Flash Gordon Annual 1969


By anonymous staff of the Mick Anglo Studio, Dick Wood, Al Williamson, Don Heck & various (World Distributor’s [Manchester] Ltd.)
No ISBN – B06WGZR1KX

By most lights, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb if now-dated Jungle Jim running as a supplementary “topper”) in response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but back in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers had traditional adventures and high science concepts, this new feature reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in the trappings of the contemporary future, with varying esoteric “Rays”, “Engine” and “Motors” substituting for trusty swords and lances – although there were also plenty of those – and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and he’ll get his go another day).

At the time of this annual a bunch of Gold Key and King Features Syndicate licenses were held by Mick Anglo, who provide strip and prose material for UK weekly TV Tornado. It combined British-generated material with US comic book reprints in an era when the television influence of shows like Tarzan and Batman, and veteran features like Flash Gordon – who had a small screen presence thanks to frequent re-runs of his cinema chapter plays. The project was extremely popular, even though not always of the highest quality…

In 1966, newspaper monolith King Features Syndicate briefly got into comic book publishing again: releasing a wave of titles based on their biggest stars. These were an ideal source of material for British publishers, whose regular audiences were profoundly addicted to TV and movie properties. Moreover, thematically they fitted with World Distributors’ other licensed properties, which repackaged Western’s comics material like Star Trek, Beverly Hillbillies and Voyage to the Bottom of the Sea with domestically generated material – generally by Mick Anglo’s packaging company Gower Studios.

This Anglo-American (tee-hee!) partnership fulfilled our Christmas needs for decades, generating a wealth of UK Annuals, comics and the occasional Special, mixing full-colour US reprints with prose stories, puzzles, games and fact-features on related themes.

Flash Gordon Annuals appeared sporadically over the next few decades with this release from 1968 (and forward-dated for 1969) being the second. Like the previous book it leaned heavily on generic space opera adventure in prose-based illustrated vignettes leavened with some truly stunning comics tales recasting Flash, Dale Arden and Dr. Hans Zarkov as generalised space explorers undertaking non-stop voyages to the unknown by saving lesser civilizations from mischance, misfortune and monsters sentient and not.

The action opens with a prose return to last year’s main comic feature. Sporting full-colour illustrations peppered with mini general knowledge/science factoids, ‘The Terror of Krenkelium’ sees Flash and Zarkov head back underground to a subterranean kingdom where first-timer Dale meets her rival for Flash’s attention. Happily, Princess Darla regains her equilibrium and common sense when usurper Mogulari tries to kill the court and take over only to meet stern and fatal resistance from the upworlders…

‘Plague of the Underground Forest’ then finds our heroes revisiting a formerly idyllic aboriginal paradise planet whose deeply spiritual people are now racked with famine thanks to an invasion of super-rats. The problem is not destroying the immediate menace but convincing the despondent survivors to leave their ancestral lands for somewhere that can actually support them in the solution’s aftermath…

Astronautics quiz ‘Space Probe’ and a page of ‘Fun Time’ cartoons presage a switch to 2-colour illustration as prose thriller ‘The Idol of Zatamandoo’ sees the star travellers uncover the dark underbelly of another apparent paradise planet where a godlike being trades peace and perfection for the occasional human sacrifice. After a traditional quiz – ‘Know Your Sport’ – Flash, Dale and Zarkov return to Mongo to save Earth from being drowned by ‘The Floating Desert’ before prose pauses and this year’s strip quotient begins. Originating in US comic book Flash Gordon #6 (cover-dated July 1967) as ‘Cragmen of the Lost Continent’, here Bill Pearson & Reed Crandall’s sublime romp becomes Flash Gordon meets the Cragmen of the Lost Continent’ as a trek through unknown regions of Mongo sees Dale in charge and kicking alien butt when Flash is swallowed by a monster and the old doctor breaks his leg.

Striving against uncredible beasts and hostile conditions she eventually rescues her captive hero from sinister mountain dwellers and is bringing him to safety when…

An abrupt return to words follows a full-colour board game delivering ‘Danger in Space’ (as long as you can find dice and counters) after which diversion our dynamic trio scotch ‘The Micro-Men Plot’: an invasion scheme by a despot able to shrink his all-conquering forces.

An activity page of conjuring tricks shares the how-to of ‘Magic by Illusion’ before strip thrills blast back with a short spy story also taken from Flash Gordon #6. Written by Gary Poole and limned by either Mike Roy and/or Frank Springer, it tells of Secret Agent X-9 in Japan to obtain at all costs ‘The Third Key of Power’.

It’s back to 2-tone visions and peerless prose as our heroes endure the strangest case of their lives after encountering an advanced culture of ants. ‘The Swarming Peril’ proves so fearsome Flash has his brain inserted into an insect’s skull to complete his mission…

‘Time For a Laugh’ affords more cartoon buffoonery before The Mazzlins try to eradicate humankind in a ‘Deluge!’, after which thrills pause for general knowledge and testing in ‘Flash Puzzles’ and ‘Strange But True’.

Prose poser ‘Return to Krenkelium’ finds the human heroes again going underground, with Princess Darla’s embattled people invaded by The Snakemen of Syndromeda – beings from even deeper in the planet’s core…

Crossword ‘Out of This World’ segues into comics and the conclusion of the Cragmen crisis as Flash faces ‘The Totem Master!’ before this slice of Christmas past fades away with another board game situated in a ‘City Under the Sea.’

Once upon a time this type of uncomplicated done-in-one media-tasty package was the basic unit of Yule fuel, entertaining millions of British kids, and still holds much rewarding fun for those looking for a simple and straightforward nostalgic escape.
MCMLXVII, MCMLXVIII by King Features Syndicate, Inc. All rights reserved throughout the world. The Amalgamated Press.

Superman: the Atomic Age Sundays volume 2: 1953-1956


By Alvin Schwartz, Wayne Boring & Stan Kaye (IDW/DC Comics)
ISBN: 978-1-63140-537-2 (HB)

It’s indisputable that today’s comic book industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s bold and unprecedented invention was fervidly adopted by a desperate and joy-starved generation and quite literally gave birth to a genre… if not an actual art form.

He was shamelessly copied and adapted by many inspired writers and artists for numerous publishers, spawning an incomprehensible army of imitators and variations within three years of his summer 1938 debut. 85 YEARS… and counting!

An intoxicating blend of breakneck, breathtaking action and triumphal wish-fulfilment which epitomised the early Man of Steel soon grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East also engulfed America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

Superman was master of the world and whilst transforming and dictating the shape of the fledgling funnybook industry, the Man of Tomorrow relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of cartoon creation, the truth is that very soon after his debut in Action Comics #1 the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse. Diehard comics fans regard our purest and most enduring icons in primarily graphic narrative terms, but the likes of Batman, Spider-Man, Black Panther, The Avengers and their hyperkinetic ilk long ago outgrew four-colour origins to become fully mythologized modern media creatures, instantly recognised in mass markets across all platforms and age ranges…

Far more people have viewed or heard the Man of Steel than have ever read his comics. His globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, he had been a thrice-weekly radio serial regular and starred in a series of astounding animated cartoons, as well as two films and a novel by George Lowther.

Superman was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended his first smash live-action television serial. In his future were many more shows (Superboy, Lois & Clark, Smallville, Superman & Lois and even spin-offs like Supergirl), a stage musical, a franchise of blockbuster movies and an almost seamless succession of games, bubble gum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even his superdog Krypto got in on the small-screen act…

However, during his formative years the small screen was simply an expensive novelty so the Action Ace achieved true mass market fame through a different medium: one not that far removed from his print origins.

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and frequently the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. It also paid far better.

And rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture. Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped humble and tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar.

Some still do…

Superman was the first original comic book character to make that leap – about 6 months after he exploded out of Action Comics – but precious few ever successfully followed. Wonder Woman, Batman (eventually) and trailblazing teen icon Archie Andrews made the jump in the 1940s with only a handful such as Spider-Man, Howard the Duck and Conan the Barbarian having done so since.

The daily Superman newspaper comic strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by such luminaries as Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth task soon required the additional talents of Jack Burnley and writers Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

The McClure Syndicate Superman feature ran continuously from 1939 until May 1966, appearing at its peak in more than 300 daily and 90 Sunday newspapers; boasting a combined readership of more than 20 million. For most of the post war years Boring & Stan Kaye illustrated these spectacular Sundays (eventually supplemented by artists Win Mortimer and Curt Swan). The majority of the strips – from 1944 to 1958 – were written by Alvin Schwartz.

Born in 1916, he was an early maestro of comic books, writing for Batman, Superman, Captain Marvel and many other titles and companies. Whilst handling the Superman strip he also freelanced on Wonder Woman and the dwindling superhero pantheon as well as genre titles like Tomahawk, Buzzy, A Date with Judy and House of Mystery. After numerous clashes with new Superman Editor Mort Weisinger, Schwartz quit comics for commercial writing, selling novels and essays, and latterly documentaries and docudramas for the National Film Board of Canada.

He also worked miracles in advertising and market research, developing selling techniques such as psychographics and typological identification. He was a member of the advisory committee to the American Association of Advertising Agencies. He died in 2011.

After years wallowing in obscurity most of Superman’s newspaper strip exploits are at last available to aficionados and the curious newcomer in tomes such as this one, compiled under the auspices of the Library of American Comics. Showcasing Schwartz and artist Wayne Boring in their purest prime, these Sundays (numbered as pages #699 to #869 and collectively spanning March 22nd 1953 to June 24th 1956) feature a nigh-omnipotent Man of Steel in domestically-framed and curated tales of emotional dilemmas and pedestrian criminality rather than muscle-flexing bombast, utilising mystery, fashion, wit and satire as substitutes for bludgeoning action.

Following an affable appreciation of the creators and overview of the era in ‘An Introduction’ by Mark Waid, ‘A Wayne Boring Gallery’ provides a tantalising selection of Superman and Action Comics covers from the period before weekly wonderment commences in all its vibrant glory. Sadly, individual serial stories are untitled, so you’ll just have to manage with my meagre synopses of the individual yarns…

It begins with another prime example of Superman gaslighting his girlfriend – one of the sharpest journalists on Earth – in what I keep telling myself is just an example of how different attitudes were back then…

When Lois Lane catches Superman mid-change from Clark Kent, he manages to obscure his face long enough to claim her “victory” was through luck not skill or ingenuity, and challenge her to actually deduce his alter ego in a test through time. Angry, prideful and apparently a real sucker, she agrees and – relocated to ancient Troy, on the pilgrim ship Mayflower and Massechusetts colony and in 1907 San Francisco – promptly fails to spot the new identities the Man of Steel establishes. Apart from the appalling patriarchal premise and treatment it’s a beautiful tale with Lois meeting and/or replacing Helen of Troy, Priscilla Mullins (look her up or read The Courtship of Miles Standish by Henry Wadsworth Longfellow) and celebrity performer Lillian Russell with Trojan battles, pioneering dangers and the Great San Francisco Earthquake giving Superman plenty to do before she concedes defeat…

Dated July 5th 1953 (strip #714), the next exploit is far less upsetting as a dying millionaire convinces the Man of Tomorrow to find a decent purpose and inheritor for his vast riches. Operating clandestinely at first Superman vets artists, inventors, simple scammers, country doctors (thereby diverging long enough to become embroiled in a decades-long hillbilly feud) and battles crooks before finally completing his mission…

