Mutant World


By Richard Corben & Jan Strnad & various (Fantagor Press)
No ISBN: ASIN: B000EIU99A

Richard Corben is one of America’s most influential and gifted creators of graphic narrative: an animator, illustrator, publisher and cartoonist who began surfing the tumultuous wave of independent counterculture commix of the 1960s and 1970s and became a major international force in pictorial storytelling with his own unmistakable style and vision.

He is renowned for his mastery of airbrush and captivatingly excessive anatomical stylisation, all couched in an infamous predilection for delightfully wicked, darkly comedic horror and beguiling eroticism which permeates his horror, fantasy and science fiction tales.

Always garnering huge support and acclaim in Europe, he was regularly collected in luxurious albums (such as this Spanish-sponsored tome from Catalan Communications) even as he fell out of favour – and print – in his own country.

Post-Apocalyptic worlds figure prominently in Corben’s back-catalogue and the lighter side of Armageddon features heavily in this raucous and subversively black collection of vignettes from the artist and his long-term collaborator Jan Strnad. The story collected here was originally serialised in Heavy Metal magazine – albeit rather severely over-edited – and this collection restores the original text and intent.

After explanatory introductions from both Corben and Strnad, the hilarious horrors begin with a ‘prolog’ which introduces the shattered New World and its most sympathetic survivor: a mightily-thewed but intellectually challenged goof dubbed “Dimento”…

In the glowing rubble of civilisation hunger is everywhere and almost everything left alive wants to eat everything else, but when Dimento attacks a beautiful woman’s horse, she talks him out of his planned meal and stirs other longings in his simplistic, child-like heart. In gratitude for his forbearance, the buxom Julie directs him to stash of giant eggs, but en route he encounters mean old mutant bullies Zug, Dimlit and Weasel who waylay him and steal his meal.

It’s a theft one of the deformed bandits doesn’t live to regret…

The bound and gagged Dimento is still not safe however and is soon grabbed by yet another mutant predator and dragged off to be consumed. The child-like colossus is then saved by a warrior-priest who bears an uncanny resemblance to the hapless half-wit. Taken under the priest’s wing, Dimento becomes his beast of burden as Father Dove leaves the city for the trackless deserts that surround it. When sudden death comes for the violence-obsessed cleric the once-again solitary simpleton heads back to the destroyed cityscape he knows best…

Soon he has lost the food he “inherited” from Father Dove to weaker but smarter scavengers and when he sees again his beloved Julie she promptly betrays him to a ravaging gang to save her own unblemished skin…

After a Herculean effort the mighty waif breaks free and the marauders take out their anger and frustration on her. Unable to stand the sound of her screams the heartbroken Dimento rushes back to save her…

Unknown to everybody on the surface human civilisation did not end when The War began and observers from below constantly monitor the devastated world above. When one of them, Max, breaks protocol and attempts to save the dying woman, it opens the doors to a technological hell where callous geneticists dabble with the last of mankind’s children, creating a stream of monsters and rejects in their attempts to reshape humanity for the ruined new world…

As the origins of Dove, Dimento and many others are revealed, the terrified and confused man-child lashes out with unexpected savagery…

This spectacular Ragnarok fable also contains eight beautiful new pages to complete and conclude the poignant, savage and twisted love story of a mysteriously capable, simple survivor in a world he was literally born to inherit…

Explosively violent, trenchant, doom-laden, erotically charged and brutally funny, this seminal saga perfectly captured the tone of the times as the last days of Mutually-Assured-Destruction Cold War politics staggered to a close, and Strnad’s taut dialogue exemplifies the “just bomb us and get it over with” attitude that gripped a generation of kids fed up with waiting for the Big One. Moreover, Corben’s sublime acumen in depicting humanity’s primal drives in ludicrous extremis has never been better exemplified than here.

This marvellously mordant book is a tale no comics or fantasy fan should be without.
© 1982 Richard Corben and Jan Strnad. All rights reserved.

Doctor Who Graphic Novels volume 13: The Crimson Hand


By Dan McDaid, Martin Geraghty, Mike Collins & various (Panini Books)
ISBN: 978-1-84653-451-5

Doctor Who launched on television in the first episode of ‘An Unearthly Child’ on November 23rd 1963. Less than a year later his decades-long run in TV Comic began with issue #674 and the premier instalment of ‘The Klepton Parasites’. On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary  launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree…

Marvel/Panini is in the ongoing process of collecting every strip from its archive in a uniform series of over-sized graphic albums, each concentrating on a particular incarnation of the deathless wanderer. This particular one gathers stories from issues Doctor Who Magazine or DWM #394, The Doctor Who Storybook 2010 and DWM #400-420, (originally published between 2008 and 2010): all featuring the escapades of the David Tennant incarnation of the far-flung Time Lord.

This is actually the third – and final – collection of strips featuring the Tenth Doctor and whether that statement made any sense to you largely depends on whether you are an old fan, a new convert or even a complete beginner.

None of which is relevant if all you want is a darn good read. All the creators involved have managed the ultimate ‘Ask’ of any strip creator – to produce engaging, thrilling, fun strips that can be equally enjoyed by the merest beginner and the most slavishly dedicated fan.

After an effusive introduction from series re-creator Russell T. Davies, the full-colour graphic grandeur begins with a one-off romp from 2008 entitled ‘Hotel Historia’ by writer/artist Dan McDaid, wherein the Good Doctor fetches up in a spectacular resort for time-travellers and first encounters the pushy and obnoxious corporate raider Majenta Pryce and uses her shoddy and slipshod time-technology to counter a threat from the chronal brigands known as the Graxnix.

