DC’s First Issue Specials


By Jack Kirby, Joe Simon & Jerry Grandenetti, Bob Haney & Ramona Fradon, Robert Kanigher & John Rosenberger, Michael Fleischer & Steve Ditko, Mike Grell, Martin Pasko & Walter Simonson, Gerry Conway & Frank Redondo, Mike Vosburg, Denny O’Neil & various (DC Comics)
ISBN: 978-1779501776 (HB)

Nobody knows where ideas come from, but at least in comics it’s easy to see how they turn out. Mainstream companies have always favoured try-out vehicles – like Gold Key’s Four Color; Magazine Enterprises’ A-1; DC’s Showcase and The Brave and the Bold; Charlton Bullseye; Marvel Premiere and Marvel Spotlight – and the principle was a sound one, graphically depicted in every first issue. In the late 1950s, editors at National/DC were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess the fans reactions. The results kickstarted the Silver Age and introduced dozens of immortal, profitable characters and concepts…

When the comic book revolution seemed to be fading out in the mid-1970s it was revived in part by innovative scheduling and a new awareness of the need to experiment, leading to this sturdy hardback/digital compilation of some genuine hits and near-misses…

Originally printed as 1st Issue Special #1-13, spanning April 1975 to April 1976, it’s supplemented by then-Editor Gerry Conway’s revelatory Introduction ‘If at First You Don’t Succeed’.

Famed for his larger-than-life characters and gigantic, cosmic imaginings, Jack Kirby was an astute, imaginative, spiritual man who had lived through poverty and gangsterism, the Depression, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded and utterly wedded to the making of comics stories on every imaginable subject. He always believed sequential narrative was worthy of being published as real books beside mankind’s other literary art forms. It’s a genuine shame he didn’t live long enough to see today’s vibrant and vastly varied graphic novel industry.

On ending his third sojourn at the company – just prior to returning to Marvel for 2001: A Space Odyssey/Machine Man, Captain America, Black Panther and more – Kirby unleashed a bunch of new options for DC to expand and capitalise on over the coming decades. Other than Kobra – which was hastily reworked by other hands and given its own series – they all appeared in the new Comics Showcase.

Debuting in the debut 1st Issue Special #1 and inked by D. Bruce Berry, ‘Atlas the Great!’ harks back to the dawn of human civilisation and the blockbusting travails of mankind’s first super-powered champion in a bombastic and tantalizing Sword & Sorcery yarn.

Kirby’s collaborations with fellow industry pioneer Joe Simon always produced dynamite concepts, unforgettable characters, astounding stories and huge sales, no matter what genre avenues they pursued. They blazed trails for so many others to follow; reshaping the nature of American comics with their innovations and sheer quality. Simon & Kirby offered stories shaped by their own sensibilities: always testing fresh ideas and avenues. They chased ideas for comics nobody else ever had before, identifying gaps and probing potential.

Although junior plutocrat Richie Rich had been coining it for Harvey Comics for decades, Simon and old collaborator Jerry Grandenetti looked for drama as well as laughs in the set-up and came up with ‘The Green Team: Boy Millionaires’ for the second 1st Issue.

Here magnate minors The Commodore (shipping), JP Houston (oil) and Cecil Sunbeam (moviemaker) are joined by black shoeshine boy Abdul Smith after a banking error turns the industrious lad into an instant parvenu. Dedicated to adventure and social advancement, the kids then unwisely back ‘The Great American Pleasure Machine’…

The first of a string of potential revivals follows as Metamorpho the Element Man returns courtesy of fabled originators Bob Haney & Ramona Fradon. ‘The Freak and the Billion-Dollar Phantom’ sees Rex Mason seeking to thwart the vengeful schemes of a ghost betrayed by America’s Founding Fathers and resolved to destroy Washington DC.

For #4, Robert Kanigher, John Rosenberger & Vince Colletta introduce a truly novel but now unfortunately dated concept in ‘Lady Cop’.

Earnest, well-meaning and immaculately rendered by the criminally-underappreciated Rosenberger, the tale of college student Liza Warner – who survives a serial killer and takes control of her life by becoming a police officer – is rather heavy-handed, but addresses in ‘Poisoned Love’ issues of controlling boyfriends, parental abuse, underage sex and venereal disease with a degree of mature understanding we’d be hard-pressed to see these days. I think she was one of the few characters still dormant since her debut…

Kirby – with Berry – returned in #5 (August 1975) to revise his own Golden Age stalwart safari guide Paul Kirk replaced by a frustrated lawyer. This passing of a torch sees a devout evil-crusher working for an ancient justice-cult retire: beguiling his nephew – Public Defender Mark Shaw – to become the latest super-powered ‘Manhunter’ battling ancient wickedness with alien super-tech…

A rare but welcome digression into comedy manifested as ‘The Dingbats of Danger Street’ disgraced 1st Issue Special #6, with Mike Royer inking a bizarre and hilarious revival of Kirby’s Kid Gang genre starring four multi-racial street urchins united for survival and annoying the heck out of cheesy thugs and surreal super threats like Jumping Jack and The Gasser…

Steve Ditko’s startling psychedelic avenger The Creeper debuted in early 1968, parlaying his premier in Showcase #73 into a superb but brief run in Beware the Creeper before being cancelled with the sixth issue (March/April 1969) – by which time Ditko had all but abandoned his creation. It was fun and thrilling and – unlike many series which folded at that troubled time – even provided an actual conclusion, but somehow wasn’t satisfactory or what the public wanted.

This was a time when superheroes went into steep decline, with supernatural and genre material regaining prominence throughout the industry. With Fights ‘n’ Tights comics folding all over, Ditko concentrated again on Charlton’s mystery line, the occasional horror piece for Warren and his own projects…

In the years his own comic was dormant, the Creeper enjoyed numerous guest shots in other comics, which established that the city he prowled was in fact Gotham. When Ditko returned to DC in the mid-1970s, 1st Issue Special snapped him up.

Issue #7 (October 1975) gave the quirky crusader another shot at stardom in ‘Menace of the Human Firefly’ written by Michael Fleisher and inked by Mike Royer. It saw reinstated TV journalist Jack Ryder inspecting the fantastic felons in Gotham Penitentiary just as manic lifer Garfield Lynns breaks jail to resume his interrupted costumed career as the master of lighting effects.

By the time the rogue’s brief but brilliant rampage is over, the Creeper has discovered something extremely disturbing about his own ever-evolving abilities…

The story wasn’t enough to immediately restart the rollercoaster, but a few years later DC instituted a policy of giant-sized anthologies and the extra page counts allowed a number of lesser lights to secure back-up slots and shine again. Written and drawn by Ditko, The Creeper became a regular in World’s Finest Comics…

During the troubled 1970s the American comics industry suffered one of the worst of its periodic downturns and publishers desperately cast about for anything to bolster the flagging sales of superhero comics.

By revising their self-imposed industry code of practice (administered by the Comics Code Authority) to allow supernatural and horror comics, publishers tapped into the global revival of interest in spiritualism and the supernatural, and as a by-product opened their doors to Sword-and-Sorcery as a viable genre with Roy Thomas & Barry Windsor-Smith’s take on R. E. Howard’s Conan the Barbarian an early exemplar.

DC launched a host of titles into that budding market but although individually interesting nothing stuck until First Issue Special #8.

With The Warlord, popular Legion of Super-Heroes artist Mike Grell launched his pastiche, homage and tribute to Edgar Rice Burroughs’s works (particularly Pellucidar – At the Earth’s Core) which, after a rather shaky start (just like Conan, the series was cancelled early in the run but rapidly reinstated) went on to become for a time DC’s most popular title.

Blending swords, sorcery and super-science with spectacular, visceral derring-do, the lost land of Skartaris is a venue expertly designed for adventure: stuffed with cavemen, warriors, mythical creatures, dinosaurs and scantily-clad hotties. How could it possibly fail?

The magic commences with ‘Land of Fear!’ as in 1969, U2 spy-pilot Colonel Travis Morgan is shot down whilst filming a secret Soviet base. The embattled aviator manages to fly his plane over the North Pole before ditching, expecting to land on frozen Tundra or pack-ice on the right side of the Iron Curtain.

Instead, he finds himself inside the Earth, marooned in a vast, tropical jungle where the sun never sets. The incredible land is populated by creatures from every era of history and many that never made it into the science books. Plunging head-on into the madness, the baffled airman saves an embattled princess from a hungry saurian before both are captured by soldiers. Taken to the city of Thera, Morgan is taught the language by fellow captive Tara and makes an implacable enemy of the court wizard Deimos. After surviving an assassination attempt the pair escape into the eternal noon of the land beneath the Earth.

Within months Morgan had his own-bimonthly title written, pencilled and inked by Grell.

Another delayed reaction revival in #9 saw Golden Age mage ‘dr. fate’ reintroduced and revamped thanks to arch stylists Martin Pasko & Walter Simonson.

A brilliant imagination and, by his own admission, more designer than artist, Simonson broke through in the standard manner in the early 1970s by illustrating short stories for DC’s anthology comics – a valuable and much-missed proving ground for budding talent. Whilst working on Fritz Leiber’s licensed property Fafhrd and the Gray Mouser for the seminal Sword of Sorcery comic-book, he was commissioned by Archie Goodwin to illustrate groundbreaking, award-winning Manhunter feature for Detective Comics and instantly catapulted to the forefront of comics creators.

