and unable to detect non-organic materials – uncover a cruel criminal plot; Binder, Kane & Sachs expose the tragic secret of ‘The Paul Revere of Time!’ whose anonymous warnings prevent colossal loss of life and ‘The Mental Star-Rover!’ (Binder, Greene & Giella) reveals an uncanny connection between an Earth author and a piratical alien marauder…

Broome, Greene & Sachs opened Strange Adventures #78 with a spirited mash-up of Arthurian legend and The Prisoner of Zenda as mechanic Bruce Walker pinch-hits for an alien emperor in ‘The Secret of the Tom-Thumb Spacemen!’ after which Fox, Kane & Giella chillingly explore how existence depends on meteors when aliens attempt to steal ‘The Life Battery!’ which sustains our bio-sphere…

Binder & Infantino pose a classic quandary of ingenuity and survival after a prospector is stranded on a primitive island with a dead alien and a matter-transmuting device he believes is ‘The Magic Horn of Space!’ Immediately following, a test pilot is abducted into another dimension to become a guinea pig for inhuman predators as ‘The Prisoner of Space X!’ (France E. Herron, Greene & Sachs).

Issue #79 offered chilly seasonal fare with ‘Invaders from the Ice World!’ by Fox, Infantino & Sachs. When energy beings from Pluto possess snowmen in advance of an invasion it takes all of Darwin Jones’ deductive abilities to fathom their only weakness, after which ‘Around the Universe in 1 Billion Years!’ (Herron, Greene & Giella) follows a band of explorers who return to Terra after an eternity in space to discover a new race has supplanted them.

‘A Switch in Time!’ (Fox, Kane & Giella) then examines the fate of a conman who thinks himself the lucky recipient of the greatest deal in history before Hamilton, Jerry Grandenetti & Giella expose the incredible secret of ‘The Living Automobile!’ which kidnaps its driver…

Binder handled most of the writing in #80, beginning with a smart take on intellectual property as the Kane & Giella illustrated ‘Mind Robbers of Venus!’ depicts alien crooks stashing their loot in the brain of electronics engineer Ian Caldwell before Greene & Giella take over for ‘The Worlds That Switched Places!’ wherein an astronaut makes a terrible mistake that almost dooms two different dimensions.

Fox & Infantino demonstrated the duplicitous saga of Plutonian Jul Van and ‘The Anti-Invasion Machine!’ which almost destroyed Earth before Binder returns with artist Howard Sherman to seal the fate of an avaricious inventor who believes himself ‘The Man who Cheated Time!’

Strange Adventures #81 featured a subatomic would-be tyrant kidnapping convict brothers to be his tools in an ambitious plot, but the deranged alien has no idea of the ‘Secret of the Shrinking Twins!’ (Broome, Infantino & Sachs) and consequently pays a heavy price, after which Binder, Greene & Giella pit an Earth naturalist against a potential world conqueror in ‘The Spaceman of 1,000 Disguises!’

‘The Friendly Enemies of Space!’ (Herron, Kane & Sachs) details a series of natural disasters which ruin Earth’s first contact with benevolent extra-solar life before Fox, Grandenetti & Frank Giacoia examined the fallout of a lost artefact from a higher dimension when ‘The Magic Box from Nowhere!’ drops into the hands of ordinary, greedy humans…

In #82, Herron, Infantino & Sachs’s bellicose and awesome ‘Giants of the Cosmic Ray!’ meet their match in a humble earth scientist, whilst a gobsmacked youth is astounded to discover his adoptive parents were aliens when he becomes ‘The Man Who Inherited Mars!’ (Binder, Greene & Giella)…

A lack of communication would have led to disaster had science fiction writer Owen Bently not deduced the incredible ‘Secret of the Silent Spaceman!’ (Binder, Giacoia & Giella) after which a researcher saves Earth from invaders by turning their technology against them on ‘The Day Science Went Wild!’ (Binder, Greene & Giella).

