StormWatch: Change or Die


By Warren Ellis, Oscar Jimenez, Tom Raney, & various (DC/WildStorm)
ISBN: 978-1-84023-631-6

StormWatch was the UN’s Special Crisis Intervention unit; created to manage global threats and superhuman menaces with international ramifications. From their Skywatch satellite in orbit above Earth they observed, waiting for a member nation to call for help…

The multinational mini-army comprised surveillance and intelligence specialists, tech support units, historians, researchers, detention facilities, combat analysts, divisions of uniquely trained troops, a squadron of state-of-the-art out-atmosphere fighter planes and a band of dedicated superheroes for front-line situations beyond the scope of mere mortals. In the pilot’s seat was incorruptible overseer Henry Bendix – “The Weatherman”.

The title sprang from the comics revolution which saw celebrated young creators abandon major “work-for-hire” publishers to set up their own companies and titles – with all the benefits and drawbacks that entailed. As with most of those glossy, formulaic, style-over-content, almost actionably derivative titles, it started with honest enthusiasm but soon bogged down for lack of ideas.

Warren Ellis took over the moribund morass with issue #37 (see the previous collection StormWatch: Force of Nature) and immediately began beating life into the title. Soon “just another high-priced team-book” became an edgy, unmissable treatise on practical heroism and the uses and abuses of power. Making the book unquestionably his plaything Ellis slowly evolved StormWatch out of existence, to be reborn as the no-rules-unbroken landmark The Authority.

This volume collects and concludes the comicbook’s first volume with issues #48-50 and bridges the gap to the second volume’s issues #1-3 with the extremely rare – and short – StormWatch Preview edition, all scripted by Ellis as he re-redefined the masked hero for a new millennium.

The action and suspense begins with ‘Change or Die’ (with art from Tom Raney & Randy Elliott) as the StormWatch team are targeted by a ruthless band of superhumans, led by a long dormant superman who first began fighting social injustice before World War II. After years of planning these underground wonder warriors are boldly using their powers to wipe out all the inequities of the old World Order and build a better world. Of course that means doing away with armies, politicians, all governments and any superheroes who don’t agree with them…

This more than any other is the tale which introduced The Authority – in concept at least – to the comics world, as the ambitious but completely best-intentioned team (including prototype versions of both The Doctor and The Engineer) strike on many fronts, turning deserts into gardens, brutally wiping out brutal dictatorships and revealing all those dirty little secrets to the global populace…

In a bid to save “human civilisation” Weatherman authorises all of StormWatch for a kill mission… but even as Bendix’s true character and plans are revealed the poor suckers on the front line – and even their idealistic antagonists – discover amidst bloody, spectacular battle that the real enemy in the way of a global paradise is, always, human nature…

Following the apocalyptic events which wrapped up the first series ‘Terminal Zone’ (illustrated by Oscar Jimenez & Chuck Gibson) opens with new Weatherman Jackson King and the surviving team members going through their paces in a rather subversive public relations exercise before ‘Strange Weather’ (rendered by the mob-handed art-horde of Jimenez, Michael Ryan, Jason Gorder, Mark McKenna, Richard Friend, Eduardo Alpuente & Homage Studios) launches the new adventures as StormWatch metahumans raid a clandestine US facility illegally weaponising US troops and other lethal biological materials.

It appears that America is willfully breaking UN Resolutions restricting the creation of super-soldiers; but is this the work of militant terrorists and disaffected renegades or does the chain of command reach higher – perhaps to the White House itself?

The team is soon hip-deep in DNA horrors and official hypocrisy when they infiltrate a sleepy Alabama town and the Federal government declares war on StormWatch…

Dark, scary and rabidly political, the tension and intrigue are ramped up to overload, but as always the hip and cynical message is leavened with spectacular action, mind-blowing big science thrills and magically vulgar humour.

Mixing tradition with iconoclastic irreverence this volume cleared the way and set the scene for the landmark step-change of The Authority and although certainly not to everybody’s taste, these perfect post-modern superhero sagas definitely deliver a blast of refreshing cool air for the jaded, world weary older fan.
© 1997, 1998, 1999 WildStorm Productions, an imprint of DC Comics. All Rights Reserved.

The Return of Mister X


By Gilberto, Mario & Jaime Hernandez, Dean Motter & others (Graphitti Designs)
ISBN: 0-936211-03-2

It’s the same old story.

Sometimes chaos and acrimony can produce something uniquely beautiful. At the height of the 1980s independent comics explosion a group of very talented individuals briefly got on long enough to produce a visual masterpiece that perfectly captured the tone of the times, before personalities, fame, money and conflicting ideas brought everything down in disaffection and anger.

In 1983 illustrator and designer Dean Motter created an iconic visual image of a trench-coated bald man in smoked glasses. That evocative beginning grew into the concept of a tormented genius, drawn back to atone for his greatest creation – an incredible retro-futuristic metropolis. It was the 1980’s: the era of style over substance and fortunes and careers had been built on so much less…

Motter took the concept to Canadian indie publisher Vortex and brought in more experienced comics artists Paul Rivoche and Klaus Schönefeld to further develop the series. After an initial appearance in the company’s anthology Vortex #2 and a stunning poster campaign by Rivoche a new comicbook debuted. Already creative differences were pulling the team apart. Some session creators were needed to finish the job…

‘The Return of Mr. X’, scripted by Gilberto and Mario Hernandez with Motter, illustrated in a slick and compelling celebration of pure, synthesised-and-street-ready nostalgia by the inimitable Jaime Hernandez (all lavishly coloured by Rivoche and Schönefeld) blended a veritable bucket-load of cool influences into a staggeringly impressive melange of German Expressionism and American Film Noir, referencing also elements of pop science fiction, gangster movies, Art Deco, Bauhaus architectural design, LA street culture and the budding lexicon of graphic imagery from a brand new phenomenon – the music video…

Although Los Bros departed after completing the first story-arc in issue #4, citing payment disputes, the series carried on until 1985 with another ten issues by Motter and artist Seth rounding out volume 1: after which a second, black and white volume by writer Jeffrey Morgan illustrated by Shane Oakley, D’Iraeli and Ken Holewczynski was released in 1989. Since then the character has appeared sporadically under diverse hands including Motter, Bill Sienkiewicz, Neil Gaiman, Dave McKean and others. Most recently Dark Horse revived Mr. X in 2008.

