Incredible Hulk Marvel Masterworks volume 4


By Stan Lee, Gary Friedrich, Roy Thomas, Bill Everett, Archie Goodwin, Marie Severin, Herb Trimpe, Frank Giacoia & various (Marvel)
ISBN: 978-0-7851-2682-9 (HB)

Bruce Banner was a military scientist who was caught in a gamma bomb blast of his own devising. As a result of continual ongoing mutation, stress and other factors can cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled few years, the gamma-irradiated gargantuan finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, the morose man-monster shambled around the slowly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him.

Covering May to December 1968, this sturdy hardback (and eBook) collection re-presents issues #103-110 of his second solo-starring series and also includes the first Incredible Hulk Annual from autumn of that year.

Following a rather incredulous and self-deprecating Introduction from artist Herb Trimpe the never-ending saga resumes. Trimpe, associated with the character for nearly a decade, began his tenure as Marie Severin’s inker in Tales to Astonish #94 and would eventually take over pencilling the Jade Juggernaut, but before that epic handover rising star Gary Friedrich scripts, Marie pencils and veteran artist Frank Giacoia inks the all-action advent of a tragic alien antagonist in #103’s ‘And Now… the Space Parasite!’: a former hero who seemingly perished after attempting to consume the Green Goliath’s abundant life energies.

‘Ring Around the Rhino!’ in #104 is another paean to the Hulk’s destructive potential and visceral appeal as the gamma-fuelled enemy agent is tasked by his cruel masters with abducting Bruce Banner before a longer plot-strand, tinged with pathos and irony, began in Incredible Hulk #105, courtesy of surprise scripters Roy Thomas and Bill Everett, ably illumined by Severin and inker George Tuska.

‘This Monster Unleashed!’ sees the Missing Link – a radioactive and violently mutating victim of Soviet aggression – dumped in New York, and easily capable of burning our dull-witted hero into glowing ashes.

The second part, ‘Above the Earth… A Titan Rages!’ – by Thomas and Archie Goodwin – was pencilled by the neophyte Trimpe over Severin’s breakdowns, with Tuska inking. Sadly, the result is rather a muddle nearly as great as the story itself since the action abruptly switches from New York to Russia after the battling behemoths are suddenly abducted by Yuri Breslov, the Soviet counterpart to Nick Fury and his agents of S.H.I.E.L.D. who promptly loses them over a rural and isolated farm collective.

The story neatly segues into a much more polished yarn with #107’s ‘Ten Rings Hath… the Mandarin’ (by Friedrich & Trimpe with wonderfully rugged inking from the great Syd Shores) as the oriental despot tries to enslave the emerald engine of destruction…

The extended epic concludes with savage success as Stan Lee returns to script and Trimpe – inked by the legendary John Severin (yep, Marie’s big brother) – pulls all the strands together in the action-packed finale ‘Monster Triumphant!’, guest-starring Nick Fury, Yuri Breslov and even Chairman Mao Tse Tung!

Cover-dated October, The Incredible Hulk Annual #1 was one of the best comics of 1968. Behind an iconic Jim Steranko cover, Friedrich, Marie Severin & Shores (with lots of last-minute inking assistance) delivered a passionate, tense and melodramatic parable of alienation that nevertheless was one of the most action-stuffed fight-fests ever depicted.

In 51 titanic pages ‘A Refuge Divided!’ sees the forlorn and perpetually lonely Jade Juggernaut stumble upon the hidden Great Refuge of genetic outsiders. The Inhumans – recovering from a recent failed coup by new players Falcona, Leonus, Aireo, Timberius, Stallior, Nebulo and their secret backer (the king’s brother Maximus the Mad) – are distracted by the Hulk’s arrival.

All too soon, suspicion and short tempers result in carnage and chaos. The band of super-rebels start the fight but it’s the immensely powerful Black Bolt who eventually battles the infuriated Hulk to a standstill…

This is the vicarious thrill taken to its ultimate, still one of the very best non-Lee-Kirby tales of that period, and the issue also provides a pictorial extra with a Marvel Masterwork Pin-up featuring 11 different versions and a challenge to identify the artists…

Back at the monthly venue, Incredible Hulk #109 takes up from the end of the Mandarin saga with the Hulk rampaging through Red China, but still without a settled creative team in place. ‘The Monster and the Man-Beast!’ was written by Stan Lee, laid out by Giacoia, pencilled by Trimpe and inked by John Severin, as the Hulk trashes the Chinese Army and accidentally interferes with a Red super-missile…

The upshot is that the man-monster is hurtled into space and blasted into the Antarctic paradise known as the Savage Land. This preserve of dinosaurs and cavemen is a visually perfect home for the Hulk and the addition of Tarzan analogue Ka-Zar, and a primitive death-cult worshipping an alien device designed to destroy the world, ramps up the tension nicely.

The tale and this edition wrap up with the attack of ‘Umbu the Unliving!’ (Lee, Trimpe & John Severin) as yet another extraterrestrial device left to facilitate Earth’s demise goes into overkill mode. Thankfully Banner and his green alter-ego dispatch it with Ka-Zar’s assistance, albeit at the cost of Banner’s life.

As they said at the time “To Be Hulkinued!”…

Adding even more deal appeal to this book is a stunning selection of comedy sketches and cartoons devised by the infamously puckish Marie Severin to cheer up her fellow Bullpen pals as well as Hulk original art pages and covers by her, brother John, Trimpe, Giacoia, and Steranko – plus her unused cover for that iconic Annual.

This titanic tome of Hulk heroics offers visceral thrillers and chaotic clashes overflowing with dynamism, enthusiasm and sheer quality: tales crucial to later, more cohesive adventures. Even at their most hurried, these epics offer an abundance of full-on, butt-kicking, “breaking-stuff” catharsis to delight the destructive eight-year-old in all of us.
© 1968, 2007, 2018 Marvel Characters, Inc. All Rights Reserved.

Iron Man Marvel Masterworks volume 4


By Stan Lee, Archie Goodwin, Gene Colan & various (Marvel)
ISBN: 978-0-7851-2678-2 (HB)

Marvel’s rise to dominance of the US comicbook industry really took hold in 1968 when most of their characters finally got their own titles. Prior to that – and due to a highly restrictive distribution deal – the company had been tied to a limit of 16 publications per month. To circumvent this drawback, Marvel developed “split-books” with two features per title, such as Tales of Suspense where Iron Man originally solo-starred before being joined by patriotic cohort Captain America in issue #59 (cover-dated November 1964).

Marvel’s fortunes prospered – thanks in large part to Stan Lee’s gift for promotion, but primarily because of superbly engaging stories such as the ones collected in this enticing hardback and/or eBook edition.

With the new distributor came a demand for more product, and the stars of the split books were all awarded their own titles. When the division came, the Armoured Avenger started afresh with a “Collector’s Item First Issue” (but only after a shared one-shot with the Sub-Mariner that squared divergent schedules) with Cap retaining the numbering of the original title; thereby premiering in number #100.

Herein find contained in chronological order the remaining tales of the transitional period, reprinting Tales of Suspense #84-99, plus the pertinent portion of place-holding one-shot Iron Man and the Sub-Mariner #1 and at long last Iron Man #1, cumulatively covering December 1966 to May 1968.

Tony Stark is the acceptable face of 1960s Capitalism; a glamorous ultra-rich industrialist and inventor – and a benevolent all-conquering hero when clad in the super-scientific armour of his secret alter-ego, Iron Man.

Created in the aftermath of the Cuban Missile Crisis and at a time when “Red-baiting” and “Commie-bashing” were American national obsessions, the emergence of a brilliant new Thomas Edison, using Yankee ingenuity and invention to safeguard and better the World, seemed inevitable. Combine the then-sacrosanct belief that technology and business could solve any problem with the universal imagery of noble knights battling evil and the concept behind the Golden Avenger seems an infallibly successful proposition. Of course, it helps that all that money and gadgetry is great fun and very, very cool…

Following a critique by critic and historian Arlen Schumer in his Introduction, this stunning all-Gene Colan illustrated volume begins with ToS #84 and picks up soap opera fashion with Stark submitting to months of governmental pressure and testifying to a Congressional Committee hungry for the secrets of his greatest creation.

However. at the critical moment, the inventor keels over…

Stark’s controversial reputation is finally restored as the public at last learns that his life is only preserved by a metallic chest-plate which keeps his maimed heart beating in ‘The Other Iron Man!’ (scripted by Lee and inked by Frank Giacoia). Somehow, nobody at all connects that hunk of steel to the identical one his Avenging “bodyguard” wears…

With the hero stuck in a hospital bed, best friend Happy Hogan foolishly dons the suit to preserve that precious secret only to be abducted by the insidious Mandarin in another extended assault that begins with ‘Into the Jaws of Death’.

Propelled by guilt and fuelled by fear the still-ailing Stark breaks into his own Congressionally-closed factory and creates new, more powerful armour before flying to his rescue in ‘Death Duel for the Life of Happy Hogan!’

The epic encounter successfully concluded, the Americans return home just in time for #87 and #88 to host the merciless Mole Man who attacks from below, prompting a ‘Crisis… at the Earth’s Core!’

The villain has no idea who hostage Stark really is, believing the inventor and his assistant Pepper Potts ‘Beyond all Rescue!’ but is soon proved very wrong, after which another old B-List bad-guy takes his shot in ‘The Monstrous Menace of the Mysterious Melter!’

Its tense, terse sequel ‘The Golden Ghost!’ fabulously features a glorious reprise of Iron Man’s original battle suit and a wonderfully twisty conclusion.

‘The Uncanny Challenge of the Crusher!’ offers an all-action tale – possibly marred for modern audiences by a painful Commie-bustin’ sub-plot featuring a thinly disguised Fidel Castro – and the impressions of the on-going “Police Action” in Indo-China are also a little gung-ho (if completely understandable) when Iron Man goes hunting for a Red Menace called Half-Face ‘Within the Vastness of Viet Nam!’

The urgent insertion results in another clash with incorrigible old foe Titanium Man in ‘The Golden Gladiator and… the Giant!’ before our hero at last snatches victory from the mechanical jaws of defeat in ‘The Tragedy and the Triumph!’ (this last inked by Dan Adkins).

