Marvel Two-In-One Epic Collection volume 2: Two Against Hydra (1976-1978)


By Marv Wolfman, Roy Thomas, Bill Mantlo, Jim Shooter, Ron Wilson, John Buscema, Sal Buscema, Ernie Chan, Marie Severin, Sam Grainger, Pablo Marcos, George Roussos, John Tartaglione & various (MARVEL)
ISBN 978-1-3029-3176-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Above all else, Marvel has always been about team-ups. That concept of an established star pairing with, or battling – often both – new or less well-selling company characters was already long established when Marvel awarded their most popular hero the same deal DC had with Batman in The Brave and the Bold. Although confident in their new title, they wisely left options open by allocating an occasional substitute lead in the Human Torch. In those long-ago days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline they may well have been right.

Nevertheless, after the runaway success of Spider-Man’s guest vehicle Marvel Team-Up, the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four’s most iconic and popular member – beginning with test runs in Marvel Feature #11-12, before awarding him his own team-up title…

This second eclectic compendium gathers the contents of Marvel Two-In-One #20 & 21-36, Marvel Two-In-One Annual #1 and Fantastic Four Annual #11, covering October 1976-February 1978. And opens without preamble on a crisis in time.

Devised and delivered by Roy Thomas, John Buscema & Sam Grainger, Fantastic Four Annual #11 featured portentous time-travel saga ‘And Now Then… the Invaders!’ wherein Marvel’s First Family dash back to 1942 to retrieve a cylinder of miracle-metal Vibranium. It had somehow fallen into Nazi hands and had begun to unwrite history as a consequence…

On arrival, the team are embroiled in conflict with WWII super-team The Invaders – comprising rawer, rougher, early incarnations of Captain America, Sub-Mariner and the original, android Human Torch. The time-busting task goes well once the heroes finally unite to assault a Nazi castle where the miracle mineral is secured, but after the quartet return to their own repaired era, only Ben realises the mission isn’t completed yet…

The action carries over and continues in Marvel Two-In-One Annual #1 as, with the present unravelling around him, Ben blasts back to 1942 again in ‘Their Name is Legion!’ (Thomas, Sal Buscema, Grainger, John Tartaglione & George Roussos), linking up with Home Front Heroes The Liberty Legion (collectively The Patriot, Thin Man, Red Raven, Jack Frost, Blue Diamond, Miss America and The Whizzer) to thwart Nazi raiders Skyshark and Master Man, Japanese agent Slicer and Atlantean traitor U-Man who have united to invade America.

The battle proves so big it spills over and concludes in Marvel Two-In-One #20 (October 1976) in a shattering ‘Showdown at Sea!’: pitting the heroes against diabolical Nazi scientist Brain Drain, courtesy this time of Thomas, Sal B & Grainger.

In many collections the tale would be followed by Marvel Two-In-One #21 (November 1976), which featured a pairing with legendary pulp superman Doc Savage. This isn’t one of them.

For years the tale has been embargoed: unavailable for fans due to Marvel having no access to the Man of Bronze’s proprietary rights. To see it, you’ll want to read Marvel Two-in-One Marvel Masterworks vol. 3.

Here we jump to MTIO #22 as Ben contacts physician Dr. Don Blake, just as the Egyptian death god attacks Thor’s alter ego in ‘Touch Not the Hand of Seth!’ (Bill Mantlo, Ron Wilson & Pablo Marcos): a fantastic cosmic action-extravaganza concluded with the assistance of Jim Shooter & Marie Severin in #23’s ‘Death on the Bridge to Heaven!’

The Thing then enjoys a far more prosaic time battling beside neophyte hero Black Goliath as a devastated downtown Los Angeles – and creators Mantlo, Shooter, Sal Buscema & Marcos – ask ‘Does Anyone Remember… the Hijacker?’

A new era opens as a much delayed and postponed team-up with Iron Fist, the Living Weapon heralds the start of writer/editor Marv Wolfman’s lengthy run on the title. Illustrated by Wilson & Grainger ‘A Tale of Two Countries!’ sees Ben and the master martial artist shanghaied to the Far East as part of a Machiavellian plan to conquer the island kingdom of Kaiwann. Naturally, they both strenuously object to the abduction…

The innate problem with team-ups was always a lack of continuity – something else Marvel had always prided itself upon – and Wolfman sought to address it by the simple expedient of having stories connected through evolving, overarching plots taking Ben from place to place and guest to guest to guest. Here the tactic begins with bustling bombast in ‘The Fixer and Mentallo are Back and the World will Never be the Same!’ (illustrated by Wilson & Marcos) uniting Ben with Nick Fury, Agent of S.H.I.E.L.D. to battle a brace of conniving bad guys trying to steal killer-cyborg-from-an-alternate-future Deathlok.

The good guys spectacularly fail and the artificial assassin is co-featured in #27 as ‘Day of the Demolisher!’ sees the now-reprogrammed killer targeting the inauguration of new US President Jimmy Carter. This time Big Ben has an alien ace up his sleeve and the hit happily fails…

The tempestuous Sub-Mariner shares the watery limelight in #28 as Ben and his blind girlfriend Alicia Masters ferry the deactivated Deathlok to a London-based boffin for further tests. When they are shot down mid-Atlantic by a mutated fish-man, Ben must battle against and beside Namor whilst Alicia languishes ‘In the Power of the Piranha!’ (Tartaglione inks). Master of Kung Fu Shang-Chi then steps in as Ben and Alicia finally land in London. Inked by Grainger, ‘Two Against Hydra’ sees aforementioned expert Professor Kort snatched by the sinister secret society before the Thing can consult him: the savant’s knowledge being crucial to Hydra’s attempts to revive their own living weapon…

As part of Marvel’s compulsive ongoing urge to protect their trademarks, a number of their top male characters had been spun off into female iterations. Thus, at the end of 1976, Ms. Marvel debuted (with a January 1977 cover-date). She-Hulk arrived at the end of 1979 (Savage She-Hulk #1 February 1980) whilst Jessica Drew premiered in Marvel Spotlight #32 as The Spider-Woman a mere month after Ms. Marvel’s launch. Her cameo appearance in Marvel Two-In-One #29 (July 1977) heralded an extended 6-chapter saga designed as a promotional lead-in to her own series.

‘Battle Atop Big Ben!’ (#30 by Wolfman, John Buscema & Marcos) has her meet the Thing as she struggles to be free of her Hydra controllers, even as a petty thieves embroil Ben and Alicia in a complex and arcane robbery scheme involving a strange chest buried beneath Westminster Abbey. Unable to kill Ben, the Arachnid Dark Angel kidnaps Alicia, who becomes ‘My Sweetheart… My Killer!’ (#31, Wilson & Grainger) after Kort and Hydra transform the helpless sculptor into a spidery monster. In #32’s ‘And Only the Invisible Girl Can Save Us Now!’ (inked by Marcos) Sue Storm joins the repentant Spider-Woman and distraught Thing in combat to cure an out-of-control Alicia. In the wings, those two robbers continue their campaign of acquisition, accidentally awakening a quartet of ancient elemental horrors…

It requires the magics of the Arthurian sorcerer Modred the Mystic to help Spider-Woman and Ben triumph over the horrors in the concluding chapter ‘From Stonehenge… With Death!’ before a semblance of normality is restored. Back to business as usual in Marvel Two-In-One #34, Ben and sky-soaring Defender stalwart Nighthawk tackle a revived and cruelly misunderstood alien freed from an antediluvian cocoon in ‘A Monster Walks Among Us!’ (Wolfman, Wilson & Marcos) before Ernie Chan joins Wolfman to illustrate a 2-part wrap-up to one of Marvel’s recently folded series.

Marvel Two-In-One often acted as a clearing-house for unresolved series and plot-lines, and #35 found Ben dispatched by the US Air Force through a Bermuda Triangle time-portal to a fantastic world of dinosaurs, robots, dinosaurs, E.T.’s and more dinosaurs. ‘Enter: Skull the Slayer and Exit: The Thing’ details the short history and imminent deaths of a group of modern Americans trapped in a bizarre time-lost land. Now marooned in the past with them, it takes the intervention of Mister Fantastic to retrieve Ben and his new friends in #36’s ‘A Stretch in Time…’, bringing this compilation to a satisfactory halt.

That yarn ends the narrative thrills and chills for now, but there’s still room for a brief gallery of original art and roughs by Jack Kirby, Frank Giacoia, Wilson, Marcos, Tartaglione, George Pérez, Joe Sinnott, Klaus Janson & John Buscema to delight and astound.

These stories from Marvel’s Middle Period are unarguably of variable quality, but whereas some might feel rushed and ill-considered they are balanced by timeless classics, still as captivating today as they always were.

Even if artistically the work varies from only adequate to superb, most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts ‘n’ all comics craziness? You’ll almost certainly grow to like it…
© 2024 MARVEL.

The Helltrekkers


By John Wagner, Alan Grant, Horacio Lalia, Jose Ortiz & various (Rebellion)
ISBN: 978-1786187963 (Rebellion 2000 AD)

This book includes Discriminatory Content produced in less enlightened times.

This book also includes Discriminatory Content included for comedic and dramatic effect.

Britain’s last great comic icon has been described as a combination of the other two, merging the futuristic milieu and thrills of Dan Dare with the shocking anarchy and irreverent absurdity of Dennis the Menace. He’s also well on the way to becoming the longest-lasting adventure character in our admittedly meagre comics pantheon, having been continually published every week since February 1977 when he first appeared in the second weekly issue of science-fiction anthology 2000AD. As such, he’s also spawned a rich world where other stars have been born and thrived…

Judge Dredd and the ever-expanding, ultra-dystopian environs of Mega-City One were devised by a creative committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and many others, with the major contribution coming from legendary writer John Wagner, who has written the largest portion of the canon under his own and via several pseudonymous names.

In a 22nd century America, Joe Dredd is a fanatically dedicated sentinel of the super-city, where hundreds of millions of citizens idle away their days stacked like artificial cordwood in a world where robots are cheaper and more efficient than humans and jobs are both beloved pastime and treasured commodity. Boredom has reached epidemic proportions and every citizen is just one askance glance away from meltdown or blow-up. Judges are peacekeepers maintaining – actually enforcing – order and passivity at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot.

Justice is always immediate. They are necessary fascists in a world permanently teetering on the edge of catastrophe, and sadly, what far too many readers never realised is that the entire milieu is a gigantic satirical black comedy with oodles of outrageous, vicariously cathartic action. Just keep telling yourself, some situations demand drastic solutions. It’s what all politicians and world leaders do…

As hometowns go, Mega-City One does not generally engender fond feelings or happy memories, but thankfully does lend itself to all manner of stories from supernatural thrillers to cop procedurals to savagely satirical social broadsides. It’s a place where any kind of tale is begging to be told. Thus John Wagner, Alan Grant & Horacio Lalia’s Helltrekkers – a no-nonsense sci fi thriller B-feature masquerading as a future western and the first serial spin-off from the burgeoning Dredd universe (Dreddiverse?) to not focus on Judges and perps but rather the pitiful proles they pacify and push around. This tome collects the strips from 2000 AD progs 387-415. and was popular enough in its day to win a rotating spot in the comic’s coveted colour section, meaning alternating monochrome and technicolour moments of mirth and madness.

The ancillary feature was written by Alan Grant with regular writing partner John Wagner, co-scribing the voyage as enigmatic “F. Martin Candor” and visually kicked off by fantasy stalwart José Ortiz before Horacio Lalia waded in to illustrate the majority of episodes from the second onwards. This collection offers a note of gloriously gory circularity to proceedings, by closing with a brace of full colour Ortiz “Star Scan” recap features as seen in Progs #387-388 as well as a Lalia cover gallery…

José Ortiz Moya’s 60 plus year career began after he won a contest in Spanish magazine Chicos. During the 1950s, he worked on many digest strips for Editorial Maga, including Capitan Don Nadie, Pantera Negra and Jungla. Agency work saw him produce several strips for foreign publishers, particularly Britain where he illustrated Caroline Barker, Barrister at Law for The Daily Express, Smokeman and UFO Agent for Eagle magazine and The Phantom Viking in anthological top seller Lion. During the 1970s & 1980s Ortiz worked on several popular British strips including The Tower King and House of Daemon for the new Eagle, Rogue Trooper and Judge Dredd for 2000 AD and The Thirteenth Floor for Scream! This last was another stunning horror-show Ortiz co-created with Wagner & Grant.

