Captain Pugwash Comic Book Collection


By John Ryan (Frances Lincoln Children’s Books)
ISBN: 978-1-84780-384-9

John Ryan was an artist and storyteller who straddled three distinct disciplines of graphic narrative, with equal qualitative if not financial success. The son of a diplomat, Ryan was born in Edinburgh on March 4th 1921, and undertook his military service in Burma and India. After being de-mobbed and attending the Regent Street Polytechnic from 1946 to 1948, he took up a post as assistant Art Master at Harrow School from 1948 to 1955. It was during this time that he began contributing strips to Fulton Press publications.

On April 14th 1950 Britain’s grey, post-war gloom was partially lifted with the first issue of a new comic that literally gleamed with light and colour. Avid children were soon understandably enraptured; blown away by the gloss and dazzle of Dan Dare, Pilot of the Future, a charismatic star-turn venerated to this day as well as a host of other spectacularly illustrated stories strips and features.

The Eagle was a tabloid-sized paper with full-colour inserts alternating with text and a range of various other comic features. “Tabloid” is a really big page and you can fit a lot of material onto each one. Deep within, on the bottom third of a monochrome page, was an 8-panel strip entitled ‘Captain Pugwash – The story of a Bad Buccaneer and the many Sticky Ends which nearly befell him’ delivered with dash and aplomb by the aforementioned Mr. Ryan.

The indefatigable artist’s quirkily effective, welcomingly spiky style also lent itself to the numerous spot illustrations required throughout the comic every week and he even found time to regularly produce ‘Lettice Leefe, the Greenest Girl in School’ for Eagle‘s distaff companion comic Girl.

Pugwash, his harridan of a wife and the useless, lazy crew of the Black Pig ran until issue #19 when the feature disappeared.

This was no real hardship as Ryan had been writing and illustrating the incomparable and brilliantly mordant ‘Harris Tweed – Extra Special Agent’; a full page (tabloid, remember, upwards of twenty cram-packed and meticulously detail-stuffed panels per huge page, per week) from The Eagle #16 onwards.

Tweed ran for three years as a full page until 1953 when it dropped to a half-page strip and was repositioned as a purely comedic venture.

In 1956 the indefatigable old salt (I’m referring to Horatio Pugwash, but it could so easily be Ryan: an unceasing story-peddler with a big family, he still found time to be head cartoonist at the Catholic Herald for four decades) made the jump to children’s picture books and animated features for television.

The not-so-scurvy seadog washed up next in A Pirate Story: a proper illustrated children’s book and the first official first Pugwash chronicle. It was originally published by Bodley Head before the budding franchise switched to children’s publishing specialist Puffin. It was the first of a vast (sorry nautical puns are contagious, they really, really Arrr!) run of children’s books on a number of different subjects. Pugwash himself starred in 21 tomes; there were a dozen books based on the animated TV series Ark Stories, as well as Sir Prancelot and numerous other inspired creations.

Ryan worked whenever he wanted to in the comic world and eventually the books and the strips began to cross-fertilise.

When A Pirate Story was released in 1957, the BBC wisely pounced on the property, commissioning Ryan to produce a series of 5-minute black-&-white cartoon episodes (86 in all from 1957 to 1968, which were later reformatted in full colour and rebroadcast in 1976). In the budding 1950s arena of animated television cartoons, Ryan developed an entirely new system for producing cheap, high-quality animations to a tremendously tight deadline.

Naturally he began with Pugwash, keeping the adventure milieu, but replaced the Captain’s shrewish wife with a tried-and-true boy assistant. Tom the Cabin Boy is the only capable member of an astoundingly affable and inept crew which included such visual archetypes as Willy, Pirate Barnabas and Master Mate (fat, thin and tall – all dim and not at all bloodthirsty) instantly affirming to the rapt, young audience that grown-ups are fools and kids do, in fact, rule.

Ryan also drew a weekly Pugwash strip in the Radio Times for eight years, before going on to produce other animated series including Mary, Mungo and Midge, The Friendly Giant and Sir Prancelot, plus adaptations of some of his many children’s books. In 1997 an all new CGI-based Pugwash animated TV series began. There was even a thematic prequel in Admiral Fatso Fitzpugwash, in which it was revealed that the not-so-salty seadog had a medieval ancestor who became England’s First Sea Lord, despite being terrified of water…

John Ryan returned to pirate life in the 1980s, drawing new Pugwash storybooks. In swift succession he released The Secret of the San Fiasco, The Battle of Bunkum Bay and The Quest of the Golden Handshake, all joyously gathered in this resoundingly ample (194 x 254 mm) full-colour paperback…

The first Pugwash storybooks were traditional in format, with blocks of text and single illustrations illuminating a particular moment. By 1982 however the entire affair had evolved into lavishly painted comic strips, with standard word balloons on splendid panoramic double-page spreads or informative and complex layouts of as many as eight panels per page.

A fitting circularity to his careers and a nice treat for us old-fashioned comic drones, this trio of tales finds the master at his most exceptional and opens with The Secret of the San Fiasco, as the somewhat shaky stalwarts of the Black Pig fetch up in not-so-scenic Bogle Bay on Scotland’s wind-lashed Atlantic coast.

Ostensibly in search of a little holiday-break, the lads are actually hunting a fabulous treasure lost since the days of the Armada, when a gold-packed Spanish galleon apparently vanished into a solid cliff-face.

Many clever, greedy people have failed to find the treasure ever since 1588, but Pugwash is certain he will succeed. However as he and the crew check into draughty Bogle Castle, they are struck by the forbidding nature of the place and the sinister aspect of the only attendant, McGroggie the caretaker. They’re not amiss in their suspicions: as he terrifies them with spooky tales they are blissfully unaware that the old scoundrel is working with Pugwash’s arch-enemy Cut-Throat Jake…

After a night of terrifying noises and spooky events the cowardly Captain, Willy, Barnabas and Master Mate are quivering wrecks but intrepid Cabin Boy Tom is on the case and has tracked down the imprisoned Laird, heard the full true story of the San Fiasco’s end and deduced the treasure ship’s final resting place.

Sadly, as he leads his shipmates to the hidden trove, Jake and McGroggie are ready to pounce, but after the villains get away Scot free, the rogues fall out as rogues so often do…

The Pugwash stories are gloriously adrift sometime in the 18th century, never too closely bound by continuity whilst benefiting from many of the most momentous moments of a deliciously pick-&-mix grasp of history.