Here he and Pasko reintegrate the best elements of the Golden Age run as the master of magic battles accursed and murderous Egyptian mummy Khalis, who seeks to turn back time and unmake the world. The tale allowed the artist to stretch himself and explore his increasing fascination with patterns, symbols and especially typography. It’s a cracking good read too, which redefined and repositioned Fate for decades to come.

Simon & Grandenetti, with Creig Flessel, used #10 to unleash ‘The Outsiders’, a band of truly creepy freaks united by Doctor Goodie/Doc Scary to save the ugly, unwanted and persecuted from bigotry and intolerance after which ‘Code Name: Assassin’ sees Conway expand his concept of Good Bad Men (which created The Punisher) as augmented telekinetic Jonathan Drew declares war on crime and death to evil in a tantalising yarn-of-its-time illustrated by Frank Redondo & Al Milgrom. Assassin would eventually resurface as a Superman villain.

Starman is a character and property DC regularly revises, and First Issue Special #12 (March 1976) saw one of the most radical reinterpretations as Conway, Mike Vosburg & Royer introduce Mikaal Tomas: point-man for an imminent alien invasion of Earth. What could possibly make him betray his people, his duty and his true love to abruptly switch sides and fight for humanity?

The last try-out in this run was without doubt the most significant. Not only did the tale lead to an new series, but it also cemented New Genesis, Apokolips and especially ultimate villain Darkseid as pivotal to the further unfolding of the DCU. The characters have never been long absent from the continuity.

When Kirby moved back to DC in 1970, he created one of the most powerful concepts in comics history. His Fourth World inserted a whole new mythology into the existing DC universe and blew the minds of a generation of readers. Starting with Superman’s Pal Jimmy Olsen, he revived the 1940s kid-team The Newsboy Legion; introduced large-scale cloning in the form of The Project, and hinted the city’s gangsters had otherworldly backers. He then moved on to the Forever People, New Gods and Mister Miracle: an interlinked triptych of projected miniseries forming an epic mosaic.

These titles introduced rival races of gods – dark and light – risen from the ashes of a previous Armageddon to battle forever. And then their conflict spread to Earth…

Kirby’s concepts, as always, fired and inspired his contemporaries and successors. The gods of Apokolips and New Genesis have become a crucial foundation of the DC universe, surviving numerous revisions and retcons periodically bedevilling continuity-hounds.

Many major talents have dabbled with the concept over the years and many titles have come and gone starring Kirby’s creations. It all began with the final 1st Issue Special #13 and ‘Return of the New Gods’.

Almost before the dust had settled from Jack’s departure back to Marvel, his greatest creation was revived. With Conway plotting, Denny O’Neil scripting & Vosburg rendering a resurrection of the uncompleted saga, ‘Lest Night Fall Forever!’sees modern war god Orion battling Apokolyptian enemies on Earth as his wicked sire seeks again the anti-Life Equation. It’s time to assemble a new team and rush to humanity’s aid…

With covers by Kirby, Grandenetti, Fradon, Rosenberger & Dick Giordano, Ditko, Grell, Joe Kubert and Ernie Chan, plus apposite text features from original issues accompanying each tale telling ‘The Story Behind the Story’, this is a true gem for fans that will also impress newbies looking for the odd timeless thrill….
© 1975, 1976, 2020 DC Comics. All Rights Reserved.

Farewell, Brindavoine


By Tardi, translated by Jenna Allen (Fantagraphics)
ISBN: 978-1-68396-433-9 (Album HB)

Credited with creating a new style of expressionistic illustration dubbed “the New Realism”, Jacques Tardi is one of the greatest comics creators in the world, blessed with a singular vision and adamantine ideals. A strident anti-war activist, he apparently refused France’s greatest honour because he wanted to be completely free to say and create what he wants.

Tardi was born in the Commune of Valence, Drôme in August 1946 studying at École Nationale des Beaux-Arts de Lyon and subsequently the prestigious Parisian École Nationale Supérieure des arts Décoratifs. He launched his comics career in 1969 at the home of modern French comics Pilote, with the series we’re looking at today first seen in 1972-1973.

From illustrating stories by Jean Giraud, Serge de Beketch and Pierre Christian, he moved on to westerns, crime tales and satirical works in magazines such as Record, Libération, Charlie Mensuel and L’Écho des Savanes all whilst graduating into adapting prose novels by Louis-Ferdinand Céline and Léo Malet.

The latter’s detective Nestor Burma was the subject of all-new albums written and drawn by Tardi once the established literary canon was exhausted, leading to the creation of Polonius in Métal Hurlant (1976) and the now-legendary Les Aventures Extraordinaires d’Adèle Blanc-Sec – an epic period fantasy adventure which ran in the daily Sud-Ouest. The series numbers ten volumes thus far and inhabits the same pocket reality as the star of this tome.

The passionate creator has crafted many crushingly powerful anti-war books and stories (C’était la guerre des tranchées, Le trou d’obus, Moi René Tardi, prisonnier de guerre au Stalag IIB and other) dealing with the common soldier’s plight; written novels, created radio series, worked in movies, and co-created – with writer Jean Vautrin – Le Cri du Peuple: a quartet of albums about the Parisienne revolt of the Communards.

Far too few of this French master’s creations are available in English (barely a dozen out of more than fifty) but, thanks to NBM, iBooks and Fantagraphics, we’re catching up.

This lavish full-colour hardback (also available digitally) began life as Adieu Brindavoine, with its obscure yet complex Victoriana, shady political intrigues, dastardly plutocratic plotters and cast-iron-&-clockwork chic, leading to Tardi being proclaimed in later years the Godfather of Steampunk. His surreally-structured absurdist episodes and incidents – strung together in an almost stream-of-consciousness mode – work best on the visual perceptions with dialogue used only to ensure clarity or bemuse perception…

Following a context-supplying appreciation in Benoít Mouchart’s Preface, we begin in Neuilly-Sur-Seine in May 1914, as an aged messenger braves the cluttered and controversial home of gentleman photographer Lucien Brindavoine. Surly Basil Zarkhov has a startling – and potentially life-changing – proposition, but is gunned down by a skylight-shattering intruder before he can share it. However, thanks to his deathbed exposition, Lucien is soon heading by steamship for Istanbul, and another risky meeting…

Constantly encountering strikingly odd individuals, he is soon unwillingly partnered with effetely obnoxious intoxicated Englishman Mr. Oswald Carpleasure and hurtling across the desert towards Afghanistan in a battered motor vehicle. In their immediate future is a fantastic lost city, but the sinister gunman is in hot pursuit and wicked Olga Vogelgesang is determined to destroy them with her deadly state-of-the-military-art biplane…

After much privation and bewilderment, Lucien finally reaches the lost Iron City and is greeted by the orchestrators of many of his woes. Learning of an incredible plutocratic plot affords him little comfort, but before long the baroque devils in nominal charge fall upon each other like deranged wolves, enabling, if not compelling Brindavoine to flee in the most advanced passenger craft in the world…

Thanks to a breaking world war, he doesn’t get far…

Following the tale’s conclusion, a compelling comic epilogue from a previously unseen narrator (think Rocky Horror Show) deviously adds to the confusion by “explaining” what’s happened and Lucien’s ultimate fate before introducing a thematic follow-up.

‘Lambs to the Slaughter’ is set in November 1914 with deserters from all the armies involved holing up in a shattered church. Plagued by visions of perfect pasts and potential tomorrows, they are completely unprepared for when the mad military of today finds them…

Bizarre, visually resplendent, darkly funny, evocative and deliciously challenging, Farewell, Brindavoine is a comic tour de force on every level and a sublime example of how fashion, fantasy and futurism can work miracles when woven together by a master craftsman.
This edition of Farewell, Brindavoine © 2021 Fantagraphics Books, Inc. Adieu Brindavoine © 2011 Casterman. Translation © 2021 Jenna Allen. Preface © 2021 Benoít Mouchart. All rights reserved.

Farewell, Brindavoine is physically released on August 26th 2021 and available for pre-order. Digital editions can be purchased now.

The Puma Blues: The Complete Collection in One Volume


By Stephen Murphy & Michael Zulli, with Alan Moore & various (Dover Comics & Graphic Novels)
ISBN: 978-0-846-79813-4 (HB)

Introduction by Dave Sim and Afterword by Stephen R. Bissette

During the 1980s, American comics experienced an astounding proliferation of new titles and companies following the creation of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated retail outlets – rather than overprint and accept returned copies from general magazine vendors – the industry was able to risk resources on less commercially-driven titles whilst authors, artists and publishers could experiment without losing their shirts.

The huge outpouring of fresh material deriving from the Direct Sales revolution resulted in a plethora of innovative titles and – naturally – a host of appalling, derivative, knocked-off, banged-out trash too. There were even some genuine landmarks and milestones…

The period was an immensely fertile time for English-language comics-creators. Comics shops – run by people in touch with their customers and who actually read and loved at least some of what they sold – sprang up everywhere and a host of new publishers began to experiment with format, genre and content, whilst eager readers celebrated the happy coincidence that everybody seemed to have a bit of extra money to play with.

Consequently, newcomers were soon aggressively competing for the attention and cash of punters who had wearied of getting their sequential art jollies from DC, Marvel, Archie and/or Harvey Comics. European, Japanese and Canadian material began creeping in, and by 1983 companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First, Renegade and others established themselves and made impressive inroads.

