Plutocracy: Chronicles of a Global Monopoly


By Abraham Martínez, translated by Montana Kane (NBM)
ISBN: 978-1-68112-268-7 (HB) eISBN: 978-1-68112-269-4

With ballots flying everywhere and almost everyone frantically keeping their plebiscite-riddled heads down, I thought it might be worthwhile to look at another splendid graphic argument for sticking your baffled, beleaguered bonces over those figurative – or, if you’re in France, literal – parapets and getting involved.

Do you want to read something that is really scary?

Who doesn’t love a good cathartic chiller, but every one of us also has a point where it stops being safe entertainment and becomes instead disturbing, unsettling and in fact extremely unwelcome. For me – and Spanish author Abraham Martínez – it’s clearly the terrifying prospect envisioned in his 2017 graphic novel translated by those fine folk at NBM.

Of course, the concept of a corporate superstate is not new, but I’ve never seen it better thought out or more crushingly realised down to the finest penny-pinching detail than here – and I’ve been reading Judge Dredd since 1977…

Rendered in drear industrial tones (mostly neutral greens and basic blues) and shapes cunningly reminiscent of bog-standard informational stencil forms in a devastatingly underplayed agitprop manner, Plutocracy follows one insignificant drone through a corporate landscape as he breaks free and begins digging for answers in a world where profit is everything.

After years of closer and closer ties between big business and national governments, in 2051 the last corporations swallowed each other to emerge as one all-encompassing unit – “The Company”: an entity that simply bought out nationhood and established a system to cost-effectively run the world. Everybody worked for, were paid by and consumed goods and services from the same entity: a perfect perpetual motion machine for society.

… They even managed to remain plausibly democratic, although there was only ever one party or candidate to vote for on any occasion. A little bit like now in so many places…

Detective Homero Durant grew bored when the majority of police work became desk-based investigations involving fraud and deception. With precious little to do, he took some career sidesteps and eventually became a writer.

Growing increasingly interested in how the world reached its present state, he applies to write a book about it, and is astounded to discover, instead of closed ranks and obfuscation, the powers that be welcome his project. The Company provides every possible access, even to personal interviews with the far-sighted mogul who had single-handedly engineered the death of nations and triumph of the Plutocracy…

As the deeply suspicious investigator plunges on, meeting nothing but cooperation at every step, his resolve starts to falter, but his tell-all exposé has taken on a life of its own, and nothing can stop it becoming the biggest sensation in The Company’s past history… or projected profit forecasts…

Dark, bleak and brimming with mordant satire, this trenchant tale is an ideal metaphor and warning for our times and one no contemplative rational consumer can afford to miss.
© Text & illustrations Abraham Martínez 2017. © Bang. ediciones, 2017. © 2020 NBM for the English translation.

V for Vendetta/V for Vendetta 30th Anniversary Edition


By Alan Moore & David Lloyd, with Tony Weare, Steve Whitaker, Siobhan Dodds & various (Vertigo)
ISBN: 978-1-4012-8500-5 (30th Deluxe HB) 978-1-4012-0841-7 (TPB)

Very few pieces of literature enter public consciousness and fewer still from the relatively young land of graphic narratives. Here’s one of the best that – as my dwindling days go by – looks and feels more and more like poetic prophecy than fantasy fiction…

The serial V for Vendetta began in 1982 in legendary British comics magazine Warrior: back when Britain had a covertly totalitarian, graspingly greedy government that looked like a Peppa Pig birthday party, but were at least marginally efficient and made some trains run on time and in affordable price bands…

The deviously convoluted mystery play describes a highly individualistic resistance campaign conducted by an enigmatic flamboyant and ruthless “anarchist” against a fascistic British government which had stumbled into power after a disaster (a nuclear exchange in this case) destroyed all the bigger countries.

Or does it?

This is just as much a tale of intellectual and political awakening and choosing to take action. Most events are seen (as the escalating situation unravels) through the eyes and experiences of Evey Hammond, a pathetic little nobody rescued from secret policemen – almost as an afterthought – by enigmatic rebel activist “V” during his first highly public exploit.

The sinisterly suspenseful series was originally presented Visually in starkly stunning black & white, every chapter title beginning with a “v” word. Fans of classic British strip art revelled in occasional contributions from the wonderfully gifted Tony Weare (Matt Marriot, Pride of the Circus, Savage Splendour, The Colditz Story and much, much more) who fully illustrated the chapter designated ‘Vincent’ and also assisted master stylist David Lloyd (Sláine: Cauldron of Blood, Night Raven: House of Cards, Aliens: Glass Corridor, Weird War Tales, Gangland, The Horrorist, Marlowe: The Graphic Novel, Hellblazer: Rare Cuts, War Story: J For Jenny, War Story: Nightingale, Kickback and more) in creating a masterpiece of daunting visual atmosphere throughout.

This was no mean feat as V – whilst dismantling with lethal efficiency the machineries of a totalitarian and ever vigilant State that constantly voiced its views that everything was better in the Good Old Days – declared himself the true guardian of lost and/or forgotten National Culture. This demanded a phenomenal amount of research and vital trust that the readership would pick up on some pretty obscure references, both Verbal and Visual…

The then-controversial jump to colour (I, for one, would kill for a fully monochrome director’s cut edition of this saga) following DC’s appropriation of the saga was deftly handled by Lloyd himself, with the hued back-up of much-missed Steve Whitaker and Siobhan Dodds, whilst the relentless and captivating Verbiage of Alan (Providence, Jerusalem, Lost Girls, League of Extraordinary Gentlemen, Illuminations, Voice of the Fire, A Small Killing, Superman: Whatever Happened to the Man of Tomorrow?, Swamp Thing, The Ballad of Halo Jones, Watchmen, D.R. & Quinch ad infinitum…) Moore’s astounding scripts came courtesy of letterers Jenny O’Connor, Steve Craddock & Elitta Fell.

… And yes, pitiless the enigmatic protagonist known only as V generally adopts the seeming of ultimate anti-authoritarian rebel Guido “Guy” Fawkes. His once-common masked vulpine visage was rescued from vintage obscurity for this tale and has subsequently become a global symbol and tool of anonymity for new generations of rebels, resisters, protestors and occupiers…

The subtle shadings of the large cast and the device of telling the tale from the point of view of its villains as much as the protagonists adds vast shades of meaning to this exploration of free will and oppression, and it’s still shocking to realise that the “hero” actions are all too often indistinguishable from those of his opponents: philosophically, morally and especially physically…

The collected book was first released in the early 1990s, re-released to coincide with a (rather disappointing) movie adaptation but remains available in hardback Deluxe, Trade paperback and future-proof digital editions.

Despite temporarily reclaiming the image of good old Guy Fawkes night, this review is actually a paean of praise for our art form’s ultimate resistance tract and I strongly suggest that if you are still uninformed and unentertained, you should experience V for Vendetta as soon as Viable. Messers Moore & Lloyd made a magnificent and mighty beast which should be Viewed in all its glory, before Vile Vehement politics ends us all, and absolutely prior to any forthcoming Plebiscite, Election or Popular Vote.
© 1988, 1989, 1990, 2009, 2018 DC Comics. All Rights Reserved.

Grosz


By Lars Fiske (Fantagraphics Books)
ISBN: 978-1-68396-041-6 (HB/digital edition)

As we in Britain and France enter the final stretch of our elections and seeming agreement to abandon consensual truth and classical democracy, lets revisit a born dissident, repeat immigrant and visual vigilante who lived through painfully similar times and trials as our own. His generation’s party chic, desperate searches and minimal resistance led to some pretty bad outcomes. I for one can’t wait to see how this “year of elections” treats us…

Although I bang incessantly on and on about the communicative power of word and pictures acting in unison, I will never deny the sheer efficacy and raw potency of the drawn image. Therefore, whenever an author makes the extra effort to create a narrative that stands or falls on vision alone, I’m ready to applaud mightily and shout “oi, look at this!”…

Today that means taking a little lesson in art history and social awareness via a truly radical pictorial biography of Dadaist anti-fascist, caricaturist, artist and commentator Georg Ehrenfried Groß AKA George Grosz.

He was a complex and amazing man, risking his life for his beliefs but also deeply, dangerously flawed at the same time, and this cartoon confection really captures the feel of him and his tempestuous, self-annihilating life…

Devoid of verbal narrative, an edgy and uncompromising picture play adds reams of emotional kick to the history of a radical non-conformist who grew up in Imperial Germany, found his true calling during the Great War and fought a seditious and dangerously lonely struggle against the growing National Socialist (Nazi) party in the post-war Weimar Republic, all while embracing the heady sexual decadence of that pre-apocalyptic era…

In brief visual sallies supported by brief quotes from his writing – such as ‘Pandemonium: “I am up to my neck in visions”’, ‘Amerikanismus: – day by day my hate for Germany gains, new, blazing nourishment…’, ‘America: New York: The City!!!”’ and ‘Nationalsocialismus: “The Devil alone knows how things will turn out”’ – Lars Fiske traces the one-sided conflict and follows the artist as he relocates to his long-loved-from-afar USA. He then reveals what happened next in notional comic strip excursions that conclude with return to Berlin at the height of the Cold War as wryly seen in ‘Kaputt: Ugh! I have spoken’

Just like life and our current predicament, with this book there’s no half-measures. Oddly, I suspect the reader will be best served if you know a lot about Grosz or nothing at all, but if he’s an artist you vaguely recall, there may be many rapid consultations of Wikipedia before you come away awed and amused…

The same seems to apply to the voting conundrum. Apparently the only wrong thing to do is nothing at all…
© 2017 Lars Fiske, by arrangement with No Comprendo Press.