Giacoia returns and a new cast member debuts in #95 as eager-beaver adult boy scout S.H.I.E.L.D. agent Jasper Sitwell is assigned as security advisor to America’s most prominent weapons maker, just as veteran Thor villain Grey Gargoyle attacks in ‘If a Man be Stone!’ The mismatched and overpowered maniac is then summarily defeated in ‘The Deadly Victory!’

Tales of Suspense #97 began an extended story-arc that would carry the series to the launch of the solo series and beyond, in which criminal cartel the Maggia schemes to move in on Stark’s company.

Their campaign opens with the hero’s capture, as ‘The Coming of… Whiplash!’ depicts the Golden Avenger cut to steely ribbons, drawn out in ‘The Warrior and the Whip!’ and – as the magnificent Archie Goodwin assumed the scripting reins and EC legend Johnny Craig came aboard as inker – finds Iron Man trapped on a sinking submarine ‘At the Mercy of the Maggia’ just as the venerable Tales of Suspense ends with its 99th issue…

Of course, it was just changing its name to Captain America, whilst Tales to Astonish seamlessly shifted into The Incredible Hulk, but – due to a scheduling snafu – neither of the split-book co-stars had a home that month (April 1968).

This situation led to the one-and-only Iron Man and the Sub-Mariner #1 to carry concluding episode ‘The Torrent Without… The Tumult Within!’, wherein sinister super-scientists of A.I.M. (Advanced Idea Mechanics, acronym-fans) snatch the Armoured Avenger from the Maggia’s swiftly sinking submarine, intent on stealing the hero’s technical secrets.

Invincible Iron Man #1 finally appeared with a May 1968 cover-date, triumphantly ending the extended sub-sea-saga as our hero stands ‘Alone against A.I.M.!’: a thrilling roller-coaster ride supplemented by ‘The Origin of Iron Man’ offering a revitalised re-telling to conclude Colan’s long and impressive tenure on the character.

Supplementing and counterpointing the ongoing graphic dramas herein are a stunning selection of original art pages and covers by Colan from the stories in this volume and even a brace of Don Heck pages from the previous Marvel Masterworks edition…

Despite some rough narrative patches this is a fantastic period in the Golden Gladiator’s career: one immaculately envisioned by Gene Colan and perfectly encapsulating the vast changes Marvel and America went through at the time. These unmissable tales of a true comics icon are some of the best and most memorable efforts of a simply transformative era and no Fights ‘n’ Tights fanatic can afford to be without them.
© 1966, 1967, 1968, 2017 Marvel Characters, Inc. All rights reserved.

Sgt. Fury and His Howling Commandos Masterworks volume 2


By Stan Lee & Dick Ayers, with George Roussos, Steve Ditko, Frank Giacoia, Vince Colletta, Chic Stone, Carl Hubbell & various (Marvel)
ISBN: 978-0-7851-2928-8 (HB)

Sgt. Fury and his Howling Commandos began as an improbable, decidedly over-the-top and raucous WWII combat comics series similar in tone to later ensemble action movies such as The Magnificent Seven, The Wild Bunch and The Dirty Dozen. The surly squad of sorry reprobates premiered in May 1963, one of three teams concocted by men-on-fire Jack Kirby & Stan Lee to secure fledgling Marvel’s growing position as a publisher to watch.

Two years later Fury’s post-war self was retooled as the big-name star of a second series (beginning with Strange Tales #135, August 1965) when espionage shows like The Man from U.N.C.L.E. and the 007 film franchise became global sensations.

Nick Fury, Agent of S.H.I.E.L.D. combined Cold War tensions with sinister schemes of World Domination by subversive all-encompassing hidden enemy organisations: with captivating super-science gadgetry and iconic imagineering from Jack Kirby and Jim Steranko.

For all that time, however, the original wartime version soldiered on (sorry: puns are my weapon of choice), blending a uniquely flamboyant house-bravado style and often ludicrous, implausible, historically inaccurate, all-action bombast with moments of genuine heartbreak, unbridled passion and seething emotion.

Sgt. Fury started out as a pure Kirby creation. As with all his various combat comics, The King made everything look harsh and real and appalling: the people and places all grimy, tired, battered yet indomitable.

The artist had served in some of the worst battles of the war and never forgot the horrific and heroic things he saw – and more graphically expressed in his efforts during the 1950s genre boom at a number of different companies. However, even at kid-friendly, Comics Code-sanitised Marvel, those experiences perpetually leaked through onto his powerfully gripping pages.

Kirby was – unfortunately – far too valuable a resource to squander on a simple war comic (or indeed the X-Men and Avengers: the other series launched in that tripartite blitz on kids spending money) and quickly moved on leaving redoubtable fellow veteran Dick Ayers to illuminate later stories, which he did for almost the entire run of the series (95 issues and Annuals) until its transition to a reprint title with #121 (July 1974). The title then carried on until its ultimate demise in December 1981 with #167.

Following an enticing and revelatory reminiscence from Ayers in his Introduction, this second hardback and eBook compendium re-presents the contents of Sgt. Fury and his Howling Commandos #14-23 and the first Annual (collectively spanning January to October 1965) opening with a Lee scripted, George Roussos/Bell inked milestone as harassed Adolf Hitler decrees the creation of a Nazi answer to Fury’s elite attack force.

All ‘The Blitzkrieg Squad of Baron Strucker!’ had to do was lure the Howlers to a V2 rocket base and spring their trap… Yeah, that was all…

Regular supplemental feature Weapons of War then provides all the gen on the ‘B-26 Martin Marauder’ to inform and entertain in equal amounts.

Steve Ditko stepped in to ink Ayers in issue #15 as ‘Too Small to Fight, Too Young to Die’ related an ill-fated mission in Holland to destroy the dykes and flood the occupation forces. The job soon goes drastically wrong and the Howlers “flee” back to Britain with nothing but a broken-hearted boy named Hans Rooten – who had no idea that his despised quisling father was in fact the Allies’ top spy in the region…

The boy is adopted as the Howlers’ plucky mascot but can’t accompany them when the squad is despatched to Africa in #16 to eradicate yet more Nazi super-weapons in ‘A Fortress in the Desert Stands!’ (inked by Frank Giacoia using the pseudonym Frankie Ray). From there it’s only a short camel-ride south until the ragtag rovers encounter spear-wielding natives and nasty Nazis engaged in a battle of Hearts & Minds ‘While the Jungle Sleeps!’ (by Lee, Ayers & Vince Colletta).

All this time the chalk-and-cheese romantic relationship between Nick and English aristocrat Lady Pamela Hawley had been developing to the point where the Yankee lout was ready to propose. That all ends in #18 when, whilst the unit is busy sinking a German battleship in a Norwegian port, she is ‘Killed in Action!’ (Chic Stone inks).

Crushed and crazy, Fury goes AWOL in the next issue, remorselessly hunting down the leader of the bomber flight which had targeted the hospital she worked in before extracting ‘An Eye for an Eye!’ in a satisfyingly shocking Stan Lee story sensitively rendered by Ayers & Giacoia. The Howlers go along for the ride, but whether to help their leader or hold him back is debatable…

A far grimmer Fury is still in the mood for cathartic carnage in #20, so when ‘The Blitz Squad Strikes!’ features the German Kommandos invading a Scottish castle filled with imprisoned Nazi airmen, he and the Howlers are more than delighted to lead the sortie to retake it.

In the next issue the long-running rivalry with First Attack Squad; Baker Company again results in frantic fisticuffs before being interrupted by another last-ditch rescue mission in Czechoslovakia ‘To Free a Hostage!’ (inked by Golden Age legend Carl Hubbell, as was the next issue).

However, even after Allied scientist and captive daughter are reunited, the bubbling beef with B Company doesn’t diminish and when both units are subsequently sent to sabotage the oil refinery at Ploesti the defending forces capture everybody. However, after the gloating Nazis try making Fury and his opposite number to kill each they quickly learn ‘Don’t Turn Your Back on Bull McGiveney!’ and even Strucker’s Blitz Squad can’t contain the devastating destruction that follows…

The final WWII exploit contained herein is the Giacoia-inked saga of ‘The Man Who Failed!’, wherein a rescue jaunt to Burma to save nuns and orphans results in shameful revelations from English Howler Percy Pinkerton‘s past: simultaneously supplying close insight into why our True Brit upper lips are so stiff…

This combat compendium then concludes with the 15-page lead story from Sgt. Fury and his Howling Commandos King Size Annual #1 (1965) as the post-war Howlers are called up and mustered to the 38th Parallel to defend democracy from Communist aggression. This particular escapade sees them rescuing former Commanding Officer Colonel Sam Sawyer and results in Fury winning a battlefield ‘Commission in Korea!’ to at last become a Lieutenant in a rousing romp by Lee, Ayers & Giacoia. Also extracted from that that might special are pictorial features ‘A Re-introduction to the Howlers’; ‘A Birds Eye View of HQ, Able Company – Fury’s Base in Britain’; ‘Plane’s-Eye View of Base Tactical Area, Sub-Pen, Dock and Air-Strip!’ and ‘Combat Arm and Hand Signals’ before a 2-page house ad feature for the hero’s super-spy iteration as ‘Nick Fury, Agent of S.H.I.E.L.D.’ wraps everything up in Marvel’s military fashion.

Whereas close rival DC increasingly abandoned the Death or Glory bombast at this time in favour of humanistic, almost anti-war explorations of war and soldiering, Marvel’s take always favoured action-entertainment and fantasy over soul-searching for ultimate truths. On that level at least, these early epics are stunningly effective and galvanically powerful exhibitions of the genre.

Just don’t use them for history homework.
© 1965, 2017 Marvel Characters Inc. All rights reserved.

Fantastic Four Marvel Masterworks volume 10


By Stan Lee, Jack Kirby, Joe Sinnott, Frank Giacoia, John Romita, Ron Frenz, John Verpoorten & various (Marvel)
ISBN: 978-0-7851-2061-2 (HB)                    : 978-0-7851-8839-1 (TPB)

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 (by Stan Lee, Jack Kirby, George Klein & Christopher Rule) was crude: rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on it and the raw storytelling caught a wave of change starting to build in America. It and succeeding issues changed comicbooks forever.

