Maya Makes a Mess


By Rutu Modan (Toon Books/Raw Junior)
ISBN: 978-1-935179-17-7

Win’s Christmas Gift Recommendation: open this one well before Xmas dinner to let everybody digest fully… 8/10

Perhaps better known for her incisively mature comics material such as the phenomenal and evocative Exit Wounds, Israeli cartoonist, editor and publisher Rutu Modan has also illustrated many works by other writers. However, even though her self-penned newspaper serial The Murder of the Terminal Patient, autobiographical webcomic Mixed Emotions, and a numerous short works in anthologies such as Jamilti and Other Stories, have perfectly showcased her broad graphic talents, until the release of Maya Makes a Mess, she had never written and drawn a comic for young children.

Born in 1966 in Tel Hashomer, Modan moved with her equally multi-talented and over-achieving family to Tel Aviv in the mid-1970s. After graduating from the Belazel Academy of Art and Design, Rutu co-edited the Hebrew iteration of Mad Magazine, before forming comics company Actus Tragicus with fellow Mad alumni Yirmi Pinkus.

This particular tale has a delightfully faux-English ambiance to it and apparently stems from a hard-learned lesson in etiquette and table-manners involving the internationally acclaimed multi-award-winning author and her young daughter Michal…

It opens when Mummy sternly tells little Maya to stop eating her pasta with her hands and continues as the little tyke endures a torrent of unnecessary orders such as “sit up” and “use a napkin”. When she tries to feed the dog a titbit her Father further admonishes her and asks how she would behave if she was eating with The Queen…

Just then there’s a loud ring of the doorbell and an elegant footman enters, blows a trumpet fanfare and delivers a formal invitation. Maya’s presence has been requested at a Royal Dinner Party that very night.

Too rushed to even put on a party frock, Maya is hustled into a jet in the garden and flown off to the Palace. Soon the little girl is crammed into a grand ballroom setting with lots of fancy dishes on posh tables being delicately consumed by dull Dukes and dry dowagers, glowering generals and diffident debutantes. Even the Corgis at her feet are snooty.

Faced with too much cutlery and suspicious looking stuff she probably doesn’t like, Maya asks for pasta and ketchup and, since there’s no spaghetti fork, is advised to eat it like she’s used too…

The entire room is stunned by her splashily bare-handed response and the Queen, utterly aghast, enquires why the little girl eats like that. When Maya responds that it makes the food taste better, the stately royal matron can only try it that way herself.

And what the Queen does, everybody else must also do…

This is terrific tome for those just starting to read on their own, delivering deliciously anarchic, amusing antics from a fantastically forceful but likable little lass successfully striking back against all those stupid grown-up rules. Moreover, rendered in a delightful digital and lavish adaptation of Hergé’s classic and miraculously effective Ligne Claire art style, this is also a beguilingly seductive visual experience for bookworms and browsers of any vintage.

Art Spiegelman and Françoise Mouly set up Toon Books/Raw Junior as an imprint of the groundbreaking and legendary alternative comics magazine, designed to provide high-quality comics stories in formats that would entice pre-schoolers and beginning readers into a life long love affair with strips in particular and reading in general.

Their stable of talented creators have produced a wealth of superbly superior comic tales in three accredited educational standards (Level 1: First Comic for brand new readers, Level 2: Easy-to-Read for Emerging Readers and Level 3: Chapter Books for Advanced Beginners) and the company supplements their releases with on-line tool TOON-BOOKS.com which offers follow-up such as interactive audio-versions in many languages and a “cartoon maker” facility enabling readers to become writers of their own adventures about the characters they have just met in the printed editions.

Most books also include a page of tips for parents and teachers on ‘How to Read Comics with Kids’…

© 2012 Rutu Modan and Raw Junior, LLC. All rights reserved.

Marvel Adventures Spider-Man volume 1: Amazing


By Paul Tobin, Matteo Lolli, Scott Koblish & various (Marvel)
ISBN: 978-0-7851-4118-1

Since its earliest days the company we know as Marvel has always courted the youngest comicbook audiences. Whether animated tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Tessie the Typist, Millie the Model, Homer the Happy Ghost, Li’l Kids or even Calvin, the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days however, general kid’s interest titles are on the wane and with Marvel’s proprietary characters all over screens large and small, the company usually prefers to create child-friendly versions of its own pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company created a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby and Steve Ditko and mixed in with the remnants of the manga-based Tsunami imprint, all intended for a younger readership. The experiment was tweaked in 2005 becoming Marvel Adventures with the core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man and the reconstituted classics replaced by all new stories. Additional series included Marvel Adventures series Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new – and continuity-continuing – volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

This digest-sized collection collects the first four stories from the second (2010) volume and actually starts in the middle of the action – although writer Paul Tobin and artists Matteo Lolli and Scott Koblish (as well as inkers Christian Dalla Vecchia, Terry Pallot Koblish & Andrew Hennessy) take great pains to keep the stories as clear as possible.

Sixteen year old Peter Parker has been the mysterious Spider-Man for little more than six months. In that time he has constantly prowled the streets and skyscrapers ofNew York, driven to fight injustice. However as a kid just learning the ropes he’s pretty much in over his head all the time…

The opening tale finds him on a crusade against the all-pervasive Torino crime-family, and attempting to expose their bought-and-paid-for Judge Clive Baraby, whilst ex-girlfriend and wannabe journalist Gwen dogs his webbed heels and her father Police Captain George Stacy – who knows the boy’s secret and allows him to continue his vigilante antics – picks up all the well-thumped thugs the incensed wall-crawler leaves in his wake.

Even though Spidey can’t touch the corrupt Baraby, his campaign of attrition has the Torinos on the ropes and the Mafioso have engaged the services of super-assassin Bullseye to kill the Web-spinner. However, the Man who Never Misses is infuriatingly slow to act and soon there’s on open contract on the kid crusader…

Peter’s civilian life is pretty complicated too. Since he and Gwen split, the lad has taken up with schoolmate Sophia Sanduval – an extremely talented lass nicknamed Chat – who knows Peter’s secret, can communicate with animals and has a part-time job with the Blonde Phantom Detective Agency

She also pays attention in class and suggests how what they learned in history can be used to trap the untouchable Baraby…

The second story opens with a brutal dog-napping and leads inexorably to a clash with merciless mercenary Midnight when the villain invades Peter’s school during a martial arts exhibition by Shang Chi, Master of Kung Fu. Along the way Chat introduces Pete to new buddy Flapper – a very wise owl indeed – and new kid Carter Torino enrols at Parker’s school. How does the troubled new boy know the constantly watching Bullseye…?

Before the subplots get too intense however,Midnightand his ninjas attack Shang-Chi and Spider-Man joins the fracas, subsequently learning a few things from the combat expert – including who to return that stolen dog to…

Whilst close-mouthed gang-prince Carter gets closer to Gwen, Wolverine guest-stars in the third untitled tale when Chat asks her bug-boy beau to help hunt down the wild-haired mutant for a client who wants Logan to model their hair gel. Typically, whenever the Clawed Canadian appears trouble isn’t far behind, and when a gang ofTorino goons jumps Wolverine, Spidey is forced to join in the carnage. And that’s when Bullseye makes his move…

As conflicted Carter Torino confronts his criminal family, this volume concludes with a savage showdown between Bullseye and the sorely overmatched Spider-Man and also sees the death of one of the supporting cast…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing and more culturally accessible means of introducing the character and concepts to kids born sometimes two generations or more away from the originating events.

Fast-paced and impressive, these Spidey tales are extremely enjoyable yarns but parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and would perhaps better suit older kids…
© 2010 Marvel Characters, Inc. All rights reserved.

Copper

Win’s Christmas Gift Recommendation: still readily available and utterly essential because everybody needs to dream big and wild… 10/10


By Kazu Kibuishi (Scholastic)
ISBN: 978-0-545-09893-9

Every so often a strip comes along that perfectly encapsulates the astonished joyous awe, suspenseful sadness and gleeful terror of being young, simultaneously managing to regress every adult who reads it back to those halcyon days of sheer, wide-eyed wonder. Little Nemo, Pogo, Barnaby, Akiko on the Planet Smoo, Eric Shanower’s assorted forays into the worlds of Oz and especially Calvin and Hobbes all possess that amazing facility to utterly beguile young and old alike, and I’m sure I detect the faintest echoes of all of them in this superb and far too infrequent online series from cartoonist, designer, author and editor Kazu Kibuishi which began life as a kind of personal art-therapy webcomic in 2002.