Whilst doing all of this work on UK kid’s comics, in the US Ortiz was also working on – and is arguably best known – for illustrating stories for Warren’s horror titles, especially Eerie and Vampirella.

Born January 28th 1941, Horacio Nestor Lalia made his first professional sale in 1964 to Hora Cero, and began an association with publisher Columba a year later. After assisting Argentinian comics stars Eugenio Zoppi (Mysterix, Zig Zag, Lord Cochrane) and Alberto Breccia (The Eternaut, Ernie Pike, Sherlock Time, Mort Cinder) in 1966 Lalia started agency work for the Solano Lopez studios on strips for the UK market: generally war stories released by Fleetway. He moved on in 1968, but returned to British comics in the late 1970s, mostly Future Shock stories in 2000 AD.

In 1975 Lalia became a main illustrator for publisher Record but continued working in UK comics and elsewhere. This included for Eura in Italy, Spain’s Norma, Bastei in Germany and France’s Albin Michel whilst simultaneously contributing to Argentinian daily La Razón and Spanish publishing house Bruguera.

So as if Judges, mutants and dinosaurs aren’t enough for you, what’s this all about?

Fed up with their appalling lives in Mega-City One, a doughty band of bold pioneering families – each with their own sordid baggage and backstories – opt to escape civilisation’s dubious security and cross the “Cursed Earth” in heavily-armoured mobile homes in search of a better life and (possibly) less lethal promised land…

Led by – and unfolding via the narrated records of – Trekkmaster Lucas Rudd and assorted survivors, the tale opens with Ortiz draughting the dawn departure of 28 Radwagons carrying 111 former citizens from the city’s West Gate 13. Ignoring Judge advice, the doomed hopefuls are ready to voyage 2000 kilometres to the highly speculative – if perhaps fully fictional – “New Territories”.

Reasons for departure range from painful to tragic. The Glemps want somewhere to raise their mutant baby free from shame, whilst hillbilly criminal clan the Nebbs are getting out before the Judges finally get something actionable on them. The mutual goal lies across a nuke-ravaged, devasted radiation desert left after the war that ended civilisation. Somehow this trackless wasteland can still support life – as represented by mutant enclaves and would-be messiahs, bandit camps, fugitives from Judge justice, hermit hideaways, and the detritus of abandoned science projects. They include resurrected and reconditioned dinosaurs and other abandoned megafauna who have carried on evolving, plus all manner of fresh and interesting lifeforms and monsters guaranteed to keep the Helltrekking lively and never dull…

Veteran guide Banjo Quint rides with the Rudds – Lucas, his wife Amber and son Bud – in the lead wagon, seeking to ride roughshod on the most mismatched, unsuitable and unlikely re-settlers he’s ever seen. Unprepared idiots addicted to a dream, the waggoners are uniformly menaces to themselves and others: a perfect snapshot of why humanity is doomed. That’s confirmed on day one on reaching abandoned theme park Sauron Valley to learn that resurrected dinosaurs are magnificent and tasty. A little later their knowledge expands further as they discover T-Rexes bear grudges, hunt in packs and will stalk prey for thousands of klicks just to get more of that choice, yummy human flavour…

Family units like the Turtles, Lovejoys, Diefenakers, Jumbys, Clampeets, Zapoteks, and Koosh merge but seldom mix, and don’t associate with single seekers like utterly unprepared Mo-Pad hobbyist Rollo Peterson or proper weirdoes like circus family the Hubbles or the hippie Guppy Commune… at least outside of the increasingly common sunset mass-buryings. The Nebbs in Wagon 17 are really a menace to others and seemingly regard their fellow pioneers as an expendable emergency resource. Their selfish wayward antics cause as many fatalities as “natural” Cursed Earth threats like dino herds, radiological diseases such as Black Scab, radioactive smog, sucking patches of quick-quag, flesh-melting acid rainstorms, predatory “mutie” tribes and fugitive criminals from the Mega cities…

It’s no wonder Quint doesn’t make it far past St Louis. The halfway point, it’s only seen by 72 trekkers and as the quest stubbornly continues, that death toll inexorably mounts…

Crafted during the bleakest moments of the last third of the Cold War and unswervingly based on classic western prairie wagon train tales, albeit amped to a mordantly dark and satirically trenchant high point, the grimly attritional saga of the Helltrekkers and its frankly unexpectedly upbeat conclusion is a pure piece of politicized polemic as cathartic entertainment: subversively hilarious, frequently deeply moving and rendered with appropriately stark line and whimsical imagination.

The kind of tale that made 2000 AD such a reliably revolutionary read and anarchically rebellious outpost of dissident counter culture, this complete collection comes with a chilling realisation that maybe those days aren’t over yet…
© 1984, 1985, 2022 & 2023 Rebellion 2000 AD Ltd. All rights reserved.

Showcase Presents The Elongated Man


By John Broome, Gardner Fox, John Broome, Carmine Infantino, Murphy Anderson, Irv Novick, Gil Kane, Neal Adams, Mike Sekowsky, Sid Greene & various (DC Comics)
ISBN: 978-1-4012-1042-2 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

There are a bunch of comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

Once upon a time, American comics editors believed readers would become jaded if any characters were over-used or over-exposed. To combat that potential danger – and for sundry other commercial and economic reasons – they developed back-up features in most of their titles. By the mid-1960s the policy was largely abandoned as resurgent superheroes sprang up everywhere and readers just couldn’t get enough – but there were still one or two memorable holdouts.

In late 1963 Julius Schwartz took editorial control of Batman and Detective Comics and finally found a place for a character who had been lying mostly fallow ever since his debut as a very long-legged walk-on in the April/May 1960 Flash. The Elongated Man was Ralph Dibny: a circus-performer who discovered an additive in popular soft drink Gingold which seemed to give certain people increased muscular flexibility. Intrigued, Dibny isolated and refined the chemical additive until he had developed a serum which granting him the ability to stretch, bend and compress his body to an incredible degree. Then Ralph had to decide how to use his new powers…

A quirky chap with his own small but passionate band of devotees, in recent years the perennial B-lister became a fixture of the latest Flash TV series, but his many exploits are still largely uncollected in any format. The only archival asset is this charming, witty and very pretty compilation gathering his debut and guest appearances from Flash issues #112, 115, 119, 124, 130, 134, and 138 (spanning cover-dates April/May 1960 to August 1963) plus the Stretchable Sleuth’s entire scintillating run from Detective Comics #327-371 (comprising May 1964 to January 1968).

Designed as a modern take on Jack Cole’s immensely popular Golden Age champion Plastic Man, Dibny debuted in a cunningly crafted crime caper by John Broome, Carmine Infantino & Joe Giella. Flash #112 went on sale February 25th 1960, cover featuring ‘The Mystery of the Elongated Man!’ He was presented as a mysterious, masked yet attention-seeking elastic do-gooder, of whom the Scarlet Speedster was nonetheless highly suspicious…

Proving himself virtuous, Dibny returned in #115 (September 1960, inked by Murphy Anderson) when aliens attempt to conquer the Earth and the Vizier of Velocity needs ‘The Elongated Man’s Secret Weapon!’ as well as the guest-star himself to save the day. In Flash #119 (March 1961), Flash rescues the vanished hero from ‘The Elongated Man’s Undersea Trap!’, thereby introducing vivacious and deadly smart Sue Dibny as a newlywed “Mrs Elongated Man”) in a stirring saga of subsea alien slavers by regular creative team Broome, Infantino & Giella. The threat was again extraterrestrial with #124’s alien invasion thriller ‘Space-Boomerang Trap!’ (November 1961), featuring an uneasy alliance between the Scarlet Speedster, Elastic Investigator and sinister rogue Captain Boomerang, who naturally couldn’t be trusted as far as you could throw him. Ralph collaborated with Flash’s junior partner in #130 (August 1962) only just defeating the wily Weather Wizard when ‘Kid Flash Meets the Elongated Man!’ before bounding back into action with – and against – the senior speedster in Flash #134 (February 1963). Seemingly allied with Captain Cold in ‘The Man Who Mastered Absolute Zero!’, Dibny excelled in an epic thriller that almost ended his heroic career…

Gardner Fox scripted ‘The Pied Piper’s Double Doom!’ in Flash #138 (August 1963), a mesmerising team-up seeing both Elongated Man and the Monarch of Motion enslaved by the sinister Sultan of Sound, before ingenuity and justice ultimately prevailed. Soon after, when a back-up spot opened in Detective Comics (previously held by Martian Manhunter since 1955 and only vacated because J’onn J’onzz was promoted to lead feature in House of Mystery), Schwartz had Ralph slightly reconfigured becoming a flamboyant, fame-hungry, brilliantly canny globe-trotting private eye solving mysteries for the sheer fun of it.

Aided by his equally smart, thoroughly grounded wife, the short tales were patterned on classic Thin Man filmic escapades of Nick and Norah Charles, blending clever, impossible crimes with slick sleuthing, all garnished with the outré heroic permutations and frantic physical antics first perfected in Plastic Man. These complex yet uncomplicated sorties, drenched in fanciful charm and sly dry wit, began in Detective #327 (May 1964) with ‘Ten Miles to Nowhere!’ (by Fox & Infantino, who inked himself for all early episodes). Here Ralph, who had publicly unmasked to become a (regrettably minor) celebrity, discovered someone had been stealing his car every night and bringing it back as if nothing had happened. Of course, it had to be a clever criminal plot of some sort…

A month later he solved the ‘Curious Case of the Barn-door Bandit!’, debuting his direly distressing signature trademark of manically twitching his expanded nose whenever he detects “the scent of mystery in the air”. Then he heads for cowboy country to unravel the ‘Puzzle of the Purple Pony!’ and play cupid for a young couple hunting a gold mine in #329.

Ralph & Sue were on an extended honeymoon tour, making him the only costumed hero without a city to protect. On reaching California, Ralph is embroiled in a ‘Desert Double-Cross!’ when hostage-taking thieves raid the home of a wealthy recluse, after which Detective #331 offered a rare full-length story in ‘Museum of Mixed-Up Men!’ (Fox, Infantino & Joe Giella) as Batman, Robin and Ralph unite against a super-scientific felon able to steal memories and reshape victims’ faces. Returned to his solo support role in #332, the Ductile Detective then discovers Sue has been replaced by an alien in ‘The Elongated Man’s Other-World Wife!’ (with Sid Greene joining as new permanent inker). Of course, nothing is as it seems…

‘The Robbery That Never Happened!’ occurred when a jewellery store customer suspiciously claims he had been given too much change, before ‘Battle of the Elongated Weapons!’ (#334) concentrates on a crook who adapts Ralph’s Gingold serum to affect objects, after which bombastic battle it’s back to mystery-solving as EM is invited by Fairview City to round up a brazen bunch of uncatchable bandits in ‘Break Up of the Bottleneck Gang!’ While visiting Central City again, Ralph is lured to the Mirror Master’s old lair and only barely survives ‘The House of “Flashy” Traps!’ before risking certain death in the ‘Case of the 20 Grand Pay-off!’ after replacing Sue with a look-alike – for the best possible reasons – but without her knowledge or permission…

Narrowly surviving his wife’s wrath by turning the American tour into a World cruise, Ralph tackles the ‘Case of the Curious Compass!’ in Amsterdam, by foiling a gang of diamond smugglers before returning to the US to ferret out funny-money pushers in ‘The Counterfeit Crime-Buster!’ Similarly globe-trotting creator John Broome returned to script ‘Mystery of the Millionaire Cowboy!’ in Detective #340 (June 1965) with Ralph and Sue stumbling onto a seemingly haunted theatre and finding crooks at the heart of the matter, and ‘The Elongated Man’s Change-of-Face!’ (Fox, Infantino & Greene) finds a desperate newsman publishing fake exploits to draw the fame-fuelled hero into investigating a town under siege, before ‘The Bandits and the Baroness!’ (by Broome) has our perpetually vacationing couple check in at a resort where every other guest is a Ralph Dibny, in a classy insurance scam yarn heavy with intrigue and tension.