In eight short years FF meteorically grew into the indisputable core-title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: bombarding readers with a ceaseless salvo of new concepts and characters at a time when Kirby was in his conceptual prime and continually unfettering his vast imagination on plot after spectacular plot. Clearly inspired, Stan Lee scripted some of the most memorable superhero sagas Marvel – or any publisher, for that matter – had or has ever seen.

Both were on an unstoppable roll, at the height of their creative powers, and full of the confidence that only success brings, with The King particularly eager to see how far the genre and the medium could be pushed…

However, with this tenth Masterworks collection of tales from “The World’s Greatest Comics Magazine” the dream-team of Kirby and Stan Lee was shockingly sundered and a reeling Marvel entered a new epoch of uncertain futures and bold new directions – which is rather ironic since it was the company’s reticence to give the artist creative freedom which led to Kirby’s jumping ship to National/DC in the first place…

This epic and extras-packed tome covers the final days of the King’s reign on Marvel’s flagship title and encompasses the shaky start of a new era, covering Fantastic Four #94-104 (January to November 1970), plus diverse bonus treats including Fantastic Four: The Lost Adventure – a rejected, recovered, recycled tale to delight all aficionados and only finally released in April 2008.

Four Those Who Came in Late: As seen in that unforgettable premier issue, maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimm – with Sue’s tag-along teenaged brother Johnny – survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible and the kid could turn into living flame, but poor, tragic Ben horrifically devolved into a shambling, rocky freak…

Following another frothy, backward-looking Lee Introduction, the magic resumes with Joe Sinnott inking Fantastic Four #94, launching a string of single-issue stories via the doom-laden debut of eldritch babysitter/governess Agatha Harkness in ‘The Return of the Frightful Four!’ The recalcitrant rogues make a major mistake believing they could catch the FF off-guard by attacking when the heroes are interviewing a new nanny for the latest addition to the Fantastic Family…

At a time when superhero sales were in a slump and magical mystery themes resurgently returned, this rollercoaster ride of action, battle and suspense is most significant for finally giving Sue and Reed’s baby a name – Franklin Benjamin Richards – after literally years of shilly-shallying…

The Monocle was a technological super-assassin determined to trigger global nuclear Armageddon in #95’s ‘Tomorrow… World War Three!’ – in the middle of which Johnny’s Inhuman girlfriend Crystal is astoundingly abducted by her own family – before ‘The Mad Thinker and his Androids of Death!’ (inked by Frank Giacoia) once again ambush the team and yet more prove no match for the fab foursome…

A tense and moody episode further cashing in on the growing trend for creepy creatures and supernatural shenanigans manifests as ‘The Monster from the Lost Lagoon!’ in #97, offering a decidedly different take on the horror-movies it gloriously homaged as the First Family try to combine a quick tropical vacation with a little rumour-busting sea-beastie hunt…

Both Sinnott and the robotic Sentry Sinister return in #98’s turbulently-topical ‘Mystery on the Moon!’ as the global fervour over the first lunar landing in 1969 (conveniently forgetting, of course, the FF’s own numerous visits to our satellite beginning with issue #13) results in a cracking yarn wherein the team savagely stymie the intergalactic Kree Empire from sabotaging mankind’s first steps into space.

In FF #99 heartsick Johnny Storm at last snaps, invading the hidden home of the Inhumans. His intent is to reunite with his lost love at all costs, but of course tempers fray, everything escalates and ‘The Torch Goes Wild!’…

With a restored Crystal happily in tow, the 100th anniversary adventure features a daft, extremely rushed but nonetheless spectacular all-out battle against robotic replicas of their greatest enemies in ‘The Long Journey Home!’

With the anniversary cataclysmically concluded, issue #101 provides a far more intriguing imbroglio when dastardly criminal combine the Maggia buy the team’s skyscraper HQ in a cunning, quasi-legal ploy to appropriate Reed Richards’ scientific secrets, resulting in total ‘Bedlam in the Baxter Building!’

Fantastic Four #102 sported the first cover not drawn by The King as John Romita (senior) prepared to jump into the artistic hot-seat following Kirby’s abrupt move to the home of Superman, Batman and Wonder Woman.

After an incomprehensibly vast catalogue of creativity an unthinkable Changing of the Guard occurred when the increasingly discontented King of Comics jumped ship from the House of (mostly His) Ideas for arch-rival National/DC where he crafted his Fourth World Magnum Opus as well as a host of other game-changing comicbook classics…

An era ended at Marvel when the King abdicated his seemingly divinely-ordained position. Left to pacify and win back the stunned fans were Lee and a couple of budding talents named Romita and Buscema…

Kirby was not quite gone, however, as he and Sinnott opened an impressive extended epic wherein the mutant menace Magneto uses guile and subterfuge to turn ‘The Strength of the Sub-Mariner’ and his undersea armies against the FF and entire surface world…

Romita and inker John Verpoorten took over the story in mid-flow, depicting an embattled America ‘At War with Atlantis!’ before malign Magneto inevitably turns on Namor, inspiring the Prince to ally with the Fantastic Four to prevent the mutant’s dream of ‘Our World… Enslaved!’…

That was more or less the end. Romita drew a couple more issues and eventually John Buscema took up the challenge, although a later issue baffled us fans by inexplicably pairing the new artist with a somehow returned Kirby…

Fantastic Four #108 contained ‘The Monstrous Mystery of the Nega-Man!’, “reintroducing” a character never before seen by recycling portions of a near-complete but rejected Kirby tale modified with new sequences illustrated by Buscema and Romita. In the published story (not included in this volume) the mysterious Janus had tapped into the anti-matter power of the Negative Zone once and now “returned” to steal more by crashing through the portal in Reed’s lab. Unfortunately, this attracts the attention of extinction-event predator Annihilus, who had long sought entry into our life-rich universe…

The origins of that yarn are convoluted and circuitous but are eruditely explained by archivist John Morrow in his article ‘Fantastic Four #108: Kirby’s Way’, supplemented by (almost) the entire original story reproduced from photostats of Kirby’s pencils and published pages from #108.

In 2007 those fragments and Kirby’s story notes were used by Lee, Joe Sinnott and Ron Frenz to reconstruct the tales as the King drafted it. The result was ‘Fantastic Four: The Lost Adventure’ which offered a glorious slice of times past as the team (circa 1970) tackled a seemingly schizophrenic super-villain in ‘The Menace of the Mega-Men!’

It doesn’t really fit anywhere into continuity but it is a superbly nostalgic rush for devotees of the classics…

Rounding out the Kirby Kommemorations are a selection of testimonials, recollections and retrospective reminiscences from past collaborators, including ‘Inspiration by Dick Ayers’; ‘On, and On! by Joe Sinnott’ and ‘The Fall of ’61’ by Roy Thomas, complete with contemporary photos, before former Kirby assistant and associate Mark Evanier discusses ‘The World’s Greatest Comics Magazine’ and Greg Theakston offers one final assessment in ‘The Changing of the Guard’ closes down the show.

Did I say closes? Not quite; as this tome still finds room for a selection of unused covers, production art, house ads, creator biographies and a complete index of the dream team’s achievements in ‘The First One Hundred (And Two) Days: A Lee/Kirby Fantastic Four Lexicon’.

These are the stories which confirmed Jack Kirby as the absolute master of superhero storytelling and gave Marvel the impetus to overtake the decades-dominant DC. They’re also some of the very best comics ever produced and as thrilling and compulsive now as they ever were. This is a book no addict of graphic narratives can be without.
© 1970, 2017 Marvel Characters, Inc. All rights reserved.

Nick Fury, Agent of S.H.I.E.L.D. Marvel Masterworks volume 1


By Stan Lee, Jack Kirby, Dennis O’Neil, Roy Thomas, John Severin, Joe Sinnott, Don Heck, Howard Purcell, Ogden Whitney, John Buscema, Joe Sinnott, Jim Steranko & various (Marvel)
ISBN: 978-0-7851-2686-7 (HB)

Veteran war-hero and superspy Nick Fury debuted in Fantastic Four #21 (cover-dated December 1963): a grizzled, world-weary and cunning CIA Colonel at the periphery of the really big adventures in a fast-changing world.

What was odd about that? Well, the gruff, crudely capable combat everyman was already the star of the minor publisher’s only war comic, set twenty years earlier in (depending on whether you were American or European…) the beginning or middle of World War II.

Sgt. Fury and his Howling Commandos was an improbable, decidedly over-the-top and raucous combat comics series, similar in tone to later movies such as The Wild Bunch or The Dirty Dozen and had launched in May of that year.

Nevertheless, Fury’s latter-day self soon emerged as a big-name star once espionage yarns went global in the wake of popular TV sensations like The Man from U.N.C.L.E. and the elder iteration was given a second series beginning in Strange Tales #135 (cover-dated August 1965).

Nick Fury, Agent of S.H.I.E.L.D. combined Cold War tensions with sinister schemes of World Conquest by a subversive, all-encompassing, hidden enemy organisation. The unfolding saga came with captivating Kirby-designed super-science gadgetry and – eventually – iconic and game-changing imagineering from Jim Steranko, whose visually groundbreaking graphic narratives took the comics art form to a whole new level…

For those few brief years with Steranko in charge, the S.H.I.E.L.D. series was one of the best strips in America – if not the world – but when the writer/artist left just as the global spy-fad was fading, the whole concept faded into the background architecture of the Marvel Universe…

This astounding full-colour compendium (available in hardcover and digital editions) deals with the outrageous, groundbreaking, but still notionally wedded-to-mundane-reality iteration which set the scene.

Here Jack Kirby’s genius for graphic wizardry and gift for dramatic staging mixed with Stan Lee’s manic melodrama to create a tough and tense series which the new writers and veteran artists that followed turned into a non-stop riot of action and suspense, with Steranko’s late arrival only hinting at the magic to come…

These epic early days of spycraft encompass Strange Tales #135-153 and Tales of Suspense #78, collectively covering August 1965 to February 1967 and guaranteeing timeless thrills for lovers of adventure and intrigue.

Following a little history lesson from Kirby scholar John Morrow in his Introduction, the main event starts with ST #135 as the Human Torch solo feature is summarily replaced by Nick Fury, Agent of S.H.I.E.L.D. – which back then stood for Supreme Headquarters International Espionage Law-enforcement Division…

In the rocket-paced first episode, Fury is asked to volunteer for the most dangerous job in the world: leading a new counter-intelligence agency dedicated to stopping secretive subversive super-science organisation Hydra. With assassins dogging his every move, the Take-Charge Guy with the Can-Do Attitude quickly proves he is ‘The Man for the Job!’ in a potent twelve-page thriller from Lee, Kirby & Dick Ayers.