Most importantly, by circumventing traditional family-focussed sales points like newsstands, more mature material could be produced: not just increasingly violent or sexually explicit but also more political and intellectually challenging too. Subsequently, the “kid’s stuff” stigma afflicting comics largely dissipated and America began catching up to the rest of the world, at least partially acknowledging that comics might be a for-real art-form.

New talent, established stars and different takes on old forms all found a thriving forum and marketplace desperate for something a little different. Even tiny companies and foreign outfits had a fair shot at the big time. Lots of great material came – and, almost universally, as quickly went – without getting the attention or success they warranted. One of the most critically acclaimed and enthralling features was published by the Moses of Independent creators, Dave Sim.

Sim started self-publishing Cerebus the Aardvark in 1977 and pretty much trail-blazed the entire phenomenon for the rest of us. Passionately, stridently non-mainstream, he soldiered on in complete control of every aspect of his creation and occasionally published other titles by creators who impressed him or he liked. Eventually, however, Sim ditched a coterie of fine and uniquely different books that were nurtured by his Aardvark-Vanaheim outfit, leaving them with his ex-wife’s new company Renegade, re-concentrating all his efforts on Cerebus once more.

And then in 1985, a couple of casual acquaintances showed Sim the opening instalment of something called The Puma Blues…

The full story – including how that strangely compelling, so-slowly unfolding eco-fable became a helpless hostage and collateral casualty in the one-man publishing house’s lengthy battle with an international distributor determined to dictate how creators did business – is related here in painful, sordid detail in Sim’s Introduction for this impressive archival edition – complete with his equally stunning pin-up of the series’ iconic signature invention…

This monolithic monochrome tome gathers every published issue of The Puma Blues comic (except the non-canonical Benefit Issue #21, which was rushed out in solidarity by incensed fellow creators to generate publicity, support and funds) before, after almost a quarter century, reuniting writer Stephen Murphy & Michael Zulli to finally complete their story…

That aforementioned funnybook hostage was an eerily beautiful, disturbingly pensive oddment which first debuted as a black-&-white title in June 1986 (so Happy Anniversary, folks!); marrying then-escalating ecological concerns and tropes of science fictive paranoia with torturous soul-searching and the eternal quest for place in both family and the world…

The Puma Blues is a tale more about the Why and How of things rather than the usual Who and What of plot and character, so this overview will be brief and short on detail. Trust me, you’ll be grateful for my forbearance when you read this magnum opus yourself…

Accepting the premise that all Science Fiction – whenever it’s created – is always about Right Here, Right Now, the abiding undercurrent of The Puma Blues is an inexorable slide to tragic, unfixable, unwanted change. With the planet either on fire, suddenly underwater, poisoned or choking, it never been more relevant to ponder “what happens next”?

Since the 1970s and proceeding ever more unchecked into the 21st century, nations and human society have been plagued by horrors and disasters exacerbated – if not actually caused – by a world-wide proliferation of lying, greedy, venal, demented and just plain stupid bosses and governments. You could call it retro-futurism now, but Tomorrow, at least in terms of society – as seen from the shaky perch of 1986 – was for many a foredoomed and hopeless place.

Looking at my TV screen or out of a window, I’m not sure that Murphy & Zulli weren’t fundamentally right and doubling as prophets when they set their gentle epic 14 years into the future. 2000 AD and government agent Gavia Immer (look it up, they’re being very clever) is monitoring changes to flora and fauna in the wilderness Reserve around Quabbin Reservoir, Massachusetts on behalf of the US military.

Still a beautiful, idyllic landscape dominated by ancient apex predators like mountain lions, despite perpetual acid rains, ozone layer breaches and radioactive toxins left after White Supremacists nuked the Bronx, the harsh area monitored by the solitary researcher is the site of some radical changes…

Gavia’s job is not simply clerical. His mission is to periodically test fluctuating PH levels of the lake in between the state’s continual chemical readjustments of the body of water and, whenever he discovers a mutant species – whether “animute” or “biomute” – he has to utilise state-of-the-art technology to instantaneously ship specimens to a US-Sino laboratory Reserve somewhere in China.

That hasn’t prevented the hauntingly lovely flying mantas from proliferating and dominating the skies above his head, however…

Gavia’s only contact with the rest of humanity is his TV screen. It delivers reports, interviews and pep talks from his superiors and allows him to talk to his mother: allowing the solitary agent plenty of time to brood about his father’s death and their unresolved issues.

The fanatical film-maker has been gone four years now, but Gavia is still drowning in unresolved conflicts, which is probably what prompts his mum to forward tapes of all the strange documentaries he neglected his wife and son to make…

Is Gavia imagining it or is he actually gradually divining some inner cosmic revelation from his dad’s tapes and theories? Their examination of recent historical events draws solid links between the declining state of the world and a (frankly baffling and seemingly implausible) connection to patterns of UFO sightings. Surely though, his father’s clearly growing obsession with the strange “alien” creatures popularly known as “Greys” must only have his metaphorical way of searching for incontestable Truth?

Nonetheless, they slowly begin to have a similar effect on the thinking of the equally soul-searching son…

There’s certainly plenty of room for new answers: the growing dominance of flying mantas is clearly no longer a secret – as Gavia learns to his regret – after an old soldier and radical “neo-Audubon” called Jack invades the Preserve looking for proof of the flying (former) fish. Despite himself, Gavia lets the affable old coot stay; a decision he soon has cause to regret…

As animals old and new jostle and tussle to find their niche in the new world order, Gavia sinks further into his father’s videotaped philosophies until he has his revelation and takes off into the heart of America to find out how and why things are falling apart…

Proffering an increasingly strong but never strident message of environmental duty and responsibility, The Puma Blues outlined its arguments and questions as a staggeringly beautiful and compelling mystery play which ran for 23 formal issues, a Benefit special designated “Eat or Be Eaten” and a tantalisingly half-sized #24 before the exigencies of publishing made it extinct.

Before it was squeezed out of existence the saga was collected as two trade paperbacks – Watch That Man and Sense of Doubt – but this monumental hardback tome (also and preferentially available in an eco-sustainable digital edition) belatedly completes the story before offering a passionate defence and valiant elegiac testimony in ‘Acts of Faith: a Coda’by devoted follower and occasional contributor Stephen R. Bissette: even finding room to reprint two items from the aforementioned Benefit Issue: a page from ‘Pause’ by Murphy, Zulli & Bissette, plus the eerily erotic ‘Acts of Faith’ by Alan Moore, Bissette & Zulli, exploring the mating habits of those sky-borne Birostris (look that up too, now I’m being clever…)

The long-delayed walk on the wild side concludes with the quasi-theosophical ‘Mobile’: the full contents of Puma Blues #24½ mini-comic by Murphy & Zulli.

Haunting, chilling, beguiling, intensely imposing and never more timely than now, this is a massive accomplishment and enduring triumph in comics narrative. Read it now, before we’re all too busy treading burning water…
© 2015 Stephen Murphy & Michael Zulli. Introduction by Dave Sim © 2015 to be reciprocally owned by both Stephen Murphy & Michael Zulli. Afterword © 2015 by Stephen R. Bissette. All rights reserve.

Osamu Tezuka’s Original Astro Boy volume 6 & 7



By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-681-6 (TPB 6) 978-1-56971-790-5 (TPB 7)

There’s nothing like the real thing. After a range of robotic rapscallions and kid-friendly constructions, here’s a double dose of the original and genuine mechanical marvel of any age…

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he performed similar sterling service with Japan’s fledgling animation industry.

The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes and held hidden pleasures for older readers and the legion of fans growing up with his manga masterpieces…

“God of Comics” was born in Osaka Prefecture on November 3rd 1928, and as a child suffered from a severe illness. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives.

Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics; created the Japanese anime industry and popularised a uniquely Japanese graphic narrative style which became a fixture of global culture.

These monochrome digest volumes (173 x 113 mm in the physical world and any size you like if you get the eBook edition) continue to present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Shōnen Kobunsha and ran until March 12th 1968 – although Tezuka often returned to add to the canon in later years, both in comics but in also in other media such as the newspaper strips reprinted and repackaged here. Over that period, Astro Boy spawned the aforementioned global TV cartoon boom, starred in comic book specials and featured in games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as a commentator, and in his later revisions and introductions often mentioned how he found the restrictions of Shōnen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as fans are. They constantly revised both stories and artwork in later collections, so if you’re a purist you are just plain out of luck. Such tweaking and modifying is the reason this series of collections seem to skip up and down the publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate.

It’s just comics, guys…

And in case you came in late, here’s a little background to set you up…

In a world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most groundbreaking constructs in history, and for a while Tenma was content.

However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or indeed, any artificial being he had ever encountered. Convincing the circus owners to part with the little robot, the Prof closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up another foil and occasional assistant in the bellicose form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio)…

The wiry wonder’s astonishing exploits resume after the now traditional ‘A Note to Readers’ – explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories.

The author was also keen on combining all aspects of his creation into one overarching continuity. This volume opens with ‘“Once Upon a Time” Astro Boy Tales Part 1′ January 24th – December 23rd 1967: reprinting modified strips from the serial that ran in the Sankei newspaper. In his cartoon persona, the God of Comics explains how the cliffhanger ending of the TV series (falling into the sun on a malfunctioning nuclear fusion blocker) never sat well with him.

