Underworld


By Lovern Kindzierski & GMB Chomichuk (Renegade Arts Canmore Ltd)
ISBN: 978-1-98782-502-2

Win’s Christmas Recommendation: A Dark Delight to Savour Forever… 9/10

Ancient literary classics have always been a fertile source of inspiration for modern artists in all arenas of expression and the works of Homer have especially called out to creators of every stripe.

Comics have had their fair share of straight adaptations, lesser or greater oblique tributes and a host of imaginative reinterpretations of the proverbially blind bard’s timeless chronicles of heroism and futility, love and adversity, but Underworld adds fresh angles and even darker poetic edges to the saga of a man fighting fate and horror to return to his home…

A beguiling new foray from Winnipeg-based Lovern Kindzierski (Shame Trilogy, Agents of Law, Tarzan Le Monstre, Star Wars) and GMB Chomichuk (Infinitum, The Imagination Manifesto, Raygun Gothic, Cassie and Tonk), with seductively effective lettering by Ed Brisson, this compelling hardback is crafted in stark monotone and utilises graphic illustration and manipulated photographs to replay The Odyssey on two complementary and contrasting levels…

Following Mike Carey’s scholarly and passionate Foreword ‘The Hard Part is Coming Home Again’ the dark descent and arduous search begins as Hector Ashton breaks out of a psychiatric hospital. The golden scion of Winnipeg’s dominant political dynasty has gone badly astray. He has dabbled in corruption, excelled in drug-dealing and barely survived a catastrophic overdose.

Now he’s loose in the city: lost in the ferocious warrens of the Club District where every evil and depravity can be readily bought and where barely-human monsters abound. However, in his delusional state Hector is convinced that he is Ulysses, travelling from moment to foreordained moment in a hellish, interminable, gods-decreed voyage back to his son and long-suffering, abandoned wife Penelope, and bolstered in that armour of hallucination he is more than a match for most of the hazards that await him…

As he staggers from trial to travail to terrifying titan, it soon becomes clear that the dangers might not be mythical but they are very real.

The metropolis’s embedded drug-lords and shadowy movers-&-shakers begin arraying even deadlier forces to ensure a weak link in a chain of corruption never makes it to anyone who might listen to the eternal truths buried within his rambling quotes and perorations…

As much gritty noir-flavoured thriller as fantastic mythical escapade, Underworld overlays the classic poem’s thematic skeleton with a grimy modern visual skin of vice and violence which is chillingly authentic and masterfully evocative, but never forgets that at its core the story is about a fallen hero finding redemption through struggle…

Allegory, metaphor, delusion or vision-gift of cruel and callous gods; Hector’s odyssey is just as epic as his symbolic totem’s ever was; every bit as dangerous and, in the end, just as triumphantly well-earned…

Supported by an Afterword from the author tracing the long and winding road of Underworld‘s genesis, Creator Biographies and a wealth of sketches and designs, this is a vibrant artistic vision which deserves to be seen by the largest audience possible.
© Lovern Kindzierski, GMB Chomichuk and Renegade Arts Canmore Ltd.

XIII volume 2: Where the Indian Walks


By William Vance & Jean Van Hamme, coloured by Petra (Cinebook)
ISBN: 978-1-84918-040-5

One of the most consistently entertaining and popular adventure serials in Europe, XIII was created by Jean Van Hamme (Wayne Shelton, Blake and Mortimer, Lady S.) and illustrator William Vance (Bruce J. Hawker, Marshal Blueberry, Ramiro).

Van Hamme was born in Brussels in 1939 and after academically pursuing business studies moved into journalism and marketing before selling his first graphic tale in 1968. He is one of the most prolific writers in comics.

Immediately clicking with the public, by 1976 he had also branched out into prose novels and screenwriting. His big break was the monumentally successful fantasy series Thorgal for Tintin magazine but he cemented his reputation with mass-market bestsellers Largo Winch and XIII as well as more cerebral fare such as Chninkel and Les maîtres de l’orge. In 2010 Van Hamme was listed as the second-best selling comics author in France, ranked right between the seemingly unassailable Hergé and Uderzo.

Born in 1935 in Anderlecht, William Vance is the bande dessinée nom de plume of William van Cutsem. After military service in 1955-1956 he studied art at the Académie Royale des Beaux-Arts and promptly became an illustrator of biographic features for Tintin in 1962. His persuasive illustrative style is a classical blend of meticulous realism, scrupulous detail and spectacular yet understated action.

In 1964 he began the maritime serial Howard Flynn (written by Yves Duval) before graduating to more popular genre work with western Ray Ringo and espionage thriller Bruno Brazil (scripted by “Greg”). Further success followed when he replaced Gérald Forton on science fiction classic Bob Morane in Femmes d’Aujourd’hui, (and latterly Pilote and Tintin).

Although working constantly – on serials and stand-alone stories – Vance’s most acclaimed work is his lengthy collaboration with fellow Belgian Van Hamme on this contemporary thriller based on Robert Ludlum’s novel The Bourne Identity…

XIII debuted in 1984, originally running in prestigious Spirou to great acclaim. A triad of albums were rushed out – simultaneously printed in French and Dutch editions – before the first year of serialisation ended.

The series was a monumental hit in Europe but has fared less well in its many attempts to make the translation jump to English, with Catalan Communications, Alias Comics and even Marvel all failing to maximise the potential of the gritty mystery thriller.

The epic conspiracy saga of unrelenting mood, mystery and mayhem began in The Day of the Black Sun when an old man came upon a body shot and near death on a windswept, rocky shore. The human flotsam was still alive despite being shot in the head, and when Abe‘s wife Sally examined the near-corpse she found a key sewn into his clothes and the Roman numerals for thirteen tattooed on his neck. Their remote hideaway offered little in the way of emergency services, but alcoholic, struck-off surgeon Martha was able to save the dying stranger…

As he recuperated a complication became apparent. The patient – a splendid physical specimen clearly no stranger to action or violence – had suffered massive, probably irreversible brain trauma, and although increasingly sound in body had completely lost his mind.

Language skills, muscle memories, even social and reflexive conditioning all remained, but every detail of his life-history was gone…

Abe and Sally named him “Alan” after their own dead son – but the intruder’s lost past explosively intruded when hitmen invaded the beach house with guns blazing. Alan reacted with terrifying skill, lethally retaliating, but too late to save anybody but himself and Martha…

In the aftermath he took a photo of himself and a young woman from one of the killers and, with Martha’s help, traced it to nearby Eastown. Desperate for answers and certain more killers were coming, the human question mark headed off to confront unimaginable danger and hopefully find the answers he craved.

