Creepy Presents Bernie Wrightson


By Bernie Wrightson, with Howard Chaykin, Nicola Cuti, Bill Dubay, Carmine Infantino, Bruce Jones, Budd Lewis & various (Dark Horse Comics)
ISBN: 978-1-59582-809-5 (HB)

Win’s Christmas Gift Recommendation: Masterfully Macabre Masterpieces… 9/10

Once upon a time the short complete tale was the sole staple of the comic book profession, where the intent was to deliver to the reader as much variety and entertainment fulfilment as possible. Sadly, that particular discipline is all but lost to us today…

Towards the end of the turbulent 1960s, a lot of fresh talent was trying to break into the comics industry at a time when a number of publishers were experimenting with cheaper black & white magazines rather than four-colour comic books. Companies like Warren, Skywald and a minor host of imitators were hiring kids who then honed their craft in public – just like their forebears had to.

A respectable number of those Young Turks – such as Bruce Jones, Mike Kaluta, Jeff (now Catherine) Jones, Al Weiss and “Berni” Wrightson (a young man who soon became a living legend even in that prestigious cabal), grew into major talents whilst crafting pastiches of the EC Comics they had loved as kids – and paved the way when the comics market again turned to shock, mystery and black comedy to sell funny-books.

Bernard Albert Wrightson was born a few days before Halloween (October 27th) 1948 in Dundalk. Maryland. His artist training came via TV, reading comics and a correspondence course from the Famous Artists School, and his first professional publication was fan art, printed in Creepy #9 (June 1966). Around that time, he was toiling as an illustrator for The Baltimore Sun, and after meeting his EC idol Frank Frazetta at a convention gravitated to New York City. Hooking up with the above-cited band of newcomers, and other hopefuls like Al Milgrom and Walter Simonson, Wrightson was soon crafting short horror tales for National/DC, Marvel and other eager publishers. His first rank reputation was cemented with the co-creation (beside writer Len Wein) of Swamp Thing.

His close and productive association with DC ended in 1974, as he left to work at Warren on more adult-oriented tales allowing him to try different techniques: a bountiful period of experimentation that culminated with his joining Jeffrey/Catherine Jones, Kaluta and Barry Windsor-Smith in expressive narrative arts collective The Studio. During this period, he also produced commercial commissions, film material and humorous strips for National Lampoon whilst creating a series of astoundingly complex plates for his signature work: an illustrated rerelease of Mary Shelley’s novel Frankenstein.

In later years he illustrated posters, trading cards and graphic novels such as Creepshow, Cycle of the Werewolf and Freakshow (with Bruce Jones) among other print collectibles, before returning to mainstream comic books. His notable successes include The Weird and Batman: The Cult with Jim Starlin, and Spider-Man: Hooky and The Hulk and the Thing: The Big Change as well as a number of Punisher miniseries and OGNs.

Wrightson died in 2017. At the time he was working with Steve Niles (30 Days of Night) on a new Frankenstein miniseries, and almost finished it. The ultimate professional to the last, Bernie made provision for another artist to complete the job before passing. We’ll be reviewing that particular wonder later on this month…

This stellar compendium – available in hard copy and digital incarnations – gathers Wrightson’s monochrome, two-colour and full-colour offerings – stories, illustrations and frontispieces – from Creepy #9, 62-64, 66-71, 73, 75-77, 83, 86, 87, 95, 113 & 138 and Eerie #57, 58, 60-68, 70-72, 68 spanning 1966-1982.

The uncanny yarns and portentous depictions appeared in black-&-white magazine anthologies Creepy and Eerie, and those Warren stories have been gathered into a spectacular oversized (284 x 218 mm) hardback compendium – part of a series of all-star artist compilations which also includes superstars Rich Corben and Steve Ditko amongst others.

The terrors begin here with the short shockers from Creepy, but only after fellow raconteur and horror stylist Bruce Jones shares his memories of the great man and those early days in his evocative Foreword…

The dark visions commence with Wrightson’s gripping adaptation of ‘Edgar Allen Poe’s The Black Cat’ (Creepy #62): a man slowly going mad enters into a deadly war of wills and nerve with his wife’s pet…

Moving from his signature linework into deft grey-marker tones for Bruce Jones’s ghastly tale of mutant madness and deviant sexual seduction, Wrightson delivers a potent shocker with the tale of ‘Jenifer’ in issue #63 and compounds the horrors of existential loneliness for his next doomed hero’s icy obsession with ‘Clarice’ (also scripted by Jones in #77)

He inked Carmine Infantino on Jones’ ‘Country Pie’ in #83, a wry variation on both serial killer modernity and American Gothic sensibilities, after which Bill DuBay joins the unlikely artistic duo to expose an Edwardian-era Dime-novel hero in moving sentimental mystery ‘Dick Swift and his Electric Power Ring’ (Creepy #86).

Thematic shades of Ray Bradbury inform Nicola Cuti’s ‘A Martian Saga’ in #87, but the bleak dark humour is all Wrightson – as is the stylish pen-&-ink drawing – whereas the Jones-penned fable of ‘The Laughing Man’ (#95) – which sees a white hunter’s brutal deeds come back to haunt him – comes via stunning grey tones and manic shock that is pure poetic karma…

The Eerie escapades are fewer but just as memorable and start with classic beast hunting fervour as greedy chancer George Summers attempts to capture ‘The Pepper Lake Monster’. Written and drawn by Wrightson from Eerie #58, the stark, heroic chiaroscuro conceals a deliciously mordant and sardonic sting in the tale, after which DuBay details the fears of children who see monsters in the moodily grey-toned vignette ‘Nightfall’ (#60), before Wrightson fulfils a lifetime ambition in issue #62.