Even an artist and plotter of Kirby’s calibre couldn’t handle another strip at that busiest of times, so from the next issue “The King” cut back to laying out episodes, allowing a variety of superb draughtsmen to flesh out the adventures. Even so, there’s probably a stunning invention or cool concept on almost every page that follows…

‘Find Fury or Die!’ brought veteran draughtsman John Severin back to the company; pencilling and inking Kirby’s blueprints as the new Director becomes the target of incessant assassination attempts and we are introduced to masked maniac the Supreme Hydra…

The tension ramps up for the next instalment as a number of contenders are introduced – any of whom might be the obscured overlord of evil – even as S.H.I.E.L.D. strives mightily but fails to stop Hydra launching its deadly Betatron Bomb in ‘The Prize is… Earth!’

Despite the restrictions of the Comics Code, these early S.H.I.E.L.D. stories were stark and grim and frequently carried a heavy body count. Four valiant agents died in quick succession in #137 and the next issue underscored the point in ‘Sometimes the Good Guys Lose!’ with further revelations of Hydra’s inner workings.

Fury and fellow Howling Commando war heroes Dum-Dum Dugan and Gabe Jones meanwhile played catch-up after Hydra assassins invade S.H.I.E.L.D.: almost eliminating Fury and munitions genius Tony Stark – the only man capable of destroying the nuclear sword of Damocles hanging over the world. Although Nick saves the inventor, he is captured in the process…

Tortured by Hydra in #139’s ‘The Brave Die Hard!’ (with Joe Sinnott replacing Severin as finisher), Fury finds an unlikely ally in Laura Brown: Supreme Hydra’s daughter and a young woman bitterly opposed to her father’s megalomaniacal madness.

Even with only half a comicbook per month to tell a tale, creators didn’t hang around in those halcyon days and #140 promised ‘The End of Hydra!’ (by Don Heck & Sinnott over Kirby) as a S.H.I.E.L.D. squad invades the enemy’s inner sanctum to rescue the already-free-and-making-mayhem Fury. In the meantime, Stark travels into space to remove the Betratron Bomb with his robotic Braino-Saur system. The end result leaves Hydra temporarily headless…

Strange Tales #141 has Kirby return to full pencils (inked by Frank Giacoia pseudonymously moonlighting as Frank Ray) for the mop-up before ‘Operation: Brain Blast!’ introduces Mentallo – a renegade from S.H.I.E.L.D.’s ESP division – who joins with technological savant the Fixer to attack the organisation as the first step in an ambitious scheme to rule the world.

The momentous raid begins in ‘Who Strikes at… S.H.I.E.L.D.?’ (illustrated by Kirby with Mike Demeo – AKA Esposito) with the deadly rogues hitting hard and fast: seizing and mind-controlling Fury before strapping him to a mini-H-bomb. With Howard Purcell & Esposito embellishing Kirby’s layouts, Dugan and the boys come blasting in ‘To Free a Brain Slave’ in #143…

A new and deadly threat emerges in #144 as ‘The Day of the Druid!’ as a mystic charlatan targets Fury and his agents with murderous flying techno-ovoids. Happily, new S.H.I.E.L.D. recruit Jasper Sitwell is on hand to augment the triumphant fightback in ‘Lo! The Eggs Shall Hatch!’ (finished by Heck & Esposito).

As Marvel continuity grew evermore interlinked, ‘Them!’ details a Captain America team-up for Fury in the first of the Star-Spangled Avenger’s many adventures as a (more-or-less) Agent of S.H.I.E.L.D.

Taken from Tales of Suspense #78 (June 1966): scripted by Lee with Kirby full pencils and Giacoia inks, the story depicts the WWII wonders battling an artificial assassin with incredible chemical capabilities, after which Nick seeks the creature’s mysterious makers in Strange Tales #146, ‘When the Unliving Strike!’ (Kirby, Heck & Esposito).

Proclaiming themselves a technological Special Interests group, Advanced Idea Mechanics courts S.H.I.E.L.D.’s governmental and military masters, promising potent and incredible new weapons if only they sacked that barbaric slob Fury, but the surly supremo is getting close to exposing A.I.M.’s connection to “Them” and an old enemy thought long gone…

A concerted whispering campaign and “briefing-against” seemingly sees Fury ousted in ‘The Enemy Within!’ and put on trial in ‘Death Before Dishonor!’ (scripted by Kirby with Heck & Esposito finishing his layouts), but it’s all part of a cunning counter-plan which delivers a shattering conclusion and ‘The End of A.I.M.!’ in #149 (scripted by Denny O’Neil, with art by Kirby & Ogden Whitney).

Then, revealed by Lee, Kirby, John Buscema & Giacoia, a malign and devilishly subtle plan is finally exposed in Strange Tales #150 as Fury’s team puts together clues from all the year’s past clashes to come to one terrifying conclusion: ‘Hydra Lives!’…

The shocking secret also hints at great events to come as newcomer Steranko assumes the finisher’s role over Lee & Kirby for ‘Overkill!’ with Fury targeted by the new Supreme Hydra who devises a cunning scheme to infiltrate America’s top security agency and use his enemy as the means of triggering global Armageddon…

Although the Good Guys seemingly thwart that scheme, ‘The Power of S.H.I.E.L.D.!’ is actually helpless to discern the villain’s real intent as this initial dossier of doom ends on a cliffhanger after ‘The Hiding Place!’ (ST #153 and scripted by Roy Thomas) closes with the arch villain comfortably ensconced in Fury’s inner circle and ready to destroy the organisation from within…

To Be Continued…

Although the S.H.I.E.L.D. saga stops here, there’s an added bonus still to enjoy: the aforementioned FF #21. This revealed Fury as a wily CIA agent seeking the team’s aid against a sinister demagogue called ‘The Hate-Monger’ (Lee & Kirby, inked by comics veteran George Roussos, under the protective nom-de-plume George Bell) just as the 1960s espionage vogue was taking off, inspired by James Bond films and TV shows like Danger Man.

Here Fury craftily manipulates Marvel’s First Family into invading a sovereign nation reeling in the throes of revolution in a yarn crackling with tension and action…

Fast, furious and fantastically entertaining, these high-octane vintage yarns are a superb snapshot of early Marvel Comics at their creative peak and should be part of every fanboy’s shelf of beloved favourites.

Don’t Yield! Back S.H.I.E.L.D.!
© 1965, 1966, 1967, 2018 Marvel Characters, Inc. All rights reserved.

Sub-Mariner Marvel Masterworks volume 1


By Stan Lee, Roy Thomas, Wally Wood, Gene Colan, Jack Kirby, Bill Everett, Jerry Grandenetti & various (Marvel)
ISBN: 978-0-7851-0875-7(HB)                      978-0-7851-5068-8 (TPB)

Prince Namor, the Sub-Mariner is the offspring of a water-breathing Atlantean princess and an American polar explorer; a hybrid being of immense strength, highly resistant to physical harm, able to fly and exist above and below the waves. Created by young, talented Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s attention as part of the fire vs. water headlining team in Marvel Comics #1 (October 1939 and soon to become Marvel Mystery Comics) sharing honours and top billing with The Human Torch, but he had originally been seen (albeit in a truncated black and white version) in Motion Picture Funnies: a weekly promotional giveaway handed out to moviegoers earlier in the year.

Quickly becoming one of the company’s biggest draws Namor gained his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age. In 1954, when Atlas (as the company then was) briefly revived its “Big Three” (the Torch and Captain America being the other two) costumed characters, Everett returned for an extended run of superb fantasy tales, but even so the time wasn’t right and the title sunk again.

When Stan Lee & Jack Kirby started reinventing comic-books in 1961 with the Fantastic Four, they revived the all-but forgotten awesome amphibian as a troubled, semi-amnesiac, and decidedly more regal and grandiose anti-hero. The returnee despised humanity; embittered at the loss of his sub-sea kingdom (seemingly destroyed by American atomic testing) whilst simultaneously besotted with the FF‘s Sue Storm.

Namor knocked around the budding Marvel universe for a few years, squabbling with other assorted heroes such as the Hulk, Avengers and X-Men, before securing his own series as one half of Tales to Astonish.

Marvel’s “split-books” had been devised as a way to promote their burgeoning stable of stars whilst labouring under a highly restrictive distribution deal limiting the number of titles they could release each month. In 1968 the company ended this commitment and expanded exponentially.

This first celebratory volume – available as a hardback, trade paperback and eBook – collects Tales to Astonish #70-87, Daredevil #7 and a crossover chapter from Tales of Suspense #80, spanning April 1965-January 1967 and opens with the now traditional Stan Lee Introduction.

Prior to the Tales to Astonish serial the Sub-Mariner had appeared in numerous established titles as guest villain du jour. One last guest shot with Namor acting as a misunderstood bad-guy was Daredevil #7 (April 1965) which kicks off proceedings here in spectacular style.

The tale is a perfect comicbook and a true landmark: to my mind one of the Top Ten Marvel Tales of all Time. Lee and creative legend Wally Wood concocted a timeless masterpiece with ‘In Mortal Combat with… Sub-Mariner!’ as Prince Namor of Atlantis – recently reunited with the survivors of his decimated race – returns to the surface world to sue mankind for their crimes against his people.

To expedite his claim, the Prince engages the services of Matt Murdock‘s law firm; little suspecting the blind lawyer is also the acrobatic Man without Fear.

Whilst impatiently awaiting a hearing at the UN, Namor is informed by his lover Lady Dorma that his warlord, Krang, has usurped the throne in his absence. The tempestuous monarch cannot languish in a cell when the kingdom is threatened, so he fights his way to freedom through the streets of New York, smashing battalions of National Guard and the dauntless Daredevil with supreme ease.

The hopelessly one-sided battle with one of the strongest beings on the planet shows the dauntless courage of DD and the innate nobility of a “villain” far more complex than most of the industry’s usual fare at the time.

