Arzach


By Moebius (Les Humanoides Associes)
No ISBN:

I’m breaking my own self-imposed rules today to present something just a little bit different and celebrate the talents of France’s most famous master of the comic arts.

Jean Henri Gaston Giraud was born in the suburbs of Paris on May 8th 1938 and raised by his grandparents after his mother and father divorced in 1941.

In 1955 he attended the Institut des Arts Appliqués where he became friends with Jean-Claude Mézières who, at 17 was already selling strips and illustrations to magazines such as Coeurs Valliants, Fripounet et Marisette and Spirou. Giraud apparently spent most of his time drawing cowboy comics and left after a year.

In 1956 he travelled to Mexico, staying with his mother for eight months, before returning to France and a full-time career drawing comics, mostly westerns such as Frank et Jeremie for Far West and King of the Buffalo, A Giant with the Hurons and others for Coeurs Valliants in a style based on French comics legend Joseph “Jijé” Gillain.

Giraud spent his National Service in Algeria in 1959-1960, where he worked on military service magazine 5/5 Forces Françaises and on returning to civilian life became Jijé’s assistant in 1961, working on the master’s long-running (1954-1977) Western epic Jerry Spring.

A year later, Giraud and Belgian writer Jean-Michel Charlier launched the serial ‘Fort Navajo’ in Pilote #210, and soon its disreputable, anti-hero lead character Lieutenant Blueberry became one of the most popular European strips of modern times. In 1963-1964, Giraud produced a number of strips for satire periodical Hara-Kiri and, keen to distinguish and separate the material from his serious day job, first coined his pen-name “Moebius”.

He didn’t use it again until 1975 when he joined Bernard Farkas, Jean-Pierre Dionnet and Philippe Druillet – all inspired science fiction fans – to become the founders of a revolution in narrative graphic arts as “Les Humanoides Associes”. Their groundbreaking adult fantasy magazine Métal Hurlant utterly enraptured the comics-buying public and Giraud again wanted to utilise a discreet creative persona for the lyrical, experimental, soul-searching material he was increasingly driven to produce: series such as The Airtight Garage, The Incal and the mystical, dreamy flights of sheer fantasy contained in Arzach

To further separate his creative twins, Giraud worked inks with a brush whilst the futurist Moebius rendered with pens…

Generally I review material produced or translated into English and indeed Arzach did make it into the language of Shakespeare, Keats, Byron and Alan Moore in the 1987 Epic Comics/Titan Books Moebius volume 2 – Arzach & Other Fantasy Stories, but to really appreciate the magics and majesty you should try and get hold of the 1976 hardback album or any other early iteration where the tales can be appreciated and enjoyed in splendid isolation and consideration.

Produced utterly without words, the four episodes depict the lonely contemplative flights of a solitary explorer – some say warrior – observing an incredible world and its inhabitants from the lofty perch of a flying lizard.

The first strip ‘Arzach’ finds the silent skyglider passing between the spires of an incredible city, peeking into enticing windows until an angry citizen confronts him. Dealing summarily with his enraged antagonist, the voyeur returns for his seductive reward and gets a big surprise…

In ‘Harzak’ the explorer mysteriously gains and swiftly loses a pack-pterodactyl to carnivorous plants. Woefully short on rations, he then encounters a colossal ape-like monster which reluctantly provides diversion, entertainment and eventually distraction for the cloud-voyager whilst in ‘Arzak’ a fusty old world technician motors across a blistering desert to a fantastic temple. Inside listless creatures mope dejectedly. Enduring physical assault, the sparks enters a bunker and sets about fixing things as, on a screen, the wind-rider paces in frustration, with his ungainly, featherless steed prone and unmoving. With the twist of a wrist a handy screwdriver sets the world to rights…

‘Harzakc’ opens with the lizard rider again spying on a beautiful undraped woman before flying off into a succession of increasingly bewildering and astoundingly spectacular alien scenes of…

Well, that’s for you to decide.

This work more than any other led to an outpouring of fanciful, lavish and enchanting fantasy creations from all over the world, inspiring movie, makers, writers and even comics creators as disparate and far-ranging as Stan Lee and Hayao Miyazaki. These apparently simplistic peregrinations are magnificent visual panoplies open to many interpretations, tapping into oneiric realms of the subconscious and woven with wry humour, but they are not stories in any traditional sense.

Think of them perhaps as staggeringly detailed goads to the imagination of the reader…

Moebius famously created these strips in reaction to his perceived predominance of American superhero comics and consciously stove to reinvigorate the genres and scenarios of the entire comics industry – with terrific results.

A sheer unadulterated dose of primal imaginary power and superlative skill and craft, Arzach is a tome that belongs on the bookshelf of every fan of the art of comics.

Jean Giraud and Moebius passed away on March 10th 2012.
Edition © Les Humanoides Associes 1976. Arzach © 2012 the estate of Jean Giraud. All rights reserved.

The Adventures of Blake and Mortimer: The Secret of the Swordfish volume 1 – Ruthless Pursuit


By Edgar P. Jacobs translated by Clarence E. Holland (Blake and Mortimer Editions)
ISBN: 978-9-06737-002-8

Belgian Edgard Félix Pierre Jacobs (March 30th 1904 – February 20th 1987) is considered one of the founding fathers of the Continental comics industry. Although his output is relatively meagre compared to some of his contemporaries, the iconic series he worked on practically formed the backbone of the art-form in Europe, and his splendidly adroit yet roguish and thoroughly British adventurers Blake and Mortimer, created for the very first issue of Le Journal de Tintin in 1946, swiftly became an unmissable staple of post-war European kids’ life the way Dan Dare would in Britain in the 1950s.

Edgar P. Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera.

He attended a commercial school but, determined never to work in an office, pursued art and drama following graduation in 1919. A succession of odd jobs at opera-houses – scene-painting, set decoration, working as an acting and singing extra – supplanted his private performance studies, and in 1929 Jacobs won an award from the Government for classical singing.

His proposed career as an opera singer was thwarted by the Great Depression, however, as the arts took a nosedive following the global stock market crash.

Picking up whatever dramatic work was going, including singing and performing, Jacobs switched to commercial illustration in 1940. Regular work came from the magazine Bravo; as well as illustrating short stories and novels he famously took over the syndicated Flash Gordon strip, after the occupying German authorities banned Alex Raymond’s quintessentially All-American Hero and the publishers desperately sought someone to satisfactorily complete the saga.

Jacob’s ‘Stormer Gordon’ lasted less than a month before being similarly embargoed by the Nazis, after which the man of many talents created his own epic science-fantasy feature in the legendary Le Rayon U, a milestone in both Belgian comics and science fiction adventure.

The U Ray‘ was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original “text-block and picture” material to incorporate speech balloons and ran the series again in the periodical Tintin with subsequent release as a trio of graphic albums in 1974.

I’ve read differing accounts of how Jacobs and Tintin creator Hergé got together – and why they parted ways professionally, if not socially – but as to the whys and wherefores of the split I frankly I don’t care. What is known is this: whilst creating the weekly U Ray, one of Jacob’s other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comic work before then he was certainly made aware of it soon after.

Thereafter, Jacobs began working on Tintin, colouring the original black and white strips of The Shooting Star from the newspaper Le Soir for an upcoming album collection. By 1944 he was performing a similar role for Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. By now he was also contributing to the drawing too, working on the extended epic The Seven Crystal Balls/Prisoners of the Sun.

Jacob’s love of opera made it into the feature as Hergé – who loathed the stuff – teasingly created the bombastic Bianca Castafiore as a comedy foil and based a number of bit players (such as Jacobini in The Calculus Affair) on his long-suffering assistant.

After the war and liberation publisher Raymond Leblanc convinced Hergé, Jacobs and a number of other comics creatives to work for his new venture. Launching publishing house Le Lombard, he also commissioned Le Journal de Tintin, an anthology comic with editions in Belgium, France and Holland edited by Herge, starring the intrepid boy reporter and a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the comic featured Paul Cuvelier’s ‘Corentin’ and Jacques Laudy’s ‘The Legend of the Four Aymon Brothers’. Laudy had been a friend of Jacobs’ since they worked together on Bravo and the first instalment of the epic thriller serial ‘Le secret de l’Espadon’ starred a bluff, gruff British scientist and an English Military Intelligence officer (who was closely modelled on Laudy): Professor Philip Mortimer and Captain Francis Blake…

The initial storyline ran from issue #1 – 26th September 1946-8th September 1949 – and cemented Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, The Secret of the Swordfish became Le Lombard’s first album release with the concluding part published three years later. These volumes were reprinted nine more times between 1955 and 1982 with an additional single complete edition released in 1964.

In 1984 the story was reformatted and repackaged as three volumes with additional material – mostly covers from the weekly Tintin – added to the story as splash pages, and the first of these forms the basis for the English language book under discussion today.