A huge fan of classical horror writers, the artist chillingly adapted H. P. Lovecraft’s ‘Cool Air’, detailing the uncanny fate of bizarre lodger Dr. Munoz who warmly befriends a young writer but cannot find a home cold enough to suit him…

Budd Lewis, Wrightson & Howard Chaykin combined to craft a strange tale of ‘Reuben Youngblood: Private Eye!’ who finds himself trapped in a world of intrigue, zeppelins and Nazi vampires in a rambunctious romp entitled ‘Beware the Scarlet Combine’…

Although largely a black-&-white magazine outfit, Warren occasionally sprang for full-painted colour and the all-Wrightson saga of ‘The Muck Monster’ in #68 gave the artist the opportunity to flex his painterly muscles and revisit past glories in a tale of cometary catastrophe to complete the narrative section of our celebrations.

Happily, that’s not the end of the visual valuables, as a ‘Creepy and Eerie Frontispiece and Illustration Gallery’ delivers a selection of images (33 in total, including covers and back covers) designed to introduce the anthological treats of the magazines via narrators Uncle Creepy and Cousin Eerie: allowing Wrightson’s sense of macabre humour full rein in panels, pages and other concoctions in assorted media and various degrees of seriousness…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped down plots and a dark yet always playful wit which lets the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display a sharp wit and dark comedic energy which seems largely lacking these days, channelled through Wrightson’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for…
Creepy, the Creepy logo and all contents © 1966, 1974, 1975, 1976, 1977, 1978, 1979, 1982 2011 by New Comic Company. All rights reserved.

Batman: Haunted Knight


By Jeph Loeb, Tim Sale & various (DC Comics)
ISBN: 978-1 401-28486-2 (TPB)

Win’s Christmas Gift Recommendation: Timeless Seasonal Wonderment… 9/10

The creative team of Jeph Loeb & Tim Sale have tackled many iconic characters in a number of landmark tales, but their reworkings of early Batman mythology – such as The Long Halloween – must certainly rank amongst their most memorable.

Set during the Batman: Year One scenario created by Frank Miller, and originally released as a 13-part miniseries (running from Halloween to Halloween), it detailed the early alliance of Police Captain Jim Gordon, District Attorney Harvey Dent and the mysterious vigilante Batman, to destroy the unassailable mob boss who ran Gotham City: Carmine Falcone – “The Roman”.

However, even before that epic undertaking, the creators worked together on another All Hallows adventure; one that grew like Topsy to eventually become a triptych of Prestige One-Shot Specials under the aegis of Archie Goodwin’s most significant editorial project…

After the continuity-wide reset of Crisis on Infinite Earths, and with DC still in the throes of re-jigging its entire narrative history, a new Batman title launched, presenting multi-part epics refining and infilling the history of the post-Crisis hero and his entourage.

The added fillip was a fluid cast of prominent and impressively up-and-coming creators…

Batman: Legends of the Dark Knight was a fascinating experiment, even if ultimately the overall quality became a little haphazard and hit-or-miss.

Most of the early story-arcs were quickly collected as trade paperback editions – helping to jump-start the graphic novel sector of the comics industry – and the moody re-imaginings of the Gotham Guardian’s early career gave fans a wholly modern insight into the ancient yet highly malleable concept.

As explained in ‘Trick or Treat’ – Editors Goodwin’s reproduced introduction from the 1996 compilation – the first Batman: Legends of the Dark Knight Halloween Special began life as a story-arc for the monthly series before being cannily promoted to a single, stand-alone publication released for October 1993. Its success spawned the two sequels also included in this volume and the aforementioned Long Halloween epic…

Collected in one spooky stripped-down paperback and/or eBook compilation, those three scary stories comprise a raw and visceral examination of an obsessive hero still learning his trade and capable of deadly misjudgements as seen in initial yarn ‘Fears’.

Here, after spectacularly capturing terror-obsessed psychopath Jonathan Crane, the neophyte Caped Crusader leaves him to mere policemen ill-equipped to cope with the particular brand of malicious insanity cultivated by The Scarecrow…

It’s fair to say that the man behind the bat mask is distracted; still attempting to reconcile his nocturnal and diurnal activities, young Bruce Wayne is currently floundering before the seductive and sophisticated blandishments of predatory social butterfly and matrimonial black widow Jillian Maxwell. Faithful major-domo Alfred Pennyworth is not so easily swayed, however…

Left too much to his own devices, Scarecrow has run wild through Gotham, but when he abducts Gordon, he at last makes a mistake the Dark Knight can capitalise upon…

One year later another Halloween brings ‘Madness’ as rebellious teen Barbara Gordon choses exactly the wrong moment to run away from home: a night when her dad’s mysterious caped pal is frantically hunting Jervis Tetch – a certified nutcase abducting runaways to attend decidedly deadly Tea Parties orchestrated by a truly Mad Hatter…

Steeped in personal nostalgia as a maniac rampages through his city, inadvertently trampling upon some of Bruce Wayne’s only happy memories (of his mother’s favourite book), the heroic pursuer almost dies at the hands of the Looking Glass Loon, only to be saved by unlikely angel Leslie Thompkins – another woman who will loom large in the future life of the Batman…

The final fable here pastiches a Christmas classic by Charles Dickens as ‘Ghosts’ sees a delirious Bruce Wayne uncharacteristically taking to his bed early on the night before Halloween.

After socialising with young financier Lucius Fox, eating bad shrimp and crushing baroque bird bandit The Penguin, our sick and weary playboy lapses into troubled sleep, only to be visited by three spectres…

Looking like Poison Ivy, The Joker and the corpse of Batman himself, whilst representing Past, Present and inescapable Future, these phantoms prove that only doom awaits unless the overachieving hero strikes a balance – or perhaps truce – between his two divergent identities…

Trenchant with narrative foreboding – long-time fans already know the tragedies in store for all the participants, although total neophytes won’t be left wondering – these eerily enthralling Noir thrillers by Loeb perfectly capture the spirit of the modern Batman, supremely graced with startlingly powerful images of Mood, Mystery and rampant Mayhem from the magic pencil and brush of Tim Sale, vividly augmented by the colours of Gregory Wright and lettering of Todd Klein.