Rawhide Kid: Slap Leather


By Ron Zimmerman, John Severin, Steve Buccellato, Richard Starkings and Comicraft’s Wes Abbott & various (MARVEL)
ISBN: 978-0-7851-4362-8 (HB/Digital edition) 978-0-7851-1069-9 (TPB)

For most of the 1960s nobody did superheroes better than Marvel Comics. However, even fully acknowledging the stringencies of the Comics Code Authority, the company’s style for producing their staple genre titles for War, Romance and especially TV-driven Western fans left a lot to be desired. Any hint of sexuality, venality of authority figures, or using guns the way they were intended to be used capitulated to overwhelming caution and a tone that wouldn’t be amiss in kids’ cartoons or pre-Watershed family TV shows. Eventually, however, the reborn company’s boldness and hunger for innovation overwhelmed practicality and common sense. Mercifully for revivals of pre-superhero veterans like Rawhide Kid, the meagre art-pool consisted of master craftsmen such as Jack Kirby, Dick Ayers and others…

Technically the Kid is one of the company’s older icons, having debuted in his own title with a March 1955 cover-date. A stock-standard sagebrush centurion clad in a buckskin jacket, his first adventures were illustrated by jobbing cartoonists like Bob Brown and Ayers and the book was one of the first casualties when Atlas’ distribution woes forced the company to cut back to 16 titles a month in the autumn of 1957.

With small screen cowboys ubiquitous and youthful rebellion a hot societal concept in 1960, owner/publisher Martin Goodman – via Stan Lee & Jack Kirby – unleashed a brand new six-gun stalwart little more than a moody teenager and launched him in summer of that year, economically continuing the numbering from the failed 50’s original…

Crucial to remember is that those yarns were not trying to be gritty or authentic: they were accessing a vast miasmic morass of wholesome, homogenised Hollywood mythmaking that generations of mainly white preferred to learning of the grim everyday toil and terror of the real Old West: simplistic Black Hats vs. White Hats delivered with all the bombast and bravura Jack Kirby and his stellar successors could so readily muster…

It all (re) began when Lee, Kirby & Ayers introduced adopted teenaged Johnny Bart who showed all and sundry what he was made of after his retired Texas Ranger Uncle Ben was gunned down by a fame-hungry cheat. After very publicly exercising his right to vengeance, the naive kid fled Rawhide before explanations could be offered, resigned to life as an outlaw.

The Kid was a wandering, straight shootin’ action ace for decades, periodically returning and even joining forces with the Avengers to battle Kang the Conqueror before fading into the sunset.

Then he became a perennial revivalist, enjoying an occasional miniseries encore (beginning with Rawhide Kid volume 2 #1-4 in 1985) whenever creators wanted to test genre waters or craft experimental media mash-ups. Maybe it was because a mean teen the size of Wolverine offers some sort of untapped reader interest? A taste of Team appeal saw Rawhide bundled with fellow western stalwarts in 2000’s Blaze of Glory #1-4, 2002’s sequel Apache Skies #1-4 and 2010’s Rawhide Kid: The Sensational Seven

However, his most memorable and controversial stint is what we’re covering today. Between April and June 2003, The Kid fell under the aegis of the mature-reader Marvel Max imprint and the result was a smart and sassy spoof featuring a gay cowboy at the peak of his prowess…

Scripted by Ron Zimmerman, Rawhide Kid: Slap Leather was illustrated by the legendary John Severin: an incredibly gifted illustrator who had split his stunning career between gritty action tales (Two-Fisted Tales, Frontline Combat, Nick Fury, Sgt. Fury and his Howling Commandos, Incredible Hulk, King Kull, The Losers, Semper Fi) and hilarious comedy in parody/lampoon vehicles like Mad, Cracked and Crazy magazines.

His collaborator Zimmerman was a film and TV producer/stand-up comedian and writer who worked on Friday the 13th, Jet Li’s The One and many other shows and movies. His other comic credits included Spider-Man: Get Kraven, Ultimate Adventures, and stints on The Punisher, Spider-Man, Captain Marvel and more.

Here, the partnership resulted in some of funniest moments in Marvel’s genre history…

Following a scene-setting faux edition of the Wells Junction News revealing some life history under the banner headlines ‘Rawhide Kid seen in town’, the daft and deceptive drama begin when an infamous outlaw rides into desolate and isolated Plum Springs one quiet fall day.

Like the movie Shane, this tale is seen through the eyes of a young lad who might not be mature enough to glean the subtext of what’s going on…

Toby Morgan is callow and impressionable so when the notorious gunslinger appears, his paw – farmer turned sheriff Matt Morgan – starts reassessing what it means to be a “real man”. The sheriff is already trying to live down being publicly humiliated – and shot as an afterthought – by Cisco Pike and his gang when they stormed the town. Now he has an unsuspecting – and incredibly glamorous and attractive – rival for his son’s admiration…

Matt is keenly aware that’s he’s lost the manhood stakes. Toby is bullied at school and reveals that he too thinks his pa’s a coward whilst the appalling things the ensconced outlaws call him are even echoed by his own friends. When Mayor Walker Bush demands Matt get rid of the increasingly bold and obnoxious owlhoots, Morgan can’t even find a deputy to die with him…

Rawhide’s reputation keeps the Pike gang cowed, even after he refuses to join their number in a classic confrontation, but no-one expected the fearsome Kid to be so well spoken and prissy: worrying about his clothes and hair and manners and such. Why, what with his moisturizers, bathrobes, provocatively shiny chaps, cigarette holders, Canadian Beaver hats, unsolicited fashion and grooming tips he’s practically swishy…

Learning of the Morgan family problems, the Kid offers to help out: setting young Toby straight and urging his advice on stolid, stoic Matt. The sheriff – despite being regularly shot every time the gang appears – momentarily believes things might work out, but is unaware Pike has recruited extra help for the inevitable showdown. These are all ace killers like Thunderclaw, Red Duck, Le Sabre, Chinese ninjas and lethal man-hating Catastrophe Jen. Of course, they need to move pretty fast now or Jen will kill all the guys she’s riding beside…

And then the inescapable showdown happens and Morgan learns who he really is and who his real friends are…

Challenging stereotypes by combining constant outright hilarity with classic wild west tropes, cartoon action and moments of true pathos, Slap Leather plays the originally moody and po-faced gunfighter as a wittily sharp-tongued, out-&-proud gay man in a vibrant tribute to genre-bending – think The Birdcage or In & Out blended with Blazing Saddles or Zorro: The Gay Blade. It also comes packed with a passel of TV in-jokes (schoolmarm Laura Ingulls, ranchers Haus & Little Jo Cartrite, newspaper publisher Lew Grant) and comics sight gags by the masterful and puckish Severin. With covers by Dave Johnson, Kaare Andrews, Terry Dodson & Rachel Dodson, Darwyn Cooke and J. Scott Campbell, this a jolly and uplifting treat for anyone who likes to see old edifices poked…
© 2018 MARVEL.

The Bluecoats volume 17: The Draft Riots


By Willy Lambil & Raoul Cauvin, with Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-124-8 (Album PB/Digital edition)

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 volumes until retirement in 2020 – Les Tuniques Bleues (or Dutch iteration De Blauwbloezen) began as the 1960s ended: created to ameliorate the loss of megastar Lucky Luke when that laconic maverick defected from Le Journal de Spirou to rival periodical Pilote.

From the start, the substitute strip was hugely popular: swiftly becoming one of the most popular bande dessinée series in Europe. It is now scribed by Jose-Luis Munuera or the BeKa writing partnership and is up to 67 volumes…

Salvé was a cartoonist in the Gallic big-foot/big-nose humour manner, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually moved towards a more realistic – but still overtly comedic – tone and look. Born in 1936, Lambil is Belgian and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer. Arriving on Earth two years later, scripter Cauvin was also Belgian and – prior to entering Dupuis’ animation department in 1960 – studied Lithography. He soon discovered his true calling was comedy and began a glittering, prolific writing career at Le Journal de Spirou. In addition, he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: clocking up more than 240 separate albums. Les Tuniques Bleues alone has sold over 15 million copies… and counting.

Cauvin died on August 19th 2021, but his vast legacy of barbed laughter remains.

The Bluecoats are long-suffering protagonists Sergeant Cornelius Chesterfield and Corporal Blutch: worthy, honest fools in the manner of Laurel & Hardy; ill-starred US cavalrymen defending a vision of a unified America during the War Between the States – well, at least one of them is…

The original format offered single-page gags set around an Indian-plagued Wild West fort, but from second volume Du Nord au Sud, the sad-sack soldiers were situated back East, perpetually fighting in the American Civil War. Subsequent exploits – despite ranging far beyond traditional environs of the sundered USA and (like today’s tale) taking loads of genuine, thoroughly researched history – are set within the scant timeframe of the Secession conflict.

Blutch is an everyday, whinging little-man-in-the street: work-shy, mouthy, devious and ferociously critical of the army and its inept orchestrators and commanders. Ducking, diving, deserting at every opportunity, he’s you or me – except at his core he’s smart, principled, loyal and even heroic… if no easier option presents itself.

Chesterfield is a big, burly professional fighting man: a proud career soldier of the 22nd Cavalry who devoutly believes in patriotism and esprit-de-corps of The Army. Brave, bold, never shirking his duty and hungry to be a medal-wearing hero, he’s quite naïve and also loves his cynical little pal. Naturally, they quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in. That situation again stretches their friendship to breaking point in this cunningly conceived instalment.