Once upon a time an inspired architect designed the perfect city. With a brilliant mathematician as his partner they proposed the glorious concept of Radiant City, man-made paradise and City of Tomorrow. But as the city grew the scientist killed himself and the artist went mad: pushed by the drug he had invented to stave off time-wasting sleep. Perhaps the real reason was all the betrayals by friends, associates and his lover…

His brains scrambled, Walter Eichmann abandoned his “City of Dreams” allowing others to short-cut, adulterate and bastardize his unique mind-massaging “psychetecture” into something not soothing and beneficial but subtly dangerous. In his absence the rooms and buildings became twisted. The dwellings slowly poisoned the minds and souls of the citizens who occupied them. Le Corbusier called houses “machines for living” and the demented Eichmann had allowed them to become psychological war machines…

Years later, clean, relatively sane, cadaverous and hungry for redemption the mysterious Mr. X comes back to his city, now a gaudy, forbidding, vile and corrupted metropolis. He is armed with the intimate secrets of its genesis and determined to make amends, but to repair the mind-altering topography of the dark Somnopolis he will have to face all his old friends – men and women tainted by years dwelling in his creation and even more greedy, violent and ruthless than they were…

This material has been collected numerous times, but I’m concentrating on the first time: a sleek, luxurious tome which gathered those landmark first four issues – and more specifically the glorious signed, numbered hardback edition produced by high-end specialist printer/publisher Graphitti Designs.

In addition to the wonderful classic adventure this chronicle also includes a full colour by plate-page by Jaime, signed by all concerned, a huge designs, page-roughs and sketches section dubbed the X-files (that’s a catchy title: somebody should do something with that…) plus superbly pithy, short graphic sidebar novelettes entitled Tales From Somnopolis by Gilbert and Mario.

There’s also a tipped in colour plate reproducing Motter’s very first image of Mr. X (originally the cover for Patrick Cowley’s album Megatron Man).

Sexy, scary and funny, compelling and visually astounding, this tale – and this particular edition of it – absolutely captured and epitomised an era where how you looked was as or even more important than what you did – and the very special saga subsequently influenced a generation of comics creators, movie directors and video makers.

Whichever version you read The Return of Mr. X is a saga you must not miss.
© 1986 Vortex Comics Incorporated. All Tights Reserved. This edition © 1986 Graphitti Designs.

Y: The Last Man: vol. 7 Paper Dolls


By Brian K. Vaughan, Pia Guerra, Goran Sudžuka & José Marzán Jr. (Vertigo)
ISBN: 978-84576-241-4

A venerable old science fiction concept got a new, pithy and wry updating in the Vertigo series Y: The Last Man when a mystery plague destroyed every male mammal on Earth and even all the sperm and foetuses.

If it had a Y chromosome it croaked, except, somehow, for college-boy slacker and amateur escapologist Yorick Brown – and his pet monkey Ampersand. One night the guy goes to bed pining for his absent girlfriend Beth DeVille (an anthropology grad on a dig in Australia) and the next day Ampersand is the only male animal on Earth and he’s the last man alive…

Yorick’s mum, part of the new (for which read Still-Standing after a failed power-grab by the assembled widows of Republican Congressmen) Presidential Cabinet, is by default a Leader of the Free World until the New President can get to Washington to take office.

Yorick made his way to her through a devastated urban landscape (the plague hit during rush-hour on the East Coast and we all know that chicks can’t even parallel park let alone wrestle the controls from the hands of a dead bus driver, subway steersman or airline pilot…) but had to escape from her half-hearted attempt to lock him a bunker. Forthwith the lad immediately set off for the Land Down Under and his one true love.

Over the course of three years he made his peril-packed way from the East Coast overland to California, getting ever closer to his fiancée, who he assumed had been stranded in Oz since civilisation ended. Accompanying him on his trek westward was secret agent/bodyguard 355 and geneticist Dr. Allison Mann, who has been trying to solve his mysteriously continued existence and who believes she might have caused the plague by giving birth to the world’s first parthenogenetic human clone.

Also out to stake their claim and add to the general tension were a crack squad of Israeli commandos led by the steely-willed General Tse’Elon, equipped with the latest high-powered weapons and a hidden agenda, plus post-disaster cult Daughters of the Amazon who wanted to make sure that there really were no more men left to mess up the planet.

To further complicate matters, for much of that journey Yorick’s occasionally insane sister, Hero, was stalking them across the ultra-feminised, ravaged and now generally dis-United States.