The wily Captain next bobs up during (another) war between England and France. The Battle of Bunkum Bay sees the seedy seamen sailing to the Pajamah Islands in search of a foundered Spanish bullion ship, but said wreck is slap-bang in the middle of two warring fleets. As has been previously noted, Pugwash is good at plans and sourcing loot, but terrible at keeping secrets, and his endeavours have again been observed by Cut-Throat Jake who follows the treasure-hunters at a cautious distance.

When they all reach the Pajamah Islands, the vile buccaneer hijacks Tom’s brilliant trick to sneak between the combative fleets of British Admiral Sir Splycemeigh-Mainbrace and his French rival Admiral the Marquis de Frilly de Pommes-Frites, but just this once canny Tom has overlooked a flaw in his usually impeccable thinking…

Jake leaves the hapless heroes in a dire death-trap and sails off, only to get calamitously caught up in the middle of the legendarily embarrassing Bunkum Bay maritime disaster, allowing Tom time to save the day and lead the Captain to an unaccustomed profit on his schemes…

Closing the piratical peregrinations is The Quest of the Golden Handshake, wherein our querulous, quivering Captain finds a genuine treasure map at an auction. All too soon though, a bidding-war with nefarious nemesis Cut-Throat Jake turns into a full-blown riot in which the coveted chart is torn a-twain…

Never knowingly daunted, Pugwash and company steal Jake’s half of the map that night but on returning to the safety of the Black Pig are horrified to discover that their rival has had the same idea…

Luckily the brilliant cabin boy had anticipated the move and copied their portion of the priceless document. Heartened and enraptured by thoughts of vast wealth, the crew hastily set sail for the Americas, determined to plunder the fabled Lost Treasure of the Stinkas…

Devious Jake, however, smuggles himself and a burly accomplice aboard, planning to let Pugwash do all the heavy lifting whilst awaiting a golden moment to claim revenge and the loot…

Packed with in-jokes, glorious tom-foolery and daring adventure, the voyage to the New World in a “haunted” ship culminates in a splendid battle of (half) wits before Tom, as usual, saves the day in his quiet, competent and deucedly clever way…

Gripping, hilarious and packed with gloriously effective and educational art of the most eye-catching quality these magically wry and enchantingly smart yarns are amongst Ryan’s very best: a humorous hoard of comic gems for fans of all ages.

We don’t have that many multi-discipline successes in comics, so why don’t you go and find out why we should celebrate one who did it all, did it first and did it well? Your kids will thank you and, if you’ve any life left in your old and weary adult fan’s soul, you will too…
© 1983, 1984, 1985, 1992, 2012 the Estate of John Ryan. All rights reserved.

Dreamworks Dragons – Riders of Berk volume 3: The Ice Castle


By Simon Furman, Jack Lawrence, Stephen Downey & various (Titan Comics)
ISBN: 978-1-78276-078-8

DreamWorks Dragons: Riders of Berk and its follow-up Defenders of Berk are part of one of the most popular cartoon franchises around. Loosely adapted from Cressida Cowell’s gloriously charming children’s books, the show is based upon and set between the How to Train Your Dragon movies. Of course if you have children you are almost certainly already aware of that already.

Having wowed young and old alike across the globe, the series has also spawned a series of comic albums and this third digest-sized collection features two stellar incendiary serpentine sagas scripted as ever by the ever-enthralling Simon Furman.

In case you’re not absolutely au fait with the exhilarating word of winged reptiles: brilliant but introverted boy-hero Hiccup saved his island people from being overrun by hostile dragons by befriending them. Now he and his unruly kid compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends, getting into trouble and generally saving the day.

When not squabbling with each other, the trusty teens strive to keep the peace between the vast variety of wondrous Wyrms and isolated Berk island’s bombastic Viking homesteaders.

These days, now that the dragons have all been more-or-less domesticated, those duties generally involve finding, taming and cataloguing new species or protecting the village and farms from constant attacks by far nastier folk such as Alvin the Treacherous and his fleet of piratical Outcasts and, occasionally, fresh unknown horrors…

As usual, before the action takes wing there’s a brace of handy information pages reintroducing Hiccup and his devoted Night Fury Toothless, as well as tom-boyish Astrid on Deadly Nadder Stormfly, obnoxious jock Snotlout and Monstrous Nightmare Hookfang, portly dragon-scholar Fishlegs on ponderous Gronckle Meatlug and the terribly dim yet jovially violent twins Tuffnut and Ruffnut on double-headed Zippleback Belch & Barf…

The eponymous epic of ‘The Ice Palace’ (illustrated by Jack Lawrence with the colouring wizardry of Digikore and lettering from Jim Campbell) sees the Berk islanders dealing with another deep-snow winter whilst welcoming unsavoury fur-trader Arngrim Dammen to show his wares. The skins he brings are warm, varied and fabulous, but Astrid is not impressed – until she feels the quality of the merchandise. Her earlier suspicions quickly return, though, once the trader starts asking too many questions about her dragon.

Arngrim blusters on into the small hours, drinking and telling tales to the village men, but there’s something in his manner which also makes smith and armourer Gobber anxious…

Next morning those feelings are proven right when Astrid finds Stormfly has been stolen. The village is in turmoil and the council of war fraught. The seas are vast and the number of islands the thief could head for countless. However, Gobber recalls one detail of the plunderer’s interminable tall-tales and guesses where the scoundel is headed…

As two ships full of angry warriors and Dragon Riders close on their quarry, Hiccup and Astrid take to the skies on Toothless and see a huge number of vessels all on the same heading…

Their destination is clearly Balder Bay, but the Berk longboats can’t sail straight in amongst all those clearly hostile ships. They need to sneak up somehow. Then Gobber directs them to around the island to a terrifying natural feature: a massive wall of lethal jagged icicles known as the Ice Needles…

As Hiccup’s father Chief Stoick leads the men of Berk in the daunting task of scaling the Needles, the Dragon Riders head out on a reconnaissance mission and discover an incredible castle of ice in a vast crater, with Arngrim inside preparing to make the sale of a lifetime. Unfortunately some of that stolen booty is deadly dragon eggs and they’re ready to hatch…

Ending in a fast and furious fight scene of epic proportions, this rip-roaring yarn is a tense and suspenseful action-packed delight.

