Invasion 1984!


By John Wagner, Alan Grant, Eric Bradbury & various (Rebellion Studios)
ISBN: 9-781-78108-675-9 (TPB/Digital edition)

For most of the industry’s history, British comics were renowned for the ability to tell a big story in satisfying little instalments. This, coupled with supremely gifted creators and the anthological nature of our publications, guaranteed hundreds of memorable characters and series seared themselves into the little boy’s psyche lurking inside most adult males.

One of the last great weeklies was Battle: a strictly combat-themed confection which began as Battle Picture Weekly, launching on 8th March 1975. Through absorption, merger and re-branding (as Battle Picture Weekly & Valiant, Battle Action, Battle, Battle Action Force and Battle Storm Force), it reigned supreme in Blighty before itself being combined with Eagle on January 23rd 1988.

Over 673 blood-soaked, testosterone-drenched issues, it carved its way into the bloodthirsty hearts of a generation, producing some of the best and most influential war stories ever.

Happily, many of the very best – like Charley’s War, The Sarge and El Mestizo – have been preserved and revisited in resilient reprint collections, but there’s still loads of superb stuff to rediscover, as typified by recent releases from Rebellion Studios (stay alert for those in days to come, chums…!).

This is nothing like any of them…

This particular combat compendium re-presents possibly the most unconventional series in the title’s eccentric history one that ran in Battle from 26th March to 31st December 1983. The entire saga is done in one book and comes with an enthused Introduction from editor and veteran scripter (Death Wish, Survivor, Real Roy of the Rovers Stuff, Comic Book Hero) Barrie Tomlinson.

What we have in Invasion 1984! is a classic end of the world/alien attack yarn in the vein of HG Wells’ War of the Worlds, published in the months leading up to the long-awaited literary moment of prophesied dystopia foretold by George Orwell. Deep stuff for a kids’ comic primarily about how their grandads were shot at by German and Japanese soldiers. However, the topic was evergreen, the fantastic elements were commonplace at this time and the actual work was left to three of the industry’s biggest guns…

Credited writer “R. Clark” was in fact John Wagner working with his regular co-scripter Alan Grant. Wagner (Bella at the Bar, One-Eyed Jack, Joe Two Beans, Roy of the Rovers, Judge Dredd, Strontium Dog, Outcasts, Fight for the Falklands, Button-Man, The Bogie Man, Batman, A History of Violence, Darkie’s Mob, Rok of the Reds and countless more) was born in Pennsylvania in 1949, but returned to Greenock in Scotland with his war-bride mum and siblings 12 years later.

He began his professional comic career at the end of the 1960s, firstly in an editorial capacity with Dundee-based DC Thomson & Co. He became a freelance writer soon after and moved to IPC in London. With him came colleague Alan Grant…

Born in Bristol, Grant (February 9th 1949 – July 21st 2022) grew up a true Scot in the heart of Midlothian. Wayward and anarchic, after trying regular life a couple of times he began his comics career in 1967 as an editor for DC. Soon he was writing scripts – many with Wagner – and inventing characters, first for British outfits but eventually all over the world.

His triumphs include Tarzan, Judge Dredd, Strontium Dog, Batman, Lobo, L.E.G.I.O.N., Judge Anderson, The Bogie Man, Channel Evil, Kidnapped, The Demon, Robo-Hunter, Anarky, The Loxleys and the War of 1812, Rok of the Reds and so many more.

He also contributed to amateur fanzines, encouraging and supporting new talent; adapted classic literature to comics form for major art festivals; worked in animation; organized his own comic conventions (in home village Moniaive) and self-published and ran his own publishing house Berserker Comics. In 2020, he led a community outreach project to inform about CoVID-19 via a comic book.

Handling the art was arguably Britain’s most accomplished dramatic illustrator.

The incredible and prolific career of Eric Bradbury (January 4th – 1921 – May 2001) began in 1949 in Knockout. Born in Sydenham, Kent, he studied at Beckenham Art School from 1936 and served in the RAF as a bomber rear gunner during the war. Demobbed, he worked at Gaumont-British Animation, where he met other future cartooning and comics masters Mike Western, Ron Smith, Bill Holroyd, Harry Hargreaves and Nobby (AKA Ron) Clark. When the studio closed Clark and Bradbury were hired by comics everyman Leonard Matthews at Amalgamated Press (latterly Fleetway/IPC).

Frequently working with studio mate Western, Bradbury drew strips such as Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator well into the 1990s on many landmark strips including The Avenger, Cursitor Doom, Phantom Force 5, Maxwell Hawke, Joe Two Beans, Mytek the Mighty, Death Squad, Doomlord, Darkie’s Mob, Crazy Keller, Hook Jaw, The Sarge, Invasion (the 2000 AD strip), The Mean Arena, The Fists of Jimmy Chang, The Dracula Files, Rogue Trooper, Future Shocks, Tharg the Mighty and so much more…

Together this triumphant triumvirate crafted a sublimely simple but compellingly cathartic scary story of doom and resurrection, which began and proceeded in real time one year into the future…

On March 21st 1984, astronomers detect a vast fleet of city-sized extraterrestrial craft heading directly for Earth. When space shuttle Columbia is despatched to intercept and extend peaceful greetings, it is blasted to atoms…

From then on, the 3-page weekly instalments catalogue the crushing of our planetary defences, military helplessness, mass panic and displacement of humanity. Terrified and running, people are picked off by silent skeletal warriors or bombed and ray-blasted into annihilation. Once the city-ships land, increasing numbers of shattered shell-shocked humans are captured and flown away…

Amongst the panicking masses fleeing London is language professor Edward Lomax who quite sensibly packs up his wife Marion and son Mike and tries desperately to get out of the capital. As Britain’s armed forces stubbornly resist to the last, the Lomaxes strive to escape the carnage and Edward confirms his own fighting spirit by killing dozens of the intruders with their own weapons.

Ultimately, resistance proves useless and civilisation falls in days, but just when Edward is ready to give up, he and his loved ones are somehow found and rescued by an unconventional unit of brutal killers…

Modern day Dirty Dozen Storm Squad have been tasked with finding the professor by the last free remnants of the army. Plucked from the rubble of London after days of constant running and killing, Lomax and his kin are whisked to a hidden Command Bunker in Bedfordshire, where General Lapsley and Britain’s Defence Secretary (the last survivor of Parliament) put him to work finding out how the invaders communicate and devising a way to talk to them…

The task becomes increasingly urgent after even nuking occupied cities fails to slow the invaders, and Storm Squad (Major “Mad Mac” McVicker, Sergeant Dent, Corporal Cheyney, Plank, creepy Geiger, repulsive deviant Burke and the rest) are despatched to capture some live “spooks” to experiment on…

The most savagely effective killers on Earth quickly succeed – despite sustained resistance from the aliens and opportunistic interference from humans quickly returned to primal self-reliance. With the world a depleted wreck mired in constant conflict, Lomax cracks the mystery, just as Storm Squad learn first-hand what’s become of the millions taken by the Spooks. It only makes more imperative his efforts to talk to the newcomers…

His inevitable success comes at a cost and illuminate a relentless countdown. The aliens have brought a ghastly plague into the bunker that is also ravaging what remains of life on Earth…

At last aware of why they’re here and determined to secure the spooks’ universal cure for illness, Earth’s last defenders deploy for their final sortie with an ultimate weapon of their own, knowing they won’t all be standing at the end…

Bombastic, brilliantly bellicose and mischievously misusing the British Bulldog Spirit, this grim game-changing fable is a delightful response to the toxic tone of the mid-Eighties, whilst still fabulously filling the brief of a boys’ combat yarn: offering casual heroism and vicarious carnage sans any moral nuance. It’s a case of us or them and we will always choose us…

This mostly monochrome masterpiece also includes the 5 full-colour covers the short series spawned plus biographies of all involved, offering the kind of uncomplicated unshaded thrills we all secretly yearn for…
© 1983, 2019 Rebellion Publishing Ltd. All Rights Reserved.

Rick and Morty: Sometimes Science Is More Art Than Science – The Official Colouring Book


Illustrated by Austin Baechle (Titan Books)
ISBN: 978-1-80336-598-5 (PB)

Multi award-winning Adult Swim (the grown-up after-dark division of Cartoon Network) animated comedy science fiction series Rick and Morty was created by Justin Roiland & Dan Harmon. It was developed from the former’s parody short of Back to The Future in 2006, and with Harmon’s eventual collaboration was unleashed on the universe – arguably all of them – in December 2013. We’re up to Season 7, with 3 more contracted for.

The show combines edgy domestic comedy with outrageous fantasy spread across all of reality, as moral and impressionable Rick Smith is consistently lured into incredible and upsetting situations by his grandfather Morty Sanchez: an alcoholic and extremely brilliant mad scientist who lives with the Smith family. It’s all very funny, wildly imaginative and better read than talked about. (Un)Naturally, there’s a comic book tie-in too, and even a crossover series with the Dungeons & Dragons franchise that you can try too…

This decidedly peculiar and utterly interactive tribute to a strange time all around offers over 60 lusciously large and madly memorable images inspired by the show. Ranging from bizarrely disturbing to profoundly comic, these cartoon confabulations include weird places, odd characters, the Smiths in all their hoary glory, icky, sticky things, dragons, monsters and so much more, all delivered by animator Austin Baechle (Pre Fab), who preloads the magic of the grand parade through time, space, parallel dimensions and the backyard and bedroom in seductive style to delight the already dedicated and entice the uninitiated…

It’s never too soon or too late to unhinge your personal reality and get in touch with your visually expressive side, and the only way this wonderfully whacky experience could be improved is with crayons, paints and pens. Or maybe glue, glitter, fur and precious metals? No digital edition as yet, so if you want to play on a computer, you’ll need to get scanning. However, if you can work a keyboard and acclimatise to Rick and Morty’s many worlds you can surely get by…

Irreverent, subversive and appallingly addictive, the combination of great characters, compelling pictures and mirthful attention-seizing is a welcome way to while away the hours between life and the beyond…

Forget video-games – buy this (renewably resourced) book. If you’re worried about exercise, do the colouring-in standing up and if a mess (or winged dinosaur invasion) ensues, you can boost your cardio rate by cleaning it all up.