When they finally arrived in San Francisco, Agent 355 and Dr. Mann actually discovered the secret of Yorick’s immunity but before they could capitalise on it Ampersand was snatched by a ninja. Apparently, all along the monkey had held the secret to the plague which killed all us mouth-breathing, unsanitary louts…

After a violently revelatory time and lots of aggravation (see Y: the Last Man: Girl on Girl) this seventh volume (collecting issues # 37-42 of the award-winning Vertigo comicbook) at last finds our hero in the place he’s been aiming for, but Australia has undergone a few changes…

The eponymous ‘Paper Dolls’ (illustrated by Pia Guerra, Goran Sudžuka & José Marzán Jr.) introduces hard-bitten reporter Paloma West, haunting the Sydney docks and trying to verify rumours that a living man has been sighted. Whilst 355 and Mann are insistent that they travel on to Japan where Ampersand has been spotted, all Yorick can think of is that after years of struggle he’s finally where he needs to be…

Technically under arrest themselves, the well-intentioned but determined ladies bow to Yorick’s whining and give him 24 hours to find his long lost Beth. It’s not much of a chance but love will find a way… Nobody however, took Paloma West seriously and that was a big mistake…

With his existence about to be made globally public Yorick learns a few tantalising secrets about the mysterious Agent 355 before they confront West. The bodyguard wants her dead but the reporter claims to know where Yorick’s beloved Beth is now…

Time up, the man and his minders have to follow Ampersand to Japan and the secret of the plague, even though Beth has left on an epic trek to Paris – the French one…

Meanwhile in Washington, Yorick’s mother and Tse’Elon have a deadly confrontation before the scene shifts to the Midwest for ‘The Hour of Our Death’ as Hero meets one of her brother’s past indiscretions and realises she’s about to become an aunt just as a band of Vatican-sent nuns arrive to grab what might be the last child ever born. Seems they’re in the market for a new Madonna and Child…

‘Buttons’ (with art from Sudžuka & Marzán Jr.) focuses on the tragic story of 355 and how she became an agent of the insidious Culper Ring all whilst the unhappy voyagers flee from savages in New Guinea and this volume concludes by shifting scenes to follow that darn monkey in ‘1,000 Typewriters’ (Sudžuka & Marzán Jr. again), finally revealing exactly how this male-extinction mess came about, just as the cast reach Japan and the dramatic last act is set to begin…

By stocking this hoary old premise with carefully crafted, credible characters and situations Vaughan built an intellectually seductive soap-opera fantasy of distinctive power with the narrative thread consistently advancing to the point that this less than avid original reader was eventually fearfully avid to see where and how it would all end.

Marvelously well-paced, dryly ironic, moving and clever Y: the Last Man makes an old idea new and compulsively relevant: This delightful pot-boiler of a tale best is consumed in large chunks, however, so be prepared to invest in the entire run of volumes. Trust me, it’s well worth it.

© 2006 Brian K Vaughan & Pia Guerra. All Rights Reserved.

Stormwatch: Lightning Strikes


By Warren Ellis, Tom Raney, Jim Lee & various (DC/WildStorm)
ISBN: 978-1-84023-617-0

StormWatch was a paramilitary Special Crisis Intervention unit tasked with managing global threats and superhuman menaces with international ramifications; operating under the oversight of a UN committee. From their “Skywatch” satellite in geosynchronous orbit above Earth they observed, waiting until a member nation called for help…

The multinational taskforce comprised surveillance and intelligence specialists, tech support units, historians, researchers, detention facilities, combat analysts, divisions of uniquely trained troops, a squadron of state-of-the-art out-atmosphere fighter planes and a band of dedicated superheroes for front-line situations beyond the scope of mere mortals. In the pilot’s seat was incorruptible overseer Henry Bendix – “The Weatherman”.

StormWatch was born during the comics revolution which saw celebrated young creators abandon major “work-for-hire” publishers to set up their own companies and titles – with all the benefits and drawbacks that entailed. As with most of those glossy, formulaic, style-over-content, almost actionably derivative titles, it started with an honest hectic enthusiasm but soon bogged down for lack of ideas.

Warren Ellis took over the ponderous feature with issue #37 (see the previous collection StormWatch: Force of Nature) and immediately began beating life into the title. Soon “just another high-priced team-book” became an edgy, unmissable treatise on practical heroism and the uses and abuses of power. Making the book unquestionably his plaything Ellis slowly evolved StormWatch out of existence, to be reborn as the no-rules-unbroken landmark The Authority.

StormWatch: Lightning Strikes collects issues #43-47 of the comicbook, taking short, hard looks at individual cast members and also features a spectacular gallery of covers and variant-covers by Tom Raney & Randy Elliot, Mark Irwin, Gil Kane and Jim Lee.

The incisive explorations begin with ‘Jack Hawksmoor’, a human subjected to decades of surgical manipulation by aliens to become the avatar of cities. Drawn to the scene of a serial killer’s grotesque excesses Jack uncovers a festering government cover-up which reaches deep into the soul of America’s most revered idols and threatens to rip the country apart if exposed.

But the apparently untouchable murderer will never cease his slaughter-campaign unless someone stops him…

‘Jenny Sparks’ follows the cynical Englishwoman whose electrical powers were an expression of her metaphysical status as incarnate “Spirit of the Twentieth Century”: a captivating pastiche of fantasy through the last hundred years as the jaded hero recounts her life story (see also Jenny Sparks: The Secret History of the Authority) in a dazzling series of pastiches referencing Siegel & Shuster, Frank Hampson’s Dan Dare, Kirby, Crumb and the horrors of Thatcherite Britain in a gripping tale of betrayal, whilst the terse thriller ‘Battalion’ sees StormWatch’s normally non-operational, behind-the-scenes trainer fall into a supremacist terror-plot whilst on leave in Alabama and forced to call on skills and abilities he never thought he’d need again…

‘Rose Tattoo’ was a mute and mysterious sexy super psycho-killer recruited by Bendix as a walking ultimate sanction. When her super-powered team-mates go on a hilarious alcoholic bonding exercise she finally shows her true nature in a tale which foreshadows an upcoming crisis for the entire team… and planet.

Following Raney & Randy Elliot’s sterling run of the previous four tales Jim Lee & Richard Bennett illustrate the concluding ‘Assembly’ as Bendix sends his core-team into the very pits of Hell in a bombastic action-packed shocker that acts as a “jumping-on point” for new readers and a reminder of what StormWatch is and does… preparatory to Ellis kicking the props out from under the readership in the next volume…

One again skilfully mixing the traditional with the outrageous these episodes offered a fresh take on the costumed catastrophe genre that energised once-jaded readers and paved the way for the graphic phenomenon of the Authority. Darkly anarchic, funny and frightening these tales celebrate the best of what has gone before whilst kicking in the doors to a bleaker more compelling tomorrow.

