Showcase Presents Dial H for Hero


By Dave Wood, Jim Mooney, George Roussos, Frank Springer, Sal Trapani, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2648-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In the mid-Sixties the entire world went crazy for costumed crusaders and every comic book publisher (and some who weren’t) frantically sought new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression – for Americans at least as UK comics were always skewing the curves – came with the creation of a teen-aged everyman champion who battled crime and disaster in his little town with the aid of a fantastic wonder-tool…

This slim monochrome paperback compendium collects the entire eclectic run from House of Mystery (#156, January 1966 to #173, March-April 1968), after which the title vanished for a few months, only to re-emerge as DC’s first new anthological supernatural mystery title and next big publishing sensation…

Created by Dave Wood & Jim Mooney, Dial H For Hero detailed the incredible adventures of lonely boy genius Robby Reed who lived with his grandfather in idyllic Littleville: a genial small town where nothing ever happened…

Born in Arlington, Massachusetts on September 5th 1926, Dave Silva worked prodigiously in comics as Dave Wood, as did his brothers Bob Wood and Dick Wood. Their father was a doctor who blotted his copybook so badly that the family had their surname legally changed sometime after 1932.

Dave’s brothers got into making comics early – founding a studio shop with Charles (Airboy, Crime Does Not Pay, The Little Wise Guys) Biro – and Dave joined them before his war service as an army reporter in 1944. He returned and blossomed into a go-to writer in many genres. His prolific output really began in the post-superhero days of AUS comic books and includes such seminal classics – often with artistic legends Jack Kirby and Wally (no-relation) Wood) – as Challengers of the Unknown and seminal Space Race newspaper strip Sky Masters. A skilled jobbing writer, Wood frequently and closely collaborated with brother Dick. They bounced around the industry, scripting mystery, war, science fiction and he-man adventure yarns. Amongst his/their vast credits are stints on Danger Trail, Our Army at War, most Superman family titles, Batman, Detective Comics, World’s Finest Comics, Green Arrow, Rex the Wonder Dog, Tomahawk, Blackhawk, Martian Manhunter and so many more. As well as Dial H For Hero Dave Wood created bizarre sleeper hit Animal Man and the esoteric but fondly regarded Ultra, the Multi-Alien. He was Bob Kane’s ghost writer and co-created eccentric villains Mister Zero/Mr Freeze, Doctor Double X and the Terrible Trio/The Fox, the Shark and the Vulture. He died far, far too young on July 7th 1974

The majority of the illustration was left to capable, unflappable, slick James Noel Mooney. He started his comics career in 1940, aged 21, working for the Eisner & Eiger production shop, and at Fiction House on The Moth, Camilla, Suicide Smith and other B-features. By the end of that year he was a mainstay of Timely Comic’s vast funny animal/animated cartoon tie-in department.

In 1946, he migrated to National/DC to ghost Batman for Bob Kane & Dick Sprang. He stayed until 1968, a regular on a host of key features including Superman, Superboy, Legion of Super-Heroes, World’s Finest Comics and Tommy Tomorrow, as well as many genre short stories for the company’s assorted anthology titles like Tales of the Unexpected and House of Mystery. He famously drew Supergirl from her series debut in Action Comics #253 to #373. He returned to Marvel in the late 1960s, delivering stellar runs on Spider-Man, Marvel Team-up, Omega the Unknown, Man-Thing, Ghost Rider and a host of other features including early adults-only feature Pussycat as both penciller and inker. Prior to that move he was illustrating Dial H For Hero; the only original DC feature he co-created.

Big things were clearly expected of the new feature, which was parachuted in as lead and cover feature, demoting the venerable Martian Manhunter J’onn J’onzz to a back-up role at the rear of each issue. Cover dated January 1966 (and on sale from November 18th 1965) House of Mystery #156 kicked off the strange adventures with an untitled tale that opens in an attack on the local chemical works by super-scientific criminal organisation Thunderbolt. This occurs just as young Robby and his pals are playing in the hills above the site. As they flee, the plucky kid is caught in a landslide and falls into an ancient cave where lies hidden an obviously alien artefact… that looks like an outlandish rotary telephone dial. If these words mean nothing to you, feel free to investigate on-line…

After finding his way out of the cavern Robby becomes obsessed with the device and spends all his time attempting to translate the arcane hieroglyphs on it. Eventually he determines that they are instructions to dial the dial symbols which roughly translate to “H”, “E”, “R” and “O”…

Ever curious, Robby complies and is suddenly transformed into a colossal super-powered Giantboy, just in time to save a crashing airliner and quash another Thunderbolt raid. On returning home, he simply reverses the dialling process and goes to bed…

These were and still are perfect wish-fulfilment stories: uncluttered, uncomplicated yarns concealing no grand messages or themes: just straight entertainment expertly undertaken by experienced and gifted craftsmen who knew how to reach their young-at-heart audiences. After all, what right minded child wouldn’t rush out and DO GOOD if they got superpowers?

Thus, no-one is surprised at the ease with which Robby adapts to his new situation. When Thunderbolt strikes again next morning Robby grabs his dial but is startled to become a different hero – high-energy being The Cometeer. Streaking to the rescue Robby is overcome by the raider’s super weapon and forced dial back into being a boy again. Undeterred, he later tries again and as The Mole finally tracks the villains to their base and crushes them. The leader escapes, however, to become the series’ only returning villain…

Mr. Thunder was back in the next issue as Robby became The Human, Bullet, bestial energy-being Super-Charge and eerie alien Radar-Sonar Man to combat ‘The Marauders from Thunderbolt Island’ after which criminal scientist Daffy Dagan steals the H-Dial after defeating the boy’s next temporary alter ego Quake-Master. Dagan becomes a horrifying multi-powered monster when he learns to ‘Dial… V… For Villain’ but after the defeated hero takes back the artefact, Robby redials into techno-warrior The Squid and belatedly saves the day. Clearly the Mystery in House of… was related to where the Dial came from, what its unknown parameters were and especially who or what Robby would transform into next…

HoM #159 pitted The Human Starfish, Hypno-Man and super-powered toddler Mighty Moppet (wielding weaponised baby bottles) in single combats with a shape-shifting bandit gang dubbed ‘The Clay-Creep Clan’ whilst ‘The Wizard of Light’ played with the format by introducing a potential love-interest for Robby in his best friend’s cousin Suzy. It also saw the return of Giant-Boy, introduction of sugar-based sentinel of justice King Candy and the lad’s only transformation into an already established hero – Golden Age legend Plastic Man.

Cynical me suspects the move was a tester to see if the Pliable Paladin – who had been an inert resource since the company had bought out original publisher Quality Comics in 1956 – was ripe for a relaunch in the new, superhero-hungry environment.

DC’s Plastic Man #1 was released five months later…

House of Mystery #161 featured awesome ancient Egyptian menace ‘The Mummy with Six Heads’ who proved too much for Robby as Magneto (same powers but so very not a certain Marvel villain) and Hornet-Man, but not intangible avenger Shadow-Man who eventually triumphed, whilst in the next issue ‘The Monster-Maker of Littleville’ is proved by Mr. Echo and Future-Man to be less mad scientist than greedy entrepreneur. Then, ‘Baron Bug and his Insect Army’ almost ends Robby’s clandestine career when the boy turns into two heroes at once. However, even though celestial twins Castor and Pollux are overmatched, animated slinky-toy King Coil proves sufficient to stamp out the Baron’s giant mini-beasts. Human wave Zip Tide, living star Super Nova and Robby the Super-Robot are then increasingly hard-pressed to stop the rampages of ‘Dr. Cyclops – the Villain with the Doomsday Stare’, but eventually overcome the outrageous odds – and oddness…

Things got decidedly peculiar in #165 when a clearly malfunctioning H-Dial called up ‘The Freak Super-Heroes’Whoozis, Whatsis and Howzis – to battle Dr. Rigoro Mortis and his artificial thug Super-Hood in a bizarrely captivating romp with what looks like some unacknowledged inking assistance from veteran brush-meister George Roussos (who popped in a couple more times until Mooney’s departure).

Suzy became a fixture and moved into the house next door with ‘The King of the Curses!’ He found his schemes to plunder the city thwarted by The Yankee-Doodle Kid and Chief Mighty Arrow, a war-bonneted “Indian brave” on a winged horse, before in HoM #167, ‘The Fantastic Rainbow Raider’ easily defeated Balloon Boy and Muscle Man but had no defence against returning Radar-Sonar Man. Next ‘The Marauding Moon Man’ easily overmatched Robby as The Hoopster, but had no defence when another glitch turned old incarnations The Mole and Cometeer into a single heroic composite imaginatively christened Mole-Cometeer. The biggest shock of all came when ‘The Terrible Toymaster’ defeats Robby – AKA Velocity Kid – and Suzy cajoles the fallen hero into dialling her into the scintillating Gem Girl to finish the mission.

Of course, as it was the 1960s, plucky Suzy didn’t quite manage on her own, but after Robby transforms into psionically potent Astro, Man of Space they soon closed the case – and toybox – for good. This one was all Mooney and so was the next, which turned out to be the artist’s last hurrah with the Kid of a Thousand Capes. ‘Thunderbolt’s Secret Weapon’ saw the crooks cartel seek to steal a supercomputer, only to be stopped dead by Baron Buzz-Saw, Don Juan (and his magic sword!) and the imposing Sphinx-Man. With House of Mystery #171 a radical new look emerged, as well as a darker tone. The writing was clearly on the wall for exuberant, angst-free adventurers…

‘The Micro-Monsters!’ was illustrated by Frank Springer and saw Robby dial up King Viking – Super Norseman, Go-Go (a fab hipster who utilised the incredible powers of popular disco dances… and how long have I waited to type that line?) and multi-powered Whirl-I-Gig to defeat bio-terrorist Doc Morhar and his belligerent invaders from a sub-atomic dimension. Springer also drew ‘The Monsters from the H-Dial’, wherein the again on-the-fritz gear simultaneously turns Reed’s friend Jim into assorted ravening horrors every time Robby dials up. Luckily the unnamed animated Pendulum, Chief Mighty Arrow and the Human Solar Mirror our hero successively turns into prove just enough to stop the beasts until the canny boy can apply his trusty screwdriver to the incredible artefact once again.

In those distant days series ended abruptly, without fanfare and often in the middle of something… and such was the fate of Robby Reed. HoM #173, by Wood & Sal Trapani, saw the lad solve a mystery in ‘The Revolt of the H-Dial’, wherein the process reshapes him into water-breathing Gill-Man and a literal Icicle Man: beings not only unsuitable for life on Earth but also compelled to commit crimes. Happily by the time Robby dials into Strata Man he’s deduced what outside force is affecting his dangerously double-edged device…

And that was that. The series was gone, the market was again abandoning Fights ‘n’ Tights fantasy and on the immediate horizon lay a host of war, western, barbarian and horror comics…

Exciting, fun, inspirational, imaginatively engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems), Dial H For Hero has been re-imagined many times since these innocent odysseys first ran, but never with the clear-cut, unsophisticated, welcoming charm displayed here.

This was Ben-10 (remember him?) for your granddad’s generation and perhaps your kid’s delectation: and only if they’re at just that certain age. Certainly you’re too grown up to enjoy these glorious classics. Surely you couldn’t be that lucky; could you?
© 1966, 1967, 1968, 2010 DC Comics. All rights reserved.

