Angel Catbird volume 1


By Margaret Atwood, Johnnie Christmas & various (Dark Horse Books)
ISBN: 978-1-50670-063-2

Win’s Christmas Gift Recommendation: Fuzzy Fantasy for Grown-ups… 8/10

Margaret Atwood is a multi-award winning novelist with a string of laudable, famous books (The Handmaid’s Tale, The Blind Assassin) to her name and a couple of dark secrets. As disclosed in her Introduction to this fun-packed fantasy romp, she loves cats and comics and has done so for most of her life…

Thus Angel Catbird; a series of original, digest-sized, full-colour hardbacks relating the adventures of creatures who have lived unknown amongst us from time immemorial and the crossbreed newcomer who shakes up their worlds…

Scripted and co-designed by Atwood, the lively saga is illustrated by Johnnie Christmas, coloured by Tamra Bonvillain and lettered by Nate Piekos of Blambot® and begins as genetic engineer and new private sector worker Strig Feleedus rushes to finish a crucial “super-splicer” formula for his creepy boss at Muroid Inc.

Owner Dr. Muroid has a thing for rats and is extremely eager for Strig to complete his assignment. The perpetual harassment even extends to covert surveillance through his mechanically augmented rat spies…

Upon learning Feleedus has made a midnight hour breakthrough, the deranged doctor pesters his wage-slave into bringing the results straight in, provoking a horrible accident involving Strig, his pet cat Ding, a passing owl, a speeding automobile and the spilled gene-splicing agent prototype…

When Strig comes to, he has been transformed into a bizarre human/cat/bird hybrid who can fly and voraciously gobble down rats, but that’s only the beginning…

Despite eventually regaining his original form, Strig is suddenly made aware of a whole new world he never imagined possible. His senses – especially smell – have become greatly heightened. Co-worker Cate Leone, for example, becomes far more interesting when his nose comes into play. Most intriguing is the fact that somehow Feleedus can understand what birds and alley-cats are saying…

Before long, Strig is submerged in an astonishing new existence: one where animals live exotic alternative lives as half-humans and one to which he has been admitted only through the auspices of his accidental exposure to the super-splicer compound.

Tragically, when he discovers just why Muroid wanted the serum in the first place, it sparks a deadly and explosive interspecies war with the “Angel Catbird” and his shapeshifting animal allies on one side and mad Muroid’s mutant rat hordes on the other….

To Be Continued…

This turbulent tome also includes a wealth of intriguing extras including a large art gallery by illustrative stars such as David Mack, Fábio Moon, Tyler Crook, Matt Kindt, Jen Bartel, Troy Nixey, David Rubín and Charlie Pachter; a fascinating and extensive annotated Sketchbook section from both Christmas and Atwood, plus a detailed and informative rundown on how Tamra Bonvillain turns line-art into extraordinarily complex colour pages.

This book has an ulterior motive and secret life too. The story is frequently footnoted with facts and advice on how to protect felines and avians from harm which originate from the charity catsandbirds.ca, and the tale you enjoy is designed to promote their message of simultaneously keeping cats safe and saving bird lives. Why not look them up and make a donation?

Playful and sly with slickly hidden, razor-sharp edges, this a fable of frolicsome fantasy all mixed up with Fights ‘n’ Tights fun that will delight animal lovers and old-fashioned superhero fans.
Angel Catbird™ & © 2016 Margaret Atwood. All rights reserved.

The Art of Vampirella: The Warren Years


By Frank Frazetta, Enrich, Sanjulián, Ken Kelly Vaughn Bodé & various artists, written by David Roach (Dynamite Entertainment)
ISBN: 978-1-60690-390-2

Jim Warren originally established himself in the American comics marketplace with monochrome B-Movie fan periodical Famous Monsters of Filmland and satire magazine Help! In 1965 he took his deep admiration of the legendary 1950s EC Comics to its logical conclusion: reviving anthology horror periodicals and pitching them at older fans.

Creepy was stuffed with clever strip chillers illustrated by the top artists in the field (many of them ex-EC stars) and Warren neatly sidestepped the all-powerful Comics Code Authority – which had ended EC’s glory days and eventually their entire comics line – by publishing his new venture as a newsstand magazine.

It was a no-lose proposition. Older readers didn’t care to be associated with “kid’s stuff” comicbooks whilst magazines already held tempting extra cachet (i.e. mild nudity and a little more explicit violence) for readers of a transitional age.

Best of all, the standard monochrome format cost a quarter of what colour periodicals did to print.

Creepy was a huge and influential hit, especially among the increasingly rebellious, Rock ‘n’ Roll crazed teen market; often cited as a source of inspiration for the nascent underground commix movement and now furiously feeding on the growing renewed public interest in the supernatural.

In true Darwinian “Grow or Die” mode, Warren looked around for new projects, following up with companion shocker Eerie and the controversial war title Blazing Combat.

As the decade closed he launched a third horror anthology, but Vampirella was a little bit different. Although it featured the traditional “host” to introduce and comment on stories, this narrator was a sexy starlet who occasionally participated in the stories: eventually becoming hero and crowd-pulling star of her own regular feature.

Another radical variation was that here female characters played a central role. They were still victims and targets but increasingly, whether name stars or bit players, were as likely to be the big menace or save the day. Whatever their role, though, they were still pretty much naked throughout. Some traditions must be protected at all costs…

Another beguiling Warren innovation and staple was the eye-catching painted covers on every issue…

The hidden story behind Warren’s introduction of Vampirella is fully disclosed in David Roach’s incisive history of the magazine whose covers are reprinted in their entirety – spanning September 1969 to March 1983 – in this pictorial treasury.

Accompanied by informative context and commentary, they are presented as both finished newsstand-ready product with all typography and logos and as full-page reproductions of the original artworks, denuded of all distracting text and editorial modification.

This magnificent oversized (234 x 307 mm) hardback proudly displays every cover from the run: 112 issues, the 1972 Annual and the Pantha Special – and even includes a series of photographic entries featuring Barbara Leigh in full costume. She was pegged to play the deliciously Deadly Drakulonne in a sadly-unrealised Hammer Horror movie.

Following a revelatory Introduction from Enric Torres-Prat who as “Enrich” painted dozens of astoundingly eye-catching covers, Roach’s ‘Vampirella: an Introduction’ traces her history and development as well as the company-saving arrival of the Spanish illustrators of Josep Tutain’s European S.I. agency.

The astonishing work of these astounding painters and draughtsmen turned Warren around and made them the most visually unique publisher on the American scene. Moreover this Introduction is illustrated not just with American material but also pages of comics and covers S.I. provided for the British market during the 1960s and 1970s.

The major portion of this beguiling tome is quite rightly all about the art, and the parade of painterly peril and pulchritude includes works by Aslan (Alain Gourdon), Frank Frazetta, Bill Hughes, Vaughn Bodé, Jeff Jones, Larry Todd, Ken Kelly, Boris Vallejo, Sanjulián (Manuel Pérez Clemente), Pepe Gonzalez, Luis Dominguez, Josep Marti Ripoll, Lluís Ribas, Hank Londoner (photographer for the Leigh covers), Bob Larkin, Kim McQuaite, Jordi Penalva, Esteban Maroto, Steve Harris, Paul Gulacy, Terrance Lindall, Jordi Longaron, Noly Panaligan, Albert Pujolar and Martin Hoffman.

This captivating, vibrant tome is as much a historical assessment as celebration of stellar talent: a beautiful, breathtaking and brilliantly inspirational compendium for the next generation of artists and illustrators.

If you are gripped by the drive to make pictures but want a little encouragement, this luxurious compendium offers all the encouragement you could possibly hope for – and is powerfully intoxicating too.
Vampirella ™ and © 2013 Dynamite Entertainment. All rights reserved.