The picture led to a local newspaper, and the attention of crooked cop Lieutenant Hemmings who recognised the amnesiac but said nothing…

The woman in the photo was Kim Rowland, a local widow who had recently gone missing. Alan’s key opened the door of her house. The place had been ransacked but a more thorough search utilising his forgotten talents turned up another key and a note warning someone named “Jake” that “The Mongoose” had found her and she was going to disappear…

He was then ambushed by the cop and newspaper editor Wayne. They called him “Shelton” and demanded the return of a large amount of money…

Alan/Jake/Shelton reasoned the new key fitted a safe-deposit box and bluffed the thugs into taking him to the biggest bank in town. The staff there also knew him as Shelton, but when Hemmings and Wayne examined the briefcase in Shelton’s box a booby trap went off. Instantly acting upon the unexpected distraction, the mystery man expertly escaped and eluded capture, holing up in a shabby hotel room, pondering again what kind of man he used to be…

Preferring motion to inactivity, he prepared to leave and stumbled into a mob of armed killers. In a blur of lethal action he escaped and ran into another group led by a man addressed as Colonel Amos. The chilling executive referred to his captive as “Thirteen” and claimed to have dealt with his predecessors XI and XII on something called the “Black Sun” case…

The Colonel very much wanted to know who Alan was, and offered some shocking titbits in return. The most sensational was film of the recent assassination of the American President which clearly showed the lone gunman to be none other than the aghast Thirteen…

Despite the amnesiac’s heartfelt conviction that he was no assassin, Amos accused him of working for a criminal mastermind. The Colonel wanted the boss but failed to take Alan’s forgotten instinctive abilities into account and was astounded when his prisoner leapt out of a fourth floor window…

The frantic fugitive headed for the only refuge he knew, but by the time he reached Martha’s beachside house trouble had beaten him there. More murderers awaited; led by a mild-seeming man Alan inexplicably knew was The Mongoose. The mastermind expressed surprise and admiration: he thought he’d killed Thirteen months ago…

Following an explosion of hyper-fast violence which left the henchmen dead and Mongoose vanished but vengeful, the mystery man regretfully hopped a freight train west towards the next stage in his quest for truth…

The bewildering journey resumes in Where the Indian Walks (originally collected in Europe as Là où va l’indien in 1984) as the enigma’s search for Kim Rowland brings him to a military base where her dead husband was once stationed. His enquiries provoke an unexpected response and it takes a whole platoon to subdue him after Alan instinctively resists arrest with horrific force. Soon he is being interrogated by General Ben Carrington and his sexily capable aide Lieutenant Jones.

They claim to be from the Joint Chiefs of Staff, know an awful lot about black ops units and – eventually – offer incontrovertibly proof that the memory-challenged prisoner is in fact the deceased Captain Steve Rowland and one of their select number…

Soon after, Carrington has Jones test the returned prodigal’s trained combat abilities and once Steve beats her is made a strange offer…

The military spooks drop him off in his – Rowland’s? – home town of Southberg and clandestinely return him to his rat’s nest of a family just in time for the vultures to begin circling the dying body of paralysed patriarch Matt Rowland. Steve’s wheelchair-bound dad still exerts an uncanny and malign grip over the town, the local farmers and his own grasping, ambitious relatives. The surprise reappearance of another potential heir really sets the cat among the pigeons…

The sheer hostility of the avaricious relatives isn’t his problem, however: before Steve Rowland left town for the army he pretty much made enemies of everybody in it and even the sheriff has happily harboured a grudge all these years…

One who hasn’t is storekeeper Old Joe who shows the amnesiac some home movies that give the obsessed Thirteen the most solid clue yet to his quarry…

So stunned by the possibilities is Alan/Steve that he’s completely unprepared for the brutal murder attempt which follows. Luckily the sheriff is on hand to stop it but when the bruised and battered truth-seeker arrives back at the family mansion, Colonel Amos is waiting, applying more pressure to find the mastermind behind the President’s assassination. This time however it’s Kim he wants to question… as soon as Steve finds her…

The Forgetting Man ignores all distractions; using the scant, amassed film and photo evidence to narrow down the location of a cabin by a lake “where the Indian walks”. It has to be where Kim is hiding…

That single-mindedness almost proves his undoing as the crippled patriarch is murdered and his recently returned son superbly framed for the killing…

With Thirteen again the subject of a furious manhunt, Carrington and Jones suddenly reappear and help him reach the cabin, but when he finally confronts Kim, the anguished amnesic receives the shock of his life… just before the posse bursts in…

To Be Continued…

XIII is one most compelling and convoluted mystery adventures ever conceived, with subsequent instalments constantly taking the questing Thirteen two steps forward, one step back as he encounters a world of pain and peril whilst tracking down the and cutting through an interminable web of past lives he seemingly led…

Fast-paced, clever and immensely inventive, XIII is a series no devotee of mystery and murder will want to miss.
Original edition © Dargaud Benelux (Dargaud-Lombard SA), 1984 by Van Hamme, Vance & Petra. All rights reserved. This edition published 2010 by Cinebook Ltd.

Showman Killer volume 1: Heartless Hero


By Alejandro Jodorowsky & Nicolas Fructus (Titan Comics)
ISBN 978-1-78276-139-6

Born in Tocopilla, Chile in 1929, Alejandro Jodorowsky Prullansky is a filmmaker, playwright, actor, author, world traveller, philosopher, spiritual guru and comics writer.

The amazing modern polymath is most widely known for such films as Fando y Lis, El Topo, The Holy Mountain, Sante Sangre, The Rainbow Thief, The Dance of Reality and others, and a vast and influential comics output, including Anibal 5 (created whilst living in Mexico), Le Lama blanc, Aliot, The Meta-Barons, Borgia, Madwoman of the Sacred Heart and so many more, created with some of South America and Europe’s greatest artists.

His decade-long collaboration with Moebius on the Tarot-inspired adventure The Incal (1981-1989) completely redefined and reinvented what comics could aspire to and achieve.

Most widely regarded for his violently surreal avant-garde films, loaded with highly-charged, inspired imagery – blending mysticism and what he terms “religious provocation” – and his spiritually-informed fantasy and science fiction comics tales, Jodorowsky is also fascinated by humanity’s inner realms and has devised his own doctrine of therapeutic healing: Psychomagic, Psychogenealogy and Initiatic massage.

He still remains fully engaged and active in all these creative areas to this day.

He has never stopped creating and most of his lifelong themes and obsessions are seamlessly wedded together in this first volume of a visceral and challenging new sci fi slaughter series which first surfaced in France in 2010 as Showman Killer: Un héros sans coeur.

This slim but sublime translated hardback tome sparkles with the macabre painted mastery of illustrator/animator Nicolas Fructus (Thorinth, Kadath, Arthur and the Minimoys) and opens with a ‘Prologue’ wherein creepy mercenary technologist Doctor Courcolain and his truly disturbing assistant Paleo-Dog Orlanda visit the prison planet Halkatrass in search of fresh sperm samples…

They don’t come fresher than Joe the Gut-Eater‘s; his vital juices callously and corruptly obtained whilst he’s being actively tortured to death. Before long the mad scientist is back in his secret asteroid lab, inseminating long-missing celebrity Lady Anonima. The regal brood surrogate has been in a vegetative state for months and isn’t even aware that the next nine will be her last…

Doctor Courcolain has had enough of serving the puissant, parsimonious Omnimonarch. The prospective and self-made “parent” has a grand scheme to create the universe’s greatest ultra-mercenary and thereafter squeeze vast sums out of the bloodthirsty tyrant when his relentless, totally emotionless killer “son” carries off the lion’s share of regal commissions…

Reared in robotic isolation, the baby is subject to psycho-surgery and biological cyber-augmentation as Courcolain carefully nurtures his perfect killer and, when it comes of age, despatches him to learn/steal all the secrets of the Aldeberan ninja Akka-Kun, a first mission which leaves his sinister scion with the power to shapeshift…

Dubbing his flamboyant creation Showman Killer, the vile physician debuts his creature at the Omnimonarch’s grand gladiatorial games on Planet Gold, where the greatest warriors in the universe convene to fight and die for the sovereign’s pleasure.