Today in 1950 comics iconoclast and creative pioneer Howard Chaykin was born. You should track down American Flagg! and his interpretation of The Shadow but don’t miss Ironwolf: Fires of the Revolution. One year later international comics legend Enki Bilal did likewise, before going on to create masterpieces such as Century’s End: The Black Order Brigade & The Hunting Party.

Adam Eterno book 2: Grunn the Grim


By E. George Cowan, Chris Lowder, Tom Tully, Francisco Solano López, John Catchpole, Eric Bradbury, with Jack Le Grand, Geoff Kemp, Tom Kerr & various (Rebellion)
ISBN: 978-1-83786-470-6 (TPB/Digital edition) 978-1-83786-480-5 (Exclusive edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: History in the Unmaking… 9/10

British comics had a strange and extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of the stars and potential role models of our serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, so many reformed criminals like The Spider or just outright racist supermen like Captain Hurricane

… And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful symbol of justice is the Eagle-bedecked jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and oblivious privileged simpletons…

All joking aside, British comics are unlike any other kind and simply have to be seen to be believed and enjoyed. One of the most revered stars of the medium has finally begun to be collected in archival editions, and perfectly encapsulates our odd relationship with heroism, villainy and particularly the murky grey area bridging them…

Until the 1980s, comics in the UK were based on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like The Beano were leavened by thrillers like Billy the Cat or General Jumbo and adventure papers like Lion or Valiant always included gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats. Thunder and Jet were amongst the last of this fading model. Fleetway particularly was shifting to themed anthologies like Shoot, Action and Battle, whilst venerable veterans like Lion, Valiant and Buster hung on and stayed fresh by absorbing failing titles.

Thunder ran for 22 weeks before being absorbed by a stronger title to become Lion & Thunder. The merger/acquisition brought Black Max, The Steel Commando, The Spooks of Saint Luke’s and Adam Eterno to the new combined roster. With Steel Commando, time travelling tramp Adam would survive and thrive, as the periodical later merged into Valiant & Lion (June 1974) until the ultimate end in 1976. He also appeared in numerous Annuals and Specials thereafter.

Eterno was initially devised by Thunder assistant editor Chris Lowder – AKA “Jack Adrian” – and editor Jack Le Grand, with top flight artist Tom Kerr (Monty Carstairs, Rip Kerrigan, Kelly’s Eye, Charlie Peace, Captain Hurricane, Steel Claw, Kraken, Mary-Jo, Tara King/The Avengers, Billy’s Boots) initially designing and visualising the frankly spooky antihero. He also drew the scene-setting first episode. The feature was scripted by equally adept and astoundingly prolific old hand Tom Tully (Roy of the Rovers, Heros the Spartan, Janus Stark, The Wild Wonders, Dan Dare, Johnny Red, The Leopard from Lime Street), who only finally left it in 1976. Kerr, Donne Avenell, Scott Goddall &Ted Cowan would also write subsequent adventures. In fact, Tully might have scripted some of the material in this collection including the first instalment here: a handy recap/catchup limned by Francisco Solano López (and his family studio) that swiftly shifts to a gripping tale of “Conquistadore” atrocity…

Thanks to spotty record keeping, like so much in life and comics, it’s all a big mystery…

Gathering episodes from weekly Lion & Thunder spanning March 20th through August 28th 1971, plus pertinent material from Lion & Thunder Holiday Special 1971 & 1972, the chronal calamities and dark doings resume following Chris Lowder’s informative flashback essay ‘A Writer’s Trip Through Time’.

What you need to know: Delivered in stark, moody monochrome, the saga tales of tragic immortal chronal castaway Adam Eterno began life in the 16th century. He was an ambitious apprentice and less than sterling moral character, indentured to alchemist Erasmus Hemlock. When Adam’s master perfected an immortality serum, the headstrong, impatient acolyte sampled the potion against the sage’s express command. This precipitated the ancient’s death and a fiery conflagration that gutted the house. Hemlock’s last act was to curse his faithless student to live forever and “wander the world through the labyrinths of time”. Surcease would come from a mortal blow struck by a weapon of gold…

The curse was truly effective and as centuries passed, Adam became a recluse: his never-changing appearance driving him away from superstitious mortals and perpetually denying him simple contact with humanity. He fought in all of Britain’s wars, but hard-earned combat comradeships always ended whenever a seemingly fatal blow or wound left him unharmed…

Everything changed and the second part of the alchemist’s curse came true in 1970 when the traumatised, barely sane 421-year-old tramp staggered into a bullion robbery. He was shot by the thieves who rapidly realised that their victim was invulnerable, and attempted to use him in a raid on the Bank of England. When that went sideways too, Adam was struck by a fully-gold-plated limousine of a speeding millionaire…

The impact would be fatal for any other being, but for Adam Eterno it was the beginning of redemption as the shock hurled him into the timestream to land over and again in different eras…

The drama continues in that opening recap as Adam drops out of the timestream and is immediately cut down and hurled into quicksand by rapacious Spaniard Don Morto and his pitiless mercenarios, seeking the Incas fabled City of Gold. Dragging himself out of the mire, soon Adam is sought out by an Inca shaman and undergoes outrageous trials (many involving bonds and weapons of gold!) to become their champion in defeating the merciless invaders and liberating hostage king Tazuma Capa

The resistance is long and bloody but ultimately triumphal after Eterno introduces and mass-produces a weapon from the future that turns the tables on the armour, powder and shot of the invaders…

The bittersweet victory – after all, the traveller already knows more invaders will follow and ultimately succeed – sees Adam returned to chronal limbo only to rematerialise for the first time in the far future: a totalitarian dictatorship policed by brutes and thugs in armour of gold led by a monstrous tyrant: Grunn the Grim. The extended war to liberate tomorrow ends successfully but with the wanderer again returned to falling through eras, with the first hints that the penitent troubleshooter is not randomly drawn to rising manifestations of evil and crossroad moments of menace…

The latest stopover is Dark Ages Eastern Europe where a struggle for the throne sees an evil yet trusted relative seeking to usurp Duke Ctharmis of Carathia, after abducting the prince and true heir. Now as a local wild-child terrorises the populace, and packs of (were?)wolves congregate everywhere, a tatty stranger arrives and starts making trouble. Nobody knows Adam has been recruited by local wizard Mageis to set destiny aright and end the schemes of wicked Baron Draxa, before being deposited in far more familiar territory: England during the Civil War…

Obsessive anti-royalist Captain Raker ravages the locality searching for Lord Benham and the funds he holds in the King’s name. His brutal acts draw the immortal man into the pointless conflict, despite persistent, prophetic visions of doom hampering the antihero… until a final face-to-face duel ends matters and catapults Adam into the New World and a new kind of wickedness. In 1920s New York City, money not power motivates mobster Rikki Delgano, but his tactics are just as cruel and just as ineffectual against an enemy who will not die…

The crook’s hash soon settled, Eterno next appears in the skies over London amidst a storm of ack-ack fire and Luftwaffe planes. Furious and fighting mad, the traveller captures a Nazi bomber and follows the raiders back to their base, delivering a deadly dose of “how do you like it?” before ghosting on to land in the wild west and exonerate unjustly accused drifter the Durango Kid when both are charged with stagecoach robbery. Dodging gunplay and lynchings, Apache tortures and worse, Adam deftly exposes the real bandit before moving on to save all of humanity…

Lost in the early years of the stone age over 35,000 years before his own birth, Eterno roams amidst mammoths, neanderthals and dawn men, but must battle beast men armed with ray guns to foil a plan by alien colonisers. They seek to eradicate emerging humankind and take the world for their own, but Adam is greatly aided by prescient sage Kathon-the-Wise, who seems to see all his past and future secrets… and bears a remarkable resemblance to so many other wizards and mages the nomad of the ages has met…

After a cataclysmic pitched battle, humanity is saved and the spacers defeated, but there’s no rest for the (gradually redeeming) wicked and Eterno lands in shark-filled waters just in time to become the latest target of pirate lord Blackbeard. On foiling that felon, the winds of time waft him to a Viking raid in Anglo-Saxon England where pitiless reiver Geflin One-Eye seems set on taking the kingdom, unless some brave soul can retrieve the fabled Gold Sword of Wulfric from the abbey where it lies and lead the counterattack. Obviously, Adam is not keen on getting that close to his metal nemesis but if the situation demands it…

Bombastic, blood-soaked, inspirational and creepier than you’d imagine possible or permissible in a kids’ comic. the exploits of Adam Eterno are dark delights impossible to put down, so it’s fortunate that there are two more longer complete yarns still to come here.

Taken from Lion & Thunder Holiday Special 1971, the first sadly uncredited yarn (as regards the writer at least) was illuminated by veteran comics illustrator John Catchpole. He was the first to draw Kelly’s Eye – in 1962 for Knock-Out – and limned The Shadow of the Snake & sequel serial Master of Menace between 1972-1974 in Lion where he was part of a rotating team crafting Adam Eterno. As well as Annuals material like Black Bedlam (1975) he inked Jack (Charlie Peace) Pamby on The Potters from Poole Street in Valiant (1976) and was also a book illustrator.

Here all that skill and aplomb is used to detail a moody Victorian mystery as the immortal nomad helps the last of the Calcott line locate a lost family fortune and avoid murder by a monster…

Wrapping up proceedings on a true high (and also lacking a writer credit) the 1972 Adam Eterno special tale was illustrated by the magnificent and prolific Eric Bradbury (1921-2001) began in 1949 in Knockout.

Frequently working with studio mate Mike Western, Bradbury drew strips like Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator well into the 1990s, on landmark strips such as The Avenger, Cursitor Doom, Phantom Force 5, Maxwell Hawke, Joe Two Beans, Mytek the Mighty, Death Squad, Doomlord, Darkie’s Mob, Crazy Keller, Hook Jaw, The Sarge, Invasion 1984, Invasion (the unrelated 2000 AD strip), Mean Arena, The Fists of Jimmy Chang, The Dracula Files, Rogue Trooper, Future Shocks, Tharg the Mighty and much more…

All that imagination and experience are seen here, when Adam appears in ancient Atlantis: a dinosaur-infested paragon of human ingenuity and political depravity where a tyrannical queen and audacious space shot lead to the destruction of Earth’s first human civilisation…

Closing with biographies on the creators featured herein and ads for other British lost wonders Adam Eterno – Grunn the Grim is enthralling astonishment awaiting your gaze: a riotously rewarding rollercoaster ride to delight readers who like their protagonists dark and conflicted and their history in bite-sized bursts.
© 1971, 1972, & 2025 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1952 the last weekly instalment of Will Eisner’s Spirit Comics Section was published, whilst in 1974 the final Shiver and Shake entertained diehard UK readers.

In 1994, comics and animation giant Doug Wildey went to the final roundup. Remembered for Tarzan, The Saint newspaper strip and Jonny Quest, he’d prefer you read his elegiac westerns like Doug Wildey’s Rio: The Complete Saga.