Cleansing the palate after all that drama is a humour-drenched episode starring brash, testosterone-soaked Snotlout who is forced by Gobber to be a ‘Litter Sitter’ for a day.

With art by Stephen Downey, colours from John Charles and letters by Campbell, the trials of the burly brute as he watches over a rambunctious brood of baby Monstrous Nightmares is a splendid blend of slapstick and sloppy, sticky sentiment…

Despite being ostensibly aimed at excitable juniors and TV kids, this sublimely sharp tome is the kind of smart and engaging fantasy romp no self-indulging fun-fan of any vintage should miss: accessible, entertaining, and wickedly habit-forming.
© 2015 DreamWorks Animation L.L.C.

Von Doogan and the Great Air Race


By Lorenzo Etherington (David Fickling Books)
ISBN: 978-1-910200-82-7

These days, young kids are far more likely to find their formative strip narrative experiences online or between the card-covers of specially tailored graphic novels rather than the comics and periodicals of my long-dead youth.

Once upon a time, however, the comics industry was a commercial colossus which thrived by producing copious amounts of gaudy, flimsy pamphlets covering a multitude of themes, subjects and sub-genres, all further subdivided into a range of successful, self-propagating, seamlessly self-perpetuating age-specific publications.

Such eye-catching items once generated innumerable tales, delights (and cherished memories) intended to entertain, inform and educate such well-defined target demographics as Toddler/Pre-school, Younger and Older Juvenile, General, Girls, Boys and even Young Teens. Today, sadly, Britain seems only capable of maintain a few paltry out-industry, licensed tie-ins and spin-offs for a dwindling younger readership.

Where once cheap and prolific, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific – and dying – niche market, whilst the beguiling and bombastic genres that originally fed and nurtured comics are more immediately disseminated via TV, movies and assorted interactive media.

There are one or two venerable, long-lived holdouts such as The Beano and 2000AD but overall the trend has been downwards for decades.

That maxim was happily turned on its head back in January 2012 when Oxford-based family publisher David Fickling Books launched The Phoenix: a traditional-seeming anthology comic weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content.

Still going strong, each issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only ones who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was voted No. 2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only strip publication started in the UK in the last forty years to have reached issue #100. It is now rapidly approaching its double-century. The magazine celebrated its first anniversary by developing a digital edition available globally as a tablet app and is continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun.

On the other hand, whilst comics companies all seem to have given up the ghost, in this country at least, old-school prose publishers and the newborn graphic novel industry have evolved to fill their vacated niche. With a less volatile business model and far more sustainable long-term goals, book sellers have prospered from magazine makers’ surrender, and there have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy.

Naturally The Phoenix is part of that growing market, with a superb line of graphic albums repackaging and re-presenting their Greatest Bits.

The one we’re looking at today is The Phoenix Presents… Von Doogan and the Great Air Race: a dazzling display of cartoon virtuosity and mind-mangling comic challenges composed by Lorenzo Etherington, originally seen as captivating, addictively challenging weekly instalments of The Dangerous Adventures of Von Doogan.

The serial combined captivating cartoon narrative with observational tests, logic puzzles and other kids’ favourite brain-teasers, craftily taking readers and participants on a magnificently constructed progressive voyage of adventure and discovery in 37 clue, game, maze and mystery-packed episodes.

Our hero is a brilliant and intrepid young explorer with a keen sense of justice and an insatiable thirst for action. Here, following his previous exploit, Von Doogan is in the World Adventurers’ Club with the profits of the Golden Monkey caper burning a hole in pocket. Realising he is incredibly bored, he seeks out a fresh a challenge and is soon off and away…

Recovering, decoding and accepting an invitation to a global Great Air Race, our hero sets out in a hurry, gathering on the way supplies, a plane and a pilot in the form of very bad waitress Abby “Ace” Poontoon.

Then it’s a mad dash to decipher routes, maps and clues en route from one clandestine destination to the next; perpetually tackling – with your help – all manner of conundra (each with a daunting icon reckoning its “impossibility level”) as our heroes zero in on the goal.

As if puzzles such as ‘Secret Sandwich’, ‘The Big Choke’, ‘Cockpit Lockout’ and ‘Blazing Maze’ aren’t enough to challenge the keenest intellectual daredevil, there’s also the knotty problem of a saboteur amongst the intrepid contestants slowing and winnowing out the competition at every stage…

‘Doogan’s Discovery’ …

Naturally we aren’t all as smart as Von Doogan or a six-year old so this spectacular colourful cornucopia comes with a page explaining ‘How the Book Works’, an expansive ‘Equipment Checklist’ and a fulsome secret section offering extra help with ‘The Clues’ and – thankfully – it all wraps up with graphically glitzy explanations in ‘The Solutions’.

There’s even a free printable download page providing your own handy dandy copy of ‘Doogan’s Danger Kit’ to stop you cutting up the one in this mesmerising manuscript of mystery.

Story! Games! Action! … and all there in the irresistible form of entertaining narrative pictures. How much cooler can a book get?
Text and illustrations © Lorenzo Etherington 2016. All rights reserved.

To find out more about The Phoenix or subscribe, visit: www.thephoenixcomic.co.uk
Von Doogan and the Great Air Race will be released on April 7th 2016.

Yakari: the Island Prisoners


By Derib & Job translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-010-8

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who chose the working name “Derib”. He had begun his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a couple of years later with their next collaboration.

Premiering in 1969, Yakari detailed the life of a little Sioux boy on the Great Plains; sometime between the Conquistadors’ introduction of horses and the coming of modern White Men.

Stuffed with bucolic whimsy, the beguiling series celebrates the generally simple and joyous existence of noble nomads in tune with nature and free from strife. The daily toil is occasionally punctuated with the odd crisis but these are usually resolved without fame or fanfare – usually by a little lad who is smart, compassionate and valiant.

He can also converse with all animals…

Derib – equally excellent in both enticing, comically dynamic “Marcinelle” cartoon style yarns and with devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s incomprehensible to me that such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet.

Many of his stunning works over the fruitful decades featured his beloved Western themes, built on magnificent geographical backdrops and epic landscapes, with Yakari considered by fans and critics alike as the feature which primed the gun.