Adding lustre to these moody proceedings are a gallery of prior covers culled from earlier collections as well as a Sale Batman sketch, making this one of the very best Batman books you could read.
So, do…
© 1993, 1994, 1995, 2014, 2018 DC Comics. All Rights Reserved.

The Golden Sheep Book 1


By Kaori Ozaki (Vertical Comics)
ISBN: 978-1-947194-80-9 (PB)

Win’s Christmas Gift Recommendation: Moving and Evergreen Family Drama… 9/10

Manga maestro Kaori Ozaki (An Angel Above the Piano, Immortal Rain, The Gods Lie) started her professional comics making at in 1993, aged 15. Since then has she become a byword for smart, compelling, sensitive storytelling, whether in the realms of high-flying fantasy or in more grounded, rationalistic human scaled stories.

Originally published in Japan as Kin no Hitsuji in Kodansha’s Afternoon magazine, The Golden Sheep falls into the latter category: examining bonds of friendship, burdens of family, dreams of success and the eternal youthful drive to escape and get away from the past. The serial began in September 2017 and ran until April 2019.

Childhood friendships are pure and earnest and wholehearted, but as Tsugu Miikura discovers, not always clearheaded or totally open. Growing up in a rural mountain community, she and classmates Sora, Yuushin and Asari swore lifelong fidelity – even burying a time-capsule of their secret wishes for the future in their favourite spot – but when the Miikuras moved to Osaka things changed. Now, six years later, with her dad gone, the large brood have been forced to move back and live with an aunt.

Although on the surface the high school pals are just bigger, there are deeply hidden and constantly growing divisions. Big city girl Tsugu now talks funny and has become a world-class rock guitarist, but doesn’t believe her soul is any different. Nevertheless, she can’t understand what has happened to her besties.

Studious Asari is superficially the same, but shows signs of becoming a really mean and backbiting sneak, whilst manga-obsessed, anime-loving Sora is now sullen, perpetually skips school and has frequent accidents that leave him battered and bruised. The biggest change is valiant Yuushin. Once a noble, honest, champion of the underdog, he’s become a cool, aloof bad boy leading a pack of young thugs and possibly even involved in criminal acts…

As Tsugu attempts to resume her place in the group, the changes they’ve all experienced push her further away from them and even her own family.

When she thwarts a suicide attempt by one of her beloved companions – at huge personal cost – she decides to run away to Tokyo with the despondent survivor. Penniless and without shelter, they skirt the fringes of a sordid world, only to stumble into another shocking surprise to her already-reeling sense of self and worth…

Alternating winning jolly charm with moving glimpses of the crisis besetting Japan’s directionless youth, The Golden Sheep promises to become a classic modern romance and survival testament for Young Adults: a book with lots to say and in a most captivating manner.
© 2018 Kaori Ozaki. All rights reserved.

Internet Crusader


By George Wylesol (Avery Hill Publishing)
ISBN: 978-1-910395-51-6 (TPB)

I did consider saving this nifty novel enterprise for our upcoming Occultoberfest (not a Real Thing, except right here) month of horror and supernatural samplings, but – just like a sugar-deprived, axe-wielding kid in fancy dress – I simply couldn’t wait…

Baltimore-based George Wylesol (Ghosts, Etc.) is a cartoonist with lots to say and divers ways of doing so, and in Internet Crusader he channels his avowed fascinations (old computer kit and livery, religious iconography, the nostalgic power of commercial branding and signage) with his ongoing faith in the narrative power of milieu and environment – as opposed to characters – into a spookily sublime tale of demonic incursion and plucky outsider kids saving the world…

You won’t see them, however, except via their actions, as this gripping yarn is told in the form of a diabolically delightful epistolary novel, with all the action taking place on craftily reconstructed computer pages, packed with all the distracting screen furniture, intrusive pop-ups, message pings and emails and barrages of ads that infest modern tech interfaces.

And that the cleverest part here as the kid answering to the handle “Internet Crusader” is a typical, anti-social 12-year old drawn by Christian-supported porn-site come-ons into playing a game devised by the Devil to cripple Heaven through Denial-of-Service attacks and subvert humanity’s free will through similar modern arcana.

Thankfully, God still has a back door or two in reserve, and a desperate plan to save his creation from itself using the “insane gaming skillz” of select youngsters…

But in the eternal war of lies and willpower, can anyone, any message be taken at face value…?

A smart and compulsive experience seamlessly wedding plot to graphics and employing modern cinema’s ubiquitous (if perhaps comfortably obsolescent) computer interface imagery as narrative device is further enhanced for readers by the addition of a comics insert freebie: a faux users guide of the Evil One’s Portal 2 Hell Crusader’s Manual, layering in further immersive context to your reading gestalt.

Ignore the big words: this is clever and witty and fun, but not – as yet – available in electronic formats. Maybe that’s God’s Will too…

Supremely enjoyable, this is a book and experience that’s hard to fault, a joy to read and ideal to give as gift in the fraught months to come…
© George Wylesol 2019. All rights reserved.

Toys in the Basement


By Stéphane Blanquet, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-402-6 (HB)

It’s a bumper time if you have kids who love the grimmer side of storytelling.  Here’s a superb slice of macabre all-ages Euro-whimsy, courtesy of the wildly talented and incredibly prolific Stéphane Blanquet (more than 64 art books, graphic novels, collaborative works and books for kids published since 1994 including Dungeon: Monstres volume 2, Kramer’s Ergot, and Zero Zero).

Do you remember the heart-wrenching scene in the 1964 stop-motion television classic Rudolph, the Red-Nosed Reindeer when he finds the Island of Misfit toys? Do you recall how all they wanted was children to love them? Hold on to that thought…

At a Halloween fancy-dress party a disgruntled little boy is sulking. In his heart he’s a vicious pirate king, but his cheapskate mother would only pay for a pink bunny costume nobody else wanted…

As the other kids tease and bully him, he retreats to a corner where he meets a geeky kid in a chicken suit.