Hergé and Jacobs purportedly suffered a split in 1947 when the former refused to grant the latter a by-line on new Tintin material, but since the two remained friends for life and Jacob’s continued to produce Blake and Mortimer for the weekly comic, I think it’s fair to say that if such was the case it was a pretty minor spat. I rather suspect that The Secret of the Swordfish was simply taking up more and more of the brilliant, diligent artist’s time and attention…

The U Ray also provided early visual inspiration for Blake, Mortimer and implacable nemesis Colonel Olrik, who bear a more than passing resemblance to the heroic Lord Calder, Norlandian boffin Marduk and viperous villain Dagon from that still lauded masterwork…

Although all the subsequent sagas have been wonderfully retranslated and published by CineBook in recent years, this initial epic introductory adventure and its concluding two volumes remain frustratingly in the back-issue twilight zone, probably due to its embracing of the prevailing prejudices of the time.

By having the overarching enemies of mankind be a secret Asiatic “Yellow Peril” empire of evil, there’s some potential for offence – unless one actually reads the text and finds that the assumed racism is countered throughout by an equal amount of “good” ethnic people and “evil” white folk, so with no other version available I’m happily using the huge (312 x 232mm) 1986 iteration for this review.

All the subsequent tales by Jacobs and his successors have been successfully released by Cinebook and, although I’ll be reviewing them in due course, don’t wait for me but go out and get them all now!

Here and now, however, the incredible journey begins with ‘Ruthless Pursuit’ as a secret army in the Himalayas prepares to launch a global Blitzkrieg on a world only slowly recovering from its second planetary war. The wicked Basam-Damdu, Emperor of Tibet, has assembled an arsenal of technological super-weapons and the world’s worst rogues such as the insidious Colonel Olrik in a bid to seize control of the entire Earth.

However a bold British-Asian spy has infiltrated the hidden fortress and surrenders his life to get off a warning message…

In England, physicist and engineer Philip Mortimer and MI5 Captain Francis Blake discuss the worsening situation at an industrial installation where the boffin’s radical new aircraft engine is being constructed. When the warning comes that the war begins that night, the old friends swing into immediate action…

As the super-bombers rain destruction down on all the world’s cities, Mortimer’s dedicated team prepares his own prototype, the Golden Rocket, for immediate launch, taking off just as Olrik’s bombers appear over the desolate complex. Despite heavy fire the Rocket easily outdistances the rapacious Empire forces, leaving ruined homes behind them as they fly into a hostile world now brutally controlled by Basam-Damdu…

Whilst seeking to join British Middle East resistance forces who have another prototype super-plane, teething troubles and combat damage create tense moments in the fugitives’ flight. When the Rocket is attacked by a flight of jets the test ship’s superior firepower enables it to fight free but only at the cost of more structural deterioration. Failing now, the Rocket goes down in the rocky wilds between Iran and of Afghanistan. Parachuting free of the doomed Rocket, Blake, Mortimer and the crew are machined gunned by pursuing Empire jets and only three men make it to the ground safely…

After days of struggle Blake, Mortimer and the indomitable Jim are cornered by Iranian troops who have joined Olrik’s forces. Sensing disaster, the Britons hide the plans to Mortimer’s super plane but one of the Iranians sees the furtive act. When no one is looking – even his superiors – Lieutenant Ismail hurriedly scoops up the document but misses one…

Under lock and key and awaiting Olrik’s arrival, the prisoners are accosted by Ismail, who sees an opportunity for personal advancement which the Englishmen turn to their own advantage. Denouncing him to his superiors, Blake instigates a savage fight between Ismail and his Captain. During the brief struggle Jim sacrifices himself, allowing Blake and Mortimer to escape with the recovered plans. Stealing a lorry, the desperate duo drive out into the dark desert night…

Followed by tanks into the mountain passes, the ingenious pair trap their pursuers in a ravine just as hill partisans attack. The Empire collaborators are wiped out and, after exchanging information with the freedom fighters, the Englishmen take one of the captured vehicles and head to a distant rendezvous with the second Rocket, but lack of fuel forces them to stop at a supply dump where they are quickly discovered.

By setting the dump ablaze the heroes escape again, but in the desert Olrik has arrived and found the sheet of notes left behind by Ismail. The cunning villain is instantly aware of what it means…

Fighting off aerial assaults from Empire jets and streaking for the mountains, Blake and Mortimer abandon their tank and are forced to travel on foot until they reach the meeting point where a British-trained native Sergeant Ahmed Nasir is waiting for them. The loyal Indian served with Blake during the last war and is delighted to see him again, but as the trio make their way to the target site they become aware that Olrik has already found it and captured their last hope…

Only temporarily disheartened, the trio use commando tactics to infiltrate Olrik’s camp, stealing not the heavily guarded prototype but the villainous Colonel’s own Red-Wing super-jet. Back on course to the British resistance forces, the seemingly-cursed trio are promptly shot down by friendly fire: rebels perceiving the stolen plane as just another enemy target…

Surviving this crash too, the trio are ferried in relative safety by the apologetic tribesmen to the enemy-occupied town of Turbat, but whilst there a spy of the Empire-appointed Wazir recognises Blake and Mortimer. When Nasir realises they are in trouble he dashes to the rescue but is too late to prevent Mortimer from being drugged.

Sending the loyal Sergeant on ahead, Blake tries frantically to revive his comrade as a platoon of Empire soldiers rapidly mount the stairs to their exposed upper room…

To Be Continued…

Gripping and fantastic in the best tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of True Brit grit and determination, always delivering grand old-fashioned Blood and Thunder thrills and spills in timeless fashion and with staggering visual verve and dash. Despite the high body count and dated milieu, any kid able to suspend modern mores and cultural disbelief (call it an alternative earth history if you want) will experience the adventure of their lives… and so will their children.
© 1986 Editions Blake & Mortimer. All rights reserved.

Bell’s Theorem volumes 1-3


By Matthias Schultheiss, translated by Tom Leighton & Bernd Metz (Catalan Communications)
ISBNs: 0-87416-037-5, 0-87416-062-6 and 0-87416-074-X

Although German, supreme sequential stylist Matthias Schultheiss, like so many other international comics creators, found widespread fame and success in France’s monumental bandes dessinées publishing culture.

Born in Nuremberg in 1946 the award-winning author and artist began his working life as an apprentice cabinet maker, before studying illustration at Hamburg’s Academy of Fine Arts. After graduation he freelanced in the commercial art field until 1981 when his graphic novel The Trucker began in the magazine Comics umgesetzt (the Comic Reader). After illustrating Charles Bukowski’s The Long Job, and Broken in the City, after which, in 1984, the artist self-penned the controversial Kalter Krieg (Cold War), which was “forbidden” by West Germany’s Federal Review Board and listed as a “harmful publication” due to perceived problems with its despondent political tone.

With The Trucker syndicating in Denmark, Schultheiss met with French publisher Albin Michel in 1985, producing shorts for the prestigious L’Écho des savanes. That same year he began the groundbreaking metaphysical thriller and philosophical tour de force Die Wahrheit über Shelby (The Truth about Shelby) under discussion here.

Three spectacular, challenging and uncompromising volumes Lebenslänglich, Die Verbindung and Der Kontakt (Lifetime, The Compound and The Contact) appeared between 1996-1988, to great international acclaim, and since then Schultheiss has produced a number of challenging, epic works for increasingly broader markets, including the triptych The Sharks of Lagos, The Track, Night Taxi, Talk Dirty amongst others.

In 1993 he produced the strikingly surreal superhero Propeller Man for Dark Horse Comics – to decidedly mixed American reception – after which he more or less abandoned comics for television writing, only returning in 2002 with The Puddle.

Since then he has produced Woman on the River for manga giant Kodansha, Travels with Bill, and Daddy, a controversial and pithy exploration of the Second Coming of Jesus…

Translated and released by Catalan Communications in the late 1980s, The Truth about Shelby became Bell’s Theorem and the three volumes were redubbed Lifer, The Connection and Contact, introducing a vicious, hard-as-nails career thug rechristened “Shalby” and following his inevitable path to destruction after he’s picked out by an incomprehensible universe to endure the cosmic vagaries of quantum mechanics in irresistible motion…

Just in case you were wondering: the new title comes from John Stewart Bell’s 1964 paper “On the Einstein Podolsky Rosen paradox”, in which the renowned Irish physicist addressed the objections cited by science giants Albert Einstein, Boris Podolsky and Nathan Rosen who didn’t fully accept the plausibility of a Theory of Quantum Mechanics.

Summed up in the statement “No physical theory of local hidden variables can ever reproduce all of the predictions of Quantum Mechanics”, Bell introduced the concept of Hidden Variable Theories to show how the old guard’s stipulations that the effects of Locality and Realism negated the possibility of quantum physics.

