Batman: Black and White volume 1


By Ted McKeever, Bruce Timm, Klaus Janson, Archie Goodwin & Gary Gianni, Katsuhiro Otomo, Joe Kubert, Howard Chaykin, Walter Simonson, José Muñoz, Jan Strnad & Richard Corben, Kent Williams, Chuck Dixon & Jorge Zaffino, Neil Gaiman & Simon Bisley, Andrew Helfer & Liberatore, Bill Sienkiewicz, Matt Wagner, Dennis O’Neil & Teddy Kristiansen, Brian Bolland, Kevin Nowlan, Brian Stelfreeze, Michael Allred, Moebius, Michael Kaluta, Tony Salmons, P. Craig Russell, Marc Silvestri, Alex Ross, Neal Adams & various (DC Comics)
ISBN: 978-1-4012-1589-7 (TPB/Digital edition)

Batman is a creature of the night. Batman is the world’s greatest detective, escapologist and master of disguise. Batman fights criminals, mad men and bad women, aliens and monsters. Batman is all this and more. In a world of fabulous eerily distorted hues and constantly shifting blinding colour (mostly red) he sees in black and white… and now so will you…

As recapped in a sagacious Introduction, in the early 1990s Batman: Black and White was originally envisioned as an experimental limited series, with editors Marl Chiarello & Scott Peterson inviting the world’s greatest comics creators – whether new to the character or long-time veterans – to tell “their” story of the Gotham Gangbuster. They would be free of all continuity constraints but operating under the sole proviso that the result should be designed to work in stark monochrome.

Results were astounding, challenging and inevitably, multi-award winning. If you are any sort of Bat-fan or aficionado of the art form there will be something in this wonderful tome to blow your socks off. Just don’t read it in front of your Nan – she spent hours knitting them.

Here is a spectacular showing from some of our world’s greatest talents, producing short complete tales without benefit or hindrance of colour. Moreover, the experiment was such a success that despite some company resistance to its very concept, the miniseries won much acclaim and many awards. Its success led to a regular black-&-white “out-continuity” slot in monthly anthology comic Gotham Knights. Those stories were collected in two subsequent B:BAW volumes. The experiment even evolved a subgenre of monochrome books starring many four-colour superstars from different companies: most of them exploiting the cultural label of “Noir”…

The groundbreaking enigmatic variations open with Ted McKeever’s ‘Perpetual Mourning’ wherein a quiet visit to the morgue opens a small dark window into the hero’s mind after which a panoply of assorted treats unfold, ranging from Archie Goodwin & Gary Gianni’s period piece ‘Heroes’ to poignant Good Evening, Midnight’ written & illustrated by Klaus Janson with the hero scrutinised by the one who knows him best.

Steeped in the animated show’s trappings, Bruce Timm’s tragic ‘Two of a Kind’ interrogates Harvey Dent and Two Face’s life whereas just plain wild and weird declamatory epics The Third Mask’ (by Katsuhiro Otomo) and Joe Kubert’s deeply symbolic ‘The Hunt’ are highly personal takes from major league creators showing why The Batman continues to grip public consciousness in almost any permutation or milieu.

As much thematic metaphor as artistic exercise, stories were not restricted to current DC continuity, but encouraged exploration of the character via impressionistic, personal forays such as ‘Petty Crimes’ by Howard Chaykin, with Archie Goodwin returning to script eerily memorable Jazz thriller ‘The Devil’s Trumpet’ for the astounding stylist José Muñoz.

Walter Simonson crafts future science myth ‘Legend’ whilst Jan Strnad & Richard Corben collaborate on bleak urban fable ‘Monster Maker’, even as Kent Williams revisits the night the Waynes died in ‘Dead Boys Eyes’, whilst Chuck Dixon & Jorge Zaffino’s ‘The Devil’s Children’ examines GCPD’s unique attitude to the Gotham Guardian…

Neil Gaiman & Simon Bisley’s ‘A Black and White World’ is arguably the weakest entry in the book, relying on “Fourth Wall cleverness” rather than actual plot, whereas Andrew Helfer & Liberatore’s insightful kidnap tale ‘In Dreams’ delivers a powerful punch, as does Matt Wagner’s fabulously stylish action romp ‘Heist’, before ‘Bent Twig’ delivers intense whimsy and deep, challenging philosophical questioning from Bill Sienkiewicz – and all shrouded under an ostensibly seasonal theme.

The same setting plays ‘A Slaying Song Tonight’ by Dennis O’Neil & Teddy Kristiansen, whilst Brian Bolland produces the beautifully disturbing ‘An Innocent Guy’. Strnad encores by scripting ‘Monsters in the Closet’ for forensically brilliant Kevin Nowlan, as does O’Neil for Brian Stelfreeze in chilling y introspective ‘Leavetaking’.

Chiarello’s Introduction explains how the project began and acknowledges its conceptual debt to Archie Goodwin’s tenure as writer/editor of Eerie and Warren Publication’s other groundbreaking monochrome magazines, but the collection is also superbly supplemented with background and developmental material, pin-ups and sketch pages from the likes of Michael Allred, Moebius, Michael Kaluta, Tony Salmons, P. Craig Russell, Marc Silvestri, Alex Ross and Neal Adams.

These are uncompromising visions of The Dark Knight that reshaped the medium, returning noir style and themes by offering mayhem in moody monochrome. They are Batman at his most primal and should be on every fan’s radar…
© 2000 DC Comics. All Rights Reserved.

Flash Gordon on the Planet Mongo volume 1: Sundays 1934-1937 (The Complete Flash Gordon Library


By Alex Raymond & Don Moore, with restorations by Peter Maresca (Titan Books)
ISBN: 978-0-85768-154-6 (HB)

By any metric, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb but cruelly dated Jungle Jim running as its supplementary “topper” strip) as response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers offered traditional adventures laced with blue sky science concepts, its new competitor reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in trappings of a contemporary future, varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for trusty swords and lances (although there were also plenty of those) and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from. When all-original comic books began some few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and who will get his go another day).

Thankfully in this 90th anniversary year there are still many collections knocking about, and I’m plumping here for 2012’s hardcover archive from British publisher and keeper of traditions Titan Books, who boldly began a Complete Library of the stellar crusader’s exploits that year. We’re still waiting for its conclusion…

Augmenting the epic entertainment is a brace of photo and illustration-packed introductory essays, beginning with uber-artist/fan Alex Ross’ exploration of ‘The Flash Gordon Legacy’ and continuing with ‘Birth of a Legend’ by comics writer and historical publisher Doug Murray, detailing the fantasy milieu into which the dauntless hero was born…

The immortal saga begins with a rogue planet about to smash into Earth. As panic grips the planet, polo player Flash and fellow airline passenger Dale Arden narrowly escape disaster when a meteor fragment downs the plane they’re traveling on. Parachuting out, they land on the estate of tormented genius Dr. Hans Zarkov – who imprisons them on a rocket-ship he has built. His plan? To fly directly at the astral invader and deflect it from Earth by crashing into it!

…And that’s just the first 13-panel episode. ‘On the Planet Mongo’ ran every Sunday until April 15th 1934 when, according to this wonderful full-colour book, second adventure ‘Monsters of Mongo’ (22nd April – 18th November 1934) began, promptly followed by ‘Tournaments of Mongo’ (25th November 1934 to 24th February 1935).

To readers back then, of course, there were no such artificial divisions. There was just one continuous, unmissable Sunday appointment with utter wonderment. The machinations of the impossibly evil but magnetic Ming, emperor of the fantastic wandering planet, Flash’s battles and alliances with myriad exotic races subject to the Emperor’s will and the Earthman’s gradual victory over oppression captivated America and the World in tales that seemed a direct and welcome contrast to an increasingly darker reality in the days before World War II.

In short order the Earthlings become firm friends – and in the case of Flash & Dale, much more – as they encounter, battle and frequently ally with beautiful, cruel Princess Aura, the Red Monkey Men, Lion Men, Shark Men, Dwarf Men, and crucially King Vultan and the winged Hawkmen. The epic rebellion against seemingly unbeatable Ming really started with the awesome ‘Tournaments…’ sequence wherein Raymond seemed to simply explode with confidence. It was here that true magic blossomed, with every episode more spectacular than the last. Without breaking step, Raymond moved on to his next mini-epic, as our hero entered ‘The Caverns of Mongo’ on March 3rd until 14th April 1935.

