Lucky Luke volume 2: Ghost Town


By Morris & Goscinny, translated by Luke Spear (CineBook)
ISBN: 978-1-905460-12-0

It’s hard to think of one of Europe’s most beloved and long-running comics characters being in any way controversial, but when the changing times caught up with the fastest gun in the West (“so fast he can outdraw his own shadow”) and the planet’s most laconic cowboy moved with them, the news made headlines all over the world.

Lucky Luke is a rangy, good-natured, lightning fast cowboy who roams the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper and Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), interacting with a host of historical and legendary figures of the genre.

His continued exploits over more than 66 years have made him one of the best-selling comic characters in Europe, (78 collected books and more than 300 million albums in 30 languages thus far), with spin-off games, computer games, animated cartoon and even a plethora of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère – AKA Morris – for the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, launching into his first weekly adventure ‘Arizona 1880′ on December 7th 1946.

Before then, while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio Morris met future comics super-stars Franquin and Peyo, and worked for weekly magazine Le Moustique as a caricaturist (to my eyes Lucky Luke looks uncannily like the young Robert Mitchum who graced so many mid-1940s B-movie Westerns).

He quickly became one of “la Bande des quatre”, or Gang of Four, which comprised the creators Jijé, Will and his old comrade Franquin, and who were the leading proponents of the loose and free-wheeling artistic style known as the “Marcinelle School” which dominated Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP

Jacobs and other artists in Tintin Magazine.

In 1948 the Gang (all but Will) visited America, meeting US creators and sightseeing, and Morris stayed for six years, meeting René Goscinny, scoring some work from the newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West. That research would resonate on every page of his life’s work.

Working alone until 1955 when he reunited with Goscinny, Morris produced another nine albums worth of affectionate sagebrush parody before, working in perfect unison, Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny produced 45 albums with Morris before his death, from when Morris continued both alone and with fresh collaborators.

Morris died in 2001 having drawn fully 70 adventures, plus the spin-off adventures of Rantanplan, with Achdé, Laurent Gerra, Benacquista & Pennac taking over the franchise, producing another five tales to date.

Moreover, apart from that very first adventure Lucky, to appropriate a quote applied to the thematically simpatico Alias Smith and Jones “in all that time he never shot or killed anyone”…

Lucky Luke first appeared in Britain syndicated in the weekly comic Film Fun and again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books, Luke had a trademark cigarette hanging insouciantly from his lip, but in 1983 Morris – no doubt amidst both pained howls and muted mutterings of “political correctness gone mad” – substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most recent attempt to bring Lucky Luke to our shores and shelves comes from Cinebook, with Ghost Town the second of the 28 (and counting) available albums, originally collected in 1965 as La Ville fantôme, the 25th adventure and Goscinny’s 16th collaboration with the artist.

As Luke rides the range he encounters two tarred-and-feathered gamblers Denver Miles and Colorado Bill. Despite instantly assessing their scurrilous natures – and of course they do try to rob him – he gives them assistance and a ride to the nearest outpost of civilisation.

That happens to be the deserted mining town of Gold Hill where they encounter an embittered old miner dubbed Old Powell who chases them off at gunpoint.

A little further on they reach Bingo Creek where they discover the mad old coot was once the victim of a gold-salting scheme (hiding gold on worthless land and getting a sucker to buy it) but stubbornly refused to quit, convinced that somewhere in his mountain the motherlode still lay hidden…

Denver and Colorado are incorrigible crooks and after Lucky exposes their fleecing of the townsfolk the bent gamblers try to backshoot him, only to fall foul of Powell’s skill with a rifle…

Eternally grateful Lucky determines to befriend and assist the irascible old coot, despite his surly protests, whilst Denver and Colorado plan the perfect revenge by attempting to steal his mine and then re-salt it before selling it to some other sucker…

To this end they try buy up the claim, have Old Powell hanged for witchcraft, frame him for cattle-rustling and even plant the stolen cash-register from the saloon in his mine.

But they haven’t reckoned on the ingenuity of Lucky Luke; a man so swift and sharp that he can outdraw his own shadow… Against the masterful wits and wicked wits of our indomitable hero the gamblers are ultimately helpless in this splendidly intoxicating blend of all-ages action, slapstick and wry cynical humour.

Although the dialogue is still a bit dry in places, this is a grand old hoot in the tradition of Destry Rides again and Support Your Local Sheriff (or perhaps Paint Your Wagon, Evil Roy Slade or Cat Ballou are more your style?) superbly executed by master storytellers and a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the mythical Wild West.

And in case you’re worried, even though the interior art still has our hero chawin’ on that ol’ nicotine stick, trust me, there’s very little chance of anyone craving a quick snout, but quite a high probability that they’ll want more Lucky Luke Albums…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2006 Cinebook Ltd.

Captain Eo – Eclipse 3-D special

(The official 3-D comic book adaptation of the George Lucas 3-D musical motion picture directed by Francis Coppola)

By Tom Yeates (Eclipse)
No ISBN; ASIN: B00071AU66

With all this foofaraw and tarradiddle about 3D at the moment I thought I’d shamelessly cash in by reminding fans about the multi-dimensional comics venture Eclipse, Disney, the King of Pop and an absolute swarm of high-profile creative types worked on in this weird but undeniably spectacular item from the 1980s.

Speaking charitably, this is a comics adaptation of the 17-minute science fiction film designed to be shown in “4-D” (then cutting edge stereoscopic cinematography combined with in-theatre special effects such as teeth-rattling rigged seats, smoke, lasers and explosions) at Disney theme-parks around the world.

However, what you had in those theatres and pre-Imax venues (the film ran from 1986 into the 1990s and was briefly reinstated when Michael Jackson died in 2009) is a straight but incredibly expensive (apparently $30 million to produce at a cost-per-screen-minute of $1.76m) music video: a puff-piece, song-and-dance mini-musical designed to emulate and recapture the buzz the Thriller promo generated around the world – complete with a brace of songs and killer formation dance numbers – substituting star-ships for graveyards and cute aliens for zombies.