This is riotously followed by a delightful clash with ‘Space Vikings’ (by Jonathan Morris, Rob Davis & Ian Culbard, from the 2010 Christmas Doctor Who Storybook) wherein the slave-taking star-rovers prove to be far less than they at first appear…

The main body of stories here formed something of an experiment as DWM #400-420 were designed as an extended story-arc leading up to the big change on television where Matt Smith would replace Tennant as “the Eleventh Doctor”.

Therefore McDaid was tasked with scripting the entire 21 issue run and began by reintroducing scurrilous money-mad chancer Majenta Pryce in ‘Thinktwice’ (#400-402, illustrated by Martin Geraghty & David A. Roach); an intergalactic penal institution with some decidedly off-kilter ideas on reforming prisoners.

Pryce is a prisoner but has amnesia. So does her cellmate Zed and in fact, most of the convicts aboard. The supposedly cushy debtor’s prison is in fact a horror-house of psychological abuse where suicide is endemic, maintained by the creepy Warden Gripton who is messing with the inmates’ memories to satisfy the hungers of something he calls “memeovax”…

Luckily the new prison doctor “John Smith” is a dab hand with the Sonic screwdriver…

With her memory far from restored the wickedly entrepreneurial Majenta becomes the unlikeliest of Companions as she demands that the “legally liable” Doctor makes restitution for all the trouble he’s caused by ferrying her to the planet Panacea where she can be properly cured. As we all know however, the Tardis goes where She wants and at Her own pace…

‘The Stockbridge Child’ (#403-405 with art from Mike Collins & Roach) deposits the unhappy partners to that peaceful English village where three different incarnations of the Time Lord have encountered incredible alien incursions. When the Doctor is reunited with outcast skywatcher Maxwell Edison they uncover at last the ancient horror beneath the hamlet which as made the place such a magnet for madness and monsters before finally despatching the brooding anti-dimensional threat of the Lokhus…

Meanwhile Majenta’s big secret hasn’t forgotten her and is rapidly closing in…

DWM #406-407 featured ‘Mortal Beloved’, illustrated by Sean Longcroft, wherein the Doctor and “Madge” arrive at a decrepit asteroid mansion on the edge of the biggest storm in creation. Amidst the flotsam and jetsam lurk poignant clues to Pryce’s past as tantalisingly revealed by the robots and holograms left to run the place after a far younger Majenta jilted brilliant playboy industrialist Wesley Sparks. Of course, after such an immense length of time even the most devoted of loves and programs could falter, doubt and even hate…

‘The Age of Ice’ (#408-411, by McDaid, Geraghty & Roach) brought the Last Time Lord and Lost Executive to Sydney Harbour and a fond reunion with Earth Defence Force UNIT, just as time-distortions began dumping dinosaurs in the sunny streets and crystalline knowledge stealers The Skith once more attempted to assimilate all the Doctor’s vast experience. Majenta too found an old friend in the shape of her long-lost junior associate Fanson who admitted he had wiped her memory. When he became part of the huge body-count before revealing why, Madge thought she would lose what was left of her mind…

‘The Deep Hereafter’ (#412, by Rob Davis with above-and-beyond calligraphy from faithful letterer Roger Langridge) is a scintillating space detective story, pastiching the classic Will Eisner Spirit Sunday sections, but still succeeds in advancing the overarching plot as Madge and the Doctor complete the last case of piscine P.I. Johnny Seaview and chase down the threat of the reality warping World Bomb whilst ‘Onomatopoeia’ in #413 (Collins & Roach) pits the reluctant pair against space-rats and out-of-control pest prevention systems in a clever and heart-warming fable told almost exclusively without dialogue.

The superb ‘Ghosts of the Northern Line’ (#414-415) follows with guest-artist Paul Grist working his compositional magic in a chilling yarn of murderous phantoms slaughtering tube passengers in present day London. Obviously they can’t be spirits so what is the true cause of the apparitions? This yarns leads directly into the big payoff as they assemble forces of galactic Law and Order suddenly show up to arrest Majenta, plunging the voyagers into a spectacular epic as the stroppy impresario at last regains her memory and acquires the power to reshape all of reality as part of the cosmic consortium known and feared as ‘The Crimson Hand’ (DWM #416-420, by McDaid, Geraghty & Roach.

This blockbuster rollercoaster epic perfectly ends the saga of Majenta Pryce and signs off the Tenth Doctor in suitable style, but dedicated fans still have a plethora of added value bonuses in the wonderful text section at the back, which includes a commentary from editor Tom Spilsbury, the origins of the saga from McDaid, Doctor Who Story Notes, the Majenta Pryce “Pitch” and an annotated story background, section: all copiously illustrated with behind-the-scenes photos, sketches and production art.

We’ve all got our little joys and hidden passions. Sometimes they overlap and magic is made. This is a superb set of comic strips, starring an undeniable bulwark of British Fantasy. If you’re a fan of only one, this book might make you an addict to both. The Crimson Hand is a fabulous book for casual readers, a fine shelf addition for devotees of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics another go…

All Doctor Who material © BBCtv.  Doctor Who logo © BBC 2009. Tardis image © BBC 1963. Doctor Who, the Tardis and all logos are trade marks of the British broadcasting corporation and are used under licence. © Marvel. Published 2012 by Panini Publishing, Ltd. All rights reserved.

The Venus Wars Volume 1


By Yoshikazu Yasuhiko, translated by Adam Gleason & Toren Smith (Dark Horse)
ISBN: 978-1-87857-462-6

It’s been a while since I reviewed anything manga so here’s a rather lost classic we Westerners first saw, courtesy of Dark Horse Comics, before it made the jump to a big book edition just as the graphic novel market was finally coming into its own in 1993.