Filling in gaps, Tezuka here reveals how the depowered robot boy was originally rescued and repaired by insectoid aliens and restored to Earth, but also how he has since rejected that plot twist and replaced it with a new one in ‘Beginning of the Contradiction’…

Now, while enjoying an evening flight over his beloved city, Astro is caught in the explosion of a crashing spaceship. He also saves a locust woman passenger who has taken more-or-less human form. After sharing her tale convoluted tale of romantic woe – involving two males determined to fight to the death for her – Scara Ohara realizes she is marooned on Earth, but that’s not the biggest problem she and her robot rescuer face. When Astro goes for help, he discovers the detonation has cracked the time barrier, plunging them back 50 years to March 1969…

While scouting ancient (by his lights) Tokyo and reeling in shock, Astro meets and befriends a little boy. He soon learns that there are no other true robots in existence and that little Shin-Chan is the world’s greatest beggar.

The diligent mendicant offers the stranded strangers accommodation in his plush house and is astounded when Astro reveals his artificial nature and great dilemma. The mechanoid needs constant atomic fuel top-ups or he will cease to function, but now – decades away from sustenance – is living on borrowed time…

‘Living on Earth 101’ finds Shin-Chan urgently schooling the strangers on the primitive, intolerant world they now live in: building a home, getting jobs as Astro deduces that – if he’s careful – he can live three more years. There are numerous embarrassing and simply dangerous moments where their secret is almost exposed, such as the time he digs up rare gems from inside a volcano but cannot explain how he got them to extremely curious diamond sellers…

Scara cannot understand the concept of work, but easily adapts to the joys of shopping, and lure of “fun” with a succession of attentive men, piling pressure on the sensible robot and triggering an encounter with ruthless thieves and the first of Astro’s contacts with people he will know half a century from “now”.

It’s the birth of the age of automation and Astro regularly meets prototype constructs that painfully remind him of home, where robots are sentient and have equal rights. Here, his kind are considered, silly fantasy, toys and potential job-stealers. Pioneering scientists often work in secret, such as the masked dabbler building his metal men in a secret underground lair.

The Birth of Neva #2′ sees a painfully young Ochanomizu take on the human-seeming weird kid Astro as an assistant… with startling repercussions.

As Scara continues to flounder in a strange world, ‘Baro, the Robot’ finds her at odds with her rescuer after she reveals that on her world, all mechanoids are slaves. Incensed, Astro rockets away, wasting precious energy to ostensibly investigate the rogue nation of Peakok, which has shocked the world with twin announcements: it is now a nuclear power, and its H-bombs are deployed by a robot delivery system…

As Astro enters the sinister police state, President Bundell is already taking charge of scientist Carpon‘s beloved brainchild Baro. The dictator has no idea that the sentient machine has the mind and personality of a human toddler, whilst the nuclear weapon really hates the idea of killing or dying: opinions fortified after meeting and debating with Astro. That all tragically changes when the President murders rebellious Carpon and Baro seeks revenge…

Squandering power, Astro only has six months energy remaining when the next crisis occurs. ‘Scara Disappears’, reveals how the emotionally dislocated alien – growing evermore discontented – flees to the mountains to escape humanity. When the boy bot returns, guilt drives him to investigate Mount Tanigawa, eventually finding Scara has changed shape and joined the bugs living there. With time running out, he and Shin-Chan make contingency plans: a scheme to store Astro’s power-depleted form for the decades necessary to catch up with the technology needed to sustain him, when the moment of total depletion finally comes…

In the meantime, Astro works with young Ochanomizu on developing robots. Faced with constant failure and the fact that society hates and does not want truly autonomous mechanoids, the boffin is despondent and Astro considers sharing his astonishing secret. Suddenly disaster strikes when a building collapses, and the heroic droid sacrifices most of his dwindling reserves to save people trapped in the wreckage. To keep his secret, Astro wears an old robot shell, but the act provokes a crisis as the authorities want the saviour machine that Ochanomizu knows could not have even moved, let alone independently rescued the victims. Revealing his true nature to the Professor, Astro accidentally sparks a national manhunt before falling into the hands of spies with only three days power remaining.

These monstrous thugs have their eyes on another nation’s top-secret technology.

‘The Energy Tube’ could preserve Astro’s existence so he reluctantly agrees to join them and is soon being smuggled out of Japan in a submarine…

This volume ends on a chilling cliffhanger as Astro’s conscience overrides his survival instincts. Refusing to be anybody’s secret weapon, he scuppers the sub and escapes, only to fly into a massacre: US jets bombing peasants. The war in Southeast Asia was in full swing when Osamu Tezuka crafted these stridently anti-war episodes which depicts the Mighty Atom routing American ground and air forces with his last vestiges of energy. When he collapses and is reverently interred, his “corpse” is disturbed and sinks into the Mekong river when the revenge-hungry Americans return to obliterate the village that even ‘The Angel of Viet Nam’ could not save…

To Be Continued…

Osamu Tezuka’s Original Astro Boy Volume 7 offers the same standard preliminaries and The Story Thus Far’ before resuming the Sankei newspaper adventure ‘“Once Upon a Time” with Astro Boy Tales Part 2′ (spanning December 24th1967 to September 27th 1968). Returning to prognostication, the master jumps to ‘The Summer of 1993’ and a world largely at peace and thriving on scientific progress. A dredger in the Mekong plucks a strange doll out of the mud, and – thanks to a handy note attached by Astro Boy – is returned to a certain person in Tokyo.

Little beggar Shin-Chan is now prestigious, powerful businessman Shingo Yamanaka, but he has never forgotten his childhood companion and despite his subordinates suspicious quibbling, spends a fortune on a new energy tube system to repower the inert doll. Marginally successful, the magnate introduces Astro to a world far closer to, but still not his own.

He and his flighty daughter Surume are the only ones who know his secret, and share his woe that although robots are now commonplace, they are still deliberately limited: a worker underclass who “know their place” and always end up on scrap heaps…

With only one day of full power, Astro knows this is not a situation he can fix. Dutiful and loyal, his first action is to check on Scara, who has been with the locusts on Mount Tanigawa for a quarter of a century now. Unsuccessful in this task, he allows Surume to show him the sights, especially the colossal Fun-Zone where humans go to release tensions, Dancing, playing or acting out their frustrated desires to kill in robot-staffed theme parks. Thy have to be careful though, unsupervised robots are illegal and subject to instant destruction if caught in human zones…

Professor Ochanomizu has not been idle. He still seeks to perfect sentient robot creation and his latest success is his pride and joy. However, its advanced nature makes the construct a perfect patsy when criminals frame it for a bold robbery. ‘Robot Chiruchiru in Danger’ finds the nobly stoic automaton on trial for its life. Surume and Astro strive mightily and heroically to save it, but tragedy strikes when the thieves outsmart the robot boy and justice takes a cruelly biased turn…

After turning the tables on the crooks ‘Astro’s Energy Runs Out’ and his day in the sun ends with him again shutting down, this time in the meadow where he had last seen Scara…

More time passes and the story almost comes full circle, as the origins of Astro Boy revisited in ‘Dr. Tenma’ with the tragedy of the deranged genius and his son Tobio expanded to reveal how parental neglect, overwork and compensating guilt all contributed to the construction of the dead boy’s synthetic substitute, and what the obsession to build him actually cost…

A further unknown complication is simultaneously beginning on Mount Tanigawa, where hibernating Scara awakes beside the eroded body of Astro Boy and realises a long-anticipated time-loop paradox is about to occur with two versions of the same person now occupying the same timeline. The solution is horrible, inevitable and ultimately miraculous…

‘The Tragedy of Bailey’ focuses on the robot boy’s painful failure to fit into the Tenma household: his mother’s anxiety and father’s spiralling into madness, and reappearance of aged Professor Ochanomizu, with constantly-baffled “Tobio” stumbling from crisis to crisis before being summarily handed over to a businessman whose behind the scenes dealings had enabled Tenma to complete his resurrection project…

This embroils him in a bizarre doomed plot to force America to recognize robot rights, but end horrifically for pioneering freedom fighter Bailey…

Returned to Japan, Tobio’s relationship with Tenma further deteriorates and ‘Astro Goes to the Circus’ sees time turn a full circle as the Science Minister wearies of the farce and sells his robot boy to inspirationally sadistic circus impresario Hamegg who renames his goldmine star attraction Astro Boy…

Subjected to an escalating round of gladiatorial combats and life-threatening stunts, Astro rebels and runs away, but even personal tragedy and the wiles of Ochanomizu are enough to keep the mighty mech out of Hamegg’s brutal clutches and despite showing his valiant mettle, this tome concludes on another cliffhanger with Astro Boy a battered slave of the worst that humanity can produce…

To Be Continued…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are hallmarks of these captivating comics constructions: perfect examples of Tezuka’s uncanny storytelling gifts, which can still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels. The melange of marvels is further enhanced here by an older, more sophisticated tone and the introduction of political and social commentary, proving Astro Boy to be a genuine delight for all ages.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.

The Big Guy and Rusty, the Boy Robot (2nd Edition)


By Frank Miller, Geof Darrow & various (Dark Horse/Legend)
ISBN: 978-1-61655-853-6 (HB) eISBN 978-1-63008-645-9

Above all else, robots are an artefact of personal childhood mythology: a synthesis of comics and toys and cartoons absorbed without inhibition as your brain was laying out the blueprints of the mature (don’t snicker, it’s childish) person you became. They’re always going to taste of fear and wonder and uncomplicated joy. That doesn’t mean you can’t revisit them with adult eyes and sensibilities, only that the results might be a little… off-kilter.