A second full-length team-up with Batman filled Detective Comics #343 (September 1965, by Broome, Infantino & Joe Giella). ‘The Secret War of the Phantom General!’ is a tense action-thriller pitting the hard-pressed heroes against a hidden army of gangsters and Nazi war criminals determined to take over Gotham City. Having broken Ralph’s biggest case, the happy couple head for the Continent and encounter ‘Peril in Paris!’ (Broome, Infantino & Greene) after Sue goes shopping as an ignorant monolingual American and returns a few hours later a fluent French-speaker…

Fox’s ‘Robberies in Reverse!’ boasts a baffling situation wherein shopkeepers start paying customers, leading Ralph to a severely skewed scientist’s accidental discovery, whilst #346’s ‘Peephole to the Future!’ (Broome) sees Elongated Man inexplicably develop the power of clairvoyance. It sadly clears up long before he can use it to tackle ‘The Man Who Hated Money!’ (Fox) starring a bandit who destroys every penny he steals.

‘My Wife, the Witch!’ was Greene’s last inking contribution for a nearly a year: a Fox thriller wherein Sue apparently gains magical powers whilst ‘The 13 O’Clock Robbery!’ – with Infantino again inking himself – sees Ralph walk into a bizarre mystery and deadly booby-trapped mansion, before Hal Jordan’s best friend seeks out the Stretchable Sleuth to solve the riddle of ‘Green Lantern’s Blackout!’ – an entrancing, action-packed team-up with a future Justice League colleague. ‘The Case of the Costume-made Crook!’ then finds Ralph ambushed by a felon using his old uniform as an implausible burglary tool.

Broome conceived ‘The Counter of Monte Carlo!’ as the peripatetic Dibnys fall into a colossal espionage conspiracy at the casino and afterward become pawns of a fortune teller in ‘The Puzzling Prophecies of the Tea Leaves!’ (Fox), before Broome dazzles and delights one more time with ‘The Double-Dealing Jewel Thieves!’ with a museum owner finding his imitation jewel exhibit is indeed filled with fakes…

As Fox assumed full scripting duties, mystic nomad Zatanna guest-stars in DC #355’s ‘The Tantalising Troubles of the Tripod Thieves!’ as stolen magical artefacts lead Ralph into conflict with a band of violent thugs, before ‘Truth Behind the False Faces!’ sees Infantino bow out on a high note as Elongated Man helps a beat cop to his first big bust and solves the conundrum of a criminal wax museum. Detective #357 (November 1966) featured ‘Tragedy of the Too-Lucky Thief!’ (by Fox, Murphy Anderson & Greene) as the Dibnys meet a gambler who hates to win but cannot lose, whilst Greene handled all the art on ‘The Faker-Takers of the Baker’s Dozen!’ after Sue’s latest art project leads to the theft of an ancient masterpiece.

Anderson soloed with Fox’s ‘Riddle of the Sleepytime Taxi!’, a compellingly glamorous tale of theft and espionage, before Ralph & Sue visit Swinging England (Detective #360 February 1967, by Fox & Anderson) for ‘London Caper of the Rockers and Mods!’ Meeting the reigning monarch and preventing warring kid-gangs from desecrating our most famous tourist traps, they head home to ‘The Curious Clue of the Circus Crook!’ (Greene). Here Ralph visits his old Big-Top boss and stops a rash of robberies following the show around the country. Infantino found time in his increasingly busy schedule for a few more episodes, (both inked by Greene) beginning with ‘The Horse that Hunted Hoods’: a police steed with uncanny crime solving abilities, and continuing in a ‘Way-out Day in Wishbone City!’ wherein normally solid citizens – even Sue – go temporarily insane and riot, after which unsung master Irv Novick steps in to delineate the mystery of ‘The Ship That Sank Twice!’

‘The Crooks who Captured Themselves!’ (#365, by Greene) recounts Ralph losing control of his powers before Broome & Infantino reunite one last time for ‘Robber Round-up in Kiddy City!’ as, for a change, Sue sniffs out a theme-park mystery for Ralph to solve. Infantino finally bowed out with the superb ‘Enigma of the Elongated Evildoer!’ (written by Fox and inked by Greene) as the Debonair Detectives thwart a thief in a ski lodge who seems to possess all Ralph’s elastic abilities. The Atom guest-starred in #368, helping battle clock-criminal Chronos in ‘The Treacherous Time-Trap!’ by Fox, Gil Kane & Greene, before iconoclastic newcomer Neal Adams illustrates poignant puzzler ‘Legend of the Lover’s Lantern!’ and Kane & Greene return for intriguing all-action ‘Case of the Colorless Cash!’. The close of the year signalled the end of an era as Fox, Mike Sekowsky & Greene concluded Elongated Man’s expansive solo stretch with delightfully dizzy lost-loot yarn ‘The Bellringer and the Baffling Bongs’ (#371, January 1968).

With the next issue Detective Comics became an all Bat-family affair. Ralph & Sue Dibny temporarily faded from view until revived as bit players in Flash and were finally recruited into the Justice League of America as semi-regulars. Their charismatic relationship and unique, genteel style have, sadly, not survived: casualties of changing comics tastes and the replacement of sophistication with angsty shouting and testosterone-fuelled sturm und drang.

Witty, bright, clever and genuinely enthralling, these smart stories from a lost age are all beautiful to look at and a joy to read for any sharp kid and all joy-starved adults. This adorable collection is a shining tribute to the very best of DC’s Silver Age and a volume no fan of fun and adventure of any age should be without. It should not, however, be the only place you can stretch out and enjoy such classic fare.
© 1960, 1961, 1962, 1964, 1965, 1966, 1967, 1968, 2006 DC Comics. All Rights Reserved.

Golden Age Flash Archives volume I


By Gardner F. Fox, Harry Lampert, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges here by carping about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

The innovative fledgling company that became DC published the first ever comic book super-speedster and over the intervening decades has constantly added more to its pantheon of stars. Devised, created and written by Gardner Fox and initially visually realised by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1. He quickly – how else? – became a veritable sensation. “The Fastest Man Alive” wowed readers of anthologies like Flash Comics, All Star Comics, Comics Cavalcade and other titles – as well as solo vehicle All-Flash Quarterly – for just over a decade before changing tastes benched him and most other first-generation costumed crimebusters in the early1950s.

His invention as a strictly single-power superhero created a new trend in the burgeoning action-adventure Funnybook marketplace, and his particular riff was specifically replicated many times at various companies where myriad Fast Furies sprang up including Johnny Quick, Hurricane/Mercury, Silver Streak, The Whizzer, Quicksilver and Snurtle McTurtle – the Terrific Whatzit amongst so many others…

After half a decade of mostly interchangeable cops, cowboys and cosmic invaders, the concept of human speedsters and the superhero genre in general was spectacularly revived by Julie Schwartz in 1956. Showcase #4 revealed how police scientist Barry Allen became the second hero to run with the concept. We’ve not looked back since – and if we did it would all be a great big blur…

This initial charmingly beguiling deluxe Archive (sadly not available in not-quite-faster-than-light digital) edition collects the first year and a half of publication, spanning January 1940 to May 1941 of the irrepressible Garrick’s whimsically eccentric exploits in 17 (regrettably untitled) adventures from anthology Flash Comics. These tales demonstrate an appealing rawness, light-hearted whimsy and scads of narrative experimentation starring a brilliant nerd and (ostensibly) physical sad-sack who became a social reformer and justice-dispensing human meteor.

Following a fulsome Foreword from sometime Flash scribe Mark Waid, the fast fictions commence with the debut of ‘The Fastest Man Alive’, speedily delivering in 15 pages an origin and returning cast, whilst staging a classic confrontation with a sinister cabal of gangsters. It all started years previously when student Garrick collapsed in a Midwestern University lab, only to awaken hyper-charged and the fastest creature on Earth thanks to “hard water fumes” he had inhaled whilst unconscious. After weeks recovering in hospital, the formerly-frail chemist realised the exposure had bestowed super-speed and endurance. He promptly sought to impress his sort-of girlfriend Joan Williams by becoming an unstoppable football player…

Time passed, the kids graduated and Garrick moved to New York where, appalled by rampant crime, he decided to do something about it. The Flash operates mostly in secret until one day, whilst idly playing tennis with himself, Jay meets Joan again, just as mobsters try to kill her in a drive-by shooting. Catching a storm of bullets, Jay gets reacquainted with his former paramour and discovers she is being targeted by criminal combine the Faultless Four: master criminals set on obtaining her father’s invention the Atomic Bombarder. In the blink of an eye Flash smashes the gang’s sinister schemes and defeats diabolical leader Sieur Satan, saving Joan’s life whilst revelling in the sheer liberating fun and freedom of being gloriously unstoppable…

In his sequel appearance Flash stumbles upon a showgirl’s murder and discovers that Yankee mobster Boss Goll and British aristocrat Lord Donelin plan to take over America’s entire entertainment industry with ruthless strong-arm tactics. The speedster is as much hindered as helped by “wilful, headstrong” (that’s old world coding for forceful, competent and independently-minded) Joan who begins her own lifetime obsession of pesky do-gooding right there, right then…

Everett E. Hibbard began a decade-long association with Flash in #3, when Major Williams’ Atomic Bombarder is coveted by foreign spies. The elderly boffin being framed for treason prompts Garrick to come to his future father-in-law’s aid, after which Jay & Joan smash an off-shore gambling ring graduating to kidnapping and blackmail in #4. During these early escapades, Flash seldom donned his red, blue and yellow outfit: usually operating invisibly or undercover to play super-speed pranks with merciless, puckish glee. That started changing in #5, when the speedster saves an elderly artist from hit-men to frustrate mad collector Vandal who uses murder to increase the market value of his purchases.

Flash Comics #6 saw Jay & Joan at old Alma Mater Midwestern, foiling a scheme to dope athletes seeking to qualify for the Olympics, before #7 saw a stopover in Duluth lead to the downfall of gambler Black Mike – industriously fixing motorcar races with a metal melting ray. For #8, the Vizier of Velocity tracks down seemingly corrupt contractors building shoddy, dangerous buildings only to find graft and skulduggery go much further up the financial and civic food chain, whilst in FC #9, gangsters “acquire” a scientist’s invention and the Flash finds himself battling a brigade of giant Gila Monsters. Flash #10 depicts the downfall of a political cabal in the pocket of gangster Killer Kelly and stealing from the schools they administered, before in #11, Garrick meets his first serious opponent in kidnap racketeer The Chief, whose sinister brilliance enables him to devise stroboscopic glasses to track and target the usually invisibly fast crime-crusher…

With the threat of involvement in the “European War” a constant subject of US headlines, Flash Comics #12 (December 1940) had the heroic human hurricane intervene to save tiny Ruritanian nation Kurtavia from ruthless invasion. His spectacular lightning war sees Garrick sinking submarines, repelling land armies and crushing airborne blitzkriegs for a fairy tale happy ending here, but within a year the process would become patriotic morale boosting repeated ad infinitum in every US comic book as the real world brutally intruded on the industry and nation.

Back in the USA for #13, Garrick assists old pal Jim Carter in cowboy country where the young inheritor of a silver mine is gunned down by murdering owlhoots. Jay then heads back east to crush a criminal combine sabotaging city subway construction in #14, before saving a circus from robbery, sabotage and poor attendances in #15. Throughout all these yarns Jay paid scant attention to preserving any kind of secret identity – a detail that would soon change – but as Hal Sharp took over illustrating with #16 (Hibbard presumably devoting his energies to the contents of forthcoming 64-page solo-starring All-Flash Quarterly #1: another landmark for the hero) Joan is kidnapped by Mexican mobsters aware of her connection to The Flash. Rushing to her rescue, Garrick battles a small army, not only saving his girlfriend but even reforming bandit chief José Salvez. This high-energy compilation closes with another light-hearted sporting escapade as the speedster intervenes in a gambling plot, saving a moribund baseball team from sabotage even as Jay Garrick – officially “almost as fast as the Flash” – becomes the Redskins’ (a nickname now thankfully consigned to history’s massive dustbin of insensitivity) star player to save them from lousy performances…

With covers by Sheldon Moldoff, Dennis Neville, George Storm, Jon L. Blummer, Hibbard and Sharp, this book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: exuberant, exciting and funny, although certainly not to every modern fan’s taste. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

Golden Age Flash Archives volume II


By Gardner F. Fox, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

The ever-expanding array of companies that became DC published many iconic “Firsts” in the early years of the industry. Associated outfit All-American Publications (co-publishers until bought out by National/DC in 1946) were responsible for the first comic book super-speedster as well as the iconic Wonder Woman, Green Lantern, The Atom, Hawkman, Johnny Thunder and so many others who became mainstays of DC’s pantheon of stars.