Challengingly eccentric and modernistically retro wonderment, this is a fun you can’t imagine …but can purchase.

© 2023 Cartoon Network. RICK AND MORTY and all related characters and elements are © & ™ Cartoon Network.  All Rights Reserved.

Doctor Who Graphic Novels volume 14: The Child of Time


By Jonathan Morris, Mike Collins, David A. Roach, Roger Langridge, Martin Geraghty, Dan McDaid, Rob Davis, Geraint Ford, Adrian Salmon, & James Offredi (Panini Books)
ISBN: 978-1-84653-460-7 (TPB)

Multimedia monolith Doctor Who launched on television with the first episode of ‘An Unearthly Child’ on November 23rd 1963. Happy 60th Anniversary, Time Lord!

Within a year, a decades-long run in TV Comic began in issue #674: and the premier instalment of ‘The Klepton Parasites’. On 11th October 1979 (but adhering to the US off-sale cover-dating system, so it says 17th), Marvel’s UK subsidiary launched Doctor Who Weekly, which regenerated into a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree…

Marvel UK – and latterly Panini – spent a lot of effort (and time!) compiling every strip from its archive into a uniform series of oversized graphic albums, each concentrating on a particular incarnation of the deathless nomad of infinity.

This one gathers stories short and long which, taken together, comprise a 2-year extended epic. From Doctor Who Magazine (or DWM) #421-441 (originally published in 2010-2011), this run details the strip debut of Matt Smith’s incarnation of the far-flung, far-out Time Lord as well as his capable companion Amy Pond as played by Nebul Karen Gillan.

None of which is relevant if all you want is a darn good read. All involved have successfully accomplished the ultimate task of any comics creator by producing engaging, thrilling, fun stories which can be equally enjoyed by the merest beginner and the most slavishly dedicated – and opinionated – fans imaginable.

Written by Jonathan Morris (with liberal input from editors Scott Gray & Tom Spilsbury), coloured by James Offredi and lettered by Roger Langridge, the time trek kicks off in ‘Supernature’ (illustrated by Mike Collins & David A. Roach), as first espied in DWM #421-423 (May-July 2010).

Arriving on a jungle paradise world, The Doctor and Amy soon discover Earthling colonists in the midst of a terrifying plague. The humans – all convicts press-ganged to turn the planet into a suitable home before being abandoned – are transforming into uncanny mutant beasts, and even the Time Lord and his new companion are “monster-ised” before the crisis is solved. However, when they depart they take part of the problem with them…

A rare but welcome illustrative role for regular letterer Langridge delivers a bizarre yet wonderful spoof on ‘Planet Bollywood!’, when warring factions of an ancient empire – and a romantic leading man – jointly struggle to possess a sexy humanoid device. The bewildering tool compulsively compels all who hear it to break out in song and dance routines…

On the go again afterwards, a trip to Tokyo finds fresh horror for the travellers in the metamorphosis of innocent – if educationally lacking – children being converted into a deadly fifth column in ‘The Golden Ones’ (Martin Geraghty & Roach in #425-428). This is a grand old-fashioned blockbuster invasion saga with a huge body-count, valiant armed resistance by dedicated UNIT soldiers, a classic villain’s return, brilliant scientific solutions and a slew of subtle clues to the greater saga unfolding. And just who is that strange little girl who keeps popping up everywhen?

From #429 comes literary fantasy-homage ‘The Professor, the Queen and the Bookshop’ (Rob Davis & Geraint Ford) as our heroes meet a reclusive writer and evacuee children whilst Amy – and hubby-to-be Rory – encounter a strange man in an infinite shop which can travel anywhere…

It’s back to Paris circa 1858 for Dan McDaid’s ‘The Screams of Death’ when aspiring but hopeless singer Cosette is taken under the wing of impresario Monsieur Valdemar, and develops a voice that could shake the Opera House to its foundations. Of course, this Svengali-like Fugitive from the Future has far grander plans for his many captive songbirds …until Mam’selle Pond and M’sieu le Docteur turn up to foil another mad scheme to rewrite history…

The over-arching storyline takes a big step forward in #432’s ‘Do Not Go Gentle into that Good Night’ (offering a welcome full-art outing for the splendidly gifted David Roach) as the Tardis turns up in an old people’s home staffed by robots, haunted by children and plagued by a rapidly diminishing roster of residents. Adrian Salmon then gets his freak on in trippy terror-tale ‘Forever Dreaming’ (#433-434) as Amy is apparently trapped in a 1960’s seaside town with a dark secret, a phantom octopus and a legion of psychedelic icons who really should be dead…

The saga swings into full acceleration with ‘Apotheosis’ (DWM #435-437 and limned by McDaid) when the Doctor and Amy land aboard a derelict space station and walk into the closing act of a galaxy-spanning war between humanity and their scheduled replacements: the awesome autonomous androids of Galatea.

Aboard the station, a cadre of warrior Space Nuns seek an ultimate weapon to tip the scales of the conflict, but with lethal sanitation robots everywhere and rogue time-distortion fields making each step a potential death-march, their hunt is hard going. With everybody – even the Time Lord – hyper-aging at vastly different rates, and the Tardis mutating into something impossible, the stage is set for the spectacular nativity of a true threat to all of creation…

Of course, before the big finish, Machiavellian, monstrously manipulative and atrociously amoral creature Chiyoko must carry out a number of crucial appointments in Eternity to ensure the existence and consolidate the celestial dominance of ‘The Child of Time’ (art by Geraghty & Roach from DWM #438-441 spanning August to November 2011).

Two years of cleverly-concocted mystery and imagination then wrap up in a staggering, creatively-anachronistic display of temporal hocus-pocus steered by scripter Morris as The Doctor, Amy and stalwart allies Alan Turing and the Bronte Sisters ward off the unmaking of time, the end of humanity and eradication of all life in the universe before a tragic finale and Happy-Ever-After… of sorts…

Dedicated fans will enjoy a treasure-trove of background information in the 25-page Commentary section at the back, comprising chapter-by-chapter background, history and insights from the author and each illustrator, supplemented by sketches, roughs, designs, production art and even excised material from all concerned.

We all have our private joys and hidden passions. Sometimes they overlap and magic is made. This is a superb selection of supremely satisfying strips, starring an absolute Pillar of the British Fantasy pantheon. And even if you’re a fan of only one, The Child of Time will certainly spark your hunger for the other. A fabulous book for casual readers, this is also a fine shelf addition for devotees of the show, an ideal opportunity to cross-promote our particular art-form and the perfect present for the Telly Addict haunting your house…

All Doctor Who material © BBCtv. Doctor Who logo © BBC 2012. Tardis image © BBC 1963. Doctor Who, Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence by BBC Worldwide. Published 2012 by Panini Publishing, Ltd. All rights reserved.

Superman and the Legion of Super-Heroes


By Geoff Johns, Gary Frank, Jon Sibal & various (DC Comics)
ISBN: 978-1-4012-1819-5 (HC/Digital edition) 978-1-4012-1904-8 (TPB/Digital edition)

Superman started the whole modern era of fantasy heroes: outlandish, flamboyant, indomitable, infallible, unconquerable.

He also saved a foundering industry and invented an entirely new genre of storytelling – Super heroes. Since May 1938 he has unstoppably evolved into a mighty presence in all aspects of art, culture and commerce, even as his natal comicbook universe has organically and exponentially expanded.

Long ago and far away a scientifically advanced civilisation perished, but not before its greatest genius sent his baby son to safety in a star-spanning ship. It landed in simple, rural Kansas where the interplanetary orphan was reared by decent folk as one of us…

Once upon a time, in the far future, a band of super-powered kids from dozens of alien civilisations took inspiration from the greatest legend of all time and formed a club of heroes. One day these Children of Tomorrow came back in time and invited that legend to join them…

And thus began the vast and epic saga of Superman and – tangentially – the Legion of Super-Heroes as envisioned by writer Otto Binder & artist Al Plastino in Adventure Comics #247 (cover-dated April 1958 and approximately 20 years after Kal-El’s debut).

Since that time, the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and unwritten over and again to comply with editorial diktat and popular trends.

One always popular publishing stratagem is to re-embrace those innocent, silly, joyous, stirring and utterly compelling pre-Crisis on Infinite Earths tales, but shading them with contemporary sensibilities. With this in mind Geoff Johns gradually reinstituted the Lore of the Legion in a number of his assignments during the early part of this century.

Beginning most notably with Justice League of America: The Lightning Saga and culminating in the epic New Krypton and War against Brainiac sagas, the Legion were restored: once again carving out a splendid and unique niche in the DC Universe.

Along the way came this superb, nostalgia-laced cracker which re-established direct contact between the futuristic paladins and the current Man of Tomorrow…

Compiling Action Comics #858-863 (December 2007 through May 2008), this collected chronicle – sporting an Introduction from veteran LSH creator Keith Giffen – finds the Legion back in the 21st century, seeking Superman to save Tomorrow’s World once more.

