Savant


 

By Jim Alexander, Will Pickering, Fin Cramb & Jim Campbell (Planet Jimbot)
ISBN: 978-1-9164535-6-2 (TPB)  

As well as periodical comic books, anthologies and prose novels, independent publisher Planet Jimbot (primarily Jim Alexander & Jim Campbell, and a seemingly bottomless well of fresh and aspiring talent) also produce proper graphic novels …damned good ones.  

After a quiet period for us all, and brief dalliance with Dark Horse Comics, the lads make their return to independent ways with this slim, full-colour done-in-one interplanetary extravaganza.   

Writer Jim Alexander’s pictorial back-catalogue includes Star Trek the Manga, X-Men (Ororo: Before the Storm), Calhab Justice among many strips for 2000AD; kids licensed properties like Ben 10 and Generator Rex and a broad variety of comics and strips for The Dandy, DC, DC Thomson, Marvel, Dark Horse Comics, Metal Hurlant Chronicles, and loads of other places. He also co-rules – with Jim Campbell – his own publishing empire. Planet Jimbot offers genre releases like Wolf Country; The Ripper Legacy; App-1; The Samurai; App-1; Gabriel and more Alexander has also written potent prose novels like GoodCopBadCop and The Light 

Here, in conjunction with illustrator Will Pickering (Wolf Country; Burke & Hare), colourist Fin Cramb (White Ash; JM Barrie’s Peter Pan) and letterer Campbell (Firefly; 2000 AD) he debuts cosmic wanderer Lode, who originally hails from fabled memory planet Savant. 

Grieving her lost father, Lode wanders the lesser universe far from elysian Savant, irresistibly drawn to points of crisis, bloodshed and chaos. On Hubris, she finds plenty after being pressganged into using her unique ability to carry other people’s memories in a doomed attempt to interpret the rationale of a crazed demagogue. 

The force of recollection drives this entire saga of good against evil and life over death. The self-exiled preserver of others’ pasts is drawn into a military mission after a supernal force of destruction possesses charismatic leader Trigo. Now as civilisation descends into brutal barbarity, the facsimile mind battles her own drawing Lode and a crack team of paramilitary Civil Servants towards the secret source driving citizens to madness and riot: a civil war between the weary sane and hyper-energised deranged… 

Closing in on the cause of all woes, Lode has no conception of how much her own life and destiny will be changed by the final confrontation… 

Smart, sharp and compelling, this is a keenly insightful exploration of inner universes and outer realities that will delight any fan of thoughtful action and well-reasoned drama and will especially resonate with fans of more conceptually-driven screen dreams like FarScape, Altered Carbon or The Expanse.
Story © 2022 Jim Alexander (story) & Will Pickering & Fin Cramb (art). 

Doctor Solar, Man of the Atom Dark Horse Archives volume Three


By Paul S. Newman, Dave Wood, Frank Bolle, Al McWilliams, George Wilson & various (Dark Horse Books)
ISBN: 978-1-59307-374-9 (HB) 978-1-61655-354-8 (TPB)

The comics colossus known as Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to the kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial part of the monolithic Western Publishing and Lithography Company since 1915, drawing upon commercial resources and industry connections that came with editorial offices on both coasts (and even a subsidiary printing plant in Poughkeepsie, New York).

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949).

From 1938, Western’s comicbook output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

As previously stated, Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed titles such as newspaper strip, TV and Disney titles (like Nancy and Sluggo, Tarzan, or The Lone Ranger) with home-grown hits like Turok, Son of Stone and Space Family Robinson.

In the 1960s, during the camp/superhero boom the original adventure titles expanded to include Brain Boy, M.A.R.S. Patrol, Total War (created by Wally Wood), Magnus, Robot Fighter (by the incredible Russ Manning) and – in deference to the atomic age of heroes – Nukla and another brilliantly cool and understated thermonuclear white knight…

Despite supremely high quality and passionate fan-bases, Western’s pantheon never really captured the media spotlight of DC or Marvel’s costumed cut-ups, and eventually – in 1984 – the West Coast crew closed their comics division, having lost or ceded their licenses to DC, Marvel and Charlton.

As a publisher, Gold Key never really “got” the melodramatic, breast-beating, often-mock-heroic Sturm und Drang of superheroes – although for a sadly-dwindling number of us, the understated functionality of Silver Age classics like Magnus, Robot Fighter or remarkably radical concepts of atomic crusader Nukla and even the crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible.

The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I will save for a future occasion…

The company’s most recognisable and significant stab at a superheroes was an understated Atomic era paladin with the rather unwieldy codename of Doctor Solar, Man of the Atom. He debuted in an eponymous title cover-dated October 1962 – Happy Anniversary! – sporting a captivating painted cover by Richard M. Powers which made it feel like a grown up book rather than a simple comic. With #3, George Wilson took over the iconic painted covers: a glorious feature that made the hero unique amongst his costumed contemporaries…

By the time of this third collection – also available in hardback, but tragically not in any digital editions I know of – originator Paul S. Newman (A Date With Judy; The Lone Ranger; Turok, Son of Stone; I Love Lucy and countless more) had all but moved on – despite what the credits here say. The issues included here are Doctor Solar, Man of the Atom #15-22 and span December 1965 to January 1968 and he only wrote one of them.

Golden Age all-star Dick Wood (Sky Masters of the Space Force; Crime Does Not Pay; The Phantom; Mandrake the Magician; Flash Gordon and countless others) was primarily tapping the keys for this period, but Frank Bolle (The Twilight Zone; Boris Karloff’s Tales of Mystery; Flash Gordon; The Heart of Juliet Jones) was still providing slick understated visuals for one of the most technically innovative and conceptually spectacular series on the stands. That changed with #20, when Alden “Al” McWilliams (Danny Raven/Dateline: Danger; Star Trek, Flash Gordon; Twilight Zone; Buck Rogers; Justice Inc.; Star Wars and so much more) took over, drawing and inking to the end of this volume (and the first tale in the next one).

The Supreme Science Hero was born when a campaign of sabotage at research base Atom Valley culminated in the death of Dr. Bentley and accidental transmutation of his lab partner Doctor Solar into a (no longer quite) human atomic pile with incredible, impossible and apparently unlimited powers and abilities. Of course, his mere presence is lethal to all around him until scientific ingenuity devises – with dutiful confidantes girlfriend Gail Sanders and mentor Dr. Clarkson – a few brilliant work-arounds…

Following a Foreword from Mike Baron detailing those faraway times and concentrating on real world nuclear near-things, the atomic adventuring resumes with the latest ploy by evil mastermind Nuro, who wants the monopoly on atomic science and global decision making.

Written by Wood and limned by Bolle, ‘Doomsday Minus One Minute Parts I & II’ comes from the end of 1965 and finds Atom Valley boffin Dr. Lamson cracked under the Cold War pressure. He devises a doomsday trigger to fire every thermonuclear weapon at once… just to end the appalling anticipation…

After failing at every stage to avert armageddon, Solar secures a unique method of time-travel to save the day and all the rest to come…

Cover-dated June 1966 and on newsstands from March onwards thanks to Gold Key’s byzantine publishing schedules, ‘The War of the Suns Pts I & II’ was #16’s main feature and actually by Newman & Bolle. Here Nuro’s espionage delivers the deadly methodology of building miniature suns, and enables him to unleash hell on Earth from close orbit. The solution? Build another sun and have Solar use it to destroy the hellish invader. What could go wrong?

Wood & Bolle reunited in #17 (September 1966) for some traditional monster marauding as Nuro combines weird science and Alaskan volcanoes to build ‘The Fatal Foe.’ Elemental colossus Primo rampages towards Atom Valley and an eventual but titanic ‘Duel to Disintegration’.

