Showcase Presents House of Mystery volume 1


By various (DC Comics)
ISBN: 978-1-4012-0786-1

American comicbooks started slowly until the creation of superheroes unleashed a torrent of creative imitation and invented a new genre. Implacably vested in the Second World War, the Overman swept all before him (and the very occasional her) until the troops came home and older genres supplanted the Fights ‘n’ Tights crowd.

Although new kids kept up the buying, much of the previous generation also retained their four-colour habit but increasingly sought older themes in the reading matter. The war years altered the psychology of the world, and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything their chosen forms of entertainment (film and prose as well as comics) reflected this. As well as Western, War and Crime comics, madcap escapist comedy and anthropomorphic funny animal features were immediately resurgent, but gradually another periodic revival of spiritualism and interest in the supernatural led to a wave of increasingly impressive, evocative and even shocking horror comics.

There had been grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in mystery-man garb and trappings (the Spectre, Mr. Justice, Sgt. Spook, Frankenstein, The Heap, Sargon the Sorcerer, Zatara, Dr. Fate and dozens of others), but these had been victims of circumstance: the unknown as a power source for super-heroics. Now the focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader.

Almost every publisher jumped on the increasingly popular bandwagon, with B & I (which became the magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948, although Adventures Into the Unknown was technically pipped by Avon who had released an impressive single issue entitled Eerie in January 1947 before launching a regular series in 1951, by which time Classics Illustrated had already long milked the literary end of the medium with adaptations of the Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score this was also the period in which Joe Simon and Jack Kirby identified another “mature market” gap and invented the Romance comic (Young Romance #1, September 1947) but they too saw the sales potential for spooky material, resulting in the seminal Black Magic (launched in 1950) and boldly obscure psychological drama anthology Strange World of Your Dreams (1952).

The company that would become DC Comics bowed to the inevitable and launched a comparatively straight-laced anthology that nevertheless became one of their longest-running and most influential titles with the December 1951/January 1952 launch of The House of Mystery. When the hysterical censorship scandal which led to witch-hunting hearings (feel free to type Senate Subcommittee on Juvenile Delinquency, April- June 1954 into your search engine at any time… You can do that because it’s ostensibly a free country now) was curtailed by the industry adopting a castrating straitjacket of self regulatory rules HoM and its sister title House of Secrets were dialled back into rationalistic, fantasy adventure vehicles, and even became super-hero tinged split-books (With Martian Manhunter and Dial H for Hero in HoM, and Eclipso sharing space with Mark Merlin and later Prince Ra-Man in HoS).

However nothing combats censorship better than falling profits and at the end of the 1960s the Silver Age superhero boom stalled and crashed, leading to the surviving publishers of the field agreeing to loosen their self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles but as the liberalisation coincided with another bump in global interest in all aspects of the Worlds Beyond, the resurrection of scary stories was a foregone conclusion and obvious “no-brainer.” Even the ultra wholesome Archie comics re-entered the field with their rather tasty line of Red Circle thrillers…

Thus with absolutely no fanfare at all issue #174, cover dated May-June 1968 presented a bold banner demanding “Do You Dare Enter The House of Mystery?” and reprinted a bunch of admittedly excellent short fantastic thrillers originally seen in House of Secrets from the heady days when it was okay to scare kids. Staring off was ‘The Wondrous Witch’s Cauldron’ (HoS #58) by an unknown writer and compellingly illustrated by the great Lee Elias, another uncredited script ‘The Man Who Hated Good Luck!’ limned by Doug Wildey and the only new feature of the issue – one which would set the tone for decades to come.

Page 13 was a trenchantly comedic feature page scripted by Editor and EC veteran Joe Orlando and cartooned by manic Hispanic genius Sergio Aragonés. It stated quite clearly that whilst the intent was to thrill, enthral and even appal it was all in the spirit of sinister fun, and gallows humour was the order of the day. The comic then concluded with a Bernard Baily tale of the unexpected ‘The Museum of Worthless Inventions’ (from #13) and concluded with the Jack Miller, Carmine Infantino & Mort Meskin fantasy fable ‘The Court of Creatures’ (a Mark Merlin masterpiece from HoS #43).

The next issue can probably be counted as the true start of this latter day revenant renaissance, as Orlando revived the EC tradition of slyly sardonic narrators by creating the Machiavellian Cain, “caretaker of the House of Mystery” and raconteur par excellence. Behind the first of a spectacular series of creepy covers from Neal Adams lurked another reprint ‘The Gift of Doom’ (from HoM #137, illustrated by George Roussos) followed by ‘All Alone’, an original, uncredited prose chiller.

After another Page 13 side-splitter, Aragonés launched his long-running gag page ‘Cain’s Game Room’ and the issue closed with an all-new new comic thriller ‘The House of Gargoyles!’ by veteran scaremongers Bob Haney and Jack Sparling.

With format firmly established and commercially successful the fear-fest was off and running. Stunning Adams covers, painfully punny introductory segments and interspersed gag pages (originally just Aragonés but eventually supplemented by other cartoonists such as John Albano, Lore Shoberg and John Costanza. This feature eventually grew popular enough to be spun off into bizarrely outrageous comicbook called Plop! – but that’s a subject for another day…) supplied an element of continuity to an increasingly superior range of self-contained supernatural thrillers. Moreover, if ever deadline distress loomed there was always a wealth of superb old material to fill in with.

HoM #176 led with spectral thriller ‘The House of No Return!’ by an unknown writer and the great Sid Greene and young Marv Wolfman (one of an absolute Who’s Who of budding writers who went on to bigger things) teamed with Sparling on the paranoiac mad science shocker ‘The Root of Evil!’