Long ago the Legion had regularly visited: spiriting the young Kryptonian to a place and time where he didn’t have to hide his true nature. However, once he began his official and adult public career, the visits ceased and his memories were suppressed to safeguard the integrity of history and the inviolability of the timeline.

Now a desperate squad of Legionnaires must reawaken those memories since the Man of Steel is the last hope for a world on the edge of destruction. In the millennium since his debut, the myth of Superman has become a beacon of justice and tolerance throughout the Utopian Universe, but recently a radical, xenophobic anti-alien movement has swept Earth, marginalising, interning and even executing all non-Terrans.

Moreover, a super-powered team of Legion rejects has formed a Justice League of Earth to spearhead a crusade against all extraterrestrial immigrants, and outrageously claim Superman was actually a true-born Earthling. They have even declared him the figurehead and spiritual leader of their pogrom…

Of course, Kal-El of Krypton must travel to the future and not only save the day but scour the racist stain from his name: a task made infinitely harder because Earth-Man, psychotic supremacist leader of the Earth-First faction, has turned yellow sun Sol a power-sapping red…

Bold, thrilling and utterly enthralling, the last-ditch struggle of a few brave aliens against a racist, fascistic and unrepentantly ruthless totalitarian tomorrow is the stuff of pure comic-book dreams. Superman strives to unravel a poisonous future where all his hopes and aspirations have been twisted and soiled, with only his truest childhood friends to aid him. It’s all made chillingly authentic thanks to the incredibly intense and hyper-realistic art of Gary Frank & Jon Sibal, making it all seem not only plausible and inevitable, but also inescapably horrible…

Sweetening the deal is a stunning covers and variants gallery by Frank, Adam Kubert, Steve Lightle, Mike Grell & Al Milgrom, plus pages of notes, roughs and designs from Frank’s preparatory work before embarking on the epic adventure.

Unforgettable, total Fights ‘n’ Tights future shock in the best way possible, and a major high point for fans of all ages…
© 2007, 2008 DC Comics. All Rights Reserved.

The Michael Moorcock Library Elric volume 2: The Sailor on the Seas of Fate


Adapted by Roy Thomas, Michael T. Gilbert, George Freeman, with Tom Orzechowski, L. Lois Buhalis & P. Craig Russell (Titan Comics)
ISBN: 978-1-78276-289-8 (HB/Digital edition)

Michael Moorcock’s irresistible blend of brooding Faustian tragedy and all-out action is best seen in his stories of Elric, last Emperor of the pre-human civilisation of Melniboné, with the adaptations scripted by Roy Thomas (Avengers, X-Men, Conan, All Star Squadron, Arak) during the 1980s being a high watermark in the annals of illustrated fantasy.

Elric is a primal icon of the Sword & Sorcery genre: ruling a race of arrogant, congenitally sadistic sorcerers: dissolute creatures in a slow, decadent decline after eons of dominance. Born an albino, he is physically weak and afflicted with a brooding, philosophical temperament. His energies perpetually bolstered by sorcery or the souls his sword steals, the Emperor cares for nothing save his beautiful cousin Cymoril, even though her brother Prince Yyrkoon openly lusts for his throne – and his own sister…

Thomas & P. Craig Russell had previously adapted debut tale The Dreaming City (based on the first novella from 1961), as a pioneering Marvel Graphic Novel in 1982, supplemented by 1984’s ‘While the Gods Laugh’ in Marvel’s fantasy magazine Epic Illustrated.

Those stories were refurbished during the first blossoming of the American Direct Sales Market as the soaring saga transferred to Pacific Comics – before their early demise – and thereafter alighting at First Comics in 1985. Given an archival polish and push, the franchise expanded into a graphic novel line and numerous limited series starring not just Elric but also other revered Moorcock properties such as Dorian Hawkmoon/The Runestaff and The Chronicles of Corum.

Ultimately, the epic adaptations alighted in these carefully curated chronicles courtesy of Titan Comics, in both physical and digital formats. The first volume of the Michael Moorcock Library of comics featured – according to internal narrative chronology – the first tale of the doomed king, despite it being one of the last adventures penned by Moorcock in the initial cycle of stories. He returned to the character years later, as all great authors do…

With Michael T. Gilbert (Mr. Monster, American Splendor, Mann & Superman, Mickey Mouse, Donald Duck, Bart Simpson) & George Freeman (Captain Canuck, X-Files, Jack of Hearts, Aquaman, Batman, Wasteland) illustrating Thomas’s script, this second volume features a 7-part miniseries from First Comics (1985-1986), adapting the novel which so impressively captured the otherworldly nature of Moorcock’s Eternal Champion concept.

Following a warmly informative Introduction by “Tanelorn Archivist” Guy Lawley, the saga resumes with ‘The Chronicle of the Black Sword’ (lettered by Tom Orzechowski & L. Lois Buhalis) as the doom-laden albino flees captivity and murderous humans of the “Young Kingdoms” who were everywhere usurping control from the world’s ancient former rulers.

The emperor had abandoned beloved Cymoril and the Dreaming City of Imrryr to seek an unattainable peace of mind, but fallen to treachery and torture in the city of Ryfel in the new land called Pikarayd. Having escaped carrying malevolent, wilful Rune-sword Stormbringer, he pauses his headlong flight, inexplicably waiting on a windswept beach for fate’s next twist.

It comes as a fantastic vessel arrives, ready to add him to its incredible crew…

The ship is a trans-dimensional galleon assembling heroes for an impossible mission. Aboard the eerie vessel he meets a motley crew of warriors from alternate Earths gathered in hopes of saving the multiverse. Risking the very nature of reality, Elric has taken ship with three other aspects of the Eternal Champion; Corum, Erekosé and Dorian Hawkmoon. Together they must voyage to a wild place and defeat Agak and Gagak, sorcerous siblings from beyond the multiverse intend on consuming creation.

Finding a grim kind of companionship amidst a company of similarly foredoomed warriors, Elric proceeds in the quest, but only succeeds after surrendering his individuality to the obscene horror and sheer indignity of becoming “The Four Who Are One”. That climactic clash comes after an interminable voyage across diverse dire realms, made ever harder as Elric’s cosmic patron refuses to aid him…

The pale Emperor had previously pledged allegiance to Arioch, a Lord of Chaos in eternal opposition to supernal Lords of Order. He had – on occasion – been granted power and aid in times of crisis. The eternal see-saw war of these puissant conceptual forces was the fundamental principle governing the Multiverse. However, for providing the etiolated Elric with the means to find and defeat his cousin, Arioch demanded his devil’s due, binding him to the Stealer of Souls: a vampiric black blade that frequently killed anyone he cared for…

Their mission ultimately completed at tremendous cost, Elric remains aboard ship for return to his proper place, but instead debarks in another desolate land and moment of crisis, uniting with wandering warrior Count Smiorgan Baldhead: former seagoing merchant prince and fellow dispatcher of marauding bandits and similar riff-raff…

Together they seek the fabled Crimson Gate, a dimensional portal that can transport them to their long-lost homes…

Before they find it, however, the questers face an ethereal horse, aid its spectral rider Prince Carolak and confront Elric’s legendary deviant ancestor Saxif D’aan to save human woman Vassliss from the revenant’s attentions: sparking an eldritch duel with an awful outcome…

The long trip to Melniboné moves to its final phase as Elric and Smiorgan take ship with another sea rover: charismatic Duke Avan Astran of Old Hrolmar. They join the enterprising trader in a voyage to discovery – for which read “plunder” – to the lost city R’lin K’ren A’a. The mystical metropolis is well known to Elric: it is presumed to be the direct precursor to his own Empire…

The arcane argosy again tests Elric’s every resource, ending in a torrid trek through foetid swamps infested with primordial progenitors of the Melnibonéan species. In this time and place, Arioch’s aid is an even more double-edged affair, initially refused but then granted only to precipitate a larger threat to all creation…

Triumphing thanks to the accursed assistance of J’osui C’reln Reyr – the Creature Doomed to Live! – Elric and Smiorgan only survive because Stormbringer indiscriminately slaughters all their foes and allies, ruthlessly paving the way for the voyagers return to Imrryr …

To Be Continued…

Deemed the second novel of the Elric cycle (Moorcock actually wrote most of the tales devoid of chronological order – but only purists need concern themselves with that) this is an unparalleled phantasmagoria of carnage and unshackled cosmic creativity, spectacularly brought to life by esteemed arch-stylists Gilbert and Freeman, who construct a decadently baroque, sinisterly effete yarn supplemented by a full cover gallery, additional art by P. Craig Russell and full creator biographies.

Another groundbreaking landmark of fantasy fiction and must-read-item, this resplendently flamboyant tale is a deliciously elegant, sinisterly beautiful masterpiece of the genre, blending blistering action and breathtaking adventure with the deep, darkly melancholic tone of a cynical, nihilistic, Cold-War mentality and era that spawned the original stories.
Adapted from the works of Michael Moorcock related to the character of Elric of Melniboné © 2015, Michael & Linda Moorcock. All characters, the distinctive likenesses thereof, and all related indicia are TM & © Michael Moorcock and Multiverse Inc. The Sailor on the Seas of Fate is © 1985 Roy Thomas, Michael T. Gilbert & George Freeman. All rights reserved.

Guardians of the Galaxy volume 1: Legacy


By Dan Abnett & Andy Lanning, Paul Pelletier, Rick Magyar & various (Marvel)
ISBN: 978-0-7851-3326-1 (HB/Digital edition) 978-0-7851-3338-4 (PB)

Following twin cosmic catastrophes (the invasion of our cosmos by the Negative Zone legions of Annihilus and consequent incursion of the shattered survivors of parasitical Phalanx) Marvel breathed new life in many of its moribund cosmic comics characters, and none more so than the rough agglomeration of rootin’, tootin’, blaster-shootin’ outer space reprobates that formed a new 21st century iteration of the Guardians of the Galaxy.