The Big Guy and Rusty, the Boy Robot was an occasional but intense collaboration between Legendary creators Frank Miller & Geof Darrow (Hard Boiled): a gloriously madcap, stridently ironic tribute to 1950s/1960s B-movie madness and a post-modern love letter to the magic of Osamu Tezuka’s Astro Boy.

The characters first popped up in Dark Horse Comics’ Legend Imprint title Mike Allred’s Madman Comics #6-7 before graduating to their own oversized 1995 miniseries, and elsewhere. Like Bosch or Brueghel, Darrow’s exuberant, meticulously extravagant manically-detailed tableaux churned with life and macabre animation whilst Miller played with revered plot tropes and movie memes and took measured swipes at contemporary American society.

It all begins with ‘Rusty Fights Alone!’ as a landmark genetics experiment in Japan opens a doorway to ancient supernal terror, releasing a demonic beast that rampages through Tokyo devouring and transforming the populace into monsters. With police and defence forces helpless, the authorities have only one hope: a plucky prototype android boy determined to do his best…

His best is nowhere near enough and with deep regret and trepidation Japan’s Prime Minister concedes to the pleas of his panicked Cabinet and accepts an offer of assistance from the Americans…

Concluding chapter ‘The Big Guy Kicks Butt!’ sees a blockbusting, armed -&-armoured mammoth mechanoid – programmed with the amiable personality of a salt-of-the-earth US GI and carrying the acme of American ordnance – deployed to save the city and the world. It’s a knock-down, drag-out no-holds barred battle that devastates everything, but ultimately true grit and American know-how win the day. In the aftermath, the battered warrior-bot is lauded by the survivors and awarded the rather annoying little robot as his eternal companion, sidekick and protégé…

Added extras include a hilarious spoof cover gallery by Darrow & colourist Dave Stewart plus an extra vignette of comics fun. ‘Terror Comes on the Fourth!!!!!!’ finds the mechanoid marvels battling a disgusting giant bug-beast menacing Moonsanto Beach with its genetic atrocities, just as vacationing patriots seek to celebrate the nation’s birthday. Not on the rowdy, righteous robots’ watch, no sirree!…

Topped off with a bevy of brillant pin-ups by Darrow & Stewart, and guest cameos from Todd McFarlane’s Spawn and Joe Quesada & Jimmy Palmiotti’s Ash, this is a bombastic, blustering action riot: a sly pastiche dipped in satire and a powerfully self-indulgent treat for unrepentant kids of all ages.
™ & © 1995, 1996, 2015 Frank Miller, Inc. and Geofrey Darrow. All rights reserved.

Skydoll: Decade


By Barbara Canepa & Alessandro Barbucci (Titan Comics)
ISBN: 978-1-78276-736-7 (HB)

Astoundingly barbed political and anti-consumerist satirical allegory Skydoll has appeared sporadically since 2000. It’s the other work of frequent collaborators Alessandro Barbucci and Barbara Canepa, whose usual offerings include family-oriented fare such as W.I.T.C.H. and Monster Allergy. Although rendered in the seductive anthropomorphic style developed for and signifying decades of wholesome Disney cartooning, it’s a subtly strident attack on corporate consumerism, media mesmerism of the masses, political expediency, religion and the power of the Catholic church. It’s all wrapped up in the raunchy, beguiling trappings of super-sexy science fiction shenanigans with artificial people so that makes it all right, right?

The majority of the of the sporadic components thus far generated were beautifully bound up in a gloriously oversized (284 x 212mm) full-colour hardback edition for the English-speaking cognoscenti in 2016, which is still readily available physically if not yet digitally…

The subversive odyssey begins with prose ‘Preface: ten years of Skydoll’: a bold declaration of intent by The Authorsbefore speeding straight into fantastic fantasy with ‘Volume 1: The Yellow City’, introducing fetching, wind-up automaton Noa who’s asking God for a little fair treatment whilst working at the insalubrious Heaven Spaceshipwash. She’s not like all the other beautiful dolls working there. Although she still needs to be wound-up every 33 hours by her owner, this alluring animatron seems to have a memory that doesn’t delete itself every couple of days. This means she keeps thinking of difficult fresh questions to ask…

Furiously shoved back to work, Noa ignores the fabulously bland and vapid blather of TV talk show monolith Frida Decibel blasting out from every home and public broadcast screen, telling the populace of Papathea how good everything is now that they only have one Popessa… in the buxom form of the divine Ludovica.

Once upon a time there were two True Vicars of God: Agape – who embodied spiritual love – and Ludovica who personified its physical expression. When Agape mysteriously vanished, her corporeal partner became sole arbiter of the galactic empire the church controls, commencing a campaign of craftily concocted public miracles to pacify an increasingly irate and disillusioned populace. It’s not really working though, and a rising tide of rebellion and resentment is just beginning to pop…

Our story really begins when two of Ludovica’s “Diplomatic Agents” stop at Heaven to get their starcraft properly shined before heading out on their top-secret mission. Old Jahu is especially keen on the diversion: everybody knows lusting after or even indulging in pleasure with a Doll doesn’t count as sin. The Popessa said so…

However, whilst lathering up the ship of some fervent fundamentalists at the head of the queue, Noa accidentally kicks off a small riot, even as, across the city, Ludovica’s latest manufactured miracle kicks into high-gear with mesmerising effect…

By the time the barrage of supernal glitz and gaudy glitter subsides, Jahu and young idealistic Roy are well on their way. They have no idea there’s a dazed and surprised stowaway aboard, with her crucial, life-sustaining key still negligently left in her back…

On the rapidly dwindling planet behind them, Ludovica fumes. Despite getting rid of her rival, the lone Popessa’s grasp of power remains uncertain. The people still hunger for absent Agape and there are rumours of rebellion. The anxious, power-mad pontiff has no idea how close to home the sedition reaches…

Aboard ship, Roy has made a startling discovery. Unable to help himself, he turns the key in the inert innocent’s back and restores temporary autonomy to a vivacious creature he can’t help but like…

Doctrinaire Jahu is less sanguine, but the mission is too important to delay. They can always dump the doll on the way home…

Noa is eternally curious, asking questions about everything. Inexplicably, she is especially moved by an illicit image of Agape the voyagers encounter in a space restaurant. It triggers strange, terrifying visions and Roy has to physically restrain Noa. What happens next is regarded by the astounded onlookers as a miracle…

The story resumes with ‘Volume 2: Aqua’ as hints start circulating about Noa’s destiny and the unseen sponsors who seem to be guiding her destiny. The Popessa’s missionary ambassadors meanwhile land on the world without males: one successfully propounding a third spiritual way…

Governed by planetary Guru Gaia, the women of Aqua are steadily gaining support across the universe, supported and funded by their range of wellness centres and luxury goods which everyone wants to try. Roy is there to build diplomatic bridges between the Popessa and the completely antithetical Aquans in the cause of peace. He has no idea Jahu’s orders are a little different. That stalwart always knew the only way to really deal with heretics…

Noa inveigles her way into the official conference: she’s hopeful these strange women will have some insight into her own rapidly-expanding consciousness. She is stunned by what they do know and their connection to missing Agape.

And as Jahu goes about his bloody work, back on Papathea, bloody revolution breaks out…

The intrigue expands in ‘Volume 3: The White City’ when Roy, Jahu and constantly-maturing Noa return as triumphant heroes. When officially interviewed by the ubiquitous Frida Decibel, the web of intrigue and damnation expands to encompass some very unexpected personalities, even as the empire stands poised on the edge of Armageddon and real miracles are observed in the most unlikely places…

A broad, vast, clever and frustrating unfinished epic, Skydoll is still unfolding at its own tantalising pace. There has however been plenty of sidebar and ancillary material released such as ‘Volume 0: Doll’s Factory’ which offers a sequence of prequel events, fleshing out the main characters.

Here a strange woman visits a factory, placing something miraculous inside a doll in the final stages of manufacture, whilst ‘Heaven’s Dolls’ rewards the reader with information on the world and empire of the Popessa, affording insights into other Dolls such as Lovely Lou, Juicy Lee, Sandy Blue and God himself – proving just why he needed killing…

There’s also a hilarious Sky Doll ‘Psycho-grapho Test’ to further reveal how life and society really work…

This immaculate confection culminates in a huge collection of ‘Homages’: a breathtaking gallery of tribute images of the synthetic star and her chums by a staggeringly talented cast of fellow artists: Claire Wendling, Karla Diaz, Benjamin, Marguerite Sauvage, Mijin Shatje, Cyrille Bertin, Tony Infante, Bengal, Claudio Acciari, Tony Sandoval, Amélie Fléchais, Giovanni Rigano, Sefora Pons, Gradimir Smudja, Aurore, Augustin Rolland, Nenent, Guezav, Pierre-Mony Chan, Lucy Mazel, Véronique Meignaud, Matteo De Longis, Xavier Collette, Anne Cresci, Lilidoll, Jérémie Almanza, Lostfish and more.

Completing and concluding the quasi-religious experience is a comprehensive feature ‘About the Authors’ and ‘Acknowledgements & Credits’.

A phenomenal and beguiling work-in-progress, Sky Doll is a superbly engaging exploration of erotica, iconology and idolatry: one no fun-loving, deep-thinking devotee of comic iconoclasm or dedicated supportive lover of mechanical self-gratification (Eeew!) should miss.
Sky Doll and all contents are © Editions Soleil/Barbucci/Canepa. This translated edition © 2016 Titan Comics.

