Pandora’s Box volume 2: Sloth


By Radovanović & Alcante, coloured by Usagi and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-006-1

Pandora’s Box is the impressive conception of Belgian author Didier Swysen under his nom de plume Alcante (Jason Brice, Rani, La Conjuration de Cluny). The format is a sequence of eight stand-alone stories, all informed by burgeoning ethical issues we’re daily dealing with and each revealing the ultimate cost of succumbing to one of the “Seven Deadly Sins” that have afflicted humanity since that fabled box was first breached…

Each headline haunted epic blends Cassandra-toned contemporary societal concerns with technological extrapolation, framed in modern terms and images against a backdrop of a tale from classical mythology offered as foreboding metaphorical prognostications to the political and plutocratic powers-that-be…

Utilising disturbingly familiar yet widely disparate hot-button topics, the stories are linked only by the fact that each individual protagonist is accosted and warned by an arcane and peculiar bag-lady prior to the denouement…

Each tale is illustrated by one of a truly international pantheon of different artists. Second saga Pandora Box – La pareses references the fall of Troy and was deftly delineated by Serbian illustrator Vujadin “Vuja” Radovanović (ÄŒuvari zaboravljenog vremena, Džo XX, Candide ou l’optimisme, de Voltaire) and coloured by Usagi, recounting how a magnificent hero responds to the passing of time, the failure of his powers and fading of his cherished glory…

Paris Troy has been the fastest man alive for a decade: a multi-gold medal winning Olympian and pristine example of all that is honourable and magical about sporting endeavour. Now as the sprinter recovers from a thigh injury in preparation for the next Great Games, an obnoxious rival is all over the media, baiting the runner and winning races, edging ever closer to Troy’s cherished world record.

The thought of someone like Ace Achean stealing his place in the world disgusts Paris, but is it the only reason he finally listens to his brother’s loathsome suggestions?

Hector Troy might well have been even faster than his sibling, but since he was caught doping and barred from competition, no one will ever know for sure. Now, with his confidence ebbing due to the injury or perhaps some psychological block, and Achean baiting him and threatening to take his sponsorship deals, Paris turns his back on a lifetime of proudly clean living and succumbs to Hector’s temptations.

It doesn’t hurt so much after he learns that his supplier is also helping Ace keep his edge…

And then, with the Olympics open and Troy doped to the gills, the once noble sportsman discovers he’s been lured into a moral maze and inescapable trap by someone who has hated him for years…

With his life, fortune, reputation and legacy all at stake and nothing but shame, humiliation and disdain in his future, Paris seems to have no way out…

Stark, powerful and expressive, this tale of great temptation not resisted shows how a good man can be pushed to despicable extremes and is a potent metaphor for so much that’s wrong with the modern word of intoxicating celebrity and quick fixes…

A powerful fable with an uncompromising message, Pandora’s Box – Sloth is as much a salutary warning to ponder as a story to enjoy.
© Dupuis, 2005 by Radovanovic & Alcante. All rights reserved. English translation: © 2009 Cinebook Ltd.

Memetic


By James Tynion IV & Eryk Donovan (Boom Entertainment)
ISBN: 978-1-60886-743-1

Even people who love to be scared can get a bit jaded. Terror tales come in many forms and formats, from Sophisticated Suspense to J-Horror to no-holds-barred graphic splatter and torture-porn, but at the heart of them all is the power to connect with an audience and make them nervously wonder. Thankfully, thus far creators are keeping just ahead of consumers and still seem able to enact new notions with great style and captivating facility whenever we need a little extra anxiety in our lives…

Embracing all the old adages whilst thinking far outside the box, in 2014 writer James Tynion IV (The Eighth Seal, Batman Eternal) partnered with old associate Eryk Donovan (The House in the Wall), colourist Adam Guzowski and letterer Steve Wands to put a fresh, clever and thoroughly post-modern spin on the overused doomsday scenario of the Zombie Apocalypse with 3-issue miniseries Memetic.

If you need a little definition here: A meme is an idea that starts with individual, spreads to many and potentially is taken up by entire communities or societies, like not eating yellow snow, washing behind the ears or voting for the worst possible candidate in any given election…

Aaron Sumner had a bad start in life but simply persevered. Despite the congenital illness which messed up his eyes and left him needing hearing aids and daily medication, he made friends, worked hard and now leads a relatively normal life at Jefferson State College.

He even had a boyfriend until recently, but was totally unprepared for the role he was about to play in the last act of humanity…

Aaron is still fretting about recently gone-but-not-forgotten beloved Ryan Nowak, and petulantly surfing the web when someone forwards an image that promises to “change everything”…

Intrigued, he opens the file and agrees that it’s a pretty picture, unaware that he is one of the few humans on the planet immune to its secret power…

Everybody else who sees the image is immediately besotted and cannot stop looking at it, but baffled Aaron soon tires of not getting it and goes to sleep. He’s woken up by best friend Sarah Bentley who totally feels the tingle of friendly companionship the picture generates. Together they reason that it’s Aaron’s medical deficits which are preventing him from sharing the togetherness.

In mere hours the image has gone beyond viral. It has been copied and pasted on walls and even made it onto regular news channels. Nobody can grasp just why it has such a feelgood factor, but it looks like before the day is over everybody on Earth will be sharing the joy…

That’s disturbing news for Marcus Shaw. The former military specialist was one of the Pentagon’s biggest military brains until macular degeneration rendered him practically sightless, and the effect he hears of on the news and from speaking to his increasingly distracted friends reminds him of an old project proposed by Weird Science specialist Dr. Barbara Xiang.

When he contacts his old bosses he quickly realises it’s too late. Someone has succeeded where they failed and created a weaponised Meme…

All over the world progress pauses as people see the picture, disseminate the picture and perpetually stare at the picture.

Aaron is baffled and growing concerned. That turns to total terror when the second-stage kicks in. Twelve hours after initial exposure, the image addicts begin bleeding from the eyes and take to the streets in lemming-like mass marches. Screaming mindlessly, they surge through the streets ripping apart anyone not sharing their mindless union and converging in towering masses of melting flesh…

Elsewhere, last-ditch action is being taken. Dr. Xiang has managed to avoid seeing the image and linked up with Marcus. She knows full well the potential threat and wants him to lead a reconnaissance mission to find the originator of the meme and, if possible, create a counter-measure.