Although heralded since its launch in the early 1960s with making superheroes more realistic, Marvel Comics also maintained its intimate affiliation with outlandish and outrageous cosmic calamity (as wonderfully embodied in their pre-superhero “monster-mag” days), and with an upcoming big-budget movie imminently expected this was a property the company needed to keep in the public eye…

The original Guardians were created by Arnold Drake in 1968 for try-out title Marvel Super-Heroes (#18, cover-dated January 1969): a rag-tag bunch of future-based freedom fighters dedicated to liberating star-scattered humanity from domination – if not extermination – by the sinister Brotherhood of Badoon.

Initially unsuccessful, the space squad floated in limbo until 1974 when Steve Gerber incorporated them into Marvel Two-In-One #4 & 5, Giant Size Defenders #5 and The Defenders (#26-29, July-November 1975), wherein assorted 20th century champions voyaged a millennium into Tomorrow to ensure mankind’s very survival.

This in turn led to the Guardians’ own short-lived series (Marvel Presents #3-12: February 1976-August 1977) until abrupt cancellation left them roaming the Marvel Universe as perennial guest-stars in such titles as Thor, Marvel Team-Up, Marvel Two-in-One and The Avengers. In June 1990 they were back again, securing a relatively successful series (#62 issues, plus annuals and a spin-off miniseries) until the axe fell again in July 1995.

This isn’t them; this is another bunch…

By 2006, reading tastes had once more turned to sky-watching and a massive crossover event involving most of Marvel’s space specialists erupted throughout the Marvel Universe. Annihilation – brainchild of writing team Dan Abnett & Andy Lanning, resulted in a vast reconfiguration (pre- configuration?), creating a set of Galactic Guardians for modern times and tastes.

Among the stalwarts in play were Silver Surfer, Galactus, Firelord (and other heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Tana Nile, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, and a Watcher as well as a host of alien civilisations including the Kree, Skrulls, Xandarians, Shi’ar, and more, all relentlessly falling before an invasion of rapacious Negative Zone bugs and beasties unleashed by undying insectoid horror Annihilus.

That conflagration spawned its own wave of specials, miniseries and new titles and – inevitably – led to a follow-up event…

In Annihilation: Conquest – with Kree and Skrull empires splintered, the Nova Corps of Xandar reduced to one single operative, and wild, ancient gods returned – a sizable proportion of those Negative Zone invaders had tenuously established themselves in territories once home to untold billions.

The Kree Supreme Intelligence was gone and arch-traitor Ronan had become a surprisingly effective ruler of the empire’s remnants. Cosmic Protector Quasar was dead, and Phyla-Vel, (daughter of the first Captain Marvel) had inherited both his powers and title…

Whilst she and psychic demi-goddess Moondragon worked with pacifist Priests of Pama to relieve the suffering of starving survivors, Star-Lord Peter Quill toiled with Ronan to shore up battered interstellar defences of the myriad races in the decimated space-sector.

Quill then brokered an alliance with the Spaceknights of Galador (an old and noble cyborg species most famously represented by 1980s hero Rom) to enhance the all-pervasive etheric war-net, unaware that the system had been treacherously compromised.

When activated, it instantaneously overwrote its own protocols, installing malware that left everywhere ruled by a murderous, electronic sentient parasitic species known as the Phalanx. Their cybernetic credo was “peace and order through assimilation”…

Once again a rag-tag rabble desperately united to repel a cosmic invasion, with Quill commanding a Kree resistance division/Penal Strike Force. The highly engaging intergalactic Dirty Half-Dozen comprised Galactic Warrior Bug (originally from the 1970’s toy/comic-adaptation phenomenon The Micronauts); the current Captain Universe, Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, anamorphic outsider Rocket Raccoon and magnificently whacky “Kirby Kritter” Groot – a Walking Tree and one-time “Monarch of Planet X”.

In combination with stellar stalwarts Drax, “Deadliest Woman in the Galaxy” Gamora and Adam Warlock, the organic underdogs and other special all-stars turned back the techno-parasites and were left to set the saved, badly battered universe back on an even(ish) keel…

The success of all that intergalactic derring-do led in turn to a new series with this initial tome – collecting from July-December 2008 Guardians of the Galaxy (volume 2) #1-6.

It begins with some of the recently acquainted adventurers in the midst of saving the universe a little bit more…

‘Somebody’s Got To Do It’ (by Abnett & Lanning, with art by Paul Pelletier & Rick Magyar) reveals how – thanks to fellow human Nova’s prompting – Star-Lord determined to create a pro-active defence force to handle the next inevitable cosmic crisis as soon as it starts.

To that end, he convinced Drax, Gamora, Groot, Phyla-Vel, Warlock and the raccoon to relocate with him to pan-species science-station Knowhere (situated in the hollowed-out skull of a dead Celestial Space God) to start putting out a never-ending progression of interstellar brush-fires before they become really serious…

The station is guarded and run by Cosmo – a Russian dog with astounding psionic abilities – and is where old comrade Mantis now works as chief medic. It also offers unlimited teleportational transport which the team needs as it tries to prevent an out-of-control Universal Church of Truth Templeship crashing into a time/space distortion and shredding the fabric of reality…

Soon the surly scratch squad are battling savagely crazed missionary-zealots – powered by the worship of enslaved adherents channelled through the vessel’s colossal Faith Generators whilst desperately attempting to divert it before it impacts the fissure in space. Such a collision would cause catastrophic destruction across the galaxy, but the UCT crusaders only see heretics interfering with their mission to convert unbelievers…

The crisis is exacerbated by another small problem: there are very nasty things on the other side of the fissure that really want to come and play in our universe, and when one of them breaks through, the only thing to do is sacrifice the entire ship…

In the aftermath, Warlock reveals that the string of cosmic Armageddons has fundamentally damaged the nature of space, and more fissures will certainly appear. He wants to repurpose the team to find and close them all before anything else escapes.

And on Sacrosanct, homeworld of the Universal Church of Truth, the Matriarch issues a decree for her Cardinals to deal with the interfering unbelievers…

‘Legacy’ sees the squad dash into another Reality rupture which has recently spewed out a huge chunk of limbo-ice, only to find the temporal effluvia is encasing a chunk of Earth’s Avengers Mansion and another appalling atrocity hungry for slaughter. As it attacks, they are saved by a rapidly-thawing, time-lost costumed champion hurling a circular shield with concentric circles and a single star…

The confused hero says he is Vance Astrovik – Major Victory of the Guardians of the Galaxy. He has travelled back from the 30th century, but can’t remember why – or if even if he’s arrived in the right reality…

As the mystery man is probed by telepathic, precognitive Mantis, Quill and Warlock drag the team off to seal another Fissure, and are ambushed by a unit of Cardinals as they enter a vast Dyson Sphere where something horrific is hunting…

As pitched, merciless battle breaks out on the Sphere in ‘Beyond Belief’, Mantis and Major Victory are attacked in Knowhere’s sickbay by a being of incredible power. Astrovik calls the assailant Starhawk, but Mantis can’t glean any information about him from any future she can see…

Within the Sphere, the war between Guardians and Cardinals is abruptly terminated as the bio-horror infesting the solar system-sized construct attacks. Trapped and desperate, Gamora is severely damaged when she uses the artefact’s captive sun to destroy it…

Back home in Knowhere to recuperate in ‘Damages’, the squad is caught in the latest of a series of escalating acts of sabotage. However, the real shock comes as amongst the 38 dead are three Skrulls. The rapacious shape-shifting conquerors have somehow infiltrated the many races using the science station…

Apparently able to defeat all the base’s detectors and confound all the telepaths in situ, the reviled pariahs provoke a wave of panic and top cop Cosmo is soon being challenged by Gorani and Cynosure of the Administrative Council, both demanding swift, strong action…

The news sparks a wave of paranoia and panic amongst the inhabitants and mystery man Astrovik is targeted by a mob, leading to Quill’s team being confined to quarters, where Drax overhears a shocking exchange between Star-Lord and Mantis…

The final two issues here form part of a major company-wide crossover but thankfully can stand alone from that event. It all begins with ‘Deception – a Secret Invasion Story’, wherein Drax goes rogue, hunted throughout the station by super-powered cops whilst his team undergo a trial. Of course, with a suffix like “the Destroyer” there’s little reason to trust the big green galoot, and no chance to stop him as he trashes Cynosure’s superteam The Luminals…

Things take a darker turn as Starhawk reappears – this time as a woman – determined to stop the wrong future from happening, as elsewhere, one of group is revealed to be concealing and protecting the dreaded Skrulls,

…And in the bowels of the station Drax expedites his plan to flush out the shape-shifters: after all, everybody knows that they revert to their own forms on death so all he has to do is kill everyone in Knowhere to find them…

The frankly brilliant conclusion occurs in ‘Death – a Secret Invasion Story’ which cleverly and spectacularly wraps up the crossover whilst positioning the assorted heroes for the next major story arc by splitting them up: a fairly natural reaction once the Guardians learn what Quill had Mantis do to create his proposed pro-active strike-force in the days following the Phalanx’s defeat…

This stunning stellar treasure-chest includes a covers-&-variants gallery by Clint Langley & Nic Klein, with a dozen of Langley’s unused Cover Options; a magnificent double-page pencil-art spread by Pelletier plus a Concept Artwork section on the new improved and savagely sinister Starhawk to astound and amaze all lovers of astral action and gritty, funny fantastic fantasy.