Although a diabolical master of mayhem, Nuro’s continued failures clearly began to grate with his lieutenant Uzbek, who increasingly squabbled and gaslit the mastermind’s faceless android protégé Orun. In #18 (December 1966) with open warfare brewing between flunky and automaton, their fiendish overlord returned to brainwashing, targeting all Atom Valley techs and boffins with mind-control scorpions in ‘The Mind Master Parts I & II’. He sought the secret identity of the Man of the Atom but almost brought about his own destruction, further strengthening Uzbek’s thoughts of rebellion…

Bolle bowed out with #19 (April 1967) as Nuro modified his metal minion to resemble the Atomic Adventurer and attempted to blacken his enemy’s name and reputation in ‘Solar vs Solar’ and its action-packed conclusion ‘Only One Shall Survive’. The tale ended on a cliffhanger with Solar defeated, trapped and wired into the villain’s secret HQ, providing atomic energy to fuel Nuro’s next vile venture…

Cover dated July, #20 saw Al McWilliams join Wood as ‘Atomic Nightmares Parts I & II’ revealed how the hero brilliantly engineers his escape, but only by inadvertently creating a menace as great as Nuro. Almost as portentous is the debut of Gail’s nephew Hamilton Mansfield Lamont: a teen super-genius with as many secrets as ideas…

As he settles in at Atom Valley, #21 (October 1967) aliens considering an invasion of Earth offer a ‘Challenge from Outer Space Parts I & II’ which needs all Solar’s power plus a helping hand from the kid to foil, before the volume closes with an epic clash and monumental upgrade in menace.

Cover-dated January 1968, Wood & McWilliams reveal ‘The Two Lives of Nuro’ as Uzbek sells out, delivering the mastermind’s location to Interpol. With Solar leading the charge in a blazing battle, the villain finally falls. Dell/Gold Key infamously never joined the Comics Code Authority, and consequently their titles always had a perfectly understandable body count in situations where equivalent Marvel or DC characters would generate the odd skinned knee or sprained ankle in already empty and “condemned” buildings…

Here, however, as carnage mounts and justice closes in, Uzbek is brutally killed before the would-be world-conqueror “commits suicide” while transferring his malevolent personality into his robot for ‘The Strange Death of Nuro’. The countless casualties climb even further when Solar brings the body and the android back to Atom Valley and the dormant motionless mandroid revives…

The epics end for now with ‘Biographies’ of Newman, Bolle and cover artist Wilson, as this charismatic collection offers potently underplayed and scientifically astute (as far as the facts of the day were known) adventures blending the best of contemporary film tropes with the still fresh but burgeoning mythology of the Silver Age superhero boom. Enticingly restrained and understated, these Atom Age action comics offered a compelling counterpoint to the hyperbole of DC and Marvel and remain some of the most readable thrillers of the era.

These tales are lost gems from a time when fun was paramount and entertainment a mandatory requirement. This is comics the way they were and really should be again…
DOCTOR SOLAR®, MAN OF THE ATOM ARCHIVES Volume 3 ® and © 2014 Random House, Inc. Under license to Classic Media, LLC. All rights reserved.

Orbital volume 1: Scars & volume 2: Ruptures


By Serge Pellé & Sylvain Runberg, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-905460-89-2 (V.1 Album PB/Digital edition) & 978-1-905460-95-3 (V.2 Album PB)

The truest thing that can be said about French science fiction is that it always delivers amazing style and panache, even when the plots may be less than original. Illustrated by Serge Pellé (Malo Korrigan; Kaputt & Zosky; Le Grand Chambardement – as “Torgnoll”) and scripted by Sylvain Runberg (Darwin’s Diaries; Watchdogs Legion; Conquests; On Mars), Orbital was first seen as Cicatrices in 2006.

It follows a seemingly mismatched pair of Peacekeeper agents who are dispatched to quell an incipient brushfire war – just like marshals in a western – but the tale is delivered with such skill and artistry that it’s as fresh as the first time I encountered the notion.

After years of galactic exclusion, Earth in the 23rd century has finally been permitted to join a vast confederation of interstellar civilisations – despite grave concerns about humanity’s aggressive nature and xenophobic tendencies. A militant isolationist faction on Earth had migrated from politics to horrific terrorism in the immediate run-up to the union: committing atrocities both on Earth and distant worlds where they had developed colonies, commercial interests and mining bases, but (narrowly) failed to prevent humanity’s inclusion in the pan-galactic union.

One particular Confederation worry was the way humans treated aliens like the Sandjarrs, whose world was invaded in Earth’s all-consuming drive for territory and exploitable resources. The subsequent atrocities almost exterminated the stoic, pacifistic desert creatures…

Interworld Diplomatic Office agents are assigned in pairs to troubleshoot throughout the galaxy, defusing crises before they can become flashpoints. Now Caleb, IDO’s first human operative, is teamed with Sandjarr Mezoke: a situation clearly designed as a high-profile political stunt, as is their initial mission. The mismatched pair have been ordered to convince an Earth mining colony to surrender their profitable operation back to the aliens who actually own the moon it’s situated on…

Moreover, even though Earth is a now a Confederation member, with humans well placed in all branches of interstellar service, the Isolationist cause is still deeply cherished by many, at home and at large, needing only the slightest spark to reignite into violence and terrorism…

In debut episode Scars, Caleb and Mezoke – still learning to cope with each other – are too-quickly dispatched to ghastly mud-ball moon Senestam to convince understandably belligerent human colonists to pack up and leave quietly. The naked hostility they meet is transformed to sheer terror when the situation escalates and monstrous beasts begin attacking everywhere.

An armada of rapacious creatures able to bore through rock and steel are likely to eat every sentient in town before the IDO agents can broker any kind of deal…

The crisis takes a decidedly tricky turn in concluding chapter Ruptures (second album in a far too short series) when the marauding beasts are discovered to have been manoeuvred into attacking the human colonists. The crisis has been manufactured as part of a greater scheme: but who really profits from this developing tragedy?

Sabotage and murder are swiftly added to the miners’ woes, and whilst Caleb and Mezoke desperately seek a solution satisfactory to all sides, the growing anti-human faction of the Confederation makes its first move to oust Earth from the interstellar alliance. Perhaps they’re not misguided though, since an Isolationist coup is also kicking off in the torrential skies above Senestam…

Smart plots, sharp dialogue and fast-paced, expansive action have produced a gritty space-opera with delightfully complex sub-plots, fuelled by political intrigue, and compelling infighting elevates this tale to lofty heights, and although Caleb and Mezoke come off a little less than fully rounded characters in this initial tale, Orbital was a series to watch closely. It still is.
© Dupuis, 2006, 2007 by Runberg & Pellé. All rights reserved. English translation © 2009 Cinebook Ltd.

Gothic Tales of Haunted Futures


By Trina Robbins, Anne Timmons & Scott A. Ford; Letty Wilson; Luz Bianca & Kaylee Rowena; Mikaela Lucido & Jade Zhang; Leizl Buenaventura & Saida Temofonte; Cameron Lucente; Jamie Isfeld; Cait Zellers; Sztehlo; Leonie O’Moore & Skylar Partridge; Arlo Everett, B. Sparks & Paul Coy; Allison Pang & Irma ‘Aimo’ Ahmed; Matt McGrath & V. Gagnon; Joyce Chau; Skylar Kardon; Merissa Mayhew & Lyndon Radchenka: edited by S.M. Beiko (Renegade Arts Entertainment)
ISBN: 978-1-989754-03-0 (TPB) eISBN: 978-1-989754-04-7 (digital)

Sometimes, it’s all about enthusiasm and the urge to create and collaborate. Here, I suspect someone said “there’s not enough romance comics” and someone else said “I like scary stories” and another person chipped in “what about science fiction?” and the next thing you know, there’s an entire anthology of spooky, futuristic love stories all mashed-up for discerning comics tastes, just waiting to be kick-starter-ed…

The result is utterly wonderful…

Following an inspirational Foreword by editor S.M. Beiko, we take off for the future with veteran cartoonist Trina Robbins in collaboration with Anne Timmons, Scott A. Ford & Lyndon Radchenka, who reveal a patient devotion that outlasts the grave on the ‘Ghost Planet’, after which a moody illustration from Mika segues into Letty Wilson’s ‘Glasshouse’, which finds an unexpected bountiful blessing from a passing stranger delivered to a strange community in dire need of renewal…

Luz Bianca & Kaylee Rowena recount a fateful chance encounter ‘In the Shadow of the Moon’, before Mikaela Lucido & Jade Zhang update the old chestnut of party kids and dangerous dares in ‘Bloody Mary and the Smart Mirror’, after which Leizl Buenaventura & Saida Temofonte detail how a doomed astronaut finds a spectral reason to live after a visitor helps him go ‘Home’..

