Department of the Peculiar #1 & 2


By Rol Hirst & Rob Wells
No ISBNs:

In strikingly similar vein from alternative press veterans Rol Hirst and Rob Wells is a splendid mash-up of X-Men and X-Files, given a splendidly seductive British taste and tone.

DotP #1 sees scripter Hirst and illustrator Wells take a laconic look at what ails the world in ‘Sick Day’ where we meet Malcolm Drake: an American metahuman embarrassed by his powers and hiding out in the UK.

His sad life didn’t get any better this side of the pond but suddenly changes forever when he is blackmailed by the ever-vigilant government quango known as the Department of the Peculiar into joining their covert, severely under-funded and cash-poor rapid response team.

Malcolm makes people sick (that’s his power, not his attitude – well, maybe a bit of his attitude too) and when abrasive chief administrator Lisa Cole confronts him in a Manchester shopping centre that is exactly what she needs.

Another “Peculiar” has seized control of an office building owned by food conglomerate Matheson-Beaumont. He did it by making people ill and wilfully distributing heart attacks and transfats amongst the security staff.

Threatened with deportation unless he replaces D.O.T.P.’s already-downed field agent, Malcolm reluctantly approaches the hostage building, but discovers that his strange gift can’t protect him from a heart attack either…

The story concludes in #2 with ‘Cure for Cancer’ as Drake provides a life-passing-his-eyes flashback and origin tale whilst aggrieved eco-warrior and nutritionally-abused walking cholesterol bomb Paul Aday carries out his ghastly revenge on the execs who poisoned a nation.

However Malcolm is made of stern stuff and rallies just enough to do the necessary…

Gross, scary, funny and wildly beguiling, this is outrageous non-stop spoofery, surreal whimsy, deceptively gritty action and bureaucrat-bashing as only world-wearily laconic Brits can do it, marking this as one of the best indie titles I’ve seen in decades…

Comicbook sized in stunningly powerful black & white, Department of the Peculiar #1 & 2 are available from rolhirst.co.uk and you can follow him on Twitter (@rolhirst) whilst these and Rob’s other wonderful canon of cartoon fun can be found via crispbiscuit.co.uk. He can be Twitterstalked on (@robertdwells).

© 2012, 2013 Rol Hirst and Rob Wells.
www.facebook.com/departmentofthepeculiar

The Tower Chronicles: DreadStalker


By Matt Wagner & Simon Bisley (Legendary Comics)
ISBN: 978-1-93727-836-6

In The Tower Chronicles: Geisthawk, FBI agent Alicia Hardwicke first encountered a strangely compelling masked bounty hunter named John Tower who filled a rather select niche in the broad spectrum of law-enforcement and peacekeeping services. This odd enigma helped people with highly specialised problems: things cops and feds and government refused to even acknowledge the existence of…

After having her eyes opened and seeing what Tower – “the Geisthawk” – did with vampires and ghosts and even stranger supernal threats, Alicia started skipping work and letting her day job slide to join him on his bizarre cases, but she could never crack his carefully guarded façade of secrets nor ascertain the reason for his relentless, thankless and generally unrewarding crusade.

The concept was created by Thomas Tull (whose Legendary Pictures is responsible for the latest Batman/Dark Knight movies as well as The Hangover, Man of Steel and 300) and comics veteran Matt Wagner – presumably as a prime concept for the new hero’s own monster-bashing film franchise…

This slim and sinister spooky sequel volume collects The Tower Chronicles: DreadStalker #1-6 (spanning August 2014 to January 2015) wherein Wagner, illustrator Simon Bisley and colourist Ryan Brown ramp up the tension whilst revealing a few of the horror-hunter’s darkest secrets.

The saga begins in the frozen wilds of Northern Ontario where a couple of thrill-seeking teenagers stumble upon a very hungry Wendigo. Their immediate gory consumption is narrowly averted by Tower and Hardwicke but, after the rescue and inevitable bloody battle, the FBI agent realises her sullen partner seems more interested in ransacking the beast’s lair that attending to a shellshocked survivor…

Elsewhere creepy cultists “The Brotherhood of the Rose” know far more about Tower than he would like, and confer on how to deal with the DreadStalker and give the first hints to his true motivations. Apparently magic calls to magic and supernatural terrors tend to confiscate eldritch artefacts. Somewhere there are objects Tower wants and his constant despatching of dire hidden horrors gives him unmatched opportunities to search for such spoils…

The Brotherhood also covet such articles and, now that Tower has allied himself with Hardwicke, they believe they have the potential to exert a little leverage…

In the Washington DC office Alicia is using the Bureau’s vast resources to look into Tower’s past but her investigations are beginning to return impossible results. She is also starting to draw attention from her superiors, and terms like “negligence”, “obsession” and “reassigned” are being used by her furious boss…

In his lonely citadel Tower broods. He is actually centuries old and has carried a grievous wound of the heart for that entire time. All his searching and ransacking of monsters’ dens is for one sublime purpose but his quest seems as far from success now as it always has. …And on the other side of a looking glass, a beautiful, mournful woman waits for him… Determined to get some concrete answers, Hardwicke confronts Tower’s elderly lawyer Romulus Barnes and wrangles an incredible story from the attorney of how the taciturn troubleshooter saved a young law student’s son from demonic doom in return for a lifetime of legal servitude…

A most insidious villain, Martin Castle spearheads a cabal of entrepreneurs dubbed “The Château Group” and, when not selling genetically augmented heirs to shady sheiks, he and they harbour patient dreams of acquiring the world. However, Castle’s machinations mask a vile and increasingly debilitating secret…

Some answers – for the reader at least – are forthcoming as Tower resurfaces in New Mexico, hunting an avian monstrosity. Scaling the high cliffs to its nest, Jean Latour‘s mind cannot help but wing back to the First Crusade when as one of nine Christian warriors dedicated to liberating the Holy Land he co-founded The Knights Templar in 1119 Anno Domini.

He recalls how the crusaders’ initial vows of piety, poverty, chastity and charity gradually eroded as their ranks grew and their coffers swelled, and how his life changed forever when he rescued the heathen maiden Nadira from Christian soldiers determined to stop her from praying at the mosque they had converted to a barracks…

In New Mexico Tower’s reveries are curtailed when the appalling Thunderbird attacks, only to fall after an horrific battle to the DreadStalker’s accumulated centuries of martial prowess. The net result is only more disappointment as the slaughtered beast’s nest reveals many artefacts but nothing of any use to the immortal warrior.

When Tower drags his battered, pain-wracked body back to his car, Alicia is waiting…

Still refusing to share, he drives off and Hardwicke reluctantly goes to plan B, applying the federal screws to another member of Tower’s support network. Raf is the genius who builds the uniquely devastating ordnance employed by the Geisthawk to expunge assorted creatures of the night but his tale of how the un-aging man exorcised his unquiet mother only adds to Alicia’s growing sense of unease…

As Mr. Castle undergoes radical surgery in Austria to alleviate an unpleasant arcane infirmity, further gathered strands at last force Agent Hardwicke to accept the impossible: her silent partner is possibly hundreds of years old and has been holding back a horde of horrors for all that time…

The man himself is in Colorado, dealing with a werewolf incursion in a brutally efficient manner before heading on to Ireland. En route he calls Alicia who probably scuppers her own career to join him, blithely unaware that the Brotherhood and Castle are both using her to track Tower. Neither organisation really wants the monster hunter, but they really need the prizes he’s likely to find…

After a cataclysmic battle with a ghastly Gaestlych, Tower finally relents and shares his story with Alicia, but the revelations give her no joy or satisfaction…

To Be Continued…

Fast-paced and astoundingly action-packed, this slight but satisfying romp is tailor-made for transferral to large or small screen as companion or rival to Constantine, True Blood and Supernatural, but The Tower Chronicles primarily offers comics fans a spectacular rollercoaster of straightforward beastie-bashing in the grand traditional manner beloved of Fights ‘n’ Tights enthusiast everywhere.
© 2015 Legendary Comics LLC and Matt Wagner. All Rights Reserved.