Smart, breathtaking adventure with loads of laughs and tremendous imagination, this is superb stuff crucial to your complete enjoyment and, hopefully, set to be re-issued in the wake of the forthcoming major movie…
© 2008 and 2009 Marvel Characters, Inc. All rights reserved.

Mega Robo Bros: Next Level


By Neill Cameron, with Abby Bulmer (David Fickling Books)
ISBN: 978-1-78845-294-6 (TPB)

Mighty in metal and potent in plastic, here’s another solid gold all-ages outing from Neill (Tamsin of the Deep, Pirates of Pangea, How to Make Awesome Comics, Freddy) Cameron’s marvellous purpose-built paladins. However, the rambunctious Mega Robo Bros find that even they can’t fight progress adventures and growing pains – in more adventures balancing frantic fun with portents of darker, far more violent days to come…

It’s still the Future!

In a London far cooler than ours, Alex and his younger brother Freddie Sharma are generally typical kids: boisterous, fractious, eternally argumentative yet devoted to each other, and not too bothered that they’re adopted. It’s really no big deal for them that they were meticulously and covertly constructed by the mysterious Dr. Roboticus – before he vanished – and are considered by those in the know as the most powerful – and only fully SENTIENT – robots on Earth.

Dad is just your average old guy who makes lunch and does a bit of writing, but when not being a housewife, Mum is a bit extraordinary, herself – surprisingly famous and renowned robotics boffin Dr. Nita Sharma harbours some shocking secrets of her own…

Life in the Sharma household tries to be pretty normal. Freddie is insufferably exuberant and over-confident, whilst Alex is at the age when self-doubt and anxiety hit hard. Moreover, the household’s other robot rescues can also be problematic…

Programmed as a dog, baby triceratops Trikey is ok, but French-speaking deranged ape Monsieur Gorilla can be mighty confusing, whilst gloomily annoying, existentialist aquatic fowl Stupid Philosophy Penguin hangs around ambushing everyone with quotes from dead philosophers…

The boys have part-time but increasing insistent jobs as super-secret agents, although because they weren’t very good at the clandestine part, almost the entire world knows of them. Generally, however, it’s enough for the digital duo that their parents love them, even though they are a bit more of a handful than most kids. They all live as normal a life as possible: going to human school, playing with human friends and hating homework. It’s all part of their “Mega Robo Routine”, combining dull human activities, actual but rare fun, games-playing, watching TV and constant training in the combat caverns under R.A.I.D. HQ.

Usually, when a situation demands, the boys carry out missions for bossy Baroness Farooq: head of government agency Robotics Analysis Intelligence and Defence. They still believe it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she usually utilises.

Originally published in UK weekly comic The Phoenix, this revised, retooled and remastered saga opens with the lads feted as global heroes.

After defeating a reject robot rebellion sparked by artificial life activist The Caretaker, the Bros battled monstrous, deadly damaged droid Wolfram and learned that he might be their older brother…

Over the course of that case they learned that fifteen years previously Mum was a young, pretty and brilliant roboticist working under incomparable (but weird) pioneering genius Dr. Leon Robertus. whose astounding advances had earned him the unwelcome nickname Dr. Roboticus. Maybe that was what started pushing him away from humanity…

After months, Robertus to let her repurpose his individually superpowered prototypes into a rapid-response team for global emergencies. Mum used to be a superhero, leading manmade Rapid Response team The Super Robo Six!

While saving lives with them she first met crusading journalist/future husband Michael Mokeme who proudly took her name when they eventually wed…

Robertus was utterly devoid of human empathy but – intrigued by the team’s acclaim and global acceptance – created a new kind of autonomous robot. Wolfram was more powerful than any other construct, and was equipped with certain foundational directives allowing him to make choices and develop his own systems. He could think, just like Alex and Freddy can! Only, as it transpired, not quite…

When Robertus demoted Nita and made Wolfram leader of a new Super Robo Seven, the result was an even more effective unit, until the day Wolfram’s Three Directives clashed during a time-critical mission. Millions of humans paid the price for his confusion and hesitation…

In the aftermath, R.A.I.D. was formed. They tried to shut down Robertus and decommission Wolfram, but the superbot rejected their judgement, leading to a brutal battle, the robot’s apparent destruction and Roboticus escaping…

As the boys absorbed their “Secret Origins”, Wolfram returned attacking polar restoration project Jötunn Base. It covered many miles and was carefully rebalancing the world’s climate, when Wolfram took it over: reversing the chilling process to burn the Earth and drown humanity…

Alex and Freddy were ordered to stay put and not help by Baroness Farooq, but rebelled. By the time the Bros reached Jötunn Base, Wolfram has already ruthlessly crushed a RAID force led by their friend Agent Susie Nichols. After also failing to stop their determined and utterly unreasonable brother, thoughtful, kind contemplative Alex found a way to defeat – and perhaps, destroy – his wayward older brother and save the world…

Here, the boys are seen adapting to a new normal. Their exploit has made them global superstars and whilst immature Freddy is revelling in all the attention Alex is having trouble adjusting: not just to the notoriety and acclaim, but also the horrifying new power levels he achieved to succeed and also the apparent onset of robot puberty…

A collection of shorter, interlinked exploits, Next Level opens with the turbocharged lads attending another Royal Garden Party at Buckingham Palace. Mum has cleverly dodged the affair, leaving Dad and Grandma policing Stupid Philosophy Penguin and Freddy’s increasingly outrageous behaviour in front of the Queen. Anxious and upset, Alex hides in a spectacularly-appointed toilet and finds the Crown Prince doing likewise. Before long, he’s comparing notes on duty and expectation: sharing his feelings of guilt and grief to perhaps the only other kid on Earth who could be expected to comprehend…

Chapter 2 finds the Bros back at R.A.I.D. HQ, breezing through the usual training programs. To stop Wolfram, the boys had to be upgraded with safety protocols rescinded and they are now almost too powerful. That’s proved the moment they let go against the latest droid weapon and reduce it to more budget-busting spare parts in seconds. That’s when Dr. Sharma’s assistant Zahra Abdikarim has a rather brilliant idea, involving force fields and holograms…

Freddy’s dangerous boredom levels are soon decreased via a training regime that resembles a giant video game…

Another day and another first as Freddy foils an actual bank robbery by an actual exo-suited supervillain and stumbles into an even more insidious crime scheme: copyright infringement!

Whilst grandstanding for the crowds after the bust, the little lout sees a street seller hawking extremely sophisticated robot toy knock-offs of him and his brother. Suspicious and worried, Alex and still-recuperating Agent Susie (working from her hospital bed by telemetric tech) trace the toys to Toymakr Industries and clash with a ruthless narcissistic entrepreneur with no respect for law and life. Not only has he stolen their images and reputations, but also weaponised the little dolls and constructed “upgraded” doppelgangers of the real deal…

Cue huge robot-on-robot carnage…

Chapter 4 takes a more introspective tone as Alex’s PTSD trauma manifests as horrific bad dreams and his parents look into therapy and quickly hit a huge biological snag. Although the boys have literally grown from babies and physically change like humans, they are still mechanical not organic and most counselling strategies just won’t work on them. Thankfully Mum is a genius and finds another way to get Alex the help he so badly needs…

Introspection turns to action when the Bros are called in by the Metropolitan Police to help solve a string of impossible robotics/computer company robberies. With Susie in a tricked-out wheelchair, the boys rapidly uncover a cunning, ludicrous yet deadly scheme by an old foe…

A different kind of crisis manifests next as the Mega Robo Bros experience the dubious joys of camping, on and organised kids-only Outbound Adventure trip. It’s the first time away from home – other than for Earth-saving – for both boys and neither is keen to spend time in a strange camp with boys they don’t know. It’s a life-changing experience for all concerned…

After many close calls, Chapter 7 finally hosts the wedding of Susie Nichols and Zahra Abdikarim, but of course the brides’ big day acts as a magnet for chaos and one particular old enemy. Happily, Baroness Farooq is astoundingly adept at anticipating any possible contingency and the Bros are delighted to hand out a hearty hammering to the party crasher in the bombastic feelgood final chapter…

Crafted by Cameron and colouring assistant Abby Bulmer, this rip-roaring riot isn’t quite over yet: offering charming activity pages on ‘How To Draw Cuddle-Bots!’ and ‘How To Panda’ (both Cute and Angry!), as well as delivering a whacky brace of Bonus Comic! capers with ‘Monsieur Gorilla in Les Vacances de M. Gorilla’ before Alex & Freddy play ‘Legend of Heroes’ with catastrophic results…

Exceedingly engaging excitement and hearty hilarity is balanced here with poignant moments of insecurity and introspection, affording g thrills, chills, warmth, wit and incredible verve. Alex and Freddy are utterly authentic kids, irrespective of their origins, and their antics strike exactly the right balance of future shock, family fun and superhero action to capture readers’ hearts and minds. What movies these tales would make!

Text and illustrations © Neill Cameron 2023. All rights reserved.
Mega Robo Bros Next Level will be released on May 4th 2023 and is available for pre-order now.

Guardians of the Galaxy: Tomorrow’s Avengers volume 1


By Arnold Drake, Steve Gerber, Gene Colan, Sal Buscema, Don Heck, Al Milgrom, John Buscema & various (Marvel)
ISBN: 978-0-7851-6687-0 (TPB/Digital edition)

With the final Marvel Cinematic movie interpretation rapidly heaving to, here’s a timely collection ideal for boning up on some of the lesser-known characters, augment cinematic exposure and cater to film fans wanting to follow up with a proper comics experience.