Devised, created and written by Gardner Fox and originally limned by Harry Lampert, Flash Comics #1 saw Jay Garrick debut as the very first Vizier of Velocity and quickly become a veritable sensation. “The Fastest Man Alive” wowed readers for just over a decade before changing tastes ended the first costumed hero as the 1950s opened.

This charmingly seductive deluxe Archive edition collects the Fastest Yarns Alive from Flash Comics #18-24, covering June-December 1941, plus the first two issues of the irrepressible Garrick’s whimsically eccentric full-length exploits from All-Flash Quarterly (Summer and Fall of that same fateful year). All were written by an apparently inexhaustible Gardner Fox.

After another informative Introduction from comic book all-star Jim Amash, the rollercoaster of fun and thrills gathers steam with ‘The Restaurant Protective Association’ (illustrated by Hal Sharp), with Jay and girlfriend/confidante Joan Williams stumbling upon a pack of extortionists and exposing a treacherous viper preying on Joan’s best gal-pal, after which ‘The Fall Guy’ in #19 reveals how a gang of agile fraudsters are faking motor accidents to fleece insurance companies. Both cases gave Garrick ample opportunity to display his hilarious and humiliating bag of super-speed tricks and punishing pranks to astound playful kids of the day and which still delight decades later.

Flash Comics #20 led with ‘The Adventure of the Auctioned Utility Company’ wherein Joan accidentally buys a regional power outfit and Jay uses all his energies to reconcile a feuding family whilst teaching a miserly embezzler an unforgettable lesson…

Sharp had been doing such splendid artistic service on the monthly tales because regular illustrator E. E. Hibbard had been devoting all his creative energies to the contents of a forthcoming solo title: 64-page All-Flash Quarterly #1. The epic premiere issue opened with tantalising frontispiece ‘The JSA Bid Farewell to the Flash’, celebrating the fact that the Fastest Man Alive was the third character to win his own solo comic – after Superman and Batman – and would therefore be “too busy for Justice Society get-togethers”…

Fox & Hibbard then retold ‘The Origin of the Flash’, revealing again how some years previously college student Garrick had passed out in a lab at Midwestern University, only to awaken hyper-charged and the fastest creature on Earth thanks to “hard water fumes” he inhaled whilst unconscious. After weeks in hospital, the formerly-frail apprentice chemist deduced he had developed super-speed and endurance, and promptly sought to impress his apparently unattainable sort-of girlfriend Joan Williams by becoming an unbeatable football star. Upon graduation Garrick moved to New York where, appalled by its rampant criminality, he employed his gift to fight it…

‘The Men Who Turned to Stone’ plunged readers back to the present as one of Garrick’s colleagues at Chemical Research Incorporated discovers an instant petrification process and is abducted by criminals hoping to make lots of illegal money with it. Hibbard also illustrated uncredited fun-fact featurette ‘The Flash Presents his Hall of Speed Records’ before ‘Meet the Author and Artist of the Flash’ offers an intimate introduction to the creative team, before ‘The Adventure of the Monocle and his Garden of Gems’ sees the debut of a rare returning villain with an unwise addiction to other people’s jewels, but enough brains to counter Flash’s speed, if not Jay’s courage and ingenuity.

When Flash prevents the murder of a cowboy performer in New York, ‘The Rodeo Mystery’ soon takes Jay & Joan to Oklahoma and a crooked ploy to steal a newly discovered oil well, after which the issue closes with Flash smashing a gambler trying to take over the sport of Ice Hockey in ‘Menace of the Racket King’.

Gambling was also a problem in monthly Flash Comics #21 as ‘The Lottery’ (illustrated by Sharp) sees the Speedster expose a cunning criminal scheme to bilk theatre patrons and carnival-goers. Issue #22’s ‘The Hatchet Cult’ offers a rare exceedingly dark walk on the wild side as the speedster gets involved in a Chinatown Tong war and exposes the incredible secret of modern Mongol mastermind Mighty Kong

Hibbard & Sharp collaborated on issue #23’s ‘A Millionaire’s Revenge’ wherein wealthy plutocrat Leffingwell Funk decides to avenge an imagined slight inadvertently delivered by a poor but happy man. The methodology is unique: beginning with engineering unsuspecting shoe store owner Jim Sewell’s inheritance of half a million dollars. It would have ended with leg-breaking thugs, disgrace and prison had not Jim counted Jay Garrick amongst his circle of friends…

Cover-dated Fall 1941, All-Flash Quarterly #2 (another all Fox/Hibbard co-production) kicks off with a spectacular all-action ‘Title Page’ and informative recap in ‘A Short History of the Flash’ before the creators ambitiously undertake a massive 4-chapter saga of vengeance and justice. In an era where story was paramount, this oddly time-skewed tale might jar slightly with modern continuity-freaks, spanning as it does nearly a lifetime in the telling, but trust me, just go with it…

‘The Threat: Part One – The Adventure of Roy Revenge!’ opens as brilliant young criminal Joe Connor is sentenced to ten years in jail and swears vengeance on DA Jim Kelley. The convict means it too, spending every waking moment inside improving himself educationally, becoming a trustee to foster the illusion of rehabilitation. On his release Connor befriends Kelley – who is currently pursuing a political career – and orchestrates the abduction of the lawyer’s newborn son. Years later a bold young thug dubbed Roy Revenge begins a campaign of terror against Mayor Jim Kelley which even Flash is hard-pressed to stop. When the bandit is at last apprehended, Kelley pushes hard to have the boy jailed, unaware of his biological connection to the savage youth. In the intervening years Connor had truly reformed – until his angelic wife died, leaving him to care for their little girl Ann and “adopted” son Roy. Without his wife’s influence, Connor again turns to crime and raises the stolen boy to hate his biological father…

‘The Flash Presents his Hall of Speed Records’ and ‘How to Develop Your Speed by the Flash’ break up the rolling melodrama before the saga continues in ‘The Threat: Part Two – Adventure of the Blood-Red Ray’ wherein Connor rises through ranks of the Underworld. He now plans to take over the country. Ann has grown up a decent and upstanding – if oblivious – citizen whose only weakness is her constant concealment of her bad brother Roy, who has been hiding from the law for years…

Even when the elder master criminal’s plan to destroy the Kelleys with a heat-ray is scotched by the Flash, the canny crook convinces the Speedster that he is merely a henchman and escapes the full force of justice…

‘The Threat: Part Three – The Wrecker Racket’ sees a new gang plaguing the city, led by a monstrous disfigured albino. No one realises this is Connor – who escaped custody by a method which physically ruined his body and only increased his hatred of Kelley. Locating Roy – who has since found peace in rural isolation – the malign menace again draws the young man into his maniacal schemes. When the boy nearly kills his “sister” Ann in pursuance of Connor’s ambitions, only the Flash can save the day, leading to a swathe of revelation and a shocking conclusion in ‘The Threat: Part Four – The End of the Threat’

After that monumental generational saga this splendid selection closes with a full-on alien extravaganza from Flash Comics #24 as Garrick investigates a series of abductions and foils a madman’s plot to forcibly colonise the Red Planet. Unfortunately, when inventor Jennings and his gangster backer reach their destination with Jay a helpless prisoner, nobody expected the arid world to be already occupied by belligerent insectoids. Fox, Hibbard & Sharp’s ‘The Flash and the Spider-Man of Mars’ ends the book on a gloriously madcap, spectacular fantasy high note.

Amazing, exciting and quirkily captivating – even if not to many modern fans’ taste, the sheer exuberance, whimsical tone and constant narrative invention in these tales of a nerd who became a social crusader and justice-dispensing human meteor are addictively appealing, and with covers by Sharp, Sheldon Moldoff & Hibbard, this book is another utter delight for lovers of early Fights ‘n’ Tights fantasy. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1941, 2005 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks presents Spider-Man volume 5: To Become an Avenger


By Stan Lee & John Romita, with Don Heck, Mike Esposito, Art Simek, Sam Rosen & various (MARVEL)
ISBN: 978-1-3029-5434-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These stories are timeless and have been gathered many times before but here we’re enjoying another example of The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – like a paperback novel. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

As well as finally introducing the romantic option who would drive much of hero’s later life, this compelling compilation categorically confirms the superstar status of the wallcrawler. Originally seen in The Amazing Spider-Man #39-46 and Amazing Spider-Man Annual #3, spanning cover-dates August 1966 to December 1968, these stories herald the start of a brand new era for the Astonishing Arachnid, with Peter and an ever-expanding cast of cohorts well on their way to being household names… as well as the darlings of college campuses and the media intelligentsia.

Outcast, geeky high school kid Peter Parker was bitten by a radioactive spider and, after attempting to cash in on the astonishing abilities he’d developed, suffered an irreconcilable personal tragedy. Due to the teenager’s arrogant neglect, his beloved guardian Uncle Ben was murdered and the traumatised boy determined henceforward to always use his powers to help those in dire need. For years the brilliant young hero suffered privation and travail in his domestic situation, whilst his heroic alter ego endured public condemnation and mistrust as he valiantly battled all manner of threat and foe…

Although co-authors of the wonderment, by 1966 Stan Lee & Steve Ditko could no longer work together on their greatest creation. After increasingly fraught months the artist simply resigned, leaving Spider-Man without an illustrator. In the coincidental meantime John Romita had been lured away from DC’s romance line and given odd assignments before assuming the artistic reins of Daredevil, the Man Without Fear. Before long, Romita was co-piloting the company’s biggest property and expected to run with it.

After a period where traditional – albeit fantasy-tinged – crime and gangsterism predominated, science fiction themes and costumed crazies increasingly began to predominate. As the world went gaga for superheroes, the creators experimented with longer storylines and protracted subplots. When Ditko abruptly left, the company feared a drastic loss in quality – and sales – but it didn’t happen. For the first time since the Marvel miracle began, Lee was largely left to his own narrative devices on a major feature, without the experimental visual inspiration or plotting acumen of twin comics geniuses Kirby and Ditko. What occurred heralded a new kind of superhero storytelling…

John Romita (senior) considered himself a mere “safe pair of hands” keeping the momentum going until a better artist could be found, but instead blossomed into a major talent in his own right as the wallcrawler continued his unstoppable rise at an accelerated pace. With the scene set the new era dawns when Amazing Spider-Man #39 appeared, first of a 2-part adventure declaiming the ultimate victory of the hero’s greatest foe.

Ditko was gone and no reader knew what had happened – and no one told them. ‘How Green Was My Goblin!’ and concluding episode ‘Spidey Saves the Day! Featuring: the End of the Green Goblin!’ calamitously changed everything: describing how the archfoes learn each other’s true identities before the Goblin “perishes” in a climactic flame-fuelled showdown. It would have been memorable even if the saga didn’t feature the debut of a new artist and a whole new manner of storytelling. These issues were a turning point in many ways, and – inked by old DC colleague Mike Esposito (under the pseudonym Mickey DeMeo) – they still stand as one of the greatest Spider-Man yarns of all time.

They were also precursors to a run of classic tales from the Lee/Romita team that saw sales rise and rise. In ASM #41 and on ‘The Horns of the Rhino!’, Romita began inking his pencils. The debuting super-strong criminal spy proved a mere diversion, but his intended target J. Jonah Jameson’s astronaut son was a far harder proposition in the next issue. Amazing Spider-Man #42 heralded ‘The Birth of a Super-Hero!’, with John Jameson mutated by space-spores and going on a Manhattan rampage: a solid, entertaining yarn that is only really remembered for the last panel of the final page.

Mary Jane Watson had been a running gag in the series for years: a prospective blind-date arranged by Aunt May whom Peter had avoided – and Ditko teasingly not depicted – for the duration of time our hero had been romantically involved with Betty Brant, Liz Allen, and latterly, Gwen Stacy. Now, in that last frame the gobsmacked young man finally realises that for two years he’s been ducking the hottest date in New York!

Enthralling encore ‘Rhino on the Rampage!’ gave the leathery villain one more crack at Jameson and Spidey, but the emphasis was solidly on foreshadowing future foes and building Pete and MJ’s relationship, as seen in Amazing Spider-Man Annual # 3 and ‘…To Become an Avenger!’ Here the World’s Mightiest Heroes offer the webspinner membership… but only if he can capture The Hulk. As usual, all is not as it seems, but the action-drenched epic, courtesy of Lee, Romita (layouts), pencilled by Don Heck and inked by Esposito is the kind of guest-heavy, power-punching package that made the summer specials a child’s delight.