The film’s creative credits are formidable: produced by George Lucas, it was choreographed by Jeffrey Hornaday and Jackson, photographed by Peter Anderson, produced by Rusty Lemorande and written by Lemorande, Lucas & Francis Ford Coppola, who directed. Anjelica Huston played the villain…

Let’s talk about the 30-page comic…

The less than stellar Captain Eo and his anthropomorphically engaging crew of robots and cuddly extraterrestrials are tasked with delivering a gift to the ghastly tyrant Supreme Leader on her dystopian hell-world, a task complicated by their chummy ineptitude and her tendency to turn all visitors into trash cans and torture projects…

When Eo and Co. are seized, the ultra-cool hipster sees something decent buried within the evil queen and after defeating her Whip Warriors in highly stylised combat transforms her into a thing of serene beauty with the redemptive power of a perfectly choreographed interpretative rock-dance number…

Tom Yeates’ staggeringly beautiful art makes the very best of the weak story and derivative characters – even if he did have to draw an entire seven-page big musical closer – and whether you see the 3D package formatted by the genre’s guru Ray Zone as the blockbusting 432x282mm (or 17inches by 11 for all you Imperial Stormtroopers out there) tabloid format available at the theme parks and theatres or the regulation comicbook issue distributed to stores, if you can work the glasses you’re in for a visual treat of mind-blowing proportions. There was talk of a straight, monochrome non-3D version too but if it exists I’ve never seen it.

Gloriously flamboyant, massively OTT, but as great a piece of drawing as came out of the over-egged Eighties, Captain Eo is a truly intriguing book that might just grab any jaded reader who thinks there’s nothing new or different left to see…
Published by Eclipse Comics August 1987. Captain Eo ™ and © 1987 The Walt Disney Company. All rights reserved.

Showcase Presents Wonder Woman volume 3


By Robert Kanigher, Ross Andru & Mike Esposito (DC Comics)
ISBN: 978-1-84856-474-9

Wonder Woman was created by psychologist and polygraph pioneer William Moulton Marston – apparently at the behest of his formidable wife Elizabeth – and uniquely realised by Harry G. Peter just as the spectre of World War II began to affect America.

She debuted as a bonus in All Star Comics #8 (December 1941) before vaulting into her own cover-featured series in Sensation Comics a month later. An instant hit, she quickly won her own title (cover-dated Summer 1942).

Using the pen-name Charles Moulton, Marston scripted all her adventures until his death in 1947, whereupon Robert Kanigher took over the writer’s role. Venerable co-creator H. G. Peter continued on as illustrator until his death in 1958. Wonder Woman #97, in April of that year, was his last hurrah and the end of an era.

With the exception of Superman, Batman, Wonder Woman and a few anodyne back-up features, costumed heroes had all but died out at the end of the 1940s, replaced by merely mortal champions in a deluge of anthologised genre titles but Showcase #4 rekindled the public’s interest in costumed crime-busters with a new iteration of The Flash in 1956 and the fanciful floodgates opened wide once more…

Whilst re-inventing Golden Age Greats such as Green Lantern, Atom and Hawkman, National/DC gradually updated those hoary survivors who had weathered the backlash and the ever-resilient Amazing Amazon …

Artists Ross Andru & Mike Esposito, who illustrated every script in this all-ages compendium, had debuted as cover artists from #95, but with Wonder Woman #98 (May 1958) they took over the interiors as writer/editor Kanigher reinvented much of the original mythos, tinkering with her origins and unleashing her on an unsuspecting world in a fanciful blend of girlish whimsy, rampant sexism, strange romance, alien invasion, monster-mashing and utterly surreal (some would say-stream-of-consciousness) storytelling…

By the time of this collection, re-presenting issues #138-156 (May 1963-August 1965) of the Amazing Amazon’s adventures, the Silver Age revival of the superhero genre was in full swing and despite individual stories of stunning imagination and excellence the format and timbre of Wonder Woman was looking tired and increasingly out of step with the rest of National/DC’s gradually gelling shared continuity.

While all the other champions and defenders were getting together and teaming up at the drop of a hat – as indeed was the Princess of Power in Justice League of America – within the pages of her own title a timeless, isolated fantasy universe was carrying on much as it always had.

Increasingly however, the Amazon was being sidelined by imaginary stories starring her younger selves Wonder Tot and Wonder Girl and even her mother Hippolyta was regularly stealing the show and the limelight.

With this volume though, the tide finally began to turn back in Diana’s favour…

‘The Kite of Doom! (#138) presented another spectacular “Impossible Day” adventure starring the entire Wonder Woman Family (that would be Princess Diana at three different ages acting in concert with her mother in tales which where outside even the amorphous and negligible continuity of the series, where internal consistency and logic were always notional and extremely mutable) and found the four faces of Wonder Woman again battling nuclear nemesis Multiple Man, alien invaders and the daily blazing fireball of doom…

‘The Day Wonder Woman Revealed her Secret Identity!’ saw the goddess Aphrodite inflict the Amazon with amnesia whilst meddling in her stalled romance with pilot Steve Trevor whilst WW #140 was another Impossible Tale with Wonder Woman transformed into ‘The Human Lightning!’ as Morpheus, god of dreams tested the entire Wonder Family before ‘The Academy of Arch-Villains!’ offered a reward for the destruction of the heroine and had to face the sinister machinations of Angle Man, the Human Fireworks and the diminutive but deadly Mouse Man.

The whole family were imperilled by terrifying trans-dimensional duplicates in ‘Captives of the Mirage Giants!’ another implausible Impossible Tale whilst issue #143 offered two tales, beginning with an alien invasion which could only be foiled by a mystic sword hidden within ‘The Terror Trees of Forbidden Island’, after which Wonder Woman was reduced to helplessness by the malignant Mouse Man and locked in ‘The Amazon Mouse Trap!’

Another brace of yarns featured in #144: the impressively clever ‘Revolt of Wonder Woman!’ wherein the tireless crusader suffered a stress-related breakdown until a blind girl restored her faith and determination and ‘Mer-Boy vs. Bird-Boy!’ with Wingo, an avian rival for Wonder Girl’s affections ,complicating an already busy day as the Teen Titan tackled invading aliens, enemy atomic submarines and the ever-deadly fireball from space…

The Wonder Woman Family were impossibly back to confront bad dreams and time-plunderers in ‘The Phantom Sea-Beast!’ but only Wonder Woman and Diana Prince were on hand to fight the ‘War of the Underwater Giants!’ and win thousands of dollars – for charity, of course – from a story-obsessed millionaire…

WW #147 featured an impossible tale from the Amazon’s teenage years as ‘Bird-Girl – Fish-Girl!’ her sea and sky boyfriends were given their heart’s desire by Athena and Aphrodite and both wished for a more physically compatible inamorata, whilst ‘The Olympics of the Doomed’ celebrated the 1964 Games with a stirring action romp in which the dread Duke of Deception captured Wonder Woman and compelled her to compete in a sudden-death competition on Mars…

In ‘The Last Day of the Amazons!’ the impossible Wonder Family almost triggered the destruction of Paradise Island when Queen Hippolyta’s passion for her long-lost lover causes his statue to come to life in a land where the presence of all males is severely proscribed by the goddesses…

Wonder Woman #150 offered ‘The Phantom Fisher-Bird!’ – a strange but thrilling yarn wherein the Wonder Family were hunted by giant man-birds from another plane of existence and ‘Wonder Girl vs. the Teenage Monster!’ (#151, January 1965) saw the Daring Damsel dogged and desired by a cosmic Glop which absorbed and mimicked anything: machinery, atomic weapons, Rock ‘n Roll records, juvenile delinquency…

With #152 the lass even took cover billing becoming Wonder Woman Presents Wonder Girl and featured another Impossible Tale with the young heroine resisting dinosaurs, mythological demons, invaders from Mars, disastrous weather and the importunate advances of Mer-boy and Bird-Boy in ‘Wonder Girl’s Decision of Doom!’ and found herself adopted by a deranged and traumatised trapeze artist who just knew that he was ‘Wonder Girl’s Mysterious Father!’