Aaron’s world is crumbling. Sarah stays with him until she starts to feel the scream building inside her, and even a last-minute reunion with Ryan is doomed to end badly…

Using now-abandoned government and military resources, Marcus and Xiang locate the origin point of the meme and a team heads off to confront their hidden enemy. They cannot help but speculate on who – or what – could have created such a complex thought weapon: one which is clearly evolving and forcing humanity into its final moments…

The answer, when it comes, is beyond anything they could possibly have imagined…

And Aaron ostracised, alone and again an outsider makes one final act of free will…

Engaging, engrossing, fearsomely believable and utterly compelling, Memetic also offers behind the scenes bonuses including sketches, model sheets, a feature showing the creative process from ‘Script to Page’, commentary and ‘Afterwords’ from author and artist, plus a cover and variants gallery by Donovan.

Unfolding at a frenetic pace – 72 hours from start to a doom-drenched finish – this a yarn to chill the hearts of blasé Generation Tech and the most timid of silver surfer alike: one you also will have extreme difficulty turning away from…
™ & © 2015 James Tynion IV. All rights reserved.

Star Trek Gold Key Archives volume 2


By Dick Wood, Len Wein, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-108-4

Star Trek debuted on American televisions on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the series only really became popular after going into syndication, running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

There was some merchandising, and an inevitable comicbook – from Gold Key – which ran for almost a decade beyond the show’s cancellation. However, at the start neither authenticity nor immediacy were paramount. Only six issues were released during the show’s entire 3-season run: published between July 1967 and December 1968, those quirkily enticing yarns are all gathered in the first Star Trek: Gold Key archive collection.

The reason for the inaccuracies between screen and page was simple and probably a clear indicator of the attitude both studio and publisher held about science fiction material. Scripter Dick Wood (a veteran comics writer with credits ranging from on hundreds of series from Batman to Crime Does Not Pay to Doctor Solar, Man of the Atom) had never seen any episodes when commissioned to write the comic, with he and Italian artists Nevio Zaccara – and later Alberto Giolitti – receiving only the briefest of outlines and scant reference materials from the show’s producers. The comics craftsmen were working almost utterly in a vacuum…

Nevertheless, by the time of these interstellar exploits – reprinting Star Trek #7-12 from March 1970 to November 1971 – the well-intentioned contradictions to now-firmly established Trek lore were slowly fading as better reference and familiarity with the actual show steered the printed Enterprise incidents towards canonical parity with the TV phenomenon.

Following a revelatory Introduction ‘The Adventure Continues…’ from licensed-character specialists/authors Scott and David Tipton, another stunning photo-collage cover – a rarity at the time outside Gold Key titles – leads into an eerie cosmic quest as Kirk and his crew discovers ‘The Voodoo Planet’ (Wood & Giolitti, #7).

In an unexplored region of space, Enterprise discovers an uninhabited doppelganger of Earth, complete with monuments and landmarks. When a hidden mastermind then causes the Eiffel Tower to crumble, word comes that the original back home has also come tumbling down…

As the seemingly magical destruction continues, Enterprise tracks a transmission and travels to a planet almost obscured by debris and space junk and finds there a primitive race practising voodoo…

Shock follows shock as a landing party finds escaped Earth war-criminal Count Dressler has subjugated the natives and adapted their abilities to launch devastating attacks on the world that exiled him…

The villain’s arrogance soon proves his undoing as Dressler underestimates the ingenuity of Mr. Spock and sheer bloody-mindedness of James T. Kirk…

‘The Youth Trap’ was released with a September 1970 cover-date and sees assorted members of the crew transformed into children by a manic alien explorer who has turned a fantastic survival technology into an irresistible weapon.

Whilst Kooba‘s appalled comrades only want to get home, the madman believes his chronal ray will win him a universe. Once again the combination of Spock’s brains and Kirk’s brawn win the day…

From the February 1971 ninth issue, Wood was replaced by dedicated Trek viewer Len Wein (Swamp Thing, Batman, Spider-Man, Hulk) who joined the astounding Alberto Giolitti to explore ‘The Legacy of Lazarus’ wherein the ever outward-bound Enterprise fetched up to a remote planet and found it populated with all the great figures of humanity’s past.

When Spock vanishes his trail leads to a hidden cavern where Earth’s greatest historian Alexander Lazarus has combined robotics and recovered alien technology to gather in the actual brainwaves of history’s giants to create the most astounding resource for knowledge ever conceived.

Sadly, the great feat has only whetted the savant’s appetite and Lazarus wants to perform the same feat with the great and good of Vulcan’s past. To get started, he needs the brain of a native and Spock is the nearest and therefore only logical candidate…

Luckily for the beleaguered Science Officer, Kirk and his comrades can call on the wisdom and courage of Earth’s greatest heroes to aid in their rescue attempt…

With Star Trek #10 (May 1971) stills from Paramount were no longer forthcoming and George Wilson began his series of captivating painted covers. Meanwhile, on the pages inside, mystery and imagination hold sway as the starship is plucked out of the void by a cosmic genie whilst Kirk, Spock, Dr. Leonard McCoy and Chief Engineer Montgomery Scott are dumped at the feet of a storybook tyrant who demands they steal for him the awesome ‘Sceptre of the Sun’…

All too soon however the doughty space-farers unravel the lies underpinning the seeming omnipotence of Chang the Sorcerer to find his true origins stem from a long-lost expedition from Earth in ages past…

From August 1971, ‘The Brain Shockers’ details how neophyte Yeoman Pandora Trask is tricked by a marauding alien into opening a hatch she wasn’t meant to; unleashing a wave of malignant emotions hidden aboard the Enterprise.