© 1996, 1997, 2000 WildStorm Productions, an imprint of DC Comics. All Rights Reserved.

The Original Adventures of Cholly and Flytrap – A Marvel Graphic Novel


By Arthur Suydam (Marvel)
ISBN: 0- 87135-734-8

Scantily clad hot chicks swinging swords have been a staple of fantasy comics from their very inception, but there are none of those on view in this beautifully realised collection from illustrator, designer, screenwriter and musician Arthur Suydam, whose anarchically humorous, offbeat confections and magical renderings have graced such disparate products as magazines Heavy Metal, National Lampoon, Penthouse Comix and Epic Illustrated (where these brutally madcap little graphic novellas first appeared – specifically issues #8, 10, 13, 14 and 34), comicbooks like Tarzan, Conan, Batman, House of Mystery and Marvel Zombies and movie spin-offs Aliens and Predator.

He has also well as produced covers for novels including Max Allan Collins and Mickey Spillane’s collaborative Dead Street and Game box-art for Touch the Dead. Periodically Suydam returns to his own uniquely creative projects such as Mudwogs and the military muck-ups of Cholly and Flytrap, teasingly releasing another snippet every so often…

This then is the other sort of fantasy: lavishly grotesque, manically arch and surreptitiously satirically subversive; a lavish blend of dryly witty pastiches combining elements of Moebius’ Arzach, the imaginative  sci-fi earthiness of Vaughn Bode and a surreal anti-war temperament that imbues the blackly comic ultra-violence with a hauntingly tragic undertone.

Long ago the space-barge Exodus II crashed on an uncharted world. After untold ages the survivors have bred but never prospered, locked as they are in the constant struggle for survival. It’s not that the planet is particularly inhospitable… it’s just that the denizens -indigenous and not – adore war-making and love killing…

Apparently Cholly began life as a bat-riding warrior: an image for the poster advertising the animated Heavy Metal movie, but he was mysteriously transformed into a hot chick on a pterodactyl after acceptance (this sort of inexplicable conceptual metamorphosis happens a lot in film-land) leaving Suydam with a cool-looking visual and a lot of ideas…

Time passed, Marvel started a creator-owned, rights-friendly fantasy periodical in response to the success of Heavy Metal and a reinvented bat-riding, goggles-wearing icon of conflict began appearing. Of course, he had evolved slightly and the chiropteran had become a colossal, naked, bald fat man. Cholly still rode him like a seasoned veteran though…

The collected insanity begins with ‘A Little Love, a Little Hate!’ from 1981, a frenetic chase/duel between a foul-mouthed, flying jacketed war-hawk and his slug-like arch-enemy, which showed Cholly’s streetwise cunning in spectacular, over-the-top fashion.

‘Flightus Interuptus’ followed, an airborne tussle (possibly started before the previous tale?) wherein the high-flying Cholly, sans Flytrap, battled a massive mammary zeppelin-bomber in nothing more that a primitive tri-plane pulled by a brace of the planet’s levitating anti-gravity breasts (no, really). Tragically shot down in the throes of victory, the adaptable aviator found a giant bat to ride (remember kids, recycling even of ideas and art is good for any planet). Sadly the noble beast didn’t last long…

Soldier and human(ish) steed were reunited for the longer saga ‘The Rites of Spring‘ as Suydam expanded his cast and extemporized on the concept of mortals as organic war machines in a Horatian tale of Thermopylan courage with Cholly and faithful, mute Flytrap holding back a veritable horde of slug-troopers and big-ass war-wagons – a smart and lusciously graphic feast of visual violence and sassy back-chat.

‘The End’ begins with the war-lover tooling around the sky on some more of those flying hooters until he encountered a monolithic monster having a furious argument with his own outrageously outspoken boy-bits. Passions aroused and tempers flaring, Cholly was witness to an ending you simply don’t see every day…

The short, sweet, one-trick gags grew into something more complex (a portent of the substantial tales that followed far too infrequently over the next twenty years) in the hilarious concluding Epic entry ‘The Adventures of Cholly and Flytrap’ (plotted by Peter Koch) as the peripatetic pair hauled up at their favourite restaurant for a feed. Impatience, hunger, foreign food and honking big guns never make for a sedate evening…

Topped off with a glorious portfolio of monochrome sketches and working drawings plus the magnificent cover of Epic Illustrated‘s last issue this sumptuous, gratuitous and entrancingly daft eye-candy, released in the extravagantly expansive European Album format (a square-ish, high-gloss page of 285 x 220mm rather than today’s elongated 258 x 168mm) is a mature readers delight and yet another classy piece of work to add to the “why is this out of print?” list.
© 1981, 1982, 1986, 1991 Arthur Suydam. All Rights Reserved.

No Need For Tenchi! volume 1


By Hitoshi Okuda, translated by Fred Burke (Viz Graphic Novel)
ISBN: 978-1-56931-180-6

This bright and breezy adventure comedy is a rare reversal of the usual state of affairs in that the TV anime came first and the manga serial was a spin-off.

Tenchi Muyo! Ryo-Ohki debuted in 1992-1993 as a six-part TV cartoon series (termed an OVA or Original Video Animation in Japan) that proved so blisteringly popular that even before the original season concluded further specials and episodes were rushed into production. Over the next decade or so two more seasons appeared as well as spin-off shows and features (for a total of 98 episodes all told), plus games, toys, light novels and, of course, a comic book series. The translation most commonly accepted for the pun-soaked title is No Need For Tenchi but equally valid interpretations include Useless Tenchi, No Heaven and Earth and This Way Up.