Kick-Ass 3 – trade paperback edition


By Mark Millar, John Romita Jr., Tom Palmer & various (Titan Books)
ISBN: 978-1-78329-087-1

Once upon a time, perennial High School no-hoper Dave Lizewski – a pitifully ordinary and unhappy teenager who loved comicbooks – realised that he had no chance of being part of the school “in-crowd”. He just hung out with the other geeks, nerds and social lepers; talking TV, movies, funnybooks and wishing he could have a perfect life and trophy girlfriend.

Then one day he had his big inspiration – he was going to be a masked superhero. All he needed was a costume and a gimmick. Oh, and a codename too…

Clad in a wetsuit bought online and filled with hope, Dave started patrolling the streets and promptly got beaten into a coma by three kids tagging a wall…

After months in hospital and with three metal plates in his skull, Dave eventually returned to school, but the compulsion had only grown stronger. Soon he was prowling the city again. This time a chance encounter was recorded on witnesses’ camera-phones and uploaded to YouTube…

An overnight internet sensation and supremely now overconfident, Dave – or Kick-Ass – inspired a wave of copycats, attracted the extremely unwanted attention of Organised Crime and met the closest thing to real superheroes the world had ever seen…

Dave’s life went into deadly overdrive when he met diminutive Mindy McCready – AKA Hit-Girl – and her burly, brutish, utterly insane senior partner Big Daddy: cool, efficient ninjas of justice and everything he’d aspired to be but could never approach in a million years…

These armoured, gun-toting urban vigilantes were utter ciphers, stalking and destroying the operations of brutal Mafia boss Johnny Genovese with remorseless efficiency and in complete attention-shunning anonymity. Before long Dave was drawn into their war and met fellow adventurer Red Mist, who turned out to be Genovese’s abused, psychotic son Chris: a bastard maniac in his own right.

Things got really out of hand and lots of people died. Mostly scumbags, but some good people and a few innocent civilians too…

The mesmerising saga comes to a cataclysmic climax close as Kick-Ass 3 collects the final 8-part miniseries (originally published through Marvel’s Icon imprint) from Mark Millar, John Romita Jr, Tom Palmer and Dean White in a beguiling full-colour mass market paperback.

As seen previously, Red Mist had evolved into a truly psychotic and blood-drenched super-villain to counter the fannish tidal wave of costumed champions. In the aftermath of a bloody slaughter, superheroes were outlawed in New York, Dave and faithful masked pals Todd and Marty went undercover and the totally OTT Hit-Girl was arrested and sent to prison…

The saga resumes now with the lads reviewing a letter from the deadly tyke and planning to bust her out with the aid of a few costumed associates. However, life is not as clear cut as comicbooks and the scheme ignominiously fails.

Life goes on and the boys graduate High School, seeping into dead-end jobs whilst spending nights patrolling and training for their next attempt. Soon, though, tensions begin to rise as skeevy newcomer hero The Juicer takes over their once-communal lair – formerly Mindy’s old tricked-out HQ. The gloating sod even moves in his girlfriend…

Disgusted, undeterred and resolved not to spoil things, Dave gets back to the streets. When a posse of gangbangers attempt to mug Kick-Ass the battle goes badly wrong before he is rescued by witness – and nurse – Valerie.

Elsewhere, greater events are afoot. Brutally maimed Chris Genovese is stuck in prison hospital awaiting trial when his uncle Rocco pays a visit. With the established hierarchy of organised crime decimated by Hit-Girl, the aged Don has returned from exile in Sicily. He had been shipped off years ago when his deviant tastes and merciless depredations proved to be too much even for the Mafia.

Now he’s back and making a move to unite all the criminals in America under his rule – and he plans to make Chris his heir…

Self-proclaimed super-villain Chris is a changed boy and wants no part of it, but Rocco has the police force on his payroll. Nobody ever says no to the Don…

The boy’s mother has had enough too, but when she sneaks into his room determined to execute her crazy child she catches someone else with the same idea…

Dave meanwhile has organised another attempt to spring Hit-Girl but even as he preps his motley crew, the lass in question is facing down her latest psychiatrist.

The malevolent tyke has spent the intervening months terrorising and pacifying the entire prison around her, whilst psychologically breaking a long string of mental health professionals assigned to her, but Dr. Alex White is made of sterner stuff. The ruthless, remorseless headshrinker is determined to crush not cure the waif-like homicidal maniac, whatever it takes…

Dave is a man distracted. Although he has planned a raid on the mob as they fête the recently released Chris, his attention is mostly on Valerie. Thus the consequent attack is a disaster and the badly-scared mystery men barely get away with their lives…

In the cold light of day the heroes have a bitter falling-out at Justice Forever HQ and Dave adds The Juicer to his growing list of arch enemies. It’s hard to care, though, as he and Val are dating now and he’s having sex regularly…

The only thing he hasn’t given up on is Hit-Girl. He will get her out, somehow, someday…

He doesn’t know it, but Dave is on a clock. Rocco is firmly in the driving seat now and obsessed with the tiny titan too. He wants her out of jail so that he can smash his treasured golden ice-pick right into her brain…

As Dr. White plays the latest card in his duplicitous bag of brain-bending tricks, at Vic Gigante‘s place the bent cop – and Rocco’s most influential agent on the NYPD – has an interesting idea. With three trusted pals he’s devised a way to make even more dirty money in a foolproof manner.

Soon a quartet of “Robin Hood” masked heroes are brutally raiding all of Rocco’s places of business; killing mooks and confiscating cash. The Skull & Bones boys claim it’s all being passed on to the poor and naturally everybody believes them…

Lost in a lustful daze, not even a timely intervention by Todd can shake Dave up enough to get back in costume and on track, but the increasingly bold raids of the Skull & Bones gang is driving Rocco crazy. Only when the deviant Don declares war on every masked hero in the city and despatches hit squads to gun them down wherever they are does Dave finally rouse himself from a besotted haze and get back on the streets…

The psychological campaign against Hit-Girl is also beginning to work. The formerly indomitable Mindy is retreating into memories of training with her dad and sharing those episodes with the exultant White.

Unfortunately the cocky doctor overplays his hand and seems to lose everything, but before he can reassess the situation Rocco Genovese has his family’s nemesis abducted from the penitentiary so that he can slaughter her in style.

Ferrying her to a big party at his estate, the Don thinks he’s won but is utterly unprepared for betrayal from within, the incomprehensible inability of Kick-Ass to give up and the sheer determination and total, sociopathic verve which inspires Hit-Girl in her holy mission to eradicate criminal scum…

Building to a cataclysmic, graphically hyper-violent, ferociously cathartic conclusion, the saga of simple soul Dave and the atrociously foul-mouthed Hit-Girl wraps up in unforgettable manner with plenty of shocking twists and surprises in a blockbusting clash which answers all the questions in a fashion fitting, furious and final…

The blackly comedic and ultra-violent comedy quartet of tales which comprise the Kick-Ass saga are the ultimate extension of the modern trend for “realistic” superhero stories whilst simultaneously forming a brilliantly engaging and cynically hilarious examination of boyhood dreams and power fantasies, delivered with dazzling aplomb, studied self-deprecation and spellbinding style.

Here Millar’s mesmeric script skilfully dances on the very edge of possibility and credibility, whilst the stunning art collaboration of John Romita Jr., Tom Palmer and colourist Dean White afford a vision of New York life that ranges from Paradise to Hell on Earth.

Bracketed by a pithy Introduction from screen writer Geoff Wadlow and Afterword Acknowledgements from writer and artist, this majestically wide-screen extravaganza is a sharp, superb and stunning tale not just for comics fans but a genuine treasure for all followers of frantic fun and fantasy in any medium.

© 2013 and 2014 Millarworld Limited and John S. Romita. All rights reserved.

Kick-Ass 3 is scheduled for publication on February 27th

The Mighty Crusaders: Origin of a Super-Team


By Jerry Siegel, Paul Reinman & various (Red Circle Productions/Archie Comics)
ISBN: 978-1-87979-414-6

If you like your superheroes grim, gritty and ultra-serious you won’t like what follows, but honestly in the final analysis it’s not Chekhov or Shakespeare, just people in tights hitting each other, so why not lighten up and have a little fun…?