I’m sure I’ve got that all wrong, but suffice to say for the sake of the comic tale here, it means that all events are connected in ways we can’t necessarily perceive or understand…

Lifer introduces Shalby, a vicious criminal not long for this world. The other convicts are determined to kill him, but after the latest savage attack the callous thug finally accedes to the warden’s insistent offers and signs up for an experimental program in another jail. He doesn’t even care that much if the promised pardon for surviving the tests is real or not…

Deep in a desert complex under burning skies, Shalby is injected with drugs and strapped to a ghastly hi-tech torture chair. The first session reduces him to a bloody, leaking wreck and whilst recovering in the infirmary he is visited by another test-subject, sneaking in through an air-duct…

Even with half his face missing Frank seems to know what’s going on. The place is part of a top secret military project and the other prisoners have no chance of survival, but if Shalby can escape before he becomes too weak he can blow the whistle on the whole sordid mess…

With Frank’s aid Shalby kills one of doctors and makes his break; hopping a freight train and hitching rides to anywhere else. However the drugs in his system are still working: he’s feeling shaky and can’t stop bleeding. Luckily Frank gave him some pills and hypos to counteract the effects of the scientists’ experiments…

With cops hard on his tail, Shalby collapses and is rescued by a young doctor who hides him and tends to his many wounds. After two weeks the fugitive is fighting fit again and his saviour has also provided him with a car and money. Immune to gratitude, Shalby rapes her when she refuses to sleep with him before heading off into the night…

Determined to escape at all costs, Shalby heads north and buys passage to Canada on a smuggling plane, landing on a desolate stretch of seashore in Labrador, miles from anywhere…

The beach is strewn with maritime wrecks, debris and the skeletons of whales. Constantly far out to sea, Shalby’s only companions are more of the vast cetaceans, sporting in the cold uninviting waves.

However, his search for shelter only offers mystery as the brute discovers bizarre machines everywhere: peculiar contraptions of string and bone, sticks and scraps of metal…

When he falls into a pit he finds a mummified corpse wearing more of the impossible devices and headphones made from discarded tin-cans. The place is a bunker of sorts with science texts and esoteric notes scattered everywhere, but beggars can’t be choosers and Shalby repairs the roof and moves in.

The notes belong to Mark Amselstein, a physicist from Hamburg, who also left cash and a passport. The photo shows that Amselstein was a dead ringer for Shalby and his jottings describe an incredible experiment into insane connections in time and space. Moreover, whenever the whales appear, those tin headphones crackle with eerie, haunting sounds…

In all this time alone, Shalby has been unaware that there are hunters on his trail, but when he spots a plane circling above his beach the fugitive acts instantly, snatching up Amselstein’s papers, passport and whatever else he can carry, setting off inland just as winter hits the great wilderness.

Weeks later a weary, shaggy trapper walks into snowbound Montreal, rents a hotel room and emerges as Mark Amselstein, Ph. D. Buying as ticket to Hamburg and idly attempting to pick up a woman in the airport bar, the dapper doctor is abruptly accosted by two mysterious men…

Shalby, with the aid of an unsuspecting innocent bystander, savagely deals with the enigmatic agents and hurriedly boards his flight, but soon realises that he is experiencing horrifying, unimaginable hallucinations…

The Connection opens with Shalby recoiling from a dusty decaying spectre in a parka and goggles, who quickly resolves into a pretty fellow passenger. Shaken, he subsides into pensive speculation and when the plane lands quickly debarks and heads for Amselstein’s old address. Meanwhile in a sanatorium, the normally quiescent Paul begins to strain against his straitjacket. The attendants don’t understand why he keeps screaming “he’s here”…

Amselstein’s apartment is an empty hovel by the docks, deep in the infamous Red Light district of the Reeperbahn. However a clever clue leads the escaped convict to the missing physicist’s true base, an abandoned dredger deep in the ice-bound industrial wasteland of the Harbour.

His arrival has not gone unnoticed. One streetwalker in particular is keen to observe him, as are a number of furtive men haunting the area but utterly uninterested in the flesh on sale and for rent…

As Shalby investigates the old scow he finds more of the esoteric scrap-and-string constructions amidst the shambolic cabins but no immediate threat and, exhausted, dozes off.

Elsewhere his dogged followers are revealed as American spies, desperate to recover the missing scientist who was a vital part of their Star Wars Defence Initiative. At the highest level the decision is made: get Amselstein back, willing or otherwise…

Further exploring the deserted hulk, Shalby finds fresh food and more of the dead boffin’s notes. Baffled by concepts which impossibly stipulate that the universe is constantly created by the beings in it and that all times and places are one, the bewildered thug experiences all-consuming, full-sensory flashbacks and finds himself returned to the beach, playing underwater with cetaceans and on the dredger’s bridge all at once.

As the Americans search Amselstein’s deserted flat, far away the deranged Paul also experiences uncanny forces and as the spies find pointers to a harbour hideaway, the windows suddenly explode, killing one of them.

Bizarre things keep happening to Shalby. For a few terrifying moments the dredger is transported from its moorings to a shattering storm far out at sea, but more disturbingly the convict’s studies are making sense of a science that should be beyond him. The key passage seems to indicate that Amselstein had proved that he personally existed “on several levels without having any conscious knowledge of it” …

On a purely mundane level however, another mystery is solved when a skateboarding hooker comes aboard. She had been Amselstein’s girlfriend and has kept the galley stocked for his eventual return.

Ignoring his doubt and confusion and knowing the scientist intimately, she has no doubts as to his identity…

As Paul begins building his own string and stick machines, the Americans are closing in on Amselstein. When they finally corner their target they are utterly unprepared for the violent response of the supposedly sedentary scientist…

On the run again, Shalby cannot stop delving into Amselstein’s preposterous notes, even though his horrifying visions are occurring with greater frequency. Flashing back and forth across the world, swimming with whales, shifting in time, the episodes all leave him shocked and drained, giving the spies and their hired cronies an opportunity to corner him once more. Yet again however, his insatiable drive to be free saves Shalby and after seeking brief comfort with the still nameless prostitute, the rattled fugitive makes a crucial connection with an ever-present tramp who knows far more than he should…

With unexplained events such as uncontrolled levitation adding to his problems, Shalby is directed to visit the institutionalised Paul and learns how Amselstein’s attempts to pierce the curtain shrouding the walls of perception have done something to the myriad levels of Reality…

With illusions both men can see battering at the walls of the asylum, Paul warns Shalby that Amselstein is waiting for him in the bowels of the Earth…

The manic quest concludes in Contact as Paul unsurprisingly claims that Shalby is Amselstein and advises him that all the answers can be found on “the Black Tug”, but the baffled convict is more concerned by the Americans who are relentlessly pursuing him. Still, in every quiet moment Shalby is forced to dwell on the incredible, unbelievable things that keep happening. Could the ravings and rantings of madmen, bad men and dead men possibly be true?

Events are closing in and during a moment of chill resignation after his faithful, enigmatic hooker abandons him too, the distraught fugitive follows her to the Reeperbahn and, during a violent confrontation, kills her pimp. With vengeful whores, low-grade criminals, cops and the ever-present CIA operatives hot on their trail, Shalby and the girl flee back to the ice-locked harbour, dodging American snipers and police boats and even a helicopter.

The frantic scene is a recipe for blockbusting disaster and when Americans shoot the pilot, the German copter crashes into the convict’s vessel. Pushed beyond all endurance, the fugitive snatches up an axe and lets the old, primal Shalby loose on the aghast US spies…

Far away in the asylum, Paul passes away peacefully as Shalby finds his long-forgotten liberator Frank dying in the copter wreckage and at last accepts whatever is to come with stoic resignation.

Grabbing a bag of Amselstein’s things, the Quantum captive walks aimlessly across the icy scene of destruction and finds a colossal derelict submarine from the last war. Almost unthinking he climbs into the depths of the Black Tug and walks into an inconceivable, inescapable conclusion his entire life has been steering him towards…

Intense, complex, lyrical, contemplative yet still excessively violent and scarily sexually charged, this gripping, mind-bending fantasy keeps the tension honed from beginning to end while constantly pushing the conceptual envelope. It’s also astonishingly lovely to look at and long overdue for reissue – preferably in one extra-long, adults-only single serving…
© 1987-1989 Albin Michel, Paris. English language editions© 1987-1989 Catalan Communications. All rights reserved.

The Gods from Outer Space: Descent in the Andes


Inspired by the works of Erich von Däniken and freely interpreted by Alfred Górny, Arnold Mostowicz & Rosińskiego Bogusław Polch and translated from the German edition by Michael Heron (Methuen)
ISBNs: 0-416 87-150-X

In the West, Poland isn’t known for generating graphic novels or albums, although there has always been a thriving comics culture and many Polish creators have found fame in far-off lands.

As far as I can glean, this pithy, quirky science fiction speculation is the first of only four volumes to make a break across the borders and only then because of the notorious celebrity name attached to the project…

Once upon a time the ludicrous theories of Swiss author, convicted conman and fraudster Erich Anton Paul von Däniken captured the public imagination with his postulate that aliens had visited Earth in human prehistory and reshaped the destiny of our ancient ancestors.