Another reprinted masterpiece of form from Mort Meskin (see From Shadow to Light for more about this unsung genius of the art-form) led off #177, ‘The Son of the Monstross Monster’ having previously appeared in House of Mystery #130. and 1950’s fearsome fact page was recycled into ‘Odds and Ends from Cain’s Cellar’ before Charles King and Orlando’s illustrated prose piece ‘Last Meal’ and dream team Howie (Anthro) Post and Bill Draut produced a ghoulish period parable in ‘The Curse of the Cat.’

Neal Adams debuted as an interior illustrator – and writer – with a mind-boggling virtuoso performance as a little boy survived ‘The Game’, after which Jim Mooney’s spooky credentials were recalled with ‘The Man Who Haunted a Ghost’ (first seen in HoM #35) and E. Nelson Bridwell, Win Mortimer & George Roussos delineated an eternal dream with ‘What’s the Youth?’ and ‘Cain’s True Case Files: Ghostly Miners’ closed the issue.

Bridwell contributed the claustrophobic ‘Sour Note’ in issue #179 rendered by the uniquely visionary Jerry Grandenetti and Roussos and the next generation of comics genius begun with the first Bernie Wrightson creepy contribution. ‘Cain’s True Case Files: The Man Who Murdered Himself’ was scripted by Marv Wolfman and is still a stunning example of gothic perfection in the artist’s Graham Ingels inspired lush, fine-line style.

This exceptional artists issue also contains the moody supernatural romance ‘The Widow’s Walk’ by Post. Adams & Orlando – a subtle shift from schlocky black humour to moody supernatural tragedy that would undoubtedly appeal to the increasingly expanding female readership. The issue ends with another fact feature ‘Cain’s True Case Files: The Dead Tell Tales’.

Going from strength to strength House of Mystery was increasingly drawing on DC’s major artistic resources. ‘Comes a Warrior’ which opened #180, was a chilling faux Sword & Sorcery masterpiece written and drawn by the da Vinci of Dynamism Gil Kane, inked by the incomparable Wally Wood, and the same art team also illustrated Mike Friedrich’s fourth-wall demolishing ‘His Name is Cain Kane!’ Cliff Rhodes and Orlando contributed the text-terror ‘Oscar Horns In!’ and Wolfman & Wrightson returned with the prophetic vignette ‘Scared to Life’ An uncredited forensic history lesson from ‘Cain’s True Case Files’ closed the proceedings for that month.

‘Sir Greeley’s Revenge!’ by Otto Binder and drawn by the quirkily capable Sparling was a heart-warmingly genteel spook story, but Wrightson’s first long story – a fantastic reincarnation saga entitled ‘The Circle of Satan’, scripted by Bob Kanigher, ended #181 on a eerily unsettling note and #182 opened with one of the most impressive tales of the entire run. Jack Oleck’s take on the old cursed mirror plot was elevated to high art as his script ‘The Devil’s Doorway’ was illustrated by the incredible Alex Toth. Wolfman and Wayne Howard then followed with ‘Cain’s True Case Files: Grave Results!’ an Orlando limned house promotion and the nightmarish revenge tale ‘The Hound of Night!’

Oleck and Grandenetti opened #183 with ‘The Haunting!’, ‘Odds and Ends from Cain’s Cellar’ returned with ‘Curse of the Blankenship’s and ‘Superstitions About Spiders’ and Wolfman & Wrightson contributed ‘Cain’s True Case Files: The Dead Can Kill!’ before the canny teaming of Kanigher with Grandenetti and Wally Wood resulted in the truly bizarre ‘Secret of the Whale’s Vengeance.’ The next issue saw the triumphant return of Oleck & Toth for the captivating Egyptian tomb raider epic ‘Turner’s Treasure’ and Bridwell, Kane & Wood for a barbarian blockbuster ‘The Eyes of the Basilisk!’

House of Mystery #185 saw caretaker Cain take a more active role in the all-Grandenetti yarn ‘Boom!’, Wayne Howard illustrated the sinister ‘Voice From the Dead!’ and veteran Charlton scribe Joe Gill debuted with ‘The Beautiful Beast’: a lost world romance perfectly pictured by EC alumnus Al Williamson. Next issue topped even that as Wrightson illustrated Kanigher’s spectacular bestiary tale ‘The Secret of the Egyptian Cat’ and Neal Adams produced some his best art ever for Oleck’s poignant tale of imagination and childhood lost ‘Nightmare’. Nobody who ever adored Mr. Tumnus could read this little gem without choking up… and as for the rest of you, I just despair…

Kanigher & Toth produced another brilliantly disquieting drama in ‘Mask of the Red Fox’ to open #187, and Wayne Howard was at his workmanlike best on ‘Cain’s True Case Files: Appointment Beyond the Grave!’ before John Celardo & Mike Peppe apparently illustrated the anonymous script for the period peril ‘An Aura of Death!’ (although to my jaded old eyes the penciller looks more like Win Mortimer…)

Another revolutionary moment began with the first story in #188, cover dated September-October 1970. Gerry Conway got an early boost scripting ‘Dark City of Doom’, a chilling reincarnation mystery set in both contemporary times and Mayan South America as the trailblazer for a magnificent tidal wave of Filipino artists debuted. The stunning art of Tony DeZuniga opened the door for many of his talented countrymen to enter and reshape both Marvel and DC’s graphic landscape and this black and white compendium is the perfect vehicle to see their mastery of line and texture…

Wrightson was responsible for the time-lost thriller ‘House of Madness!’ which closed that issue whilst Aragonés opened the proceedings for #189, closely followed by Kanigher, Grandenetti & Wood’s ‘Eyes of the Cat’ and a 1953 reprint drawn by Leonard Starr, ‘The Deadly Game of G-H-O-S-T‘ (from HoM #11) before another Charlton mystery superstar premiered as Tom Sutton illustrated Oleck’s ‘The Thing in the Chair’.