Coloured by Vittorio Leonardo, Les Tuniques Bleues tome 45 Émeutes à New York was released continentally in May 2002 and became Cinebook’s 17th translated Bluecoats album. It diverges a little different from the majority of tales, which tread a fine line between comedy and righteous anger, so if you share these books with younger kids, read it first on your own as it explores a shameful moment in US history again highlighting not only divisions and disparities of officers and enlisted men but also of the American class structure – particularly the inherent racism driving the rich and poor players on all sides…

The Draft Riots is another edgy epic based on a true incident, but if you can refrain from looking up the history until you finish, it will be to your benefit. It begins with our surly protagonists blithely unaware of Oval Office deliberations following a drop in recruitment and mounting Union casualties. President Lincoln thus resorts to the deeply flawed conscription system of the 1863 Enrolment Act – listing all eligible white men to fight. In times of need the army would draw names out of that pool in a lottery. However, the greatest point of contention allowed any draftee to buy his way out for $300 – with that “donation” used to hire a replacement. This codicil meant the rich could avoid service whilst the poor could only fight or flee the country…

In this instance the second day of the lottery draw in Manhattan’s Ninth District Provost-Marshall office sparks rowdy protest that escalates into a full-blown riot. Unhappily, Blutch & Chesterfield  are part of the contingent of soldiers ordered to police the draw and when dissent descends into furious violence, the cavalry rapidly retreat leaving our boys stuck on the wrong side of the barricades…

Even after Blutch convinces his outraged disbelieving comrade (how could anyone refuse to fight for their country!?) to ditch their uniforms and pretend to be civilians, the peril is not significantly diminished. Chesterfield keeps trying to reason with the rioters – especially ambitious zealot/opportunistic bigot Patrick Merry, who revels in the bloodshed and destruction his followers are inflicting

Merry is ringleader of the predominantly Irish mobs formed of recent immigrants, and soon graduates to looting and vengeance-taking, especially targeting black New Yorkers. He burns down the Colored Orphan Asylum, destroys black homes and businesses and promulgates the myth that the civil war was caused by negroes…

He also attacks churches, homes of the wealthy – who all fled at the first sign of trouble – and newspaper offices. It’s where the tide finally turns as, while Lincoln diverts overstretched frontline military units to quell this second insurrection, the editor and staff of the New York Times turn their recently supplied gatling guns on the mob. Blutch has been horrified but largely sympathetic (until the harassment of black citizens) but his proto-socialist view takes on his usual tenor of resigned horror as his hopes of using the distraction to get out of the war are dashed. He realises people like Merry must be fought and maybe he’s better off – and definitely safer – in the army…

Having briefly escaped Merry’s spies – who have been watching the oddly-acting couple as they sought to get away from the mob – Chesterfield views the counterattack by army units as a chance to get back to his people… if only they would stop shooting at him and Blutch…

Mining comedy from America’s most awful and costly race riot is a big ask, but the shocking events covered in here are dotted with bleak, black humour – especially whenever the sergeant seeks to reason with rioters and looters – and the brilliant manner in which the duo get back to their rightful place is both ridiculous and completely apt.

Packed with appalling true anecdotes and pointedly seditious polemic with moving moments, The Draft Riots shows how war costs everybody, making moments of shocking verity doubly powerful and hard-hitting. Funny, thrilling, beautifully realised and eminently readable, Bluecoats is the best kind of war-story and Western: appealing to the best, not worst, of the human spirit. And this one is really, really sad…

© Dupuis 2002 by Lambil & Cauvin. All rights reserved. English translation © 2023 Cinebook Ltd.

Century’s End – The Black Order Brigade & The Hunting Party


By Enki Bilal & Pierre Christin translated by Edward Gauvin (Titan Comics)
ISBN: 978-1-78276-681-0 (HB/Digital edition)

With the world hard set for imminent and dramatic political upheaval and with old scores shaping up to be settled one way or another in the months to come, here’s a portentous and captivating double bill of comics realpolitik from two of our art form’s grandmasters which have lost none of their bite but only become more relevant with the advantage of historical hindsight…

Born in Belgrade in 1951 Enes “Enki” Bilal broke into French comics in 1972 with Le Bal Maudit for Pilote. Over the decade he grew in skill and fame, achieving English-language celebrity once his work began appearing in Heavy Metal magazine. Although best known and most lauded for self-scripted fantasy The Nikopol Trilogy (comprising Gods in Chaos, The Woman Trap & Cold Equator) and his Hatzfeld Tetralogy (The Dormant Beast, December 32, Rendezvous in Paris & Four?) he has spread his creative net far and wide.

A multi-award winning megastar, Bilal has crafted gripping thrillers and academic tales like Phantoms of the Louvre beside his signature bleakly beguiling, ferociously contemplative fantasy tales like Exterminator 17, Magma, Julia & Roem and many, many more. However, throughout his career, Bilal has incessantly explored the history and political themes of his lifetime – especially with frequent collaborator Pierre Christin.

To my mind and despite the impact of their initial trilogy Légendes d’Aujord’hui/Legends of Today (The Cruise of Lost Souls, Ship of Stone, The Town That Didn’t Exist) the duo hit a particular high with their Fins de Siècle sequence which has been comfortably curated here by Titan Comics into single volume Century’s End.

As if writing one of the most successful and significant comics series in the world – Valerian and Laureline – was not enough, full-time academician Pierre Christin still found time over the years to script science-fiction novels, screenplays and a wide selection of comics, starting in 1966 with Le Rhum du Punch with Valérian co-creator Jean-Claude Mézières.

Born in 1938 and a graduate of the Sorbonne before becoming a political science and French literature lecturer, Christin (The Hardy Agency, A Magic CircleLe Long Voyage De Léna) has produced many stellar graphic sagas with such artistic luminaries as Jacques Tardi, Raymond Poïvet, Annie Goetzinger, Françoise Boucq, Jijé and more, but whenever he worked with Bilal (beginning in 1975 with the exotic and surreal The Cruise of Lost Souls, the results have never been less than stunning and always make for compulsive reading.

The Black Order Brigade

First released in 1979, Les Phalanges de l’orde noir details in piquant detail and with knowing irony the last hurrah of a group of aging survivors: the defeated remnants of a leftist volunteer battalion of the International Brigade, who fought fascism together during the Spanish civil war. When their murderous opposite number – the titular “Black Order Brigade” – come out of the shadows to unite modern neo-fascist terror groups by sparking a wave of assassinations, bombings, kidnappings and bloody atrocities, British newspaper editor Pritchard starts phoning all the survivors of his unit.

Resolved to finally avenge their fallen comrades and complete their sworn duties, the oldsters – ranging from priests and judges to retired gangsters – drop everything and go undercover: crisscrossing Europe to hunt down and exterminate the old foe and the new generation of monsters they seek to inspire.

Of course, time has not spared either side and the hunt quickly assumes the weight of crushing nostalgia, taint of frustrated dreams and ultimately a stink of farce, all seasoned by occasional bursts of merciless bloodshed as their counterparts undertake a campaign of terror calling the police of dozen nations down on all their balding grey heads…

The extended months-long season of hiding and frustrated assaults takes a heavy toll on the vengeful nemeses and when the final confrontation comes the chance of any survivors coming home is scant indeed…

A captivating travelogue of Europe still recovering from festering old wounds, the story unfolds slowly and with mesmerising detail, exhibiting a balance of tension and Dad’s Army surreal black comedy that beguiles but never forces a full suspension of belief…

The Hunting Party was published in 1983 as Partie de chasse, with the setting and locale stemming from Bilal’s desire to do something set in his eastern European birthlands. Playing out at the height of Cold War tension, when the Soviet old guard was falling to age, infirmity and the ambition of their subordinates, it is for many their best collaboration, exploring idealism, guilt, regret and human nature, all of which have never been more coldly and clearly depicted…

As the Soviet system begins to crack, ten old men of the Party gather at an exclusive Polish estate for an extended winter holiday of reminiscing and shooting. Stars and survivors in their own Warsaw Pact countries, these guests are all linked in deed and indebted to one charismatic man who still stands red and proud amidst the icy landscapes…

He is legendary figure and hard-line apparatchik Vassili Alexandrovich Chevchenko, who has given his long life to the pursuit of the Communist ideal, but is now a doomed man: partially paralysed and rendered mute by a stroke, he is being slowly sidelined by the Politburo which is again repurposing itself, as it has so many times during Chevchenko’s life.

The aged politician’s serried career has been one of surrendering self and sacrificing personal desire to serve the State, and now he has gathered his closest colleagues about him for one last diverting weekend of vodka, chess, hunting and history…

As festivities proceed the silent grandee is plagued with red-handed recollections of things he has done and the love he chose to sacrifice for the sake of the Dream. His internal colloquy is balanced by the naïve questions and attitudes of the young and anonymous French Communist hired to translate for the other interloper among the old Comrades – reforming go-getter Sergei Shavanidze, who has been appointed Chevchenko’s successor and can’t wait to start pruning dead wood and outmoded beliefs…

The entire history of the Movement is examined via the personal reminiscences of these creaking remnants of the system recalling past glories, old horrors and narrow escapes, but the bemused and bewildered Frenchman has no inkling as he absorbs the secrets of their socialist past of the part he will unwittingly play in its future…

This mesmerising, beguiling and utterly chilling thriller methodically skins the hide from an idealistic dream and spills the dark hot guts of guilt, arrogance and the pursuit of power in a sublime example of graphic narrative’s unique facility to tell a story on a number of levels.