The deadly feelings were originally extracted and bottled at the time Vulcans first sought to abandon passion for logic and were being transported to a secret destination, but now their rampage through the ship and the assailant’s world will wreak havoc unless Spock can outthink both them and immortal, seemingly suicidal Malok…

Closing this bombastic treasure-trove is ‘The Flight of the Buccaneer’ (#12, November 1971) with Kirk, McCoy, Scott and Spock ordered undercover to infiltrate a nest of interstellar pirates and recover Star Fleet’s stolen store of Dilithium crystals in a fast-paced, all-guns-blazing romp homaging Treasure Island…

Packed with photo-covers, promotional photos and a complete Cover Gallery this is another fabulously enticing, expansive and epic compendium of thrills: truly engaging stories to delight young and old alike and well worthy of your rapt attentions.
® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Pandora’s Box volume 1: Pride


By Pagot & Alcante, coloured by Christophe Araldi and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-905460-81-6

European comics have never been afraid of progressive ventures or ruffling feathers and have a wonderful way of confronting headline-grabbing issues in a manner certain to keep a broad assortment of readers intrigued and engaged.

Pandora’s Box is the ambitious brainchild of Belgian author Didier Swysen – under his nom de plume Alcante (Jason Brice, Rani, La Conjuration de Cluny) – and boldly blends Doomwatch-style contemporary scientific, imminent society-changing concerns and carefully calculated technological extrapolation. These are then framed against a metaphorical backdrop of classical mythology and delivered as foreboding warnings to the political and plutocratic powers-that-be…

Couched in evocatively near-to-now science fiction terms, the series comprises eight self-contained tales, all informed by burgeoning ethical issues we’re daily dealing with and each revealing the ultimate cost of succumbing to one of the “Seven Deadly Sins” that have afflicted humanity since that fabled box was first breached…

Each tale features a different illustrator. Initial tome Pandora Box – L’orgueil was deftly and subversively rendered in the superbly understated line-work of Didier Pagot (La Dame qui est une Rivière, Les Traine-Ténèbres, Transgénèse) and coloured by Christophe Araldi, recounting how a man with a mission compromises his ethics and endangers his soul for the sake of a putative legacy…

In a secret location a heavily-pregnant woman is rushed into the emergency room and delivers a very special baby. After checking the newborn boy, Dr. Mathias Turpin dismisses the attending staff so that they never learn what becomes of the exhausted mother…

It’s election year in America and incumbent President Narcissus Shimmer is in the fight of his life for a second term. His reforming programs, the American People and his immortal legacy depend on another four years to finish his grand work…

Less than a week before the crucial vote, polls have finally put Shimmer ahead of his ruthless opponent Costner and the challenger has resorted to desperate tactics: hiring private detective Ron Grubb to dig up dirt which will end the President’s campaign…

Although less than keen, the money offered is irresistible and Grubb quickly uses his formidable intellect, infallible instincts and vast network of resources to uncover a potential scandal. For some reasons Shimmer has been given billions in campaign contributions from the biotechnology industries. A potential bribe…?

Moreover, even in these crucial final days, POTUS keeps slipping his Secret Service detail and fanatical, brilliant campaign manager Claire Dale to visit Geo-Center: a small, expensively discreet gynaecology and maternity hospital.

The first thought is that Shimmer has fathered a child on a mistress: a tempting possibility for a straight-laced straight-shooter famously estranged from his drug-addict son and standoffish wife…

Further digging reveals Geo-Center is run by Mathias Turpin: a maternity specialist whose real life’s work is cloning. Of course, human cloning is illegal but…

With an horrific notion forming, certainty comes after Grubb secures a clandestine blood sample from Shimmer and has it tested.

The President has been sterile for decades and is dying. Only a bone marrow donation can save him. Has his drive to complete his life’s work pushed the dedicated humanitarian into compromising all his principles and breaking the law? If so, how much further will he go to achieve victory and keep his secrets?

Rather than reporting his latest suspicions to the vile Costner, Grubb opts to get his own hands dirty and infiltrate Geo-Center, but events there are already spiralling out of control and a bloody confrontation leads to a horrific conflagration and one final test of all the key players’ moral fibre…

Dark, bleak, painfully astute and fearfully prophetic, this examination of the depths men will stoop to in pursuit of their “destinies” also shows how heroes come in many guises and, that for almost everyone, there is an ethical Rubicon they cannot cross…
© Dupuis, 2005 by Pagot & Alcante. All rights reserved. English translation: © 2008 Cinebook Ltd.

Star Trek volume 1


By Mike Johnson, Stephen Molnar, Joe Phillips & various (IDW Publishing)
ISBN: 978-1-61377-150-1

The stellar Star Trek brand is one of probably the biggest franchise engines on Earth, permeating every merchandisable sector imaginable. You can find daily live-action and animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding apace even as I type this. There’s even a new rebooted TV series beginning in 2017…

Many companies have published comicbook adventures based on the exploits of Gene Roddenberry’s awesome brainchild. Currently IDW have the treasured funnybook license and have combined great new tales with a choice selection of older examples from other publishers. In 2012 the company also began a long-term project adapting, updating and retelling classic episodes of the original “Five Year Mission” in the context of the 2008 rebooted film franchise as re-imagined by J. J. Abrams, Roberto Orci and Alex Kurtzman.

Thus a series of very familiar yarns for older fans starring the visual likenesses of the new Kirk, Spock, McCoy, Scott, Uhura et al, all working under the influence of very different social mores and far more complicated personal relationships, presented in lean, terse, stripped down comics that work with potently understated effectiveness…

Written by Mike Johnson and illustrated by Stephen Molnar & Joe Phillips, proceedings open with ‘Where No Man Has Gone Before’ as Chief Engineer Scott pushes his team to complete the million-&-one tasks necessary to keep a starship running. It’s the earliest days of a projected five-year voyage of exploration and rookie captain James Kirk is spending as much time playing chess with his beloved friend and academy comrade Gary Mitchell as his schedule will allow.