Strip #725 opened a thrilling new chapter on September 20th as the Action Ace intercepts an alien vehicle crashing to Earth and finds it carries two convicts from his long-dead homeworld. At first Arno and Tolas are content to use their new superpowers to scam, steal and swindle the puny humans before eventually realising they’re strong enough to take anything want. Superman’s attempts to restrain their crimes are never enough and he only saves his adopted homeworld by adopting his enemies’ preferred tactics…

December 13th (strip #737) saw a new yarn begin as an extremely determined young woman threw herself off a building to get Superman’s attention. Alice Talbot was a lawyer working as process server for her sexist uncle. He believed Law was man’s work and had his associates give her impossible jobs to discourage her: a situation that needed all the Man of Steel’s discretion as Alice took on ever-more difficult serving jobs and succeeded – even if with some secret assistance…

Few Superman foes transferred from funnybooks to the Funnies section, but murderously ridiculous criminal The Prankster was perfect for whimsy-minded readers. Strip #747 (February 21st 1954) began an extend campaign of confusion and carnage as the diabolically devious bandit began attacking modern art, plundering vaults and raiding stores after finding a way to exploit one of Superman’s powers and use it against him…

Clark took centre stage in a clever quandary running from April 25th to July 4th (#756-766) as a publicity stunt gone awry leaves him handcuffed to a starlet and accompanied everywhere by her wily manager, requiring many clever tricks over a very busy weekend to go into action as the Man of Tomorrow before he can legitimately shuck the shackles…

The “Atomic Age” title gets full milage in the next story (#767-777, July 11th – September 19th) as a purse-snatcher fleeing Superman is dosed with radiation and acquires the unwelcome and uncontrollable power to become intangible. Happily he’s not smart enough to capitalise on the scary gift… but his even shadier pal Al is…

When a strange man starts following Superman, it leads to crazy contests and another shifty conman mystic who has convinced wrestler Mop-up Moby that he can beat the Man of Steel in the ring. Incredibly that proves true in the comedy romp running from September 26th – November 7th (#778-784), after which a science experiment gives Superman amnesia and leaves him lost and confused on a desert island (#785-793, November 14th 1954 to January 9th 1955). At least “Roger” has lazy drop-out beach-bums Horace and Mike to guide him and manage his strange abilities: they even help the simple islanders appreciate the mod-cons of 20th century living Roger provides – whether they want him to or not…

Restored and returned to Metropolis for strip #794 (November 14th), Superman is swamped with petty requests from the authorities, unaware they are keeping him distracted from preparations for a major television event. The “Your Story” episode detailing his life is a great honour, but a huge risk too as he’s supposed to appear live with all his friends: Lois, Perry White, Jimmy Olsen and… Clark Kent…

Another secret identity dilemma follows (#801-805, March 6th – April 3rd) as Clark exhibits superstrength and allows observers to believe it comes from a mutant apple he ate. It might have been the end of it, but two other apples were eaten and he has to spend all his time faking the same powers for their eaters or risk exposure of his alter ego…

When Lois and Clark investigate a mystery millionaire (#806-813, April 10th – May 29th) they go undercover as domestics and encounter the most appalling children ever reared. Soon though a heartbreaking story emerges and the hardboiled reporters become matchmaking homemakers, after which epic action and humour return as an amazing archaeological discovery sends Superman back to ancient Greece to dispel many myths around Hercules before helping the rather hapless legend-in-waiting accomplish his labours (#814-824, June 5th – August 14th)…

Atom Age fantasy follows as a genuine flying horse baffles and bamboozles Metropolitans from scientists to thieves to circus showmen (#825-833, August 21st – October 16th). When Superman discovers the facts, his greatest concern is to reunite the modern Pegasus with the boy who loves him, before heading to the Himalayas (#834-844, October 23rd 1955 – January 1st 1956) and foiling a devilish plotter seeking to seize control of a lost colony of French musketeers and cavaliers!

The new year opened with science fiction in the driving seat as downtrodden despondent travelling salesman/inventor Edgar Weems makes contact with a scientist on a dying world. Benevolent Bel Neth Ka of Kadath is happy to share his secrets – like antigravity ointment and superstrength serum – but when innocent Edgar starts selling them his instant success naturally causes chaos. That was a big and very funny job for Superman running from January 8th to March 25th over Strips #845-856, and leads to the concluding tale in this second Atomic Age collection, as Lois goes on quiz show “The $88,000 Jackpot”. Her specialist subject is Superman and her answers are astonishingly accurate. As the days pass (April 1st to June 24th 1953 and strips#857-869), audience attention makes life hell for the Action Ace, reminding viewers of his weaknesses and who he might be in civilian life…

The Atomic Age Superman: – Sunday Pages 1953-1956 is the second of three huge (312 x 245mm), lavish, high-end hardback collections starring the Man of Tomorrow. It’s an inexpressible joy to see these “lost” stories again, offering a far more measured, domesticated and comforting side of America’s most unique contribution to world culture. It’s also a pure delight to see some of the hero’s most engaging yesterdays. Join me and see for yourself…
© 2016 DC Comics. All rights reserved. SUPERMAN and all related characters and elements are trademarks of DC Comics.

Walt Disney’s Mickey Mouse Color Sundays “Call of the Wild” (volume 1)


By Floyd Gottfredson & various: edited by David Gerstein & Gary Groth (Fantagraphics Books)
ISBN: 978-1-60699-643-0 (HB/Digital edition)

Win’s Christmas Gift Recommendation: A Mouse in Every House… 10/10

Happy technical 100th Anniversary Disney, but we all know it all REALLY started with this little guy…

As collaboratively co-created by Walt Disney & Ub Iwerks, Mickey Mouse was first seen – if not heard – in silent cartoon Plane Crazy. The animated short fared poorly in a May 1928 test screening and was promptly shelved. That’s why most people who care cite Steamboat Willie – the fourth Mickey feature to be completed – as the debut of the mascot mouse and co-star and paramour Minnie Mouse, since it was the first to be nationally distributed, as well as the first animated feature with synchronised sound. The astounding success of the short led to a subsequent and rapid release of fully completed predecessors Plane Crazy, The Gallopin’ Gaucho and The Barn Dance, once they too had been given soundtracks. From those timid beginnings grew an immense fantasy empire, but film was not the only way Disney conquered hearts and minds. With Mickey a certified solid gold sensation, the mighty mouse was considered a hot property and soon joined America’s most powerful and pervasive entertainment medium: comic strips…

Floyd Gottfredson was a cartooning pathfinder who started out as just another warm body in the Disney Studio animation factory. Happily, he slipped sideways into graphic narrative and evolved into a pioneer of pictorial narratives as influential as George Herriman, Winsor McCay and Elzie Segar. Gottfredson’s Mickey Mouse entertained millions – if not billions – of eagerly enthralled readers and shaped the very way comics worked. Via some of the earliest adventure continuities in comics history he took a wildly anarchic animated rodent from slap-stick beginnings and transformed a feisty everyman/mouse underdog into a crimebuster, detective, explorer, lover, aviator and cowboy. Mickey was the quintessential two-fisted hero whenever necessity demanded. In later years, as tastes – and syndicate policy – changed, Gottfredson steered that self-same wandering warrior into a sedate, gently suburbanised lifestyle, employing crafty and clever sitcom gags suited to a newly middle-class America: comprising a 50-year career generating some of the most engrossing continuities the comics industry has ever enjoyed.

Arthur Floyd Gottfredson was born in 1905 in Kaysville, Utah, one of eight siblings in a Mormon family of Danish extraction. Injured in a youthful hunting accident, Floyd whiled away a long recuperation drawing and studying cartoon correspondence courses. By the 1920s he had turned professional, selling cartoons and commercial art to local trade magazines and Big City newspaper the Salt Lake City Telegram.

In 1928, he and wife Mattie moved to California where, after a shaky start, the doodler found work in April 1929 as an in-betweener with the burgeoning Walt Disney Studios. Just as the Great Depression hit, he was personally asked by Walt to take over the newborn but already ailing Mickey Mouse newspaper strip. Gottfredson would plot, draw and frequently script the strip for the next five decades: an incredible accomplishment by of one of comics’ most gifted exponents.

Veteran animator Ub Iwerks had initiated the print feature with Disney himself contributing, before artist Win Smith was brought in. The nascent strip was plagued with problems and Gottfredson was only supposed to pitch in until a qualified regular creator could be found.

His first effort saw print on May 5th 1930 (his 25th birthday) and Floyd just kept going for fifty years. On January 17th 1932, Gottfredson crafted the first colour Sunday page, which he also handled until retirement. At first he did everything, but in 1934 Gottfredson relinquished scripting, preferring plotting and illustrating the adventures to playing about with dialogue. Thereafter, collaborating wordsmiths included Ted Osborne, Merrill De Maris, Dick Shaw, Bill Walsh, Roy Williams & Del Connell. At the start and in the manner of film studio systems, Floyd briefly used inkers such as Ted Thwaites, Earl Duvall & Al Taliaferro, but by 1943 had taken on full art chores.

This superb archival compendium – part of a magnificently ambitious series collecting the creator’s entire canon – re-presents the initial colour sequences, jam-packed with thrills, spills and chills, whacky races, fantastic fights and a glorious superabundance of rapid-fire sight-gags and verbal by-play. The manner by which Mickey became a syndicated star is covered in various articles at the front and back of this sturdy tome devised and edited by truly dedicated, clearly devoted fan David Gerstein who also provides an Introduction. The tome is stuffed with lost treats such as a try-out sketch (of the Wolf Barker storyline) by Carl Barks from 1935 when he joined Disney Studios.

Under the guise of Setting the Stage unbridled fun and incisive revelations begin with J.B. Kaufman’s ‘Mickey’s Sunday Best: A New Arena’ introducing us to this unique graphic world before Kevin Huizenga’s Appreciation ‘A Brief Essay About Floyd Gottfredson’ details the pictorial pathfinder’s visual innovations prior to The Sundays: Floyd Gottfredson’s Mickey Mouse Stories With Introductory Notes concluding scene-setting with Gerstein offering some preliminary insights in ‘Sunday Storytelling’…

At the start – just like the daily feature – the strip was treated like an animated feature, with diverse hands working under a “director” and each day seen as a full gag with set-up, delivery and a punchline, usually all in service to an umbrella story or theme. Such was the format Gottfredson inherited from Walt Disney for his first full yarn, and here generally unconnected Gag Strips spanning January 10th to July 24th 1932 were by Duval (story & pencils) and Gottfredson until they switched and Floyd drew with Duval and Al Taliaferro inking. The result was a barrage of fast-paced and funny anthropomorphic animal antics starring Mickey, Minnie Mouse, Horace Horsecollar, Clarabelle Cow, plus prototype pet Pluto dodging dogcatchers, visiting circuses and funfairs, fighting fires, skating, fighting Indians (sorry, it was an inescapable factor of less-evolved times), joyriding, farming, fishing, gardening, cooking, quarrelling, messing with model planes and trying to make money. As the weekly funfest progressed, Pluto’s part grew exponentially and – after a monochrome poser for film short Puppy Love (1933) – a brief briefing in The Peter Principle’ leads to the first extended storyline.

Running from July 31st to September 4th 1932 ‘Dan the Dogcatcher’ saw Gottfredson inked by Ted Thwaites in a dogged (sorry, not sorry) battle of wills as future returning foe Peg-Leg Pete debuted as an unscrupulously uncivil civil servant seeking to put Pluto in the pound at any cost. The tale wandered eccentrically and frenetically all over the small town scenario, adding drama and bathos to chaos and comedy before seamlessly slipping into more Gag Strips (January 10-July 24 1932) with story & pencils by Duval & Gottfredson and inks by Duval and Al Taliaferro.