Vixen: Return of the Lion


By G. Willow Wilson & CAFU, with Bit, Josh Middleton & various (DC Comics)
ISBN: 978-1-4012-2512-4 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Welcome to Black History Month UK 2025. The theme this year is “Standing Firm in Power and Pride” and nobody ever accused us of being subtle…

In 1978 fashion model Mari Jiwe McCabe nearly became the first black woman to star in her own American comic book. Sadly, the infamous “DC Implosion” of that year saw the Vixen series cancelled before release. She eventually premiered three years later in Action Comics #521’s ‘The Deadly Rampage of the Lady Fox’ (by creator Gerry Conway and Superman mainstays Curt Swan & Frank Chiaramonte) and thereafter remained, lurking around the DC Universe until she joined a re-booted JLA (latterly dubbed “JLA Detroit”) in Justice League of America Annual #2.

A classic team-player, over intervening decades working within assorted JLA rosters, Suicide Squad, Ultramarine Corps, Checkmate and the Birds of Prey, Vixen’s origin has changed a lot less than most. It even remained mostly un-meddled-with when she made the jump to TV as part of the DC Legends of Tomorrow show.

Mari Jiwe comes from a line of warriors blessed by animist Trickster god Kwaku Anansi. The mythical creator of all stories claims to have designed her abilities – and those of fellow bestial hero Animal Man – allowing Vixen, through use of an arcane artefact dubbed the Tantu Totem, to channel the attributes and signature abilities of every animal that has ever lived.

As a child in M’Changa Province, Zambesi, Mari’s mother was killed by poachers and her missionary father murdered by his own brother over possession of the Totem. To thwart her uncle, the orphan moved to America, eventually becoming a fashion model to provide funding and cover for her mission of revenge…

At first a reluctant superhero, Vixen became one of the most effective crusaders on the international scene and was a key member of the Justice League (the one just before the New 52 Reboot). Previously, when her powers began to malfunction she was forced to confront Anansi himself (for which tales see Justice League of America: Sanctuary and Justice League of America: Second Coming).

Scripted by author, essayist, journalist and comics scribe G. Willow Wilson (Cairo, Air, Ms. Marvel, Wonder Woman) and illustrated by Carlos Alberto Fernandez Urbano AKA CAFU (Action Comics, T.H.U.N.D.E.R. Agents, Imperium, Unity), Vixen: Return of the Lion was originally seen as a 5-part miniseries in 2009. We open here with ‘Predators’ wherein a League operation uncovers a plot by techno-thugs Intergang to fund a revolution in troubled African nation Zambesi.

Amongst impounded files is a record “proving” that 15 years earlier, Vixen’s mother was actually killed by Aku Kwesi, a local warlord working with the American criminal organisation. When Mari learns this truth, not even Superman can stop her from heading straight to her old village to find the man responsible. Africa is not America, however, and the lawless settlement has no time for a woman who does not know her place – even if she does have superpowers. When Kwesi appears, Vixen’s abilities are useless against him and she escapes with her life only because the warlord’s lieutenant Sia intervenes…

In ‘Prey’, broken, gravely wounded Mari is dumped in the veldt by Sia and staggers her way across the war-ravaged plain, battling beasts and hallucinating – or maybe meeting real ghosts – until she is attacked by a young lion and rescued by a holy man.

Alarmed at Vixen’s disappearance and further discoveries connecting Kwesi to Intergang, the JLA mobilise in ‘Sanctuary’ as lost Vixen slowly recuperates in a place where the constant conflicts of fang & claw survival are suspended. Here, saintly Brother Tabo offers Mari new perspective and greater understanding of her abilities. Her JLA colleagues, meanwhile, have exposed Intergang’s infiltration but fallen to a power even Superman could not resist…

As the League struggles against overwhelming odds, ‘Risen’ sees a transcendent Vixen flying to the rescue, and picking up some unexpected allies before facing her greatest challenge in shocking conclusion ‘Idols’, wherein more hidden truths are revealed and a greater mystery begins to unfold…

Featuring a gallery of stunning covers by Josh Middleton, this is an exceptional and moodily exotic piece of Fights ‘n’ Tights fluff to delight devotees of the genre and casual readers alike, and one long overdue for re-release and inclusion in the growing library of environmentally-beneficial digital comics and books. This gem isn’t even available digitally and that’s just a crime against comics consuming nature…
© 2006, 2009 DC Comics. All Rights Reserved.

Today in 1940 was the birthday of groundbreaking comics auteur Richard Corben, creator of Den, although we rather liked his Haunt of Horror: Lovecraft. It also marks the first appearance of Zack Mosely’s Smilin’ Jack newspaper strip, and the passing of Golden Age great Bob Powell, who we most recently lauded via Bob Powell’s Complete Cave Girl.

Yoko Tsuno volume 20: The Gate of Souls


By Roger Leloup, coloured by Studio Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-160-6 (Album PB)

This book includes Discriminatory Content produced in less enlightened times.

On September 24th 1970, “electronics engineer” Yoko Tsuno first began her troubleshooting career as an indomitable intellectual adventurer. Bon anniversaire, ma brave cherie!

Her debut in Le Journal de Spirou was realised in “Marcinelle style” cartoonish 8 page short ‘Hold-up en hi-fi’ and although she is still delighting readers and making new fans to this day, for a while it looked as if she wasn’t going anywhere soon. Thankfully, her astonishing, astoundingly accessible exploits were revised and she quickly evolved into a paragon of peril: helming a highpoint of pseudo-realistic fantasies numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created. Her globe-girdling mystery cases and space-&-time-spanning epics are the brainchild of Belgian maestro Roger Leloup who launched his own solo career in 1953 whilst working as studio assistant/technical artist on Hergé’s Adventures of Tintin.

Compellingly told, sublimely imaginative and – no matter how implausible the premise of an individual yarn – always firmly grounded in hyper-authentic settings underpinned by solidly-constructed, unshakably believable technology and unswerving scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics. Early in the journey, he switched from loose illustration to a mesmerising, nigh-photo realistic style that is a series signature. The long-overdue sea-change in gender roles and stereotyping he led heralded a torrent of clever, competent, brave and formidable women protagonists taking their rightful places as heroic ideals and not romantic lures. That consequently elevated Continental comics in the process. Such endeavours are as engaging and empowering now as they ever were, none more so than the travails of masterful Miss Tsuno.

Her first outings (oft-aforementioned, STILL unavailable Hold-up en hi-fi, and co-sequels La belle et la bête and Cap 351) were introductory vignettes prior to epic authenticity taking a firm grip in 1971 when the unflappable problem solver met valiant but lesser (male) pals Pol Paris and Vic Van Steen. Instantly hitting her stride in premier full-length saga Le trio de l’étrange (in LJdS’s May 13th edition), from then on, Yoko’s efforts encompassed explosive exploits in exotic corners of our world, spy and crime capers, time-travelling jaunts and sinister deep-space sagas such as this one. There are 31 European bande dessinée albums to date, with 21 translated into English thus far, albeit – and ironically – none of them available in digital formats…

Initially serialised in LJdS #3033 to 3044, spanning May 29th to 14th August 1996, La Porte des âmes became Europe’s 21st collected Yoko Tsuno album at year’s end. Following chronologically from The Astrologer of Bruges, it returns our terrestrial troubleshooters to their friends in the sky with another momentous visit with the prodigiously reconstructing Vineans.

In a disturbingly philosophical, metaphysically-tinged caper the Earthlings – including Yoko’s adopted daughter Morning Dew and Mieke (Pol’s fiancée from the 16th century) – all toil in deep space beside the disaster-prone lethally pragmatic alien colonists with their most trusted ally when another echo from the distant past changes lives and destines once again.

Their constant guide and companion is Khany: the competent, commanding single mother who combines parenting her toddler Poky and the humans with saving worlds, leading her people, averting continual cosmic catastrophe and – with Yoko – recovering lost knowledge. Frequently that stems from attempts to restore a moral compass to those ancient survivors ruthlessly rebuilding their fallen civilisation and permanently undermining and gaslighting the upstarts who slept out the apocalypse on another planet. Progress is slow and regularly results in uncovered, long forgotten threats that might end the racial resurrection in flaming instants…

In their initial adventure together, Yoko, Vic and Pol had discovered an enclave of dormant aliens hibernating for eons in Earth’s depths. After saving the sleepers from robotic/AI subjugation, the humans occasionally helped the refugees (who had fled their planet two million years previously) to rebuild their lost sciences. Ultimately, the humans accompanied the Vineans on their return to their natal star system and (wrongly presumed) long-dead homeworld. In the years Vineans slept, primary civilisation collapsed, and the world they strive to reclaim is much changed, with isolated pockets of inhabitants evolved beyond recognition. As the re-migrants gradually restore a decadent, much-debased civilisation and culture, the human trio become regular guests and helpers against sabotage, political intrigue and simple skulduggery…

And as seen here, it’s not just people they must beware of…

On a previous visit Yoko had established a unique psychic link with ancient mech-intellect Queen Hegora: one granting her certain technophilic abilities. A later excursion saw her bonded with an equally antediluvian child-rearing toy robot. “Myna” and her kind were constant sentient companions to young children – until parents abruptly deemed them all too smart and dangerous, before subsequently banishing them to distant asteroid. Now that last relic is hastily consulted as another time-lost probe soars back into Vinean territory from out of history and the (currently) unknown…

A constant cause of contemporary strife is piecemeal rediscovery of ancient beings who have endured due to the Vinean practise of digitally encoding living persons into automatons. Now a space salvage effort is interrupted by a probe from the deep past, and the excited explorers confront the possibility of being able to finally penetrate the fabled mysteries of occluded and forbidden lost colony Ultima. Their actions precipitate shocking and tragic discoveries which expose the downside of immortality.

Deadly strife begins as the discoverers plunge down to the revealed world and find another survivor outpost divided into factions indulging in an unending war of technologies and philosophies. An imminent crash and collision makes allies of advance scout Yoko and a bold indigenous pilot named Litsy, and soon the human learns that here vassals are forced to carry the personalities of other deceased servants. Servitude is eternal with useful, knowledgeable “souls” digitally impressed upon successive bodies. All the lower orders can anticipate is forced reincarnation and losing themselves bit by bit to someone else’s soul’s past history…

In a society where biology and mechanisms are less valuable than knowledge and experience, the newcomers are soon caught up in a devilish scheme challenging and undermining the very nature and fine print definition of life on Ultima, as they expose a long unfolding plot by rebel Isora who currently inhabits a menial flying droid. She illicitly made copies of her soul before committing suicide and now she ruthlessly seeks to recover and reunite her fractured personalities in a fresh – and stolen – body. This is over and despite violent objections of its original occupier Ethera, and once morally-outraged Yoko fully grasps the complexities of the situation she is prepared to do whatever is necessary to end this ghastly refinement of intellectual slavery…

Ultimately, overwhelming institutionalised digital malevolence proves inadequate in the face of Yoko Tsuno’s passionate humanity, bold imagination and quick thinking, but her success comes at great cost and cannot truly be called a triumph. Moreover, as the weary explorers return to established Vinean borders, Isora delivers a chilling message revealing nothing is settled yet…

Blending rocket-paced action with shattering suspense and byzantine twists, this deviously twisted, terrifying plausible battle with bigotry is superbly mesmerising, proving once more how smarts and combat savvy are pointless without compassion. As always, the most potent asset of this edgy outer space dramas is its astonishingly authentic setting, as ever benefitting from Leloup’s diligent research and meticulous attention to detail.

