The Umbrella Academy volume 3: Hotel Oblivion


By Gerard Way & Gabriel Bá, with Nick Filardi & Nate Piekos (Dark Horse)
ISBN: 978-1-50671-142-3 (TPB)

Superheroes have been around so long now that they’ve been able to evolve into different sub-sets: straight Save-the-World continuity types as championed by DC and Marvel, obsessively “real” or rationalist iterations such as Marvelman, Crossfire or Kick-Ass, comedic spins like Justice League International or Next Wave and some rare ducks that straddle a few barstools in between.

Addressing the same Edgy, Catastrophic Absurdism as Grant Morrison’s classic Doom Patrol, the archly anti-didactic antics of The Umbrella Academy offered readers a subtly subversive take on the idiom which impressed the heck out of everybody and lured many disillusioned fans back to the pitifully tired and over-used genre when first released. Author creator Gerard Way even parlayed the extraordinary success of the Weird Science heroes into a TV series for the team and built a second creative career steering DC’s outré, off-the-wall Young Animal imprint of alternative heroes…

Now a decade later, a new miniseries has resulted in the long-awaited third collected volume (available in trade paperback and digital formats) and is presented here with an effulgent Introduction from star writer and late-converted fan Jeff LeMire…

Once upon a time a strange event occurred. All across Earth, 43 babies were unexpectedly born as the result of apparent immaculate conceptions – or perhaps some kind of inexplicable parthenogenesis.

The births even surprised the mothers, most of whom discarded, abandoned, sold or arranged adoption of their unexpected, terrifying newborns.

Notorious scientist, entrepreneur and closet extraterrestrial Sir Reginald Hargreeves – inventor of the Levitator, mobile umbrella communicator, Clever Crisp cereal, Televator and a process which enabled chimps to speak – had a secret plan, and he knew these kids would all be special. He thus acquired seven of these miracle babies for an undisclosed purpose, subsequently rearing and training the children to become his private superhero team to enact it.

He was in no way a “good” parent…

The callously experimental family, after a spectacular early career, eventually proved to be unmanageable and the Umbrella Academy – created and trained “to save the World” – sundered in grief and acrimony, but not before poor Ben, Number 6 AKA “The Horror”, pointlessly lost his brave young life and Number 5 “The Boy” took a short trip into the future and never came back…

The surviving members of the utterly dysfunctional superhero team parted but were reunited twenty years later when the news broke that Hargreeves – whose nom de guerre was The Monocle – had died. You shouldn’t believe everything you hear on the news…

In the interim, Number 1 son Luther had become an off-earth defender and pioneer, so hideously damaged by a doomed journey to Mars that to save him, Hargreeves had grafted The Spaceboy‘s head onto the body of a colossal Martian Gorilla.

Poor, neglected Vanya, whose musical gifts Hargreeves deemed utterly useless, became a drop-out and wrote a scandalous tell-all book before becoming a voluntary exile amidst Earth’s lowest dregs. When Number 7 returned she was again rejected by her “family” and summarily seduced by a manic musician who unleashed her true potential and almost destroyed the world with her untapped power…

The Boy returned after 60 years of ranging through the time-stream and materialised in the body of the 10-year old he had been. However, his physical form was frozen and he stopped aging at that moment…

Favourite friend, technologist, housekeeper, actual lifelong care-giver and talking chimp Dr. Pogo had died in Vanya’s – or rather The White Violin‘s – apocalyptic attack which had left Allison (Number 3, The Rumor) with her throat severed, apparently forever deprived of her talent for warping reality with a word…

Diego (Number 2, The Kraken) remained the obsessive scary vigilante psychopath he’d always been but Klaus (Number 4, The Séance) was even weirder than before: a floating, shoeless space-case who talked to the dead and pulled the wings off the laws of physics…

Once upon a time, long ago and whilst still children, the Umbrella Academy saved Washington DC from an animated and extremely angry Lincoln Memorial. They’ve had an odd relationship with American Presidents ever since…

Having saved the entire world from prophesied destruction, the dysfunctional quintet were at a loss and killing time in the rubble of their old home until a fresh crisis boiled over and was cleaned up after The Boy’s hidden sponsors (ruthless chronal cops the Temps Aeternalis) sought to make him fulfil the mission they had originally recruited and rebuilt him for…

Now in the aftermath of the global carnage that generated, the battered survivors recuperate unaware that old ‘Evil’ is manifesting in their midst. Long ago, Hargreeves had taken steps to create the ultimate penitentiary for the violent, vicious, crazy and too-powerful foes of his pet Academy, but now the “guests” of his Hotel Oblivion are successfully checking out…

As The Boy explosively pursues the minion’s of The Perseus Corporation, elsewhere Spaceboy is consulting with aged savant Doctor Zoo. The old duffer is planning a trip into the bizarre region dubbed “Afterspace” in search of a lost legend…

The Séance has fallen very low, trading seedy encounters with dead loved ones for drugs, but when he attempts to scam his biker-thug minders events overtake him just when his old allies leave the universe behind in KMiniature War in a Miniature Home’

With Hargreeves’ guests loose in the hotel, ‘Violence’ mounts in a range of places and dimensions but the greatest threat comes as the nigh-omnipotent Scientific Man gathers his god-like powers and the deadly Murder Magician secures a televator back to Earth…

Chaos increases exponentially as the Academy heroes battle alone against a host of foes and heir own selfish agendas even as Spaceboy braves ‘The Labyrinth’ and discovers lost legend St. Zero hibernating in

The crisis breaks after The Boy’s current target – Perseus X – infiltrates the hotel to liberate his dad and realises that he’s too late… and that something even more diabolical is ‘Free’

With a host of monsters and super-creeps like Doctor Terminal, the Mothers of Agony and Medusa ravaging Earth, as well as the quandaries of an imminent attack by a trans-dimensional behemoth and a mysterious wonder baby and its revenant, rampaging mother to deal with, the scattered young comrades grudgingly work together against ‘The Fear You Cannot Speak’ but their late collaboration is all for naught as a new team of empowered players materialise with a shocking revelation in concluding chapter ‘Reunion’.

Sadly, the big reveal is a cosmic cliffhanger so be prepared for some major frustration…

Big on mood, bafflement-by-design and astounding action, this is compelling adventure if you’re fully au fait with the previous books and prepared to give the events your full attention, but Hotel Oblivion is only the beginning of the drama and should not be consumed casually. Trust me, though, it’s going to be worth it in the end…

Accompanying all the meta-real wonderment are a wealth of sketches, character drawings and variant covers by Way and Bá under the broad remit ‘Designing the Umbrella Academy Hotel Oblivion’.

Whilst happily swiping, homaging, sampling and remixing the coolest elements from many and varied comics sources, The Umbrella Academy offers a unique synthesis to achieve its own distinctive originality within the tired confines of the superhero genre. It’s a reading experience no jaded Fights ‘n’ Tights fan should miss.
© 2019 Gerard Way and Gabriel Bá. All rights reserved. The Umbrella Academy™ and all properties are trademarks of Gerard Way and Gabriel Bá.

The League of Extraordinary Gentlemen volume one


By Alan Moore & Kevin O’Neill, with Ben Dimagmaliw & Bill Oakley (America’s Best Comics/DC Comics)
ISBN: 978-1-56389-665-1 (HB) 978-1-56389-858-7 (TPB)

The Victorian era saw the birth of both popular and populist publishing, especially in the sub-genres of fantasy and adventure fiction.

Writers – and accompanying illustrators – of varying skill, but possessed of unbounded imaginations, explored and proselytized the concepts of honour and heroism, wedded unflinchingly to the underlying core-belief of English Supremacy in matters of culture and technology. In all worlds and even beyond them, the British gentleman took on all comers for Right and Decency, viewing danger as a game and showing “Johnny Foreigner” just how that game was played.