One last Gag Strip (September 11th 1932 by Gottfredson & Thwaites neatly segues into ‘Mickey’s Nephews’ (September 18th – November 6th 1932 by Gottfredson & Thwaites) and is notable for introducing Mickey’s mischief-making nephews when he looks after the anarchic offspring of neighbour Mrs. Fieldmouse for a few weeks. The sentient cyclones soon start calling the guardian/jailer “unca Mickey”…

Gag Strips spanning November 13th 1932 to January 22nd 1933 (story Gottfredson & Webb Smith, pencils by Gottfredson inked by Thwaites & Taliaferro) leads to an essay detailing ‘Mickey’s Delayed Drama’ before landmark romp ‘Lair of Wolf Barker’ (January 29th – June 18th) changed the tone of the strip forever.

The first extended Mickey Sunday colour epic was partially scripted by Osborne and inked by Taliaferro & Thwaites, but is pure Gottfredson at his most engaging: a rip-roaring comedy western featuring a full wide-screen repertory cast: Mickey, Minnie, Horace, Clarabelle and Goofy, who originally answered to the moniker Dippy Dog.

The gang head west to look after Uncle Mortimer’s sprawling ranch and enjoy fresh air and free lodgings but after meeting his foreman Don Poocho stumble into a baffling crisis. Mortimer’s cattle are progressively vanishing, with the unsavoury eponymous villain riding roughshod over the territory and terrorising assorted characters and stock figures culled from a million movies. Desperados and deviltry notwithstanding, before long Barker gets his ultimate and well-deserved come-uppance thanks the Mouses’ valiant efforts. This is action comics on the fly, with plenty of rough-&- tumble action, twists, turns and surprises always alloyed to snappy, fast-packed sight and slapstick gags.

Without pausing for breath the cast’s return home leads to more unconnected frenzied Gag Strips (June 25th 1933 to March 4th 1934: story by Osborne, pencils by Gottfredson and inks by Thwaites & Taliaferro) with Mickey as much silly nuisance as closet hero until extended tales return, with ‘The Longest Short Story Ever Told!’ first supplying some context about the filmic origins of the next epic ‘Rumplewatt The Giant.’

The fantasy fable ran March 11th to April 29th 1934 by Osborne, Gottfredson, Thwaites & Taliaferro and sees Mickey reading a bedtime story to youngsters with himself as a giant killer in fairyland, after which rustic domesticity and free enterprise dominate as Mickey and Minnie anticipate – over a number of episodes – replacing the decrepit horse in his new delivery service. Many mishaps occur until ‘Tanglefoot Pulls His Weight’ (May 6th – June 3rd), and a single Gag Strip (June 10th 1934) leads to essay ‘Call of the Wild’ debating the history and tangled relationship of Horace Horsecollar, Clarabelle and Goofy prior to Osborne, Gottfredson & Taliaferro dipping into sinister mad science courtesy of ‘Dr. Oofgay’s Secret Serum’ (June 17th– September 9th 1934). A double date camping trip to the woods goes awry when the reclusive scientist – seeking a way to tame ferocious animals by chemistry, instead injects Horace with the antidote turning him into a rampaging beast…

‘TOPPER Strip “Introducing Mickey Mouse Movies”’ (June 24 1934 by Osborne, Gottfredson, & Taliaferro) reveals the ancillary feature that augmented the weekly feature and precedes more unconnected but house-based Gag Strips (September 16th to December 2nd 1934) and article ‘Death Knocks, Fate Pesters’ explores the strip’s early use of what we now call disaster capitalism before ‘Foray to Mt. Fishflake’ (December 9th 1934 to February 10th 1935 by Osborne, Gottfredson & Thwaites) finds the four friends seeking to scale a peak for prize money – a thrilling romp that led to also included Gag Strips from January 27th to February 10th and saw the comics debut of new Disney screen sensation Donald Duck

‘Beneath the Overcoat’ is a treatise on Osborne, Gottfredson & Thwaites’ landmark crime yarn running from February 17th to March 24th that reshaped the Mouse’s modus operandi and future exploits before serialised gem ‘The Case of the Vanishing Coats’ sees Mickey helping Donald’s Uncle Amos solve a baffling mystery of invisible shoplifters just before Morty and Ferdie Fieldmouse return to Gag Strips appearing between March 31st and July 21st in pranks and hijinks exacerbated by wild spark Donald….

Another Gottfredson promo drawing precedes the next big addition with text tract ‘Hoppy the Ambassador’ bringing readers up to speed on previous antipodean animals just so Osborne, Gottfredson & Thwaites can fully enthral and beguile with the saga of originally unwelcome new pet ‘Hoppy the Kangaroo’ (July 28th – November 24th). The bouncy ’roo eventually wins everyone over after a boxing bout with a gorilla named Growlio, managed by old enemy Peg-Leg Pete…

Osborne, Gottfredson & Thwaites’ Gag Strips carry the feature over the Holiday period of December 1st – 29th 1935, but although the chronological cartooning officially concludes here, there’s still a wealth of glorious treats and fascinating revelations in store. A 1935 painted colour cover by Gottfredson & Tom Wood for Italian magazine Modellina takes us into The Gottfredson Archives: Essays and Special Features section that follows. Here a picture packed essay on ‘The Monthly “Sundays”’ by Gerstein & Jim Korkis reveals a long-lost publication for Masonic youth in “Mickey Mouse Chapter” (A Mickey Supplement) sourced fromInternational DeMolay CordonVol. 1 #9-11, Vol. 2 #1-2 (December 1932 – May 1933) and written by Fred Spencer (first 4 strips) & Gottfredson (5), with art by Spencer.

International reprints of our opening saga are seen in ‘Gallery Feature – Gottfredson’s World: Dan the Dogcatcher’ whilst background and context on ‘The Cast: Morty and Ferdie’ by Gerstein segues into a sidebar project detailed in ‘Behind the Scenes: Minnie’s Yoo-Hoo’.

More international editions can be seen in ‘Gallery Feature – Gottfredson’s World: Mickey’s Nephews.’ A foray into pop-up books is covered in Gerstein’s ‘The Comics Department at Work: The Mouseton Pops’, supplemented with covers and interior art from Gottfredson, Taliaferro & Tom Wood. More reprint covers of many nations are gathered in ‘Gallery Feature – Gottfredson’s World: Early Epics’ after which ‘The Gottfredson Gang: In “Their Own” Words’ sees Gerstein revisit text by Irene Cavanaugh from 1932, introducing Dippy Dawg to the world and revealing Mickey’s astrological aspects…

Topolino covers fill the ‘Gallery Feature – Gottfredson’s World: Going Places’ whilst storyboards by Homer Brightman adorn Gerstein’s ‘Behind the Scenes: Interior Decorators’ before William Van Horn’s ‘“Wrapping Up” The Case of the Vanishing Coats’ focuses on later reprintings and alterations…

Another tranche of foreign imports can be seen in ‘Gallery Feature – Gottfredson’s World: Curiosities of 1935’ and ‘Gallery Feature – Gottfredson’s World: Hoppy the Kangaroo’ in advance of feature article ‘The Heirs of Gottfredson’s World: Topolino’ by Sergio Lama & Gerstein leading to capacious translated Christmas-themed Gag Strips in Verse (A Mickey Supplement) offering excerpts from Italian Il Popolo Di Roma (May-July 29 1931: story by Guglielmo Guastaveglia); The Delineator (December1932: story & art by Gottfredson et al) and Italian Topolino #1 & 7 (December 31st 1932 & February 11th 1933 with story & art by Giove Toppi & Angelo Burattini) before closing with an illustrated quote – “Any time you can tell a story…” – giving Gottfredson himself the last word…

Floyd Gottfredson’s influence on not just Disney’s canon but sequential graphic narrative itself is inestimable: he was among the first to produce long continuities and “straight” adventures, pioneered team-ups and invented some of the art form’s first “super-villains”.

When Disney killed their continuities in 1955, dictating henceforth strips would only contain one-off gag strips, Floyd adapted seamlessly, working until retirement in 1975. His last daily appeared on November 15th with a final Sunday published on September 19th 1976.

Like all Disney creators, Gottfredson worked in utter anonymity. However, in the 1960s his identity was revealed and the roaring appreciation of previously unsuspected hordes of devotees led to interviews, overviews and public appearances, leading to subsequent reprinting in books, comics and albums which now all carried a credit for the quiet, reserved master. Floyd Gottfredson died in July 1986. Thankfully we have these Archives to enjoy, inspiring us and hopefully a whole new generation of inveterate tale-tellers…
Walt Disney’s Mickey Mouse Color Sundays “Call of the Wild” © 2013 Disney Enterprises, Inc. Text of “Mickey’s Sunday Best: A New Arena” by J.B. Kaufman is © 2013 by J.B. Kaufman. All contents © 2013 Disney Enterprises unless otherwise noted. All rights reserved.

Jack Kirby’s Dingbat Love – Unpublished ’70s Stories by the King of Comics


By Jack Kirby, Vince Colletta, Tony DeZuñiga, Mike Royer Alex Ross, & D. Bruce Berry, with John Morrow, Mark Evanier, Steve Sherman, Jerry Boyd & various (TwoMorrows Publishing)
ISBN: 978-1-60549-091-5 (HB)

Win’s Christmas Gift Recommendation: Lost Chances Revisited and Reassessed… 9/10

Jack Kirby was – and remains, long after his passing – the master imagineer of American comics. His collected works provide a vast and rich trove of astounding narrative delights for any possible occasion. Famed for larger-than-life characters and gigantic, cosmic imaginings, Kirby was an astute, spiritual man who had lived through poverty, gangsterism, the Great Depression, World War II and the rise and stall of the Space Age. He’d seen and survived Post-War optimism, Cold War paranoia, political cynicism and birth and death of peace-seeking counter-cultures. Above all else, he was open-minded and utterly wedded to the making of comics stories on every imaginable subject impacting the human condition, but faced resistance every step of the way…

On returning from valiant service in WWII, Jack – reunited with creative partner Joe Simon – resumed a stellar comics partnership and began producing genre material for older audiences. “S&K” famously invented the genre of Romance comics, adding a fresh strand to a canon already spanning every subject imaginable. We know Kirby mostly for reinventing superheroes, but this book of “might-have-beens” asks a powerful and – for proponents of the medium and art form – distressing question: how far would Jack have imagined and pioneered if he’d been supported in his experiments rather than continually undercut and sandbagged?

Kirby always understood the fundamentals of pleasing an audience and toiled diligently to combat the appalling prejudice about the word-&-picture medium – especially from insiders and professionals who despised the “kiddies’ world” they felt trapped in. During the 1950s, changing tastes, dog-whistle politics and an anti-crime, anti-horror witch-hunt quashed the mature end of the US comics industry, and under a doctrinaire, self-inflicted conduct code, publishers stopped innovating and embraced more anodyne fare. This holding pattern saw the demise of many smaller publishers and persisted until the rebirth of superheroes…

From 1956, after he and Simon closed their own studio, Jack rejoined a dying outfit using the name “Atlas”. Kirby partnered with Stan Lee on science fiction, mystery, war and western anthologies and, when superheroes were revived, swiftly changed the world with a salvo of bold new concepts and characters that revitalised – if not actually saved – the comics business.