Poultry boy has a broken leg and a raging thirst, but his friend – a girl in a kitten outfit – has been down in cellar fetching drinks for ages. After some pleading, Pink Bunny, keen to avoid further embarrassment, or to be seen with a nerd dressed like a chicken, goes after her.

At the bottom of the stairs he finds her paralysed with fear: the basement is filled with maimed and broken toys, alive, angry and determined to wreak bloody vengeance on the cruel children who maltreated and abandoned them. Luckily, because of their stupid outfits, the toys assume the kids too are dolls, because if they were real children…

Playing for time, Catgirl and Bunnyboy follow the maladjusted playthings to a vast underground cavern where all broken toys are massing, readying for the day they will rise and take over. The children gasp in horror at the artificial army’s secret weapon – a gigantic ravenous Frankensteinian beast named Amelia, cobbled together from thousands of discarded toy fragments, all hungry for righteous slaughter…

It’s at that moment Chicken-boy stumbles upon them and blows their cover…

Dosed with dry, mordant wit and just the right tone of macabre Ghost Train suspense, Toys in the Basement is a simply terrific goose-bumpy thriller rendered magical by the wildly eccentric, brilliantly imaginative and creepily fluid artwork of Blanquet. This dark delight – sadly only available in physical hardback form – also has the perfect moral message for loot-hungry, attention-deprived youngsters – and their kids and grandchildren too.
© 2005 Editions La Joie de Lire SA. This edition © 2010 Fantagraphics Books. All rights reserved.

Thorgal volume 0: The Betrayed Sorceress & Almost Paradise


By Rosiński & Van Hamme, translated by Jerome Saincantin (Europe Comics/Cinebook)
No ISBN (Europe Comics digital-only edition)
ISBN: 978-1-84918-443-4 (Cinebook PB Album)

One of the very best and most celebrated fantasy adventure series of all time, Thorgal accomplishes the seemingly impossible: pleasing critics and selling in vast quantities.

The prototypical Game of Thrones saga debuted in iconic weekly Le Journal de Tintin in 1977 with album compilations beginning three years later. A far-reaching and expansive generational saga, it has won a monolithic international following in fourteen languages and dozens of countries, generating numerous spin-off series, and thus naturally offers a strong presence in the field of global gaming.

In story-terms, Thorgal offers the best of all weird worlds, with an ostensibly historical milieu of bold Viking adventure seamlessly incorporating science fiction elements, dire magic, horrendous beasts, social satire, political intrigue, soap opera, Atlantean mystique and mythically mystical literary standbys such as gods, monsters and devils.

Created by Belgian writer Jean Van Hamme (Domino, XIII, Largo Winch, Blake and Mortimer) and Polish illustrator Grzegorz RosiÅ„ski (Kapitan Å»bik, Pilot ÅšmigÅ‚owca, Hans, The Revenge of Count Skarbek), the feature grew unstoppably over decades with the creative duo completing 29 albums between 1980 and 2006 when Van Hamme moved on. Thereafter the scripting duties fell to Yves Sente who collaborated on a further five collections until 2013 when Xavier Dorison wrote one before Yann became chief scribe. In 2019, he and RosiÅ„ski released the 37th epic-album L’Emite de Skellingar.

By the time Van Hamme departed, the canon had grown to cover not only the life of the titular hero and his son Jolan, but also other indomitable family members through a number of spin-off series (Kriss de Valnor, Louve, La Jeunesse de Thorgal) all clustered under the umbrella title Les Mondes de Thorgal – with all eventually winning their own series of solo albums.

In 1985, US publisher Donning released a brief but superb series of oversized hardcover translations, but Thorgal never really found an English-speaking audience until Cinebook began its own iteration in 2007.

The original Belgian series meandered back and forth through the hero’s life and Cinebook’s translated run began with the 7th and 8th albums combined in a double-length premiere edition. By that time the saga of wandering enigma Thorgal Aegirsson had properly gelled, but there were a few books before then, with the hero still finding his literary and graphic feet…

What you’ll learn from later volumes: Thorgal was recovered as a baby from a ferocious storm and raised by Northern Viking chief Leif Haraldson. Nobody could possibly know the fortunate foundling had survived a stellar incident which destroyed a starship full of super-scientific aliens…

Growing to manhood, the strange boy was eventually forced out of his adopted land by ambitious usurper Gandalf the Mad who feared the young warrior threatened his own claim to the throne.

For his entire childhood Thorgal had been inseparable from Gandalf’s daughter Aaricia and, as soon as they were able, they fled together from the poisonous atmosphere to live free from her father’s lethal jealousy and obsessive terror of losing his throne…

Danger was always close but after many appalling hardships, the lovers and their new son finally found a measure of cautious tranquillity by occupying a small island where they could thrive in safety… or so they thought…

Here, however, in these harder-hitting, initial escapades from 1980, the largely unexplained and formulaic Viking warrior is simply a hero in search of a cause. La Magicienne Trahie becomes eponymous debut book The Betrayed Sorceress, opening with a full-grown Thorgal tortured and left to die of exposure and drowning by arch enemy Gandalf.

He is fortuitously rescued by a red-haired woman who demands he work in her service for a year…

Accompanied by a loyal wild wolf, formidable mystic matron Slive is consumed with a hunger for vengeance and orders her reluctant vassal to undertake an arduous quest and great battles to retrieve a hidden casket and its mystical contents. Only after succeeding, does the warrior discover that the target of her ire is Gandalf…

The complex scheme almost succeeds but the witch’s plans eventually lead to bloodshed, calamity, an unsuspected connection to the hero’s beloved Aaricia and the exposure of long-hidden secrets.