In the early days of the US comicbook biz, just after Superman and Batman ushered in a new genre of storytelling, a rash of publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, relished only as trivia by sad old duffers like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest outfits to manufacture a mystery-man pantheon, following the spectacular successes of the Man of Tomorrow and Darknight Detective with their own small but inspirational pantheon of gaudily clad crusaders.

Beginning in November 1939 (one month after a little game-changer entitled Marvel Comics #1) with Blue Ribbon Comics #1 the MLJ content comprised a standard blend of two-fisted adventure strips, prose pieces and gag panels before, from #2 on, costumed heroes joined the mix.

The company rapidly followed up with Top-Notch and Pep Comics. …

However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep #22 (December 1941) featured a gap-toothed, freckle-faced, red-headed goof who took his lead from the popular Andy Hardy movies starring Mickey Rooney. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. The 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper and his unconventional best friend and confidante Jughead Jones in a small-town utopia called Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first solo-star magazine and with it began a gradual transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (as influential, if not so all-pervasive, as Superman)…

By 1946 the kids had taken over, and MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, and a chain of restaurants. In the swinging sixties the pop hit “Sugar, Sugar” (a tune from their animated show) became a global smash: their wholesome garage band The Archies has been a fixture of the comics ever since.

Nonetheless the company had by this stage blazed through a rather impressive legion of costumed champions – such as The Shield; America’s first patriotic superhero who predated Captain America by 13 months.

A select core of these lost titans would communally form the backbone of numerous future superhero revivals, most notably during the “High-Camp”, “Marvel Explosion”, “Batmania” frenzied mid-60’s…

Archie Comics had tentatively tried a few new characters (Lancelot Strong: The Shield, The Fly and The Jaguar) when DC began bringing back masked mystery men in the late 1950’s with a modicum of success, and used the titles to cautiously revive some of their Golden Age stable in the early 1960s.

However, it wasn’t until superheroes became a Swinging Sixties global craze, fuelled as much by Marvel’s unstoppable rise as the Batman TV sensation, that the company committed to a full return of costumed craziness, albeit by what seemed to be mere slavish imitation…

They simply couldn’t take the venture seriously though and failed – or perhaps refused – to imbue the revitalised champions with drama and integrity to match the superficial zanyness. I suspect they just didn’t want to.

As harmless adventures for the younger audience the efforts of their “Radio Comics” imprint manifested a manic excitement and uniquely explosive charisma of their own, with the hyperbolic scripting of Superman co-creator Jerry Siegel touching just the right note at exactly the right moment for a generation of kids…

It all began when The Fly (originally created by Joe Simon & Jack Kirby) was renamed Fly-Man to milk the growing camp craze and began incorporating mini-revivals of forgotten heroes such as Shield, Comet and Black Hood in his highly imitative pages.

With the addition of already-well-established sidekick Fly-Girl, an oddly engaging, viable team was formed and for a couple of truly crazy years the company proceeded to rollout their entire defunct pantheon for an exotic effusion of multicoloured mayhem before fading back into obscurity…

Here, then, is a deliciously indulgent slice of sheer backward-looking bluster and bravado from 2003 when the House of Wholesome Fun compiled a selection of Silver Age appearances into a brace of slim – and still mostly overlooked – compilations.

The Mighty Crusaders: Origin of a Super-Team collects the three tenuous team-ups from Fly-Man #31-33 (May- July 1965) plus the first issue of spin-off Mighty Crusaders (November 1965) which finally launched the extremely quarrelsome champions as an official squad of evil eradicators…

The wacky wonderment begins with a history lesson and loving appreciation in a ‘Foreword by Michael Uslan and Robert Klein’ before those first eccentric inklings of a new sensation are re-revealed in Fly-Man #31.

As previously stated, Jerry Siegel provided baroquely bizarre, verbally florid scripts, deftly parodying contemporary storytelling memes of both Marvel and National/DC: plenty of pace, lots of fighting, a whirlwind of characters and increasingly outrageous expository dialogue.

The artist was veteran illustrator Paul Reinman who had been drawing comics since the dawning moments of the Golden Age. His credits included Green Lantern, Sargon the Sorcerer, Atom, Starman and Wildcat.

He drew The Whizzer, Sub-Mariner and Human Torch at Timely and for MLJ he produced strips in Blue Ribbon Comics, Hangman, Jackpot, Shield-Wizard, Top-Notch and Zip Comics on such early stars as Black Hood, the Hangman and the Wizard. He even found time to illustrate the Tarzan syndicated newspaper comic strip.

Reinman excelled at short genre tales for Atlas in the 1950s and became a key inker for Jack Kirby on the Hulk, Avengers and X-Men as the King irrevocably reshaped the nature of comics storytelling in the early 1960s.

Here he used all that Fights ‘n’ Tights experience to depict ‘The Fly-Man’s Partners in Peril’ as criminal mastermind The Spider (nee Spider Spry) broke out of jail to attack his old enemy, only to have all his cunning traps spoiled by alien-equipped tech-master The Comet and, in second chapter ‘Battle of the Super-Heroes’, by The Shield and man of mystery Black Hood (whose irrepressible sidekick at this time was a miraculous robotic horse dubbed “Nightmare”)…

Caustically christening his foes The Mighty Crusaders, the villain attempted to ensnare them all in ‘The Wicked Web of the Wily Spider!’ but ultimately failed in his plot. The story ended with the heroes hotly debating whether they should formally amalgamate and swearing that whatever occurred they would never call themselves by the name The Spider had coined…

Two months later they were back in Fly-Man #32 to battle an incredible psionic dictator from long-sunken Atlantis. With Fly-Girl adding glamour but unable to quell the boys’ argumentative natures, the still un-designated team clashed with the many monstrous manifestations of ‘Eterno the Tyrant’ before confronting the time-tossed terror and banishing him to trans-dimensional doom…

One final try-out appeared in Fly-Man #33 (September 1965) as boisterous bickering boiled over into outright internecine warfare between ‘Fly-Man’s Treacherous Team-Mates’, all ably assisted by the evil efforts of vile villain The Destructor.

The sort-of team had been recently joined by two further veteran heroes climbing back into the superhero saddle, but both The Hangman and The Wizard subsequently succumbed to rapacious greed as the Fly Guys gathered billions in confiscated loot; trying to steal the ill-gotten gains for themselves…

Finally in November 1965 Mighty Crusaders #1 premiered (by Siegel & Reinman with a little inking assistance from Joe Giella or perhaps Frank Giacoia?).

‘The Mighty Crusaders vs. the Brain Emperor’ saw the heroes bowing to the inevitable after a team of incredible aliens attacked at the bilious bidding of an extraterrestrial megamind who could enslave the most determined of individuals with the slightest wrinkling of his see-through brow. However the mental myrmidon was no match for the teamwork of Earth’s most experienced crime-crushers…

Also included in this captivating chronicle is a splendidly strange cover gallery by Reinman.

The heroes all but vanished in 1967 but impressively resurfaced in the 1980s (albeit as a straight dramatic iteration) under the company’s Red Circle imprint but again failed to catch a big enough share of the reading public’s attention.

Archie let them lie fallow – except for occasional revivals and intermittent guest-shots in regular Archie titles – until 1991, when the company licensed its heroes to superhero specialists DC Comics for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!).

Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again incomprehensibly unsuccessful…

When the line folded in 1993 the characters returned to limbo until the company called for one more collaborative crack at the big time in 2008, briefly incorporating Mighty Crusaders & Co into DC’s own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

In 2012 Archie began reinventing their superhero credentials with a series of online adventures under the aegis of a revived Red Circle subdivision, beginning with a second generation of The Mighty Crusaders (reinforced by traditional monthly print versions six months later) and latterly The Fox: new costumed capers emphasising fun and action which were equally welcoming to inveterate fanboys and eager newcomers alike, so there’s still hope for the crazy gang to make good…

Jerry Siegel’s irreverent, anarchic pastiche of Marvel Comics’ house-style, utilising Archie’s aged pantheon of superheroes is one of the daftest and most entertaining moments of superhero history, and the sentiment and style of these tales has become the basis of much of modern kids animation, from Powerpuff Girls to Batman: Brave and the Bold to Despicable Me. That tells me these yarns urgently need to be reissued because at last the world is finally ready for them…

Weird, wild and utterly over the top! This is the perfect book for jaded veterans or wide-eyed neophytes in love with the very concept of costumed heroes…
© 1965, 2003 Archie Comics Publications, Inc. All Rights Reserved.