The mystery newcomer makes an unimaginable splash and after winning a vast reward for Courcolain affords his creator one last surprise. The so-brilliant doctor has not fully considered what might happen in the mind of perfect assassin reared without hope or affection and programmed to think all life worthless and money the most important thing in creation…

When the dust and bloody mist settles the mature and independent Showman Killer than places himself at the Omnimonarch’s service…

The story proper begins years later as the paragon of murderers awakes from another horrible dream. The royal assassin has grown bored – even of the vast wealth his gifts have earned him – and when an urgent call comes to save the Omnimonarch’s newborn heir and wife from marauding Nihilos he diligently sets off, but cockily allows himself to be distracted by a higher bid from the King of Ornisaurios.

Judging he can save the bird-lizards from invasion and still tackle the Nihilos in time, Showman Killer indulges himself in a welter of gory slaughter, blithely unaware that he has made a grave miscalculation…

At the Noumara Palace Hospital on Planet Arcane the ravaging perpetrators have been exposed as the spearhead of a well-organised insurrection rather than a ragtag band of raiding primitives.

A traitor high within the court has made a ruthless power-play, but the valiant sacrifice of the queen has foiled his Plan A. Now, with the heir missing Showman Killer at last arrives, and experiences the full grief and fury of the Omnimonarch with calm detachment. Despite his failure the assassin is still necessary to the ruler whose soul screams out for vengeance.

The hidden plotter is also content: the real threat to his usurpation is the heir and now the most infallible hunter in the universe will find the child for him…

After a long quest and an ocean of spilled blood, the gulled seeker locates the missing baby and the strange woman who safeguards him. He has seen her many times – in his dreams – and when she leaves the baby in his care and vanishes, the Killer sets out for home with the strangest sensations disturbing his placid attitude. Could it be emotion or perhaps some unguessed connection to the royal infant…?

To Be Continued…

Stark, baroque and chillingly brutal, this is beguiling mystery and rousing space opera at their most uncompromising: blending the familiar locales and trappings of galactic empires with the dark, foredoomed mood and mystique of classical samurai dramas and classic Film Noir.

A visual feast for all lovers of fantastic fiction and ferocious yet tragic antiheroes…
Showman Killer volumes 1, 2, 3, Jodorowsky-Fructus © Éditions Delacourt 2010-2012 Showman Killer volume 1 is available in selected shops now and available to pre-order for a December 29th 2015 internet release.

The Quest for the Time Bird


By Serge Le Tendre & Régis Loisel, translated by Ivanka Hahnenberger (Titan Comics)
ISBN 978-1-78276-362-8

Win’s Christmas Gift Recommendation: A Perfect post-Yule Spectacle… 10/10

Like much European art and culture, French language comics (I’m controversially including Belgium and Swiss strips in this half-baked, nigh-racist, incomprehensibly sweeping statement) often seem to be a triumph of style over content.

That doesn’t mean they’re bad – far from it – simply that sometimes the writing and plotting isn’t as important to the creators and readers as the way it looks on a page and in a book, and complex characterisation isn’t always afforded the same amount of room that scenery, players, fighting or sex gets.

When you combine that with their reading public’s total refusal to be shocked by nudity or profanity, it becomes clear why so few of the seventy-odd years of accumulated, beautiful rendered strips ever got translated into English – until now…

Beginning in the mid-1980s and having exhausted most of the all-ages options like Tintin, Asterix, Lucky Luke and Iznogoud, there was a concerted effort to bring a selection of the best mature-targeted European comics to an English-speaking (but primarily American) audience, with mixed results. Happily, that paucity of anglicised action and adventure has been relegated to the dust-bin of history in this century and we’ve all wised up a bit since then.

One of the most beguiling and intriguing of those bande dessinée serials was released by NBM between 1983 and 1987 as a quartet of splendidly fanciful fantasy albums (Ramor’s Conch, The Temple Of Oblivion, The Reige Master and The Egg Of Darkness) under the umbrella title Roxanna and the Quest for the Time Bird.

The eye-catching albums merrily married sword-and sorcery in the manner of Jim Henson’s Dark Crystal with the sly raciness and wry wit of the early Carry On films and the unmatchable imagination of top-rank artists with no artificial restrictions.

Now the entire saga has been retranslated, remastered and re-released in a humongous (246 x 325 mm) full colour hardback packed with pulchritudinous peril, astonishingly exotic locales and a vast variety of alien races all mashed together and killing time until the end of the world…

That imminently endangered orb is the eccentric realm of Akbar; first glimpsed in French as La Quête de l’oiseau du temps: intégrale cycle principal by writer Serge Le Tendre (Les Voyages de Takuan, Mister George, TaDuc) & Régis Loisel (Peter Pan, La Dernière Goutte, Le Grand Mort, Magasin General). However, before that there was also a pithy prototype version crafted by the collaborators in 1975 for the magazine Imagine and that’s been included in this splendid compilation in all its stark monochrome glory – but only in the original French so keep your phrase book or translation App handy…

The mystique and mystery open with Ramor’s Conch which introduces us to a land of many cultures, creatures and magics as the astonishingly adept and confidant Pelisse (restored to her original Gallic appellation) struggles through hostile territory to reach and recruit Bragon, the Greatest Knight in the World (and quite possibly her father) to capture the mystically mythic Time-Bird.

Opting to ignore the obviously still sore subject of the affair between the aged warrior and her mother, Pelisse wants to concentrate on preventing the destruction of the planet at the hands of a legendary mad god imprisoned within the Conch. The dark deity is prophesied to escape millennia of imprisonment in nine days’ time but there is still one chance to save everything…

Old, crotchety Bragon takes a lot of persuading, even though he once loved Pelisse’s mother. Sorceress-Princess Mara is the only chance of holding back onrushing Armageddon. She has a spell from an ancient book that will rebind Ramor but it will take more than nine days to enact. What she now needs is more time and if she can use the fantastic fowl to mystically extend her deadline all Akbar will be saved. But someone has to fetch it for her…

Of course the noble knight eventually acquiesces, but is utterly unable to prevent the annoying teenager from accompanying him. Whether it’s because she may be his daughter or simply because this rather plain-faced lass has the sexiest body on the planet and the mind of a young girl (which here translates as a devastating blend of ingénue maiden and tart-in-training) and not one whit of a sense of self-preservation he can’t decide…

Despite and not because of her constant cajoling, he “decides” to keep her with him as they set out on their desperate quest, the first step of which is to steal the Conch itself from a teeming desert city of lusty religious maniacs who haven’t even seen a woman in months.

After much derring-do and snide asides they succeed, acquiring a breast-obsessed (Pelisse’s chest is unfeasibly large and inviting and heaves most distractingly according to almost everyone she meets), inept young warrior in the process. Even though he’s clearly hopeless, Pelisse has formed a peculiar romantic attachment to him – but only as long as he never shows his face and remains an object of enticing, enigmatic mystery…

Bragon too is keeping a very close eye on him and their surroundings as they have also attracted a relentless stalker in the burly shape of deadly Bulrog – a former squire and pupil of the old knight – employed by fanatical cultists to ensure Ramor is liberated…

Second chapter The Temple of Oblivion sees a rather fraught reunion between Bragon and Mara as the knight deposits the painfully-recovered Conch and takes a party to the aforementioned temple to translate runic clues which will lead to the location of the Time-Bird.

With the chronal creature safely in custody they can literally stop the clock until Mara can re-confine the nearly-free mad god, but the arduous trek pushes the questers to their emotional and physical limits and a dark edge creeps into the tale as they again succeed, but only at the cost of their latest companion.