According to his introduction, Kibuishi – whose other works include the successful Amulet sequence of supernatural junior graphic novels, Explorer – the Mystery Boxes, Flight and other fine graphic marvels – turned an unused T-shirt design into a purely creative exercise during a low period in his personal life.

The monochrome and wordless ‘Rocket Pack Fantasy’ introduced a nervous but inquisitive little kid and his morose dog in a wild-riding daydream, but the real beginning was the full-colour page ‘Big Robot’ – another off-hand tribute to Winsor McCay which gave the characters voices and names in another action-packed dream – after which the boy Copper and his stalwart canine Fred met monsters and pursued an adorable little red-headed girl trapped in ‘Bubbles’.

Fred became stroppier and more surly with every instalment: ‘Waves’ found the boisterous buddies surfing Hokusai breakers whilst ‘Climbing’ found the dog and his boy pondering the pros and cons of scaling the mountains above the clouds and ‘Ruins’ saw an explorer’s enthusiasm brought low by canine pessimism, although they were in total agreement about the necessity of an epic voyage to get genuine Aunt Koko ‘Melon Bread’ – accept no substitutes…

‘Mushroom Crossing’ was the first extended exploit: an 8-page visual extravaganza which found the duo negotiating a chasm via spectacular fungoid stepping stones, before returning to single page thrills such as jogging with the ‘Racing Shrimp’…

Another unobtainable and enigmatic young lady mischievously introduced her dark-haired self in ‘Bridges’ after which Fred humiliated himself before a jury of his peers by performing ‘Somersaults’ and only perked up after a visit to the ‘Tide Pool’.

A baffling world of ‘Freestyle’ art led to a frustrating chase as Copper narrowly missed both his dream girls in ‘Ballads’, whilst a sad seasonal celebration left the oneiric adventurers ‘Blue’ leaving Fred to ponder the perils of venturing ‘Outside’.

‘Picnic’ is a silent 4-page rumination on travel by balloon which first appeared in the aforementioned themed-anthology Flight whilst ‘Fall’ examines Autumnal sensitivities and Fred’s latest bout of amour, before the ramblers return to the seas in time to get caught in a staggering ‘Storm’.

That elusive dark minx then left Fred a little present whilst Copper examined an imaginary ‘Summer House’, but the preoccupied pair missed both her and a cute blonde number in ‘Transit’, after which another seaside excursion on a surfboard offered a very deceptive ‘Lull’ in their action-packed lives…

‘Happy’ introduced a couple of effusively weird and needy characters but building a boat in ‘Sail’ soon restored our unlikely heroes’ grouchy equilibrium and visiting a beautiful ‘Waterfall’ did the same for their contemplative calm.

Outer space beckoned in ‘Mission Control’ but gambling held no fascination for them in ‘Arcade’, although dabbling with Ham Radio ‘Signals’ brought the boy frustratingly close to that little blonde girl, even as his far-from-shopping-savvy canine companion found no solace at all in his latest impulse ‘Purchase’…

‘Dive’ then uncovered the dog’s deepest secrets and the pair soon discovered that robots made great ‘Dancers’ before an 18-page epic (also from Flight) offered a delightful extended exploit as Copper built his own airplane – despite Fred’s help – and they embark upon a truly fantastic ‘Maiden Voyage’…

Even Fred’s pessimistic musings couldn’t spoil a quiet afternoon of the ‘Good Life’, though Copper’s crazy quest for adrenaline thrills – such as leaping off the ‘Jump Station’ – just might. Still, riding a giant turtle in ‘Slowrider’ was pretty restful even if scooter-riding through a bustling ‘Metropolitan’ centre was a mixed blessing…

After hurdling giant flying mushroom ‘Steps’ Fred learned a sad lesson about pet-keeping in ‘Bunny’ before the wanderers encountered the strangest ‘Signpost’ ever and the boy joined a maritime mission in the role of aquatic ‘Observer’. Ruminations on labour then stemmed from messing with ‘Clockwork’ and Fred’s shaky self-esteem got a battering in the ‘Marketplace’.

‘Angler’ proved that the dog just doesn’t get the point of fishing whilst laser-tag received a dramatic boost when the lads played ‘Shooter’.

The beguiling peregrinations in this printed compilation end with an all-original 8-page adventure when the boys go for a walk in the woods and meet a monkey who seems – at first – only interested in their ‘Lunch Pack’. Of course, they couldn’t be more wrong…

This glorious and enthralling chronicle also includes a comprehensive and extremely informative look at the process of webcomic creation in ‘Behind the Scenes’ which will certainly aid any keen would-be creators make their own comics.

Kibuishi happily shares all his work secrets in ‘The Drawing Board’, ‘Thumbnails’, ‘Panels’, ‘Pencilling’, ‘Lettering’, ‘Inking’, before offering some instruction in the scientific arts of ‘Going Digital’ and ‘Colouring’.

Sheer whimsical surreality wedded to exuberant questing creativity, beautifully illustrated with warmth and subtle invention, makes Copper an utterly captivating read for young and old alike. This is a book unafraid to use poignant yearning, loss and introspection as well as slyly gentle humour and bold action and this series – hopefully to resume with new material one day – should sit happy in every nursery and on every family’s bookshelf.
© 2010 Kazu Kibuishi. All rights reserved.

Benny and Penny in The Big No-No!


By Geoffrey Hayes (Toon Books/Raw Junior)
ISBN: 978-0-9799238-9-0

Win’s Christmas Gift Recommendation: the perfect present for keeping adults quiet and opening a world of adventure for young kids… 10/10

Once upon a time – and for the longest time imaginable – comics were universally denigrated as a creative and narrative ghetto cherished only by children and simpletons. For decades the producers, creators and lovers of the medium struggled to change that perception and gradually acceptance came. Now most folk accept that the word and pictures in sequential union can make stories and tell truths as valid, challenging and life-changing as any other full-blown art-form

Sadly, along the way the commercial underpinnings of the industry went too far. Where once there were a myriad of successful, self-propagating comics scrupulously generating tales and delights intended to entertain, inform and educate such specific demographics as Toddler/Kindergarten, Young and Older Juvenile, General, Boys and Girls periodical publications, nowadays Britain and America can only afford to maintain a few paltry out-industry licensed tie-ins and spin-offs for younger readerships.

The greater proportion of strip magazines are necessarily manufactured for a highly specific – and dwindling – niche market, whilst the genres that fed and nurtured comics are more effectively and expansively disseminated via TV, movies and assorted video and interactive games media.

Thankfully old-fashioned book publishers and the new graphic novel industry have a different business model and far more sensible long-term goals, so the lack has been increasingly countered and the challenge to train and bring youngsters into the medium taken up outside the mainstream – and dying – periodical markets.

I’ve banged on for years about the comics industry’s tragic loss of the beginner reading markets, but what they’ve been collectively offering young/early consumers – and their parents – has seldom jibed with what those incredibly selective people are interested in or need. Recently however the book trade has moved with the times and where numerous publishing houses have opened comic medium divisions, one in particular has gone all-out to cultivate tomorrow’s graphic narrative nation.

Toon Books/Raw Junior was established by Art Spiegelman and Françoise Mouly as an imprint of the groundbreaking and legendary alternative comics magazine, intended and designed to provide beautiful, high-quality comics stories in premium formats that would entice pre-schoolers and beginning readers into a lifelong love affair with strips in particular and reading in general.

Their burgeoning stable of talented creators have produced a wealth of superbly superior comic tales in three educational standards (Level 1: First Comic for brand new readers, Level 2: Easy-to-Read for Emerging Readers and Level 3: Chapter Books for Advanced Beginners) and the company even supplements their publications with an on-line tool.

TOON-BOOKS.com offers follow up such as interactive audio-versions read by the authors – and in a multitude of languages – and a “cartoon maker” facility which allows readers to become writers of their own adventures about the characters they have just met in the printed editions. Most books also include a page of tips for parents and teachers on ‘How to Read Comics with Kids’…

I’m kicking off a week of Kids Stuff with the multi-award winning Benny and Penny in The Big No-No!, the second in an on-going series of complete tales starring a typical brother-and sister act of sometimes wayward suburban mice.

Author Geoffrey Hayes is a veteran of the Children’s entertainment scene, having written and/or illustrated more than 40 books (including Otto and Uncle Tooth, Bear by Himself, the Patrick Bear series and Margaret Wise Brown’s When the Wind Blew among so many others) and proudly affirms that Benny & Penny’s anthropomorphic exploits are drawn in coloured pencil.