‘Under the Bed’ depicts a grim battle between life and death by Cameron Lucente, and following a moody spot illo from Katie Fleming, an unexpected down side to social media relationships is highlighted by Jamie Isfeld’s ‘@LissaTruLuv’…

Alaire Racocot’s monochromatic night illustration leads to Cait Zeller’s colourful tale of ‘The Lichtenberg Lady’ lighting up the lonely nights of a solitary lightning strike survivor, after which a lonely soul rediscovers past passion through musical recordings in ‘Ghosting’ (by Sztehlo) whilst – following a chaotic clinch courtesy of Kielamel Sibal – Leonie O’Moore, Skylar Partridge & Lyndon Radchenka find love for an ancient creature at the bottom of the sea in ‘Sunken Scream’…

A hard science veneer burnishes quasi-spiritual romp ‘Slow Orbit’ by Arlo Everett, B. Sparks & Paul Coy, as an aging computer exorcist looks for an exit strategy that will keep her breathing in deep space and finds love is the answer, before more potent pictorial moments of madness – by Caeles and Seren Krakens – convey us to ‘A Certain Tea House’ where Allison Pang & Irma ‘Aimo’ Ahmed reveal the regrets, ruminations and revenge of an aged spaceport courtesan who repays an old debt with her last breaths…

Matt McGrath, V. Gagnon & Lyndon Radchenka then detail the First Contact repercussions of ancient civilisation ‘The Crowned Ones’ as they impinge on the life of a lost human explorer, after which Joyce Chau reveals how a certain ‘Gap’is closed when a space scavenger awakens a long-depowered and rather clingy automaton, and Skylar Kardon & Lyndon Radchenka’s ‘New Blood’ details how even in Tomorrow’s City of Lights, the erotic allure of a vampire is more than some mortals can withstand…

Merissa Mayhew ends the emotional narratives with a story of hope sustained and finally fulfilled in ‘Until One Day’ as frustrated Josephine endures constant death and rebirth to finally be with the woman of her dreams…

Topped off with a brace of (possibly cover?) illustrations from Nicholai Avigdor Melamed and Cameron Lucente; full ‘Creators’ biographies, and list of ‘Backers’ who contributed to this book’s publication, Gothic Tales of Haunted Futures is a delicious compote of dark passions, sinister fancies and sardonic experiences, perfect for stirring passions and pleasing the eyes.

Gothic Tales of Haunted Futures © 2020 S.M. Beiko. Individual © belongs to each creator in this book. All rights reserved.

Showcase Presents Adam Strange


By Gardner Fox, Mike Sekowsky, Carmine Infantino & various (DC Comics)
ISBN: 978-1-4012-1313-8 (TPB)

Oooh, look! Married With Jetpacks. It’s a glimpse of true heaven…

For many, the Silver Age of comics is the ideal era. Varnished by nostalgia (because that’s when most of us caught this crazy graphic bug), the clean-cut, uncomplicated optimism of the late 1950s and early 1960s produced captivating heroes and villains who were still far less terrifying than the Cold War baddies which troubled the grown-ups. Boy. look how much things have changed today…

The sheer talent and professionalism of the creators working in that spectacularly vivid world resulted in triumph after triumph which brightened young lives and still glow today with quality and achievement.

One of the most compelling stars of those days was an ordinary Earthling who commuted to another world for spectacular adventures, armed with nothing more than a ray-gun, a jetpack and his own ingenuity. His name was Adam Strange, and like so many of that era’s triumphs he was the brainchild of Julius Schwartz and his close team of creative stars.

Showcase was a try-out comic designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially, a regular series would follow. The process had already worked with great success. Frogmen, The Flash, Challengers of the Unknown and Lois Lane had all won their own new titles or feature spots in established books, and Editorial Director Irwin Donenfeld now wanted his two Showcase editors to create science fiction heroes to capitalise on the twin zeitgeists of the Space Race and current popular fascination with movie monsters and aliens.

Jack Schiff came up with the future crimefighter Space Ranger (premiering in issues #15-16) and Schwartz went to Gardner F. Fox, Mike Sekowsky & Bernard Sachs to craft the saga of a modern-day explorer in the most uncharted territory yet imagined.

Showcase #17 (cover-dated November/December 1958) launched ‘Adventures on Other Worlds’. It told of an archaeologist who, whilst fleeing from enraged villagers in Peru, jumps a 25 ft. chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He materialises in another world filled with giant plants and monsters, and is rescued by a beautiful woman named Alanna who teaches him her language.

‘Secret of the Eternal City!’ reveals that planet Rann is recovering from atomic war, and the beam was in fact a simple flare: one of many sent in an attempt to communicate with other races. In the four years since (speed of light, right? – Alpha Centauri is about 4.3 light years from Sol), the Zeta-Flare travelled through cosmic radiation, converting it into a teleportation beam. Until the radiation drains from his body Strange will be a very willing prisoner on a fantastic world.

And an incredibly unlucky one apparently, as no sooner has he started acclimatising than an alien race named The Eternals invade, seeking a mineral to grant them immortality. Adam’s courage and wits enable him to defeat the invaders only to have the radiation finally fade, drawing him home before the adoring Alanna can administer a hero’s reward. And thus was established the principles of a truly beguiling series. Adam would intercept a Zeta-beam hoping for some alone time with his alien sweetheart, only to be confronted with a planet-menacing crisis.

The very next of these, ‘The Planet and the Pendulum’ saw him obtain the crimson spacesuit and weaponry that became his trademarks in a tale of alien invaders also introducing the subplot of Rann’s rival city-states: all desperate to progress and all at different stages of recovery and development. This tale also appeared in Showcase #17.

The following issue featured the self-explanatory ‘Invaders from the Atom Universe’ and ‘The Dozen Dooms of Adam Strange’, wherein our hero must outwit the dictator of Dys who planned to invade Alanna’s city of Rannagar. With this story, Sachs was replaced by Joe Giella as inker, although he would return as soon as #19’s Gil Kane cover: the first to feature the title “Adam Strange” over the unwieldy “Adventures on Other Worlds”.

‘Challenge of the Star-Hunter’ and ‘Mystery of the Mental Menace’ are classic puzzle tales wherein Strange must outwit a shape-changing alien and an all-powerful energy-being. These were the last in Showcase (cover-dated March/April1959) as, with the August issue the former archaeologist took over the lead spot and cover of the anthological Mystery in Space.

As well as a new home, the series also found a new artist. Carmine Infantino, who had worked such magic with The Flash, applied his clean, classical line and superb design sense to create a starkly pristine, sleekly beautiful universe that was spellbinding in its cool but deeply humanistic manner, and genuinely thrilling in its imaginative wonders.

MIS #53 began an immaculate run of exotic high adventures with ‘Menace of the Robot Raiders!’ by Fox, Infantino & Sachs, followed in glorious succession by ‘Invaders of the Underground World’ and ‘The Beast from the Runaway World!’

With #56 Murphy Anderson became a semi-regular inker, and his precision brush-&-penwork made the art something of unparalleled beauty. ‘The Menace of the Super-Atom’ and ‘Mystery of the Giant Footprints’ are sheer visual poetry, but even Chariot in the Sky’, ‘The Duel of the Two Adam Stranges’ (MIS #58 and #59, inked by Giella) and ‘The Attack of the Tentacle World’, ‘Threat of the Tornado Tyrant’ and ‘Beast with the Sizzling Blue Eyes’ (MIS #60-62, inked by Sachs) were – and remain – light years ahead of the competition in terms of thrills, spectacle and imagination.