Although mostly discredited these days, that tantalising kernel of an idea still persists in many places; and how different life might be if the imaginative and inventive writer had simply done what he should have with such a great notion and just made a cracking science fiction epic out of his “researches”…

Happily others have done just that and the result is a quirky yet enticing intergalactic generational saga that resulted in a mini-phenomenon in Poland which spread, despite it being the height of the Cold War, through Germany and thus on to a number of other nations in at least a dozen different languages.

In 1977, Alfred Górny, a publisher in the People’s Republic of Poland specialising in sports and tourism, contacted his counterparts at West German non-fiction outfit Econ Verlag with a proposition for creating a new and mutually profitable cartoon album series.

Górny wanted to produce the series in Poland and had lined up the superb Grzegorz RosiÅ„ski to draw it. Unfortunately the artist quit before the job began, instead accepting the job of illustrating sci fi barbarian series Thorgal for Jean Van Hamme in the prestigious French comic Tintin, after which the nation’s most prolific and popular comics artist, Jerzy Wróblewski (producer of over sixty albums and series including ‘Risk’, ‘Underground Front’ and ‘Captain Zbik’ between 1959 and his death in 1991: sadly there’s little chance of any of us seeing those state-sponsored Cold War classics these days, though) stepped in before dropping out.

Górny and scripter Arnold Mostowicz then settled on newcomer RosiÅ„skiego BogusÅ‚aw Polch – who later won a measure of international renown for sci fi/political/private eye thriller Funky Koval – to delineate their epic, if meandering, saga of alien civil war, primeval strife and the birth and destruction of a primordial lost civilisation as well as most of our world’s myths, legends and religions.

When finances and resources in the Warsaw Pact nation began to evaporate, Econ Verlag took on the international syndication responsibilities and the infamous strip took on a life of its own.

The result was eight original albums. ‘LÄ…dowanie w Andach’ (Landing in the Andes), ‘Ludzie i potwory’ (Men and Monsters), ‘Walka o planetÄ™’ (The struggle for the planet), ‘Bunt Olbrzymów’ (Giants’ Mutiny); ‘ZagÅ‚ada Wielkiej Wyspy’ (Great Island’s Doom), ‘Planeta pod kontrolÄ…’ (The Planet Under Control), ‘Tajemnica Piramidy’ (The Mystery of the Pyramid) and ‘Ostatni Rozkaz’ (the Last Command). The series was even rebound in two huge compilation volumes for Polish consumption: true collector’s items these days…

In 1978 British publisher Methuen Children’s Books (who also published Herge’s Tintin at the time) picked up the English language rights for the first four books and released them – complete with spurious fringe-science trimmings – to a largely unimpressed public.

Now, with time having stripped away the ludicrous faux facts and messianic furore underpinning the tales, I want to examine what is actually a pretty impressive and entertaining piece of speculative fiction dressed in a workmanlike and rather enthralling no-nonsense art style that will delight fans of illustrated storytelling…

The adventure begins millennia ago with Descent in the Andes, as a colossal flying saucer carrying hundreds of scientists from Delos in the Sagittarius Nebula establishes orbit above Earth.

The crewmen are all amnesiac, having had their memories wiped to better survive the rigours of a nine-year hibernation. Greeted by mission leader Ais and her subordinates Chat and Roub – an “Academy of Wise Rulers” – the space voyagers are swiftly re-educated; re-learning that the Great Brain of Delos has dispatched them all to find a new world, since their home planet is on the verge of annihilation. Moreover, although the voyagers have slept for nearly a decade, on Delos a thousand years have passed…

After a heated but fruitless debate about the possibilities of returning home, the men resolve to carry out their mission and colonise the blue planet below, using their incredible science to create a sub-species of themselves able to thrive on the alien world and propagate the culture and civilisation of Delos.

Once that is achieved the great ship will move on, finding more suitable worlds and repeating the procedure…

The Earth is a wilderness with abundant flora and fauna, teeming with potentially hostile micro-organisms, but the first explorers to make planet-fall discover that the true threat comes from lethal apex predators. Moreover, one of the apelike indigenous species has begun to make and master stone tools…

Tensions are high on the orbiting ship and Chat and Roub are increasingly at odds. Soon after a first land-base is established, the latter foments mutiny and forcibly attempts to make Ais his bed-mate. Not for the first time, the commander ponders the Great Brain’s wisdom in placing only one woman on the ship…

The colonists decide to create a labour force by domesticating the smart apes and chief scientist Zan discovers that they possess a close affinity to Delosian biology. With a little tinkering perhaps the primitives will be able to continue the legacy of Delos…

The mission begins to further unravel when the lonely, over-worked crewmen discover the primitives’ skill in fermenting alcohol and lapse into undisciplined fighting and cross-species fraternisation…

When Ais steps down hard on the drunken malcontents, Roub, who advocates scrubbing the mission and moving permanently to the welcoming world below, sees his chance to further undermine her. A crisis breaks when the fuel for the aerosondes – planetary transport shuttles – mysteriously runs critically low. Chat discovers and kills a saboteur at work and denounces Roub, but before they can come to blows a startling message announces the arrival of a second ship from Delos…

Meanwhile Zan’s experiments on the native females have concluded and his findings indicate that for the mission to succeed he will have to directly reconfigure the ape-beings’ genetic make-up, a step Ais is reluctant to consider…

As she and Chat supervise the construction of a vast landing field and base in a desolate mountainous region, complete with huge landing symbols carved directly into the terrain, Roub, determined to stay and control the new world, foments open rebellion. Intent on destroying the orbiting ship and forcing his people to settle on Earth, Roub rockets into space, with the determined Ais in hot pursuit. An horrific duel ensues and, driving him off the vessel, she follows the traitor back to Earth where Chat tracks him to his final fate in the deadly beast-filled jungles…

The colonists’ troubles are not over. The second expedition, under the command of Beroub, had set up operations on a far-distant continent, but when he unexpectedly arrives at the Nazca base, the leader of the back-up colony is dying from some unknown contagion. As Ais and Zan prepare to investigate, the master scientist notices that the natives are terrified, fleeing from some unseen, unsuspected phenomenon.

Hypothesising the worst, the troubled technologist swiftly tricks Chat into returning to the orbiting saucer in the last working aerosonde, as Ais and Zan take wing in a jet-powered aeroglider piloted by Beraud’s pilot Eness, just as the ground erupts in a devastating volcanic eruption…

The entire colony is wiped out, Chat is trapped in space and Zan and Ais have no choice but to head for unknown peril on the distant continent dubbed Atlantis…

To Be Continued…

There’s a bucket-load of plot and plenty of action packed into this colourful, oversized (292x219mm) 52 page tome, and the comfortingly clunky but exceedingly effective art by Polch is beguilingly seductive and something no traditional science fiction connoisseur could resist. Maybe it’s time to revive this lost series and even go looking for a few more of those embargoed comics classics from the Land of the White Eagle…
© 1978 Econ Verlag GmbH, Dusseldorf. English translation © 1978 Methuen Children’s Books, Ltd.

Suburban Nightmares: the Science Experiment


By Larry Hancock, Michael Cherkas, John van Bruggen & various (NBM)
ISBN: 978-0-91834-880-7

The huge outpouring of new comics which derived from the birth of American comicbooks’ Direct Sales revolution produced a plethora of innovative titles and creators – and, let’s be fair here – a host of appalling, derivative, knocked-off, banged-out plain and simple tat too.

Happily it’s my party and I choose to focus on the good and even great stuff…

The 1980s were an immensely fertile time for English-language comics-creators. In America an entire new industry had started with the birth of dedicated comics shops and, as innovation-geared specialist retail outlets sprung up all over the country, operated by fans for fans, new publishers began to experiment with format and content, whilst eager readers celebrated the happy coincidence that everybody seemed to have a bit of extra cash to play with.

Consequently those new publishers were soon aggressively competing for the attention and cash of punters who had grown resigned to getting their on-going picture stories from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material began creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even smaller companies and foreign outfits had a fair shot at the big time and a lot of great material came – and, almost universally, as quickly went – without getting the attention or success they warranted.

Most importantly, by avoiding the traditional family sales points such as newsstands, more mature material could be produced: not just increasingly violent and with nudity but also far more political and intellectually challenging too.

Moreover, much of the “kid’s stuff” stigma had finally dissipated and America was catching up to the rest of the world in acknowledging that sequential narrative might just be a for-real actual art-form, so the door was wide open for gosh-darned foreigners to make a few waves too…

One of the most critically acclaimed and just plain fun features came from semi-Canadian outfit Renegade Press which, spun out by a torturous and litigious process from Dave Sim’s Canadian Aardvark-Vanaheim publishing outfit, set up shop in the USA and began publishing at the very start of the black and white comics bubble in 1984, picking up a surprisingly strong line of creator-based properties and some genuinely remarkable and impressive new series such as Ms. Tree, Journey: The Adventures of Wolverine MacAlistaire, Normalman, Flaming Carrot, the first iteration of Al Davison’s stunning Spiral Cage and the compulsive, stylish Cold War, flying-saucer paranoia-driven series The Silent Invasion amongst many others.