Kanigher and Toth teamed for another impeccable graphic masterwork in ‘Fright!’, Albano filled Cain’s Game Room and Aragonés debuted another long-running gag page with ‘Cain’s Gargoyles’ and this issue ended with a Salem-based shocker ‘A Witch Must Die!’ (by Jack Miller, Ric Estrada & Frank Giacoia). Issue #191 saw the official debut of Len Wein who wrote the terrifying puppet-show tragedy ‘No Strings Attached!’ for Bill Draut and DeZuniga returned to draw Oleck’s cautionary tale ‘The Hanging Tree!’ before Wein closed the show paired with Wrightson on ‘Night-Prowler!’ a seasonal instant-classic that has been reprinted many times since.

John Albano wrote ‘The Garden of Eden!’, a sinister surgical stunner, made utterly believably by Jim Aparo’s polished art, and Gray Morrow illustrated Kanigher’s modern psycho-drama ‘Image of Darkness’ and superhero veteran Don Heck returned to his suspenseful roots drawing Virgil North’s monstrously whimsical ‘Nobody Loves a Lizard!’

Wrightson contributed the first of many magnificent covers for #193, depicting the graveyard terrors of Alan Riefe & DeZuniga’s ‘Voodoo Vengeance!’, whilst Bill Draut skilfully delineated the screaming tension of Francis X. Bushmaster’s ‘Dark Knight, Dark Dreams!’

For #194, which saw House of Mystery expand from 32 to 52 pages – as did all DC’s titles for the next couple of years, opening the doors for a superb period of new material and the best of the company’s prodigious archives to an appreciative, impressionable audience – the magic began with another bravura Toth contribution in Oleck’s ‘Born Loser’ swiftly followed by the Russ Heath illustrated monster thriller ‘The Human Wave’ (from House of Secrets #31), a Jack Kirby monster-work ‘The Negative Man’ (House of Mystery #84) before Oleck and the simply stunning Nestor Redondo (see also The Bible: DC Limited Collectors Edition C-36) closed the issue and this first volume with the metamorphic horror ‘The King is Dead’.

These terror-tales captivated the reading public and comics critics alike when they first appeared and it’s no exaggeration to posit that they may well have saved the company during the dire downward sales spiral of the 1970. Now their blend of sinister mirth and classical suspense situations can most usually be seen in such series as Goosebumps, Horrible Histories and their many imitators. If you crave beautifully realised, tastefully, splatter-free sagas of tension and imagination, not to mention a huge supply of bad-taste, kid-friendly creepy cartooning The House of Mystery is the place for you…

© 1968-1971, 2006 DC Comics. All Rights Reserved.

Nightschool: The Weirn Books volume 1


By Svetlana Chmakova (Yen Books)
ISBN: 978-0-7595-2859-8

The sub-genre of supernatural students and spooky schooldays has come a long way since the days of the Worst Witch or even Buffy of Sunnydale High, but this tantalising and impressive entry from Svetlana Chmakova (whose delightful series Dramacon introduced her as a major talent in the international manga world) which stands head and shoulders above the crowd and simply cries out for greater exposure.

PS 13W is just an ordinary High School during the day, but when darkness falls the place is sublet to an entirely different faculty teaching a far more bizarre and dangerous student body (well, different anyway – I’ve seen the everyday shamble of oiks, nerds, preppies and deviants that tumble out of our local educational establishment come chucking out time only to stampede past my front door on their way to celebrate their temporary freedom in mischief, malice and mishap…)

Because this Nightschool caters to such a diverse and often predatory catchment, the usual staff of wizardly teachers and assistants is generally supplemented by a Night Keeper – a supernatural security agent who keeps the peace and minimises collateral damage when students and staff – witches, warlocks (collectively known as Weirn), werewolves, vampires and every shade of juvenile haunt and horror – join in the business of Education.

Sadly the latest Keeper, thoroughly modern Miss Sarah Treveney has something of a punctuality problem… Although the school caters for a broad spectrum of monsters, Sarah’s sister Alexius has to be home-schooled due to an unspecified secret problem, and splitting her time between teaching Alex the magic of the Weirn all day and working all night is taking its toll…

The peace that keeps mortals safe from the assorted eldritch tribes is due to an ancient pact: A Treaty administered by an enigmatic cult of young warriors called Hunters who prowl the city dealing with supernatural threats. They are led by a charismatic teacher called Daemon. Later volumes will eventually reveal a history of ancient strife and impending chaos, but for this first collection (comprising the first six months of the strip) they simply patrol and police the places where rogue night creatures prowl…

When Daemon’s team rescue a young Seer, Marina, from unscrupulous mortals seeking to exploit her prophetic abilities she warns him that a long-dormant menace is breaking the seals which have kept it safely imprisoned for centuries…

Unknown to Sarah, little sister is not the housebound claustrophobe she imagines. Driven by urgings beyond her comprehension Alex often roams the night with only her astral familiar to protect her from mortals and monsters – or is it the other way round?

When she invades a cemetery Alex stumbles across a romantic vampiric tryst and Daemon’s Hunter team in the process of ending it. Suddenly all parties are attacked by Rippers – mindless devolved Nosferatu, all claws and teeth and burning lethal hunger…

When the spectacular battle ends Alex is gone and although more than a match for any known magical threat, three of the Hunters lie mysteriously comatose. The younger Treveny wakes safely at home with no recollection of how she returned, but at the Nightschool things aren’t going so well for Sarah.