The Clockwork Girl


By Sean O’Reilly & Kevin Hanna, illustrated by Mike Thomas, Grant Bond, Karen Krinbrink, Mirana Reveier & others (Arcana Studio)
ISBN: 978-0-9809204-1-3 (TPB Arcana) 978-0-06208-039-4 (HB Harper Design) 978-0062091291 (PB film edition)

The literary concept of autonomous automatons has been with us a long time now: my first exposure was wind-up warrior Tik-Tok from L. Frank Baum’s Ozma of Oz in 1907 (that’s when the book was published, not when my parents read it to me), but even he wasn’t the first. You could try tracking down 1868’s “Huge Hunter” AKA The Steam Man of the Prairies (by Edward S. Ellis) or dip into mythology for Talos, the bronze construct who defended Europa in ancient Crete to see how wedded we are to the notion of constructed comrades and champions.

“Mechanical Men” are one of those rare confabulations that existed in people’s heads long before we actually discovered, built or confirmed them – just like teleportation, the Higgs Boson or equal pay for women. It’s a rare person who doesn’t have some inner conception of what a robot should be…

As such a chimeric concept, hand-made beings fit almost anywhere in storytelling, as seen here in this modern fairy tale, crafted with the intention of becoming a film classic for kids of all ages. The 5-issue miniseries came out in 2008 and was collected as a graphic novel the same year, with the movie finally released in 2014…

In the fantastic city of Harfang, a metropolis both ancient and futuristic, wise men and savants, enquiring minds and inventors enjoy lives of wondrous creativity and hold regular contests to determine who is the most brilliant and inspired among them. Here Dendrus the Grafter specialises in resurrections, radical surgery and biological blending whilst his old friend and greatest rival Wilhelm the Tinkerer has devoted his life to mastering physics, engineering and all mechanical disciplines…

One night, just before the Haraway Fair that would determine this year’s greatest intellectual achievement, the Tinkerer finally succeeds in creating true life from cold metal, cogs and springs. Unlike his soulless, lumbering previous attempt T-Bolt, this latest effort is a sublime creature of wonder and delight who will show the world what genius is…

Dendrus, meanwhile, is having problems with a previous triumph. Last year Huxley was a sensation: a masterpiece of biological cross-pollination and reconstructive surgery, but lately the lad has been living up to his daunting appearance and – undeserved – reputation, increasingly becoming an unruly handful and headache for his “father”…

Leaving the “monster boy” to check out the usual parade of insane experiments on display (by the usual scientific suspects), Dendrus is there when the Tinkerer unveils his metal marvel: a beautiful, beguiling Clockwork Girl who is truly alive. He proudly awards Wilhelm first prize, but is too distracted by the chaos of the Botanist’s exhibit escaping to notice the effect the gleaming gamin has on awestruck Huxley…

Utterly enraptured, the beast boy can talk of nothing else to best pal Maddox, and soon they are trailing the victor’s carriage back to the Tinkerer’s castle and risking their lives to get in and meet her. Persistence overcomes all odds and soon they are in her tower chamber, chatting with the charming innocent. Huxley is astonished to discover she has no name. At his insistence she christens herself, plucking the name “Tesla” out of thin air and her imagination…

Before they leave, Huxley agrees to meet with her again tomorrow, and show her the world her neglectful, fame-besotted father has brought her into…

Meanwhile, Wilhelm broods, remembering the fiasco of T-Bolt’s debut at last year’s fair; how Dendrus betrayed him and his abominable monster-boy denied him of his glorious due – a rather one-sided and inaccurate summation of what actually happened…

Next day, in the wilds around the castle, Huxley is amazed at Tesla’s joyous response to each new observation and experience, but wonder turns to terror as a sudden rain shower sparks pain and terror in the mechanical maid. Saving her day-old life through prompt action, he shares his unique origins with her as they shelter whilst she – literally – opens her heart to him, inadvertently proving how alike they truly are…

It’s an innocent moment presaging heartbreak, as when the kids return to their respective homes, their perpetually meddling parents forbid any further contact. It’s a recipe for disaster…

Unable to stay apart, the kids disobey and in the melee that follows, Maddox is grievously injured and Huxley driven off, with Tesla rushing out into the deadly rain to somehow make things right.

As Dendrus and Wilhelm recover their wits and finally reconcile, it may be too late to save the children that have brought them back together. Thankfully, science and cooperation will provide the solution…

An enchanting pastiche of Romeo and Juliet, The Clockwork Girl blends whimsy, humour and the drama of first love in a charming romp with a happy ending, and comes with a bonus section that includes ‘Origins’ of the project, ‘Story Concepts’ and sketches by Sean O’Reilly & Kevin Hanna, plus Pin-Ups from illustrators and guest artists Sean “Cheeks” Galloway, Mirana Reveier, Jose Lopez & Aron Lusen, Barnaby Ward, Paul Adam, Vincent Perea, Hanna, Javier Giangiacomo, Royden Lepp and Bengal.

A wonderful confection proving the power of diversity and confirming the rewards of inclusion, this is a timeless treat long overdue for a revisit and some serious acclaim.
© 2008 Arcana Studio, Inc. All rights reserved.

SAM volume 1: After Man


By Richard Marazano & Shang Xiao, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-218-8 (Album PB)

Wow. People really love stories about robots. Well then, here’s another you might want to peruse…

Robots are a beloved theme of fiction, and many stories seem to work on the dichotomy of their innately innocent yet potentially deadly double nature. With elements of Terminator and A Boy and His Dog, here’s one that’s a cut above from French polymath (artist, critic, historian, astrophysicist, politician, and comics author) Richard Marazano (The Chimpanzee Complex; Cuervos; Zarathustra and much more) and Chinese artist, illustrator and animator Shang Xiao (Midsummer Park).

Told in four volumes, Après l’Homme details a heady tale of trust and survival between apparent natural enemies…

It’s just been the End of the World as We Know It, and in the scattered, shattered rubble of our technological advancements gangs of desperate kids forage for food, vitamins and ordnance to help them fend off the robots that have all but eradicated biological life.

Terse flashbacks reveal the armed rebellion of the mechanised realm and how the mostly subterranean youngsters scavenge and scrounge, with roaming mechs hunting them day and night. Tensions are high and emotions fraught, so if someone is a little bit different, negligent or disobedient – like dreamer Ian – it’s a problem for everybody…

Ella looks out for him as much as possible but Ian is destined for doom unless he shapes up…

Sadly, he instead takes a step in the other direction after one dusk raid to the surface sees him instants from annihilation when cornered by a towering killer robot.

Thankfully Russ disables it with his bazooka, but just for a moment there, Ian was sure he had experienced an emotional connection with the droid. It was like it chose not to kill him…

Increasingly obsessed, Ian cannot let the notion go and eventually breaks security to sneak out and examine the remains. They will be easy to find, with the letters SAM boldly painted on the carapace…

When he comes back, it’s all Ella can do to stop the others killing him. Ultimately, though, tempers subside, but Ian has not learned his lesson. After sharing his earliest memories of his father, fleeing and the lucky escape that saved him, the troubled boy seems to buckle down to the basics of survival, but he’s still gripped by crazy notions, like abandoning their tunnels and heading out to the fabled suburbs…

With defiance growing and rebellion brewing, the kids head out on another daylight hunt, but again Ian goes looking for “his” robot. When Ella catches him and starts yelling, they are both targeted by a roving mech, but inexplicably saved by another killer machine: “SAM”!

The victorious monster is badly damaged and as Ella watches in horror, Ian starts repairing it…

When the others find them, more arguing results in Ian getting a deadline: if he can’t make SAM fully operable in two days, he must let them destroy it. The frantic boy stives for the entire time and succeeds, only to pass out at the end. When he wakes and races to the site, the robot has vanished. Bereft and furious, Ian allows Ella to drag him away, but both are unaware that coldly-calculating optic systems are watching them from hiding…

Beguiling and powerfully engaging, this vivid take on an old plot is surprisingly compelling and promises a big payoff in volumes to come.
© Dargaud Paris 2011 by Marazano & Shang. All rights reserved. English translation © 2014 Cinebook Ltd.

Blake and Mortimer: Professor Satō’s Three Formulae Parts One (Mortimer in Tokyo) & Two (Mortimer versus Mortimer)


By Edgar P. Jacobs and Bob De Moor: with colours by Paul-Serge Marssignac, translated by Jerome Saincantin(Cinebook)
ISBN: 978-1-84918-292-8 (Album PB Pt 1) 978-1-84918-303-1(Album PB Pt 2)

Pre-eminent fantasy raconteur Edgar P. Jacobs devised one of the greatest heroic double acts in pulp fiction: pitting his distinguished scientific adventurers Professor Philip Mortimer and Captain Francis Blake against a daunting variety of perils and menaces in a sequence of stellar action-thrillers which blended science fiction scope, detective mystery suspense and supernatural thrills. The magic was made perfect through his stunning illustrations, rendered in the timeless Ligne Claire style which had made intrepid boy-reporter Tintin a global sensation.

The Doughty Duo debuted in September 1946; gracing the pages of the very first issue of Le Journal de Tintin: an ambitious international anthology comic with editions in Belgium, France and Holland. It was edited by Hergé, with his eponymous, world-famous star ably supplemented by a host of new heroes and features for the rapidly-changing post-war world. Bon anniversaire, Chaps!…

Les 3 formules du professeur Satō was a tragically extended affair and Jacob’s last hurrah. What became the 11th album was originally serialised between September 1971 and May 1972 in LJdT, after which the author abandoned his story due to failing health and personal issues.