The monthly Marvel merriment marched on with the return of a tragedy-drenched former foe when Lee & Romita reintroduced biologist Curt Conners in ASM #44’s ‘Where Crawls the Lizard!’ The deadly B-movie inspired reptilian marauder again threatens Humanity itself and requires all of the wallcrawler’s resourcefulness and resolve to stop the savage saurian in all-action conclusion ‘Spidey Smashes Out!’

Closing this outing, ASM #46 introduced an all-new, second tier menace in the blue collar form of ambitious, seismic super-thief ‘The Sinister Shocker!’ who just wants to rob some banks and crack a few safes, but comes closer than many macabre masterminds in ending the antics of the wary webspinner. Moreover, as sinister stalker Patch (no relation to the later Wolverine alter ego) trails Peter Parker in the opening moves of a major subplot beginning to unfold, the baffled college boy can only watch in bewilderment as his attention is pulled between classmate Gwen Watson and bizarrely attentive and attention-drawing Mary Jane.

It’s only the start of years of complex romantic interactions To Be Continued in succeeding collections…

Augmented by a brief gallery of Romita original art pages – including unused ones – this transitional tome is the just the beginning of an era when Spider-Man became a permanent and unmissable part of countless teenagers’ lives: doing so by living a life as close to theirs as social mores and the Comics Code would allow. Blending cultural authenticity with glorious narrative art, and making a dramatic virtue of awkwardness, confusion and a sense of powerlessness most of the readership experienced daily resulted in an irresistibly intoxicating read, delivered in addictive soap-opera slices, but none of that would be relevant if the stories weren’t so compellingly entertaining.

This book is Marvel and Spider-Man at their peak. Come and see why.
© 2024 MARVEL.

Golden Age Hawkman Archives volume 1


By Gardner F. Fox, Dennis Neville, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-0418-1 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

Although one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as one of the assorted second features in new anthology Flash Comics (the others being Cliff Cornwall, The King, The Whip, spoof hero Johnny Thunder and Ed Wheelan’s “Picture Novels/Minute Movies”), adding lustre to the soaraway success of the eponymous speedster helming the title, Winged Wonder Carter Hall has struggled through assorted engaging, exciting but always short-lived reconfigurations.

Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter, or the seemingly desperate but highly readable bundling together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time. Hopefully that’s all changed now, thanks to modern movie trends…

Created by Gardner Fox & Dennis Neville, Hawkman first took to the skies in Flash Comics #1 (cover-dated January 1940, but actually on sale from November 20th 1939). He stayed there, growing in quality and prestige until the title died at the end of the Golden Age, with the most celebrated artists to have drawn the Feathered Fury being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Together with his partner Hawkgirl/Hawkwoman, for over a decade the gladiatorial mystery-man countered fantastic arcane threats and battled modern crime and tyranny with weapons of the past before vanishing with the bulk of costumed heroes as the 1950s dawned. His last contemporary appearance was in All Star Comics #57 (1951) as official leader of the Justice Society of America, after which the husband-and-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar. That was thanks to Julie Schwartz’s crack creative couple Gardner Fox & Joe Kubert – a space-age reinterpretation which even survived 1985’s winnowing Crisis on Infinite Earths. Their long career, regular revamps and perpetual retcons stalled during 1994’s Zero Hour crisis, but they’ve reincarnated and returned many times since. However, despite being amongst DC’s most celebrated and visually vibrant strips over the years, Hawkman & Hawkwoman always struggled to retain sufficient audience share to sustain their numerous solo endeavours.

This spectacular deluxe hardcover re-presentation of their formative years (collecting appearances from Flash Comics #1-22, spanning cover dates January 1940 to October 1941) opens with a fond reminiscence by artist Moldoff (Batman, Black Pirate, Sea Devils, Gang Busters, Mr. District Attorney, Moon Girl) in his Foreword before the magic begins as it should with Fox & Neville’s ‘The Origin of Hawkman’. In an first epochal episode, dashing Carter Hall is a playboy scientific tinkerer and part-time archaeologist with a penchant for collecting old, rare weapons, whose dormant memory is abruptly unlocked by an ancient crystal dagger newly purchased for his collection. Through dreams, the dilettante realises that once he had been Prince Khufu of ancient Egypt, murdered with his lover Shiera by Anubis’ High Priest Hath-Set. Moreover, with his newly returned memories, Hall realises the eternal struggle is primed to play out once more…

As if pre-destined, he bumps into equally reincarnated and recently-remembering Shiera Sanders just as a terrifying electrical menace turns New York City’s subway system into a lightning-fuelled killing field. The new couple soon deduce the deadly genius Doctor Hastor is their reborn ancient nemesis Hastor and, after fashioning an outlandish uniform and anti-gravity harness from mystic Egyptian “Ninth Metal”, Hall hunts the deranged electrical scientist to his lair. He’s just in time to save mesmerised Shiera from a second death-by-sacrifice: mercilessly ending the cycle – at least for now…

Flash #2’s ‘The Globe Conquerors’ concentrated on fantastic science as Hall & Saunders tackle a modern Alexander the Great who builds a gravity-altering engine in a ruthless quest to conquer the world, whilst ‘The Secret of Dick Blendon’ in #3 sees “The Hawk-Man” expose a wicked scheme by insidious slavers turning brilliant men into zombies for profit, to gather riches and to ferret out the secret of eternal life.

Sheldon Moldoff debuted as artist in Flash Comics #4, illustrating a splendidly barbarous thriller wherein the Winged Warrior clashes with ‘The Thought Terror’: a sinister mesmerist enslaving the city’s wealthy citizens, prior to ‘The Kidnapping of Ione Craig’ in #5 pitting the crimefighting phenomenon against “Asiatic” cultists led by legendary assassin Hassan Ibn Saddah. These killers are determined to stop a pretty missionary and secret agent from investigating distant “Araby”. Moldoff has received overly unfair criticism over the years for his frequent, copious but stylishly artistic swipes from newspaper strips – usually those of  master craftsmen Alex Raymond and Hal Foster – in his work of this period, but one look at the stunning results here as the feature took a quantum leap in visual quality should silence those quibblers for good.

Maintaining the use of exotic locales, the story extended in #6 as Hall and Ione struggle to cross burning Saharan sands to the African coast before defeating Arab slavers and their deadly ruler ‘Sheba, Queen of the Desert’ before in #7 further exploring the mystical and supernatural underpinnings of the strip. These readily lent themselves to spooky tales of quasi-horror and barbaric intensity. Generally, “The Eerie Unknown” and deluded dabblers in darkness were oft-used elements in Hawkman tales, as seen in ‘Czar, the Unkillable Man’, wherein the Avian Avenger, back in the USA and reunited with Shiera, contests a merciless golem animated by a crazed sculptor aiming to get rich at any cost. Issue #8 offered another deranged technologist as Professor Kitzoff ‘The Sunspot Wizard’ – alters the pattern and frequency of solar blemishes to foment riot, madness and chaos on Earth… until the Winged Wonder intervenes, after which in ‘The Creatures from the Canyon’ Hawkman repels aquatic invaders living in the depths 5,000 feet below Manhattan Island after they decide to expand their ancient empire upwards…

Bidding for an old firearm at an auction in #10, Hall is inexorably drawn into a maddening murder-mystery and hunt for a lost Colorado goldmine in ‘Adventures of the Spanish Blunderers’, before ‘Trouble in Suburbia’ manifests after a hit-&-run accident draws plucky Shiera into a corrupt and convoluted property-scam. Boyfriend Carter is quite prepared to stand back and let her deal with the villains – even if Hawkman must exert some surreptitious muscle to close the case. Another murderous scam then involves an old High Society chum as ‘The Heart Patient’ reveals how a devious gold digger and a rogue doctor serially poison healthy young men to fleece them into paying for a cure, whilst in #13, ‘Satana, the Tiger Girl’ preys on admirers for far more sinister reasons: pitting Hawkman and Shiera against scientifically hybridised killer-cats…

‘The Awesome Alligator’ sees an elder god return to Earth, inspiring and equipping a lethal lunatic in a plot to conquer America with ancient secrets and futuristic super-weapons. None of those incredible threats could withstand cold fury and a well-wielded mace, however…

At this time the Pinioned Paladin usually dispatched foes of humanity with icy aplomb and single-minded ruthlessness, and such supernatural thrillers as #15’s ‘The Hand’ gave Fox & Moldoff ample scope to display the reincarnated warrior’s savage efficiency, as when he tracks down a sentient severed fist stealing and slaughtering at its inventive master’s command. In #16,‘The Graydon Expedition’ reinforces the hero’s crusading credentials after ferociously independent Shiera Saunders goes missing in Mongolia, and the Winged Wonder undertakes a one-man invasion of a fabulous lost kingdom to save her. Flash Comics #17 offered ‘Murder at the Opera’, putting the bold birdman on the trail of an arcane Golden Mummy Sect with a perilously prosaic origin and agenda, whilst #18 has him investigating skulduggery in the Yukon after the philanthropic Miss Saunders rushes north to offer aid to starving miners during ‘The Gold Rush of ’41’.

Evidently capable of triumphing in any environment or milieu, Hawkman next derailed deranged physicist Pratt Palmer in #19, when that arrogant savant attempts to become the overlord of crime using his deadly ‘Cold Light’ discoveries. One month later, ‘The Mad Bomber’ sees the Avian Ace ally with a racketeer to stop mad scientist Sathan destroying their city with remote-controlled aerial torpedoes, after which Hawkman must end the tragically terrible accidental rampage of an extraterrestrial foundling raised by a callous rival for Shiera’s affections in ‘Menace from Space’

This high-flying compilation concludes with October 1941’s Flash Comics #22 and ‘The Adventure of the Killer Gang’, wherein stubborn Shiera witnesses a bloody hijacking and determines to make the bandits pay. Although she again helps Hawkman deal with the murderous vermin as a civilian here, big changes were in store for her…

Already in All Star Comics #5 (July 1941) she had first worn wings and a costume of her own, and in Flash Comics #24 (December 1941) she would at last become an equal partner in peril and fully-fledged hero: Hawkgirl. Sadly that’s a tale for another volume…

Exotic, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era and still offer astonishing thrills and chills. When all’s said and done it’s all about the heady rush of raw adventure, but there’s also a fabulous frisson of nostalgia here to wallow in: recapturing that magical full-sensorium burst of smell and feel and imagination-overload that finds kids at a perfect moment and provokes something visual and conceptual that almost literally blows the mind.

We re-read stories hoping to rekindle that instantly addictive buzz and constantly seek out new comics desperately hoping to recapture that pure, halcyon burst, and these lost mini-epics are phenomenally imbued with everything fans need to make that breathtaking moment happen. Hopefully DC will realise that one day soon and revive these compelling compulsive collections: either in solid form or at least as digital editions…
© 1940, 1941, 2005 DC Comics. All Rights Reserved.

Fantastic Four Epic Collection volume 10: Counter-Earth Must Die (1976-1978)


By Roy Thomas, Len Wein, Bill Mantlo, Gerry Conway, Archie Goodwin, Jim Shooter, Marv Wolfman, George Pérez, John Buscema, Sal Buscema, Rich Buckler, Ron Wilson, Joe Sinnott, Sam Grainger, John Tartaglione, George Roussos, Dave Hunt, Tony DeZuñiga & various (MARVEL)
ISBN 978-1-3029-5544-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Monolithic modern Marvel truly began with the adventures of a small super-team who were as much squabbling family as coolly capable costumed champions. Everything the company is now stems from the quirky quartet and the groundbreaking, inspired efforts of Stan Lee & Jack Kirby…

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 – by Stan, Jack, George Klein & Christopher Rule – was raw and crude even by the ailing company’s standards: but it seethed with rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on its dynamic storytelling and caught a wave of change starting to build in America. It and succeeding issues changed comics forever. As seen in the premier issue, maverick scientist Reed Richards, his fiancée Sue Storm, their close friend Ben Grimm and Sue’s bratty teenaged brother Johnny survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding.