Veteran editor Don Moore was only 30 when he was convinced to “assist” Raymond with the writing, starting soon after the strip first gained momentum and popularity. Moore remained until 1953, long after Raymond had gone. The artist had joined the Marines in February 1944, with the last page he worked on published on April 30th of that year. On demobilisation, Raymond moved to fresh strip fields with detective strip Rip Kirby. Mercifully, that still leaves a decade’s worth of spectacular, majestic adventure for us to enjoy…

Without pausing for breath, the collaborators introduced a host of new races and places for their perfect hero to win over in the war against Ming’s timeless evil. On increasingly epic Sunday comics pages, Flash and his entourage confronted the ‘Witch Queen of Mongo’ (April 21st – 13th October 1935), found themselves ‘At War with Ming’ (20th October 1935 – April 5th 1936) and discovered ‘The Undersea Kingdom of Mongo’ (12th April – 11th October 1936). The sheer glorious beauty and drama of the globally-syndicated serial captivated readers all over the world, resulting in not only some of the medium’s most glorious comic art, but also novels, 3 movie serials, radio and TV shows, a monochrome daily strip (by Raymond’s former assistant Austin Briggs), comic books, merchandise and so much more.

The Ruritanian flavour of the series was enhanced continuously, as Raymond’s slick, sleek futurism endlessly accessed and refined a picture-perfect Romanticism of idyllic Kingdoms, populated by idealised heroes, stylised villains and women of staggering beauty. In these episodes Azura, Witch Queen of Mongo wages brutal, bloody war against Flash and his friends for control of the underworld, eventually leading to all-out conflict with Ming the Merciless – a sequence of such memorable power that artists and movie-men would be swiping from it for decades to come.

When the war ends our heroes are forced to flee, only to become refugees and captives of the seductive Queen Undina in her undersea Coral City. The never-ending parade of hairsbreadth escapes, fights and/or chases continues as Flash, Dale & Zarkov crash into the huge jungle of Mongo. As this initial tome ends the refugees enter ‘The Forest Kingdom of Mongo’ (October 18th 1936 to January 31st 1937): barely surviving its wild creatures before weathering horrific tunnels of ‘The Tusk-Men of Mongo’ (February 7th to June 5th 1938). Here, struggling through desperate hardship and overcoming both monsters and the esoteric semi-humans they finally reach Arboria, the Tree kingdom of Prince Barin, Ming’s son-in-law. He is not what he seems…

And so the book ends, but not the adventure. Even stripped down to bare plot-facts, the drama is captivating. Once you factor in the by-play, jealousies and intrigues – all rendered with spectacular and lush visualisation by the master of classical realism – you can begin to grasp why this strip captured the world’s imagination and holds it still. To garnish all this enchantment, there’s even ‘The Alex Raymond Flash Gordon Checklist’ and biographies of both creators and this astounding tome’s key contributors

Along with Hal Foster (Prince Valiant) and Milton Caniff (Terry and the Pirates and Steve Canyon), Raymond’s work on Flash Gordon is considered pivotal to the development of American – if not world – comic art. These works overwhelmingly influenced everyone who followed until the emergence of manga and the advancement of computer technology. If you’ve only heard how good this strip is, you owe it to yourself to experience the magic up close and personal.

I never fail to be impressed by the quality of Alex Raymond’s Flash Gordon. Yes, plots are formulaic and some gender and social attitudes need to be embraced on their own historical terms but what commercial narrative medium of any vintage is free of that? What is never dull or repetitive is the sheer artistry and bravura staging of the tales. Every episode is the most beautiful thing you’ve ever seen, but the next episode still tops it. You are a fool to yourself if you don’t try this wonderful strip out.

Flash Gordon © 2012 King Features Syndicate Inc., ™ & © Hearst Holdings, Inc. All rights reserved.

Showcase Presents World’s Finest volume 3


By Edmond Hamilton, Cary Bates, Jim Shooter, Leo Dorfman, Bill Finger, Curt Swan, George Klein, Sheldon Moldoff, Al Plastino & various (DC Comics)
ISBN: 978-1-84856-585-2 (TPB)

For decades Superman and Batman were quintessential superhero partners: the “World’s Finest” team. Friends as well as colleagues, their pairing made sound financial sense since DC’s top heroes could cross-pollinate and cross-sell their combined readerships. This third magnificent monochrome compendium gathers their cataclysmic collaborations from the glory days of the mid-1960’s: specifically World’s Finest Comics #146-173 – with the exception of reprint 80-Page Giant issues #161 &170 – and cumulatively covering cover-dates December 1964 through February 1968). This was a time when the entire Free World went superhero gaga in response to Batman’s live action and Superman’s animated TV shows…

A new era had begun in World’s Finest Comics #141 when author Edmond Hamilton and artists Curt Swan & George Klein (who illustrate the bulk of tales in this collection) ushered in a more dramatic, realistic and far less whimsical tone. That titanic creative trio continue their rationalist run in this volume starting with #146’s Batman, Son of Krypton!’ wherein uncovered evidence from the Bottle City of Kandor and bizarre recovered memories seemed to indicate the Caped Crusader is in fact an amnesiac, de-powered, Kryptonian. Moreover, as our heroes dig deeper, Superman thinks he’s found the Earthman responsible for Krypton’s destruction and becomes crazed with a hunger for vengeance…

WFC #147’s saw the sidekicks step up in a stirring blend of science fiction thriller and crime caper, all masquerading as an engaging drama of youth-in-revolt when ‘The New Terrific Team!’ (February 1965 Hamilton, Swan & Klein) saw Jimmy Olsen and Robin quit their underappreciated assistant roles to strike out on their disgruntled own. Naturally there was a perfectly rational, if incredible, reason. In #148 ‘Superman and Batman – Outlaws!’ (with Sheldon Moldoff temporarily replacing Klein) saw the Cape & Cowl Crimebusters sent to another dimension where arch-villains Lex Luthor and Clayface were heroes and the Dark Knight and Action Ace ruthless hunted criminals, after which World’s Finest Comics #149 (May 1965 and also inked by Moldoff) dealt out ‘The Game of Secret Identities!’ with Superman locked into an increasingly obsessive battle of wits with Batman that seemed likely to break up the partnership and even lead to violent disaster…

‘The Super-Gamble with Doom!’ (#150) introduced manipulative aliens Rokk and Sorban, whose addictive and staggeringly spectacular wagering almost gets Batman killed and Earth destroyed, before ‘The Infinite Evolutions of Batman and Superman!’ in #151 introduces junior writer Cary Bates, pairing with Hamilton to produce a beguiling sci fi thriller as the Gotham Guardian transforms into a callous future-man and the Metropolis Marvel is reduced to a brutish Neanderthal…

Hamilton solo-scripted #152’s ‘The Colossal Kids!’ wherein a brace of incomprehensibly super-powered brats outmatch, outdo but never outwit Batman or Superman (and of course there are old antagonists behind the challenging campaign of humiliation) after which Bates rejoins his writing mentor for a taut and dramatic “Imaginary Story” in #153.

When Editor Mort Weisinger was expanding Superman continuity and building the legend, he knew that each new tale was an event adding to a nigh-sacred canon and that what was written and drawn mattered to readers. But as an ideas man he wasn’t going to let that aggregated “consensus history” stifle a good idea, nor would he allow his eager yet sophisticated audience to endure clichéd deus ex machina cop-outs to mar the sheer enjoyment of a captivating concept. The mantra known to every baby-boomer fan was “Not a Dream! Not a Hoax! Not a Robot!” boldly emblazoned covers depicting scenes that couldn’t possibly be true… even if it was only a comic book.

Imaginary Stories were conceived as a way of exploring non-continuity plots and scenarios devised at a time when editors believed entertainment trumped consistency and knew that every comic read was somebody’s first – or potentially last. Illustrated by as ever by Swan & Klein, ‘The Clash of Cape and Cowl!’ posited a situation where brilliant young Bruce Wayne grew up believing Superboy had murdered his father, thereafter dedicating his life to crushing all criminals as a Bat Man awaiting the day when he could expose Superman as a killer and sanctimonious fraud…

WFC #154’s ‘The Sons of Superman and Batman’ (by Hamilton) opened doors to a far less tragic Imaginary world: one where the crime fighters finally found time to marry Lois Lane and Kathy Kane and have kids. Unfortunately, their lads proved to be both a trial and initially a huge disappointment…

‘Exit Batman – Enter Nightman!’ is a canny psychological thriller with the World’s Finest Team on the cusp of their 1,000th successful shared case when a new costumed crusader threatens to break up the partnership and replace burned out Batman, after which ‘The Federation of Bizarro Idiots!’ in #156 sees well-meaning but imbecilic imperfect duplicates of Superman and Batman set up shop on Earth. They end up as pawns of the duplicitous Joker, and it does not end well…

In #157’s ‘The Abominable Brats’ – drawn with inevitable brilliance by Swan and inked by both Klein & Moldoff – featured an Imaginary Story sequel as the wayward sons of heroes return to cause even more mischief, although once more there are other insidious influences in play…

‘The Invulnerable Super-Enemy!’ (#158 by Hamilton, Swan & Klein), has the Olsen-Robin Team stumble upon three Bottled Cities and inadvertently draw their mentors into a terrifying odyssey of evil. At first it appears to be the work of Brainiac but is in fact far from it, and is followed by ‘The Cape and Cowl Crooks!’ (WFC #159), dealing with foes possessing far mightier powers than our heroes – apparently a major concern for readers of those times.