The Gate of Souls is a magnificently tense all-action psycho- thriller, taut and compelling, and surely appealing as much to fans of blockbuster space opera as ordinary general purpose comic addicts.

Original edition © Dupuis, 1996 by Roger Leloup. All rights reserved. English translation © 2025 Cinebook Ltd.

Today in 1972, talented wee nipper Jock was born. You can remind yourself how good an artist he is by looking at Green Arrow Year One – The Deluxe Edition.

Showcase Presents Sea Devils volume 1


By Robert Kanigher, Bob Haney, France E. Herron, Hank P. Chapman, Russ Heath, Irv Novick, Joe Kubert, Gene Colan, Ross Andru & Mike Esposito, Jack Abel, Bruno Premiani, Sheldon Moldoff, Howard Purcel & various (DC Comics)
ISBN: 978-1-4012-3522-2

This book includes Discriminatory Content produced in less enlightened times.

Robert Kanigher (18th June 1915 – 7th May 2002) was one of the most distinctive authorial voices in US comics, blending rugged realism with fantastic fantasy and outrageous imagination in his signature war comics, as well as for the wealth of horror stories, romance yarns, “straight” adventure, westerns and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Flash, Batman (plus other characters and genres far too numerous to cover here) at which he also excelled.

He sold his first stories and poetry in 1932, wrote for theatre, film and radio, and joined Fox Features’ “shop” at the beginning of the comic book phenomenon where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for established features like Blue Beetle and Captain Marvel (who we all call “Shazam!” these days). In 1945 he settled at All-American Comics as both writer & editor, staying put when the company amalgamated with National Comics to become the forerunner of today’s DC.

Bob wrote the Golden Age Flash and Hawkman, created Black Canary and many more sexily memorable villainesses such as Harlequin and (Rose and) the Thorn. This last temptress he redesigned in the early 1970s relevancy period: originating a schizophrenic crimebusting superheroine to haunt the back of Superman’s Girlfriend Lois Lane – which he also scripted at the time.

When mystery-men faded at the end of the 1940s, Kanigher moved easily into other genres like spy thrillers, westerns and war stories. In 1952 he became chief writer/editor of the company’s combat line: All-American War Stories, Star Spangled War Stories and Our Army at War. He launched Our Fighting Forces in 1954 and added G.I. Combat to his packed portfolio when Quality Comics sold their dwindling line of titles to National/DC in 1956. A year earlier, Kanigher had devised historical adventure anthology The Brave and the Bold and its stalwart stars Silent Knight, Golden Gladiator and Viking Prince whilst still scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog and a host of others.

In 1956, for Julius Schwartz he scripted ‘Mystery of the Human Thunderbolt’: the first story of the Silver Age, introducing new Flash Barry Allen to hero-hungry kids of the world.

Kanigher was restlessly creative, frequently using his uncanny if formulaic action arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot, The Haunted Tank and The Losers. However, he always kept an eye on contemporary trends too. When supernatural comics took over the industry as the 1960s closed, he was a mainstay at House of Mystery, House of Secrets and Phantom Stranger. In 1975 he created gritty human interest crime feature Lady Cop. Fifteen years earlier he had caught a similar wave (Oh, ha ha, hee hee…) by cashing in on the popularity of TV show Sea Hunt. His entry into a sudden subgenre deluge of scuba-diver comics featured the traditional contemporary adventure formula of a heroic quartet (Smart Guy, Tough Guy, Young Guy and A Girl) to indulge in all manner of (undersea) escapades from logical to implausible, topical to fantastical. He dubbed his team The Sea Devils

These classy yarns still haven’t made it into modern full-colour editions but they are magnificent examples of comics storytelling, and if you have to read these lost treasures in mere monochrome, at least that’s better than nothing…

Re-presenting the turbulent, terrific try-out stories from Showcase #27-29 (July/August to November/December 1960) and Sea Devils #1-16 – spanning cover-dates September/October 1961 – March/April 1964 – this mammoth black-&-white paperback blends bizarre fantasy, sinister spy stories, shocking science fiction and two-fisted aquatic action with larger-than-life yet strictly human heroes who carved their own unique niche in comics history…

In almost every conceivable way, “try-out title” Showcase created the Silver Age of US comic books and is responsible for the multi-million-dollar industry and art form we all enjoy today. The comic book was a printed periodical Petri dish designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown, The Flash, Green Lantern and many, many more. The principle was a sound one which paid huge dividends. Editors at National were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess fan – and most crucially sales – reactions.

Showcase #27 followed a particularly fruitful run of successful non-superhero debuts including Space Ranger, Adam Strange and Rip Hunter…Time Master. At a time when costumed characters seemed unstoppably ascendant, memories of genre implosions remained fresh, but it seemed the premiering publication could do no wrong. Moreover, it wasn’t Kanigher and illustrator Russ Heath’s first dip in this particular pool. Showcase #3 had launched war feature The Frogmen in an extended single tale following candidates for a WWII US Underwater Demolitions Team as they perilously graduated from students to fully-fledged underwater warriors. The feature, if not the actual characters, became a semi-regular strip in All-American Men of War #44 (April #1957) and other Kanigher-edited war comics: making Frogmen the first success of the try-out system. Now, with tales of underwater action appearing in comics, books, film and TV, the time was right for a civilian iteration to make some waves…

The drama here begins in Kanigher & Heath’s ‘The Golden Monster’ as lonely skin-diver Dane Dorrance reminisces about his WWII frogman father and that senior’s trusty buddies before being saved from a sneaky shark by a mysterious golden-haired scuba-girl. Judy Walton is an aspiring actress who, seeking to raise her Hollywood profile, has entered the same underwater treasure hunt Dane is engaged in, but as they join forces, they have no idea of the dangers awaiting them…

Locating the sunken galleon they’ve been hunting, both are trapped when seismic shifts and a gigantic octopus bury them inside the derelict. Happily, hulking third contestant Biff Bailey is on hand and his tremendous strength tips the scales and allows the trio to escape. Now things take a typical Kanigher twist as the action switches from tense realistic drama to riotous fantasy, with the explosive awakening of a colossal reptilian sea-monster who chases the divers until Judy’s little brother Nicky races in to distract the beast…

Temporarily safe, the relative strangers unite to destroy the thing – with the help of a handy floating mine left over from the war – before deciding to form a professional freelance diving team. They take their name from the proposed movie Judy wanted to audition for, becoming forever “The Sea Devils”. In Showcase #28 Dane’s dad again offers his boy ‘The Prize Flippers’ papa won for war exploits, but Dane feels his entire team should be allowed to compete for them. Of course, each diver successively outdoes the rest, but in the end a spectacular stunt with a rampaging whale leaves the trophy in the hands of a most unlikely competitor…

A second story sees the new team set up shop as “underwater trouble-shooters” and stumbling into a mystery as pretty Mona Moray begs them to find her missing dad. Professor Moray was lost when his rocket crashed into the ocean, but as our scuba stalwarts diligently search the crash site, they are ambushed by underwater aborigines and join the scientist in an uncanny ‘Undersea Prison’. Only when their captors reveal themselves as invading aliens do the team finally pull together, escape the trap and bring the house down on the insidious aquatic horrors.

Showcase #29 also offered a brace of briny tales, casting off with ‘The Last Dive of the Sea Devils’, wherein a recently-imprisoned dictator from Venus escapes to Earth and battles the astounded team to a standstill from his giant war-seahorse. The blockbusting bust-up costs them their beloved vessel The Sea Witch, before the crew make use of a handy leftover torpedo to end the interplanetary tyrant. Sea-born giants also abound in ‘Undersea Scavenger Hunt’ wherein the cash-strapped troubleshooters compete in a contest to win a new boat. Incredible creatures and fantastic treasure traps are no real problem, but the actions of rival divers The Black Mantas almost cost our heroes their lives…

Everything works out though, and nine months later Sea Devils #1 hit the stands with Kanigher & Heath leading the way. In ‘The Sea Devils vs. the Octopus Man’ our watery quartet are now stars of a monster movie, but when the lead beastie comes to lethal life and attacks them, all thoughts of fame and wealth sink without trace. The second tale was scripted by superbly inventive Bob Haney who riffed on Moby Dick’s plot in a tale of how Vikings hunted a mythical orca with a magic harpoon, before latter-day fanatical whaler Captain Shark mercilessly seeks out the ‘Secret of the Emerald Whale’ with our desperate Devils dragged along for the ride…

Haney wrote both yarns in the next issue, beginning with ‘A Bottleful of Sea Devils’ as mad scientist Mr. Neptune employs a shrinking device to steal a US Navy weapon prototype. With the aquatic investigators hard on his flippered heels, the felon is soon caught, after which ‘Star of the Sea’ introduces implausibly brilliant performing seal Pappy who repeatedly saves the sea squad before finding freedom and true love in the wild waters of the Atlantic. Kanigher returned for #3’s ‘Underwater Crime Wave’ as the Devils clashed with a modern Roman Emperor who derives incredible wealth from smuggling and traps the team in his undersea arena. Judy then finds herself the only one immune to the allure of ‘The Ghost of the Deep’ as subsea siren Circe makes the boys her latest playthings with her mortal rival compelled to pull out all the stops to save her friends…

Sea Devils #4 led with ‘The Sea of Sorcery’ as the team investigate – but fail to debunk – incredible myths of a supposedly haunted region of ocean, after which Haney details how the squad travel into the heart of South America to liberate a tribe of lost, pre-Columbian Condor Indians from a tyrannical witch doctor to solve ‘The Secret of Volcano Lake!’ Then ‘The Creature Who Stole the 7 Seas’ (Kanigher) opens SD #5 as a particularly dry period for the troubleshooters ends with a crashing UFO disgorging a sea giant intent on transferring Earth’s oceans to his own arid world. Oddly for the times, here mutual cooperation and a smart counter-plan save the day for two panicked planets.

Veteran writer Hank P. Chapman joined an ever-expanding team with a smart yarn of submerged Mayan treasure and deadly traps imperilling the team whilst solving the ‘Secret of the Plumed Serpent’, before Kanigher comes back with a book-length thriller for #6 and the Devils seemingly ensorcelled by ancient parchments which depict them battling incredible menaces in centuries past. Biff battles undersea knights for Queen Cleopatra, Judy saves Ulysses from Sirens, Nicky rescues a teenage mermaid from a monstrous fishman and Dane clashes with ‘The Flame-Headed Watchman!’, but is wise enough to realise the true threat comes from the mysterious stranger who has brought them such dire documents…

The switch to longer epics was wise and productive, followed up in #7 with ‘The Human Tidal Wave!’ as the heroes spectacularly battle an alien made of roaring water to stop a proposed invasion, whilst SD #8 sees them strive to help a fish transformed into a grieving merman by the ‘Curse of Neptune’s Giant!’ The malignant horror’s mutative touch briefly makes monsters of the heroes too, but ultimately Sea Devil daring trumps eldritch cruelty…

More monster madness followed in #9’s ‘The Secret of the Coral Creature!’ as the team become paragliding US Naval medics to rescue an astronaut. That’s mere prelude to the oceanic atomic bomb test which blasts them to a sea beneath the sea that imprisons an ancient alien for eons of crushing solitude, and who had no intention of ever letting the newly-arrived air-breathers go…

A concatenation of crazy circumstances creates the manic madness of #10’s ‘4 Mysteries of the Sea!’ as godly King Neptune decrees that on this day every wild story of the sea will come true, just as the Sea Devils are competing in a “Deep Six Tall Tales” contest. Soon the incredulous squad are battling pirates in an underwater ghost town, rescued from captivity by a giant octopus thanks to a friendly seal (Good old Pappy!), facing off against aliens of the Martian Canals Liars Club and saving Neptune himself from a depth-charge attack…

The hugely underrated Irv Novick took over as primary illustrator with #11, as the Devils agree to test human underwater endurance limits in an ocean-floor habitat. Soon, however, Dane is near breaking point, seeing a succession of monsters from the ‘Sea of Nightmares!’