As the final clash climaxes, Gandalf is near death and the lovers witness the sorceress’ last voyage into the coldest regions on Earth in a dragonship made of ice…

Follow-up exploit ‘Almost Paradise’ continues the saga and completes the first volume with Thorgal living again amongst Gandalf’s band, but only on sufferance and in constant daily hardship.

Here, a lone ride through winter snows leads to his being hunted by ravening wolves before plummeting into a fantastic time-lost and timeless enclave at the bottom of an icy crevasse. In that tropical Eden he finds a trio of mysterious maidens. Two vie for his attention and argue the seductive benefits of eternal life in a vast garden free of want and danger, but youngest girl Skadia secretly craves the freedom of the outside world and is willing to lead the homesick warrior into horrendous peril to achieve her ends. Desperate to return to his true love, Thorgal escapes with the third immortal, suffering a nightmare journey back to the real world, but not without paying a painful price…

Second collected album L’lle des Mers gelées is also included here as The Island of the Frozen Seas, and begins in spring as Aaricia readies herself to wed Thorgal and leave Gandalf’s lands forever. Those dreams are suddenly shattered when a brace of giant eagles fly down and snatch her away. Soon the entire band of warriors are pursuing in their Drakkars (dragonships), heading ever northwards…

The chase leads to fractious moments aboard ship and imminent mutiny is only forestalled when the Vikings encounter a fantastic vessel that moves without oars or sails. Despite valiant resistance, the barbarians are soon all captives beside Aaricia. All, that is, save for Thorgal and future brother-in-law Bjorn Gandalfson who escaped capture by taking to a lifeboat…

At the top of the world, they meet strange tribes-folk perfectly adapted to arctic existence and Thorgal continues his hunt for his intended bride, meeting and defeating her abductor, discovering an incredible secret citadel and uncovering an incredible story about his long-occluded origins before he can bring his beloved back home to her people…

Although lacking the humour of later tales these works in progress are fierce, inventive and phenomenally gripping: cunningly crafted, astonishingly addictive episodes gradually building towards a fully-realised universe of wonder and imagination whilst offering insight into the character of a true, if exceedingly unwilling hero.

Thorgal is every action fan’s ideal dream of unending adventure. What fanatical fantasy aficionado could possibly resist such barbaric blandishments?

This Europe Comics volume is a digital-only edition from the pan-continental collective imprint which collaborates to bring a wealth of fresh and classic material to English speaking fans. Many of their selections are picked up by established print publishers such as Top Shelf or Cinebook. In fact, this volume will be added to Cinebook’s stable of titles at the end of the year, under special enumeration as Thorgal volume 00: The Betrayed Sorceress, so if you’re already a fan you can wait until then to add the book to your collection. If you can’t wait, though, the past awaits you, only a few keystrokes away…

© Editions du Lombard (Dargaud-Lombard s.a.) 1980 Rosiński & Van Hamme. English translation © 2018 Cinebook Ltd.
Thorgal volume 00: The Betrayed Sorceress is scheduled for a November 2019 release by Cinebook.

Addams and Evil


By Charles Addams Methuen)
ISBN: 978-0-413-55370-1

Charles Samuel Addams (1912 – 1988) was a cartoonist and distant descendant of two American Presidents (John Adams and John Quincy Adams) who made his real life as extraordinary as his dark, mordantly funny drawings.

Born into a successful family in Westfield, New Jersey, the precocious, prankish, constantly drawing child was educated at the town High School, Colgate University, the University of Pennsylvania, and New York City’s Grand Central School of Art, producing cartoons and illustrations for a raft of institutional publications.

In 1932 he became a designer for True Detective magazine – retouching photos of corpses – and soon after began selling drawings to The New Yorker. In 1937 he began creating the macabre ghoulish family portraits that become his signature creation. During WWII he served with Signal Corps Photographic Center, devising animated training films for the military.

Whether he artfully manufactured his biography to enhance his value to feature writers or was genuinely a warped and wickedly wacky individual is irrelevant (although it makes for great reading:- especially the stuff about his second wife – and, as always, the internet awaits the siren call of your search engine…).

What is important is that in all the years he drew and painted those creepily sardonic, gruesome gags and illustrations for The New Yorker, Colliers, TV Guide and others, he managed to enthral his audience with a devilish mind and a soft, gentle approach that made him a household name long before television turned his characters into a hit and generated a juvenile craze for monsters and grotesques that lasts to this day. That eminence was only magnified once the big screen iterations debuted…

This stunningly enticing volume is a reissue of his second collection of cartoons, first published in 1947, and semi-occasionally since then. It’s still readily available if you’ve a big bank book, but the time is ripe for a definitive collected edition, or better yet a reissue of his entire canon (eleven volumes of drawings and a biography) either in print or digitally.

Should you not be as familiar with his actual cartoons as with their big and small screen descendants you really owe it to yourself to see the uncensored brilliance of one of America’s greatest humourists. It’s dead funny…
© 1940-1947 the New Yorker Magazine, Inc. In Canada © 1947 Charles Addams.

Der Struwwelmaakies


By Tony Millionaire and guests (Fantagraphics Books)
ISBN: 978-1560976547 (HB)

As a career and lifestyle, cartooning has far more than its share of individuals with a unique view of and response to the world. Ronald Searle, Charles Addams, George Herriman, Gerald Scarfe, Rick Geary, Berke Breathed, Ralph Steadman, Bill Watterson, Matt Groening, Gary Larson, Steve Bell, Richard Thompson – the list is potentially endless. Perhaps it’s the power to create entire sculptured worlds, coupled with the constant catharsis of vented spleen that so colours their work – whether they paint or draw – or maybe it’s simply the crucible of constant deadlines that makes their efforts so addictive and effective.