However, after little more than a decade, costumed characters began to wane again as public interest in the supernatural grew. With books, television and movies all exploring “The Unknown” in gripping and stylish new ways, the Comics Code Authority sought to slacken its censorious chokehold on horror titles, hoping to save the industry from implosion when the superhero boom busted. Enduring increasing editorial stonewalling and creative ennui at Marvel, in 1970 Kirby (after breaking ground with a few horror shorts for the House of Ideas’ new anthology titles) accepted a long-standing offer from arch rival DC Comics…

Promised freedom to innovate, one of the first projects he tackled was an entirely new full-colour, slick paper magazine format carrying material targeting adult readerships. However, backtracking almost immediately, DC’s powers-that-be incrementally cut a wide prospectus of fresh ideas and titles for “The Speak-Out Series” to a brace of pulp paper, monochrome magazines: In The Days of The Mob and Spirit World – and even let those wither after a single issue of each.

For the full story of how that worked out, you can read Mark Evanier’s acerbic article in this glorious oversized (227 x 280 mm) hardback compilation. He was there and knows a lot of the secrets. There’s also commentary from his editorial studio partner who was also part of the sabotaged project that could have forced American comics to grow up a generation earlier than they did. He closes this tome with ‘Speaking Out – An Afterword by Steve Sherman’

Dingbat Love combines lost stories and unseen art with a history of how it all went wrong. There’s even a reconstruction from extant material and informed deduction of how one of Kirby’s proposed gamechangers might have looked, but we open with ‘A Foreword, Looking Back’ by ultimate fan John Morrow and a discussion of the proposed big gun launch in ‘True Life Divorce’ – an Introduction by Mark Evanier offering background and context.

The remaining comics material intended for True-Life Divorce follows as happily-married Kirby explored the contentious hot button topic of marriage and separation. All his proposed titles were intended to be collaborative projects with The King starting each for other writers and artists to continue, but throughout the creative process DC insisted their superstar creator carry the bulk of the output: a herculean task even for the legendarily prolific auteur.

‘”The Ladies Man”’ – by John Morrow’ then explores Kirby’s women characters, beginning in the era when Emancipation gave way to Liberation and over half the planet started finding powerful role models addressing their lives and experiences. As with the Romance revolution of 1947, Kirby’s goal was to make comics women would read and a rough plan of the contents of True-Life Divorce #1 precedes a magazine where marriage counsellor Geoffrey Miller would share case details of his clients. Racy, thought-provoking but never salacious, the surviving results here are pencilled tale ‘The Maid’ and partially-inked (by Vince Colletta) ‘The Twin’.

Morrow then discusses a breakthrough story that derailed everybody in ‘The Missing Model’ which featured a black woman and her problems with two men. It’s followed by her tragically incomplete tale in 7 pages of 10 (again inked by Coletta) detailing the choices she was forced to make in ‘The Model.’ This particular story caused a storm at DC, as the publishers saw a way to enter the growing and vibrant market of publications for African Americans at a time when comic book sales were in a brutal decline…

More on that later, but here True-Life Divorce #1 finishes with the all-pencilled drama of ‘The Other Woman’ after which ‘And Now… Mike Royer’ discusses a rare snippet probably intended for a second issue and inked for this book by Kirby’s most effective and dedicated embellisher. ‘The Cheater’ is printed with each pencilled page beside Royer’s inked one.

The result of DC’s interest in “The Model” led to the company pressuring Kirby to create a romance magazine for black readers, based on recent ethnocentric style magazines Jet and Ebony.

Although Kirby reluctantly agreed to the project, he again urged the editors to hire young and/or black creators for the prosed periodical alternatively dubbed Soul Romance or Soul Love – and with as little success. Here in ‘A Little Love for Soul Romance’, John Morrow provides a brief history of comic books aimed at African Americans (including Negro Romances and Negro Heroes) and discussion of creators of colour and a critical assessment by black writer Jerry Boyd in ‘Let Your Soul… Love!’ precedes a bold and brave experiment: ‘Soul Love #1 Facsimile Edition.’

With a few willing accomplices, Morrow uses Kirby’s delivered stories for the book to create a reasonable draft of what the King always intended: a glossy paper, full colour magazine with faux ads and editorial content such as ‘Equal Rights Aren’t Wrong’ supporting his comic tales. Inked by Tony DeZuñiga and Colletta these include ‘Fears of a Go-Go Girl!’, ‘Diary of a Disappointed Doll!’, ‘Dedicated Nurse!’, ‘Old Fires!’, and unembellished tale The Teacher’, all fronted by a painted cover by Alex Ross based on a Kirby rough. The project ended ignominiously and was unceremoniously shelved when DC’s sales and distribution team killed it, citing no reasonable way to reach black markets and stores…

‘Another Introduction by Mark Evanier’ details those scary days when comic books almost died as an industry and the febrile period when DC demanded its creators create a wave of new titles and concepts to combat Marvel flooding newsstands with reprint comics. Kirby and Joe Simon responded with a number of books and ideas (and numerous completed stories) but when the company backtracked most of the initial outings (Atlas, Manhunter, The Green Team, The Dingbats of Danger Street, The Outsiders) were bundled into new try-out title 1st Issue Special with Kirby’s Kobra radically retooled before later release. Only their collaboration on a new Sandman was judged sufficient to publish eventually running six issues.

Simon’s The Green Team and Kirby’s The Dingbats of Danger Street were both modern takes on the Golden Age “Kid Gang” concept that had paid such huge dividends with their Young Allies, Boy Commandos, Newsboy Legion, Boys Ranch and Boy Explorers series, and are fully detailed in Morrow’s essay/commentary ‘Danger Street’s Back Alleys’.

Their only official appearance in pre-Crisis on Infinite Earths continuity was in 1st Issue Special #6 (September 1976), with Royer inking a bizarre and hilarious revival of the subgenre starring four multi-racial street urchins (Good Looks, Non-Fat, Krunch and Bananas) united for survival and annoying the heck out of cheesy thugs and surreal super threats like Jumping Jack and The Gasser as well as local cop Lt. Mullins

You’ll need to see DC’s 1st Issue Specials for that yarn, but it transpires – for complex reasons you’ll learn when you buy this book (heck, buy ‘em both!) – that at least two – and perhaps 4 more – full stories were readied at the time. Here, what would have been the second and third outings have been inked by Royer and show in full colour the King layer on drama and tragedy to what appeared to be a comedy feature as ‘The Dingbats of Danger Street #2’ sees Good Looks go dark and hunt professional killer ‘Snake-Meat’ for the oldest reason imaginable: ‘Vengeance’

These stories incorporate glorious multi-page foldouts breathtaking in their graphic shock-value and offer original art reproductions of the first story and page layouts for later ones…

Bruce Berry-inked ‘The Dingbats of Danger Street #3’ focuses on Krunch in a disturbing exploration of child abuse, family exploitation and reasons for runaways by introducing Uncle Birdly and ‘The Dark, Dark, Cellar!’ where he expects to hear his charges ‘Scream, Baby Scream!’

Packed with unseen art pages, promotional materials, sketches. notes and photos, and compiling work commissioned then cancelled this a wonderful treat for fans but regrettably, not a book you can read digitally yet, but hope springs eternal…

Decades after his death Jack Kirby remains a unique and uncompromising artistic force of nature: his words and pictures an unparalleled, hearts-&-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in all areas of artistic endeavour for generations. He’s still winning new fans and apostles, from the young and naive to the most cerebral intellectuals. Jack’s work is instantly accessible, irresistibly visceral, deceptively deep whilst simultaneously mythic and human. And that’s all of us, right?

Wherever your tastes take you, his creations will be there ready and waiting.
Jack Kirby’s Dingbat Love editorial package © 2019 TwoMorrows Publishing. Soul Love cover painting © 2019 Alex Ross. Introductions © 2019 Mark Evanier. Afterword and photos © 2019 Steve Sherman. “Let Your Soul… Love!” © 2019 Jerry Boyd. True-Life Divorce, Soul Love, Dingbats of Danger Street and all other DC Comics characters ™ & © DC Comics. All Rights Reserved. All other characters and properties used ™ &/or © their respective rights owners and holders.

Crisis on Multiple Earths Book 3: Countdown to Crisis


By Gerry Conway, Roy Thomas, Kurt Busiek, George Pérez, Marv Wolfman, Dick Dillin, Don Heck, Adrian Gonzales, Chuck Patton, Keith Pollard, Rich Buckler, Alan Kupperberg, Jerry Ordway & various (DC Comics)
ISBN: 978-1-7795-2176-7 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Unmissable Family Get-togethers… 9/10

As I’ve incessantly mentioned, I was a “Baby Boomer” raised on Julie Schwartz, Gardner Fox and John Broome’s gradual reintroduction of Golden Age superheroes during the halcyon, eternal summery days of the early 1960s. To me, those fascinating counterpart crusaders from Earth-Two weren’t vaguely distant memories rubber-stamped by parents or older brothers – they were cool, fascinating and enigmatically new. And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

The transcendent wonderment began in The Flash: pioneering trendsetter of the Silver Age Comics Revolution. Showcase Editor Julie Schwartz ushered in a new age with his landmark successes – which also included Adam Strange, Green Lantern, The Atom and (in The Brave and the Bold) Hawkman – directly leading to the invention of the Justice League. That in turn inspired the Fantastic Four and Marvel’s entire empire – changing forever the way comics were made and read…

Whereas the 1940s were about magic and macho, the Silver Age polished everything with a thick veneer of SCIENCE and a wave of implausibly rationalistic concepts which filtered into the dawning mass-consciousness of my generation. The most intriguing and ultimately rewarding was, of course, the notion of parallel worlds. After triumphantly ushering in the return of superheroes, the Scarlet Speedster – with Fox & Broome writing – set an unbelievably high standard for costumed adventure in sharp, witty tales of science and imagination, illustrated with captivating style and refined simplicity by Carmine Infantino.

The epochal epic that changed American comics forever was Fox’s ‘Flash of Two Worlds’ (Flash #123 September 1961, reprinted in many places, but not here): introducing to an emerging continuity the concept of alternate Earths and, the multiversal structure of the future DCU, as well as all successive cosmos-shaking yearly Crises sagas that grew from it.

… And again, where DC led, others followed…

Received with tumultuous acclaim, the notion was revisited in Flash #129 which teasingly reintroduced evergreen stalwarts – Wonder Woman, Hawkman, Green Lantern, The Atom, Doctor Mid-Nite and Black Canary: venerable members of the Justice Society of America. Clearly Editor Schwartz had something in mind…

The tale led to the elder team’s first meeting with the Justice League of America and start of an annual tradition. When ‘Flash of Two Worlds’ brought us the notion of Infinite Earths and alternate iterations of costumed crusaders, fans began agitating for the return of the Greats of the Golden Age. Editorial powers-that-be were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

These innovative adventures generated an avalanche of popular and critical approval (big sales figures, too) so inevitably the trans-dimensional tests led to the ultimate team-up in the summer of 1963. Once DC’s Silver Age heroes began regularly meeting their Golden Age predecessors from “Earth-Two”, a yearly tradition commenced and every summer (ish) the JLA would team-up with the JSA to combat a trans-dimensional threat. This gloriously enthralling volume celebrating Infinite Diversity in Infinite Costumes gathers the last combinations and summer double-headers starring the JLA & JSA and includes another outreach team-up designed to set young hearts racing and pulses pounding.

Encompassing October 1979 – November 1984, Justice League of America #171-172, 183-185, 195-197, 207-209, 219-220, 231-232, All-Star Squadron #14-15 and DC Comics Presents Annual #1 cover a transitional period as DC prepared for its 50th anniversary by planning to destroy everything they had built in Crisis on Infinite Earths. The collection opens with a locked-room mystery by Gerry Conway, Dick Dillin & Frank McLaughlin as ‘The Murderer Among Us: Crisis Above Earth One!’ sees the League feting the Society in their satellite HQ and horrified to find one of their veteran guests throttled by unseen hands.