Augmented by a rejected Wood cover repurposed as ‘A Marvel Masterwork pin-up: Namor and D.D.’ this yarn is the perfect prequel and a few months later Tales to Astonish #70 heralded ‘The Start of the Quest!’ as Lee, Gene Colan (in the pseudonymous guise of Adam Austin) & Vince Colletta set the Sub-Mariner to storming an Atlantis under martial law. The effort is for naught and the returning hero is rejected by his own people. Callously imprisoned, the troubled Prince is freed by the oft-neglected and ignored Lady Dorma…

As the pompous hero begins a mystical quest to find the lost Trident of King Neptune – which only the rightful ruler of Atlantis can hold – he is unaware that the treacherous Krang allowed him to escape, the better to destroy him with no witnesses…

The serialised search carries Namor through a procession of fantastic adventures and pits him against a spectacular array of sub-sea horrors: a giant octopus in ‘Escape… to Nowhere’; a colossal seaweed man in ‘A Prince There Was’ and a demented wizard and energy-sapping diamonds in ‘By Force of Arms!’

However, as the end approaches in ‘When Fails the Quest!’, revolution breaks out in Atlantis, and Namor seemingly sacrifices his kingdom to save Dorma from troglodytic demons the Faceless Ones.

In issue #75 ‘The End of the Quest’ finds the Prince battling his way back into Atlantis with a gravely-injured Dorma, before the saga concludes in ‘Uneasy Hangs the Head…!’ as the status quo is restored and Namor finally regains his stolen throne. Back in charge, the Prince once more turns his thoughts to peace with the surface world and resolves ‘To Walk Amongst Men!’, but his mission is derailed when he encounters a deep-sea drilling platform and promptly finds himself battling the US military and retired Avengers Henry Pym and Janet Van Dyne.

That fracas was abruptly curtailed in #78’s ‘The Prince and the Puppet’ as an old adversary once again seizes control of the amphibian’s fragile mind…

Inked by the brilliant Bill Everett, ‘When Rises the Behemoth’ has Namor struggling against the Puppet Master‘s psychic control and confronting the US Army in the streets of New York, before returning to clash with a cataclysmic doomsday monster in Atlantis. Dick Ayers stepped in to ink the tense conclusion in #80’s ‘To the Death!’, wherein Warlord Krang returns, blackmailing Dorma into betraying her beloved Prince…

Heartbroken and furious, Namor follows them to New York in ‘When a Monarch Goes Mad!’ (TTA#81): a violent melodrama that crossed over into the Iron Man feature in sister title Tales of Suspense #80.

‘When Fall the Mighty!’ (Lee, Colan & Jack Abel, using the pen-name Gary Michaels) offered a spectacular combat classic which only gets more incredible as it continues into Tales to Astonish #82.

Colan was a spectacular illustrator, but no one could ever match Jack Kirby for bombastic battle scenes, and when the former contracted flu after delivering two pages The King stepped in to produce some of the finest action-art of his entire Marvel career, fully displaying ‘The Power of Iron Man’, with neophyte scribe Roy Thomas supplying the fractious dialogue…

Kirby stayed on for #83’s ‘The Sub-Mariner Strikes!’ wherein the enraged prince finally catches Krang and Dorma, only to once again lose his memory and become the pawn of would-be world-conqueror Number 1 of the Secret Empire in ‘Like a Beast at Bay!’ (Colan & Ayers).

The embattled monarch regains his senses just in time to terrorise a New York already reeling from the Incredible Hulk’s mindless depredations in ‘…And One Shall Die!’ (inked again by Everett) before ‘The Wrath of Warlord Krang!’ (Lee, Jerry Grandenetti & Everett) results in the metropolis being inundated by an artificial tsunami.

Naturally blamed for the catastrophe, Namor faces a ‘Moment of Truth’ as he finally deals with Krang and reconciles with Dorma: a conclusion made doubly delightful as Wild Bill Everett at last took full artistic charge of his greatest creation…

Supplemented with House ads, a full cover gallery and creator biographies, this assemblage of tales feature some of Marvel’s very best artists at their visual peak, and although a few of the stories no longer bear a critical scrutiny, the verve and enthusiasm still shine through.

Perhaps more vicarious thrill than fan’s delight, many early Marvel Comics are more exuberant than qualitative, but this volume, especially from an art-lover’s point of view, is a wonderful exception: a historical treasure that fans will find irresistible.
© 1965, 1966, 1967, 2018 Marvel Characters, Inc. All rights reserved.

Incredible Hulk Marvel Masterworks volume 3


By Stan Lee, Jack Kirby, Gary Friedrich, Marie Severin, Bill Everett, John Buscema, Gil Kane, Jerry Grandenetti & various (Marvel)
ISBN: 978-0-7851-6762-4 (TPB)

Bruce Banner was a military scientist who was caught in a gamma bomb blast. As a result of continual ongoing mutation, stress and other factors can cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled few years, the gamma-irradiated gargantuan finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, the morose man-monster shambled around the slowly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him.

Spanning June 1966 to April 1968, this trade paperback (and eBook) volume covers his years as co-star of Tales to Astonish – specifically issues #80-101 – and includes the first issue of his well-deserved new solo vehicle Incredible Hulk #102.

Following an Introduction by Stan Lee the saga resumes with TtA #80 as the Jade Juggernaut is dragged into an under-earth civil war after not-so-immortal old enemy Tyrannus resurfaces in ‘They Dwell in the Depths!’

Seeing the rampaging Hulk as a weapon of last resort in a bitter war against the Mole Man, the toppled tyrant abducts the emerald brute to Subterranea, but still loses his last bombastic battle. When Hulk returns topside, he promptly shambles into a plot by the insidious Secret Empire in #81’s ‘The Stage is Set!’

The convoluted mini-epic spread into a number of other Marvel series, especially Nick Fury, Agent of S.H.I.E.L.D. and Sub-Mariner (who was at that time sharing Tales to Astonish with Ol’ Greenskin).

Here, however, the Hulk is targeted by the Empire’s hired gun Boomerang as they strive to steal the military’s new Orion missile…

As the epic unfolds ‘The Battle Cry of the Boomerang’, ‘Less then Monster, More than Man!‘, and ‘Rampage in the City!’ weave potent strands of sub-plot into a gripping mosaic which indicated to the evolving reader just how close-knit the Marvel Universe was becoming.

Obviously, such tight coordination between series caused a few problems as art for the final episode is credited to “almost the whole blamed Bullpen” (which to my jaded eyes is mostly Jerry Grandenetti). During that climactic clash the Hulk marauds through the streets of New York City in what I can’t help but feel is a padded, unplanned conclusion…

Everything’s back on track with #85 however, as John Buscema & John Tartaglione step in to illustrate ‘The Missile and the Monster!’ with yet another seditious spy diverting the experimental Orion rocket directly onto the city. The obvious stylistic discomfort the realism-heavy Buscema experienced with the Hulk’s appearance has mostly faded by second chapter ‘The Birth of… the Hulk-Killer!’, although the return to the strip of veteran inker Mike Esposito also helps.

As obsessed Hulk-hunter and fiery US General “Thunderbolt” Ross foolishly deploys a weapon designed by gamma genius The Leader to capture the Grim Green Giant, the old soldier has no inkling what his rash act will lead to, nor that Boomerang is lurking behind the scenes to make things even hotter for the Hulk…

Issue #87’s concluding episode ‘The Humanoid and the Hero!’ depicts Ross’ regret as the Hulk-Killer abruptly expands his remit to include everybody in his path and Gil Kane takes up the green pencil for #88 as ‘Boomerang and the Brute’ shows both the assassin and the Hulk’s savage power uniformly unleashed…

Tales to Astonish #89 once more sees the Hulk become an unwilling weapon as a nigh-omnipotent alien subverts and sets him to purging humanity from the Earth.

‘…Then, There Shall Come a Stranger!’, ‘The Abomination!’ and ‘Whosoever Harms the Hulk…!’ comprise a taut and evocative thriller-trilogy which also includes the origin of the malevolent Hulk-counterpart who would play such a large part in later tales of the ill-fated Bruce Banner.

A new narrative tone comes with ‘Turning Point!’ (TtA #92, June 1967, by the superb and criminally underrated Marie Severin & inker Frank Giacoia), depicting the Gamma Giant hunted through a terrified, locked-down New York City as a prelude to a cataclysmic guest-battle in the next issue.

Back then, the Hulk didn’t really team-up with visiting stars, he just got mad and smashed them. Such was certainly the case when he became ‘He Who Strikes the Silver Surfer!’; ironically battling with and driving off a fellow outcast who held the power to cure him of his atomic affliction…

Herb Trimpe, associated with the character for nearly a decade, began his tenure as Severin’s inker with #94’s ‘To the Beckoning Stars!’: the initial instalment of a terrific 3-part shocker which saw the Hulk transported to the interstellar retreat of the High Evolutionary to futilely battle against recidivist beast-men on ‘A World He Never Made!’, before escaping a feral bloodbath in #96’s ‘What Have I Created?’.

Returned to Earth by the now god-like Evolutionary, the Hulk was gearing up to the next being change in his life.

Returned to Earth, the Green Goliath fell into a high-tech plot to overthrow America in ‘The Legions of: the Living Lightning!’, but the subversives’ beguilement of the monstrous outcast and conquest of a US military base in ‘The Puppet and the Power’ soon faltered and failed ‘When the Monster Wakes!’: his last inked by John Tartaglione.

Tales to Astonish was an anthological “split-book”, with two star-features sharing billing: a strategy caused by Marvel’s having entered into a highly restrictive distribution deal to save the company during a publishing crisis at the end of the 1950s.

At the time when the Marvel Age Revolution took fandom by storm, the company was confined to a release schedule of 16 titles each month, necessitating some doubling-up as characters became popular enough to carry their own strip. Fellow misunderstood misanthrope the Sub-Mariner had proved an ideal thematic companion since issue #70, and to celebrate the centenary of the title, issue #100 featured a breathtaking “who’s strongest?” clash between the blockbusting anti-heroes as the Puppet Master decreed ‘Let There be Battle!’ and Lee, Severin & Dan Adkins made it so.

The next issue was the last. With number #102 the comic would be redesignated The Incredible Hulk and the character’s success was assured. Before that, however, Lee, Severin & Giacoia set the scene with ‘Where Walk the Immortals!’ as Loki, Norse god of Evil transported the monster to Asgard in an effort to distract all-father Odin’s attention from his other schemes.