Released in 1983, Les Prisonniers de I’Ile was the ninth European album (and, in 2008, Cinebook’s seventh British Yakari release): as always, a splendidly stand-alone mini-epic devoid of convoluted continuity. These heart-warming adventures work perfectly read in isolation: easily accessible for young kids and/or their adult minders meeting the bold little Brave for the first time…

The suspenseful saga begins with the boy marvel, his wonder horse Little Thunder and their friend Rainbow joyously playing on a beautiful promontory cutting into a lake. When a sudden storm erupts they take refuge in a cave and are stuck there for two terrifying days.

When the lightning and rain finally subside they emerge to find the spit of land is now and island. They – and many other animals – are trapped…

As the resourceful humans gather wood to make a signal fire they discover two elk with a big problem. Their calf is stuck under a fallen tree, but the Indians and their pony horse soon devise a way to free little Birch Shoot. Then the real problems start…

After the boy and girl splint the yearling’s broken leg and construct a branch bivouac to shelter him, searchers from the tribe come looking for them in a canoe. Yakari and Rainbow opt to hide, however, determined to stay and nurse the calf back to health…

That night Yakari’s totem Great Eagle visits for a chat and warns that the boy’s instincts were good, but further conversation is curtailed when worried father Proud Antlers realises that a hungry wolverine is on the island with them. He has past experience of how the wily hunters pick off the weak or wounded members of a herd…

Yakari has never heard of or seen such a creature and the elk’s tales are truly terrifying. Nevertheless, the little Brave appoints himself the family’s bodyguard, following them everywhere

His eager vigilance almost leads to catastrophe when he accidentally crowns old beaver pal Double-Tooth after the mighty swimmer ambles onto the islet in search of rare woods to carve. Soon however with his carpentry aid they have built a stout stockade around Birch-Shoot’s shelter.

Sadly, they have all severely underestimated the predator’s cunning and the wolverine simply proceeds to build devilish traps of his own. All he needs is the right moment to strike and feast…

Gripping with just the right amount of tension, this is a compelling yarn with a deliciously apt yet unforced denouement, one that will keep everybody sweet yet still delivers a satisfying kick for happy ending addicts…

This is one of Yakari’s most rewarding exploits, showing his warm benevolence, staunch determination and total commitment to his friends of variable leg-counts; a broad, bold romp no kid of any age could resist…

The evergreen exploits of the valiant little voyager who speaks with animals and enjoys a unique place in an exotic environment is an unmissable celebration of marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially warmth. These gentle sagas are true landmarks of comics literature and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © LE LOMBARD (Dargaud- Lombard s.a.) 1983, by Derib + Job. English translation 2009 © Cinebook Ltd.

Marvel Adventures: Thor – Bringers of the Storm


By Tony Bedard, Jeff Parker, Louise Simonson, Shannon Gallant, CAFU, Rodney Buchemi, Jon Buran & various (Marvel)
ISBN: 978-0-7851-5197-5

Since its earliest days the company we know as Marvel always courted the youngest comicbook consumers. Whether animated tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Millie the Model, Homer the Happy Ghost, Li’l Kids and Calvin, or in the 1980s Star Comics – an entire imprint for originated or licensed comics targeting peewee punters – the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days, however, general kids’ interest titles are all but dead and, with Marvel’s proprietary characters all over screens large and small, the company usually prefers to create child-friendly versions of its own proprietary pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company instituted the Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby & Steve Ditko, mixing it in with the remnants of the manga-based Tsunami imprint, all intended for a younger readership.

The experiment was tweaked in 2005, becoming Marvel Adventures with the core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man and reconstituted classics supplanting original stories. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name.

Additional Marvel Adventures series included Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

This digest-sized collection re-presents some the yarns associated with – if not starring – the ever-popular Prince of Asgard, culled from Marvel Adventures: Super Heroes (volume 1) #7 & 11 and Marvel Adventures: The Avengers #5 & 15 – gathered to accommodate the Thunderer’s transition to the live-action silver screen in 2011.

If you’re of a slavish disposition continuity-wise, these epic illustrated Eddas all occur on Marvel’s Earth-20051 and begin with ‘The Trickster and the Wrecker’ – by Tony Bedard, Shannon Gallant & John Stanisci from Marvel Adventures: The Avengers #5 (November 2006) – with the Thunder God notably absent as a new team of Earth’s Mightiest tackle the insidious threat of someone who claims to be Norse god Loki for the very first time.

Although Captain America, Storm, Iron Man, Hulk, Spider-Man, Giant-Girl and Wolverine initially drive off the magical mischief-maker, they are subsequently unable to stop the trickster investing a crowbar-wielding petty thug with the blockbusting might of an unstoppable juggernaut…

Next up are Jeff Parker, CAFU & Terry Pallot who introduce us to Thor in ‘Bringers of the Storm’ (Marvel Adventures: The Avengers #15, October 2006) wherein the team follow mystic ravens Hugin and Munin to Asgard to battle Malekith the Dark Elf and an army of Frost Giants to save the ensorcelled gods from petrification and slavery…

As written by Louise Simonson, the final brace of tales are both starring vehicles for the Storm Lord emphasising humour as much as action.

‘Lip Service’ (Marvel Adventures: Super Heroes #7, March 2009 and illustrated by Rodney Buchemi) sees Thor in his mortal identity of Dr. Don Blake taking his beloved nurse Jane Foster and precocious kid to a herpetology show at the zoo. As if a clash with the cunning Cobra was not peril enough, the doughty hero is unaware that crafty Loki has hexed Jane’s lips in anticipation of the thunder god stealing a kiss that will change his life – and appearance – forever…

The mythical madness then bombastically ends in ‘Fire and Ice’ (Marvel Adventures: Super Heroes #11, July 2009, with art from Jon Buran & Jeremy Freeman) as the trickster inveigles a young Frost giant to attack Thor on Earth before further stacking the deck with a crazed fire demon. The mischief-maker foolishly assumed that Giants are creatures without honour or morals and is foiled when the little colossus proves that even bad guys have lines they won’t cross…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and more culturally accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Fast-paced, enthralling and impressive, these riotous super stories are extremely enjoyable yarns, although parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…
© 2006, 2007, 2009, 2011 Marvel Characters, Inc. All rights reserved.