Edgard Félix Pierre Jacobs died on February 20th 1987 and soon after, Bob de Moor was commissioned by the family and estate to complete the final tale from Jacob’s pencil roughs and script notes. The concluding album was finally released in March 1990. This led to a republishing of all the earlier exploits and eventually fresh adventures from a variety of creative teams…

Mortimer in Tokyo opens at Haneda Airport, where Air Traffic Controllers experience a unique problem when a UFO disrupts their carefully plotted flight courses. With disaster imminent, jets are scrambled to pursue the meteoric anomaly. Just before they perish, the pilots radio back that they are being attacked by a dragon…

As the news filters around the world, renowned cyberneticist Professor Akira Satō argues with assistant Dr. Kim, deeply remorseful that his latest breakthrough has been the cause of such tragedy. Kim only barely dissuades his Sensei from turning himself in to the authorities but is utterly unable to convince or prevent Satō from involving visiting colleague Philip Mortimer in his crisis of conscience…

The British scholar is in Kyoto attending a succession of scientific conferences, and when an ominous outsider overhears Satō’s intentions through hidden surveillance methods, the reaction is both explosive and potentially murderous…

The first Mortimer knows of the problem is when a gang of gunmen attempt to kidnap him off the streets, but after fighting them off and escaping, the old warrior returns to his hotel and finds a telegram waiting for him…

An urgent request to join old friend Satō immediately seems impossible due to stringencies of train timetabling, but an accommodating journalist overhears and offers a speedy compromise. Mortimer is suspicious of the happy accident… but not suspicious enough…

Surviving another assassination attempt by sheer force of will, the professor is then lost in the wilds of Japan before eventually battling his way to Satō’s lab outside Tokyo where he witnesses a series of astonishing sights.

His host has worked miracles in the fields of robotics – including the dragon which so recently and horrifically malfunctioned – but is at a loss to explain how his incredible creations have gone wrong at such a late stage. Worldly-wise Mortimer soon deduces the causes: espionage and sabotage…

As the British boffin sends for doughty comrade-in-arms Captain Blake, Satō is comforted by the fact that the key formulae for producing his mechanical marvels have been divided and deposited at three different banks in Tokyo. The Sensei breathes even easier after arranging that only Mortimer can retrieve them, but this only prompts their hidden enemy to accelerate his plans and reveal himself as one of Mortimer’s greatest foes…

Unable to induce or force Mortimer to retrieve the scientific goldmine, the mastermind has an android double constructed to fool the banks, but the rush-job breaks down before the task is completed. Now the vile villain has only more card to play before the formidable Blake arrives…

This edition – available as always in paperback album and digital formats – concludes with excerpts from other B & M albums, plus a short biographical feature and publication chart of Jacobs’ and his successors’ efforts to whet the appetite for further treats in store…

Cunning and convoluted, this devilishly devious tale unfolds with potent authenticity and ever-escalating tension, building to an explosive conclusion which eventually took eighteen years to conclude. At least we don’t have to wait that near-lifetime for the epic denouement…

Part 2: Mortimer versus Mortimer
Edgard Félix Pierre Jacobs (March 30th 1904-February 20th 1987) is deservedly considered a founding father of the Continental comics industry. Although his output was relatively modest compared to many of his contemporaries, Jacobs’ landmark serialised epic formed the backbone of the modern action-adventure comic in Europe.

His splendidly adroit, roguish, thoroughly British stars were conceived for the premier issue of Le Journal de Tintin, and quickly became a crucial staple of life for post-war European kids – in exactly the same way Dan Dare was for 1950s Britain.

Jacobs was Brussels-born: a precocious child perpetually drawing, but even more obsessed with music and performing arts – especially opera. He attended a commercial school but loathed the idea of office work, avidly pursuing arts and drama jobs after graduation in 1919.

A succession of such at opera-houses (scene-painting, set decoration and even performing as both an acting and singing extra) supplemented his private performance studies, and in 1929 Jacobs won an award from the Government for classical singing. His dreamed-of operatic career was thwarted by the Great Depression. When arts funding suffered massive cutbacks following the global stock market crash, he was compelled to pick up whatever dramatic work was going, although this did include more singing and performing.

In 1940, Jacobs switched to commercial illustration, winning regular work in the magazine Bravo, as well as illustrating short stories and novels. He famously took over the syndicated Flash Gordon strip after the occupying German authorities banned Alex Raymond’s quintessentially All-American Hero and the publishers desperately sought someone to satisfactorily complete the saga.

Jacobs’ ‘Stormer Gordon’ lasted less than a month before being similarly embargoed by the Occupation fun-police, after which the man of many talents simply created his own epic science-fantasy feature in the legendary Le Rayon U: a milestone in both Belgian comics and science fiction adventure.

During this period Jacobs and Tintin creator Hergé got together, and whilst creating the weekly U Ray strip, the younger man began assisting on Tintin, colouring the original black and white strips of The Shooting Star (originally published in newspaper Le Soir) for an upcoming album collection.

By 1944 Jacobs was performing similar duties on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He was also contributing to the drawing too, working on extended epic we know as The Seven Crystal Balls and Prisoners of the Sun.

After the war and Europe was liberated, publisher Raymond Leblanc convinced Hergé, Jacobs and a few other comic strip stars to work for his proposed new venture. Founding publishing house Le Lombard, Leblanc also commissioned Le Journal de Tintin, an anthology comic with simultaneous editions in Belgium, France and Holland to be edited by Hergé and starring the intrepid boy reporter and a host of new heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, Le Journal de Tintin featured Paul Cuvelier’s Corentin and Jacques Laudy’s Legend of the Four Aymon Brothers.

As revealed in an enticing, photo-packed essay closing this Cinebook volume, Blake and Mortimer were a lucky compromise. Jacobs had wanted to create a period historical drama entitled Roland the Bold but changed genres due to an overabundance of such strips…

Laudy had been a friend of Jacobs since their time together on Bravo, and the first instalment of the epic thriller serial Le secret de l’Espadon starred a bluff, gruff British scientist and an English Military Intelligence officer closely modelled on Laudy himself…

The initial storyline ran from issue #1 (26th September 1946 to September 8th 1949): cementing Jacobs’ status as a star in his own right.

In 1950, with the first 18 pages slightly redrawn, The Secret of the Swordfish became Le Lombard’s first album release, with the concluding volume published three years later. The albums were reprinted nine more times between 1955 and 1982, in addition to a single omnibus edition released in 1964.

Hergé and Jacobs purportedly suffered a split in 1947 when the former refused to grant the latter a by-line on new Tintin material they had collaborated on, but since the two remained friends for life and Jacobs continued to produce Blake et Mortimer for the weekly, I think it’s fair to assume that if such was the case it was a pretty minor spat. I rather suspect that the Eccentric Englishmen were simply taking up more and more of the diligent artist’s time and attention…

Cinebook have made the Gentleman Heroes a bankable proposition, releasing the 29-and-counting albums, but suffice to say that the concluding instalment of Professor Satō’s Three Formulae was a long time coming …

Les 3 formules du professeur SatōMortimer contre Mortimer was a tragically extended affair and only credited Jacobs as writer and layout artist. The 11th album had been serialised between September 1971 and May 1972, after which the author simply dropped the story.

He died on February 20th 1987 and as cited veteran cartoonist Bob de Moor (Bart de Scheepsjongen, Monsieur Tric, Cori le Moussaillon, Balthazar, Barelli and so many others) was commissioned to complete his final tale from pencils and notes.

The concluding album was released in March 1990, sparking a republishing renaissance and new adventures from a variety of creative teams…

As previously described, boisterous boffin Mortimer is in Japan when contacted by robotics pioneer and cyberneticist supreme Professor Akira Satō. The savant has performed miracles in mass-production of highly specialised mechanoids and androids, but his discoveries – parsed down into three crucial processes and deposited in three separate banks – are targeted by a ruthless gang led by Blake and Mortimer’s greatest enemy.

The villains infiltrated Satō‘s home and laboratory, tried to murder Mortimer numerous times and unleashed a robot duplicate of the scientist, but have been unable to stop a summons for help going out to his Secret Service ally. Now, with Blake imminently expected, the gang radically accelerate their timetable…

Blake is watched from the moment he disembarks at Haneda Airport and hidden enemies are already in place at his hotel. The MI5 chief has a suite next to Mortimer’s, and although his comrade is missing, finds plenty of clues as to what has happened to him. The diligent search also uncovers the video surveillance gear infesting both rooms and sets his watchers running for the exits in panic…

A hasty pursuit only leads to his own capture but, with fortune ever favouring the brave, Blake turns the tables on his foes in a deadly clash at the hotel garages, before sending them all fleeing for their lives.

By the time he has connected with Police Superintendent Hasumi and briefed Colonel Mitsu of the Japanese Public Security Intelligence Agency, the assailants have vanished, but Blake is building a picture of what is going on. To end the Englishman’s threat forever, a diabolical and desperate scheme is devised and a second Mortimer robot is built to assassinate Blake…

Turncoat assistant Kim is nervous. Although happy to use Satō‘s incredible inventions to detain Mortimer and his former employer, the traitor is not conversant enough with production procedures to guarantee success. Nevertheless, a deadly doppelganger of the Professor is soon despatched to kill Blake…

The real Mortimer has not been idle. With Satōs aid he has escaped the lab prison, rushing to intercept the android assassin, but unaware that behind him, unqualified hands have meddled with the duplication processes and a legion of horrific misfit mechanoids are tumbling off the conveyor belts…

What follows is a succession of spectacular chases, frantic battles and a final shattering showdown between Blake, Mortimer and the man who has bedevilled them since the Swordfish case – a fitting end to their exploits and, thanks to the graphic efforts of De Moor, a perfect, revitalising stepping stone for other creators to continue the feature…

Rocket-paced, suspenseful and cathartically action-packed, this is an enthralling changing-of-the-guard, building to an explosive conclusion and satisfying final flourish: another superbly stylish blockbuster to delight every adventure addict and Jacobs purist.