Kanigher then relinquished writing to fellow golden age alumnus France E. Herron, who kicked off in rip-roaring form with a classy sci fi romp. Here Nicky’s growing feelings of inadequacy are quashed after he saves his comrades – and the world – from the ‘Threat of the Magnetic Menace!’

Always experimental and rightfully disrespectful of the fourth wall, editors Kanigher and George Kashdan turned issue #13 over to the fans for ‘The Secrets of 3 Sunken Ships’, as successive chapters of Herron’s script were illustrated by Joe Kubert (whose 99th birthday would be today if he was still with us), Gene Colan and Ross Andru & Mike Esposito for the audience to judge who was the best. The artists all appear in-world, conducting interviews and researching our heroes as they tackle a reincarnated sea captain, travel to an ancient sea battle between Greece and Persia and meet the alien who kidnapped the crew of the Marie Celeste! The gag continued in Sea Devils #14 as illustrator Novick comes along for the ride when the amazing aquanauts try to end the catastrophic ‘War of the Underwater Giants’ This finds aging deities Neptune and Hercules clashing for supremacy in Earth’s oceans.

Jack Abel was artistic substitute in supplementary yarn ‘Challenge of the Fish Champions!’, as our heroes enter a cash prize competition to buy scuba equipment for a junior diving club. Unfortunately, crazy devious scientist Karpas also wants the loot and so fields a team of his own technologically augmented minions. Before long, the human skindivers are facing off against a sea lion, a manta ray, a squid and a merman. Nobody specified contestants had to be human…

Novick got back into the act illustrating #15 as author Herron revealed Judy & Nicky’s relationship to the ‘Secret of the Sunken Sub!’ When inventor Professor Walton vanishes whilst testing his latest submersible, it’s only a matter of time before his children drag the rest of the Sea Devils to the bottom of every ocean to find him and his lost crew. The uncanny trail takes them through shoals of monsters, astounding flora and into the lair of an incredible sea spider before the mission is successfully accomplished…

Events regained a semblance of narrative normality with the final issue in this compilation with Chapman contributing two high adventure yarns beginning with ‘The Strange Reign of Queen Judy and King Biff’, superbly rendered by the wonderful Bruno Premiani & Sheldon Moldoff. When a massive wave capsizes the Sea Witch, only Dane & Nicky seemingly survive, but the determined explorers persevere, eventually finding their friends as bewitched captives on the island of an immortal wizard. All they have to do is kidnap their ferociously resisting comrades, escape an army of angry guards and penetrate the island’s mystic defences a second time to restore everything to normal. No problem…

This eccentric and exciting voyage of discovery concludes with ‘Sentinel of the Golden Head’ – illustrated by always impressive Howard Purcell & Moldoff – as the restored aquatic quartet stumble onto the lost island of Blisspotamia in time to witness a beautiful maiden trying to sacrifice herself to the sea gods. By interfering, they incur the wrath of a legion of mythological horrors and have no choice but to defy the gods to free the terrified islanders from ignorance and tyranny…

These capacious monochrome compendia were superb value and provided a vital service by bringing older, less flashy (but still astonishingly expensive in their original issues) tales to a readership which might otherwise be denied them. However, this is probably the only series which I can honestly say suffers in the slightest from the lack of colour. Whilst the line-art story illustrations are actually improved by the loss of hue, the original covers – by Heath & Novick as supervised and inked by production ace Jack Adler – used all the clever technical print effects and smart ingenuity of the period to add a superb extra layer of depth to the underwater scenes which tragically cannot be appreciated in simple line & tone reproduction. Just go to any online cover browser site and you’ll see what I mean…

Nevertheless, the amazing art and astounding stories are as good as they ever were and Showcase Presents Sea Devils is stuffed with incredible ideas, strange situations and non-stop action. These underwater wonders are a superb slice of the engaging fantasy thrillers which were once the backbone of US comic books. Perhaps a little whacky in places, they are remarkably similar to many tongue-in-cheek, anarchic Saturday morning kids’ animation shows and will certainly provide jaded fiction fans with hours of unmatchable entertainment. Let’s hope the editors of the DC Finest line are casting about for some rarer salvage to preserve…
© 1960, 1961, 1962, 1963, 1964, 2012 DC Comics. All Rights Reserved.

Athos in America


By Jason, coloured by Hubert, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-478-8 (HB/Digital edition)

This book includes Discriminatory Content produced for dramatic, comedic and ironic effect.

Born in 1965 in Molde, Norway, John Arne Sæterøy is known globally by his enigmatic, utilitarian nom de plume Jason. The shy & retiring draughts-scribe started on the path to international cartoon superstardom in 1995, once first graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award. Prior to that, he had contributed to alternate/indie magazine KonK whilst, from 1987, studying graphic design and illustration at Oslo’s Art Academy, before going on to Norway’s National School of Arts. After graduating in 1994, three years later he founded his own comic book Mjau Mjau, citing Lewis Trondheim, Jim Woodring & Tex Avery as primary influences, and constantly refining his style into a potent form of meaning-mined anthropomorphic minimalism.

Moving to Copenhagen Jason worked at Studio Gimle alongside Ole Comoll Christensen (Excreta, Mar Mysteriet Surn/Mayday Mysteries, Den Anden Praesident, Det Tredje Ojet) and Peter Snejbjerg (Den skjulte protocol/The Hidden Protocol, World War X, Tarzan, Books of Magic, Starman, Batman: Detective 27). His efforts were internationally noticed, making waves in France, The Netherlands, Slovenia, Spain, Germany and other Scandinavian countries as well as the Americas. He won another Sproing in 2001 – for self-published series Mjau Mjau – and from 2002 turned nigh-exclusively to producing graphic novels, and won even more major awards.

Jason’s breadth of interest is wide and deep: comics, movies, animated cartoons, music, literature and pulp fiction all feature equally with no sense of rank or hierarchy. This puckish and egalitarian mixing and matching of inspirational sources always and inevitably produces picture-treatises well worth a reader’s time. Over a succession of tales Jason built and constantly re-employed a repertory company of stock characters to explore deceptively simplistic milieux based on classic archetypes of movies, childhood entertainments, historical and literary favourites. These all role-play in deliciously absurd and surreal sagas centred on his preferred themes of relationships and loneliness. In latter years, Jason returned to such “found” players as he built his own highly esoteric universe, and even has a whole bizarre bunch of them “team-up” or clash…

As always, visual/verbal bon mots unfold in beguiling, sparse-dialogued, or even as here silently pantomimic progressions, with compellingly formal page layouts rendered in a pared back stripped-down interpretation of Hergé’s Claire Ligne style: solid blacks, and thick outlines dominating settings of seductive monochrome simplicity augmented by a beguiling palette of stark pastels and muted primary colours.

The majority of his tales brim with bleak isolation, swamped by a signature surreality: largely populated with cinematically-inspired, darkly comic, charmingly macabre animal people ruminating on those inescapable concerns whilst re-enacting bizarrely cast, bestial movie tributes.

This perfect example of his oeuvre is something of a prequel and available as a sturdily comforting hardback or exalted eBook edition: a mild torrent of subtle wonderment that opens with understated crime thriller ‘The Smiling Horse’, wherein the last survivor of a kidnap team endures decades of tense anticipation before their victim’s uncanny avenger finally dispenses long-deferred justice.

Jason then examines his own life, career and romantic failings with harsh, uncompromising detail in ‘A Cat from Heaven’ whilst B-Movie Sci Fi informs ‘The Brain That Wouldn’t Virginia Woolf’ as a scientist spends years killing women whilst looking for a body that won’t reject the mean-spirited, constantly carping head he keeps alive in his laboratory, before ‘Tom Waits on the Moon’ inexorably draws together a quartet of introspective, isolated loners into a web of fantastic horror. Still they spend too much time thinking not doing so they get what they deserve…

A cunning period gangster pastiche rendered in subdued shades of red and brown, ‘So Long, Mary Anne’ depicts a decent woman helping a vicious escaped convict flee justice. After they snatch a hostage, the “victim” soon begins to exert an uncanny influence over the desperate killer, but is she just wicked or is there a hidden agenda in play?

Most welcome attraction here is eponymous final story ‘Athos in America’. This is a fabulously engaging “glory days” yarn, acting as a prequel to the author’s spellbinding graphic romp The Last Musketeer. That epic detailed the final exploit of the dashing Athos, who met his end bravely and improbably after 400 years of valiant adventure. But what was he doing in the years before that tragic denouement?

A guy walks into a bar… It’s America in the 1920s and the oddly-dressed Frenchman starts chatting to Bob the barman. As the quiet night unfolds the affable patron relates how he came to America to star in a movie about himself and his three greatest friends. Sadly, after he enjoyed a dalliance with the Studio’s top star, things quickly started to go wrong…

Effortlessly switching back and forth between genre, milieu and narrative pigeonholes, this grab-bag of graphic goodies again proves that Jason is a creative force in comics like no other: one totally deserving as much of your time, attention and disposable income as possible.
All characters, stories and artwork © 2011 Jason. All rights reserved.

Uncanny X-Men Marvel Masterworks volume 1


By Len Wein, Chris Claremont, Bill Mantlo, Dave Cockrum, Bob McLeod, Sam Grainger, Frank Chiaramonte & various (MARVEL)
ISBN: 978-0-7851-3702-3 (TPB) 978-0-7851-1192-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Timeless Mutant Masterpieces for all Blockbuster Comics Addicts… 9/10

In the autumn of 1963 The X-Men #1 introduced Scott (Cyclops) Summers, Bobby (Iceman) Drake, Warren (Angel) Worthington, Jean (Marvel Girl) Grey and Hank (The Beast) McCoy: very special students of Professor Charles Xavier. The teacher was a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior; considered by many who knew him as a living saint.

After nearly eight years of eccentrically spectacular adventures the mutant misfits virtually disappeared at the beginning of 1970, during another periodic downturn in superhero comics sales. Just like the closing years of the 1940s, mystery men again faded away as supernatural mysteries and traditional genre themes once more dominated the world’s entertainment fields.

Although their title returned at the end of the year as a cheap reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the ongoing Marvel universe, whilst the bludgeoning Beast was opportunistically transformed into a scary monster to cash in on the horror boom. Then, as sales of the spooky stuff subsequently waned in 1975, Marvel Editor-in-Chief Roy Thomas green-lighted a bold one-shot as part of the company’s line of Giant-Size specials and history was made…

This fabulous compendium collection (available in luxurious hardcover, trade paperback and eBook editions) is perfect for newbies, neophytes and even old lags nervous about reading such splendid yarns on fragile but extremely valuable pulp paper. It celebrates the revival and unstoppable march to market dominance through the exuberant and pivotal early stories: specifically, collectively and cumulatively spanning May 1975 to August 1976 via Giant Size X-Men #1, and issues #94-100 of the definitely “All-New, All-Different” X-Men.