Yakari and the Wolves


By Derib & Job, coloured by Dominque and translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-29-8

Le Crapaud à lunettes is children’s magazine founded in 1964 by Swiss journalist André Jobin who wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who’d begun his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the well-received Adventures of the Owl Pythagore before striking pure gold two years later with their next collaboration.

Launching in 1969, Yakari detailed the life of a little Sioux boy on the Great Plains; sometime between introduction of horses by the Conquistadores and the coming of modern White Men.

Stuffed with bucolic whimsy, the beguiling series celebrates the generally simple and joyous existence of noble wanderers in tune with nature and free from strife. Things are punctuated with the odd crisis but usually resolved without fame or fanfare – usually by a little lad who is smart, compassionate and valiant, and can converse with all animals…

As “Derib”, de Ribaupierre – equally excellent in both the enticing, comically dynamic “Marcinelle” cartoon style and with devastatingly compelling meta-realistic action illustration – went on to become one of the Continent’s most prolific and revered creators through such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne).

Many of his stunning works over the fruitful decades have featured his beloved Western themes, built on magnificent geographical backdrops and epic landscapes, and Yakari is considered by fans and critics alike to be the feature which primed the gun. With the uncharacteristically moodily and atmospheric tale unfolding here, that transition to his more dramatic milieux has never been more evident…

Yakari au Pays des Loups was first serialised from June 1981 to April 1982 and promptly became the eighth European album, (and Cinebook’s sixth British Yakari release in 2008 and as always by being fabulously free of tight continuity, the epic encounter works perfectly read in isolation: easily accessible for young kids and/or their adult minders meeting the bold little Brave for the first time…

The tale begins as the seasons turn and winter hits the nomads. Moving camp, they return to a place one man knows too well. Three winters past he had a terrible experience and now becomes obsessed with expiating a long-carried burden of shame…

The kids are all delighted to be rambunctiously sporting in the snow, but when Yakari casually reports something he saw, Tormented Wolf rides off in a fury. The wary brave drives deeper into the snowy passes and soon finds what he dreaded: tracks of a large wolf with a limp…

Puzzled Yakari discusses the experience with many adults and his pony Little Thunder, and has real fright later when, gathering firewood, a grizzled old wolf with a limp starts eying him up…

Tormented Wolf again erupts onto the beast’s trail only to return once more, frustrated and angry. He isn’t staying, but only returned to get supplies and don his ceremonial hunting headdress. Yakari doesn’t really understand why the other grown-ups look upon his departure with pity…

That night, safe in his tent Yakari has one of his special dreams about wolves and their driven stalker. He awakes next morning to see the limping lupine’s tracks all around his tepee. Little Thunder absolutely refuses to take him into the foothills after the predator, so the lad gamely trudges off alone, even as far ahead, Tormented Wolf again replays in his head that fateful battle with a mighty opponent which left them both scarred and broken…

Far behind Yakari fearfully continues. For his entire life he has heard scary stories about wolves but when his totem Great Eagle appears with some sage words the boy begins to reassess his prejudices…

It’s a timely meeting, because as soon as the bird takes flight the limping wolf appears for a chat. “Three legs” then initiates Yakari into the secret world of the “Singing Clan” and shares their founding legend before inviting him to play with the pack’s new cubs…

He then asks the brave boy to arrange one final, fateful meeting between Tormented Wolf and the four-footed tribe he so remorselessly hunts, in the certain knowledge that this climactic confrontation will end the animosity forever…

Darker in tone than most Yakari yarns, this is also one of the most heart-warming and rewarding, with a subtle moral hiding inside a grand tale of redemption and reformation…  The evergreen exploits of the valiant little voyager who speaks with animals and enjoys a unique place in an exotic environment is an unmissable celebration of marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially warmth. These gentle sagas are true landmarks of comics literature and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © LE LOMBARD (Dargaud- Lombard s.a.) 1981, by Derib + Job. English translation 2008 © Cinebook Ltd.

Lucky Luke volume 7: Barbed Wire on the Prairie


By Morris & Goscinny, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-24-3

Lucky Luke is a good-natured, lightning-fast gunslinger who roams the fabulously mythic Old West, having light-hearted adventures with his sarcastic horse Jolly Jumper, interacting with a host of historical and legendary figures. His continued exploits over seven decades have made him one of the best-selling comic characters in Europe (over 80 collected books and more than 300 million albums in 30 languages thus far), with the usual spin-off toys, computer games, animated cartoons and a plethora of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) and was first seen the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, before launching into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Prior to that, while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, Morris met future comics superstars Franquin and Peyo, and joined weekly magazine Le Moustique as a caricaturist – which is probably why (to my eyes at least) his lone star hero looks uncannily like the young Robert Mitchum who graced so many memorable mid-1940s B-movie Westerns.

Morris quickly became one of la Bande des quatre or “The Gang of Four” comprising Jijé, Will and his old comrade Franquin: the leading proponents of the loose, free-wheeling artistic style known as the “Marcinelle School” which predominated in Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists on Tintin magazine.

In 1948 said Gang (all but Will) visited the USA, meeting American comics creators and sightseeing. Morris stayed for six years, linking up with fellow traveller René Goscinny, scoring some work from the newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West.

That research would resonate on every page of his life’s work.

Working solo until 1955, Morris produced another nine albums worth of affectionate sagebrush spoofery before reuniting with Goscinny, who became the hero’s regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the six-gun straight-shooter switched sides, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny eventually produced 45 albums with Morris before his untimely death, from whence Morris continued both singly and with fresh collaborators.

Morris himself died in 2001 having drawn fully 70 adventures, plus some spin-off sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others all taking a crack at the venerable franchise…

Moreover, apart from that very first adventure, Lucky (to appropriate a quote applied to the thematically simpatico TV classic Alias Smith and Jones) “in all that time… never shot or killed anyone”…

He was first seen in Britain syndicated to weekly comic Film Fun during the late 1950s and again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums – Luke had a trademark cigarette hanging insouciantly from his lip. However in 1983 Morris – no doubt amidst both pained howls and muted mutterings of “political correctness gone mad” – deftly substituted a piece of straw for the much-mauled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most recent and successful attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who have rightly restored the foul weed to his lips on the interior pages, if not the covers…) and Ma Dalton was the seventh of their 58 (and counting) albums, now available both on paper and as e-books.