To this day whenever fans gather a cry soon echoes out, “Who’s the strongest/fastest/better dressed…?” but this canny conundrum took the theme to superbly suspenseful heights as Anti-Superman and Anti-Batman continually outwit and outmanoeuvre the heroes, seemingly possessed of impossible knowledge of their antagonists…

Leo Dorfman debuted as scripter in#160 as the heroes struggled to discredit ‘The Fatal Forecasts of Dr. Zodiac’, a scurrilous Swami who appears to control fate itself. World’s Finest Comics #161 was an 80-Page Giant reprinting past tales and not included in this collection, so we jump to #162’s ‘Pawns of the Jousting Master!’: by another fresh scripting face. Teenager Jim Shooter produced an engaging time travel romp wherein Superman and Batman are defeated in combat and compelled to travel back to Camelot in a beguiling tale of King Arthur, super-powered knights and invading aliens…

‘The Duel of the Super-Duo!’ (#163, by Shooter, Swan & Klein) pits Superman against a brainwashed Batman on a world where his mighty powers are negated and other heroes of the galaxy are imprisoned by a master manipulator, after which Dorfman delivers an engaging thriller wherein a girl who is more powerful than Superman and smarter than Batman proves to be ‘Brainiac’s Super Brain-Child!’ Bill Finger & Al Plastino step in to craft WFC #165’s ‘The Crown of Crime’ (March 1967), depicting the last days of dying mega-gangster King Wolff. His plan to go out with a bang sets the underworld ablaze and almost stymies both heroes, after which Shooter, Swan & Klein depict ‘The Danger of the Deadly Duo!’ in which the 20th generation of Batman and Superman unite to battle The Joker of 2967 and his uncanny ally Muto: a superb flight of fantasy that was sequel to a brief series of stories starring Superman’s heroic descendent in a fantastic far future world.

WFC #167 saw Bates solo script ‘The New Superman and Batman Team!’: an Imaginary Story wherein boy scientist Lex Luthor gives himself super-powers and a Kal-El who had landed on Earth without Kryptonian abilities trains himself to become an avenging Batman after his foster-father Jonathan Kent was murdered. The Smallville Stalwarts briefly united in a crime-fighting partnership, but destiny has other plans for the fore-doomed friends…

In World’s Finest #142 a lowly, embittered janitor suddenly gained all the powers of the Legion of Super-Heroes and attacked Caped Crusader and Action Ace out of frustration and jealousy. Revived by Bates for #168’s ‘The Return of the Composite Superman!’ he is actually the pawn of a truly evil villain but gloriously triumphs over his own venal nature, after which #169 hosts ‘The Supergirl-Batgirl Plot’: a whimsical fantasy feast from Bates, Swan & Klein wherein the uppity lasses apparently toil tirelessly to supplant and replace Batman and Superman before it’s revealed that the Dynamic Damsels are mere pawns of an extremely duplicitous team of female felons and a brace of old WF antagonists are actually behind the Byzantine scheme…

Issue #170 is another unincluded mammoth reprint edition, after which #171 reveals ‘The Executioner’s List!’ (script by Dorfman): an intriguing, tense murder-mystery with a mysterious sniper seemingly targeting friends of Superman and Batman, before stirring, hard-hitting Imaginary Story ‘Superman and Batman… Brothers!’ (#172, December 1967) posits a grim scenario wherein orphaned Bruce Wayne is adopted by the Kents, but cannot escape a destiny of tragedy and darkness. Written by Shooter and brilliantly interpreted by Swan & Klein, this moody thriller in many ways signalled the end of angst-free days and beginning of a darker, edgier and more cohesive DC universe for a less casual readership, thereby surrendering the mythology to an increasingly devout fan-based audience.

This stunning compendium closes with World’s Finest Comics #173 and ‘The Jekyll-Hyde Heroes!’ (Shooter, Swan & Klein) as a criminal scientist devises a way to literally transform the Cape & Cowl Crusaders into their own worst enemies…

These are gloriously clever yet uncomplicated tales whose timeless style has returned to inform if not dictate the form for much of DC’s modern television animation. The stories here are a veritable feast of witty, gritty thrillers packing as much punch and wonder now as they always have: unmissable adventure for fans of all ages!
© 1964-1968, 2010 DC Comics. All Rights Reserved.

Neroy Sphinx: Playing to Lose


By Daniel Whiston, Dave Thomson & various (Markosia)
ISBN: 978-1-916968-30-1 (TPB/Digital edition)

If you grew up British in the last 50 years reading home-produced action/adventure comics, you were primarily consuming either war or science fiction tales – preferably both. 2000AD launched in February 1977 and rapidly reshaped the minds of generations of readers. It has done so ever since, affecting and inspiring hundreds of creators.

Very much in the mould of that anarchic, subversive and wickedly cynical weekly came a small press fanzine phenomenon which spawned its own home-grown stars. This titanic tome happily revisits one of the most appallingly appealing and inexplicably endearing of those players: a devious, irredeemably self-serving chancer (like so many traditional British comics rogues ranging from Charlie Peace and Grimly Feendish to The Spider) who finds the fate of humanity unhappily and inappropriately piled on his shifty, unwilling and mostly uncaring shoulders…

Neroy Sphinx first began intermittently appearing in Indie comics icon FutureQuake – specifically and sporadically between #4-20 from 2005 to 2012. In his previous compilation (Neroy Sphinx: Back in the Game and still readily available through back issue venues and internet retailers large and small) the criminal trickster was dragooned into becoming the saviour of Humanity and unlikely nemesis of encroaching dark cosmic gods: a fate even he could not weasel out of.

Sphinx is a born rogue failed politician and inveterate manipulator, whom readers of a certain age might liken to Minder’s Arthur Daley in space. However, the imaginatively inventive rapscallion is graced with a steely inner core allowing him to scheme ruthlessly and casually expend strangers, bystanders, friends and acquaintances like confetti. Many cosmic buses have had Sphinx’s associates cheerily thrown under them, but at least now he’s doing his nefarious thing for a good cause….

Written throughout by Daniel Whiston, and illustrated by Dave Thomson, the culmination of his quixotic escapades are gathered in this bombastic monochrome tome, set long after the collapse of EarthFed and reopening of an Arterial Wormhole that once connected Human space systems to a wider intergalactic civilisation. Sadly it also allowed access to predatory alien gods from Space Hell…

Recruited by ultra-psionic former ally Clarence Griffin as the lynchpin of a decades-long survival plan, Sphinx (his memories selectively edited) resumes his unwanted burden after ‘Down Among the Damned Men’, where Griffin sacrifices another innocent to the great vision he’s seen. As monstrous horrors ravage creation and creep closer to total domination, Griffin and artificial lifeform/hired muscle Fenris track down the AWOL schemer for ‘The Train Job’ and the “recovery” of a certain cosmic artefact Neroy stashed away years previously. He says all he needs now is their help in securing the billions in bullion on board to buy a spaceship…

A clash with surviving members of old enemies the Dubblz clan heaps even higher the pile of collateral casualties when the would-be saviours go ‘Junkyard Shopping’ but at least finally get them off-world, but as their eventual destination is recently invaded Cassiopia System and the much-diminished Dubblz are still on their tails, the ‘Misguided Pursuits’ they indulge in only succeeds in obtaining the artefact by lumbering them with another useless hanger-on. Ensign Eudora Carver is the sole survivor of a human ship caught by the invaders, and has a potent connection to the arcane star sceptre they were hunting…

Now ‘Keep it Clean’ finds her and her extremely disturbing rescuers landing on the “ancient sublime citadel of the Gr’tk” and attacked by a legion of greedy alien hangers-on occupying a celestial shanty town and keen to keep these new rivals away from the cast-off gifts of the primal beings…

As the voyagers explore the cosmic citadel and unpick the sordid truths of eons of cosmic history and legend, their mission to repel invasion and damnation goes from bad to worse in succeeding chapters ‘Cat and Mouse and Cheddar Too’ and ‘The Fiddle Game’. Here they try ‘Pushing the Limits’ of inter-species relations while seeking a way to end Hell-being encroachment, but progress stalls after they raid a vault in ‘Good Thing, Small Package’.