As well as the aforementioned historical overview – ‘Jacobs: 1946, the Swordfish, starting point of a masterful work’ – this Cinebook edition also includes excerpts from two other albums, a short biographical feature and publication chart of Jacobs’ and his successors’ efforts.
Vol 1: Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S. A.) 1977 by E.P. Jacobs. All rights reserved. English translation © 2016 Cinebook Ltd.
Vol. 2: Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard s. a.) 1990 by E.P. Jacobs & Bob De Moor. All rights reserved. English translation © 2016 Cinebook Ltd.

Mega Robo Bros: Power Up and Mega Robo Bros: Double Threat



By Neill Cameron with Abby Bulmer & Lisa Murphy (David Fickling Books)
ISBNs: 978-1-78845-200-7 (Power Up PB) and 978-1-78845-232-8 (Double Threat PB)

Just like The Beano, Dandy and other perennial childhood treasures, weekly comic The Phoenix masterfully mixes hilarious comedy with enthralling adventure serials… sometimes in the same scintillating strip. Such I the case here, with the synthetic stars of these superbly remastered compilations: mega-magnificent sci fi frolics packed into full-colour volumes of high-octane comedy-action, with added activity pages to complete your entertainment experience. Everybody strapped in?

Plunging straight into the enchanting immersive experience, we open in a futuristic London on a Monday morning. Alexand his younger brother Freddie have missed the airbus for school and dad has to take them. It’s a uniquely Sharma-family catastrophe…

In most ways the boys are typical: boisterous, fractious kids, always arguing, but devoted to each other and not too bothered that they’re adopted. It’s also no big deal to them that they were created by the mysterious Dr. Roboticus before he vanished and are considered by those in the know as the most powerful robots on Earth.

For now, it’s enough that Mum and Dad love them, even though the Robo Bros are a bit more of a handful than most kids. They live as normal a life as possible; going to school, making friends, putting up with bullies and hating homework: it’s all part of their Mega Robo routine…

This week, though, things are a bit different. On Wednesday the lads meet Baroness Farooq of covert agency R.A.I.D. (Robotics Analysis Intelligence and Defence) who – despite being initially unimpressed – changes her mind after seeing what the lads do to her platoon of Destroyer Mechs – all while between singing rude songs, reading comics and squabbling with each other.

Thursday is even better. As a treat, the entire family goes to Robo World where Freddy rescues a trio of malfunctioning exhibits. The baby triceratops with dog-programming is ok, but the French-speaking deranged ape and gloomily existentialist penguin might be a handful in days to come. …and all because Mum was trying to explain how her sons’ sentience makes them different from other mechanoids…

Friday wasn’t so good. Alex had another one of his nightmares, of the time before they came to live with the Sharmas…

With the scene exquisitely set, the drama kicks into overdrive when a school visit to the museum offers a hidden menace constantly watching the boys an opportunity to create chaos by hacking all the exhibits. Even though Freddy and Alex use all their super-powers to set things right, it takes all of the Baroness’ astounding influence to hush up the incident. They are supposed to be getting as normal a childhood as possible, with friends and family aware that they’re artificial and sentient, but not that they are unstoppable weapons systems. Now some malign force seems determined to “out” the Robo Bros for unspecified but undoubtedly sinister purposes…

Even greater cloaking measures are necessary when the hidden enemy causes a sky-train crash. The boys very publicly prevent a disaster, but even they are starting to realise something big is up. It also confirms that and Mum is a bit extraordinary herself, even before Freddy overhears some disturbing news about another one of Dr. Roboticus’ other creations…

The crisis erupts after Gran takes Alex and Freddy to a Royal Street Party outside Buckingham Palace. When the hidden enemy hacks the giant robot guards and sets them loose on the Queen and her family, the wonder-bots have to save them on live TV beamed around the world. The secret is out…

With the entire world camped outside their quiet little house, Mum has R.A.I.D. restore the Mega Robo Status Quo by building a super-secret tunnel system in the cellar. It’s a big day all around: Farooq is finally convinced that Alex is at last ready to join the agency… after school and on weekends, of course…

Freddy is extremely peeved that that he’s not invited. The Baroness still considers him too young and immature. He soon proves it when Alex becomes a Mega Robo Secret Agent, compelling Freddy to at last confide in dad the real reason he’s acting up. He then has opportunity to redeem himself and save the day when their nemesis makes his move and Alex finds himself completely out of his depth. Then only Freddy can save the day… if anyone can…

Crafted by Neill Cameron (Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), this is an astonishingly engaging tale that rockets along, blending outrageous comedy with warmth, wit and incredible verve. This volume also includes copious files on all the characters and activity features ‘How to Draw Alex’ and ‘How to Draw Freddy’ plus hilarious strip-within-a-strip ‘The World According to Freddy!’.

Alex and Freddy are utterly authentic boys, irrespective of their artificial origins, and their exploits strike exactly the right balance of future shock, family fun and bombastic superhero action to capture readers’ hearts and minds. With the right budget and producer what a movie this would make!

 

With additional colouring by Abby Bulmer & Lisa Murphy, second volume Mega Robo Bros: Double Threat sees the marvellous metal (and plastic) paladins return to share more of their awesome adventures and growing pains!

It’s still the Future!

In a London much cooler than ours, boisterous, fractious, argumentative, more-or-less typical kids Alex and Freddie are still devoted to each other and not much bothered that they’re adopted, recently became super-secret agents and that almost the entire world knows…

When occasion demands, they undertake missions for Baroness Farooq. They think it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she employs…

Moreover, Dad might be just be an average old guy, but Mum is a bit extraordinary too…

Life in the Sharma household is pretty normal. Freddie is insufferably exuberant and over-confident whilst Alex is approaching the age when self-doubt and anxiety start kicking in, but mostly it’s their parents’ other robot rescues that are a bit of a trial.

Baby triceratops Trikey with his dog-programming is ok, but French-speaking loony ape Monsieur Gorilla can be mighty confusing. Gloomily annoying, existentialist aquatic fowl Stupid Philosophy Penguin constantly quotes dead philosophers and makes people rapidly consider self-harm or manic mayhem …

Alex is getting a hard time from classmates Mira and Taia. They used to be best friends, but with all his extra-curricular activities, the girls are feeling neglected. Alex’s guilt turns to something far worse on Monday after a heated football match leads bully Jamal to make a startling accusation. But actually, how do we know if Alex is a Boy or a Girl…?

Deeply shaken, the startled hero naturally asks Mum and she’s never been more grateful for a sudden sneaky Surprise Giant Robot Attack that interrupts her answer…

Alex and Freddie are then called in by the Baroness, before jetting over to Aldgate Tube Station to battle a colossal driller-droid. Further investigation leads the lads and a R.A.I.D. science team deep, deep, deep into the abandoned transport tunnels beneath the city….

Here they encounter an army of rejected, rebuilt robots undertaking the bizarre agenda of a crazy bag-lady calling herself The Caretaker. When she abruptly loses control of her precious charges, all Hell breaks loose. During a massive fight, she escapes to an even more secret lair: an ongoing repair project with hidden ramifications that will have dire consequences for the bombastic boys and the entire world…

Freddie experiences Mum’s stern side when she takes him – kicking and screaming – clothes shopping, after which shameful incident, further mortification and emotional distress arrives as the price of fame is fully paid when Prettiest Girl in School Jamila finally notices Alex.

With his shiny head all turned around, he’s in no mood for Freddie’s jealous response: candid home videos posted on VuTube. The elder sibling’s even less chuffed when those postings go mega-viral, drawing some cruel comfort when Freddie’s celebrity bubble inevitably implodes in a most unfortunate manner…

Wrapping up with a spectacular big finish, the kids – and their surprisingly famous mum – are star guests at the massive London Robo Expo. After taking down obnoxious, fame-craving mech-makers Team Robotix in a gladiatorial contest, the lads understandably think the action portion of the entertainment has ended, only to see the Caretaker’s darkest secret burst in with mass-murder in mind…

The huge rampaging robot quickly reinforces all humanity’s fears and anxieties about sentient mechanicals, but as the Mega Robo Bros drive the belligerent Wolfram off, Alex realises with alarm that Mum knows far more about the rogue – and her own “sons” – than she’s ever let on…

Augmented by more character info-files on the players involved; activity features (an extended) ‘How to Draw Freddy’and ‘How to Draw Stupid Philosophy Penguin’ plus even-more outrageous ‘The World According to Freddy!’ strips, this is another exceedingly engaging romp which rockets along like an anti-gravity rollercoaster, blending mirth with warmth, wit and incredible verve. These books offer unmissable excitement for kids of all ages and vintage, and are true “must-have” items.
Text and illustrations © Neill Cameron 2021. All rights reserved.

Both Mega Robo Bros collections will be released on August 5th 2021 and are available for pre-order now.