Black Light: The World of L.B. Cole


By Leonard Brandt Cole with an introduction by Bill Schelly (Fantagraphics Books)
ISBN: 978-1-60699-762-8

The early days of the American comicbook industry were a whirlwind of spectacular exuberance and the front covers of the gaudy pamphlets that endlessly proliferated were all crafted to scream “Buy Me! Buy Me!” from within a sea of similar sights.

As such, that first visual contact was crucial to success and one of the greatest artists ever to mesmerise kids out of their hard-earned dimes was Leonard Brandt Cole (28th August 1918 – December 5th 1995) who had a master designer’s knack for combining captivating ideas and imagery with eye-popping style and technique.

Although he also illustrated quite a few interior strips (for Holyoke, Ajax, Farrel and Gilberton), Cole’s true gift and passion was devising attention-grabbing cover images rendered in what he called “poster colors”.

Whether on Horror, Superhero, Science Fiction, Sports, Humour, Crime, War, Western, Rugged Adventure, Jungle, Romance or Funny Animal titles, his stellar, absorbing art was instantly recognisable and in great part is what defines the Golden Age of Comics for us today…

His influence doesn’t end there, however. A shrewd businessman and editor, Cole started his own studio-shop to manufacture stories for assorted companies and parlayed it into publishing company (initially by buying existing properties from client Novelty Press in 1949) and then diversifying through his Star Comics line into genre novels, prose-pulps, puzzle-books and general magazine periodicals.

Frequently he would combine his electric primary colours over a black background adding instant extra punch to his renditions of masked champions, soaring spaceships, macabre monsters and a legion of damsels in love or distress…

Before joining the nascent comics industry in the early 1940s, Cole’s background was in science and printing. He studied veterinary science (he held a doctorate in Anatomy and Physiology from the University of Berlin) but was working as a lithographic Art Director when he made the seemingly sideways transition into illustration and comics.

Incredibly this colossal (272 pages, at 337x235mm), durably Flexibound compendium is his first major retrospective, bringing together a multitude of his most impressive works in one immense, colourful and informative volume

The astounding career of a comicbook Renaissance man is covered in fascinating detail in ‘Comics by Design – the Weird Worlds of L.B. Cole’ by pre-eminent historian of the medium Bill Schelly, whose appreciation ‘Fever Dreams in Four-Color Form’ is followed by his erudite biography and timeline of the artist, divided into four discrete periods.

Each section is augmented by photos, covers, original artwork and even comics extracts – ranging from panels and splash pages to complete stories (such as Paul Revere Jr.) – covered in lavish detail in ‘Into Comics’ and ‘Cole as Publisher’ whilst ‘Out of Comics’ focuses on his later move into commercial art, education and illustration.

In the 1980s Cole was “rediscovered” by comics fandom and achieved minor celebrity status through appearances at conventions. ‘Art Among the Junk’ covers this period up until his death when he began recreating his iconic covers as privately commissioned paintings for modern collectors.

The true wonder of this glorious phantasmagorical collection follows in ‘The Comics Covers of L.B. Cole’ which showcases long runs of the artist’s stunning covers – nearly 350 eye-popping poster images – from such evocative titles as 4Most, All-Famous Police Cases, Blue Bolt, Captain Aero, Cat-Man Comics, Classics Illustrated, Contact Comics, Confessions of Love, Criminals on the Run, Dick Tracy, Flight Comics, Frisky Animals, Ghostly Weird Stories, Killers, Jeep Comics, Mask, Popular Teen-Agers, Power Comics, Ship Ahoy, Shocking Mystery Cases, Spook, Sport Thrills, Startling Terror Tales, Suspense Comics, Target Comics, Terrors of the Jungle, Top Love, Toy Town, Western Crime Cases, White Rider and Super Horse and many more…

The pictorial feast doesn’t end there though as ‘Further Works’ gathers a host of his non-comics covers including books such as The Greatest Prison Breaks of All Time, Murders I’ve Seen, Raging Passions and Love Hungry, as well as magazine covers for joke periodicals like Wit and Wisdom, Sporting Dogs and World Rod and Gun. Gentleman’s publications and “sweat mags” such as Man’s True Action, Man’s Daring Adventures and Epic (Stories of True Action) also feature: all augmented with articles, working sketches and original drawings and paintings. There’s even a selection of his superb animal studies and anatomical and medical textbook illustrations, plus private commissions, recreations and unpublished or unfinished works…

Black Light is a vast and stunning treasury of fantastic imagery from a bygone age by a master of visual communication that no fan of popular art could fail to appreciate, but for comics lovers it’s something else too: a seductive gateway to astounding worlds of imagination and breathless nostalgia impossible to resist.
Black Light: The World of L.B. Cole © 2015 Fantagraphics Books. All comics, artwork, photos, illustrations and intellectual properties © 2015 the respective copyright holder. All rights reserved.

Blackout volume 1: Into the Dark


By Frank J. Barbiere, Colin Lorimer, Micah Kaneshiro & various (Dark Horse)
ISBN: 978-1-61655-555-9

During the speculation-fuelled 1990s even the normally restrained and aesthetically broad ranging Dark Horse Comics was seduced into creating its own proprietary shared-universe of superhero characters.

Some like Ghost and X were very good and others – such as Barb Wire – even made the then incredibly difficult jump from print to silver screen.

Ever since the company has only cautiously dabbled with the genre; generally preferring to put their unique gloss and on previously well-established (Doc Savage, Captain Midnight, The Shadow), creator-owned (Hellboy, B.P.R.D.) or cachet-laden stars from outside the company (Buffy, The Umbrella Factory).

Now they’re rethinking the policy and creating a new pantheon of home-grown mystery men to join venerable heroic ancients for the ongoing “Project Black Sky” and, with the introduction of Blackout, seem to have found their first sleeper hit…

Written and lettered by Frank J. Barbiere, Into the Dark collects a trio of short introductory tales from the anthological Dark Horse Presents volume 2 #24-26 (May to July 2013) and the first four issues of Blackout from March to July 2014, dropping us into the middle of an ongoing and rapidly escalating crisis for a most unlikely hero…

Illustrated by Micah Kaneshiro and comprising a Chapter 0, the three opening yarns find dull lab assistant and extreme sports devotee Scott Travers in well over his head as he invades extremely hinky corporate science facility Mechatonics in search of his best friend and mentor “Uncle” Bob…

Robert Marshal was the top genius at Avenir Microanalytics, the ideas factory where Travers wastes his days as an underachieving, low-level techie, but the old guy simply vanished one day after a confrontation with some suits from Mechatronics.

Soon after, Scott received a package containing a bizarre science fiction bodysuit and a note which simply said “find me”…

Donning the all-enclosing apparel Scott discovered it could somehow shift him into a kind of parallel dimension: a ‘Strange Terrain’ from which he see and bypass the real world. It even allowed him pass through solid objects here in living world…

Suspecting foul play and with no preparation at all, Scott infiltrates the Mechatronics citadel, easily evading the rent-a-cops by zipping in and out of the chilling silent otherworld. It all goes pretty great until he encounters a beautiful woman with a gun who recognises the clothes, if not the man…

She clearly knows something about Bob and calls the bizarre bodysuit “Blackout”…

Although she gets the drop on him, a quickly opened dark portal plunges them both into the shadow world which Scott only then discovers is deathly cold, pitch black and practically a vacuum for anyone not garbed in a strange spacesuit like him…

Swiftly popping them both back to Earth before she expires, Scott begins to question her about Bob but is interrupted by another newcomer… a giant killer robot…

The ray-gun toting automaton almost destroys him until he manages to chop it in half with a portal, only to discover the thing was actually manned and he might now be a murderer…

As more security moves in, the slowly recovering woman shakes him out of his shocked stupor and urges him to get out…

Illustrated by Colin Lorimer, ‘Into the Dark’ opens with Scott plagued by nightmares that girlfriend Ash can’t console him out of. Stumped for answers – or even clues – Scott decides to show up for work (for a change) and see what a civilian approach can glean.