Der Struwwelmaakies is the fourth collection (featuring material from 2003-2004 and available in both landscape hardback and digital formats) of the magnificent Tony Millionaire’s impossibly addictive and distressingly wonderful weekly newspaper strip which ran in America and selected international venues from February 1994 to December 2016. Client papers included The New York Press, and the feature was widely syndicated in US alternative newspapers such as LA Weekly and The Stranger, and comics magazines such as Linus and Rocky. There was even an animated series on Time-Warner’s Adult Swim strand.

It’s clear that Time never withered his infinitely grotesque variety and perspectives one little bit. It seems he was always Like That…

The man loves to draw and does it very, very well; referencing classical art, timeless children’s book illustration, Moby Dick and nautical adventure novels as well as an eclectic mix of pioneering comics draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray, Elzie Segar and George Herriman. The result of seamlessly blending their styles and sensibilities with European engravings masters from the “legitimate” side of the storytelling picture racket is a uniquely bracing cartoon experience…

Born Scott Richardson, he especially cites Johnny (Raggedy Ann and Andy) Gruelle and English illustrator Ernest H. Shepard (The Wind in the Willows, Winnie the Pooh) as definitive formative influences.

With a variety of graphical strings to his bow – such as his own coterie of books for children (including the superbly stirring Billy Hazelnuts series) – animations and his legendary Sock Monkey stories – Mr. Millionaire folded his strip when he felt that there were no longer enough newspaper and magazines to support it, but in its heyday Maakies was a deliciously deeply disturbing weekly treat detailing the riotously vulgar, violent, scatalogical and absurdly surreal adventures of an Irish monkey called Uncle Gabby and his fellow macro-alcoholic and nautical mis-adventurer Drinky Crow.

They are abetted but never aided by a peculiarly twisted, off-kilter cast of reprobates, antagonists and confrontational well-wishers, such as Drunken Cop, old Wachtel, The Captain’s Daughter and avian Aunt Phoebe whilst constantly opposed by a nefarious French crocodile dubbed The Frenchman. Or not. It depends…

Also on hand and all at sea are a legion of monsters, devils and horrible hangers-on…

In the grand tradition of the earliest US newspaper cartoon features, each episode comes with a linked mini-feature running across the foot of the strip – although often that link is quite hard to ascertain.

Notionally based in a nautical setting of rip-roaring 19th century sea-faring situations, replete with maritime perils and stunning vistas, the dark-and-bitter comical instalments vary from staggeringly rude and crude through absolutely hysterical to conceptually impenetrable, with content and gags utterly unfettered by the bounds of taste or any acquiescence to wholesome fun-squelching decency.

Millionaire cheekily promoted his other creative endeavours in his Maakies pages, digressed into autobiography and personal rants, brought in selected guest creators to mess with his toys and invited the readership to contribute ideas, pictures and objects of communal interest to the mix – especially any tattoos his dedicated readership could be bothered to despatch…

This penetratingly incisive, witty and often poignant cartoon arena was his personal playground and if you didn’t like it, you should leave… but quietly please, ’cause there’s a hangover going on here most days…

Continuity plays second fiddle to an avalanche of inventive ideas and outré action, so the strips can be read in almost any order, and the debauched drunkenness, manic ultra-violence (in the manner of the best Tom & Jerry or Itchy & Scratchy cartoons), acerbic view of sexuality and deep core of existentialist angst still finds a welcome with Slackers, Laggards, the un-Christian and all those scurrilous, lost Generations after X, as well as everyone addicted to bad taste tomfoolery.

This sizzling sampler provides – in indisputable monochrome – still more of the wonderful same with such spit-take, eye-watering, drink-coming-out-of-your-nose moments as how to sabotage and scupper circumcisions with Faux-Skinâ„¢, Zen Master’s Secret to Life, the danger of widdling in rivers during thunderstorms, Maakies Foto Funnies, The Amazing Spider-Fly, Albert Einstone, the Neanderthal Genius and numerous other reasons to welcome the inescapable alcoholocaust to come…

Guest artists this time around include Rick Detorie, Phoebe, Jim Campbell and Kaz and all the timeless themes Millionaire specialises in are on show: mandatory variations of sordid sexual encounters, ghastly interspecies progeny, assorted single entendres, bodily function lectures and misfires and gory death-scenes share space with some of literature’s greatest poets and sots – who never knew what hit them. There’s even room for a wealth of anti-war commentary from the early days of America’s 21st century Middle East misadventures…

If you’re not easily upset this is a spectacularly funny and rewarding strip, one of the most consistently creative and entertaining in existence, so if you can thrive on gorge-rousing gags and mind-bending rumination this is an experience you simply cannot deny yourself.
© Tony Millionaire. All rights reserved. This edition © 2005 Fantagraphics Books.

The Troll King


By Kolbeinn Karlsson (Top Shelf Productions)
ISBN: 978-1-60309-061-2 (TPB)

The power of fairy tales and magical sagas has shaped human thought and psychology fully as much as science and philosophy, and as such is infinitely evergreen – especially when seen through the lens of a truly gifted artist.

Swedish artisan and imaginer Kolbeinn Karlsson was born in Uppsala in 1982, and studied at Malmö’s Kvarnby School of Comic Arts. From 2006 he began publishing mini-comics which quickly won him a far-ranging and appreciative global audience. His stylish renderings have been published throughout Europe in magazines such as Strapazin, Glömp and C’est Bon.

The Troll King (available in both paperback and digital formats) is his first book, released in 2009 and since then adapted into an animated film. It’s a superb marriage of bizarre situations and legendary fictions, illustrated in a compelling, evocative and unique style, all tied together with a superb sense of guided absurdity that no fan of narrative art of fantastic fiction could possibly resist.