Of course, I’m no expert, so these will be thoughts restricted to the simple perspective of an interested casual collector, and measured against all other illustrated stories and not simply other manga/anime works. There are plenty of specialist sites to cater for that and they’re there at the touch of a search engine…

Vinasu Senki or The Venus Wars first appeared in Comic Nora, published by electronics specialist company Gakken between 1987 and 1990. In 1989 creator Yasuhiko Yoshikazu, who had learned his craft under “God of Manga” Osamu Tezuka and is equally celebrated for his animated movies as his comics output (Space Cruiser Yamato, Gundam, Crusher Joe, Joan, Dirty Pair, Arion, Jesus, Neo Devilman and dozens more) turned the bombs, bullets and bikes epic into a stunning amine feature and oversaw its conversion to a successful computer game to supplement the four collected comic volumes.

Reprinted in the larger American graphic book standard (258x168mm) this monochrome mini-masterpiece begins in 2003 when a vast meteoric ball of ice crashes into the planet Venus and subsequently renders the place nominally habitable.

By 2083 – or Venusian year 72 – the two competing colonial nations of Aphrodia and Ishtar are days way from war. The Ishtarians are coldly calculating aggressors whose resources have long been concentrated into building a force of super-massive “Octopus Tanks” while the complacent Aphrodians seemingly do nothing to redress the situation.

All, that is, except Major Sims who is talent-scouting at the local Battle-bike stadium. These potentially lethal motorised gladiatorial contests are where young and restless teen rebels burn off their aggressions, but Sims sees them as a proving ground for his secret weapon against Ishtar’s mechanised might.

As the blistering high-speed duels continue Sims has his eye on fullback Ken Seno, a manic daredevil who clearly doesn’t care whether he lives or dies…

When the games end the Major offers the kid a chance to ride a one-ton armed and armoured super-cycle which he thinks will counter Ishtar’s advantage with nothing but speed and rocketry…

Of course Ken’s rowdy team-mates are not keen to lose their star rider and besotted groupie Maggie is terrified that her bad-boy might leave without ever realising she loves him, but the lure of that mega-bike is irresistible to the aimless youth…

When a ship from Earth arrives carrying military observers, government arbiters and the enigmatic Helen Macluth, Sims is wary, but too soon events overtake them all when Ishtar suddenly attacks Aphrodia’s capital Io City with a division of Octopus Tanks.

Ken has joined the biker elite “Hound Unit”, but his training has run into a few snags, the worst being snotty rival Kurtz, who seems to be his better in every aspect – and an arrogant rat to boot…

Macluth is injured and subsequently detained by the Aphrodians, but as the Ishtarian attack continues, hardly slowed by Sims’ super-bike squads, the government falls and radical cult leader Ayraht Akhbar seizes control of Io’s military. In the ensuing chaos Ken’s old Battle-bike team-mate Miranda and her friends break the Earthling out and they all flee the city together as a mass civilian evacuation begins…

Meanwhile Sims’ command has been usurped by Akhbar’s Mesada zealots whose insane methods seem certain to lose the war, even though the Ishtarian military command is on the verge of implosion itself with rival generals seeking to wrest supreme control away from the War’s original architects…

When the inflammatory and outspoken Ken is tortured and incarcerated by the newly-appointed Mesada commandant it sparks a mutiny amongst the Hound riders and they break him out of solitary, just as the Ishtarians begin their major offensive.

And somewhere in the hinterlands Helen Macluth wonders if she is the only person who knows or cares that the terra-forming miracle which transformed Venus and made human colonisation possible has begun to reverse itself…

Rocket-paced, with spectacularly violent action; blending bleak, cynical philosophy with trenchant human-scaled drama and politics, all whilst finding room for the odd soupcon of humour and romance, The Venus Wars was one of the best future-war thrillers to ever come out of Japan and is one of Yoshikazu Yasuhiko’s most impressive epics.

This is a series every comics and science fiction fan will love to read.
Original story & art © 1991 Yoshikazu Yasuhiko and Gakken. English translation © 1991 Studio Proteus & Dark Horse Comics, Inc. All Rights reserved.

Alien Worlds


By Bruce Jones, William F. Nolan, Al Williamson, John Bolton, Adolpho Buylla, Tim Conrad & various (Blackthorne)
ISBN: 0-932629-53-9

The 1980s were a hugely fertile time for American comics-creators. An entire new industry had been started with the birth of the Direct Sales market and, as dedicated specialist retail outlets sprung up all over the country operated by fans for fans, new companies began to experiment with format and content, whilst eager readers celebrated the happy coincidence that everybody seemed to have a bit of extra cash to play with.

Most importantly, much of the “kid’s stuff” stigma had finally dissipated and America was catching up to the rest of the world in acknowledging that sequential narrative might just be a for-real actual art-form…

Consequently many new publishers were soon competing for the attention and cash of punters who had grown resigned to getting their on-going picture stories from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material had been creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even smaller companies had a fair shot at the big time and a lot of great material came – and too often, as quickly went – without getting the attention or success it warranted.

A perfect example was distributor/retailer-turned-publisher Pacific Comics who entered the arena at the start in 1981 with a terrific line of genre titles by the industry’s top talents, from accomplished titans like Jack Kirby to new headliners like Mike Grell and unknowns such as Dave Stevens.

The fledglings over-extended themselves and were gone by 1984 with less than thirty titles published but their superb product, creator-favourable commercial ethic and key properties were rapidly snapped up by other independents such as Eclipse, Topps, Sirius First, Blackthorne and others.

Probably their best two titles were a brace of EC inspired anthologies entitled Twisted Tales and Alien Worlds, both edited by Bruce Jones and April Campbell, which presented short stories in the cynically scary, blackly funny manner perfected by Bill Gaines and Al Feldstein in the gory glory days before the Comics Code Authority aborted the birth of American adult comics in 1954.