Tracing the reinvigorated merry mutants from young, fresh and delightfully underexposed innovations to the beginnings of their unstoppable ascendancy to ultimate comic book icons, in their own title and through an increasingly broad clutch of guest shots, the epic voyage begins with a classic mystery monster mash from Giant Size X-Men #1.

Len Wein & Dave Cockrum (the much-missed latter then a very red-hot property following his stint reviving DC’s equally eclectic fan-fave super-team Legion of Super-Heroes) detail in ‘Second Genesis!’ how the original squad -all but then-new Avengers recruit The Beast – have been lost in action. With no other choice Xavier is forced to scour Earth and the Marvel Universe for replacements…

To occasional foes-turned-friends Banshee and Sunfire is added a one-shot Incredible Hulk adversary dubbed The Wolverine, but the bulk of time and attention is lavished upon original creations Kurt Wagner, a demonic-seeming German teleporter codenamed Nightcrawler; African weather “goddess” Ororo Monroe – AKA Storm; Russian farm boy Peter Rasputin who turns into a living steel Colossus and bitter, disillusioned Apache superman John Proudstar who is cajoled into joining the makeshift squad as Thunderbird. The second epic introductory chapter ‘….And Then There Was One!’ reintroduces battered, depleted but unbowed team-leader Cyclops who swiftly drills the newcomers to a semblance of readiness before leading them into primordial danger against monolithic threat ‘Krakoa… the Island That Walks Like a Man!’

Overcoming the phenomenal terror of a rampaging rapacious mutant eco-system and rescuing the “real” team should have led to a quarterly Giant-Size sequel, but so great was fan response that the follow-up adventure was swiftly reworked into a 2-issue tale for a rapidly reconfigured comic book which became a bimonthly home to the new team. X-Men #94 (August 1975) began ‘The Doomsmith Scenario!’ – plotted by editor Wein, scripted by Chris Claremont and with Bob McLeod inking man-on-fire Cockrum – in a smart Armageddon-thriller with a newly pared-down strike-squad deprived of Sunfire and still-recuperating Marvel Girl, Angel, Iceman, Havok (Scott’s brother Alex) and magnetic Lorna Dane.

The neophytes are called in by Beast to stop criminal terrorist Count Nefaria starting an atomic war. The insidious mastermind has seized control of the US Norad citadel with a gang of artificial superhumans and accidentally escalated a nuclear blackmail scheme into an inescapable countdown to holocaust. Thus, the untrained, unprepared mutants are the only hope of saving the world in epic conclusion ‘Warhunt!’ (inked by Sam Grainger).

One of the new team doesn’t make it back…

X-Men #96 saw Claremont take full charge of the writing (albeit with plotting input from Bill Mantlo) for ‘Night of the Demon!’ Here, guilt-wracked Cyclops blames himself for the loss of his teammate, and in his explosive rage accidentally unleashes a demonic antediluvian horror from Earth’s primordial prehistory for the heroes-in-training to thrash. The infernal Nagarai would periodically return to bedevil mankind, but the biggest innovation in this issue was the introduction of gun-toting biologist/housekeeper Moira MacTaggert and the first inklings of the return of implacable old adversaries…

A long-running, cosmically-widescreen storyline began in #97 with ‘My Brother, My Enemy!’ as Xavier – tormented by visions of interstellar war – tries to take a vacation, just as Havok and Lorna (finally settling on superhero nom de guerre Polaris) attack: apparently willing servants of a mysterious madman using Cyclops’ old undercover alter ego Eric the Red. The devastating conflict segues into a spectacular 3-part yarn, as pitiless robotic killers return under the hate-filled auspices of mutant-phobic Steven Lang (and his mysterious backers in Project Armageddon). The action opens with #98’s ‘Merry Christmas, X-Men… the Sentinels Have Returned!’

With coordinated attacks capturing semi-retired Marvel Girl plus Wolverine, Banshee and Xavier, Cyclops and the remaining mutant heroes co-opt a space shuttle and storm Lang’s orbital HQ to rescue them in ‘Deathstar Rising!’ (inked by Frank Chiaramonte): another phenomenal all-action episode. The saga concludes on an agonising cliffhanger with the 100th issue anniversary tale. ‘Greater Love Hath No X-Man…’ (with Cockrum inking his own pencils) sees new X-Men apparently battle the original team before overturning Lang’s monstrous schemes forever. However, their catastrophic clash destroys the only means of escape and, as a gigantic solar flare threatens to eradicate the satellite-station, their only chance of survival means certain death for another X-Man…

To Be Continued…

With even greater excitement and innovation to follow in succeeding issues, these superb comics classics revolutionised a moribund genre and led directly to today’s ubiquitous popular cultural landscape where superheroes are as common as cops, cowboys, monsters or rom-com Romeos. They even made it into movies without looking ridiculous…

Extras include an introduction by Claremont; issue covers by Gil Kane, Cockrum, Marie Severin, Sal Buscema & Rich Buckler; Kane’s cover for eventual all-reprint Giant-Size X-Men #2; Cockrum’s designs for The Outsiders (a Legion of Super-Heroes 5-page spin-off pitch rejected by DC); character designs for Phoenix, Colossus & Nightcrawler; the cover to F.O.O.M.  #10 and caricatures of the X-Men creative team by Marie Severin; House ads and original art pages, roughs and covers by Kane & Cockrum completing the perfect primer/introduction to the New X-Men phenomenon.

The immortal epics compiled here are available in numerous formats but for a selection that will survive the continual re-readings of the serious, incurable fan there’s nothing to beat the sturdy and substantial full-colour feel of these Marvellous Masterwork editions.
© 2016 Marvel Characters, Inc. All rights reserved.

Fall Guy for Murder and Other Stories


By Johnny Craig, with Ray Bradbury, Bill Gaines & Al Feldstein (Fantagraphics Books)
ISBN: 978-1-60699-658-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Forgotten giant Johnny Craig died today in 2001. He was a graphic titan and should be remembered for more than a stellar run on Iron Man in the 1960s – although that alone is worth your attention…

From 1950-1954 EC was the most innovative and influential comic book publisher in America, dominating the genres of crime, horror, adventure, war and science fiction. They even originated an entirely new beast: the satirical funnybook. After a shaky start, following the death of his father (who actually created the modern comic book in 1933), new head honcho William Gaines and his trusty master-of-all-comics trades Al Feldstein turned a slavishly derivative minor venture into a pioneering, groundbreaking enterprise which completely altered the perception of the industry and art form.

As they began co-plotting the bulk of EC’s output together, intent on creating a “New Trend” of stories aimed at older and more discerning readers – and not the mythical 8-year-old comic books ostensibly targeted – they shifted the ailing company’s emphasis towards dark, funny, socially aware and absolutely more adult fare. Their publishing strategy also included hiring some the most gifted writers and artists in the field. One of the very best, most undervalued and least remembered today was writer, artist, editor John Thomas Alexis “Johnny” Craig (1925-2001).

This lavish and eternally appealing monochrome hardcover/digital volume is part of Fantagraphics’ EC Library. It gathers a chilling collection of Craig’s supernatural suspense and especially his superbly Noir-drenched crime stories in a wonderful primer of peril packed with supplementary interviews, features and dissertations, beginning with the informative and picture-packed ‘Brilliant Good Guys, Even More Brilliant Bad Guys’ by lecturer Bill Mason. A parade of classic genre tales begins with ‘One Last Fling!’ from Vault of Horror #21 October/November 1951. Craig was a sublime master of pen-&-ink illustration, and his scripting was just as slick and deceptively, hilariously seductive.

In his initial yarn here, a circus knife-thrower refuses to let the fact that his beloved assistant has become a vampire drive them apart, whilst from Crime SuspenStories #8 (December 1951/January 1952), ‘Out of the Frying Pan…’ is a wry gem of deception and misdirection, with a temporarily blind killer allowing the wrong little old man to plan his escape from hospital for him…

Originating in Vault of Horror #22 (December 1951/January 1952), ‘Fountains of Youth!’ is a straightforward supernatural thriller about a vitality-leeching monster, but ‘Understudy to a Corpse!’ (Crime SuspenStories #9, February/March 1952) offers a brilliantly twisty murder-plot involving a penniless actor who kills his uncle and diverts subsequent police attention by impersonating the victim post mortem. It does not go according to plan…

‘A Stitch in Time!’ (Vault of Horror #23, February/March 1952) is a grotesque classic in which a tyrannical sweatshop boss pays a ghastly price for abusing desperate seamstresses in his employ, before ‘…Rocks in His Head!’ (Crime SuspenStories #10, April/May of the same year) sees a harassed, hard-pressed surgeon with a greedy young wife making a disastrous choice when faced with a jewel-bedecked corpse to autopsy. In that same month prolific Craig graced Vault of Horror #24 with ‘A Bloody Undertaking!’, taking the same theme into supernatural territory when a pretty young thing turns the head of an old country doctor… who really should know better…

Regarded as one of the company’s slowest creators, Craig nevertheless found time to illustrate scripts by Gaines & Feldstein such as ‘…On a Dead Man’s Chest!’ (Haunt of Fear #12, March/April 1952) wherein, after a sordid affair and brutal murder, retribution from beyond the grave seeks out the victim’s wife and philandering brother…

Cover-dated June/July 1952, Crime SuspenStories #11’s ‘Stiff Punishment!’ is all Craig, and again dealt with avaricious ingenues who wed staid old doctors. This time, though, when the medical lecturer finally snaps, his assumption that he’d found the perfect way to hide the body proved utterly erroneous. In ‘Séance!’ (Vault of Horror #25, June/July) a couple of conmen kill a mark who learns too much, but are ultimately undone when his widow consults their own spiritualist for answers, after which Gaines & Feldstein script a shocking tale of gluttony and a vengeful sword-swallower in gloriously macabre fable ‘Fed Up!’ from Haunt of Fear #13 May/June.

The riveting tension of ‘The Execution!’ (Crime SuspenStories #12 August/September 1952) – wherein a death row inmate waits for the witness who could save him from the chair – came from one simple shocking fact. In Craig’s stories the good guys didn’t always win, and justice was frequently derailed and even cheated. ‘Two of a Kind!’ (Vault of Horror #26 August/September 1952) offered a sexually charged love story of the most extreme kind of sacrifice, whilst in ‘Silver Threads Among the Mold!’ (VoH #27 October/November 1952) an avaricious model regrets making a fool of a sculptor who adores and supports her, and ‘Sweet Dreams!’ (CSS #14, December 1952/January 1953) reveals the dire lengths an insomniac will stoop to in search of a little rest.