With no possible egress or exit, the greatest detectives of two worlds realise one of their heroic complement must be the cold-blooded killer and a methodical elimination of suspects leads to tense explorations and explosive repercussions in the revelatory finale ‘I Accuse…’

With the next summer’s team-up an artistic era ended as criminally underappreciated illustrator Dick Dillin passed away whilst drawing the saga. He and McLaughlin only completed Conway’s first chapter – ‘Crisis on New Genesis or, Where Have All the New Gods Gone?’ – leaving up-and-coming star George Pérez to fill some very big boots (and gloves and capes and…).

An epic confrontation between JLA, JSA and futuristic deities of Jack Kirby’s astounding Fourth World in #183-185 (October-December 1980) begins with the assembled heroes unilaterally shanghaied out of the regular universe and transported to transdimensional paradise planet New Genesis. That world is utterly deserted but for a furiously deranged warrior Orion who seems set on crushing them all. Happily, he is stopped by late-arriving Mister Miracle, Big Barda, Oberon and Metron who reveal their fellow gods have been captured and sent to hell-world Apokolips by three Earth-2 villains. The world has been in turmoil since Orion killed evil overlord Darkseid. In the interim the vanquished devil’s spirit travelled to Earth-Two and recruited The Shade, Icicle and Fiddler to resurrect him…

Details are reviewed in ‘Crisis Between Two Earths or, Apokolips Now!’ (Conway, Pérez & McLaughlin) as – freshly restored – Darkseid strives to make his still-tenuous existence permanent. In response, the heroes split up to stop him by hitting key components of his technology and support teams. En route they encounter a resistance movement of battle-scarred super-powered toddlers, the horrific reason New Genesisians were initially taken and even how Darkseid plans to invade the natural universe by cataclysmically warping Apokolips into the space currently occupied by Earth-Two…

The diabolical denouement reveals a ‘Crisis on Apokolips or, Darkseid Rising!’, as the scattered champions reunite to stop imminent catastrophe and set the worlds to rights in an explosive clash with no true resolution. Such is the nature of undying evil…

Issues #195-197 (October-December 1981, edited by Len Wein) offered action and intrigue in ‘Targets on Two Worlds’ (Conway, Pérez & John Beatty), as Earth-Two’s premiere mad scientist and serial body-snatcher The Ultra-Humanite gathers a coterie of villains from his own world and Earth-One into a new incarnation of the Secret Society of Super-Villains.

The wily supergenius has divined that by removing five specific Leaguers and JSA-ers from their worlds he can achieve an alteration of the Cosmic Alignment and create a world utterly devoid of all superheroes. Selling the plan to his suspicious pawns Monocle, Psycho Pirate, Brain Wave, Rag Doll, The Mist, Cheetah, Signalman, Killer Frost and Floronic Man is relatively easy. They can see the advantages and have no idea the duplicitous savant is playing them for his own ultimate advantage…

Inked by Romeo Tanghal, the plan successfully concludes in ‘Countdown to Crisis!’ as Earth-One’s Batman, Black Canary, Wonder Woman, Firestorm and Atom are ambushed with their other-world guests Flash/Jay Garrick, Hourman, Hawkman, Superman and Johnny Thunder. Despatched to an inter-dimensional void, they learn the longed-for Realignment results in a hero-free planet as the triumphant miscreants quickly fall out. Similarly banished, Earth-One’s villains spitefully retaliate by freeing the lost heroes from a ‘Crisis in Limbo!’ (illustrated by Keith Pollard, Pérez & Tanghal) and join them in crushing the Ultra-Humanite to restore the previous status quo…

DC Comics Presents Annual #1 (September 1982) then adds another crucial component of Crisis on Infinite Earths, as Marv Wolfman, Rich Buckler & Dave Hunt reintroduce the world where good and evil are transposed. ‘Crisis on Three Earths!’ sees the Supermen of Earths One & Two again thrash their respective nemeses Lex and Alexei Luthor only to have the villains flee to another universe…

In Case You Were Wondering: soon after the Silver Age brought back an army of costumed heroes, ‘Crisis on Earth-One’ (Justice League of America #21, August 1963) and ‘Crisis on Earth-Two’ (in #22) became one of the most important stories in DC history and arguably one of the most important tales in American comics. Sequel saga ‘Crisis on Earth-Three’ & ‘The Most Dangerous Earth of All!’ (JLA#29-30) reprised the team-up thrills after the super-beings of yet another alternate Earth discovered the secret of multiversal travel.

Unfortunately, Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring were super-criminals The Crime Syndicate of Amerika on a world without heroes. They see the JLA and JSA as living practise dummies to sharpen their evil skills upon…

Back at the DCCP Annual, the Luthors land on Earth-3 and begin transdimensional attacks on their archenemies: even tentatively affiliating with Ultraman whilst treacherously planning to destroy all three Earths…

This potential cosmic catastrophe prompts the brilliant and noble Alex Luthor of Earth-Three to abandon his laboratory, turn himself into his world’s very first superhero and join the hard-pressed Supermen in saving humanity three times over…

That same year later – specifically October-December 1982 – the annual scenario expanded into a sprawling multi-title extravaganza: a team-up and chronal crossover encompassing Justice League of America #207-209 and WWII set All-Star Squadron #14-15. Played out across alternate universes and divergent histories, the drama commenced in Justice League #207 as ‘Crisis Times Three!’ (Conway, Don Heck & Tanghal) sees members of the JSA diverted from a trans-dimensional exchange and rendezvous with the JLA.

They are deposited on a terrifying post-apocalyptic alternate Earth where 1962’s Cuban Missile Crisis resulted in atomic war, whilst the JLA are smashed by the unexpected arrival of their evil counterparts the Crime Syndicate of Earth-Three. As the lost JSAers explore a nuclear nightmare, the story unfolds and an old enemy is exposed. This Earth was devastated due to the intervention of malign time-meddler Per Degaton

Having barely survived the attack of the Syndicators, a team of Justice Leaguers – Superman, Zatanna, Firestorm, Hawkman and Aquaman – jump to Earth-Two and discovers a fascistic society which has been ruled by Degaton since the 1940s. Barely escaping, they then plunge back down that timeline to January 1942 to solve the mystery and stumble upon the JSA’s wartime branch: the All-Star Squadron

After the creation of Superman and the very concept of Superheroes, arguably the next most groundbreaking idea for comic books was to stick a bunch of individual stars into a team. Thus when anthology title All Star Comics #3 revealed its previously solo line-up interacting as a comradely group, the very nature of the genre took a huge leap in evolution.

The Justice Society of America inspired innumerable similar iterations over decades but for many of us tragically nostalgia-paralysed fans, the original and genuine pioneers have always been Simply the Best.

Possibly their greatest living fan, advocate and perpetuator is writer, editor and historian Roy Thomas who has long championed – when not actually steering – their revivals and continued crusades against crime, tyranny and injustice. When he moved from Marvel to DC in the early 1980s, Thomas created Arak, Son of Thunder and Captain Carrot, wrote Batman and Wonder Woman and inevitably revived the world’s original Super-Team. Moreover, he somehow convinced DC’s powers-that-be to put them back where they truly belonged – battling for freedom and democracy in the white-hot crucible of World War II. The All-Star Squadron was comprised of minor characters owed by DC/National and All American Comics, retroactively devised as an adjunct to the main team and indulging in “untold tales” of the War period…

The action resumes in All-Star Squadron #14, courtesy of writer Thomas and illustrators Adrian Gonzales & Jerry Ordway. In ‘The Mystery Men of October!’ they are an unknown quantity to the recently arrived Leaguers in search of Degaton. Their arrival coincides with the rogue recovering his erased memories, stealing his boss’s time machine (long story: buy the book for the full details) and heading into the time stream where he encounters and liberates the Crime Sydicators from an energy-prison the heroes had created for them…

Joining forces, the murderous monsters foray forward and across the realities. Arriving in a 1962 and stealing nuclear missiles Russia had stockpiled in Cuba, they precipitate a clash of wills between President John F. Kennedy, Soviet premier Nikita Khrushchev and Fidel Castro triggering atomic Armageddon. Sadly, none of this is known to the JLA or All-Stars in 1942 who see costumed strangers and instantly attack…

That battle ends in JLA #208 after Degaton makes his ultimatum known: America and the world’s total surrender or successive detonation of dozens of atomic super explosives in many nations. Happily the heroes of two eras are ready to stifle ‘The Bomb-Blast Heard ‘Round the World’ (Conway, Heck & Sal Trapani) and deploy accordingly. They are soon joined by JSA comrades from 1982 who have escaped their dystopian dungeon dimension and headed back 40 years for the beginning of the end in A-SS #15’s all-action clash of titans ‘Masters of Worlds and Time!’ (Thomas, Gonzales & Ordway).

The senses-shattering conclusion comes in JLA #209 with Conway & Heck detailing the cautious restoration of all consensus realities in ‘Should Old Acquaintances Be Forgot…’

Thomas joined Conway scripting the penultimate pairing (JLA #219-220 October to November) with Chuck Patton, Tanghal & Pablo Marcos illustrating ‘Crisis in the Thunderbolt Dimension!’ and ‘The Doppelgänger Gambit!’

Here an attack on Earth-One by a coterie of villains from both worlds begins with the magical Thunderbolt of retired JSA stalwart Johnny Thunder inexplicably ambushing the Justice League’s biggest guns. With the heroes in comas, The Wizard, Fiddler, Felix Faust, The Icicle, Chronos and Dr. Alchemy plunder the planet as the remaining costumed champions uncover a shocking secret about Earth-Two émigré Black Canary and clash with a long-forgotten foe who can also control the electrical genie who exposes an awful secret and the hidden history of the JSA… before the good guys and – late addition Sargon the Sorcerer – lower the boom again…

The end of the tradition came one year later as Kurt Busiek, Alan Kupperberg & Buckler debuted a quarrelsome clan whose ‘Family Crisis!’ had cosmic repercussions. Spanning #231 & 232 it begins when Dr. Joshua Champion inadvertently opens the doors of reality and allows a marauding force to enter and endanger all existence. Altered by the exchange, Champion’s children enlist the aid of the JLA and JSA to resist and repel the ghastly Commander on all ‘Battlegrounds!’ imaginable…

Guest-starring Supergirl, the nuanced saga saw realities topple and reborn, as an appearance of The Monitor and his future Harbinger presaged bigger surprises in store…

With previous collection art, covers by Dillin, Dick Giordano, Jim Starlin, Bob Smith, Pérez, Mike DeCarlo, Buckler, Joe Kubert and Patton, plus full biographies of creators, this is a nostalgic delight for all who love superheroes and villains, crave carefully constructed modern mythologies and adore indulgently fantastic adventure, great causes and momentous victories: captivating Costumed Dramas no lover of Fights ‘n’ Tights fun could possibly resist.
© 1979, 1980, 1981, 1982, 1983, 1984, 2023 DC Comics. All Rights Reserved.

Mighty Thor Omnibus volume 1


By Stan Lee & Jack Kirby, Larry Lieber, Robert Bernstein, Joe Sinnott, Al Hartley, Don Heck, Chic Stone, Frank Giacoia, Vince Colletta & various (MARVEL)
ISBN: 978-0-7851-8835-3 (B/Digital edition)

Win’s Christmas Gift Recommendation: A Yule Jewel of Great Import… 9/10

Even more than The Fantastic Four, The Mighty Thor was the arena in which Jack Kirby’s restless fascination with all things Cosmic was honed and refined through dazzling graphics and captivating concepts. The King’s string of power-packed signature pantheons began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-and-tested comic book concept (feeble mortal transformed into god-like hero) was revived by the fledgling Marvel Comics to add a Superman analogue to their growing roster of costumed adventurers.