In today’s poisoned political environment, it’s rather odd to see so much of that dated and offensive rhetoric revived and bombarding us from venal politicians’ untrustworthy mouths and online arsenals without a hint or trace of the splendid irony used in this delicious exercise in retro-imagination…

For all the faults our modern sensibilities can – or at least should – detect in those stirring sagas, many of them remain unshakable classics of adventure and the roadmap of all modern fictional heroes. Open as they are to charges of Racism, Sexism (and Misogyny; so, so much misogyny), Class Bias and Cultural Imperialism, the best of them remain the greatest of all our store of communally-shared ripping yarns.

As heroic prototypes, a gaggle of these Imperialist icons were fabulously deputized by Alan Moore and Kevin O’Neill for a six-issue miniseries in 1999 (coloured by Ben Dimagmaliw and lettered by Bill Oakley) which managed to say as much or more about our modern world as that far ago one, and incidentally tell a truly captivating tale as compelling as any of its antecedents.

Available in deluxe hardcover, trade paperback, digital editions and omnibus collections, the story is also one of the best superhero exploits you’ll ever read, all presented as a faux seasonal compendium of that bygone age, with puzzles, paint-by numbers pages, pin-ups, a cover gallery and text features (such as novella ‘Allan and the Sundered Veil’ gilding the lily: a book no fan of fiction should miss.

Wilhelmina Murray survived a clash with a supernatural bloodsucking monster but was forever altered by the encounter. Some years later, recruited by British Secret Service chief Campion Bond, she is charged with organising a team of superior operatives to defeat an insidious foreign menace growing within the very heart of the British Empire. To this end, she circles the globe and convinces the greatest hero and most iniquitous outlaws of the era to band together.

Aged Great White Hunter Allan Quatermain is unlikely company for Invisible Man Hawley Griffin, Captain Nemo and Mister Hyde, although diffident and cultured Dr. Henry Jekyll can be considered a suitable companion for a widow under almost any circumstance…

Despite differences of class, honour, attitude, morality and disposition, together they ultimately foil a most dastardly plot only to discover that all is not as it seems…

The story grew beyond the authors’ avowed expectations of “a kind of Victorian Justice League” to become a veritable steampunk classic, with fin de siècle technology, trappings, expectations and attitudes, to establish itself as a powerful allegory for our own millennial end of days, and the act of its creation materialising as a game for creator and reader alike as every character in the tale was culled from existing works of literature and the audience all-but-dared to identify them…

The wit, artifice and whimsy of the compelling mystery – for that, gentle reader is what it is – as well as the vast, complex array of sub-texts and themed extras (such as faux advertising broadsheets woven into the text) all add to a truly immersive experience the inevitable film adaptation could not match.

To be Clear. This book is better than the movie. Do not watch it. Read This!

The League of Extraordinary Gentlemen is an incredible work of scholarship and artistry recast into a fabulous pastiche of an entire literary movement. It’s also a brilliant piece of comics wizardry of the sort that no other art form can touch.

If you haven’t seen the film – and even more so if you have – I urge you to read this. And then you can start in on Dickens, Rider Haggard, Stevenson, Wells, Verne, Conan Doyle, Stoker, Rohmer and all the glorious rest…
© 1999, 2000 Alan Moore & Kevin O’Neill. All Rights Reserved.

Abe Sapien: The Drowning and Other Stories


By Mike Mignola, John Arcudi, Scott Allie, Jason Shawn Alexander, Guy Davis, Patric Reynolds, Michael Avon Oeming, Santiago Caruso, Peter Snejbjerg, James Harren, Kevin Nowlan, Mark Nelson, Juan Ferreyra, Alise Gluškova & various (Dark Horse)
ISBN: 978-1-50670-488-3 (HB)

Hellboy is a creature of vast depth and innate mystery; a demonic baby summoned to Earth by Nazi occultists at the end of World War II but subsequently raised, educated and trained by democracy-loving parapsychologist Professor Trevor “Broom” Bruttenholm to destroy unnatural threats and supernatural monsters as the chief agent for the Bureau for Paranormal Research and Defense.

This book is not about him, but one of his equally engaging co-stars, whose occult and occluded back-story has been gradually and tantalising unfolding for more than 25 years in the potently cohesive and compelling universe built by Mike Mignola and his creative collaborators…

A brilliant intellect in a piscine (more likely piscoid?) body, he was discovered in a glass tank by B.P.R.D. agents in 1978: a bizarre fish-human hybrid with no memory of his past languishing in a secret chamber of St. Trinian’s Hospital in Washington D.C. He narrowly escaped being dissected before gradually emerging as a top investigator – in the Enhanced Talents Task Force – and scientific research asset, using the name Abraham Sapien.

Over the intervening decades he learned that once he was human. Early cryptozoologist and psychical researcher Dr. Langdon Everett Caul was a minor light in social and scientific circles who vanished after falling in with a group of like-minded men fascinated with arcane secrets. In 1859 certain events regarding this Oannes Society led to his transformation…

This omnibus collection relates through chronologically arranged comics tales (not necessarily publishing release date) the history of the fabulous fishman, supplemented by clarifying and contextualising Introduction and Interstitial Notes from editor and sometime writer Scott Allie.

The aquatic archive launches with neophyte Abe’s first official solo exploit: originally released as a 5-part miniseries from February to June, 2008.

Scripted by creative head honcho Mignola and moodily realised by Jason Shawn Alexander (who liberally contributes to a fabulous and informative Abe Sapien Sketchbook at the back of this full-colour walk – or is that swim? – on the weird and wild side), The Drowning is lettered by Clem Robins with benefits from the magical colours of Dave Stewart.

The action opens with a glimpse into demonic deeds of the past as, in 1884, occult detective Edward Grey boldly and bombastically defeats mighty warlock Epke Vrooman before sinking his hellish ship 60 miles off the French coast near the former leper-colony of Isle Saint-Sébastien.

In 1981 Hellboy is gone from the B.P.R.D. and Chief Bruttenholm pushes reticent trainee Abe into leading a milk-run mission to retrieve the fabulous, lore-laden Lipu Dagger Queen Victoria’s Most Special Agent used to end the malevolent mage almost a century before.

With experienced operatives already in place, all the merman has to do is dive deep and fetch back the prize artefact. Sadly, with the supernatural, nothing is ever easy…

As the on-site proceedings get underway none of the B.P.R.D. team are aware that unquiet spirits are already undertaking their own recovery mission and whilst horrific monsters intercept Abe at the sunken wreck, back on land an ancient crone puts into motion the ceremony she has waited her entire life to complete…

By the time the battered aquatic investigator struggles ashore almost everyone on Saint-Sébastien is dead and a pack of wizened devils are attempting to resurrect their diabolical master. Cut off from the outside world and unable to pass this mess on to somebody more qualified, Abe is flailing until the old woman takes charge, instructing him in some deeper truths about the Isle, the replacement god the benighted inhabitants chose to worship and what truly moved and motivated Vrooman on the last night of his former life…

Armed with appalling information and the knowledge that there’s no one to save the day, the reluctant troubleshooter turns to face his greatest challenge and worst nightmares…

‘B.P.R.D.: Casualties’ comes from the Dark Horse Digital Retailer Exclusive program and saw general release in the trade paperback B.P.R.D.: Being Human. Written by Mignola & Allie with art by Guy Davis, the vignette is set in the aftermath of The Drowning as Abe and pyrokinetic Liz Sherman investigate werewolf sightings in Minnesota. When Sapien makes a rookie mistake that endangers his team, all his self-doubt comes flooding back…