A far darker delusion haunted her in #153 as the Duke of Deception engineered ‘Wonder Girl’s Stolen Face!’ and turned her into an uncontrollable beast until Wonder Tot, Hippolyta and Wonder Woman found a face-saving solution…

‘Battle of the Boiling Man!’ in #154 saw the title revert to the mature iteration of the Female Fury in the penultimate Impossible Tale wherein wilful deities, mythical beasts and an ambulatory volcano all conspired to test the Amazons to destruction…

‘I Married a Monster!’ was a take on Beauty and the Beast wherein Wonder Woman, fed up with the constant badgering, bickering and marriage proposals of Steve Trevor, Manno and Wingo, swore off men for good and promptly fell in love with a brooding bad-boy brute trapped in a floating castle…

Just when it seemed the series could sink no lower Wonder Woman #156 changed everything with ‘The Brain Pirate of the Inner World!’ – a stylish adventure written and drawn in an effective and charming pastiche of Moulton & Peter’s glorious Golden Age Amazon.

When Wonder Woman visited the comics emporium of the Dream Merchant she was totally immersed and drawn into one of her past cases: “re-experiencing” a battle with other-dimensional buccaneers who had stolen the mentalities and enslaved the bodies of Steve and her old sidekicks the Holliday Girls…

Wild, bold, action-packed and thrilling, with all that mushy multi-species romance stuff dropped and her younger selves forgotten, a new kind of Wonder Woman was coming…

But not in this eclectic, eccentric collection which ends on this welcome high note.

Always delightful yet often mind-boggling and practically incomprehensible by modern narrative standards, these exuberant, effulgent fantasies are usually illogical and occasionally just plain bonkers, but in those days adventure in the moment was paramount and if you could put rationality and consistency aside for a moment these utterly infectious romps simply sparkled then and now with fun, thrills and sheer spectacle.

Wonder Woman is rightly revered as a focus of female strength, independence and empowerment, but the welcoming nostalgia and easy familiarity of such innocuous imaginative fairytales must be a magical escape for open-minded readers, whilst the true, incomparable value of these stories is the incredible quality entertainment they still offer.

© 1963, 1964, 1965, 2009 DC Comics, Inc. All Rights Reserved.

Asterix in Switzerland, The Mansions of the Gods & Asterix and the Laurel Wreath


By Goscinny & Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBNs: 978-075286-628-4, 978-0-75286-630-7 and 978-0-75286-632-1

One of the most-read comics strips in the world, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut in 1959, with animated and live-action movies, TV series, assorted games, toys and even a theme park outside Paris (Parc Astérix, unsurprisingly…) all stemming from his glorious exploits.

More than 325 million copies of 34 Asterix books have sold worldwide, making his joint creators France’s bestselling international authors.

The diminutive, doughty, potion-powered paragon of Gallic Pride was created by two of the industry’s greatest masters, René Goscinny & Albert Uderzo. Although their inspirational collaborations ended in 1977 with the death of the prolific scripter, the creative wonderment continued until relatively recently from Uderzo and assistants – albeit at a slightly reduced rate.

The wonderment works on multiple levels: ostensibly, younger readers revel in the action-packed, lavishly illustrated comedic romps where sneaky, bullying baddies get their just deserts, whilst we more worldly readers enthuse over the dry, pun-filled, sly satire, especially as enhanced for English speakers by the brilliantly light touch of translators Anthea Bell & Derek Hockridge, who played no small part in making the indomitable Gaul and his gallant companions so palatable to the Anglo-Saxon world. (Moi, I still rejoice in a perfectly produced “Paf!” to the phizzog as much as any painfully potent procession of puns or sardonic satirical sideswipe…)

The stories were set on Uderzo’s beloved Brittany coast, where a small village of warriors and their families resisted every effort of the Roman Empire to complete the conquest of Gaul, or alternately, anywhere in the Ancient World, circa 50BC, as the Gallic Gentlemen wandered the fantastic lands of the Empire and beyond…

When the heroes were playing at home, the Romans, unable to defeat this last bastion of Gallic insouciance, resorted to a policy of containment. Thus the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the rather diminutive dynamo and his simplistic, supercharged best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold. Moreover, following the civil unrest and nigh-revolution in French society following the Paris riots of 1968, the tales began to increasingly show signs of trenchant satire and more directed social commentary…

Asterix in Switzerland was the sixteenth saga, originally running in Pilote #557-578 throughout 1970 and first translated into English in 1973. It opens with the attempted murder of Roman official Quaestor Vexatius Sinusitus; dispatched to Gaul to audit the corrupt, embezzling and utterly decadent Governor Varius Flavus.

The poisoning only fails due to the efforts of the Druid Getafix, but to keep the Roman alive – and further thwart Flavus – the sage needs a rare flower which only grows in the mountains of neighbouring country Helvetia (and that’s Switzerland, mein kinder).

Always keen for a road-trip, Asterix and Obelix quickly volunteer to fetch the fabled “silver star” or Edelweiss …

With Sinusitus sheltered in the village of the indomitable Gauls, Flavus’ only hope is to stop the happy voyagers and to that end he sends his most unscrupulous man to warn the equally repugnant and devious Curius Odus, Governor of Helvetia, to stop the Gauls at all costs…

Although a far darker tale than most previous escapades, all the familiar gentle spoofing of national characteristics, cartoon action and hilarious lampoonery is incorporated into this splendid and beautifully rendered yarn.

Asterix and Obelix cannily avoid Roman sabotage plots, beat up many, many thugs and bullies, whilst marvelling at the quirkiness of their newfound Helvetian friends, with their mania for cleanliness, yodelling, passion for melted cheese, tidy, solicitous brand of medical treatments, cultured beverages, cultivated villages, lakes and banks and their fruit-based archery training programs for the young…

The search for the silver-star is, of course ultimately successful, despite an entire battalion of troops racing up a mountain after them, with a stunning alpine climax and an exceptionally different kind of ending…

 

Translated that same year was The Mansions of the Gods (from Pilote #591-612, in 1971) wherein Caesar, determined to eradicate the last remnant of Gaulish resistance, tries to win by social planning and cultural imperialism. To that end he plans to cut down the great forest which surrounds the village and build a new town of lavish Roman apartments in the stylish, modern Roman manner.