The Art of Sean Phillips


By Sean Phillips, Eddie Robson and various (Dynamite Entertainment)
ISBN: 978-1-60690-420-6

Win’s Christmas Recommendation: A Magical Trawl through Fan-favourite Moments… 9/10

Sean Phillips started selling comic strips in 1980. He was 15 years old, still at school and for all intents and purposes “living the dream”. He’s been doing it ever since, with dedication, professionalism and ever-increasing proficiency.

This magnificent oversized (234 x 310 mm) hardback reproduces hundreds of comics pages and covers, plus an assortment of out-industry artwork, as accompaniment to an astonishingly forthright extended interview and career retrospective of the phenomenally talented and terrifying dedicated illustrator, covering his earliest cartooning efforts right through to his next big thing. There’s even baby pictures and school work. Of course Sean and his friends did make their first professional strip sale – to the local newspaper – when they were twelve…

Compiled by Phillips and writer and journalist Eddie Robson, with contributions from fellow artists, writers and editors the artist worked with over the decades, the book includes an Introduction from co-conspirator Ed Brubaker and offers many complete strips fans will probably never have seen.

As well as many unpublished works the gallery of visual wonder include early strips on “Girls” comics and Annuals such as Bunty, Judy and Diana For Girls as well as college work, try-out pages and portfolio pieces created with the sole purpose of getting into the cool mainstream…

Phillips is equally adept with paints and pen-&-ink and the book tracks his career as a jobbing artist through Bunty to early “mature reader” title Crisis (Crisis, New Statesmen, Straitgate), 2000AD and The Megazine (Armitage, Devlin Waugh), and that crucial jump to America as part of the “British Invasion”; producing features and one-offs at Vertigo and becoming part of the initial intake who launched and cemented the radical imprint’s look. Of particular interest and strongly emphasised are his runs on Kid Eternity, Hellblazer and The Invisibles.

The longed-for move into super-heroics began with Batman, a sidestep into Star Wars and back to Spider-Man. Early hints of later specialisation can be spotted in Scene of the Crime, Gotham Noir and Sleeper, but he was also busy with Wildcats and X-Men. He truly became a major name through the monumental sensation that was Marvel Zombies, but more attention here is paid to poorer-selling critical hit and career crossroads Criminal.

The parade of pictorial perfection continues with finished pages and original art from many more titles including User, Intersections, Incognito and more, strips and covers for licensed titles such as Serenity, Predator, Stephen King’s The Dark Tower spin-offs and for classic film repackager Criterion. Other non-comics work includes true lost gems such as political strip ‘Right Behind You’ from The Sunday Herald depicting how a certain meeting between George W. Bush and Tony Blair probably went as a certain invasion was discussed…

The comics conversation concludes with sneaky peeks at then-upcoming projects Fatale and European album Void 01 and we know just how damn good those both turned out…

Also sporting a healthy Bibliography section, heartfelt Acknowledgements and a Biography page, this massively entertaining, vibrant tome is as much an incisive and philosophical treatise on work-ethic as celebration of a stellar career telling stories in pictures: a beautiful, breathtaking and brilliantly inspirational compendium for the next generation of artists and writers, whatever their age.

If you already have the urge to make pictures but want a little encouragement, this rousing celebration offers all the encouragement you could possibly hope for – and is just plain lovely to look at too.
© 2013 Dynamite Entertainment. All artworks, characters, images and contributions © their respective creators or holders. All rights reserved.

Mandrake the Magician: The Hidden Kingdom of Murderers – Sundays 1935-1937


By Lee Falk & Phil Davis (Titan Books)
ISBN: 978-0-85768-572-8

Win’s Christmas Gift Recommendation: Because We Believe in Magic… 9/10

Considered by many as the first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934. An instant hit, it was soon supplemented by a full-colour Sunday companion page which launched on February 3rd 1935.

Creator Lee Falk actually sold the strip to King Features Syndicate years earlier as a 19-year old college student, but asked the monolithic company to let him finish his studies before dedicating himself to the strip full time. With his schooling done, the 23 year old master raconteur settled in to begin his life’s work: entertaining millions with his astounding tales.

Falk – who also created the first costumed superhero in the moodily magnificent Phantom – spawned an actual comicbook subgenre with his first creation. Most publishers of the Golden Age boasted at least one (and usually many more) nattily attired wonder wizards amongst their gaudily-garbed pantheons; all roaming the world making miracles and defeating injustice with varying degrees of stage legerdemain or actually sorcery.

Characters such Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of “…the Magician” such as Zanzibar, Zatara, Kardak and so many, many more all borrowed heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery who graced the pages of the world’s newspapers and magazines.

In the Antipodes Mandrake was a stalwart regular of the Australian Women’s Weekly, and also became a cherished star in the UK, Italy and Scandinavia.

Over the years he has been a star of radio, movie chapter-serials, a theatrical play, television and animation as part of the cartoon series Defenders of the Earth. With that has come the usual merchandising bonanza of games, toys (including magic trick kits), books, comics and more…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (even on his deathbed he was laying out one last story) but he also found time to become a playwright, theatre producer and impresario, as well as an inveterate world-traveller.

A man of many talents, Falk drew the first few weeks himself before uniting with the sublimely imaginative cartoonist Phil Davis whose sleekly understated renditions took the daily strip – and especially these expansive full-page Sunday offerings – to unparalleled heights of sophistication; his steady assured realism the perfect tool to render the Magician’s mounting catalogue of wondrous miracles…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a suave globe-trotting troubleshooter, always accompanied by his faithful African friend Lothar and beautiful companion (eventually, in 1997, his bride) Princess Narda of Cockaigne, solving crimes and fighting evil. Those days, however, are still to come as the comics section opens in this splendidly oversized (315 x 236 mm) full-colour luxury hardback with ‘The Hidden Kingdom of Murderers’ (which ran from February 3rd to June 2nd 1935) as the urbane Prince of Prestidigitation and his herculean man-servant are approached by members of the international police to help expose a secret society of criminals and killers acting against the civilised world from their own hidden country.

After officer Duval is assassinated, Mandrake and Lothar – accompanied by panther woman Rheeta and surviving cop Pierce – embark upon a multi-continental search which after many adventures eventually takes them a desolate desert region where they are confronted by bloody-handed Bull Ganton, King of Killers.

With the master murderer distracted by Rheeta, Mandrake easily infiltrates the odious organisation and quickly begins dismantling the secret society of two million murderers. By the time Ganton wises up and begins a succession of schemes to end Mandrake, it’s too late…

That deadly drama concluded, Mandrake and Lothar head to India to revisit old haunts and end up playing both peacemaker and cupid in the ‘Land of the Fakirs’ (running from June 9th to October 6th).

When Princess Jana, daughter of Mandrake’s old acquaintance Jehol Khan is abducted by rival ruler Rajah Indus of Lapore, the Magician ends his mischievous baiting of the street fakirs to intervene. In the meantime Captain Jorga – who loves Jana despite being of a lower caste – sets off from the Khan’s palace to save her or die in the trying…

After many terrific and protracted struggles, Mandrake, Lothar and Jorga finally unite to defeat the devious and duplicitous Rajah before the westerners set about their most difficult and important feat; overturning centuries of tradition so that Jorga and Jana might marry…

Heading north, the peripatetic performers stumble into amazing fantasy after entering the ‘Land of the Little People’ (13th October 1935 to March 1st 1936), encountering a lost race of tiny people embroiled in a centuries-long war with brutal cannibalistic adversaries. After saving the proud warriors from obliteration, Mandrake again plays matchmaker, allowing valiant Prince Dano to wed brave and formidable commoner Derina who fought so bravely beside them…

With this sequence illustrator Davis seemed to shake off all prior influences and truly blossomed into an artist with a unique and mesmerising style all his own. That was perfectly showcased in the loosely knit sequence (spanning 8th March to 23rd August 1936) which followed, as Mandrake and Lothar returned to civilisation only to narrowly escape death in an horrific train wreck.