This stunningly stylish saga – which I simply must get around to soon – welded 1950s homeland terrors (invasion by Reds, invasion by aliens, invasion by new ideas…) with film noir and 20-20 hindsight and was a truly fresh and enticing concept in the Reagan-era Eighties, but of equal if not greater interest was the inclusion of ancillary back-up tales utilising the same milieu and themes which proved popular enough to springboard into their own short-lived title…

This first superbly oversized monochrome tome – a whopping 280 x 205mm – gathers that stand-alone material from The Silent Invasion and Suburban Nightmares with the three creators Larry Hancock, Michael Cherkas, John van Bruggen, and a few invited guests, playfully swapping jobs and pilfering/homaging other stylisations and forms to produce a delightful wealth of twisted tales and shocking stories that will, even now, astound fans of many classic genres such as sci-fi, horror, conspiracy theory, crime, romance and even comedy…

The 1950s in American was a hugely iconic and paradoxical time. Incredible scientific and cultural advancements and great wealth inexplicably arose amidst an atmosphere of immense social, racial, sexual and political repression with an increasingly paranoid populace seeing conspiracy and subversive attacks in every shadow and corner of the rest of the world.

Such an insular melting pot couldn’t help but be fertile soil for imaginative outsiders to craft truly incisive and evocative tales, especially when wedded to the nation’s fantastic –and ongoing – obsessions with rogue science, flying saucers, gangsterism and espionage…

In 1983 the temptation was clearly too much for the USA’s less panicky northern neighbours, and Hancock, Cherkas & Van Bruggen brilliantly mined the era for these stunning, stylish and clever yarns, subsequently pulling off the impossible trick of re-capturing a fleeting zeitgeist…

The macabre, mirth, mood and menace commences with the eponymous 4-part thriller ‘The Science Experiment’ (script by Hancock, pencils Van Bruggen, inks and letters from Cherkas) set in the early boom years of the 1950s, wherein an idyllic new town built on the edge of an operational government atomic bomb testing site slowly reveals its terrible dark secret…

In ‘Welcome to Green Valley’ the latest ultra-modern planned community in Nevada accepts new school science teacher Sam Donaldson and his wife Ruth with open arms. They’re the perfect nuclear family with son Rusty already making friends at Hoover High and another baby on the way. Soon they’re all getting on famously with everybody – or at least the adults are…

However, soon after flirtatious neighbour Theresa Morrow confides to Ruth that she’s also expecting, the poor thing has a minor fall. When the concerned Donaldsons warn the doctor, they receive the tragic but impossible news that Theresa has inexplicably died, but was “never pregnant”…

In the shadow of a fresh mushroom cloud, ‘An Ill Wind blows in Green Valley’ sees bereft Barry Morrow turning to drink whilst Sam meets Hospital administrator Dr. Stewart Carver; a keen fan and follower of the regular nuclear spectacle occurring fifty miles outside his office window…

Still unsettled, Sam checks out a few books about radiation from the local library, unaware that by doing so he’s made it onto a very special and secret list…

His concern increases when he inadvertently learns that his predecessor at Hoover High consulted the same tomes before mysteriously quitting and disappearing, but it’s Principal Daniels who panics when Donaldson finds that some of old Charlie Simmer‘s notes and school journals are languishing in a box at school secretary Madge‘s house…

Too busy and wrapped up to help his son Rusty with his science project, Sam goes to Madge’s house only to find she’s been burgled. Although the place has been ransacked the only thing missing is Simmer’s journals, but before he can process it all, Barry attacks Sam, accusing Donaldson of having had an affair with Theresa…

‘Dark Secrets of Green Valley’ finds Sam barracked by Principal Daniels, another atomic apologist who can’t contemplate any thought that radioactive fallout might be harmful. Whilst Ruth is having an ante-natal check-up, Carver confronts Sam and accuses him of scaremongering, confiding also that the hospital has been running a government-sponsored survey into radiation for years and that the atomic tests are categorically harmless…

Sam is unconvinced, especially as he has noticed how few young children live in the bustling town. Dwelling on the fact that the Hospital’s huge maternity unit has only one baby in it, he leaves with Ruth but all such thoughts are driven from him when Barry tries to run them down in the parking lot…

Horrific answers are forthcoming in the shocking conclusion when the now rational and repentant Barry meets the Sam and discloses his own part in a shocking conspiracy to cover-up what radiation does to foetuses and the outrageous and draconian steps taken by a panicking government desperate not to lose face…especially after spending so much money building the perfect City of Tomorrow…

The mysteriously low conception rate is explained at last but when Sam points out how Barry is still deluding himself and underestimating the lengths Carver has gone to, ‘The Fate of Green Valley’ inevitably culminates in a welter of blood and death…

After the compelling tension and trauma of the title tale, ‘Be Home Before it gets Dark!’ (scripted by Hancock and printed from Van Bruggen’s unlinked pencils) switches tone if not time-period as a little lad desperate to prove his bravery stays out late with the big kids and learns that sometimes there really are monsters in the night, after which ‘Buster Takes a Nap’ describes the problems that occur when a provident, prudent and friendly family promise too many friends and neighbours a place in their brand new bomb shelter. Of course they’ll never really have to honour those pledges, will they…?

‘The Inheritance’, with Cherkas tackling all the art chores, recounts a little boy’s tale about the scary man next door. We all know about those grouches; shouting, cursing, destroying kid’s toys and digging the gardens in the middle of the night, but this one was really mean. Perhaps that’s why so many kids ran away from home and were never seen again…

Stanley Morrison was ‘Just another Joe’ (script by Hancock, pencils Van Bruggen, inks Cherkas); a decent, loyal American in suburban Apple Hill who sold insurance and spent his spare time denouncing colleagues and neighbours to the FBI for un-American activities. It was mere coincidence that they all just happened to be more successful or popular than him. Of course, a guy like that is really hard to live with, but his long-suffering wife was a decent, loyal American too…

Veteran inker Bob Smith joined Van Bruggen & Hancock for the paranoid tribute to the earth-shattering advent of Rock ‘n’ Roll as Mrs. Ellen Nelson ruminates on why her son is acting so weird. What makes him hide in his room for hours at a time? It might be Martian abduction, atomic mutation, government meddling, commie mind-manipulation or something even worse ‘For all we Know’…

Bob Nevin always took the 7:13 train to his job in the city but his tidy, happy life began to instantly and inexplicably unravel the day he caught ‘The Seven-Thirty-Three’ in a surreal and chilling homage to the Twilight Zone pencilled by Cherkas and inked by Van Bruggen, whilst the edgily sardonic ‘Suburban Blight’ saw the illustrators trade places to recount the all-out war between a man and the dandelions that desecrated his otherwise perfect lawn before this splendid initial collection concludes with the Hancock & Cherkas fantasy ‘June 1953’ wherein diligent and hard-working Larry Hillman doesn’t come home one night…

When he turns up the next day Larry is a changed man. Now happy, calm and friendly, he quits his job, ignores all his responsibilities and begs his family to come with him when the aliens who abducted him return in a month to take them all to the perfect world of Alpha Centauri…

Crafted in a boldly adventurous range of visual styles and long-overdue for a modern revival, these beguiling and enthralling Suburban Nightmares are an unforgettable gateway to a eerily familiar yet comfortably exotic era and one no fan of thriller fiction can afford to ignore.
Suburban Nightmares: the Science Experiment ©1990 Michael Cherkas, Larry Hancock and John van Bruggen. Other stories © 1986, 1987, 1988 Michael Cherkas, Larry Hancock and John van Bruggen. All rights reserved. NBM Publishing

Video Clips


By Liberatore & various (Catalan Communications)
ISBN: 978-0-87416-015-4
(1985) ISBN-10: 0874160154 Dimensions: 8.5 x 0.2 x 11 inches

Italian arts superstar Gaetano “Tanino” Liberatore was born in 1953 in Quadri in the province of Chieti. He went to school in Pescara and studied architecture at the University of Rome before moving into the world of work as an advertising illustrator in 1975.

He first met iconoclastic writer, artist and publisher Stefano Tamburini in 1978 and with strident activist cartoonist Andrea Pazienza, they created ‘Rankxerox’ for the magazine Cannibale. The character evolved and moved to Il Male and eventually Frigidaire, fully realised now as the RanXerox we know today.

Liberatore was rapidly developing as both artist and writer, with strips ‘Bordello’ and ‘Client’ appearing in Il Male, but when the new, Tamburini-scripted syndicated RanXerox became a star of French magazine L’Écho des Savanes in 1981, Tanino moved to Paris and began working simultaneously on short complete tales for the more prestigious Gallic market in such magazines as Tranfert, Métal Hurlant, À Suivre and Chic. A shocking hit in the US Heavy Metal magazine, RanXerox then led to Liberatore jumping the pond and producing material for Twisted Tales and men’s magazine Hustler.