This treasury of torrid tales gathers landmarks and key moments from Marvel Super-Heroes#18, Marvel Two-In-One #4-5, Giant-Size Defenders #5, Defenders #26-29 and the time-busting team’s first solo series as originally seen in Marvel Presents #3-12, collaboratively and monumentally spanning cover-dates January 1969 to August 1977. It features a radically different set-up than that of the silver screen stars, but is grand comic book sci fi fare all the same. One thing to recall at all times, though, is that there are two distinct and separate iterations of the team. The films concentrate on the second, but there are inescapable connections between them so pay close attention…

Despite its key mission to make superheroes more realistic, Marvel also always kept a close connection with its fantasy roots and outlandish cosmic chaos – as typified in the pre-Sixties “monsters-in-underpants” mini-sagas. Thus, this pantheon of much-travelled space stalwarts maintains that wild “Anything Goes” attitude in all of their many and varied iterations.

This blistering battle-fest begins with ‘Guardians of the Galaxy: Earth Shall Overcome!’: first seen in combination new-concept try-out/Golden Age reprint vehicle Marvel Super Heroes #18 (cover-dated January 1969 but on sale from mid-October 1968 – just as the Summer of Love was shutting down).

This terse, grittily engaging episode introduced a disparate band of freedom fighters reluctantly rallying and united to save Earth from occupation and humanity from extinction at the scaly claws of the sinister, reptilian Brotherhood of Badoon.

It starts when Jovian militia-man Charlie-27 returns home from a 6-month tour of scout duty to find his entire colony subjugated by invading aliens. Fighting free, Charlie jumps into a randomly-programmed teleporter and emerges on Pluto, just in time to accidentally scupper the escape of crystalline scientist/resistance fighter Martinex.

Both are examples of radical human genetic engineering: manufactured subspecies carefully designed to populate and colonise Sol system’s outer planets, but now possibly the last individuals of their respective kinds. After helping the mineral man complete his mission of sabotage – by blowing up potentially useful material before the Badoon can get their hands on it – the odd couple set the teleporter for Earth and jump into the unknown. Unfortunately, the invaders have already taken the homeworld…

The Supreme Badoon Elite are there, busily mocking the oldest Earthman alive. Major Vance Astro had been humanity’s first interstellar astronaut; solo flying in cold sleep to Alpha Centauri at a plodding fraction of the speed of light.

When he got there 1000 years later, humanity was waiting for him, having cracked trans-luminal speeds a mere two centuries after he took off. Now Astro and Centauri aborigine Yondu are a comedy exhibit for the cruel conquerors actively eradicating both of their species.

The smug invaders are utterly overwhelmed when Astro breaks free, utilising psionic powers he developed during hibernation, before Yondu butchers them with the sound-controlled energy arrows he carries. In their pell-mell flight, the escaping pair stumble across incoming Martinex and Charlie-27 and a new legend of valiant resistance is born…

The eccentric team, as originally envisioned by Arnold Drake, Gene Colan & Mike Esposito, were presented to an audience undergoing immense social change, with dissent in the air, riot in the streets and the ongoing Vietnam War being visibly lost on their TV screens every night.

Perhaps the jingoistic militaristic overtones were off-putting, or maybe the tenor of the times were against The Guardians, since costumed hero titles were entering a temporary downturn at that juncture, but whatever the reason the feature was a rare “Miss” for the Early Marvel Hit Factory. The futuristic freedom fighters were not seen again for years.

They floated in limbo until 1974 when Steve Gerber incorporated them into some of his assigned titles (specifically Marvel Two-In-One and The Defenders), wherein assorted 20th century champions travelled into the future to ensure humanity’s survival…

From MTIO #4, ‘Doomsday 3014!’ (Gerber, Sal Buscema & Frank Giacoia) sees Ben Grimm/The Thing and Captain America catapulted into the 31st century to free enslaved humanity from the Badoon, concluding an issue later as a transformed and reconfigured Guardians of the Galaxy climb aboard the Freedom Rocket to help the time-lost champions liberate occupied New York before returning home.

The fabulous Future Force repaid that visit in Giant Sized Defenders #5: a diverse-handed production with the story ‘Eelar Moves in Mysterious Ways’ credited to Gerber, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont & Scott Edelman. Dependable Don Heck & Mike Esposito drew the (surprisingly) satisfying cohesive results: revealing how the Defenders met with future heroes Guardians of the Galaxy in a time-twisting disaster yarn where their very presence seemed to cause nature to run wild. It was simply an introduction, setting up a continued epic arc for the monthly comic book…

Beginning with ‘Savage Time’ (Defenders #26 by Gerber, Sal Buscema & Colletta) it depicts The Hulk, Doctor Strange, Nighthawk and Valkyrie accompanying the Guardians back to 3015 AD in a bold bid to liberate the last survivors of mankind from the all-conquering and genocidal Badoon. The mission continued with ‘Three Worlds to Conquer!’, becoming infinitely more complicated when ‘My Mother, The Badoon!’ reveals the sex-based divisions that so compellingly motivate the marauding lizard-men to travel and tyrannise, before triumphantly climaxing in rousingly impassioned conclusion ‘Let My Planet Go!’

Along the way the Guardians had picked up – or been unwillingly allied with – an enigmatic stellar powerhouse dubbed Starhawk. Also answering to Stakar, he was a glib, unfriendly type who referred to himself as “one who knows” and infuriatingly usually did, even if he never shared any useful intel…

Rejuvenated by exposure, the squad rededicated themselves to liberating star-scattered Mankind and having astral adventures, eventually winning a short-lived series in Marvel Presents (#3-12, February 1976-August 1977) before cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor and the Avengers.

The team’s first solo run began with ‘Just Another Planet Story!’ – by Gerber, Al Milgrom & Pablo Marcos – with the Badoon removed from an exultant Earth and the now purposeless Guardians realising peace and freedom were not for them. Unable to adapt to civilian life they reassembled, stole their old starship The Captain America and rocketed off into the void…

These issues were augmented by text features dubbed ‘Readers Space’, episodically delineating the future history (there was only one back then!) of Marvel Universe Mankind – using various deceased company sci fi series as mile markers, way stations and signposts – and firmly establishing a timeline which would endure for decades.

In MP #4, Gerber & Milgrom descended ‘Into the Maw of Madness!’ as the noble nomads picked up Nikki, a feisty teenage Mercurian survivor of the Badoon genocide, and detected the first inklings that something vast, alien and inimical was coming from “out there” to consume our galaxy. They also met cosmic enigma Starhawk’s better half Aleta: a glamorous woman and mother of his three children. She was sharing his/their body at that time…

When the intrepid star-farers and their ship are swallowed by star-systems-sized monster Karanada they discover a universe inside the undead beast and end up stranded on the ‘Planet of the Absurd’ (Gerber, Milgrom & Howard Chaykin), allowing the author to indulge his taste for political and social satire as our heroes seek to escape a society comprising a vast variety of species which somehow mimics 20th century Earth…

Escape achieved, the fantastic fantasy escalates into top gear when they crash into the heart of the invading force and on a galaxy-sized planet in humanoid form. ‘The Topographical Man’ (inked by Terry Austin) holds all the answers they seek in a strange sidereal nunnery where Nikki is expected to make a supreme sacrifice: one that changes Vance’s life forever in ways he never imagined.

It all transpires as they spiritually unite to ‘Embrace the Void!’ in a metaphysical rollercoaster (Bob Wiacek inks) which at last ends the menace of the soul-sucking galactic devourer.

At this time deadlines were a critical problem and Marvel Presents #8 adapted a story from Silver Surfer #2 (1968) with the team finding an old Badoon data-log and learning ‘Once Upon a Time… the Silver Surfer!’ saved Earth from alien predators in a two-layered yarn attributed to Gerber, Milgrom, Wiacek, Stan Lee, John Buscema & Joe Sinnott…

Back on track for MP #9, Gerber & Milgrom revealed that ‘Breaking Up is Death to Do!’ as the Guardians’ ship is ambushed by the predatory Reivers of Arcturus, leading into the long-awaited and shocking origins of Starhawk and Aleta. It set the assembled heroes on a doomed quest to save the bonded couple’s children from brainwashing, mutation and murder by their own grandfather in ‘Death-Bird Rising!’ before concluding ‘At War with Arcturus!’ (both inked by Wiacek).

The series abruptly concluded just as new scripter Roger Stern signed on with ‘The Shipyard of Deep Space!’, as the beleaguered and battered team escape Arcturus and stumble onto a lost Earth vessel missing since the beginning of the Badoon invasion. Drydock is a mobile space station the size of a small moon, designed to maintain and repair Terran starships. However, what initially seems to be a moving reunion with lost comrades and actual survivors of the many gene-gineered human sub-species eradicated by the saurian supremacists is quickly revealed to be just one more deadly snare for the Guardians to overcome or escape…

This spectacular slice of riotous star-roving is a non-stop feast of tense suspense, surreal fun, swingeing satire and blockbuster action: well-tailored, and on-target to turn curious moviegoers into fans of the comic incarnation, and charm even the most jaded interstellar Fights ‘n’ Tights fanatic.
© 1968, 1974, 1976, 1977, 2014 Marvel Characters Inc. All rights reserved.

Superboy and the Legion of Super-Heroes volume 1


By Paul Levitz, Gerry Conway, Paul Kupperberg, Jack C. Harris, Mike Grell, James Sherman, Jim Starlin, Ric Estrada, Howard Chaykin, George Tuska, Walt Simonson, Mike Nasser, Juan Ortiz & various (DC Comics)
ISBN: 978-1-4012-7291-3 (HB/Digital edition)

Once upon a time, 1000 years from now, super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus, began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958), just as a revived superhero genre was gathering an inexorable head of steam. Happy 65th Anniversary, Junior Futurians!