When a new kid moves in next door bellicose, rambunctious older brother Benny is keen to sneak a peek through the garden fence, but is as usual distracted by his annoying little sister. Soon his attention wanders, but when he can’t find his pail, suspicion quickly settles on the mysterious as yet unseen newcomer…

Taking stuff is a “No-No” – something that you just don’t do, but then again so is climbing into someone else’ garden uninvited – especially if they leave such big, scary-looking footprints…

When Benny finds a pail in the dirt, he indignantly reclaims it and gets into a literal mud-slinging match with the little mole girl Melina. He even calls her a monster!

Escaping the mean new kid and running safely back to their own yard, the mice then discover Benny’s pail, just where he left it.

Because they’re good kids Benny and Penny take the stolen bucket back and apologise, but even after making amends and becoming friends with Melina – especially Penny – big, boisterous Benny just can’t avoid messing about and making trouble – or is he just being a boy?

The girls certainly think so!

Aimed at the four-and-above age-range and released as a child-sized (236x162mm), gloriously evocative, beguilingly beautiful 32 page full colour hardback, Benny and Penny in The Big No-No! is the kind of pictorial treasure that kids and their minders will be drawn back to over and over again.
© 2009 Raw Junior, LLC. All rights reserved.

Batman: the Brave and the Bold volume 1


By Matt Wayne, J. Torres, Andy Suriano, Phil Moy, Carlo Barberi, Dan Davis & Terry Beatty (DC Comics)
ISBN: 978-1-4012-2878-1

The Brave and the Bold began in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format which mirrored that era’s filmic fascination with historical dramas. Devised and written by Bob Kanigher, issue #1 led with Roman epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’s now legendary Viking Prince. Soon the Gladiator was increasingly alternated with Robin Hood, but the adventure theme carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like Showcase.

Used to premiere concepts and characters such as Task Force X: the Suicide Squad, Cave Carson, Hawkman and Strange Sports Stories and the epochal Justice League of America, the comic soldiered on until issue #50 when it provided another innovative new direction which once again truly caught the public’s imagination.

That issue paired two superheroes – Green Arrow & Martian Manhunter – in a one-off team-up, as did succeeding ones: Aquaman and Hawkman in #51, WWII Battle Stars Sgt Rock, Captain Cloud, Mme. Marie & the Haunted Tank in #52 and Atom & Flash in #53. The next team-up, Robin, Aqualad & Kid Flash, evolved into the Teen Titans and after Metal Men/the Atom and Flash/Martian Manhunter appeared a new hero; Metamorpho, the Element Man debuted in #57-58.

From then it was back to the extremely popular superhero pairings with #59, and although no one realised it at the time, this particular conjunction, Batman with Green Lantern, would be particularly significant….

After a return engagement for the Teen Titans, two issues spotlighting Earth-2 champions Starman & Black Canary and Wonder Woman with Supergirl, an indication of things to come came when Batman duelled hero/villain Eclipso in #64: an acknowledgement of the brewing TV-induced mania mere months away.

Within two issues, following Flash/Doom Patrol and Metamorpho/Metal Men, Brave and the Bold #67 saw the Caped Crusader take de facto control of the title and the lion’s share of the team-ups. With the exception of #72-73 (Spectre/the Flash and Aquaman/Atom) the comic was henceforth a place where Batman invited the rest of company’s heroic pantheon to come and play…

Decades later the Batman Animated TV series masterminded by Bruce Timm and Paul Dini in the 1990s revolutionised the Dark Knight and subsequently led to some of the absolute best comicbook adventures in his seventy-year publishing history with the creation of the spin-off print title.

With constant funnybook iterations and tie-ins to a succession of TV cartoon series, Batman has remained popular and a sublime introducer of kids to the magical world of the printed page.

The most recent incarnation was Batman: the Brave and the Bold, which gloriously teamed up the all-ages small-screen Dark Knight with a torrent and profusion of DC’s other heroic creations, and once again the show was supplemented by a cool kid’s comicbook full of fun, verve and swashbuckling dash, cunningly crafted to appeal as much to the parents and grandparents as those fresh-faced neophyte kids…

This stellar premier collection re-presents the first 6 issues in a hip and trendy, immensely entertaining package suitable for newcomers, fans and aficionados of all ages and, although not necessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience (and they’re pretty good too)…

Following the format of the TV show, each tale opens with a brief vignette adventure before telling a longer tale. Issue #1 has the Caped Crimebuster and Aquaman putting paid to robotic rogue Carapax. This fed into main feature ‘The Panic of the Composite Creature’ (by Matt Wayne, Andy Suriano & Dan Davis) wherein Batman and the pulchritudinous Power Girl saved London from Lex Luthor‘s latest monster-making mechanism.

Phil Moy then illustrates Superman and the Gotham Guardian mopping up the terrible Toyman before ‘The Attack of the Virtual Villains’ finds the Bat and Blue Beetle in El Paso battling evil Artificial Intellect The Thinker in a compelling computer-game world…

After an introductory battle between Wonder Woman, Dark Knight and telepathic tyrant Dr. Psycho‘s zombie villains, ‘President Batman!’ (Wayne, Suriano & Davis) sees the Great Detective substitute for the Commander-in-Chief with Green Arrow as bodyguard when body-swapping mastermind Ultra-Humanite attempts to seize control of the nation. Then, in the full-length ‘Menace of the Time Thief!’ Aquaman and his bat-eared chum prevent well-intentioned Dr. Cyber from catastrophically rewriting history, following a magical and too brief prologue wherein sorcerer Felix Faust is foiled by a baby Batman and the glorious pushy terrible toddlers Sugar and Spike…

J. Torres, Carlo Barberi & Terry Beatty stepped in for both the chilling vignette wherein the nefarious Key was caught by Batman and a Haunted Tank whilst ‘The Case of the Fractured Fairy Tale’ began when the awesome Queen of Fables started stealing children for her Enchanted Forest and the Caped Crusader needed the help of both Billy Batson and his adult alter ego Captain Marvel…

This first compilation concludes with a preliminary clash between Hourman and Batman against the crafty Calculator, after which ‘Charge of the Army Eternal!’ (Torres, Suriano & Davis) finds the villainous General Immortus at the mercy of his own army of time-lost warriors and bandits and desperately seeking the help of the Gotham Gangbuster and ghostly Guardian Kid Eternity.

Although greatly outnumbered, the Kid’s ability to summon past heroes such as The Vigilante, Shining Knight, Viking Prince and G.I. Robot proves invaluable, especially once the General inevitably betrays his rescuers…

This fabulously fun rollercoaster ride also includes informative ‘Secret Bat Files’ on Luthor, Power Girl, Thinker, Blue Beetle, Ultra-Humanite, Green Arrow, Dr. Cyber, Aquaman, Queen of Fables, Captain Marvel, General Immortus and Kid Eternity, and the package is topped off with a spiffy cover gallery courtesy of James Tucker, Scott Jeralds & Hi-Fi.

DC’s Cartoon Network imprint is arguably the last bastion of all-ages children’s comics in Americaand has produced some truly magical homespun material (such as Tiny Titans or Billy Batson and the Magic of Shazam!) as well as stunning interpretations of such television landmarks as Scooby Doo, Powerpuff Girls, Ben 10, Dexter’s Laboratory and others.

The links between kids’ animated features and comicbooks are long established and, I suspect, for young consumers, indistinguishable. After all, it’s just adventure entertainment in the end…

Despite being ostensibly aimed at TV viewing kids, these mini-sagas are also wonderful, traditional comics thrillers no self-respecting fun-fan should miss: accessible, entertaining, well-rendered yarns for the broadest range of excitement-seeking readers, making this terrific tome a perfect, old fashioned delight. What more do you need to know?
© 2009 DC Comics. Compilation © 2008, 2009 DC Comics. All Rights Reserved.

Rose


By Jeff Smith & Charles Vess (Cartoon Books)
ISBN: 978-1888963113

In Bone Jeff Smith created a fully-realised fantasy milieu with which to tell an astounding magical epic as much Tex Avery and Walt Kelly as J. R. R. Tolkien or the Brothers Grimm. Once the prime series was firmly up and running, much of the rich and textured back-story of that incredible world was further fleshed out and filled in by the author in collaboration with top-flight fantasy illustrator Charles Vess in an enchanting dark fable simply entitled Rose.