As first seen in VoH #28 (December 1952/January 1953) ‘Till Death…’ is, for many fans, the ultimate zombie story, as a besotted plantation owner loses his new bride to disease and soon learns to regret using voodoo to restore her to his side, whereas ‘When the Cat’s Away…’ (CSS #15 February/March 1953) is pure undiluted Crime Noir. Here a cuckolded husband attends to his wife and best friend with finesse and grim finality, whilst ‘The Mausoleum!’ (VoH #29, in the same month) sees an English landowner sell his family castle to a ghost-crazy American; lock, stock and damning evidence of the murder he committed to inherit everything…

‘Rendezvous!’ (Crime SuspenStories #16, April/May 1953) brilliantly outlines the sheer dumb luck that scotched a perfect murder/insurance scam, before ‘Split Personality!’ (VoH #30 April/May) details the incredible lengths to which a con artist strives to deprive identical twin sisters of their fortunes. Then, ‘Touch and Go!’ (CSS #17 June/July) delivers Craig’s sublimely paranoiac and compulsive adaptation of the Ray Bradbury vignette about a killer who leaves damning fingerprints whilst in the same month romantic obsession underpins the tragic tale of an artist-turned-mugger who only stole to pay for true love’s medical bills in ‘Easel Kill Ya!’ (VoH #31).

This awesomely addictive compilation concludes with the devilishly convoluted tale of a Private Eye set up to take the blame for a perfect crime. Written by Gaines & Feldstein, eponymous epic ‘Fall Guy for Murder!’ comes from Crime SuspenStories #18 (August/ September 1953) and is the quintessential 1950s crime story: smart, scary, devious and utterly morally ambiguous…

The comics classics are followed by more background revelations via S.C. Ringgenberg’s in-depth personal history in ‘Johnny Craig’ – complete with a stunning selection of Craig’s most eye-catching and controversial covers – and a general heads-up on the short-lived but world-shaking phenomenon in ‘The Ups and Downs of EC Comics: A Short History’ courtesy of author/editor/critic/comics fan Ted White. Also Educating Consumers is comprehensively illuminating feature ‘Behind the Panels: Creator Biographies’ by Mason, Tom Spurgeon & Janice Lee.

The short, sweet but severely limited comics output of EC has been reprinted ad infinitum in the decades since the company died (or was it murdered?). These titanic tales revolutionised not just our industry but also impacted the greater world through film and television and via the millions of dedicated devotees still addicted to New Trend tales.

Fall Guy for Murder was the fifth Fantagraphics compendium highlighting contributions of individual creators, adding a new dimension to aficionados’ enjoyment whilst providing a sound introduction for those lucky souls encountering the material for the very first time.

Whether an aged EC Fan-Addict or the merest neophyte convert, this is a book no comics lover or crime-caper victim should miss…

Fall Guy for Murder and Other Stories © 2013 Fantagraphics Books, Inc. All comics stories © 2013 William M. Gaines Agent, Inc., reprinted with permission. All other material © 2013 the respective creators and owners.

Also today in 1982 the legendary Reed Crandall passed away. His presence was seen all over the Golden and Silver Age of Comics, but some of his finest work appeared in Piracy: The Complete Series 1-7 (The EC Archives Library).

Star Trek: Gold Key Archives volume 1


By Dick Wood, Nevio Zaccara, Alfredo Giolitti & various (IDW)
ISBN: 978-1-61377-922-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Star Trek debuted on American televisions on September 8th 1966 and ran until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, it only really became popular after going into syndication, running constantly throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

Being a third world country, Britain didn’t see the show until July 12th 1969 during the rocket fever surrounding the Apollo moon landings, when BBC One screened “Where No Man Has Gone Before” in black-&-white before proceeding to broadcast the rest of the series in the wrong order. “Arena” was the first episode screened in colour (November 15th 1969), but viewers didn’t care. We were all hooked anyway and many of the show’s catchphrases – many erroneous and some entirely fictitious – quickly entered the popular lexicon of the nation.

The series spawned a licensed, British-originated comic strip which ran in Joe 90, TV21 and TV21 and Valiant from the late 1960s into the 1970s. These have also been collected and I’ll get to them in the fullness of time and space.

In the USA, although there was some merchandising, things were a little less enthusiastically embraced. Even though there was a comic book – from “properties magnate” Gold Key and running for almost a decade after the show’s cancellation – authenticity at the start wasn’t really a watchword. Nor was immediacy or urgency an issue. In fact, only six issues were released during the show’s entire three-season run. Published between July 1967 and December 1968, they are all gathered in this first archive Star Trek

Printing giant Whitman Publishing had been producing their own books and comics for decades through their Dell and Gold Key imprints, rivalling and often surpassing DC and Timely/Marvel at the height of their powers in sales and popularity. Famously Whitman never capitulated to the wave of anti-comics hysteria resulting in the crippling self-censorship of the 1950s and Dell Comics never displayed a Comics Code Authority symbol on their covers.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine, but never titillate”…

Moreover, the vast majority of their adventure comics’ covers were high quality photos or paintings – adding a stunning degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment. The company seemed the only logical choice for a licensed comic book, and to be honest, these stories are cracking space opera yarns, even if they occupy an odd position in the hearts of older screen-dominant fans. In the UK, distribution of US comics was haphazard at best, but Gold Key Trek yarns were reprinted in our beloved and trusted hardback Christmas annuals. Nevertheless, the earliest ones bore little resemblance to what we’d seen on TV.

Our little minds were perplexed and we did wonder, but as the tales offered plenty of action and big sci fi concepts we just enjoyed them anyway.

Original British Star Trek yarns came in serialised comic-strip form, superbly illustrated and bearing a close resemblance to the source material. The feature only appeared as 2 or 3-page instalments in weekly anthologies, but was at least instantly familiar to TV viewers.

I discovered the answer to the jarring discrepancy, years later. Apparently scripter Dick Wood (a veteran writer who had worked on hundreds of series from Batman and the original Daredevil to Crime Does Not Pay and Doctor Solar, Man of the Atom) had not seen the show when commissioned to write the comic book iteration, and both he and Italian artists Nevio Zaccara – and latterly Alberto Giolitti – received only the briefest of outlines and scant reference materials from the show’s producers. They were working almost in the dark…

When you read these stories, you’ll see some strange sights and apparent contradictions to Trek canon lore, but they were all derived from sensible assumptions by creators doing the very best with what meagre information they had. If you’re likely to have your nostalgic fun spoiled by wrong-coloured shirts or Lasers rather than Phasers, think alternate universe or read something else. Ultimately, you are the only one missing out…

That’s enough unnecessary apologising. These splendidly conceived all-ages tales don’t deserve or need it, and even the TV wellspring was a constantly developing work-in-progress, as fan and occasional Trek scripter Tony Isabella reveals in his Introduction ‘These Are the Voyages…’

Accompanied by the stunning photo-collage covers and endpapers (an expensive rarity at the time outside Gold Key titles) the quirky collation of cosmic questing commences with ‘The Planet of No Return’ (by Wood & Zaccaria, from #1, July 1967) as the Enterprise enters a region of space oddly devoid of life and encounters predatory spores from a planet designated Kelly-Green. This is a world of horror where vegetative life contaminates and transforms flesh whilst mindlessly seeking to constantly consume and conquer. After the survivors of the landing party escape deadly doom and return to the safety of space, there is only one course of action Captain Kirk can take…

‘The Devil’s Isle of Space’ was released with a March 1968 cover-date and found the ever-advancing Enterprise trapped in a space-wide electronic net. The technology was part of a system used by an alien race to pen death-row criminals on asteroids, where they would be (eventually) executed in a truly barbarous manner. Sadly, it’s hard not to interfere in a sovereign culture’s private affairs when the doomed criminals hold Federation citizens hostage and want Kirk to hand his ship over to them…

Bombastic. beguiling and spectacular, ‘Invasion of the City Builders’ (#3, December 1968) saw legendary Alberto Giolitti take the artistic reigns. Prolific, gifted and truly international, his work and the studio he founded produced a wealth of material for three continents; everything from Le Avventure di Italo Nurago, Tarzan, The Phantom, Mandrake, Flash Gordon, Zorro, Cisco Kid, Turok, Gunsmoke, King Kong, Cinque anni dopo, Tex Willer and dozens more. In England, the Giolitti effect enhanced many magazines and age ranges; everything from Flame of the Forest in Lion to Enchanted Isle in Tammy. His textural adeptness and gritty line-work added visual terseness and tension to the mix, as seen in his first outing here, as Enterprise crewmembers land on a planet where automated machines originally programmed to build new homes and roads have been out of control for a century. Forcing the organic population to the edge of extinction, the mechs build cities no one can live in over the soil they need to grow food. The machines seem utterly indestructible, but Mr. Spock has an idea…

Social commentary gave way to action and suspense when ‘The Peril of Planet Quick Change’ (June 1969) finds the explorers investigating a world of chimerical geological instability, only to see Spock possessed by beings made of light. These creatures use him to finally stabilise their unruly world, but once the crisis is averted, one of the luminous spirits refuses to exit the Vulcan and plans to make the body its own…

‘The Ghost Planet’ (September 1969) was fast approaching parity with the TV incarnation as Enterprise reaches a world ravaged by radiation rings. Its twin rulers are eager for the star men’s help in removing the rings, but don’t want them hanging around to help rebuild the devastated civilisation. A little quiet investigation reveals that most of the carnage is due to eternal warfare which the devious despots plan to resume as soon as the Federation ship destroys the radiation rings and leaves…

Wrapping up this initial TV treasure-trove is ‘When Planets Collide’ (December 1969): a classic conundrum involving two runaway worlds inexorably drawn to each other and mutual destruction. What might have been a simple observable astronomical event becomes fraught with peril when the Enterprise’s crew discover civilisations within each world: both of which would rather die than evacuate their ancient homes…

With time running out and lives at stake there’s only one incredible chance to save both worlds, but it will take all Spock’s brains and Kirk’s piloting skill to avert cosmic catastrophe…

Bold, expansive and epic, these are great stories to delight young and old alike and well worth making time and space for. Why not explore lost worlds and sagas of guaranteed merit via the comics wayback machine? You know the one: it’s the comic shop located on the Edge of Forever?

® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Today Finnish cartoonist Lars Jansson was born today in 1926. You can see his work in Moomin Volume 9.

Today in 1937, Archie Goodwin was born: a gentle genius and still the Nicest Man in Comics, of whom you can learn more and appreciate his subtle mastery by checking Tales of the Batman: Archie Goodwin.

The Amazing Spider-Man Epic Collection volume 11: Nine Lives Has the Black Cat (1978-1980)


By Marv Wolfman, Bill Mantlo, Roger Stern, David Michelinie, Jim Starlin, Keith Pollard, John Byrne, Rich Buckler, Sal Buscema, Al Milgrom, Jim Mooney, Mike Esposito, Frank Giacoia, Terry Austin, Gene Day, Pablo Marcos, Bob McLeod, Frank Springer, Marie Severin, Alan Kupperberg & various (MARVEL)
ISBN: 978-1-3029-5641-7 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Spectacular Seasonal Spider Sensationalism … 8/10

This book includes Discriminatory Content produced in less enlightened times.

Peter Parker was a smart yet alienated kid when he was bitten by a radioactive spider during a school science trip. Developing astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the boy did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night, the cocky teen didn’t lift a finger to stop him. When Parker returned home he learned that his beloved guardian uncle Ben Parker had been murdered.