The diptych of political Götterdämmerungs is supplanted by a forthright, extensive and highly informative ‘Interview with Enki Bilal and Pierre Christin’ conducted by Benoît Peeters, adding clarity and a light close to these ponderous but exceptional slices of cartoon reality that no serious student of the medium or lover of human drama can afford to miss.
Century’s End and all contents ™ & © Casterman.

Mighty Samson Archives volume 3


By Otto Binder, Gerry Boudreau, Jack Sparling, José Delbo, Jack Abel?, George Wilson & various (Dark Horse Books)
ISBN: 978-1-59582-705-0 (HB)

As we have elections in Britain at the moment here’s another classic compilation focusing on Dystopias and why fiction remains so much less implausible than grim reality

These days all the attention in comics circles goes to big-hitters and headline-grabbing groundbreakers, but once upon a time, when funnybooks were cheap as well as plentiful, a kid (whatever their age) could afford to follow the pack and still find time and room to enjoy quirky outliers: B through Z listers, oddly off-kilter concepts and champions falling far short of the accepted parameters of standard super-types…

A classic example of that exuberant freedom of expression was the relatively angst-free dystopian tomorrow of Mighty Samson, who had a sporadic yet extended comics career of 32 issues spanning 1964 to 1982. In this volume the unearthed treasure come from issues #15 – 24 cover-dated August 1968 to June 1974. At the latter end of this time mass entertainment was filled with a fascination in post-disaster scenarios and revival of dystopian fiction. Comic books responded, with the most successful entries being Jack Kirby’s Kamandi at DC and Marvel contemporaneous Planet of the Apes adaptations.

Although set in the aftermath of an atomic Armageddon, the story of the survivors was a blend of updated myth, pioneer adventure and superhero shtick, liberally leavened with variations of those incredible creatures and sci fi monsters the industry thrived on back then.

Comics colossus Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial component of the monolithic Western Publishing and Lithography Company since 1915: drawing upon huge commercial resources and industry connections that came with editorial offices on both coasts. They even boasted a subsidiary printing plant in Poughkeepsie, New York.

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949). From 1938, the affiliated companies’ comic book output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for younger children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

Western had been a major player since comics’ earliest days, blending a vast tranche of licensed titles – including newspaper strips (like Nancy and Sluggo, Tarzan and The Lone Ranger), TV tie-in and Disney titles with in-house originations such as Turok, Son of Stone, Brain Boy and Kona: Monarch of Monster Isle. Dell and Western split just as a comic book resurgence triggered a host of new titles and companies, and a superhero boom. Independent of Dell, new outfit Gold Key launched original adventure titles including Dr. Solar, Man of the Atom; Magnus – Robot Fighter; M.A.R.S. Patrol Total War; Space Family Robinson and many more. As a publisher, Gold Key never really “got” the melodramatic, frequently mock-heroic Sturm und Drang of the Silver Age superhero boom – although for many of us, the understated functionality of classics like Magnus and Doctor Solar or crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible. The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I shall reserve for a future occasion…

The post-dystopian wonder warrior had been anonymously created by industry giants Otto Binder & Frank Thorne in 1964. Binder was the quintessential jobbing writer: he and his brother Earl were early fans of science fiction, with their first professional sale to Amazing Stories in 1930. As “Eando Binder” their pulp-fiction and novels output continued well into the 1970s, with Otto rightly famed for his creation of primal robotic hero Adam Link. From 1939 onwards, Otto was also a prolific comic book scripter, most beloved and revered for the invention and perfection of a humorous blend of spectacular action, self-deprecating humour and gentle whimsy as characterised by the Fawcett Captain Marvel line of titles (and later in DC’s Superman’s Pal Jimmy Olsen). Binder was also constantly employed by many other publishers and amongst his most memorable inventions and innovations are Timely’s Young Allies, Mr. Mind, Brainiac, Super Dog Krypto and the Legion of Super-Heroes. In later life, he moved into editing, producing factual science books and writing for NASA.

This third splendid full-colour hardback compilation – printed on a reassuringly sturdy and comforting grainy old-school pulp stock rather than glossy paper – gathers Mighty Samson #15-24, spanning August 1968 to June 1974 and begins with a heady appreciation of the life and stellar career by author Dylan Williams in ‘Otto Binder: The Working Life of Comics’ Mightiest Dramatist’

His art partner for the tales in this volume was another experienced comics veteran. John Edmond “Jack” Sparling (June 21st 1916 – February 15th 1997) was born in Winnipeg, Manitoba but migrated young to the USA. After studying in New Orleans and at the Corcoran School of Art, he left a cartooning gig at the New Orleans Item-Tribune to create the strip Hap Hopper, Washington Correspondent for United Features Syndicate (1940) which was followed in 1943 by Claire Voyant. That strip ended in 1948 and thereafter Sparling concentrated on comic books, becoming a wandering regular whose work appeared in Classics Illustrated, Dell/Gold Key, Marvel, DC, Charlton and others on strips like Robin Hood, Captain America, Tiger Girl, Space Man, Neuro, Secret Six, Eclipso, The Day after Doomsday, Challengers of The Unknown, Unknown Soldier and more.

Ideally suited for short story and humorous fare, he worked continuously for Gold Key’s horror anthologies and was a key contributor when DC revived its House of Secrets and House of Mystery titles (co-creating with Bob Haney undying horror-host Cain in HoM #175). Sparling was particularly adept on licensed properties, illustrating Bomba, Family Affair, Six Million Dollar Man, Bionic Woman, Welcome Back, Kotter, Adam-12, Microbots, The Outer Limits ad nauseum…

What you need to know: Mighty Samson #1 (July 1964) had introduced the bombed-out metropolis of N’Yark: a dismal dangerous collection of enclaves and regions where human primitives clung to the ruins, scattered into rival tribes all striving daily against mutated plants and monsters as well as less easily identified blends somewhere in between…

One day when a toddler was grabbed by a predatory plant he casually tore the terror apart with his podgy little hands. Years passed and the child grew tall and clean-limbed, and it was clear that he too was a mutant: immensely strong, incredibly fast and improbably durable…

Impassioned by his mother’s dying words – “protect the weak from the powerful, the good from the evil” – Samson became the champion of his people; battling beasts and monsters imperilling the city. Sadly, those struggles were not without cost, and when he killed an immense Liobear, it cost the young hero his right eye…

The clash proved a turning point for Samson since his wounds were dressed by a stranger named Sharmaine. She and her father Mindor were voluntary outcasts in the city: shunning contact with superstitious tribes whilst gathering lost secrets of science. Already toiling constantly to bring humanity out of its second stone age and fired with inspiration, Samson joined their self-appointed mission: defending them from all manner of threat and menace as they carry out their work….

Now and here the Altered World odyssey resumes with Mighty Samson #15, cover-dated August 1968. Binder and Sparling were in top form for ‘The Plot of Gold’ and its sequel chapter ‘Danger in the Vaults’ as old enemy Queen Terra of Jerz attempts to seduce the tribes of N’Yark by reintroducing the concept of money. Of course she is the sole source of currency (gold from the buried US Mint) and tries to corner the market on the beguiling new means of expediting trade…

As confusion mounts and the primitives struggle to understand, Samson spends his precious time settling squabbles and battling rampaging beasts like the choke-foam monster and giant cave centipedes, before resolving to end the chaos by destroying Terra’s deadly booby-trapped repository. With Mindor and Sharmaine stubbornly beside him, that proves harder than expected…

With monsters so popular, the action is supplemented by another regular fact page in the Gold Key Club: enthusing readers with the lowdown on Dinosauria – Pterodactyl and an essay on ‘Lost Civilizations: Nomad Empire’, introducing kids to the lost tribe called Scythians…

Cover-dated November 1968, #16 brought new invaders to N’Yark. ‘The Smoky Realm’ saw fresh peril for the subterranean Undermen as brutal “Gnarly Men” attack the subway dwellers after being driven from their own realm deep below what was once the Radio City complex.

Eager to keep the peace, Samson and Co explore and find a fire breathing dragon has upset the status quo and determine that a concerted ‘The Call to Arms’ is the best way to proceed…

Sadly, the real problem is the ancient Radio City air conditioning system has malfunctioned, depriving the invaders of oxygen, forcing some quick thinking and patient re-engineering to solve the crisis.

The bonus material here offers Gold Key Club: Dinosauria – Plesiosaur and a Lost Civilizations tract on ‘Ur – Mother of Cities’ in advance of #17 (February 1969) seeing Terra sprinkling ‘Seeds of Disaster’ on Samson’s primal protectorate. Allied with roof dwelling hostile horticulturalists, the Queen almost destroys her enemies with deadly fast growing giant ‘Assassin Plants’ but yet again underestimates the power and determination of Mighty Samson. The issue closed Gold Key Club: Dinosauria – Triceratops and the lowdown on Hittites in prose expose ‘Forgotten Empire’.