Alien Worlds ran for nine stunning full-colour issues – one of then a 3-D special – from Pacific (and latterly Eclipse) before dying, and in 1986 Jones and Blackthorne gathered 10 of the very best into a black and white trade-paperback collection that went practically unnoticed in the tide of innovative books that year, but which is still one of the high points of American graphic science fiction.

With almost all the stories written by Jones in full-on Ray Bradbury mode, this intriguing compendium opens with ‘Deep Secrets’ from issue #4 (September 1983, illustrated by Jeff Jones), a chilling murder plot sparked by a broken heart and twisted love after which John Bolton drew ‘Lip Service’ (#5, December 1983) wherein a Earth civil servant discovers a nasty bedroom secret about the natives on Cylis 4, whilst Brent Andersen’s ‘Small Change’ from April 1984’s seventh issue puckishly depicts a tale of clandestine interstellar cooperation in a kid’s Frisbee duel…

Also from #4 ‘Girl of my Schemes’ illustrated by Bo Hampton deliciously takes computer-dating and adventure holidays to the ultimate extreme whilst ‘Wasteland’ (#5, with art by Tom Yeates) finds a hospital shut-in helplessly watching his friend accidentally unravel history on a malfunctioning TV set and ‘Talk to Tedi’ (#1, December 1982, by Tim Conrad) will break your heart as it delineates the story of marooned spacer John Hagarty as he survives on a hostile world with only his son’s robotic cuddly toy for company…

Also from that premiere issue, ‘The Few and the Far’ is another magnificent visual tour de force for EC veteran Al Williamson which shows the hidden costs of inter-species warfare when two embattled survivors cannot see eye to eye, after which Williamson adapts SF author William F. Nolan’s ‘…And Miles to go Before I Sleep’ (#8, November 1984) wherein a dying spaceman goes to extraordinary lengths to see his parents one final time…

Adolpho Buylla illustrated the future-shocker ‘Plastic’ (#5 again) with the inevitable result of permanent warfare surprising no-one, not even the dying, and this collection ends with an engaging yet poignant, post-apocalyptic tale of a robot-boy and his monkey set ‘One Day in Ohio’ by Ken Steacy from Alien Worlds #4.

Stunning suspense sagas, swingeing satirical swipes and the very best art ever seen in pulp science fiction set these creepy, clever, sexy thrillers at the forefront of that decade’s comics classics and still deliver an overwhelmingly impressive rollercoaster of shocks, twists and heartbreaks today.

If you’re in the mood for some grand old-fashioned space-opera, magnificently illustrated and exciting as all get-out, then you can’t go far wrong with this lost gem, although, once again these and the tales not retold here are long overdue for a 21st century revisitation…
© 1986 Bruce Jones, William F. Nolan and the respective illustrators.

Vic and Blood – the Chronicles of a Boy and his Dog


By Harlan Ellison & Richard Corben (St. Martin’s Press/NBM/IBooks)
ISBNs: NBM edition 978-0-31203-471-9   IBooks edition: 978-0-74345-903-7

Richard Corben is one of America’s greatest proponents of graphic narrative: a legendary animator, illustrator, publisher and cartoonist surfing the tumultuous wave of independent counterculture commix of the 1960s and 1970s to become a major force in pictorial storytelling with his own unmistakable style and vision. He is renowned for his mastery of airbrush and captivatingly excessive anatomical stylisation and infamous for delightfully wicked, darkly comedic horror and beguiling eroticism in his fantasy and science fiction tales. He is also an acclaimed and dedicated fan of the classics of gothic horror literature…

Always garnering huge support and acclaim in Europe, he was regularly collected in luxurious albums even as he fell out of favour – and print – in his own country.

This album adapts a short story by science fiction iconoclast Harlan Ellison which turned the medium on its head when first published in 1969, spawning an award-winning cult-film and perpetually dangling the promise of a full and expansive prose novel before the eager fans. Much of that intention is discussed in Ellison’s After Vic & Blood: Some Afterthoughts as Afterword which ends the 1989 edition…

I suspect I’ll be long dead by the time the nigh-legendary Blood’s a Rover novel is finally released but at least this stunning graphic novel gilds the apocalyptic lily by also adapting the author’s prequel and sequel novelettes to produce a tale with a beginning, a middle and an ending of sorts…

The post-apocalyptic milieu was one Corben would return to over and over again but it never looked better (if that’s not a grim contradiction in terms) than in the triptych of survivalist terror that begins here with ‘Eggsucker’ as genetically-engineered telepathic war-mutt Blood relates how he and his 14 year old human partner Vic (don’t call him “Albert”) survive on a daily basis amidst the shattered ruins of America after the final war.

Vic is a “solo”, unaffiliated to any of the assorted gangs that have banded together in the radioactive aftermath, scavenging and trading and never staying in one place too long. Blood has looked after him for years: faithful, valiant and protective. The dog has taught the lad everything, even how to speak properly…

After a booze-for-bullets swap goes hideously wrong the partners have a falling-out, but that only lasts until Vic stumbles into trouble again and Blood dashes to his rescue…

Next up is the pivotal tale ‘A Boy and his Dog’ wherein Vic and his canine mentor find a healthy and nubile girl from the sunken puritanical subterranean enclaves known as “Downunders” slumming amongst the ruins of civilisation.

Hungry for something other than rancid rations, Vic follows her and is forced to kill a number of other lustful hunters to possess the tantalising Quilla June Holmes, who bamboozles the horny lad with all her talk of love…

However, it’s all part of an elaborate trap and before long the born survivor is trapped by his own teenaged hormones in the parochial, backward-looking New Topeka underground refuge, destined to be the stud to sire a new generation of humanity for the aging and increasingly sterile Downunder men…

Of course nobody thought to ask the putative mares what they thought of the plan and Quilla June quickly rebels, helping Vic to kill her father and escape back to the dangerous freedom of the surface.