This monumental tome re-presents the pioneering Asgardian exploits from JiM #83-120 and Journey into Mystery Annual #1, spanning cover-dates August 1962 to September 1965 in a blazing blur of innovation and seat-of-the-pants myth-revising and universe-building.

It is lettered throughout by unsung superstars Art Simek, Sam Rosen, Ray Holloway, Terry Szenics and Martin Epp and sadly an anonymous band of colourists. As well as a monolithic assortment of nostalgic treats at the back, this mammoth tome is dotted throughout with recycled Introductions by Stan Lee, taken from the earlier Marvel Masterworks editions and includes editorial announcements and ‘The Hammer Strikes!’ newsletter pages for each original issue to enhance overall historical experience…

The eternal Edda unfolds with the lead feature of Journey into Mystery #83 (August 1962) which saw a brawny bold warrior jostle aside the regular roster of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour. The initial exploit follows disabled American doctor Donald Blake who takes a vacation in Norway only to encounter the vanguard of an alien invasion. Fleeing, he is trapped in a cave and finds an old, gnarled walking stick. When in his frustration he smashes the stick into a huge boulder obstructing his escape, his puny frame is transformed into the Norse God of Thunder, Mighty Thor!

Officially plotted by Stan Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), ‘The Stone Men of Saturn’ is pure early Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. The hugely under-appreciated Art Simek was the letterer and logo designer.

It was clear that they whey were making it up as they went along – not in itself a bad thing – and that infectious enthusiasm shows in the next adventure. ‘The Mighty Thor Vs. the Executioner’ is a “commie-busting” tale of its time with a thinly disguised Fidel Castro wasting his formidable armies in battle against our hero.

The tale introduced Blake’s nurse Jane Foster: at this point a bland cipher adored from afar by the Norse superman’s timid alter-ego. The creative team settled as Dick Ayers replaced Sinnott, and with #85’s ‘Trapped by Loki, God of Mischief!’, the final element fell into place with the “return” of a suitably awesome arch-foe – the hero’s half-brother. This evil magician and compulsive trickster escaped divine incarceration and his first thought was to bedevil Thor by causing terror and chaos on the world of mortals he was so devoted to.

Here, a new and greater universe was revealed with the first tantalising hints and glimpses of the celestial otherworld and more Nordic gods…

JiM #86 introduced another recurring villain. Zarrko, bristling at the sedentary ease of 23rd century life, travels to 1962 to steal an experimental “C-Bomb”, forcing the Thunderer into a stirring sortie through time and inevitable clash with super-technology ‘On the Trail of the Tomorrow Man!’ With his return, Blake became a target of Soviet abductors: the sneaky spies even managed to make Thor a ‘Prisoner of the Reds!’ before he eventually emerged unscathed and triumphant…

JiM #88 saw ‘The Vengeance of Loki’ as the malevolent miscreant uncovered Thor’s secret identity and naturally menaced Jane whilst ‘The Thunder God and the Thug’ offered drama on a human scale as a gang boss runs riot over the city and roughshod over a good woman’s heart, giving the Stormbringer a chance to demonstrate his sympathetic side by crushing Thug Thatcher and freeing poor abused Ruby from his influence.

Issue #90 was an unsettling surprise as the grandeur of Kirby & Ayers was replaced by the charming yet dynamism-free art of Al Hartley, who illustrated Lee & Lieber’s stock alien-invasion yarn ‘Trapped by the Carbon-Copy Man!’ A month later the Storm Lord took on ‘Sandu, Master of the Supernatural!’, with Sinnott pencilling and inking a thriller starring a carnival mentalist who – augmented by Loki’s magic – came catastrophically close to killing our hero. Sinnott limned JiM #92’s ‘The Day Loki Stole Thor’s Magic Hammer’ – scripted by Robert Bernstein over Lee’s plot – which moved the action fully to Asgard for the first time as Thor sought to recover his stolen weapon after Loki ensorcelled the magnificent mallet. Kirby & Ayers momentarily returned for Cold War/Atom Age thriller ‘The Mysterious Radio-Active Man!’ Again scripted by Bernstein it sees “Mao Tse Tung” unleash an atomic assassin in retaliation for Thor thwarting China’s invasion of India. Such “Red-baiting” fare was common for early Marvel, but their jingoistic silliness can’t mar the eerie beauty of the artwork. With this tale, rangy, raw-boned Thor completed his slow metamorphosis into the husky, burly blonde bruiser who dominated any panel he was in.

Sinnott returned for the next three (somewhat pedestrian) adventures. ‘Thor and Loki Attack the Human Race!’, ‘The Demon Duplicator’ and ‘The Magic of Mad Merlin!’, but these mediocre tales of magic-induced amnesia, science-generated evil doppelgangers and an awakened ancient mutant menace were the last of an old style of comics. Stan Lee took over scripting with Journey into Mystery #97 and a torrent of action wedded to soap opera melodrama began a fresh style for a developing readership.

‘The Lava Man’ in #97 was drawn by Kirby, with subtly textured inking by Don Heck adding depth to the tale of an invader summoned from subterranean realms to menace humanity at the behest of Loki. More significantly, a long running rift between Thor and his stern father Odin was established after the Lord of Asgard refused to allow his son to love mortal Jane.

This acrimonious triangle was a perennial subplot attempting to humanise Thor, because already he was a hero too powerful for most villains to cope with.

Most importantly, this issue launched a spectacular back-up series. ‘Tales of Asgard – Home of the Mighty Norse Gods’ gave Kirby a vehicle to indulge his fascination with legends. Initially adapting classic tales but eventually with all-new material particular to the Marvel pantheon, he built his own cosmos and mythology, which underpinned the company’s entire continuity. This first saga, scripted by Lee and inked by George Bell (AKA Jack’s Golden Age collaborator George Roussos), outlined the origin of the world and the creation of the World Tree Yggdrasil.

‘Challenged by the Human Cobra’ introduced the serpentine villain (bitten by a radioactive cobra, would you believe?) in a tale by Lee & Heck, whilst Kirby – with them in attendance – offered ‘Odin Battles Ymir, King of the Ice Giants!’: a short, potent fantasy romp which laid the groundwork for decades of cosmic wonderment of years to come.

The format held for issues #99 & 100 with the lead story (first 2-parter in the run) introducing the ‘Mysterious Mister Hyde’ – and concluding a month later with ‘The Master Plan of Mr. Hyde!’ The modern yarn featured a contemporary chemist who could transform into a super-strong villain at will who framed Thor for his crimes whilst in primordial prehistory Kirby detailed Odin’s war with ‘Surtur the Fire Demon’, and latterly (with Vince Colletta inking) crafted an exploit of the All-Father’s so different sons in ‘The Storm Giants – a Tale of the Boyhood of Thor’ (Paul Reinman inks). As always, Lee scripted these increasingly influential histories…

Breaking for another recycled Lee Introduction, the modern myth-making resumes with JiM #101 (entirely inked by Roussos) which saw Kirby finally assume pencilling on both strips. In ‘The Return of Zarrko, the Tomorrow Man’ Odin halves Thor’s powers for disobedience just as the futuristic felon abducts the Thunderer to conquer the 23rd century. Another 2-parter, it’s balanced by another exuberant tale of boy Thor. ‘The Invasion of Asgard’ sees the valiant lad fight a heroic rearguard action introducing a host of future villainous mainstays such as Rime Giants and Geirrodur the Troll.

Epic conclusion ‘Slave of Zarrko, the Tomorrow Man’ is a tour de force notable for Chic Stone’s debut as inker. To many of us dotards, his clean, full brush lines make him The King’s best embellisher ever. The triumphant futuristic thriller is balanced by brooding Reinman-inked short ‘Death Comes to Thor!’ as the teen tyro faces his greatest challenge yet. Two women who would play huge roles in his life premiered in this 5-pager: young goddess Sif and Hela, Queen of the Dead.

Lee, Kirby & Stone introduced more memorable misanthropes in ‘Menaced by The Enchantress and The Executioner!’: ruthless renegade Asgardians resolved to respectively seduce and destroy the warrior prince in the front of JiM #103 whilst the rear revealed ‘Thor’s Mission to Mirmir!’ and how the gods created humanity. That led one month later to a revolutionary saga when ‘Giants Walk the Earth!’.

At last Kirby’s imagination was given full play as Loki tricks Odin into visiting Earth, and subsequently liberates ancient elemental enemies Surtur and Skagg, the Storm Giant from Asgardian bondage to ambush the absent All-Father…

This cosmic clash saw noble gods battling demonic devils in a new Heroic Age, with the greater role of the Norse supporting cast – especially noble comrade-in-arms Balder. This was reinforced by a new Tales of Asgard backup feature focussing on individual Gods and Heroes. ‘Heimdall: Guardian of the Mystic Rainbow Bridge!’ was first, with Heck inking.

Issues #105-106 teamed two old foes in ‘The Cobra and Mr, Hyde!’ and ‘The Thunder God Strikes Back!’: another continued story stuffed with tension and spectacular action, proving Thor was swiftly growing beyond the constraints of traditional single issue adventures. Respective back-ups ‘When Heimdall Failed!’ (Lee, Kirby & Roussos) and ‘Balder the Brave’ (Lee, Kirby & Colletta) further fleshed out the Asgardian pantheon deviating by more and more from the classical Eddas and Sagas.

JiM #107 premiered a petrifying villain ‘When the Grey Gargoyle Strikes!’: a rare yarn highlighting the fortitude of Dr. Blake rather than the Thunder God who was increasingly reducing his own alter-ego to an inconsequentiality. Closing the issue, the Norn Queen debuted in ‘Balder Must Die!’: a quirky reinterpretation of myth by Kirby & Colletta.

After months of manipulation, the God of Evil once again took direct action in ‘At the Mercy of Loki, Prince of Evil!’, With Jane Foster a victim of Asgardian magic, the willing assistance of new Marvel star Doctor Strange made this a captivating team-up must-read, whilst ‘Trapped by the Trolls!’ (Colletta inks) showed the power and promise of tales set solely on the far side of the Rainbow Bridge as Thor liberates Asgardians from subterranean bondage.

Journey into Mystery #109 was another superb infomercial adventure and a plug for a recent addition to the Marvel roster. ‘When Magneto Strikes!’ pits Thor against the X-Men’s greatest foe and his Brotherhood of Evil Mutants in a cataclysmic clash of fundamental powers, but you couldn’t really call it a team-up since the heroic mutants are never actually seen. Tantalising hints and cropped glimpses are fascinating teasers now, but the kid I then was felt annoyed not to have seen these new heroes – Oh! wait… maybe that was the point?

Young Thor feature ‘Banished from Asgard!’ is an uncharacteristically lacklustre effort as Odin and Thor enact a devious plan to trap a traitor in Asgard’s ranks. This issue also saw the launch of the letters page The Hammer Strikes and a Special Announcements Section, all included from here on for your delectation…

By #110 the ever-expanding world of Asgard was fully established: a mesmerising milieu for Thor’s earlier adventures and exotic setting for fresh wonders all hinting at a forthcoming era of cosmic fantasy to run beside the company’s signature Manhattan-based superhero sagas. ‘Every Hand Against Him!’ (Lee, Kirby & Stone) combines both, as Loki has earthly miscreants Cobra and Mr. Hyde kidnap and wound nigh unto death Thor’s mortal beloved Jane, even as Odin again overreacts to Thor’s affections for the human.