On its quarterly schedule, the 18th tale was designated May and saw giant monster birds and mutant winged men blitz N’Yark, but King Zorr of ‘The Winged Raiders’ – although savage and cunning – was unprepared for the saviour strongman to confront the wingmen head on in ‘Battle in the Skies’ and helpless after his traitorous deputy Hawkarr became smitten with Sharmaine…

Flooding looked likely to inundate everyone in #19’s ‘Day of the Deluge’ as incessant rainfall triggers a human exodus and mass monster stampedes that reduce the relic metropolis to a enclave of canals. With the people trapped and starving on ramshackle rooftops whilst batwing pelicans, lightning eels and fire fish pick off stragglers, Samson looks for a way to transport stranded survivors out of N’Yark, only to discover the ungrateful mob have sold him out to the Queen  of Jerz…

However, once Terra finds a whole new population too much to handle or feed, she drives them all back to the strongman and ‘The Drowning City’…

Bonus features return in this issue with a Gold Key Club Readers Page Monsters selection of their own creepy critters and another educational read in ‘Lost Civilizations: Carthage’ prior to Mighty Samson #20 (November 1969) picking up the watery saga as the exiled expats return to N’Yark just in time endure an undersea assault by expansionist amphibian King Nepthoon whose merciless ‘Attack of the Fishmen’ further reduces the human population. Wielding whirlpools, mermen and mutant monsters, his ‘Dam of Doom’ has turned Manhattan into a permanent water feature… but only until Samson pulls the colossal plug and drains the pool…

Issues #21 (August 1972) & 22 (December 1973) were reprints – MS #7 & #2 respectively – and are represented here by the painted covers from the miraculous George Wilson plus text essay ‘Lost Civilizations: Atlantis: Fable or Fact?’ and comics fact page ‘Space Station’.

The long hiatus was caused by a combination of dwindling sales, changing tastes and a personal tragedy Binder suffered: all leading to the series’ “soft” cancellation.

A revival came mere months after the second reprint issue, bringing a flashy new logo and new costume for the strongman star. Cover-dated March 1974, Mighty Samson #23 is credited here to Jack Abel as writer, although later research suggests Gerry Boudreau as the scribe. There’s no doubt about the art as limned by José Delbo.

Argentinean illustrator José María Del Bó was born December 9th 1933 and became a professional comics artist aged 16 when he began drawing serial Poncho Negro. As Argentina became politically unstable, he migrated to Brazil in 1963 and two years later settled in the USA as José Delbo. He worked for Charlton Comics (Billy the Kid and genre shorts) but found his niche at Dell/Gold Key/Western Publishing, specialising in licensed titles. Amongst many titles he illustrated in his clean, no-nonsense realistic style were The Brady Bunch, Hogan’s Heroes, Mod Squad, The Monkees, Twilight Zone, The Lone Ranger and prestige specials Dwight D. Eisenhower and Yellow Submarine.

His first DC work was in The Spectre #9 (May/June 1969) and after taking on the revived Mighty Samson at Gold Key in 1974, Delbo settled at the home of Superman, drawing an epic 10-year run on Wonder Woman (#222-286: March 1976-December 1986) as well as on Batman Family, Jimmy Olsen in Superman Family, DC Comics Presents, World’s Finest Comics, and Batgirl in Detective Comics. His greatest impact and visibility came after moving to Marvel in 1986, where he drew more licensed product including NFL SuperPro, Brute Force, Thundercats and The Transformers.

He taught at the Joe Kubert School (1990-2005) and set up his own version (Delbo Cartoon Camp) for school-aged kids in Boca Raton, Florida. He died aged 90 on February 5th 2024.

‘In the Country of the Blind’ parts 1 & 2 sees Sharmaine kidnapped by a tribe of sightless hyper sensitive souls led by a seeing chief soon to breathe his last. Kouran needs a replacement to serve as his people’s eyes as they pursue a war with the rival Pan’m people and face monsters invisible to human eyes. The war goes badly however until Samson finds them and ends the strife in his own unique way

Closing this book, MS #24 begins with text piece ‘Lost Civilizations: The Phoenicians’ before accessing the then-ubiquitous kung fu craze for ‘The Manchu of C’nal Street – The Challenge of Chang’ as the heroic trio stumble onto previously unexplored Chinatown and discover relative modernity in an ancient building called Martial Arts Training Academy. Soon Samson is clashing with its hereditary champion unaware that Chang is already sworn to the service of Queen Terra. However, her treacherous nature, Chang’s conscience and an inevitable duel of skill against strength soon proves the cost of ‘Death Before Dishonor’ before one final comics fact page – ‘Satellites of the Future’ – and fulsome Creator Biographies bring the future frolics to a halt.

Bizarre, brilliantly off-kilter and outrageously bombastic, these myths of a rationalist brute battling atom-spawned titans and human devils offer stunning spectacle and thrill-a-minute wonderment from start to finish. Captivatingly limned by Sparling and Delbo, these lost gems from an era when fun was paramount and entertainment a mandatory requirement are comics the way they were and perhaps might be again…
Mighty Samson ® Volume Three ™ & © 2010 Random House, Inc. Under license to Classic Media LCC. All rights reserved. All other material, unless otherwise specified, © 2010 Dark Horse Comics, Inc. All rights reserved.

Jack Kirby’s Kamandi – The Last Boy on Earth volume 2


By Jack Kirby, D. Bruce Berry & Mike Royer with Gerry Conway, Steve Sherman, Paul Levitz & various (DC Comics)
ISBN: 978-1-7795-2171 (TPB/Digital edition)

With elections looming, it’s hard not to worry about the world that’s coming, and as usual I’m retreating into comics for emotional sustenance. Sadly the prevailing attitude is one of doom and gloom whoever wins, so – in anticipation of calamity unbounded – here’s a comforting look at another always-rewarding end of world scenario…

Other than Gotham City, Jack Kirby’s Earth AD (After Disaster) is DC’s most successful and inspirational Dystopia. It has migrated to television via numerous animated features and informs many aspects of the greater shared continuity. In so many ways it’s a far more enticing world than the one we currently inhabit… albeit not for much longer…

Jack Kirby (28th August 1917 – 6th February 1994) was – and nearly 30 years after his death, remains – the most important single influence in the history of American comics. There are innumerable accounts of and testaments to what the man has done and meant, and you should read those if you are at all interested in our medium. Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for generations of fantasy fans. If you were exposed to Kirby as an impressionable child you were his for life. To be honest, that probably applies whatever age you jump aboard the “Kirby Express”…

Synonymous with larger than life characters and vast cosmic imaginings, “ The King” was an astute, spiritual man who had lived through poverty, prejudice, gangsterism, the Depression and World War II. He experienced Pre-War privation, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures, but always looked to the future while understanding human nature intimately. Beginning in the late 1930s, it took a remarkably short time for Kirby and his creative collaborator Joe Simon to become the wonder-kid dream-team of the new-born comic book industry. Together they produced a year’s worth of influential monthly mag Blue Bolt, dashed off Captain Marvel Adventures (#1) for overstretched Fawcett, and – after Martin Goodman appointed Simon editor at Timely Comics – launched a host of iconic characters including Red Raven, Marvel Boy, Mercury/Hurricane, The Vision, Young Allies and million-selling mega-hit Captain America. When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook.

Bursting with ideas the staid industry leaders were never really comfortable with, the pair were initially an uneasy fit, and awarded two moribund strips to play with until they found their creative feet: Sandman and Manhunter. They turned both around virtually overnight and, once safely established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack created wartime sales sensation Boy Commandos and Homefront iteration The Newsboy Legion before being called up to serve in the war they had been fighting on comic pages since 1940.

Once demobbed, they returned to a very different funnybook business, and soon after left National to create their own little empire…

Simon & Kirby ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations before seeing it all disappear again in less than eight years.

After years of working for others, Simon & Kirby established their own publishing house: making comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom. Their small stable of magazines – generated for an association of companies known as Prize, Crestwood, Pines, Essenkay and Mainline Comics – blossomed and as quickly wilted when the industry contracted throughout the 1950s, but had left future generations fascinating ventures such as Boys’ Ranch, Bullseye, Crime Does Not Pay, Black Magic, Boy Explorers, Fighting American and the entire genre of Romance Comics…

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, most publishers adopted a castrating straitjacket of draconian self-regulatory rules. Crime and Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of mature themes, political commentary, shock and gore even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished as adult sensibilities challenging an increasingly stratified and oppressive society were suppressed. Suspense and horror were dialled back to the level of technological fairy tales and whimsical parables…

Simon left the business for advertising, but Jack soldiered on, taking his skills and ideas to safer, more conventional, less experimental companies. As the panic abated, Kirby returned briefly to DC Comics, working on bread-&-butter anthological mystery tales and revamping Green Arrow (at that time a back-up feature in Adventure Comics and World’s Finest Comics) whilst concentrating on his passion project: newspaper strip Sky Masters of the Space Force. During that period Kirby also re-packaged a super-team concept that had been kicking around in his head since he and Joe had closed their innovative, ill-timed ventures. At the end of 1956, Showcase #6 premiered the Challengers of the Unknown. Following three further test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry new partner in Stan Lee at the ailing Atlas Comics outfit (which had once been mighty Timely) and launched a revolution in comics storytelling…

After more than a decade of a continual innovation and crowd-pleasing wonderment, Kirby felt increasingly stifled. His efforts had transformed the dying publisher into industry-pioneer Marvel, but that success had left him feeling trapped in a rut. Thus, he moved back to DC and generated another tidal wave of sheer imagination and pure invention. The result was experimental adult magazines Spirit World and In the Days of the Mob and a stunning reworking of Superman’s Pal Jimmy Olsen – and by extension, all DC continuity. The latter was a prelude to his landmark Fourth World Saga (Forever People, New Gods and Mister Miracle): the very definition of something game-changing and far too far ahead of its time…

Kirby instinctively grasped the fundamentals of pleasing his audience and always strived diligently to combat the appalling prejudice regarding the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in. After his grandiose, controversial Fourth World titles were cancelled, Kirby explored other projects that would stimulate his own vast creativity yet still appeal to a market growing ever more fickle. These included supernatural stalwart The Demon, traditional war stories starring established DC team The Losers, OMAC: One Man Army Corps and even a new metaphysically mighty Sandman – co-created with old pal Joe Simon and his biggest hit science fictional survival saga Kamandi.