Strange Adventures #83 sees a simple college Professor revealed as an amnesiac chrononaut who has to rediscover and complete his ‘Assignment in Eternity!’ before time runs out (Binder, Greene & Giella again), whilst actor Mark Gordon finds himself hunting fans-turned-spree criminals as the ‘Private Eye of Venus!’ (Fox & Infantino) when his hit TV show inadvertently becomes the sensation of the telepathic inhabitants of our sister planet…

Herron, Greene & Giella detail a misunderstanding which reduces gigantic Good Samaritan ‘The Volcanic Man!’ to the status of an invading monster after which an accident leads to brain injury for an ordinary mortal. As crafted by Herron, Kane & Sachs, his wounds are repaired by passing aliens, but the victim develops uncanny precognitive abilities in ‘The Future Mind of Roger Davis!’

Ray Jenkins is a wealthy man who brings unearned fame and prestige in SA #84, but the glory-hound meets his fate when he encounters the ‘Prisoners of the Atom Universe!’ (Broome, Infantino & Sachs) whilst a harried scientist prevents ‘The Radioactive Invasion of Earth!’ (Fox, Greene & Sachs) when he realises Martians also can’t abide his kids’ Rock ‘n’ Roll music…

Darwin Jones returns to solve the ‘Riddle of the Walking Robots!’ (Herron, Infantino & Giella) which ceaselessly roam Earth sowing alien seeds, after which schoolboy Tommy Ward‘s “Electronic Brain” kit becomes ‘The Toy that Saved the World!’ (Binder, Greene & Giella)… once he stops scrupulously following the instructions…

John Broome scripted the first half of issue #85, leading with artists Greene & Sachs’ ‘The Amazing Human Race!’, wherein a scientist uncovers a plot by Praying Mantises to conquer humanity before a colour-blind student finds affirmation when his disability saves an alien civilisation from destruction in ‘The Colorless World of Peter Brandt!’ (Infantino & Giella).

Binder closed the issue with a brace of tales: ‘The Riddle of Spaceman X!’ (Greene & Giella) with human scientists trying to deduce the form of an alien from examining his “abandoned” ship whilst ‘Thieves of Thought!’ (Infantino & Sy Barry) follows a speleologist who unearths a city of robots telepathically appropriating human inventions for the purposes of conquest…

In SA #86, ‘The Dog That Saved the Earth!’ (Broome, Infantino & Sachs) discloses how alien energy transforms an ordinary mutt into a telepathic genius in time to prevent a cosmic catastrophe after which Binder, Infantino & Giella reveal how an ordinary chemist ends an ‘Interplanetary Space-Feud!’ threatening to devastate the world.

Gardner Fox then finished off the issue with two intriguing enigmas. Spelunker Bill Jackson stumbles onto an alien ship and discovers only he can stop ‘The One-Hour Invasion of Earth!’ (art by Giacoia), whilst Greene & Giella reveal how schoolboy John Haldane is saved by a mysterious stranger in payment for a similar service performed two decades hence during ‘The Weather War of 1977!’

Strange Adventures #87 begins with Herron, Infantino & Giella’s ingenious ‘New Faces for Old!’, wherein the ultimate plastic surgery craze is nothing but a crafty scheme by aliens to ferret out freedom fighters hiding amidst teeming humanity whilst ‘Mystery Language from Space!’ (Fox, Greene & Sachs) shows how a warning of planetary doom is nearly wasted as nobody can read the messages…

Fox, Infantino & Giella then detail how a freshly graduated Air Force pilot is abruptly seconded to the red planet to combat the ‘Meteor Menace of Mars!’ before Binder, Greene & Giella describe how an ingenious writer is tapped by aliens in dire distress to be ‘The Interplanetary Problem-Solver!’

Simian allure informed issue #88 as Herron, Infantino & Giella depicted Darwin Jones thwarting ‘The Gorilla War against Earth!’ and uncovering another alien invasion scheme whilst ‘The Warning Out of Time!’ (Binder, Greene & Sachs) reveals how a lost Da Vinci masterpiece conceals prophetic warnings of future disasters.