Another friend is sacrificed in ‘Temptation Game’ before their last chance to ‘Bring it All Down’ delivers victory of a kind and a new start in epilogue ‘Ice Baby’

With an Introduction by comics writer/novelist Michael Carroll, and a handy potted chronology of human development and our rogue’s rap sheet courtesy of ‘The Story So Far…’ (spanning 2344 when Griffin dragooned the con man into public service up until 2360 when the saga at last commences to conclude) this much-anticipated sequel is another ambitious, gloriously engaging and exceedingly well-executed space-opera romp with a broad scope and a deft touch to delight lovers of edgily light-hearted fantastic fiction.
™ & © 2024 Daniel Whiston, Dave Thomson & Markosia Enterprises, Ltd. All Rights Reserved.

Showcase Presents The War That Time Forgot


By Robert Kanigher, Ross Andru & Mike Esposito, Russ Heath, Gene Colan, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-1253-7 (TPB)

Unbelievably, STILL not a Major Motion Picture, The War That Time Forgot debuted in Star Spangled War Stories #90 and ran wild there until #137 (May 1968). It skipped only three issues: #91, 93 & 126, the last of which starred the United States Marine Corps simian Sergeant Gorilla. Look it up: I’m neither kidding nor being metaphorical…

At present this stunningly bizarre black-&-white compendium is the only comprehensive collection: gathering together most but not all of the monstrously madcap material from SSWS #90, 92, 94-125 and 127-128, cumulatively spanning April/May 1960 to August 1966. Simply too good a concept to leave alone, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories (known alternatively as the Caspak Trilogy or The Land That Time Forgot) provided everything baby-boomer boys – and surely many girls too, if truth be told – could dream of with giant lizards, humongous insects, fantastic adventures and two-fisted heroes employing lots of guns and gear and explodey stuff…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature War comics, Horror stories, Romance, superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Iron Man, Lois Lane, Steel Sterling, Batman and other genres and stars too numerous to cover here. He scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as The Flash to the superhero-hungry kids of the World in 1956.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original (Shazam!-fuelled) Captain Marvel. In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He scripted Golden Age iterations of Flash and Hawkman, created Black Canary, Dr. Pat and Lady Cop, plus memorable female foes Harlequin and Rose and Thorn. This last he reconstructed during the relevancy era of the early 1970s into a schizophrenic crime-busting superhero.

When mystery-men faded out at the end of the 1940s, Kanigher moved into westerns and war stories, and in 1952 became writer/editor of the company’s combat titles All-American War Stories, Star Spangled War Stories and Our Amy at War. He launched Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while working on Wonder Woman, cowboy Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, The Viking Prince and a host of others.

Among his many epochal war series were Sgt. Rock, Enemy Ace, The Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces vs Dinosaurs” dramas depicted here. Kanigher was a restlessly creative writer and I suspect he used this uncanny but formulaic adventure arena as a personal try-out venue for his many series concepts. The Flying Boots, G.I. Robot, Suicide Squad and many other teams and characters initially appeared in this lush Pacific hellhole with wall-to-wall danger. Indisputably, the big beasts were the stars, but occasionally ordinary G.I. Joes made enough of an impression to secure return engagements, too…

The wonderment commenced in Star Spangled War Stories #90 as paratroopers and tanks of the “Question Mark Patrol” are dropped on Mystery Island – from whence no American soldiers have ever returned. The crack warriors discover why when the operation is assaulted by pterosaurs, tyrannosaurs and worse on the ‘Island of Armoured Giants!’ Each yarn is superbly rendered by veteran art team Ross Andru & Mike Esposito.

Larry and Charlie, sole survivors of that first foray, returned to the lost world in #92’s ‘Last Battle of the Dinosaur Age!’ when aquatic beasts attack their rescue submarine forcing them back to the lethal landmass. ‘The Frogman and the Dinosaur!’ takes up most of SSWS #94 as a squad of second-rate Underwater Demolitions Team divers are trapped on the island, encountering the usual bevy of blockbuster brutes and a colossal crab as well.

What starts out as paratroopers versus pterodactyls in #95 turns into a deadly turf-war in ‘Guinea Pig Patrol!’ before ‘Mission X!’ introduces the Task Force X/Suicide Squad in a terse infiltration story with the increasing eager US military striving to set up a base on the strategically crucial monster island. The Navy took the lead in #97’s ‘The Sub-Crusher!’ with equally dire results as a giant gorilla joins the regular roster of horrors, after which a frustrated palaeontologist is blown off course and into his wildest nightmare in ‘The Island of Thunder’. The rest of his airborne platoon aren’t nearly as excited at the discovery…

The Flying Franks were a trapeze family before the war, but as “The Flying Boots” Henny, Tommy & Steve won fame as paratroopers. For #99’s ‘The Circus of Monsters!’ they face the greatest challenge of their lives after washing up on Mystery Island and narrowly escaping death by dinosaur. They aren’t too happy on being sent back next issue to track down a Japanese secret weapon in ‘The Volcano of Monsters!’

In #101 ‘The Robot and the Dinosaur!’ ramp up the fantasy quotient as reluctant Ranger Mac is dispatched to the primordial preserve to field-test the Army’s latest weapon: a fully automatic, artificial G.I. Joe, who promptly saves the day and returned to fight a ‘Punchboard War!’ in the next issue: tackling immense killer fish, assorted saurians and a giant Japanese war-robot that dwarfs the dinosaurs. The mecha-epic carried over and concluded in #103’s ‘Doom at Dinosaur Island!’, after which the Flying Boots encored in Star Spangled #104’s ‘The Tree of Terror!’ when a far-ranging pterodactyl drags the brothers back to the isle of no return for another explosive engagement. ‘The War on Dinosaur Island!’ sees the circus boys leading a small-scale invasion, but even tanks and the latest ordnance prove little use against pernicious, eternally hungry reptiles, after which ‘The Nightmare War!’ sees a dino-phobic museum janitor trapped in his worst nightmare. At least he has his best buddies and a goodly supply of bullets and bombs with him…

The action shifts to the oceans surrounding the island for sub-sea shocker ‘Battle of the Dinosaur Aquarium!’ with plesiosaurs, titanic turtles, colossal crabs and crocodilians on the menu, before hitting the beaches in #108 for ‘Dinosaur D-Day!’ when the monsters take up residence in the Navy’s landing craft. ‘The Last Soldiers’ then pits determined tank-men against a string of scaly perils on land, sea and air, after which a new Suicide Squad debuts in #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters. This time, though, there’s a giant gorilla on their side…

That huge hairy beast is the star of ‘Return of the Dinosaur Killer!’ as the harried unit leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggle to survive on the tropically reptilian atoll, whilst ‘Dinosaur Sub-Catcher!’ shifts locale to ice floes as a pack of lost sea dinosaurs attack a polar submarine and US weather station.

Star Spangled War Stories #113 returned to the blue Pacific for ‘Dinosaur Bait!’ and a pilot tasked with hunting down the cause for so many lost subs after which ‘Doom Came at Noon!’ revisits snowy climes as dinosaurs inexplicably rampage through alpine territory, making temporary allies of old enemies dispatched to destroy hidden Nazi submarine pens.

Issue #115’s ‘Battle Dinner for Dinosaurs!’ sees a helicopter pilot marooned on Mystery Island drawn into a spectacular aerial dogfight, before a duo of dedicated soldiers faced ice-bound beasts in ‘The Suicide Squad!’ The big difference being that here Morgan and Mace are more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ bowed to the inevitable and introduced a (relatively) friendly baby pterodactyl to balance out Mace & Morgan’s barely-suppressed animosity, and ‘The Plane-Eater!’ finds the army odd couple adrift in the Pacific and in deep danger until our leather-winged little guy turns up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’, as yet another group of men-without-hope battle saurian horrors and each other to the death, after which the apparently un-killable Morgan & Mace pop back with Dino, the flying baby dinosaur. They also make a new ally and companion in handy hominid Caveboy, before the whole unlikely ensemble struggle to survive increasingly outlandish creatures in ‘The Tank Eater!’ Star Spangled War Stories #121 then presented another diving drama as a UDT frogman gains a Suicide Squad berth, proving to be a formidable fighter and ultimately ‘The Killer of Dinosaur Alley!’ Increasingly, G.I. hardware and ordnance began to gain the upper hand over bulk, fang and claw and much-missed representational maestro Russ Heath added an edge of hyper-realism to #122’s ‘The Divers of Death’ wherein two Frogman siblings battle incredible underwater insects but still can’t win the respect of their landlubber older brothers, and Gene Colan illustrated aquatic adventure ‘The Dinosaur who Ate Torpedoes!’, before Andru & Esposito reenlisted to depict ‘Terror in a Bottle!’. This was the second short saurian saga to grace issue #123 and another outing for that giant ape who loved to pummel pterosaurs and larrup lizards.