However, although ideas kept coming (Atlas, Kobra, a new Manhunter and Dingbats of Danger Street), once again editorial disputes took up too much of his time. Reluctantly, he left again, choosing to believe in promises of more creative freedom elsewhere…

As early as 1974, worn down by a lack of editorial support and with his newest creations inexplicably tanking, Kirby considered returning to Marvel, but – ever the consummate professional – scrupulously carried out every detail of an increasingly onerous, emotionally unrewarding DC contract. The Demon was cancelled after 16 issues and he needed another title to maintain his Herculean commitments (legally obliged to deliver 15 completed pages of art and story per week!); Kamandi – The Last Boy on Earth had found a solid and faithful audience. It also provided further scope to explore big concepts as seen in thematic companion OMAC: One Man Army Corps. Both series gave Kirby’s darkest assumptions and prognostications free rein, and his “World That’s Coming” has proved far too close to the World we’re frantically trying to fix or escape from today…

Here, as DC’s fanatically interconnected universe takes a distant back seat to amazement, adventure and satirical commentary for most of Kirby’s tenure, this frankly monstrous tome gathers the second half of arguably his boldest, most bombastic and certainly most successful 1970s DC creation. Re-presenting cover-dates October/November 1972 – April 1976, Kamandi – The Last Boy on Earth #21-40 explores a shattered world that has grown from the rubble of Mankind’s achievements and mistakes, featuring every issue Kirby was involved with, although not the 19 issues that staggered on after under lesser creative lights once he had headed back to the House of Ideas…

A potent signature of the series was large panels, double-page tableaux and vast vistas, particularly spectacular and breathtaking double-page spreads (generally on the second & third pages  of almost every episode) adding an aspect of wide-screen cinematic bravura. It was especially effective in the first issue when a capable, well-armed teenager paddled through the sunken ruins of New York City. The explorer had just emerged from total isolation in a hermetically sealed bunker designated “Command D”, There he had been schooled by his grandfather, constantly accessing a vast library of microfilm and news recordings. The boy called himself “Kamandi”…

Having obliviously sat out a seemingly overnight decline and fall of humanity – in which atomic armageddon clearly played a major if not exclusive role – the boy constantly met incomprehensible change on every level resulting from a mysterious catastrophe called “The Great Disaster” by the recovering survivors. They were not what the lad had been expecting…

This new world was nothing like his education had promised. Wreckage and mutant monsters abound, the very geography has altered and humans had somehow devolved into savage, non-verbal brutes and beasts, hunted and exploited by many animal species who have gained intellect comparable to his own and the power of speech. Now jockeying for pole position in Humanity’s vacated niche in the world, most of them were engaged in wars for dominance, fuelled by territorial aggression and fuelled by the scavenged remnants of Man’s discarded technologies…

When the boy returned to the bunker, it had finally been breached and his grandfather was dead at the hands of opportunistic biped wolves far too much like men. Shocked, furious and utterly alone, Kamandi fought his way out of his former home and set off to find what else was out there in this scary new world…

As he roamed Earth AD seeking more of his own kind he found monstrous mutants and intelligent animals – such as tigers Grear Caesar, his heir Prince Tuftan, and their brilliant scientist/historian/advisor Dr. Canus who were locked into a struggle for dominance against talking gorillas and other hyper-evolved beasts. Ferocious rival civilisations were built on the salvaged discoveries of the mysterious vanished ancients who ruled before the Great Disaster, but he did eventually find rational men like those of his studies. However, Ben Boxer, Steve and Renzi turned out to be far, far from what was traditionally considered human…

The saga resumes as Kamandi flees the biggest disappointment of his young life. He believed he had found humans like himself in Chicago but the truth left him more lonely and broken than ever…

Exploring a rocky shore, Kamandi meets a new ally in ‘The Fish!’, as a dolphin and his support/assistance human enlist the boy’s aid in a vital mission. The charming cetacean’s subsurface civilisation is at war with ancestral enemy Killer Whales, and the wily foe has now perfected and unleashed an ultimate warrior: one who relentlessly patrols the seas and slays at will. When not fighting off marauding sea monsters, the dolphins are steadily failing to stop ‘The Red Baron’, even with the aid of Ben Boxer and his atomic brothers.

The nuclear mutants can transition from flesh & blood to organic steel by internal fission, and know many secrets of the new world, and have been recruited after crashing into the sea: aiding in exploring those vast territories behind a radiation barrier isolating what used to be Canada. Now, as Kamandi rapidly befriends and loses dolphin pals to the Orca’s trained human predator, the steely trio enact a dangerous plan. It works and ends the hunter, but in the aftermath ‘Kamandi and Goliath!’ finds both sides in the eternal sea war forced to face its savage costs and shattering emotional toll…

Adrift and possibly the sole survivor, in issue #24 battered, shellshocked Kamandi at last washes ashore, meeting a ragged troupe of travelling performers sheltering in a ramshackle old mansion. Schooled in human history during his early years in bunker Command D, he recognises it as a classical movie haunted house, especially once eerie lights and cruel poltergeist phenomena target elderly monkey ringmaster Flim-Flam and his three trained humans…

Terrified but always rational, Kamandi deduces who and what is really going on during ‘The Exorcism!’ before joining Flim-Flam’s ‘Freak Show!’ The ensemble is soon further enriched by Ben, Steve & Renzi, before an invasion of monsters forces a rapid evacuation of their shoreside sanctuary: a retreat taking them to ‘The Heights of Abraham!’ and the mystery land where Kamandi’s loyal bug steed/companion Kliklak had originally come from…

The region has been utterly transformed by the Great Disaster, and is a paradise of nature run riot. Sadly, this ‘Dominion of the Devils’ is under assault by the commercially voracious Sacker’s Company, harvesting its fauna and destroying its flora in a rabid quest for profit…

In the previous volume Kamandi had met the sister of his dead first love Flower and discovered a ruthless capitalist, plutocratic sentient snake had been training humans to talk as staff and livestock whilst he ruthlessly plundered Earth for the technological leavings of the ancients. The wanderers’ disgusted first response to stop the atrocity is only halted by the arrival of a ‘Mad Marine!’ in #27: a “Brittanek” bulldog who is advance guard to an armed force from what was once Europe. These cavalry-styled guardians (horses appear to be one species that never made the evolutionary leap to intellectual comprehension and personal autonomy) are sworn to ‘Enforce the Atlantic Testament!’, and marshal their animal armies to rout Sacker and restore this new world’s order.

Of course, that means immense bloodshed, valiant sacrifice and gallant stupidity on the part of the professional soldier, but Ben and Kamandi have no scruples in stopping Sacker’s forces by any means necessary…

Cover-dated May 1975, Kamandi #29 rapidly achieved cult status by apparently confirming the strip’s status as part of a greater DC Universe. This faith-fuelled fable sees Ben and Kamandi stumble upon a fanatical cult of gorillas awaiting the return of a mighty warrior who could leap over tall buildings, bend metal in his hands and was faster than a speeding bullet. The high priest holds in trust the fabled champion’s suit of blue and red cape, awaiting the day when a being would emulate his deeds and claim his birthright.

Outraged at gorillas appropriating humanity’s greatest cultural myth, Kamandi convinces Ben to become a Man of Steel and reclaim the garments of the ‘Mighty One!’

Canny cultural catastrophe is expanded via cosmic intrigue in #30 as the pair are suddenly scooped up by an extraterrestrial stranded on Earth for undetermined ages. ‘U.F.O. The Wildest Trip Ever!’ offers more clues as to how Man fell as the pair are dumped on a beach overflowing with human artefacts retrieved from across the globe. However, as ‘The Door!’ to another world opens and the artefacts start to vanish, Ben and Kamandi discover a suitcase atom bomb that has been primed to detonate since the night of the Great Disaster.

They barely get clear in time before the bomb shatters the portal, trapping an extremely angry alien far from home, but Boxer overdoses on the  radiation and is warped by ‘The Gulliver Effect!’ Reduced to a mindless metal colossus, he is made a monster just as Tuftan and Dr. Canus appear, exploiting a savage sea battle with the gorillas to look for their lost friends…

As that war bloodily expands, the dog boffin establishes contact with energy force Me!’ whilst Kamandi manipulates his giant pal into driving off the gorilla flotilla. When the ape navy resumes its assault, going after the mixed bag of tigers, dogs, humans and unknowns on the beach, the energy alien saves the day by driving off the simians.