Whiz kid architect Squaronthehypotenus leads the project, but his immigrant army of slave labourers soon founders when boar-loving Obelix strenuously objects to having his hunting preserve torn down and paved over…

However the massed might of Rome is insurmountable and eventually many mighty oaks are felled. To counter this Getafix simply grows instant new ones whilst Asterix shares his magic potion with the increasingly fed up slaves…

This stalemate is only overcome when the wily Gauls seemingly surrender and allow the “Mansions of the Gods” to be built and stocked with middle-class colonists from Rome. After a rapid bump in trade as the villagers become tourist-trappers, the complacent property developers make their greatest mistake and rent an apartment to the Gaul’s uniquely gifted bard Cacofonix, leading to an exodus of tenants and an inevitable and breathtaking final clash with the garrison of Aquarium, who had moved into the luxurious vacant apartments…

Drenched in trenchant observation of and jibes at the industrial relations conflicts, the then runaway speculation in new developments in France and the inexorable growth of “planning blight” (still painfully relevant today anywhere in the industrialised world), this tremendously effective satire is packed with gags and action and displays artist Uderzo’s sublime gift for caricature and parody – especially in the wonderful spoofs of real estate advertising campaigns…

 

Asterix and the Laurel Wreath was serialised in issues #621-642, in 1971 and given the fabulous Bell/Hockridge treatment in 1974. It begins in Rome where Asterix and Obelix are arguing…

During a visit to Chief Vitalstatistix‘s wealthy, snobbish, city-dwelling brother-in-law Homeopathix the doughty old warrior gets too drunk and boasts that he can get something which all the merchant’s money cannot buy – a stew seasoned with Caesar’s fabled wreath of office.

Sober now and in dire danger of eternal embarrassment and the unflinching approbation of his sharp-tongued wife Impedimenta, the Chief has no option but to allow his two best men – the larger of whom had drunkenly egged him on at the family gathering and then volunteered to fetch the leafy headpiece – to travel to the heart of Caesar’s power and attempt the impossible…

At least Asterix knows it’s impossible; Obelix is quite happy to storm the Imperial Palace and just grab the wreath…

Luckily reason prevails and the wily little warrior determines their only chance is infiltration, to which end Asterix sells them both as slaves. Unfortunately they are bought by the wrong Roman…

Osseus Humerus is an innocuous Patrician with a troublesome family, but as Asterix tries every trick to get their unsuspecting owner to return them to the Slave Auctioneer, he only endears himself even more to very satisfied customer. So much so in fact, that Humerus entrusts them with a message to be delivered to Julius Caesar himself…

Jealous major-domo Goldendelicius then accuses them of planning assassination and the heroes are locked in the dungeons – leaving them complete access to the entire palace…

Before long the indomitable duo are wreaking havoc in the Imperial Court and playing hob with the usually predictable proceeding in the Arena of the Circus Maximus.

Seemingly untouchable but no nearer the Laurel Wreath, the despondent Gauls finally seize their chance when they encounter again the recently promoted Goldendelicius. Rewarded by Caesar, the major-domo now holds a position of great responsibility: holder of the triumphal floral arrangement at Caesar’s next public engagement…

Sharp and deeply intriguing this comedy of errors is spectacularly illustrated by Uderzo at the very top of his game, whilst Goscinny’s dry, wry script seamlessly rockets from slapstick set-piece to penetrating observational comedy and magnificently engaging adventure, with, as always our unlikely heroes inevitably, happily victorious in every  instance.

Asterix epics are always packed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal situations and amazingly addictive but generally consequence-free action, illustrated in a magically enticing manner. These are perfect comics that everyone should read over and over again.
© 1970-1972-3 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Willowâ„¢ – A Marvel Graphic Novel


Adapted by Jo Duffy, Bob Hall & Romeo Tanghal (Marvel)
ISBN: 978-0-87135-367-2

In the early 1980s Marvel led the field in the development of high quality original graphic novels: mixing out-of-the-ordinary Marvel Universe tales, new series launches, creator-owned properties, movie adaptations and the occasional licensed asset, such as the adaptation of the fantasy film favourite under review here.

Released in lavishly expansive packages (a squarer page of 285 x 220mm rather than the now customary elongated 258 x 168mm) which felt and looked instantly superior to the standard flimsy comicbook no matter how good, bad or incomprehensible the contents might be. With the season upon us and in the sure and certain knowledge that this family fantasy epic will be screened somewhere, I thought I’d point some comic fans in a direction they might not have travelled otherwise…

In a fully-formed fantasy scenario where any Tolkein fan or Dungeons and Dragons player will feel completely at home, the eternal war between Light and Darkness finds a few unconventional warriors when a messianic baby is born…

The graphic adaptation opens with the demonic sorceress Bavmorda’s attempts to kill the newborn which has been dispatched Moses-like down river, fetching up in the custody of Willow Ufgood, a good-hearted Nelwyn (don’t call them Hobbits – these littluns all wear shoes) who dreams of being a great sorcerer one day…

The human baby is clearly trouble, so the callously cautious and insular villagers want rid of it as soon as possible, dispatching Willow and a few true-hearted friends on a quest to deliver her to the first human they find.

However chaos, calamity and Bavmorda’s warriors follow the child everywhere and the first man they find is Madmartigan: a mighty warrior but also a lying, shiftless, drunken womaniser hanging from a cage on a gibbet…

Bavmorda’s army, led by her conflicted daughter Sorsha, has invaded the land and all the nobler humans – or “Daikini” – are busy fighting to save their lives, so when the pixie-like Brownies steal the baby, subsequently revealing her destiny as the Chosen One Elora Danan; for reasons inexplicable even to himself, Madmartigan joins Willow in a spectacular and death-drenched quest to free her destined guardian and mentor Fin Raziel…

Ultimately they both are driven by events and their own better natures to become the unlikeliest heroes in their world’s history: crucial components in the fight to end Bavmorda’s threat forever…

The final movie release was overly concerned with fight scenes and chases at the expense of plot and character (an understandable flaw which marred all three Lord of the Rings films too, in my humble opinion) but this classy and fun-filled ensemble-cast yarn manages to rattle along full-pelt with all-out fantastic battle-action and still find some room for extra helpings comedy and romance…

The movie Willow, from a screenplay by Bob Dolman, was conceived by George Lucas, directed by Ron Howard and released on May 20th 1988 in the United States, but if you’d bought and read this canny little tome before that (it was published at the beginning of that year) you’d have seen many extra pieces of shtick that sadly didn’t make it into the final cut…

An enticing, appetising change of pace for the usual comics crowd, this enticing sorcerous saga might well win a few fans amongst the dedicated Fights ‘n’ Tights fraternity too.
Willow: ™ and © 1988 Lucasfilm Ltd. (LFL). All Rights Reserved.