Making inroads with the staff and students the Night Keeper thinks she might just make a real go of her job, but when a kid she doesn’t recognize lures her into a horrifying trap she disappears from sight and memory of everybody who once knew her. Moreover, all physical evidence of her existence is fading too. At home Alex sees a photograph gradually disappear and realises she must to something. Girding herself she enrolls in the midnight high school, as all over the cities something very nasty is stalking the Hunters…

This is the merely the opening stage of a much larger and more complex epic, (which has been and is still steadily progressing in monthly installments in the Japanese magazine Yen Plus since August 2008), so it might be preferable to pick up the first three volumes – all that has been collected into books so far – and tackle them at once.

However, the sheer exuberance and quality of storytelling and art here is enough to carry this first book; blending mystery, comedy and spellbinding action with a huge cast of engaging characters. Fun, thrilling and wonderfully addictive.

© 2009 Svetlana Chmakova. All Rights Reserved.

Goosebumps Graphix 2: Terror Trips


Adapted by Jill Thompson, Jamie Tolagson & Amy Kim Ganter (Graphix/Scholastic)

ISBN: 978-0-439-85780-2

How to get children reading has been a desperate quest of educators and parents for decades and the role of comics in that drive has long been a controversial one. Excluding all the arguments over whether sequential narrative hinders, harms or perhaps helps, the only other option was to produce material youngsters might actually want to read.

Enter R.L. Stine in 1992, who wrote sixty-two light-hearted, child-friendly supernatural horror thrillers over the next five years that took the world by storm, spawning movies, TV shows, games and a host of imitators, reconfiguring the iconography of the classic tales of mystery and imagination into modern romps to engage youngsters in the greatest thrill of all – total absorption in the magic of stories. In its various incarnations and reboots Goosebumps has sold more than 300 million copies.

In 2006 Scholastic began a series of themed graphic novel adaptations, using top comicbook and manga talent to convert three books per volume into hip and striking cartoon yarns. I’ve picked the second “Goosebumps Graphix” edition for no other reason than my complete devotion to the work of one of the artists involved (eventually I’m sure I’ll get around to the others…)

Terror Trips leads off with ‘One Day at Horrorland’ (the sixteenth novel in the prose series) adapted and illustrated by the utterly superb Jill Thompson, who despite her incredible body of work, ranging from Sandman to Wonder Woman and her fabulous Scary Godmother books and films is some how still not a household name.

When a day-trip to Zoo Gardens with their parents goes awry, Lizzy, brother Luke and their friend Clay find themselves lost and alone in the best – or perhaps worst – scary theme park ever. If she wasn’t such a big girl now and didn’t know better, Lizzy might almost believe all those monsters and death-traps were real…

Multi-media artist Jamie Tolagson (The Crow, The Dreaming, Books of Magic) translated the truly creepy ‘A Shocker on Shock Street’ (novel #35) with stunning effect. Under-aged horror movie mavens Erin and Josh think they’ve seen everything, but when Erin’s movie director and FX designer dad invites the pair to the studio to see the new “Shock Street” theme park they’re in for the most startling surprise of their young lives – and so is the reader…

The third and final jaunt into jeopardy is ‘Deep Trouble’ (novel #19) adapted by Amy Kim Ganter, manga and webcomic artist (see Sorcerers & Secretaries for a delightful example of her firm grip on fantasy). Here she relates the time William Deep Jr. accompanied his marine biologist father on an expedition to discover if mermaids actually existed. Unfortunately, the worst beasts in the oceans are usually greedy humans, but the sea still had a few undiscovered horrors of its own lying hidden beneath the surface…

This splendid selection is delivered in a variety of black and white styles, and each tale is augmented by a feature explaining the working process of the artists as they translated the story into comics form. Both the novels and comic books are readily available so why not save yourself the cost of outrageous dental bills this Halloween by stocking up on comic chillers such as this and handing out stuff to chew over rather than simply swallow – and remember, if used correctly books are not fattening…?

© 2007 Scholastic Inc. All Rights Reserved.

Girls Bravo volumes 1-3


By Mario Kaneda, translated & adapted by Asuka Yoshizu & Steve Bunche (TokyoPop)
ISBNs: 978-1-59816-040-6, 978-1-59816-041-3 & 978-1-59816-042-0

Here’s another large slice of manga magic that took the world by storm when it inevitably transferred to the anime screen, and another of those uncomfortably inappropriate teen-sex comedies that so delight the Japanese and generally bewilder we less socially ossified westerners. Aimed at older teens this type of tale fully acknowledges and draws seemingly endless amusement from the fact that boys and girls of a certain age are hormone-crazed muskrats desperate to catch furtive snatches of each other’s proscribed bits and only conscience and social pressure keeps them from being even more intolerable than they are.

If only it got any easier with advanced age…

These tales first appeared in the Japanese magazine Shōnen Ace from 2000 to 2005 and were eventually collected in ten volumes of frantic, frenetic slapstick, excruciating comedy-of-manners gaffes, gusset glimpses, shower-scenes, fantasy fun and burgeoning young love.

‘Gārusu Burabō’ is the story of a hapless high school student named Yukinari Sasaki, a short, dim nebbish who is so put upon, teased and bullied by girls – and even his female teachers – that he has developed a condition which brings him out in hives every time anything with no Y chromosomes touches him. His condition is further compounded by the fact that the neighbours’ daughter Kirie, a girl he has known since childhood, and a girl he can at least talk to, has recently changed.