Crawling from the wreckage, our heroes help ‘The Circus People’ recapture and calm the animals freed by the crash and subsequently stick around as the close-knit family of nomadic outcasts rebuild. Mighty Lothar has many clashes with jealous bully Zaro the Strongman, culminating in thwarting attempted murder, whilst Mandrake uses his hypnotic hoodoo to teach sadistic animal trainer Almado lessons in how to behave, but primarily the newcomers act as a catalyst, making three slow-burning romances finally burst into roaring passionate life…

Absolutely the best tale in this tome and an imaginative tour de force which inspired many soon-to-be legendary comicbook stars, ‘The Chamber into the X Dimension’ (30th August 1936 to March 7th 1937) is a breathtaking, mind-bending saga which begins when Mandrake and Lothar go searching for the missing daughter of a scientist whose experiments have sent her literally out of this world.

Professor Theobold has discovered a way to pierce the walls between worlds but his beloved Fran never returned from the first live test. Eager to help – and addicted to adventure – Mandrake and Lothar volunteer to go in search of her and soon find themselves in a bizarre timeless world where the rules of science are warped and races of sentient vegetation, living metal, crystal and even flame war with fleshly humanoids for dominance and survival.

After months of captivity, slavery, exploration and struggle our human heroes finally lead a rebellion of the downtrodden fleshlings and bring the professor the happiest news of his long-missing child…

Concluding this initial conjuror’s compilation is a whimsical tale of judgement and redemption as Mandrake uses his gifts to challenge the mad antics of ‘Prince Paulo the Tyrant’ 14th (March 14th – 29th August 1937).

The unhappy usurper stole the throne of Ruritanian Dementor and promptly turned the idyllic kingdom into a scientifically created madhouse. Sadly, Paulo had no conception of what true chaos and terror were until the magician exercised his mesmeric talents…

This epic celebration also offers a fulsome, picture-packed and informative introduction to the character – thanks to Magnus Magnuson’s compelling essay ‘Mandrake the Magician Wonder of a Generation’ – plus details on the lives of the creators (Lee Falk’ and ‘Phil Davis Biography’ features) and a marvellous Davis pin-up of the cast to complete an immaculate confection of nostalgic strip wonderment for young and old alike.
Mandrake the Magician © 2016 King Features Syndicate. All Rights Reserved. “Mandrake the Magician Wonder of a Generation” © 2016 by Magnus Magnuson.

The Rocketeer & The Spirit: Pulp Friction


By Mark Waid, Paul Smith, Loston Wallace, J Bone, Bob Wiacek & various (IDW)
ISBN: 978-1-61377-881-4

The American comics industry has generated its fair share of immortal heroes. However, whilst everyone is familiar with household names such as Flash Gordon, Superman, Dick Tracy or Popeye, there are also timeless champions who pretty much remain hallowed names known only to the in-crowd and cognoscenti: characters who have had their shot at global mega-stardom but for some reason never caught on with the masses. Characters like The Spirit and The Rocketeer…

Will Eisner was a pivotal creative force who helped shaped the entire medium of comics. From 1936 to 1938 he worked as a jobbing cartoonist in the studio-stable known as the “Eisner-Eiger Shop”, creating strips for both domestic and foreign markets.

As Willis B. Rensie he created and drew the opening instalments of a huge variety of characters ranging from funny animal to historical sagas, Westerns, Detectives, aviation action thrillers… and superheroes… lots of superheroes…

In 1940 Everett “Busy” Arnold, head honcho of Quality Comics, invited Eisner to take on a new challenge. The Register-Tribune newspaper syndicate wanted a 16-page weekly comicbook insert to be given away with the Sunday editions. Eisner created three strips which would initially be handled by him before two were handed off to his talented assistants.

Bob Powell inherited Mr. Mystic and distaff detective Lady Luck first fell into the capable hands of Nick Cardy (née Nicholas Viscardi) and later the inimitable Klaus Nordling.

Eisner kept the lead strip for himself, and over the next twelve years masked detective The Spirit grew into the most impressive, innovative, imitated and talked-about strip in the business. In 1952 the venture folded and Eisner moved into commercial, instructional and educational strips, working extensively for the US military in manuals and magazines like P*S, the Preventative Maintenance Monthly, generally leaving comics books behind.

In the wake of “Batmania” and the 1960s superhero craze, Harvey Comics released two giant-sized reprint editions with some new material from Eisner, which lead to a brace of underground compilations and a slow but inexorable rediscovery and revival of the Spirit’s fame and fortune via black and white newsstand reprint magazines.

Warren Publishing collected old stories, occasionally adding painted colour from such contemporary luminaries as Rich Corben, but from #17 the title reverted to Kitchen Sink, who had produced those first two underground collections.

Eisner found himself re-enamoured with graphic narrative and discerned that there now existed a willing audience eager for new works. From producing new Spirit covers for the magazine (something the original newspaper insert had never needed) he became increasingly inspired. American comics were evolving into an art-form and the restless creator finally saw a place for the kind of stories he had always wanted to tell.

He subsequently began crafting some of the most telling and impressive work the industry had ever seen: first in limited collector portfolios and eventually, in 1978, with the groundbreaking sequential narrative A Contract With God and thereby jumpstarting our modern comics phenomenon of graphic novels…

Although his output was far smaller and life far shorter, Dave Stevens had an equally revolutionary effect on the industry: his lush and lavish illustration style influencing a generation of artists as his signature retro-futurist character The Rocketeer became the first breakout star of the Independent Comics movement which stemmed from the creation of the Comicbook Direct Sales Market.

Due to Stevens’s legendarily uncompromising artistic vision – and consequent slow page rate – very few of The Rocketeer’s period exploits appeared before the artist’s death from Hairy Cell Leukaemia in 2008. Since then, however, diverse other hands have added to the canon, as with the miniseries collected in this slim but stunning hardcover edition.

Just in case these vintage adventurers are new to you, The Spirit used to be Denny Colt: Central City’s greatest detective and criminologist. After apparently dying in battle with a vile master-villain, Colt opted to remain officially dearly departed and battle evil in a semi-official capacity as a masked enigma, aided by girlfriend Ellen Dolan and her father the crime-ridden metropolis’ Police Commissioner.

Cliff Secord is an itinerant West Coast pilot who – circa 1938 – found a fantastic jetpack outfit and ever thereafter stumbled into a succession of criminal plots and capers. With the eventual permission of the flight engine’s inventor – one of the greatest heroes of that or any other era – Cliff still finds himself regularly battling bad guys as The Rocketeer. When that’s not occupying his time, he’s busy looking for work or being given the run-around by his star-struck, fame-obsessed, trouble-magnet girl Betty…

Team-ups are part-and-parcel of comics extravaganzas and both heroes have had their share of cataclysmic and catastrophic clashes with the valiant giants of the period and the industry.

This yarn however – collecting a 4-issue miniseries by Mark Waid which ran from July to December 2013 – concentrates as much on humour as bombastic action and begins on the East Coast in February 1941 where business executives and government meet to decide the future of the Next Big Thing…

Alderman Cunningham is stridently opposed to letting business cartels control the new medium and argues that, just like with radio, public airwaves must not be owned by any individual or corporation seeking to monopolise recently invented Television…

Mere hours later an early morning fashion shoot on a California beach is ruined when beautiful Betty finds the idealistic politician’s mangled corpse…

When the stiff is identified as Cunningham, Commissioner Dolan and Spirit are baffled. How could the victim have travelled more than 3000 miles in one night? Determined to investigate, they book passage on a trans-continental plane, having reluctantly crumbled before the forceful Ellen who demands to join them and see Hollywood…

In Los Angeles, Cliff Secord is again being ignored by the traumatised Betty. He mopes dejectedly until his grizzled old mechanic Peevy points out that whoever killed the Alderman might also want to silence the girl who found the body…

Nearby, a very wealthy entrepreneur places a coast-to-coast call to The Spirit’s greatest enemy to discuss his incredible new invention, the pursuance of their plans and how to stop a certain masked interloper from interfering…