The assorted hi-jinks of the TV show resulted in three overlapping but non-related continuities, with the Hitoshi Okuda manga serials stemming directly from the first season. Okuda eventually produced two comics sagas in this format: Tenchi Muyo! Ryo-oh-ki which began in 1994 and features in this volume under review and the follow-up Shin Tenchi Muyo! which I’ll get to one fine day…

The strip debuted in the December 16th 1994 Shōnen anthology (comics pitched at 10-18 year old males) Comic Dragon Jr. It ran until Jun 9th 2000, generating 12 collected volumes of classic laughs and thrills. The stories are generally regarded as non-canonical by fans of the various TV versions but of course we don’t care about that since the printed black and white tales are so much fun and so well illustrated…

This first volume collects the first seven issues of the pioneering Viz comicbook Tales of Tenchi, which did so much to popularise Manga in the English-speaking world, and opens with a thorough and fascinating recap of that first TV season – from which all the succeeding manic mirth and mayhem proceeds – before cracking on to bolder and better bewilderments starring the entire copious cast on all new adventures and exploits…

Tenchi Masaki is an ordinary boy living peacefully in the countryside with his father Nobuyuki and grandfather Katsuhito, until one day he breaks opens an ancient shrine and lets a demon out. The hell-fiend Ryoko tries to kill him but a magic “Lightning Eagle Sword” helps him escape. The demon follows him though, demanding the sword and things get really crazy when a spaceship arrives revealing Ryoko is in fact a disgraced alien pirate from the star-spanning Jurai Empire.

Starship Ryo-oh-ki is full of attractive, shameless, immensely powerful warrior-women including Princesses Ayeka, her little sister Sasami and supreme scientist Washu. This gaggle of violently disruptive visitors moves in with Tenchi and family, causing nothing but trouble and embarrassment, and soon the boy and his sword are being dragged all over the cosmos in the sentient Ryo-oh-ki (who, when not on duty, prefers the form of a cute rabbit/cat hybrid critter).

Ayeka and Sasami both harbour feelings for the hapless Tenchi but things get really complicated when grandfather Katsuhito is revealed to be Yosho, a noble Prince of the Jurai. It appears Tenchi and those darned space girls are all related…

Tales of Tenchi opened with ‘The Genius’ as the lad, currently studying Jurai warrior training under his grandfather’s diligent tutelage, falls foul of the alien princesses’ growing boredom, until Ryoko attacks again, precipitating a devastating battle that threatens to burn the entire landscape to ashes. But is the aggressor really the demon pirate?

In ‘Double Trouble’ the other Ryoko tries to take Tenchi’s sword – in actuality a puissant techno-artefact known as the Master Key – before being defeated by the original, but at the cost of shock-induced amnesia. ‘Under Observation’ depicts some outrageous and inadvisable potential cures for the distressed Ryoko as the refugees all decompress, but when the defeated doppelganger’s master Yakage arrives the entire extended family are threatened. The terrifying star-warrior challenges Tenchi to a duel…

Part 4 ‘Plunder’ is one colossal hi-energy clash as the boy valiantly demonstrates all he has learned to drive off the intruder, but only after the villain takes Ayeka hostage, demanding a rematch in 10 days time…

Intensifying his training in ‘Practice Makes Perfect’ Tenchi prepares for the upcoming battle whilst Ryoko pursues Yakage into space, unaware that super-scientist Washu has hidden herself aboard the pursing ship…

‘A Good Scolding’ reveals some intriguing history regarding the assorted super-girls whilst Tenchi trains for the final confrontation and the concluding chapter ‘Relationships’ brings the initial volume to a spectacular climax whilst still leaving a cliffhanger to pull you back in for the next addictive instalment…

Blending elements of Star Wars: A New Hope with classic Japanese genre favourites (fantasy, action, fighting, embarrassment, loss of conformity and hot chicks inexplicably drawn to nerdy boys), this sensational romp also includes a couple of comedy vignettes starring ‘The Cast of No Need For Tenchi’ in fourth-wall busting asides, to suitably top off a delightfully undemanding fun-fest which will satisfy not just manga maniacs but also any lover of fanciful frivolity and sci fi shenanigans.
© 1994 by Hitoshi Okuda/Kadokawa Shoten Publishing Co Ltd., Tokyo. NO NEED FOR TENCHI! is a trademark of Viz Communications Inc.

Arena – A Marvel Graphic Novel


By Bruce Jones (Marvel)
ISBN: 0- 87135-557-6

In  the early 1980s Marvel led the publishing pack in the development of high quality original graphic novels: mixing out-of-the-ordinary Marvel Universe tales, new in-continuity series launches, creator-owned properties, licensed assets, movie adaptations and even the occasional creator-owned property in extravagantly expansive packages (a square-ish standard page of 285 x 220mm rather than the now customary elongated 258 x 168mm) that felt and looked instantly superior to the average comicbook no matter how good, bad or incomprehensible (my way of saying outside your average Marvel Zombie’s comfort zone) the contents might be.

By 1990 Marvel’s ambitious line of outré all-area epics had begun to stall and some less-than-stellar tales were squeaking into the line-up. Moreover, the company was increasingly relying on hastily turned out cinema adaptations with built-in fan appeal and safe in-continuity stories offering established and company copyrighted characters rather than creator-owned properties and original concepts. The once-unmissable line began to have the appearance of an over-sized, over-priced clearing house for leftover stories.

So this stunning suspense saga counts as one of the last – and very best – indie/mainstream fiction experiments from before the rot set in; a creepy, clever, sexy thriller from EC fan and artistic everyman Bruce Jones which sets up shop in Stephen King and Ray Bradbury territory to deliver an overwhelmingly impressive rollercoaster of shocks and twists.