Many years ago the Harvestar princesses ‘Briar and Rose’ learned the origins of the world and its creatures. When the land was fresh and reality was still closely linked to the world of dreams the first dragon Mim kept the balance between them. However when the malevolent spirit called Lord of the Locusts possessed her, this primal dreamer went mad and began to destroy everything. Mim’s own dragon children were forced to battle her and after horrendous, blood-soaked clashes they triumphed by turning her to stone, burying the rapacious Locust Lord forever. From debris and carnage the valley was created…

Rose is a gifted but inattentive young student, blessed with a great affinity for The Dreaming World, but her elder sister Briar’s “Dreaming Eye” is blind. Most people assume that when the time comes it is Rose who will inherit the throne and role of the People’s protector…

And that day seems not far off when their father tells them that they must depart for Old Man’s Cave and their graduation test. The sisters had been schooled for years by mystic philosophers called The Disciples of Venu to become Veni-Yan-Cari or “Awakened Ones”, strong in the ways of the Dreaming Arts, but the girls never imagined that the day to take up their responsibilities would come so soon.

‘Our Brightest Hope’ opens with the sagacious Great Red Dragon discussing the sisters with the mystic Headmaster. However the gravest news concerns the river dragon Balsaad who may have turned down an old, dark path…

At dawn a small party of soldiers led by Palace Guard Captain Lucius Down escorts the girls on their trip and Rose, as always, brings along her valiant talking hounds Cleo and Euclid. As they set off Briar is even more acerbic and crabby than usual until Rose is overwhelmed by one of her “gitchy” premonitions. The feeling is strong, disorienting but brief and perhaps simply caused by the distracting proximity of the astonishingly hunky Lucius…

The feelings persist throughout the trip and Captain Down, ever-cautious, soon discovers one of the giant rat-creatures known as “Hairy Men” stalking the party, but drives it off with little fuss.

Soon the pilgrims are ensconced at an inn in the village of Oak Bottom where the girls stayed years before as toddlers, enjoying simple, open hospitality. Rose’s interest in Lucius is clear to all and aspects of her awakening gifts manifest with embarrassing frequency. However the noble Captain seems bizarrely concerned with the comfort of ‘The Ice Queen’ Briar…

When the girls at last are safely deposited with their tutors at the cave in ‘We Ask, Teach’ the surly elder girl seems determined to be difficult, challenging the sages at all points and Rose again feels sympathy for her sibling’s lack of the Family’s hereditary powers. Later Rose has a strangely disturbing dream where she and the dogs respond to a small dragon’s pleas for help and rescue it from a river. The scenes suddenly become nightmarish as she is drawn into a dark cavern by a monstrous giant insect which has smothered her mother and father with fiercely clinging locusts…

Shaken and anxious Rose decides to skip school and play with Euclid and Cleo but annoyingly encounters the scolding Red Dragon who chides her for neglecting her responsibilities. However as she rides back, the dogs spot a figure they think is Briar heading up a remote path. Following, a fearsome apparition terrifyingly orders them to ‘Turn Back’ and a storm of grasshoppers attacks, but undaunted Rose and her loyal hounds persevere and are ambushed by the dragon of her dream, grown to colossal size and bristling with mocking ferocity…

‘Balsaad’ is only driven off after a brutal struggle in which Rose severs his hand with her sword and the chastened princess then rushes to her tutors to inform them but is intercepted by Briar who advises her not tell of her dream and its real-world repercussions in ‘The Warning’…

With the season’s first snows falling Rose is summoned to ‘The Cave’ and questioned by the Headmaster, admitting to having encountered the rogue dragon ravaging the countryside but, heeding her beloved elder sister, denies any knowledge of or pertinent dreams about the creature or its dreaded “Emancipator”. Even whilst suspecting that her elders already know the truth Rose sticks to her story and trusts in her sister, confiding that she is going out into the blizzard to destroy Balsaad.

Her faith in Briar is badly shaken however, when she accidentally spots the beguiled Lucius sneaking into her elder sister’s room…

As the heartbroken Rose marches ‘Into the Night…’ accompanied by Euclid and Cleo she discovers a nocturnal gathering of the normally timid Hairy Men, moving to an irresistible rendezvous at some silent command as the nearby hamlet is being eradicated by the rampant Balsaad until he too responds when ‘The Master Calls’, reaffirming his commitment to the hidden Emancipator’s scheme to free the Lord of the Locusts in ‘The Pact’.

At last given license to destroy all the humans – and those pesky dogs – Balsaad roars off whilst Rose, Euclid and Cleo again encounter the Red Dragon in ‘Frozen’. The antediluvian Scarlet Sage is unable to dissuade the indomitable Princess and regretfully advises how to defeat the beast and the hideous sacrifice Rose must enact to make things right…

At ‘Midnight’ Lucius and his men are ambushed by a rabid army of rat creatures leaving just Rose and dogs to save Oak Bottom in an epic battle against the black river-wyrm and his manipulative master but, just as the benevolent Red Dragon predicted, for Rose to fulfil ‘The Promise’, the tragic princess has to abandon all her hopes, dreams and aspirations before reluctantly destroying the greatest love of her life…

Far darker in tone than the series it spun off from, the saga of Rose combines classic mythic themes and borrowed legends to tell a deeply moving parable about family, duty and responsibility, captivatingly made real by one of the world’s greatest fantasy illustrators.

Lovely, thrilling and unforgettable entertainment for anybody with an ounce of imagination…
Rose is ™ & © 2000, 2001, 2002 Jeff Smith. All rights reserved.

Cartoon Network 2-in-1: Ben 10 Alien Force/The Secret Saturdays


By many and various
(DC Comics)
ISBN: 978-1-4012-2878-1

The links between kids’ animated features and comicbooks are long established and, I suspect, for young consumers, indistinguishable. After all, it’s just adventure entertainment in the end…

DC’s Cartoon Network imprint is arguably the last bastion of children’s comics in America and has produced some truly magical homespun material (such as Tiny Titans, Batman: Brave and the Bold or Billy Batson and the Magic of Shazam!) as well as stunning interpretations of such television landmarks as Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and others.

This particular dynamic and fast-paced parcel of thrills gathers a brace of contemporary kids’ TV sensations in back-to-back exploits taken from monthly periodical Cartoon Network Action-Pack (issues # 26-42) and opens with the further adventures of a boy who becomes a one-man alien legion of extraterrestrial champions with the mere flick of a wrist…

Ben Tennyson was a plucky kid who could become ten different alien super-heroes by activating a fantastic device called the Omnitrix. At first the young boy clandestinely battled fantastic foes with his eccentric Grandpa Max and obnoxious cousin Gwen but by the time of these tales Ben is a teenager, having retired for a few years before again taking up the mantle of planetary protector.

He is also well on the way to becoming a global household name and has his own power-packed teen posse including Gwen, reformed super bad-boy Kevin Ethan Levin and romantic interest/techno-ninja Julie Yamamoto, all whilst struggling to master the far more powerful Ultimatrix device…

In short complete tales (following a handy guide to the cast and checklist of alien alternates which Ben can morph into) the reluctant hero, his hyper-charged avatars and BFFs tackle a continual stream of world-shaking threats and typical teen traumas beginning with ‘The New Order’ by Matt Wayne & Rob Haynes, wherein Kevin’s car is stolen.