Anderson returned with #63, debuting more recurring foes who employed ‘The Weapon That Swallowed Men!’ before #64’s chilling ‘The Radio-active Menace!’ and, ‘The Mechanical Masters of Rann’ both afford splendid thrills to feed young readers’ every sense – especially that burgeoning sense of wonder.

The far-flung fantasy and cosmic romance continued with ‘Space Island of Peril’ by Fox, Infantino & Giella: a duel with an alien super-being planning to throw Rann into its suns, followed in #67 by the sly ‘Challenge of the Giant Fireflies’, with Adam’s adopted home menaced by thrill-seeking creatures who live on the surface of our sun.

Murphy Anderson returned as inker-in-residence with ‘The Fadeaway Doom’, wherein Rannian General Kaskor made a unique attempt to seize power by co-opting the Zeta Beam itself. ‘Menace of the Aqua-ray Weapon!’ had a race from Rann’s primeval past revive to take possession of their old world, whilst #70 saw ‘The Vengeance of the Dust Devil’threaten not just Rann, but also Earth…

Inked by Giella, ‘The Challenge of the Crystal Conquerors’ was a sharp game of bluff and double-bluff with the planet at stake, but #72 was a radical departure from the tried-&-true formula. ‘The Multiple Menace Weapon’ found Adam diverted to the year 101,961AD to save his Rannian descendants before dealing with the threat to his own time and place. This was followed by the action-packed mystery thriller ‘The Invisible Raiders of Rann!’

The puzzles continued with #74’s complex thriller ‘The Spaceman who Fought Himself!’ – inked by Anderson, and leading to Mystery in Space #75’s legendary team-up with the freshly-minted Justice League of America against despicable Kanjar Ro. ‘Planet That Came to a Standstill’ is indisputably one of the best tales of DC’s Silver Age and a key moment in the development of cross-series continuity.

After that 25-page extravaganza it was back to 14 pages for #76’s ‘Challenge of the Rival Starman!’ as Adam becomes involuntary tutor and stalking-horse for an alien hero. ‘Ray-Gun in the Sky!’ is an invasion mystery inviting readers to solve the puzzle before our hero does, whilst ‘Shadow People of the Eclipse’ pits the interplanetary activist against a bored alien thrill-seeker. In #79’s ‘The Metal Conqueror of Rann’ Adam fights a more personal battle to bring adored Alanna back from the brink of death, and ‘The Deadly Shadows of Adam Strange’ sees an old foe return to wreak a bizarre personal revenge on the Champion of Rann.

MIS #81 tested our hero to his limits as the lost dictator who caused Rann’s nuclear armageddon returns after a thousand years to threaten both of Adam’s home-planets in ‘The Cloud-Creature that Menaced Two Worlds’, whilst a terrestrial criminal’s scheme to conquer Earth is thwarted as a result of Adam stopping ‘World War on Earth and Rann!’.

Issue #83’s penultimate peril pits him against the desperate ‘Emotion Master of Space!’ and this volume concludes with the return of relentless Jakarta the Dust-Devil who shrugs off ‘The Powerless Weapons of Adam Strange!’…

For me, Adam Strange, more than any other character, epitomises the Silver Age of Comics. Witty, sophisticated, gloriously illustrated and fantastically imaginative, and always fighting beside him, bold, capable, intelligent, beautiful and – for the pre-pubescent oiks comprising the majority readership – unattainable Alanna. The happy-ever-after was always just in reach, but only after one last adventure…

These thrillers from a distant time still hold great appeal and power for the wide-eyed and far-seeing. This tome carries a universe of wonder and excitement: by far and away some of the best written and drawn science fiction comics ever produced. Whether for nostalgia’s sake, for your own entertainment or even to get your own impressionable ones properly indoctrinated, you really need to go on his voyage of discovery.
© 1958-1963, 2007 DC Comics. All Rights Reserved.

Showcase Presents Superman Volume 2


By Otto Binder, Jerry Siegel, Jerry Coleman, Bill Finger, Robert Bernstein, Wayne Boring, Al Plastino, Curt Swan, Kurt Schaffenberger  & various (DC Comics)
ISBN: 978-1-4012-1041-0 (TPB)

Although we all think of Jerry Siegel & Joe Shuster’s iconic creation as the epitome of comic book creation, the truth is that very soon after his launch in  Action Comics #1, Superman became a fictional multimedia star in the same league as Mickey Mouse, Popeye, Tarzan and Sherlock Holmes.

Far more people have seen or heard the Man of Steel than have ever read him – and yes, that does include the globally syndicated newspaper strips. By the time his 20th anniversary rolled around, he had become a radio star; helmed a series of 17 astounding animated cartoons; been turned into literature by George Lowther’s novel; and spawned two movies, He was a perennial success for toy and puzzle manufacturers and had just ended his first smash live-action television serial. In his future were many more, a stage musical, a franchise of stellar movies and an almost seamless succession of games, bubble-gum cards and TV cartoons, beginning in 1966 with The New Adventures of Superman and continuing ever since. Even Krypto got in on the small-screen act…

However, that’s not all there is to these gloriously engaging super-sagas culled from the Metropolis Marvel’s lead feature in Action Comics #258-277 and the all-star sagas from Superman #134-145 (reliving the period November 1959 to May 1961, and including selected snippets from Superman Annuals #1 & 2) presented in crisp, clean monochrome for this sterling second Showcase Presents collection. Of course, in an ideal world  – or even just a little bit better than this one – we’d be able to see these tales in glorious full colour either on paper or digitally…

During the 1950s, even as his back-story was expanded and elaborated, Superman had settled into an ordered existence. Nothing could really hurt him, nothing ever changed, and pure thrills seemed in short supply. With the TV show supplying live action, the Comics Code-hamstrung funnybook writers concentrated on supplying wonder, intrigue, imagination and, whenever possible, a few laughs as well…

The wholesome intrigue and breathtaking fantasy commence here with Action Comics #258’s ‘The Menace of Cosmic Man’. This sharp mystery written by Bill Finger – illustrated by Wayne Boring & Stan Kaye – focuses on an impoverished European dictatorship which suddenly announces it has its own all-powerful costumed champion: drawing Lois Lane and Clark Kent into a potentially deadly investigation. Action #259’s hallucinogenic thriller ‘The Revenge of Luthor!’ (Jerry Siegel & Al Plastino) delivers a seemingly impossible clash between the Man of Tomorrow and his own younger self which almost led to death for Lois and school sweetheart Lana Lang…

Solo title Superman #134 (January 1960) sees a full-length epic from Otto Binder, Boring & Kaye as ‘The Super-Menace of Metropolis’ has the Caped Kryptonian apparently undertake a concerted attack upon humanity, leading to shocking revelations in ‘The Revenge Against Jor-El!’ before a blockbusting final battle against an unsuspected Kandorian foe in ‘Duel of the Supermen!’

There’s the usual heartbreak for Lois when Superman and Supergirl perpetrate a romantic hoax on the world to thwart a potential alien attack in ‘Mighty Maid!’ (Action #260, Binder & Plastino), as Superman #135 served up three Siegel stories beginning with the Plastino illustrated Untold Tale ‘When Lois First Suspected Clark was Superman!’ before ‘Superman’s Mermaid Sweetheart!’ (Boring & Kaye) reintroduces Clark’s college love Lori Lemaris in another superbly effective, bittersweet tear-jerker, after which Plastino’s ‘The Trio of Steel!’ finds the Man of Steel again battling his most impossible foe in a classy conundrum…

Action #261 revealed the secret history of ‘Superman’s Fortress of Solitude!‘ by unravelling a cunning criminal plot against the indomitable hero in a clever yarn from Siegel, Boring & Kaye, after which ‘When Superman Lost his Powers!’(#262, Robert Bernstein, Boring & Kaye) sees the Daily Planet staff trapped in another dimension where the Man of Tomorrow is merely mortal and Lois’ suspicions are again aroused…

Superman #136 began with ‘The Man who Married Lois Lane!’ (Bernstein, Boring & Kaye) wherein the frustrated reporter finally gives in, settling for a superman from the future with tragic results, after which another Untold Tale reveals how the world first learned ‘The Secret of Kryptonite!’ (Jerry Coleman & Plastino) and how, as ‘The Super-Clown of Metropolis!’, Superman is blackmailed into attempting to make a millionaire misanthrope laugh in a smart, character-driven yarn from Siegel & Plastino.