All four permanently mutated: Richards’ body became elastic, Sue became (even more) invisible, Johnny Storm burst into living flame and tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Thus was born The Fantastic Four.

Throughout the 1960s it was indisputably the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters. Kirby was approaching his creative peak: unleashing his vast imagination on plot after spectacular plot, whilst Lee scripted some of the most passionate superhero sagas ever seen. Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist creative freedom which led to Kirby’s moving to National/DC in the 1970s.

Without Kirby’s soaring imagination the rollercoaster of mind-bending High Concepts gave way to more traditional tales of characters in conflict, with soap-opera leanings and super-villain-dominated Fights ‘n’ Tights dramas. This stripped-down, compelling compilation gathers Fantastic Four #168-191 and Annual #11, plus crossover components from Marvel Two in One #20 and that title’s first Annual. Collectively spanning cover-dates March 1976 to February 1978 they cemented a change of pace that would eventually move the title away from the glory days of Kirby even as he enjoyed a partial return as cover artist…

A new direction had kicked off with FF #164, courtesy of Thomas and then-neophyte illustrator George Pérez, backed up by veteran inker Joe Sinnott. Now, after another clash with The Hulk, the team seems forever shattered as Ben – returned to human form by extended exposure to the Jade Juggernaut’s gamma radiation – contemplates life as an ordinary mortal and former superhero…

Returned to the massed ranks of humanity the ex-Thing is less than delighted at achieving his greatest desire as Rich Buckler pencils #168’s ‘Where Have All the Powers Gone?’, wherein Reed is forced by contractual obligation to replace him with Hero for Hire Luke Cage.

However, although human again, happiness still eludes Grimm with events taking a worse turn in #169 as ‘Five Characters in Search of a Madman!’ finds Cage attacking his new teammates thanks to the machinations of a veteran FF foe. Pérez & Sinnott reunite for concluding chapter ‘A Sky-Full of Fear!’ as Ben returns to his team and spectacularly saves the day wearing a Thing exoskeleton suit constructed by Reed. Sadly. although the original and genuine is back at last (sort of), there’s no time to pause for applause as the yarn segues directly into Fantastic Four Annual #11.

Momentous time-travel saga ‘And Now Then… The Invaders!’ by Thomas, John Buscema & Sam Grainger, sees Marvel’s First Family flash back to 1942 to retrieve a cylinder of miracle-metal Vibranium. When it somehow then fell into Nazi hands it had started to unwrite history and on arrival, the FF are attacked by WWII super-team The Invaders – comprising early incarnations of Captain America, Sub-Mariner and the original, android Human Torch. The time-repair task goes far better once all the heroes finally unite to assault a Nazi castle where the Vibranium is held, but after the modern quartet return to their own restored era, Ben realises the mission isn’t over yet…

Thanks to Uatu the Watcher, the action continues in Marvel Two-In-One Annual #1 as – with the present unravelling around him – Ben blasts back to 1942 yet again. ‘Their Name is Legion!’ (Thomas, Sal Buscema, Grainger, John Tartaglione & George Roussos) finds him linking up with Home Front Heroes the Liberty Legion (collectively The Patriot, Thin Man, Red Raven, Jack Frost, Blue Diamond, Miss America and The Whizzer) to thwart Nazis Skyshark and Master Man, Japanese agent Slicer and Atlantean turncoat U-Man’s invasion of America. The battle proves so big, it spills over to concludes in Marvel Two-In-One #20 (October 1976) in a shattering ‘Showdown at Sea!’ pitting the massed heroes against diabolical Nazi boffin Brain Drain, courtesy this time of Thomas, Sal B & Grainger.

Cover-dated June Fantastic Four #171 reveals ‘Death is a Golden Gorilla!’ (Thomas, Pérez, Buckler & Sinnott) as a giant alien anthropoid rampages through Manhattan until corralled by the FF. Calmed down and physically reduced to standard gorilla proportions, the talking ape delivers a desperate plea for help from the High Evolutionary. Bill Mantlo scripts Thomas’ plot and Pérez & Sinnott excel themselves as ‘Cry, the Bedeviled Planet!’ sees the heroes head for the other side of the Sun to save Counter-Earth from certain annihilation only to meet their nemesis in the depths of space…

Thomas writes and John Buscema steps in as penciller with #173’s ‘Counter-Earth Must Die… At the Hands of Galactus!’ Inexplicably, the world-devourer debates minor deity High Evolutionary: offering hope to his intended repast before despatching the heroes across the universe in search of a planet that will voluntarily sacrifice itself for Counter-Earth…

‘Starquest!’ (Thomas, Buscema & Sinnott) follows each unsavoury search to its logical conclusion, but as the Evolutionary abandons rhetoric for cosmic combat in a desperate delaying tactic, Sue Richards accidentally locates a civilisation willing to make the ultimate gesture…

Returned and augmenting the Evolutionary, a reunited FF attack Galactus ‘When Giants Walk the Sky!’ (drawn & inked by JB), with the Devourer delivering a cruel delayed punishment to Ben before consuming the planetary substitute and realising he has been tricked in a bizarre and wry conclusion that only adds fresh complications to the First Family of the Marvel Universe. Then another new direction begins with #176 and Thomas, Pérez & Sinnott revealing that ‘Improbable as it May Seem… The Impossible Man is Back in Town!’ The mighty manic shapeshifter – having just saved everybody from Galactus – returns to Earth with our heroes and promptly turns the city upside down in his relentless search for amusement and entertainment. The high point of the day is his impromptu visit to the Marvel Bullpen where even more hilarity and hysteria ensue…

By the time the flustered four drag him back to the Baxter Building in #177, it’s straight into an ambush as ‘Look Out for the Frightful Four!’ finds their evil counterparts gaining the upper hand. There are only three – The Wizard, Sandman and Trapster – but with our heroes shackled there’s no better time for a casting call of evil. Soon a succession of potential fourths (like latterday B-Listers Texas Twister and Captain Ultra) are filing through in search of fame and glory…

Also in the queue are a few valiant allies such as Thundra and Tigra – who almost manage a last-minute rescue – until an unstoppable mystery candidate crushes all opposition and hurls the Thing into the antimatter Negative Zone. Inked by Dave Hunt, FF #178 ‘Call My Killer… The Brute!’ sees the devious, deadly monster revealed as the Reed Richards of Counter-Earth, carrying grudges and enacting his own masterplan until Impossible Man – oblivious to everything since discovering television – responds to the horrific home invasion in typical manner. The Fantastic Four, Thundra and Tigra soon rescue Ben and drive off the bad guys, but in the melee the Brute is fittingly lost in the Negative Zone.

At least, one of the Reeds is…

A joint effort by Thomas, Gerry Conway, Ron Wilson & Sinnott, FF #179 shows the good Dr. Richards ‘A Robinson Crusoe in the Negative Zone!’, and – deprived of his stretching powers (a long running plot-thread finally paying off) – struggling to survive in hostile conditions against appalling monsters… until ultimate predator Annihilus finds him…

Back on Earth, everything seems fine and the deadly doppelganger continues to insinuate himself into all aspects of FF life. The power loss works to his advantage and Reed’s oldest friend Ben is distracted by a giant robbing robot and increasingly flirtatious Tigra…

FF #180 was a new Jack Kirby cover on a deadline-busting reprint from issue #101, so only it stands between us and next episode ‘Side by Side with… Annihilus??’ (#181 by Thomas, Wilson & Sinnott) as the zone-marooned supergenius allies with the antimatter monster. Meanwhile, Ben, “Impy”, Tigra and Thundra form an impromptu quartet to sort out that robot and Susan Richards – just starting to suspect something’s wrong with her man – is distracted when former governess and still-current witch Agatha Harkness flamboyantly abducts her old charge Franklin from Sue’s arms.

Fantastic Four #182 reveals nigh-omnipotent Annihilus has a problem he can’t handle: an incredibly adaptable, constantly mutating android recently banished to the Zone after failing to destroy the quirky quartet. Now its creator has regained control and ‘Enter: The Mad Thinker!’ (Mantlo with Len Wein, Jim Shooter, Archie Goodwin, Sal Buscema & Sinnott) sees Reed and Annihilus working together to stop it, even as on Earth evil Reed tricks the Thing and Torch into the Negative Zone too. Sue, meanwhile, rushes to spooky Whisper Hill to confront Harkness, arriving just in time to see the eldritch elder and Franklin spirited away by ghostly beings…

Her return to the Baxter Building is even more traumatic as the now-exposed Brute attempts to murder her, culminating in a spectacular all action conclusion from Mantlo, Sal B & Sinnott as #183’s ‘Battleground: The Baxter Building!’ sees all opposing elements clash and an unexpected turn of events restore the status quo with one last-minute change of heart and tragic sacrifice…

A new era dawned as Wein took became writer/editor and his artist partners Pérez & Sinnott began as they meant to go on. In FF #184, ‘Aftermath: The Eliminator!’ sees romantic rivals Tigra and Thundra go their own ways as the restored First Family searches for Franklin, reaching the Whisper Hill mansion just as a mystic cyborg begins removing all traces of the edifice and its former occupier. Brutal, pointless battle proves useless but science scores again in #185 as Reed tracks the Eliminator to the Colorado Rockies. The team, with Richards using tech to pinch-hit for his lost powers, head incognito for isolated town New Salem and once there discover ‘Here There Be Witches!’… and they be hostile…

Sequel ‘Enter: Salem’s Seven!’ delivers an explanation for Harkness’ actions, Franklin’s abduction and tantalising hints of a hidden town of mystic refugees led by deranged demagogue Nicholas Scratch, whose dark secret doesn’t stop him unleashing a septet of sorcerous sentinels on the cosmic-powered but woefully human heroes. It does, sadly, ultimately lose him the support of his peers and the battle: resulting in #187 depicting the victorious heroes (and “the help”) heading home just in time for ‘Trouble Times Two!’

When “Master of Sound” Klaw and the almighty Molecule Man ambush the FF, the furious fight raises the ire of TV-addicted Impy with the resultant rumble resolved by Molecule Man’s disembodied intellect possessing Reed’s weary body. In #188 ‘The Rampage of Reed Richards!’ sees the city wrecked and events of cosmic import occur, with Uatu the Watcher closely observing as the heroes triumph in the end, but only at the cost of their leader’s confidence.

Weary, devoid of superpowers, Richard makes the only logical decision and calls it a day for the team…

At the time tensions were especially enhanced as the next issue was another reprint (from FF Annual #4 and again represented here only by Keith Pollard’s cover art from #189). Normal service resumed with #190 as incoming writer/editor Marv Wolfman collaborated with Sal Buscema & Tony DeZuñiga to reassess past glories in ‘The Way It Was’. Here, shellshocked Ben and girlfriend Alicia Masters review the glory days leading up to his current unemployment, before #191 closes this compilation’s story component with ‘Four No More’ wherein Wein, Pérez & Sinnott detail the decommissioning of the Baxter Building and track the fond farewells as the team go their separate ways. However, there’s time and space for one last hurrah as the scurrilous Plunderer tries to steal all the FF’s toys and rapidly learns to regret his impertinence…

To Be Continued

This power-packed package also includes house ads, original cover art, pertinent pages by Sinnott from The Mighty Marvel Bicentennial Calendar 1976, and the Kirby/Sinnott Marvel Comics Memory album Calendar 1977 plus the new material from The Fabulous Fantastic Four Marvel Treasury Edition #11 (December 1976). This bombastic oversized tabloid edition featured a bevy of classic yarns and is represented here by front-&-back cover art by Kirby & John Verpoorten, plus a Marie Severin & Frank Giacoia frontispiece/contents page. Also on view is the letters page from FF #176, explaining how the Impossible Man’s visit to the Marvel Bullpen came about, and the Jim Steranko covers from Marvel Index #4: Fantastic Four from 1977 as well as Peter Iro’s monochrome frontispiece and a cover rough by Dave Cockrum.

Although the “World’s Greatest Comics Magazine” never quite returned to the stratospheric heights of the Kirby era, this collection offers a tantalising taste-echo of those heady heights and a promise of change. These extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and enthral the generous and forgiving casual browser looking for an undemanding slice of graphic narrative excitement. Even if artistically the work varies from only adequate to superb, most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts ‘n’ all comics craziness? You’ll almost certainly grow to like it…
© 2024 MARVEL.