The quiet time ends when Science Officer Spock informs him of a distress beacon. It is being emitted by an artefact from legendary lost ship SS Valiant, vanished two centuries past. That vessel was attempting the same task as the Enterprise: finding the edge of the galaxy and seeing what was beyond…

The garbled records-data is unclear but indicates a terrible calamity, crewmen changing, something about extra-sensory perception and then nothing…

Apprehensive but undaunted, Kirk orders the ship onward and soon they are facing an energy phenomenon at the galactic terminus point: an energy-wall preventing further progress which explosively disrupts hundreds of ship-systems and has an agonising effect on many of the crew, especially Mitchell…

Soon the extent of a bizarre metamorphosis is apparent. Gary is no longer human. However, the problem is not the incredible array of psychokinetic abilities Mitchell is increasingly displaying but that he now clearly believes himself above and beyond humanity. When Uhura discovers that the crew of the long-vanished Valiant destroyed their own ship, Spock realises what must be done but finds it almost impossible to convince his wilful, emotionally-encumbered superior of the need to destroy his best friend before it’s too late…

‘The Galileo Seven’ is the next classic revamp as the Enterprise is diverted to deliver crucial medical supplies to a plague-wracked colony world. En route, the ship passes a rare cosmic phenomenon and, over-ruling the doctrinaire career-politician aboard, Captain Kirk allows his science staff time to briefly examine the cosmological treasure-trove before resuming the mercy-dash to Makus III.

Tragically the volatile quasar they’re focused on unleashes all its fury and the shuttlecraft Galileo 7 – carrying Spock, Dr. McCoy, Engineer Scott, Yeoman Rand and crewmen Latimer, Gaetano and Boma – is disabled in a wave of energy and only just manages to crash down on a nearby planet. Although breathable the atmosphere prevents their communications equipment from functioning…

Moreover, Taurus II is not uninhabited and the proto-sentient primitives evolving there don’t like strangers…

As the stranded crew struggle to repair the cracked and crushed shuttle, the first death comes, but even after miracles are wrought and the Galileo is prepped for one last take-off, the sums are done and it’s clear that not all of the survivors are going to be able to ride on the compromised, fuel-deprived final flight.

The closely-circling natives agree…

With a clock ticking and thousands of lives at stake Kirk – after exhausting every avenue left to him – regretfully gives the order to abandon the search for his lost crewmen, but Uhura refuses to leave her lover Spock behind and instigates a mutinous, last-ditch attempt to rescue them…

Also featuring a copious ‘Art Gallery’ which includes covers and variants by David Messina & Giovanni Niro, Tim Bradstreet & Grant Goleash and Joe Corroney plus photos  and pin-ups of the new crew, this book is a simple, no-nonsense, old-yet-new space opera romp to please fans of the franchise and lovers of straightforward science fiction worlds of wonder.
® and © 2012 CBS Studios, Inc. Star Trek and related marks and logos are trademarks of CBS Studios, Inc. © 2012 Paramount Pictures Corporation. All Rights Reserved.

Dr. Who – The Eleventh Doctor volume 1: After Life


By Al Ewing, Rob Williams, Simon Fraser, Boo Cook & various (Titan Comics)
ISBN: 978-1-78276-385-7

Doctor Who was first seen on black-&-white TV screens on November 23rd 1963 in the first episode of ‘An Unearthly Child’. Less than a year later his decades-long run of adventures in TV Comic began with issue #674 and the premier instalment of ‘The Klepton Parasites’. Throughout the later Sixties and early 1970’s, strips appeared in Countdown (later re-titled TV Action) before shuttling back to TV Comic.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which evolved into a monthly magazine in 1980 and has been with us under various names ever since.

All of which only goes to prove that the Man from Gallifrey is a hero with an impressive pedigree and hard to kill in any medium…

In recent years the strip division of the Whovian mega-franchise has roamed far and wide and currently rests with British publisher Titan Comics who have sagely opted to run parallel series starring the Tenth, Eleventh, and Twelfth incarnations of the trickily turbulent Time Lord.

These tales starring the Matt Smith incarnation comprise the first five issues of the 2014 monthly comicbook; set just after the Time Lord restarted our imploding universe and saw his companions Amy Pond and Rory Williams married and settled down.

Naturally, the gregarious Galloping Gallifreyan is soon in the mood for a little company, as seen in ‘After Life’ scripted by Al Ewing (Captain America and the Mighty Avengers, Loki: Agent of Asgard) and Rob Williams (Cla$$war, Thanos) illustrated by Simon Fraser (Nikolai Dante, Lilly MacKenzie).

She wasn’t dead, but Alice Obiefune‘s life seemed to end after her mother passed way. Things started falling apart and Library Assistant Alice was drifting head-first into a bleak grey world of sucking depression.

Everything changed in an instant when a weird rainbow dog/dragon/thingie raced down the High Street, followed by a strange beanpole man in tweed jacket and bowtie. Barely pausing for breath, he somehow got her to help him chase it.

They would have caught it too, if he hadn’t seen something sinister at the edge of his vision and run into a lamppost…

He then vanished, leaving Alice breathless and bewildered, but popped back a little later when she was safely back in her memory-blighted house. He said she seemed sad and made tea…

Alice was suitably impressed by the incredible TARDIS, but couldn’t help thinking the strange self-confessed alien seemed lonely…

Eager to show off, The Doctor gave her the guided tour of his incredible ship, but Alice kept thinking about the rainbow critter and soon the Doctor was too. Kharitite Joy Beasts home in on negative emotion and bulk up on the mass and energy they generate. However it got there, a miserable, avaricious, angry place like London was no place to leave one wandering about…

The proof of that occurred when they tracked it to the Houses of Parliament in time to stop a riot becoming a bloodbath. Happily The Doctor had a rather good idea about how to calm down the overwhelmed Kharitite…

With new Companion firmly onboard, the roaming wonderment continues in a jaunt to Rokhandi. What was supposed to be a visit to the most beautiful planet in the universe is spoiled when the TARDIS materialises in a cheap and shoddy global theme park…

‘The Friendly Place’ (Ewing & Fraser) is crass, artificial and toxically anodyne but its not long before The Doctor and Alice uncover a sinister presence lobotomising troublemakers, vandals and people who refuse to be happy. With typical rebellious zeal the Time Lord and the Library Assistant challenge the massed delight of the customers and soon uncover a rapacious scheme by corporate powerhouse ServeYouInc…

Moreover – thanks to the oddities of temporal mechanics – they meet for the very first time an old enemy who despises them for all their past/future meddling…

Security Chief August Hart is happy to share the secret of the alien wish-granting thing they’ve used to pacify and lobotomise troublesome visitors, but when he makes it enter the Gallifreyan’s mind, the result is not what the moneymen were expecting…

In fact that brief cerebral contact will have repercussions up and down the timeline…

Blithely unaware, the time travellers think it’s “job done” and hurtle home. However, in 1930 Mississippi a most ominous Talent Scout is trading potential fame for relative inconsequentials. The wishes he grants are on behalf of ServeYouInc, but ‘What He Wants…’ (Williams & Fraser) is largely unknown.