Said hero – still wearing his mask – is stiffly staggering off a plane at Chaplin Field with his equally exhausted cross-country companions. In a weary, unguarded moment he mentions Betty. Learning of the “slip”, an already paranoid Cliff panics and, assuming the masked killer has come for his girl, dons his rocket-man suit to attack…

After a spectacular battle, Ellen finally manages to convince the two testosterone-soaked mutton heads they are on the same side, and a tentative alliance is formed… at least until Spirit interviews Betty and the flighty starlet finds she’s in love or thereabouts with the hunky masked cop…

Illustrator Paul Smith gives way to Loston Wallace & Bob Wiacek as the second chapter opens with the fractious, clueless allies heading for the LA Morgue to examine Cunningham’s body, even as television wizard Benedict Trask and The Octopus discuss how best to get Betty out of the picture and deal with the interlopers meddling in their affairs. Their solution is unique indeed and everything would have worked out swell if not for inveterate tinkerer Peevy who has built his own prototype TV receiver and intercepted something he shouldn’t have…

The villains respond in typical manner but their big mistake is believing the planes sent to strafe Peevy’s hangar are enough to stop Rocketeer and The Spirit…

With J Bone stepping in to limn the final two chapters the high-octane tale ramps up into top gear as Cliff travels back to Central City with Spirit and the Dolans to find Betty, expose the sinister scheme of Trask and the Octopus, uncover the crooks’ treacherous connections to a certain Fascist foreign power, prevent America’s airwaves from being subverted and even save President Roosevelt from being assassinated by television in a rocket-paced, breathtaking rollercoaster ride that delivers non-stop thrills and chills…

Accompanied with an Introduction from Denis Kitchen, filling in all the necessary back-story on the iconic characters, and visually embellished by sketches and a large cover gallery by Darwyn Cooke, Smith, Jordie Bellaire, Bone and Chris Samnee, Pulp Friction is a no-nonsense fun-filled action frolic to delight lovers of the good old days of Thud and Blunder…
© 2014 The Rocketeer Trust and Will Eisner Studios, Inc. The Rocketeer is a registered trademark of, and all related characters, their distinctive likenesses and indicia are trademarks of The Rocketeer Trust. All Rights Reserved. The Spirit © 2014 Will Eisner Studios, Inc. The Spirit and Will Eisner™ Will Eisner Studios, Inc. ® in the US Patent and Trademark Office. All Rights Reserved.

New Crusaders Legacy


By Rich Buckler, Ian Flynn, Robert Kanigher, Stan Timmons, Alex Toth, Carmine Infantino, Steve Ditko, Dick Ayers, Gray Morrow, Alec Niño, Tony DeZuñiga, Jerry Gaylord, Ben Bates, Alitha Martinez & many more (Red Circle/Archie Comics)
ISBN: 978-1-936975-22-8

In the dawning days of the comic book business, just after Superman and Batman began creating a new genre of storytelling, many publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t; now relished only as trivia by sad old blokes like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest publishers to jump on the Mystery-Man bandwagon, following the spectacular successes of the Man of Tomorrow with their own small yet inspirational pantheon of gaudily clad costumed crusaders, beginning in November 1939 with Blue Ribbon Comics. Soon followed by Top-Notch and Pep Comics, their content was the standard blend of two-fisted adventure strips, prose pieces and gag panels and, from #2 on, superheroes…

However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep Comics #22 featured a gap-toothed, freckle-faced, red-headed goof who clearly took his lead from Mickey Rooney’s popular Andy Hardy matinee movies. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. A 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper as well as his unconventional best friend and confidante Jughead Jones in their small-town utopia of Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first solo-starring magazine and with it began the gradual transformation of the entire company. With the introduction of wealthy, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (Superman being the first)…

By 1946 the kids had taken over, so MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, a chain of restaurants and even a global pop hit “Sugar, Sugar” (a tune from their animated show).

Nonetheless, the company had by this stage blazed through a rather impressive pantheon of mystery-men who would form the backbone of numerous future superhero revivals, most notably in the High-Camp/Marvel Explosion/Batman TV show-frenzied mid-60’s era…

The heroes impressively resurfaced under the company’s Red Circle imprint during the early days of the Direct Sales revolution of the 1980s, but after a strong initial showing, again failed to sustain the public’s attention. Archie let them lie fallow (except for occasional revivals and intermittent guest-shots in Archie titles) until 1991, when the company licensed its heroes to superhero specialists DC for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!). Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again cruelly unsuccessful…

When the line folded in 1993 the characters returned to limbo until DC had one more crack at them in 2008, attempting to incorporate the Mighty Crusaders & Co into their own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

Recently the wanderers returned home to Archie for a superbly simplistic and winningly straightforward revival aimed squarely at old nostalgics and young kids reared on highly charged action/adventure cartoon shows: brimming with all the exuberant verve and wide-eyed honest ingenuity you’d expect from an outfit which has been pleasing kids for nearly seventy years.

Released initially online in May 2012 – followed by a traditional monthly print version that September – the first story-arc made it to full legitimacy with a thrill-packed trade paperback collection, equally welcoming to inveterate fanboys and eager newcomers alike.

The series introduced a new generation of legacy heroes rising from the ashes of their parents’ and guardians’ murders to become a team of teenaged gladiators carrying on the fight as the New Crusaders.

This collection supplements and follows on from that magical makeover: having new team mentor The Shield train the potential-filled juniors through the records of their predecessors. The stories included here come from those aforementioned 1980s Red Circle episodes; culled from the pages of Mighty Crusaders #1, 8, 9, The Fly #2, 4, 6, Blue Ribbon #3, 8, 14, The Comet #1 and Black Hood #2, spanning 1983-1985…

Following an engaging reintroduction and recap, current creative team Ian Flynn, Jerry Gaylord, Ben Bates & Alitha Martinez reveal how the grizzled, flag-draped veteran has trouble reaching his teenaged students until he begins treating them as individuals, and sharing past Crusaders’ cases.

Starting with personal recollections of his own early days as America’s first Patriotic superhero in ‘The Shield’ (from Mighty Crusaders #8, Marty Greim, Dick Ayers & Rich Buckler), Joe Higgins explains his active presence in the 21st century, leading into a recapitulation of the first Red Circle yarn.

‘Atlantis Rising’ comes from Mighty Crusaders #1, by Buckler & Frank Giacoia, which found psionic plunderer Brain Emperor and immortal antediluvian Eterno the Conqueror launching a multi-pronged attack on the world. They were countered by an army of costumed champions including the Golden Age Shield, Lancelot Strong the (other) Shield (for a while there were three different ones active at once), Fly and Fly-Girl, Jaguar, The Web, Black Hood and The Comet, who communally countered a global crime-wave and clobbered the villains’ giant killer robots…

This is followed by a modern interlude plus pin-up and data pages on Ralph Hardy AKA ‘The Jaguar’ before a potent vignette by Chas Ward & Carlos Vicatan from The Fly #4 reviews the animal-master’s Aztec origins and rebirth in ‘Renewal’…

‘The Web’ offers the same data-page update for masked detective and criminologist John Raymond before ‘The Killing Hour’ (Blue Ribbon #14, by Stan Timmons, Lou Manna, Rex Lindsey & Chic Stone) sees the merely mortal manhunter join his brother-in-law the Jaguar in foiling a nuclear terrorism plot…

More modern pin-ups and data-pages reintroduce ‘The Comet’ before Bill DuBay, Jr., Carmine Infantino & Alec Niño reworked the original 1940’s origin tale by Jack Cole from Pep Comics #1 in 1940.

Reproduced from 1984’s The Comet #1, this chilling yarn detailed how an idealistic scientist became the most bloodthirsty hero of the Golden Age, with a body-count which made the Punisher look like a pantywaist…

The infomercial for ‘Steel Sterling’ precedes a wild and whimsical origin-retelling of the star-struck, super-strong “Man of Steel” by his 1940s scripter Robert Kanigher, illustrated with superb style by Louis Barreto & Tony DeZuñiga from Blue Ribbon #3, after which ‘Fly Girl’ gets star treatment in a brace of tales, augmented as always by the ubiquitous fact-folio.