Following a stunning Kirby & Stone Thor Pin-up, and balancing that tension-drenched clash of Good and Evil, is a crafty vignette of Young Thor describing ‘The Defeat of Odin!’ in an old and silly plot sweetened by breathtaking battle scenes. It’s followed by another Lee Introduction before the concluding clash with Cobra & Hyde redefining ‘The Power of the Thunder God!’ With a major role for Balder the Brave and further integrating “historical” and contemporary Asgard in a spellbinding epic of triumph and near-tragedy, it’s complimented by a Loki Pin-up and precedes a fable co-opting a Greek myth (Antaeus if you’re asking) as ‘The Secret of Sigurd!’ (inked by Colletta).

Journey into Mystery #112 gave readers what they had been clamouring for with ‘The Mighty Thor Battles the Incredible Hulk!’: a glorious gift to all those fans who perpetually ask “who’s stronger…”? Arguably Kirby & Stone’s finest collaborative moment, it details a private duel that apparently appeared off-camera during a free-for-all between in The Avengers #3 when the heroes battled Sub-Mariner and the eponymous Green Goliath. The raw aggressive power of that clash is balanced by an eagerly anticipated origin in ‘The Coming of Loki!’ (Colletta inks): a retelling of how Odin adopts the baby son of Laufey, the Giant King.

In #113’s A World Gone Mad!’ the Thunderer – after saving the Shining Realm from invasion – again defies Odin to court Jane:  a task made hazardous by the return of the Grey Gargoyle. A long-running plot strand – almost interminably so – was the soap-opera tangle caused by Don Blake’s love for his nurse – a passion his alter ego shared. Sadly, the Overlord of Asgard could not countenance his son with a mortal, in another heavy-handed example of that acrimonious triangle.

The mythic moment at the back then exposed ‘The Boyhood of Loki!’ (inked by Colletta), a pensive, brooding foretaste of the villain to be, before JiM #114 opened a 2-part tale starring a new villain of the kind Kirby excelled at: a vicious thug who suddenly lucked into overwhelming power.

‘The Stronger I Am, The Sooner I Die!’ finds Loki imbuing hardened felon Crusher Creel with the ability to duplicate the strength and attributes of anything he touches, but before Creel endures ‘The Vengeance of the Thunder God’ (inked by Frank Giacoia as “Frankie Ray”) we’re graced with another Asgardian parable – ‘The Golden Apples!’

Issue #115’s back-up mini-myth ‘A Viper in our Midst!’ sees young Loki clandestinely cementing relations with the sinister Storm Giants, before a longer Thor saga began in #116, with Colletta becoming regular inker for both lead and support features. ‘The Trial of the Gods’ disclosed more aspects of Asgard as Thor and Loki undertake a brutal ritualised Trial by Combat, with the latter cheating at every step, after which ‘Into the Blaze of Battle!’ finds Balder protecting Jane even as her godly paramour travels to war-torn Vietnam seeking proof of his step-brother’s infamy.

These yarns are supplemented by stellar novellas ‘The Challenge!’ and ‘The Sword in the Scabbard!’, wherein Asgardian cabin-fever informs an official Quest instituted to expose a threat to the mystic Odinsword, the unsheathing of which will destroy the universe…

Journey into Mystery #118’s ‘To Kill a Thunder God!’ ramps up the otherworldly drama as Loki, to cover his tracks, unleashes an ancient Asgardian WMD – The Destroyer. When it damages the mystic hammer of Thor and nearly kills The Thunderer in ‘The Day of the Destroyer!’, the God of Mischief is forced to save his step-brother or bear the brunt of Odin’s anger.

Meanwhile in Tales of Asgard The Quest further unfolds with verity-testing talisman ‘The Crimson Hand!’ and ‘Gather, Warriors! as a band of literally hand-picked “Argonauts” join Thor’s flying longship in a bold but misguided attempt to forestall Ragnarok…

With The Destroyer defeated and Loki temporarily thwarted, Thor returns to America and then Asgard ‘With My Hammer in Hand…!’ only to clash once more with the awesome Absorbing Man in the start of another multi-part saga that will continue in the next volume…

However, before that bombastic battle there’s not only the next instalment of the Asgardian Argonauts who boldly ‘Set Sail!’ but also the superb lead story from Journey into Mystery Annual #1, wherein in undisclosed ages past the God of Thunder fell into the realm of the Greek Gods for a landmark heroic hullabaloo When Titans Clash! Thor vs. Hercules!’

This incredible all-action episode is augmented here by a stunning and beautiful double-page pin-up of downtown Asgard – a true example of Kirby magic – plus one last Lee Intro essay.

There’s a relative paucity of bonus material here but it’s all first rate: including unretouched original artwork, house ads and a full run of covers from Marvel Tales #1, 3-27 and Special Marvel Edition #1-2 from the 1960s where his early exploits were first reprinted. Closing the section is the cover art for this collection by Olivier Coipel, Mark Morale & Laura Martin.

These early tales of the God of Thunder show the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures and revel in what makes comic book superheroes such a unique experience.
© 2022 MARVEL.

Captain Marvel: Game On (Marvel Action Captain Marvel)


By Sam Maggs, Sweeney Boo, Mario Del Pennino, Isabel Escalante, Brittany Peer, Heather Breckel & various (MARVEL)
ISBN: 978-1-3029-5115-3 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Total Entertainment Perfection… 10/10

In 2003 the House of Ideas instituted a Marvel Age line: an imprint to update classic original tales and characters for a new, young readership. The enterprise remodelled in 2005, reduced to core titles Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone and look mirrored the company’s burgeoning TV cartoon franchises, in delivery if not name. Supplemental series including Super Heroes, The Avengers, Hulk and Iron Man chuntered along merrily until 2010 when they were cancelled. In their place new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man debuted. Since then a wealth of material crafted for more innocent audiences (often TV and movie affiliated) has been crafted under the umbrella of “Marvel Action”. This mega compilation – gathering together three earlier collections comprising Marvel Action Captain Marvel (2019) #1-6, and Marvel Action Captain Marvel (2021) #1-5 – offers a bonanza of role models for girl readers and furious fun-filled thrills for all lovers of light hearted superhero silliness and mayhem. And that’s most of us, right?

Written throughout by Sam Maggs (The Unstoppable Wasp: Built on Hope, Tell No Tales, Marvel’s Spider-Man) Carol Danvers steps up as premier super-doer of Earth beginning with a tale of cats breaking newsreaders and other stuff.

Illustrated by Sweeney Boo and colourist Brittany Peer, it opens with ‘Big Flerken Deal’, as Kree colonisers gather up and weaponize all those scattered fluffy house pets with interdimensional voids in their mouths. It should have been a secret but their tech also affected cats on Erath, triggering the weirdest, cutest assault New York ever experienced…

Happily Captain Marvel and Spider-Woman were having a girls-night-in and were ready for action, even if it did lead to Carol being abducted to the little sweeties’ new homeworld and another insane battle in ‘Don’t Be Flerken Ridiculous’.

Some last-minute assistance from her BFF and tagalong Chewie (that’s Carol’s own house-flerken as seen in films and mainstream comics), Star-Lord and the Guardians of the Galaxy show up, and everything finally ends well for all but the Kree in ‘I’m Flerken Out!’

MACM #4-6’s ‘Bug Out!’ co-starred The Unstoppable Wasp (Nadia Van Dyne) and begins with the secret teenaged daughter of Hank Pym getting driving lessons from Carol. Of course things go awry – they’re using Tony Stark’s favourite sports car after all – when Advanced Idea Mechanics attack, trapping them at miniscule height and unable to use Carol’s powers without blowing up the city – and maybe the world…

Forced to ‘Hive It Your Way!’, Carol and Nadia invade AIM and uncover “Operation Roadkill”: a plot to destroy all superheroes using stolen Pym Particles. Incensed at being used as a trial run and using The Wasp’s Genius In action Research Labs (G.I.R.L.) associates as technical support and the Unbeatable Squirrel Girl as back-up, the ticked off team of ‘Queen Bees!’ target AIM Supreme Scientist Monica Rappaccinii, shatter her plan and save themselves from exploding before “fixing” Tony’s wheels and riding off into the sunset…

Although the title ended there, Marvel Action Captain Marvel restarted in 2021. That volume opens with Mario Del Pennino, Isabel Escalante & Heather Breckel rendering ‘Look at Meme Now!’ and ‘Do Androids Meme of Electric Sheep?!’ as a chance meeting with Ghost Spider Gwen Watson intersects with The Mad Thinker hijacking social media to program kids into being his mind slaves. Sadly, that workforce now includes almost every teen metahuman in the world, but those are mere distractions as the Thinker’s Awesome Android uses the crisis to go sentient and go solo…

With order restored, and Carol (a little) more computer literate, Captain Marvel faces a realty crunching crisis as Sweeney Boo & Brittany Peer return for 3-part thriller ‘Game On!’ as a mystery opponent traps Earth’s Strongest Hero in a constantly-shifting cyberspace whilst her allies can only watch and wait…

With covers and variants by Brianna Garcia, Sara Pitre-Durocher, Yasmín Flores Montañez, Karen Hallion, Megan Levens & Charlie Kirchoff, Nicoletta Baldari, Gretel Lusky, Kaela Lash, Nicole Goux, this is a star bright and breezy procession of witty and wonderful all ages escapades to delight and enthral, and inevitably inspire.
© 2023 MARVEL.

The Rise of Ultraman


By Kyle Higgins, Mat Groom, Francesco Manna, Espen Grundetjern with Michael Cho, Gurihiru, Ed McGuiness, Alex Ross, Jorge Molina & various (MARVEL WORLDWIDE, INC.)
ISBN: 978-1-3029-2571-0 (TPB/Digital edition)

In the spirit of completeness here’s a modern reinterpretation in comics form written by Kyle Higgins (Batman: Gates of Gotham, Radiant Black) and Mat Groom (Inferno Girl Red, Self/Made), illustrated by Francesco Manna (Avengers), and coloured by Espen Grundetjern. Released as a 5-part miniseries this volume includes a trytich of sidbar tales fleshing out the revised concept…

It all begins with a flashnack to 1966 when pilot Dan Moriboshi crashed into a UFO and something miraculous and awful happened…

Now it’s 2020, and Cadet Kiki Fuji of the United Science Patrol is abruptly seconded from gruntwork to an actual mission. The job – and indeed organsation – is top secret. The general public are utterly unaware that the USP’s enemy is Kaiju: giant monsters that sporadically invade earth to make trouble. Thankfully, the USP are equipped with mysterious but infallible K-Ray weapons which utterlt eradicate the terrifying titans…

Her first field job goes wrong fast and Fuji is humiliatingly rescued by Shin Hayata, an old friend who scrubbed out of training for reasons even he is not aware of. A brilliant inventor, Shin has gone solo hunting monsters and developed some very disturbing theories about kaiju, and the way the USP handles them…

Hayata continually inserts himself into missions and joins now Fuji and her abrasive superior Captain Muramatsu when another incursion occurs. This this one is different. A glowing giant humanoid in a ball of light, the invader seems benign and when Shin chooses to talk rather than shoot it, the Being of Light merges with his human form…

The Ultra Being has come to examine what happened to its brother 54 years previously. By probing Shin’s memories it learns how Kiki and his human host first became involved in the secret war against monsters as children. Then the alien exposes the truth about the Kaiju crisis and what it really means, which Muramatsu and Fuji indadvertantly confirm by tracing how the Ultra reached Earth and uncover a shocking cover-up at the USP…

When they retaliate, Kiki must soldier on alone, tracking down Dr. Yamamoto – who was also permenentlychanged by the 1966 event and has been building to counteract a repeat of the incursion ever since.