Her shy and awkward nature has developed into a crush he is oblivious to, but unfortunately said crush has devolved into a series of violent assaults every time she gets flustered, and with Sasaki, she gets flustered a lot… At some time when nobody was paying attention she blossomed into an astonishingly well-endowed young woman – something else that embarrasses her greatly and often leads to red-faced punches and kicks…

After a particularly trying day Yukinari returns home and stumbles into Kirie using his shower. He’s flustered, she’s naked and while he’s being pummelled by the blushing, panicked girl he falls into the bath… and emerges into another world and another naked girl’s bath…

But this is a completely different kind of girl. She is genuinely concerned, solicitous, even shorter than him and most importantly not screaming or hitting. Moreover Miharu can touch him without setting off his allergic reaction. All she cares about is his welfare and what earth food is like.

The world of Siren is a revelation; a magical place where women outnumber men 9-1. When her older sister Maharu spots the unattached male she makes a violent play for Yukinari, chasing him into the streets where every female in range tries to capture the fleeing boy-toy.

Miharu rescues him and they double back to her bathroom, but the pursuers are too close and the fugitives fall into the bath – and arrive back in Yukinari’s shower, still occupied by the perplexed, naked and fuming Kirie.

Miharu is apparently stuck on Earth: the perfect companion for the gynophobic lad. She never attacks him, doesn’t cause hives, has magic powers and only cares about food. Unfortunately she’s as naive as a newborn hamster and bewitchingly beautiful, so the hoi-polloi at school trail after her like dogs after biscuits, especially wealthy school stud Fukuyama, a glorious young god of manliness who hides a secret of his own: he is so male-phobic that he has an attack of hives every time a male touches him. He is driven crazy by Miharu’s indifference to him…

Meanwhile hopeless Yukinari is still being teased and bullied by all girls and regularly happening into situations where Kirie is undressed and volatile…

This first volume covers the set-up of the formulae, with lots of stories about simplistic Miharu’s desire to eat anything not nailed down, platonically care for Yukinari and tendency to be duped into wearing revealing or fetishistic clothing by the lecherous Fukuyama. Despite being always hungry and able to consume practically anything Miharu is a brilliant cook, unlike Kirie whose recipes are only really appreciated by terrorists looking for new bio-weapons. Yukinari increasingly has to spend his time protecting the gullible alien’s non-existent modesty…

Gradually the series takes a more supernatural turn as the unhappy ménage-a-trouble encounter an undressed ghost girl and Fukuyama’s sister Risa: a young sorceress convinced that beleaguered Yukinari is her predestined husband and willing to use all her wiles and witchcraft to make him hers – if it means destroying or even befriending Miharu and Kirie…

The first volume ends with a light-hearted and hottie-filled adaptation of traditional Japanese folk-tale Momotaro (the Peach Boy).

Volume 2 continues Risa’s campaign. She casts spells on Yukinari, tries to convince Miharu that her attentions are preventing the diminutive lad from forming normal relationships or shaking his allergic phobia and things get completely crazy when the Siren girl drinks alcohol and begins to replicate herself uncontrollably…

Yukinari still keeps getting accidental, unwelcome and concomitantly painful glimpses of girls whilst growing increasingly fond of Miharu, even battling the hulking alpha male Fukuyama to protect her, but when amnesiac Koyomi appears thing get very strange indeed. For one thing she is the only other girl able to resist the school stud’s dubious charms, she doesn’t give Yukinari hives and when flustered or scared giant pits open in the floor under her…She is in fact an agent from Siren sent to recover the missing Miharu, and when her memory returns she transports her quarry home before Yukinari’s tear-filled eyes…

Of course she does return, and this second volume concludes with another side story; a day in the life of sexy super-stud Fukuyama – or at least in his fevered, fetid mind…

Volume 3 opens with the cast being coerced by the ghastly Lothario into a game of strip Mah-Jong where the returned Konomi (on a secret mission for Miharu’s sister) is Fukuyama’s latest lewd target. Sadly for him she suffers from the same condition as he does – she too is androphobic and repelled by the touch of men…

Konomi’s mission is revealed and she begins searching for a perfect husband for Miharu’s strident, overbearing sister; inevitably leading to some very uncomfortable situations, as do the girls’ communal attempts to earn some extra money, before everything goes really crazy when Kirie falls through Risa’s mirror into a world where all her friends have reversed personalities…

Sweet-natured Miharu’s attempts to buy all her friends New Year’s Gifts goes painfully awry before all ends well, and her celebration of the Setsubun festival (where bad luck is symbolically removed by throwing Soya beans out of the house) also falls flat – but only because Risa summoned real evil spirits to the party… The volume ends on a heartbreakingly beguiling tale of a little girl abandoned in the snow – a story so moving it’s worth buying all three volumes just to read this sparkling gem in perfect context…

Irrepressibly juvenile but great fun and beautifully drawn, this is a series as likely to titillate as offend, but it’s all good clean smut really, harmless and charming and bound to delight girl watchers and anyone enduring puberty or recalling it with any degree of honesty…

© 2001, 2002 Mario Kaneda. English text © 2005, 2006 Tokyopop Inc. All rights reserved.

Commando Annual 1989


By various (DC Thomson & Co)
ISBN: 0-85116-422-6

Dundee-based DC Thomson is probably the most influential comics publisher in British history. The Beano and The Dandy revolutionised children’s reading, the newspaper strips Oor Wullie and The Broons (both created by the legendary Dudley D. Watkins) have become a genetic marker for Scottishness and the uniquely British “working class hero” grew from the prose-packed pages of Adventure, Rover, Wizard, Skipper and such action-packed  picture papers as Victor, Hotspur and Warlord.

Their comics for girls also shaped generations and still evoke passionate memories – don’t take my word for it either – just ask your mum or grandmother about Judy, Bunty, Diana, Mandy and the rest….