Up above faithful Blood has not fared well: slowly starving whilst waiting for Vic to sow his wild oats and return. He is near death when the fugitives reappear and only an act of true love can save him…

The saga-so-far concludes with a shocking surprise in ‘Run, Spot, Run’ as the increasingly acrimonious Vic and Blood squabble and fall out, whilst starvation, toxic food and savage ghosts torment them both, resulting in a momentary lapse of concentration which leads the pair into ghastly peril…

Fair Warning: many readers will probably feel short-changed by the cliff-hanging ending but there is a conclusion of sorts and the astounding power of the artwork should offset any potential feeling of unfulfilled drama.

This superb collection was re-released in 2003 by IBooks in a celebratory edition which also contained the original short-stories in prose form as well as added extras such commentaries and The Wit and Wisdom of Blood.

Corben’s unique vision captures the weary, doom-laden atmosphere, charged hunger and despondent denouement of the original with devastating effect and this seminal, seductive work is undoubtedly a true classic of the Day-After-Doomsday genre. The artist’s sublime acumen in depicting humanity’s primal drives and the grim gallows humour of the situation has never been bettered than with these immortal stories. This is a book no comics or horror fan should be without.
Artwork © 1987 Richard Corben. “Eggsucker” © 1977 Harlan Ellison. “A Boy and his Dog” © 1969 The Kilimanjaro Corp. “Run, Spot, Run” © 1980 The Kilimanjaro Corp. Adapted versions © 1987 The Kilimanjaro Corp. Colour & cover © 1989 NBM.

Zora and the Hibernauts


By Fernando Fernández (Catalan Communications)
ISBN: 978-0-87416-001-7

Multi-disciplinary Spanish artist Fernando Fernández began working to help support his family at age 13 whilst still at High School. He left in 1956 and immediately began working for British and French comics publishers. In 1958 his family relocated to Argentina and whilst there he added jobs for El Gorrión, Tótem and Puño Fuerte to his ongoing European and British assignments for Valentina, Roxy and Marilyn.

In 1959 he returned to Spain and began a long association with Fleetway Publications in London, producing mostly war and girls’ romance stories.

During the mid-1960’s he began to experiment with painting and began selling book covers and illustrations to a number of clients, before again taking up comics work in 1970, creating a variety of strips (many of which found their way into US horror magazine Vampirella), the successful comedy feature ‘Mosca’ for Diario de Barcelona and educational strips for the pubshing house Afha.

Becoming increasingly experimental as the decade passed, Fernández produced ‘Cuba, 1898’ and ‘Círculos’ before in 1980 beginning his science fiction spectacular ‘Zora y los Hibernautas’ for the Spanish iteration of fantasy magazine 1984 which was eventually seen in English in Heavy Metal magazine. His later graphic spectacles include ‘Dracula’ for the Spanish iteration of Creepy, mediaeval fantasy thriller ‘La Leyenda de las Cuatro Sombras’ (working with Carlos Trillo), ‘Argón, el Salvaje’ and a number of adaptations of Isaac Asimov tales in ‘Firmado por: Isaac Asimov’ and ‘Lucky Starr – Los Océanos de Venus’.

His last comics work was ‘Zodíaco’ begun in 1989, but his increasing heart problems soon curtailed the series and he returned to painting and illustration. He passed away in August 2010, aged 70.

The stunning adult epic Zora and the Hibernauts exploits classic science fiction themes of sexual politics to explore the perceived role and character of men and women and opens, after a truly breathtaking biography and gallery section, with the first staggeringly lush chapter as, far into the future, warrior-women from the artificial moon Honeycomb (home to the censorious, draconian colony of the Sisterhood) land on the deadly and biologically inimical planet Earth searching for lost technology and other objects of interest or value.

The crew is led by the competent Zora, a space veteran who has won the love and devotion of her crew through years of sterling service. The ancient birthplace of humanity has long been quarantined: a pestilential hell-hole where radiation and disease have created unspeakable horrors, but the explorers have no idea what shocks await their first forays into the unknown landscape they call Terra-Lune…

The search goes badly and crew-women are lost to plants, beasts and things which qualify as both and neither, but Zora is intent on finding some specific unknown treasure. Meanwhile, back on Honeycomb, scientist Nylea breaks the Queen’s taboo and searches the ancient archives for proscribed information on the extinct creature once called “man”…

On Terra-Lune the invaders have broached a long-hidden chamber and found six hibernation pods from before the Earth died…

They contain frozen men and Zora, defying orders and centuries of custom, decants and revives the perfectly preserved creatures rather than destroy them, setting herself on a path that will lead to civil war and the restoration of the natural order…

She is strangely drawn to one of the men: Astronaut Commander Amon, who holds crucial knowledge of the fall of humanity and whose presence stirs the quizzical Zora in ways she doesn’t understand…

Taking her prizes back to Honeycomb where they are interviewed by Supreme Sister Rasam, Zora is ordered to keep the hibernauts in personal custody, but isn’t surprised when Nylea informs her that the queen is planning to destroy her and the men who threaten the hegemony and beliefs of the all-female, in vitro parthenogenetic culture.

Following a brutal battle, Zora, Nylea and the males take refuge on toxic Terra-Lune where they encounter another man: an incredible immortal named Rob who has survived on the poisoned planet for uncounted ages and aids the fugitives when the Sisterhood ships come hunting them…

Escaping the stalkers, the refugee band hides deep within the horror-world and inevitably Zora and Amon perpetrate an act of love not seen on Earth for millennia, after which Rob reveals the location of a fully-functioning ancient starship and offers them a means of fighting back against the tyranny of Rasam.

But whilst Rob relates the secret of his incredible longevity, on Honeycomb long-suppressed antagonisms begin to re-emerge.