Sorely troubled, Bragon, Pelisse and her masked warrior head to their next destination, with only seven days remaining…

Riga finds them slogging through jungles strikingly similar to French Indo-China, gradually nearing their goal but unknowingly stalked by weird vulture-like beings. The scabrous, rapacious beast-beings are led by a puissant warrior of indeterminate vintage who has honed his phenomenal combat skills for decades, becoming an obsessive hunter, dedicated to dealing out death as a spiritual experience.

Over the course of four days much is revealed about Bragon and Bulrog – now a (dis)trusted member of the team – and confirmation comes that everything is not as it seems with the irresistible and so-off-limits Pelisse or her far-distant, ever-more impatient mother.

Most worrisome is the fact that a strange magical trickster dubbed Fol of Dol has attached himself to the party, frustrating everybody with tantalising clues and erratically endangering all their lives whenever the whim takes him…

Of course there is an unspoken connection between the deadly butcher Riga and Bragon and their ultimate confrontation is shocking and final. Then, without ever feeling like the creators are treading water, the chapter closes with three days to doomsday, our weary pilgrims uncomfortably united and the path to the Time-Bird wide open before them…

The Egg of Darkness plays hob with synchronicity and chronology, opening many years after the events of the previous chapters, with an old man relating the adventures as a bedtime story for his grandchildren. The fantastic action is overtaken by a metaphysical detour and explosive revelations about the quest and participants which provide a spectacular shock-ending. As with all great myth tales the heroes triumph and fade but still leave something for imagination to chew at, as well as wiggle-room for a return…

You’ll be delighted to learn – I know I was – that Le Tendre & Loisel did indeed periodically revive their amazing creations and hopefully we’ll be seeing those sagas very soon…

Although plotted with austere, even spartan simplicity and a dearth of subtext, the stylish worldliness of Loisel and Le Tendre in the sparse and evocative script, the frankly phenomenal illustration and sheer inventiveness of the locales of astonishing Akbar are irresistible lures into a special world of reading magic that every comics lover and fantasy fanatic should experience.

It’s not Tintin, it’s not Asterix, it is foreign and it is very good.

Go questing for it.

© DARGAUD 2011 by Le Tendre, Loisel.
Quest for the Time-Bird is available in selected shops now and available to pre-order for a December 29th 2015 internet release.

Last of the Dragons


By Carl Potts, Denny O’Neil, Terry Austin, Marie Severin & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80357-9

Win’s Christmas Gift Recommendation: Astounding Spectacle and Lasting Amazement… 9/10

The creative renaissance in comics in the 1980s resulted in some utterly wonderful stand-alone sagas which shone briefly and brightly within what was still a largely niche industry before passing from view as the business and art form battled spiralling costs, declining readerships (Curses Be! unto those ever-more available-computer games!) and the perverse and pervasive attitude in the wider world that comicbooks were the natural province of mutants, morons and farm animals (I’m paraphrasing).

Unlike today, way back then the majority of grown-ups considered superheroes as adolescent power fantasies or idle wish-fulfilment for the uneducated or disenfranchised, so an entertainment industry which was perceived as largely made up of men in tights hitting each other got very little notice in the wider world of popular fiction.

That all changed with the rise of comics’ Direct Sales Market. With its more targeted approach to selling; specialist vendors in dedicated emporia had leeway to allow frustrated creators to cut loose and experiment with other genres – and even formats.

All the innovation back then led inexorably to today’s high-end, thoroughly respectable graphic novel market which, with suitable and fitting circularity, is now gathering and re-circulating many of the breakthrough tales from those times, not as poorly distributed serials and sequences, but in satisfyingly complete stand-alone proper books.

Marvel was the unassailable front-runner in purveying pamphlet fiction back then, outselling all its rivals and monopolising the lucrative licensed properties market (like Star Wars and Indiana Jones) which once been the preserve of the Whitman/Dell/Gold Key colossus. This added to a zeitgeist which proved that for open-minded readers, superheroes were not the only fruit…

As the Direct Sales market hit an early peak, Marvel instigated its own creator-owned, rights-friendly fantasy periodical in response to the overwhelming success amongst older readers of Heavy Metal magazine. Lush, slick and lavish, HM had even brought a new, music-&- literature based audience to graphic narratives…

That response was Epic Illustrated: an anthological magazine offering stunning art and an anything-goes attitude – unhindered by the censorious Comics Code Authority – which saw everything from adaptations of Moorcock’s Elric and Harlan Ellison novellas to ‘The Last Galactus Story’, the debuts of comicbook stars-in-the-making like Vanth Dreadstar and Cholly and Flytrap plus numerous stories which would become compelling forerunners of today’s graphic novel industry: serialised yarns of finite duration such as Rick Veitch’s ‘Abraxas and the Earthman’, Claremont & Bolton’s Marada the She-Wolf and a fabulously enchanting East-meets-West period fantasy entitled Last of the Dragons.

The story was conceived by then-newcomer Carl Potts, who plotted and pencilled the globe-trotting saga for Denny O’Neil to script, before inker Terry Austin and colourist Marie Severin finished the art for Jim Novak to inscribe with a flourish of typographical verve.

The classically stylish tale ran intermittently from Epic Illustrated #15 through #20 (spanning October 1982 to the end of 1983) and was collected in 1988 as a Marvel Graphic Novel under the Epic Comics aegis in the expansively extravagant and oversized European Album format: a square, high-gloss package which delivered so much more bang-per-buck than a standard funnybook.

Thankfully Dover have retained those generous visual proportions (their new release is a just as slick and shiny 288 x 208 mm) for this glorious new edition which begins with ‘The Sundering’: opening in slowly-changing feudal Japan of the late 19th century where aged master swordsman Masanobu peacefully meditates in the wilderness…

His Zen-like calm and solemn contemplation are callously shattered when a callow, arrogantly aggressive warrior attacks a beautiful dragon basking nearby in the sun. These magnificent reptiles are gentle, noble creatures but the foolish samurai is hungry for glory and soon wins a bloody trophy…

After the arrogant victor has left Masonobu meets Ho-Kan, a priestly caretaker of Dragons. The youth is overcome with horror and misery at the brutal sacrilege, but worse is to come. When the tearful cleric heads back to his temple home, he stumbles upon a corrupt faction of his brother-monks covertly conditioning young forest Wyrms; shockingly brutalising them to deny their true natures and kill on (human) command…

‘The Vision’ finds traumatised Ho-Kan returned to the temple too late: ambitious, reactionary monk Shonin has returned from a voyage to the outer world wrapt in an appalling revelation. He has divined that the quiescent Dragons must be used to preserve Japan from outside influence – and especially the insidious changes threatened by the encroaching white man’s world. In fact he has already been training the creatures to be his shock-troops.

When the elders object, Shonin’s zealots slaughter all the protesting monks before embarking for the barbarous wilds of America where they will breed and train an army of killer lizards in the lap of and under the very noses of the enemy. Ho-Kan is one of precious few of the pious to escape the butchery and vows to stop the madness somehow…

In a meditative vision he sees Takashi: a half-breed boy whose Christian sailor father abandoned him. The juvenile outcast was eventually adopted by the Iga ninja clan and became a great fighter. Somehow he holds the key to defeating Shonin…

‘The Departure’ reveals how Ho-Kan hires the Iga to stop the corrupted killer-monks but, when he also tries to enlist Masanobu, Shonin’s acolytes capture him. Under torture all is revealed and the debauched clerics then trick the sword-master into fighting the ninjas for them. After despatching all but Takashi, the monks “invite” Masanobu to join them in the West. The elderly swordsman has no idea that the saurian beasts he guards are hopelessly degraded monsters now.