The sweet ride is packed with advanced alien tech and only Gwen’s skill in manipulating “manna” or magic enables them to track it to old enemies the Forever Knights, servants of elitist primal race the Highbreed. Cue big, big fight…

Another fact-page, this time delivering the details on the Highbreed and their devoted servants the Forever Knights and insidiously cloaked infiltrators dubbed DNAliens is followed by ‘Bad Boy’ (Charlotte Fullerton, Mike Cavallaro & Mike DeCarlo) wherein Kevin seems to return to his evil ways by impersonating Ben. It’s all a ploy to fool DNAliens, but nobody thought to tell Gwen that…

‘A Blast from the Past’ (Fullerton & Min. S. Ku) sees a Space cop’s overeager son attempt to arrest Kevin only to accidentally uncover a very real hidden menace, whilst ‘A Brief Mystery of Time’ by the same creative team finds Ben stuck in a deadly time loop until sometimes ally Professor Paradox offers a few useful if unusual hints…

‘Double Trouble’ reintroduces Ben’s evil doppelganger Albedo, who has devised a perfect way to reactivate his own Omnitrix and finally replace the hero – or so he thinks – whilst in ‘Ship Shape’, a small gift from Ben to Julie causes big trouble after her alien mecha-pet suddenly goes wild and Ben’s planned ‘Lazy Day’ (Amy Wolfram & Ku) goes horribly wrong after Gwen reminds him of an appointment with a covert colony of DNAliens…

Robbie Busch, Cavallaro & DeCarlo then reveal a sweet trap for the young heroes at the local Ice Cream emporium, courtesy of a de-frocked Forever Knight who was their ‘Soda Jerk’, Jason Hall & Ku describe how ‘The Past is the Key to the Future’ when a long-dormant Highbreed doomsday bomb activates and Ben has to travel five years back in time to when he first became a hero to uncover the means of deactivating it – without being seen by his earlier self – before the Ben 10 bits conclude with Jake Black & Ku’s ‘Backcountry Battleground’ wherein a snowboarding holiday turns into a catastrophic confrontation when Ben, Gwen and Kevin unearth a DNAlien installation threatening all of Earth…

The second half of the bifurcated blockbuster is dedicated to a family of clandestine crypto-zoologists covertly discovering and protecting Earth’s hidden beasts of fact and fable against all threats and menaces as The Secret Saturdays.

“Doc” (don’t call him Solomon) and Drew Saturday are members of a hidden society called The Secret Scientists, dedicated to protecting the Earth from hidden threats both ancient and modern, unravelling mysteries, and saving lost and undiscovered species from human encroachment and exploitation.

When not in their hidden base and wildlife preserve they travel the globe with their precocious son Zak – who has an un explained psychic ability to connect with “cryptids” – and rescued creature-comrades gorilla-cat Fiskerton, genetically augmented dragon Komodo and pterosaur Zon, unravelling the unknown and battling hostile foes and forces.

Most notable among those are villainous TV crypto-zoologist V.V. Argost, beast-hunting mercenary Van Rook and Piecemeal, a dastardly and depraved culinary cove obsessed with and dedicated to eating the rarest creatures in the world…

The show was created by Jay Stephens and premiered in October 2008, framed very much in the mould of classic 1960s Hanna-Barbera adventure animations such as Jonny Quest and the Herculoids, beginning here with ‘The Cannibal Curse’ written and inked by Stephens with pencils by Scott Jeralds in which the family travel to Fiji to accept a ceremonial apology from the descendants of natives who ate Doc’s great, great, great grandfather, only to encounter Dakuwaqa, possibly a “living fossil” dunkleosteus but certainly not a genuine immortal shark god…? But they could be wrong…

Brandon Sawyer & Mike Manley take the clan to the Russian Steppes for ‘Crying Wolf!’ in search of Kalmakian snakes, but Zak and Fiskerton’s unconventional appearance soon has the natives screaming “Wawkalak!” However even though Fisk certainly isn’t the fabled Russian werewolf, the inevitable bandits hassling the town certainly have some uncanny creature in their thrall…

‘Way Past Bedtime’ (John Rozum, Jeralds & Manley) sees Zak, Fisk and Komodo try to escape their babysitter Abby Grey, only to be taken on a wild excursion to a lost sepulchre by the compulsive and tempestuous tomb-raider. In the crypt they encounter a fantastic watch-beast and the murderous Van Hook, looking for a lost artefact…

‘Sticks and Stones’ (Rozum, Will Sweeney & Manley) finds Zak, Fisk and Komodo trying to retrieve a replica artefact they’ve accidentally lost in the preserve beneath the Saturday base. Unfortunately Argost is also after it and he’s brought a pet peril of his own. To make things perfect, that’s when the storm and flash-floods hit…

By the same team, ‘The Storm that Shook Japan’ found the entire family investigating a devastated town with anthropoid ally Professor Mizuki. However the depredations of the tree-dwelling giant Lightning-Thunder-Birds are as nothing compared to the humans who have been wilfully clear-cutting their ancient forests, after which Komodo steals the spotlight in ‘Escape from Weird World’ when the canny dragon is stolen by Argost’s manservant Munya, only to orchestrate a mass breakout from his critter Colditz, whilst the entire reunited family encounter terror and cruel misunderstanding in Italy after an old shepherd dies and flocks begin disappearing. Only Doc’s uncanny perspicacity prevents a huge tragedy by unravelling the ancient mystery of the Guardian of ‘The Cave of the Cacus’…

The all-ages adventure ends on a rather gruesome and grisly note with Rozum, Jeralds & Manley’s ‘Meal Worms’ as the search for invisible skyfish in Mexico results in another nasty encounter with ghastly gourmand Piecemeal and the first sighting of a terrifying species of atmospheric jellyfish…

Despite being ostensibly aimed at TV kids, these mini-sagas are wonderful old-fashioned comics thrillers which no self-respecting fun-fan should miss: accessible, entertaining, well-rendered yarns for the broadest range of excitement-seeking readers, making this terrific tome a perfect, old fashioned delight. What more do you need to know?
™ and © 2010 Cartoon Network. Compilation © 2008, 2009 DC Comics. All Rights Reserved.

OZ: The Wonderful Wizard of Oz


By L. Frank Baum, adapted by Eric Shanower & Skottie Young (Marvel)
ISBN: 978-0-7851-2921-9 (hb)          978-0-7851-2922-7 (tpb)

We all know the story of The Wizard of Oz – or at least the bare bones of it harvested to make the admittedly stunning 1939 film – but the truth is there’s a vast amount from that legendary 1900 novel by jobbing journalist and prolific author Lyman Frank Baum that remained unfilmed, and this superb and faithful adaptation by rabid fan Eric Shanower and artist Skottie Young rectifies and redresses those glaring tinseltown omissions and alterations with stunning skill and mesmerising charm.

As superb an illustrator as author, Shanower himself produced five original graphic novels set in Baum’s magic kingdom (The Enchanted Apples of Oz, The Secret Island of Oz, The Ice King of Oz, The Forgotten Forest of Oz, and The Blue Witch of Oz between 1986 and 1992, recently compiled into one scintillating chronicle as Adventures in Oz) as well as a new prose work, short stories and contributions to various academic and critical volumes on Baum and his creations.

In 2009 Marvel began producing a sequence of miniseries by Shanower and Skottie Young faithfully adapting Baum’s original texts, and the first 8-part classic has been collected as both a premier hardcover and trade paperback edition that will delight and astound both veteran and completely fresh readers.

Much of the familiar skeleton is there. Dorothy and her little dog Toto are spirited away from dreary, flat Kansas by a cataclysmic cyclone in the family house which, after many hours in the air, dumps the pair in a fantastic land of rolling hills and glorious vistas.

Under the fallen domicile is a dead witch and the blue-clad Munchkins who populate the place couldn’t be happier.

When the Good Witch of the North appeared, she explains that Dorothy has done a great thing, but she cannot help the little girl return home to her Uncle Henry and Aunt Em. Nobody has ever heard of Kansas, but perhaps the great and terrible Wizard of Oz could help. Dorothy and Toto are advised to follow the Yellow Brick Road to his City of Emeralds in the centre of Oz, and since the girl’s cheap boots were hardly up to the journey, it’s pretty lucky she was awarded the Silver Shoes of the deceased Hag…

She walked for a long time, feted everywhere by happy, witch-free folks and eventually encountered a scarecrow in a field of corn. He wasn’t much different from the ones at home except that he winked at her and struck up a conversation…

The straw man was uncomfortable and Dorothy extricated him from his uncomfortable position stranded on high with a pole up his back, after which they discussed her plight and the Wizard’s ability to do anything. After relating how he was made the Scarecrow, hoping the green sage could provide him with brains, asked the little lass if he could accompany her to the City of Emeralds…

Their route took them through a darkly wooded area overgrown with trees and as night was falling, Dorothy wanted to stop. The Scarecrow saw a cottage deep in the trees and although it was scary and abandoned they planned to rest there. However, whilst looking for water they heard eerie screams and followed them to a tin woodman immobile and rusting…

Once the little girl had used a handy oilcan to liberate him the Woodsman related a tragic – and gruesome – tale of cursed love and an enchanted axe which that turned an enamoured young man, piece by piece, into an unfeeling kettle without a heart.

Perhaps the Wizard could provide one if he joined them on their quest…?