A mysterious and diligent ‘Bodyguard from Space!’ (Fox, Infantino & Sachs) attaches himself to cameraman Jim Carson because the human’s brain contains knowledge to save a dying civilisation, after which Binder, Greene & Giella pose a classic survival conundrum as Earth scientists struggled to discern ‘The Secret of the Sleeping Spaceman!’

When Saturnians raided our world in issue #89, one scientist advises neither capitulation nor resistance but instead suggests offering ‘Earth for Sale’ (Herron, Infantino & Sachs) to save humanity, after which a professor vanishes from view to find himself a ‘Prisoner of the Rainbow!’ (Binder, Greene & Giella).

A pilot on a mercy mission takes an accidental ‘Detour in Time!’ and saves future humanity in a chiller by Fox, Grandenetti & Giella before Binder, Greene & Giella’s ‘Mystery of the Unknown Invention!’ sees a nosy neighbour’s prying accidentally saving a world… but not his own…

Issue #90 opens with ‘The Day I Became a Martian!’ (Binder, Infantino & Sachs), revealing how prospective invaders periodically transform a sci fi writer to see if Earth can sustain them after which Fox, Greene & Giunta recount how a bookshop owner endures regular clandestine visits from an extraterrestrial seeking ‘The 100,000 Year Old Weapon!’

Binder also scripted the final brace of astounding yarns as an ‘Amazing Gift from Space!’ (illustrated by Infantino & Sachs) sees human suspicion nearly spurn an incredible opportunity and doom two civilisations, whilst the Greene & Giella limned ‘Mystery of Meteor Crater!’ offers a thrilling battle between Jovian invaders and ordinary Earthmen for the most powerful element in creation…

In #91 ‘The Midget Earthman of Jupiter!’ (Broome, Greene & Sachs) portrays how an Olympic decathlete assists Brobdingnagian aliens in a struggle for democratic freedom whilst Binder, Greene & Giunta’s ‘Warning to Earth!’ features an oceanographer afflicted with a mental block attempting to circumvent his psychic gag and alert the surface-world to impending undersea invasion…

Fox, Manny Stallman & Giella then detail a shipwrecked extraterrestrial swindler’s scheme to trick Earth into building his ride home after discovering ‘The Amazing Tree of Knowledge!’, before ‘Prisoner of the Space Satellite!’ (Binder, Infantino & Sachs) reveals how an isolated astronomer solves a mathematical mystery and saves the last survivor of Atlantis from death in space…

SA #92 offered a more literal tale from Joe Millard, Infantino & Sachs as ‘The Amazing Ray of Knowledge!’ boosts the intellect of children just as a sidereal phenomenon threatens to destroy the solar system. Sadly, the effect was only temporary and when the kids revert to normal their solution is beyond the ken of their parents…

When an alien impostor dies in an accident the authorities uncover a plot to end humanity. ‘Earth – Planetary Bomb!’ by Fox & Giunta sees Jeff Morgan impersonate his own doppelganger to infiltrate the doom-ring and save the world, after which Fox, Stallman & Giella reveal how a magazine artist encounters ‘Models from Saturn’ and becomes embroiled in an interplanetary revolution.

‘The Ice-Age Message!’ by Binder & Greene then sees a TV weatherman deliver a forecast of meteorological Armageddon after clashing with aliens seeking to steal Earth’s carbon dioxide…

Strange Adventures #93 wraps up the nostalgic future-watching, beginning with extra-length thriller ‘Heart of the Solar System!’ (Millard, Infantino & Giella) wherein a space-traffic patrolman strives to protect the artificial organ which regulates the laws of physics in our sector of space from stellar marauders, after which Fox, Stallman & Sachs expose temporal meddlers whose experiments drop the first volume of a cosmic dictionary in the lap of a contemporary quiz show contestant.

Sadly as ‘The Wizard of A!’, Joe Bentley‘s brief moment of fame almost eradicates the time continuum…

The final tale in this titanic tome is one last Darwin Jones romp as Fox & Giunta’s ‘Space Rescue by Proxy!’ describes the Science Sleuth’s dealings with a telepathic alien sent to warn Earth of impending doom. Tragically, the saviour himself falls into deadly danger and has to be rescued by Jones’ ingenuity…

Couched in the grand tradition of legendary pulp sci-fi editor John Campbell, with human ingenuity and decency generally solving the assorted crises of cosmic interaction, these yarns and sagas are a timeless highpoint of all-ages comics entertainment.