As police swarm all over, Mechatronics’ big boss Mr. Cassius is quietly interviewing the still shaken Dr. Alexis Luca. She is nowhere near recovered from her brief sojourn in another dimension but Cassius loses all interest when he gets a distressing call from his ominous backers. He anxiously steels himself for more trouble…

Later, when Scott again dons the suit for more covert reconnaissance, he interrupts a band of armed invaders not at all surprised or daunted by his abilities and busy stripping the lab of its databases. Soon he’s in the fight of his life, but once more panic, quick thinking and the suit’s dimension-rending capabilities allow him to prevail.

Elsewhere Cassius’ terrifying Ãœbermensch masters are making demands, insisting he hand over the robotic super-suits they commissioned and paid for…

Having claimed the stolen databases, Scott gets Ash to break into them and what he sees makes him keen to get back to Mechatronics.

This time, however, he’s going in fully prepared so takes time out to test the Blackout’s capabilities…

And that’s when the thing runs out of juice, leaving him stuck in the dark dimension…

Tightly plotted, sharply scripted and superbly illustrated, the first outing for this reluctant shadow warrior is a superb blend of corporate chicanery, sinister secret societies, moody menace, weird science and frantic action that will delight fans of fast-paced conspiracy thrillers and looks set to become a fast favourite of Fight ‘n’ Tights fans who love a smooth veneer of plausibility over the fantasy fiction.

This slim scintillating chronicle also includes a covers and pin-up gallery by Raymond Swanland, Kanashiro and Paulo Rivera.
© 2013, 2014 Dark Horse Inc. All rights reserved. Blackout is ™ Dark Horse Inc.

Miracleman Book One: A Dream of Flying


By the Original Writer, Mick Anglo, Garry Leach, Alan Davis, Don Lawrence, Steve Dillon & Paul Neary (Marvel/Panini UK)
ISBN: 978-1-84653-621-2

I got my start in comics as the most junior of juniors on Warrior and it was an incredible learning experience. However, producing arguably Britain’s most influential comic magazine was a tense, fraught, high energy, cauldron-like existence and some of those comrades in arms barely talk to each these days.

That’s part of the story behind the fact that the incredible author of most of the stories in this premier compilation doesn’t want his name anywhere near it.

As that’s the case I’m happy to respect his wishes. It is a shame, though, as this is a work which changed the shape and nature of superhero comics forever, even if during the latter days of it in Warrior we all thought the bloody thing was cursed…

If you’re interested in rumour, speculation and/or ancient history, there are plenty of places online to visit for other information, but today let’s just discuss one of the very best superhero stories ever crafted…

This British premier hardback from Marvel/Panini UK is a lavish, remastered re-presentation of the original A Dream of Flying trade paperback, stuffed with extra story content and page after page of lush behind the scenes material, production art and more.

Just in case you weren’t aware: the hero of this tome was originally created by jobbing artist and comics packager Mick Anglo for publisher L. Miller and Son in 1954 to replace a line of extremely popular British weekly reprints starring the Marvel Family as originally generated by US outfit Fawcett.

When a decade-long court case between them and National/DC over copyright infringement ended at the same time the superhero trend nosedived in America, Fawcett simply closed down most of its comics line, overnight depriving the British firm of one of its most popular reprint strands.

In a feat of slippery brilliance, Anglo rapidly retooled defunct Yank heroes Captain Marvel, Captain Marvel Junior and Mary Marvel into Marvelman, Young Marvelman and Kid Marvelman; detailing their simplistic , charming adventures until 1963, when falling sales and changing tastes finally caught up with them all and they vanished into comicbook limbo.

In 1982 the characters and concepts were picked up by Dez Skinn for his proposed new independent and proudly British venture and eventually magic was created…

The second end began when a certain US comics publisher started suing Warrior for using the word “Marvel” even though when Marvelman was created they were still calling themselves “Atlas”.

A truism of modern life is that money trumps fact every time…

This volume opens with ‘Prologue 1956: The Invaders from the Future’ (originally created by Anglo and the great Don Lawrence but subtly tweaked by our unnamed “original writer”) as a scene-setting foretaste of what might have been before the deconstructionist main event opens.

In that idealised past epoch, invulnerable time-travellers from 1981 are beaten back by the intrepid trio of superheroes before the real story begins in the drab, humdrum and utterly ordinary world of Thatcherite Britain, circa 1982…

Over-the-hill freelance journalist Mike Moran is plagued by ‘A Dream of Flying’ (illustrated by Garry Leach) as a godlike gleaming superman before being blown up by atom bombs…

This morning, however, he can’t let it stop him getting to the opening of the new atomic power station at Larksmere, even if his concentration is ruined by another of his crippling headaches and the agonising, frustration of a word he’s forgotten lurking just beyond the tip of his tongue…

The press launch is an unmitigated disaster. When a band of terrorists attack the site Mike collapses and while he’s being dragged off something happens. That word comes back to him and, in a catastrophic salvo of heat and light and noise he transforms into the creature of his dreams before comprehensively dealing with the gunmen and flying off into space…

In ‘Legends’ the glittering paragon returns to Mike’s wife and attempts to explain the impossible events and his restored memories of being a superhero in Fifties Britain. Liz Moran cannot help but laugh at the canon of ridiculous absurdities this incredible creature spouts even if to all intents and purposes he is her husband. After all, if his restored memories are correct, why has nobody ever heard of him?

The insane situation is exacerbated next morning ‘When Johnny Comes Marching Home’. Technological guru and self-made billionaire John Bates calls and Mike remembers the amiable little lad with superpowers who was caught in the same atomic blast which eradicated his own memories.

After he and Liz visit the mogul, Mike realises with horror that his fawning kid partner never changed back but has been slowly using his gifts to dominate the world for the last eighteen years…

Rumbled, Bates ferociously attacks in ‘Dragons’, using abilities which have grown and evolved in two decades of constant if covert use to beat the recently returned Miracleman near to death. The appalling supra-normal duel devastates much of London, only ending in ‘Fallen Angels, Forgotten Thunder’ when the smugly overconfident former Kid Miracleman accidentally defeats himself…

The first inklings of the truth begin to emerge in ‘Secret Identity’ (pencilled by Alan Davis with Leach inking) as Sir Dennis Archer of mothballed, clandestine organisation “The Spookshow” despatches his top assassin to find and sanction a threat he’s thought eradicated in a flash of atomic fire decades past.

Mike and Liz meanwhile head for Dartmoor to test Miracleman’s abilities in private.

Their marriage has suffered since the initial transformation, especially as Mike insists he and his alter-ego are two different people and Miracleman has got Liz pregnant…

Davis took over all the art chores with ‘Blue Murder’ as highly capable hitman Evelyn Cream tracks down and brilliantly takes out Mike. By the advent of ‘Out of the Dark’ the enigmatic killer has inexplicably switched sides, aiding Miracleman as he seeks out the truth of his origins in a top secret military bunker which contains deadly defences, another, lesser superhuman and more.

‘Inside Story’ reveals recovered and reversed engineered alien DNA technologies, cruel and callous genetic experimentation and a deranged, debauched scientist who grew supermen and programmed them to compliance using comicbook fantasies in ‘Zarathustra’…

To Be Continued…

The remainder of this stunning collection is rounded out with intriguing snippets and sidebars from Warrior‘s then-gestating shared universe beginning with ‘Saturday Morning Pictures’ – illustrated by Davis as a framing device from the Marvelman Special – which originally featured a number of classic, remastered Anglo-era adventures (sadly not included here) and a fascinating peek into what might have been in A Glimpse into the Future…

Warrior #4 was sold as a summer special in August 1982 and led with a bold fill-in set three years in the then-future. The long-term plan had been to create a “Justice League” of Warrior characters and ‘The Yesterday Gambit’ – with art by Davis, Steve Dillon and Paul Neary – starred two of them in an interlude from their final battle with an ultimate nemesis.