‘A Woman’s Place’ by Buckler, Timmons, Adrian Gonzales & Ricardo Villagran (from The Fly #2) clears up an exceedingly sexist old-school extortion ring whilst ‘Faithfully Yours’ (Fly #6) saw her movie-star alter ego Kim Brand subjected to a chilling campaign of terror from a fan. Timmons, Buckler, Steve Ditko & Alan Kupperberg took just the right tone in what might be the first incidence of stalking in US comics…

‘Black Hood’ has no modern iteration in the New Crusaders. Still active in contemporary times, he did encounter the kids during their debut exploit and is phenomenally cool, so he gets a place here. Following the customary introductory lesson he appears in a gritty, Dirty Harry themed adventure (from Blue Ribbon #8 by Gray Morrow) as undercover cop – and latest convert – Kip Burland who sidesteps Due Process to save a kidnapped girl and ensure the conviction of crooks hiding behind the law. The gripping yarn also discloses the centuries-long justice-seeking tradition of “The Man of Mystery” …

That’s followed by a snippet from Rich Margopoulos, Kupperberg & Giacoia entitled ‘A Hero’s Rage’ wherein Kip discovers his uncle Matt (the Golden Age Black Hood) has been murdered and ditches his leather jacket and ski-mask in favour of the traditional costume before joining the Mighty Crusaders…

Without doubt the most engaging reprint in this collection and by itself well worth the price of admission is ‘The Fox’ from Black Hood #2. Written and drawn by the inimitable Alex Toth, this scintillating light-hearted period comedy-drama finds the devilish do-gooder in Morocco in 1948, embroiled with wealthy expatriate ex-boxer Cosmo Gilly who has no idea he’s become the target for assassination…

The recondite recollections surge to a climax with ‘Old Legends Never Die’ (Mighty Crusaders #9, by David M. Singer, Buckler & Ayers) as the first Shield is accused of excessive force and manslaughter when his 1940’s crime-fighting style seemingly results in the death of a thief he most forcefully apprehended. With Joe Higgins’ costumed friends in support but out of their depth in a courtroom, the convoluted history of the three heroes bearing his codename are unpicked during ‘The Trial of the Shield’ before the uncannily sinister truth is finally exposed…

Supplemented by a plentiful cover gallery and packed with the kind of ephemera that sends old Fights ‘n’ Tights fans into paroxysms of delight, I fear this is probably a book only the wide-eyed young and dedicated aged nostalgists could handle, but it is such a perfect artefact of the superhero genre I strongly urge anyone with a hankering for masked adventure and craving Costumed Dramas to give it a long look.
NEW CRUSADERS and RED CIRCLE COMICS ® ACP, Inc. © 2013 Archie Comics Publications. All rights reserved.

Gil Kane’s UNDERSEA Agent


By Gil Kane, Steve Skeates, Gardner Fox & various (IDW)
ISBN: 978-1-63140-444-3

The 1960s was the era when all the assorted facets of “cool-for-kids” finally started to coalesce into a comprehensive assault on our minds and our parents’ pockets. TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist.

The history of Wally Wood’s legendary comics Camelot is convoluted, and once the mayfly-like lifetime of the Tower Comics line folded, not especially pretty: wrapped up in legal wrangling and lots of petty back-biting. None of that, however, diminishes the fact that the far-too brief run of T.H.U.N.D.E.R. Agents was a benchmark of quality and sheer bravura fun for fans of both the still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s James Bond movie mania was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious: soon A Man like Flint and Matt Helm were carving out their own piece of the action, even as television shanghaied the entire trope with the irresistible Man from U.N.C.L.E. (which premiered in September 1964), bringing the genre into living rooms across the world.

Before long, wildly creative cartooning maverick Wood was approached by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics.

Woody called on some of the biggest names in the industry to produce material in the broad range of genres requested (as well as T.H.U.N.D.E.R. Agents, its spin-offs Dynamo and NoMan and associate title U.N.D.E.R.S.E.A. Agent, there was the magnificent war-comic Fight the Enemy and youth-oriented comedy Tippy Teen).

Samm Schwartz and Dan DeCarlo handled the comedy book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown and more crafted landmark and benchmark tales for the industry’s top talents to illustrate in truly innovative style. It didn’t hurt that all Tower titles were in the beloved-but-rarely-seen 80 Page Giant format: there was a huge amount to read in every issue!

Tapping into the Swinging Sixties’ twin entertainment zeitgeists – sub-sea adventure and spy sagas – Tower supplemented their highly popular acronymic star-turn, The Higher United Nations Defense Enforcement Reserves (T.H.U.N.D.E.R. Agents) with a United Nations Department of Experiment and Research Systems Established at Atlantis: an aquatic vehicle employing U.N.D.E.R.S.E.A. Agent against crooks, aliens, monsters, enemy agents and the inimical forces of the environment they operated in.

Unlike the dry-land series, however, U.N.D.E.R.S.E.A. Agent began with their strong, solid stories (by D. J. Arneson, Steve Skeates and Don Segall) being illustrated in a traditional manner by industry veteran Ray Bailey – plus occasional stints from Mike Sekowsky, Joe Giella, Frank Giacoia, John Giunta, Frank Bolle, Manny Stallman and Sheldon Mayer.

According to this collection’s appreciative Foreword by Greg Goldstein and reiterated in Michael Uslan’s fact-filled Introduction, that old school stuff didn’t sit well with the kids and in issue #3 Gil Kane moved over from T.H.U.N.D.E.R. Agents  and came aboard to inject his unique, hyper-energetic human dynamism to the watered-down project.

Just a personal aside here: Although I bow to no one in my admiration for Kane and applaud this superb hardback compilation of his U.N.D.E.R.S.E.A. Agent contributions, I also adore the other stuff – especially Bailey’s workmanlike, Caniff-inspired renditions – and eagerly anticipate the day someone finally gathers the entirety of the six-issue run in one commemorative tome…

This superb book however – compiled to celebrate the astounding transformation in Kane’s own artistic endeavours which sprang from his brief time at Tower – reprints the breakthrough material which led to his sudden maturation into a world-class Auteur.

Kane was then a top-rated illustrator but would soon become one of the pivotal players in the development of the American comics industry, and indeed the art form itself. Working as an artist and, after this, an increasingly more effective and influential one, he has drawn for many companies since the 1940s, on superheroes, action, war, mystery, romance, movie adaptations and most importantly perhaps, Westerns and Science-Fiction tales.

In the late 1950s he was one of editor Julius Schwartz’s key artists in regenerating the superhero. Yet by the mid 1960s, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he dreamed of bold new ventures which would jettison the editorial and format bondage of comicbooks for new visions and media.

In U.N.D.E.R.S.E.A. Agent #3-6 (spanning June 1966 to March 1967) he was allowed to ink his own pencils for the first time in decades and encouraged to experiment with form, composition and layout – and write too – and Kane discovered a graphic freedom which opened up the way he told stories and led directly to his independent masterpieces His Name is Savage and Blackmark…

(His Name Is Savage was an adult-oriented black-&-white magazine about a cold and ruthless super-spy in the Bond/Helm/Flint mould; a precursor in tone, treatment and subject matter of many of today’s adventure titles. Blackmark not only ushered in the comic book age of Sword and Sorcery, but also became one of the first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as eight volumes, it was also envisioned as America’s first comics Limited Series.)

So what have we here? Lieutenant Davy Jones is the U.N.D.E.R.S.E.A. Agent, a skilled diver who, whilst working at the international science lab Atlantis, had an accident which gave him magnetic powers that had to be controlled and contained by a hi-tech belt. His boss was affably brilliant boffin Professor Weston and Jones had a young, impetuous apprentice seaman as sidekick.