Mignola, John Arcudi & Patric Reynolds produce ‘The Haunted Boy’ as an Abe Sapien one-shot in 2009, detailing the submersible star’s investigation of a child drowning and ghostly phenomena in Vermont. On investigating the “simple” case, the cautious agent discovers a terrifying truth far worse than any expectation…

A master planner, Mignola has orchestrated a magnificent interconnected saga in his assorted tales and spin-off sagas. Another one shot (from 2013) ‘The Land of the Dead’ cowritten by Allie and illustrated by Michael Avon Oeming references stories from his Hellboy in Mexico sequence as in January 1983 Abe travels south of the border to Campeche in search of lost cave divers and discovers the basis for Mayan Hell Xibalba as well as a bizarre variant vampire…

‘Witchcraft & Demonology’ – by Mignola, Allie & Santiago Caruso – comes from Abe Sapien #30 (January 2016) and provides a potted history of Western Satanism and magic as Abe in full-research mode encounters arcane heavy-hitter Gustav Strobl: another man who cannot stay dead, but really should…

Set in 1984 and courtesy of Mignola, Arcudi & Peter Snejbjerg, ‘The Abyssal Plain’ was originally a 2-issue miniseries released in June and July 2010 detailing how ancient magic, Nazi experimentation and Cold War tensions collide. Here Abe and a team of agents are required to salvage a magical artefact in a Russian sub at the bottom of the Norwegian Atlantic. Everybody wants the magical helmet looted from the Vatican during WWII: the Soviets have sent a destroyer, the Americans have the B.P.R.D. and the unquiet dead have the fearsomely mutated zombie who has guarded Melchiorre’s Burgonet since the vessel went down with all hands in 1948…

‘The Devil Does Not Jest’ was another Mignola & Arcudi 2-issue miniseries; this time from September and October 2011. Eerily illustrated by James Harren, it reveals how in 1985 Sapien accompanies the descendant of a celebrated demonologist to the family manse in Maine, uncovering generational secrets and incalculable terror and tragedy…

A one-shot from 2015, ‘The Ogopogo’ is by Mignola, Allie & Kevin Nowlan, beguilingly recounting the far more professional fishman’s off-kilter 1992 encounter with a mythical beast venerated by the First Nations tribes of British Columbia. As he and Hellboy soon discover, it’s not always the monster who’s the bad guy…

‘Subconscious’ by Mignola, Arcudi & Mark Nelson originated in Dark Horse Presents #11 (June 2015) and is set in the aftermath of Professor Bruttenholm’s death with Abe revealing a bizarre and overwhelming dream encounter with subsea ghosts, after which ‘Lost Lives’ (Mignola, Allie & Juan Ferreyra from Abe Sapien #25, August 2015) jumps to 2005 where senior Agent Sapien squabbles with fellow specialist Roger the Homunculus. Abe is still reeling from the revelation that he used to be human when a recently-impounded artefact starts to possess him…

The drama-drenched suspense concludes with flashback tale ‘Icthyo Sapien’ (Mignola, Allie & Alise GluÅ¡kova, from Abe Sapien #27, October 2015) as, mourning the death of so many of his friends and comrades, Abe relives his time as Langdon Everett Caul, the Oannes Society’s war with rival sect the Heliopic Brotherhood and his fall from grace with all he previously believed in…

Closing out this mammoth maritime log is the aforementioned ‘Sketchbook’, with commentary and visual contributions from Mignola, Jason Shawn Alexander, Patric Reynolds, Peter Snejbjerg, James Harren, Michael Avon Oeming, Santiago Caruso, Kevin Nowlan, Juan Ferreyra & Alise GluÅ¡kova, a full cover gallery by Max & Sebastián Fiumara, Dave Johnson, Francesco Franca villa and others plus bonus story The Calm before the Storm: a Caul flashback story originally created by Alise GluÅ¡kova as a piece of fan fiction.

Mignola has an incredible knack for creating powerfully welcoming mythologies and this colossal hardback (or digital) compilation successfully salvages Abe Sapien from the overwhelming shadow of satanic superstar Hellboy and the B.P.R.D. to set him on his way as a celebrated solo star.

Potent, powerful and utterly sodden with uncanny atmosphere, this terrific tome is an irresistible siren calling to haunt your dreams.
ABE SAPIEN © 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2017, 2018 Mike Mignola. All key and prominently featured characters ™ Mike Mignola. All rights reserved.

Airboy: The Return of Valkyrie


By Chuck Dixon, Timothy Truman, Tom Yeates, Stan Woch & Will Blyberg (Eclipse)
ISBN: 0-913035-59-9 (limited edition) ISBN: 978-0-91303-560-3 (TPB)

The wonderful prospect of It’s Alive’s efforts to revive the magnificent Airboy have prompted me to rerun this review from days past.

There are some nifty omnibus editions available too, and they’re on my To Do Soon list…

Created for Hillman Periodicals by the brilliant Charles Biro (Steel Sterling, the original Daredevil, the Little Wiseguys and Crime Does Not Pay among many other triumphs), Airboy featured a plucky teen and his fabulous super-airplane, affectionately dubbed ‘Birdie’.

He debuted in the second issue of Air Fighters Comics in November 1942 and once the war concluded the comic was renamed Airboy Comics in December 1945. For more than twelve years of publication the boy-hero tackled the Axis powers, crooks, aliens, monsters, demons and every possible permutation of sinister threat – even giant rats and ants!

The gripping scripts took the avenging aviator all over the world and pitted him against some of the most striking adversaries in comics. He was the inspiration for Jetboy in the many Wild Cards braided mega-novels by George R.R. Martin and friends.

Then the world moved on and he vanished with many other comicbook heroes whose time had run out. In 1982 comics devotee Ken Pierce collected all the Airboy adventures that featured the pneumatic Nazi-turned-freedom-fighter Valkyrie, which apparently inspired budding independent comics company Eclipse to revive the character and all his Hillman comrades.

Always innovative, Eclipse were experimenting at that time with fortnightly (that’s twice a month, non-Brits) comics with a lower page count than the industry standard, at a markedly reduced price. Airboy premiered at 50 cents a copy in 1986 and quickly found a vocal, dedicated following. And looking at this compilation once more, it’s easy to see why.

Deep in the Florida Everglades the monstrous bog-creature known as The Heap stirs after decades of inactivity. Something momentous is beginning to unfold. It remembers a previous life, brave heroes and a diabolical evil. It begins to walk towards a distant villa…

In Napa Valley, David Nelson is a bitter, broken old man. Not even his teenaged son can bring joy to his life. Trained since birth by the Japanese Ace and martial artist Hirota, the boy is a brave, confident fighter but still doesn’t know why his life has been one of constant training.

Then suddenly a horde of assassins attacks the compound and the old man dies in a hail of machine gun bullets. Only then does young Davy discover the truth about his father. Once he was the hero known as Airboy, with valiant comrades and a unique super-aircraft. Once he loved a beautiful German woman-warrior named Valkyrie. But for 30 years she has been trapped in suspended animation by Misery, a supernatural being who feeds on evil and steals the souls of lost fliers…

Forced to do the monster’s bidding for three decades (such as providing weapons for South American despots to slaughter and enslave innocents) the old hero had gradually died inside. But now his son is ready to avenge him and free the beautiful sleeper, aided by such combat veterans as Hirota and the legendary Air Ace Skywolf…

Fast-paced, beautifully illustrated and written with all the gung-ho bravado of a Rambo movie, this tale of liberation and revolution rattles along, a stirring blend of action and supernatural horror that sweeps readers along with it. The book collects issues #1-5 of the comic plus an 8-page promotional preview with a cover gallery that includes art from Stan Woch. Tim Truman, and the late, great Dave Stevens.