‘The Arrival’ sees the monks and their hidden cargo take ship for California, unaware that an enigmatic “half-breed” has enlisted on a ship closely following behind. Sole surviving Iga ninja Takashi is bound in his duty and hungry for vengeance. He will not be denied…

When the priests disembark on a remote bay on the American coast their intention of slaughtering the sailors and Masanobu goes badly awry when a baby dragon escapes. In the ensuing melee the aged warrior realises the true state of play and flees into the forests.

The Indian tribes of the Californian forests are helpless before the martial arts and war-dragons of Shonin, until – in ‘The Meeting’ – they encounter vengeful Takashi hot on the dragon-lords’ trail. After proving his prowess in combat by defeating the indigenous fighters he joins with the braves, stalking the monks until they encounter Masanobu who is also determined to end this dishonourable travesty once and for all…

All of which results in a tumultuous and breathtakingly spectacular climax in ‘The Decision’ as all the disparate factions collide, meeting one final time to forever decide the fate of a nation, the nature of a species and the future of heroes…

Rounding out this superb resurrection is a splendid and informative treasure trove of extra features comprising creator biographies, sample script pages, art breakdowns layouts, pencilled pages, promo art and portfolio illustrations and an effulgent, fondly reminiscent, informative Afterword from Potts – currently in the laborious process of transferring Last of the Dragons from page to screen…

In its small way, this sublimely engaging prototype martial arts fantasy did much to popularise and normalise the Japanese cultural idiom at a time of great tumult and transition in the comics business but more important than that, it still reads superbly well today.

This is a magically compelling tale for fantasy fans and mature readers: an utterly delightful cross-genre romp to entice newcomers and comics neophytes whilst simultaneously beguiling dedicated connoisseurs and aficionados renewing an old acquaintance.
© 1982, 1988, 2015 Carl Potts. All rights reserved.

Last of the Dragons will be available in shops from and on the internet outside Britain from December 16th 2015 and is available to pre-order on the UK internet for a January 29th 2016 release date.

Night and the Enemy


By Harlan Ellison & Ken Steacy (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79961-2

Win’s Christmas Gift Recommendation: Stunning Sci Fi Blockbuster Brilliance… 9/10

Harlan Ellison’s dark and chilling space war tales are always eminently readable.

This gloriously impressive re-issued volume gathers five of the best and most celebrated – all taken from the long-running but intermittent sequence of novellas and short-stories detailing Mankind’s extended intergalactic struggle against a race of star-spanning rivals – adapted in a variety of visual formats by air-brush wizard and aviation-addict Ken Steacy, together with a new prose framing-sequence from the author.

Humanity’s literary battle against the Kyben spanned ten generations and involved all manner of technologies up to and including time-travel. Probably the most famous of them is the award-winning Demon with a Glass Hand, adapted as both an episode of The Outer Limits TV show in 1964 and as one of the very best of the long-gone and much-lamented DC Graphic Novel series, but that’s a graphic extravaganza we’ve already covered elsewhere…

Right here, right now, this classy full-colour album-sized paperback resurrects a glorious artefact first released by Comico and Graphitti Designs in 1987, just as the market for English-language graphic novels was taking off, and piles on the goodies by adding a brace of fabulously informative and keenly reminiscent Introductions: ‘In these Pages, the War Still Wages’ from author Ellison and ‘…As We Go Forward, Into the Past!’ by astoundingly multi-talented adaptor Ken Steacy.

Closing down the show there’s more goodies: an eye-popping glimpse at Steacy’s visual virtuosity in the feature ‘Afterwords & Pictures’ revealing unpublished art, roughs, layouts and finished covers as well as working models and more, plus the original Afterwords ‘War Artist’ and ‘Whispers from the Telling Box’ by Steacy and Ellison respectively from the 1987 edition.

Following a specially created ‘Prologue’ by E & S, the pictorial panoply shifts seamlessly into the earliest tales in the epic conflict, beginning with the apocalyptic ‘Run for the Stars’, a traditional panels and balloons strip describing life and its imminent end on Deald’s World after the hordes of Kyba drop in, followed by ‘Life Hutch’, a grim survival tale combining blocks of text with large images in both lavish colour and stark monochrome highlighting a soldier-survivor’s battle against a malfunctioning robot…

‘The Untouchable Adolescents’ is a bright and breezy art job disguising a tragic and powerful parable of good intentions gone awry, whilst sardonic two-pager ‘Trojan Hearse’ rates just one powerful, lonely illustration for its cunning tale of invasion. ‘Sleeping Dogs’ is a moody epic which fittingly concludes the adaptations with the story of a force of liberating Earth men who trample all over a few aliens in their rush to defeat the Kyben and realise too late they’ve poked the wrong bear…

However fans will be delighted to find this volume also carries an original entry in the annals of the Earth-Kyba conflict with the prose and picture ‘The Few… The Proud’: at the time of this collection’s original release, Ellison’s first new story for the series in fifteen years…

This epic tome was a groundbreaking landmark and the time of its original release and remains an innovative and compelling treat for both old and new fans of the writer, lovers of seductively unconventional graphic narrative and of course comic readers in general.
Written by Harlan Ellison®. © 1987, 2015 The Kilimanjaro Corporation. All Rights Reserved. New material by Harlan Ellison®. © 2015 The Kilimanjaro Corporation. All Rights Reserved. Cover and illustrations © 1987, 2015 Ken Steacy. All Rights Reserved.

Night and the Enemy is available in comic shops and online around the world right now and can be pre-ordered online for a December 25th release in the UK.

21st Century Tank Girl


By Alan Martin, Jamie Hewlett, Philip Bond, Brett Parson, Jim Mahfood, Warwick Johnson-Cadwell, Jonathan Edwards, Craig Knowles & various (Titan Comics)
ISBN: 978-1-78276-661-2

Win’s Christmas Gift Recommendation: Furiously Foul-Mouthed Frolicsome Fun ‘n’ Games… 8/10

Back in the wild and wacky 1980s there was a frantic buzz of feverish creativity in the British comics scene wherein any young upstart could hit the big time.

Possibly the most upstarty of all were art students Jamie Hewlett and Alan Martin (and, associatively, Philip Bond) who prowled the local convention circuit impressing the hell out of everybody with their photocopied fanzine Atomtan. At the back of issue #1 was a pin-up/ad for a dubiously feisty looking young lady with a big, Big, BIG gun and her own armoured transport. And now it’s a whole ‘nother century…

Commissioned by Brett Ewins and Steve Dillon for Deadline, a pop-culture magazine with loads of cool strips, the absurdist tales of a rambunctious, well-armed hottie roaming the wilds of a futuristic Australia with her kangaroo boy-friend Booga caught the imagination of a large portion of the public. There was even a movie…

After many years indolently dallying with a sordid plethora of different publishers, the salty, soldierly slapper found her way to Titan Comics who comprehensively remastered her old adventures and now proudly publish her subsequent outbursts of appealingly appalling new material of a mature and deliberatively offensive nature…