He’ll probably get it though, since an ensorcelled Doctor has succumbed to the effects of the corporation’s wishing-entity and become just another of his beguiled slaves. Hopefully Alice and before-he-was-famous Rock Legend John Jones can help bluesman guitar god Robert Johnson work with the consciousness of the TARDIS to save the day and the world…

Some secrets of ServeYouInc and the initial clash with August Hart are then exposed in ‘Whodunnit?’ by Ewing & Boo (Elephantmen, Judge Dredd) Cook, as the charming chrononauts – sucked in by an impending paradox – accidentally arrive at a commercial alien science station in the far future where a years-long conspiracy has boiled over into tragedy…

Something has breached the station and is attacking the staff, plundering their minds and leaving them in comas…

Naturally, nothing is truly as it seems and despite the best efforts of jumped-up, gun-happy temporary Security Chief Hart, the shocking truth about what has been going on in the name of science and profit is exposed when The Doctor, Alice and Jones meet an incredible creature drawn to ‘The Sound of Our Voices’…

Smart, warm, edgy and subtly hilarious, this premier volume comes with loads of bonus material such as short comedy strips by AJ and David Leach, Marc Ellerby’s sitcom featuring assorted Pond Life, behind-the-scenes production photos and a vast gallery of alternate and variant covers (photographic, digitally manipulated, painted and/or drawn) by the likes of Fraser, Alice X. Zhang, Rob Farmer and Verity Glass.

If you’re a fan of the small screen Time Lord, this book might well make you an addict to both. After Life is a glorious treat for casual readers, a fine additional avenue for devotees of the TV show to explore and a perfect opportunity to cross-promote our art-form to anyone minded to give comics a proper go…
BBC, Doctor Who (word marks, logos and devices) and Tardis are trade marks of the British Broadcasting Corporation and are used under licence. BBC logo © BBC 1996. Doctor Who logo © BBC 2009. Tardis image © BBC 1963. First edition April 2015.

Astro Boy volume 4


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-679-3

From the late 1940s onward until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived. Devoted to Walt Disney’s creations, he performed similar sterling service with Japan’s fledgling animation industry.

The earliest stories were intended for children but right from the start Tezuka’s expansive fairytale stylisations harboured more mature themes and held hidden pleasures for older readers and the legion of fans growing up with his manga masterpieces…

“The God of Comics” was born in Osaka Prefecture on November 3rd 1928, and as a child suffered from a severe illness. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives.

Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics, created the Japanese anime industry and popularised uniquely Japanese graphic narrative which became a fixture of world culture.

This fourth monochrome digest volume (168 x 109 x 33 mm) continues to present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Shōnen Kobunsha and ran until March 12th 1968 – although Tezuka often returned to add to the canon in later years. Over that time Astro spawned the aforementioned global TV cartoon boom and starred in comicbook specials, games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as a commentator, and in his revisions and introductions often mentioned how he found the restrictions of Shōnen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as fans are. They constantly revised both stories and artwork in later collections, so if you’re a purist you are just plain out of luck. Such tweaking and modifying is the reason this series seems to skip up and down the publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate.

It’s just comics, guys…

And in case you came in late, here’s a little background to set you up…

In a world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most ground-breaking constructs in history, and for a while Tenma was content.

However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

Some time later, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or any artificial being he had ever encountered. Convincing the circus owners to part with the little robot he closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as friends and admirers the familiar environment provided another foil and occasional assistant in the bellicose form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio)…

The astonishing exploits resume after ‘A Note to Readers’ – explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories.

‘Robot Land’ originally ran May to September, 1962 in Shōnen Magazine and sees Dr. Haido fulfil his life’s dream by turning the island of Aragashima into an actualisation of the beloved fairytales and legends he read as a child.

The immense theme park is manned by purpose-built robots and receives an early visit from Ochanomizu and Astro, who are amazed at everything they see. They’re less impressed when the truly terrifying simulacra of Satan and The Dragon go online, but Haido scorns their advice to deactivate the ultimate villains…

Mere months later, an exhausted Swan Princess crashes into Astro’s room. She begins to relate the horrors she has escaped from but is cut short by Satan smashing into the house and demanding her return. After a mighty but inconclusive struggle, the monster plays his trump card and claims the fugitive is Haido’s property and must be surrendered. The doctor, it seems, is as debased as his worst creations…

Undeterred, Astro Boy resolves to help and goes undercover, discovering the sweet land of childish fantasy has been turned into a ghastly gulag run like a dictatorship with helpless robots enslaved by Haido and Satan, who pay for their empire of evil by building advanced weaponry for criminals.

Once he knows the score, all Astro Boy can do is battle on until the armed camp of evil is destroyed, or he is…

‘Ivan the Fool’ (February-March 1959 in Shōnen Magazine) details how Earth’s first luxury-liner spaceship The Titan is hit by a meteor on its maiden voyage.