As they journeyed onwards together through the seemingly endless forest Dorothy’s provisions began to run out and they were attacked by a fearsome and magnificent lion. As Toto bravely defended his mistress, the King of Beasts made to devour the dog and angry Dorothy slapped the savage beast’s face.

The predator crumbled into tears and shared his own tale of woe: a life built on bluff and the permanent terror that all the forest creatures currently afraid of him might discover that the Lion was far more scared of them. He too joined the party for Oz…

As they proceeded on their way they encountered and conquered many perils together: huge gorges cutting across the road, savage sabre-toothed Kalidahs, a huge river and a field of toxic poppies.

It was here that the Lion, Toto and Dorothy fell into an unshakable sleep, but luckily the Tin Woodman saved the life of a Field-mouse who happened to be the Queen of the mice. and in gratitude she bade all her millions of subjects to carry the slumberers to safety after which she gave Dorothy a whistle that could summon aid from the mice should she ever again need it.

Eventually they reached pleasant countryside where all the houses were painted green and at long last saw the high green wall of the City of Emerald…

After much shilly-shallying each postulant was granted an audience with the Wizard, who looked alarmingly different to each one of them and said they could only achieve their heart’s desires if they performed one little task – killing the deadly Wicked Witch of the West…

With no other choice the questors set off for the Land of the Winkies, defeating talking wolves, savage crow armies and killer bees before succumbing to an attack by flying monkeys which dismembered the Scarecrow and the Woodman and saw the Lion and Dorothy dragged off as slaves.

The feisty child’s life was one of terrible drudgery until the Witch stole one of the magic silver shoes and Dorothy threw a bucket of scrub-water over her…

With the Witch dead, the jubilant and liberated Winkies rebuilt the Woodman and reassembled the Scarecrow so that the triumphant adventurers could begin an epic Pilgrimage back to Oz and their promised rewards.

But their trials and tribulations were far from over…

And that’s barely past the half-way point in this astoundingly captivating book which is incontrovertibly the very best adaptation yet of one of the world’s greatest tales.

Shanower’s adaptation provides a far darker, more naturalistically vivid and far edgier atmosphere – after all, this was a story originally written at a time when it was still okay to frighten children or make them feel sad, and the grim facts of harsh life weren’t covered up unnecessarily – whilst Skottie Young’s gloriously stylised and vibrant interpretation is a wonder to behold, capturing idyllic fields of pastoral wonder, strange peoples, fantastic magic, scary beasts and spectacular events with supreme aplomb, all perfectly enhanced by the sensitive colour palette of Jean-Francois Beaulieu and Jeff Eckleberry’s deft calligraphy.

Also included are Shanower’s impassioned introduction ‘Blame it on Toto’, Baum’s original dedication from 1900 accompanied by a superb illustration of Dorothy and Toto by Young, a complete cover gallery of the miniseries, including variants by Shanower himself and J. Scott Campbell, an overview of the novels, theatrical productions and films and a stunning sketchbook section featuring working drawings and designs for Dorothy, The Cowardly Lion, Scarecrow, Tin Woodman, The Good Witch of the North, Toto, Winged Monkeys, The Wizard of Oz and The Wicked Witch of the West. All capped off by a behind-the-scenes feature on how the covers and colour pages were processed and assembled

If you’ve seen the films and cartoons you only think you know Oz. Start reading these magnificently lush and luxurious comics adaptations and learn the truth – and while you’re at it, don’t forget to read Baums’s (unabridged) prose masterpieces too; you can even read them for free, courtesy of Project Gutenberg.

Win, the Wise and Powerful, has Spoken…
© 2008, 2009 Marvel Characters, Inc. All rights reserved.

Bone book 2: Chase that Cow


By Jeff Smith (Cartoon Books)
ISBN: 978-0-96366-9-095-4

Jeff Smith burst out of relative obscurity in 1991 and changed the comics-reading landscape with his enchanting all-ages comic-book Bone. The compelling black and white saga captivated the market and prospered at a time when an endless procession of angst-ridden, steroid-breathed super-vigilantes and implausibly clad “Bad-Grrls” came and went with machine-gun rapidity.

Born in Pennsylvania and raised in Ohio, Smith avidly absorbed the works of Carl Barks, Charles Schultz and especially Walt Kelly from an early age, and purportedly first began producing the adventures of his Boneville creations at age ten.

Whilst attending Ohio State University he created a prototype strip for the College newspaper: ‘Thorn’ was another early incarnation of his personal universe and a valuable proving ground for many characters that would eventually appear in Bone. A high school classmate became a Disney animator and Smith subsequently gravitated to the field before striking out on his own, having mastered the graceful gentle slapstick timing and high finish style which typifies his art style.

He founded Cartoon Books to self-publish 55 delightful black and white issues: a fantasy-quest yarn that owed as much to Tex Avery as J.R.R. Tolkien, as well as his personal holy trinity, Barks, Schultz & Kelly. The thrilling and fantastically funny saga progressed at its own unique pace between 1991 and 2004 and since then has been collected into nine volumes from Cartoon Books (with two further collections of prequels and side tales), reissued in colour by Scholastic Books and even reprinted in Disney Adventures magazine.

At series’ end, Smith issued a monumental one volume compilation (more than 1300 black and white pages) which Time magazine dubbed “the best all-ages graphic novel yet published” and one of the “Top Ten Graphic Novels of All Time.”

Smith has won many awards including 11 Harveys and 10 Eisners. In 2011, a spectacular 20th anniversary full-colour edition of the Brobdingnagian single volume was released, stuffed with extras and premiums. If you’ve got the dough, that’s the book to shoot for…

As you can see there are plenty of versions to opt for but – purist that I am – I’ve plumped for the original Cartoon Books collection where the action commences in Out of Boneville, which re-presents the first six episodes.

Fone Bone is a strange, amorphous, yet affably decent little guy, a thematic blend of Mickey Mouse and Asterix who had been run out of the town of Boneville along with his tall and not-so-bright cousin Smiley Bone. Well to be exact they weren’t, but their dastardly, swindling cousin Phoncible P. “Phoney” Bone was, due to the sort of financial and political irregularities, misdemeanours and malfeasances that bring down presidents – and he only was running for Mayor at the time…

After an incredibly journey the trio were separated and ended up in Lost Valley: an oasis of pastoral beauty hidden from the rest of the world. Along the way Bone was adopted by a dragon he doesn’t believe in, stalked by ghastly rat monsters and befriended by a talking leaf-insect (like a stick insect but flat, not long – and very, very chatty) called Ted.

After a harsh winter living wild in the deep forest he met the beauteous and oddly compelling human girl Thorn. It was Crush-at-First-Sight and he happily accepted an offer to stay with her and grandmother Rose Ben until he could find his lost cousins. He soon came to regret it when Phoney finally turned up and started his old tricks again…

Phoney’s insatiable drive to steal, cheat and fake a buck made life pretty uncomfortable for the besotted Fone Bone, but real trouble was actually brewing in the deep woods where an ancient evil had awoken, driving the stupid, stupid rat creatures who infested the place into a frenzy.

An incredibly old, cold war was heating up again and for the humans of nearby Barrelhaven village the stakes couldn’t be higher. The dark creatures and night-haunts were waiting for the advent of their prophesied one – a small bald creature with a star on its chest – remarkably similar to the one on Phoney’s shirt…

When the assembled horror-hordes attacked the cottage their putative chosen one was long gone…

Phoney had scented money and moved to the hamlet in search of easy marks and, as Thorn and Fone raced to warn the villagers that the beasts had risen, Gran’ma stayed behind to battle the rat things. When Bone’s “imaginary” dragon rescued the fleeing pair, they retraced their frantic steps to find the feisty old biddy had survived and overcome her attackers. Moreover, Rosie and the Dragon were old acquaintances…

As the Dragon returned to the deep woods the humans (and Bone) leave the wrecked cottage and relocate to Barrelhaven, where they find Smiley has been all along, serving drinks in the local tavern. Phoney is there too – working off a tremendous bar-tab and looking to make some easy, preferably illicit cash…

This second stunning compilation collects issues #7-12 of the comicbook and also includes the contents  of premium special Wizard Presents Bone #13½; opening with Thorn and Fone enjoying the bucolic delights of ‘The Spring Fair’.

Our diminutive love-struck hero is in heaven as he strolls with the oblivious Thorn but when her attention is diverted by hunky young travelling honey-seller Tom, Bone gets into a fight with the peddler and the girl, before storming off to find his own sticky treat by raiding a wild bee’s nest in the forest – with calamitous and hilariously painful results.