Princess Knight Part 1


By Osamu Tezuka, translated by Maya Rosewood (Vertical)
ISBN: 978-1934287-27-9

Win’s Christmas Gift Recommendation: a fairytale for all ages and types of romantic… 8/10

Osamu Tezuka utterly revolutionised the Japanese comics industry during the 1950s and 1960s. Being a devoted fan of the films of Walt Disney he also performed similar sterling service in the country’s fledgling animation industry.

Many of his earliest works were aimed at children but right from the start his expansive fairytale stylisations – so perfectly seen in this splendid romp – harboured more mature themes and held hidden treasures for older readers…

Ribon no Kishi or “Knight of the Ribbon” is a series which Tezuka returned to repeatedly during his life and one that is being continued even in the 21st century by his disciples. The simple tale has been turned into TV anime seen all over the world (generally known as some variation of “Choppy and the Princess” in places as far-flung as Canada, France and Brazil) and in 2006 a stage musical was launched.

The serial was first published in Kodansha’s Shoujo Korabu (Shōjo Club), running from January 1954 to January 1956, with a generational sequel appearing in Nakayoshi magazine between January 1958 and June 1959. The original tale was updated and revised in 1963-1966 and forms the basis of the version featured in this magnificent tome, translated from the Tezuka Osamu Manga Zenshu Edition 1977.

In 1967-1968, to tie-in with a television adaptation, Tezuka reconfigured the tale with science fiction overtones and, illustrated by Kitano Hideaki, it ran for a year in Shōjo Friend.

The series is a perennial favourite and classic of the medium and this volume forms part of a two-volume softcover English-language edition, containing the first 16 episodes.

‘Once Upon a Time’ opens in Heaven where junior angels are busy with soon to be born souls, installing either blue boy hearts or pink girl hearts to the ante-natal cherubs in their care. Unfortunately easily distractible Tink (AKA “Choppy” in many foreign iterations) cocks up and one proto-baby gets both…

Tink is dispatched to Earth to retrieve the superfluous metaphysical organ and lands in the feudal kingdom of Silverland, where a most important child is about to be born. The King and Queen desperately desire that their imminent first-born be a boy, for no female can rule the country. Should the child be a princess then vile Duke Duralumin‘s idiot and nastily maladjusted boy Plastic will become heir-apparent.

Thus, due to a concatenation of circumstances, a baby girl with a dual nature spends her formative years pretending to be a prince…

Fifteen years pass before ‘Flowers and Parades’ resumes the saga. Tink has been lax in his mission and Prince Sapphire has become the darling boy of the kingdom. Duralumin and his crafty henchman Sir Nylon have spent the intervening years certain that the gallant boy is actually a useless girl but have been unable to prove it, whilst Sapphire has grown into a dutiful, beautiful – if androgynous – specimen skilled in riding, sports and all arts martial, but passionately yearns to be allowed to openly wear the dresses and make-up which are her family’s most intimate secret. When Tink finally reveals himself and exposes the heir’s hidden nature, Nylon overhears…

‘The Carnival’ sees gorgeous Prince Franz Charming pay a royal visit from neighbouring Goldland and Sapphire, aided by her mother and nurse, dons a blonde wig and party frock and clandestinely give vent to her true nature, turning all heads and captivating her regal guest. When she returns to her public identity all Franz can talk about is the mysterious girl with flaxen hair, blind to the fact that she is sitting beside him…

In ‘The Tournament’ the evil Duke turns a fencing exhibition to his advantage, killing the King and framing Franz for the deed, after which the ‘Prisoner Prince’ is helped to escape by his Flaxen maid. Heir Sapphire accedes to the throne in ‘Coronation’ only to have it all snatched away as the Duke’s latest scheme succeeds beyond all his wildest dreams and Sapphire is publicly exposed as a girl, and her recently widowed mother is accused of betraying the nation by concealing the fact since her birth…

Reviled and shunned, mother and daughter are imprisoned with ghastly hunchback jailer Gammer in ‘Sapphire in Coffin Tower’ wherein the distraught girl befriends the vermin of the keep just as Gammer gets his orders to dispose of his charges. Meanwhile Tink has been searching high and low for Sapphire…

Narrowly escaping being murdered the princess becomes a masculine masked avenger of wrongs in ‘Phantom Knight’s Debut’, punishing the wicked men who have ruined her nation since Plastic was enthroned by his corrupt father Duralumin.

Meanwhile in the Palace the villains look for ways to control the increasingly off-kilter Plastic in ‘The Idiot King’s Bride’. Little do they know that Briar Rose, the fetching companion they’ve acquired, is Sapphire on an infiltration mission…

When she is inevitably caught Sapphire’s life takes an even more dramatic turn in ‘Devil’s Whisper’ when terrifying witch Madame Hell materialises, offering her untold wealth and power if she will sell her female heart and nature. Luckily Tink’s angelic power drives her off, but is unable to prevent the princess being sentenced to a life of penal servitude in ‘Two By the Quarry’.

Here she again meets Franz, who has long believed Sapphire responsible for his frame-up and imprisonment in Silverland’s dungeons. Nevertheless the Prince helps Sapphire escape, almost dying in the effort. Soon after the girl is transported to ‘The Witch’s Lair’ and meet’s Hell’s daughter Hecate, who is violently opposed to her mother’s scheme to marry her off to Franz.

That young worthy however, has meanwhile recovered from his wounds and is still searching for the Flaxen-haired girl, oblivious to her true identity and nature…

Hecate does not want Sapphire’s girlish heart and frees the Princess Knight by turning her into a ‘Grieving Swan’ who is captured by Franz and added to the Royal Flock. The Prince too is being pressured to marry and beget an heir, so when Madame Hell arrives with a huge bribe and a now compliant Hecate the boy’s uncle is keen to cement the nuptial alliance until the ensorcelled swan Sapphire exposes their true natures with Tink’s angelic assistance…

Just as Franz begins to finally notice the similarity of his flaxen dream girl to the freshly restored Sapphire in ‘Two Hearts’ she and Tink are fleeing – right into the clutches of Nylon who is keen to wipe out any loose ends. At the worst possible moment the angel completes his long mission and reclaims the boy-heart, leaving her helpless, but cannot betray his friend and returns it, consequently losing his place in Heaven…

Together again the pair attempt to rescue Sapphire’s mother from Coffin Tower but are too late. The Queen and Gammer have been taken to Sea Snake Island where vengeful Madame Hell’s dark magic has transformed her into a petrified ‘Stone Queen’.