Action #263 introduced ‘The World of Bizarros!’ (Binder, Boring & Kaye) as the ghastly doppelganger uses an imperfect duplicator machine to create an entire race in his broken image, after which Superman #137 – ‘The Super-Brat from Krypton!’ by Siegel, Curt Swan & John Forte – reveals how an energy duplicate of baby Kal-El is raised by criminals to become ‘The Young Super-Bully’ before finally confronting his noble counterpart in ‘Superman vs. Super-Menace!’

In Action Comics #264, a clash with the newly-minted artificial race culminates in the Caped Kryptonian almost becoming ‘The Superman Bizarro!’ in a tense thriller from Binder, Boring & Kaye whilst ‘The “Superman” from Outer Space!’ in #265 (Binder, Swan & Forte) details the tragically short career of Hyper-Man, planetary champion of Earth-like world Oceania, before Superman #138 debuts ‘Titano the Super-Ape!’: a chimpanzee mutated into a Kryptonite-empowered King Kong clone with a devotion to Lois and big hatred for the Man of Steel: a beloved masterpiece by Binder, Boring & Kaye combining action, pathos and drama to superb effect.

‘Superman’s Black Magic!’ (Siegel & Plastino) balanced the epic tear-jerker with a clever yarn seeing the Action Ace instigate a devilish sting to catch superstitious crooks whilst ‘The Mermaid from Atlantis!’ ( Siegel, Boring & Kaye) finds newlywed Lori Lemaris attempt to trick Superman into finally proposing to Lois.

Action #266 has the heroic hunk ‘The Captive of the Amazons’ and trapped on another world. The queen wants the Man of Tomorrow for her sixth husband and is prepared to destroy Earth to make her dreams come true…

Superman #139 opens with ‘The New Life of Super-Merman!’ as the Caped Kryptonian and Lori scheme to marry Lois off to a nice, safe multi-millionaire who really loves her in a rather dated and potentially offensive tale by Siegel, Boring & Kaye, whereas ‘The Jolly Jailhouse!’ (Coleman & Plastino) is safe and solid entertainment, providing a light-hearted clash between a would-be dictator and the World’s Most Uncooperative political prisoner… Clark Kent.

‘The Untold Story of Red Kryptonite!’ (Binder, Boring & Kaye) then delivers a dramatic dilemma, a redefinition of the parameters of the deadly crimson mineral, and plenty of thrills with the Man of Steel forced to risk deadly danger and lots of informative flashbacks to rescue a sunken submarine…

Binder, Boring & Kaye produced spectacular 2-chapter clash ‘Hercules in the 20th Century!’ and ‘Superman’s Battle with Hercules!’ (Action #267-268, and separated here by the cover of all-reprint  Superman Annual #1) as Luthor brings the Hellenic demi-god to Metropolis to battle “evil king” Superman. Events turn even more serious when the legendary warrior falls for Lois and marshals all the magical powers of the Olympians to destroy his unwitting rival…

Although later played for laughs, most of the earlier appearances of Superman‘s warped double were generally moving comic-tragedies, such as issue #140 wherein  Binder, Boring & Kaye’s ‘The Son of Bizarro!’ sees the fractured facsimile and wife Bizarro-Lois have a perfect, human baby. The fast growing tyke is super-powered but shunned by the populace of the world of monsters.

His simple-minded, heartbroken father has no choice but to exile his son in space where chance brings the lad crashing to Earth as ‘The Orphan Bizarro!’. Sent to the same institution where Supergirl resided, “Baby Buster” is soon a permanent headache for the Girl of Steel until a tragic accident seemingly mutates him. Eventually his distraught father comes looking for him at the head of an angry army of enraged Superman duplicates and a devastating battle is narrowly avoided with a happy ending only materialising due to the introduction of ‘The Bizarro Supergirl!’…

Action Comics #269 tells a clever tale of identity-saving when Lois tricks Clark into standing before ‘The Truth Mirror!’(Siegel, Swan & George Klein), whilst Superman #141 again shows the writer’s winning form in ‘Superman’s Return to Krypton!’ Illustrated by Boring & Kaye, the epic Grand Tragedy shows in ‘Superman Meets Jor-El and Lara Again!’ how an accident maroons the adoptive Earth hero in the past on his doomed home-world. Reconciled to dying there with his people, in ‘Superman’s Kryptonian Romance’ Kal-El finds love with soul-mate Lyla Lerrol, only to be torn from her side and returned to Earth against his will in concluding chapter ‘The Surprise of Fate!’

This bold saga was a fan favourite for decades thereafter, and remains one of the very best stories of the period.

In Action #270 Binder, Swan & Forte provide a whimsical interlude in ‘The Old Man of Metropolis!’ as the Metropolis Marvel glimpses his own twilight years whilst ‘Voyage to Dimension X!’ – Binder & Plastino in #271 – sees him narrowly escape his greatest foe’s latest diabolical plot.

Superman #142 opened with ‘Lois Lane’s Secret Helper!’ (Binder & Kurt Schaffenberger, as faithful Krypto tried to play matchmaker before ‘Superman Meets Al Capone!’ has the time-lost Man of Tomorrow clash with the legendary mobster (Binder, Boring & Kaye) before battling a wandering ‘Flame-Dragon from Krypton!’ with some helpful assistance from his best super-buddies in a sharp yarn from Siegel, Boring & Kaye.

Another prototype team-up featured in Action #272’s ‘Superman’s Rival, Mental Man!’: a clever criminal-sting by Siegel, Swan & Kaye centring around Lois’ unsuspected talents as a comic strip creator, whilst over in Superman #143, ‘The Great Superman Hoax!’ (Bernstein, Boring & Kaye) sees a criminal try to convince Lois that he is actually the Man of Might. ‘Lois Lane’s Lucky Day!’ (Siegel & Forte) then finds the daring reporter busting a crooked carnival – with a little covert Kryptonian help – before ‘Bizarro Meets Frankenstein!’ (Binder, Boring & Kaye) finds the befuddled duplicate invading Earth to prove he is the scariest monster of all time…

Action #273 has Superman turn the table on the pestiferous Fifth Dimensional pixie by invading ‘The World of Mxyzptlk!’– a light-hearted romp from Siegel & Plastino – and in the next issue lose his abilities to Lois in ‘The Reversed Super-Powers!’ (Siegel & Schaffenberger.

Superman #144 led with Siegel, Swan & Kaye’s combative thriller ‘The Super-Weapon!’, after which Siegel & Plastino revealed the Untold Tale of ‘Superboy’s First Public Appearance!’ before going on to describe the terrifying plight of Superman, Supergirl and Krypto as ‘The Orphans of Space!’

Action #275 delivers a classic clash with alien marauder Brainiac, whose latest weapon is ‘The Menace of Red-Green Kryptonite!’ (Coleman, Boring & Kaye) after which Superman #145 opens on a salutary fable by Siegel, Swan & Kaye proving why Lois can’t be trusted with ‘The Secret Identity of Superman!’

Bernstein & Plastino’s ‘The Interplanetary Circus!’ then holds Earth hostage until the Man of Steel agrees to join them, but even after outwitting those interplanetary scoundrels, Superman is utterly flummoxed by the incredible events of ‘The Night of March 31st – a deliciously surreal, whimsical and bizarre mystery-puzzle from Siegel, Swan & Sheldon Moldoff.

This second superb collection concludes with the stirring cover of Superman Annual #2 and a scintillating double-page Map of Krypton by Siegel & Plastino which enflamed the imagination of every kid who ever saw it…

Superman has proven to be all things to all fans over his decades of existence, and with the character undergoing another radical overhaul at this time, these timeless tales of joyous charm and wholesome wit are more necessary than ever: not just as a reminder of great times past but as an all-ages primer of wonders still to come…
© 1959, 1960, 1961, 2006 DC Comics. All Rights Reserved.