The title was briefly one of the best indie titles available and spawned a mini-franchise of equally unmissable spin-offs, and I’m extremely hopeful that the potential revival makes Airboy a three-time success.

I’m reviewing my signed and numbered hardcover limited edition which has a beautiful colour plate included plus a superb Steranko painted cover, but the standard trade paperback is almost as good, if that’s all you can find.
Story © 1989 Timothy Truman and Chuck Dixon. Art © 1989 Timothy Truman, Tom Yeates, Stan Woch and Will Blyberg. Cover art © 1989 Jim Steranko. Airboy, Valkyrie, Skywolf, Misery, The Heap ™ Eclipse Enterprises, Inc. All Rights Reserved.

Top 10


By Alan Moore, Gene Ha, Xander Cannon & various (Vertigo)
ISBN: 978-1-4012-5493-3

Let’s start the New Year with a fresh look at a much-neglected gem of mature-reader Fights ‘n’ Tights fun courtesy of the grandmaster of the sub-genre. These tales first appeared at the turn of the century under the America’s Best Comics banner – and are still available in those editions should you be so minded to seek them out – but this hefty paperback (or eBook) gathers the first dozen award-winning issues in one nifty pack, so that’s convenient, if nothing else…

Following his usual avuncular introduction in ‘Powers of Arrest: Precinct Ten and Social Super-Vision’ Alan Moore effortlessly welds superteam dynamics to the modern world’s fascination with police procedural dramas in this series based on the premise of everyday life in a universe where Super-Nature is accepted and common place.

Neopolis is a city entirely populated by super-beings. Heroes, villains, gods, robots and monsters, the city is a vast dumping ground for copyright-confounding analogues of everything that ever appeared in a comicbook, cartoon or movie since the genre and industry began.

Such a city needs really special policing and the beat cops are based at Precinct Ten – or Top 10 to you and me. In the mid-1980s this city joined a pan-dimensional league of worlds and came under the jurisdiction of the security organisation based on “Grand Central”. That morsel of data will play a large part in the overarching storyline, but the nature of this fascinating ensemble piece is to build a longer narrative by seeming disconnected snippets and increments of daily drudgery.

Robyn Slinger is the new rookie at Top 10 and we start on her first day as a “real Police”. Her dad was a respected officer, but her own talent – controlling tiny robotic toys (like General Jumbo if you’re a doddery old Beano reader like me) – doesn’t instil her with any great confidence as she is gently ushered into the routine by the affable desk-sergeant Kemlo Caesar. Nor, really, does the realisation that he’s an actual talking dog in a mecha suit.

Adapting to the banter, routine and teasing of her fellow officers is daunting, but not as much as being partnered with the surly, invulnerable blue giant Smax.

In short order, whilst going about their regular duties, which include sorting out super-powered “domestics” (no, not housekeepers – spousal confrontations), crowd control at robotic murder scenes, rousting hookers and generally keeping the peace, they become embroiled in an unsolved – now potentially ongoing – serial killer case and a drug investigation that will eventually reach to the highest levels of their own organisation (‘Blind Justice’ and ‘Internal Affairs’).

By adopting the “day-in-the-life” approach, Moore and Gene Ha cover a lot of character ground and fill in back-story history whilst showing us “The Job”. As the method is used so effectively in TV Cop shows, readers not only get the same benefits of tone, texture and information value, but the added bonus of making the super-heroic elements more “real” and authentic seeming: a huge advantage when your protagonists deal every day with the most outlandish concepts comics have devised in the last 80 years.

For example: When – in ‘Eight Miles High’ – a reptilian gangbanger is arrested his dad wants to bust him out, and even the cops have to think twice when a foul-mouthed, 300-foot drunken lizard comes calling… Or how do you bust up a rave-party when all the revellers are dancing so fast they can’t be seen? Perhaps your apartment has been invaded by hyper-intelligent UltraMice? Check out ‘Great Infestations’ for a truly bizarre sit-rep…

When the serial killer case finally breaks it exposes an alien monster whose real identity will bring nothing but trouble…

Before that though, the guys have to deal with the usual Seasonal problems brought on by the Yule Holidays as ‘You Better Watch Out, You Better Not Cry…’ leads to murder and other ‘Mythdemeanors’ in a bar frequented by the gods of Asgard and other pantheons…

Like any good cop story, cases run in parallel, at different rates and often in opposition, and the large cast all have their own lives which are impossible to completely divorce from “The Job”. That’s epitomised by more “one-day-at-a-time” storytelling and ‘The Overview’, as a major traffic accident draws most of the day-shift’s resources.

A couple of teleporting extra-dimensional travellers have catastrophically intersected, but by the end of the clear-up it’s clear the tragedy wasn’t a simple accident. Meanwhile, influential friends are trying to quash the case against the monstrous serial killer known as Libra, and Voodoo-powered officer King Peacock is sent to Grand Central, the head office of the police force…

‘Rules of Engagement’ finds him being given a particularly deadly form of the old run-around whilst the war between the UltraMice and the AtomCats in the apartment Duane shares with his ghastly mother has escalated to cosmic levels, in a brilliant swipe at comicbook mega-crossovers. Moreover, a long-running investigation is starting to look like a case for Internal Affairs…

‘Music for the Dead’ then sees the death of one of the key cast members as those corruption suspicions are horribly confirmed in a brutal incident that also closes the Libra killer case for good.

‘His First Day on the New Job’ introduces Joe Pi, the new (robotic) rookie experiencing some rather unsettling prejudice from his fellow officers as well as the funeral of the beloved colleague he’s replacing. The volume – in fact, the original series – concludes with ‘Court on the Street’, with an atypical clear win for the Good Guys when they go after the influential cronies of the deceased Libra Killer…

Superbly sardonic, this blend of low-key action and horror coupled with dark, ironic and occasionally surreal humour, is drawn in a super-realistic style by Gene Ha, leavened by the solid inks of Zander Cannon, and the drama is supplemented by a Top 10 Gallery (artists’ designs and commentary by Moore) of the huge cast of characters, plus a Precinct Layout and floor plans.

This cross-genre mix is immensely entertaining reading and the subtle shades of the writing are matched in full by Gene Ha’s beautiful, complex, detail-studded art, but in truth this seductive blend of police procedural drama and the whacky world of full-on superhero universes isn’t really about the narrative: its joys are to be found in the incidentals, the sidebars and the shared in-jokes.

This is a must-read series for jaded fans and newcomers with an open, imaginative mind.
© 1999, 2000, 2001 DC Comics. All Rights Reserved.

The Phantom – The Complete Series: The King Years


By Bill Harris, Dick Wood & Bill Lignante, Giovanni Fiorentini & Senio Pratesi & various (Hermes Press)
ISBN: 978-1-61345-009-3

In the 17th century a British sailor survived an attack by pirates, and, washing ashore in Africa, swore on the skull of his murdered father to dedicate his life and that of all his descendants to destroying all pirates and criminals. The Phantom fights crime and injustice from a base deep in the jungles of Bengali, and throughout Africa is known as the “Ghost Who Walks”.

His unchanging appearance and unswerving quest for justice have led to him being considered an immortal avenger by the credulous and the wicked. Down the decades one hero after another has fought and died in an unbroken family line, and the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle…

Lee Falk created the Jungle Avenger at the request of his syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician…

Although technically not the first ever costumed hero in comics, The Phantom was the prototype paladin to wear a skin-tight body-stocking and the first to have a mask with opaque eye-slits.

He debuted on February 17th 1936 in an extended sequence that pitted him against a global confederation of pirates called the Singh Brotherhood. Falk wrote and drew the daily strip for the first two weeks before handing over the illustration side to artist Ray Moore. The Sunday feature began in May 1939.