This premier chronicle concludes with Sapphire and Tink adrift on the ocean where they encounter the brilliant, dashing and gloriously charismatic ‘Captain Blood, Pirate’ who instantly penetrates the princess’ manly disguise and sees a woman he wants to marry at all costs…

Princess Knight is a spectacular, riotous, rollicking adventuresome fairytale about desire, destiny and determination which practically invented the Shoujo (“Little Female” or young girl’s manga) genre in Japan and can still deliver a powerful punch and wide eyed wonder on a variety of intellectual levels. Still one of the best and most challenging kid’s comics tales ever, it’s a work that all fans and – especially parents – should know.

This black and white book is printed in the traditional ‘read-from-back-to-front’ manga format.

© 2011 by Tezuka Productions. Translation © 2011 by Mari Morimoto and Vertical, Inc. All rights reserved.

Pogo: the Complete Syndicated Comic Strips volume 1


By Walt Kelly (Fantagraphics Books)
ISBN: 978-1-56097-869-5

Win’s Christmas Gift Recommendation: Perfect for anybody with a brain or heart…  10/10

This is one of those once in lifetime books which reduce honest critics to nigh speechlessness so I’m offering two different reviews: the first and most fearsomely honest is freely adapted from President’s Clinton’s election catchphrase “It’s the Economy, Stupid!”

Ready?

Just buy it, Stupid!

 

If you need more though, and aren’t driven off by my unbridled brusqueness, I’ll elucidate at tedious, pointless length…

Walter Crawford Kelly Jr. was born in 1913 and started his cartooning career whilst still in High School, as both artist and reporter for the Bridgeport Post. In 1935, he moved to California and joined the Disney Studio, working on shorts and such features as Dumbo, Fantasia and Pinocchio until the infamous animator’s strike in 1941.

Refusing to take a side, Kelly moved back East and began drawing comicbooks – primarily for Dell Comics, who had the Disney funnybook license.

Despite his glorious work on such humanistic classics as the Our Gang movie spin-off, Kelly preferred anthropomorphic animal and children’s fantasy (see Walt Kelly’s Santa Claus Adventures) and created Albert the Alligator and Pogo Possum for Animal Comics #1 (December 1942) sagaciously retaining the copyrights in the ongoing tale of two Bayou critters and their young African-American pal Bumbazine. Although the black kid soon disappeared, the animal pals stayed on as stars until 1948 when Kelly became art editor and cartoonist for the hard hitting, left-leaning liberal newspaper The New York Star.

On October 4th 1948, Pogo, Albert and an ever-expanding cast began their careers in the funny pages, appearing six days a week until the periodical folded in January 1949.

Although a gently humorous kids feature, by the end of its run – reprinted in full at the back of this magnificent tome – the first glimmers of the increasingly barbed, boldly satirical masterpiece of velvet-pawed social commentary began to be seen…

This much delayed – but absolutely worth it – first of twelve volumes follows the ascent of this scintillating and vastly influential strip; don’t believe me, just listen to Gary Trudeau, Berke Breathed, Bill Watterson, Jeff McNally, Bill Holbrook, Mark O’Hare, Alan Moore, Jeff Smith and even Goscinny & Uderzo and our own Maurice Dodd & Dennis Collins, whose wonderful strip The Perishers owes more than a little to the sublime antics of the Okefenokee Swamp citizenry…

After the Star closed Pogo was picked up for mass distribution by the Post-Hall Syndicate and launched on May 16th 1949. A colour Sunday page debuted January 29th 1950 and both were produced simultaneously by Kelly until his death in 1973 (and beyond, courtesy of his talented wife and family…).

At its peak the strip appeared in 500 papers in 14 countries and the book collections which began in 1951 numbered nearly 50, collectively selling 30 million copies.

This volume includes all the Star strips, the Dailies from inception to December 30th 1950, and the Sundays – in a full colour section – from January 29th – December 31st 1950, plus a wealth of supplementary features including a Foreword from columnist Jimmy Breslin, an introduction by biographer Steve Thompson, a week-by-week highly detailed contents section, a useful guide ‘About the Sundays’ by Mark Evanier, and an invaluable context and historical notes feature ‘Swanp Talk’ by the amazing R.C. Harvey.

Kelly’s genius was the ability to beautifully, vivaciously draw comedic, tragic, pompous, sympathetic characters of any shape or breed and make them inescapably human and he used that gift to blend hard-hitting observation of our crimes, foibles and peccadilloes with rampaging whimsy, poesy and sheer exuberant joie de vivre.

The hairy, scaly, feathered slimy folk here are inescapably us, elevated by burlesque, slapstick, absurdism and all the glorious joys of wordplay from puns to malapropisms to raucous accent humour into a multi-layered hodge-podge of all-ages accessible delight.

In volumes to come Kelly will set his bestial cast loose on such timid, defenceless victims as Senator Joe McCarthy, J.Edgar Hoover, the John Birch Society, Richard Nixon and the Ku Klux Clan, but he starts off small here, introducing the gently bemused Pogo, boisterous, happily ignorant Albert, dolorous Porkypine, obnoxious turtle Churchy La Femme, lugubrious hound Beauregard Bugleboy, carpet-bagging Seminole Sam Fox, pompous (not) know-it-all Howland Owl and a host of others in gags and extended epics ranging from assorted fishing trips, building an Adam Bomb, losing and finding other people’s children, electioneering, education, kidnapping, the evil influence of comicbooks, Baseball season, why folks shouldn’t eat each other, Western cow punchers, cows punching back, New Years Resolutions, public holidays and so much more…

The Sundays also began with one-off gags but soon evolved into convoluted and mesmeric continued sagas such as the search for the Fountain of Youth, building a school and keeping it filled, Albert being elected Queen of the Woodland by the elf-like forest fauns – and why that was ultimately a very bad thing indeed…

Timeless and magical, Pogo is a giant of world literature, not simply comics, and this magnificent edition should be the pride of every home’s bookshelf.

POGO Through the Wild Blue Wonder and all POGO images, including Walt Kelly’s signature © 2011 Okefenokee Glee & Perloo Inc. All other material © 2011 the respective creator and owner. All rights reserved.

World’s Finest Comics Archives volume 1


Edmond Hamilton, Bill Finger, Curt Swan, Dick Sprang & various (DC Comics)
ISBN: 978-1-56389-488-6

During the 1950s most superheroes of the American Golden Age faded away leaving only headliners Superman, Batman and Wonder Woman – and whoever they could carry in the back of their assorted titles – to carry on their genteel crusade against thugs, monsters and aliens.