Mighty Marvel Masterworks presents the Black Panther volume 2: Look Homeward


By Stan Lee, Roy Thomas, Larry Lieber, Gerry Conway, Steve Englehart, Len Wein, John Buscema, Sal Buscema, Gene Colan, Frank Giacoia, George Tuska, Don Heck, Bob Brown, Tom Palmer, Syd Shores, Mike Esposito, Joe Sinnott, Dave Cockrum & various (MARVEL)
ISBN: 978-1-3029-4905-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These stories are timeless and have been published many times before but here we’re boosting another example of The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – like a paperback novel. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

This tome gathers in whole or in part more early Black Panther adventures prior to his winning his own solo series. Included are The Avengers #77-79, 87, 112, 126, Daredevil #69, Astonishing Tales #6-7, Fantastic Four #119 and Marvel Team-Up #20, spanning June 1970-August 1974 and almost all showing The Great Cat as a collaborator. peripatetic guest star and team player…

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first appeared in the summer of 1966. As created by Jack Kirby, Stan Lee and inker Joe Sinnott, T’Challa, son of T’Chaka, is an African monarch whose secretive, hidden kingdom is the only source of vibration-absorbing wonder mineral Vibranium. The miraculous alien metal – derived from a fallen meteor which struck the continent in lost antiquity – is the basis of Wakanda’s immense wealth, making it one of the wealthiest and most secretive nations on Earth. These riches allowed the young king to radically remake his country, creating a technological wonderland even after he left Africa to fight as one of America’s mighty Avengers, beginning with #52 (cover-dated May 1968). At that time, the team had been reduced to Hawkeye, The Wasp and a recently re-powered Goliath. This changed when they welcomed new recruit Black Panther on the recommendation of Captain America

This impactful assemblage of tales opens as the tone of the times shifted and comics titles entered a period of human-scaled storytelling dubbed “Relevancy”. Here Roy Thomas, John Buscema & Tom Palmer pit the heroes against a far more mundane and insidious menace – billionaire financier Cornelius Van Lunt who manoeuvres Tony Stark to bankruptcy to gain the team’s services. The Avengers (currently Cap, Goliath, The Vision, Scarlet Witch and Quicksilver) were compelled to become the mystery magnate’s ‘Heroes for Hire!’ to save their sponsor…

Sal Buscema then popped in to pencil ‘The Man-Ape Always Strikes Twice!’ as the embattled champions are targeted by a coterie of vengeful villains competing to join a new league of evil, spectacularly culminating in a grand clash with the aforementioned anthropoid, The Swordsman, Power Man, Living Laser and The Grim Reaper in ‘Lo! The Lethal Legion!’, which heralded the artistic return of big brother John and the apparent destruction of the malevolent miscreants.

It was the dawning era of crossover tales and gently simmering subplots in all-Thomas scripted titles, and the experimentation led T’Challa to Daredevil #69 (October 1970) where the author, Gene Colan & Syd Shores paired the heroes in a tale of kid gangs and the rise of the “Black Power” movement. The African king had been seeking to understand America by working undercover as high school teacher Luke Charles, where his need to save a good student from bad influences leads to tragedy, disaster and ‘A Life on the Line’

Jumping to Avengers #87 (April 1971) T’Challa’s conflicted duties prompt the Black Panther to reviews his bombastic origin before opting to take leave of his comrades and reassume the throne of his hidden kingdom in ‘Look Homeward, Avenger’ (Giacoia & Sal B), segueing into Astonishing Tales #6 (June 1971, by Larry Lieber, George Tuska & Mike Esposito) as the Lord of Latveria invades Wakanda. ‘The Tentacles of the Tyrant!’ depicts Doctor Doom resolved to seize its Vibranium, only to be outwitted and fall to the furious tenacity of its king and prime defender in ‘…And If I Be Called Traitor!’ (by Gerry Conway, Colan & Giacoia).

Roy Thomas and his artistic collaborators were always at the forefront of Marvel’s second generation of creators: brilliantly building on and consolidating Lee, Kirby and Ditko’s initial burst of comics creativity whilst spearheading and constructing a logical, fully functioning wonder-machine of places and events that so many others could add to. He was also acutely aware of the youthful perspective of older readers which might explain a bizarre face-saving shuffle seen in Fantastic Four #119 (February 1972) as the African avenger cautiously adopts the designation “Black Leopard” – presumably for contemporary political reasons… In Illustrated by John B & Joe Sinnott, ‘Three Stood Together!’ offers Thomas’ damning, if shaded, indictment of South Africa’s apartheid regime as Wakanda’s king is interned in white-ruled state Rudyarda, leading to The Thing and Human Torch busting him out whilst clashing with mutual old enemy Klaw, who is attempting to steal a deadly new superweapon…

Escalating cosmic themes and colossal clashes recall the King to America in Avengers #112 (June 1973 by Steve Englehart, Don Heck & Frank Bolle) wherein a rival African deity manifests to destroy the Panther God’s human avatar in ‘The Lion God Lives!’ and T’Challa and his valiant comrades must tackle a threat that is not what it appears to be. It’s followed by the concluding chapter of a battle between Stegron the Dinosaur Man and the unlikely alliance of Spider-Man and Ka-Zar. When the clash expands from the Savage Land to Manhattan in Marvel Team-Up #20 (April 1974), the scaly rapscallion’s plans to flatten New York by releasing ‘Dinosaurs on Broadway!’ (Len Wein, Sal B, Giacoia & Esposito) is only foiled by the Black Panther’s help.

However it’s T’Challa’s deductive abilities that save the day and a group of hostages in Avengers #126 when ‘All the Sights and Sounds of Death!’ (Englehart, Bob Brown & Cockrum) finds villains Klaw and Solarr invading Avengers Mansion in a devious attempt to achieve vengeance for past indignities. The manner in which King T’Challa solves the case convinces The Black Panther that is once more time to take up the reins of rule in Wakanda…

But that’s a tale for the next volume..

With covers by John & Sal Buscema, Herb Trimpe, Don Heck, Gil Kane, John Romita and Ron Wilson, this tidy tome is a wonderful, star-studded precursor to the Black Panther’s solo exploits and a perfect accessory for film-fans looking for more context. It also offers art lovers a chance to enjoy the covers to reprint title Marvel’s Greatest Comics #39 & 40, by Jim Starlin & Sinnott and Sal Buscema respectively, as seen in November 1972 and January 1973 as well as unused Kirby/Sinnott cover art, and Jack’s origins designs for precursor the Coal Tiger.

These terrific tales are ideal examples of superheroes done exactly right and also act as pivotal points as the underdog company evolved into a corporate entertainment colossus. There are also some of the best superhero stories you’ll ever read…
© 2024 MARVEL.

Showcase Presents Secrets of Sinister House


By Mary Skrenes, Len Wein, Jack Oleck, Frank Robbins, Michael Fleischer, Mary DeZuñiga, Lynn Marron, Sheldon Mayer, Joe Orlando, John Albano, Robert Kanigher, Maxene Fabe, E. Nelson Bridwell, Steve Skeates, John Jacobson, Fred Wolfe, George Kashdan, Leo Dorfman, Dave Wood, Don Heck, Tony DeZuñiga, Alex Toth, Mike Sekowsky, Jack Sparling, John Calnan, Vince Colletta, Frank Giacoia, Doug Wildey, Dick Giordano, Michael William Kaluta, Bill Draut, Nestor Redondo, Alfredo Alcala, Alex Niño, Sergio Aragonés, June Lofamia, Sam Glanzman, Lore Shoberg, Ruben Yandoc, Abe Ocampo, Rico Rival, Gerry Taloac, Larry Hama, Neal Adams, Rich Buckler, Jess Jodloman, Wayne Howard, Romy Gamboa, Don Perlin, Ed Ramos, Mar Amongo, Vicente Alcázar, Ernie Chan, Murphy Anderson, Gil Kane, Sy Barry, Jerry Grandenetti, Ramona Fradon, Howard Chaykin, Win Mortimer, Angel B. Luna, Bernard Sachs & various (DC Comics)

ISBN: 978-1-4012-2626-8 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

US comic books just idled along rather slowly until the invention of Superman provided a flamboyant and dynamic new genre, subsequently unleashing a torrent of creative imitation and imaginative generation for a suddenly thriving and voracious new entertainment model. Implacably vested in World War II, these Overmen swept all before them until the troops came home. As the decade closed, however, traditional literary themes and conventional heroes resurfaced and eventually supplanted the Fights ‘n’ Tights crowd.

Whilst a new generation of kids began buying and collecting, many of the first fans also retained their four-colour habit but increasingly sought more mature themes in their reading matter. The war years had irrevocably altered the psychological landscape of the readership and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film, theatre and prose as well as comics) increasingly reflected this. As well as western, war and crime comics, celebrity tie-ins, madcap/escapist comedy and anthropomorphic funny animal features were immediately resurgent, before another cyclical revival of spiritualism and a public fascination with the arcane led to a wave of impressive, evocative, shockingly addictive horror comics.

There had been grisly, gory supernatural stars before, including a pantheon of ghosts, wizards and monsters draped in mystery man trappings (The Spectre, Mr. Justice, Dr. Fate, Sgt. Spook, Frankenstein, The Heap, Sargon the Sorcerer, Zatara, Zambini the Miracle Man, Kardak the Mystic and dozens more), but these had been victims of circumstance: “the Unknown” as a power source for superheroics. Now focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader. Almost every publisher jumped on the increasingly popular bandwagon, with B & I (which became the magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948. Technically their Adventures Into the Unknown was pipped by Avon. The book and comics publisher had released an impressive one-shot entitled Eerie in January 1947 but didn’t follow-up with a regular series until 1951, whilst Classics Illustrated had already exhausted the literary end of the medium with child-friendly comics adaptations of The Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap and invented the genre of romance comics with Young Romance #1 (September 1947). They too realised the sales potential of spooky material, resulting in their seminal Black Magic title – launched in 1950 – and boldly obscure psychological drama anthology Strange World of Your Dreams (1952). The company that became DC Comics bowed to the inevitable and launched a comparatively straight-laced anthology that nevertheless became one of their longest-running, most influential titles with the launch of The House of Mystery (cover dated December 1951/January 1952).

After the hysterical censorship debate which led to witch-hunting Senate hearings in the early 1950s was curtailed by the industry adopting a castrating straitjacket of self-regulation, titles produced under the aegis of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, but the audience’s appetite for suspense was still high and in 1956 National introduced sister titles Tales of the Unexpected and House of Secrets. Stories were dialled back from uncanny spooky phenomena yarns to always marvellously illustrated, rationalistic fantasy adventure vehicles and – eventually – straight monster-busting Sci Fi tales that dominated the market until the 1960s. That’s when superheroes (who had begun to revive after Julius Schwartz began the Silver Age of comics by reintroducing The Flash in Showcase #4) finally overtook them.

Green Lantern, Hawkman, The Atom and a growing coterie of costumed cavorters generated a gaudy global bubble of masked mavens which forced even dedicated anthology suspense titles to transform into super-character books. Even ACG slipped tights and masks onto its spooky stars. When the caped crusader craziness peaked and popped, superheroes began dropping like Kryptonite-gassed flies. However nothing combats censorship better than falling profits and, at the end of the 1960s with the cape-and-cowl boom over and some of the industry’s most prestigious series circling the drain, the surviving publishers of the field agreed on revising the Comics Code, loosening their self-imposed restraints against crime and horror comics.

Nobody much cared about gangster titles but, as the liberalisation coincided with yet another bump in popularity for supernatural entertainments, the resurrection of scary stories was a foregone conclusion. Even ultra-wholesome Archie Comics re-entered the field with their rather tasty line of Red Circle Chillers…

Thus, with absolutely no fanfare at all spooky comics came back to quickly dominate the American funnybook market for more than half a decade. DC led the pack, converting The House of Mystery and Tales of the Unexpected into mystery-suspense anthologies in 1968 before resurrecting House of Secrets a year earlier. However horror wasn’t the only classic genre experiencing renewed interest. Westerns, war, adventure and love story comics also reappeared and – probably influenced by the overwhelming success of the supernatural TV soap Dark Shadows – the industry mixed classic idioms to invent gothic horror romances. The fad generated Haunted Love from Charlton, Atlas/Seaboard’s Gothic Romances from whilst undisputed industry leader National/DC opened Dark Mansion of Forbidden Love and Sinister House of Secret Love.