Some of those aforementioned short fiction pieces comprise the contents of this bleakly disturbing, ultra-violent yet oddly philosophical exploration of the consuming effects of media and fashion.

When his great collaborator Tamburini died in 1986, Liberatore quit comics for nearly a decade. Returning to straight commercial illustration, he worked in movies and designed book and record covers. Eventually, comics captured his attention again, and he produced two new RanXerox tales in 1993 and 1996 (with Jean-Luc Fromental and Alain Chabat), and a piece in Batman Black and White, assorted covers, and illustrated Pierre Pelot and Yves Coppens’s mass-market paperback ‘Le Rêve de Lucy’. As the Nineties closed, he finally came storming back in stunning style with the brilliant, award-winning Lucy L’Espoir in 2007, in which he and writer Patrick Norbert freely adapted a life-story for the famous prehistoric humanoid Australopithecus Afarensis remains found by anthropologists Coppens, Donald Johanson and Maurice Taieb.

Still available but desperately in need of a modern re-release, Video Clips gathers seven short, sweet and sour, vitriolic, challenging thrillers by the stylishly abrasive young Liberatore beginning with the self-authored ‘Real Vision’ in which a young celebrity-fuelled punk commits atrocious acts of violence on a mother and child simply to commit “suicide by television” after which the Tamburini-penned ‘Earth versus Saturn’ turns a wickedly sardonic eye on movie mania as a scout party for invading aliens picks the wrong bar to begin their fact finding mission. Of course, it would have helped if they hadn’t used thirties movies stars as templates for their temporary Earth-bodies…

He also scripted ‘E.M.P.S.: Erotic Management for People’s Socialism’ – an outrageous spoof of psychology, political correctness and sexual repression in a hilarious and shocking science fiction setting, whilst the deeply disturbing ‘Shut-In’ by Bruce Jones might be familiar to older American readers as it first appeared in Twisted Tales #7, detailing the saucy, savage hidden hi-jinks of a babysitter and her abusive jock boyfriend as they mischievously tend to a stroke-paralysed senior citizen one night – and of course there’s a superb sting in this tale…

‘Bololy Folly’ is another Tamburini psycho-thriller as the latest technology to tame “wild chromosomes” and bad behaviour cataclysmically comes a-cropper on live television whilst ‘Watch Out for Hot Flashes’ – scripted by the enigmatic G. Setbon – offers a more traditional tale as the world’s greatest fashion model offers an exclusive chance to the photographers who made her famous. Sadly she’s the one doing the shooting but her murderous motives simply defy all logic…

This powerfully compelling collection ends with another Tamburini tale as ‘Tiamotti’ describes the trials of three bomb-making anarchists as they try to defeat a security system which can read their minds and deliver a fusillade of withering gunfire in the blink of an eye…

Crafted in a range of palettes from tension-wracked monochrome line-art to tantalising tonal washes, and even including three lush full-colour paint jobs, this sexy, severe and staggeringly violent tome is a superb introduction to the graphic genius and brutal worlds of Liberatore: places no adult fan of sequential narrative can see without being changed forever…
Art © 1985 Gaetano Liberatore. All stories © 1985 their respective authors. English language edition © 1985 Catalan Communications, All rights reserved.

Rebel


By Pepe Moreno & others (Catalan Communications/IDW)
ISBN: 978-0-87416-020-8 (1986)      978-1-60010-495-4 (2009)

Born in 1954, Spanish creator Pepe Moreno began his comics career, illustrating for horror and adventure anthologies and children’s papers such as S.O.S., Pumby and Pulgarcito, Star and Bliz.

He moved to America in 1977, briefly working for Jim Warren’s Creepy, Eerie 1984/1994 and Vampirella titles, as well as humour magazine National Lampoon before gravitating to Heavy Metal where his short, uncompromising post-punk strips (collected in the album Zeppelin) caught the attention of Epic Illustrated editor Archie Goodwin.

The breakthrough strip Generation Zero led to the graphic novel Rebel, as well as successor’s Joe’s Air Force and Gene Kong, but ever-restless, Moreno’s growing fascination with technology led him first into animation (Tiger Sharks, Thunder Cats and Silver Hawks) and eventually into the budding, formative field of computer illustration, resulting in a return to comics for the high-profile computer-generated futuristic Batman thriller Digital Justice.

He created an early CD-ROM thriller with Hellcab in 1993 and, these days, spends most of his time working in high-end video games.

Imagined and executed in the politically contentious and conservative mid-Eighties when dystopian dreams of fallen empires abounded and post-apocalyptic survivalism was the prevailing zeitgeist, Rebel – conceived and illustrated by the Spaniard and scripted by English-speakers Robb Hingley, Pete Ciccone & Kenny Sylvester (with an additional tip of the hat to Charis Moe) depicted, in a blaze of pop-art style and colour a future that never came…

2002AD: when Rockabilly gangs, Mohawks, Asian Zeros, Skinheads and a dozen other fashion-punks tribes warred and raced weaponised Hot-rods amidst the fallen skyscrapers of New York, whilst the authorities in absentia used their draconian Sanitation Police to cleanse the streets of young scum…

After a second Civil War and the fall of American civilisation, “decent” men and women retreated to purpose-built Cosmo City and left the Big Apple to rot. Now, decades later, gangs scavenge the shambles for food, tech and fuel for their hybridised, customised vehicles whilst the new civilisation’s fascistic forces attempt to re-establish order. However Sanitation Police commander Major Kessler, working closely with decadent Skinhead overlord Doll, is hiding a dark secret: every deviant captured either ends up a gladiator in slave games or spare-parts for a thriving organ-legging racket to extend the worthless lives of the elite of Cosmo…

After another destructive drag race through the streets, a number of gangers are arrested under the spurious “Social Hygiene Act” but a hidden sniper quickly and efficiently despatches the smugly murderous cops. The grateful bad boys have been saved by a legendary urban warrior – Rebel…

The mystery man has built a close-knit team from his base in Brooklyn and, when a supply run to scavenge food, fuel and beer leads to a pitched street battle with rival Black Knights, the scabrous Doll points out the hero to his paymaster with a scheme to end the charismatic leader’s resistance.

Kessler, however, recognises an old friend and deduces Rebel’s true identity…

Even as the assorted gangs fruitlessly and perpetually battle each other, Rebel is trying to organise a concerted resistance to the Cosmo City invaders. As well he might, since years ago when they were an honest army of liberation, he was one of their greatest soldiers.

Once the war was over and the victors became as bad as the oppressors they had overturned, the disillusioned and dangerous Lt. Lawrence disappeared and Rebel was born…

As Kessler organises a massive armed response in New York to ferret out the traitor, Rebel springs a brilliant tactical attack and decimates the Sanitation Police forces. In the aftermath, subversives from Cosmo approach him, begging the forgotten warrior to return and overturn the corrupt government of the austere super-city…

However, when the troubled Rebel returns to his Brooklyn base, he finds a scene of torture and carnage. Doll and his savage minions have destroyed the citadel and taken Lawrence’s lover Lori hostage.

Chained naked to the spire of the single remaining tower of the ancient World Trade Center, she is helpless, tantalising bait which Rebel cannot resist. Even so, not only must the living legend storm a tower filled with brutal thugs who hate his guts, but unknown to all, Kessler has engaged an entire division of helicopter gunships to eradicate the inspirational leader’s threat forever…

But the Rebel has a plan. A bold, spectacular impossibly dangerous plan…

Mythical, ultra-violent and rather nonsensical in strictly logical terms, Rebel is a powerful and exuberant paean to the fashions, memes and visual tropes of that tumultuous era, moulding social fantasy and grinding realpolitik into a graphic rollercoaster ride that combines the grimy meta-reality of Mad Max and Escape from New York with the gaudy, glitzy flourish of Xanadu and the dour stylish pessimism of Brazil.

In 2009 IDW and Digital Fusion released a remastered and expanded edition in a reduced page size (260x165mm as opposed to the original’s 269x208mm album format) with computer-enhanced colour that sadly sacrificed much of the vivid, pinball and poster hues which made the original such a quirky treat, but as both are still readily available online, one quick look at the teaser art for each should enable you to pay your money and make your preferred taste choice…
© 1986 Pepe Moreno. English language edition © 1986 Catalan Communications. All rights reserved.

Star Trek the Manga volume 1: Shinsei Shinsei (“New Lives/New Stars”)


By Chris Dows, Joshua Ortega, Jim Alexander, Mike W. Barr, Rob Tokar, Makoto Nakatsuka, Gregory Giovanni Johnson, Michael Shelfer, Jeong Mo Yang & EJ Su (Tokyopop)
ISBN: 978-1-59816-744-3

Whilst the stellar Star Trek brand and franchise might not have actually reached any new worlds yet, it certainly has permeated every civilisation here on Earth, with daily live-action and animated screen appearances appearing somewhere on the planet almost every hour and comics iterations generated in a host of countries long lying fallow and unseen.