Never particularly enamoured of the concept of internal logic, chronological order, narrative consistency, linguistic restraint or spelling (so if you’re pedantic, be warned!), this latest compote of outrageous and hilarious cartoon phantasmagoria revels in the usual glorious mud-bath of social iconoclasm, in-yer-face absurdity, accumulated decades of British Cultural Sampling and the ever-popular addictive sex ‘n’ violence, but also holds a few shocking surprises, not least of which is the return of originating co-creator Jamie (Gorillaz) Hewlett after twenty years AWOL…

Collecting the 3-issue miniseries from the summer of 2015, this impressively oversized (305 x 216 mm) full-colour hardback album features strips, gag-pages, prose pieces, illustrated poems and loads of pin-ups/covers to astound the multitudes, and opens with a typically inviting Introduction from scripter Alan Martin after which, reunited with fellow instigating wild boy Hewlett, he reveals ‘Space is Ace’ as Tank Girl and Booga, with bosom pals Barney and Jet Girl, perversely invade a strangely erotic asteroid in search of some legendary Udagawa crystals with a most predictable and outrageous outcome…

Following a spoof ‘Drag Tank’ model-kit ad from Brett Parson and poetic aside ‘Your Mission’, the cartoon capers continue in kitsch-drenched nostalgia fest ‘Nanango ’71’ (again pictured by Parson) wherein our cuddly kanga-boy is offered a vast amount of cash to carefully drive a pristine and cherry vintage muscle car across the desert to its frothing new owner.

He really shouldn’t have invited those capricious calamity magnets Tank Girl and Jet Girl along for the ride…

Salutary warning ‘You’re Young Now but Won’t Be for Long’ (art by Jim Mahfood & colourist Justin Stewart) and gag menu ‘Itsnofuckingjoke’ segues neatly into the ever-so-informative ‘Tank Girl War Library: Tank Girl Tactics and Booga Manoeuvres’ and a selection of poster poems/info pages entitled ‘Who Are Tank Girl?’: individually shining a spotlight on Booga, Barney, Jet Girl and Tank Girl, and all illustrated by Warwick Johnson-Cadwell – plus a pin-up of the team on the beach – before Parson’s second issue cover of the girls sharing a shower leads inexorably into poster-poem ‘How Brilliant Are We?’ (Craig Knowles) before Martin, Mahfood & Stewart expose ‘Valleri’.

The undercover cop infiltrating the gang so they can be slaughtered by gun-crazy policemen has an undisclosed past with Tank Girl that nobody knows of and which might just be the advantage needed to help the lovable outlaws swipe the priceless relic God’s Underpants…

‘Colour Me Tank Girl’ offers a little crayon-based relaxation featuring the team’s rampantly rude spaceship after which the Johnson-Cadwell illustrated prose vignette ‘Giraffe’ leads to a wealth of uncanny poetic picto-memories from ‘Tank Girl’s Sundrenched Martian Superholiday’ (Jonathan Edwards), another Johnson-Cadwell pin-up and a hilarious set of stick-on life options courtesy of Tank Girl Inc.‘s ‘Obtuse Ideologies’…

Martin & Parson’s short, sharp comicstrip history of ‘Booga Flakes’ gives way to Johnson-Cadwell’s shocking, silent war epic ‘Tank Girl in Easy’ and a tender loving moment by Parson, highlighting the unique relationship of TG and Booga…

The lovers then explore ‘The Ghost Smell from the Ground’ (Knowles): turning back progress to eradicate a vile super-Shopping Mall and restoring a quaint corner shop before Mahfood limns TG’s mantra to live by and Parson illuminates the tenets of ‘The Church of Booga’. Edwards then returns to delineate our stars’ bitter battles and obscure, surreal search for truth and reliable ammo in ‘Journey to the Centre of the Tank’ – a trip which exposes the harsh potency of 1970s British comedy icons…

A studly kangaroo-cake pin-up of Booga by Philip Bond leads into a prose origin of sorts as we obliquely discover ‘The Name of Tank Girl’; the shock of which is neatly offset by a pack of Parson-produced ’21st Century Bumper Stickers’ and captivating poster for ’21st Century Tank Girl: The Movie’ before diverting back to strip-mode to illustrate Martin’s raucously satirical spoof ‘The Runny Man’ and a brief dose of futurist philosophy, before one last loving pin-up precedes his climactic comics conclusion as ‘Viva Tank Girl’ reveals why Evel Knievel never used tanks when jumping over a row of parked vehicles…

Wildly absurdist, intoxicatingly adorable and packed to the gills with outlandish pictorial pleasures, 21st Century Tank Girl is an ever-so-cool rollercoaster-ride and lifestyle touchstone for life’s incurable rebels and undying Rude Britannians, so if you’ve never seen the anarchic, surreal and culturally soused peculiarity that is Tank Girl, bastard love child of 2000AD and Love and Rockets, you’ve missed a truly unique experience… and remember, she doesn’t care if you like her, just so long as you keep looking.
Tank Girl and all related characters are ™ & © 2014 Jamie Hewlett and Alan Martin. All rights reserved.

21st Century Tank Girl is in comic shops now and can be pre-ordered for a December 1st online release.

The Puma Blues: The Complete Saga in One Volume


By Stephen Murphy & Michael Zulli with Alan Moore and an Introduction by Dave Sim and Afterword by Stephen R. Bissette (Dover Comics & Graphic Novels)
ISBN: 978-0-846-79813-4

Win’s Christmas Gift Recommendation: Epic, Enthralling, Exciting… 10/10

During the 1980s the American comics scene experienced an astounding proliferation of new titles and companies following the birth of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated-retail outlets rather than overprint and accept returned copies from general magazine vendors, the industry was able to risk and support less generic titles whilst authors, artists and publishers could experiment without losing their shirts.

The huge outpouring of fresh material deriving from the Direct Sales revolution resulted in a plethora of innovative titles and creators – and let’s be honest – a host of appalling, derivative, knocked-off, banged-out trash too. Happily I’m the boss of me and I choose to focus on the great stuff…

The period was an immensely fertile time for English-language comics-creators. Comics shops – run by people in touch with their customers and who actually read and loved at least some of what they sold – sprang up everywhere and host of new publishers began to experiment with format, genre and content, whilst eager readers celebrated the happy coincidence that everybody seemed to have a bit of extra money to play with.

Consequently the new kids were soon aggressively competing for the attention and cash of punters who had grown resigned to getting their sequential art jollies from DC, Marvel, Archie and/or Harvey Comics. European, Japanese and even Canadian material began creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First, Renegade and many others had established themselves and were making impressive inroads.

Most importantly, by avoiding traditional family-focussed sales points like newsstands, more mature material could be produced: not just increasingly violent or sexually explicit but also far more political and intellectually challenging too.

Subsequently, the “kid’s stuff” stigma afflicting comics largely dissipated and America began catching up to the rest of the world, at least partially acknowledging that comics might be a for-real art-form.

New talent, established stars and different takes on old forms all found a thriving forum and marketplace desperate for something a little different. Even tiny companies and foreign outfits had a fair shot at the big time and a lot of great material came – and, almost universally, as quickly went – without getting the attention or success they warranted.

One of the most critically acclaimed and enthralling features was published by the Moses of Independent creators, Dave Sim.

Sim had begun self-publishing Cerebus the Aardvark in 1977 and pretty much trail-blazed the entire phenomenon for the rest of us. Passionately, stridently non-“mainstream”, he soldiered on in complete control of every aspect of his creation and periodically began publishing other titles by creators who impressed him or he simply liked. Eventually, however, Sim ditched a coterie of fine and uniquely different books that were nurtured by his Aardvark-Vanaheim outfit, leaving them with his ex-wife’s new company Renegade and re-concentrated all his efforts on Cerebus once more.