Cover-dated October/November 1971, 52-page Sinister House of Secret Love #1 offered book-length graphic epics in the manner of gothic romances like Jane Eyre before reforming into a more traditional anthology package Secrets of Sinister House with #5 (June/July 1972) and reducing to the traditional 36-page package with the next issue. That format remained until cancellation with #18 (June/July 1974). In keeping with the novel enterprise, the dark, doomed love stories were extra-long affairs such as the 25-page Victorian period chiller ‘The Curse of the MacIntyres’ (by Mary Skrenes & Don Heck) headlining issue #1, recounting how recently-bereaved Rachel lost her scientist father and fell under the guardianship of her cousin Blair. Moving to his remote Scottish castle she readily befriended Blair’s son Jamie but could not warm to the little person (they say “dwarf”) cousin Alfie.

As weeks passed however she becomes increasingly disturbed by the odd household and the family’s obsessive interest in “mutations”…

There was room for a short back-up and the Jane Eyre pastiche is nicely balanced by a contemporary yarn of hippies in love. Undying passion and ghostly reincarnation in ‘A Night to Remember – A Day to Forget!’ by an unknown author, effectively illustrated by John Calnan & Vince Colletta.

Editor Joe Orlando and scripter Len Wein closely collaborated on the Tony DeZuñiga limned ‘To Wed the Devil’ in #2, wherein beautiful, innocent Sarah returns to her father’s estate to discover the place a hotbed of Satanism where all the old servants indulge in black magic rituals. Moreover her father is forcing her to abandon true love Justin and wed the appalling and terrifying Baron Luther Dumont of Bohemia to settle an outstanding debt. This grim bodice-ripper tale saw the return of Victorian devil-busting duo Father John Christian & Rabbi Samuel Shulman who appeared far too infrequently in succeeding years (see also Showcase Presents the House of Secrets vol. 1 and Showcase Presents the Phantom Stranger vol. 2) whose last-minute ministrations saved the day, quelled an unchecked evil and of course provided the obligatory Happy Ever After…

SHoSL #3 was the most impressive of these early issues and ‘Bride of the Falcon’ was a visual feast from Alex Toth, Frank Giacoia & Doug Wildey, with author Frank Robbins detailing a thoroughly modern mystery. American proofreader Kathy Harwood answers a Lonely Hearts ad in her own magazine and soon finds herself in Venice, Italy, engaged and trapped on the isolated Isola Tranquillo with tragic, scarred, lovelorn and heartsick Count Lorenzo Di Falco – and his paralysed mother. Something isn’t right, though, and as her wedding day approaches, a series of inexplicable deaths occurs. Soon, the romance-obsessed dreamer realises she is in deadly danger. Luckily, poor but handsome gondolier Roberto has constantly refused her demands that he stop bothering her. The gripping psychological thriller is supplemented by Michael Fleischer’s prose ghostly romance ‘Will I Ever See You Again’ as illustrated by Jack Sparling…

In #4, ‘Kiss of the Serpent’ (Mary DeZuñiga, Michael Fleisher & Tony DeZuñiga) takes us to Bombay (you can call it Mumbai if you’re feeling modern and PC) where freshly orphaned teacher Michelle Harlinson has taken a job arranged by her uncle Paul. Dazed by loss and the sheer exoticism of India, she is drawn into a terrible vendetta between her gorgeous wealthy employer Rabin Singh and his jealous brother Jawah. But as the foolish American finds herself falling under the seductive sway of Rabin, she uncovers a history of murder and macabre snake-worship that can only end in more death and heartbreak…

With the next extra-sized issue (cover-dated June/July 1972) the title became Secrets of Sinister House wherein Lynn Marron, Fleisher, Mike Sekowsky & Dick Giordano produced the eerie ‘Death at Castle Dunbar’ with modern American Miss Mike Hollis invited to the desolate Scottish manse to complete a history of Clan Dunbar. However, most of the family and staff are inexplicably hostile, despite being unaware of the writer’s true agenda…

Mike’s sister Valerie had married the Laird Sir Alec before apparently drowning in an accident. Hollis is even more convinced when, whilst snooping in the darkened midnight halls, she meet’s Val’s ghost. Certain of murder, Mike probes deeper, uncovering a deeply-concealed scandal and mystery, becoming a target herself. However, when there are so many suspects and no one to trust, how long can it be before she joins her sibling in the spirit world?

SoSH #6 sees transition to a standard horror-anthology completed by the addition of a schlocky comedic host/raconteur along the lines of Cain, Abel and the Mad Mod Witch. Charity offers her laconic first ‘Welcome to Sinister House’ (presumably scripted by editor Joe Orlando and illustrated by the astonishingly gifted Michael Wm. Kaluta), before pioneering industry legend Sheldon Mayer – who would briefly act as lead writer for the title – begins replacing romance with mordant terror and gallows humour by asking ‘When is Tomorrow Yesterday?‘ (limned by Alfredo Alcala) for a genre-warping tale of time-travelling magic and medicine. ‘Brief Reunion!’ by John Albano, Ed Ramos & Mar Amongo has a hitman feel the inescapable consequences of his life, before veterans Robert Kanigher & Bill Draut show a murdering wife that Karma is a vengeful bitch in ‘The Man Hater’.

Issue #7 opens in ‘Panic!’ by Mayer and the sublimely talented Nestor Redondo, who together teach a mobster’s chiselling bookkeeper a salient lesson about messing with girls who know magic; Sergio Aragonés opens occasional gag feature ‘Witch’s Tails’ and Mayer & June Lofamia futilely warn a student taking ship for America ‘As Long as you Live… Stay Away from Water!’ Sam Glanzman  illustrates Mayer’s twice-told tale of ghostly millennial vengeance in ‘The Hag’s Curse and the Hamptons’ Revenge!’ before cartoonist Lore Shoberg draws some ‘Witch’s Tails’ to end the issue.

‘The Young Man Who Cried Werewolf Once Too Often’ illustrated by Draut in #8 finds a most modern manner of dealing with lycanthropes, after which Maxene Fabe & Ruben Yandoc’s ‘Playing with Fire’ sees a bullied boy find a saurian pal to fix all his problems and E. Nelson Bridwell & Alex Niño again feature a wolf-man – but one who mistakenly believed lunar travel could solve his dilemma during a ‘Moonlight Bay’

Secrets of Sinister House #9 shows what could happen if impatient obnoxious neighbours are crazy enough to ‘Rub a Witch the Wrong Way!’ (Mayer & Abe Ocampo), and Kanigher & Rico Rival revealed ‘The Dance of the Damned’. Here, an ambitious ballerina learns to regret stealing the shoes and glory of her dead idol, before Jack Oleck & Rival depict obsessive crypto-zoologists learning a hard lesson and little else whilst hunting ‘The Abominable Snowman’…

In #10 Steve Skeates & Alcala’s ‘Castle Curse’ finds a family torn apart by vulpine heredity, whilst Gerry Taloac’s ‘The Cards Never Lie!’ tells how a gang turf war ends badly because nobody will listen to a fortune teller, before a greedy hunchback goes too far and learns too much in his drive to surpass his magician master in ‘Losing his Head!’ by Larry Hama, Neal Adams & Rich Buckler.

Following another Kaluta ‘Welcome to Sinister House’, Fabe & Yandoc craft a period tale of greedy adventure and just deserts in ‘The Monster of Death Island’, after which all modern man’s resources are unable to halt the shocking rampage of ‘The Enemy’ (by persons unknown). More Aragonés ‘Witch’s Tails’ precede an horrific history lesson of 18th century asylum ‘Bedlam’ (John Jacobson, Kanigher & Niño) and generations of benighted, deluded exploited souls within, prior to SoSH #12 leading with Sekowsky & Wayne Howard’s salutary tale of a greedy, ruthless furrier who became ‘A Very Cold Guy’. Oleck & Niño explore ‘The Ultimate Horror’ of a hopeless paranoid whilst – following more Aragonés ‘Witch’s Tails’ – Bridwell & Alcala adapt W. F. Harvey’s classic chiller of ravening insanity ‘August Heat’.

Shock and awe is the order of the day in #13, as giant animals attack a horrified family in Albano & Alcala’s decidedly deceptive ‘Deadly Muffins’, and Oleck & Niño wryly mix nuclear Armageddon and vampires in ‘The Taste of Blood’, before Albano & Jess Jodloman wrap up with ‘The Greed Inside’: a nasty parable about wealth and prognostication. ‘The Man and the Snake’ is another Bridwell & Alcala adaptation depicting Ambrose Bierce’s mesmerising tale of mystery and imagination, but the original thrillers in #14 are just as good. ‘The Roommate’ by Fred Wolfe, Sekowsky & Draut sees a college romance destroyed by a girl with an incredible secret whilst ‘The Glass Nightmare’ (Fleisher & Alcala) teaches an opportunistic thief and killer why you shouldn’t take what isn’t yours. #15 begins with ‘The Claws of the Harpy’ (Fleisher & Sparling) and a very human murdering monster reaping a whirlwind of retribution, following up with Oleck & Romy Gamboa’s proof that there are more cunning hunters than vampires in ‘Hunger’ and culminating in a surprisingly heartwarming and sentimental fable in Albano & Jodloman’s ‘Mr. Reilly the Derelict!’

Despite the tone of the times, Secrets of Sinister House was not thriving. The odd mix of quirky tales and artistic experimentation couldn’t secure a regular audience, and a sporadic release schedule exacerbated the problems. Sadly, the last few issues, despite holding some of the best original material and fabulous reprints, were seen by hardly any readers. The series vanished with #18. Still, they’re here in all their wonderful monochrome glory and well worth the price of admission on their own.

An uncredited page of supernatural facts opens #16, after which George Kashdan & Don Perlin proffer a tale of feckless human intolerance and animal fidelity in ‘Hound You to Your Grave’, whilst the superb Vicente Alcázar traces the career of infamous 18th century sorcerer the Count of St. Germain who proudly boasted ‘No Coffin Can Hold Me’ (scripted by Leo Dorfman?) before Kashdan returns with newcomer Ernie Chan to recount the sinister saga of the world’s most inhospitable caravan in ‘The Haunted House-Mobile’.

Perhaps ironic in choice as lead #17’s ‘Death’s Last Rattle’ (Kashdan & uniquely marvellous Ramona Fradon) combines terror with sardonic laughs as a corpse goes on trial for his afterlife, even as an innocent living man was facing a jury for the dead man’s murder, whilst ‘Strange Neighbor’ by Howard Chaykin and ‘Corpse Comes on Time’ from Win Mortimer tell classic quickie terror tales in a single page each. To close the issue, the editor raided the vaults for one of the company’s oldest scary sagas.

‘Johnny Peril: Death Has Five Guesses’ by Kanigher, Giacoia & Sy Barry was first seen in Sensation Mystery #112 (November/December 1952) pitting the perennial two-fisted troubleshooter against a mystery maniac in a chamber of horrors. But was Karl Kandor just a deranged actor or something else entirely?

The curtain fell with #18, combining Kashdan & Calnan’s all-new ‘The Strange Shop on Demon Street’ – featuring a puppet-maker, marauding thugs and arcane cosmic justice – with a selection of reprints. From 1969, Murphy Anderson’s ‘Mad to Order’ by was another one-page punch-liner and Dave Wood – as D.W. Holtz – & Angel B. Luna offered New Year’s Eve enchantment in ‘The Baby Who Had But One Year to Die’, and ‘The House that Death Built’ (Dorfman & Jerry Grandenetti) sees plundering wreckers reap watery doom for their perfidy.

Once again the best was left till last as ‘The Half-Lucky Charm!’ by an unknown writer and artists Gil Kane & Bernard Sachs (Sensation Mystery #115, May 1953) follows a poor schmuck who could only afford to buy 50% of Cagliostro’s good luck talisman and finds his fortune and life being reshaped accordingly…

With superbly experimental and evocative covers by painters Victor Kalin, Jerome Podwil, George Ziel, and comics regulars DeZuñiga, Nick Cardy, Kaluta, Bernie Wrightson, Sparling, and Luis Dominguez, this long-overlooked and charmingly eclectic title is well overdue for a critical reappraisal, and fans of brilliant comics art and wry, laconic, cleverly humour-laced mild horror masterpieces should seek out this monochrome monolith of mirth and mystery.

Trust me: you’ll love it…
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