Sharon and her 12 year old daughter Lisa are driving through the majestic rural backwoods of America. It’s a pretty acrimonious journey and when the opportunity presents itself Mom takes a break and goes for a refreshing dip in a mountain pool whilst daughter stays in the car sulkily playing with her toy planes.

Sharon’s idyllic moment is shattered when she sees a jet crash scant yards away. However she can’t find any wreckage or even the slightest sign of it. Lisa saw and heard nothing and neither did the sinister voyeur who had been spying on them…

Rushing back to his shack simpleminded Lem tells his demented Granny about the strange woman. The old crone smells opportunity: if they can capture her and if she’s fertile they can sell her babies in the Big City… and even if she’s not big brother Rut will have a new plaything for awhile…

Lost in the deep woods Lt. Roberts, USAF crawls out of her crashed plane and hears voices. Sharon and the downed pilot start talking and realise that although they can’t see each other they are standing side by side. They’re invisible because they’re separated by two decades…

Somehow the mountain and forest are one huge time-warp… and increasingly, various eras are overlapping. Even though Sharon can only talk to Roberts, dinosaurs and cavemen are chaotically roaming over the hills, endangering both women in their own time-zones…

At that moment Lem and Rut strike, snatching Sharon. locking her up ready to make some money-spinning young ‘uns. From the car little Lisa sees her mother taken and twenty years in the future pilot Lisa Roberts suddenly remembers the horrifying moment her mother was killed by Hillbilly rapist psychopaths…

The time-shifts briefly stabilise and the two Lisas meet…

With beasts and worse roaming the woods the elder girl realises she has a chance to unmake the worst day of her life, but there are complications she could never have imagined in store for her and the girl she used to be…

Sultry, sinister and devilishly cunning this chronal conundrum is beautifully illustrated by Jones and his corkscrew plot is packed full of genuine surprises. Don’t think you’ve guessed the ending because you most likely haven’t…

A perfect sci fi movie-in-waiting, this terse and evocative yarn follows all the rules for a great screen shocker without ever having to “dumb-down” the temporal mechanics in deference to the Great Un-read in the popcorn seats.

Smart, seductive storytelling for sharp-witted punters, this is a time-lost gem you should track down however long it takes…
© 1989 Bruce Jones. All Rights Reserved.

Stormwatch: Force of Nature


By Warren Ellis, Tom Raney& Randy Elliot (DC/WildStorm)
ISBN: 978-1-48023-611-8

StormWatch evolved out of the creative revolution which saw big name creators abandon the major “work-for-hire” publishers and set up their own companies and titles – with all the benefits and drawbacks that entailed. As with most of those glossy, formulaic, style-over-content, almost actionably derivative titles the series started with a certain verve and flair but soon bogged down for a lack of ideas and outside help was called in to save the sinking ships.

Dedicated Iconoclast Warren Ellis took over the cumbersome series with issue #37 and immediately began brutalizing the title into something not only worth reading but within an unfeasibly brief time produced a dark, edgy and genuinely thought-provoking examination of heroism, free will, the use and abuse of power and ultimate personal responsibility. Making the book uniquely his, StormWatch became unmissable reading as the series slowly evolved itself out of existence, to be reborn as the eye-popping, mind-boggling anti-hero phenomenon The Authority.

StormWatch was a vast United Nations-sponsored Special Crisis Intervention unit tasked with managing superhuman menaces with national or international ramifications and global threats, operating under the oversight of a UN committee. They were housed in “Skywatch” a futuristic space station in geosynchronous orbit above the planet and could only act upon specific request of a member nation.

The multinational taskforce comprised surveillance and intelligence specialists, technical support units, historians and researchers, detention technicians, combat analysts, divisions of uniquely trained troops, a squadron of state-of-the-art out-atmosphere fighter planes and a band of deputised superheroes for front-line situations beyond the scope of mere mortals. The whole affair was controlled by incorruptible overseer Henry Bendix – “The Weatherman”.

Referencing a host of fantasy classics ranging from T.HU.N.D.E.R. Agents and Justice League of America to Captain Scarlet and Star Trek: the Next Generation, StormWatch: Force of Nature collects issues #37-42 of the comicbook series and describes how the death of a team-member forces Bendix to re-evaluate his mission and find more effective ways to police the growing paranormal population and the national governments that seek to exterminate or exploit them…

The restructuring begins in ‘New World Order’ as, following the funeral of a fallen comrade, Bendix fires a large number of the superhuman contingent and recruits a trio of new “posthuman” heroes: electric warrior Jenny Sparks, extraterrestrially augmented detective Jack Hawksmoor and psycho-killer Rose Tattoo.

Weatherman’s own chain-of-command has altered too: his new superiors of the UN Special Security Council are all anonymous now and, with the world in constant peril, they have given Bendix carte blanche. He will succeed or fail all on his own…

The super-agents are further restructured: StormWatch Prime is the name of the regular, public-facing metahuman team, whilst Black is the code for a new covert insertion unit. StormWatch Red comprises the most powerful and deadly agents: they will handle “deterrent display and retaliation” – preventing crises by scaring the bejeezus out of potential hostiles…

Meanwhile, as all the admin gets signed off, in Germany a madman has unleashed a weaponized superhuman maniac to spreading death, destruction and disease. Whilst new Prime Unit deals with it Bendix shows the monster’s creator just how far he is prepared to go to preserve order on the planet below…

‘Reprisal’ is a murder investigation. No sooner had one of the redundant ex-StormWatch operatives arrived home than he was assassinated and Jack Hawksmoor, Irish ex-cop Hellstrike and pyrokine Fahrenheit’s subsequent investigation reveals the kill was officially instigated by a friendly government and StormWatch member-state…

Hawksmoor, Jenny Sparks and aerial avenger Swift are dispatched to an ordinary American town with a big secret in ‘Black’ as Amnesty International reports reveal that some US police forces are engaging in systematic human rights abuse. In Lincoln City they’re also building their own metahuman soldiers and testing them on ethnic minorities…

‘Mutagen’ sees the Prime team in action in Britain when terrorists release an airborne pathogen to waft its monstrous way across the Home Counties, turning humans into ghastly freaks for whom death is a quick and welcome mercy. As Skywatch’s Hammerstrike Squadron performs a sterilising bombing run over outraged Albion StormWatch Red arrives in the villains’ homeland to teach them the error of their ways…

In this continuum most superhumans are the result of exposure to a comet which narrowly missed the Earth, irradiating a significant proportion of humanity with power-potential. These “Seedlings’” abilities usually lie dormant until an event triggers them.