If only somebody could sort out the legal and logistical hassles so we could see again the stunning UK strips which appeared in Joe 90, TV21, TV Comic and Valiant from such fabulous creators as Angus Allan, Harry Lindfield, Mike Noble, Alan Willow, Ron Turner, Jim Baikie, Harold Johns, Carlos Pino, Vicente Alcázar, John Stokes and others, I could die a happy boy…

In 2006, to celebrate the 45th anniversary of the phenomenon, and capitalising on the global boom in Japanese styled comics, Tokyopop began releasing a series of all new manga adventures starring the indomitable crew of the Starship Enterprise as they boldly went all over the universe, courtesy of a serried band of international comics creators…

This initial monochrome masterpiece kicks off with ‘Side Effects’ by Chris Dows & Makoto Nakatsuka, and finds Captain Kirk, Science Officer Spock, Dr. McCoy and Ensign Pavel Chekov investigating a derelict ship which houses unsuspected horrors. Aboard the aged vessel are bodies from many species, displaying the hideous evidence of ruthless biological and mechanical augmentation…

When they release an exotic woman who appears to be the only survivor, she attacks them and infects Chekov with a virulent mutagenic virus whilst the other “corpses” revive and converge on them…

Although they beam back to the relative safety of the Enterprise, when a colossal vessel emerges from a wormhole, the derelict and Federation ship are swiftly snagged in a tractor beam and pulled into the time-dilation field of a Black Hole, seemingly harnessed to a ramshackle space-station.

Lost in space and time, Kirk beams a party over to the satellite in search of a cure for the disease ravaging Chekov, only to find the same unstoppable woman devastating the equally-infected remnants of an ancient civilisation who have sheltered aboard the station for centuries. Chief scientist Mynzek has been seeking a cure for untold ages, experimenting on volunteers and captives alike, but with success in his grasp at last, his latest subject has returned with vengeance in mind and her own all-assimilating agenda…

With resistance futile and the station rapidly self-destructing, Spock manages to secure a blood-sample to save Chekov, and the Enterprise quickly hurtles back through the wormhole and to the 23rd century, utterly unaware of the universal threat that will grow over the millennia from the last gasp of a desperate, dying civilisation and its first cyborg queen…

‘Anything But Alone’, by Joshua Ortega & Gregory Giovanni Johnson, sees the Enterprise orbiting an unknown world in response to a mysterious signal. Beaming down, Kirk, Spock and McCoy discover the thriving survivors of a long dead civilisation, maintained by miraculous nano-machines which can construct anything the people could possibly need. However the gracious, welcoming, childless citizens of Ximega II are concealing a tragic secret which only head scientist Prekraft seems willing to reveal. Moreover, he seems to going crazy with loneliness…

”Til Death’ (Mike W. Barr & Jeong Mo Yang) opens with Captain Kirk performing one of his more pleasant duties by officiating at the wedding of crewmembers Becky Randall and Tom Markham whilst the Enterprise scans a long-dead planet. However when dormant automated systems begin firing on the ship from separate locations, the survey mission switches to investigation mode and two landing parties beam down to find the shattered remnants of a civilisation which clearly self-destructed.

Retrieving twin sarcophagi which have somehow survived the holocaust, the explorers return to the Federation vessel, but soon inexplicable events begin to disrupt the ordered running of the ship and discipline of the crew…

The elaborate electronic coffins had each contained a withered husk and, momentarily forgotten as friends and lovers increasingly turn on each other, power is leeched from ship’s systems to rejuvenate the interred aliens. Soon the telepathic tyrants Faron and Nadira are fully restored and ready to finally end the hate-fuelled gender-war which pitted male against female and eradicated all life on their world. How lucky that there are so many men and women on the ship to act as their drones. But how unfortunate that one is a coldly dispassionate telepathic half-breed whose best friend is the most stubborn man in the galaxy…

A diplomatic mission to end an interplanetary conflict sees the Enterprise acting as a cargo courier, shuttling peace-making gifts between warring worlds. But whilst the entrancing emotion-reactive screen entitled The Weave by its Xoxxan craftsmen delights and beguiles all who regard it, the cutely appealing sacred animal ‘Oban’ genetically  recreated by the Xanvians conceals a monstrous and deadly secret which only becomes apparent when an unfortunate accident releases a mind-boggling, indestructible horror on the ship…

Faced with the prospect of renewed war, Kirk and Spock must determine if a maverick dissident, a duplicitous government or an impossible freak occurrence has endangered the tenuous peace process in a compelling political thriller by Jim Alexander & Michael Shelfer.

The manga action ends in classic style with ‘Orphans’, by Rob Tokar & E.J. Su, as the Enterprise performs escort duty for a peaceful space-faring race plagued by piracy. However the Lowarians and James T. Kirk have sadly underestimated the determination of the Haarkos, whose one-man raider-craft were shaped like humanoid robot-knights – complete with gigantic, lethal swords and shields…

When the battle-crazed mecha attack the starship, the lead pilot loses her life and another is captured before the Enterprise’s superior firepower drives off the rest of the pack, leaving Kirk with the impossible task of trying to reason with a merciless, ten-year old boy-soldier trained to kill from infancy.

If Kirk cannot find a way to reason with the honour-obsessed, battle-hardened warrior Xill he may have no choice but to exterminate all of these brutal, suicidal children who are as much victims as the race they now prey upon…

This particular edition (there are three counting a Diamond Distributor Exclusive and a Convention Special Exclusive) also includes the moving short-story ‘First, Do No Harm’ (by Dayton Ward & Kevin Dillmore from the prose Star Trek anthology Constellations) which details an unpleasant and unwelcome mission to extract rogue doctor Revati Jendra from the closed, primitive world of Grennai.

The fugitive medic’s actions contravene the Prime Directive and daily endanger the social development of the entire planet, even though she perfectly blends in with the natives and saves lives in a manner no patient would ever suspect as being beyond planetary norms…

However, as her close friend of twenty years, Leonard McCoy knows that there must be a damned good reason for her actions, whilst Kirk and Spock are more concerned by Starfleet’s suspicious wall of “classified” and “top security” roadblocks surrounding every aspect of her first expedition to Grennai decades ago…

Full of the verve, sparkle and wide-eyed enthusiasm of the original TV show, these continuing adventures are a real treat, and even if the manga visuals are a bit of a shock at first, you’ll soon adapt and surely settle in for another splendid ride on the timeless rollercoaster ride that is Star Trek…
™, ® & © 2006 CBS Studios Inc. All rights reserved.

Shade the Changing Man: the American Scream


By Peter Milligan, Chris Bachalo, Mark Pennington (Vertigo)
ISBN: 978-1-84023-716-0 (1990)      978-1401200466 (2009 edition)

Even before DC hived off its “Mature Readers” sophisticated horror/hero series to become the backbone of the self-sustaining Vertigo line in 1993, the company had begun to differentiate between standard all-ages superhero sagas, new stand-alone concepts like Gilgamesh II, Skreemer, Haywire or World Without End and edgy, off-the-wall, quasi-costumed fantasy and supernatural suspense titles as Doom Patrol, Black Orchid, Animal Man, Sandman, Hellblazer and Swamp Thing. Perhaps the most radical and challenging was a darkly psychedelic reworking of Steve Ditko’s lost masterpiece of modern paranoia Shade the Changing Man. 

In the original 1977 series Rac Shade was a secret observer from the other-dimensional realm of Meta-Zone, who was framed and went rogue; using stolen technology to combat a wave of insanity that emanated from “the Area of Madness” within the Zero-Zone which separated his world from ours. The madness threatened both universes and Shade was determined to stop it, despite the best efforts of sinister self-serving forces from Earth and Meta determined to destroy him.

When Peter Milligan, Chris Bachalo & Mark Pennington began to rework the character much of the Ditko concept remained but was brutally tweaked for the far more cynical and worldly readers of the Blank Generation…

This initial collection re-presents the first six issues of the new Shade from July-December 1980 and introduces deeply disturbed Kathy George, patiently awaiting the final sanction on spree-killer Troy Grenzer. Years ago the unrepentant psychopath butchered her parents and almost her too, and when her black boyfriend tackled the knife-wielding manic the Louisiana police shot her saviour instead of the white assailant…

Now in the final hours before Grenzer finally sits in the electric chair on ‘Execution Day’ Kathy is experiencing wild hallucinations. That’s nothing new: following the deaths of everyone she’d ever loved, Kathy was committed to an asylum until her inheritance ran out and she was released, apparently “too poor to be crazy” anymore.

Becoming a thief and a grifter, she wandered America until a radio report informed her that Grenzer was about to be put to death and Kathy inexplicably found herself heading back to Louisiana…

On Death Row things weren’t going according to plan. Bizarre lights, strange visions and electrical phenomena interrupted the execution and, as a fantastic reality-warping explosion occurred, Grenzer’s body vanished…

On a hillside overlooking the prison Kathy was pursued by an animated electric chair and Troy Grenzer materialised in her car – only he claimed not to be the serial killer but Rac Shade, a secret agent from another dimension who had left his own body in an otherworldly Area of Madness and mentally occupied the now-vacant corpse of the serial killer.