The premiere issue (#102) of The Incredible Hulk launched with an April, 1968 cover-date.

‘…This World Not His Own!’ included a rehashed origin for the Hulk and completed and concluded the Asgardian adventure with a troll invasion of Asgard with arch-villains Enchantress and the Executioner leading the charge. The issue was written by rising star Gary Friedrich, drawn by Severin and inked by veteran artist George Tuska. It was only the start of a big, bold and brutally enthralling things to come…

To Be Continued…

Adding even more lustre and appeal to this tome is a selection of original art covers by Everett, Kane and Severin…

This titanic tome of Hulk heroics offers visceral thrillers and chaotic clashes overflowing with dynamism, enthusiasm and sheer quality: tales crucial to later, more cohesive adventures, and even at their most hurried, the efforts of Kirby, Everett, Kane, Buscema, Severin and the rest in full-on, butt-kicking, “breaking-stuff” mode is a thrill to delight the destructive eight-year-old in everyone.

Hulk Smash(ing)!
© 1966, 1967, 2018 Marvel Characters, Inc. All rights reserved.

Golden Age Marvel Comics Marvel Masterworks volume 1


By Carl Burgos, Bill Everett, Paul Gustavson, Ben Thompson & others (Marvel)
ISBN: 978-0-7851-1609-7 (HB)                    978-0-7851-5052-7 (TPB)

Die-hard fans craving a look at previously inaccessible vintage comics material have never had it so good. When I was young (not quite twenty minutes after the Golden Age actually ended), superhero and other genre stories from the dawn of the industry were all but impossible to find and a comprehensive scheme of reprinting old stuff a very low priority for even big publishers like DC and Marvel

These days a vast percentage of 1930, 1940s and 1950s comics output from many still-existing and bygone outfits is readily readable: either in expensive print compilations or more accessible digital editions.

DC led the way in the early 1990s, but soon after a great deal of Marvel Comics’ Timely and Atlas material joined the collective pool, and the notion that old stuff is not to modern tastes was finally disproved. For years accepted wisdom had decreed that most Golden Age stories were too dated and quite often painfully strident – maybe even offensive to 21st century eyes and sensibilities.

Nevertheless, many like me would rather have the raw historical form rather than any bowdlerised or censored reworking and even in their most jingoistic and populist excesses there are usually individual nuggets of gold amidst the shocking or – horror of horrors – badly crafted yarns from the art form’s sensationalistic antediluvian antecedents.

Marvel took quite some time before producing expensive deluxe volumes featuring their earliest comic adventures and this collection of the first four issues of the anthology title which started it all for Timely/Marvel/Red Circle/Atlas (before eventually and inevitably settling on Marvel Comics), despite re-presenting some of the most revered adventures of the Golden Age, clearly shows why.

Perhaps I’m being overly harsh and hyper-critical: I have to admit that there’s a lot of stuff here that I spent much of my early life lusting after. I am however a total comics nut with broad tastes and mutable standards. There are shameful horrors and truly pitiful examples of the medium lurking in my dusty comics boxes. I am not a new, casual or particularly discriminating punter.

Hi – my name is Win and I’m addicted to old comics…

After a rather shaky start and inauspicious in 1936, the fledgling comicbook industry was saved by the invention of Superman. His iconic innovation created a new popular genre and paved the way for explosive expansion.

By 1939 the new kids on the block were in a frantic flurry of creative frenzy with every publisher trying to make and own the Next Big Thing. Martin Goodman’s pulp fiction outfit leapt into the turbulent marketplace and scored big with their initial offering Marvel Comics: released late in the year before inexplicably switching to the marginally less euphonious Marvel Mystery Comics with the second issue.

During those early days, novel ideas, raw ambition and sheer exuberance could take you far and, as most alternative means of entertainment escapism for kids were severely limited, it just wasn’t that hard to make a go of it as a comicbook publisher. Combine that with a creative work-force which kept being drafted, and it’s clear to see why low and declining standards of story and art didn’t greatly affect month-to-month sales during the years of World War II.

However, once hostilities ceased a cascade-decline in super-hero strips began almost as soon as GI boots hit US soil again. Those innocent kids had seen a lot and wanted something more than brashness, naivety and breakneck pace from their funnybooks now…

Both the Human Torch and Sub-Mariner quickly won favour with the burgeoning, fickle readership, but the remaining characters were soon acknowledged to be B-listers and thus subject to immediate replacement once a better idea presented itself. Still, two out of seven was pretty good: Action and Detective Comics only had the one super-star apiece at the outset…

Another holdover from the pre-comics, pulp fiction phase of the company was a predilection to treat instalments as serial chapters; always promising more and better if you’d just come back next month…

Before the year was out Timely’s “Big Two” would clash; frequently and repeatedly battling like elemental gods in the skies above Manhattan…

Goodman apparently favoured Ka-Zar and The Angel: both characters that devolved from his own stable of pulp genre stars. Sadly, neither the generic jungle adventures of the company’s premiere Tarzan knockoff or the thud-and-blunder crimebusting rogue’s potboilers – which owed so much to Leslie Charteris’ iconic dark knight the Saint – just didn’t appeal to kids as much as the spectacular graphic histrionics of the anarchic Fire and Water anti-heroes…

An editorial policy of rapid expansion was quickly adopted: release a new book filled with whatever the art and script monkeys of the comics “shop” (freelance creative types who packaged material on spec for publishing houses: Martin Goodman bought all his product from Lloyd Jacquet’s Funnies Inc.) dreamed up, keep the popular hits and disregard everything else.

Timely Comics, or Red Circle as the company occasionally called itself, enjoyed a huge turnover of characters who only made one or two appearances before vanishing, never to be seen again until variously modern revivals or recreations produced new improved versions of characters such as Angel, Ka-Zar or Electro.

This volume – available in hardback, softcover and eBook editions – kicks into high gear following a knowledgeable and informative scene-setting introduction by Golden Age Guru Roy Thomas.

The landmark Marvel Comics #1 sported a cover by pulp illustrator Frank R. Paul, and after spot gag page ‘Now I’ll Tell One’ (by “Ed Wood” – AKA Fred Schwab) introduces to the gasping populace Carl Burgos’ landmark conception of ‘The Human Torch’…

The Fiery Fury led off a parade of wonderment, bursting into life as a malfunctioning humanoid devised by Professor Phineas Horton. Igniting into an uncontrollable blazing fireball whenever exposed to air, the artificial innocent was consigned to entombment in concrete but escaped to accidentally imperil the metropolis until it/he fell into the hands of a gangster named Sardo.

When the crook’s attempts to use the gullible android as a terror weapon dramatically backfire, the hapless newborn is left a misunderstood fugitive, like a modern-day Frankenstein’s monster. Even his creator only sees the humanoid as a means of making filthy money…

Crafted by Paul Gustavson, the opening episode of ‘The Angel’ owed a criminally large debt to the 1938 Louis Hayward film The Saint in New York. Although dressed like a superhero, the globe-trotting do-gooder offered a blending of Charteris’s iconic well-intentioned scoundrel and The Lone Wolf (Louis Vance’s urbane two-fisted hero who was the subject of 8 books and 24 B-movies between 1917 and 1949).

However, the four-colour paladin’s foes soon tended towards only the spooky, the ghoulish and the just plain demented….

He also seemed able to cast giant shadows in the shape of an angel. Not the greatest aid to cleaning up the scum of the Earth, but he seemed to manage in this initial enterprise where he is tasked with cleaning up New York’s gang problems before suffering the deadly depredations of the crime syndicate dubbed ‘the Six Big Men’…

Bill Everett’s ‘The Sub-Mariner’ was actually an expanded reprint of a beautiful black-&-white strip from Motion Picture Funnies. Prince Namor was the scion of an aquatic race living under the South Pole. These advanced mer-folk had been decimated by American mineral exploration a generation previously, and the Sub-Mariner’s mother Fen had been dispatched to spy upon the invaders. She had gotten too close, falling pregnant by one of the interlopers, and twenty years later her hybrid son was an amphibious mutant superman determined to exact revenge on the air-breathers – which he promptly began by attacking New York City…

Cowboy Jim Gardley was framed by ruthless cattle-baron Cal Brunder and found the only way to secure a measure of justice was to become ‘The Masked Raider’: dispensing six-gun law. Al Anders’ Lone Ranger riff was competent but uninspired, lasting until the 12th issue of Marvel Mystery.

Offering a complete adventure, ‘Jungle Terror’ by Tomm Dixon (aka Art Panajian) follows gentlemen explorers Ken Masters and Tim Roberts (visually patterned on Caniff’s Pat Ryan and Terry Lee) battling savages in the Amazon to find cursed diamonds, after which a brief prose vignette – a staple of early comics – recounted Ray Gill’s racing car drama of ‘Burning Rubber’ before the aforementioned ‘Adventures of Ka-Zar the Great’ saw Ben Thompson adroitly and serially adapt Bob Byrd’s pulp novel King of Fang and Claw to strip form.

In the first chapter, South African diamond miner John Rand and his wife crash their plane into the Belgian Congo where their son David grows up amidst jungle splendour to become brother to King of Lions Zar.

An idyllic life is only marred years later when murderous explorer Paul De Kraft kills old John, leaving young David to seek vengeance…

Behind a Charles J. Mazoujian Angel cover, the abruptly re-titled Marvel Mystery Comics #2 (December 1939) again offered ‘The Human Torch’ by Burgos, wherein the fiery fugitive has attained a degree of sophistication and control before stumbling onto a murderous racing car racket. Here gangster Blackie Ross ensures his drivers always win by strafing all other contestants from an airplane, until the big-hearted, outraged Torch steps in…

Gustavson then despatched ‘The Angel’ to Hong Kong to prevent museum researcher Jane Framan falling victim to a curse when the perils of the Lost Temple of Alano prove to be caused by greedy men, not magical spirits.

‘The Sub-Mariner’ himself is the threat in Everett’s second chapter, as the Marine Marvel goes berserk in a city powerhouse before showing his true colours by chivalrously saving a pretty girl caught in the ensuing conflagration.