Kamandi #32 was a giant-sized special that also reprinted the first issue beside other extras, which here manifests as photo-feature/interview ‘Jack Kirby – A Man With a Pencil’ by Steve Sherman and a new, extended double-page map of ‘Earth A.D.’, before resuming abnormal service in #33. In the enforced calm, Canus helps the alien stranger build a physical body in ‘Blood and Fire!’: conditions in great abundance offshore as Tuftan’s tigers and the gorillas mercilessly restart hostilities…

By this time Kirby was evidently riding out his contract and #34 (October 1975) saw him relinquish cover duties and the editor’s blue pencil. From this issue on Joe Kubert drew those front images and Gerry Conway edited whilst the King concentrated on interiors, introducing flamboyant, inquisitive and emotionally volatile ‘Pretty Pyra!’ – who promptly soared off to investigate the sea battle. Whilst “she” is distracted, Kamandi and Canus unwisely try to pilot her ship and stop the fight, but instead end up in space, encountering a Cold War holdover who had become a living horror. ‘The Soyuz Survivor!’ is determined to carry out his doomsday scenario instructions, so it’s a good thing Pyra comes looking for them…

Returning to Earth, the voyagers land in ex-Mexico, finding respite of sorts in ‘The Hotel!’ The resort is still a valued destination but now runs on purely Darwinian principles as administered by intelligent – but really mean – jaguars. Visitors can stay where they want and do what they wish, until some other person or group takes the rooms from them. When Kamandi witnesses a tribe of humans driven off, he uses crafty, cruel cunning to set crocodiles and wolves at each other’s throats…

Cover-dated January 1976, ‘The Crater People’ was Kirby’s final script, disclosing how the Last Boy stays to shepherd the hotel humans when Canus and Pyra go off exploring. The boy is soon captured again, this time by what appear to be normal, technologically astute humans. They are anything but…

Initially beguiled into joining them, Kamandi soon learns they too are mutants: living at a hyper-rapid pace and dying of old age in five years. They are harvesting wild human DNA in search of the secret of extended longevity and regard this intelligent, slow-aging homo sapiens from the old world as a genetic goldmine. If only they’d been completely honest with him, instead of trying to exploit the boy via honeytrap Arna

Kamandi #38 February 1976) was scripted by Conway and Mike Royer returned as inker with the story splitting focus between the plight of the crater people who overstepped their bounds and drove the appalled last boy away whilst in space, ‘Pyra Revealed’ details the truth about her world and mission…

Frantic fugitives, Kamandi and Arna are captured by intelligent lobsters and imprisoned in ‘The Airquarium’ run by a coalition of crustaceans, molluscs and sea snails, just as Canus and Pyra return to terra firma and encounter a nation of saurians. All this time, the tigers and gorillas have been engaging at sea and obliviously continue doing so, even as Kamandi engineers a mass breakout to liberate all the lobster league’s undersea playthings…

Issue #40 ended Kirby’s involvement entirely with the pencils for ‘The Lizard Lords of Los Lorraine!’ scripted by Conway and Paul Levitz. Kamandi & Arna and Canus & Pyra are gulled into stealing a heat-generating ‘Sun Machine’ for rival factions (lizards vs donkeys!) seeking absolute control of the rain forest region. Fast-paced but innocuous, it closed with the unlikely rivals reunited again and ready for fresh, non-Kirby adventures…

Rounding out this paper monolith are pertinent pages from Who’s Who in the DC Universe (Kamandi and Ben Boxer, illustrated by Kirby & Greg Theakston), before a selection of un-inked story pages reveal why ‘The Art of Jack Kirby’ is just so darn great.

For sheer fun and thrills, nothing in comics can match the inspirational joys of prime Jack Kirby. This is what words and pictures were meant for and if you love them you must read this.
© 1974, 1975, 1976, 2023 DC Comics. All Rights Reserved.

Should you opt for complete full-on inundation in the world of Kamandi, all 40 tales in these two paperback tomes are available as the Kamandi by Jack Kirby Omnibus edition, but as there’s no digital iteration, you’ll need mutant muscles of steel to derive the best results…

The Flood That Did Come


By Patrick Wray (Avery Hill Publishing)
ISBN: 978-1-910395-53-0 (PB)

We have a proud and hard-won and passionately defended tradition in this country of using fiction and fantasy – especially those presented in the form of kids’ books – to hold up a light to cultural iniquities, political malfeasance and social dystopias. It works for Gulliver’s Travels and Animal Farm and dozens more plus a wealth of comics and graphic novels from Judge Dredd to Flook. This is one more and it’s supremely, chillingly good at what it does.

Artist, writer and musician Patrick Wray studied at the Dartington College of Art and took a long time living before crafting this telling and subtle exploration of property laws and the role of the people in how they’re governed…

Mimicking the look and narrative tone of children’s reading primers (and kids’ comics) The Flood That Did Come is set in the hilltop village of Pennyworth in the year 2036. It’s all the home little Jenny and her brother Tom know, but their happy, innocent days end when it starts to rain heavily… and never stops.

Soon, all of Kingsby County and the entire country are under water, with only a few high-lying hamlets remaining above water. The kids and their friends make the best of the new normal and enjoy the changes to the wildlife around them, leaving the adults to worry about the details such as being resupplied by airdrops…

One day, however, the holiday ends when a sailing boat arrives from nearby industrialised town Brooks Falls. The youngsters aboard have come to warn Pennyworth residents that the adults of their drowned conurbation are coming, armed with the latest technologies and The Law. It transpires that long ago – back in 1851 – Pennyworth was merely an outlying district of the sprawling metropolis and still remains part of the greater whole. Now that it’s the only part above water, the Mayor and council of Brook Falls intend to move their entire operation here and carry on their business as usual…

Sadly, as always when politicians and big business want something, the rights and feelings of ordinary people don’t count for much…

Simple, breezy and chilling to the core, this tale of resistance and capitulation is made all the more effective by Wray’s cunning choice of art style and faux children’s story feel. The result is reminiscent of school workshops and protest marches supplied with stencil screens, or of street-rebel print slogans and tagging-inspired found imagery and marches of solidarity and protest.

The industrial-flavoured visuals magnificently disguise the potency of the political allegory making this a tale no tuned-in, socially aware grown up looking to make changes can afford to miss.
© 2020 Patrick Wray. All rights reserved.

Anarchy Comics – The Complete Collection


By Jay Kinney, Paul Mavrides, Clifford Harper, Gerhard Seyfried, Spain Rodriguez, Melinda Gebbie, Gilbert Shelton, Épistolier, Volny, Michel Troblin, John R. Burnham, Ruby Ray, Steve Stiles, Sharon Rudahl, Peter Pontiac, Guy Colwell, Matt Feazell, Gary Panter, Donald Rooum, Albo Helm, Adam Cornford, Norman Dog, Greg Irons, Steve Lafler, David Lester, brooke Lydbrooke, Pepe Moreno, Harry S. Robins, R. Diggs, S. Zorca, Byron Werner, & various, compiled and edited by Kinney (PM Press)
ISBN: 978-1-60486-531-8 (TPB/Digital edition)

During the “anything goes” 1960s and early1970s issues of personal freedom, sexual liberation, mind-altering self-exploration, questioning of authority and a general rejection of the old ways gripped the young and terrified the establishment. Artists and cartoonists especially began creating the kind of comics and art they wanted and an “Underground Commix movement” became the forefront for “radicalisation” (that’s “The Man’s” terms not mine) of many young intellectuals in America and throughout the world. It consequently led to the rise of and acceptance of comics narrative for adults.

Whenever anybody discusses the history and influence of the Underground and Counter-Culture movements, focus is generally on the exuberant and often racially or sexually offensive expressions of comedic or violent excess – especially in regard to sex and drugs – but that’s a rather cruel and biased oversimplification. The whole phenomenon stemmed from rebellion and the exercise of new-found freedoms. Equally apparent was a striving for new ways of living one’s life – and that’s Politics, Baby, pure and simple…

By 1978 that unchecked artistic flourishing had died back in every sphere – especially the wholesale creation of comics – and the mainstream world, having assimilated what it liked of the explosively fresh thought and deeds, appropriated or adopted some of the tone and tenets of the movement before getting back to making money and suppressing masses in a “new normal”…

However, once creative passions have been aroused and stoked they are hard to suppress. There is no more powerful medium of expression or tool of social change than graphic narrative – although music and poetry come close – and some kids found it harder to surrender their ideals than others. In 1977, as Disco, indolence, hedonism and the pursuit of money increasingly obsessed media and populace, a bunch of left-leaning liberal intellectual cartoonists got together in San Francisco. They wanted to create a comics anthology dedicated to propounding ideals of willing co-operation, personal responsibility and a rejection of unwanted oppressive authority – governmental, religious or corporate. By entertaining and educating through cartoons they intended to highlight issues of inequality and iniquity: in short, they went to bat for Anarchy…

Just as the global Punk movement began to take hold in a new generation of angry, powerless and disenfranchised Youth, West Coast cartoonist, satirist designer, editor and socialist political activist Jay Kinney – who had co-created the seminal underground title Young Lust (and yes that was a pun; so sue me!) – reached out to like-minded old associates like Paul Mavrides with the intention of creating an international comic book to promulgate their world view.

Kinney had been corresponding with British Anarchist artist Clifford Harper (Class War Comics) and had similarly-inclined West German cartoonist Gerhard Seyfried kipping on his floor at that time, so the idea of a forum for graphic expression of political ideas must have seemed like a no-brainer…

Of course, there’s no such thing as slavish doctrinaire consensus in Anarchist idealism – that’s pretty much the whole point – and the comic was envisioned more as a platform to present wide-ranging Left-Libertarian ideas through satire and historical reportage as a basis for further debate.