For such a successful, long-lived and influential series, in terms of compendia or graphic novel collections, The Phantom has been very poorly served by the English language market.

Various small companies have tried to collect the strips – one of the longest continually running adventure serials in publishing history – but in no systematic or chronological order and never with any sustained success.

But, even if it were only of historical value (or just printed for Australians, who have long been manic devotees of the implacable champion) surely “Kit Walker” is worthy of a definitive chronological compendium series?

Happily, his comic book adventures have fared slightly better – at least in recent times…

Between 1966 and 1967 King Features Syndicate dabbled with a comicbook line of their biggest stars – Flash Gordon, Mandrake and The Phantom – developed after the Ghost Who Walks had enjoyed a solo-starring vehicle under the broad and effective aegis of veteran licensed properties publisher Gold Key Comics.

The Phantom was no stranger to funnybooks, having been featured since the Golden Age in titles such as Feature Book and Harvey Hits, but only as straight reformatted strip reprints. The Gold Key exploits were tailored to a big page and a young readership, a model King maintained for their own run.

This splendid full-cover hardcover – or eBook for the modern minded – gathers the contents of The Phantom #19-28 (originally released between November 1966 and December 1967) as well as four back-up vignettes from Mandrake #1-4, spanning September 1966 to January 1967.

Following fascinating Introduction ‘The Phantom, the King Years’ from fans and scholars Pete Klaus and Howard S. Gesbeck (which includes some splendid unseen art and candid photos) the procession of classic wonders resumes.

As with the Gold Key issues, the majority of the stories are scripted by Bill Harris or Dick Wood and drawn in comicbook format by Bill Lignante, with cover by or based on images from the daily strip as limned by Sy Barry.

Opening the King archive is a fabulously wry romp as a coterie of crooks inveigles their way into the Phantom’s jungle home, intent on stealing ‘The Treasure of the Skull Cave’. Over the centuries the Ghost Who Walks has amassed the most fantastic hoard of legendary loot and astounding artefacts, but the trio of crooks can’t agree on what is or isn’t valuable and soon pay the price for their folly and genocidal intent…

Issue #19 tapped into the global excitement as America neared its first manned moonshots with ‘The Astronaut and the Pirates’ finding the Phantom hunting the seagoing brigands who abduct and ransom an American spaceman after his off-course splashdown lands him in very hot water…

The second tale in the issue relies on more traditional themes as ‘The Masked Emissary’ intervenes in a civil war; protecting an ousted democratic leader from a tyrannical despot, until liberty can be restored to the people.

The Phantom #20 – cover dated January 1967 – led with a bold departure from tradition. Scripted by Pat Fortunato ‘The Adventures of the Girl Phantom’ delved into the meticulous family chronicles to reveal how, a few generations previously, the feisty twin sister of a former Ghost Who Walked took her brother’s place to police the jungles of Bengali after he was laid low.

Counterpointing that radical drama is a moody mad science thriller as the current masked marvel battles old enemy Dr. Krazz and aliens from the Earth’s interior in ‘The Invisible Demon’…

In #21 ‘The Treasure of Bengali Bay’ finds the Phantom battling bandits using their own fake ghost to secure sunken loot after grudge-bearing Indian Prince Taran lures our hero to the sub-continent as fodder for specially trained animal assassin ‘The Terror Tiger’.

Full-length drama ‘The Secret of Magic Mountain’ pits The Immortal Avenger against sly witch doctor Tuluck who mixes misconceived ancient history and a freshly-active volcano to turn the local tribes against The Phantom, whilst in #23 merciless pirate ‘Delilah’ takes the place of a Peace Corps worker to get lethally close to the guardian of the jungle.

However, her devious wiles, brainwashing techniques and super-submarine prove of little use against the dauntless and implacable Ghost Who Walks…

Girl Phantom Julie steals the show again in #24 as she and faithful friend Maru challenge the forces of darkness to defeat a vicious manipulator in ‘The Riddle of the Witch’…

Writer Giovanni Fiorentini and illustrator Senio Pratesi tackle #25 as the modern hero and famous athlete and sportswoman (and prospective wife) Diana Palmer frustrate slave-taking diamond smugglers intent on subjugating ‘The Cold Fire Worshippers’ before issue #26 marks a return to double story instalments.

Lignante’s ‘The Lost City of Yiango’ sees the Phantom compelled to solve a 50-year old mystery and prevent a resurgence of tribal warfare, after which he answers a desperate plea to safeguard an irreplaceable treasure and goes undercover to thwart ‘The Pearl Raiders’…

The Phantom #27 reveals the origins of the African Avenger’s wonder-horse as ‘The Story of Hero’ discloses how he once rescued kidnapped Princess Melonie of Kabora and how – following ‘The Long Trip Home’ – he was thanked with a most marvellous equine gift…

The Phantom’s King chronicles concluded in #28 ‘Diana’s Deadly Tour’ as the celebrity embarks on a global exhibition jaunt and is targeted by ruthless spies. Not only must her enigmatic paramour keep her safe but also solve the bewildering mystery of why they keep trying to kill her…

Wrapping up the issue is an ultra-short yarn as a frustrated world champion boxer hunts the Ghost Who Walks determined to prove who’s the toughest guy in ‘The Big Fight’…

As mentioned above the Phantom guested in vignettes in Mandrake #1-4. Those ‘Back-Up Stories’ round out the comics cavalcade here beginning with ‘SOS Phantom’ as the Guardian Ghost responds to secret drum signals to quell an outbreak of fever, whilst ‘SOS Phantom: The Pirate Raiders’ finds him answering similar “threat tomtoms” to tackle and terrify superstitious coastal raiders…

Those self-same drums are crucial in thwarting a murderous criminal mastermind intent on penning the Phantom in ‘The Magic Ivory Cage’ and the flurry of little epics ends with another outing for ‘The Girl Phantom’ who here outwits a brutal strongman whose brawn and belligerence are no match for cool head…

Sprinkled liberally with original art, unused cover designs for the never-printed issues #29 and 30, examples from foreign editions and a wealth of original art pages by Jim Aparo (from forthcoming volume The Phantom: The Complete Series: The Charlton Years: volume 1) this another nostalgia drenched triumph: straightforward, captivating rollicking action-adventure that has always been the staple of comics fiction.

If that sounds like a good time to you, this is a traditional action-fest you can’t afford to miss…
The Phantom® © 1966-1967 and 2012 King Features Syndicate, Inc. ® Hearst Holdings, Inc. Reprinted with permission. All rights reserved.

Amazing Mysteries: The Bill Everett Archives volume 1


By Bill Everett and others, edited and complied by Blake Bell (Fantagraphics Books)
ISBN: 978-1-60699-488-7

Thanks to modern technology and diligent research by dedicated fans, there is a sublime superabundance of collections featuring the works of too-long ignored founding fathers and lost masters of American comic books. A magnificent case in point is this initial chronicle (available in both print and digital formats) revisiting the incredible gifts and achievements of one of the greatest draughtsmen and yarn-spinners the industry has ever seen.

You could save some time and trouble by simply buying the book now rather than waste your valuable off-hours reading my blather, but since I’m keen to carp on anyway feel free to accompany me as I delineate just why this tome needs to join the books on your “favourites” shelf.

The star of this collection was a direct descendent and namesake of iconoclastic poet and artist William Blake. His tragic life and awe-inspiring body of work – Bill was quite possibly the most technically accomplished artist in US comicbook industry – reveals how a man of privilege and astonishing pedigree was wracked by illness, an addictive personality (especially alcoholism) and sheer bad luck, but nevertheless shaped an art-form and left twin legacies: an incredible body of superlative stories and art, and, more importantly, saved many broken lives by becoming a dedicated mentor for Alcoholics Anonymous in his later years.