Anders’ ‘Masked Raider’ then breaks up an entire lost town of outlaws, after which the debuting ‘American Ace’ (by Paul Lauretta and clearly based on Roy Crane’s soldier of fortune Wash Tubbs) finds Yankee aviator Perry Wade flying straight into danger when the woman who caused the Great War returns to start WWII by attacking innocent European nations with her hidden armies…

‘The Angel’ stars in an implausible, jingoistic prose yarn (by David C. Cooke illustrated by Mazoujian), single-handedly downing a strafing ‘Death-Bird Squadron’ before Thompson introduced fresh horrors – including a marauding, malicious ape named Chaka to plague young David in more ‘Adventures of Ka-Zar the Great’.

The issue closes with more gag pages: ‘All in Fun’ by Ed Wood and ‘Looney Laffs’ from Thompson.

Cover-dated January 1940 and sporting an Angel cover by Alex Schomburg, Marvel Mystery Comics #3) saw ‘The Human Torch’ slowly evolving into what we’d recognise as a superhero series as he battles a ruthless entrepreneur trying to secure the formula for a super-explosive that he can sell to Martian invaders, whilst ‘The Angel’ confronts a bloodthirsty death-cult sacrificing young women, even as ‘The Sub-Mariner’ takes a huge leap in dramatic quality after policewoman Betty Dean entices, entraps and successfully reasons with the intractably belligerent sub-sea invader.

With global war looming ever closer, opinions and themes were constantly shifting and Everett reacted brilliantly by turning Namor into a protector of all civilians at sea: spectacularly preying on any war-like nation sinking innocent shipping.

Naturally, even before America officially joined the fray, that meant primarily Nazis got their subs and destroyers demolished at the antihero’s sinewy hands…

When gold and oil are discovered under ranch land, ‘The Masked Raider’ steps in to stop greedy killers from driving off the settlers in a timeless tale of western justice, but current events overtook the ‘American Ace’, who faded out after this tale of Blitzkrieg bombings in a picturesque Ruritanian nation.

Even Cooke & Everett’s text thriller ‘Siegfried Suicide’ was naming and shaming the Axis directly in a yarn where a lone Yank saves some French soldiers from German atrocity, before neutrality resumes as, under African skies, the ‘Adventures of Ka-Zar the Great’ sees the boy hero rescue his animal friends from a well-meaning zoo hunter in a tale revealing hints of a Jungle Book style congress of animals…

The final inclusion in this volume – Marvel Mystery Comics #4, February 1940 – opens with a Schomburg cover depicting Sub-Mariner smashing a Nazi U-Boat before another inflammatory Burgos ‘Human Torch’ epic has the android create a secret identity as Jim Hammond and return to New York to clash with a criminal genius terrorising the city using warriors cloaked in deadly, sub-zero ‘Green Flame’…

‘The Angel’ too is back in the Big Apple, grappling with a small-time hood who manipulates a monstrous hyper-thyroid case named ‘Butch the Giant’. Impervious to pain and able to punch through brick walls his slavish meal ticket is eventually overcome, after which ‘The Sub-Mariner Goes to War’ when the passionate Prince returns to his Polar people to rally them and their advanced technology into a taskforce to enforce his Pax Namor upon the surface world’s assorted war mongers…

Even by its own low standards ‘The Masked Raider’ tale of claim-jumping is far from exemplary, but prose crime puzzler ‘Warning Enough’ (by Cooke & Harry Ramsey) is a genuinely enthralling change of pace tale.

Rendered by Steve Dahlman, ‘Electro, the Marvel of the Age’ introduces brilliant Professor Philo Zog who constructs an all-purpose wonder robot and forms an international secret society of undercover operatives who seek out uncanny crimes and great injustices for the automaton to fix. The first case involves retrieving a kidnapped child actress…

Another debut is ‘Ferret, Mystery Detective’ by Stockbridge Winslow (Bob Davis) & Irwin Hasen, following the eponymous crime-writer and his faithful assistants as they solve the case of a corpse dropped on the authors doorstep…

Proceedings then culminate with the increasingly impressive ‘Adventures of Ka-Zar the Great’ as the despised De Kraft returns to face the beginning (but not the end: that’s frustratingly left to the next issue and volume) of the jungle lord’s just vengeance…

Despite all the problems I’ve whinged about, I’m constantly delighted with this substantial chronicle, warts and all, but I can fully understand why anyone other than a life-long comics or Marvel fan might baulk at the steep price-tag in these days of grim austerity, with a wealth of better quality and more highly regarded comics collections available.

Nevertheless, value is one thing and worth another, and the sheer vibrantly ingenious rollercoaster rush and vitality of these tales, even more than any historical merit, is just so intoxicating that if you like this sort of thing you’ll love this sort of thing.

If anything could convince the undecided to take a look, later editions of this tome also include numerous tantalising house ads of the period and a full colour cover gallery of Marvel Mystery Comics‘ pulp predecessors: Marvel Science Stories, Marvel Tales, Marvel Stories, Ka-Zar, The Anger Detective, Uncanny Tales, Mystery Tales, Dynamic Science Stories and Star Detective Magazine by illustrators Norman Saunders, Frank R. Paul, H. W. Wesso and John W. Scott.

Upping the ante, further bonuses comprise the second print cover of Marvel Comics #1, a sample of Norman Saunders’ original painted art; Everett Sub-Mariner pages and unused cover roughs; a Mazoujian Angel pencilled cover reworked into the never-printed Zephyr Comics Ashcan cover and a Burgos watercolour sketch offering a partial redesign of the Human Torch.

Although probably not to the tastes of modern fans, for devotees of super-heroes, aficionados of historical works and true Marvel Zombies there’s still lots to offer here.

As always, in the end, it’s up to you…
© 1939, 1940, 2004, 2017 Marvel Characters, Inc. All rights reserved.

Fantastic Four Marvel Masterworks volume 9


By Stan Lee, Jack Kirby, Joe Sinnott, Frank Giacoia & various (Marvel)
ISBN: 978-0-7851-1846-6 (HB)                    : 978-0-7851-6760-0 (PB)

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 (by Stan Lee, Jack Kirby, George Klein & Christopher Rule) was crude: rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on it and the raw storytelling caught a wave of change starting to build in America. It and succeeding issues changed comicbooks forever.

In eight short years FF became the indisputable central title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: bombarding readers with a ceaseless salvo of new concepts and characters at a time when Kirby was in his conceptual prime and continually unleashing his vast imagination on plot after spectacular plot. Clearly inspired, Stan Lee scripted some of the most passionate superhero sagas that Marvel – or any publisher, for that matter – had or has ever seen.

Both were on an unstoppable roll, at the height of their creative powers, and full of the confidence that only success brings, with The King particularly eager to see how far the genre and the medium could be pushed.

This full-colour compendium – available in hardcover, trade paperback and digital editions – gathers Fantastic Four #82-93: a rollercoaster ride of incredible imagination and passion spanning January to December 1969 with Stan & Jack riding a wave that no fan realised was imminently ending…

As seen in that unforgettable premier issue, maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimm – with Sue’s tag-along teenaged brother Johnny – survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible and the kid could turn into living flame, but poor, tragic Ben horrifically devolved into a shambling, rocky freak…

Following another frothy Lee Introduction, the magic resumes with Fantastic Four #82 as Susan Richards takes time off to tend her newborn son and Johnny’s Inhuman girlfriend Crystal steps in as her replacement. Before long, however, the substitute’s violent past reasserts itself as her mad cousin Maximus again attempts to conquer mortal humanity.

‘The Mark of… the Madman!’ (by Lee, Kirby & Joe Sinnott sees the quirky quartet invade hidden Inhuman enclave Attilan to aid of the imprisoned Royal Family and overcoming an entire race of subjugated super-beings before uniting to trounce the insane despot in ‘Shall Man Survive?’

All-out action then gives way – at least initially – to tense suspense for the start of a 4-part epic starring the team’s greatest foe. ‘His Name is Doom!’ finds Mr. Fantastic, the Human Torch, the Thing and Crystal making their home after failing to capture Maximus, only to be intercepted by Nick Fury and the super-spies of S.H.I.E.L.D. looking for a favour…

Steel-Shod Dictator Victor Von Doom has apparently devised unstoppable super-robots and Fury needs the FF to infiltrate the sovereign state of Latveria to ferret them out. However, it’s impossible to sneak up on the most paranoid man in the world and the heroes are easily intercepted and captured by the totalitarian tyrant’s security team.

‘Within This Tortured Land’ opens with them “guests” in Doom’s picturebook Ruritanian paradise, but even with their powers hypnotically cancelled out the valiant heroes soon discover the cruel iron within their velvet prison once the Monarch of Latveria begins testing his deadly “Doombots” on his own subjects.

When the automatons go berserk the entire postage-stamp kingdom is imperilled in ‘The Victims!’ and only the last-minute arrival of Invisible Girl Sue Richards allows the FF and the villagers to survive Doom’s cataclysmic failsafe plan.

The shocking final confrontation and conclusion manifest in ‘The Power and the Pride!’, wrapping up the saga in a bombastic blend of super-science, soap opera and mesmerising melodrama seldom seen in comicbooks before or since.

Fantastic Four #88 focuses on the five champions back in the USA and looking at an unconventional new house found by the determinedly domesticated Sue in her perpetual quest to carve out a relatively normal life for her new – and still unnamed – son.

Regrettably the trendy, extremely isolated detached dwelling in ‘A House There Was!’ has been designed by the team’s oldest enemy and no sooner do they all move in than ‘The Madness of the Mole Man!’ turns the deadly domicile against them even as the maniac’s goal of turning the entire world blind and wiping out the extended heroic family entirely comes within inches of succeeding…

The Thing takes centre-stage in the extended epic which completes this potent tome, as he is targeted and kidnapped to another world when ‘The Skrull Takes a Slave!’ in #90. Abducted to fight in gladiatorial games on a colony world patterned after Earth’s 1920s gangster era, ‘The Thing… Enslaved!’ introduces rival Skrull mobs vying for planetary supremacy and a noble slave destined to slaughter our shanghaied champion.