Crazed with a need for vengeance, Peter hunted the assailant who had made his beloved Aunt May a widow and killed the only father he had ever known, finding, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night he has tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them, and by the time of the tales in this full-colour compendium of web-spinning adventures the wondrous wallcrawler was a global figure and prime contender for the title of the World’s Most Misunderstood Hero. Spanning November 1978 to July 1980, chronologically re-presenting Amazing Spider-Man #186-206, Annual #13 & Spectacular Spider-Man Annual #1 the transformative tales are an attempt to reconcile the tragic, ill-fated young man with the changing world of the fast-approaching, take-no-prisoners 1980s; and regrettably they don’t always succeed in our hindsight-equipped 21st century eyes…

Previously: old girlfriend and current neurotic stranger Betty Brant-Leeds returned after fleeing a dying marriage. She was absorbed with nostalgic notions to rekindle old flames with first love Peter Parker, but that mature-&-moved-on, almost-college-graduate’s social life was already deeply out of control. For his arachnid alter ego life involved constant attacks especially from increasing out-of-whack J. Jonah Jameson who funds yet another fringe science secret scheme to trap Spider-Man…

At this time a star of (1970s) television, the webslinger’s adventures were downplaying traditional fantasy elements as Keith Pollard became penciller for #186. Now, ‘Chaos is… the Chameleon!’ sees the devious disguise artist seeking to discredit the webslinger, even as District Attorney Blake Tower works to dismiss all charges against him, and is followed by a moody tale of lockdowns and plague as Spider-Man and Captain America unite to stop a voltaic villain inadvertently using ‘The Power of Electro!’ (Marv Wolfman, Jim Starlin & Bob McLeod) to trigger a biological time bomb…

Ruthlessly violent thugs are on the rampage next as ASM #188 depicts ‘The Jigsaw is Up!’ (illustrated by Pollard & Mike Esposito) after the river party cruise Peter, his pals and increasingly insistent Betty are enjoying is hijacked. Jameson’s secret then gets out to inflict ‘Mayhem by Moonlight!’ in a sharp two-part shocker limned by John Byrne & Jim Mooney. Exploited by malign and dying science rogue Spencer Smythe, Jonah is abducted by his own monster-marked son John leaving the wallcrawler ‘In Search of the Man-Wolf!’ Forced to witness the (presumed) death of his child at his worst enemy’s hands leads to a savage confrontation with Smythe’s Spider-Slayer robots in ‘Wanted for Murder: Spider-Man!’ (#191 by Pollard & Esposito) before all Jonah’s debts are paid and another death results after Spidey & Jonah are bound to the same bomb and given ‘24 hours Till Doomsday!’

Eluding doom by the skin of their shackled wrists, a new phase in the Jonah’s psychotic enmity begins in ASM #193’s ‘The Wings of the Fearsome Fly!’ with Wolfman, penciller Keith Pollard and inker Jim Mooney recapping how would-be Spider-Slayer Spencer Smythe had handcuffed JJJ to his despised bête noir Spider-Man in an explosive deathtrap and how that drew mutual old enemy The Fly as well as causing the death of John Jameson in his monster form of the ferociously feral Man-Wolf

Peter is most disturbed by a half-remembered moment. In that clash Jonah might have peeked under the arachnid’s mask whilst the wallcrawler was briefly unconscious, and not knowing is driving Parker crazy. The loss of his son has absolutely unhinged the publisher, however, and, after firing Peter, Jonah swears to destroy Spider-Man, even as Peter dutifully hunts down the Fly. He finally finds him robbing the Metropolitan Museum of Art and succumbs to an opportunity to release his pent-up anger. It ends badly…

In the aftermath, another plot strand resurfaces as Ned Leeds show up and punches Parker out. The incensed reporter thinks its justifiable as his (recently estranged) wife Betty has been nostalgically and aggressively pursuing old flame Peter. Meanwhile at May Parker’s empty house, a strangely familiar figure is tearing walls down hunting for something. After eventually giving up, he moves on to the Restwell Nursing Home where the widow Parker currently resides… and finds a situation he can readily exploit…

With life in turmoil Peter is poorly prepared for the major change that begins in #194, painfully learning ‘Never Let the Black Cat Cross Your Path!’ after encountering a svelte femme fatale costumed jewel thief with luck always on her side. However, she seems to have forsaken profit for a new, darker agenda. Inked by Frank Giacoia, the tale sees her recruit a crew to break someone out of jail, and – despite an obvious (and mutual) attraction to sexy Spidey – she will let nothing stop her…

Now working as a photographer for rival paper the Daily Globe where he immediately sparks the curiosity of reporter April Maye, Peter continues to pursue the feline felon in a chase to disaster, quickly realising ‘Nine Lives Has the Black Cat!’ (collectively inked by “M. Hands” Mooney, Mike Esposito & Al Milgrom). This affords an origin for the curvaceous crook and culminates in shocking news for Peter…

I’d normally give lip service here to “spoilers” and indeed back then, the death of Aunt May was – for a brief moment – a big deal, but it wasn’t real and didn’t last long. In-world though, Peter is crushed by the loss of his last relative and only family, with ‘Requiem!’ – limned by Milgrom, Mooney & Frank Giacoia – seeing him shattered by her “peaceful passing” whilst he was elsewhere, and at this moment still blithely unaware of a plot by unctuous home director Dr. Rinehart. Many older fans had already clocked who he really was…

Dazed and reeling, the hero is just starting to suspect something isn’t right as he’s ambushed by thugs and dragged to ‘The Kingpin’s Midnight Massacre!’ in ASM #197. Here Wolfman, Pollard & Mooney show the soon-to-be-retired crime lord packing to leave and up against an immovable deadline. To please his beloved wife Vanessa, the villain will cease his illegal activities at the witching hour. All that’s left on his to-do list is to kill Spider-Man, but the clock’s ticking and the wallcrawler just won’t die…

Building up to the anniversary spectacular and illustrated by Sal Buscema & Mooney, most dangling plot threads start cleaving together when Peter realises who Rinehart actually is and bursts into the Restwell Home in ‘Mysterio is Deadlier by the Dozen!’ to find the master of illusion preying on sundowning oldsters and teamed up with the burglar who shot Uncle Ben. Out of jail and desperate to retrieve something long hidden in the Parker house, the long-discarded thug has hijacked Mysterio’s comfortably risk-free scam and attracted the wrath of a really, really angry Spider-Man…

Despite fighting back fiercely in ‘Now You See Me! Now You Die!’ the writing is truly on the wall for the now-at-odds bad guys who meet their fates in The Amazing Spider-Man #200’s extra-length conclusion ‘The Spider and the Burglar… A Sequel!’ – cover dated January 1980 and courtesy of Wolfman, Pollard & Mooney.

With the truth out and May restored, Peter is ready for whatever the future holds as we segue into The Amazing Spider-Man Annual #13 where Wolfman, Byrne & Terry Austin occupy ‘The Arms of Doctor Octopus’ with a murderous scheme to regain his underworld reputation and dominance. The plot is brought to Spider-Man’s attention by murdered federal agent Kent Blake, who blackmails the hero into going undercover in the gang to recover stolen plans and ends with a catastrophic clash that sees the villain maimed…

Although momentarily defeated, Ock isn’t finished with New York or Spider-Man, and the saga continues and concludes in the first annual of a companion Spider-title. Before that, though, Annual traditions are upheld by additions to ongoing feature ‘A Gallery of Spider-Man’s Most Famous Foes’. Rendered by Pollard, the roster expands for The Molten Man, The Looter, The Rhino, The Shocker, The Kingpin, Silverman and Man-Mountain Marko, The Prowler and The Kangaroo before ending on ‘A Mighty Marvel Bonus’ offering updated locations and floorplans for ‘Peter Parker’s Pad!’, The Daily Bugle & Daily Globe offices and Empire State University Campus – and Peter’s colleagues.

The Spectacular Spider-Man Annual #1 details the denouement in ‘And Men Shall Call Him… Octopus!’ as Bill Mantlo, Rich Buckler & Mooney follow a furious and confused webslinger who uses Ock’s severed metal tentacle to lure the near-insane-with-pain-&-shock villain into a cataclysmic showdown aboard a ship’s graveyard in the East River and apparently final clash in an undersea base…

Dried out and back to business basics, the hero’s journey resumes in ASM 201’s ‘Man-Hunt!’ as Wolfman, Pollard & Mooney reunite the hero with The Punisher, whose hunt for a gang boss turns up a suspicious connection between photo seller Parker and his star subject Spider-Man…

Further muddying the waters is the latest woe to befall Jonah, whose nervous collapse devolves into pure mania, prompting his escape into delusion and the city’s back alleys. Guilt-ridden Parker can’t do much for his favourite gadfly, but can send Frank Castle on an identity-saving wild goose chase, before helping to deal with his latest target in concluding chapter ‘One For Those Long Gone!’

More infomercial than adventure – and probably a deadline-busting fill-in – Amazing Spider-Man #203 is one huge plug for Marvel’s disco sensation as Wolfman, Pollard, Esposito & Friends introduce Spider-Man to mutant musician Dazzler. The siren songstress is being hunted by old arachnid foe Lightmaster who needs her energies to bust him free of the light dimension that holds him captive but fails again in ‘Bewitched, Bothered and B-Dazzled!’

Another strong independent woman (re)appears in Pablo Marcos inked #204, as Wolfman signs off with ‘The Black Cat Always Lands on her Feet!’ Here the presumed-dead super thief returns to steal a selection of romance-themed art, and Spidey’s pursuit is the bandit’s actual goal. As seen in #205’s David Michelinie, Pollard & Mooney conclusion ‘…In Love and War!’, second generation purloiner Felicia Hardy has become fixated on the enigmatic masked man and stealing these items is her way of wooing the wallcrawler. Just for a change, this is a challenge requiring Parker’s mind and empathy, not Spider-Man’s might…

With an increasingly angry and unstable Joe Robertson replacing a lost amnesiac Jameson at the Daily Bugle, ASM #206 sees Roger Stern, John Byrne & Gene Day resolve the saga of his breakdown in closing inclusion ‘A Method in his Madness!’ Here it’s revealed that rogue scientist Dr. Jonas Harrow (who remade sundry second-rate thugs into super-foes like Will-O’the-Wisp, Kangaroo and Hammerhead) had turned the publisher’s office into a testing ground for his fringe science. Now that his Mental Attitude-Response Variator ray has driven Jonah to the edge of madness, Harrow plans to turn it on Spider-Man himself, but one last test on the entire Bugle staff gives our hero a heads-up and leads to the devil doctor’s defeat…

With covers throughout from Milgrom, Pollard, John Romita Sr., Buckler, McLeod & Josef Rubinstein, this tome also offers a selection of original art by Pollard with Mooney, Frank Giacoia and Byrne & Austin; Carmine Infantino & Steve Leialoha’s unused cover to Spider-Woman #9 where Wolfman originally intended Black Cat to debut, and Dave Cockrum’s revamped design for her as well as an unused Pollard & McLeod cover for ASM #194 and Cockrum’s rough for the cover they finally used. Completing the extras are House ads for forthcoming landmark ASM #200.

These yarns confirmed Spider-Man’s growth into a global multi-media brand. Blending cultural veracity with superb art, and making a dramatic virtue of the awkwardness, confusion and imputed powerlessness most of the readership experienced daily, resulted in an irresistibly intoxicating read, especially when delivered in addictive soap-styled instalments, but none of that would be relevant if Spider-Man’s stories weren’t so utterly entertaining. This action-packed collection relives many momentous and crucial periods in the wallcrawler’s astounding life and is one all Fights ‘n’ Tights fanatics must see…
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