Undisputed master of gritty fantasy art Joe Kubert added his pencil-and-brush magic to tense and manic thriller ‘My Buddy the Dinosaur!’ in #124, and stuck around to illumine the return of G.I. Robot in stunning battle bonanza ‘Titbit For a Tyrannosaurus!’ (#125), after which Andru & Esposito limned Suicide Squad sea saga ‘The Monster Who Sank a Navy!’ in #127. The last tale here (#128) sees Colan resurface to illuminate a masterfully moving human drama actually improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’.

Throughout this eclectic collection of dark dilemmas, light-hearted romps and spectacular battle blockbusters the emphasis is always on human fallibility; with soldiers unable to put aside long-held grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives, and this edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Big Fun, The War that Time Forgot is a deliciously guilty pleasure and I for one hope the remaining stories from Star Spangled War Stories, Weird War Tales, G. I. Combat and especially the magnificent Tim Truman Guns of the Dragon miniseries all end up in sequel compilations before many more eons pass.

Now Read This book and you will too…
© 1960-1966, 2007 DC Comics. All Rights Reserved.

Tarzan and the Lost Tribes (Complete Burne Hogarth Comic Strip Library volume 4)


By Burne Hogarth & Rob Thompson (Titan Books)
ISBN: 978-1-78116-320-7 (Album HB)

The 1930 and 1940s was an era of astounding pictorial periodical adventure. In the years before television, newspaper strips (and later comicbooks) were the only visually-based home entertainment for millions of citizens young and old and consequently shaped the culture of many nations. Relatively few strips attained near-universal approval and acclaim. Flash Gordon, Terry and the Pirates and Prince Valiant were in that rarefied pantheon but arguably the most famous was Tarzan.

The full-blown dramatic adventure serial started on January 7th 1929 with Buck Rogers and Tarzan debuting that day. Both were adaptations of pre-existing prose properties and their influence changed the shape of the medium forever. The 1930s saw an explosion of similar fare, launched with astounding rapidity and success. Not just strips but actual genres were created in that decade, still impacting on today’s comic-books and, in truth, all our popular fiction forms.

In terms of art quality, the adaptations of Edgar Rice Burroughs’ immensely successful novels starring jungle-bred John Clayton, Lord Greystoke by Canadian commercial artist Harold “Hal” Foster were unsurpassed. These strips soon became a firm favourite of the masses, supplementing movies, books, a radio show and ubiquitous advertising appearances.

As detailed in previous volumes of this sublime oversized (330 x 254 mm), full-colour hardback series, Foster initially quit the strip at the end of a 10-week adaptation of first novel Tarzan of the Apes and was replaced by Rex Maxon. At the insistent urging of author ER Burroughs, Foster returned when the black-&-white daily expanded to include a lush, full colour Sunday page featuring original adventures.

Maxon was left to capably handle the weekday book adaptations, and Foster crafted the epic and lavish Sunday page until 1936 (233 consecutive weeks). He then left again, for good: moving to King Features Syndicate and his own landmark weekend masterpiece Prince Valiant in the Days of King Arthur – debuting in February 1937. Once the 4-month backlog of material he built up was gone, Foster was succeeded by precociously brilliant 25-year old Burne Hogarth: a graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised the entire field of action/adventure narrative illustration. The galvanic modern dynamism of the idealised human figure in today’s comicbooks can be directly attributed to Hogarth’s pioneering drawing and, in later years, educational efforts. Burroughs cannily used the increasingly popular comic strip to cross-market his own prose efforts with great effect.

This fantastic fourth tome begins with the spectacularly illustrated ‘Jusko on Hogarth: An Education in Form and Movement’ with the fantasy painter harking back to his childhood comics experiences and influences after which the astounding action/adventure epic recommences. At this time, Hogarth was sharing the scripting chores veteran collaborator Rob Thompson, having only recently returned to the feature after a dispute with the owners. He had moved to the Robert Hall Syndicate for whom he produced seminal adventure classic Drago, and then United Features to create comedy strip Miracle Jones. During the time away from Tarzan, Hogarth – with Silas Rhodes – opened the Cartoonists and Illustrators School, which later evolved into the School of Visual Arts.

‘Tarzan and N’Ani’ (episodes #875-896, 14th December to 1948 – 9th May 1948) offers more raw drama as Tarzan visits old friend Pangola only to find the chief dead and his Wakamba warriors under the thumb of apparent spirit soldiers and their White Queen. A little spirited resistance and dedicated investigation by the Ape-Man soon reveals crooked circus performers exploiting and enslaving the natives, but before he can confront the villains they take his wife Jane hostage. N’Ani’s big mistake is thinking her captive is a weak and feeble civilised woman…

When the bad guys and their trained big cats are dealt with, the excitement briefly subsides, but all too soon the Jungle Lord is duped into boarding a scientist’s reconditioned atomic submarine and whisked away against his will to uncanny uncharted regions in year-long saga ‘Tarzan on the Island of Mua-Ao’ (pages #897-947 and running from 16th May 1948 to 1st May 1949). After some Nemo-like subsea escapades (the mad scientist not the cartoon fish) Tarzan and his unwelcome companions fetch up on a Polynesian (minor) lost continent only to be captured by the scientifically advanced but morally barbarous Lahtian people. This slave-owning totalitarian kingdom is ripe for revolution and after our hero – with worthy warriors Soros and Timaru – escapes a gladiatorial arena they go about arranging one. Of course, that necessitates traversing the savage jungle hinterlands, surviving its ubiquitous feline predators and making peace with the dominant Ornag-Rimba and Thalian tribes…

A little complication crops up when local witchdoctor Totama feels threatened and repeatedly seeks to assassinate Tarzan, but the Ape-Man counters every plot and foray in his own unstintingly decisive manner…

Eventually, Tarzan has his coalition in place and leads an unstoppable assault against the Lahtians which inevitably leads to regime-change and his return to Africa…

The titanic tome concludes in a macabre yarn and a radical overhaul of the strip. During ‘Tarzan and the Ononoes’ (#948-972) which ran from May 8th to 23rd October 1949, the venerated traditional full-page vertical format was controversially downgraded to episodes printed in landscape format, allowing a certain liberalisation of layouts but making pages seem cramped and claustrophobic…

Narratively, the tone is full-on fantasy as Tarzan swears to expiring explorer Philip Ransome that he will rescue his lost daughter from mysterious creatures holding her beyond the impassable Ashangola Mountains.

That mission brings him into conflict with Waloks – intelligent missing-link anthropoids – and their bitter enemies, a race of depraved monsters called Ononoes. These carnivorous horrors are giant heads with arms but no legs or torsos with a penchant for human sacrifice. Their next victim is to be an outworlder girl named Barbara Ransome

Grim, grotesque and genuinely scary, Tarzan’s struggle against the rotund terrors is a high point of the strip and anticipates even greater thrills in the forthcoming final collection.

To Be Concluded…

Tarzan is a fictive creation who has attained an immortal reality in a number of different creative arenas, but none offer the breathtaking visceral immediacy of Burne Hogarth’s comic strips.

These vivid visual masterworks are all coiled-spring tension or vital, violent explosive motion, stretching, running, fighting: a surging rush of power and glory. It’s a dream come true that these majestic exploits are back in print for ours and future generations of dedicated fantasists to enjoy.
Trademarks Tarzan® and Edgar Rice Burroughs® owned by Edgar Rice Burroughs, Inc. and Used by Permission. Copyright © 2017 Edgar Rice Burroughs, Inc. All Rights Reserved.

Doctor Who: The Thirteenth Doctor volume 1: A New Beginning


By Jody Houser, Rachael Stott, Giorgia Sposito, Valeria Favoccia, Enrica Eren Angiolini, Viviana Spinelli with Sara Michieli, Andrea Moretto, Adele Matera, Comicraft’s Sara Jacobs and John Roshell & various (Titan Comics)
ISBN: 978-1-78586-676-0 (Standard edition ) 978-1-78773-233-9 (FP edition)

Doctor Who first materialised on black-&-white television screens on November 23rd 1963 in the first episode of ‘An Unearthly Child’. Less than a year later his decades-long run in TV Comic began in issue #674 with the first instalment of ‘The Klepton Parasites’. Throughout the 60s and early 1970s, strips appeared in Countdown (later retitled TV Action) before shuttling back to TV Comic. On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comics hero with an impressive pedigree. In recent years the picture strip portion of the Whovian mega-franchise roamed far and wide and currently rests with British publisher Titan Comics who sagely opted to run parallel series starring all later incarnations of the trickily tumultuous Time Lord, as well as a few yarns of the earlier peregrinating pathfinders of peril.