Skooby Doolittle joined him in tackling monsters, amok experiments and a remarkable number of crooks, mad masterminds and spies who thought pickings were easier under the sea…

Kane’s contributions commence with ‘The Will Warp’ – from UA #3 and written by Skeates – wherein our dashing heroes have to contend with the diabolical Dr. Malevolent who has perfected a ray that controls minds. Soon the vile villain has taken over Atlantis but has not reckoned on the speed of reaction and sheer determination of Jones and Doolittle…

Skeates also scripted Kane’s tale in #4 wherein Skooby has an unfortunate lab accident and is transformed into a colossal ravening reptilian. Amidst a storm of destruction and with his best friend now an actual danger to shipping, Davy is forced to extreme measures ‘To Save a Monster’…

‘Born is a Warrior’ (#5 and written by Kane’s long-time collaborator Gardner Fox) sees hero and partner go above and beyond in their efforts to overthrow an undersea invasion by aliens, before the astounding adventures conclude with a potent, extra-length tale of triumph and tragedy.

‘Doomsday in the Depths’ (#6, by Fox) finds Jones lost at sea and swept into a utopia beneath the sea floor. Trapped forever in the paradise of Antor, he finds solace in his one true love: the sumptuous scientist Elysse. Sadly, Davy is forced to abandon the miracle city and girl of his dreams to save them all from a horrific monster. Although ultimately victorious, he cannot find his way back…

A glorious cascade of scintillating fantasy action; these yarns – accompanied by a cover gallery by Kane – hark back to a perfect time of primal and winningly uncomplicated action adventure. This is a book to astound and delight comics fans of any stripe or vintage.
Gil Kane’s UNDERSEA Agent © 2015: UNDERSEA Agent © 2015 Radiant Assets LLC. All rights reserved.

T.H.U.N.D.E.R. Agents Archives volume 2


By Wally Wood, Steve Ditko, Dan Adkins, John Giunta, Gil Kane, Reed Crandall, Mike Sekowsky, Steve Skeates & various (DC Comics)
ISBN: 978-1-56389-970-6

The history of Wally Wood’s immortal comics masterpiece is convoluted, and once the mayfly-like lifetime of the Tower Comics line folded, not especially pretty: wrapped up in legal wrangling and lots of petty back-biting. None of that, however, diminishes the fact that the far-too brief run of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer bravura fun for fans of both the still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s the James Bond movie franchise was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious: soon A Man like Flint and Matt Helm were carving out their own piece of the action even as television shanghaied the entire bandwagon with the irresistible Man from U.N.C.L.E. (which premiered in September 1964), bringing the whole genre inescapably into living rooms across the world.

Before long wildly creative cartooning maverick Wally Wood was approached by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics. Woody called on some of the biggest names in the industry to produce material in the broad range of genres the company requested (as well as T.H.U.N.D.E.R. Agents and its spin-offs Undersea Agent, Dynamo and NoMan, there was the magnificent war-comic Fight the Enemy and the youth-comedy Tippy Teen).

Samm Schwartz and Dan DeCarlo handled the funny book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones, Gil Kane and Ralph Reese all contributed scripts for themselves and the industry’s top talents to illustrate on the assorted adventure series.

With such a ravenous public appetite for super-spies and costumed heroes steadily rising in comic-book popularity the idea of blending the two concepts seems a no-brainer now, but those were far more conservative times, and when T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965, thrill-hungry readers were blown away.

It didn’t hurt either that all Tower titles were in the beloved-but-rarely-seen 80 Page Giant format: there was a huge amount to read in every issue!

All that being said the tales would not be so adored by us baby-boomer fans if they hadn’t been so superbly crafted. As well as Wood, the art accompanying the compelling, far more mature stories was by some of the greatest talents in comics: Reed Crandall, Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Steve Ditko and others.

This second lush and lustrous hardback compilation collects T.H.U.N.D.E.R. Agents #5-7 and the first blockbusting issue of spin-off title Dynamo – from June to August 1966 – with the superbly cool concept and characters going from strength to strength.

Following a positively passionate and insider-fact packed Foreword by Robert Klein and Michael Uslan, the stunning all-star action blast off like a rocket…

For those who came in late: When brilliant Professor Emil Jennings was attacked by the forces of the mysterious Warlord, the savant perished but UN troops salvaged some of his greatest inventions. These included a belt that increased the density of the wearer’s body until it becomes as hard as steel, a cloak of invisibility and a brain-amplifier helmet.

The prototypes were divided between several agents to create a unit of super-operatives to counter increasingly bold attacks of many global terror threats such as the aforementioned Warlord.

First chosen was affable, honest but far from brilliant file clerk Len Brown who was, to everyone’s surprise, assigned the belt and codename Dynamo. Contributing scripter Len Brown had no idea illustrator/editor Wood had puckishly changed the hero’s civilian name as a last-minute gag until the comic rolled off the presses…

T.H.U.N.D.E.R. Agent NoMan was once aged Dr. Anthony Dunn who chose to have his mind transferred into an android body and was then gifted with the invisibility cape. If his artificial body was destroyed Dunn’s consciousness could transfer to another android body. As long as he had a spare ready, he could never die…

John Janus seemed the perfect UN employee: a mental and physical marvel who easily passed all the tests necessary to wear the Jennings helmet. Sadly, he was also a deep cover mole for the Warlord, poised to betray T.H.U.N.D.E.R. at the earliest opportunity. All plans went awry once he donned the helmet and became Menthor. The device awakened his mind’s full potential, granting him telepathy, telekinesis and mind-reading powers, but it also drove all evil from his mind. When the Warlord attacked with a small army and a giant monster, Menthor was compelled by his own costume to defeat the assault. What a dilemma for a traitor to be in…

A fourth super-spy was added when Guy Gilbert of the crack Mission: Impossible style T.H.U.N.D.E.R. Squad was required to beta-test an experimental super-speed suit. The gung-ho hyper-fast Lightning was proud to do so, even if every use of the hyper-acceleration gimmick shortened his life-span…

T.H.U.N.D.E.R. Agents #5 again gloriously pandered to every kid’s dream as the nice guy with the power to smash was pinpointed as the weak link of the agency and subjected to a three-pronged attack by Warlord and his subterranean race in ‘Dynamo and the Golem’ by a sadly unrecorded writer with art from Crandall, Wood & Adkins. The stupendous underground duel with the monstrous mechanical was even augmented by guest walk-ons (a rare treat in the mid-1960s when most editors feared over-exposing their heroes) by other T.H.U.N.D.E.R. stars…

The modern master of a tribe of primordial men returned as ‘NoMan: In the Caverns of Demo’ (by Bill Pearson, Gil Kane, Wood & Tony Coleman) saw the invisible agent lured into a trap and temporarily lose his wonder cape. After a gloriously panoramic ‘Lightning Pin-up’ by Adkins, Steve Skeates, Mike Sekowsky & Frank Giacoia then reveal how a Nazi scientist blackmails a trusted engineer and wrecks new planes for the agency with his deadly “slow-down” dust in ‘Lightning: Return of Baron Von Kampf’…

The author of ‘Menthor vs. The Entrancer’ is unknown but the unmistakable John Giunta limns the dark tale of the mind master’s duel with a petty thief who steals a magic gem and almost conquers a country before the concluding ‘T.H.U.N.D.E.R. Agents: Double For Dynamo’ (Skeates, Wood, Adkins & Coleman) sees the entire team unite to tackle another plot by duplicate maker Mastermind to place his felonious android facsimiles in positions of power…

Issue #6 opened with ‘Dynamo and the Sinister Agents of the Red Star’ (author unknown, Wood & Adkins) as the sinister Sino-spymaster introduced a devastating judo expert who could use the human powerhouse’s strength against him. Len had to use his brain (for a change) to stop the brazen theft of America’s newest super-submarine…

Skeates, Sekowsky & Giacoia had fun with a teleporting criminal in ‘Lightning: The Origin of the Warp Wizard’ and shockingly let the villain win whilst in ‘T.H.U.N.D.E.R. vs. Demo’ – illustrated by Giunta, Wood & Adkins – the vile plotter ambushed NoMan and used his stolen cape to gather tons of cash and the other Jennings devices.