Phoney meanwhile is planning to fleece the villagers with a betting scam. For years the uncannily robust and unbeatable Gran’Ma has won the annual Great Cow Race (which seemingly consists of stampeding a herd and outrunning them to a finish line) and the riotous event has become her very own yearly moment of glory.

Now the wily rogue and his gullible patsy Smiley are taking bets against her, whilst disseminating disinformation that she is ailing and past her prime. All the smart money – chickens, goats, sheep etc. – is on a dark horse “Mystery Cow”…

And with the entire village constantly asking about her health, old Rose begins to worry and doubt herself…

‘The Map’ finds Phoney’s betting booth doing a roaring trade with all bets on the as yet unseen Mystery Cow, when the battered, bruised and mightily stung Bone comes by. Appalled to see his cousin up to his old tricks, the honey-dipped hero confronts Phoney and discovers the whole plan: even though the entire village has put all their valuables on the outsider, Gran’Ma will easily win the Great Race since the enigmatic bovine challenger will be Smiley in a cow suit…

Thorn is dreaming, seeing again a time past when mysterious cloaked figures and dragons met in a cave and considered the inevitable return of a dark and deadly menace. Sharing the dream with Bone she remembers an old chart Bone found in the Great Desert and which first led him to safety in the valley … a map she drew whilst a toddler in that cave of dragons…

‘The Mystery Cow’ opens on the day of the race, and tension in Barrelhaven is at a sullen fever pitch. Rose’s confidence is still fragile though and tavern owner Lucius – who is sweet on her – finally accedes to Phoney’s constant haranguing and agrees to bet the entire business on the race. The rest of the punters are nervous though. They’ve wagered all their worldly goods against Gran’Ma on a critter no one has ever seen and Lucius suggests that maybe they should check on it…

Given a noon deadline to produce the unbeatable cow for the town’s perusal, duplicitous, greedy Phoney is starting to see some flaws in his infallible plan and Thorn too gets a moment of cold realisation when Tom blows her off for a more pliable companion…

Downhearted, Bone has retired to the woods to read Moby Dick, but after a heart-to-heart with Ted, determines to bare his soul to Thorn in a love poem.

His mood is soon lost though when a couple of Rat Creatures turn up, wondering aloud if he is fair game or the “Small Mammal” they aren’t allowed to eat as elsewhere, with noon approaching, Phoney pulls a bold stunt and again fools the oafish villagers with the crazed, unbeatable ferocity of his Mystery Cow…

‘The Great Cow Race’ is about to start and udder-draped Smiley has his instructions to finish behind Gran’Ma, but Phoney’s greed gets the better of him when he circles back to his booth to find Lucius at last ready to bet the bar. Unfortunately the doughty old buzzard wants to place it on Rose to win – and the odds are now 100 to 1…

With vivid memories of his last tar-and-feathering, the bovine bookmaker hurtles to intercept Smiley and tell him to win at all costs and as the herd thunders by with Rose in the lead, Bone appears, running his own desperate race. At his milky heels are the two starving and stupid, stupid Rat Creatures.

Sadly where there are a couple, inevitably the entire ravenous horde soon follows – and they do, perfectly and painfully intermingling with the frantic racers just as the finish line comes into sight…

‘Retribution’ opens with the victorious Gran’Ma, Lucius and Thorn riding a cartload of building supplies back to their devastated cottage. Hidden in the back are the Bone cousins, Phoney only gradually recovering from the rough-and-ready justice he has received from the incensed villagers.

With Smiley teasing Bone about the dragon only he has seen it’s a slow and anxious journey through the dark woods, since the Rat Creatures all vanished into the forest after the race melee ended. Indeed many ancient eyes, both friendly and inimically hostile, are following the party’s progress…

As the two starving rat things who started the debacle lay low and uproariously consider the upside of quiche as opposed to raw flesh, the repair squad arrives at the cottage and begins work, whilst in the background Lucius and Rose discuss the real importance of what’s been happening, especially for Thorn…

Following a delightful poetic frolic from Bone’s frisky friends the possum kids, the book ends on a funny if foreboding note as the bombastic Lucius and ham-fisted, half-witted Smiley learn a little more about each other whilst painfully rebuilding Gran’Ma’s house ‘Up on the Roof’…

I’ve talked a lot about the influences that informed this wonderful series and there’s one more that cannot be ignored: if you squint your eyes just right you can see the charm-adjacent convolutions of Bill Watterson’s Calvin (see The Essential Calvin and Hobbes. No, really. Do. It’s utterly wonderful and so are all the other collections) sneaking in to further flavour this astounding, raucous, beguiling, child-friendly extravaganza…

Bone is a truly perfect comic tale and one that appeals to kids and adults equally. Already it is in the rarefied rank starring Tintin, Pogo, Rupert Bear, Little Nemo and the aforementioned and cherished works of Schultz, Kelly and Barks. It is only a matter of time before it breaks out of the comic club completely and becomes kin to the likes of Wind in the Willows, Alice in Wonderland, the Moomins and Oz.

If you have kids or can still think and feel like one you must have these books…

© 1995, 1996 Jeff Smith. All rights reserved.

Star Comics All-Star Collection


By Lennie Herman, Sid Jacobson, Stan Kay, Bob Bolling, Warren Kremer, Howard Post & various (Marvel)
ISBN: 978-0-7851-4291-1

Once upon a time the American comicbook industry for younger readers was totally dominated by Gold Key with their TV and Disney licenses, and Harvey Comics who had switched from general genres to a wholesome, kid-friendly pantheon in the mid-1950s. They owned the pre-school sector until declining morals, television cartoon saturation and rising print costs finally forced them to bow out.

Gold Key suffered a slow erosion, gradually losing valuable major properties such as Popeye, Star Trek, assorted Hanna-Barbera and Warner Brothers cartoon stars and other treasures until parent company Western Publishing called it a day in 1984, whilst Harvey shut up shop in 1982 when company founder Alfred Harvey retired.

The latter’s vast archived artwork store was sold off and, with the properties and rights up for grabs, Marvel Comics (who had already secured those lost Star Trek and Hanna-Barbera rights) was frontrunner for licensing the family firm’s iconic characters, which included Richie Rich, Casper the Friendly Ghost, Sad Sack, Hot Stuff – the Little Devil, Wendy the Good Little Witch and many others.

When the bid failed, Editor-in-Chief Jim Shooter, knowing there was now a huge gap in the market, launched a cloned imprint of the Harvey stable (which would also encompass new TV and toy properties such as Jim Henson’s Muppet Babies and Fraggle Rock, Alf, Madballs, Care Bears, Thundercats, Ewoks and such like) to generate the next generation of worthy entry-level comics for entertainment-hungry young minds and concerned parents.

Marvel’s Star Comics line launched in 1985, edited by ex-Harvey head-honcho Sid Jacobson, with oddly familiar titles and an incontestably similar look and feel – achieved primarily by hiring unemployed Harvey stalwarts such as Jacobson, Lennie Herman, Warren Kremer, Howard Post and others. Millionaire prince and all-around good kid Royal Roy especially invoked the ire of the Harvey heirs who sued for copyright infringement of their astonishingly prolific Richie Rich who shone in more than 55 separate titles between his debut in 1953 and the bust of 1982.

Roy was cancelled after 6 issues – as were many Star series – in a brutal “Survival of the Funnest” publishing policy – and the suit was quietly dropped.

None of which affects the fact that those Eighties child stars were, in their own right, a superb agglomeration of all-ages fun, excitement and adventure happily recycled in this oversized digest collection from 2009.

This first volume collects that first wave of title introducing Planet Terry #1-2, Top Dog #1-3, Royal Roy #1-2 and Wally the Wizard #1-2 in a veritable nova of bubbly contagious thrills and frolics, opening with a star who was just a little lost boy in space…

Planet Terry was created by Lennie Herman (who passed away just before the big Star Comics launch) and the truly magnificent Warren Kremer – whose animation-based art style became the defining look of Harvey Comics during its happy heyday – and featured a young lad searching the universe for the parents he had never known.