And then in 1985 a couple of casual acquaintances showed Sim the opening instalment of something called The Puma Blues…

The full story – including how that strangely compelling, so-slowly and dreamily unfolding eco-fable became a helpless hostage and collateral casualty in the one-man publishing house’s lengthy battle with an international distributor determined to dictate how creators did business – is related in painful, sordid detail in Sim’s Introduction for this stunningly impressive archival edition – complete with his equally stunning pin-up of the series’ iconic signature invention…

This monolithic monochrome tome gathers and reprints every published issue of The Puma Blues comic (except the non-canonical Benefit Issue #21 which was rushed out in solidarity by incensed fellow creators to generate publicity, support and funds) before finally, after almost 25 years, reuniting writer Stephen Murphy and Michael Zulli to complete their story…

The aforementioned hostage was an eerily beautiful disturbingly pensive oddment which debuted as a black-&white title in June 1986; marrying then-escalating ecological concerns and tropes of science fictive paranoia with scrupulous soul-searching and the eternal quest for place in both family and the world…

The Puma Blues is a tale more about the Why and How of things rather than the usual What of plot and character, so this overview will be brief and short on detail: trust me, you’ll be grateful for my forbearance when you start reading the magnum opus yourself…

Accepting the premise that all Science Fiction – whenever it’s created – is always about Right Here, Right Now, the abiding undercurrent of The Puma Blues is an inexorable slide to tragic, unfixable, unwanted change.

Since the 1970s and proceeding ever more unchecked into the 21st century, nations and human society have been plagued with horrors and disasters exacerbated – if not actually caused – by a world-wide proliferation of lying, greedy, venal, demented and just plain stupid bosses and governments. You could call it retro-futurism now, but tomorrow – as seen from 1986 – at least in terms of society was for many a foredoomed and hopeless place.

Looking at my TV screen or out of a window, I’m not sure that Murphy & Zulli weren’t fundamentally right and doubling as prophets when they set their gentle epic fourteen years into the future…

2000 AD and government agent Gavia Immer (look it up, they’re being very clever) is monitoring changes to flora and fauna in the wilderness Reserve around Quabbin Reservoir, Massachusetts on behalf of the US military.

Still a beautiful, idyllic landscape dominated by ancient apex predators such as mountain lions, despite the perpetual acid rains, ozone layer breaches and the radioactive toxins left after White Supremacists nuked the Bronx, the harsh area monitored by the solitary researcher is the site of some radical changes…

Gavia’s job is not just clerical. His mission is to periodically test the fluctuating PH levels of the lake in between the state’s continual chemical readjustments of the body of water and, whenever he discovers a mutant species – whether “animute” or “biomute” – he has to utilise state-of-the-art technology to instantaneously ship the specimens to a US-Sino laboratory/Reserve somewhere in China.

That hasn’t prevented the hauntingly lovely flying mantas from proliferating and dominating the skies above his head, however…

Gavia’s only contact with the rest of humanity is his TV screen. It delivers reports, interviews and pep talks from his superiors and allows him to talk to his mother. That gives the solitary agent plenty of time to brood about his father’s death and their unresolved issues.

The fanatical film-maker has been gone four years now but Gavia is still drowning in unresolved conflicts, which is probably what prompts his mum to forward tapes of all the strange documentaries he neglected his wife and son to make…

Is Gavia imagining it or is he actually gradually divining some inner cosmic revelation from his dad’s tapes and theories? Their examination of recent historical events draw solid links between the declining state of the world and a (frankly baffling and seemingly implausible) connection to patterns of UFO sightings.

Surely though, his father’s clearly growing obsession with the strange “alien” creatures popularly known as “Greys” must only have his metaphorical way of searching for incontestable Truth?

Nonetheless they slowly begin to have a similar effect on the thinking of the equally soul-searching son…

There’s certainly plenty of room for new answers: the growing dominance of the flying mantas is clearly no longer a secret – as Gavia learns to his regret – after an old soldier and radical “neo-Audubon” named Jack invades the Preserve looking for proof of the flying former fish. Despite himself Gavia lets the affable old coot stay; a decision he soon has cause to regret…

And as animals old and new jostle and tussle to find their niche in the new world order, Gavia sinks further into his father’s videotaped philosophies until he has his revelation and takes off into the heart of America to find out how and why things are falling apart…

Proffering an increasingly strong but never strident message of environmental duty and responsibility, The Puma Blues outlined its arguments and questions as a staggeringly beautiful and compelling mystery play which ran for 23 formal issues, a Benefit special designated “Eat or Be Eaten” and a tantalisingly half-sized #24 before the exigencies of publishing made it extinct.

Before it was squeezed out of existence the saga was collected as two trade paperbacks – Watch That Man and Sense of Doubt – but this monumental tome finally completes the story and then offers a passionate defence and valiant elegiac testimony in ‘Acts of Faith: a Coda’ by devoted follower and occasional contributor Stephen R. Bissette and even finds room to reprint two items from the aforementioned Benefit Issue: a page from ‘Pause’ by Murphy, Zulli & Bissette plus the eerily erotic ‘Acts of Faith’ by Alan Moore, Bissette & Zulli exploring the mating habits of those sky-borne Birostris (look that up too, now I’m being clever…)

The long-delayed walk on the wild side finally concludes with the quasi-theosophical ‘Mobile’: the full contents of Puma Blues #24½ mini-comic by Murphy & Zulli.

Haunting, chilling, beguiling and intensely imposing, this is a massive accomplishment and enduring triumph in comics narrative.
© 2015 Stephen Murphy & Michael Zulli. Introduction by Dave Sim © 2015 to be reciprocally owned by both Stephen Murphy & Michael Zulli. Afterword © 2015 by Stephen R. Bissette. All rights reserve.

The Puma Blues is available in comic shops and online around the world now. It can be pre-ordered online for a December 25th release in the UK.

The Magician’s Wife


By Jerome Charyn & François Boucq, with Foreword by Drew Ford (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80049-3

Although all comics evolved from products designed to appeal to a broad variety of age ranges, we have finally reached a stage in our culture where individual stories and collaborations always intended by their creators to appeal to older or intellectually select audiences are now commonplace and acceptable.

What that means in simple terms is that complex, controversial and challenging graphic narratives which have come and largely gone unheralded now have an ideal opportunity to reach the mass audiences they were intended for and who deserve them…

A sublime case-in-point is this astounding, groundbreaking and compellingly wonderful transatlantic collaboration originally released in 1986, and which shone brightly but briefly; winning immense critical acclaim and glittering prizes from the comics cognoscenti yet barely troubling the mass public consciousness within or outside our particular art form’s bubble. Now after nearly thirty years in fabled obscurity it gets another chance to become the universally lauded masterpiece it deserves to be…

La Femme du magicien by American crime author and graphic novelist Jerome Charyn (Johnny One-Eye, I Am Abraham, Citizen Sidel series, Bitter Bronx: Thirteen Stories) and French illustrator François Boucq (Bouncer, Sente, Bouche de diable, Billy Budd, KGB) won numerous awards at the Angoulême International Comics Festival and elsewhere and even enjoyed a rare English Language translation in 1988 before dropping out of comics consciousness. Now their breakthrough masterpiece is back, visually remastered and re-translated by Charyn himself.