Playing the Game


By Doris Lessing & Charlie Adlard (HarperCollins Publications 1995/Fourth Estate)
ISBN: 978-58621-689-7 (Album PB)

Author, poet, playwright, biographer, Nobel Laureate and literary big gun Doris May Lessing (22 October 1919 – 17 November 2013) did the unexpected for her entire career, writing about what was personally important and effectively damning her critics by ignoring them.

The much-celebrated author of The Grass is Singing, Children of Violence, The Good Terrorist and The Golden Notebook delivered a major blow to literary snobs who sneered at science fiction as nothing but a degraded form with her five volume Canopus in Argos: Archives and she was just as insensible to hidebound criticism when she wrote this slim graphic novella…

With art by Charlie Adlard, Playing the Game is a simple, harsh yet lyrical tale describing the rise – and life philosophy – of Spacer Joe Magnifico, whose mighty self-confidence and risk-everything nature takes him out of the desperate slums of a dystopic future city-slum to within spitting distances of the vault of Heaven, whether it be seen as freedom, wealth, security or fantastic love.

Does he flee or free himself from the true, dirty, real world and the physically limited carnality of Bella-Rose, to join with the sublime Francesca Bird? Can he keep what his determination has won him? Which is stronger: Will or Chance?

Chillingly, a recent reread seemed to display a propensity for prophetic allegory: the dare-everything, nobody-can-touch mental dysfunction Magnifico is stricken with makes a perfect template for many current world leaders who think nothing will stick and that they are immune from consequences. As in this book, Time will tell…

Praised as a major boost in credibility for graphic narrative on its release, this is a work largely ignored by the comics community itself. We still desperately want the big world to take us seriously, but instances we cite still tend to be couched in terms of the movies our best stuff spawns, rather than in the magic of word and pictures on paper, and that in itself limits us. I haven’t yet seen a decent film version of Spiegelman’s Maus, League of Extraordinary Gentlemen or From Hell …or even James Joyce’s Ulysses, come to that…

The scope of content needn’t overwhelm the depth of intent and this is a parable with as much unsaid and un-drawn as shown and told. This is not a case of less than meets the eye… as you will find if you try it.

Tragically and inexplicably, it’s still not been taken up digitally anywhere, but copies can be found on line at ludicrous prices, so if you want it Playing the Game can still be yours…
© 1995 Doris Lessing. Art © 1995 Charlie Adlard. All Rights Reserved.

Showcase Presents Warlord


By Mike Grell, with Vince Colletta & various (DC Comics)
ISBN13: 978-1-4012-2473-8 (TPB)

Geez! Once you start thinking about what books you’d like to see on sale again, your brain just won’t let go…

During the troubled 1970s the American comics industry suffered one of the worst of its periodic downturns and publishers desperately cast about for anything to bolster the flagging sales of superhero comics.

By revising their self-imposed industry code of practice (administered by the Comics Code Authority) to allow supernatural and horror comics, publishers tapped into a global revival of interest in spiritualism and the supernatural, and – as a by-product – opened their doors to Sword-&-Sorcery as a viable genre, thanks primarily to Roy Thomas & Barry Windsor-Smith’s adaptation of R. E. Howard’s Conan the Barbarian.

DC launched a host of such titles into that budding market but, although individually interesting, nothing seemed to catch the public’s eye until issue #8 of the company’s latest try-out title First Issue Special.

In that issue popular new Legion of Super-Heroes, Aquaman and Green Lantern artist Mike Grell launched his pastiche, homage and tribute to Edgar Rice Burroughs’s works (particularly Pellucidar – At the Earth’s Core) which, after a rather shaky start (like Conan, the series was cancelled early in the run but rapidly reinstated) went on to become for a time DC’s most popular book.

Blending swords, sorcery and super-science with spectacular, visceral derring-do, the lost land of Skartaris was a venue expertly designed for adventure: stuffed with warriors, mythical creatures, dinosaurs and scantily-clad hotties. How could it possibly fail?

This stupendous monochrome compendium, gathers 1st Issue Special #8 (from November 1975) and Warlord #1-28 (January-February 1976 – December 1979), delivering wild wonder and breathtaking thrills from the outset.

The magic commences with ‘Land of Fear!’ as in 1969, U2 spy-pilot Colonel Travis Morgan is shot down whilst filming a secret Soviet base. The embattled aviator manages to fly his plane over the North Pole before ditching, expecting to land on frozen Tundra or pack-ice on the right side of the Iron Curtain.

Instead he finds himself inside the Earth, marooned in a vast, tropical jungle where the sun never sets. The incredible land is populated by creatures from every era of history and many that never made it into the science books. There are also cavemen, savages, lost races, mythical beasts, barbaric kingdoms and fabulous warrior-women.

Plunging head-on into the madness, the baffled airman saves an embattled princess from a hungry saurian before both are captured by soldiers. Taken to the city of Thera, Morgan is taught the language by his fellow captive Tara and makes an implacable enemy of the court wizard Deimos. After surviving an assassination  attempt the pair escape into the eternal noon of the land beneath the Earth.

Within months Morgan won his own-bimonthly title written, pencilled and inked by Grell. ‘This Savage World’ saw the lost airman and the Princess of Shamballah fall deeply in love, only to be separated by slavers who leave Morgan to die in #2’s ‘Arena of Death.’ Surviving a timeless period as a galley slave, Morgan, with Nubian warrior Machiste, lead an insurrection of Gladiators that escalates into full-scale revolution, earning him the title of The Warlord in the process.

However, after this issue the series vanished for months until the end of the year. Cover-dated October-November 1976, Warlord #3 debuted ‘War Gods of Skartaris’, as Morgan returned in all his gory glory, leading his army of liberation and hunting for Tara until he stumbles across his downed aircraft – now worshipped as a god by lizard-men but still packed with lots of 20th century ordnance…

Moreover, it had crashed into a temple that gave the first clues to the incredible secret of the lost land…

‘Duel of the Titans’ sees the Warlord’s army lay siege to Thera, where Deimos has seized power and holds Tara hostage. The mage’s sorcery is no match for high explosives and inevitably he loses his life to Morgan’s flashing blade.

Warlord #5 finds the reunited lovers heading for Tara’s home city Shamballah, discovering en route ‘The Secret of Skartaris!’ in a lost temple that hides millennia-old computer records revealing the entire land to be a lost colony of Atlantis, with much of the magic of the timeless region nothing more than advanced technology. When one such dormant device rockets Morgan away, Tara thinks her man is gone forever…

‘Home is a Four-Letter Word!’ sees the displaced aviator returned to the surface-world with eight years gone by since his crash: emerging from a lost outpost in the Andes where a multi-national excavation is being conducted in the ruins of Machu Pichu.

However, the dig scientists use Morgan’s dog-tags to contact his CIA superiors and rapidly-arriving, extremely suspicious spooks assume he defected all these years ago: especially since one of the archaeologists is soviet researcher Mariah Romanova. When the intransigent spies rouse a demonic watchdog Morgan’s only chance is to head back to Skartaris – with Mariah in tow…

Back in the temple, the day spent on Earth has somehow translated into an interminable time within it. Tara is long gone and Morgan elects to follow her trail to Shamballah. Stopping in the city of Kiro, Morgan and Mariah save his old comrade Machiste from the insidious horror of ‘The Iron Devil’, after which the trio voyage together: attacked by cyborg vampires from ‘The City in the Sky’ and braving ‘The Lair of the Snowbeast’ – wherein Morgan discovers a unique benefactor and a tragically brief love…

Warlord #10 offers the opening sally in a long-running saga as the ‘Tower of Fear’ has the trio aiding a maiden in distress and inadvertently restoring the underland’s greatest monster to life. ‘Trilogy’ in #11 features a triptych of vignettes to display conflicting aspects of the Warlord’s complex character, after which ‘The Hunter’ pits the wandering warriors against a manic, vengeful CIA agent who followed Morgan to Skartaris before ‘All Men Are Mine’ depicts the gravely wounded Warlord’s battle against the very personification of Death.