How the project developed from there and its ultimate effects and influence is fully described in author/historian Paul Buhle’s ‘Anarchy Comics Revisited’ and Kinney’s own expansive, evocative ‘Introduction’ before the entire 4-issue, 9-year run is re-presented in all its monochrome glory. beginning with Anarchy Comics #1 from 1978. It sports a witty cover by Kinney and deliciously wry intro page Inside Cover by Kinney & Seyfried. The editor then opened the attack with ‘Too Real’: using collage images from comic book ads to spoof the American Dream of prosperity and suburban bliss, after which counterculture legend Spain Rodriguez recounts the story of ‘Nestor Makhno’ whose fight for independence led to his betrayal by his Soviet allies in the early days of their Revolution.

Kinney’s ‘Smarmy Comics’ presents a decade of strip spoofs dedicated to exposing ‘Fascism: the Power to Finance Capital Itself’, after which the amazing Melinda Gebbie constructs a strident feminist call to arms against female oppression in educational diatribe ‘The Quilting Bee’ before Spain returns with a brutal true tale of the Spanish Civil War ‘Blood and Sky’ and an Underground superstar offers a frightening prognostication in ‘Gilbert Shelton’s Advanced International Motoring Tips’

For someone with no appreciable budget or resources, Kinney was astonishingly successful in securing international contributions. From France’s L’echo Des Savannes #29 came a translated tale of more Bolshevik perfidy in ‘Liberty Through the Ages: Kronstadt’ by Épistolier (Yves Frémion) & Volny (Françoise Dupuy) wherein a local dispute escalates into an horrific early instance of merciless repression in the People’s Paradise, before Bay area cartoonist John R. Burnham challenges the future with his polemical ‘What’s the Difference?’

True Brit Clifford Harper offers a moving and witty account of grass roots resistance in the tale of ‘Owd Nancy’s Petticoat’ (set in the aftermath of the Peterloo Massacre), after which Kinney delivers wry Comic Strip parodies ‘Safehouse’, ‘On Contradiction’ and ‘Today’s Rhetoric’ – complete with faux ad – before Mavrides hilariously attacks the utopian/dystopian debate with ‘Some Straight Talk about Anarchy’. The issue ends with a stylish ad for like-minded publications from Kinney & Seyfried, which last also crafted a humorous depiction of a mass anarchist demonstration in Tiananmen Square 11 years before the tragic, monstrous real thing…

Issue #2 didn’t appear until 1979 and opened with a photographic punk cover by Ruby Ray & Kinney, with the latter & Seyfried collaborating on another hilarious introductory page before the fireworks kicked off with Steve Stiles’ chilling account of his brush with Military Intelligence. Once the brass realised he might have had associations with turn-of-the-century Labour Movement The Industrial Workers of the World, the baffled soldier-boy found himself suspected of crimes he didn’t know existed. How the ‘Wobblies!’ could subvert a hapless GI in 1967 is still unclear to the author of this smart but scary tale…

‘Believe It!’ by Sharon Rudahl exposes true but crazy beliefs from history whilst

‘Kultur Dokuments’ (Kinney & Mavrides) brilliantly blends styles and metaphors to harangue the working world in a clever tale that starts as pictograms and ends as a vicious swipe at Archie Comics. Harper then adapts “Bert” Brecht’s grim ballad ‘The Black Freighter’ (perhaps better known in English as “Pirate Jenny” via Kurt Weill’s Threepenny Opera), Spain details the life of Civil War freedom-fighter Buenaventura ‘Durruti’ and Dutch artist Peter Pontiac exposes sexual fantasy and other anti-spontaneity heresies in ‘Romantic! Anarchy’ before Kinney dryly restores order with spoof talk-show ‘Radical Reflections’.

Épistolier & Michel Trublin relate how radicals Jerry Rubin and Abbie Hoffman changed the smugly complacent nature of Wall Street in ‘Liberty Through the Ages: The Yippies at the Exchange’ before Gebbie potently limns illustrated ‘Quotes from Red Emma’ (Goldman) after which ‘The Bizarre yet Familiar World of Commodity Fetishism!’ (Kinney) embellishes a Seyfried Inside back-cover ad with the glorious whole finished off in a painted Black Velvet portrait of Chairman Mao by Mavrides.

Anarchy Comics #3 arrived in 1981, sporting a traditional anarchic rampaging rogue by Pontiac & Guy Colwell and – after a clever introduction by Kinney & Mavrides – proceeds with the duo’s hilariously dark time-travel tale ‘No Exit’ showing how even the perfect future can’t please some activists. Next is Épistolier & Trublin’s trenchant examination of Church repression of workers in ‘Anarchy in the Alsace: The Revolt of the Rustauds’ and a welcome appearance for Donald Rooum’s iconic feline thought-experiment Wildcat.

Rooum was a spectacularly talented, gentle, fiercely pacifist freedom-fighter, educator and eternal knowledge seeker who contributed brilliant cartoons to British comics, magazines and the Anarchist press for over 60 years. His Wildcat cartoons have been collected continually and are a must have item whatever your political leaning…

The merriment continues in ‘The Act of Creation According to Bakunin’ by Dutch cartoonist Albo Helm, giving the genesis myth a thorough re-evaluation, after which Harper interprets French politician/philosopher Pierre-Joseph Proudhon’s pointed ‘What is Government?’ with telling graphic savagery.

More of Kinney’s ‘Radical Reflections’ follow before Spain (with Adam Cornford & Kinney) examines the rise of the Red Brigade through Italian labour agitation and student unrest via ‘Roman Spring’, whilst Steve Laffler restores much-needed absurdity through deployment of rude, anti-Capitalist superhero the ‘Naked Avenger’.

Seyfried crafts a sharp display of police mentality in ‘Walkie Talkie’ before then relative newcomer Gary Panter plays with traditional bomb-throwing view of anarchists in his vicious comedy ‘Awake, Purox, Awake!’, whilst Gebbie & Cornford collaborate on a psychedelic tribute to ‘Benjamin Peret: Poet as Revolutionary and Rudahl supplies a slyly effective castigation of workers’ children-turned-capitalists in ‘The Treasure of Cabo Santiago’.

Comix iconoclast Greg Irons is represented here with moodily scary tale ‘Who’s in Charge Here?’ and Canadian cartoonist David Lester tackles sexual politics and the New Man in ‘Men Strips: Men March On’, ‘The Amazing Colossal Men’ and ‘The March of Men’ before Marian (now just brooke) Lydbrooke spoofs marital oppression in ‘At Home With…’ with Kinney exploring similar territory in ‘New Age Politics’.

Matt (Amazing Cynicalman) Feazell debuted here with an impressive bug-eyed view of class warfare and divisive manipulation by the bosses in the excellent ‘Pest Control’ before Kinney & Seyfried cobble together an inside back-cover ‘Bulletin Board’ and the garrulous German ends the issue with a classy spoof ad touting ‘New! Improved! Anarchy’ to end all our global pest woes…

After this issue Kinney’s time was increasingly taken up with other projects, and it wasn’t until 1987 that new editor Mavrides released Anarchy Comics #4, with both cover and introduction page products of his sublimely prolific satirist’s pen. He nonetheless joined with Kinney on apocalyptic parody on the End of Days ‘Armageddon Outahere! before the always challenging Harper contributes a terrifyingly true case regarding British poet Jimmy Heather-Hayes’ death in police custody at Ashford Prison, Kent ‘On the Night of March 3, 1982’.

Norman Dog creates a choose-your-own-ending role-playing strip in ‘You Rule the World!’ and Spain details the fall of Emperor Napoleon III, the entire Franco-Prussian War and the meteoric coming and going of the Communards in ‘1871’, after which Gebbie relates her own clash with British censorship in magically metaphoric fable ‘Public Enemy’.

‘Mr. Helpful’ is a more traditional cartoon quandary posed by Norman Dog whilst S. Zorca’s prose vignette ‘Executive Terrorism’ take a hefty swipe at Presidential Privilege and R. Diggs goes for the jugular in his logical extension of economic Darwinism ‘Korporate-Rex’.

The final issue closes with Harry S. Robins tapped into his Church of the SubGenius roots, addressing the apparent dichotomy of the philosophy in ‘Anarchy = Panarchy’ before Byron Werner’s ‘One-page strip’ suggests the only way we can rationally deal with intelligent extraterrestrial life, Mavrides & Kinney clashwith the Military-Industrial Complex in ‘Cover-up Lowdown’ and a final Back Cover offers a photo of Hiroshima after all the dust settled…

As you’d expect, this fabulous collection doesn’t stick to tradition, and after a standard section of contributing Cartoonist Biographies, and a sumptuous colour section including all covers, Outtakes, Sketches Roughs and a fulsome photographic Anarchy Comics Family Album, a New Comix addendum features a stunning new strip which would certainly have been in a fifth issue… if there had been one.

‘The Amazing Tale of Victoria Woodhull’ by Rudahl depicts the life of the most incredible woman you’ve never heard of: a libertine, suffragette, opportunist and crusader for women’s rights and female emancipation who started out as an American white trash huckster and died the wife of a British aristocrat.

This is followed by Sketchbook Drawings and Outtakes from Kinney, revealing abortive ideas and graphic dead ends such as Anarchy Chic, Shoot-Out at the Circle A Ranch, Revolt, Sectarianism, Marx my Words, spoof political mags, the Amazing Rhetoric Translator and the marvellous Oppressive Dichotomies – all strips that might well have found fans… if…

A stunning reminiscence of a time when we thought the world could still be changed and, hopefully, a stark example for the current generation who just won’t take it anymore, Anarchy Comics is still, funny, powerful, inspirational and out there.

And that’s not up for debate…
© 2013 Jay Kinney, Paul Mavrides and respective writers & artists. All rights reserved.