As the panicked passengers head for the life-pods, Astro Boy ends up in the same capsule as a disparate and relatively unsavoury cross-section of humanity including a petty bully, a spoiled family, a minor celebrity and a jewel thief…

The crisis is far from over. Lacking sufficient fuel, the pod can’t reach Earth and with tension mounting Astro has to crash the tiny vessel on the Moon. Mystery replaces terror as the survivors discover air, a (relatively) benign environment and evidence of prior civilisation. The desperate situation quickly degenerates into an outrageous holiday experience, but with Astro trying assorted ways to alert Earth to their plight, the mood radically shifts again after a lurking monster is spotted…

When the Mighty Atom finds an old ship he uncovers an incredible story of the first days of Russian space exploration and sorts out a rescue mission, but somebody has noticed a vast field of diamonds and is not ready to leave quite yet. It’s a recipe for death and disaster…

Cultural tradition was acknowledged and updated in ‘A Day to Remember’ (Shōnen Magazine special expanded summer edition 1960) as the O-Bon Lantern (Day of the Dead) Festival was re-imagined to encompass robot copies of departed loved ones annually returning for a 3-day visit. Sadly, this particular year a recent bereavement leaves no time to construct a facsimile and Astro is asked to play the role of the robot revenant for a family whose little boy has died…

His discomfort at playing substitute ends when Astro discovers Jiro was a genius who built a time machine in his bedroom; something his parents only learn after a gangster bursts in demanding a return on the illicit cash he advanced the kid to build it…

After dispensing with the thug Astro Boy hops into the chronal carriage and follows Jiro’s path, ending up in the turbulent 20th century on a rescue mission that promises plenty of peril before the inevitable happy ending…

The exotically eccentric escapades then conclude with ‘Ghost Manufacturing Machine’ from the 1957 Supplement Edition of Shōnen Magazine, which begins with scientists testing their latest horrific discoveries made in the service of the most evil man on Earth.

Premier Hitlini is a madman and ambitious dictator without parallel. His chief boffin Professor Pablos is not coming up with the goods he needs to further his schemes and is about to be replaced by Ochanomizu… even though the benevolent technologist doesn’t know it yet…

A frantic warning arrives too late and Ochanomizu is abducted to totalitarian Golgania, but when Astro Boy attempts to rescue his mentor he is prevented by international law which proscribes robots entering another country without human invitation.

Astro fumes in frustration as the Professor is compelled to work on Hitlini’s dream: a device to make duplicates of the dictator so his tyranny will be eternal. However his family eventually convince him to go, promising to handle the legal repercussions…

The toy boy wonder invades the embattled nation and experiences all manner of subtle horror and brutal threats. Autonomous robots and androids are forbidden. The government has lobotomised most mechanicals, turning them into slaves of Hitlini’s war machine, ever-ready to extend his power.

Soon, however, Astro has joined the Robot Resistance and befriended their leader Quantum. The valiant freedom fighter has a secret: he was built by Pablos and has contacts in the very heart of the dictator’s sanctum…

Meanwhile, deep inside the palace the laboratories are buzzing. Reluctant Ochanomizu is making progress, despite interference from Pablos, but neither suspect what the tyrant has planned for them as soon as they succeed.

…And when Quantum is captured, all long-range plans evaporate and Astro decides his only option is a direct assault. However, neither the Mighty Atom nor Ochanomizu realise the situation has also forced the hand of the secret plotter in the dictator’s inner circle and events have rapidly spiralled into murderous anarchy and chaos…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are the hallmarks of these captivating comics constructions: perfect examples of Tezuka’s uncanny storytelling gifts which can still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.

Star Trek: Gold Key Archives volume 1


By Dick Wood, Nevio Zaccara, Alfredo Giolitti & various (IDW)
ISBN: 978-1-61377-922-4

Star Trek debuted on American televisions on September 8th 1966 and ran until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, it only really became popular after going into syndication, running constantly throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

Being a third world country, Britain didn’t see the show until July 12th 1969 when BBC One screened “Where No Man Has Gone Before” in black-&-white and then proceeded to broadcast the rest of the series in the wrong order.

“Arena” was the first episode screened in colour (November 15th 1969), but viewers didn’t care. We were all hooked anyway and many of the show’s catchphrases – some entirely erroneous or even fictitious – quickly entered the popular lexicon of the nation.

It even spawned a British-originated comic strip which ran in Joe 90, TV21 and TV21 and Valiant from the late 1960s and into the 1970s. Those have also been collected by IDW and I’ll get to them in the fullness of time and space.

In the USA, although there was some merchandising, things were a little less enthusiastically embraced. Even though there was a comicbook – from Gold Key, running for almost a decade after the show’s cancellation – authenticity wasn’t really a watchword and immediacy or urgency not an issue. In fact, only six issues were released during the show’s entire run of three seasons. Published between July 1967 and December 1968, they are all gathered in this first archive Star Trek.

Printing giant Whitman Publishing had been producing their own books and comics for decades through their Dell and Gold Key imprints, rivalling and often surpassing DC and Timely/Marvel at the height of their powers. Famously they never capitulated to the wave of anti-comics hysteria which resulted in the crippling self-censorship of the 1950s and Dell Comics never displayed a Comics Code Authority symbol on their covers.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine but never titillate.”

Moreover, most of their adventure comics covers were high quality photos or paintings – adding a stunning degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment.

The company seemed the only logical choice for a licensed comicbook, and to be honest, these stories are cracking little space opera yarns, but they occupy an odd position in the hearts of older fans. In the UK, distribution of American comicbooks was haphazard at best, but the Trek yarns were reprinted in hardback Christmas annuals. However, the earliest ones bore little resemblance to the TV version.

Our little minds were perplexed and we did wonder, but as the adventures offered plenty of action and big sci fi concepts we just enjoyed them anyway.

Original British Star Trek yarns came in serialised comic-strip form, superbly illustrated and bearing a close resemblance to the source material. It only appeared as 2 or 3-page instalments in weekly anthologies, but was at least instantly familiar to TV viewers.

I discovered the answer to the discrepancy years later: scripter Dick Wood (a veteran writer who had worked on hundreds of series from Batman and the original Daredevil to Crime Does Not Pay and Doctor Solar, Man of the Atom) had not seen the show when commissioned to write the comicbook iteration, and both he and Italian artists Nevio Zaccara – and later Alberto Giolitti – received only the briefest of outlines and scant reference materials from the show’s producers. They were working almost in the dark…

When you read these tales, you’ll see some strange sights and apparent contradictions to Trek canon lore, but they were all derived from sensible assumptions by creators doing the very best with what meagre information they had.

If you’re likely to have your nostalgic fun spoiled by wrong-coloured shirts or “Lasers” rather than “Phasers”, think alternate universe or read something else. Ultimately, you are the only one missing out…

That’s enough unnecessary apologising. These splendidly conceived all-ages tales don’t deserve or need it, and even the TV version was a constantly developing work-in-progress, as fan and occasional Trek scripter Tony Isabella reveals in his Introduction ‘These Are the Voyages…’

Accompanied by the stunning photo-collage covers and endpapers – a rarity at the time outside Gold Key titles – the quirky collation of cosmic questing commences with ‘The Planet of No Return’ (Wood & Zaccaria, #1, July 1967) as the Enterprise enters a region of space oddly devoid of life and encounters predatory spores from the planet designated Kelly-Green.