‘Ben Grimm, Killer!’ then ramps up the tension as Ben Grimm and mechanoid marvel Torgo discover that their home-worlds are hostage to their fortune and ferocity in the arena…

Meanwhile Reed, Johnny and Crystal have not been idle. While Ben is at ‘The Mercy of Torgo!’ (inked by Frank Giacoia) his Earthly brothers-in-arms are enacting a desperate plan to swoop in, save him and destroy the Skrulls planetary doom-weapon… a task undertaken and accomplished with great speed and in stunning style…

Added attractions here include the cover to the all-reprint Fantastic Four Annual #7, a contemporary photo-feature revealing each and every member of the burgeoning Marvel Bullpen, eight un-inked pencil pages from issues #89 and 90 plus the original cover art for FF #90 inked by Sinnott, a graphic bonanza no fan could resist.

These are the stories that confirmed Kirby as the absolute master of superhero storytelling and gave Marvel the push needed to overtake the decades-dominant DC. They’re also some of the very best comics ever produced and as addictively thrilling now as they ever were. This is a must-have book for all fans of Fights ‘n’ Tights graphic narrative.
© 1968, 1969, 2017 Marvel Characters, Inc. All rights reserved.

Captain Marvel: Marvel Masterworks volume 2


By Roy Thomas, Arnold Drake, Gary Friedrich, Archie Goodwin, Gil Kane, Don Heck, Dick Ayers, Frank Springer, Tom Sutton, John Buscema, Gene Colan & various (Marvel)
ISBN: 978-0-7851-2430-6 (HB)

After more than a decade as an also-ran and occasional up-and-comer, by 1968 Marvel Comics was in the ascendant. Their sales were rapidly catching up with industry leaders National/DC Comics and Gold Key, and the House of Ideas had finally secured a new distribution deal allowing them to expand their list of titles exponentially.

Once the stars of “twin-books” Tales of Suspense, Tales to Astonish and Strange Tales all won their own titles, the new concepts just kept coming.

One dead-cert idea was a hero named for the company – and one with some popular cachet and nostalgic pedigree as well. After the DC/Fawcett court case of the 1940s-1950s, the name Captain Marvel had disappeared from the newsstands.

In 1967, during a superhero boom/camp craze generated by the Batman TV show, publisher MLF secured rights to the name and produced a number of giant-sized comics featuring an intelligent robot who (which?) could divide his body into segments and shoot lasers from his eyes.

Quirkily charming and devised by the legendary Carl (Human Torch) Burgos, the feature nevertheless did not attract a large following. On its demise, the name was quickly snapped up by the ever-expanding Marvel Comics Group.

Marvel Super-Heroes was a brand-new title: it had been the giant-sized reprint vehicle Fantasy Masterpieces, combining reprint monster and mystery tales with Golden Age Timely Comics mystery men classics, but with #12 it added an experimental section for characters without homes such as Medusa, Ka-Zar, Black Knight and Doctor Doom.

The title also debuted new concepts like Guardians of the Galaxy, Phantom Eagle and, to start the ball rolling, a troubled alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell.

All that and even more candid, behind-the-scenes historical revelations are contained in series-author Roy Thomas’ effusive Introduction before this cosmically conceived tome – available in hardcover and digital editions – kicks off. On offer are the contents of Captain Marvel #10-21 collectively spanning cover-dates February 1969 to August 1970 plus a little comedy treat from Not Brand Echh # 9 (August 1968)…

Following the destruction of a long-dormant, mechanoid Kree Sentry and the subsequent defeat by the Fantastic Four of Ronan the Accuser – mighty high official of those long-lost extraterrestrials – the millennia-old empire was once again interested in Earth.

They despatched a surveillance mission to learn everything about us but unfortunately for them, the agent they chose was a man of conscience. However, his commanding officer Colonel Yon-Rogg was merciless taskmaster and secretly a ruthless rival for the love of the ship’s medical officer Una.

No sooner did the good captain make a tentative planet-fall than he clashed with the US army from the local missile base (often hinted at as being Cape Kennedy). Soon though he began fighting for the humans and was mistaken by many – including Security officer Carol Danvers – for a crusading costumed superhero…

To further his mission, Mar-Vell also assumed the identity of deceased military consultant Dr. Walter Lawson: but was quickly discovering that the dearly departed scientist concealed a chequered and probably nefarious past which created a whole raft of new problems for the undercover alien infiltrator…

The war of nerves with Yon-Rogg had intensified to the point that the colonel was openly planning murder and the romantic bond to Una was fractured when Carol Danvers began making her own overtures to the heroic Marvel.

Thus, when Ronan orders Mar-Vell to make allies of Lawson’s super-scientific criminal syndicate – at the cost of Carol’s life – the hero ignores his orders and pays the penalty as he is arrested by his own crew and faces a firing squad in #10’s ‘Die Traitor!’ (scripted by Arnold Drake and illustrated by Don Heck & Vince Colletta).

He is only saved by an ambush perpetrated by the survivors of an Aakon ship Yon-Rogg had previously targeted in #11’s ‘Rebirth!’ (illustrated by new penciller Dick Ayers). In the aftermath, however, the Kree colonel traps his despised rival on a missile hurtling into infinity and assumes his problems are over.

During the battle author Drake took the opportunity to kill off – as nobly as possible – the insipid Medic Una, giving staunch Mar-Vell justifiable reason to openly rebel against his entire race and be reborn under the tutelage of a cosmic entity known only as Zo! who saved the trapped hero from death in the void…

Moribund for months, this new beginning with the honourable, dutiful soldier remade as a vengeful vigilante was a real shot in the arm, but it was still quite clear that Captain Marvel the comic was struggling to find an audience. ‘The Moment of… the Man-Slayer!‘ (Drake, Ayers and the great Syd Shores) sees the newly super-powered hero gifted with a whole new power set by Zo! and return to Earth.

He is hunting Yon-Rogg but soon distracted by a marauding synthetic assassin at The Cape, in a taut spy-thriller with The Black Widow in deadly guest-star mode.

‘Traitors or Heroes?’ concludes the Man-Slayer storyline with Gary Friedrich, Frank Springer & Vince Colletta as creative team, with the Captain finally confronting Yon-Rogg. The villain escapes by threatening Carol…

In #14’s ‘When a Galaxy Beckons…’ the Captain clashes with an entranced Puppet Master-controlled Iron Man as part of an early experiment in multi-part cross-overs (Sub-Mariner #14 and Avengers #64 being the other parts of the triptych) before leaving Earth… forever, he believes…

The going gets all cosmic in #15 (magnificently illustrated by Tom Sutton & Dan Adkins in a boldly experimental manner) as ‘That Zo Might Live… A Galaxy Must Die!’ sees Mar-Vell return to his home world on a mission of total destruction that wraps up the first career of Captain Marvel in spectacular style.

Beguiled and grateful, the hero revisits his homeworld determined to obliterate it for his almighty sponsor only to uncover an incredible conspiracy before the awesome truth is exposed in #16’s ‘Behind the Mask of Zo!’ by Archie Goodwin, Heck & Shores.

This yarn is the first great “everything you know is wrong” story in Marvel history and captivatingly makes sense of all the previous issues, supplying a grand resolution and providing a solid context for the total revamp of the character to come. That’s how good a writer Archie Goodwin was. And if you read Roy Thomas’s aforementioned Introduction, a clandestine creative secret is finally revealed…

Captain Marvel #16 is a magical issue and I’m being deliberately vague in case you have yet to read it, but I will tell you the ending. After saving the entire Kree Empire Mar-Vell is flying back to Earth in his new red-&-blue costume, when he is suddenly sucked into the anti-matter hell of the Negative Zone…

It’s probably best to think of everything previously discussed as prelude, since Captain Marvel as we know him really begins with #17 as Thomas, Gil Kane & Dan Adkins totally retool and upgrade the character.

‘And a Child Shall Lead You!’ sees the imperilled Kree warrior inextricably bonded to voice-of-a-generation and professional side-kick Rick Jones who – just like Billy Batson (the boy who turned into the original Fawcett hero by shouting “Shazam!”) – switched places with a mighty adult hero when danger loomed.

As thrilling, and as revolutionary as the idea of a comic written from the viewpoint of teenager was, the real magic comes from the phenomenally kinetic artwork of Kane – whose mesmeric staging of the perfect human form in motion rewrote the book on superhero illustration with this series.

Issue #18 at last categorically ended the Yon-Rogg saga and started Carol Danvers on her own super-hero career as the Mar-Vell swore ‘Vengeance is Mine!’ – with a last minute pinch-hit pencilling from John Buscema for the concluding nine pages – before the next issue moved firmly into the “Relevancy Era” (where realism and themes of social injustice replaced aliens and super-villains as comics fodder) with a crazed sociologist and too-benevolent landlord revealed as ‘The Mad Master of the Murder Maze!’.

And that’s when the series was cancelled.

As happened so often during that tempestuous period, cutting edge, landmark, classic comic-books just didn’t sell. Silver Surfer, Green Lantern/Green Arrow and a host of other series we today consider high points of the form were axed because they couldn’t find enough of the right audience, but Captain Mar-Vell refused to die. Six months later issue #20 was released, and the quality was still improving with every page.

‘The Hunter and the Holocaust’ has Rick attempt to free his trapped body-and-soulmate by consulting old mentor Bruce Banner. But en route, a tornado destroys a town and Mar-Vell first renders assistance and then fights off resource-looters the Rat Pack. With the next issue Cap and Rick’s mentor finally meet, in ‘Here Comes the Hulk!’ but that’s just a garnish on this tale of student unrest and manipulative intolerance. The book was cancelled again after that… only to return some more!

Although those tales are saved for another time, there are still a few goodies to enjoy. First of these is a spoof strip from Marvel’s own parody comic Not Brand Echh # 9. ‘Captain Marvin: Where Stomps the Scent-ry! or Out of the Holocaust… Hoo-Boy!!’ is by Thomas, Gene Colan & Frank Giacoia : funny or painful depending on your attitude, but also included are some pencilled pages and sketches that are the answer to every wannabe artist’s dreams.

These include a Marie Severin cover rough for #10, Kane’s layout for #17, page 19 and three pin-ups by Kane & Adkins. Glorious!

This is not Marvel’s best character, and much of the material collected here is rather poor. However, the good stuff is some of the very best the company has produced in its entire history. If you want to see how good superhero comics can be you’ll just have to take the rough with the smooth… and who knows? Maybe you’ll learn to lower your standard a bit and enjoy yourself despite it all…

I often do…
© 1968, 1969, 2017 Marvel Characters, Inc. All rights reserved.