StormWatch believed they had a monopoly on posthumans who could trigger others in the form of special agent Christine Trelane, but when she investigates a new potential meta, she discovers proof of another ‘Activator.’

Coming closer to solving a long-running mystery regarding where the American Government is getting its new human weapons, Trelane first has to deal with the worst kind of seedling… a bad one…

This first collection of the Ellis Experiment concludes with the spectacular ‘KodÇ’.’ Japan shudders and reels under the telekinetic assault of cruelly conjoined artificial mutants bred by a backward-looking doomsday-cult messiah so the Prime team is dispatched to save lives and hunt down the instigators in a good old-fashioned, get-the-bad-guys romp which gives the team’s multi-faceted Japanese hero Fuji a chance to shine winningly…

Artfully blending the comfortably traditional with the radically daring these transitional tales offered a new view of the Fights ‘n’ Tights scene that tantalised jaded readers and led the way to the groundbreaking phenomenon of the Authority.

Tom Raney & Randy Elliott’s art is competent but mercifully underplayed – a real treat considering some of the excessive visual flourishes of the Image Era – but the real focus of attention is always the brusque “sod you” True Brit writing which trashes all the treasured ideoliths of superhero comics to such devastating effect.

This is superb action-based comics drama: cynical, darkly satirical, anarchic, alternately rip-roaringly funny and chilling in its examination of Real Politik but never forgetting that deep down we all really want to see the baddies get a good solid smack in the mouth…
© 1996, 1999 WildStorm Productions, an imprint of DC Comics. All Rights Reserved.

Superman versus Terminator: Death to the Future


By Alan Grant & Steve Pugh (DC Comics/Dark Horse Comics)
ISBN: 978-1-56971-476-8

I’ve never been all that partial to crossovers combining licensed characters. It seems to contravene an intrinsic law of narrative integrity simply for petty profit when two (or more) disparate headlining money-spinners are shoehorned into a story with scant regard for intrinsic values and often necessitating ludicrous plot-maguffins simply to make the match work. How many of these packages actually convert die-hards and newbies into comics fans?

Pleasantly countering that admittedly Grumpy Old Attitude is this rather effective star-sandwich that adds rather than combines the terrifying potential tomorrow of the Terminator films and Dark Horse comicbooks to the bright shiny world of Superman…

Sarah Connor and her son John are on the run and their prolonged flight has brought them to Metropolis, but even the home of Superman is not proof against unstoppable killer robots from a dystopian tomorrow where rogue computer Skynet has almost completed its program to exterminate humanity.

With Terminators ripping up his streets the Man of Steel is quick to step in and soon learns that the unconventional boy he’s protecting is destined to save mankind – but only if he isn’t murdered before he can begin…

Unknown to all, the cybernetic assassins have an ally: a techno-organic psychopath known as the Cyborg Superman. His insider knowledge allows Skynet to specifically upgrade its next wave of walking time-bombs against the Man of Tomorrow, and with the present looking shaky Superman is whisked into the turbulent future to join an old friend in taking the battle directly to Skynet.

With the capable Connors and Lois Lane holding the fort, assisted by Supergirl and Superboy, shady billionaire-technocrat Lex Luthor offers his double-edged assistance… but is he protecting his empire or prospecting for the future’s unborn secrets?

Meanwhile thirty years way Superman and humanity’s last defenders risk everything on a last-ditch raid on Skynet, but even with victory achieved there’s a nasty surprise awaiting the Caped Kryptonian when he gets back from the future…

Originally released as a four issue miniseries collaboration between DC and Dark Horse in 1999, this gripping script from the always-entertaining Alan Grant and stunning illustration from Steve Pugh, Mike Perkins and colourist David Stewart drive the high-octane, high-tension thriller with non-stop energy, delivering a killer punch that will delight fans of both franchises and perfectly proves that when it comes to spectacle and intensity, comics always have the home-ground advantage.
Text and illustrations © 1999, 2000 DC Comics, Inc., Canal+ DA and Dark Horse Comics, Inc. All other material © 2000 Dark Horse Comics Inc. All Rights Reserved.

Axa volumes 1: Axa: The Beginning and 2: Axa the Desired


By Donne Avenell & Enrique Badia Romero (Ken Pierce Books)
Vol. 1 ISBN: 0-912277-04-1 Vol. 2 no ISBN

During the 1970s the British newspaper underwent radical changes in style and particularly content as lip service to female liberation and the sexual revolution allowed editors to wedge in even more semi-clad women for men to ogle even while bragging that now the chicks were in control of their own lives.

One place where that policy actually manifested in truly strong female role models as opposed to vapid eye-candy and fluff-piece fashion flash-in-the-pans was the comics page where the likes of Modesty Blaise, Scarth, Amanda and a wave of other capable ladies walked all over the oppressor gender both humorously and in straight adventure scenarios.