Since that time, the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history continually tweaked and overwritten, retconned and rebooted time and time again to comply with editorial diktat and popular fashion. This cosmically-captivating compendium gathers a chronological parade of futuristic delights from Superboy and The Legion of Super-Heroes #234-240 (spanning December 1977- June 1978) and includes an untold tale of their earliest exploits from DC Super-Stars #17, as well as a major event from tabloid colossus All-New Collector’s Edition C-55.

This was a period when the recently impoverished superhero genre had once again flared into vibrant new life to gain its current, seemingly unassailable ascendancy. That prior plunge in costumed character popularity had seen the team lose their long-held lead spot in Adventure Comics, get relegated to a back-up slot in Action Comics and even vanish completely for a time. However, Legion fans are the most passionate of an already fanatical breed…

No sooner had the LSH faded than fan agitation to revive them began. After a few tentative forays as an occasional back-up feature in Superboy, the game-changing artwork of Dave Cockrum inspired a fresh influx of fans. The back-up soon took over the book – exactly as they had done in the 1960s, when the Tomorrow Teens took Adventure Comics from the Boy of Steel and made it uniquely their own…

Without warning or preamble, the adventure continues with Jack C. Harris, Juan Ortiz & Bob Smith exploring ‘The Secret of the Quintile Crystal’ (DC Super-Stars #17, cover-dated December 1977) as founders Saturn Girl, Lightning Lad and Cosmic Boy relate to Superboy how a theft by diplomats beyond the reach of the law catapulted the kids – and their unique problem-solving gifts – to the forefront of United Planets Security Planning…

Superboy and The Legion of Super-Heroes #234 then offers a contemporary cosmic catastrophe, as a clash with a space dragon mutates a squad of teen heroes into a marauding amalgamated menace. When the call goes out ‘Wanted Dead or Alive: The Composite Legionnaire’ (by Gerry Conway, Ric Estrada & Jack Abel), ultimate mercenary Bounty goes after the victim and he won’t let sentiment or the remaining heroes interfere with ‘The Final Hunt!’. Happily, Superboy and energy-being Wildfire have enough power to stop the hunter and cure their companions…

Issue #235 featured the kind of story uber-dedicated fans adore. ‘The Legion’s Super-Secret’ – by Paul Levitz, Mike Grell & Vince Colletta) gives a glimpse into the covert cognitive conditioning Superboy endures every time he returns to his own era. When the process is abruptly interrupted because of a raid by resource hungry Sklarians, the Legionnaires fear the greatest hero of all time may expose the Future’s most dangerous biological deception.

Although a tense and rousing escapade, the sad truth is that this tale was conceived to placate sections of the audience who kept carping over why clearly fully mature characters were still being designated “Boy”, “Girl”, “Kid”, “Lass” and “Lad”. As if comics never had serious social problems and issues to address, right?

The lead story is far-surpassed by potent back-up ‘Trial of the Legion Five’ (Conway, George Tuska & Colletta), wherein some of the heroes are accused of causing the death of a citizen caught in the rampage of the now-defunct Composite Legionnaire. Their accuser is an old political adversary bearing a grudge and as ever, things are not what they seem…

S&LSH #236 was a power-packed portmanteau offering and brimming with vibrant new artistic talent. It begins with ‘A World Born Anew’ (written by Levitz & Paul Kupperberg with stunning art from then-neophytes James Sherman & Bob McLeod). When fantastically powerful alien property speculator Worldsmith arbitrarily terraforms the planet Braal, even a full Legion team is unable to stop him… until Princess Projectra deduces a better way to send the crazed capitalist packing.

Levitz, Mike Nasser/Netzer, Joe Rubinstein & Rick Bryant then provide an all-action prologue to greater sagas in the making as ‘Mon-El’s One-Man War’ finds the formidable Daxamite exerting all his energies to save an experimental star mine during a bloody incursion by war-crazed Khunds before the moment Legion fans had impatiently awaited for decades finally came…

‘Words Never Spoken’ by Levitz, Sherman & Rubinstein at long last saw Lightning Lad and Saturn Girl set the day…

No longer bound by responsibility, they had agreed to quit the team – because teammates (like cousins) weren’t allowed to marry – resulting in a huge tabloid-sized milestone released as All-New Collector’s Edition C-55 (March 1978).

Comic book weddings never start well and ‘The Millennium Massacre’ (Levitz, Grell & Colletta) coincided with a dastardly plot by their greatest foe to rewrite history. As the young marrieds stumble into a honeymoon ‘Murder by Moonlight’, Superboy and a select team voyage to 1988. They’re hoping to prevent the destruction of the United Nations and solve ‘The Twisted History Mystery’ before their comrades and the newlyweds perish in an interplanetary war, but the real showdown only occurs after a ‘Showdown at the End of Eternity’…

Augmented by a potted visual history of ‘Superboy and the Legion of Super-Heroes’ by Grell & Colletta, fact-features ‘The Origins and Powers of the Legionnaires’ and ‘Secrets of the Legion’ – by Levitz, Sherman & Abel- this epic event laid the groundwork for a darker, more compelling tone…

That began with #237’s ‘No Price Too High’ (Levitz, Walt Simonson & Abel) wherein the team’s financial backer R. J. Brande is abducted by maniac Arma Getten. He demands the team bring him ‘The Heart of a Star’, ‘The Stolen Trophy’ and life-sustaining artefact ‘The Crown of the Graxls’ in return for their patron’s life. Painfully aware that these objects hold the power ‘To Shake the Stars’, the team comply… Apparently…

Due to deadline problems #238 was a hasty reprint of Adventure Comics #359 & 360 and is represented here by its spiffy new Jim Starlin wraparound cover, but the intended tale when it finally emerged was an instant classic worth the wait.

Plotted and laid out by Starlin, with Levitz script and Rubinstein finishes, #239’s ‘Murder Most Foul’ saw rowdy, rebellious Ultra Boy framed for murdering a prostitute and a fugitive on the run from his former comrades. Only LSH Espionage Squad leader Chameleon Boy saw something behind the seemingly open-&-shut case, and his off-the-books investigation indicated there was indeed a Legion traitor: potentially the most dangerous opponent of all…

The final inclusion in this mammoth compilation is #240, delivering a brace of thrillers. Levitz, Harris, Howard Chaykin & Bob Wiacek opened with ‘The Man Who Manacled the Legion’ as old foe Grimbor the Chainsman kidnapped the UP President in a bizarre scheme to kill the heroes he held responsible for the death of his true love. The book does close on a tantalising high however, as Levitz, Kupperberg, Sherman & McLeod take us into the Legion Training Academy and introduce a bevy of new heroes eager to join the big guns.

Super dense (yes, I know, just go with it) Jed Rikane, invulnerable Laurel Kent and Shadow Lad (Shadow Lass’ younger brother) all show potential and flaws in equal amounts, but the mutant tracker mercenary is who really troubles Wildfire. ‘Dawnstar Rising’ shows not only her immense ability but a disregard for her comrades that might have lethal consequences in the days to come, unless the Legion somehow works its inclusive magic on her…

Rounding out the future fun, ‘Notes from Behind the Scenes’ provides glimpses at Levitz’s original presentation for tabloid edition, plots for a Queen Projectra tale and data cheat sheets for Saturn Girl and others.

The Legion is unquestionably one of the most beloved and bewildering creations in comics history, and largely responsible for the explosive growth of a groundswell movement that became American Comics Fandom. Moreover, these scintillating and seductively addictive stories – as much as Julie Schwartz’s Justice League of America or Jack Kirby’s Fantastic Four – fuelled the interest and imaginations of generations of readers to create the industry we all know today.

If you love comics and haven’t read this stuff, you are the poorer for it and need to feed your dreams of a better tomorrow as soon as possible.
© 1977, 1978, 2017 DC Comics. All Rights Reserved.

Annihilation Classic


By Todd Dezago, Stan Lee, Larry Lieber, Marv Wolfman, Mark Gruenwald, Bill Mantlo, Doug Moench, Scott Edelman, Roy Thomas, Pat Broderick, Fred Hembeck, Derec Aucoin, Jack Kirby, John Buscema, Paul Ryan, Mike Mignola, Tom Sutton, Mike Zeck, Gil Kane & various (MARVEL)
ISBN: 978-0-7851-3410-7 (TPB/Digital edition)

With the third Guardians of the Galaxy movie set to open on May 5th, here’s a brief reminder of what comics did to inspire the phenomenon: still a grand example of cosmic hero wonderment…

Annihilation was another of those company-wide publishing events that “Changed the Marvel Universe Forever” (and don’t they all?). which ran for most of 2006, involving most of the House of Ideas’ outer space outposts and cosmic characters. Among the stalwarts in play were Silver Surfer, Galactus, Firelord, Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, The Watchers and a host of alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar, et al, all falling before an invasion of rapacious Negative Zone bugs and beasties unleashed by the insectoid horror Annihilus.

If you’re new to the Marvel universe and that bewildering list of daunting data didn’t leave you screaming in frustration, then please read on…

As is usual in these public herd-thinnings, a number of good guys and bad died and had their trademark assumed by newer, glitzier models whilst some moribund careers got a successful and overdue shot in the arm…

The event spawned a number of specials, miniseries and new titles (subsequently collected as three volumes plus this Annihilation Classic compilation reprinting key and origin appearances of some major players) and led to follow-up event Annihilation: Conquest. Of particular interest to fun-loving screen-watchers might be early appearances of Galaxy Guardians Rocket Raccoon, Groot, Starlord and Adam Warlock…

This sharp selection comprises of and contains pertinent material from Bug #1, (March 1997), Tales to Astonish #13, (December 1960), Nova #1, (September 1976), Quasar #1 (October 1989), Rocket Raccoon #1-4 (May-August 1995) ,Marvel Spotlight #6 (May 1980), Logan’s Run #6 (June 1977) and Marvel Premiere #1 (April 1972) and opens with the frenetic and light-hearted solo outing for Galactic Warrior Bug (originally a cheeky stalwart from the 1970’s toy-license phenomenon Micronauts)…

In ‘Apples and Oranges’ by Tod Dezago, Derec Aucoin, Rich Farber & Ralph Cabrera, the insectivorid from the Microverse accidentally clashes with all-consuming cosmic menace Annihilus and gets stuck in a time/space warp.