Following a piquant personal reminiscence in the Foreword by Dover Editor Drew Ford and intimate insights from the author in ‘A Note to the American Reader’ the twice-told tale begins, draped in dangerous and disturbing overtones of magic realism and tracing a chillingly unique co-dependent relationship between a servant’s daughter and a mercurial, mother-oppressed young man who always wanted to make magic …

Events begin to unfold in Saratoga Springs in 1956 as a weary jockey stumbles into an eerie old house and befriends precocious little Rita, daughter of the cook/housekeeper. The florabundant old pile is redolent of suppressed hostility and perilously-pent tensions, with a macabre old harpy ruling the roost but also teems with strange sights and obscure illusions thanks to the creepy son of the house’s owner.

Edmund is a scary and charming teenager who knows lots of legerdemain and many tricks of the prestidigitator’s art…

Little Rita daily lives with a host of animals (real or imagined?) but is only truly disturbed by Edmund’s outrageous attentions. He says it’s the proper way for a magician to court his future bride…

Feeling distressingly like observers of grooming-in-action, we see the child is fascinated by his hot-and-cold attentions, making her shocking discovery of Edmund’s callous sexual dalliances with her blowsy, lumpen mother all the more hurtful…

Four years later they are in Moscow, having escaped the crushing atmosphere of the old house and the forbidding matriarch. Rita’s mum is Edmund’s Famulus Mrs Wednesday, a living prop and stage assistant enduring a barrage of humiliating transformations and subtly guided and controlled by Edmund’s harsh declarations of love as Rita wonderingly watches from the wings, gradually maturing into a beautiful young toy.

By 1962 she is the centre of attention in theatres all around the world and Edmund’s intentions have become blatant. The grand gesture comes in Paris where in an act of extraordinarily callous cruelty he demotes faithful, doting Mrs Wednesday to the role of Rita’s Dresser and makes the teenaged daughter his co-star and assistant – to the lustful appreciation of the huge theatre audiences who seem captivated by his remarkably imaginative but savagely mortifying conjuring act…

Edmund has been personally educating Rita for years, but something strange happens on stage in London in 1963 when his precious “Miss Wednesday”, in the middle of his signature shameful hypnosis game, suddenly transforms into a monstrous beast apparently beyond the magician’s control…

They married in Munich in 1967 but the wedding night was marred by Rita’s memories of what her husband used to so blatantly do with her mother. Moreover, the axis of power seems to have shifted and Rita is increasingly the one calling the shots…

The crisis comes later when Rita’s mother is found mysteriously dead and the daughter’s long-suppressed passions explode…

Some time afterward, Rita is a waitress in a New York City Diner just trying to forget. Sadly her looks make her a target for both scuzzy lowlifes and simple-minded, paternalistic protectors and only the fact that cops frequent the eatery keep her even marginally safe. Haunted by ghosts and memories, she pushes her luck one night crossing through a park and is attacked by her most persistent admirers. It’s only after she viciously fights them off that a disturbing apparition manifests…

She feels pursued from all sides – by her attackers keen on silencing her, a kindly war veteran who wants to keep her safe and a persistent if painfully familiar vision – and Rita’s life spirals out of control. When Edmund seemingly shows up, a savage monster starts slaughtering visitors to the park and peculiar French detective Inspector Verbone takes an interest in her, apparently possessing impossible secrets and arcane insights when he arrives at her ratty apartment.

When events spiral to a bloody and so very unjust conclusion, Rita flees, taking a bus to Saratoga where she finds some very familiar folk and a cataclysmic, elemental and hallucinatory climax waiting for her…

Bizarre, baroque, phantasmagorical and wickedly playful, this is a story that can’t really be deconstructed, only ridden like a maddened, stampeding horse and then pondered at leisure while your bruises heal. If you like your mysteries complex and inexplicable and your love stories dauntingly bleak and black, you really should make the acquaintance of The Magician’s Wife…
© 1987 Jerome Charyn and François Boucq. Introduction © 2015 Jerome Charyn. Foreword © 2015 Drew Ford. All rights reserved.

The Magician’s Wife will be released November 27th 2015 and is available for pre-order now. Check out www.doverpublications.com, your internet retailer or local comics-store or bookshop.

Two Brothers


By Milton Hatoum, adapted by Fábio Moon & Gabriel Bá (Dark Horse)
ISBN: 978-1-61655-856-7

Win’s Christmas Recommendation: A Stark and Stunning Masterpiece… 10/10

Twin brothers Gabriel Bá and Fábio Moon have been winning awards and garnering critical acclaim ever since they began self-publishing in their native Brazil in 1993. From that time on they have produced remarkable and compelling works for France, Italy, Spain and the USA, ranging from 5 to De:TALES to Casanova to The Umbrella Academy to Daytripper…

Now their masterful graphic collaborations have culminated in a powerful adaptation of iconoclastic contemporary author Milton Hatoum’s generational novel Dois Irmãos (translated as both The Brothers or, as here, Two Brothers)…

Omar and Yaqub were twins born of a classic romance which they quickly stifled and buried. Their affluent tradesman father Halim saw teenaged Zana in her father’s Lebanese restaurant in 1914 and moved Heaven and Earth to win her. And naturally love triumphed and prospered…

Their early days together were filled with passionate excess which the boys’ birth soon ended. It didn’t help that the mother became obsessed with her children, not just the boys but also adopted orphan Indian girl/indentured servant Domingas and, eventually, daughter Rânia. Halim saw them all as intruders, but Zana decreed she would have three children and always got what she wanted…

Primitive, provincial backwater Manaus missed most of the Second World War, but nonetheless Halim insisted on sending his sons to live with relatives in Lebanon. The boys were thirteen and, despite being identical, were completely different.

Yaqub was serious, diligent and honest whilst his younger brother – his mother’s cocksure, blatant favourite since birth – had grown into a spoiled, indolent brat prone to criminality and unreasoning violence.

Omar had even been forgiven for permanently scarring his brother with a broken bottle in a petty dispute over a girl at a family party…

When Halim decreed they would go to abroad for the duration, Zana overruled him and only “the good twin” was banished whilst Omar remained at his mother’s apron strings, growing ever more wild…

At War’s end Yaqub returned, an accomplished and polished young man of 18, a brilliant mathematician and engineer intensely aware that in that troubled house only Domingas and little Rânia were pleased to see him…

The family’s reunion swiftly devolved into animosity, hostility, separation and open warfare. With all the various paths to true tragedy slowly merging together, the Good Son permanently distanced himself from his family and Manaus, becoming a cold monster whilst his brother – forever cosseted and shielded by a mother’s uncompromising, unreasoning, fanatical love – became a maddened beast and hunted criminal…

Narrated by Domingas’ patiently observant son Nael – born either of love with Yaqub or assault by Omar – the chronicle of the rise of the city and fall of the family is a stunning saga of twisted love, familial neglect, self-deception and the sheer destructive power of jealousy. Adding to the distress and tension, the events are depicted in potent snatches of revelation carefully arranged in anachronistic sequences which slowly construct a torturous skeleton of personal catastrophe which proves that family is everything and blood means nothing…

Astonishingly realised in stark monochrome by a pair of visual arts prodigies at the top of their game, Two Brothers is possibly the most evocative and crucial piece of sequential art yet seen in the 21st century.
© 2015 Fábio Moon and Gabriel Bá. “Dois Irmãos” original text © 2000 Milton Hatoum. Adaptation and illustrations © 2015 Fábio Moon and Gabriel Bá.