William Blake Everett was born in 1917 into a wealthy and prestigious New England family. Bright and precocious, he contracted tuberculosis when he was twelve and was dispatched to arid Arizona to recuperate.

This chain of events began a life-long affair with the cowboy lifestyle: a hard-drinking, chain-smoking, tall-tale-telling breed locked in a hard-to-win war against slow self-destruction. All this and more is far better imparted in the fact-filled, picture-packed Introduction by Blake Bell. It covers the development of the medium in ‘The Golden Age of Comics’, the history of ‘Bill Everett the Man’ and how they came together in ‘Centaur + Funnies Inc. = Marvel Comics #1’.

Th essay also includes an astounding treasure trove of found images and original art including samples from 1940s Sub-Mariner, 1960s Daredevil and 1970s Black Widow amongst many others.

Accompanied by the covers – that’s the case for most of the titles that follow: Everett was fast and slick and knew how to catch a punter’s eye – for Amazing Mystery Funnies volume 1 #1, 2, 3a, 3b and volume 2 #2 (August 1938 – February 1939, Centaur) are a quartet of rousing but muddled interstellar exploits starring sci fi troubleshooter Skyrocket Steele.

These are followed by a brace of anarchic outer space shenanigans starring futuristic wild boy Dirk the Demon from Amazing Mystery Funnies vol. 1 #3a and vol. 2 #3 (November 1938 and March 1939 respectively).

The undisputed star and big draw at Centaur was always Amazing-Man: a Tibetan mystic-trained orphan, adventurer and do-gooder named John Aman. After years of dangerous, painful study the young man was despatched back to civilisation to do good (for a relative given value of “good”)…

Aman stole the show in the monthly Amazing Mystery Comics #5-8 (spanning September to December 1939) as seen in the four breakneck thrillers reprinted here: ‘Origin of Amazing-Man’; an untitled sequel episode with the champion saving a lady rancher from sadistic criminals; ‘Amazing-Man Loose’ (after being framed for various crimes) and a concluding instalment wherein the nomadic hero abandons his quest to capture his evil arch rival ‘The Great Question’ and instead heads for recently invaded France to battle the scourge of Nazism…

As previously stated, Everett was passionately wedded to western themes and for Novelty Press’ Target Comics devised an Arizona-set rootin’ tootin’ cowboy crusader dubbed Bull’s-Eye Bill. Taken from issues #1 and 2 (February and March 1940), ‘On the trail of Travis Trent’ and ‘The Escape of Travis Trent’ find our wholesome but hard-bitten cowpoke battling the meanest and most determined owlhoot in the territory.

Accompanying the strips is an Everett-illustrated prose piece attributed to “Gray Brown” entitled ‘Bullseye Bill Gets his Moniker’.

Thanks to his breakthrough Sub-Mariner sagas, Everett was inextricably linked to water-based action and immensely popular, edgy heroes. That’s why Eastern Comics commissioned him to create human waterspout Bob Blake, Hydroman for their new bimonthly anthology Reg’lar Fellers Heroic Comics.

Here then (spanning issues #1-5; August 1940 to March 1941), are five spectacular, eerily offbeat exploits, encompassing ‘The Origin of Hydroman’ and covering his patriotic mission to make America safe from subversion from “oriental invaders”, German saboteurs and assorted ne’er-do-wells. after which a Polar Paladin rears his frozen head.

Sub-Zero Man debuted in Blue Bullet Comics vol. 1 #2 (July 1940): a Venusian scientist stranded on Earth who, through myriad bizarre circumstances, becomes a chilly champion of justice. Everett is only credited with the episode ‘The Power of Professor X’ (from vol. 1 #5, October 1940) but also included here are the cover of vol. 1 #4 and spot illos for the prose stories ‘Sub-Zero’s Adventures on Earth’ and ‘Frozen Ice’ (from Blue Bullet Comics vol. 1 #2 and vol. 2 #3).

The Conqueror was another quickly forsaken Everett creation: a Red, White & Blue patriotic costumed champion debuting in Victory Comics #1 August 1941. Daniel Lyons almost died in a plane crash but was saved by cosmic ray bombardment which granted him astounding mental and physical powers in ‘The Coming of the Conqueror’.

He promptly moved to Europe to “rid the world of Adolf Hitler!” and Everett’s only other contribution was the cover of issue #2 (September 1941).

Accompanied by a page of the original artwork from Reg’lar Fellers Heroic Comics #12 (May 1941), The Music Master details how dying violinist John Wallace is saved by mystic musical means and becomes a sonic-powered superman righting injustices and crushing evil…

Rounding out this cavalcade of forgotten wonders are a selection of covers, spot illustrations and yarns which can only be described as Miscellaneous (1938-1942). These consist of the cover to the 1938 Uncle Joe’s Funnies #1; procedural crime thriller ‘The C-20 Mystery’ from Amazing Mystery Funnies vol. 2 #7 (June 1939) and ‘The Story of the Red Cross’ from True Comics #2 (June 1938).

The cover for Dickie Dare #1 (1941) is followed by a range of potent illustrative images from text tales beginning with three pages for ‘Sheep’s Clothing’ (Funny Pages vol. 2 #11; November 1940), a potent pic for ‘Birth of a Robot Part 2’ from Target Comics vol. 1 #6 (July 1940), two pages from ‘Death in a Box’ courtesy of Reg’lar Fellers Heroic Comics #5 (March 1941) and two from ‘Pirate’s Oil’ in Reg’lar Fellers Heroic Comics #13 (July 1942), before the unpublished, unfinished 1940 covers for Challenge Comics #1 and Whirlwind Comics #1 bring the nostalgia to a close.

Although telling, even revelatory and hinting at a happy ending of sorts, what this book really celebrates is not the life but the astounding versatility of Bill Everett. A gifted, driven man, he was a born storyteller with the unparalleled ability to make all his imaginary worlds hyper-real; and for nearly five decades his incredible art and wondrous stories enthralled and enchanted everybody lucky enough to read them. You should really invite yourself onto that list…
© 2011 Fantagraphics Books. Introduction © 2011 Blake Bell. All art © its respective owners and holders. All rights reserved.

Supermen: The First Wave of Comic Book Heroes 1936-1941


By various, edited by Greg Sadowski (Fantagraphics Books)
ISBN: 978-1-56097-971-5

Long regarded as the bastion of the arcane, historic, esoteric and the just plain interesting arenas of the comic book marketplace, Fantagraphics Books fully entered the Fights ‘n’ Tights Game with this magnificent paperback and digital format collection of (mostly) superhero tales from the very dawn of the American comic-book industry.

Supermen sublimely gathers together a selection of pioneering stalwarts by names legendary and seminal from the period 1936-1941: combining 9 stunning covers, many interior ads (for further beguiling characters and publications) with twenty complete sagas of fantastic worlds and times, exotically-costumed heroes and Mystery-Men – masked or otherwise – from an era when there were no genre boundaries, only untapped potential…

After Jonathan Lethem’s instructive introduction, the wonderment begins with a 2-page instalment of Dr. Mystic, the Occult Detective by Jerry Siegel & Joe Shuster, taken from Comics Magazine #1, May 1936.

Following a selection of covers. ‘Murder by Proxy’ – an adventure of The Clock by George E. Brenner, from Detective Picture Stories #5 (April, 1937) – displays all the verve the new art form could muster. The Clock has the distinction of being the first masked comic-book hero of the era, whereas Dan Hastings – by Dan Fitch & Fred Guardineer – is accounted the first continuing science fiction hero in comic books, represented here by this appearance from Star Comics #5, 1937.