Chronologically the album Des barbelés sur la prairie, first appeared in 1967: Luke’s 29th chronicle and Goscinny’s 20th collaboration with Morris, offering an engagingly classic confrontation and deviously diabolically bloodless solution wherein all the laconic lawman’s legendary speed proved as nothing when battling bad men with numbers, tradition and intransigence on their side…

It all begins with a suitably mock-heroic paean to western mythology, eulogizing the role of cattle and birth of cowboys before introducing overfed, self-satisfied cattle baron Cass Casey, casually chowing down on cow meat in boisterous cow-town Cow Gulch.

The big man is blissfully unaware that salad-farmers Vernon and Annabelle Felps are currently building a home and planting their crops on the small parcel of the prairie they recently purchased. That means nothing to Casey’s men as they indifferently guide a mooing massive herd through house and garden alike…

When the vegetable man heads into town to remonstrate with the cattle king, Vernon would have killed for his impertinence but for the quiet yet lethally loaded intervention of a wanderer trying to eat his steak in peace…

Casey thinks he’s powerful enough to do whatever he wants, but within seconds he’s the only man drawing down on the legendary Lucky Luke. A little whilst the burly boss’ hand is healing, the Lone Rider is accompanying Vernon back to a home-cooked meal of tasty greens. He’s still there when vengeful Casey sends his thundering herd back to trample everything.

Not long after, Cass’ men are all trussed up, those steers are stampeding though Cow Gulch and Vernon has done the unthinkable…

As the authors brilliantly detail, back then the battle between settlers and ranchers reached obsessive fever pitch after barbed wire was invented. Despite being used to fence off legally owed property, the stuff was so contentious to free ranging cattlemen that shops stocking it would be destroyed and cowboys reacted with unimaginable fury when it was used…

The very mention of it causes local stores to shut for business but Vernon is implacable and mail-orders a few bales. In response, the coach carrying it to him is robbed and vandalised and the Felps’ house is razed to the ground… again.

Hating bullies, Luke adopts a cunning disguise and sneaks a shipment past the ever-vigilant vigilantes and before long the wide open prairie has its first enclosure…

Casey reacts in the expected manner and before long a full-fledged war is brewing.

When Luke organises and trains all the other crop-growing Settlers, Casey increases his night raids and shattering cattle stampedes.

Once Luke decides to get personally involved and bring in more wire, the Cow King calls in all the other cattle barons who congregate in town for a big dinner before taking decisive final action. The prognosis looks bleak for everybody…

And then the Western Wonder has a most intriguing notion which seems certain to end the mounting crisis in a bloodless manner and give all parties concerned an appetite for conciliation…

Fast-paced, seductive slapstick and wry cynical humour beef up this splendidly trope-heavy tribute to classic westerns: another grand old hoot in the tradition of Destry Rides Again and Cat Ballou, superbly executed by sublime storytellers and providing a wonderful introduction to a unique genre for today’s kids who might well have missed the romantic allure of an all-pervasive Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2007, Cinebook Ltd.

Iznogoud and the Jigsaw Turk


By Goscinny & Tabary, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-209-6

For the greater part of his far-too-short lifetime René Goscinny (1926-1977) was one of the most prolific and widely-read writers of comic strips in history.

He still is.

Amongst his most popular and enduring comic collaborations are Lucky Luke, Le Petit Nicolas, Signor Spaghetti and, of course, Asterix the Gaul, but there were so many others, such as the despicably dark deeds of a dastardly usurper whose dreams of diabolical skulduggery perpetually proved to be ultimately no more than castles in the sand…

In the wake of the Suez crisis, the French returned – by way of comics, at least – to the hotly contested Arabian deserts after Goscinny teamed with hugely gifted Swedish émigré Jean Tabary (1930-2011) – who numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips – to detail the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However, as is so often the case, it was the strip’s villainous foil, power-hungry vizier Iznogoud, who stole the show… possibly the conniving little blackguard’s only successful insurrection.

Les Aventures du Calife Haroun el Poussah was created for Record; the first episode appearing in the January 15th issue of 1962. A petite hit, the feature subsequently jumped ship to Pilote – a new comics magazine created and edited by Goscinny – where it was artfully refashioned into a starring vehicle for the devious little Tuareg toe-rag who had been hogging all the laughs and limelight.

Insidious Iznogoud is Grand Vizier to Haroun Al Plassid, the affable, easy-going Caliph of Ancient Baghdad, but the sneaky little second-in-command has loftier ambitions, or as he is always declaiming “I want to be Caliph instead of the Caliph!”…

The retooled rapscallion resurfaced in Pilote in 1968, quickly becoming a massive hit, resulting in 29 albums to date, his own solo comic, a computer game, animated film, TV cartoon show and even a live-action movie.

Like all great storytelling, Iznogoud works on two levels: for youngsters it’s a comedic romp with adorably wicked baddies invariably hoisted on their own petards and coming a-cropper, whilst older, wiser heads can revel in pun-filled, witty satires and superbly surreal antics.

Following Goscinny’s death in 1977, Tabary began scripting his own tales, switching to book-length complete adventures rather than the short, snappy vignettes which typified his collaborations. Upon his own passing, Tabary’s children Stéphane, Muriel and Nicolas took over the franchise.

The deliciously malicious whimsy is always heavily dosed with manic absurdity, cleverly contemporary cultural critiques, brilliantly delivered creative anachronisms and fourth-wall busting episodes which serve to keep the assorted escapades bizarrely fresh and hilariously inventive.

La tete de turc d’Iznogoud (The Turkish Head of Iznogoud) was originally released in 1975, the 11th mirthfully malignant album compilation, offering a rather remarkable quartet of trend-setting tales with our ambitious autocrat as ever scheming to seize power from his good but gullible Lord and Master. Following the traditional preface page introducing our tawdry star and other regulars, the devious deceptions resume with the epic length saga of ‘The Jigsaw Turk’.

With Baghdad gripped in a strike by refuse collectors, a fuming Vizier visits the freshly-opened magical accessories shop of Dokodah Bey in search of something to solve his promotion-impeding problem. The proprietor is an annoyingly jolly japester who typically meets his intellectual equal in the Vizier’s foolish flunky Wa’at Alahf, but finds time between pranks to sell the surly insurgent a magic puzzle of a Turk’s head.