If you dream in steel and plastic and are still wondering why you don’t yet own a personal jet-pack or live on food-pills, this volume might go some way to assuaging that unquenchable fire for the stars…
© 1956, 1957, 1958, 2013 DC Comics. All Rights Reserved.…

Pogo Bona Fide Balderdash: The Complete Syndicated Comic Strips volume 2


By Walt Kelly, edited by Carolyn Kelly (Fantagraphics Books)
ISBN: 978-1-60699-584-6 (HB)

Now is a strange, insane and dangerous time in politics and world affairs… but when hasn’t that been true?

Walter Crawford Kelly Jr. was born in 1913 and started his cartooning career whilst still in High School, as artist and reporter for the Bridgeport Post. In 1935, he relocated to California and joined the Disney Studio. He worked on short cartoon films and such major features as Dumbo, Fantasia and Pinocchio until the infamous animator’s strike in 1941.

Refusing to take sides, Kelly moved back East and into comicbooks – primarily for Dell Comics who held the Disney funnybook license, amongst so many others – at that time.

Despite his glorious work on such popular people-based classics as the Our Gang movie spin-off, Kelly preferred and particularly excelled with anthropomorphic animal and children’s fantasy material.

For the December 1942-released Animal Comics #1 the other Walt created Albert the Alligator and Pogo Possum: sagaciously retaining the copyrights in the ongoing saga of two affable Bayou critters and their young African-American pal Bumbazine.

Although the black kid soon disappeared, the animal actors stayed on as stars until 1948 when Kelly moved into journalism, becoming art editor and cartoonist for hard hitting, left-leaning liberal newspaper The New York Star.

On October 4th 1948, Pogo, Albert and an ever-expanding cast of gloriously addictive characters began their second careers, in the more legitimate funny pages, appearing in the paper six days a week until the periodical folded in January 1949.

Although ostensibly a gently humorous kids feature, by the end of its run (reprinted in full at the back of Pogo: the Complete Syndicated Comic Strips volume 1) the first glimmers of the increasingly barbed, boldly satirical masterpiece of velvet-pawed social commentary began to emerge…

When The Star closed Pogo was picked up for mass distribution by the Post-Hall Syndicate, launching on May 16th 1949 in selected outlets. A colour Sunday page debuted January 29th 1950: both produced simultaneously by Kelly until his death in 1973 (and even beyond, courtesy of his talented wife and family).

At its height the strip appeared in 500 papers in 14 countries and the book collections – which began in 1951 – eventually numbered nearly 50, collectively selling over 30 million copies… and all that before this Fantagraphics series began…

In this second of a proposed full dozen volumes (available in resoundingly comforting hardcover editions and as eBook tomes) reprinting the entire canon of the Okefenokee Swamp citizenry, probably the main aspect of interest is the personable Possum’s first innocently adorable attempts to run for Public Office. This was a ritual which inevitably and coincidentally reoccurred every four years, whenever the merely human inhabitants of America got together for raucous caucuses and exuberant electioneering.

It’s remarkable – but not coincidental – to note that by the close of this two-year period, Kelly had increased his count of uniquely Vaudevillian returning characters to over one hundred. The likes of Solid MacHogany, Tamananny Tiger, Willow McWisper, Goldie Lox, Sarcophagus MacAbre, sloganeering P.T. Bridgeport, bull moose Uncle Antler and a trio of brilliantly scene-stealing bats named Bewitched, Bothered and Bemildred, amongst so many others, would pop up with varying frequency and impact over the following decades…

This colossal and comfortingly sturdy landscape compilation (three-hundred-and fifty-six 184 x 267mm pages) includes the monochrome Dailies from January 1st 1951 to December 31st 1952, plus the Sundays – in their own full-colour section – from January 7th 1951 to December 28th 1952: all faithfully annotated and listed in a copious, expansive and informative Table of Contents.