They still got their kit off at every imaginable opportunity, but that was just tradition and the idiom of the medium…

By 1978 the fuss and furore had somewhat subsided and aggressive, take-charge naked chicks had become commonplace, but when Star Wars reinvigorated public interest in science fiction the old concept of a scantily-clad, curvaceous beautiful barbarienne toiling through post-apocalyptic wonderlands resurfaced. The concept must have appealed mightily to the features editor of The Sun when it first crossed his desk, especially with Modesty Blaise illustrator Enrique Badia Romero attached to the proposal as artist…

Veteran writer Donne Avenell (who had cut his teeth on hundreds of British comics icons and such major international features as The Phantom and assorted Disney strips) provided racy, pacy, imaginative and subversively clever scripts for glamour-strip star Romero, who had begun his career in Spain in 1953, producing everything from westerns, sports, war stories and trading cards, often in conjunction with his brother Jorge Badía Romero. He even formed his own publishing house.

“Enric” began working for the higher-paying UK market in the 1960s on strips such as ‘Cathy and Wendy’, ‘Isometrics’ and ‘Cassius Clay’ before assuming the art duties on the high-profile Modesty strip in 1970, only leaving when this enticing new prospect appeared. Political and editorial intrigue saw Axa cancelled in the middle of a story in 1986 and Enric soon returned to Blaise until creator Peter O’Donnell retired in 2001. Since then he has produced Modesty Blaise material for Scandinavia and a number of projects such as Durham Red for 2000AD.

Axa ran in The Sun Monday to Saturday from 1978 to her abrupt disappearance in 1986 and other than these slim volumes from strip preserver Ken Pierce has never been graced with a definitive collection. It should be noted also that at the time of these books the strip was still being published to great acclaim.

The first black and white volume opens with an informative essay ‘Introducing Axa’ by publisher and historian Maggie Thompson outlining the history of and indifference to nudity in British newspaper strips after which ‘The Beginning’ takes us to 2080AD and a domed city where restless, buxom, anti-social amazon Axa chafes under the stifling oppressive security of the State which controls the citizens’ lives down to the most minute detail.

Throwing off her shackles and her clothes she leaves her assigned mate Jon, breaks out and flees to the post-apocalyptic wastelands created by The Great Contamination, populated only by mutants and monsters. In a cave she is attacked by a giant spider and saved by Matt, a debased (but hunky) warrior of the Middle People tribe. Taken to their village she discovers that the free primitives are just as hide-bound and oppressive as the City Men. Fleeing the village with the captivated Matt she finds a gleaming long-sword and finally discovers the secret of total true freedom is the ability to defend oneself…

Matt convinces her to return to the Middle Men, but she is betrayed and condemned to be a breeding female, but finds unwelcome release when she and her fellow captives are taken by raiding mutants. Easily escaping, she follows the raiders, intent on freeing the other captive women, once more linking up with the double-crossing Matt.

Surviving the monsters of the wilderness they catch up with the raiders only to be captured. After a climactic battle where Axa’s arguments and beliefs are more effective than any weapons, the rescued women are freed…

This segues straight into ‘The Chosen’ as Axa discovers that her fierce nature and astounding exploits has led the Middle People to declare her a goddess. Bemused by the attention at first she soon finds at it’s all a ploy by the wily tribe’s leader. Goddesses are locked up in temples where they can’t interfere or change the way the people are governed…

Never defeated, Axa breaks out and battles her way to freedom, dragging the ambivalent and indecisive Matt with her. Trekking through a beast-infested desert she is soon lost, alone and near death when she is rescued by Jon. Thinking he has come to join her she awakes to find herself a prisoner, returned to the Dome for therapy.

Sanitized and “Depersonalised’ with mind-bending drugs she once more becomes a decent citizen, but the lure of freedom is too strong and once more she rebels. Throwing off the chemical cosh Axa once more makes a break for the outside, but this time with the sanction of the Dome’s ruler who wants the unconquerable woman to undertake an impossible mission…


The second volume, containing the next two adventures, opens with a text appreciation and recap by Catherine Yronwoode after which Axa the Desired begins with the unstoppable freedom-seeker heading towards the coast, closely followed by the reluctant Jon, torn between his desire for her and disgust with the tainted world beyond the Dome.

Soon they have found a colony of survivors eking out an existence from the slowly healing seas, but are betrayed only to be rescued by two sailors from a foreign land. Jon has had enough and bolts back for the safety of the Domed City and Axa takes ship with the mariners, but the constant storms which batter the poisoned seas destroy their boat and she is washed ashore on an island where the old civilisation seems to have survived.

Appearances are deceiving: the lifestyle of the islanders is about to end as their stockpiled resources of guns and food and gasoline are all but gone. All but handsome Jason Arkady are decrepit dotards and their enclave was doomed until the healthy, hopefully fertile Axa turned up…

Initially horrified, the suave Jason almost turns the wild-woman’s head, but as the mad cracks in the isolated island-culture begin to show, she bolts and discovers that her companion from the shipwreck has been hiding out on the beach, secretly aided by Jason…

When the three try to escape, the suppressed insanity of the Arkady clan boils over in a cascade of blood, bullets and conflagration…

The next saga – also called ‘the Desired’ – sees the trio reach what was once Europe where the biggest surprise was Axa’s discovery of another Dome, just like the one she fled from but located at the bottom of a shallow sea. However this bastion of technology is even worse than her old home as the rulers are women who have dominated their own men and use mutants adapted to aquatic conditions as slaves and beasts of burden.

Even after all her woes at male hands Axa cannot abide the loss of any creature’s liberty and rejects the overtures of the Sea Women to join their society. Moreover when the slaves’ long-planned revolt erupts she manages to avoid taking sides and broker a solution acceptable to all…

These tales are classically European if not British in style: lavishly drawn, cunningly written, expansive in scope and utterly enchanting in their basic simplicity. Eminently readable and re-readable, perhaps the distant promise of a major motion picture (although the project has been in a development wasteland much like the one seen here since 2005) might lure a bold publisher into producing some definitive collectors editions…

© 1981, 1982, Express Newspapers, Ltd. First American Collectors Edition Series © 1982 Ken Pierce, Inc.