The plot involved trans-dimensional teleporting alien samurai Aza Chorn ferrying Miracleman through time to battle himself at different stages of his career and harvesting the expended energies of the combats to use against their unstoppable future foe…

Following that tantalising and portentous introduction The Warpsmiths eventually received their own 2-part tale, reproduced here in captivating full colour and introducing the bizarre and exotic realms the militaristic peacekeepers are sworn to defend.

Tragically the unending, extended conflict with their cosmic antithesis The Qys results in constant, deadly politicking and here innocent kids and two members of their own Warpsmith cadre are sacrificed to expediency in as ‘Cold War, Cold Warrior’ (gloriously rendered and hued by Leach).

The nomadic multiplanar policemen returned in ‘Ghostdance’ (originally published in A1 #1, October 1989) in a direct continuation of that story as the surviving dutiful sentinels grieve and move on in their own uniquely inexplicable manner…

With the story portion concluded, this bonanza chronicle devotes the remaining 59 pages to ‘Miracleman Behind the Scenes’, offering an wealth of pre-production work: sketches, design roughs, pencilled panels and complete original art, colour-indications, pertinent ads, pin-ups and covers by Leach and Mick Austin.

Finishing off the show is spectacular covers and variants gallery of the 26 new images by Joe Quesada, Danny Miki, Richard Isanove, John Cassady, Paul Mounts, Leinil Yu, Gerry Alanguilan, Laura Martin, Skottie Young, Mark Buckingham, D’Israeli, Jerome Opena, Dean Dean White, Leach, Steve Oliff, Neal Adams, Frank Martin, Davis, Mark Farmer, Arthur Adams, Peter Steigerwald, Mike Perkins, Andy Troy, Mike McKone, Paulo Rivera, Mike Deodato, Rain Beredo, J.G Jones, Javier Rodriguez, John Tyler Christopher, Gerald Parel and Bryan Hitch for Marvel’s 2013 relaunch.

One of the greatest superhero comics sagas ever. There’s nothing else to say…
© 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Kick-Ass 3


By Mark Millar, John Romita Jr., Tom Palmer & various (Titan Books)
ISBN: 978-1-78329-072-7

Once upon a time, perennial High School no-hoper Dave Lizewski – a pitifully average and unhappy teenager who loved comicbooks – realised that he had no chance of being part of the school in-crowd. He hung out with the other geeks, talking TV, movies, funnybooks and wished he could have a perfect life and trophy girlfriend.

Then one day he had his big inspiration – he was going to be a masked superhero. All he needed was a costume and a gimmick. Oh, and a codename too…

Clad in a wetsuit bought online and filled with hope, Dave started patrolling the streets and promptly got beaten into a coma by three kids tagging a wall…

After months in hospital and with three metal plates in his skull, Dave eventually returned to school, but the compulsion had only grown stronger. Soon he was prowling the city again. This time a chance encounter was recorded on witnesses’ camera-phones and uploaded to YouTube…

An overnight internet sensation and supremely overconfident, Dave – or Kick-Ass – inspired a wave of copycats, got the most unwanted attention of organised crime and met the closest thing to real superheroes the world had ever seen…

Dave’s life went into deadly overdrive when he met diminutive Mindy McCready – AKA Hit-Girl – and her burly, brutish, utterly insane partner Big Daddy: cool, efficient ninjas of justice and everything he’d aspired to be but could never approach in a million years…

These armoured, gun-toting urban vigilantes were utter ciphers, stalking and destroying the operations of brutal Mafia boss Johnny Genovese with remorseless efficiency and in complete attention-shunning anonymity.

Before long Dave was drawn into their war and met fellow adventurer Red Mist, who turned out to be Genovese’s abused, geeky, psychotic son Chris: a bastard maniac in his own right.

Things got really out of hand and lots of people died. Mostly scumbags but some good people and a few innocent civilians too…

Now the saga comes to an explosive close as Kick-Ass 3 collects the final 8-part miniseries (originally published through Marvel’s Icon imprint) from Mark Millar, John Romita Jr, Tom Palmer and Dean White in one shattering deluxe hardback edition.

Previously, Red Mist had evolved into a truly psychotic and blood-drenched super-villain to counter a wave of costumed champions. In the aftermath superheroes were outlawed in New York, Dave and faithful masked pals Todd and Marty went undercover and the totally OTT Hit-Girl was arrested and sent to prison…

As the saga resumes the lads are reviewing a letter from the deadly tyke and planning to bust her out with the aid of a few costumed associates. However, life is not as clear cut as comicbooks and the scheme fails.

Life goes and the boys graduate, seeping into dead-end jobs whilst spending nights patrolling and training for their next attempt. Soon, though, tensions begin to rise as skeevy new hero The Juicer takes over the once-communal lair which was Mindy’s old tricked-out HQ. The gloating sod even moves in a girlfriend…

Disgusted, undeterred and resolved not to spoil things, Dave gets back to the streets. When a posse of gangbangers attempt to mug Kick-Ass the battle goes badly wrong before he is rescued by witness – and nurse – Valerie.

Greater events are afoot. Brutally maimed Chris Genovese is stuck in prison hospital awaiting trial when his uncle Rocco pays a visit. With the established hierarchy of organised crime decimated by Hit-Girl, the aged Don has returned from exile in Sicily.

He had been shipped off years ago when his deviant tastes and merciless depredations proved to be too much even for the Mafia.

Now he’s back and making a move to unite all the criminals in America under his rule – and he plans to make Chris his heir…

The self-proclaimed super-villain is a changed boy and wants no part of it, but Rocco has the police force on his payroll. Nobody ever says no to the Don…

The boy’s mother has had enough too, but when she sneaks into his room determined to execute her crazy child she catches some one else with the same idea…

Dave meanwhile has organised another attempt to spring Hit-Girl but even as he preps his motley crew the lass in question is facing down her latest psychiatrist.

The malevolent kid has spent the intervening months terrorising and pacifying the entire prison around her, whilst psychologically breaking a string of mental health professionals assigned to her, but Dr. Alex White is made of sterner stuff. The ruthless, remorseless headshrinker is determined to crush not cure the waif-like homicidal maniac, whatever it takes…

Dave is a man distracted. Although he has planned a raid on the mob as they fête the recently released Chris, his attention is mostly on Valerie. Thus the consequent attack is a disaster and the badly-scared mystery men barely get away with their lives…

In the cold light of day the heroes have a bitter falling-out at Justice Forever HQ and Dave adds The Juicer to his growing list of arch enemies. It’s hard to care, though, as he and Val are dating now and he’s getting sex regularly…

The only thing he hasn’t given up on is Hit-Girl. He will get her out, somehow, someday…

He doesn’t know it, but he’s on a clock. Rocco is firmly in the driving seat now and is obsessed with the tiny titan too. He wants her out of jail so that he can smash his treasured golden ice-pick right into her brain…

As Dr. White plays the latest card in his duplicitous bag of brain-bending tricks, at Vic Gigante‘s place the bent cop – and Rocco’s most influential agent on the NYPD – has an interesting idea. With three trusted pals he’s devised a way to make even more money in a foolproof manner.

Soon a quartet of “Robin Hood” masked heroes are brutally raiding all of Rocco’s places of business; killing mooks and confiscating cash. The Skull & Bones boys claim it’s all being passed on to the poor and naturally everybody believes them…

Lost in a lustful daze, not even a timely intervention by Todd can shake Dave up enough to get back in costume and on track, but the increasingly bold raids of the Skull & Bones gang is driving Rocco crazy. Only when the deviant Don declares war on every masked hero in the city and despatches hit squads to gun them down wherever they are does Dave finally rouse himself from a besotted haze and get back on the streets…

The psychological campaign against Hit-Girl is also starting to work. The formerly indomitable Mindy is retreating into memories of training with her dad and sharing those episodes with the exultant White.

Unfortunately the cocky doctor overplays his hand and seems to lose everything, but before he can reassess the situation Rocco Genovese has his family’s nemesis abducted from the penitentiary so that he can slaughter her in style.