It also gives the initial appearance of relating unrelated tales but that is not truly the case…

Two hairy overly-masculine hermits live together in the wilds: shunning civilisation, exercising, and secretly wishing they had a child. When they perform a rite to bind themselves together, a strange forest creature blesses their union and their greatest desire is made real…

Elsewhere, ‘Sleeping and Dreaming of Food’ a starving, hallucinating dwarf falls into the Black River and endures visions and strange transformations, even as in another elsewhere an ambulatory carrot invades an ornate indoor pool and begins to sprout uncontrollably…

And so unravels a fevered stream of peculiar pictorial encounters that demand the reader’s full attention and participation, with always that ponderous forest presence intersecting the story strands…

Blending humour with horror and salutary moral warnings with random acts of fate, The Troll King offers a truly unsettling but incredibly rewarding walk on the weird wild side thatwill haunt your dreams until you can no longer separate the surreal from the ridiculous…
© 2009 Kolbeinn Karlsson. All rights reserved.

The Adventures of Blake & Mortimer: The Mystery of the Great Pyramid parts 1 & 2 – The Papyrus of Manethon & The Chamber of Horus


By Edgar P. Jacobs, translated by Clarence E. Holland & Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-37-3 (Manethon TPB) 978-1-905460-38-0 (Horus TPB)

Master storyteller Edgar P. Jacobs pitted his distinguished duo of Scientific Adventurers Captain Francis Blake and Professor Philip Mortimer against a wide variety of perils and menaces in stunning action thrillers which merged science fiction, detective mysteries and supernatural thrillers in the same timeless Ligne Claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

The strip debuted in Le Journal de Tintin #1 (26th September 1946): an anthology comic with editions in Belgium, France and Holland. The new weekly was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features…

Brussels-born Edgar P. Jacobs was a prodigy who drew from an early age and was besotted by music and the performing arts – especially opera. Upon graduation from commercial school in 1919, he promptly rejected safe, steady office work and instead avidly pursued his artistic passions…

His dream of operatic glory was crushed by the Great Depression, and when arts funding dried up following the global stock-market crash he was forced to pick up whatever dramatic work was going, although this did include more singing and performing. He moved into illustration in 1940, with regular work for Bravo magazine and some jobs for short stories and novels and, when the occupying Nazi authorities in Belgium banned Alex Raymond’s quintessentially All-American Hero Flash Gordon, Jacobs famously took over the syndicated strip to complete the saga.

His Stormer Gordon lasted less than a month before being similarly embargoed by the Occupation dictators, after which the man of many talents simply created his own epic science-fantasy feature in the legendary Le Rayon U, a milestone in both Belgian comics and science fiction adventure.

At this time, Jacobs and Tintin creator Hergé got together, and whilst creating the weekly U Ray strip the younger man began assisting on Tintin, colouring original monochrome strips from The Shooting Star (originally run in newspaper Le Soir) for an upcoming album collection.

By 1944 Jacobs was performing similar duties on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He was contributing to the drawing too, working on extended epic The Seven Crystal Balls/Prisoners of the Sun.

Following the Liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and a few other comics masters to work for his bold new venture: publishing house Le Lombard, and Le Journal de Tintin. Beside Hergé, Jacobs and writer Jacques van Melkebeke, the weekly featured Paul Cuvelier’s Corentin and Jacques Laudy’s The Legend of the Four Aymon Brothers.

Laudy had been a friend of Jacobs’ since their time together on Bravo, and ‘Le secret de l’Espadon’ starred English Military Intelligence officer Blake, closely modelled on him. The debonair spy was to be partnered with a bluff, gruff, excitable British boffin…

The serial ran from issue #1 for three years, cementing Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, The Secret of the Swordfish became Le Lombard’s first album release with the concluding part published in 1953. The volumes were reprinted nine more times between 1955 and 1982, supplemented in 1964 by a single omnibus edition.

Chronologically, the next epic was this eerily exotic thriller which originally ran in Le Journal de Tintin as Le Mystère de la Grande Pyramide from March 23rd 1950 to February 21st 1951.

The ongoing adventures resume in the months following the defeat of Tibetan warlord Basam-Damdu and liberation of the planet from his monomaniacal tyranny…

Available in paperback album form and in digital editions and subtitled ‘The Papyrus of Manethon’The Mystery of the Great Pyramid Part 1 opens with the author’s fascinating and pertinent illustrated Foreword on everything Anciently Egyptian – complete with extremely handy maps and plans – before the story proper begins with fretful Professor Mortimer taking some time off to pursue his occasional hobby.

A keen amateur archaeologist, the war-weary big brain has flown to Cairo with devoted assistant Ahmed Nasir for a holiday …and to help Egyptologist Ahmed Rassim Bey translate an astounding new find.

However, as they debark at the airport, the vigilant Indian thinks he spots an old enemy…

When no sign can be found the travellers move on, and the following morning Mortimer is examining some fragile scraps of papyrus attributed to legendary contemporary archivist Manethon. The ancient priest’s writings indicate that a secret treasure is hidden beneath a certain pyramid in a “Chamber of Horus”…

Cautious of the effect of such a sensationalistic discovery, the historians decide to proceed carefully, blithely unaware that trusted assistant Abdul Ben Zaim is in the employ of a cruel and dangerous enemy…

Even after an evening of socialising, the learned men are keen to get to work. Returning late to the laboratory of the Egyptian Museum, they discover Abdul furtively loitering and Mortimer’s suspicions are aroused. When nobody is watching, the physicist craftily secures a portion of the papyrus and talks Ahmed into conducting a clandestine test…

Abdul is indeed playing a double game and his mysterious master is a man both subtle and exceedingly dangerous. That night the hidden leader tries to steal the documents, but is surprised by Mortimer who has anticipated such a move. The canny scientist is just as surprised when the villain is exposed as treacherous Colonel Olrik.

The wily war criminal has been missing since the fall of Basam-Damdu, but has lost none of his lethal skills. Overpowering Mortimer, the rogue escapes, taking with him the last shred of papyrus the Professor had been holding…

Safe in his lair, Olrik presses Abdul, who hastily translates the assembled fragments and declares the Chamber of Horus must be in the Great Sphinx on the Giza Plateau…

Under constant surveillance by Olrik’s gang, Mortimer and Nasir warily go about their business, hoping to lure the mastermind out of hiding. Meanwhile Abdul, believing himself undiscovered, returns to work at the museum, where flashy German Egyptologist Herr Doktor Grossgrabenstein is loudly informing all and sundry of his latest search for the tomb of Tanitkara.