It’s a world of horror where vegetative life contaminates and transforms flesh and mindlessly seeks to constantly consume and conquer. After the survivors of the landing party escape deadly doom and return to the safety of space, there is only one course of action Captain Kirk can take…

‘The Devil’s Isle of Space’ was released with a March 1968 cover-date and found the ever-advancing Enterprise trapped in a space-wide electronic net. The technology was part of a system used by an alien race to pen death-row criminals on asteroids, where they would be (eventually) executed in a truly barbarous manner.

Sadly, it’s hard not to interfere in a sovereign culture’s private affairs when the doomed criminals hold Federation citizens hostage and want Kirk to hand his ship over to them…

Bombastic and spectacular, ‘Invasion of the City Builders’ (#3 December 1968) saw the legendary Alberto Giolitti take the artistic reigns. Prolific, gifted and truly international, his work and the studio he created produced a wealth of material for three continents; everything from Le Avventure di Italo Nurago, Tarzan, The Phantom, Mandrake, Flash Gordon, Zorro, Cisco Kid, Turok, Gunsmoke, King Kong, Cinque anni dopo, Tex Willer and dozens more. In England the Giolitti effect enhanced many magazines and age ranges; everything from Flame of the Forest in Lion to Enchanted Isle in Tammy.

His gritty line-work added a visual terseness and tension to the mix, as seen in his first outing as the Enterprise crew land on a planet where automated machines programmed to build new homes and roads have been out of control for a century. Forcing the organic population to the edge of extinction, the mechs build cities no one can live in over the soil they need to grow food. The machines seem indestructible but Mr. Spock has an idea…

Social commentary gave way to action and suspense when ‘The Peril of Planet Quick Change’ (June 1969) finds the crew investigating a world of chimerical geological instability, only to see Spock possessed by beings made of light. The creatures use him to finally stabilise their unruly world, but once the crisis is averted, one of the luminous spirits refuses to leave the Vulcan and plans to make the body its own…

‘The Ghost Planet’ (September 1969) was fast approaching parity with the TV incarnation as Enterprise encounters a world ravaged by radiation rings. The twin rulers are eager for the star men’s help in removing the rings but don’t want them hanging around to help rebuild the devastated civilisation. A little investigation reveals that most of the carnage is due to eternal warfare which the devious despots plan to resume as soon as the Federation ship destroys the radiation rings and leaves…

Wrapping up this first hardback treasure-trove is ‘When Planets Collide’ (December 1969): a classic conundrum involving two runaway worlds inexorably drawn to each other and mutual destruction. What might have been a simple observable astronomical event becomes fraught with peril when the Enterprise crew discover civilisations within each world which would rather die than evacuate their ancient homes…

With time running out and lives at stake there’s only one incredible chance to save both worlds, but it will take all Spock’s brains and Kirk’s piloting skill to avert cosmic catastrophe…

Bold, expansive and epic, these are great stories to delight young and old alike and well worth making time and space for.
® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Star Trek Classics volume 5: Who Killed Captain Kirk?


By Peter David, Tom Sutton, Gordon Purcell, Ricardo Villagran & various (IDW)
ISBN: 978-1-61377-831-9

The stellar Star Trek brand and franchise probably hasn’t reached any new worlds yet, but it certainly has permeated every aspect of civilisation here on Earth. You can find daily live-action or animated TV appearances constantly screening somewhere on the planet as well as toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding even as I type this.

Many comicbook companies have published sequential narrative adventures based on the exploits of Gene Roddenberry’s legendary brainchild, and the splendid 1980s run produced under the DC banner were undoubtedly some of the very finest.

Never flashy or sensational, the tales embraced the same storytelling values as the shows and movies; being simultaneously strongly character- and plot-driven. An especially fine example can be found in this superior epic, seamlessly blending spectacular drama, subtle character interplay and good old fashioned thrills, with the added bonus of madcap whimsy thanks to the impassioned fan-pandering efforts of scripter Peter David.

This swashbuckling space-opera (originally printed in DC’s Star Trek #49-55 and boldly spanning April-October 1988) was a devotee’s dream, pulling together many old plotlines – in a manner easily accessible to newcomers – to present a fantastic whodunit liberally sprinkled with in-jokes and TV references for über-fans to wallow in.

Illustrated by Tom Sutton & Ricardo Villagran, it began in ‘Aspiring to be Angels’ as, following the aftermath of a drunken shipboard stag-night riot (caused by three very senior officers separately spiking the punch), the Enterprise crew discovers a rogue Federation ship with impenetrable new cloaking technology is destroying remote colonies in a blatant attempt to provoke all-out war with the Klingons.

At one decimated site they find a stunted, albino Klingon child who holds the secrets of the marauders, but his traumatised mind will need special care to coax them out…

Naturally the suspicious, bellicose Klingons want first dibs on the Federation “rebels” and political tensions mount as Kirk and his opposite number Kron not-so-diplomatically spar over procedure in a ‘Marriage of Inconvenience’.

Emotions are already fraught aboard the Enterprise. Preparations for a big wedding are suffering last-minute problems and a promising ensign is being cashiered for the High Crime of Species Bigotry…

Moreover, unknown to all a telepathic crew-member has contracted Le Guin’s Disease (that’s one of those in-jokes I mentioned earlier), endangering the entire ship…

The crisis comes with Federation and Klingon Empire on the verge of open hostilities. Thankfully the renegade ship moves too precipitately and is defeated in pitched battle. However, when Security teams board the maverick ship what they recover only increases the mystery of its true motives and origins…

Taking advantage of a rare peaceful moment, ensigns Kono and Nancy Bryce finally wed, only to get drawn into a ‘Haunted Honeymoon’ as the Enterprise is suddenly beset by uncanny supernatural events, culminating in the crew being despatched to a biblical torture-realm resembling ‘Hell in a Handbasket’…

When the effects of the telepathic plague are finally spent, normality returns for the crew, just in time for them to discover Kirk has been stabbed…

Gordon Purcell steps in for ‘You’re Dead, Jim’, with Dr. McCoy swinging into action to preserve the fast-fading life of his friend. Lost in delirium, Captain Kirk is reliving his eventful life and is ready to just let go when Spock intervenes…

With the Captain slowly recovering and categorically identifying his attacker, justice moves swiftly. The assailant is arrested and the affair seems open and shut, but ‘Old Loyalties’ delivers a shocking twist and sets up a fractious reunion as Kirk’s Starfleet Academy nemesis Sean Finnegan (who first appeared in the classic TV episode Shore Leave – written by the legendary Theodore Sturgeon) arrives.