The arrogant thug’s big mistake was trusting his sultry sidekick Satana, who oddly bore a grudge for that time he abandoned her to T.H.U.N.D.E.R. and the cops…

‘Menthor: The Carnival of Death’ with art by Giunta & Carl Hubbell pitted the agent against a spy who was a natural telepath. Despite tremendous odds Janus foiled an insidious assassination attempt but lost his helmet in the process…

The best tale in this issue – and probably the entire book – is ‘NoMan: To Fight Alone’ by Skeates & Ditko wherein the immortal agent is the only one capable of defying anti-democratic demagogue Mr. Image who has the power to control any and all living beings in his vicinity. Of course, NoMan is only “living” is a strictly technical sense…

The final T.H.U.N.D.E.R. Agents inclusion is #7; a true landmark which opens with Dynamo in ‘Wanted: Leonard Brown, Code Name “Dynamo” Suspicion of Treason’ (illustrated by Wood, Adkins & Ralph Reese) with the hero on the run. Gullible Brown has been framed by the delectable Rusty (revealed as the svelte and sinister Iron Maiden; a vivacious villainess clad in figure-hugging steel who was the probable puberty trigger for an entire generation of boys…) but still manages – as much by charm and luck as skill or wit – to turn the tables and vindicate himself, after which a frantic showdown leaves Lightning possibly crippled for life after enduring ‘The Warp Wizard’s Revenge’ (Skeates, Sekowsky & Giacoia).

The years-long secret war against invaders from Earth’s core came closer to final resolution in ‘T.H.U.N.D.E.R. Agents: Subterranean Showdown’ – art by George Tuska – as a council of Warlords’ abduction of Dynamo leads to a shattering battle they ultimately fail to win, whilst, after a pulse-pounding Wood & Adkins ‘Iron Maiden: Pin-up’, NoMan suffers a psychological breakdown in ‘To Be or Not To Be’ by Pearson, Giunta & Sal Trapani.

Although Dr. Dunn is now a thing of plastic and wire, he is still susceptible to feminine allure and the unresolved dilemma almost costs him – and Earth – everything…

The issue ended with a tale which blew the mind of most kids reading it in the summer of 1966. ‘Menthor: A Matter of Life and Death’ written by Adkins, with art by Ditko & Wood was an utter shock to readers who had never seen a hero die before (we were so sheltered back then; cowboys and cops only ever shot guns out of owlhoots’ hands)…

When a super-agent is shanghaied to Subterraneana as bait for a trap, he does what any hero would do rather than betray his friends…

This cathartic fun-fest concludes with the contents of Dynamo #1 as the Tower’s top draw was the first hero to get his own solo title. It began with sheer sci fi spectacle as T.H.U.N.D.E.R. spots a staging post on Luna and sends Len on what might be a one-way trip (it’s three years before the Apollo moon shots, remember?) to scotch a potential invasion from space in ‘Menace From the Moon’ by Wood & Adkins.

That astounding blockbuster is followed by a deliciously wry romp as ‘A Day in the Life of Dynamo’ (Sekowsky & Giacoia) finds the invulnerable operative harried around the world from pillar to post in pursuit of the elusive Red Dragon, the wicked Warlords, rampaging giant robots… and a date with the boss’ assistant Alice…

Then Crandall, Wood & Adkins seemingly take Dynamo ‘Back to the Stone Age’: revealing the secret of Demo’s stock of cavemen and dinosaurs after the devilish villain breaks out of jail with Mastermind in tow, after which Ditko, Wood & Adkins craft another mini-masterpiece as ‘Dynamo Meets the Amazing Andor’.

Decades ago the so-very-patient Warlords stole a human baby and spent long years turning the waif into a biological superman devoid of sentiment or compassion. Sadly, when they finally unleashed their Andor on the surface civilisations, although they anticipated the dogged resistance of humanity and even the newly-constituted T.H.U.N.D.E.R., the subterranean geniuses hadn’t factored in their living weapon’s reaction to the first woman he had ever seen…

The tongue-in-cheek dramas wrap up with a bright breezy spoof as ‘Wonder Weed, Super Hero’ illustrated by Giunta, reveals how merely mortal – and mildly jealous – agent William “Weed” Wylie is tricked by a magician/enemy agent into thinking he has powers too. Of course Weed is gullible and avaricious but nobody’s fool…

With stories all shaded in favour of fast pace, sparse dialogue, explosive action and big visuals, T.H.U.N.D.E.R. Agents was decades ahead of its time and certainly informed everything in Fights ‘n’ Tights comics which came after it. These are truly timeless comic classics which improve with every reading, and there’s never been a better time to add these landmark superhero sagas to your collection of favourites.
© 1966 John Carbonaro. All rights reserved. This edition © 2003 DC Comics.

Small Press Sunday

I started out in this game just before the pyramids were built, making minicomics, collaborating on fanzines and concocting stripzines with fellow weirdoes, outcasts and comics addicts. Even today, seeing the raw stuff of creativity in hand-crafted paper pamphlets – or better yet professionally printed packages which put dreamers’ money where their mouths are – still gets me going in ways that threaten my tired old heart…

With that in mind here’s a quartet of little gems and treats that have landed in my review tray recently…

App-1 #1

By Jim Alexander, Eva Holder, Conor Boyle, iella & various (Planet Jimbot)

As well as stunning graphic novels, independent publisher Planet Jimbot (likely lads Jim Alexander & Jim Campbell and an ever-shifting pool of burgeoning talent) also deliver proper comicbooks, and recently added to the simple superb Wolf Country and assorted anthologies was this wryly off-kilter full-colour entry into the world of superhuman adventurers…

Comprised of interconnected vignettes it all begins with ‘Tongue Lasher’ by Alexander, illustrator Eva (Bad Tooth) Holder & letterer Campbell who introduce an Earth under the scaly domination of nasty lizard men dubbed “The Bogeys” where curfew-breaking kids cower in fear until they meet an old dosser who tells them of the world’s greatest hero: a perfect superman now mysteriously vanished and forgotten…

However uttering aloud the forbidden name “App-1” carries fatal consequences…

Harking back to earlier, happier times ‘Above Us Only Sky: Part 1’ (Alexander, Conor (Dead Roots) Boyle & Campbell) reveals the superman in all his puissant glory after which ‘The Scorch App-1 Interview’ allows inside his head for some character-revealing intimate moments before ‘Above Us Only Sky: Part 2’ finds the hero nonplussed when a deadly meteor turns out to be occupied with something from “out there” before the first answers to all our questions are covered in ‘Scout’ Alexander, iella (The Ugly Duckling) & Campbell when a learned professor offers the hero a solution to unsuspected night terrors and performance anxieties. Of course sometimes it’s best to let such things alone…

With pin-ups and design sketches by Holder and Fin Cramb, this cheery, all-ages snappy Sci Fi superhero romp is the tantalising start of what promises to become a firm fan favourite in years to come…

© 2015 Jim Alexander and the respective artists.

App-1 #1 is available to buy at the Planet Jimbot shop: https://www.etsy.com/uk/listing/241056959/app-11

Assassin’s Creed: Trial by Fire #1

By Anthony Del Col, Conor McCreery, Neil Edwards & various (UbiSoft/Titan Comics)

I don’t normally cover actual comic issues but since somebody asked very politely, just this once I’m going to break my own rules. Although it’s not strictly small-press or self-published there’s nowhere else I can cover this first issue, so here goes…

Assassin’s Creed is a historical fiction action-adventure open world stealth video game, comprising, as of right now, nine main games and the usual wealth of multi-media supporting stuff. The games are available on almost every type of platform and are rather popular.