Terra-Lune still holds many threats and horrors however, and whilst the outcasts battle for survival against beasts and monstrous sub-men on the debased planet, a deadly civil war erupts on the artificial satellite led by ambitious hardliner and second-in-command Sharta. By the time Zora and her followers are ready to attack Rasam, Honeycomb is in the midst of civil war…

Just when events are their most fraught, the universal implications of the struggle are revealed when a god-like timeless entity appears, disclosing Zora’s cosmic importance and that her womb now carries the first naturally conceived and developing human baby in thousand of years. Zora has been chosen by the higher powers of the universe to restore and perpetuate the human species…

The grand concepts come thick and fast in Zora and the Hibernauts and although the narrative is a little muddled in consequence, this breathtaking yarn delivers fast paced, action-packed, staggeringly beautiful and astoundingly exciting adult science fiction thrills in the tradition pulp manner. Being Spanish, however there’s a slight tinge of macho, if not subverted sexism, on display and of course, there is extensive female nudity throughout – so much so that by half-way through you won’t even notice…

If naked bald women are liable to offend you, give this as miss, but for all the normal red- blooded fans out there this is a superb tale by a master craftsman you’ll certainly want to track down and savour.

© 1981 Fernando Fernández. English edition © 1984 Catalan Communications. All rights reserved.

Freaks!


By Nik Perring, Caroline Smailes & Darren Kraske (The Friday Project/HarperCollins)
ISBN: 978-0-00-744289-8

We’ve all been in the know for years, us comics fans, but it’s only recently that the big wide world got into the whole mind-boggling realm of superpowers and scary monsters. With such self-aware and crafty shows as Misfits, Being Human, No Heroics and even US imports like as No Ordinary Family, Alphas, The Cape and numerous others, the concept of powers and abilities which take us above and beyond the norm have become as much part of common parlance as “Beam me up Scotty” and “These are not the droids you’re looking for” – and remember when grown-ups and your dad had no idea what those meant either?

Freaks! is a stunning collection of themed prose pieces ranging from compulsively brief vignettes to devastatingly effective epigrams which examine the concept of having a super-power, from the broadly literal such as ‘The Photocopier’ wherein the daughter of a lady who can duplicate herself waits impatiently for her own gift to develop, or ‘Statuesque’ wherein a passionate woman gradually petrifies herself, to far more cerebral and metaphysical forays into the weird world like the bittersweet ‘Clipped Wings’, heartrending ‘Invisible’ or piteous ‘Fifty Per Cent’…

Some are just plain creepy like ‘In her Basket’ and ‘Faulty Baby’ or gut-wrenchingly horrific as with ‘The Boner’ or ‘Damaged’…

Sometimes you can only stop and wonder if the abilities are real at all or just in your head…

Or theirs…

Blending paranormal paranoia with self-delusion and pitting incisive, instinctive intuition against genuine contemplative otherworldliness, these yarns by Carol Smailes and Nik Perring (working individually and in tandem) describe ordinary folk with uncanny gifts and extraordinary people who have mastered the mundane horrors of the world.

These 47 individual slices of kitchen sink fantasy are written with scathing wit, measured surreality, biting venom and shattering poignancy, all graced and augmented with lavish and plentiful monochrome illustrations by author/artist Darren Kraske.

If you’re looking for alien invasions or flamboyant punch-ups you’ll be left wanting, but if you fancy some exceedingly adult and mostly mature laughs and tears, a few chills and a lot of clever, thought-provoking entertainment then Freaks! is definitely the book for you.
© 2012 Caroline Smailes and Nik Perring. Illustrations © 2012 Darren Kraske. All rights reserved.

This book is part of publisher HarperCollins’ experimental Friday Project where the traditional modes of book creation are augmented by concentration on new digital technology and disciplines as well as innovative methods of acquiring, publishing, selling and promoting their product. For more details you should check out http://www.harpercollins.co.uk/about-harpercollins/Imprints/the-friday-project/Pages/The-Friday-Project.aspx
To learn more about the creators please go to http://www.carolinesmailes.co.uk/
http://nikperring.com/ and http://theargonautsalmanac.blogspot.com/
Freaks! is scheduled for release on April 12th 2012.

Legends of the Stargrazers Book 1


By Cynthy J. Wood & David Campiti, Matt Thompson, Tom Yeates & various (Innovation)
No ISBN:

It’s hard to deny or justify, and sometimes a little embarrassing to explain these days, but for a goodly proportion of readers, comics have always been a source of low-level, innocent titillation.

In the far-off days when comicbooks were expressly for kids, scantily clad, perfectly sculpted exemplars of the human form – female and male – were perhaps the first introduction to innocent psyches of the turbulent world of sex and relationships and sex and hormones and sex, so it’s not surprising that there’s a whole fan sub-culture dedicated to Cheesecake (also, to be fair and to a lesser extent, Beefcake) collectively known as Good Girl Art.

From the late 1980s onward with internet porn and far more explicit (photographic) publications readily accessible to youngsters, you would have thought that the simple allure of drawn hotties and totties would have waned but you’d be wrong. Some folk just seem to prefer illustrated hormonal icons to “real” (albeit implausibly airbrushed or photoshopped) ones…

Artists skilled in delineating these impossibly perfect visions number amongst our most celebrated but the stories generally took a back-seat as the characters posed and strutted in beguiling, distracting and generally improbable fashions and stances, so it’s nice to be able to cite a rare occasion when plot and dialogue were as well developed as the stars’ physical characteristics…

The Legends of the Stargrazers was created by Cynthy J. Wood and Innovation publisher David Campiti as a light-hearted space-opera in 1989, running six issues and almost immediately collected as two of the industry’s earliest trade-paperback graphic novels.

The premise is both simple and enchantingly beguiling: in the future humanity has spread throughout the galaxy, bringing commerce and advancement to many races: and of all the independent traders plying the space winds the strictly female crews of vessels calling themselves Stargrazers are the most successful.