The bombastic treasure-hunter invites Mortimer to visit him and view his unique collection but the boffin is too absorbed with shadowing Abdul – a task made far harder by the inept assistance of the local police.

When a lucky clue leads the resolute researcher to an antique store, Olrik’s scurrilous henchman Basendjas ambushes and imprisons Mortimer in the basement, but after a tremendous, extended battle the doughty doctor breaks free and calls in the cops.

Sadly, even on the defensive, Olrik is formidable and fights free of the encroaching authorities before vanishing into the warrens of the city. After Abdul is killed in a hit-and-run incident, effusive Grossgrabenstein is present when Mortimer admits defeat and calls in a seasoned professional…

In London, Captain Francis Blake receives a cablegram and takes a leave from desk duty at I.S. Scotland Yard’s international security division is already investigating a surge of criminal activity in Northeast Africa and is happy to have their top man take a personal interest.

Blake heads out to Egypt by devious and complex means but, despite his circuitous route and customary caution, does not make it. Mortimer becomes increasingly impatient as he awaits the espionage expert’s arrival and to kill time finally accedes to his German colleague’s repeated requests to visit his dig at Giza.

When he arrives, Mortimer finds bullying foreman Sharkey whipping native workers and is just in time to thrash the brute as he tries to attack an old Holy Man who has objected…

The enraged thug pulls a gun, but is admonished by Grossgrabenstein, who then reluctantly allows the Professor to inspect the recently-cleared chambers below the pyramid.

As Mortimer climbs back to the surface, a hasty, anonymous cry alerts him and he narrowly dodges a huge rock which crashes into the space where he stood. The area it fell from is empty and nobody recognises the voice which called out…

Making his way back to his hotel, the weary scientist is then metaphorically crushed to receive news that his best friend has been shot to death in a phone booth at Athens airport…

Bitter and enraged, Mortimer swears to make Olrik pay…

To Be Concluded…

The Chamber of Horus’ concludes Le Mystère de la Grande Pyramide after a brief summary of past events.

With his great friend murdered, Mortimer is resolved to finish the case himself and begins by visiting decidedly odd and off-kilter Doktor Grossgrabenstein in his mansion. He hasn’t made up his mind about the German, but the archaeologist’s staff – especially thuggish foreman Sharkey – are definitely playing some deeper game…

The visit almost ends in disaster, but once again a mysterious warning – in Egyptian – tips Mortimer off and he leaves before the gang can grab him. Later that night, he meets again the aged holy man Sheik Abdel Razek which results in the enigmatic cleric giving him a strange talisman and a warning of the arcane forces he faces. Rationalist sceptic though he is, the physicist keeps the artefact near and that night, when another vicious attempt is made on his life, the charm proves its worth…

Instructing Nasir to make discreet inquiries, Mortimer returns to the Giza excavation, unaware that he has picked up a silent shadow. A commotion then brings him to Razek’s dwelling where Sharkey is threatening the old man. Before the Professor can intervene, the bully is sent scurrying by a shocking display of spooky pyrotechnics…

The house is incredibly ancient, built from reclaimed materials, and as he chats with the sheik, Mortimer sees glyphs and symbols etched into the walls which can only have come from the original pyramids. Razek is charmingly evasive however, and Mortimer eventually leaves, but on his way back sees figures lurking around Grossgrabenstein’s work site.

Although he loses them, the subsequent chase gives him an opportunity to inspect the tunnels under the tomb. Further investigation is cut short when he clashes with native worker Abbas whom he suspects has been following him…

Things take a dangerous turn the next night when he returns to the German’s grand home. A sudden slip by Grossgrabenstein tips off Mortimer that the boisterous historian has at some stage been replaced by gifted mimic Olrik. After a mighty struggle, the Professor is captured and before long Nasir too is bundled into the opulent cell the Prof has been dumped in…

Their bacon is saved by the unexpected arrival of the police, who storm the mansion with guns blazing. In the confusion a beloved old comrade resurfaces as Francis Blake sheds his own disguise to rescue his beleaguered friends.

When the gunfire subsides, the triumphant police attempt to arrest the real Grossgrabenstein. As they blunder around, slippery Olrik again escapes…

With all nefarious opposition seemingly routed, Blake and Mortimer are free to concentrate on solving the mystery of the Chamber of Horus and why ultra-modern super-criminal Olrik was so obsessed by it. Soon they are carefully exploring the claustrophobic tunnels beneath the Great Pyramid and eventually discover not only the incredible treasures of the pharaohs but their old arch-foe plundering the sacrosanct horde.

Olrik is as hard-headed and no-nonsense as his British adversaries and puts no faith in curses, talismans or magic, but the sudden arrival of Razek teaches all of the western sceptics and heretics a lesson they will never forget… before carefully erasing their memories to protect the secrets his line has spent millennia protecting…

Suspenseful and fantastic in the grandest tradition of epic intrigue, Blake & Mortimer are the very epitome of dogged heroic determination and graphic personifications of the Bulldog Spirit: worthy successors to Sherlock Holmes, Allan Quatermain, Professor Challenger, Richard Hannay and all the other valiant stalwarts of lost Albion …and decent chaps proudly participating in the grand international alliance against insular ignorance and wickedness.

This saga delivers splendid Blood-&-Thunder thrills and spills in timeless fashion and with breathtaking visual punch. Every kid of any age able to suspend modern mores and cultural disbelief can’t help but revel in the adventure of their lives… and so will you.
Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard s.a.). © 1986, 1987 by E.P. Jacobs. All rights reserved. English translation © 2007, 2008 Cinebook