It wasn’t the craziest thing Kathy had ever heard and even if it wasn’t true at least she had a chance to personally kill the man who had destroyed her life…

As the drove away together insane things kept happening and Shade explained that his journey had caused a rupture in the fabric of the universes – a trauma in Reality…

Slowly acclimatising, Shade explains that his original body is clad in experimental technology and this “M-Vest” connects his subconscious to the chaos of the Madness zone. His job was to come here and stop a plague of materialised insanity threatening both worlds, but he’s actually given it easier access to ours…

After a climactic struggle with her own ghosts and traumas, Kathy reluctantly agreed to help the semi-amnesiac Shade in his mission…

Meanwhile at the Famhouse Mental Hospital uncanny events were culminating in a ghastly reordering of people and matter itself: a horrific nigh-sentient phenomenon dubbed “the American Scream” had broken through from somewhere else and threatened all life and rationality on Earth.

With casual daydreams, flights of fantasy and vicious whims increasingly given substance and solidity, the government, well aware of the crisis, dispatched Federal Agents Stringer and Conner to investigate…

The quest proper began as the fugitives from justice trolled through the hinterlands of American Culture and its Collective Unconscious, ending up in Dallas where obsessed author Duane Trilby, determined to discover ‘Who Shot JFK?’, found himself conversing with the tarnished martyr himself as the murdered president returned to the scene of the crime and the city started to literally unravel, with a giant idolatrous bust of the victim bursting through the tarmac of Dealey Plaza, incessantly screaming for answers…

The chaos affected Shade, and the last vestiges of Grenzer’s personality kept repossessing the body they shared, determined to at last add Kathy to his tally of victims, whilst Agents Stringer and Conner, convinced that she is connected to Grenzer’s abrupt disappearance from his own execution, followed her to Texas…

With madness rampant, Shade and Kathy were drawn into Trilby’s materialisation of events, becoming JFK and Jackie, inexorably heading toward death in that open-topped car…

The measured insanity continued in ‘All the President’s Assassins!’ as Trilby saved Shade/JFK and slowly revealed his own personal tragedy: one which drove him to solve an impossible conundrum and avoid an agonising admission.

All the while the Metan’s consciousness was being dragged into a succession of traumatised participants and realised that he must defeat this outbreak of the American Scream quickly or surely fragment and die…

Escaping into his own past on Meta in ‘Mad, Bad and Dangerous to Know’, Shade physically re-experienced his early life whilst in Dallas Stringer and Conner apprehended Kathy. A lovelorn, impressionable poet, young dropout Rac Shade was tricked into becoming an agent and sent to Earth because it was apparently the source of devastating waves of insanity plaguing Meta, but he was sucked into the Area of Madness and met the American Scream face to face…

Falling back to Earth, Rac freed Kathy and they fled, arriving in Los Angeles in time to struggle with the dark underbelly of the film industry as it came to murderous, sadistic life and began stalking the stars and moguls who created the vicious yet glorious land of dreams.

First singled out were the cast and crew of in-production zombie epic “Hollywood Monsters’, who endured shame and career destruction as impossible film-clips of their deepest secrets and darkest transgression became to appear. Soon after, the mutilations and deaths began, before a psychedelic crescendo was reached in ‘Hollywood Babble On II’ with Shade and Kathy fighting their way through a physically realised and highly biased history of Tinsel Town triumphs and travesties, before seizing control of the noxious narrative and beating the Madness at its own game…

Darkly ironic, blackly comedic, gripping and dripping with razor-edged social commentary, Shade the Changing Man adds a sparkling brew of sardonic wit to the horror and action staples of the medium and remains one of the most challenging and intriguing series in comics.
© 2003, 2009 DC Comics. All Rights Reserved.

Valerian and Laureline book 3: the Land Without Stars


By Méziéres & Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-087-0   (Dargaud edition) 2-205-06573-4

Valérian is the most influential science fiction comics series ever drawn – and yes, that includes even Buck Rogers, Flash Gordon, Dan Dare and Judge Dredd.

Although to a large extent those venerable strips defined and later re-defined the medium itself, anybody who has seen a Star Wars movie has been exposed to doses of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the character and look of alien races and cultures to the design of the Millennium Falcon and even Leia‘s Slave Girl outfit …

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling rollercoaster romps of Méziéres & Christin than any other cartoon spacer.

The groundbreaking series followed a Franco-Belgian mini-boom in fantasy fiction triggered by Jean-Claude Forest’s 1962 creation Barbarella. Valérian: Spatio-Temporal Agent launched in the November 9th, 1967 edition of Pilote (#420) and was an instant hit. In combination with Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane, Valérian‘s hot public reception led to the creation of dedicated adult graphic sci-fi magazine Métal Hurlant in 1977.

Valérian and Laureline (as the series eventually became) is a light-hearted, wildly imaginative time-travelling, space-warping fantasy teeming with wry, satirical, humanist action and political commentary, starring – in the early days at least – an affable, capable, unimaginative and by-the-book cop tasked with protecting the official universal chronology by counteracting paradoxes caused by casual time-travellers.

When Valérian travelled to 11th century France in the initial tale ‘Les Mauvais Rêves (‘Bad Dreams’ and still not translated to English yet) he was rescued from doom by a fiery, capable young woman named Laureline whom he brought back to the 28th century super-citadel and administrative capital of the Terran Empire, Galaxity. The indomitable lass subsequently trained as a Spatio-Temporal operative and began accompanying him on his missions.

Every subsequent Valérian adventure until the 13th was initially serialised weekly in Pilote until the conclusion of ‘The Rage of Hypsis’ after which the mind-boggling yarns were only published as all-new complete graphic novels, until the whole spectacular saga resolved and ended in 2010.

The Land Without Stars originally ran in Pilote #570-592 (October 8th 1970 to March 11th 1971) and followed the Spatio-Temporal agents as they went about a tedious pro forma inspection of a cluster of new Terran colonies in the Ukbar star-sytem at the very edge of inter-galactic space…

However the mission soon goes awry when a wandering world is detected on a collision course with the system and Valerian, still suffering the effects of too much local alcoholic “diplomatic protocol” decides that they should investigate at close quarters…

Despite being pickled, the lead agent lands with his long-suffering assistant on the runaway planet and discovers that the celestial maverick is hollow. Moreover, a thriving ancient culture or three dwell there, utterly unaware that they are not the only beings in all of creation…

Typically however of sentient beings everywhere, two of the civilisations are locked in a millennia old war, armed and supplied by the third…

After an accident wrecks their exploratory scout ship Valerian and Laureline deduce that the constant warfare originally caused the hollow world to tumble unchecked through space and will eventually cause its complete destruction, so in short order the professional meddlers split up to infiltrate the warring nations of Malka and Valsennar.

However they are in for a surprise since both city-states are divided on gender grounds, with Malka home to prodigious warrior women who subjugate their effete and feeble males whilst the aristocratically foppish but deadly dandies of Valsennar delight in beautiful, proficient and lethally lovely ladies – but only as compliant servants…

The highly trained Galaxity operatives quickly rise in the ranks of each court – from slaves and toys to perfectly placed, trusted servants – and soon have ample opportunity to change the nature of the doomed civilisations within the collision-course world, after which the heroes even concoct a canny and cunning method of spectacularly ceasing the planet’s random perambulations; giving it a stable orbit and new lease on life…

All in a days work, naturally, although it did take a few months to sort out: still what’s time to a couple of brilliant Spatio-Temporal agents?

Happily, this mind-boggling forty-year old social and sexual satire is packed with astounding action, imaginative imagery and fantastic creatures to provide zest to a plot that has since become rather overused – sure proof of the quality of this delightful, so-often imitated original yarn – but as always the space-opera is fun-filled, witty, visually breathtaking and stunningly ingenious.  Drenched in wickedly wide-eyed wonderment, science fiction sagas have never been better than this.

Between 1981-1985 Dargaud-Canada and Dargaud-USA published a quartet of these albums in English (with a limited British imprint from Hodder-Dargaud in the UK) under the umbrella title Valerian: Spatiotemporal Agent and this tale, then called World Without Stars, was the second release, translated then by L. Mitchell.

Although this modern Cinebook release boasts improved print and colour values and a far better and more fluid translation, interested completists might also want to track down the 20th century releases for the added text features ‘Valerian: Graphic Renaissance’ by acclaimed SF author William Rotsler, the appreciation ‘In Science Fiction’s Net’ by French genre writer/illustrator Jean-Pierre Andrevon and the extensive biographies and work check-lists of creators Pierre Christin & Claude Méziéres…

© Dargaud Paris, 1972 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2012 Cinebook Ltd.