In 1961 the company launched a digest-sized title called Commando. Broadly similar in dimensions to a slim paperback book, it offered 68 black and white pages per issue and an average of two panels a page. Each issue told a complete war story (generally based in World War I or II – although all theatres of conflict have featured since) and told tasteful yet gripping stories of valour and heroism in stark dramas which came charged with grit and authenticity. The fully painted covers made them look more like novels than comics and they were a huge, instant success. They’re still being published.

A number of these stirring sagas have recently been collected in sturdy, capacious hardback volumes, re-presenting  a dozen classics at a time – and I highly recommend them (see for example Commando: True Brit in our own archive section) but in its decades of unflinching service Commando has occasionally produced other collections such as this redoubtable annual from 1989 (the first of two) which contains shorter stories in a more traditional panel format, rendered in varying degrees of colour and offering all new stories.

Because of previous company policy these tales are all uncredited, (happily not the case nowadays) but as I’d rather not prove my ignorance by guessing who did what, I’m saying nothing and you’ll have to be content with the work itself, although the many fan-sites should be able to provide information for the dedicated researcher. Typically when looking at British comics Gold, this book is readily available through a number of online retailers and wonderfully reasonable in price.

Behind the stunning wraparound cover by Ian Kennedy lie seven cracking yarns. In full colour ‘The Young ‘Un!’ follows coal ship crewman Joe Simes as he struggles to come to terms with his father’s death; a victim of the Royal Navy’s foolish, doctrinaire policies – or at least that what he thought until he joined up… whilst ‘No Surrender’ sees intransigent troublemaker Angus McKay fight his own comrades and Germans with equal passion during a mission to Norway and ‘Duel in the Sun’ pits rebellious Australian pilot Mark Hudson against his own commanders when all he really wants is to kill the Japanese genius shooting down allied pilots as if they were sitting ducks…

‘Killed in Action’ is the part-colour tale (black, white, grey and yellow) and sees cruel, cowardly lieutenant Vivian Fawcett-Bligh challenged by a common soldier who knows all his secrets. Set in the African desert in 1941, it doesn’t end the way you might expect… ‘Big Bird, Little Friend’ is another spectacular full-colour air adventure featuring two rival pilots – one British and the other an American – whose bitter quarrel is finally resolved in the flak-blistered skies over Europe and ‘The Good Soldier’ looks at the war through German eyes as Panzer commander Martin Winter becomes increasingly disaffected and appalled by SS atrocities on the Russian Front…

The strips conclude with another half-colour adventure ‘The Three Musketeers’: wherein three boyhood chums are reunited with explosive results on the beaches of Dunkirk, and this classy package also contains a wealth of feature pages and many brilliant painted pin-up pages.

So ubiquitous and effective were Thomson’s war publications that they moulded the character of three generations of boys – and continue to do so eight times every month. This magical slice of the Blitz Spirit is a wonderful example of purely British comic-making: rousing, passionate and winningly understated, so if you’re looking for a more home-grown comics experience, well-written and wonderfully illustrated, get some in and check this out…
© 1988 D.C. Thomson & Co. Ltd. All Rights Reserved.

Boneyard volume 7


By Richard Moore (NBM)
ISBN: 978-1-56163-583-2

Michael Paris shares his life with a hot vampire chick, a werewolf, an over-sexed fish-woman, assorted demons and monsters. But somehow, these are the good guys and they are often beset by truly wicked monsters with properly evil intentions. For example, there’s the US government, or the creature that keeps beheading counsellors at the kid’s summer camp across the way, or what about that creepy Pumpkin head guy who magics you unconscious then desecrates your dreams?

The peculiar sub-genre of horror/comedy was in safe hands with Richard Moore, whose light, deft touch combines traditional cartooning with spot-on slapstick, surreal humour, and a touch of contemporary cynicism. He can also imbue his abhuman cast with stunning humanity when necessary. So it’s a huge pity that, for the moment at least, the delightfully outrageous cast of Boneyard are going on indefinite hiatus.

Young Paris – don’t call him Michael, he hates it – after years of crappy living and poor fortune finally had a lucky break. Not only did he inherit property from his reclusive grandfather, but the residents of picturesque little hamlet Raven Hollow were desperate to buy it from him, sight unseen. When he took possession he found once more that if anything looks too good to be true There’s generally a sound reason for it.

The property was a cemetery named The Boneyard and not everything within its walls was content to stay dead. Firstly there’s Abby, a beautiful, lovely, pretty and so very capable vampire chick, as well as a sex-starved, foul-mouthed skeleton, a demon with delusions of grandeur, a werewolf who thinks he’s a James Dean, a witch, a hulking Frankensteinian monster and even smart-ass talking gargoyles over the gate. Most worrying of all: There’s even the voluptuous, married amphibian who adds worlds of meaning to the phrase “man-eater.”

The place is a refuge for the restless dead and every sort of Halloween horror, but somehow they all seem more human and friendly than the off-kilter townsfolk and the succession of unpleasant characters, supernatural and otherwise, determined to close down the corpse-filled playground.

Overcoming all odds – including the devil himself – and surviving the cosmic embarrassment of ruining the formal ball of the supreme Over-God of the universe

Paris and Abby are seconds away from taking their painfully coy and cautious relationship to another level – maybe even “the next one” – when the imaginary playmate from his lonely childhood appears.

It appears that not only is Lita real, real cute and a princess of Faerie, but since her dad has ordered her to wed the evil Dark Prince of the Unseelie Court, she wants sanctuary and to marry the one being that really loved her.