All one has to do is complete the 10,000 piece jigsaw, but just before adding the final tile, think of the thing you want to get rid of: he/she/it will crumble into as many fragments as the puzzle with the addition of that last component…

And thus begins a catalogue of chaos, with every moment of the weeks that follow finding the Vizier intolerably interrupted. Eventually however he finally finishes the infernal pasteboard pastime only to discover the last piece is missing. Now he has to endure an epic voyage to the faraway factory to replace the missing trigger to all his dreams coming true, but even after he secures it, Iznogoud has no idea his problems are only just beginning…

A commotion in the harbour at Basra is the opening movement in the next cacophonous composition of calamity as the Vizier and his hulking henchman buy a most unlovely mermaid trawled up by Crawdad the Sailor. The deaf, daft seadog needs to get rid of the Siren in his bathtub because ‘The Freezing Song’ she shrieks paralyzes all who hear it…

Smelling opportunity, the ambitious autocrat buys the garrulous nymph and sneaks her into the palace, but as usual there’s hitch after hitch and in the end it’s the Vizier’s stinking scheme which ends up going flat…

Next up is a tantalising oddment. ‘The Adventures of Caliph Haroun Al Plassid: The Sheik’s Potion’ looks to me like an earlier yarn of Les Aventures du Calife Haroun el Poussah from Record, recycled and remastered for the contemporary series. In it a much altered Iznogoud attempts to administer a shrinking potion to his Lordly Master but, after a furore of frantic attempts meet with ever-diminishing success, only succeeds in making himself look small…

This sublime selection ends on a superbly surreal note as the Vile Vizier consults a chronally adrift Gypsy seer and buys ‘The Magic Calendar’ which will allow its careful owner to move about in time. With such an arcane addition to his arsenal, surely his ambitions must be realised?

Of course the most important word here is “careful” and before/after/between long the impatient impotentate is lost many somewheres in time and ends up annoying a most confused cartoonist who only wants a little time to finish his latest script about that obnoxious oaf who wants to be Caliph instead of the Caliph…

Such convoluted witty, fast-paced hi-jinks and craftily crafted comedy set pieces have made this addictive series a household name in France where “Iznogoud” is common parlance for a certain kind of politician: over-ambitious, unscrupulous – and frequently insufficient in inches (or should that be centimetres?).

Desiring to become “Caliph in the Caliph’s place” is a popular condemnation in French, targeting those perceived as overly-ambitious, and since 1992 the Prix Iznogoud is awarded annually to “a personality who failed to take the Caliph’s place”.

Nominees are chosen from prominent French figures who have endured spectacular failures in any one year and been given to the likes of Édouard Balladur (1995) and Nicolas Sarkozy (1999). The jury panel is headed by politician André Santini, who gave himself one after failing to become president of Île-de-France in regional elections in 2004.

When first released in Britain during the late 1970s and 1980s (and again in 1996 as a periodical comicbook) these tales made little impression, but at last this wonderfully beguiling strip has deservedly found an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy connoisseurs…
Original edition © 2012 IMAV éditions by Goscinny – Tabary. All rights reserved. English translation © 2014 Cinebook Ltd.

Tamsin and the Deep


By Neill Cameron & Kate Brown (David Fickling Books)
ISBN: 978-1-910200-77-3

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional anthology comics weekly aimed at under-12 girls and boys which revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

Like the golden age of Beano and Dandy the magazine masterfully manages the magical trick of marrying hilarious humour strips with potently powerful adventure serials such as the subject of this latest compilation: a wondrous seaside sorcerous saga with intriguing overtones of The Little Mermaid, by way of the darker works of Alan Garner.

Written by Neill Cameron (Mega Robo Bros, How to Make Awesome Comics, Pirates of Pangea) and beguilingly illustrated by Kate Brown (Young Avengers, Manga Shakespeare: A Midsummer Night’s Dream, Fish + Chocolate), the fishy tale opens with a ‘Prologue’ on the Cornish coast as a young girl berates her older brother Morgan. He promised to teach her how to surf but is just messing about with his mates.

Fed up, she leaves her dog Pengersek on the sands, swipes a bodyboard and paddles out alone. After all how hard can it be?

When the big wave hits and she goes down for the final time, she’s sure she feels a grip on her foot and sees a green fishy face…

The story proper starts when ‘Tamsin’ drags herself ashore coughing and gasping. Somehow she’s drifted miles down the coast and with nobody there to help has to make her own way home. Her leg hurts and the bus driver won’t let her on (she’s soaking wet and without cash) but at least she’s still got that old stick she picked up somewhere to lean on…

There are even more surprises when she finally staggers home. Mum goes absolutely crazy and Morgan is clearly scared. Maybe it’s because their dad was lost at sea nine years ago, but it’s probably the fact that Tamsin vanished a month ago and has been declared drowned…

The police have loads of questions she can’t answer but as far as Tamsin knows she was only gone a few minutes, so eventually life settles back into a normal routine – apart from Morgan acting oddly and her own increasingly nasty dreams.

Things get bad again a few nights later. Awakening from a particularly vivid nightmare, Tamsin discovers she’s clutching that stick and riding a surfboard… hundreds of feet above the town! Moreover, from her shocking vantage point, she can see Morgan. He’s slowly walking into the sea…

Without pausing, she zooms into the roaring brine and yanks the sleepwalker out, blithely unaware that hostile, piscatorial eyes are angrily watching…

Morgan is shattered. He’s been having nightmares too, and sleepwalking. It’s probably from guilt but every time he wakes up he’s been heading for the sea…

‘A Nice Day Out’ sees Tamsin taking a little “me time”. Finding a secluded spot to practise flying with the aid of what is clearly a magic stick, she revels in her new gifts but from high above she sees Morgan is still unsettled. He’s sworn not to go near the water and even quit the local surfing competition but he’s clearly scared of something. Later, to cheer up her kids, mum drags them to the beachside amusements where Morgan meets an enigmatic girl who convinces him to re-enter the event…

Tamsin meanwhile has had another strange encounter: after having her ice cream stolen by a pixie thing, she meets a cocky Blackbird (he says he’s a Chough) who snidely and loquaciously tells her it was an Undine before warning her to keep Morgan well away from water…