This initial volume opens with ‘Here be Dragons’ by Wood & Campiti, drawn by Matt Thompson and inked by Randy Elliott & Nestor Redondo, which introduced Captain Rachel Lacey, Sherree Rhys-Holm, Karry Vistaas and Carla Withers; the all-girl crew of Stargrazer merchant ship Crock of Gold, plying their trade across the galaxy and dreading the arrival of their latest recruit-replacement.

It’s a cut throat, hand-to-mouth life of boom and bust for the traders and the last thing they need is to be breaking in another star-struck newbie. Even after the appropriate winnowing process the successful candidate seems painfully typical: cute, perky, hyper-enthusiastic…

However apprentice trader Julie Green is a girl with an astonishing secret…

During her first voyage, after a fairly typical piece of business which ended up in the usual fire-fight and frantic flight, Julie witnesses an incredible sight – the first appearance in decades of the almost-mystical sun-feeding space dragons from which the Stargrazers took their name.

Enthralled she learned the voyagers’ secret history and the cosmic connection between the fantastic creatures and the fleets of star-wanderers who will do anything to protect the fabulous saurians from unscrupulous planet-dwellers…

‘The Smithfield Incident’ holds a story within a story as the crew rescue imperial super-spy Smithfield Cobb from certain death in deep space only to slowly fall under the sway of his irresistible manly charm and artificially-enhanced pheromone count. Cobb is the Empress’ secret weapon in an ongoing war against rebel forces and this tale is little more than a framing sequence for his solo story ‘Libretto’ (by Campiti, Tom Yeates & Rick Bryant, and looking suspiciously like a tale left over when early Indy pioneer Pacific Comics went bankrupt).

Rendered in the manner of classic Al Williamson’s EC sci fi thrillers, the flashback saga of Cobb’s clash with rebel agents and love affair with the soul of a planet adds a hint of stabilising tragedy to the flash-and-dazzle light-heartedness of the Stargrazers’ exploits, as he drags the neutral merchant maids into conflict with Rebellion forces. However his philandering tactics backfire and Cobb learns a salutary lesson when the girls switch his prized info tape for Julie’s diary… without her knowledge or permission…

‘Ghost Ship’ finds the girls enjoying a rare shore-leave when Lacey is framed for illegal trading, piracy and slave-taking. The furious Captain immediately takes off in pursuit of impostors using her name and discovers not only the secret of the mythic phantom star-trader Vanderdecken but also uncovers a race of men like angels who have an unsuspected connection to Julie…

This first collection concludes with ‘Gossamer’ as the origins of the winged men are revealed and the history of humanity’s expansion into space is disclosed.

To Be Continued…

Although certainly designed and intended as captivating but cheesy eye-candy, the broad scope of this fantasy saga and the light touch of authors Wood and Campiti, packing their scripts with wry humour and sci fi in-jokes, elevates Legends of the Stargrazers far above the usual “look, don’t think” level of Good Girl material and it’s a genuine pity the series died so young.
™ and © 1989 Cynthy J. Wood & Innovative Corp. Main story artwork © 1989 Matt Thompson. “Libretto” art © 1989 Tom Yeates. All rights reserved.

Star Hawks & Star Hawks II


By Ron Goulart & Gil Kane (Ace/Tempo Books)
ISBNs: 0-448-17311-5 & 0-448-17272-0

Although comicbook publishers worked long and hard to import their colourful wares to the more popular and commercially viable shelves of bookshops, newspaper strips (and episodic humour magazines like Mad) had been regular visitors since the 1950s.

By dint of more accessible themes and subjects, simpler page layouts and just plain bigger core-readerships, comedy and action periodical serials were easy to translate to digest-sized book formats and sell to a broad base of consumers. Because of this the likes of Peanuts, B.C., Wizard of Id, Broom Hilda, Rick O’Shay, Flash Gordon, Mandrake and many others were an entertainment staple of cartoon-loving, fun-hunting kids – and adults – from the 1960s to the 1990s.

Comedies and gag books far outweighed dramas however: by the 1970s the era of the grand adventure strip in newspapers was all but over, although there were still a few dynamic holdouts and even some few new gems still to come.

One such was this unbelievably addictive space opera/cop procedural which debuted on October 3rd 1977. Created by novelist, comics scripter and strip historian Ron Goulart on the back of the revival in Science Fiction following the release of Star Wars (and later continued by the legendary Archie Goodwin who all-but sewed up the sci-fi strip genre at the time by also authoring the Star Wars newspaper serial which premiered in 1979)… Star Hawks was graced by the dazzlingly dynamic art of Gil Kane and blessed with an innovative format for such strips: a daily double-tier layout that allowed far bigger, bolder graphics than the traditional single bank of three or four frames.

The core premise was also magically simple: in our future, man has spread throughout the galaxy and now inhabits many worlds, moons and satellites. And wherever man goes there’s a need for policemen and peacekeepers…

Goulart began with the working title “Space Cops” but that was eventually superseded with the more dashingly euphonious and commercially vibrant Star Hawks.