The senior officer has been sent by the Federation Security Legion to investigate the case and what he finds in ‘Finnegan’s Wake’ (with Sutton & Villagran reuniting for the epic conclusion) is an astounding revelation which upsets everyone’s firmly held convictions, unearthing a sinister vengeance scheme decades in the making…

Masterfully weaving a wide web of elements into a fabulous yarn of great and small moments, Peter David has crafted a compelling yarn which ranks amongst the greatest Star Trek stories in any medium: one which will please fans of the franchise and any readers who just love quality comics.
® and © 2013 CBS Studios, Inc. © 2013 Paramount Pictures Corp. Star Trek and related marks and logos are trademarks of CBS Studios, Inc. All Rights Reserved.

Dr. Who: The Tenth Doctor volume 1: Revolutions of Terror


By Nick Abadzis, Elena Casagrande, Arianna Florean & various (Titan Comics)
ISBN: 978-1-78276-384-0

Doctor Who first materialised through our black-&-white television screens on November 23rd 1963 in the first episode of ‘An Unearthly Child’. Less than a year later his decades-long run in TV Comic began with issue #674 and the premier instalment of ‘The Klepton Parasites’. Throughout the later Sixties and early 1970’s strips appeared in Countdown (later retitled TV Action) before shuttling back to TV Comic.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree…

In recent years the strip portion of the Whovian mega-franchise has roamed far and wide and currently rests with British publisher Titan Comics who have sagely opted to run parallel series starring the Tenth, Eleventh, and Twelfth incarnations of the tricky and tumultuous Time Lord.

Scripted by the ever-excellent Nick Abadzis (Hugo Tate, Children of the Voyager, The Amazing Mr. Plebus, Laika) and illustrated by Elena Casagrande (Suicide Risk, Star Trek, X Files) & Arianna Florean – with art assistance from Luca Lamberti, Michele Pasta, Annapaolo Martello, Giorgio Sposito & Paolo Villanelli – these tales comprise the first five issues of the 2014 monthly comicbook and are set at the conclusion of the Fourth Season starring David Tennant, just after he lost his cherished (time) travelling Companion Donna Noble…

‘Revolutions of Terror’ opens in picturesque Sunset Park, Brooklyn, where the locals are gearing up for Halloween and the Mexican Day of the Dead.

Gabriella Gonzalez is less than joyous. A talented creative type, she wants to go to art school but her father is keeping her home to help in his restaurant and run his latest side-venture – a Laundromat. He is letting her go to night college though… but only to study accountancy and book-keeping…

When the washing machines all go crazy and spin out of control that day, prospective brother-in-law Hector is quick to pass on the blame to her, so Gabriella is feeling pretty annoyed and despondent. When the weird British-sounding guy turns up at the Castillo Mexicano for breakfast she barely notices him, what with grandma suddenly seeing ghosts and Hector being accosted by a demon…

Strange sights and uncanny apparitions continue throughout the day and Sunset Park is in no mood for celebrations as Gabby takes the subway to class, but when the train is attacked by monsters the weird Brit is there to fight the thing off with a buzzing blue flashlight…

Soon introductions are made and “The Doctor” has introduced her to an uncanny new universe she never believed possible… and one that might soon be ending thanks to an invasion by toxic-emotion devourers called The Silent. They are – apparently – voracious weaponised Cerebravores from another planet…

As she ingeniously holds the terrors at bay in the Laundromat, the Doctor visits their origin-world and, once he’s gained the knowledge he needs, returns with a plan to defeat them. Sadly it depends completely on Gabby’s artistic gifts and her family’s good mood…

Nevertheless global doom is averted, and the Doctor is preparing to slope off when Gabriella makes her big pitch to go with him…

Agreeing to just one quick trip, the Time Lord takes his new guest to the Pentaquoteque Gallery of Ououmos, one of the greatest collections of ‘The Arts in Space’ but, as Gabby’s cartoon strip journal shows, it’s much more of a pant-wetting scary adventure than a dry museum visit…

A driven artistic soul, Gabriella is naturally intoxicated with everything, but the real show-stopper is her introduction to puissant Zhe Ikiyuyu‘s block transfer sculptures: a rare discipline which can manifest solid objects by mathematically manipulating Quantum Foam Harmonics through singing or chanting…

However the rapt fascination quickly turns into more terrified running after the Doctor takes her to Zhe’s private moon where they discover the compulsive creative artist has taken the ultimate step in her art and the creations now run the roost…

This racy, pacy, superbly authentic and in-touch little tome comes with a bunch of bonus material such as humorous strip extras by A. J, David Leach, Emma Price & Rachel Smith and a vast gallery of Gallifreyan alternate and variant covers (photographic, digitally manipulated, painted and/or drawn) by the likes of Casagrande, Alice X. Zhang, Rob Farmer, Warren Pleece and Verity Glass. Also on offer is a behind-the-scenes peek at ‘Designing Gabby’ making this a splendid slice of comics magic starring an incontestable bulwark of British Fantasy.

If you’re a fan of only one form, this book might make you an addict to both. Revolutions of Terror is a fabulous treat for casual readers, a fine shelf addition for devotees of the TV show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics a proper go…
BBC, Doctor Who (word marks, logos and devices) and Tardis are trade marks of the British Broadcasting Corporation and are used under licence. BBC logo © BBC 1996. Doctor Who logo © BBC 2009. Tardis image © BBC 1963. First edition April 2015.