Dirk the Demon is a flamboyant boy hero created by young Bill Everett, taken from Amazing Mystery Funnies (vol.2 #3, March 1939), and is closely followed by a bombastic tale of The Flame from Wonderworld Comics #7 (November 1939). This gem comes from comics royalty Will Eisner & Lou Fine using the pen-name Basil Berold, whilst super-magician Yarko the Great debuted in Wonderworld Comics #8, written and drawn by Eisner.

The unique and brilliant Dick Briefer shines here in a Rex Dexter of Mars episode from Mystery Men Comics #4 (November 1939) before wonder boy Jack Kirby makes his first appearance, working as Michael Griffiths on a tale of Cosmic Carson for the May 1940 issue of Science Comics (#4).

The work of troubled maestro Fletcher Hanks was lost to posterity until rediscovered as the century ended by comics’ intelligentsia in such magazines as Raw! His woefully short career in comic-books is represented here by two pieces.

The first of these is the stunningly surreal and forceful Stardust, the Super Wizard from Fantastic Comics #12, (November 1940). Then in Pep Comics #3, from April of the same year, a turning point was reached in the brutal career of Jack Cole’s murderous superhero The Comet, followed by Al Bryant’s monster-hunting vigilante Fero, Planet Detective, (Planet Comics #5, May 1940). The second astounding Hanks offering, pseudonymously credited to Barclay Flagg, is followed the truly bizarre Fantomah, Mystery Woman of the Jungle from Jungle Comics #4 (April 1940).

Big Shot Comics combined reprints of established newspaper strips of the period with original characters and new material. From the first issue in May 1940 comes Marvello, Monarch of Magicians by Gardner Fox & Fred Guardineer: another in a veritable legion of wizard crimebusters inspired by Lee Falk’s Mandrake.

Plainclothes mystery-man Tony Trent fought crime by putting on a hideous mask and calling himself The Face. His gripping exploits were also written by Fox and drawn here by the wonderful Mart Bailey, working together as “Michael Blake”. The other major all-new star of Big Shot was the fabulous blend of Batman, G-8, Captain Midnight and Doc Savage dubbed Skyman, and this yarn by “Paul Dean” (Fox & Ogden Whitney) is a real cracker.

Jack Cole returns as “Ralph Johns” to tell a tale of super-speedster Silver Streak (from Silver Streak Comics #4, May 1940) and is followed by one of the most famous and celebrated tales of this dawn era, wherein a daring hero clashed with a sinister God of Hate in #7’s ‘Daredevil Battles the Claw’ (from January 1941).

The legendary Basil Wolverton steals the show next with the cover of Target Comics #7 and a startling story of Spacehawk, Superhuman Enemy of Crime from issue #11, (December 1940) after which artic avenger Sub-Zero stops crime cold in an episode from Blue Bolt #5, courtesy of rising star Bill Everett, before the pictorial magic concludes with an episode of Joe Simon & Jack Kirby’s incredible and eponymous Blue Bolt fantasy strip from the tenth issue of the magazine that bore his name (cover-dated the same month as another S&K classic entitled Captain America)…

Augmented by comprehensive background notes on the contents of this treasury of thrills, Supermen is a perfect primer for anyone seeking an introduction to the Golden Age, as well as a delightful journey for long-time fans. I’m sure there’s very little here that most of us have seen before, and as a way of preserving these popular treasures for a greater posterity it is a timely start. Much, much more, please…
All stories are public domain but the specific restored images and design are © 2009 Fantagraphics Books.

America’s 1st Patriotic Comic Book Hero – The Shield


By Irving Novick, Harry Shorten & various (Archie Comics)
ISBN: 978-1-87979-408-5

In the dawning days of the comic book business, just after Superman and Batman had ushered in a new genre of storytelling, many publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, remembered only as trivia by sad blokes like me. Some few made it to an amorphous middle-ground: Not forgotten, but certainly not household names either…

The Shield was an FBI scientist named Joe Higgins who wore a suit which gave him enhanced strength, speed and durability. These advantages he used to battle America’s enemies in the days before the USA entered World War II. Latterly he also devised a Shield Formula that increased his powers.

Beginning with the first issue of Pep Comics (January 1940) he battled spies, saboteurs, subversive organisations and every threat to American security and well-being and was a minor sensation. He is credited with being the industry’s very first Patriotic Hero, predating Marvel’s iconic Captain America in the “wearing the Flag” field.

Collected here in this Golden-Age fan-boy’s dream (available as a trade paperback and in digital formats) are the lead stories from monthly Pep Comics #1-5 (January – May 1940) plus the three solo adventures from the hastily assembled spin-off Shield-Wizard Comics #1 (Summer 1940).

Following a Foreword from Robert M. Overstreet and context-providing Introduction from Paul Castiglia the wonderment opens with FBI agent and Joe Higgins smashing a Stokonian spy and sabotage ring in his mystery man identity of The Shield ‘G-Man Extraordinary’. Only his boss J. Edgar Hoover knows his dark secret and of the incredible scientific process that has made the young daredevil a veritable human powerhouse.

In Pep #2, as American oil tankers begin vanishing at sea, The Shield hunts down the ray-gun-wielding villains responsible and delivers punishing justice whilst in #3 mini parachute mines cause devastating destruction in US waters until the patriotic paragon discovers the undersea base of brilliant science-maniac Count Zongarr and deals out more all-American retribution…

There’s a whiff of prescience or plain military/authorial foresight to the blistering tale from Pep #4 (May 1940) when devious, diabolical Mosconians perpetrate a sneak attack on Pearl Harbor. Warned by a clairvoyant vision from new mystery man The Wizard Higgins hurtles to Hawaii to scotch the plot, and when fists and fury aren’t quite enough the Shield turns an exploding volcano on the murdering backstabbers!

With mission accomplished, Higgins takes an ocean liner home in issue #5 only to have the ship attacked by vengeful Mosconians. After thwarting the sinister ambushers and battling his way back, Joe arrives back in the USA just in time to thwart a tank column attack on Congress!

The blistering pace and sheer bravura of the Patriotic Paragon’s adventures made him an early hit and he soon found a second venue for his crusade in Shield-Wizard Comics. The shared titled launched in June 1940 and opened with an expanded origin for the red, white and blue blockbuster. In 1916 his father was a scientist and officer in US Army Intelligence.

Whilst working on a formula to make men superhuman, Tom Higgins was attacked by enemy agents and he lost his life when they blew up a fleet of ammunition barges. To make matters worse, the agent was posthumously blamed for the disaster…

Joe grew up with the shame but swore to complete his father’s work and clear his name…

By achieving the first – and gaining super-powers – Joe lured out spy master Hans Fritz (who had framed his dad) and accomplished the most crucial component of his crusade: exonerating Tom Higgins. Then, with his dad’s old partner J. Edgar as part of the secret, the son joined the FBI and began his work on America’s behalf…

Shield-Wizard #1 contained three complete exploits of the Star-Spangled Centurion with the second introducing Joe to his new partner Ju Ju Watson: a doughty veteran dedicated to completing the young operative’s training. Together they investigate a steel mill infiltrated by crooks holding the owner hostage and aiming to purloin the payroll…

Young Higgin’s next case involves grisly murder as corpses are found concealed in a floating garbage scow and the trail leads back to vice racketeer Lou Zefke whose ongoing trial is stalling for lack of witnesses. With only the slimmest of leads but plenty of enthusiasm, The Shield steps in and cleans up the mess…

Raw, primitive and a little juvenile perhaps, these are still unadorned, glorious romps from the industry’s exuberant, uncomplicated dawning days: Plain-and-simple fun-packed thrills from the gravely under-appreciated Irving Novick, Harry Shorten and others whose names are now lost to history.