This initial volume of Doctor Who: The Thirteenth Doctor collects issues #1-4 of the monthly comic book, set during the first season starring Jodie Whittaker.

The raucous riot of chronal chaos commences with a handy ‘Previously…’ section, reintroducing The Doctor and her companions – Ryan Sinclair, Yasmin “Yaz” Khan, Graham O’Brien and the TARDIS – prior to transiting to a Florida art gallery in 1999, where a couple of extremely reluctant time travellers pull off an art heist. Meanwhile in 3912, a rather memory-addled Time Lord shares some big sky moments with her crew when an anomaly alerts her to something tantalisingly familiar and somehow disturbing. Also, someone somewhere sometime is in deep trouble…

Bundling everyone back into the Blue Box (“it’s bigger on the inside!”) The Doctor tracks the temporal phenomenon to a place outside reality where the thieves are being tormented by a magpie minded cosmic packrat using unsafe time tech to amass an infinite volume of sparkly pretty things and two very chastened scientists to do the fetching and carrying across all of creation…

When one of them – Dr. Leon Perkins – is accidentally plucked from the tormentor’s clutches by the meddling, muddled Time Lord, the gobsmacked Gallifreyan learns just how bad things are from the state of the mangled Vortex Manipulator he’s using… And that’s when a platoon of brutish drones dubbed The Grand Army of the Just pounce and try to arrest everyone, giving Yaz an opportunity to test her knowledge of universal police procedures and tactics…

Perkins fills in the background as they all languish in a cell, revealing how he and his boss Dr. Irene Schulz were captured during a temporal travel test and enslaved by a cosmic devil with a penchant for pretty gewgaws, petty pilfering, slavery, torture and extortion…

Fully genned-up, The Doctor cobbles together a plan to fix things and sort out the horrific Hoarder, but first there’s just a little matter of a traitor on her team…

Scripted by Jody Houser (Faith, Mother Panic, various Star Wars, Spider-Man, X-Files, Orphan Black and more), illustrated by Rachael Stott (Star Trek, Planet of the Apes, Ghost Busters) and coloured by Enrica Eren Angiolini and a truly international team, this is a bright & breezy, fast-paced fable to bring the latest, extended time team to comic readers’ attention: a fantasy romance working hard yet never really challenging hearts or minds, a;; while setting up grander things to come.

The Doctor is at her distractingly daffy best, gadding about and playing dim whilst dealing with a horrendous ET and cosmic calamity in suitably collegiate manner, and still coming up with snappy solutions in the blink of an eye. Also on show is another Gallifreyan art gallery: a Baker’s Dozen of alternate/variant covers (puppetry, digitally manipulated, painted and/or drawn) by Babs Tarr, Alice X. Zhang, Rachael Stott, Sanya Anwar, Paulina Ganucheau, Sarah Graley, Katie Cook, Alisa Stern, Rebekah Isaacs & Dan Jackson, Rachael Smith, Giorgia Sposito & Ariana Florean, as well as a timely serving of other comics in a ‘Readers Guide’ to other Whovian collections and ‘Biographies’ of the main creators involved in A New Beginning.

If you’re a fan of only one form, this book might make you an addict to both. It’s a fabulous treat for casual readers, a fine shelf addition for devotees of the TV show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics a proper go.
Doctor Who (wordmarks, logos and devices) and TARDIS (wordmarks and devices) are trademarks of the British Broadcasting Corporation and are used under licence. BBC logo © BBC 1996. Doctor Who logo and insignia © BBC 2018. Thirteenth Doctor images © BBC Studios 2018. Licensed by BBC Worldwide First edition.

Guardians of the Galaxy Epic Collection volume 1: Earth Shall Overcome 1969-1977


By Arnold Drake & Gene Colan, Steve Gerber, Roger Stern, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont, Scott Edelman, Stan Lee, Sal Buscema, Don Heck, Al Milgrom, John Buscema & various (MARVEL)
ISBN: 978-1-3029-5043-9 (TPB/Digital edition)

With the final GoTG Marvel Cinematic interpretation done and dusted, there’s little to look forward too other than the past, but at least in this anniversary year – 55 and counting! – there’s this timely collection ideal for boning up on some of the lesser-known original stars

There are two distinct and separate iterations of the Guardians of the Galaxy. The films concentrated on the second, but with inescapable connections between them and the stellar stalwarts here so pay close attention. The original comic book team were freedom fighters united to defeat an invasion a thousand years from the present. The other were a later conception: springing out of contemporary crises seen in The Annihilation publishing event.

This treasury of torrid tales gathers landmark moments of the former as seen in Marvel Super-Heroes #18, Marvel Two-In-One #4-5, Giant-Size Defenders #5, Defenders #26-29, the time-busting team’s first solo series as originally seen in Marvel Presents #3-12 and Thor Annual #6: collaboratively and monumentally spanning cover-dates January 1969 to December 1977. It features a radically different set-up than that of the silver screen stars, but is grand comic book sci fi fare all the same. One thing to recall at all times, though, is that there are two teams. Never the twain shall meet …until they one day did…

Despite its key mission to make superheroes more realistic, Marvel also always kept a close connection with its fantasy roots and outlandish cosmic chaos – as typified in the pre-Sixties “monsters-in-underpants” mini-sagas. Thus, this pantheon of much-travelled space stalwarts maintains that wild “Anything Goes” attitude in all of their many and varied iterations.

A blistering battle-fest opens with ‘Guardians of the Galaxy: Earth Shall Overcome!’ as first seen in new-concept try-out/Golden Age reprint vehicle Marvel Super-Heroes #18. Cover-dated January 1969, it went on sale mid-October 1968, just as the Summer of Love was dying.

This terse, grittily engaging episode introduced disparate freedom fighters reluctantly rallying and united to save Earth from occupation and humanity from extinction at the scaly claws of the sinister, reptilian Brotherhood of Badoon. It began when Jovian militia-man Charlie-27 returned home from a 6-month tour of scout duty to find his entire colony subjugated by invading aliens. Fighting free, Charlie jumped into a randomly-programmed teleporter and emerged on Pluto, just in time to accidentally scupper the escape of crystalline scientist and resistance fighter Martinex.

Both survivors are examples of radical human genetic engineering: manufactured subspecies carefully designed to populate and colonise Sol system’s outer planets, but now possibly the last individuals of their respective kinds. After helping the mineral man complete his mission of sabotage – by blowing up potentially useful material before the Badoon can get their hands on it – the odd couple set the teleporter for Earth and jump into the unknown. Unfortunately, the invaders have already taken the homeworld…

The Supreme Badoon Elite are there, busily mocking the oldest Earthman alive. Major Vance Astro had been humanity’s first interstellar astronaut; solo flying in cold sleep to Alpha Centauri at a plodding fraction of the speed of light. When he got there a millennium later, humanity was waiting for him, having cracked trans-luminal speeds a mere two centuries after he took off. Now Astro and Centauri aborigine Yondu are a comedy exhibit for the cruel conquerors actively eradicating both of their species.

The smug invaders are utterly overwhelmed when Astro breaks free, utilising psionic powers he developed during hibernation, before Yondu butchers them with the sound-controlled energy arrows he carries. In their pell-mell flight, the escaping pair stumble across incoming Martinex and Charlie-27 and a new legend of valiant resistance is born…

As envisioned by Arnold Drake, Gene Colan & Mike Esposito, the eccentric team were presented to an audience undergoing immense social change, with dissent in the air, riot in the streets and the ongoing Vietnam War being visibly lost on their TV screens every night.

Perhaps the jingoistic militaristic overtones were off-putting, or maybe the tenor of the times were against The Guardians, since costumed hero titles were entering a temporary downturn at that juncture, but whatever the reason the feature was a rare “Miss” for the Early Marvel Hit Factory. The futuristic freedom fighters were not seen again for years.

They drifted in limbo until 1974 when Steve Gerber incorporated them into some of his assigned titles (specifically Marvel Two-In-One and The Defenders), wherein assorted 20th century champions travelled into the future to ensure humanity’s survival…

In MTIO #4, ‘Doomsday 3014!’ (Gerber, Sal Buscema & Frank Giacoia) sees Ben Grimm – AKA The Thing – and Captain America catapulted into the 31st century to free enslaved humanity from the Badoon, concluding an issue later as a transformed and reconfigured Guardians of the Galaxy climb aboard the Freedom Rocket to help the time-lost champions liberate occupied New York before returning home.