Ferrying her to a big party at his estate, the Don thinks he’s won but is utterly unprepared for betrayal from within, the incomprehensible inability of Kick-Ass to give up and the sheer determination and total, sociopathic verve which inspires Hit-Girl in her holy mission to eradicate criminal scum…

Building to a cataclysmic, graphically hyper-violent, ferociously cathartic conclusion, the saga of simple soul Dave and the atrociously foul-mouthed Hit-Girl wraps up in unforgettable manner with plenty of shocking twists and surprises in a blockbusting clash which answers all the questions in a fashion fitting, furious and final…

The blackly comedic and ultra-violent comedy quartet of tales which comprise the Kick-Ass saga are the ultimate extension of the modern trend for “realistic” superhero stories whilst simultaneously forming a brilliantly engaging and cynically hilarious examination of boyhood dreams and power fantasies, delivered with dazzling aplomb, studied self-deprecation and spellbinding style.

Here Millar’s mesmeric script skilfully dances on the very edge of possibility and credibility, whilst the stunning art collaboration of John Romita Jr., Tom Palmer and colourist Dean White afford a vision of New York life that ranges from Paradise to Hell on Earth.

Bracketed by a pithy Introduction from screen writer Geoff Wadlow and Afterword Acknowledgements from writer and artist, this majestically wide-screen extravaganza is a sharp, superb and stunning tale not just for comics fans but a genuine treasure for all followers of frantic fun and fantasy in any medium.
© 2013 and 2014 Millarworld Limited and John S. Romita. All rights reserved.

The Fox: Freak Magnet


By Dean Haspiel, Mark Waid, JM DeMatteis, Mike Cavallaro, Terry Austin & various (Red Circle Comics/Archie)
ISBN: 978-1-936975-93-8

In the early days of the US comicbook biz, just after Superman and Batman had ushered in a new genre of storytelling, a rash of publishers jumped onto the bandwagon and made their own bids for cash and glory.

Many thrived and many more didn’t, relished only as trivia by sad old blokes like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest outfits to pump out a mystery-man pantheon, following the spectacular successes of the Man of Tomorrow and Darknight Detective with their own small but inspirational pantheon of gaudily clad crusaders.

Beginning in November 1939 (one month after a little game-changer entitled Marvel Comics #1) with Blue Ribbon Comics #1: content comprising the standard blend of two-fisted adventure strips, prose pieces and gag panels and, from #2 on, costumed heroes. They rapidly followed up with Top-Notch and Pep Comics. …

However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep #22 (December 1941) featured a gap-toothed, freckle-faced, red-headed goof who took his lead from the popular Andy Hardy movies starring Mickey Rooney. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. The 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper and his unconventional best friend and confidante Jughead Jones in a small-town utopia called Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first solo-star magazine and with it began the gradual transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (as influential, if not so all-pervasive, as Superman)…

By 1946 the kids had taken over, and MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, and a chain of restaurants. In the swinging sixties the pop hit “Sugar, Sugar” (a tune from their animated show) became a global smash: their wholesome garage band The Archies has been a fixture of the comics ever since.

Nonetheless the company had by this stage blazed through a rather impressive legion of costumed champions (such as The Shield – America’s first patriotic superhero – predating Captain America by 13 months) who would form the backbone of numerous future superhero revivals, most notably during the High-Camp/Marvel Explosion/Batman TV show-frenzied mid-60’s…

The heroes impressively resurfaced in the 1980s under the company’s Red Circle imprint but again failed to catch enough public’s attention. Archie let them lie fallow – except for occasional revivals and intermittent guest-shots in regular Archie titles – until 1991, when the company licensed its heroes to superhero specialists DC for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!).

Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again incomprehensibly unsuccessful…

When the line folded in 1993 the characters returned to limbo until the company had one more crack at them in 2008, briefly incorporating the Mighty Crusaders & Co into DC’s own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

In 2012 the company began reinventing their superhero credentials with a series of online adventures under the aegis of a revived Red Circle subdivision, beginning with The Mighty Crusaders (reinforced by traditional monthly print versions six months later): new costumed capers emphasising fun and action which were equally welcoming to inveterate fanboys and eager newcomers alike…

One of the company’s most tantalising and oddly appealing Golden Age second stringers was a notional Batman knockoff dubbed The Fox. Debuting in Blue Ribbon #4 (June 1940), ambitious, go-getting young photojournalist Paul Patton initially dressed up as a costumed crusader to get exclusive scoops before properly catching the hero-bug.

The strip was scripted by Joe Blair and drawn by Irwin Hasen (who apparently later recycled the timelessly elegant costume design for DC/All American’s Wildcat in January 1942’s Sensation Comics #1), running until #22 – March 1943 – after which the dark detective vanished until revived as a walk-on in Mighty Crusaders #4 (April 1966).

He was particularly well-served during a subsequent 1980s revival when visual narrative genius Alex Toth illustrated many of his new adventures and now the character – or rather his son – has been singled out for solo stardom in the most recent electronic Red Circle incarnation.

This superbly riotous collection collects the first story-arc and a few cool on-line extras which were published in 2013 as the sublimely witty and engaging action-romp The Fox: Freak Magnet #1-5.

As seen in the recent New Crusaders: Rise of the Heroes, this Earth’s masked heroes were generally enjoying a well-deserved retirement in the idyllic little city of Red Circle, until they were tracked down and murdered by old foe The Brain Emperor.

Only elderly Joe Higgins was left to save their kids and heirs: shepherding them through a long-practised escape plan devised by the heroic Mighty Crusaders to safety and the eventual attainment of their true potentials as heroes in their own right…

Higgins was a lucky choice: the world’s first masked superman and a trusty Shield against all evil and injustice…

At first, all that has very little to do with Paul Patton Jr., who has voluntarily followed in his own father’s footsteps both as a photojournalist and masked mystery man for the same venal reasons only to discover that both jobs come at an inescapable price…

In his case trouble and insanity always finds him, so he might as well be dressed and ready for the occasions…

Following a Foreword by Mike Allred, the further adventures of The Fox – as imagined by plotter/artist Dean Haspiel and scripter Mark Waid – begin with ‘Freak Magnet part 1: Public Face’ as the reluctant the hero accidentally exposes the shady secret of the world’s most beautiful social media tycoon whilst on a cushy photo assignment.

The magnificent Lucy Fur seems to have everything going for her, but the Fox’s infallible gift for stumbling into unfortunate situations soon “outs” the beautiful siren as manic monster Madame Satan…

No sooner has the Roguish Reynard despatched her than he is accosted by an extradimensional princess in distress and desperately requiring a few good men in ‘Diamonds Are a Girl’s Best Friend’…

The frantic Queen of Diamonds has already shanghaied a number of Earth’s greatest champions, sending them to save her beloved husband from the wicked Druid who has transformed him into a ravening monster. Now, however, short of power – and viable options – she has finally arrived at the merely human but extraordinarily lucky Patton…

Given no chance to refuse, the fed-up Fox is soon questing through a bizarre world, enduring horrific hallucinations (including his not-so-understanding wife Mae who infrequently suits-up as the sultry She-Fox) and a succession of marauding man-things. After he defeats a particularly big beast it reverts to the battered form of missing pulp hero Bob Phantom…

That issue also began a back up serial by JM DeMatteis, Mike Cavallaro & Terry Austin.

‘Shield: The Face of Hate part 1 – A Very Cold War’ finds aged but still vital Joe Higgins in a bar recounting one of his WWII exploits…

Debuting way back when in Pep Comics #1, Higgins was an FBI scientist who devised a suit which gave him enhanced strength, speed and durability, battling the USA’s enemies as The Shield in the days before America entered WWII. He also devised a serum which enhanced those powers, smashing spies, saboteurs, subversives and every threat to Democracy and decency.

This particular old soldier’s yarn concerns a 1944 mission in Antarctica to crush an Axis super-weapon but which found him facing not just a legion of monsters but also his Nazi and Japanese counterparts Master Race and Hachiman…

Chapter three of Freak Magnet resumed with Haspiel & Waid’s lucky lad wandering through ‘Hell’s Half Acre’ like a lycra-draped Indiana Jones in Dante’s Inferno; en route defeating and curing mutated monster Inferno, the Flame Breather before rescuing gun-toting vigilante The Marvel from a macabre torture chamber.