In another place and space, Shin learns that what the USP has been doing with K-Rays has gradually set up Earth for a monumantal monster surprise attack and voluteers to accept union with the Being of Light. The result is a giant champion of last resort… Ultraman!

In human form, however, Shin is still niave and trusting, allying himsef with USP top brass who prove to be untrustworty and scheming, even as they help him track down Kiki and Dr. Yamamoto. They have become prime targets of the kaiju – now revealed as far more than dumb marauding brutes – and when the horrors’ patient scheme finally pays off and beasts roam through Tokyo, Ultraman is there to fight for humanity…

To Be Continued…

As well as a barrage of variant and photo covers by Alex Ross, Jorge Molina, Adi Granov, Ed McGuiness, Yuji Kaida, Skottie Young, John Tyler Christopher, Olivier Ciople & Romulo Fajardo Jr., Stanley “Artgerm” Lau, Arthur Adams & Jason Keith, Masayuki Gotoh, Kim Jacinto & Rachelle Rosenberg, E.J. Su and Kia Asamiya, plus a selection of comedic ‘Kaiju Steps’ strips with cute terror Pigmon, the books also offers historical and biographical background in Eiji Tsuburaya: Lord of Giants and bonus strip ‘Ultra Q’. Drawn by Michael Cho, it reveals a dark moment in the 20th century and the formation of the USP, and peeks forward with ‘Things to Come’

Timeless and ever renewing, Ultraman is sheer cathartic wonder no thrill fan should miss…
© 2023 Tsuburaya Productions. Published by MARVEL WORLDWIDE, INC.

Ultraman: The Official Novel of the Series


By Pat Cadigan (Titan Books)
ISBN: 978-1-80336-245-8 (prose PB) eISBN: 978-1-80336-301-1

Win’s Christmas Gift Recommendation: Endless Rebirth and Renewal… 8/10

In Asia the Ultraman phenomenon was akin to the boom created by Superman in 1939. Devised by Eiji Tsuburaya, it began in 1966 with Ultra Q – a series of television adventures featuring humans fighting a different monster every week. Before the first season completed it was joined by follow-up TV show Ultraman which added a superheroic component. It began when a human pilot merged with a benevolent alien to battle a nonstop wave of kaiju and alien invasions. The idea was so successful and audience reaction so strong it birthed a whole new genre – Kyodai (giant) Hero – and rapidly expanded into all media arenas to become a multi-billion-dollar franchise.

By the 1980s Ultraman was the world’s third top-selling licensed character and a cultural touchstone for Japan and all points east. The character is ubiquitously popular in more than 100 countries. Constantly reinvented by Tsuburaya and his heirs ever since 1966, Ultraman was followed by 31 more TV series and spin-off heroes, plus 44 movies, 33 specials and as many miniseries. The number and variety of characters under the Ultra umbrella are truly mindboggling…

Eventually, ownership issues created a schism with a whole separate mythology/iconography growing up around a breakaway company faction of projects (more than 38 different ones) made in Thailand under the banner of Chaiyo Productions.

Oddly, despite a couple of mountains worth of merchandise and licensed product, Ultraman didn’t get into manga until 2011, but has sold millions of copies since then.

There has been a constant and sustained effort to crack western markets on the same scale. There’s aYouTube channel, and currently Netflix has an animated series whilst Marvel licensed the core concept for comic books.

Here we’re looking at a new prose interpretation – in English – of classic 1960s show material adapted and diligently updated by multi-award winning science fiction author Pat Cadigan (Mindplayers, The Girl-Thing Who Went Out for Sushi, Alita: Battle Angel). She has also written forthcoming companion title Ultraman: UltraSeven.

It all begins in deep space as a Being of Light pursues uncontrolled malign entity Bemular. The chase ends on a primitive world teeming with usable, harvestable energy and results in the benevolent creature merging with a native to save its life…

Agent Shin Hayata of the Science Special Search Party – AKA the Science Patrol – couldn’t believe his first encounter with a UFO but had no choice but to accept when he fatally crashed into a second one and was resurrected by it at the cost of the visitor’s own existence. As well as getting his life back, Shin also gained the power to turn into a colossal star warrior – albeit only for brief minutes at a time – which coincided with Earth (and usually Japan) becoming a most desirable location for monsters, extraterrestrial invaders and a host of other unlikely perils…

A decent do-gooder now plagued with all the usual superhero secret identity troubles, Shin works with his close-knit team of fellow Science Patrol operatives as the world endures first a mosrously mutated Bemular and in close order thereafter, invasion by illusion-casting Baltans, a trip to Tatara/Monster Island ruled by the ruthless Red King, primordial threat Gomorasaurus (which includes a boy sidekick in waiting) miracle-making alien Mefilas who was looking for a human who would sign over ownership of Earth and the far more prosaic but murderous Zetton

Ultimately, however, the biggest threat of all is when another Ultra Being manifests with a solution to all Shin’s problems…

The many worlds and dimensions of Ultraman are exotic, beguiling, infinitely fascinating and constantly renewing. Whether you fancy a quick dip into decades of mystery or intend to make the fantasy a lifetime project, you can’t do better than to start right here…
© 2023 Tsuburaya Productions. All Rights Reserved.

Ultraman: The Official Novelization will be released on December 12th 2023 and is available for pre-order now.

The U-Ray (Before Blake and Mortimer vol. 1)


By Edgar P. Jacobs, coloured by Bruno Tatti, translated by Jerome Saincantin (Cinebook)
ISBNs: 978-1-80044-105-7 (album PB/Digital edition)

Win’s Christmas Gift Recommendation: Once Upon A Time… 9/10

Belgian Edgard Félix Pierre Jacobs (1904-1987) is rightly considered one of the founding fathers of the European comics industry. Although his output is relatively meagre when compared to some of his contemporaries, his iconic works formed the basis and backbone of the art form across post-war Europe and far beyond. As a world rebuilt, his splendidly adroit, roguish and impeccably British adventurers Blake and Mortimer – created for the first issue of Le Journal de Tintin in 1946 – became a staple of Continental kids’ life just as Dan Dare did in Britain starting four years later.

E.P. Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but – resolved never to work in an office – pursued art and drama following his graduation in 1919. A succession of odd jobs at opera-houses – scene-painting, set decoration, acting, singing as an Extra – supplemented his private performance studies. In 1929, Jacobs won a Government award for classical singing, but his dream career as an opera singer was thwarted by the Great Depression, as the art funding and performances nosedived following the stock market crash.

Picking up whatever stage work was to be had – including singing and performing – Jacobs finally switched streams to commercial illustration in 1940 and found regular employment at magazine Bravo. While illustrating short stories and novels, he famously took over the syndicated Flash Gordon strip after the occupying German authorities banned Alex Raymond’s quintessentially All-American Hero, leaving the publishers desperately seeking someone to satisfactorily complete the saga.

Jacob’s Stormer Gordon lasted less than a month before being similarly sanctioned by the Nazis, after which Jacobs created his own epic science-fantasy feature – Le Rayon U: a weekly comics milestone in both Belgian comics and science fiction adventure…

The U Ray was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original and traditional “text-block & picture” material to incorporate speech balloons before re-running the entire series in Le Journal de Tintin in 1973. It was subsequently released as graphic albums beginning in 1974.

There are conflicting accounts of how Jacobs and Tintin creator Hergé formed their infamous partnership together – and why they parted ways professionally, if not socially – but as to the whys and wherefores of the split, I frankly don’t care.

What is known is this: whilst creating U Ray, one of Jacob’s other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comics output before then, he was certainly made aware of it after.

Jacobs started working on Tintin, colouring the originally monochrome strips of The Shooting Star from newspaper Le Soir for a forthcoming album collection. By 1944, he was performing similar service for Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. Jacobs also contributed to the illustration on extended epic The Seven Crystal Balls and Prisoners of the Sun. His love of opera made it into the feature as Hergé, (who loathed it) teasingly created bombastic Bianca Castafiore as a comedy foil while basing a number of bit players (such as Jacobini in The Calculus Affair) on his long-suffering assistant.

After war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and other creatives to work for his new venture. Launching publishing house Le Lombard, Leblanc also started Le Journal de Tintin: an anthology comic edited by Hergé with editions in Belgium, France and Holland starring the intrepid boy reporter and a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the weekly comic featured Paul Cuvelier’s Corentin and Jacques Laudy’s ‘The Legend of the Four Aymon Brothers’. Laudy had been a friend of Jacobs’ since they worked together on Bravo and became a model for some of his characters.

The first instalment of epic serial Le secret de l’Espadon (which eventually ran from #1, 26th September 1946 to 8th September 1949) cemented Jacobs’ status as a star in his own right: offering a wide variety of perils and menaces in stunning action thrillers blending science fiction, detective mysteries and supernatural thrillers in the timeless, universally engaging Ligne Claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

In 1950, with the first 18 pages slightly redrawn, Le secret de l’espladon V1 (The Secret of the Swordfish) became Le Lombard’s first album release, with a concluding volume published three years later. These were reprinted nine more times between 1955 and 1982, with an additional single complete deluxe edition released in 1964. The epic romp featured a distinguished duo of Scientific Adventurers: a bluff, gruff Scots/British scientist and English Military Intelligence officer (closely modelled on his comics colleague Laudy): Professor Philip Mortimer and Captain Francis Blake. They and archfoe Olrik (based on Jacobs himself) were a thematic and visual evolution of characters Jacobs created for The U Ray

After decades of old farts like me whining, the lost gem was finally released in English translation this year – recently followed by sequel La Flèche Ardente courtesy of Jean Van Hamme, Christian Cailleaux & Etienne Shréder – and it was worth all that waiting…

In 1943 the Nazis may have banned the strikingly Aryan Flash Gordon but there was no denying the public appetite for his kind of action and so Jacobs’ next project dipped deep from that established well of romanticism and fantasy as well as borrowing heavily from US movie serial chapterplays.

In another place and time, the nations of Norlandia and Austradia are at war. The former’s chief scientist Professor Marduk has devised an ultimate weapon capable of ending the conflict but lacks the fuel source to power his mighty “U ray”. He believes the Uradium he needs can be found on the unexplored lost continent and organises an expedition to locate and secure some of the miracle ore. His prototypical party of archetypes includes his assistant Sylvia Hollis, heroic Major Walton, Lord Calder, Captain Dagon, Sergeant MacDuff and “Asiatic” manservant Adji at the head of sturdy crew, but the desperate mission to the Black Isle Archipelago is doomed from the start thanks to a spy hidden in their ranks…

After many fraught moments and sabotage attempts, the expedition finally lands in the forbidding jungles of a lost world teeming with uncanny primal beasts and savage humanoids. Soon, however, sheer misfortune, invading Austradians, deadly natural hazards and tragedy reap a heavy harvest as they trek inlands to where Marduk’s machines and charts say Uradium can be found. Thankfully, Major Walton is there to constantly counter peril of every description.

After heartbreaking effort a turning point comes when the survivors find a lost civilisation and encounter Prince Nazca and Princess Ica of the Underground City. These highly evolved beneficiaries give them the mineral they want but of course refuse to let their “guests” leave. With time running out and old and new enemies getting closer, it’s up to Walton to find a solution and escape plan…

Old world fun that cannot be denied or ignored, this album also includes tantalising teasers for the auteur’s later classics, a bibliography/publishing timeline and an informative article on Jacobs’1946 masterpiece of design The Swordfish.

Simplistic but effortlessly engaging, The U Ray is pure escapist joy to behold, and a book no serious fun-loving nostalgic can afford to miss.
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S.A.) 2023. All rights reserved. English translation © 2023 Cinebook Ltd.