The fabulous Future Force returned that visit in Giant Sized Defenders #5: a diverse-handed production with the story ‘Eelar Moves in Mysterious Ways’ credited to Gerber, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont & Scott Edelman. Dependable Don Heck & Mike Esposito drew the (surprisingly) satisfying and cohesive results, revealing how the Defenders met with future heroes Guardians of the Galaxy in a time-twisting disaster yarn where their very presence seemed to cause nature to run wild. It was simply an introduction, setting up a continued epic arc for the monthly comic book…

Beginning with ‘Savage Time’ (Defenders #26 by Gerber, Sal Buscema & Colletta) it depicts The Hulk, Doctor Strange, Nighthawk and Valkyrie accompanying the Guardians back to 3015 AD in a bold bid to liberate the last survivors of mankind from the all-conquering and genocidal Badoon. The mission continued with ‘Three Worlds to Conquer!’, becoming infinitely more complicated when ‘My Mother, The Badoon!’ reveals sex-based divisions that so compellingly motivate the marauding lizard-men to roam and tyrannise, before climaxing triumphantly in rousingly impassioned conclusion ‘Let My Planet Go!’

Along the way the Guardians picked up – or been unwillingly allied with – an enigmatic stellar powerhouse dubbed Starhawk. Also answering to Stakar, he was a glib, unfriendly type who referred to himself as “one who knows” and infuriatingly usually did, even if he never shared any useful intel…

That portion of the saga is interspersed with the covers of latterday compilations Guardians of the Galaxy: Earth Shall Overcome Premiere Hardcover (by Gil Kane & Chris Sotomayor and Ron Wilson & Matt Milla), before the next giant leap…

Rejuvenated by exposure, the squad rededicated themselves to liberating star-scattered Humanity and having astral adventures, in a short-lived series in Marvel Presents (#3-12, February 1976-August 1977) before cancellation left them roaming the MU as perennial guest-stars in cosmically-tinged titles like Thor and The Avengers. That first solo run began with ‘Just Another Planet Story!’ by Gerber, Al Milgrom & Pablo Marcos – with all Badoon removed from an exultant Earth and our now purposeless Guardians realising peace and freedom were not for them. Unable to adapt to civilian life, they reassembled, stole their old starship “The Captain America and rocketed off into the void…

More compilation covers – Guardians of the Galaxy: Tomorrow’s Heroes Omnibus (by John Romita Sr & Veronica Gandini) and Guardians of the Galaxy: The Power of Starhawk Premiere HC by Milgrom & Tom Chu – interleave the unfolding saga, but the original text feature ‘Readers Space’ (episodically delineating future history of Marvel Universe Mankind using various deceased company sci fi series as mile markers, way stations and signposts) is bundled to the bonus section at the back of the book. At the time the roadmap firmly established a timeline which would endure for decades…

Back to comics and in MP #4, Gerber & Milgrom descended ‘Into the Maw of Madness!’ as the noble nomads pick up feisty teenage Nikki: a Mercurian survivor of the Badoon genocide, and noted first inklings that something vast, alien and inimical was coming from “out there” to consume the galaxy. The warriors also met cosmic enigma Starhawk’s better half Aleta: a glamorous woman and mother of his three children sharing his/their body at that time…

When the star-farers and their ship are swallowed by star-system-sized monster Karanada, they discover a universe inside the undead beast and end up stranded on the ‘Planet of the Absurd’ (Gerber, Milgrom & Howard Chaykin), allowing the author to indulge his gift for political and social satire as our heroes seek to escape a society comprising a vast variety of species which somehow mimics 20th century Earth…

Escape achieved, the fantastic fantasy accelerates to top gear when they crash into the heart of the invading force on a galaxy-sized planet in humanoid form. ‘The Topographical Man’ (inked by Terry Austin) holds all answers they seek in a strange sidereal nunnery where Nikki is expected to make a supreme sacrifice: one that changes Vance’s life forever in ways he never imagined.

This all transpires as they spiritually unite to ‘Embrace the Void!’ (Bob Wiacek inks) in a metaphysical rollercoaster which ends the menace of the soul-sucking galactic devourer. At this time deadlines were a critical problem and Marvel Presents #8 adapted a story from Silver Surfer #2 (1968) as the team find an old Badoon data-log and learn ‘Once Upon a Time… the Silver Surfer!’ had saved Earth from the alien predators in a two-layered yarn attributed to Gerber, Milgrom, Wiacek, Stan Lee, John Buscema & Joe Sinnott…

Back on track for MP #9, Gerber & Milgrom revealed ‘Breaking Up is Death to Do!’ as the Guardians’ ship is ambushed by predatory Reivers of Arcturus, leading into the long-awaited shocking origins of Starhawk and Aleta. It also set the assembled heroes on a doomed quest to save the bonded couple’s children from brainwashing, mutation and murder by their own grandfather in ‘Death-Bird Rising!’ before concluding ‘At War with Arcturus!’ (both inked by Wiacek).

The series abruptly concluded just as new scripter Roger Stern signed on with ‘The Shipyard of Deep Space!’, as the beleaguered and battered team escape Arcturus and stumble onto a lost Earth vessel missing since the beginning of the Badoon invasion. “Drydock is a mobile space station the size of a small moon, built to maintain and repair Terran starships. However, what initially seems to be a moving reunion with lost comrades and actual survivors of many gene-gineered human subspecies eradicated by the saurian supremacists is revealed to be just one more deadly snare for the Guardians to overcome or escape…

The time-busting mayhem concludes for now with ‘Thunder in the 31st Century!’ (from Thor Annual #6, December 1977) by Stern, Sal Buscema & Klaus Janson,in which the mighty Thunderer is accidentally deposited in the Guardians’ era by a cyborg maniac named Korvac. The god warrior eagerly joins them in battling a gang of superpowered aliens to thwart Korvac’s scheme to make himself master of the universe before returning to his own place and time…

The aforementioned bonus bounty ending this titanic temporal tome also includes the cover of Astonishing Tales #29 (April 1975 and reprinting Marvel Super-Heroes #18), articles on Guardians of the Galaxy by Gerber and Stern from F.O.O.M. #21 (Spring 1978), original art pages and covers by Sal Buscema, Colletta, Milgrom, Rich Buckler, Wiacek & Janson and one last past collection cover – from Guardians of the Galaxy: Tomorrow’s Avengers vol. 2 TPB by John Buscema, Joe Sinnott & Thomas Mason.

This rousing record of riotous star-roving derring-do is a non-stop feast of tense suspense, surreal fun, swingeing satire and blockbuster action tightly tailored and on-target to turn curious moviegoers into fans of the comic incarnation, and beguile even the most jaded interstellar Fights ‘n’ Tights fanatic into dreaming again with eyes wide open.
© 2023 MARVEL.

Self-Esteem and The End of the World


By Luke Healy (Faber)
ISBN: 978-0-571-37560-8 (HB)

Ireland’s multi-award-winning low-key iconoclast Luke Healy studied journalism at Dublin University and earned an MFA in Cartooning from the Center for Cartoon Studies (Vermont, USA). An occasional stand-up comedian, his previous cartoon works – such as Americana, Permanent Press and How to Survive in the North – have won prizes and acclaim, and he’s also done gallery shows in places like Manhattan’s Museum of Comics & Cartoon Art.

His aforementioned comics for VICE, The Nib, A24, Medium, Nobrow and Avery Hill are exceptionally good and, as I hinted, he apparently likes exposing himself to ridicule on stage. But not so much, these days.

By combining all that trauma, weltschmerz and experience into tales exploring basic big stuff like life, friends, and how to keep your head above emotional water, he has kept many of us wonderfully entertained and himself alive for a decade. Here and now, that self-excoriating journey manifests as bursts of small-scale prediction and prognostication. By looking inwards and backwards, Healy has unlocked a doorway to our probable mutual future…

As seen in prior books (like The Con Artists) our absolutely Unreliable Narrator is London-based, Irish, gay, formerly Catholic, clinically anxious and helplessly honest. He’s still undergoing treatment for his head problems and other self-diagnosed personal issues whilst perennially building pre-emptive stress for the next Big Bad Thing. Incisive, sentimental absurdist, pedestrian and casually surreal, the collective appointments with destiny are delivered in three acts each entitled Luke Healy is…’ with the first preceded by tone-setting prelude ‘fig (i) Self (ish)’.