Of course Paris was only eight then…

When the Faerie warriors turn up thing get rather nasty and Paris and Lita are captured and imprisoned in the Elvin Kingdoms, and Abby and her Boneyard helpmates have to rescue him – Lita too, if he asks nicely – but first they’re going to need a few allies of their own…

This seventh and momentarily final volume reprints the final issues of the independent comic book in stunning black and white as this charming, sly and irresistibly addictive series comes to a natural pause (one day to return in all its warm-hearted, comedy-of-terrors glory: I wish, I hope, I pray…) but until then Boneyard remains a must-have for Horrorists, Humorists and especially Romantics with an open mind.

One the best humour series to come out of the States since Charles Addams first started reporting from that spooky old house in the 1940s, this touching and wickedly funny epic should grace every fan’s bookshelf.

© 2010 Richard Moore. All Rights Reserved.

Dolltopia


By Abby Denson (Green Candy Press)
ISBN: 978-1-931160-70-4

Not everybody is comfortable with whom they are and most of us don’t like to be assumed one thing when we’re another. Lulu Award winner Abby Denson is a brilliant, magically subversive cartoonist and journalist with such disparate notches in her belt as the graphic novel Tough Love: High School Confidential (relating the Coming Out story of two suburban teens) and The City Sweet Tooth: a culinary cartoon column about the New York desserts scene currently running in L Magazine. She teaches and her script credits run from Scooby Doo and Power Puff Girls to Spider-Man and the Simpsons.

This entrancing shocking pink parable is an edgy, deceptively naivist fairy tale about gender, place and identity; making telling points in a clandestinely gentle manner. Kitty Ballerina is a doll who escapes from The Factory, refusing to be what her makers tell her to be. During her escape she meets Army Jim, another maverick toy who refuses to conform.

Together they make their way to the Promised Land of Dolltopia, where you can wear, and look like and be whatever you want. With the comradeship and assistance of the cat Mr. M, fashion Divas Candy X and Candy O and the slightly off-kilter, self-taught “plastic surgeon” the Doctor, the renegades make themselves at home and truly free…

However freedom demands effort, vigilance and sacrifice. Some freed individuals seem to crave their previous cultural indenture, and raids to liberate more dolls suffer when the apathetic conformists refuse to cast off their social shackles, but the real threat comes when humans threaten to take away and destroy the hard-won oasis of security the disappointed rebels strived so long and hard to win…

Charming and cleverly controversial, if a little heavy-handed at times, this eclectic black, pink and white tome – complete with cut-out-and-dress paper dolls – is a winning and culturally important addition to the world of adult cartooning. You’d be an idiot not to take a good long look – but of course you don’t have to be what I say you are…

© Abby Denson. All right reserved.

Pink Flamingos Book 1: Bring Down the Night and Pink Flamingos Book 2: Maybe Next Time… Maybe Never


By John R. & Carol Q. Sansevere, illustrated by William Rieser (Octopus)
ISBN’s: 978-0-70643-186-5 and 978-0-70643-307-4

Let’s all pop back once or even twice more to the ever-so-now 1980s with these stylish, radically different and frankly peculiar experimental graphic novels that pretty much typified and encapsulated the dichotomies of the age of Big Hair and Brash Money, and layered them lavishly over a pastel-tinted attempt to glam up the old formulas that worked so well for the Famous Five, Nancy Drew and the Hardy Boys.

The Pink Flamingos are a close clique of fashionably attractive Palm Beach teens whose taste for glamour and adventure draw them into some pretty tricky situations. These Chic Chicks are Lana the model, Carla the singer, Amber the waitress/biker babe, Jackie the TV intern and Jody the spoiled rich one…

In volume 1: Bring Down the Night the quirky quintet first get together when a mutual friend commits suicide. As with everything in that swank locale, sophisticated, connected drug-dealer Joey De Silva is at the heart of the web of temptation, corruption and death and the feisty females decide that if the cops won’t touch him then they’ll take him down in their own unique way…

The in-your-face, unashamed hedonism and seductive shoulder-padded indolence continues in Maybe Next Time… Maybe Never as the Material Girls follow Carla to New York City and her big break in the music biz, but sadly, behind the glitz and glamour, drugs and depravity are never too far way… Meanwhile as romance rears its well-coiffed hunky head for one of the Flamingos, Poor Little Rich Girl Jody discovers that for some families money never could buy love…

Originally published by Shuster & Shuster in the US these books appear to be more fashion sketches and studies than straight comics narrative and the oddly removed, if not outright distant writing style looks uncomfortably like an actual recycled unsold pitch “bible” and shooting script for a proposed TV show (and believe me I’ve worked on far too many of those to mistake the feel) but even so the overall effect is not unpleasant or lacking in entertainment value when considered as graphic novels.

Rieser’s bold and vivid storyboard-based illustrations blends well with the faux-TV script narrative captions, and despite a rather static, lifestyle-mag, fashion shoot feel to the action, if you’re a fan of Miami Vice, 21 Jump Street, Dallas, Dukes of Hazzard or even early Neighbours there’s a nostalgic buzz to be gleaned from these rather wholesome adventures for Young Adults.
™ & © 1987, 1988 Angel Entertainment, Inc. All rights reserved.

James Patterson’s Maximum Ride Book 1


Adapted by NaRae Lee (Arrow Books)
ISBN: 978-0-099-53836-3

When young Max dreams of being chased by mysterious beastmen her method of escape is to sprout wings and fly like an angel. However, when she wakes up and rejoins the rest of the little gang of juvenile misfits she lives with we discover that Maximum Ride’s nightmares are merely memories…

Among his many works James Patterson’s has written seven teen novels (beginning in 2005 and still proceeding) starring a band of human/bird hybrid kids on the run from mysterious forces. This manga adaptation gets underway as we’re introduced to that band of youngsters hiding out in a dilapidated house, whilst “the Erasers” – artificial werewolves and high-tech mercenaries – hunt them down.