Issue #15,‘Holocaust’ (inked by Joe Rubinstein) marks the series’  advancement to a monthly schedule whilst finally reuniting Morgan and Tara in Shamballah. The obtuse warrior is stunned to see Mariah heartbroken by the couple’s joy, resulting in hers and Machiste’s incensed departure. The biggest shock, though, is Morgan’s  introduction to his son, Joshua… He doesn’t have much time to dwell, though, as the city starts to explosively self-destruct. …And while Morgan and Tara combat the crisis, undead Deimos strikes, abducting the baby…

Vince Colletta came aboard as regular inker with the beginning of ‘The Quest’ as Morgan and Tara hunt the revenant sorcerer, starting with ‘Visions in a Crimson Eye’; battling Deimos’ minions and rival magicians; encountering and surviving the desert-locked ‘Citadel of Death’ (which reveals some intriguing Skartaran history from the Age of the Wizard Kings) before being briefly distracted by alien invaders in ‘Bloodmoon’.

Scouring Skartaris, Tara and Morgan reunite with Mariah and Machiste in ‘Wolves of the Steppes’ after which the quartet brave Deimos’ fortress in ‘Battlecry’, just as the unliving savant begins experimenting on little Joshua, marrying recovered Atlantean science with his sinister sorceries…

The epic quest concluded in Warlord #21 with Morgan compelled to battle an enslaved adult Joshua in ‘Terminator’. When he kills his own son, the Warlord’s heart breaks and his love abandons him… but as ever, nothing is quite as it seems…

Shell-shocked, Morgan loses himself in drink and bloodletting, battling werewolves and worse in ‘The Beast in the Tower’; subterraneans and cannibals in ‘The Children of Ba’al’ and tragically trysting with a love that cannot last in ‘Song of Ligia’ before becoming a mercenary in ‘This Sword For Hire’ and making a new friend in unscrupulous but flamboyant thief Ashir.

Together they accept ‘The Challenge’ of winning ultimate knowledge and, as Deimos begins his next deadly assault, Morgan relives all his past lives (which include Lancelot, Jim Bowie and Crazy Horse) whilst experiencing first-hand the true story of ‘Atlantis Dying’…

The last inclusion in this compilation comprises two linked tales. In the first, Morgan crushes alien horrors in ‘The Curse of the Cobra Queen’ whilst long absent Tara, Mariah and Machiste are drawn into a time-warping encounter with the lost masters of ‘Wizard World’ – the opening salvo in another extended epic that you’ll have to wait for a second volume to enjoy…

The tricky concept of relativistic time and how it does or doesn’t seem to function in this Savage Paradise increasingly grated with many readers, but as Grell’s stated goal was to produce a perfect environment for yarn-spinning, not a science project, the picky pedant would be best advised to suck it up or stay away.

For we simple, thrill-seeking fantasy lovers, however, these are pure escapist tales of action and adventure, light on plot and angst but aggressively and enthusiastically jam-packed with action and wonder. These are timeless tales that will enthral, beguile and enchant. As the man himself constantly says “in Skartaris, always expect the unexpected”… even a long overdue revival of these reprint compendia…
© 1975, 1976, 1977, 1978, 1979, 2009 DC Comics. All Rights Reserved.

Space Clusters – DC Graphic Novel 7


By Arthur Byron Cover & Alex Niño (DC Comics)
ISBN: 978-0930289140 (Album PB)

Ever had a greebley, itchily irritating, unsuitable day when everything – even physical laws and common sense – seem to have taken spiteful umbrage at you? Well, those get more frequent the older you get.

If you actually reach a vintage and vantage where it’s commonplace, the only remedy – albeit short-lived – is to have a moan and whine about something else. As displacement strategies go, it’s generally non-addictive and satisfying in the short-term, and maybe somebody, somewhere will listen…

My go-to subject whenever that happens is superb graphic works that have been left to fade away without even digital versions made for posterity. Like this one…

During the 1980s DC, like many publishers galvanised by new print-formats and price-tags, attempted to liberate comics narratives from previous constraints of size, format and content.

Graphic novels were still an unproven quantity in America and Big Guns DC and Marvel – as well as angelic upstarts First and Comico – adopted a kind of scattershot “suck it and see” attitude for content and embraced the European Album size and page format.

Whereas the House of Ideas had a solid publishing plan that didn’t stray too far from their usual periodical product, DC looked to expand or overlap markets by creating “boutique” imprints such as the Science Fiction Graphic Novel line which adapted classic short stories and novellas into highly experimental graphic narratives and a general catch-all… the DC Graphic Novel Series.

Often – at least in sequential narrative terms – there’s not much discernible difference between the two, but since this a safe space to review and promote graphic novels, please be assured that this is one that works excessively well: evocative, bold and beautifully realised.

To accompany in-house landmarks like Jack Kirby’s Hunger Dogs and licensed material like Star Raiders and Warlords, DC commissioned all-new tales such as the spectacular, unique and eons-spanning cosmic fantasy of the Space Clusters.

Scripted by author Arthur Byron Cover (Autumn Angels, An East Wind Coming) the true lure here is lavish full-colour illustration of the most stylish, uncompromisingly impressive artists of the 1970s Filipino invasion – Alex Niño.

He was born in 1940, son of and later assistant to a professional photographer. Alex studied medicine at University of Manila but dropped out in 1959 to pursue his dream of being a comics artist.

He apprenticed with Jess Jodloman and worked on a number of successful features before following Tony DeZuñiga in the first wave of Islands artists to work for DC, Marvel, Gold Key and Warren. A stand-alone stylist even amongst his talented confederates, Niño started on DC’s supernatural anthologies such as House of Mystery, House of Secrets, Forbidden Tales of Dark Mansion, Secrets of Sinister House, Weird War Tales, Weird Mystery Tales and The Witching Hour before moving onto character driven series such as Korak, Son of Tarzan, Space Voyagers and period Caribbean pirate Captain Fear – which he co-created with Robert Kanigher.

His Marvel work included adaptations for their own “illustrated Classics” line and landmark interpretations of Ellison’s ‘“Repent Harlequin!” Said the Ticktockman’ and Moorcock’s ‘Behold the Man’ for Unknown Worlds of Science Fiction(and where’s that longed for collection, while we’re whining?) as well as the stunning Savage Sword of Conan classic ‘People of the Dark’ and assorted inking jobs on superhero titles.

He found his fullest expression in Warren Publishing’s mature-oriented magazines Creepy, Eerie, Vampirella and the outrageously over-the-top sci-fi erotica title 1984/1994 before largely leaving the industry for Hollywood design work.

True afficionados might also seek out his stint on Archie’s The Comet and Shield/Steel Sterling whilst DC’s Thrillerand Omega Men were fairly impressive swan-songs. He also worked for a variety of smaller companies during the 1980s Independents boom and the curious should track down his one-man band Alex Niño’s Nightmare #1, featuring translated Filipino material, published in 1989 by Innovation.

He occasionally returned to comics in such titles as Dark Horse Presents, Shaman, John Jakes’ Mullkon Empire, Savage Sword of Conan and God the Dyslexic Dog, Dead Ahead and Batman: Black and White.

Offering overtones of Les Miserables and The Forever War, Space Clusters opens as beloved rogue and man of the people Ethan Dayak is finally cornered by dedicated Earth cop Lieutenant Kara Basuto of the Terran Interplanetary Corps on a far-flung alien world.

She has pursued the smuggler of decadent art across the universe at sub-light speeds for eighty years, aging only when she hits a new planet and emerges from suspended animation.