Here the aging worry-wort consults his treatment advisor and grudgingly accepts a new tactic to process feelings and responses. The first prophetic episode then sees him making Plans’ as a moment of elation at a family gathering plunges him back down and confirms his gloomy assessment of everything after he attends twin brother Teddy’s engagement party and endures a major disappointment. Retreating if not exactly retrenching, Luke immerses himself in a tidal wave of self-help books and runs away to a hotel where he indulges in some unwise acts. And then Teddy tracks him down…

The narrative digresses for ‘Interlude (i) Luke brings a date back to his flat’ after which hilarious encounter we jump ahead five years to reveal ‘Luke Healy is…’ a paid writer scripting a work-training play for a major company. Sadly, devising ‘L’hotel du Murder’ as a whodunnit was a doomed proposition from the start.

The country is on viral lockdown again, Wye Valley’s Regional Hereford Gotel experiences an actual real murder the night before the premiere and with his Mam in the invited audience, Luke has to stage-manage rubbish players, his own stress, a deadly flood and the revelation that he’s subconsciously made the entire story all about him and his bosses and now faces inevitable exposure and humiliation. It never rains but it pours…

Another strange break comes with ‘Interlude (ii) Luke has a video conference with his former agents’ and he learns his books have been re-optioned. The pittance paid means the studio still aren’t making the film they’ve already “bagsied” – and so no one else can – but his reps are keen to sell something else. Surely he must have some old comics or small press stories they can push?

Another five years go by and ‘Luke Healy is…’ in Lefkada. The Greek island – like much of the planet – is mostly submerged now. Although officially working as a telemarketer at and from home, Luke has come to the expanded Aegean on a deeply personal mission. Soon he’s adopted by fellow traveller Beth: there to explore the unearthed archaeological detritus of the past.

Framed from the start in deceit, the jaunt ends painfully for all concerned and – after returning to England – ‘Interlude (iii) Luke receives a phone call’ which promises to change his life forever. Following another ‘fig (ii) Self (ish)’ moment, ‘Luke Healy is… OTMPOW’ finds the bewildered failed author and his Mam five years further on: whisked to Palm Springs (the new Hollywood ever since Los Angeles slipped beneath the seas) where a sleazy producer is turning Healy’s old comic about whale-watching into a mega blockbuster. It’s such a shame the cetaceans aren’t real and the filmmaker is hiding his secret agenda…

An ‘Epilogue’ details the sorry aftermath of all that and is accompanied by ‘appendix (ii) Of the Monstrous Pictures of Whales’ which “reprints” the college mini comic notionally adapted into that ludicrous and conniving movie, with young teens in Reykjavik hanging out, having sex and making mistakes on an Icelandic whale-spotting boat: a terse and grittily witty romance I’d certainly watch…

It seems fittingly ironic that this wry and introspective examination of the fustercluck that has become the totality of All Human Endeavour is released on the day much of Britain goes to the polls to choose the minor nabobs who will mis-guide and mis-lead us until our next general election, but that’s really just a peculiar and coincidental facet of publishing schedules. There’s certainly nothing conspicuously covert or conspiratorial. Nope. Nu-uh. No sirree-bob. Read nothing into it, but please do read this book…
© Luke Healy, 2024. All rights reserved.

Self-Esteem and The End of the World is published today.

Prez: The First Teen President


By Joe Simon, Jerry Grandenetti & Creig Flessel, with Cary Bates, Neil Gaiman, Ed Brubaker, Frank Miller, Grant Morrison, Art Saaf, Mike Allred, Bryan Talbot, Mark Buckingham, Eric Shanower & various (DC Comics)
ISBN: 978-1-4012-6317-1 (TPB/Digital edition)

At a time when American comic books were just coming into their adolescence – but not maturity – Prez was a hippie teenager created by industry royalty. In the early 1970s, Joe Simon made one of his irregular yet always eccentrically fruitful sojourns back to DC Comics, managing to sneak a bevy of exceedingly strange concepts right past the usually-conservative powers-that-be and onto the spinner racks and newsstands of the world.

Possibly the most anarchic and subversive of these postulated a time (approximately 20 minutes into the future) when US teenagers had the vote. The first-time electorate – idealists all – elected a diligent, honest young man every inch the hardworking, honest patriot every American politician claimed to be.

In 2015 that concept was given a devilishly adroit makeover for post-millennial generations. The result was a superbly outrageous cartoon assessment of the State of the Nation – Prez: Corndog-in-Chief. Once you’re done here, you should read that too and then ferociously lobby DC to release the concluding chapters in that saga…

Back here, however, and still in 1972, Simon (Captain America, Fighting American, The Fly, Black Magic, Young Romance) was passionately doing what he always did: devising ways for ever-broader audiences to enjoy comics. This carefully curated compilation gathers every incidence of the best leader they never had, from original run Prez #1-4 (September 1973 – March 1974), through unpublished tales from Cancelled Comics Cavalcade #2, guest cameos and revivals in Supergirl #10, The Sandman #54, Vertigo Visions: Prez #1, The Dark Knight Strikes Again and The Multiversity Guidebook #1.

It all begins in the little town of Steadfast where average teen Prez Rickard makes a minor splash by fixing all the clocks and making them run on time. Throughout the rest of the USA, dissent, moral decay and civil breakdown terrify the populace in an election year. Corrupt businessman and political influencer Boss Smiley wants to capitalise on a new amendment allowing 18-year-olds to vote. He picks Rickard as a perfect patsy, but his chicanery comes awry when newly-elected Prez turns out to have a mind, backbone and agenda of his own…

With early – if heavy-handed – salutes to ecological and native rights movements, ‘Oh Say Does That Star Spangled Banner Yet Wave?’ by Simon, veteran illustrator Jerry Grandenetti set the scene for a wild ride unlike any seen in kids’ comics. Equal parts hallucinogenic political satire, topical commentary and sci-fi romp, the mandate mayhem expanded in ‘Invasion of the Chessmen’, as a global goodwill tour threatens to bring worldwide peace and reconciliation… until America’s grandmaster provokes an international incident with the chess-loving Soviet Union. Cue killer robots in assorted chess shapes and a sexy Russian Queen and watch the fireworks…

‘Invasion of America’ tackles political assassination and social repercussions after Prez decides to outlaw guns. I think no more need be said…

The original run ended with the fourth episode, spoofing international diplomacy as Transylvania dispatches its new Ambassador to Washington DC: an actual werewolf paving the way to devious conquest which led briefly to a ‘Vampire in the White House’ (inked by Creig Flessel).

Although the series was cancelled if not impeached, a fifth tale was in production when the axe fell. It eventually appeared with other prematurely curtailed stories in 1978’s Cancelled Comics Cavalcade #2 and appears here in monochrome as ‘The Devil’s Exterminator!’ with a bug infestation in DC tackled by a mythical madman. When Congress refuses to pay his sky-high bill ($5 million or three lunches in today’s money!), Clyde Piper abducts all the children, and PotUS is forced into outrageous executive action…

There was one final 1970s appearance. Supergirl #10 (October 1974 by Cary Bates, Art Saaf & Vince Colletta) featured ‘Death of a Prez!’ wherein the Commander in Chief was targeted for assassination by killer witch Hepzibah, using an ensorcelled Girl of Steel to do her dirty work – with predictable results…

Prez Rickard vanished in a welter of superhero angst and science fiction spectacle after that, but made a quiet cameo in Neil Gaiman’s Sandman story arc World’s End. Illustrated by Michael Allred, Bryan Talbot & Mark Buckingham, ‘The Golden Boy’ (The Sandman #54 October 1993) offers a typically askance view of the boy leader’s origins, his enemies, the temptations of power and the ends of his story. It generated enough interest to spark follow-up one-shot Vertigo Visions: Prez #1 (September 1995) as Ed Brubaker & Eric Shanower crafted ‘Smells Like Teen President’. After being missing for years, America’ youngest President is being trailed by a young hitchhiker who might well be his son…

The moving search for family, identity, belonging and purpose is followed by a typically iconoclastic vignette by Frank Miller & Lynn Varley taken from The Dark Knight Strikes Again (December 2001) with the Leader of the Free(ish) World exposed as a computer simulation after which the history lesson concludes with Grant Morrison, Scott Hepburn & Nathan Fairbairn’s page on Hippie-dippy ‘Earth 47’ and its comic book landmarks (Prez, Brother Power, The Geek, Sunshine Superman and others) as first seen in The Multiversity Guidebook #1 (January 2015).

I used to think comics were the sharpest reflection of popular culture from any given era. That’s certainly the case here, and maybe there are lessons to be learned from re-examining them with eyes of experience. What is irrefutable, and in no way fake news, is that they’re still fun and enjoyable if read in a historical context. So read this, vote if you can and get ready. I can guarantee not even funnybook creators can predict what’s coming next.
© 1973, 1974, 1978, 1993, 1995, 2001, 2002, 2015, 2016 DC Comics. All Rights Reserved.