In the late 1980s four comicbook-sized collections were published by Blackthorne, followed by a wonderful collectors volume from Hermes Press in 2004, but these are all now out-of-print and hard to acquire, so I’m concentrating here on the much more accessible brace of mass-market digest paperbacks released whilst the strip was still running…

Both these stirring tomes are printed in landscape format with each instalment fitting neatly onto a page: thus the black and white art (almost original publication size) is clean, crisp and tight as Book 1 steams straight in by introducing the villainous Raker and his sultry, sinister boss Ilka, hunting through the slums and ruins of alien world Esmeralda for a desperate girl plagued by dark, dangerous visions…

Enter Rex Jaxan and the ladykiller Latino Chavez, two-fisted law-enforcing Star Hawks on the lookout for trouble, who promptly save the lass from slavers only to become embroiled in a dastardly plot to overthrow the local Emperor by scurrilous arms merchants. Also debuting in that initial tale is the cops’ sexy boss Alice K. Benyon (far more than just a romantic foil for He-Hunk Jaxan), the awesome space station “Hoosegow” and Sniffer, the snarkiest, sulkiest, snappiest robo-dog in the galaxy. The mechanical mutt gets all the best lines…

Barely pausing for breath the star-born Starsky and Hutch (that’s Goulart’s take on them, not mine) are in pursuit of an appalling new weapons system developed to topple the military dictatorship of Empire 13 – the “Dustman” process. Before long however the search for the illegal WMD develops into a full-on involvement in what should have stayed a local matter – civil war…

Book 2 opens with the pair investigating the stupendous resort satellite Hotel Maximus, with Alice K. along to bolster their undercover image. On Maximus every floor holds a different daring delight – from dancing to dinosaur wrangling to Alpine adventure – but the return of the malevolent Raker heralds a whole new type of trouble as he is revealed to be an agent of the pan-galactic cartel of criminals known only as The Brotherhood.

Moreover, the Maximus is the site of their greatest coup – a plot to mind-control the universe’s richest and most powerful citizens. So pernicious are these villains that the Brotherhood can even infiltrate and assault Hoosegow itself…

Foiling the raiders Jaxan and Chavez quickly go on the offensive, hunting the organisation to the pesthole planet Selva, a degraded world of warring tribes and monstrous mutations, where new recruit Kass distinguishes himself, but the Brotherhood is deadly and persistent and new leader Master Jigsaw has a plan to destroy the Star Hawks from within…

Star Hawks ran until 1981, garnering a huge and devoted audience, critical acclaim and a National Cartoonists Society Award for Kane (Story Comic Strip Award for 1977). It is, quite simply one of the most visually exciting, rip-roaring and all-out fabulous sci-fi sagas in comics history and should be part of every action fan’s permanent collection. In whatever format you can find, these tales are a “must-have” item.
© 1977, 1978, 1979, 1981 United Features Syndicate, Inc. All rights reserved.

Al Williamson Archives volume 2


By Al Williamson with an introduction by Victor Williamson (Flesk)
ISBN: 978-1-933865-34-8

Al Williamson was one of the greatest draughtsmen ever to grace the pages of comicbooks and newspaper comics sections. He was born in 1931 in New York City, after which his family relocated to Bogotá, Columbia just as the Golden Age of syndicated adventure strips began.

The lad’s passion for “the Comics” – especially Alex Raymond’s Flash Gordon and Jungle Jim – was broadened as he devoured imported and translated US material as well as the best that Europe and Latin America could provide in such anthology magazines as Paquin and Pif Paf. When he was twelve the Williamsons returned to America and, after finishing school, the artistic prodigy found work in the industry that had always obsessed him.

In the early 1950s he became a star of E.C. Comics’ science fiction titles beside kindred spirits Joe Orlando, Wally Wood, Roy G. Krenkel, Frank Frazetta and Angelo Torres, and drew Westerns Kid Colt and Ringo Kid for Atlas/Marvel. During the industry’s darkest days he found new fame and fans producing newspaper strips, first by assisting John Prentice on Rip Kirby – another masterpiece originally created by Alex Raymond – and from 1967 with Secret Agent Corrigan.

As comicbooks recovered in the 1960s Williamson drew Flash Gordon for King Comics and worked on mystery tales and westerns for DC whilst drawing Corrigan, later becoming the go-to guy for blockbuster sci-fi film adaptations with his stunning interpretations of Blade Runner and Star Wars.

His stunning poetic realism, sophisticated compositions, classicist design and fantastic naturalism graced many varied tales, but in later years he became almost exclusively a star inker over pencillers as varied as John Romita Jr., Larry Stroman, Rick Leonardi, Mark Bright, José Delbo and a host of others on everything from Transformers to Spider-Man 2099, Daredevil to Spider-Girl and his magical brushes and pens embellished many of Marvel’s Graphic Novel productions such as The Inhumans or Cloak and Dagger/Predator and Prey.

Al Williamson passed away in June 2010.

After a memory-soaked celebratory introduction from his son Victor, this second oversized (305x229mm) 64 page collection features more sketches, working drawings, doodles, unlinked pages, model sheets, unused and unfinished pages as well as a few completed but unseen treasures from one of the stellar creators of our art form.

In assorted media and forms from quick line sketches in ink, broad brush and tonal studies, full pencils and finished illustrations, Williamson displays his mastery in magical pictures ranging from intoxicating fantasy and barbarian women, valiant sword-wielding warriors, wondrous dinosaurs, Cowboys and Indians, rockets and robots, sports heroes, period drama scenes, cosmic adventurers, beasts and monsters, aliens, action sequences, beguiling nudes and glamour studies, his delicious trademark cute lizards, and so much more.

Standout and extra-inspiration pieces include a fabulous page of the Rocketeer, a Reef Ryan pulp page, many 1960s Flash Gordon sketches, more glorious John Carter of Mars illustrations and a few hard-boiled crime scenes…

The beautifully intimate glimpses of a master at work, with full colour reproduction capturing every nuance of Williamsons’ gorgeous pencil strokes, make this a book a vital primer for anybody dreaming of drawing for a living and the astounding breadth and scope of work presented here make me itch to pick up my pencil and draw, draw, draw some more myself.

Enticing, revealing, rewarding and incredibly inspirational, no lover of wonder or art lover can fail to be galvanised by this superb portfolio of excellence.

© 2011 The Estate of Al Williamson. Introduction © 2011 Victor Williamson. Rocketeer illustration © 1984 The Rocketeer Trust. All Rights Reserved.