Introduced in ‘The Search’ (Herman, Kremer & Vince Colletta), Planet Terry was something of a nuisance, periodically landing on alien worlds, pestering the inhabitants and asking “Has anyone seen my mother and father?” Found wandering in a life-pod which raised and educated him, the only clues Terry has to his past is a name bracelet and an empty picture frame…

However this time when he returns to the obnoxious planet Bznko Terry accidentally drives off a menace that bores folks to death with bad jokes and the inhabitants give him a junked lady robot as a reward. This proves to be a blessing in disguise as Robota inadvertently leads the lonely lad to ‘A Clue’ when they crash-land on a mining asteroid and meet aged Enoch Diggs who recognises the life-pod the infant Terry was found in…

‘Some Answers’ are forthcoming as the prospector reveals he once worked on a Confederation Cosmos Cruiser called the Space Warp where the captain’s wife was going to have a baby. Needing a sterile environment for the newborn infant, the crew placed him in the emergency life-boat, but his jubilant father accidentally triggered it whilst celebrating his son’s birth and the baby was rocketed into deep space.

Although they searched everywhere the heartbroken spacemen never located the pod and assumed Terry was lost forever…

Although Enoch can’t remember the names of Terry’s parents he suggests that another old crewman might and the re-energised searchers rush to another asteroid to find him, but instead encounter ‘The Malt Shop Menace’ and recruit another voyager when Robota saves the brutish monster Omnus who gratefully joins their decidedly odd family. Little do they know that a sinister conspiracy is at work to keep the whereabouts and secret of the Space Warp lost forever…

Issue #2 continues the quest as the family of outcasts encounter sabotage and opposition before landing their freshly repaired ship on the lost world of the Gorkels where the trio clumsily fulfil an ancient prophecy in ‘The Saga of Princess Ugly’ by Herman, Kremer & Jon D’Agostino.

In return for repairing Terry’s downed vessel, he, Robota and Omnus must rescue the kidnapped Princess battling hostile jungles, shape-shifting beasts, killer vines, a whirlpool and a volcano – all controlled by arch-villain Vermin the Vile in ‘Too Close (enough) for Comfort’ before saving the girl from ‘The Doom of the Domed City’ and discovering the final resting place of the elusive Space Warp…

Royal Roy debuted on his birthday in ‘The Mystery of the Missing Crown’ by Herman, Kremer & D’Agostino as the Prince of wealthy Ruritanian Cashalot discovers that the traditional, venerable Royal Highness Crown has gone missing on the day of his investiture. Whilst King Regal and Queen Regalia panic, super-cool bodyguard Ascot diligently investigates, and assorted resplendent relatives dither and interfere, Roy and his pet crocodile Gummy keep their heads by ‘Picking up the Scent’ and soon uncover a supernatural agency at work after ‘A Midnight Visit’ by ghostly ancestor William the Warhorse… Topping off the first issue was a snappy, snazzy short fun yarn starring the reptilian Gummy in ‘Crocadog’.

‘The Grand Ball’, scripted by Stan Kay, occupied most of Roy’s attention in the second issue as the underage but still eligible Prince took a fancy to simple commoner Crystal Clear whilst ambitious and mean social climber Lorna Loot spent all her time and considerable cash unsuccessfully attempting to beguile the boy by turning herself into a modern-day Cinderella in ‘A Strange Stranger’…

‘Maneuvers!’ saw Roy fulfil his hereditary duties by joining the Cashalot army on dawn exercises, but as ruler-in-waiting of a rich and peaceful nation, the plucky lad wasn’t too surprised to find that the entire armed forces consisted of one reluctant prince and a keen but aging general…

Top Dog featured a far more contemporary and normal situation, depicting the lives of average American boy Joey Jordan and the mutt he brought home one day. ‘The Dog-Gone Beginning’ by Herman, Kremer & Jacqueline Roettcher, revealed how, whilst looking for a lost baseball, the kid had accidentally observed a dog reading the newspaper and talking to himself.  Exposed, the canny canine begged the boy to keep his secret or all the four-footed wonder could expect was a short and painful life being poked, prodded and probed by scientists…

When the lad promises to keep his secret Top Dog agrees to come live with Joey in ‘House About a Dog, Mom?’, and whilst the boy tries to teach the pooch to bark – one of the few languages he can’t speak! – his accommodating family gradually get used to the seemingly normal dog and his boy.

However when Mervin Megabucks – the richest and meanest kid in town – overhears the pair playing and conversing, the spoiled brat refuses to believe Joey is a ventriloquist. When the junior Jordan refuses to sell, Mervin steals Top Dog as the perfect addition to his palatial high-tech house.

Even torture won’t make the purloined pooch speak again however, and when Joey stages ‘The Big Breakout’ Mervin’s mega-robots prove no match for dogged determination and the plutocrat brat is left baffled, bamboozled and dog-less…

Issue #2 exposed ‘Spies!’ when the restless dog of a thousand talents appeared to harbour a dark side. Going out on nightly jaunts, the marvellous mutt seemingly led a double life as a security guard in a Defence Plant, triple-crossing everybody by photographing military secrets for a foreign power. Of course it was really a diminutive enemy agent in a dog suit but Vladimir‘s handlers hadn’t reckoned on a real dog looking – and speaking – just like their hairy operative and they accidentally gave their purloined plans to the chatty all-American canine…

After spectacularly trapping the sinister spies without revealing his own incredible intelligence, Top Dog was framed in #3 by Joey’s best friend Larry who was feeling rejected and neglected since the Brilliant Bow-wow moved in.

With a feral hound dubbed ‘The Mad Biter’ on the prowl and attacking people it was simple to send the perspicacious pup to the Pound, where he encounters lots of bad dogs who probably deserve to be ‘Caged’, but faithful Joey hasn’t given up and after bailing his canine comrade out, the pair convince  the guilt-ridden perjurer to see the light by treating him to an impromptu midnight ‘Ghost Story’…

Even with Larry recanting his lies the neighbourhood families don’t trust Top Dog, but that all changes once the maligned mutt tracks down the real Biter and engages him in ‘A Fight to the Finish’…

The final initial entry was written and illustrated by veteran Archie Comics artist Bob Bolling (probably most famous for creating and producing the first eight years’ worth of the award-winning Little Archie spin-off series), who concocted a fabulous medieval wonderland for Wally the Wizard to play in.

In #1’s ‘A Plague of Locust’ Merlin’s older, smarter brother Marlin is having trouble with his stubbornly inquisitive apprentice. Wally wants to know everything now, has no discipline and is full of foolish ideas and misconceptions. As a scientist, Marlin has no time for silly superstitions and when the lad accidentally releases a time-travelling demon from an age-old prison the mage refuses to believe him.

Gorg however swears faithfully to repay the favour before disappearing…

Despatched to deliver a potion to King Kodger, Wally also helps a dragon save his hatchling from a deep well, only just reaches the sovereign in time and has a feed on the Royal Barge where he again fails to impress the beauteous Princess Penelope…

Meanwhile in distant Bloodmire Castle wicked plotters Vastar the Vile, his sister Sybilious the Bilious and wicked warlock Erasmo are conspiring to conquer the kingdom by unleashing a gigantic metal locust to consume all in its path…

Even the noble knights led by invincible Sir Flauntaroy are helpless before the brazen beast and Wally realises only Marlin can save them. Unfortunately the boy gets lost on route but happily for everybody the dragon and demon which the sorcerer doesn’t believe in are ready to pay their debts to the apprentice…

Sid Jacobson, Howard Post & Jon D’Agostino took over for the second issue as Wally enters the annual apprentice’s games with Marlin now suddenly transformed into a traditional magic-making mage. In fact Marlin, as a three-time champion of ‘The Magic-a-Thon!’ is secretly regretful that Wally is too inexperienced to compete, a fact his disciple discerns and tries to fix…

Desperately cramming for a week and eventually with the coaching of his proud master, Wally sets off to compete but a lovelorn barbarian accidentally cleaves the kid’s crib notes in twain, leaving the lad able to create only half-spells and materialise semi-monsters…

Undaunted Wally continues and – even after a huge storm deprives him of the demi-directions and his back-up pouch of herbs and potions – perseveres, determined to win using nothing but his wits, guts and unflagging optimism…

This clutch of classic children’s tales also includes the enchanting covers and the original house-ads that introduced the characters to the Kids in America and nearly three decades later is still a fabulous hit of intoxicating wonder and entertainment which readers of all ages cannot fail to love…

With contemporary children’s comics all but extinct these days, it’s lucky we have such timeless classics to draw upon and draw kids in with, and compilations like this one belong on the shelves of every funnybook-loving parent and even those lonely couples with only a confirmed twinkle in their eyes…
© 1985 and 2009 Marvel Characters, Inc. All rights reserved.