With economics and rising costs also dictating a reduction in average page counts, the once-sumptuous World’s Finest Comics (originally 96 pages per issue), which had featured solo adventures of the flagship heroes plus a wealth of other features, simply combined the twin stars in a lead story of each issue, beginning with #71 in July-August 1954.

And so they proceeded for decades more until Crisis on Infinite Earths rewrote the DC universe in 1985 and everything was shaken up by retooling The Man of Steel and  re-examining all the Caped Kryptonian’s close relationships in a darker, more cynical light.

However, for many years Superman and Batman worked together perfectly as the “World’s Finest” team. They were friends as well as colleagues and the pairing made sound financial sense since DC’s top heroes (in effect the company’s only costumed stars) could cross-pollinate and, more importantly, cross-sell their combined readerships.

This most inevitable of Paladin Pairings first occurred on the Superman radio show in the early 1940s, whilst in comics the pair had only briefly met whilst on a Justice Society of America adventure in All-Star Comics #36 (August-September 1947) – and perhaps even there they missed each other in the gaudy hubbub…

Of course they had shared the covers on World’s Finest Comics from the outset, but never crossed paths inside; sticking firmly to their specified solo adventures within. So, after a fascinating introduction from Mark Waid, this magnificent all-ages hardback compendium begins reliving those days of wonder in fabulous full colour with their classic, official first comicbook case together which appeared in Superman #76 (issue #76, May/June 1952).

Science fiction author Edmond Hamilton was tasked with revealing how Man of Steel and Caped Crusader first met – and accidentally discovered each other’s identities – whilst sharing a cabin on an over-booked cruise liner. Although an ordinary crime-stopper yarn, it was the start of a phenomenon. The art for ‘The Mightiest Team in the World’ was by the superb Curt Swan and inkers John Fischetti & Stan Kaye. Thereafter remaining inclusions in this first volume comprise the lead stories from World’s Finest Comics #71-85.

World’s Finest Comics #71 (July-August 1954) presented the Man of Tomorrow and the Gotham Gangbuster in the first of their official shared-cases as the Caped Crusader became ‘Batman – Double For Superman!’ (by scripter Alvin Schwartz with Swan & Kaye providing pictures) as the merely mortal hero traded identities to preserve his comrade’s alter ego and latterly, his life…

‘Fort Crime!’ (Schwartz, Swan & Kaye) saw them unite to crush a highly organised mob with a seemingly impregnable hideout, after which Hamilton returned to script ‘Superman and Batman, Swamis Inc’, a clever sting-operation that almost went tragically awry before an alien invader prompted an insane rivalry which resulted in ‘The Contest of Heroes’ by Bill Finger, Swan & Kaye, from #74.

The same creative team produced ‘Superman and Robin!’ wherein a disabled Batman could only fret and fume as his erstwhile assistant seemingly dumped him for a better man, whereas ‘When Gotham City Challenged Metropolis’ (Hamilton, Swan & Charles Paris) saw the champions at odds as their hometowns over-aggressively vied for a multi-million dollar electronics convention before a landmark tale by Hamilton, Swan & Kaye invented a new sub-genre when a mad scientist’s accident temporarily removed the Caped Kryptonian’s powers and created ‘The Super-Batman!’ in WF #77.

Arguably Batman’s greatest artist joined the creative crew ‘When Superman’s Identity is Exposed!’ (by Hamilton, Dick Sprang & Kaye) as a mysterious source kept revealing the Man of Steel’s greatest secret, only to be revealed as a well-intentioned disinformation stunt, whereas the accent was on high adventure when the trio became ‘The Three Musicians of Bagdad’ – a stunning time-travel romp from Hamilton, Sprang & Kaye.

When the Gotham Gazette faced closure days before a spectacular crime-expose, Clark Kent and Lois Lane joined dilettante Bruce Wayne as pinch-hitting reporters on ‘The Super-Newspaper of Gotham City’ (Hamilton, Sprang & Charles Paris) after which ‘The True History of Superman and Batman’ (Hamilton, Sprang & Kaye, #81) saw a future historian blackmail the heroes into restaging their greatest exploits so his erroneous treatise on them would be accurate…

Hamilton also produced a magnificent and classy costumed drama when ‘The Three Super-Musketeers!’ visited 17th century France to solve the mystery of the Man in the Iron Mask whilst Bill Finger wrote a brilliant and delightful caper-without-a-crime in ‘The Case of the Mother Goose Mystery! before Hamilton provided insight on a much earlier meeting of the World’s Finest Team with ‘The Super-Mystery of Metropolis!’ in #84, all for Sprang & Kaye to enticingly illustrate.

This initial collection of tales ends on a romantic note as Hamilton, Swan, Sprang & Kaye demonstrate how a comely Ruritanian Princess inadvertently turned the level-headed heroes into ‘The Super-Rivals’ (World’s Finest Comics #85 November-December 1956) attempting to woo, wow and outdo each other – but of course they had a far nobler plan in motion all along…

As mentioned above Superman Batman and Robin appeared together on the covers of World’s Finest from the outset and this captivating chronicle includes a glorious additional section reproducing 17 of those magnificently eye-catching, irresistible lures for the young at heart, as well as a comprehensive raft of creator biographies for the dedicated fan.

These are charming, clever yet uncomplicated tales whose dazzling style has recently returned to inform if not dictate the form for much of DC’s modern television animation – especially the fabulous Batman: the Brave and the Bold series – and the contents of this tome are a veritable feast of witty, charming thrillers packing as much punch and pizzazz now as they always have.

This book is the perfect gift for the kid in your no matter what age he/she/you are…
© 1952, 1954, 1955, 1956, 1999 DC Comics. All Rights Reserved.

The Fires of Pele


By Hollace and Paul Davids & Sergio Aragonés, assisted by Lee Mishkin, with SFX by M.D. Wolf (Paul Davids Productions/Pictorial Legends)
ISBN: 978-0-93903-100-9

Here’s an intriguing and thoroughly fabulous photo-novel oddity from the 1980s – or as it should be known, the days before Photoshopâ„¢ – that still holds the power to enchant and delight even in an era where recordings of fan-favourite shows can be bought, bartered or downloaded at the click of a mouse.

For all you youngsters: photo-novels were paperback adaptations of movies or episodes of popular TV shows which used text and film-stills instead of drawn art to reproduce the story. Inexplicably popular in the late 1970s and early 1980s, they fell from favour with the rise of video, and latterly, laser-discs, DVD and other methods of actually owning the full-sensorium original material.

Cinema releases included Alien, Grease, Close Encounters of the Third Kind, the 1978 Lord of the Rings and many others whilst TV editions included Dr. Who, The Incredible Hulk and an even dozen episodes of the Original Star Trek.

A few photo-novels such as Star Wars and Charlie’s Angels are still produced these days.