Supplemental features comprise a Foreword from pioneering comedy legend Stan Freberg, delightful unpublished illustrations and working drawings by Kelly, more invaluable context and historical notes in the amazing R.C. Harvey’s ‘Swamp Talk’ and a biographical feature ‘About Walt Kelly’ from Mark Evanier.

In his time, satirical mastermind Kelly unleashed his bestial spokes-cast on such innocent, innocuous sweethearts as Senator Joe McCarthy, J. Edgar Hoover, the John Birch Society, Richard Nixon and the Ku Klux Clan, as well as the less loathsome likes of Hubert Humphrey, Lyndon B. Johnson and – with eerie perspicacity – George W. Romney, U.S. Secretary of Housing and Urban Development, Governor of Michigan and father of some guy named Mitt…

This particular monument to madcap mirth and sublime drollery of course includes the usual cast: gently bemused Pogo, boisterous, happily ignorant alligator Albert, dolorous Porkypine, obnoxious turtle Churchy La Femme, lugubrious hound Beauregard Bugleboy, carpet-bagging Seminole Sam Fox, pompous (doesn’t) know-it-all Howland Owl and all the rest: covering not only day-to-day topics and travails like love, marriage, weather, fishing, the problem with kids, the innocent joys of sport, making a living and why neighbours shouldn’t eat each other, but also includes epic and classic sagas: the stress of Poetry Contests, hunting – from a variety of points of view – Christmas and other Public Holidays, incipient invasion, war and even cross-dressing, to name but a few…

As Kelly spent a good deal of 1952 spoofing the electoral race, this tome offers a magical, magnificent treatment of all the problems associated with grass (and moss) roots politics: dubious campaign tactics, loony lobbying, fun with photo ops, impractical tactical alliances, glad-handing, a proliferation of political promos and ephemera, how to build clockwork voters – and candidates – and of course, life after a failed run for the Presidency…

As the delicious Miz Ma’m’selle Hepzibah would no doubt say: plus çachange, plus c’est la même chose…

Either I heard it somewhere or I’m just making it up, but I gather certain embattled Prime Ministers and Presidents are using the cartoons as tactical playbooks and there’s a copy in every gift bag handed out at Davos…

Gosh, I hope so…

Kelly’s uncontested genius lay in his seemingly effortless ability to lyrically, vivaciously portray – through anthropomorphic affectation – comedic, tragic, pompous, infinitely sympathetic characters of any shape or breed, all whilst making them undeniably human. He used that blessed gift to blend hard-hitting observation of our crimes, foibles and peccadilloes with rampaging whimsy, poesy and sheer exuberant joie de vivre.

The hairy, scaly, feathered slimy folk of the surreal swamp lands are, of course, inescapably us, elevated by burlesque, slapstick, absurdism and all the glorious joys of wordplay from puns to malapropisms to raucous accent humour into a multi-layered hodgepodge of all-ages delight. Tragically, here at least, we’ve never looked or behaved better…

This stuff will certainly make you laugh; it will probably provoke a sentimental tear or ten and will certainly satisfy your every entertainment requirement.

Timeless and magical, Pogo is a weeny colossus not simply of comics, but of world literature and this magnificent collection should be the pride of every home’s bookshelf, right beside the first one.

…Or, in the popular campaign parlance of the critters involved: “I Go Pogo!” and so should you.
POGO Bona Fide Balderdash and all POGO images, including Walt Kelly’s signature © 2012 Okefenokee Glee & Perloo Inc. All other material © 2012 the respective creator and owner. All rights reserved.

Batman Beyond


By Hilary J. Bader, Rich Burchett, Joe Staton & Terry Beatty (DC comics)
ISBN: 978-1-56389-604-0

This March sees the 80th anniversary of the Bat-Man’s debut. I expect there to be some fuss about the event. I shall certainly be indulging myself in a few fond looks back. Here’s a taste of the amazing influence the Caped Crusader has exerted over the decades, and a book long overdue for a new edition and some digital exposure…

The Batman Animated TV series masterminded by Bruce Timm & Paul Dini in the 1990s revolutionised the Dark Knight and also led to some of the absolute best comicbook adventures in his entire publishing history with the tie-in monthly printed series.