Four years previously they were brought to their isolated hideaway by Jeb Batchelder who rescued them from their creators in the sinister complex known as “The School”. After years in hiding with them, one day Jed disappeared and Max, as the eldest, became a sort of den-mother for the brood…

Although beautifully illustrated and captivatingly well-paced, too much of this first adapted volume is spent trying not to not reveal the secret of the human/avian heroes, but for the sake of expediency I’m going to risk a little spoiler. They have highly efficient and totally concealable wings, hollow bones, improved lungs, hearts, muscles and eyesight. They are human hawks, and may even have other dormant powers and abilities…

The kids are the result of rogue scientific research but have fled from their creators, who want them back and are slowly closing in. When Eraser raiders capture the youngest girl, Angel, the rest of “The Flock” – Fang, Iggy, Nudge and Gasman – stop hiding and decide to get her back. With Max leading they return to civilisation and begin the search for their sister and their origins…

Along the way Max is separated from the rest and wounded, but finds help in the form of Ella Martinez and her mother. As a vet, Ella’s mum has access to some impressive equipment and while patching up Max’s wing discovers that the little hawk-girl has an electronic transmitter embedded deep within her, far too deep for anyone to remove…

Hard on the heels of this revelation the Erasers move in and the entire Flock is captured. Looked in an interrogation cell, Max fears the worst when suddenly a face from the past surprises her with the biggest shock of all – the incredible purpose for which the hybrids were created…

The scenario and atmosphere of Patterson’s series about The Flock will feel very familiar to any comics fan who has read X-Men and its myriad mutant offshoots, and this book is compiled of chapters that originally appeared in the manhwa magazine Yen-Plus. The tale is a fine example of the sort of “Us against the World” orphan-fiction young readers seem naturally drawn to: fast-paced, emotive, evocative, cute and thrilling.

Accompanied by a welcome cartoon afterword by Korean artist Narae Lee, who can’t be much older than the target audience, this is a solid read and great fun, but be warned, is only the trip of a huge iceberg. There’s lots more to come before just the first prose novel is completely adapted, so impatient readers might want to wait until they can pick up a bunch of the graphic novels all at once (volumes #3 and 4 are still forthcoming from a scheduled set of 10). However if you want to beat the rush before the forthcoming movie franchise kicks off you could get a flying start by buying this book now…

© 2009 SueJack, Inc. Illustrations © 2009 Hachette Book Group, Inc. All rights reserved.

Amulet Book 1: The Stonekeeper


By Kazu Kibuishi (Scholastic)
ISBN: 978-0-439-84681-3

Picture books and illustrated stories for children have been a staple of the publishing game since the Victorians, so the modern trend towards actual graphic narratives was an inevitable but nonetheless welcome accomplishment. However the wholesome and comfortable adventures of Babar, Tim All Alone, Captain Pugwash and their like have new rivals these days, thanks mostly to the cultural invasion of Japanese anime to our TV screens and a long-overdue Western acceptance of manga-style storytelling.

For example this delightful little strip saga, cut fully from the same cloth as The Spiderwick Chronicles and spookily touching base with darkest Narnia and the best of Alan Garner, joins a growing library of trans-Atlantic, pan-Pacific fantasy thrillers for younger readers, albeit with lush, glossy colours to lure in European consumers still uncomfortable with the linear purity and monochrome aesthetic of traditional Eastern comics.

Amulet is the first in a sequence of junior graphic novels, and opens with a horrific personal tragedy as little Emily sees her father die in a ghastly car crash. Two years later she and her little brother Navin are taken to live in their great grandfather’s ramshackle, spooky old house. Still grieving, the family are making a go of it, but the dilapidated pile is just not right: there are eerie voices, odd noises and happenings – and far too often the kids are seeing something moving at the furthest corners of their eyes…

Great Grandpa Silas vanished one night never to be seen again, and Emily is convinced that she can see cloudy phantoms just when and where she isn’t looking. Whilst helping mom clean, the kids happen upon an ingeniously hidden necklace which Emily swiftly appropriates. She begins to think twice when its ornate stone starts talking to – or rather lecturing – her…

Soon the house goes into full-on haunted mode and when mom investigates the cellar she is consumed by a monster and stored for later digestion. Emily and Navin give chase and soon are lost in a fantastic subterranean world where they encounter incredible beasts, dark elves and a giant figure who turns out to be Miskit, a cute helpmate built by the missing Silas.

Long ago the solitary inventor crossed over to this land of Alledia and learned the secrets of The Stones; mighty mystical artifacts that could be more curse than blessing. Building himself a small army of companions he decided to stay, but the land was a place in turmoil. Whoever holds the Stones could rule this entire world and do anything they wanted. That’s good to know since Emily’s Amulet is becoming more bossy than helpful, and the more she uses its incredible forces the more it needs her to…

This time Emily has the ability to save her mother: even if she might have to fully embrace the power of the amulet, and take on a destiny she doesn’t want…

This is a dark and compelling adventure blending traditional children’s story elements such as fairies and magic with contemporary kids-scape paraphernalia like giant robots, cartoon animals, rocket-ships, bug-eyed monsters, cute-eyed bugs and alternate Earths in a zippy rollercoaster ride of laughter, tears and terrors. This volume is a self-contained tale but the ending of this adventure leads directly to the next…

And you will want to see them all. Stirring stuff for older readers and any fantasy fan with a tinge of darkness in their collector’s souls…
© 2008 Kazu Kibuishi. All Rights Reserved.