At the end of 1986 husband and wife screen writers Hollace and Paul Davids produced this excessively impressive and clever faux-fable blending the mythology of Hawaii and the Sandwich Islands with the peripatetic but well-documented wanderings of reporter-at-large Samuel Langhorne Clemens AKA Mark Twain.

An oversized 247x305mm, glossy 56 page modern fairytale, the illustrations here are original full-colour special effects cinematic plates (no cheap computer graphics packages or Photoshop, remember?) with a cast of actors creating the scenes in the manner of Fumetti/photo picture stories, further enhanced with designs and painted illustrations by Sergio Aragonés and Lee Mishkin – and the pen and ink maestro also provides a wealth of merry monochrome “marginals” of the Great Raconteur himself…

The story is beguilingly simple: whilst reporting on the Sandwich Islands for his employers the Sacramento Union newspaper in 1866, the adventuresome author encountered a race of magical Polynesian pixies known as Melehulas and was drawn into a battle between bold heroes and spiteful gods…

The great Prince Lakekua was to wed the foundling princess Analike, but the comely warrior had caught the eye of dreadful Pele, Goddess of Fire, Lightning, Wind and Volcanoes. After first trying unsuccessfully to seduce and compel the doughty warrior, Pele sent her malign kin, such as The Shark God, Moho the steam god and Earth-giant Kona to imprison the brave girl beyond the reach of man and destroy all who tried to find her.

Luckily for Lakekua, his trusty young friend Kakipoto knew such benevolent spirit creatures as the Menehulas, bestial master craftsman Kakamora and a host of other advantageous allies such as a fast-thinking, smooth talking visiting white traveller from distant shores…

Crammed with exotic scenarios, lush, incredible scenery, mighty battles, true love, talking fish, shape-shifting wizards, Demon Owls, Lizard-Ladies and the unjust wrath of the gods this is a marvellous romp in the grand Ray Harryhausen Bank Holiday movie manner and a splendid yarn long overdue for a modern revisitation.

Until then however, the original large slim tome is still readily available should you desperately need to explore the dark side of Paradise…
© 1986 Hollace & Paul Davids. All right reserved. Menehulas Photos © 1985 The Menehunes Group. All other photos © 1983 Paul Davids and Mark Wolf.

Lucky Star volume 1


By Kagami Yoshimizu translated by Rika Takahashi (BANDAI Entertainment)
ISBN: 978-1-60496-112-6

Japanese four-panel strips are very similar in terms and construction to modern Western newspaper strips, with a fixed cast of characters acting in brief complete gag tales, often building upon previous episodes to comprise a greater mosaic, but often the similarity ends there.

This rather peculiar (to a fat, finicky fifty-something British bloke at least) compilation confuses, delights, confounds, charms but mostly baffles as it describes the day to day to day trials and tribulations of a small group of small Japanese schoolgirls, their less than completely proper teacher and a few other older – if no wiser – influences who regularly intersect with the all-encompassing world of TV, manga, comics games, homework and dawning social advancement that is Lucky Star.

Kagami Yoshimizu’s Raki☆Suta debuted in the January 2004 issue of Japanese computer magazine Comptiq as a floating graphic end-piece and page-filler for the articles and features, but proved so popular that a reprint collection was released a year later. The strip soon began guesting in other magazines such as Shōnen Ace, Dragon Magazine, Mobile Newtype and Kadokawa Hotline and quickly spun off into video games, a drams CD, visual novels, light novels and an anime TV series, and even made the jump to American screens.

Set in Kasukabe City, Saitama Prefecture, the individual episodes are in the mild and timeless, unchallenging, nothing-ever-changes mould of Hagar or Garfield – but with far less of their stripped-down artistic and stylistic economy – and follow the daily doings and musings of young High School girls. Sporty “Otaku” games addict Konata Izumi, cute, bespectacled and dutiful know-it-all Miyuki Takara, tough-girl Kagami Hiiragi and her kind, adorable bimbo-in-training fraternal twin Tsukasa are all brought together under the second-rate, whimsical, but not-so efficient tutelage of beer-drinking history teacher Ms. Nanoko Kuroi.

This initial translated tome collects the first 25 instalments (averaging between 4 and 9 four-panel strips reading down, not across, the page, right to left and, since it’s manga, back to front), mostly in black and white but with a few full-colour examples too.

As you’d expect most of the material centres around the playing of electronic games; dutifully paying lip-service to the absorption and distraction of such upon girls who should be preparing for life and doing their homework, but as the series progressed wider issues (such as dealing with boys), interests (like films, magazine competitions and travelling on trains) and more mature characters are introduced, – most notably  grown-up and freshly newlywed cousin Yui Narumi; a strong-willed but amiably good-hearted police woman in the Traffic Rules Division who might perhaps be quite the wrong sort of role-model for the already slacking Konata.

The chapters are designated ‘Begin Activity’, ‘Older Sister’, ‘Unchanging Everyday Life’, ‘The Other Side of the Lens’, ‘Footsteps of Spring’, ‘A Season of New Beginnings… Maybe’, ‘Ideals’, ‘Various Appearances, but Contents are Still the Same’, ‘A Clever Way to Do It’, ‘The Rowdiness Before Battle’, ‘Do Your Best, Young Ones’, ‘Beginner’, ‘Relatives, No Doubt’, ‘Play, Play’, ‘Bright Season’, ‘Full of Memories’, ‘When Time Passes, Even Things you Don’t Like’, ‘The Other Side, Without the Lens’, ‘Preparations for the Cultural Festival!’, ‘The Days Until the Athletics Festival!’, ‘Personality’, ‘Game’, ‘Home Visitation’, ‘Conditions Don’t Change’ and ‘Season For Sleep’: covering a plethora of topics and situations inadvertently delivering intriguing insights into modern attitudes to school, work, women’s roles and  the culture and concerns of the nation. For example, Konata is a second-generation addict; working after school at a cosplay café, staying up all night and sharing all the games her equally electronically-enslaved single parent dad buys – even the adult ones. Kagami is a traditional swot: diligent, diffident and most concerned with best efforts and propriety at all times, but is sweet, forgiving and understanding… whilst her sister is an airhead but an excellent cook.

The strips themselves range from clever and charming to dry and witty to devastatingly funny to bittersweet to, quite often, utterly incomprehensible (at least to a fat old English bloke who doesn’t play video games) but the craft and quality of the storytelling, whilst not perhaps everyone’s cup of tea, is exceptional and indisputable.

With lots of sketches, illustrated character studies and a handy and informative annotated Translators Notes section, Lucky Star might be just the thing to spark interest from that stubborn holdout in the house who just won’t read any comics at all…

© 2005 Kagami Yoshimizu. English BANDAI Entertainment, Inc. edition May 2009.