With his small screen credentials firmly re-established, follow-up series began (and are still coming), even ultimately feeding back into and enriching the overarching DCU continuity.

Following those award-winning episodes, in 1999 came a new incarnation set a generation into the future, featuring Bruce Wayne in the twilight of his life while a new teenaged hero picked up the eerily-scalloped mantle. In Britain the series was uninspirationally re-titled Batman of the Future but for most of the extremely-impressed-despite-themselves cognoscenti and awe-struck kids everywhere it was Batman Beyond!

Once again, the show was augmented by a cool kids’ comicbook and this collection collects the first 6-issue miniseries in a hip and trendy, immensely entertaining package suitable for fans and aficionados of all ages. Although not necessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience…

All stories are written by Hilary J. Bader and the book opens with a 2-art adaptation of the pilot episode, illustrated by Rick Burchett & Terry Beatty. ‘Not on My Watch!’ offers brief glimpses of the last days of Batman’s crusade against crime before age, infirmity and injury slow him down to the point of compromising his principles and endangering the citizens he’s sworn to protect…

Years later, Gotham City in the mid-21st century (notionally accepted as 2039 CE – 100 years after the comicbook debut of Batman in Detective Comics #27) is a dystopian urban jungle where angry, rebellious school-kid Terry McGinnis strikes a blow against pernicious street-punks The Jokerz and is chased out of the metropolis to the gates of a ramshackle mansion.

Meanwhile, his research-scientist father has discovered a little too much about the company he works for…

Wayne-Powers used to be a decent place to work before old man Wayne became a recluse. Now Derek Powers runs the show and is ruthless enough to do anything to increase his profits…

Outside town, Terry is saved from a potentially fatal encounter with the Jokerz by a burly old man who then collapses. Helping the aged Bruce Wayne inside the mansion, Terry discovers the long-neglected Batcave before being chased away by the surly Wayne. He really doesn’t care… until he gets home to find his father has been murdered.

A storm of mixed emotions, McGinnis returns to Wayne Manor…

Concluding chapter ‘I Am Batman’ sees him attempt to force Wayne to act before giving up in frustration and simply stealing the hero’s greatest weapon; a cybernetic bat-suit that enhances strength, speed, durability and perception. Alone, untrained and unaided, the new Batman sets to exact justice and take revenge…

In the ensuing clash with Powers, the unscrupulous entrepreneur is mutated into a radioactive monster named Blight before Wayne and Terry reach a tenuous truce and working understanding. For the moment, Terry will continue to clean up the Dark Knight’s city as a probationary, apprentice hero…

With issue #3 Bader, Burchett & Beatty crafted original stories in the newly established future Gotham, commencing with ‘Never Mix, Never Worry’ wherein Blight returns to steal a selection of man-made radioactive elements which can only be used to cause harm… or can they?

Joe Staton assumed the pencilling role with #4 as a schoolboy nerd frees a devil from limbo and old man Wayne introduces cocksure Terry to parapsychologist Jason Blood and his eldritch alter ego Etrigan the Demon in spooky shocker ‘Magic Is Everywhere’: a sentiment repeated when a school-trip to the museum unleashes ancient lovers who feed on life energy in the delightfully comical tragedy of ‘Mummy, Oh! and Juliet’…

This captivating compendium of action and adventure ends with another compelling and edgy thriller as Terry stumbles into a return bout with a shape-shifting super-thief in ‘Permanent Inque Stains’, only to find that there are far worse crimes and far more evil villains haunting his city…

Fun, thrilling and surprisingly moving, these tales remain magnificent examples of thrilling comics that appeal to young and old alike. Stick ’em on the same shelf as Tintin, Asterix and Carl Barks’ Uncle Scrooge tales and you can’t go wrong…

In 2000 Titan Books released a British edition re-titled Batman of the Future (to comply with the renamed UK TV series) and this version is a little easier to locate by those eager to enjoy the stories rather than own an artefact.
© 1999 DC Comics. All Rights Reserved.