Despite not being to everyone’s taste these guilty pleasures are worth a look for any dyed-in-the-woollen-tights superhero freak and comprise a rapturous tribute to a less complicated time with simpler solutions to complex problems.
© 1940, 2002 Archie Publications In. All Rights Reserved.

The Phantom – The Complete Series: The Gold Key Years volume 2


By Bill Harris & Bill Lignante with George Wilson (Hermes Press)
ISBN: 978-1-61345-023-9

In the 17th century a British sailor survived an attack by pirates, and, washing ashore in Africa, swore on the skull of his murdered father to dedicate his life and that of all his descendants to destroying all pirates and criminals. The Phantom fights crime and injustice from a base deep in the jungles of Bengali, and throughout Africa is known as the “Ghost Who Walks”.

His unchanging appearance and unswerving quest for justice have led to him being considered an immortal avenger by the credulous and the wicked. Down the decades one hero after another has fought and died in an unbroken line, and the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle…

Lee Falk created the Jungle Avenger at the request of his syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician…

Although technically not the first ever costumed hero in comics, The Phantom was the prototype paladin to wear a skin-tight body-stocking, and the first to have a mask with opaque eye-slits.

He debuted on February 17th 1936 in an extended sequence that pitted him against a global confederation of pirates called the Singh Brotherhood. Falk wrote and drew the daily strip for the first two weeks before handing artist Ray Moore the illustration side. The Sunday feature began in May 1939.

For such a successful, long-lived and influential series, in terms of compendia or graphic novel collections, The Phantom has been very poorly served by the English language market. Various small companies have tried to collect the strips – one of the longest continually running adventure serials in publishing history – but in no systematic or chronological order and never with any sustained success.

But, even if it were only of historical value (or just printed for Australians, who have long been manic devotees of the implacable champion) surely “Kit Walker” is worthy of a definitive chronological compendium series?

Happily, his comic book adventures have fared slightly better – at least in recent times…

In the 1960’s King Features Syndicate dabbled with a comicbook line of their biggest stars – Flash Gordon, Mandrake and The Phantom – but immediately prior to that, the Ghost Who Walks helmed a solo-starring vehicle under the broad and effective aegis of veteran licensed properties publisher Gold Key Comics. Each issue was fronted by a stunning painted cover by George Wilson.

The Phantom was no stranger to funnybooks, having been featured since the Golden Age in titles such as Feature Book and Harvey Hits, but only as straight strip reprints. These Gold Key exploits were tailored to a big page and a young readership.

This second superb full-cover hardcover – with equivalent eBook editions for the modern minded – gathers The Phantom #9-17 (originally released between November 1964 and July 1966) and opens with fan and scholar Pete Klaus’ Introduction ‘The Gold Key Phantom’: offering original art panels (many by Sy Barry) and a welcoming overview of the immortal strip star.

Scripted by Bill Harris and drawn in comicbook format by Bill Lignante, the illustrated adventures resume with full-length epic ‘The Sixth Man’ from #9 as the Ghost Who Walks takes a rare trip into modern civilisation only to be shanghaied by crooks. The miscreants realise too late that they have made the biggest mistake of their shady lives…

Determined to discover what’s behind the nefarious scheme, Kit Walker allows himself to be taken to a remote island ruled by bored, cruel queen Sansamor who thrives on making powerful men duel to the death.

Once the hero sees the kind of creature she is, her downfall is assured…

The issue is concluded by a single-page historical recap of the legend of ‘The Phantom’ and equally brief monochrome run-down of the mystery man’s intended bride ‘Diana’ (Palmer).

Cover-dated February 1965, The Phantom #10 opens with devious action thriller ‘The Sleeping Giant’ wherein the long-peaceful tribe of Itongo headhunters take up the old ways after their ancestral idol Tuamotu comes to life.

Thankfully, the Phantom is on hand to stem the potential carnage and expose crooked diamond prospector Joe Gagnon and his oversized circus performer inciting the tribesmen to war and conquest. All he has to do is defeat the giant warrior in unarmed combat…

Assisting the masked peacekeeper in policing the tribes and criminals of the region is ‘The Patrol’. These worthy soldiers have no idea who their mysterious “Commander” actually is and when the latest recruit tries to find out he receives a startling shock in this wry vignette.

Issue #11 (April 1965) features ‘Blind Man’s Bluff’ with two brutal convicts breaking out of the Bengal Penal Colony to terrorise native communities by masquerading as demonic spirits. When the Ghost Who Walks apprehends them as they link up with pirates, he is struck sightless by a flare gun. Not even blindness can stop the resourceful champion from dispensing justice, however…

Closing the issue is a one-page tour of ‘The Skull Cave’ by Joe Certa, after which #12 (June) introduces ‘The Beast of Bengali’, with art by Sparky Moore & Lignante. Here a golden giant capable of seeming miracles subjugates the locality until the masked marvel exposes his magical feats for the tricks they really are…

Following a mouth-watering period ad for the Phantom Revell model kit, issue #13 (August) opens ‘The Phantom Chronicles’ as the Jungle Sentinel consults his ancestor’s meticulous records for tips on defeating seemingly immortal bandit Rachamond…

The Phantom #14 (October) begins with ‘The Historian’ as scholar Dr. Heg consults with the Jungle Patrol on a book chronicling their achievements. His ulterior motive is to destroy the only law for hundreds of miles, but he has not reckoned on the true identity of their enigmatic leader…

‘Grandpa’ then switches locales to America where Diana Palmer’s doting ancestor is playing unwelcome matchmaker. Eventually, after violent incidents involving bears and robbers, the old man warms to African mystery man Kit Walker…

Closing 1966, issue #15 (December) details the downfall of ‘The River Pirates’ who ravage along the mighty waterways of the region. Their modern weapons prove little use against the cunning and bravery of the Deep Woods Guardian…

‘The Tournament’ then focuses on an unlucky prison escapee who finds the Phantom’s clothes and is stuck fighting a native gladiator in a centuries-old grudge match. Sadly, if he loses, the prestige lost means chaos will return to the tribes enjoying The Phantom’s Peace…

‘The Chain’ opens #16 (April 1966) as a world-weary Phantom considers quitting after an interminable period negotiating peace between warring tribes. Even Diana cannot change his mind, but when ancient wise man Wuru appears he relates a story of the hero’s father, who endured hardship, mockery and even slavery in a quest to rescue a woman from vile bondage. Her name was Maude, and she was to be the Phantom’s mother…

A brace of single-pagers follow, revealing Kit Walker’s unrecorded boxing bout against ‘The Champ’ and a battle in a bar won by ‘The Milk Drinker’ before ‘The Crescent Cult’ sees the Jungle Ghost crushing an assassination gang determined to murder their country’s new Maharani. The comic concludes with another 1-page yarn as ‘The Diggers’ examine old ruins and discover proof that the Phantom has lived and fought evil for centuries!

This second volume ends on a truly supernatural note as The Phantom #17 (July 1966) discloses how undying witch ‘Samaris’ has preyed on male suitors for centuries, and believes she has last found another cursed to live forever…

Following one-pager ‘The Waterfall’, detailing the secrets of the entrance to the fabled Skull Cave, ‘Samaris Part II’ finds the Ghost Who Walks captive of the Queen but resisting her every wile until justice, fate and an avalanche of deferred years catch up to her at last…

Wrapping up is a monochrome vignette detailing the secrets of The Phantoms’ devout helpers ‘The Bandar’ Poison Pygmy People and a sumptuous cover gallery by George Wilson.

Straightforward, captivating rollicking action-adventure has always been the staple of The Phantom. If that sounds like a good time to you, this is a traditional nostalgia-fest you won’t want to miss…
The Phantom® © 1964-1966 and 2012 King Features Syndicate, Inc. ® Hearst Holdings, Inc. Reprinted with permission. All rights reserved.