Kara is cold, fanatical and dedicated whilst Dayak is an affable, personable and loving man instantly adored by every race and sentient species he encounters …

During their latest confrontation, Ethan again escapes, thanks to the intervention of his latest paramour, causing the increasingly remorseless Basuto to finally cross the line and kill civilians…

Crushed, defeated and despondent, Dayak sets course for the edge of the galaxy, intending to sleep his way to infinity but even this does not deter Basuto who implacably follows. Time becomes nothing and eventually both fall into the event horizon of a Black Hole where something incredible happens: both are transformed into supernal, sentient energy phenomena, still trapped in their course of flight and relentless pursuit…

However, here at the end of space and time, a mighty new race populates the universe and how these ancient new gods deal with the last life of the cosmos makes for a powerful and beguiling drama no fan of the fantastic will want to miss, especially as the expanded page size and enhanced colour palette gave Niño ample opportunity to let his fantastic imagination run wild.

It’s an inexpressible pity that its out of print (but at least copies are still readily available from online vendors) and this is an experiment DC should seriously consider reviving and resuming. So why don’t we do that then?…
© 1986 DC Comics Inc. All rights reserved.

Doctor Solar, Man of the Atom Dark Horse Archives volume Two


By Paul S. Newman, Frank Bolle, George Wilson & various (Dark Horse Books)
ISBN: 978-1593073275 (HB) 978-1616553241 (TPB)

The comics colossus identified by fans as Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to the kids of all ages who consumed their vastly varied product.

Based in Racine, Wisconsin, Whitman had been a crucial part of the monolithic Western Publishing and Lithography Company since 1915, drawing upon commercial resources and industry connections that came with editorial offices on both coasts (and even a subsidiary printing plant in Poughkeepsie, New York).

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949).

From 1938, Western’s comicbook output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

As previously stated, Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed titles such as newspaper strip, TV and Disney titles, (like Nancy and Sluggo, Tarzan, or The Lone Ranger) with home-grown hits like Turok, Son of Stone and Space Family Robinson.

In the 1960s, during the camp/superhero boom the original adventure titles expanded to include Brain Boy, M.A.R.S. Patrol, Total War (created by Wally Wood), Magnus, Robot Fighter (by the incredible Russ Manning) and – in deference to the atomic age of heroes – Nukla and another brilliantly cool and understated thermonuclear white knight…

Despite supremely high quality and passionate fan-bases, Western’s pantheon never really captured the media spotlight of DC or Marvel’s costumed cut-ups, and eventually – in 1984 – the West Coast crew closed their comics division, having lost or ceded their licenses to DC Marvel and Charlton.

As a publisher, Gold Key never really “got” the melodramatic, breast-beating, often-mock-heroic Sturm und Drang of superheroes – although for a sadly-dwindling number of us, the understated functionality of Silver Age classics like Magnus, Robot Fighter or remarkably radical concepts of atomic crusader Nukla and even the crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible.

The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I will save for a future occasion…

The company’s most recognisable and significant stab at a superhero was an understated nuclear age paladin with the rather unwieldy codename of Doctor Solar, Man of the Atom, who debuted in an eponymous title dated October 1962 – Happy Anniversary! – sporting a captivating painted cover by Richard M. Powers that made the whole deal feel like a grown up book rather than a mere comic.

With #3, Frank Wilson took over the iconic painted covers: a glorious feature that made the hero unique amongst his costumed contemporaries…

By the time of this second collection – also available in hardback, but tragically not in any digital editions I know of – Paul S. Newman (A Date With Judy; The Lone Ranger; Turok, Son of Stone; I Love Lucy and literally countless other titles) was the sole writer and Frank Bolle (The Twilight Zone; Boris Karloff’s Tales of Mystery; Flash Gordon; The Heart of Juliet Jones) was providing slick understated visuals for one of the most technically innovative and conceptually spectacular series on the stands…

More factual opinions and inside information can be accessed in the ‘Foreword’ by Jim Shooter (a latter day Solar scribe) as well as a fond critical appraisal and background on the classics that follow…

The Supreme Science Hero was born when a campaign of sabotage at research base Atom Valley culminates in the death of Dr. Bentley and the accidental transmutation of his lab partner Doctor Solar into a (no longer) human atomic pile with incredible, impossible and apparently unlimited powers and abilities. Of course, his very presence is lethal to all around him…

The nuclear nightmares – from Doctor Solar, Man of the Atom #8-14 (July 1964 to September 1965) – begin with the latest ploy mysterious mastermind Nuro, who wants the monopoly on atomic science. A fiend employing espionage and murder, his current scheme is to use mind-science to destroy his enemies, deploying ‘The Thought Controller’ to create hallucinations and exhaust Solar to the point of expiration. It initially works but Nuru has not reckoned on the devotion of girlfriend Gail Sanders and mentor Dr. Clarkson who help him overcome ‘The Final Challenge’…

Cover-dated October-December, issue #9 revealed how the spy supremo abducts America’s greatest cybernetic innovator and compels him to construct ‘Transivac, the Energy-Consuming Computer’. Rapidly becoming self-aware and autonomous, the monster machine seems easy able to complete its mission and destroy Solar but when it goes berserk even Nuro neds his arch enemy to defeat ‘The Enemy Within’…

Doctor Solar, Man of the Atom #10 (January-February 1965) tells in two parts how a hasty effort to repair the utterly fractured polar ice shelf necessitates the Atomic Adventurer absorbing unimaginable extra energy from our closest star to save humanity. Tragically, the solar overdose turns him into a 100 foot, mega-tonnage colossus and ‘The Sun Giant’ must perform extraordinary energy-consuming feats to reduce himself to human scale…

He’s still not quite there in #11 (March-April) as Nuro strikes again, exploiting the Man of the Atom’s exertions and increasing amnesia to orchestrate ‘The Day Solar Died’. As the hero becomes a growing menace, only a token of love turns back the tide of terror…

Economic catastrophe stems from a sinister plot as ‘The Mystery of the Vanishing Silver’ (#12, May-June) sees Solar working for the Federal government while Nuro’s top henchman Aral Uzbek demonstrates his own appetite for destruction and multi-tasking skills, leading to a shocking new transition for all men of the Atom before order is restored…

Please don’t stop me if you’ve heard this next one…

When ‘The Meteor from 100 Million B.C.’ (#3 July-August) crashes into a swamp and buries itself down deep, hyper-fast evolutionary forces quickly generate waves of monstrous predatory life-forms that demand rapid responses and a pose a momentous moral quandary for Solar, Gail and Clarkson. Ultimately, the stark demands of survival of the fittest make the decision for them…

The epics end for now with #14 (September-October 1965) As Nuro and Uzbek’s latest terror-weapon prompts a full infiltration of Atom Valley and subsequent sabotage of a new reactor. While the Man of the Atom prevents nuclear catastrophe, the radiation alters his composition, giving him an uncontrollable new ability in ‘Solar’s Midas Touch’. Inadvertently changing the atomic structure of anything he touches, the frantic hero is further tested when Nuro’s toy is unleashed for a crucial rocket launch at Cape Kennedy and Solar must find a way to turn misfortune to his advantage…

Rounding out this second tome, a Bonus Section culled from filler pages in issues #15-22 and all colored and retouched by Dan Jackson, examines ‘The Science of Solar’ with peeks into ‘Secrets of Atom Valley’, ‘Birth of a Death Ray’, ‘Security Guard’, and ‘…Her Two Mile “Gun”’, whilst Doctor Solar: Forms of Energy examines ‘Radio Waves’, ‘Light’and ‘Heat’ before class is dismissed following breakdowns of Doctor Solar’s Senses – specifically ‘Touch’ and ‘Hearing’– and a summation of ‘The Five Incredible Senses of the Man of the Atom’…

Augmented by fulsome ‘Biographies’ of the creative personnel, this charismatic collection offers potently underplayed and scientifically astute (as far as the facts of the day were known) adventures blending the best of contemporary movie tropes with the still fresh but burgeoning mythology of the Silver Age superhero boom. Enticingly restrained and understated, these Atom Age action comics offered a compelling counterpoint to the eccentric hyperbole of DC and Marvel and remain some of the most readable thrillers of the era.

These tales are lost gems from a time when fun was paramount and entertainment a mandatory requirement. This is comics the way they were and really should be again…
DOCTOR SOLAR®, MAN OF THE ATOM ARCHIVES Volume 1 ™ and © 2010 Random House, Inc. Under license to Classic Media, LLC. All rights reserved.