Apparently the core concept is derived from the 1938 anti-fascist historical/allegorical novel Alamut by Slovenian writer Vladimir Bartol and incorporates concepts from the Prince of Persia series. Broadly speaking, the game concept details the eternal battle between two ancient secret societies: The Brotherhood of Assassins and The Templars.

This lends itself to an infinite variety of scenarios for all-action tales such as this one from Titan Comics in which bored and idle conspiracy theorist Charlotte de la Cruz suddenly finds herself in the middle of one, thanks to her unsuspected genetic inheritance coming to the fore after playing a certain video game for too long and too well…

All too soon she’s thigh deep in death and danger thanks to her sharing the scary gift of many members of the Brotherhood: the ability to tap the memories of past lives.

Now, with an awful lot of people trying to kill her in spectacular fashion, The Brotherhood have specifically recruited her because something in her head (from an ancestor who endured the horrific Salem Witch Trials in 1692) holds clues to a threat very much active in the present.

And of course it’s a secret an awful lot of people want to kill her to keep…

There’s little more I can disclose without spoiling it for you but it’s all slickly engaging – courtesy of writers Anthony Del Col and Conor McCreery (Kill Shakespeare) and illustrator Neil Edwards (Doctor Who: Four Doctors) – as it races along and will certainly please fans of the game and the genre. I think I’ll wait until the book compilation comes out though…

™ & © 2015 UbiSoft. All rights reserved.

Empowered Unchained volume 1


By Adam Warren with Emily Warren, Ryan Kinnaird, John Staton, Takeshi Miyazawa, Brandon Graham & various (Dark Horse)
ISBN: 978-1-61655-580-1

The trappings and minutiae of superheroes have finally become part of the contemporary conceptual consciousness, just as science fiction did in the 1960s and 1970s. As such the genre has finally laid itself open to the kind of loving ridicule and jocund spoofery which resulted in movies such as Galaxy Quest, Evolution, Mars Attacks, Woody Allen’s Sleeper or The Hitchhiker’s Guide to the Galaxy.

Whilst superhero films haven’t quite reached those raucous heights (although Mystery Men and British TV’s Misfits come damn close) the social democratisation of the once niche – or perhaps ghetto – genre’s core concepts have at least resulted in a few tellingly effective and fondly outrageous comicbook series in recent years.

Indubitably one of the best and most engaging is Empowered, which details in excruciating detail the misadventures of haplessly charming hero-nerd Elissa Megan Powers, who, through events I’ll save for a later review, came into possession of an alien super-suit and quite naturally opted to join the ranks of the world’s already overcrowded super-champion community…

Although incredibly powerful, the hypermembrane outfit is shockingly skin-tight – which does nothing for her punishing body-image issues – and, despite being (eventually) self-repairing, tears at the slightest shock before taking its own sweet time to fix the gaping and revealing holes costumed combat regularly result in.

Moreover, since the dratted rag constantly malfunctions, “Emp” all too often ends up beaten, bound and saucily posted in humiliatingly revealing positions on social media by smirking villains.

Consequently she’s been saddled with a “D-list” rating and a tawdry reputation as a bondage icon with a pathetic “damsel-in-distress” problem. In fact even though she generally triumphs in the end, Empowered is considered to be the lamest “Cape” in the Masks-&-Tights game…

Created and crafted by US manga pioneer Adam Warren (Dirty Pair, Bubblegum Crisis, Gen 13, Livewires) and rendered in his signature “Amerimanga” style, the series – which launched in 2007 – soon spawned a number of even more outrageous guest-artist specials, now happily collected in this splendid monochrome and full-colour softcover compilation

Gathering the Empowered Specials: The Wench with a Million Sighs (December 2009), Ten Questions for the Maidman (June 2011), Hell Bent or Heaven Sent (December 2012), Animal Style (June 2013), Nine Beers with Ninjette (September 2013) and Internal Medicine (March 2014), this riotously sly, wickedly wry and extremely sophisticated smutty comedy also offers full biographies of the shameless collaborators, and in ‘Unchained Extras’ pre-colour cover line art plus masses of designs and sketches in pencil, pen, colour and even computer rendering from all the participants.

Of course the true payoff is the stories themselves beginning with ‘The Wench with a Million Sighs’. With a little title-art assistance from Emily Warren (no relation) Adam’s shot-from-pencils black-&-white art reveals how, whilst the pitifully overmatched Empowered is battling – and being ridiculed by – DNA hunting super-villain grave-robbers, safely back home her bodaciously insatiable stud-muffin insignificant-other Thugboy and BFF Kozue Kaburagi – AKA New Jersey hellion Ninjette – are being treated to the low-down on what makes Elissa tick…

The shameless narrator of the tell-all trivia is certainly the one who knows her best: immortal alien super-devil The Caged Demonwolf has been stuck on the indomitable lass’ coffee table ever since Emp stopped it from destroying Earth by trapping its diabolical essence within an extraterrestrial “bondage belt”…

Emily Warren graduated to co-illustrator with fifteen pages of colour craziness supplementing Adam’s monochrome sections in ‘Ten Questions for the Maidman’ wherein the Torn Titan’s odd relationship with the most terrifying crusader of the costumed community is examined via a tawdry celebrity chat show.

Blessed with no miraculous powers, what secret allows a mere man clad in a French maid outfit to overcome the mightiest foes and foil every threat to humanity? And why has the Dark-Knight Domestic chosen to break his customary silence on cheesy talk show Superstrong Words with BlitzCraig?

‘Hell Bent or Heaven Sent’ features guest creator Ryan Kinnaird for the colour section as Empowered joins the cleanup after a monumental battle featuring huge alien monsters and is relegated to dumping assorted wrecked remnants of “villainware” in the legendary off-planet “Joint Superteam After-Action Superdebris Storage Vault” with robotic champions Mechanismo and El Capitan Rivet.

Sadly even Techno-Capes and Cyberbros are just dirty little boys at heart and when a bored metal man’s private “sexyfiles” interact with the forbidden trashed tech, a plague of horny little cyber-angels and sensually pliable devil-girls are exported to the real world where their unquenchable chumminess manifests as a rapidly proliferating electronic STD…

Designer John Staton steps up to craft the lion’s share of manic battles in ‘Animal Style’ when an army of beast-based mecha-malevolents try to rip off the fabulous wonder cars and “…mobiles” from the 20th Annual International/Interchronal Alternate Timeline Superhero Auto Show…

Sadly for Terrorpin, Powerpachyderm, Brass Monkey, Cyberian Tiger, Supercobra and Maul Bunny the convention organisers have hired Empowered as a security guard and the cocky crimebots don’t take her seriously enough…

Transpacific manga star Takeshi Miyazawa (Lost Planet, Bound Raven, Spider-Man Loves Mary Jane) comes aboard for a poignant all-monochrome exploration of Emp’s greatest gal-pal Kozue Kaburagi, detailing the appalling life and secret history of the New Jersey nemesis through ‘Nine Beers with Ninjette’ after which things end with a bunch of bangs as the latest invasion of Earth involves Empowered, Ninjette and a coterie of UberNurses from the Purple Paladin Memorial Hospital struggling to save a dying baby bioship before its excitable xenomorphic mother eradicates everything.

The main problem is that the cosmic infant is afflicted with sentient mites and the soppy heroes can see the pregnant parasites’ momma’s point of view too. Can the flighty girls find a solution that will accommodate both sides in this dire dilemma of ‘Internal Medicine’ (co-crafted by Brandon Graham, late of Prophet, King City and Multiple Warheads)?

Fast, smart, filthily funny in the best possible taste and ferociously action-packed, this is a deliciously immature and superbly addictive treat for all lovers of Fights ‘n’ (laddered) Tights fiction no fan with a secret life can afford to miss…
© 2009, 2011, 2012, 2013, 2014, 2015 Adam Warren, Empowered, Ninjette, Thugboy and all prominent characters and their distinctive likenesses are trademarks of Adam Warren. All rights reserved.