Unfortunately, once released, the Scourge of Gangland was a little traumatised and could no longer tell friend from foe…

Meanwhile back in World War II, ‘The Face of Hate part 2 – The Enemy of My Enemy’ (DeMatteis, Cavallaro & Austin) saw the sworn enemies’ three-way battle spiral into berserker rage until a grotesque horror jumped all three of them…

In the Diamond Dimension, whilst Inferno tackled a maddened Marvel, The Fox had to face the Queen’s ensorcelled husband in ‘The Voodoo You Do’ (Haspiel & Waid) until the nigh-omnipotent Druid took a personal hand. Happily at that moment the more-or-less dutiful wives appeared, the power of love and engagement rings having allowed the Queen and Mae to cross the dimensional divide and tip the scales.

With the Druid blasted to chunks Patton thought the madness had subsided for awhile… until the Diamond Ruler blasted the Earthlings home and he arrived alone in the Antarctic, dumped into another insanely dangerous situation…

‘Shield: The Face of Hate part 3 – A Mind of Shattered Glass’ (DeMatteis, Cavallaro & Austin) saw the hate-filled human foes swallow their feelings to unite in combat against an incredible predatory horror which had grown from a fragment of a far greater being destroyed in antiquity and scattered throughout the universe.

This entity fed on hate and planned to transform Earth into a world of monsters, but just as it completed its evolution into a new, much more malign and menacing Druid, a black clad, long-eared and annoyingly familiar figure materialised…

The time-tossed twin sagas combine for the epic conclusion ‘Freak Magnet: Future’s End’ (by DeMatteis & Haspiel) as Fox, Shield, Hachiman and Master Race strive together to save humanity and find themselves forever changed by the cosmic experience…

A fulsome ‘Afterword by Dean Haspiel’ is followed by one more comics treat as the effulgent everyman crafts a delicious and hilariously thrilling short yarn starring Paul Patten Jr. and explains his choice of cameras in ‘Epilogue: A Picture Lasts Forever’…

This delightful exercise in reviving the fun-filled excitement of comics that don’t think they’re Shakespeare or Orwell also includes such extra inducements as a vast (23!) covers-&-variants gallery by Haspiel, Darwyn Cooke, Fiona Staples, Mike Norton, Allen Passalaqua, Paul Pope, Mike & Laura Allred, David Mack, Howard Chaykin, Jesus Aburto, Mike Cavallaro & Alex Toth as well as a fact-packed ‘Special Feature’ section revealing some of The Fox Files’.

Beginning with the lowdown on the cagy crusaders in ‘Origin of the Freak Magnet’ and ‘She-Fox: The Vivacious Vixen’ there is even room for bonus featurette ‘Red Circle Heroes: Extra Pulp’, offering character insights and publication histories on ‘Bob Phantom’, ‘Inferno’ and ‘The Marvel’.

And best yet, there’s a great big tantalising “To Be Continued…” page…

Full of vim and vigour, this phenomenal Will Eisner-inspired romp provides no-nonsense, outrageously emphatic superhero hijinks drenched in slick, smart, tried-&-true comicbook bombast and action which manages to feel brand-new whilst simultaneously remaining faithful to all the past iterations and re-imaginings of the assorted superheroes.

Fast, fulfilling and immediately addictive, The Fox might just be Archie’s long-awaited superhero superstar…

If you yearn for the uncomplicated fantastic Fights ‘n’ Tights furore of your youth – whenever that was – this is a book you must not miss.
THE FOX ™ and RED CIRCLE COMICS ® ACP, Inc. The individual characters; names and likenesses are the exclusive trademarks of Archie Comics Publications, Inc. © 2014 Archie Comics Publications, Inc. All rights reserved.

Battling Boy: The Rise of Aurora West (Uncorrected Proof Copy)


By Paul Pope, J.T. Petty & David Rubin (First Second)
ISBN: 978-1-62672-009-1

Don’t you just love comics convention season? Here’s a splendid sneak peak at an upcoming instant classic from a modern master of comics courtesy, I’m assuming, of the publishers promotional outreach budget….

Paul Pope is undoubtedly one of the most creative and visually engaging creators working in comics these days. Since his debut in 1993 he has stunningly combined elements of European and Japanese styles with classical American fictive themes to produce uniquely tweaked tales of science fiction, fantasy, crime, comedy, romance, adventure and even superheroics.

If you’re not a fan yet, check out Sin Titulo, Batman: Year 100, Heavy Liquid, 100%, One Trick Ripoff and other mature reader titles and most especially the previous volume in his occasional series Battling Boy and its delightful supplement The Death of Haggard West…

His latest venture is aimed a general readership – Hey, Kids, This Means You! – and features a world so very similar to our own but with one big, dangerous difference…

Arcopolis City would be the perfect place to bring up kids but for one thing. Ghastly devils roam at night, causing chaos in their unrelenting quest to steal all the children.

Even the daylight hours are becoming increasingly fraught as a seemingly endless succession of horrendous behemoths and leviathans incessantly carve a swathe of mindless destruction through the bright, breezy thoroughfares…

They aren’t the worst however. The true threat is the hidden gangs of extremely smart monsters led by the likes of the sinister Sadisto who acts as a vile capo of a hellish alien underworld…

The situation only began to turn around after bemused junior deity Battling Boy was unceremoniously dumped in the harassed metropolis by his tough-love war-god dad, but this electrifying yarn is a prequel to that particular saga.

The Rise of Aurora West is set in the months before the evocative advent of the juvenile saviour, when all that stood between the howling night-haunters and their preferred prey was an aging “Science Hero” and his highly-trained but understandably cautious, rather pessimistic, teenaged daughter…

Haggard West has battled the terrors ever since they first appeared; initially beside his wife and – now that she’s old enough – his daughter Aurora.

The girl’s life is a whirl of energetic physical practice, martial arts training, detective tuition and (to maintain a safe cover) school at the prestigious St. Ignomious Prep, but she can’t help but dwell on the facts that the never-ending crusade has already deprived her of a mother and is killing her dad in slow, painful increments…

This particular evening father and sidekick are stalking a pack of hooded horrors intent on securing some strange device for disreputable squid-witch Medula. Unfortunately, after a blistering battle, the majority of the monsters make their escape with the enigmatic doodad, leaving the senior Science Hero to painfully question an unlucky captive…

It knows nothing valuable but before expiring it scrawls a strange symbol in the dirt – one which has a shocking effect on Aurora…

Back home, as formidable housekeeper, medic and trainer Mrs. Grately ministers to the battered senior West, Aurora cannot get the symbol out of her mind. Driven by instinct and distant memory she heads for the library and finds an old long-forgotten scrawl she scratched on a wall when she was only three years old. It is the same sign…

Grately fills in the details. It was a time when the monsters were only just beginning to appear and the defacing took place due to the suggestion of the toddler’s imaginary friend Mr. Wurple.

With breathtaking clarity Aurora recalls everything: the conversations with the silly phantom and how he vanished a year later… on the night the monsters killed her mother…

Agitated and obsessed, the teenager goes into a frenzy of research, tracing the symbol to an archaeological trip her family took to see the Sphinx when she was barely walking and talking. With growing horror she recalls how she stumbled upon a secret entrance into the edifice and how her parents discovered the strange mummy of an ancient hero who had died fighting monsters thousands of years ago…

She also remembers with shock how she was approached by a bizarre energy creature who begged her not to tell her folks he was there and realises that Mr. Wurple was real. Moreover ever since he “left”, Arcopolis has been a city under siege…

And thus begins the coming-of-age epic as the unsure girl becomes a resolute and dedicated hero determined to solve the disturbing enigma of her insidious imaginary companion whilst attempting to make amends for all the horrors and tragedies she might very well have unleashed on her home town, friends and family…

Scripted by Pope and J.T. Petty (Bloody Chester) with stunning art by Spanish cartoonist and illustrator David Rubin, this is a superb and moving sidebar yarn, packed with clever intoxicating mystery, astounding action, tense suspense and beguiling characters that will delight older kids, and reads even better if you’re their adult keeper or guardian.

© 2014 by Paul Pope. All rights reserved.

Battling Boy: The Rise of Aurora West will be published on September 30th 2014.