She’s almost too late: her brother has wiped out in the early heats and is being pulled under by a gloating mermaid when Tamsin blasts into the depths on her board. She explosively rips him free of her clawed clutches, hurtling them both high into the air before landing in a terrified heap on the beach…

With the sorcerous she-wight fuming below the waves and planning further mischief, in the sunshine Tamsin shares her secret with traumatised big brother before discovering a little ‘Family Mythology’ after that smug bird returns…

Knowledge comes at a steep price however and her learning curve involves an awful lot of fighting against a lot of awful creatures before Tamsin is ready to save Morgan from a horrible fate hundreds of years in the making…

Apprised of a fantastic heritage and now fully prepared to combat a generational curse that has seen all the males of her line swallowed by ‘The Deep’, Tamsin prepares herself for a fantastic battle against the finned demon, but the foe is impatient and launches her own monstrous invasion of the surface-world which soon has the entire town in uproar…

Once the foam settles triumphant Tamsin tries to ease back into a normal routine but that ill-omened bird returns for an ‘Epilogue’, explaining that she now has a mission for life – protecting Cornwall from all mystic threats – and her next crisis has already started…

This yarn is a fabulous blend of scary and fabulous, introducing a splendid new champion for kids of all ages to cheer on with the promise of more to come in the forthcoming Tamsin and the Dark…

Boisterous, bold and bombastically engaging, this is a romp of pure, bright and breezy supernatural thrills just the way kids love them, leavened with brash humour and straightforward sentiment to entertain the entire family.

Text © Neill Cameron 2016. Illustrations © Kate Brown 2016.
Tamsin and the Deep will be released on February 4th 2016 and is available for pre-order now.

Yakari and the Stranger


By Derib & Job, coloured by Dominque and translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-27-4

European children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who’d begun his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the well-received Adventures of the Owl Pythagore before striking pure gold two years later with their next collaboration.

Debuting in 1969, Yakari detailed the life of a little Sioux boy on the Great Plains; sometime between introduction of horses by the Conquistadores and the coming of modern White Men.

Stuffed with bucolic whimsy, the beguiling all-ages series celebrates the existence of noble wanderers in tune with nature and free of strife, punctuated with the odd crisis but generally resolved without fame or fanfare – usually by a little lad who is compassionate, smart, valiant and can converse with all animals…

As “Derib”, de Ribaupierre – equally excellent in both the enticing, comically dynamic “Marcinelle” cartoon style and also with devastatingly compelling meta-realistic action illustration – went on to become one of the Continent’s most prolific and revered creators, crafting such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic about AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne). Many of his stunning works over the decades feature his beloved Western themes, built on magnificent geographical backdrops and epic landscapes, and Yakari is considered by fans and critics to be the feature which primed the gun.

With the boldly visual story under review here, the steady transition to his more epic milieux has never been more evident…

Yakari et l’Etranger was first released as a European album in 1982 and became Cinebook’s 5th Yakari volume in 2007, but that as ever won’t be a problem for chronology or continuity mavens as the tale works perfectly read in isolation: wondrously welcoming and easily accessible for young kids and/or their adult minders meeting the bold little Brave for the first time…

One day in the woods, the beavers are beginning a major construction project under the stern foremanship of Thousand Mouths, with Yakari and his faithful pony companion Little Thunder gleefully watching when a strange bird with a huge beak crash-lands in their midst. It is very large, very clumsy and has the worst cold anybody has ever seen.

In between earth-shaking sneezes the stricken visitor explains that he is a White Pelican who flew far too high and got lost, catching this awful affliction in the process…

After their usual bout of squabbling with each other the hospitable beavers offer to put him up until he gets better, but after one night of continual ear-shattering sneezes the mammals are all sleep-derived and tetchy, so Yakari smuggles the bird into his people’s encampment.

This is not an ideal solution either, but does give the little lad an idea: curing that colossal cold by treating the pelican to a night in a sweat lodge…

The camp’s sacred building is out of bounds but the weary beavers are happy to construct their own affair and, after a steamy night, the heat treatment seems to do the trick. However, before the day is out the cold returns with greater force and even bigger sneezes.

The real problem is that the stranger is weak from lack of food, but Yakari’s pals the ever-playful otters are happy to catch a few fish for him. None of them have ever seen how much a pelican can eat though, and before long the entire stream is empty even though the snuffling bird is still starving.

Moreover, a night in the open results in every animal in the forest being kept awake by thunderous sneezing…

The next morning, Yakari is confronted by a horde of frazzled creatures all demanding he get rid of the feathered nuisance. Disappointed and angry Yakari furiously storms off with his unfortunate new friend and as he and Little Thunder carry the weakened bird away, the boy brave has an inspiration; he will take his patient upriver to visit his old friend the grizzly bear.

It’s spawning season and the shallows are overflowing with salmon which the jolly colossus is delighted to share with a fellow fish aficionado. The nourishment soon works its magic and the big white bird makes a rapid and complete recovery. Soon he’s arcing through the air and determined to settle accounts.

Despite the churlish way they acted, the grateful pelican pay back the animals for the way he’s been treated. Soaring down, he scoops up a bucket-sized beak-full of fish from the stream just as the otters are about to catch one…

The solitary pelican has thanks not vengeance in mind however as he dumps enough fish to feed the whole family: a day’s worth of hunting in one minute. He’s equally generous with the beavers, giving spectacular, sky-soaring rides to each one in return for their taking him in.

His gratitude expressed the lost bird rests, but good deeds beget good deeds and sculpting genius Thousand Mouths is inspired to express his own talents with a series of statues starring the sneezing bird: a new and novel landmark which catches the eyes of a passing flock of big-beaked fishing birds who have been looking for a lost comrade…

Depicted with stunning skill and verve, incorporating just the right amount of pathos to leaven the bonhomie and dry humour, Yakari and the Stranger is a compelling fable about hospitality and friendship which demonstrates the meaning and rewards of generosity with Job’s whimsical story allowing Derib another glorious opportunity to prove his astonishing mastery of comics-staging and Earth’s natural wonders …

The evergreen exploits of the valiant little voyager who speaks with animals and enjoys a unique place in an exotic world is an unmissable celebration of marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially warmth.

These gentle sagas are true landmarks of comics literature and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s.a.) 2000. English translation 2007 © Cinebook Ltd.