Bounced around the history of the Marvel Universe, the warring weirdoes reveal their unheralded contributions to the origin stories of a number of the company’s greatest stars before Bug finally triumphs…

With accompanying pinup by Pat Broderick and hilarious game pages by Fred Hembeck including ‘Bug’s Brain-Tik-lers’, ‘The Help Bug Right the Time/Space Continuum Board Game’, ‘What’s Wrong with This Picture?’ and ‘Bug’s Catch-All Activity Page’, this is a splendidly engaging and irreverent treat, followed by an absolute classic of the gloriously whacky “Kirby Kritter” genre as a humble biologist saved earth from a rapacious walking tree in ‘I Challenged Groot! The Monster from Planet X!’ (Tales to Astonish #13 by Stan Lee/Larry Lieber, Jack Kirby & Dick Ayers).

Next to grab the spotlight is The Man Called Nova who was in fact a boy named Richard Rider. A working-class nebbish in the tradition of Peter Parker – except he was good at sports and bad at learning – Rich attended Harry S. Truman High School, where his strict dad was the principal. His mom worked as a police dispatcher and he had a younger brother, Robert, who was a bit of a genius. Other superficial differences to the Spider-Man canon included girlfriend Ginger and best friends Bernie and Caps, but Rich did have his own school bully, Mike Burley…

An earlier version, “Black Nova” had apparently appeared in the author Marv Wolfman’s fan-mag Super Adventures in 1966 (produced with fellow writer Len Wein), but following a few revisions and artistic make-over by the legendary John Romita (Senior) the Human Rocket launched into the Marvel Universe in his own title, beginning in September 1976, ably supported by the illustration A-Team of John Buscema & Joe Sinnott.

‘Nova’ – borrowing heavily from DC’s Silver Age Green Lantern franchise as well as Spider-Man’s origin – is structured like a classic 4-chapter Lee/Kirby early Fantastic Four fable, and rapidly introduced its large cast before quickly zipping to the life-changing moment in Rider’s life when a star-ship with a dying alien aboard transferred to the lad all the mighty powers of an extraterrestrial peacekeeper and warrior.

Rhomann Dey tracked a deadly marauder to Earth. Zorr had already destroyed the idyllic world of Xandar, but the severely wounded vengeance-seeking Nova Prime was too near death and could not avenge the genocide. Trusting to fate, Dey beams his powers and abilities towards the planet below where Rider is struck by the energy bolt and plunged into a coma. On awakening the teen realises he has gained awesome powers …and the responsibilities of the last Nova Centurion…

Wendell Vaughn debuted in 1977 as S.H.I.E.L.D. super-agent Marvel Boy (Captain America #217), graduating and rebranding as Quasar during a stint as security chief of Project Pegasus during the early 1980s. He finally got an origin with his own title Quasar #1 (cover-dated October 1989).

He learned ‘The Price of Power!’ courtesy of Mark Gruenwald, Paul Ryan & Danny Bulanadi in a rousing romp wherein he washes out of agent training for lack of a killer instinct. Whilst acting in a security detail, Wendell dons alien quantum wrist-bands to stop them being stolen by AIM, even though they had vaporised every S.H.I.E.L.D. operative who had test-piloted them.

As well as not dying, he gained incredible quantum light powers and began a brief but glorious career as an Avenger and Protector of the Universe…

Rocket Raccoon was a minor character who appeared in brief backup sci fi serial ‘The Sword in the Star’ (specifically in Marvel Preview #7 in 1976). He won a larger role in Incredible Hulk #271 (May 1982), and like Wolverine years before, refused to go away quietly.

Reprinted here in its entirety is the 4-issue Rocket Raccoon miniseries (May to August 1985, as crafted by Bill Mantlo, Mike Mignola, Al Gordon & Al Milgrom): a bizarre, baroque sci-fi fantasy blending the edgy charm of Pogo with the biting social satire of One Flew Over the Cuckoo’s Nest, all whilst ostensibly describing a battle between Good and Evil in a sector of space completely crazy even by comicbook standards.

Rocket was one of many talking animals populating the impenetrable, inescapable Keystone Quadrant; a Ranger in charge of keeping the peace as robots and anamorphic beasties went about their holy, ordained task of caring for the distinctly odd and carefree humans known as The Loonies on their idyllic, sybaritic planet Halfworld.

However when a brutal shooting war between voracious apex toymakers Judson Jakes and Lord Dyvyne led to Rocket’s girlfriend Lylla Otter being kidnapped, the planet went wild, or more accurately… ‘Animal Crackers’

In rescuing her, Rocket and his faithful deputy Wal Rus had to contend with a murderous army of mechanised Killer Clowns, face an horrific, all-consuming bio-weapon at ‘The Masque of the Red Breath’ and even team up with arch-foe and disreputable mercenary bunny Blackjack O’Hare before uncovering the horrendous truth behind the mad society he so tirelessly defended in ‘The Book of Revelations!’

The final chapter then shook everything up as ‘The Age of Enlightenment’ saw the end of The Loonies, allowing Rocket and his surviving companions to escape the confines of the eternally segregated Keystone Quadrant into the greater universe beyond…

Starlord (without the hyphen) premiered in 1976, headlining monochrome mature-reader magazine Marvel Preview # 4. He appeared thrice more – in #11, 14 and 15 – during the height of a Star Wars inspired Science Fiction boom.

Years previously, the warrior prince of an interstellar empire was shot down over Colorado and had a fling with solitary Earther Meredith Quill. Despite a desire to remain in idyllic isolation, duty called her starman back to battle and he left, leaving behind an unborn son and a unique weapon. A decade later, the troubled boy saw his mother assassinated by alien lizard men.

Peter Jason Quill vengefully slew the creatures with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer.

The newly-minted orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life. Years later his destiny found him, as the half-breed scion was elevated by the divinity dubbed the “Master of the Sun”, becoming StarLord. Rejecting both Earth and his missing father, Peter chose freedom, the pursuit of justice and the expanse of the cosmos…

Here, from Marvel Spotlight volume 2 #6, Doug Moench & Tom Sutton revisit and clarify that origin as the pacifistic Quill and his sentient starship return to Sol and discover the truth about his nativity and ascension as well as the true nature of The Master of the Sun…

Logan’s Run was a short-lived licensed property tie-in, and #6 incongruously featured a 5-page short starring mad Titan Thanos in battle against his precision-crafted nemesis Drax the Destroyer: a typically inconclusive, explosively violent out-world clash over ‘The Final Flower’ crafted by Scott Edelman & Mike Zeck.

This star-studded compilation then concludes with an allegorical masterpiece by Roy Thomas, Gil Kane & Dan Adkins from Marvel Premiere #1. During a time of tremendous social upheaval Thomas transubstantiated an old Lee/Kirby Fantastic Four throwaway foe into a potent political and religious metaphor. Debuting as a dreaded mystery menace, the character dubbed Him was re-imagined as a contemporary interpretation of the Christ myth and placed on a world far more like our own than the Earth of Marvel’s superhero-stuffed universe.

‘And Men Shall Call Him… Warlock!’ adroitly recapitulates the artificial man’s origins as a lab experiment concocted by rogue geneticists eager to create a superman they could control for conquest. After facing the FF, Him subsequently escaped to the stars and later initiated a naive clash with Thor over the rights to a mate before returning to his all-encompassing cocoon to evolve a little bit more.

Now that stellar shell is picked up by the moon-sized ship of self-created god The High Evolutionary who is obsessed with a bold new experiment. Our hand-made hero observes as the savant creates a duplicate Earth on the far side of the sun, fast-forwarding through billions of years of evolution in mere hours. The man-god’s intent is to create a civilisation without aggression or rancour, but the Evolutionary collapses from exhaustion just as proto-hominid becomes Homo Sapien and his greatest mistake takes instant advantage of his exhaustion to meddle with fate…

Years previously Man-Beast had been hyper-evolved from a wolf and instantly became his creator’s nemesis. Now he and his equally-debased minions invade the ship and interfere with the experiment: reintroducing evil to the perfect creatures below and, in fact, making them just like us. At incredible speed Earth’s history re-ran with the creature in the cocoon afforded a ring-side seat to humanity’s fall from grace…

When the High Evolutionary awakes to fight Man-Beast’s army, Him explodes from his shell to help rout the demons, who flee to despoiled Counter-Earth. With calm restored, the science-god prepares to sterilise his ruined experiment: a world now indistinguishable from our own. No superheroes; disease and poverty rampant; injustice in ascendance and moments away from nuclear Armageddon… but the cosmic newborn begs him not to.

He claims the evil tide can be turned and pleads for the Evolutionary to stay his hand. The grieving, despondent creator agreed… but only until the rechristened Adam Warlock should admit that humanity is beyond redemption…

This ends a magnificent compendium of genuine magical Marvel moments: an eclectic but hugely entertaining procession of thrills, spectacle and laughs no comic fan or interested neophyte could possibly resist. And when you’ve read all this, you’ll be properly primed for some wide screen wonders too…
© 2020 MARVEL.